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UnrealEngineUWP
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046bfe10c1ddd427e89fef8e1cd703095760c785
UnrealEngineUWP
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Engine
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Jian Zhang
046bfe10c1
Modify the translation for 'size map'
...
[CL 2583772 by Jian Zhang in Main branch]
2015-06-11 00:00:29 -04:00
..
Android
UE-16552 - Application can crash when returning from a paused OBB download
2015-06-09 06:34:08 -04:00
BatchFiles
Linux: remove stale TPS library that was moved in 4.8 (UE-16033).
2015-05-22 14:07:37 -04:00
HTML5
UEPLAT-794 Emit compressed javascript from HTML5 packaging .
2015-06-04 17:21:16 -04:00
IOS
fix for iPhone 6 default launch image being portrait instead of landscape like the other default images
2015-02-13 15:29:50 -05:00
Commit.gitdeps.xml
Modify the translation for 'size map'
2015-06-11 00:00:29 -04:00
InstalledEngineFilters.ini
Don't strip private symbols for Paper2D in Rocket builds.
2015-05-22 16:22:57 -04:00
JunkManifest.txt
Allow UBT to find a matching PluginInfo for a module, even if the target hasn't specified that it's using that plugin. Fixes issue where UFE was adding VisualStudioSourceCodeAccess as a dependent module directly, which was causing it to be output to the Binaries/Win64 folder rather than the plugin directory.
2015-04-27 19:27:54 -04:00
Promoted.gitdeps.xml
Rebuilt binaries for promoted changelist 2581498.
2015-06-10 12:26:16 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
Target.cs.template
Linux: fix GUBP to work on Linux host.
2015-04-08 16:16:23 -04:00