Made UCharacterMovementComponent::CheckFall() virtual
#codereview Zak.Middleton
Merging 2586270
//depot/UE4-UT/...
to //depot/UE4/...
[CL 2586409 by Peter Knepley in Main branch]
change summary:
- modified FBlueprintComponentDetails::OnBrowseSocket() to invoke FSCSEditorTreeNodeComponent::GetEditableComponentTemplate() rather than GetComponentTemplate()
[CL 2586404 by Phillip Kavan in Main branch]
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2586287 by Ben.Zeigler on 2015/06/12 15:56:20.
[CL 2586306 by Ben Zeigler in Main branch]
change summary:
- modified UBlueprintGeneratedClass::FindArchetype() to also check matched SCS component template types against the given archetype class
[CL 2586255 by Phillip Kavan in Main branch]
change summary:
- modified FLinkerLoad::ResolveDeferredExports() to ensure that all default subobjects in the export map for a Blueprint class asset package have been constructed and registered prior to class/CDO regeneration during compile-on-load.
#codereview Mike.Beach, Marc.Audy
[CL 2586252 by Phillip Kavan in Main branch]
The piloting was overwriting the viewport transition code resulting in no movement.
UE-7376
#codereview Matt.Kuhlenschmidt
[CL 2586227 by Timothy Reynolds in Main branch]
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, anthony.zalar, steve.hardister, robert.gervais
[CL 2586202 by Sam Deiter in Main branch]
Add a define for whether the current engine version is a promoted build. UnrealGameSync will override this and force it to 0.
#codereview Ben.Zeigler
[CL 2586168 by Ben Marsh in Main branch]
Merging CL#2582871 LauncherDev->Main
change summary:
- Web browser modified to allow users to pass in a callback function that will handle window creation.
[CL 2586148 by Wes Fudala in Main branch]