Commit Graph

21 Commits

Author SHA1 Message Date
Matt Kuhlenschmidt
765a83175b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3342222 on 2017/03/10 by Nick.Darnell

	UMG - Adding a GetContent to the UContentWidget.

Change 3342228 on 2017/03/10 by Nick.Darnell

	Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.

Change 3342310 on 2017/03/10 by Nick.Darnell

	UMG - Cleaning up some extra class references.

Change 3343382 on 2017/03/13 by Jamie.Dale

	Applying optimization to FChunkManifestGenerator::ContainsMap

Change 3343523 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing"
	- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties.  Very useful for inspection and debugging.
	- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
	- This setting is saved for your entire project, similar to "Show All Advanced"

Change 3343573 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing" (part 2)
	- Fixed missing include / unity issue

Change 3343709 on 2017/03/13 by Jamie.Dale

	Some fixes for gathering cached dependency data

	- We no longer load dependency data that doesn't have the correct package name.
	- We no longer populate the dependency results when bGatherDependsData is false.

Change 3343900 on 2017/03/13 by Alexis.Matte

	fix crash when creating too much LOD at import
	#jira UE-42785

Change 3344104 on 2017/03/13 by Alexis.Matte

	Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
	#jira UE-42736

Change 3344802 on 2017/03/14 by Michael.Dupuis

	#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
	Changed the sync method between graphic resource from render thread and game thread to prevent desync

Change 3346061 on 2017/03/14 by Jamie.Dale

	Adding const& and && overloads of FText::Format

Change 3346192 on 2017/03/14 by Arciel.Rekman

	Linux: fix VHACD to retain bincompat with the baseline (UE-42895).

	- It is now compiled against libc++ instead of libstdc++ in the toolchain.

Change 3347083 on 2017/03/15 by Andrew.Rodham

	Fixed crash when changing anchors on a background blur widget

Change 3347359 on 2017/03/15 by Michael.Dupuis

	#jira UE-38193:
	Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view

Change 3347382 on 2017/03/15 by Michael.Dupuis

	missing include incremental

Change 3347500 on 2017/03/15 by Alex.Delesky

	#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.

Change 3347920 on 2017/03/15 by Jamie.Dale

	Fixing some places passing tooltips as FString rather than FText

	#jira UE-42603

Change 3347925 on 2017/03/15 by Jamie.Dale

	Re-saving some assets so their tooltips can be gathered

	#jira UE-42603

Change 3348788 on 2017/03/15 by Jamie.Dale

	Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs

Change 3349187 on 2017/03/16 by Andrew.Rodham

	Sequencer: Added the ability to specify additional event receivers for level sequence actors
	  - Such actors will receive events from event tracks

Change 3349194 on 2017/03/16 by Andrew.Rodham

	Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
	  - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.

	#jira UE-42198
	#jira UE-40969

Change 3349210 on 2017/03/16 by Andrew.Rodham

	Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation

Change 3349211 on 2017/03/16 by Andrew.Rodham

	Sequencer: Add ability to retrieve bound objects from blueprint

Change 3349398 on 2017/03/16 by Nick.Darnell

	UMG - Fixing a flashing hierarchy view.  Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened.  Now limit to only if widgets are changing.

Change 3349420 on 2017/03/16 by Alex.Delesky

	#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.

Change 3349548 on 2017/03/16 by Alexis.Matte

	Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.

Change 3349818 on 2017/03/16 by Cody.Albert

	Fixed constructor for FNavigationMetaData

Change 3350047 on 2017/03/16 by Cody.Albert

	Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner

Change 3350072 on 2017/03/16 by Arciel.Rekman

	ShaderCompiler: make sure strings are at least 4-byte aligned.

	- Can crash wcscpy() under Linux otherwise (reported by a licensee).

Change 3350146 on 2017/03/16 by Arciel.Rekman

	Fix CodeLite project generation (UE-42921).

	- Reportedly causes a crash in CodeLite 10.x

Change 3350235 on 2017/03/16 by Arciel.Rekman

	Fix memory leak in address symbolication on Linux.

	- Makes MallocProfiler work again.
	- Also add progress update in MallocProfiler since symbolication is still slow.

	Merging CL 3338764 from Fortnite to Dev-Editor.

Change 3350382 on 2017/03/16 by Arciel.Rekman

	Linux: fix incorrect cast of rlimit in i686.

Change 3350471 on 2017/03/16 by Jamie.Dale

	Enabling loc dashboard by default for new projects

Change 3350516 on 2017/03/16 by Jamie.Dale

	Enabling content hot-reloading by default

Change 3350582 on 2017/03/16 by Cody.Albert

	Corrected Widget Interaction Component to use current impact point instead of last impact point

Change 3350945 on 2017/03/16 by Jamie.Dale

	Gave FConfigFile::FindOrAddSection API linkage

Change 3351441 on 2017/03/17 by Michael.Dupuis

	#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
	Add support for multiple selection value display

Change 3351558 on 2017/03/17 by Michael.Dupuis

	#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.

Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt

	Adding USD Third Party dependencies

Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt

	Added experimental USD Importer Plugin
	This plugin supports basic static mesh importing and scene creation of actors using static meshes

Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt

	Enabling USD importer in engine test project for automation tests

Change 3351749 on 2017/03/17 by Alexis.Matte

	Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead

	#jira UE-41677

Change 3351831 on 2017/03/17 by Michael.Dupuis

	#jira UETOOL-1102:
	Added HSV controls to Color Grading
	Some look improvement for RGV/HSV
	Color Grading refactor
	Group Reset bug fix (relevant only to color grading)

Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt

	Updated USD plugin whitelisting

Change 3352093 on 2017/03/17 by Michael.Dupuis

	when FREEZERENDERING is called, stop the foliage culling too

Change 3352211 on 2017/03/17 by Alexis.Matte

	Fix the physic asset missing skeleton warning
	#jira UE-43006

Change 3352336 on 2017/03/17 by Alexis.Matte

	We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
	#jira UE-37458

Change 3352947 on 2017/03/17 by Phillip.Kavan

	#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.

	Change summary:
	- Added IPropertyHandle::GetValueBaseAddress() (interface).
	- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
	- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
	- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
	- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
	- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
	- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
	- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
	- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
	- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.

	Known issues:
	- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).

Change 3353678 on 2017/03/20 by Michael.Dupuis

	properly unfreeze the culling of foliage when toggling the freezerendering command

Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)

Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)

Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)

Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt

	Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
	- The color of the accepted type is now  shown properly
	- All object based properties now have thumbnails on by default.

Change 3353948 on 2017/03/20 by Nick.Darnell

	UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.

Change 3354335 on 2017/03/20 by Nick.Darnell

	Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.

Change 3354495 on 2017/03/20 by Nick.Darnell

	Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.

Change 3354578 on 2017/03/20 by Nick.Darnell

	Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets.  Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame.  Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.

Change 3354737 on 2017/03/20 by Nick.Darnell

	Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded.  This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.

Change 3355923 on 2017/03/21 by Yannick.Lange

	VR Editor: - Remove unnecessary cleanup functions.
	- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.

Change 3355959 on 2017/03/21 by Yannick.Lange

	VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
	- Removed SnapSelectedActorsToGround to VREditorMode.

Change 3355965 on 2017/03/21 by Yannick.Lange

	VR Editor:  Forgot to add files to previous submit 3355959.

Change 3355977 on 2017/03/21 by Yannick.Lange

	VR Editor: Remove function to add a new extension with  TSubclassOf<UEditorWorldExtension>.

Change 3356017 on 2017/03/21 by Yannick.Lange

	VR Editor: - UI system check owner VRMode.
	- UI system fix check on VRMode on shutdown.

Change 3356028 on 2017/03/21 by Nick.Darnell

	Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.

	#jira UE-42777

Change 3356071 on 2017/03/21 by Yannick.Lange

	VR Editor: Copy of change 3353663.
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Cleanup FLandscapeToolInteractorPosition.

	- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.

Change 3356180 on 2017/03/21 by Michael.Dupuis

	Added ShowFlag Foliage Occlusion Bounds
	Fixed non initialized variable
	Expose changing Min Occlusion Bounds instead of assuming 6

	#rn none

Change 3356347 on 2017/03/21 by Nick.Darnell

	UMG - Introducing a faster CreateWidget.  When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class.  During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc.  This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path.  There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property.  Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag.  Especially given the bulk of cases using BindWidget in native code.

	UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.

Change 3356357 on 2017/03/21 by Nick.Darnell

	Build - Fixing some IWYU issues on the incremental build.

Change 3356461 on 2017/03/21 by Nick.Darnell

	Build - Fixing linux build errors.

Change 3356468 on 2017/03/21 by Jamie.Dale

	STextPropertyEditableTextBox now handles empty texts correctly

Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt

	Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread

	#jira UE-40556

Change 3357033 on 2017/03/21 by Alexis.Matte

	Fix crash when importing file with import commandlet
	Make sure path are combine properly to avoid crash
	Add some missing pointer check
	Make sure the asset are save when there is no source control
	#jira UE-42334

Change 3357176 on 2017/03/21 by Alex.Delesky

	#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.

Change 3357197 on 2017/03/21 by Alex.Delesky

	#jira none - Fixing build issue for TMap key struct change.

Change 3357205 on 2017/03/21 by Michael.Dupuis

	Forgot to reset min granularity to 6 from testing

Change 3357340 on 2017/03/21 by Arciel.Rekman

	Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.

Change 3357413 on 2017/03/21 by matt.kuhlenschmidt

	Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'

	Upgraded collection 'MattKTest' (was version 1, now version 2)

Change 3357505 on 2017/03/21 by Alexis.Matte

	Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.

	#jira UE-42947

Change 3357825 on 2017/03/21 by Arciel.Rekman

	Clean up the large thread pool on exit.

	- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
	- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.

Change 3358086 on 2017/03/22 by Yannick.Lange

	VR Editor: - Fix gizmo scaling down when dragging the world.
	- Fix gizmo scaling down when dragging rotation handle.

Change 3358175 on 2017/03/22 by Andrew.Rodham

	Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display

Change 3358367 on 2017/03/22 by tim.gautier

	Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters

Change 3358457 on 2017/03/22 by Yannick.Lange

	VR Editor: Deleting unused UI assets.

Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt

	Guard against crash if the level editor is shut down when the object system has already been shut down

	#jira UE-35605

Change 3358897 on 2017/03/22 by matt.barnes

	Checking in WIP test content for UEQATC-1635 (UMG Navigation)

Change 3358976 on 2017/03/22 by Alex.Delesky

	#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property

Change 3358987 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.

Change 3359067 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
	#jira UE-42885

Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt

	Fixed "Multiple Values" in Body Setup when single bone has multiple bodies

	#jira UE-41546

Change 3359626 on 2017/03/22 by Arciel.Rekman

	Linux: pool OS allocations.

	- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
	- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
	- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
	- Add a test to TestPAL to check performance and thread safety.
	- Misc. fixes.

Change 3359989 on 2017/03/23 by Andrew.Rodham

	Sequencer: Binding overrides improvements
	  - Added the ability to override spawnable bindings
	  - Added the ability to override bindings in sub sequences
	  - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings

	#jira UE-42470

Change 3360369 on 2017/03/23 by Alexis.Matte

	Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
	#jira UE-42731

Change 3360556 on 2017/03/23 by Andrew.Rodham

	Sequencer: Added drag/drop support for binding overrides
	  - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.

Change 3360618 on 2017/03/23 by Arciel.Rekman

	Make Binned2 work on Mac.

	- Game/server will use Binned2 by default.

Change 3360838 on 2017/03/23 by Nick.Darnell

	CommonUI - Making the SingleMaterialStyleMID property transient.  It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.

Change 3360841 on 2017/03/23 by Nick.Darnell

	UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.

Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt

	Fixed text outlines being cropped at large sizes

	#jira UE-42647

Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt

	Added automation test for font outlines

Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt

	Resaved this file to fix 0 engine version warnings

Change 3362582 on 2017/03/24 by Yannick.Lange

	VR Editor: - Fix log warnings when teleporting.
	- Fix undo/redo when using teleport scaling.
	- Improved teleport scaling and push/pull input.
	#jira UE-43214

Change 3362631 on 2017/03/24 by Jamie.Dale

	Split the monolithic culture concept in UE4

	UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).

	This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.

	Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.

	If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).

	The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)

	  [Internationalization]
	  language=fr
	  locale=fr

	The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)

	  [Internationalization.AssetGroupClasses]
	  +Audio=SoundWave
	  +Audio=DialogueWave

	  [Internationalization.AssetGroupCultures]
	  +Audio=ja

	#jira UE-38418
	#jira UE-43014

Change 3362798 on 2017/03/24 by Nick.Darnell

	UMG - Putting the finishing touches on the hardware cursor system.  Can now load them from blueprints, and there are options for setting them up in the project settings.

	UMG - Deprecating the old properties for software widget cursors.  They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.

Change 3362805 on 2017/03/24 by Jamie.Dale

	PR #3397: Allow empty source to override display string (Contributed by jorgenpt)

Change 3363039 on 2017/03/24 by Jamie.Dale

	Use the pre-scaled font height where possible to avoid an extra multiply

Change 3363188 on 2017/03/24 by Joe.Graf

	Added support for -iterate for content plugins that require path remapping during cook/packaging

	#CodeReview: matt.kuhlenschmidt
	#rb: matt.kuhlenschmidt

Change 3363355 on 2017/03/24 by Nick.Darnell

	UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.

Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt

	Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default.  All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work

	#jira UE-42410

Change 3363699 on 2017/03/24 by Mike.Fricker

	VR Editor: Improved extensibility (for mesh editor)
	- This was merged from CL 3352612 and re-opened for edit before commit
	- All mesh editor changes were stripped before merging

Change 3363784 on 2017/03/24 by Matt.Barnes

	Adding content for tests following UEQATC-3548

Change 3363872 on 2017/03/24 by Arciel.Rekman

	Linux: require user to setup clang/clang++ for building hlslcc.

	- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.

Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt

	Fix CIS

Change 3364381 on 2017/03/24 by JeanMichel.Dignard

	UV Packing optim
	- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
	- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
	- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
	- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.

Change 3364587 on 2017/03/24 by Arciel.Rekman

	Fix ordered comparison warning from clang 4.0.

Change 3364596 on 2017/03/24 by Arciel.Rekman

	Linux: fix editor being stuck (hack).

	- Rebuilt hlslcc in Debug.

Change 3364863 on 2017/03/25 by Max.Chen

	Sequencer: Fixed crash when deactivating a section in sequencer

	#jira UE-39880

Change 3364864 on 2017/03/25 by Max.Chen

	Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section

Change 3364865 on 2017/03/25 by Max.Chen

	Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.

	#jira UE-40621

Change 3364866 on 2017/03/25 by Max.Chen

	GitHub #3183: Conversion to base class is inaccessible.

Change 3364869 on 2017/03/25 by Max.Chen

	Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.

	#jira UE-41009
	#jira UE-41210

Change 3364870 on 2017/03/25 by Max.Chen

	Sequencer: Added translate keys with ctrl and left-right arrows.

	#jira UE-41210

Change 3364871 on 2017/03/25 by Max.Chen

	Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.

	#jira UE-41459

Change 3364879 on 2017/03/25 by Max.Chen

	Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.

	#jira UE-41289

Change 3364880 on 2017/03/25 by Max.Chen

	Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
	- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
	- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
	- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate

Change 3364884 on 2017/03/25 by Max.Chen

	Sequencer fbx import
	- Removed the PostRotation compensation as it was setuped for 3ds max.
	- On import, add a rotation to camera and light animation keys like we do on export.
	- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.

	#jira UE-34692

Change 3364885 on 2017/03/25 by Max.Chen

	Sequence Recorder: Fix crash when clearing properties to record.

	#jira UE-41873

Change 3364886 on 2017/03/25 by Max.Chen

	Sequencer: Add error when attempting to add a circularly dependent level sequence

	#jira UE-22358

Change 3364890 on 2017/03/26 by Max.Chen

	Sequencer: Added ability to specify a 'notify' function to property instance bindings
	  - When specified, the (parameterless) function will be called after a property is set

Change 3364891 on 2017/03/26 by Max.Chen

	Sequencer: Various fixes to thumbnails
	  - Fixed alpha blending being used when presenting the full screen quad for thumbnails

Change 3364892 on 2017/03/26 by Max.Chen

	Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
	  - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time

Change 3364896 on 2017/03/26 by Max.Chen

	Sequencer: Add segment flags to equality operator for movie scene evaluation segments
	  - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags

Change 3364897 on 2017/03/26 by Max.Chen

	Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
	  - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.

Change 3364898 on 2017/03/26 by Max.Chen

	Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks

Change 3364902 on 2017/03/26 by Max.Chen

	Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
	  - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
	  - Changed high pass blending to always allow preroll

Change 3364903 on 2017/03/26 by Max.Chen

	Engine: Moved proxy mesh transform update out of camera view computation code
	  - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing

Change 3364908 on 2017/03/26 by Max.Chen

	Sequencer: Added visualization of pre and postroll on sections

Change 3364909 on 2017/03/26 by Max.Chen

	Sequencer: Prevent MovieSceneCompiler from removing preroll segments

Change 3364910 on 2017/03/26 by Max.Chen

	Sequencer: MediaPlayer PreRoll/PostRoll fix
	- Handle PreRoll/PostRoll on sub scenes that have a start offset

Change 3364922 on 2017/03/26 by Max.Chen

	Sequencer: Add check for valid property before dereferencing.

	#jira UE-40951

Change 3364923 on 2017/03/26 by Max.Chen

	Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.

Change 3364924 on 2017/03/26 by Max.Chen

	Sequencer - change default behavior for pre/post roll evaluation
	- MovieSceneTracks are NOT evaluated by default

Change 3364925 on 2017/03/26 by Max.Chen

	Sequencer: Shot track rows now consider pre and post roll when being compiled

Change 3364926 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)

Change 3364927 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
	  - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)

Change 3364928 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sub-sub tracks not being present in master sequences
	  - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence

Change 3364937 on 2017/03/26 by Max.Chen

	Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView

	#jira UE-41332

Change 3364938 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash inserting a level sequence with an invalid shot.

	#jira UE-41481

Change 3364940 on 2017/03/26 by Max.Chen

	Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section

Change 3364942 on 2017/03/26 by Max.Chen

	Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.

	#jira UE-41703

Change 3364943 on 2017/03/26 by Max.Chen

	Sequencer: Prevent capturing movies in editor while a PIE session is running

	#jira UE-41399

Change 3364944 on 2017/03/26 by Max.Chen

	CIS fixes

Change 3364951 on 2017/03/26 by Max.Chen

	Sequencer: Fix autokey not setting a keyframe for slate color with specified color.

	#jira UE-41645

Change 3364952 on 2017/03/26 by Max.Chen

	Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row

	#jira UE-41684

Change 3364953 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.

	#jira UE-41925

Change 3364954 on 2017/03/26 by Max.Chen

	Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.

Change 3364955 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set

	This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.

Change 3364963 on 2017/03/26 by Max.Chen

	Sequencer: Fix filtering to include child nodes.

	#jira UE-42068

Change 3364964 on 2017/03/26 by Max.Chen

	Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.

	#jira UE-42021

Change 3364965 on 2017/03/26 by Max.Chen

	Sequencer: Set the fade color in the track display

Change 3364966 on 2017/03/26 by Max.Chen

	Sequencer: Show actor attached to label in attach section.

Change 3364967 on 2017/03/26 by Max.Chen

	Sequencer: Fix static analysis warnings

Change 3364968 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash on converting to spawnable.

	The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type.  This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.

	#jira UE-42069

Change 3364969 on 2017/03/26 by Max.Chen

	Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr

	#jira UE-42072

Change 3364977 on 2017/03/26 by Max.Chen

	Sequencer: Convert FLinearColor to FColor for fade.

	#jira UE-41990

Change 3364978 on 2017/03/26 by Max.Chen

	Sequencer: Limit GetAllSections to the sections that actually correspond to the track

	#jira UE-42167

Change 3364979 on 2017/03/26 by Max.Chen

	Sequencer: Filter root nodes too

	#jira UE-42068

Change 3364980 on 2017/03/26 by Max.Chen

	Sequencer: Filter relevant material parameters

	#jira UE-40712

Change 3364982 on 2017/03/26 by Max.Chen

	Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)

Change 3364983 on 2017/03/26 by Max.Chen

	Sequencer: Add socket name to attach track section.

Change 3364984 on 2017/03/26 by Max.Chen

	Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.

	#jira UE-40955

Change 3364988 on 2017/03/26 by Max.Chen

	Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).

Change 3364994 on 2017/03/26 by Max.Chen

	Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
	  - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view

Change 3364995 on 2017/03/26 by Max.Chen

	UMG: Fix crash on undo

	#jira UE-42210

Change 3365000 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash from GetCurrentValue.

Change 3365001 on 2017/03/26 by Max.Chen

	Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.

	#jira UE-42382

Change 3365002 on 2017/03/26 by Max.Chen

	Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()

Change 3365003 on 2017/03/26 by Max.Chen

	Sequencer: Fixed section template script struct
	  - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
	  - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation

Change 3365013 on 2017/03/26 by Max.Chen

	Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types

Change 3365014 on 2017/03/26 by Max.Chen

	Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
	  - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings

Change 3365015 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl files so that they don't write out empty range shots

Change 3365017 on 2017/03/26 by Max.Chen

	Sequencer: Set max tick rate when in game.

	#jira UE-41078

Change 3365018 on 2017/03/26 by Max.Chen

	Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
	  - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.

Change 3365022 on 2017/03/26 by Max.Chen

	Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.

	#jira UE-41480, UE-27699

Change 3365023 on 2017/03/26 by Max.Chen

	Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.

	#jira UE-42285

Change 3365029 on 2017/03/26 by Max.Chen

	Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)

Change 3365030 on 2017/03/26 by Max.Chen

	Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.

	#jira UE-42861, UE-42859

Change 3365031 on 2017/03/26 by Max.Chen

	Sequencer: Snap time when changing time snapping intervals.

	#jira UE-42590

Change 3365032 on 2017/03/26 by Max.Chen

	Sequencer: Add When Finished state to sections. By default, sections now restore state.

	#jira UE-41991, UE-31569

Change 3365033 on 2017/03/26 by Max.Chen

	#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"

	Only queue subtitles once per wave instance playback

Change 3365041 on 2017/03/26 by Max.Chen

	Sequencer: Subscene hierarchical bias

	Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.

	#jira UE-42078

Change 3365042 on 2017/03/26 by Max.Chen

	Sequencer: Generic paste menu for master (root) tracks.

Change 3365043 on 2017/03/26 by Max.Chen

	Sequencer: Hierarchical bias for level visibility track

	#jira UE-43024

Change 3365044 on 2017/03/26 by Max.Chen

	Sequencer: Prevent throttling on editing keys/sections.

Change 3365045 on 2017/03/26 by Max.Chen

	Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.

	#jira UE-39391

Change 3365046 on 2017/03/26 by Max.Chen

	Sequencer: Add missing BindLevelEditorCommands()

Change 3365049 on 2017/03/26 by Max.Chen

	Sequencer: Set tick prerequites for spawnables when they are spawned.

	#jira UE-43009

Change 3365050 on 2017/03/26 by Max.Chen

	Sequencer: Jump to Start and End of playback shortcuts.

	Rewind renamed to Jump to Start. Shortcut - up arrow.
	Jump to End Shortcut - ctrl up arrow.

	#jira UE-43224

Change 3365051 on 2017/03/26 by Max.Chen

	Sequencer: Add last range to playback

Change 3365057 on 2017/03/26 by Max.Chen

	Sequencer: Fix master sequence subscene generation times.

Change 3365058 on 2017/03/26 by Max.Chen

	Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.

Change 3365059 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash pasting audio track.

Change 3365060 on 2017/03/26 by Max.Chen

	Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.

	#jira UE-43313

Change 3365061 on 2017/03/26 by Max.Chen

	Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.

	#jira UE-41461

Change 3365065 on 2017/03/26 by Max.Chen

	Sequencer: Support component hierarchies when drawing animation paths

	#jira UE-39500

Change 3365066 on 2017/03/26 by Max.Chen

	Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
	  - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)

Change 3365075 on 2017/03/26 by Max.Chen

	Sequencer: Fix add shot not setting next row.

Change 3365076 on 2017/03/26 by Max.Chen

	Sequencer: Export MovieSceneTrackEditor

	#jira UE-41641

Change 3365472 on 2017/03/27 by Yannick.Lange

	VR Editor landscape. Back out changelist 3356071 with new proper fixes.
	CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Fix VREditor Landscape Texture Painting does not paint continuously
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Removed Interactor parameter from BeginTool.
	#jira UE-42780, UE-42779

Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix texture importing when an FBX file incorrectly reports absolute path as relative.  First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.

Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time

Change 3365504 on 2017/03/27 by Yannick.Lange

	VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.

Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)

	#jira UE-43338

Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)

Change 3365672 on 2017/03/27 by Andrew.Rodham

	Sequencer: Preanimated state producers can now produce null tokens
	  - Doing so implies no preanimated state should be saved

Change 3365791 on 2017/03/27 by Andrew.Rodham

	Sequencer: Added Material Parameter Collection track

Change 3365806 on 2017/03/27 by Max.Chen

	Sequencer: Add option to instance sub sequences.

	#jira UE-43307

Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt

	Subdue the output log font color a bit

Change 3365846 on 2017/03/27 by Jamie.Dale

	Added package redirection on load/find

Change 3365852 on 2017/03/27 by Jamie.Dale

	Adding a way to mark a package as no longer missing

Change 3365896 on 2017/03/27 by Jamie.Dale

	Adding GlobalNotification to Slate

	This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.

Change 3365900 on 2017/03/27 by Jamie.Dale

	Prevent the default cooked sandbox from trying to read non-cooked assets

Change 3366550 on 2017/03/27 by Max.Chen

	Sequencer: Fix case

Change 3367301 on 2017/03/28 by Andrew.Rodham

	Tests: Added test actor with a variety of properties for testing purposes

Change 3367303 on 2017/03/28 by Andrew.Rodham

	Tests: Enabled ActorSequenceEditor plugin in EngineTest project

Change 3367304 on 2017/03/28 by Andrew.Rodham

	Tests: Added several functional testing maps for sequencer
	  - SequencerTest_Properties - tests animating various property types
	  - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
	  - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
	  - SequencerTest_ActorSequence - tests basic actor sequence functionality

Change 3367465 on 2017/03/28 by Max.Chen

	Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.

Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt

	Guard against visual studio accessor crash

	#jira UE-43368

Change 3368118 on 2017/03/28 by Alexis.Matte

	Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
	#jira UE-42731

Change 3368485 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368495 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368501 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries

Change 3368782 on 2017/03/28 by Nick.Darnell

	UMG - Improving some logging for fast widget creation.

Change 3368826 on 2017/03/28 by Nick.Darnell

	Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.

	Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.

	Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears).  This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes.  So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.

	#jira UE-40486

Change 3368917 on 2017/03/28 by Arciel.Rekman

	Linux: allow building with clang 4.0.

Change 3369074 on 2017/03/28 by Nick.Darnell

	UMG - Fixing some spelling on the hardware cursor tip.

	UMG - Changed some checks to ensure now that users can input the wrong data from the editor.  Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.

	#jira UE-43419
	#jira UE-43425

Change 3369137 on 2017/03/28 by Max.Chen

	Sequencer: Add given master track sets the outer to the movie scene.

Change 3369360 on 2017/03/29 by Andrew.Rodham

	Sequencer: Reconciled 3349194 and 3365041 with animphys merge

Change 3369410 on 2017/03/29 by Alexis.Matte

	Fix the select filename in the FileDialog "Desktop window platform"
	#jira UE-43319

Change 3369475 on 2017/03/29 by Nick.Darnell

	PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)

	Modified - you can't use the clip rect to decide on how large you should be.

	#jira UE-37710

Change 3369775 on 2017/03/29 by Max.Chen

	ControlRig: Fix crash on exit.

	#jira UE-43411

Change 3370466 on 2017/03/29 by Nick.Darnell

	AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.

	StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.

	#jira UE-43409

Change 3370570 on 2017/03/29 by Nick.Darnell

	Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.

	#jira UE-43431

Change 3370644 on 2017/03/29 by Andrew.Rodham

	Temporarily disabling sequencer functional test "Event Position"

Change 3370713 on 2017/03/29 by Nick.Darnell

	PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)

	#jira UE-43156
	#jira UE-42831

Change 3371243 on 2017/03/30 by Arciel.Rekman

	Linux: scale OS allocation pool to match memory size.

	- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
	  and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.

Change 3371262 on 2017/03/30 by Arciel.Rekman

	Linux: fix custom present.

	- PR #3383 contributed by yaakuro.

Change 3371301 on 2017/03/30 by Arciel.Rekman

	Linux: fix copying to a non-existent directory during Setup.

Change 3371307 on 2017/03/30 by Andrew.Rodham

	Editor: Added "Resave All" functionality to content browser folders

Change 3371364 on 2017/03/30 by Andrew.Rodham

	Sequencer: Level streaming improvements
	  - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
	  - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
	  - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)

	#jira UE-43225

Change 3371365 on 2017/03/30 by Andrew.Rodham

	Tests: Sequencer level streaming tests

Change 3371493 on 2017/03/30 by Nick.Darnell

	PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)

Change 3371524 on 2017/03/30 by Nick.Darnell

	PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.

Change 3371545 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.

Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt

	PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)

Change 3371590 on 2017/03/30 by Nick.Darnell

	UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera.  The widgets should now show up in the right locations.

Change 3371625 on 2017/03/30 by Alexis.Matte

	Fix the merge tool material id assignment
	#jira UE-43246

Change 3371666 on 2017/03/30 by Nick.Darnell

	UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.

Change 3371687 on 2017/03/30 by Arciel.Rekman

	Linux: switch to new managed filehandles.

Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt

	Fixed the animation to play property on skeletal meshes being too small to read anything

	#jira UE-43327

Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt

	Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread.  We now have a separate virtual window for ticking and painting the loading screen widgets in isolation

Change 3372757 on 2017/03/30 by Nick.Darnell

	Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created.  This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.

Change 3372777 on 2017/03/30 by Nick.Darnell

	Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.

Change 3372949 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some cooking crashes for the super class.

Change 3373139 on 2017/03/30 by Jeff.Farris

	Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.

	(Copy of CL 3279699 from Robo Recall to Dev-Editor)

Change 3373235 on 2017/03/30 by Nick.Darnell

	Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.

Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt

	Made GetMoviePlayer thread safe.  Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished.  However, most of the functions on movie player are only safe from the game thread!

Change 3374026 on 2017/03/31 by Andrew.Rodham

	Sequencer: Moved evaluation group registration to IMovieSceneModule

	#jira UE-43420

Change 3374060 on 2017/03/31 by Yannick.Lange

	VR Editor: Collision on motion controllers in simulate.

Change 3374185 on 2017/03/31 by Nick.Darnell

	Attempting to fix the build.

Change 3374232 on 2017/03/31 by Max.Chen

	Sequencer: Fix audio not playing in editor

	#jira UE-43514

Change 3374322 on 2017/03/31 by Nick.Darnell

	UMG - SafeZone widget now has comments, and useful tips.  Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.

Change 3374424 on 2017/03/31 by Max.Chen

	Updated test content so that the door animation is now set to "Keep State" for the When Finished property.

	#jira UE-43519

Change 3374447 on 2017/03/31 by Max.Chen

	Sequencer: Notify streaming system prior to camera cuts

	By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.

	#jira UE-42406

Change 3374571 on 2017/03/31 by Andrew.Rodham

	Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers

Change 3374578 on 2017/03/31 by Andrew.Rodham

	Sequencer: Added unit tests for pre-animated state

Change 3374592 on 2017/03/31 by Max.Chen

	Color Customization: Set curve color names.

	#jira UE-43405

Change 3374596 on 2017/03/31 by Andrew.Rodham

	Corrected documentation comment

Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt

	Fix movie scene audio track not compiling outside of editor

Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt

	Remove the slate thread masquerading as the game thread in IsInGameThread

Change 3374730 on 2017/03/31 by Max.Chen

	Sequencer: Add check for null loaded level.

Change 3374732 on 2017/03/31 by Max.Chen

	Sequencer: Remove null tracks on postload.

Change 3374737 on 2017/03/31 by tim.gautier

	- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)

	- Set Level Blueprint for TM-UMG back to AllPalettes

Change 3374987 on 2017/03/31 by Nick.Darnell

	UMG - Introducing a way to inform the widgets more information about the designer.  There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.

	UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.

Change 3375599 on 2017/03/31 by Max.Chen

	Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.

	#jira UE-43543

Change 3375601 on 2017/03/31 by Arciel.Rekman

	Linux: switch to v9 cross-toolchain.

Change 3375856 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'

Change 3375870 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
	  - This resulted such members not being instantiated (and hence exported) when compiled with clang

Change 3376114 on 2017/04/02 by Arciel.Rekman

	Linux: make source code accessor aware of clang 3.9 and 4.0.

Change 3376138 on 2017/04/02 by Arciel.Rekman

	Linux: add clang to fedora deps (UE-42123).

	- PR #3273 submitted by cpyarger.

Change 3376159 on 2017/04/02 by Arciel.Rekman

	Linux: some support for building on Debian Sid or Stretch (UE-35841).

	- Basd on PR #2790 by haimat.

Change 3376163 on 2017/04/02 by Arciel.Rekman

	Linux: install latest clang on Arch (UE-42341).

	- This undoes PR #1905.
	- PR #2897 by SiebenCorgie.
	- PR #3302 by awesomeness872.
	- PR #3341 by patrickelectric.

Change 3376167 on 2017/04/02 by Arciel.Rekman

	Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).

	- PR #3378 by mdcasey.

Change 3376168 on 2017/04/02 by Arciel.Rekman

	Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).

	- PR #3381 by slonopotamus.

Change 3376177 on 2017/04/02 by Arciel.Rekman

	SlateDlg: case-insensitive comparison of filter extensions (UE-39477).

	- PR #3019 by aknarts.

Change 3376178 on 2017/04/02 by Arciel.Rekman

	WebRTC: only x86_64 version exists for Linux.

Change 3376245 on 2017/04/03 by Andrew.Rodham

	Sequencer: Re-enabled event order test

Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources

	#jira UE-27026

Change 3376481 on 2017/04/03 by Alex.Delesky

	#jira UE-43495 - TMaps will now support customized key properties correctly.

Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash flushing font cache when loading a movie.  This is no longer save on the slate movie thread

	#jira UE-43567

Change 3376763 on 2017/04/03 by Shaun.Kime

	Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
	#jira UE-43521

Change 3376836 on 2017/04/03 by Jamie.Dale

	Fixed text format history being clobbered by reference collection

	#jira UE-37513

Change 3376852 on 2017/04/03 by Nick.Darnell

	Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.

	#jira UE-43564

Change 3377207 on 2017/04/03 by Jamie.Dale

	Desktop platform directory pickers are expected to return absolute paths

	File pickers return relative paths though, and we should make this consistent at some point.

	#jira UE-43588

Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix movie player shutdown crash in non-editor builds

	#jira UE-43577

Change 3377299 on 2017/04/03 by Michael.Dupuis

	#jira UE-43586 : properties should be non transactional
	#jira UE-43559

Change 3378333 on 2017/04/04 by Michael.Dupuis

	#jira UE-43585
	#jira UE-43586
	Revert back to purple color

Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt

	Resaved this asset to avoid zero engine version warnings

Change 3378958 on 2017/04/04 by Nick.Darnell

	Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.

[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
Marc Audy
03d64a49e8 Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188)
#rb none
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3203880 on 2016/11/18 by Ori.Cohen

	Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)

Change 3207429 on 2016/11/22 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285

Change 3252627 on 2017/01/10 by Lukasz.Furman

	removed duplicated entries from visual logger shape rendering
	#ue4

Change 3252675 on 2017/01/10 by Ori.Cohen

	Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))

Change 3252686 on 2017/01/10 by Ori.Cohen

	Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))

Change 3252833 on 2017/01/10 by Ori.Cohen

	Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))

Change 3252887 on 2017/01/10 by Dan.Reynolds

	Increased modes to include:
	Harmonic minor
	Melodic minor (going up)
	Pentatonic (Major)
	Pentatonic (minor)
	Whole Tone
	Diminished (WH)
	and Blues

Change 3252895 on 2017/01/10 by Aaron.McLeran

	update to music utilities.

Change 3253060 on 2017/01/10 by Aaron.McLeran

	Updates to synthesis plugin and some new features to DSP objects

Change 3253061 on 2017/01/10 by Aaron.McLeran

	Updates to music maps

Change 3253078 on 2017/01/10 by Aaron.McLeran

	Removing pragma optimization code accidentally checked in

Change 3253110 on 2017/01/10 by Ori.Cohen

	First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))

Change 3253315 on 2017/01/10 by Aaron.McLeran

	Fixing a few bugs in DSP objects

	- Added a new types file EpicSynth1 and EpicSynth1 component can share enums

Change 3253577 on 2017/01/11 by Aaron.McLeran

	Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map

Change 3254052 on 2017/01/11 by Ori.Cohen

	Fix build.

Change 3254059 on 2017/01/11 by Ori.Cohen

	Turn off html5 trying to build apex.

Change 3254095 on 2017/01/11 by Ori.Cohen

	Fix build

Change 3254200 on 2017/01/11 by Jon.Nabozny

	Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments.

	#JIRA UE-40469

Change 3254334 on 2017/01/11 by Marc.Audy

	Put in missing virtual

Change 3254397 on 2017/01/11 by dan.reynolds

	Updates to OtonOkeMap

Change 3254410 on 2017/01/11 by Marc.Audy

	Cleanup autos

Change 3254420 on 2017/01/11 by Marc.Audy

	PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist)

	Modified somewhat, but based on what PR indicated as a problem.

	#jira UE-40369

Change 3254423 on 2017/01/11 by Marc.Audy

	Optimize GetDefaultSubobjectByName and GetDefaultSubobjects
	Remove autos

Change 3254826 on 2017/01/11 by Aaron.McLeran

	Bringing optimizations to dev-framework

Change 3254831 on 2017/01/11 by dan.reynolds

	Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets.

Change 3254833 on 2017/01/11 by dan.reynolds

	Updating MidiSynthTestBP's default SynthPreset pan value.

Change 3254851 on 2017/01/11 by dan.reynolds

	Updating ES1Bank_Bass

	Updating OtonOkeMap

Change 3254854 on 2017/01/11 by Aaron.McLeran

	Some fixups for pan modulation

Change 3255682 on 2017/01/12 by aaron.mcleran

	Turning the bass down a bit on OtonOkeMap

Change 3255721 on 2017/01/12 by Marc.Audy

	Fix spelling error

Change 3255790 on 2017/01/12 by Marc.Audy

	Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)

Change 3256263 on 2017/01/12 by Ori.Cohen

	Refactor immediate mode api to take PxD6Joint and PxRigidActor instead.

Change 3256288 on 2017/01/12 by Ori.Cohen

	Undo constraint refactor as we found a way around it and it made the code much harder to read/debug

Change 3256360 on 2017/01/12 by Ori.Cohen

	Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene)

Change 3256846 on 2017/01/13 by Marc.Audy

	Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead.

Change 3256954 on 2017/01/13 by Marc.Audy

	Fix missed fixup of deprecated constructor use

Change 3257167 on 2017/01/13 by Jon.Nabozny

	Fix check in FBodyInstance::SetCollisionEnabled.
	Create convenience methods for HasPhysics and HasQuery.

	#jira UE-39633

Change 3257181 on 2017/01/13 by Zak.Parrish

	Adding input map and some testing content to Xenakis

Change 3257183 on 2017/01/13 by Mieszko.Zielinski

	Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4

	Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius

	#jira UE-40368

Change 3257211 on 2017/01/13 by Jon.Nabozny

	Fix CIS issue caused by 3257167.

Change 3257220 on 2017/01/13 by Marc.Audy

	Additional FBox constructor deprecation fixups

Change 3257236 on 2017/01/13 by zak.parrish

	Fixed error on Xenakis input pawn

Change 3257242 on 2017/01/13 by zak.parrish

	Update to InputListener

Change 3257273 on 2017/01/13 by Marc.Audy

	No reason to pass simple types by reference

Change 3257418 on 2017/01/13 by Ori.Cohen

	Attempt to turn android physx libs back to static libs.

Change 3257445 on 2017/01/13 by Ori.Cohen

	Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib

Change 3257903 on 2017/01/14 by Aaron.McLeran

	Additions to synth module and updates to dsp objects

	- Adding ability to create arbitrary modular patches from modulating sources to modulation destinations
	- DSP objects define their default depths but patches can override
	- Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets
	- Adding a preset bank type so we can store a bank of presets (aka factory presets)

Change 3258179 on 2017/01/15 by Seth.Weedin

	Duplicating input test map for some FX work

Change 3258181 on 2017/01/15 by Seth.Weedin

	Modify skybox in test map to be dark and spooky

Change 3258183 on 2017/01/15 by aaron.johnson

	substituted classes, changed wind speed and adjusted level lighting

Change 3258190 on 2017/01/15 by aaron.johnson

	substituted triplet pawn and motion controller classes, enabled grabbing animations

Change 3258191 on 2017/01/15 by Aaron.McLeran

	Getting source effects working for GDC demo

	- Added new synthesis editor module to create instances of user-created source effects
	- Added code to do source effects
	- Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings.
	- Tweaks and fixes to existing dsp objects to get source effects working
	- Modified existing engine code to allow for playing out source effect tails
	- Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future.
	- Fixed issue of pitching with stereo delay effect on setting first interpolated param
	- Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module
	- Deleting some cruft files no longer needed

Change 3258201 on 2017/01/15 by Seth.Weedin

	C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none

Change 3258206 on 2017/01/15 by aaron.johnson

	map push, triplets interface created, debug widget placed in level

Change 3258222 on 2017/01/15 by Aaron.McLeran

	Fixing crash when there's a null entry in the source effect chain

	Fixed some zippering introduced by applying volume twice.

Change 3258225 on 2017/01/15 by aaron.johnson

	Interface changes, pawn output values wip

Change 3258228 on 2017/01/15 by aaron.johnson

	Pawn should be outputting all correct values for Tripletsinterface

Change 3258242 on 2017/01/15 by Stanley.Hayes

	Edge lights and Spherical Density Materials

Change 3258251 on 2017/01/16 by Seth.Weedin

	More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none

Change 3258284 on 2017/01/16 by Aaron.McLeran

	Fixing CIS build error

	Surprised that MSVC allows that...

Change 3258525 on 2017/01/16 by Mieszko.Zielinski

	Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4

Change 3258537 on 2017/01/16 by Lukasz.Furman

	fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component
	#ue4

Change 3258595 on 2017/01/16 by Marc.Audy

	Fix static analysis warning

Change 3259364 on 2017/01/16 by Mieszko.Zielinski

	BTTask_RotateToFaceBBEntry comment spelling fix #UE4

	#jira UE-40669

Change 3259683 on 2017/01/16 by dan.reynolds

	Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started

Change 3260244 on 2017/01/17 by Lina.Halper

	#anim

	- optimize layer blend node to not create mask weights in run-time but in compile time.

	#code review: Martin.Wilson

Change 3260617 on 2017/01/17 by Ori.Cohen

	Immediate mode spawns its own actors.

Change 3260701 on 2017/01/17 by Ori.Cohen

	Don't bother blending physics with animation when physics is QueryOnly

Change 3260796 on 2017/01/17 by Ori.Cohen

	EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll.

Change 3261207 on 2017/01/17 by Ori.Cohen

	First iteration of contact enabling/disabling for immediate mode.

Change 3262010 on 2017/01/18 by Marc.Audy

	Remove some autos

Change 3262525 on 2017/01/18 by Lina.Halper

	Fix crash with required bones index not using property indexing

	#jira: UE-40786

Change 3263658 on 2017/01/19 by Martin.Wilson

	Add AnimTechDemo to dev-framework (base third person + feng mao)

Change 3263684 on 2017/01/19 by Lina.Halper

	#anim : layer node - fix allocation change I made by mistake

Change 3264523 on 2017/01/19 by Ori.Cohen

	Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order

Change 3264701 on 2017/01/19 by Ori.Cohen

	Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors

Change 3264980 on 2017/01/19 by Ori.Cohen

	Make sure physics asset collision disabled works in immediate mode.

Change 3265011 on 2017/01/19 by Ori.Cohen

	Added the ability to override physics asset for immediate mode

Change 3265030 on 2017/01/19 by Ori.Cohen

	Added override gravity for immediate mode.

Change 3265650 on 2017/01/20 by Benn.Gallagher

	NvCloth Source

Change 3265652 on 2017/01/20 by Benn.Gallagher

	NvCloth Lib
	#rnx

Change 3265653 on 2017/01/20 by Benn.Gallagher

	NvCloth Bin
	#rnx

Change 3266195 on 2017/01/20 by Danny.Bouimad

	Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth)

Change 3266377 on 2017/01/20 by Marc.Audy

	Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes.

Change 3267873 on 2017/01/23 by Jon.Nabozny

	Fix SceneProxy shadowing in UGeometryCacheComponent.

Change 3268025 on 2017/01/23 by Benn.Gallagher

	IWYU change, platform PCH generation seemed to hide this one.

Change 3268026 on 2017/01/23 by Benn.Gallagher

	Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block
	#rnx

Change 3268630 on 2017/01/23 by Zak.Parrish

	Updating to add MIGS shooter content, as well as audio interaction Blueprints

Change 3268663 on 2017/01/23 by Ori.Cohen

	Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference.

Change 3268811 on 2017/01/23 by Ori.Cohen

	Added component space sim for immediate mode

Change 3269369 on 2017/01/24 by Benn.Gallagher

	Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework)

	Replaced clothing with new simulation framework

Change 3269417 on 2017/01/24 by danny.bouimad

	Minor Update to cloth map for test

Change 3269420 on 2017/01/24 by Benn.Gallagher

	Removed APEX simulation from clothing framework (used in testing, not fully complete)

Change 3269421 on 2017/01/24 by danny.bouimad

	Small tweaks

Change 3269515 on 2017/01/24 by Lukasz.Furman

	enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes
	fixed GameplayAbility debugger's category not using IAbilitySystemInterface
	#ue4

Change 3269595 on 2017/01/24 by mason.seay

	Break apart physics asset for crash bug

Change 3269819 on 2017/01/24 by Ori.Cohen

	Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver.

Change 3270364 on 2017/01/24 by Josh.Stoddard

	upgrade to the latest version of v-HACD:
	https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib
	commit: 7a09f9d
	NOTE: only updated windows binaries
	  mac and linux still using old binaries until they can be tested
	#jira UE-40124 #rb josh.stoddard

Change 3271188 on 2017/01/25 by Jurre.deBaare

	Post-import script support
	#jira UEFW-80

Change 3271249 on 2017/01/25 by Thomas.Sarkanen

	Move soundwave-internal curve tables to advanced display

	Exposing it was confusing to audio people

Change 3271586 on 2017/01/25 by Marc.Audy

	Don't rerun construction scripts twice on a level that has been hidden and reshown
	#jira UE-40306

Change 3272048 on 2017/01/25 by Ori.Cohen

	Fix for immediate mode sim when root body is the same as the root bone.

Change 3272083 on 2017/01/25 by Ori.Cohen

	Make sure to warn when component space sim and collision are used together. Also handle it gracefully.

Change 3272300 on 2017/01/25 by Ori.Cohen

	Fix incorrect collision generation when a shape's local pose is not identity.

Change 3273195 on 2017/01/26 by Jurre.deBaare

	Fix for Anim import script crash in GetBonePosesForTime

Change 3273204 on 2017/01/26 by Ben.Marsh

	Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool.

Change 3273378 on 2017/01/26 by James.Golding

	In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed

Change 3273381 on 2017/01/26 by James.Golding

	Big refactor to PoseDriver
	  - RBF logic now moved into its own class/file
	  - Allow editing of transform and radial scaling per-target
	  - Add support for different falloff functions (not just Gaussian)
	  - Allow driving curves directly, rather than always poses
	  - Add details customization for pose driver node
	  - Edits to PoseDriver settings now take immediate effect, don't need to recompile

Change 3273826 on 2017/01/26 by Josh.Stoddard

	modify VHACD to improve quality of hulls generated by convex decomposition
	NOTE: mac libs not included - mac editor will use legacy libs for now

Change 3273902 on 2017/01/26 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433

Change 3274018 on 2017/01/26 by Ori.Cohen

	Added immediate physics preview in phat.

Change 3274165 on 2017/01/26 by Ori.Cohen

	PhAT now depends on immediate mode plugin. Fix build

	#JIRA UE-41179

Change 3275001 on 2017/01/27 by Jurre.deBaare

	Fix for crash in Persona with Anim Modifiers

Change 3275297 on 2017/01/27 by Ori.Cohen

	Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision)

Change 3275340 on 2017/01/27 by Benn.Gallagher

	Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy
	#jira UE-41025
	#jira UE-41039

Change 3275383 on 2017/01/27 by Benn.Gallagher

	Blacklisted double promotion warning on ps4 NvCloth build
	#rnx

Change 3275426 on 2017/01/27 by Benn.Gallagher

	Removed CUDA dependencies from NvCloth cmake files

Change 3275670 on 2017/01/27 by Ori.Cohen

	Fix phat ragdoll in immediate mode updating sketal mesh component transform

Change 3275673 on 2017/01/27 by Ori.Cohen

	Add position/velocity iteration to immediate mode

Change 3276001 on 2017/01/27 by Alan.Noon

	Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini
	none

Change 3276596 on 2017/01/28 by Aaron.McLeran

	Removing unused #ifdef

Change 3276597 on 2017/01/28 by Aaron.McLeran

	Getting rid of static analysis warning

Change 3277354 on 2017/01/30 by Lukasz.Furman

	fixed custom navlink Id collisions
	#ue4

Change 3277356 on 2017/01/30 by Lukasz.Furman

	fixed comments in GameplayDebugger.h
	#jira UE-41103

Change 3277371 on 2017/01/30 by mason.seay

	Test map for spawn sound/force feedback bug.

Change 3277445 on 2017/01/30 by Lukasz.Furman

	fixed compilation warning
	#ue4

Change 3277560 on 2017/01/30 by Danny.Bouimad

	Made checkin to Fix Crash that occured due to bad content.

Change 3277567 on 2017/01/30 by Ori.Cohen

	Fix immediate mode crashing when joint is empty.

	#JIRA UE-41026

Change 3277928 on 2017/01/30 by Ori.Cohen

	Turn on immediate mode plugin by default

Change 3278433 on 2017/01/30 by Ori.Cohen

	Immediate mode supports heightfield collision.

Change 3278449 on 2017/01/30 by Ori.Cohen

	Fix immediate mode cache not being initialized properly.

Change 3278787 on 2017/01/31 by James.Golding

	Fix CIS error in ImmediatePhysicsSimulation.cpp

Change 3279303 on 2017/01/31 by mason.seay

	Assets for RigidBody node bug

Change 3279352 on 2017/01/31 by Benn.Gallagher

	Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before

Change 3279377 on 2017/01/31 by Alan.Noon

	GDC AnimTech Demo: adjusted minion physics assets
	none

Change 3279425 on 2017/01/31 by james.cobbett

	Updating QA-Physics map.

	Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now.

Change 3279436 on 2017/01/31 by Benn.Gallagher

	Fixed inertia scales on Owen mesh

Change 3279480 on 2017/01/31 by Benn.Gallagher

	Fixes for clothing behavior changes
	#jira UE-41092

Change 3279495 on 2017/01/31 by Ori.Cohen

	Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision.

Change 3279579 on 2017/01/31 by james.cobbett

	Added new scenario to QA-Physics map.

	Moving platforms (up/down, left/right) with physics objects on them.

Change 3279695 on 2017/01/31 by mason.seay

	RigidBody node test asset

Change 3280105 on 2017/01/31 by Ori.Cohen

	Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode

Change 3280148 on 2017/01/31 by mason.seay

	First round of assets for force feedback testing

Change 3280860 on 2017/02/01 by James.Golding

	Merge CL 3280853 to Dev-Framework
	Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor

Change 3281172 on 2017/02/01 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156

Change 3281210 on 2017/02/01 by james.cobbett

	Updated QA-Physics map

	Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube.

Change 3281211 on 2017/02/01 by James.Golding

	Details customization for editing PoseDriver targets list

Change 3281332 on 2017/02/01 by Marc.Audy

	Fix bad merge
	Fix file types

Change 3281388 on 2017/02/01 by mason.seay

	Updated Force Feedback asset

Change 3281396 on 2017/02/01 by mason.seay

	moving asset

Change 3281987 on 2017/02/01 by Benn.Gallagher

	Fixed project generation failing after main merge

Change 3282047 on 2017/02/01 by Marc.Audy

	Fix up Target and build cs files after changes from Dev-Build

Change 3282214 on 2017/02/01 by Ori.Cohen

	Expose radial forces to immediate mode

Change 3282221 on 2017/02/01 by Alan.Noon

	Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters
	none

Change 3282273 on 2017/02/01 by Ori.Cohen

	Fix crash when recompiling animbp of immediate mode due to null pointer.

Change 3282368 on 2017/02/01 by Ori.Cohen

	Quick iteration on minion demo

Change 3282824 on 2017/02/02 by James.Golding

	Fix for CIS in RBFSolver.h

Change 3282829 on 2017/02/02 by James.Golding

	Fix CIS in PoseDriverDetails.cpp
	Fix list UI not refreshing after copying targets from PoseAsset

Change 3282834 on 2017/02/02 by Danny.Bouimad

	Adding Pose driver additive assets

Change 3282863 on 2017/02/02 by James.Golding

	Add Mambo mesh and Skeleton

Change 3282892 on 2017/02/02 by James.Golding

	Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework

Change 3283157 on 2017/02/02 by Mieszko.Zielinski

	Cook Orion Win64 fix #UE4

	Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP

Change 3283159 on 2017/02/02 by Marc.Audy

	Additional CIS fixes

Change 3283179 on 2017/02/02 by Marc.Audy

	More CIS fixes

Change 3283197 on 2017/02/02 by Jurre.deBaare

	Fix for issues importing Fornite geometry cache assets
	#fix Use actual import number of frames instead of total number of frames in the Alembic Cache

Change 3283201 on 2017/02/02 by Marc.Audy

	Keep fixing CIS

Change 3283270 on 2017/02/02 by James.Golding

	Merging CL 3276013 to Dev-Framework
	- fix issue with additive pose preview applying twice

Change 3283499 on 2017/02/02 by Marc.Audy

	More CIS fixes

Change 3283543 on 2017/02/02 by Jon.Nabozny

	Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation.

Change 3283663 on 2017/02/02 by Ori.Cohen

	Fix potential null dereference in ragdoll node

Change 3283757 on 2017/02/02 by Marc.Audy

	May fix remaining CIS issues

Change 3283984 on 2017/02/02 by Marc.Audy

	Fix linux CIS

Change 3284039 on 2017/02/02 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913

Change 3284067 on 2017/02/02 by Marc.Audy

	Fixup mistakes in converting redirects

Change 3284187 on 2017/02/02 by Ori.Cohen

	Immediate mode works with radial force (not just radial impulse)

Change 3284358 on 2017/02/02 by Ori.Cohen

	Update arcblade phys asset for immediate mode

Change 3284667 on 2017/02/02 by Marc.Audy

	Arguments is an array not a string now. Fixing commented out code.

Change 3284684 on 2017/02/02 by Marc.Audy

	Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro.

Change 3284707 on 2017/02/02 by Marc.Audy

	Fix AVIWriter module compilation on Mac

Change 3285012 on 2017/02/03 by Benn.Gallagher

	Fixes for Dx NvCloth shader warnings

Change 3285016 on 2017/02/03 by Marc.Audy

	Fix missing include

Change 3285048 on 2017/02/03 by Benn.Gallagher

	Fixed Persona needing a restart when changing number of clothing assets (import/delete)
	#jira UE-41323

Change 3285325 on 2017/02/03 by Marc.Audy

	Properly implement AVIWriter module

Change 3285538 on 2017/02/03 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499

Change 3285735 on 2017/02/03 by Jon.Nabozny

	Add IsInAir method to UVehicleWheel.

	#jira UE-38369

Change 3285862 on 2017/02/03 by Aaron.McLeran

	UE-41435 Fixing PIE audio

	- Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE.

Change 3285914 on 2017/02/03 by danny.bouimad

	RecomputeTangents Test Assets

Change 3286246 on 2017/02/03 by Mieszko.Zielinski

	Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4

	#jira UE-41527
	#jira UE-41518

Change 3286308 on 2017/02/03 by Ori.Cohen

	Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin.

	#JIRA UE-41529

Change 3286396 on 2017/02/03 by Ori.Cohen

	Fix CIS

Change 3286479 on 2017/02/03 by Ori.Cohen

	Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)

Change 3287421 on 2017/02/06 by James.Golding

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819

Change 3287427 on 2017/02/06 by James.Golding

	Fix PoseBlendNode to 'pass through' if no poses are activated

Change 3287430 on 2017/02/06 by James.Golding

	- Add support to PoseDriver for evaluating source bone in the space of a different bone
	- Fix driven bone adding a scale of 1
	- Fix posedriver values 'sticking' (reset all weights to zero each frame)
	- Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor)
	- Tranlsation targets now draw larger when selected
	- 'Copy from pose asset' now also auto-sets radius for you
	- Remove spammy warnings for missing poses/curves
	- Add UPoseAsset::GetNumTracks and ::GetFullPose
	- Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose
	- Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0)

Change 3287496 on 2017/02/06 by Chad.Garyet

	fixing busted quotes around defaultvalues

Change 3287569 on 2017/02/06 by Mieszko.Zielinski

	Orion BP fixed after deprecating NavigationSystem's BP API #Orion

Change 3287595 on 2017/02/06 by Benn.Gallagher

	BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs.
	Built for new NvCloth upgrade

Change 3287598 on 2017/02/06 by Benn.Gallagher

	NvCloth Upgrade to 21604115
	Added Linux+Mac support

Change 3287710 on 2017/02/06 by Lukasz.Furman

	added option to disable navlink polys at the end of generated paths
	#ue4

Change 3287857 on 2017/02/06 by Benn.Gallagher

	Fixed NvCloth module files to correctly set up linux and mac hopefully

Change 3287894 on 2017/02/06 by Benn.Gallagher

	Another fix to NvCloth build files, didn't get picked up in VS for some reason.

Change 3287917 on 2017/02/06 by Lina.Halper

	Copy from CharacterRigging to Dev-Framework

	#code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham

Change 3287938 on 2017/02/06 by Thomas.Sarkanen

	Fix crash opening a media sound wave

	#jira UE-41582 - Editor crashes when running Automation test

Change 3287942 on 2017/02/06 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682

Change 3288035 on 2017/02/06 by James.Golding

	Remove C++ GameMode and pawn classes (replace with floating BP instead)
	Resave anims to remove Orion refs
	Add simple AnimBP and map for Mambo testing

Change 3288036 on 2017/02/06 by Benn.Gallagher

	Fix to BuildPhysX task to trigger Mac and Linux builds properly

Change 3288125 on 2017/02/06 by Ori.Cohen

	Change PhysXCommon back to dylib

Change 3288127 on 2017/02/06 by Benn.Gallagher

	Fixed project file identification not working for NvCloth under XCode

Change 3288156 on 2017/02/06 by Benn.Gallagher

	Disable "expansion-to-defined" warning in Linux NvCloth builds

Change 3288159 on 2017/02/06 by Lina.Halper

	potential compile fix for Ocean Editor

	#code review:Thomas.Sarkanen

Change 3288190 on 2017/02/06 by Ori.Cohen

	Link against static PhysXCommon for mac

Change 3288200 on 2017/02/06 by Marc.Audy

	Fix CIS

Change 3288270 on 2017/02/06 by Lina.Halper

	fix compile error

	#code review:Thomas.Sarkanen, Marc.Audy

Change 3288302 on 2017/02/06 by Thomas.Sarkanen

	Fixed ensure when deselecting bones in anim BP editor

	#jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint

Change 3288348 on 2017/02/06 by Lina.Halper

	- Enabled control rig
	- Changed plugin name to be Control Rig

Change 3288490 on 2017/02/06 by Benn.Gallagher

	Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running.

Change 3288511 on 2017/02/06 by Lina.Halper

	compile fix

Change 3288513 on 2017/02/06 by Lina.Halper

	Check in content to work with

Change 3288615 on 2017/02/06 by Ori.Cohen

	Fix skeletal mesh not simulating when using an aggregate.

	#JIRA UE-41593

Change 3288791 on 2017/02/06 by thomas.sarkanen

	Exposed transforms to cinematics so they can be animated

Change 3288795 on 2017/02/06 by Ori.Cohen

	Fix lock warnings for physx

	#JIRA UE-41591

Change 3288817 on 2017/02/06 by Charles.Anderson

	GDC Arcblade setup tests.

Change 3288825 on 2017/02/06 by Lina.Halper

	Fix build issue of shadow variable

Change 3289058 on 2017/02/06 by Ori.Cohen

	Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution.

	#JIRA UE-41026

Change 3289348 on 2017/02/06 by Lina.Halper

	fix compile issue

Change 3289369 on 2017/02/06 by Lina.Halper

	Renamed leg control to limb control and will be used for arm/feet.
	- changed vars.
	- has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman.

	#code review:Thomas.Sakanen

Change 3289422 on 2017/02/06 by Lina.Halper

	Fixed IK sinking issue - or moving

	#code review:Thomas.Sarkanen

Change 3289433 on 2017/02/06 by Lina.Halper

	Fixed real shadow error

Change 3289485 on 2017/02/06 by Lina.Halper

	fixed build issue

Change 3289657 on 2017/02/07 by thomas.sarkanen

	Added rig bone mapping to Ice's skeletal mesh

Change 3289658 on 2017/02/07 by thomas.sarkanen

	Added ControlRig map with Ice setup to pose

Change 3289662 on 2017/02/07 by Thomas.Sarkanen

	Fixed up static analysis warning

Change 3289663 on 2017/02/07 by Thomas.Sarkanen

	Fixed crash when attempting to bind to skeletal mesh with already-set anim BP

	Anim instance may not have actually been created when binding, so dont dereference it

Change 3289717 on 2017/02/07 by Benn.Gallagher

	Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory

Change 3289718 on 2017/02/07 by Benn.Gallagher

	BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs.

Change 3289744 on 2017/02/07 by Benn.Gallagher

	Fixed missing masses causing crash initialising clothing actors
	#jira UE-41599

Change 3289746 on 2017/02/07 by Danny.Bouimad

	Adding Some Content for JamesG he wanted some nicer looking Pose driver test files.

Change 3289756 on 2017/02/07 by danny.bouimad

	Changing the asset for JamesG.

Change 3289785 on 2017/02/07 by James.Golding

	Replace old PoseDrive test with Danny's new one

Change 3289858 on 2017/02/07 by Lina.Halper

	fixed issue with undo transaction buffer

Change 3289860 on 2017/02/07 by Benn.Gallagher

	Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg
	#jira UE-41655

Change 3289912 on 2017/02/07 by Thomas.Sarkanen

	Merging using Raven_To_Dev-Framework

	Originally from CLs 3249471, 3258522, 3260271, 3273791:

	Sequencer: More work supporting array properties more generically

	+ fixes

Change 3289962 on 2017/02/07 by James.Golding

	Add thickness option to DrawWireDiamond

Change 3289963 on 2017/02/07 by James.Golding

	Add spin option to VectorInputBox

Change 3289966 on 2017/02/07 by James.Golding

	Add weight bar chart to PoseDriver details
	Stop drawing pose weight text in viewport
	Fix position targets not drawing larger when selected

Change 3290094 on 2017/02/07 by Thomas.Sarkanen

	Fixed typo in filename (fallout from search and replace)

Change 3290119 on 2017/02/07 by Thomas.Sarkanen

	Manipulators can now have their IK/FK space set on them

	They are not drawn when the space for the chain that they control is not the same as their setting
	Also fixed a crash with invalid objects when reloading maps.

Change 3290145 on 2017/02/07 by Thomas.Sarkanen

	CIS fix for fallout from Raven changes

	#jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors

Change 3290319 on 2017/02/07 by Marc.Audy

	Make sound player nodes hard reference the assets unless they are in a chain below a quality node.

Change 3290484 on 2017/02/07 by Richard.Hinckley

	Fixing grammar in popup messages.

Change 3290533 on 2017/02/07 by Marc.Audy

	Make GetAIController BlueprintPure
	#jira UE-41654

Change 3290624 on 2017/02/07 by Marc.Audy

	Reorder header to avoid include tool warnings

Change 3290697 on 2017/02/07 by Lina.Halper

	- support FK manipulator being in local space
	- fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum

	#code review: Thomas.Sarkanen

Change 3290748 on 2017/02/07 by Ori.Cohen

	Touch immediate mode file to force physx re-link

Change 3290807 on 2017/02/07 by Richard.Hinckley

	#jira UE-39891
	Updates to assist in automatic documentation generation.

Change 3290946 on 2017/02/07 by Lina.Halper

	Fix issue of notify looping.

	#jira: UE-31463
	#Code review:Martin.Wilson

Change 3291553 on 2017/02/07 by Lina.Halper

	Rename/move file(s)
	- modified mesh mapping controller window to be Control Rig

Change 3291571 on 2017/02/07 by Lina.Halper

	added set up spine option

	#code review:Thomas.Sarkanen

Change 3291581 on 2017/02/07 by Ori.Cohen

	Temporarily turn off phat immediate mode preview which crashes.

Change 3291949 on 2017/02/08 by James.Golding

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819

Change 3291966 on 2017/02/08 by Lina.Halper

	Fix issue with notify looping bug

	#jira: UE-31463

Change 3292247 on 2017/02/08 by Marc.Audy

	Clean up bad merge caused by Fortnite integration to main

Change 3292326 on 2017/02/08 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313

Change 3292409 on 2017/02/08 by Marc.Audy

	Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong.

Change 3292481 on 2017/02/08 by Ori.Cohen

	Fix for convex hull cooking (from Josh.S)

	#JIRA UE-41656

Change 3292492 on 2017/02/08 by Mieszko.Zielinski

	Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite

Change 3292778 on 2017/02/08 by Ori.Cohen

	Touch physx DDC key for new cooking.

	#JIRA UE-41656

[CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
Max Preussner
8e9b51aeff Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3136778 on 2016/09/22 by Max.Preussner

	Merged Dev-Main to Dev-Sequencer

Change 3179199 on 2016/10/29 by Max.Chen

	Sequencer: Fade only oin the current player context, not on all worlds.

	Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate.

	#jira UE-37939

Change 3179340 on 2016/10/29 by Max.Preussner

	PS4Media: Fixed audio track dropping first frame

Change 3180391 on 2016/10/31 by Max.Preussner

	UdpMessaging: nulling out message processor in destructor

Change 3180459 on 2016/10/31 by Max.Chen

	Sequencer: Fix copy/paste crash in UMG.

Change 3180607 on 2016/10/31 by Andrew.Rodham

	UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated.

	#jira UE-38021
	#jira UE-38018

Change 3181405 on 2016/11/01 by Lina.Halper

	#ANIM/SEQUCNER: sequencer animation blending support including additive
	 - created multiway blend node - extension of two way blend
	 - created anim sequencer instance to be used in sequencer for blending multiple animations and additives
	 - hooked up to sequencer track players

	- renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names.
	- Make sure you can't choose montage when selecting animation in Sequencer
	- Fixed Anim BP playing with multi group montages

	#code review: Max.Chen

Change 3181870 on 2016/11/01 by Andrew.Rodham

	Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs

	  - We can't guarantee the lifetime of the objects here

	#jira UE-38051

Change 3182851 on 2016/11/02 by Andrew.Rodham

	Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates

Change 3182852 on 2016/11/02 by Andrew.Rodham

	Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar

Change 3183161 on 2016/11/02 by Max.Preussner

	Media: Added supported file extensions & URL schemes

Change 3183476 on 2016/11/02 by Max.Preussner

	Merged Dev-Main to Dev-Sequencer

Change 3185181 on 2016/11/03 by Max.Chen

	Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range.

	Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor.

	#jira UE-37854

Change 3185184 on 2016/11/03 by Max.Chen

	Sequencer: Add hotkey to toggle camera cut track lock/unlock camera.

Change 3185409 on 2016/11/03 by Max.Chen

	Sequencer: Fix crash in skeletal mesh section drawing.

	#jira UE-38090

Change 3185444 on 2016/11/03 by Max.Chen

	UMG: Expose label browser for UMG

Change 3185662 on 2016/11/03 by Max.Chen

	Sequencer: Paste track fixes.

	 - Loosen restrictions on paste track destination.  This allows the paste to operate on spawnables and on properties that don't have an explicit Set function.
	 - Allow pasting onto all types of tracks, not just property tracks.
	 - Fix when pasting the copied tracks onto multiple objects.

	Tested pasting transform tracks from possessable to spawnables.
	Tested pasting skeletal animation tracks from spawnable to possessables.

	#jira UETOOL-1206

Change 3185920 on 2016/11/03 by Andrew.Porter

	Adding test content for multiple audio video tracks.

Change 3186404 on 2016/11/03 by Max.Preussner

	Merged Dev-Main to Dev-Sequencer

Change 3187957 on 2016/11/04 by Max.Preussner

	MediaAssets: Exposed CanPlaySource in BP

Change 3187988 on 2016/11/05 by Max.Preussner

	Fixed documentation

Change 3188035 on 2016/11/05 by Max.Chen

	Sequencer: Show camera name in cinematic viewport.

	#jira UE-28115

Change 3188603 on 2016/11/07 by Max.Preussner

	WmfMedia: Added missing nullptr check

Change 3188788 on 2016/11/07 by Max.Preussner

	MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948)

	#jira UE-37948

Change 3188808 on 2016/11/07 by Max.Preussner

	MediaAssets: Moved media player implementation into reusable class
	Also moved overlay text handling into separate asset.

Change 3188919 on 2016/11/07 by Max.Preussner

	Media: Changed the handling of invalid media and media that failed to open (UE-38014)

	#jira UE-38014

Change 3189112 on 2016/11/07 by Max.Preussner

	WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324)

	#jira UE-38324

Change 3189376 on 2016/11/07 by Max.Preussner

	WmfMedia: Removed Windows specific code from factory module

Change 3189381 on 2016/11/07 by Max.Preussner

	Atrac9Audio: Fixed log category

Change 3189497 on 2016/11/07 by Max.Preussner

	Media: Added binary sinks support

Change 3189666 on 2016/11/07 by Max.Chen

	Curve Editor: Add option to show time in frame numbers

	#jira UE-27210

Change 3190339 on 2016/11/08 by Max.Preussner

	MediaAssets: Removed SetDesiredPlayerName since the field is public

Change 3190342 on 2016/11/08 by Andrew.Porter

	Adding sequencer test content for animation blueprint

Change 3190398 on 2016/11/08 by Max.Preussner

	Media: Renamed binary tracks to metadata tracks

Change 3190458 on 2016/11/08 by andrew.porter

	Updating Skeleton with new slots.

Change 3191167 on 2016/11/08 by Max.Chen

	Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp.

	#jira UE-38353

Change 3191336 on 2016/11/09 by Andrew.Rodham

	Slate: Added the ability to set and retrieve a host tab manager from a details view

Change 3191338 on 2016/11/09 by Andrew.Rodham

	Editor: Added the ability to extend default layouts

	  - FLayoutExtender can be used to provide basic tab layout extensions on default themes.
	  - This can be used by external plugins to inject tabs to other interfaces where necessary.
	  - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout.

Change 3191346 on 2016/11/09 by Andrew.Rodham

	Sequencer: Added new (experimental) ActorSequence module and editor

	  - Sequences can now be added to actors via the UActorSequenceComponent.
	  - An embedded sequencer will appear on details panels, with the option to break it out into a tab.
	  - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive.
	  - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers.
	  - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly.
	  - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing.

Change 3191387 on 2016/11/09 by Andrew.Rodham

	Orion: Fixed deprecation warnings

Change 3191388 on 2016/11/09 by Andrew.Rodham

	Orion: Added dependency on MovieScene module

Change 3191403 on 2016/11/09 by Andrew.Rodham

	Sequencer: Fix initialization order warning

Change 3191428 on 2016/11/09 by Andrew.Rodham

	Sequencer: Added missing include

Change 3191510 on 2016/11/09 by Andrew.Rodham

	Header include fixes

Change 3191599 on 2016/11/09 by Max.Chen

	Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user.

	#jira UE-34677

Change 3191664 on 2016/11/09 by Andrew.Rodham

	Sequencer: Ensure keyframe handlers are only added once

Change 3192373 on 2016/11/09 by Max.Preussner

	MediaAssets: Fixed regression: playlists no longer open

Change 3192408 on 2016/11/09 by Max.Preussner

	MediaAssets: Fixed OpenPlaylistIndex crashing

Change 3192878 on 2016/11/09 by Max.Chen

	Camera Rig: Fix log spam trying to unregister component.

	#jira UE-38435

Change 3192989 on 2016/11/10 by Andrew.Rodham

	Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type

Change 3192991 on 2016/11/10 by Andrew.Rodham

	Sequencer: Moved lambda out-of-line to fix static analysis warning

Change 3193420 on 2016/11/10 by Max.Preussner

	MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API

Change 3193478 on 2016/11/10 by Max.Chen

	Sequencer: Moved Fix Actor References back under the General Options menu.

Change 3193870 on 2016/11/10 by Max.Preussner

	MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948)

	#jira UE-37948

Change 3193873 on 2016/11/10 by Lina.Halper

	- Sequencer fix with anim instance reinit
	- Fixed TMap issue with memory by changing to pointer from ref.

	#code review: Max.Chen

Change 3194184 on 2016/11/10 by Max.Chen

	Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable.

Change 3194187 on 2016/11/10 by Max.Chen

	Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks.

Change 3194191 on 2016/11/10 by Max.Chen

	Sequencer: Add audio volume and pitch curves.

	#jira UE-30009

Change 3194256 on 2016/11/10 by Max.Chen

	Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)

Change 3194282 on 2016/11/10 by Max.Chen

	Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1.

	#jira UE-38502

Change 3194355 on 2016/11/11 by Max.Chen

	Sequencer: Minimum handle size for time slider scrubber.

	#jira UE-34676

Change 3194767 on 2016/11/11 by Max.Chen

	Sequencer: Mark duplicated tracks as changed so that their template gets regenerated.

Change 3195094 on 2016/11/11 by Max.Preussner

	Media: Removing game thread dependencies

	This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread.

	AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead.

	All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet.

Change 3195396 on 2016/11/11 by Max.Preussner

	AvfMedia: Removed remaining game thread dependencies

Change 3195670 on 2016/11/11 by Max.Preussner

	MediaUtils: Renamed function

Change 3195690 on 2016/11/11 by Max.Preussner

	MediaAssets: MediaPlayerBase instance is now a field instead of pointer.

Change 3195802 on 2016/11/11 by Max.Preussner

	Media: Removed UMediaPlayer::GetNativePlayer

Change 3195843 on 2016/11/11 by Max.Preussner

	Kismet: Fixed non-unity

Change 3195851 on 2016/11/11 by Max.Preussner

	Fixed typo.

Change 3195854 on 2016/11/11 by Max.Preussner

	MediaUtils: Added missing forward declaration

Change 3195937 on 2016/11/11 by Max.Chen

	Media: CIS Fix

Change 3196120 on 2016/11/13 by Max.Chen

	Sequencer: Weight curve for skeletal animation section.

	Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth.

	#jira UE-38374, UEFW-128

Change 3196265 on 2016/11/13 by Max.Chen

	Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed.

	#jira UE-38543

Change 3196421 on 2016/11/14 by Andrew.Rodham

	Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings

	#jira UE-38423

Change 3197131 on 2016/11/14 by Max.Chen

	Sequencer: Null checks.

	#jira UE-38570, UE-38593

Change 3197209 on 2016/11/14 by Max.Chen

	Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance.

	#jira UE-27055

Change 3198691 on 2016/11/15 by Max.Chen

	Sequence Recorder: Optimize record transforms by setting all the keyframes at once.  Also, added option to toggle removing redundant keyframes from the recorded tracks.

	#jira UE-38489

Change 3198711 on 2016/11/15 by andrew.porter

	Adding test content for MEdia Framework Track Switching.

Change 3199174 on 2016/11/15 by Lina.Halper

	Sequencer backward compatibility fix with root motion
	Make sure you could remove root motion fine

	#jira : UE-38591

Change 3199260 on 2016/11/15 by tim.gautier

	Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn

Change 3199663 on 2016/11/15 by Max.Chen

	Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate.

Change 3199727 on 2016/11/15 by Max.Chen

	Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer.

	#jira UE-38688

Change 3199847 on 2016/11/16 by Max.Chen

	Sequencer: Add menu option to reduce keys of all sections in the current level sequence

Change 3200351 on 2016/11/16 by Max.Chen

	Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed.

	#jira UE-38649, UE-38646

Change 3200474 on 2016/11/16 by Max.Chen

	Sequencer: Move reduce keys to section context menu.

Change 3200888 on 2016/11/16 by Max.Chen

	Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds.

	Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation.

Change 3201633 on 2016/11/17 by Max.Chen

	Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence.

	Also, added paste matinee vector track to sequencer's vector track.

	#jira UE-38688

Change 3202458 on 2016/11/17 by Max.Chen

	Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another.  The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound.

	#jira UE-38693

Change 3202606 on 2016/11/17 by Max.Chen

	Actor Sequence: Null check in CanPossessObject for a component's owner.

	#jira UE-38514

Change 3203522 on 2016/11/17 by Max.Chen

	Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time.

	Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves).

	#jira UE-38549, UE-38554, UE-38547

Change 3203863 on 2016/11/18 by Andrew.Rodham

	Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level

Change 3203865 on 2016/11/18 by Andrew.Rodham

	Sequencer: Fixed play rate track interaction between servers and clients
	  - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients.

Change 3203900 on 2016/11/18 by Andrew.Rodham

	Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor

	#jira UE-37277

Change 3205038 on 2016/11/18 by Max.Preussner

	Slate: Corrected comment

Change 3205046 on 2016/11/18 by Max.Preussner

	WmfMedia: Added missing nullptr check

	#jira UE-38825

Change 3205073 on 2016/11/18 by Max.Chen

	Sequencer: Fix audio upgrade case when start time is 0.

Change 3205277 on 2016/11/19 by Max.Preussner

	Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)

	Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do.

Change 3205465 on 2016/11/20 by Max.Preussner

	MovieScene: Fixed non-unity build

Change 3205467 on 2016/11/20 by Max.Preussner

	Engine: Fixed spelling

Change 3206264 on 2016/11/21 by Max.Preussner

	Kismet: Added missing forward declaration

Change 3206493 on 2016/11/21 by Max.Preussner

	PS4Media: Added remaining changes for removing game thread dependencies

Change 3206512 on 2016/11/21 by Andrew.Porter

	Adding test content to QAGame for Sequencer animation weight blending.

Change 3206529 on 2016/11/21 by Lina.Halper

	Fixed anim notifes to work in Sequencer Instance

	- Give proper delta in editor preview
	- Make sure not to recreate AnimInstance

	#jira: UE-38849
	#code review:Max.Chen

Change 3206552 on 2016/11/21 by Max.Preussner

	QAGame: Enabled looping by default

Change 3207462 on 2016/11/22 by andrew.porter

	QAGame: updating QA-Sequencer with changes to animation blending test cases

Change 3207499 on 2016/11/22 by tim.gautier

	Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel.

	#jira none

Change 3207571 on 2016/11/22 by Max.Chen

	Curve Editor: Expose curve editor settings to Editor Preferences.

	#jira UE-38907

Change 3207690 on 2016/11/22 by Max.Chen

	Sequencer: Speculative crash fix for switching UMG animations.

	#jira UE-29333

Change 3207744 on 2016/11/22 by tim.gautier

	Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor.

	#jira none

Change 3207935 on 2016/11/22 by Max.Chen

	Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing.

	#jira UE-38964

Change 3207938 on 2016/11/22 by Max.Chen

	Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys.

Change 3207950 on 2016/11/22 by Lina.Halper

	- Fixed so that mesh space additive won't show up in sequencer
	- Added warning if you change type later or existing ones

	#jira: UE-38062?

Change 3208278 on 2016/11/22 by andrew.porter

	QAGame: Adjusting level blueprint for test case.

Change 3208285 on 2016/11/22 by andrew.porter

	QAGame: adding SequencerBP animation blueprint.

Change 3208538 on 2016/11/23 by Max.Chen

	Actor Sequence: Fix plugin filename.

Change 3208916 on 2016/11/23 by Max.Chen

	Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material.

	#jira UE-34317

Change 3208924 on 2016/11/23 by Max.Chen

	Save As: Cancel should not save over the existing asset. It should just return.

Change 3208939 on 2016/11/23 by andrew.porter

	QAGame: reset some content back to its default state for testing

Change 3209053 on 2016/11/23 by Max.Chen

	Sequencer: Ensure the section id is unique.

Change 3209161 on 2016/11/23 by Max.Chen

	Save As: Follow up fix for cancelling save as.

Change 3210540 on 2016/11/26 by Max.Preussner

	WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats

Change 3210546 on 2016/11/26 by Max.Preussner

	WmfMedia: Fixed NV12 vertical buffer alignment

Change 3211567 on 2016/11/28 by Max.Preussner

	Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)

	Step 1 of 2

Change 3212408 on 2016/11/28 by Max.Preussner

	Fixed fallout from Dev-Main merge

Change 3212456 on 2016/11/28 by Max.Preussner

	ActorSequenceEditor: Removed monolithic header dependencies

Change 3212562 on 2016/11/28 by Max.Preussner

	ActorSequenceEditor: Removed monolithic header usage

Change 3212649 on 2016/11/28 by Max.Chen

	Fix CIS

Change 3212671 on 2016/11/28 by Max.Chen

	Sequencer: Add option to restore to the pre animated state.

	#jira UE-38862
	#2953

Change 3212672 on 2016/11/28 by Max.Chen

	Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected)

Change 3212673 on 2016/11/28 by Max.Chen

	Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component.

	#jira UE-38649

Change 3212676 on 2016/11/28 by Max.Chen

	Level Editor: PostEditMove should only be called on the actor if it is moved.

	#jira UE-38646

Change 3212688 on 2016/11/29 by Max.Chen

	Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change.

	#jira UE-39094

Change 3212831 on 2016/11/29 by Andrew.Rodham

	Disabled ActorSequenceEditor plugin by default while it's experimental

Change 3213219 on 2016/11/29 by Max.Preussner

	AvfMedia: Added missing include

Change 3213333 on 2016/11/29 by Andrew.Rodham

	Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor

	#jira UETOOL-746

Change 3213905 on 2016/11/29 by Max.Preussner

	More IWYU fixes for macOS

Change 3214203 on 2016/11/29 by Michael.Gay

	Some demo files to test Sequencer timing.

Change 3214205 on 2016/11/29 by Max.Preussner

	More IWYU fixes for macOS

Change 3214548 on 2016/11/29 by Max.Preussner

	More IWYU fixes for macOS

Change 3214564 on 2016/11/29 by Max.Preussner

	More IWYU fixes

Change 3214567 on 2016/11/29 by Max.Chen

	More IWYU fixes for Win32

Change 3214573 on 2016/11/29 by Max.Preussner

	More IWYU fixes

Change 3214576 on 2016/11/29 by Max.Preussner

	More IWYU fixes

Change 3214621 on 2016/11/30 by Max.Preussner

	Atrac9Decoder: Fixed log category declaration

Change 3214630 on 2016/11/30 by Max.Preussner

	More IWYU fixes

Change 3214747 on 2016/11/30 by Andrew.Rodham

	Sequencer: Fixed shadow variable

Change 3214957 on 2016/11/30 by Andrew.Rodham

	Core: Changed Algo::Find to use TElementType
	  - This allows it to support c style arrays

Change 3215127 on 2016/11/30 by Andrew.Rodham

	Sequencer: Made burn-in options and init settings instanced

	  - This ensures they work correctly when defined on archetypes and blueprints

	#jira UE-38645

Change 3215754 on 2016/11/30 by Max.Chen

	Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template.

	#jira UE-39145

Change 3216603 on 2016/12/01 by Max.Chen

	Sequencer: Set audio volume/pitch only if changed.

Change 3216613 on 2016/12/01 by Max.Chen

	Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to.

	#jira UE-39167

Change 3217175 on 2016/12/01 by Max.Chen

	Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each.

	#jira UE-37184

Change 3217292 on 2016/12/01 by Max.Chen

	Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15.

Change 3217860 on 2016/12/01 by Max.Preussner

	Media: Fall-through for media options

Change 3217965 on 2016/12/01 by Max.Preussner

	MediaAssets: Renamed media option name

Change 3218470 on 2016/12/01 by Max.Chen

	Sequencer: Fix start time deprecation value so that negative values are supported.

	#jira UE-39259

Change 3218473 on 2016/12/01 by Max.Chen

	Sequencer: Fix crash if start seq length is negative.

Change 3219021 on 2016/12/02 by Max.Chen

	Sequencer: Add multiply and divide to transform box.

Change 3219374 on 2016/12/02 by Max.Chen

	Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh.

	#jira UE-38442, UE-38444, UE-38852

Change 3219638 on 2016/12/02 by Max.Preussner

	Projects: Fixed error message

Change 3220584 on 2016/12/03 by Andrew.Rodham

	Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor
	  - This ensures that old (and perhaps corrupt) BP generated classes are destroyed

	#jira UE-39173

Change 3220585 on 2016/12/03 by Andrew.Rodham

	Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints

Change 3220973 on 2016/12/04 by Max.Chen

	Fix CIS

Change 3222833 on 2016/12/05 by Max.Chen

	Sequencer: Fixed some recorded components not being generated.

	#jira UE-34289

Change 3224450 on 2016/12/06 by Max.Chen

	Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval.

	#jira UE-39419

Change 3225301 on 2016/12/07 by Max.Preussner

	AvfMedia: Added settings class

Change 3225304 on 2016/12/07 by Max.Preussner

	Fixed typo

Change 3225723 on 2016/12/07 by Max.Preussner

	Fixed typo.

Change 3225871 on 2016/12/07 by Max.Preussner

	Forgot to check in

Change 3225932 on 2016/12/07 by Max.Preussner

	Added missing header

Change 3226266 on 2016/12/07 by Max.Preussner

	Media: Fixed various module dependencies

Change 3226451 on 2016/12/07 by Max.Preussner

	Include fixes

Change 3226455 on 2016/12/07 by Max.Preussner

	LevelSequence: Added missing include

Change 3227135 on 2016/12/08 by Max.Preussner

	Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)

Change 3227143 on 2016/12/08 by Max.Preussner

	LevelSequencer: Added missing header

Change 3227731 on 2016/12/08 by Max.Preussner

	LevelSequencer: Added missing include

Change 3228222 on 2016/12/08 by Max.Preussner

	UBT: Fixed delay load library support for remote compilation to macOS

Change 3228266 on 2016/12/08 by Max.Preussner

	PluginBrowser: Added missing includes

Change 3228755 on 2016/12/09 by Andrew.Rodham

	Sequencer: Fixed copy-paste of event keys
	  - Also added a key-value iterator to TCurveInterface (both const and non-const)

	#jira UE-39526

Change 3228777 on 2016/12/09 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer.

	Based on Original CL 3227137

	 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame.
	 - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available.
	 - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached).
	 - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section.

	[~] Enabled debug warnings from AvPlayer library in non-shipping builds.
	[~] Changed log levels of UE_LOGs to match their severity.

	-------------------------

	[!] Also, fixed rendering artifacts on videos using a cropping rectangle
	 - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage.
	 - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping.

Change 3228793 on 2016/12/09 by Andrew.Rodham

	Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation

	#jira UE-38723

Change 3228877 on 2016/12/09 by Luke.Thatcher

	[PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player.
	 - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback.
	 - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams.
	 - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited.
	 - Tracks must be selected before calling SetRate for the first time.

	#jira UE-37225

Change 3229501 on 2016/12/09 by Max.Preussner

	Media: Better display names for media player plug-ins

Change 3229515 on 2016/12/09 by Max.Preussner

	MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization

Change 3229716 on 2016/12/09 by andrew.porter

	Adding PlayRate sequence to my dev folder

Change 3230554 on 2016/12/12 by Andrew.Rodham

	Back out changelist 3220584
	  - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here.

	#jira UE-39398

Change 3230922 on 2016/12/12 by Max.Preussner

	Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)

Change 3232059 on 2016/12/12 by Max.Preussner

	MediaUtils: Better error message for when no suitable media player plug-in was found

Change 3232097 on 2016/12/13 by Max.Preussner

	Switch: Temp fix for borked folder name on case-sensitive platforms

Change 3232100 on 2016/12/13 by Max.Preussner

	MediaAssets: Split up UMediaSource into UBaseMediaSource

	Also added color space related properties

Change 3232101 on 2016/12/13 by Max.Preussner

	Media: Started to implement support for color spaces

Change 3232119 on 2016/12/13 by Max.Preussner

	MediaAssets: Fixed buffer not recreated if color space changed

Change 3232799 on 2016/12/13 by Max.Preussner

	PS4Media: Fixed build

	#jira UE-39706

Change 3233170 on 2016/12/13 by Max.Preussner

	Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)

Change 3233250 on 2016/12/13 by Max.Preussner

	MediaPlayerEditor: Added separator in track menu

Change 3233309 on 2016/12/13 by andrew.porter

	QAGame: Edited text render actors in QA-Media_TrackSwitch

Change 3233439 on 2016/12/13 by Chris.Babcock

	Standardize Android media track DisplayName

Change 3233817 on 2016/12/13 by Chris.Babcock

	Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates
	#jira UE-39424
	#ue4
	#mobile

Change 3234421 on 2016/12/14 by Andrew.Rodham

	Sequencer: Fixed nullptr crash

Change 3234423 on 2016/12/14 by Andrew.Rodham

	Sequencer: Fixed incorrect copying of base-class from compiler rules

Change 3234429 on 2016/12/14 by Andrew.Rodham

	Sequencer: Fixed empty space not being added between the last and penultimate segments when required

	#jira UE-39442

Change 3234635 on 2016/12/14 by Max.Preussner

	MediaAssets: Exposed UTexture properties in UMediaTexture

Change 3234681 on 2016/12/14 by Max.Preussner

	MediaAssets: Made MediaTextureResources support -onethread

Change 3234878 on 2016/12/14 by Andrew.Rodham

	Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled
	  - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly

Change 3234901 on 2016/12/14 by Max.Preussner

	MediaPlayerEditor: Detail customization improvements

Change 3235275 on 2016/12/14 by Chris.Babcock

	Fix WMF stream ordering to match other players
	#jira UE-39703
	#ue4
	#mediaframework

Change 3235390 on 2016/12/14 by Max.Preussner

	DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation

Change 3235402 on 2016/12/14 by Max.Preussner

	MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771)

	#jira UE-39771

Change 3235667 on 2016/12/14 by Max.Preussner

	Media: Moved enums into separate header file, so they can be shared

Change 3235984 on 2016/12/14 by Max.Preussner

	Back out changelist 3235667

Change 3236040 on 2016/12/14 by Max.Preussner

	Core: Added modulus operator to FTimespan

Change 3236139 on 2016/12/15 by Max.Preussner

	Core: Added FTimespan::IsZero

Change 3236527 on 2016/12/15 by Max.Preussner

	Fixed initialization order

Change 3237101 on 2016/12/15 by Andrew.Rodham

	Sequencer: Skeletal animation and audio tracks now support multiple rows again.
	  - In practice there were too many edge-cases to account for whilst considering backwards compatability
	  - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks.
	  - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects

	#jira UE-39442
	#jira UE-39725

Change 3237213 on 2016/12/15 by Andrew.Rodham

	Sequencer: Fixed crash when setting event key properties

	#jira UE-39347

Change 3237255 on 2016/12/15 by Chris.Babcock

	Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0
	#jira UE-39839
	#ue4
	#android

Change 3237294 on 2016/12/15 by Andrew.Rodham

	Sequencer: Fixed shadowed variable warnings

Change 3237366 on 2016/12/15 by Max.Preussner

	Media: Removed color space changes; we'll do these in material graphs instead

Change 3237436 on 2016/12/15 by Andrew.Rodham

	Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated

	#jira UE-39847

Change 3237458 on 2016/12/15 by Andrew.Rodham

	Sequencer: Always force regeneration of templates when PIE  to eliminate the posibility of combining stale data

Change 3237516 on 2016/12/15 by Max.Preussner

	Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841)

	#jira UE-39841

Change 3237532 on 2016/12/15 by Max.Preussner

	Added missing scope lock

Change 3237991 on 2016/12/16 by Max.Preussner

	PS4Media: Fixed build

[CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Max Chen
888c42933d Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3178529)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3149443 on 2016/10/03 by Max.Preussner

	MediaAssets: Better parameter names for MediaPlayer BP functions

Change 3149756 on 2016/10/03 by Max.Chen

	Sequence Recorder: Set some settings to be clamped at 0 (sequence length, recording delay, audio gain, audio input buffer size, nearby actor recording proximity)

	#jira UE-35233

Change 3149795 on 2016/10/03 by Max.Chen

	Curve Editor: Set tangent to user when flattening or straightening tangents only when the tangent mode is auto and the interp mode is cubic.

	#jira UE-36734

Change 3150378 on 2016/10/04 by Max.Preussner

	PS4Media: Made video buffer sizes for file and HLS sources configurable (UE-36807)

	#jira UE-36807

Change 3151414 on 2016/10/05 by Max.Chen

	Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null.

	#jira UE-35285

Change 3152038 on 2016/10/05 by Max.Preussner

	UdpMessaging: Code & documentation modernization pass

Change 3152471 on 2016/10/05 by Max.Chen

	Cine Camera: Don't enable/disable actor ticking based soley on actor tracking since actor ticking is needed for other purposes. Instead, always enable actor ticking and only update actor tracking on tick if necessary. This fixes a
bug where the cine camera actor won't tick if you hook in event tick.

	#jira UE-36625

Change 3152692 on 2016/10/05 by Max.Preussner

	Messaging: API code & documentation modernization pass

	Mostly removed shared pointer/ref typedefs as they prevent forward declarations and increase include complexity.

Change 3153824 on 2016/10/06 by Max.Preussner

	Messaging: Renamed IConnectionBasedMessagingModule to ITcpMessagingModule and moved it into TcpMessaging

	I recommend that we refactor this API. The dependency should be reversed, i.e. instead of AndroidDeviceDiscovery depending on the TcpMessaging plug-in module, the Engine should provide a central registry that device discovery
modules can notify, and that message transport plug-ins can register with and listen to OnConnectionAdded/Removed events etc. That way it supports an arbitrary number of transport plug-ins, and the Engine is not coupled to any of them. This
functionality is not necessarily related to messaging, and the Messaging API is transport agnostic anyway. I'll think about this some more.

Change 3153826 on 2016/10/06 by Max.Preussner

	Messaging: Removed remaining typedefs in IMessageTracer to enable forward declaration and reduce include dependencies

Change 3153857 on 2016/10/06 by Max.Chen

	Sequencer: Set snap time to dragged key on by default.

Change 3153980 on 2016/10/06 by Max.Preussner

	SessionServices: Removed typedefs; code and documentation modernization pass

Change 3154313 on 2016/10/06 by Max.Chen

	Sequencer: Set the paste keys time to the current time, rather than the mouse time.

Change 3154332 on 2016/10/06 by Max.Chen

	Sequencer: Remove click to rename shot functionality in the shot thumbnail. Added rename shot to the shot context menu.

Change 3154377 on 2016/10/07 by Max.Chen

	Sequencer: Add ability to step to beginning and ends of sections/shots using the hotkeys: , and .

Change 3154788 on 2016/10/07 by Max.Chen

	Sequencer: Fix offsets that created when moving multiple sections. The offsets were being created because section bounds were being generated for all sections except for the current section. Instead, they should be computed for all
sections except for any that aren't being moved.

	#jira UE-29152

Change 3159274 on 2016/10/11 by Max.Preussner

	Core: Documentation fixes

Change 3159275 on 2016/10/11 by Max.Preussner

	UdpMessaging: Added missing header

Change 3160746 on 2016/10/12 by Max.Preussner

	MediaAssets: Added BP functions to query width, height, and aspect ratio of UMediaTexture instances

	#jira UE-37241

Change 3160975 on 2016/10/12 by Max.Preussner

	PS4Media: Better logging for SetRate failures

Change 3160995 on 2016/10/12 by Max.Preussner

	MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248)

	#jira UE-37248

Change 3161066 on 2016/10/12 by Max.Preussner

	PS4Media: Enforcing minimum 8 byte alignment for media allocations

Change 3161069 on 2016/10/12 by Max.Preussner

	PS4Media: Fixed log spam when setting play rate to current rate

Change 3162567 on 2016/10/13 by Max.Preussner

	PS4Media: Made track switching code more readable

Change 3163447 on 2016/10/14 by Max.Preussner

	PS4Media: Fixed array out of bounds assertions

Change 3163772 on 2016/10/14 by Max.Preussner

	MfMedia: Fixed a number of timing related issues

Change 3163980 on 2016/10/15 by Max.Chen

	Sequencer: Remove folder name numeric padding so that the naming convention is similar to creating objects in the level.

Change 3164581 on 2016/10/17 by Andrew.Rodham

	Sequencer: Ensure global pre-animated state is restored in reverse order

Change 3164582 on 2016/10/17 by Andrew.Rodham

	Sequencer: Ensure pre animated state is restored for all actor components before saving default state

Change 3164583 on 2016/10/17 by Andrew.Rodham

	Sequencer: Re-enabled support for pre and post roll

Change 3165464 on 2016/10/17 by Max.Chen

	Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user.

	Copy from Release-4.14

	#jira UE-37416

Change 3165483 on 2016/10/17 by Max.Chen

	Sequencer: Enable restore state for attach section completion

Change 3165771 on 2016/10/18 by Andrew.Rodham

	Sequencer: Force evaluate when rendering thumbnails

	#jira UE-37321

Change 3166057 on 2016/10/18 by Andrew.Rodham

	Sequencer: Only set defaults for tracks that have no keys, and where the requested default has changed

	#jira UE-37285

Change 3166218 on 2016/10/18 by Max.Preussner

	MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470)

	#jira UE-37470

Change 3166247 on 2016/10/18 by Max.Preussner

	WmfMedia: Showing progress bar while media is being resolved

Change 3166289 on 2016/10/18 by Max.Preussner

	MfMedia: Showing progress bar while media is being resolved

Change 3166993 on 2016/10/18 by Max.Preussner

	MfMedia: Fixed info string not reset on media close.

Change 3166999 on 2016/10/19 by Max.Preussner

	Media: Fixed NV12 and NV21 support

Change 3167008 on 2016/10/19 by Max.Preussner

	Media: Removed vertical NV12 alignment

Change 3167029 on 2016/10/19 by Max.Preussner

	WmfMedia: Temp fix for RGB32 encoded AVIs rendering upside-down and too bright (UE-37505)

	#jira UE-37505

Change 3168593 on 2016/10/19 by Max.Chen

	Sequencer: Change paste at time to local time, so that the paste happens in the local time of the sequence rather than the global time if pasting in a shot level sequence.

Change 3168626 on 2016/10/19 by Max.Chen

	Sequencer: Clamp to view bounds should snap to frame if frame snapping is on.

Change 3168627 on 2016/10/19 by Max.Chen

	Sequencer: Initialize working and view range to be 10% larger than playback range.

Change 3168760 on 2016/10/20 by Max.Preussner

	Media: Revamped media texture buffer management to support padded frames

	Added support for Windows bitmap buffers.
	Fixed a number of format, conversion and/or looping issues in WmfMedia and MfMedia.
	Not all shaders have been updated yet.

Change 3169640 on 2016/10/20 by Max.Chen

	Sequencer: Add current camera to FLevelSequencePlayerSnapshot. Adjust DefaultBurnIn to include a few more parameters like focal length and focus distance.

	#jira UE-37407

Change 3170677 on 2016/10/21 by Max.Chen

	Movie Scene Capture: Add toggle to override engine scalability settings to cinematic scalability.

	#jira UE-36560

Change 3170710 on 2016/10/21 by Max.Preussner

	Media: Optimized handling of RGB input

Change 3170712 on 2016/10/21 by Max.Preussner

	Media: Fixed NV21 conversion shader scaling

Change 3170923 on 2016/10/21 by Max.Preussner

	UBT: Copied XboxOne project generator fix from Fortnite CL# 3170868

Change 3171494 on 2016/10/23 by Max.Chen

	Sequencer: Fix fbx export from master sequence not finding bound objects.

	#jira UE-35752

Change 3171506 on 2016/10/23 by Max.Chen

	Sequencer: Draw where in and out points of the shot section are, just like subsequences do. Change to only draw the green starting line if StartOffset is negative.

	#jira UE-35473

Change 3171743 on 2016/10/24 by Andrew.Rodham

	Editor: Added support for detail customizations on root structs
	  - Also added the ability to add external struct data onto a detail category builder, and property type customization.

Change 3171752 on 2016/10/24 by Andrew.Rodham

	Sequencer: Fixed spawnable ownership
	  - Spawnables are no longer destroyed when the cursor leaves the master playback range.
	  - Spawnable ownership now operates as it previously did before the evaluation rework.
	  - bIgnoreOwnershipInEditor has been removed since its existence was a work around for when we didn't evaluate sub sequences from the master sequence.
	  - FMovieSceneSequenceID is now a struct so that it can be used in array properties
	  - Meta data now exists for each segment of an evaluation field. Currently this only includes the sub sequence IDs that exist at that time, but it may be expanded to include all evaluation entities (tracks + sections) in future so
we don't have to calculate that at runtime.

Change 3171756 on 2016/10/24 by Andrew.Rodham

	Sequencer: Added ability to trigger events with parameters
	  - It's now possible to supply an event payload on event track keys which are to be passed to a given event. The structure must match the signature of the event, or a warning will be emitted.
	  - Added a templated TGenericKeyArea, TKeyFrameManipulator and TCurveInterface that allow to generic manipulation of keyframe section data. In time we will port the other key areas over to this representation.
	    - This new architecture affords the common manipulation of time-based keyframes in a value-agnostic manner.

Change 3172935 on 2016/10/24 by Max.Preussner

	MediaPlayerEditor: Fixed MediaPlayer asset not being dirtied when creating media sound wave or texture for it

Change 3173947 on 2016/10/25 by Max.Preussner

	SlateRemote: Disabled plug-in, but enabled server by default

Change 3174510 on 2016/10/26 by Max.Chen

	Sequencer: Fix slomo track crash

	#jira UE-37802

Change 3174698 on 2016/10/26 by Andrew.Rodham

	UMG: Fixed objects bound to a panel slot animating their slot's content instead of the slot itself

	#jira UE-37775

Change 3174780 on 2016/10/26 by Max.Preussner

	MediaAssets: Accepting decoder defined buffer dimensions for RGB buffers

Change 3174789 on 2016/10/26 by Max.Preussner

	MediaPlayerEditor: Showing desired player name instead of current player name if no media loaded

Change 3174817 on 2016/10/26 by Max.Preussner

	WmfMedia: Added support for Motion JPEG (MJPG)

Change 3174825 on 2016/10/26 by Max.Preussner

	WmfMedia: Added support for non-RGB32 uncompressed formats

Change 3174834 on 2016/10/26 by Max.Preussner

	MediaPlayerAssets: Allow pausing while buffering media

Change 3174886 on 2016/10/26 by Andrew.Rodham

	Core: Fixed range test that was testing incorrect behavior

Change 3174889 on 2016/10/26 by Andrew.Rodham

	Sequencer: Fixed AssignActor behavior
	  - Also ensure that cached object state is invalidated when playback context changes

	#jira UE-37798

Change 3174905 on 2016/10/26 by Andrew.Rodham

	Sequencer: Changed assert when failing to create an audio component to a log message
	  - Audio no longer plays when GEngine->UseSound() is false

	#jira UE-37772

Change 3174980 on 2016/10/26 by Andrew.Rodham

	Sequencer: Remove warning when event endpoint could not be found for a given context

	#jira UE-37824

Change 3175001 on 2016/10/26 by Andrew.Rodham

	Sequencer: Evaluate sequence with EMovieScenePlaybackStatus::Jumping on Pause.
	  - Also protect Pause() against reentrancy when being called from an event

Change 3175012 on 2016/10/26 by Max.Chen

	Sequence Recorder: Fixes an empty working and view range after recording.

	On StopRecording() update playback range after nullifying the current sequence so that the playback range isn't empty.
	Added SetViewRange and SetWorkingRange.

	#jira UE-34191

Change 3177760 on 2016/10/28 by Max.Chen

	Sequence Recorder: Don't update the current sequence name if it's already set. This fixes a bug where if you pass in a sequence name to record to, it gets reset to the name in the sequence recorder settings.

	#jira UE-37808

Change 3178529 on 2016/10/28 by Max.Chen

	Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter

	#jira UE-37328
	#2864

[CL 3178562 by Max Chen in Main branch]
2016-10-28 15:04:38 -04:00
Ben Marsh
b59ee3ed20 Copying //UE4/Release-Staging-4.13 to //UE4/Dev-Main (Source: //UE4/Release-4.13 @ 3088355)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3088355 on 2016/08/13 by Max.Preussner

	Media Player Editor: Fixed Local file paths without file:// open when pressing Enter, but not when clicking Go button (UE-34643)

	#jira UE-34643

Change 3088331 on 2016/08/13 by Max.Preussner

	Media: Fixed Failing to load Precached Media Source (UE-34285)

	#jira UE-34285

Change 3088202 on 2016/08/12 by Zabir.Hoque

	Porting DX12 Fix from MS:

	Update D3D12 RHI for 4.13
	 - Fixed compiler errors with missing RHI methods. Fixed compiler warnings where names were hidding other variables.

	#jira UE-0

Change 3088149 on 2016/08/12 by Mark.Satterthwaite

	Duplicate CL #3087991:
	Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS.
	- Slight adaptation of AppleMovieStreamer to pick up movies from inside the GameContentDir on all Apple platforms.
	- Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial.
	- Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there.
	- OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time.
	- Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output.
	- On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching.
	- On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code.
	- AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format.
	- Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled.
	#jira UE-34315

Change 3088131 on 2016/08/12 by Chris.Babcock

	Fix iterative deploy for new ADB
	#jira UE-34638
	#ue4
	#android

Change 3088106 on 2016/08/12 by Dan.Oconnor

	Make check less strict, PinIds are only unique within a single node, unfortunately, hence why we use both an OwningNode and a PinId when resolving references
	#jira UE-34564

Change 3088099 on 2016/08/12 by Zabir.Hoque

	Move end of frame resource clean up to end of viewport rendering, since EndFrame calls were not consistently coming in when movie was playing but asset loading was done.

	#Jira UE-27026

Change 3088072 on 2016/08/12 by Max.Chen

	Sequencer: Level editor camera cut flag is now a one way gate

	This resolves issues to do with the flag being erroneously reset by external forces.

	#jira UE-33875

Change 3088031 on 2016/08/12 by Jeff.Campeau

	Fix WinXP build issues in WmfMedia and SteamVR plugins.

	#jira UE-32421

Change 3088025 on 2016/08/12 by Tom.Looman

	Updated VR Template with new VR device ID blueprint node.

	#jira ue-34592

Change 3088023 on 2016/08/12 by Tom.Looman

	Added PS Move input handling support to VR Template.

	#jira UE-34188

Change 3087989 on 2016/08/12 by Michael.Trepka

	Restored the code that's staging custom icons for Mac, which was accidentally removed when we switched to use build receipts.

	#jira UE-34581

Change 3087907 on 2016/08/12 by mason.seay

	New test assets for sub instance testing

	#jira UE-29618

Change 3087812 on 2016/08/12 by Maciej.Mroz

	#jira UE-34247 Nativized UMG assets not visible

	Redone cl#3087726 from Dev-Blueprints

Change 3087810 on 2016/08/12 by Jeff.Fisher

	UEVR-13 PSVR: TCR Requirements : sceHmdReprojectionSetOutputMinColor
	Exposed sceHmdReprojectionSetOutputMinColor to blueprint via Morpheus Function Library.
	Allows one to set the minimum output color from reprojection processing.  Can be used to mitigate certain artifacts (dark smearing, reprojection edges).  See Sony documentation for more information. This setting does persist across switches out of vr mode and hmd disconnection, but it has no effect out of vr modes.
	#review-3087760 @nick.whiting
	#jira UEVR-13

Change 3087795 on 2016/08/12 by Mitchell.Wilson

	Added project thumbnail to subway sequencer.
	Added thumbnails to subway sequencer levels.
	Re-saved multiple files to resolve empty engine version and nodeguid warnings.
	#jira UE-34521 UE-34519

Change 3087730 on 2016/08/12 by Michael.Trepka

	Made bGeneratedSYMFile true by default and changed some ifs in Mac UBT code so that non-debug configs always build dSYM files on Mac, unless bGeneratedSYMFile is set to false in BuildConfiguration.xml

	#jira UE-34548

Change 3087699 on 2016/08/12 by Jeff.Campeau

	Make resource generation fault tolerant of unset config values.

	#jira UE-34614

Change 3087690 on 2016/08/12 by Mitchell.Wilson

	Added a thumbnail for the BlueprintRenderToTarget level.
	#jira UE-34544

Change 3087688 on 2016/08/12 by Marc.Audy

	Fix headshot crash when tearing down physics when not registered
	#jira UE-32935

Change 3087615 on 2016/08/12 by Ben.Woodhouse

	Fix for crash in shadowsetup when frustum is invalid
	#jira UE-33014

Change 3087607 on 2016/08/12 by Max.Chen

	Sequencer: Fix Import/Export FBX

	- Import FBX now maps arbitrary float properties as well as the transform
	- Import/Export FBX now consistently operates on selected nodes or all nodes
	- Fixed exported node names so that they're consistent with Sequencer node names

	#jira UETOOL-534

Change 3087586 on 2016/08/12 by Chris.Babcock

	Add HUAWEI_Mali device model recognition for Vulkan
	#jira UE-34610
	#ue4
	#android

Change 3087529 on 2016/08/12 by Jurre.deBaare

	Fix for crash when start index != 0 and sampling at a different rate
	#jira UE-34637

Change 3087519 on 2016/08/12 by Ben.Marsh

	Pass the -ignorejunk flag on to child UBT instance when running a clean.

Change 3087455 on 2016/08/12 by Jurre.deBaare

	Alembic importer plugin needs proper logo
	#fix Replaced icon with inverted official Alembic logo
	#jira UE-34474

Change 3087360 on 2016/08/12 by Ben.Marsh

	Print out the UBT command line before running it, to help diagnose -ignorejunk problem.

Change 3087285 on 2016/08/12 by Lina.Halper

	- Add which animation it fails to compress
	- Make sure it doesn't go in there unless you have skeleton

	#jira: UE-34490

Change 3087237 on 2016/08/12 by Alex.Delesky

	#jira UE-34453 - Fixed an issue where a cast to find specific thumbnail scene info was being erroneously applied to the skeletal mesh thumbnail scene instead of the material thumbnail scene.

Change 3087215 on 2016/08/12 by danny.bouimad

	#jira UE-29618 updated QA-AnimProfiles again...

Change 3087212 on 2016/08/12 by Danny.Bouimad

	#jira UE-29618 updated TM-PhysicalAnimProfiles again

Change 3087200 on 2016/08/12 by Robert.Manuszewski

	Fix for potential deadlock when a worker thread crashes caused by critical section lock in FOutputDeviceRedirector. The engine will no longer attempt to flush log messages in CheckRenderingThreadHealth if a critical error has already occured. Crash handlers flush log anyway.

	#jira UE-34373

Change 3087188 on 2016/08/12 by Matthew.Griffin

	Added SignExecutables Option to installed build script, which defaults to false and means most people won't have to pass -nosign anymore
	Added HostPlatformsOnly Option to installed build script as a way to easily make a build with only your current platform, without having to disable every other platform manually

Change 3087160 on 2016/08/12 by Ben.Marsh

	Propagate the -ignorejunk option when we're building UHT as a child process in UBT.

Change 3087148 on 2016/08/12 by Ben.Marsh

	Fix sample build failure due to intermediate headers being deleted from engine folder. Some modules only have *private* UObject classes which aren't included in the editor zip. UBT detects that there are no longer and UObject classes and deletes the intermediate folder, causing BuildGraph to fail when it detects the change.

Change 3087143 on 2016/08/12 by Danny.Bouimad

	#jira UE-29618 updated QA-AnimProfiles and SK_Mannequin_PhysAssetTest to include constaint profiles for switching, removed old map in wrong folder.

Change 3087140 on 2016/08/12 by Steve.Robb

	GitHub 2256 : Update UnrealCodeAnalyzer.Build.cs

	I have no evidence that this actually fixes anything, but it doesn't harm anything to add it...

	#jira UE-29286

Change 3087139 on 2016/08/12 by Steve.Robb

	Failed link actions during a hot reload now output a 'failed.hotreload' file in the destination folder to indicate that another link attempt is needed.
	This is because we can't distinguish between a successful compile with a failed link action, and a compile with no changes which requires no new module.

	#jira UE-31575

Change 3087107 on 2016/08/12 by Jurre.deBaare

	Alembic Import with empty first frame will cause the editor to crash
	#jira UE-34515
	#fix Reject empty or invalid frames and remove them from the object, output messages are generated for such frames/objects
	#misc added a static const value indicating the first frame instead of hardcoded 0 array accesors
	#misc check condition fix in Runnable
	#misc log now adds new page named after the imported Alembic file

Change 3087079 on 2016/08/12 by Dmitriy.Dyomin

	Fixed: Corrupted level package on loading cooked content
	#jira UE-34591

Change 3087063 on 2016/08/12 by James.Cobbett

	#jira UE-29618 Submitting test assets for Alembic Importer

Change 3087048 on 2016/08/12 by Matthew.Griffin

	Changed Launcher Samples to create aggregate from property to avoid error in preflights
	Only notify about Launcher Samples trigger in non-preflight builds

Change 3086985 on 2016/08/12 by Maciej.Mroz

	#jira UE-34372 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2102]

	Redone cl#3083825 from Dev-Blueprints

Change 3086960 on 2016/08/12 by Matthew.Griffin

	Prevent Build DDC command from making DDC for platforms that aren't supported by project
	#jira UEB-698

Change 3086945 on 2016/08/12 by Dmitriy.Dyomin

	Fixed: Sub-level layers do not show up in Layers tab when loaded as a part of world composition
	#jira UE-18291

Change 3086904 on 2016/08/11 by Lina.Halper

	Reverting the ensure as raw curve track != compressed because it doesn't go to compressed if the value doesn't have anything more than >0.f

	#jira: UE-34570

Change 3086891 on 2016/08/11 by Lina.Halper

	DUPEFIX: CL 3086544 from Michael Noland

	Paper2D: Fixed a crash when mutating grouped sprite components at runtime, and cleaned up how collision rendering is done for grouped sprite components addressing some other issues as well
	#jira UE-34223
	#tests (from Michael N) Tested with repro project from JIRA, as well as adding/removing instances in the editor and with some sprites in the group having collision and others not, clearing collision on the component itself, etc...
	#tests (from Lina H) started the test project from JIRA and PIE, and no crash.

Change 3086837 on 2016/08/11 by Nick.Whiting

	Modifying IsInGameThread() checks in Oculus positional tracking code to be !IsInActualRenderingThread().  This allows skel controls to use orientation and position with parallel animation

	#jira UE-32564

Change 3086797 on 2016/08/11 by Dmitry.Rekman

	Linux: fix crash on editor exit (UE-30795, UE-7519).

	- FText (stored in ZoomLevels static array) was being destructed during the global destructor phase, and it cannot do that.

	#jira UE-30795

Change 3086735 on 2016/08/11 by Richard.TalbotWatkin

	Fixed crash due to entries in the BlueprintCreatedComponents list not being present in the OwnerComponents list in RerunConstructionScript following an Undo. Handled this case explicitly now.
	#jira UE-34265 - Undo, Redo, Undoing a blueprint actor Replace action causes a crash

Change 3086726 on 2016/08/11 by Jeff.Fisher

	UEVR-13 PSVR: TCR Requirements : 2DVR
	2DVR is a way to show a static image on PlayStation VR temporarily, for example as a loading screen.
	-Implemented 2DVR reprojection mode, exposed Show2DVRSplashScreen and Hide2DVRSplashScreen to blueprint through a new MorpheusFunctionLibrary.
	#jira UEVR-13
	#review-3086004 @chad.taylor @nick.whiting

Change 3086652 on 2016/08/11 by Dmitry.Rekman

	Linux: re-enable ICU (UE-34012).

	- Built static libs against libc++; disabled using dynamic ones.
	- Fixes lack of rich text formatting.

	#jira UE-34012

Change 3086648 on 2016/08/11 by Nick.Whiting

	Adding support for getting the HMD Device name from code / blueprints

	#jira UE-31785

Change 3086589 on 2016/08/11 by Chad.Taylor

	Fixing Vive resolution on packaged builds

	#jira UE-34535

Change 3086568 on 2016/08/11 by Matt.Kuhlenschmidt

	Fix skeletal mesh LODs not being imported correctly.  All meshes were imported to the base LOD instead.

	#jira UE-34397

Change 3086529 on 2016/08/11 by Marc.Audy

	Don't build UE4Game against shipping physx/apex libs causing module mismatches for binary code projects linked against profile libs (which is the default)
	#jira UE-34287

Change 3086376 on 2016/08/11 by Peter.Sauerbrei

	remove cached file handle from iOS and Android to save memory during loads
	#jira UE-31720

Change 3086369 on 2016/08/11 by Matt.Kuhlenschmidt

	Guard against crash with corrupted editor layouts

	#jira UE-34364

Change 3086345 on 2016/08/11 by Dan.Oconnor

	ULevel::Actors is now a TArray instead of a TTransArray. It has been misusing TTransArray for years (by both serializing individual elements and the entire array, TTransArray logic in EditorTransaction.cpp appears to be completely rotten, broken for a very long time)
	#jira UE-34380

Change 3086272 on 2016/08/11 by Cody.Albert

	Updating First Person templates to fix cook errors

	#jira UE-22726

Change 3086259 on 2016/08/11 by Nick.Whiting

	Added a project setting bStartInVR, which allows projects to specify that they want to default to starting in VR mode, regardless of whether the -vr commandline is used

	#jira UE-31617

Change 3086202 on 2016/08/11 by Marcus.Wassmer

	Duplicate 3086176 to fix broken shaderpipelines on PS4
	#jira UE-34540

Change 3086080 on 2016/08/11 by mason.seay

	Test animbp for sub anim instances

	#jira UE-29618

Change 3086062 on 2016/08/11 by Tom.Looman

	Migrate from //depot/usr/ into Release-4.13 for VR Template.

	#jira ue-34533

Change 3086032 on 2016/08/11 by Mike.Beach

	Bolstering FSceneComponentDetails::MakeTransformDetails()'s null handling (there was one conditional that was missing it).

	#jira UE-34350

Change 3086025 on 2016/08/11 by Olaf.Piesche

	#jira UE-32058

	Replicating fix from 3050352

Change 3085969 on 2016/08/11 by John.Pollard

	CIS fix

	#jira UE-30516

Change 3085819 on 2016/08/11 by Jurre.deBaare

	bForceOneSmoothingGroup not working for skeletal meshes
	#fix Added check for forced smoothing group and calculate normals accordingly
	#misc Spotted some non-referenced const TArrays being passed to CalculateTangents
	#jira UE-34555

Change 3085799 on 2016/08/11 by Ben.Marsh

	Pass the -ignorejunk option to UBT when generating code documentation. Since the UE_SDKS_ROOT environment variable is removed (because we don't want documentation for confidential platforms), UBT was deleting Linux target platform DLLs and causing an error when generating blueprint documentation when the files were missing.

Change 3085763 on 2016/08/11 by Daniel.Lamb

	Fix for circular initialization of a singleton on android causing hang when using cook on the fly.
	#jira UE-34442

Change 3085717 on 2016/08/11 by Dmitry.Rekman

	Linux: better messaging around Steam initialization (UE-32052).

	- Also added a standalone test.

	#jira UE-32052

Change 3085715 on 2016/08/11 by Chris.Bunner

	Dropped check to an ensure as there's existing handling for invalid assets in that case.
	#jira UE-23902

Change 3085714 on 2016/08/11 by Olaf.Piesche

	#jira UE-30398

	Fix offset added to particle collision locations.

	 Replicated from 3084645 in Dev-Rendering

Change 3085713 on 2016/08/11 by Chris.Babcock

	Allocate OptionalShadowDepthColorSurface to match DepthStencil dimensions (allow up to 4 resolutions for now)
	#jira UE-33840
	#ue4
	#android
	#ios
	#opengl

Change 3085711 on 2016/08/11 by Olaf.Piesche

	#jira UE-34106
	#jira UE-32784
	#jira UE-31198

	Reset vertex factories on mesh emitters if mesh has been reimported (if mesh package is dirty)

	Replicated from 3083909 in Dev-Rendering

Change 3085707 on 2016/08/11 by Matthew.Griffin

	Duplicated CL#3081374 from Dev-Build and another fix to the SlateTextureAtlasInterface issue

Change 3085656 on 2016/08/11 by Marc.Audy

	PR#2620. Make sure the component has its position updated before using it to spawn the child actor (Contributed by pampersrocker)
	#jira UE-32418
	#jira UE-33617

Change 3085641 on 2016/08/11 by Lina.Halper

	Fixed  invalid compressed track data

	- need a better solution and added ticket for 4.14 - UE-34547

	#jira: UE-34077

Change 3085606 on 2016/08/11 by Max.Preussner

	Media: Attempt to fix Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser (UE-34381)

	#jira UE-34381

Change 3085568 on 2016/08/11 by Maciej.Mroz

	#jira UE-34436 Ensures when copy/pasting linked anim bp nodes

	FGraphObjectTextFactory doesn't call compilation (it is called later by FBlueprintEditor::PasteNodesHere, when all nodes are pasted). CallFunction can be pasted even when it's function doesn't exist. The function could be created from a CustomEvent node, that was also pasted (so it wasn't compiled yet).

Change 3085532 on 2016/08/11 by Peter.Sauerbrei

	fix for remote tool chain build issues with items not being built because they were already there and up to date, but are then deleted by the file sync because they are missing on the PC
	#jira UE-30335

Change 3085528 on 2016/08/11 by Max.Chen

	Sequence Recorder: Fix crash when actor class to record is null.

	#jira UE-34543

Change 3085418 on 2016/08/11 by Maciej.Mroz

	#jira UE-33883 Packaging with Nativize Blueprint Assets Causes Uninitialized Defaults

	Redone cl#3084313 from Dev-Blueprints

Change 3085395 on 2016/08/11 by John.Pollard

	Don't allow hot-reloading if we're running PIE instances

	#jira UE-30516

Change 3085377 on 2016/08/11 by Tom.Looman

	Added StarterMap (WIP) to resolve JIRA.

	#jira ue-34311

Change 3085364 on 2016/08/11 by Ben.Woodhouse

	Remove the Shadows of Editor-Hidden Objects showflag. This feature hasn't worked for a long time, and making it work again would add additional complexity and performance overhead which we don't want to incur.

	#jira UE-28561

Change 3085341 on 2016/08/11 by Dmitriy.Dyomin

	Fixed: Creating Launcher Profile does not always shows all project available maps
	#jira UE-33765

Change 3085336 on 2016/08/11 by Andrew.Rodham

	Sequencer: Runtime instances are no longer updated when bluprints are recompiled

	This code was not actually necessary to fix UE-31635 since we explicitly update the object binding from the level sequence editor spawn register

	#jira UE-34499

Change 3085332 on 2016/08/11 by Dmitriy.Dyomin

	Fixed: UInstancedStaticMeshComponent does not keep its instances on duplication
	#jira UE-26868

Change 3085331 on 2016/08/11 by Ben.Woodhouse

	Fix for threading related crash with precomputed lighting volumes
	#jira UE-34531

Change 3085323 on 2016/08/11 by Allan.Bentham

	Remove android specific vulkan hack to recreate depth buffer's imageview.
	#jira UE-33593
	#jira UE-33336

Change 3085313 on 2016/08/11 by Thomas.Sarkanen

	StopRecordingAnimation now uses the same maing logic as RecordAnimation

	This prevents inconsisten behaviour between record and stop record commands

	#jira UE-34498 - User is not able to use StopRecordingAnimation command on a single actor

Change 3085301 on 2016/08/11 by Allan.Bentham

	Only allow gaussian DoF on mobile. Disable DoF for all other types.
	#jira UE-34217

Change 3085292 on 2016/08/11 by Thomas.Sarkanen

	Revert change to force shipping dlls in shipping builds

	#jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration

Change 3085291 on 2016/08/11 by Matthew.Griffin

	Added nodes for Linux Editor, DDC and installed build
	Changed existing Linux nodes to use host platform version of UHT and removed unnecessary tagging of UHT products

Change 3084973 on 2016/08/10 by Jeff.Campeau

	Use relative settings for ShooterGame manifest
	Package creation checks Xbox One target settings in Engine instead of Game config

	#jira UE-33808

Change 3084932 on 2016/08/10 by patrickr.donovan

	#jira UE-29618
	SteamVR related test content updates- QA_SteamMoCo -> MotionController Components, fixing up button presses, reworking bounds drawing.

Change 3084886 on 2016/08/10 by Daniel.Wright

	Reverted cl 2938543 "Lightmass now respects owner bHidden, and bCastHiddenShadow" because it did not have backwards compatibility so breaks content using hidden light cards
	#jira UE-33238

Change 3084878 on 2016/08/10 by Jeff.Campeau

	UFE launch command is generated with all devices requested instead of just the first.

	#jira UE-34302

Change 3084860 on 2016/08/10 by Dmitry.Rekman

	Fix CrashReportClient crashing on start (UE-32976, UE-34451).

	- Add spaces around -abslog=foo.log parameter to prevent unrelated parameters being concatenated (and missed) sometimes.

	#jira UE-32976

Change 3084756 on 2016/08/10 by Dmitry.Rekman

	Linux: clean-up compiler settings logic (UE-22715).

	- Includes parts of pull request #1704 by zaps166.
	- Disables exceptions in most builds.

	#jira UE-22715

Change 3084679 on 2016/08/10 by Richard.TalbotWatkin

	Duplicated from Dev-Editor, CL 3084475

	Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
	#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server

Change 3084614 on 2016/08/10 by Daniel.Wright

	Scene capture alpha is now inverted to match DrawMaterialToRenderTarget, and to allow compositing with existing render target contents
	Added CompositeMode to SceneCapture2D, which can be used to addively accumulate or composite instead of the default overwrite behavior
	Added bCaptureOnMovement to SceneCapture, which can be disabled so the only source of scene capturing is a manual capture by calling CaptureScene()
	#jira UE-34321

Change 3084607 on 2016/08/10 by Jeremiah.Waldron

	Adding AlreadyOwned to EInAppPurchaseState and utilizing this enumeration for GooglePlay IAP
	Also changing IOS store to return AlreadyOwned when SKErrorClientInvalid is received. This seems to be the correct behavior according to: http://stackoverflow.com/questions/8833970/when-does-skerrorclientinvalid-occur

	Relates to:
	#jira UE-34283

Change 3084586 on 2016/08/10 by Jeff.Campeau

	Chunks don't assume they're done downloading at 100%.

	#jira UE-34386

Change 3084552 on 2016/08/10 by Lina.Halper

	Fix GetWorldFromContextObject to be used for another thread safer

	: Guard to modify static variabls by another thread

	#jira: UE-34416

Change 3084551 on 2016/08/10 by Mitchell.Wilson

	Changed AutoPossessPlayer to Disabled in ThirdPersonCharacter BP
	Changed AutoPossessPlayer to Player0 on the ThirdPersonCharacter Instance in the level.
	#jira UE-32855

Change 3084535 on 2016/08/10 by Mike.Beach

	Fix to MathExpression node - recent modifications caused subte changes in behavior (now back in line with how it worked before). Identifiers (variable names) are back to allowing numerical characters, and we properly detect the terminating 0 at the end of a name/string. Also, reserving symbols that currently aren't operators (as they used to be) so users don't start including them in identifier names.

	#jira UE-34378

Change 3084526 on 2016/08/10 by Jeff.Campeau

	Update XDK to August 2016

	#jira UEPLAT-1374

Change 3084471 on 2016/08/10 by John.Pollard

	Fix UE-34295: [CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown>

	#jira UE-34295

Change 3084363 on 2016/08/10 by Marc.Audy

	Make stat soundcues/waves work correctly when spinning up new audio devices and switching focused viewport
	#jira UE-34101

Change 3084231 on 2016/08/10 by Michael.Trepka

	Fixed a problem with the search box in blueprint context menu not getting focus on Mac

	#jira UE-20884

Change 3084229 on 2016/08/10 by Dmitry.Rekman

	Linux: remove hardcoded staged files (UE-24594).

	#jira UE-24594

Change 3084215 on 2016/08/10 by Chris.Bunner

	Moved StationaryLightOverlap vis mode drawing to later in the frame to avoid translucency in the view.
	#jira UE-31936

Change 3084052 on 2016/08/10 by Jurre.deBaare

	Alembic skeletal mesh importer does not calculate correct smoothing groups
	#fix follow same routine as regular smoothing group/normal calculation
	#jira UE-34493

Change 3084029 on 2016/08/10 by Phillip.Kavan

	[UE-34458] Fix a crash that can occur while instancing an uncompiled Blueprint class with a modified array property in the native parent class default object.

	Mirrored from //UE4/Dev-Blueprints (CL# 3082839).

	#jira UE-34458

Change 3084027 on 2016/08/10 by Ben.Woodhouse

	Fix for crash when applying BSP materials
	This was caused by the renderthread dereferencing a reference to a ModelElement object which had previously been destroyed on the game thread.

	The reference to the ModelElement was solely used to dereference the irrelevant light GUIDs. The fix involves removing the reference and keeping a local copy of this array which is owned by the proxy. This is consistent with other proxies, e.g. Landscape, StaticMesh.
	#jira UE-31460

Change 3083981 on 2016/08/10 by Matthew.Griffin

	Set Localization branch for Localise command to release version when running in the Release Branch
	#jira UE-34471

Change 3083970 on 2016/08/10 by Max.Preussner

	PS4Media: Fixed Media player does not play the 2nd item in the playlist on PS4 (UE-33481)

	#jira UE-33481

Change 3083918 on 2016/08/10 by Matthew.Griffin

	Exclude UBT generated files from the installed build

Change 3083910 on 2016/08/10 by Matt.Kuhlenschmidt

	Fix crash using "Use Selected asset from Content Browser" for font materials when the selected asset is not a material

	#jira UE-34360

Change 3083890 on 2016/08/10 by Matthew.Griffin

	Converted Launcher Samples to a full list of sample nodes with individual cook platform settings. Changed unzip nodes to only rely on the produced zip files so that it doesn't copy anything from Temp Storage.
	Changed BuildLauncherSample command to take the root publish dir and build label so that it can create paths and do copies. Also removed code checking whether monolithic platforms are specified for the project.
	#jira UE-34401

Change 3083873 on 2016/08/10 by Dmitry.Rekman

	CMakefileGenerator: Fix compilation on .NET 4.0 and below (UE-34478).

	#jira UE-34478

Change 3083862 on 2016/08/10 by Mitchell.Wilson

	Rebuilt lighting on Advanced_Lighting level in Samples Content
	#jira UE-34383

Change 3083792 on 2016/08/10 by Benn.Gallagher

	PR #2671: Fix sub instance curve values. (Contributed by tmiv)
	PR #2668: Sub inst post anim fix (Contributed by tmiv)
	#jira UE-34162
	#jira UE-34121

Change 3083775 on 2016/08/10 by Kevin.Rushin

	QAGame - Updating VRLatency Testmap, Can freelook
	#jira UE-29618

Change 3083771 on 2016/08/10 by Robert.Manuszewski

	Don't attempt to construct CDOs when assembling GC token stream while exiting as a result of an error in PreInit.

	#jira UE-34371

Change 3083742 on 2016/08/10 by Lee.Clark

	4.13 - PS4 - Fix memory allocation sizes

	#jira UE-33270

Change 3083732 on 2016/08/10 by Ben.Marsh

	Fix all nodes being exported to JSON file for builder configuration, rather than just those behind the current trigger.

Change 3083690 on 2016/08/10 by Dmitriy.Dyomin

	Fixed: Foliage instances are not included when exporting a scene to FBX
	#jira UE-34214

Change 3083654 on 2016/08/10 by Keith.Judge

	Fix analysis warnings. Simple change from Release() to SAFE_RELEASE().

	#jira UE-23059

Change 3083646 on 2016/08/10 by Thomas.Sarkanen

	Use shipping PhysX libs for installed builds

	Copy fix from UE4Game.Target.cs to apply to all packaged games

	#jira UE-34287 - Crash when opening a packaged code project for Win64 in shipping configuration

Change 3083527 on 2016/08/10 by Dmitriy.Dyomin

	Fixed: Warning upon Undo/redo-ing of sculpting the landscape
	#jira UE-34443

Change 3083502 on 2016/08/10 by Dmitriy.Dyomin

	Fixed: World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting
	#jira UE-34417

Change 3083349 on 2016/08/09 by Daniel.Wright

	Clamped roughness for simple lights to avoid NaNs from D_GGX with a very narrow roughness range including 0.00316, but not 0
	#jira UE-31181

Change 3083167 on 2016/08/09 by Chad.Taylor

	Null deref crash fix

	#jira UE-33830

Change 3083144 on 2016/08/09 by Zabir.Hoque

	Removed bDeviceRemoved flag from RHI and issue erroring hault right away. This allows finding the error reason much closer to the callsite.

	#jira UE-32980

Change 3083136 on 2016/08/09 by Chad.Taylor

	Stripping out egregious log spam

	#jira UE-34181

Change 3083116 on 2016/08/09 by John.Billon

	Defaulting r.D3D.RemoveUnusedInterpolators to on.
	#Jira UE-34461

Change 3083114 on 2016/08/09 by John.Billon

	Fixing static analysis warning in NullRHI.
	#Jira UE-34462

Change 3083070 on 2016/08/09 by Dmitry.Rekman

	PR #2516: CMake improvements and fixes (UE-22233, UE-32136).

	- Contributed by Nihlus.
	- Contains PR #1668 by mgerhardy

	Summary of changes (from PR):

	- Fixed an issue where CMake build files would contain invalid targets
	- Fixed an issue where CMake build files would generate without code completion data, making them useless in IDEs such as CLion.
	- Fixed an issue where invalid target platforms could fall through and cause issues with the file generation.
	- Improved code readability throughout the generator. Can still use some more polish.
	- Improved CMakeFile generation performance by approximately 25%. Before this patch, generating a CMakeFiles.txt for a small-ish project took 20s - by replacing most string concatenation with StringBuilders, it now takes approximately 15s. This should be more apparent in larger projects.
	- Improved commenting throughout the generator. As with readability, can still use some more polish.
	- Removed unused using statements.
	- Added the inclusion of a fake executable target to the CMake files. Some IDEs do not recognize header files that are not part of either an executable or a library. While this target will not build, it is neccesary in CLion.
	- Replaced all instances of String.Format with string interpolation expressions from C#6. This greatly improves readability, and helped me catch some bugs with the build targets.

	#jira UE-22233

Change 3082999 on 2016/08/09 by Jeremiah.Waldron

	Actually checking the consumePurchase response in the GooglePlayStoreHelper for purchases
	#jira UE-34457

Change 3082993 on 2016/08/09 by mason.seay

	Fixed level BP error and updated Reverb asset

	#jira UE-29618

Change 3082981 on 2016/08/09 by Peter.Sauerbrei

	disable roughness calculation for iOS metal
	#jira UE-31815

Change 3082912 on 2016/08/09 by Chris.Babcock

	Use FMallocAnsi instead of FMallocBinned on Android ARM64 for now
	#jira UE-34432
	#ue4
	#android

Change 3082875 on 2016/08/09 by Chris.Bunner

	Lowered verbosity of mesh build warning when using MikkTSpace.
	#jira UE-23903

Change 3082867 on 2016/08/09 by Trung.Le

	VREditor: Foliage reapply tool shouldn't auto reapply brush settings without trigger presses
	#jira UE-34227

Change 3082818 on 2016/08/09 by Mike.Beach

	Backing out CL 3081020, as it was causing issues with duplicated Blueprint actors (triggering an assert).

	#jira UE-34430

Change 3082794 on 2016/08/09 by Lukasz.Furman

	fixed gameplay debugger extensions activating during simulate in editor
	#jira UE-33343

Change 3082760 on 2016/08/09 by Jamie.Dale

	Scene viewports are now centered when re-entering windowed mode

	#jira UE-32842

Change 3082744 on 2016/08/09 by Mitchell.Wilson

	Resaving assets to resolve empty engine version warnings.
	#jira UE-29746

Change 3082728 on 2016/08/09 by Ben.Marsh

	BuildGraph: Use separate arguments to indicate that a trigger should be skipped entirely and its nodes should be executed as part of the parent trigger (-skiptrigger=X+Y, -skiptriggers) versus when we want to execute ONLY nodes behind a certain trigger. Fixes cases where triggering sample builds before the parent job finishes would attempt to execute the remaining nodes belonging to the parent trigger.

	#jira UE-34329

Change 3082686 on 2016/08/09 by Marc.Audy

	If the GameMode is not carried over as part of a seamless travel create it.
	#jira UE-25569

Change 3082663 on 2016/08/09 by John.Billon

	Fixed SubUVAnimation asset crash when texture source is cleared.
	#Jira UE-34231

Change 3082650 on 2016/08/09 by John.Billon

	Changed an ensure the NullRHI dealing with memory allocation to be a log message.
	#Jira UE-32362

Change 3082644 on 2016/08/09 by Maciej.Mroz

	#jira UE-34240 Match 3 nativization failure

	Redone cl3082121 from Dev-Blueprints

Change 3082633 on 2016/08/09 by Maciej.Mroz

	#jira UE-34374 [CrashReport] UE4Editor_Engine!UEdGraphNode::GetGraph() [edgraphnode.cpp:172]

	Redone cl3082414 from Dev-Blueprints

Change 3082606 on 2016/08/09 by Michael.Trepka

	Changed OuputGamutMappingMatrix in TonemapCommon.usf so it doesn't create a temporary variable to work around a bug in Intel's Mac OpenGL shader compiler.

	#jira UE-34276

Change 3082579 on 2016/08/09 by Benn.Gallagher

	CIS fix, missed removing a few #ifs
	#jira UE-29180

Change 3082525 on 2016/08/09 by Tom.Looman

	Removed Android from supported platforms in VR Template.

	#jira UE-34189

Change 3082523 on 2016/08/09 by Tom.Looman

	Improved HMDLocomotionPawn teleportation (UX of location and material reability/behavior)
	Fixed typo in level text.

	#JIRA UE-34422

Change 3082504 on 2016/08/09 by Jurre.deBaare

	Crash importing alembic asset over itself after saving it in Content Browser
	#fix Trivial nullptr + isValid fix
	#jira UE-34418

Change 3082433 on 2016/08/09 by Tom.Looman

	Updated list of supported platforms.

	#jira UE-34189

Change 3082423 on 2016/08/09 by Mitchell.Wilson

	Resaving levels to resolve MikkTSpace warnings
	Updating collision on SM_Floor_Round
	#jira UE-30786

Change 3082361 on 2016/08/09 by Keith.Judge

	Xbox One - Fix a controller disconnection crash.

	- This would only reproduce in VS2015 Update 3, and only when the controller is connected right from the start, not when a pad is plugged in later, so it seems copying the array of ^ pointers wasn't incrementing the refcounts correctly and causing things to be deleted too early.
	- Changed it to copy each connected pad object one at a time, which maintains the correct refcount.
	- Possibly a VS2015 Update 3 bug.

	#jira UE-33955

Change 3082341 on 2016/08/09 by Mitchell.Wilson

	Reimporting SM_GodRay_Plane
	Resaving levels to resolve MikkTSpace warnings
	Resaving multiple materials to resolve warnings
	#jira UE-34212

Change 3082313 on 2016/08/09 by Matthew.Griffin

	Only append BuildLabel to the publish dir if it's been set to something (end up with bad path for local build)

Change 3082294 on 2016/08/09 by Jurre.deBaare

	Crash when importing an Alembic file with Materials as a different asset type than one that already exists
	#fix Ensure that we have a valid material to assign to the assets
	#jira UE-34377

Change 3082291 on 2016/08/09 by Jurre.deBaare

	Unable to save Alembic asset with materials after importing more than once
	#fix Make sure we delete referenced transient materials if they are not used
	#jira UE-34400

Change 3082290 on 2016/08/09 by Jurre.deBaare

	Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on
	#fix Make sure we always update the GeometryCacheComponents, will change this set-up in 4.14
	#jira UE-34392

Change 3082274 on 2016/08/09 by Benn.Gallagher

	Moved FABRIK debug draw out of the native node into the graph node. It will no longer draw in-game, only in Persona previews. Debug drawing is not supported outside of the game thread currently so we can't do it in EvaluateBoneTransforms.
	#jira UE-29780

Change 3082273 on 2016/08/09 by Benn.Gallagher

	Improved anim dynamics chain handling with LODs, now a chain will continue to simulate any bodies that can be reached from the root body instead of disabling the whole chain
	#jira UE-30827

Change 3082270 on 2016/08/09 by Benn.Gallagher

	Moved source indices for active transitions out of editor only so we can identify them at runtime. This allows the transition ratio anim getter function to get the correct elapsed time instead of trying to infer it which is incorrect when the transition is interuppted.
	#jira UE-29180

Change 3082257 on 2016/08/09 by Jurre.deBaare

	Auto align floor mesh does not work in Persona
	#fix Readded functionality for the auto alignment :)
	#jira UE-34404

Change 3082239 on 2016/08/09 by Peter.Sauerbrei

	make sure IPP and supporting dlls are all 64-bit
	#jira UE-34408

Change 3082225 on 2016/08/09 by Mitchell.Wilson

	Removing r.Streaming.PoolSize from DefaultEngine.ini, adding DefaultScalability.ini to set r.StreamingPoolSize
	Reimporting SM_GodRay_Plane
	Saving all levels to resolve MikkTSpace warnings.
	#jira UE-30787

Change 3082222 on 2016/08/09 by Rolando.Caloca

	UE4.13 - Fix crash on opengl3
	- Load proper shader map depending on feature level
	- int interpolators require nointerpolation modifier
	#jira UE-33879

Change 3082221 on 2016/08/09 by Benn.Gallagher

	Fix for stack overflow traversing subinstances for duplicated names when there is a circular loop
	#jira UE-34384

Change 3082179 on 2016/08/09 by Ben.Woodhouse

	Fix for default subsurface color for two sided foliage, so it defaults to black instead of white. This requires some additional logic because we don't want to change the default color for other lighting models which use the subsurface material input (e.g. subsurface, skin, hair etc). Bump the shader version so the change is correctly propagated to existing material shaders.
	#jira UE-31461

Change 3082170 on 2016/08/09 by Graeme.Thornton

	Manual copy of CL 3078836 from Dev-Core to Release-4.13

	Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading

	#jira UE-33909

Change 3082169 on 2016/08/09 by Graeme.Thornton

	Make FLauncherTasks have unique names so we don't end up with stat name collisions

	#jira UE-33849

Change 3082163 on 2016/08/09 by Matthew.Griffin

	Include Linux Build Tools in Windows Installed Build so that Crash Reporter can be staged from receipts
	Added Checks for files that might not exist when creating Installed Build from Github etc.
	Tag the published installed build zips
	#jira UE-34249

Change 3082139 on 2016/08/09 by Ben.Marsh

	BuildGraph: Allow writing a schema without passing a script in.

Change 3082109 on 2016/08/09 by Thomas.Sarkanen

	Fixed blendspaces producing bad data when degenerate spaces are present

	Delaunay triangulations that fail now revert to simple degenerate tesselation. This allows us to build a valid set of grid samples even with degenerate triangulations, so no need for any runtime modifications.

	#jira UE-34308 - 2DAimOffset mesh skews across viewport when anim sequence is added to offest graph

Change 3082080 on 2016/08/09 by Matthew.Griffin

	Added notifications for available triggers

Change 3082054 on 2016/08/09 by Allan.Bentham

	Quality level override changes to high QL are now correctly picked up.
	#jira UE-22812

Change 3082049 on 2016/08/09 by Allan.Bentham

	Update shaders when mobile preview device is changed.
	#jira UE-22810

Change 3081866 on 2016/08/09 by Max.Chen

	Fbx Export: Fix build.

	#jira UETOOL-750

Change 3081863 on 2016/08/09 by Max.Chen

	Fbx Export: Fix level sequence fbx export.

	- Fix 3d transform track export so that it does the correct flipping for translation and rotation curves.
	- Fix setting  rich curve tangents and interpolation modes.
	- Fix camera focal length export.

	#jira UETOOL-750

Change 3081823 on 2016/08/08 by Dmitriy.Dyomin

	Fixed: Crash when simulating in editor with a landscape actor selected
	#jira UE-34367
	#coderview Gareth.Martin

Change 3081647 on 2016/08/08 by Chad.Taylor

	OpenVR changed to work with our FSteamVRHMD::VRGetGenericInterfaceFn retrieved from GetDllExport

	#jira UE-34352

Change 3081645 on 2016/08/08 by Zak.Middleton

	#ue4 - Fix anim root motion applying too much velocity to CharacterMovement when framerate is low causing moves to be substepped, or when movement mode changes during root motion playback.

	#jira UE-30178

Change 3081639 on 2016/08/08 by Tyler.Cole

	Update build scripts for WEX MCP in UE4 Release-4.13 stream.

	#jira NONE-0

Change 3081616 on 2016/08/08 by Jeff.Fisher

	UEVR-13 PSVR: TCR Requirements
	-2dvr support "stereo on" and "stereo off" now switch ps4 from 2d to vr mode.
	-A new ini setting for morpheus bStartInVR has been added, it defaults to true.
	#jira UEVR-13
	#review-3081284 @chad.taylor @nick.whiting

Change 3081597 on 2016/08/08 by Tyler.Cole

	Update build scripts for Ocean MCP in UE4 Release-4.13 stream.

	#jira NONE-0

Change 3081476 on 2016/08/08 by Tyler.Cole

	Update build script for UE4 Release-4.13 stream Fortnite MCP.

	#jira NONE-0

Change 3081397 on 2016/08/08 by Josh.Adams

	- Fixing more linux case issues in UT
	#jira ue-33478

Change 3081391 on 2016/08/08 by Mitchell.Wilson

	Removed ConstructorHelpers from TP_2DSideScrollerCharacter.cpp. Added Run and Idle animations to BP child of 2dSideScrollerCharacter in 2DSideScrollerExampleMap
	#jira UE-33843

Change 3081383 on 2016/08/08 by Aaron.McLeran

	#jira UE-34081

	Implementing CL 3076637 into 4.13

	#tests run a procedural sound wave object test

Change 3081337 on 2016/08/08 by Aaron.McLeran

	#jira UE-34390 CLONE - CRASH: FXAudio2SoundSource::GetChannelVolumes - Silent Crash during gameplay

	- OR-26580
	- Implementing CL 3071258 to 3.13

	#tests ran paragon with change, no crashes

Change 3081335 on 2016/08/08 by Max.Preussner

	WmfMedia: Fixed memory leak in source resolver (UE-34385)

	#jira UE-34385

Change 3081320 on 2016/08/08 by Max.Preussner

	WmfMedia: Fixed typo (UE-32421)

	#jira UE-32421

Change 3081276 on 2016/08/08 by Mitchell.Wilson

	Resaving asset to resolve MikkTSpace warning.
	#jira UE-31116

Change 3081269 on 2016/08/08 by Dan.Oconnor

	Fix for name of blueprint changing when 'accept source' is used. Just caching the original name before unloading the blueprint
	#jira UE-34324

Change 3081052 on 2016/08/08 by Dan.Oconnor

	Making a change to test UE-34324
	#jira UE-34324

Change 3081026 on 2016/08/08 by Daniel.Wright

	Added a heightfield painting example to BlueprintRenderToTarget content example
	#jira UE-34323

Change 3081025 on 2016/08/08 by Daniel.Wright

	CreateRenderTarget2D uses a world context object as owner, allows use in a construction script
	#jira UE-34321

Change 3081023 on 2016/08/08 by Aaron.McLeran

	#jira UE-34325 Implementing 3080958 in 4.13

	- When a sound buffer is flushed from audio device manager and tries to stop sounds using a resource, was possible for the async header parse task to be in-flight, which would cause a crash
	- Fix is to bring back the code to call EnsureCompletion on tasks in the FreeResoruces function of the sound source object. This will potentially encure a slight perf increase when stopping a sound but audio engine is now going to run on a separate thread, so shouldn't have a game-thread impact in non-editor builds.

	#tests ran repro case described in bug several times without crashing (was 100% repro)

Change 3081020 on 2016/08/08 by Dan.Oconnor

	Revised fix for UMG widgets with instanced properties resetting due to ImportText not copying objects assigned to Instanced properties
	#jira UE-26310

Change 3081010 on 2016/08/08 by Dan.Oconnor

	Fix for losing root transform when recycling objects
	#jira UE-28398

Change 3080972 on 2016/08/08 by Mark.Satterthwaite

	Duplicate CL #3080684:
	Flush on close of writable files on Apple platforms - close doesn't guarantee to push outstanding writes to the disk, only to the kernel. They might not make it to the disk prior to program termination.
	#jira UE-21857

Change 3080971 on 2016/08/08 by Mark.Satterthwaite

	Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared.
	#jira UE-34355

Change 3080923 on 2016/08/08 by Michael.Trepka

	When archiving on for Mac delete the dest icon if it exists before trying to call File.Move

	#jira UE-33304

Change 3080919 on 2016/08/08 by samuel.proctor

	Revised assets for Blueprint Debugging tests

	#jira UE-29618

Change 3080878 on 2016/08/08 by Ben.Marsh

	Fix sample build timeouts due to generating DDC using installed engine builds taking too long.

	* New version of build script was not copying the DDCUtils module from the NotForLicensees folder to the installed engine directory, so network DDC was not being used. Set it from an environment variable instead.
	* Generating the installed project PAK was not using the Compressed.ddp file included with the engine, but was looking for a legacy DDC.ddp file instead.

Change 3080849 on 2016/08/08 by Marc.Audy

	Always stop matinee sounds when jumping around, not just if the sound changed.
	#jira UE-31447

Change 3080843 on 2016/08/08 by Ben.Marsh

	BuildGraph: Fix compile error due to duplicated variable name.

Change 3080840 on 2016/08/08 by Max.Chen

	Fbx: Fix rich curve export being exported at the incorrect times when baked.

	#jira UETOOL-750

Change 3080824 on 2016/08/08 by Max.Chen

	Sequencer: Revert fix root component structure for level sequence actor.

	#jira UE-34354

Change 3080819 on 2016/08/08 by Chad.Taylor

	Merging Move and Vive haptic implementation from Dev-VR to Release-4.13

	#jira UE-27886

Change 3080818 on 2016/08/08 by Jurre.deBaare

	Crash when importing the same Alembic file but as a different Asset Type
	#fix Return the outer package of an imported asset, instead of InParent (which could be deleted/clean up if the import types differed)
	#misc Typo
	#jira UE-34293

Change 3080817 on 2016/08/08 by Jurre.deBaare

	Crash when importing an Alembic file with Materials if it already exists
	#fix Only create materials if they don't already exist
	#jira UE-34300

Change 3080814 on 2016/08/08 by Jurre.deBaare

	Crash when importing Alembic files as Skeletal Mesh
	#fix Set the NumVertices variable that was re-added :)
	#misc removed dead code
	#jira UE-34288

Change 3080813 on 2016/08/08 by Jurre.deBaare

	[CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices()
	#fix found in one of the reports messages that they were importing from 3DS, found that it exports the normals non-indiced but per-vertex, so now added expanding using the index buffer (also pre-emptively added it for UVs)
	#jira UE-34294

Change 3080797 on 2016/08/08 by Dmitriy.Dyomin

	Fix: Crash opening levels with landscape in them via the command console in standalone game
	#jira UE-34348

Change 3080784 on 2016/08/08 by Jamie.Dale

	We now keep the bulk data for stock engine fonts loaded to avoid attempting to load it on the render thread (from debug canvas rendering)

	#jira UE-34298

Change 3080734 on 2016/08/08 by Matthew.Griffin

	Made PDBs optional build products for CsCompile task and added .dll.mdb check for Mac Mono equivalent

Change 3080685 on 2016/08/08 by Peter.Sauerbrei

	fix for crash on tvOS and iOS when launching a project
	#jira UE-34005

Change 3080683 on 2016/08/08 by Matthew.Griffin

	Added code to duplicate GUBP behavior when building DDC for samples so that only certain platforms are built

Change 3080681 on 2016/08/08 by Matthew.Griffin

	Corrected path separators for Mac DDC location, which was preventing it from being included in installed build

Change 3080675 on 2016/08/08 by Robert.Manuszewski

	Fixing CIS on Clang platforms
	#jira UE-34025

Change 3080674 on 2016/08/08 by Ben.Woodhouse

	Fix for reflection capture crash on autosave (null scene ptr) - integrate fix from fortnite CL 3033507

	#jira UE-32651

Change 3080594 on 2016/08/08 by Keith.Judge

	Xbox One - Fix missing GPU particles when in Fast Semantics mode. SetRasterizerState() shouldn't be cached as it always needs resetting in Fast Semantics. Also enabled Fast Semantics by default, as the last known bug is now fixed.

	#jira UE-31607

Change 3080573 on 2016/08/08 by Martin.Wilson

	Fix Root Motion from Everything blending incorrectly when using layered blend per bone

	#Jira UE-17815

Change 3080517 on 2016/08/08 by James.Golding

	PR #2678: Fixed ProceduralMeshComponent compile issue, missing ConvexElem.h. (Contributed by ardneran)
	#jira UE-34299, UE-34279

Change 3080512 on 2016/08/08 by Benn.Gallagher

	Fix for dangling sub-instance pointers when reinstancing on AnimBP compile
	#jira UE-34137

Change 3080510 on 2016/08/08 by Max.Preussner

	WmfMedia: Fixed Packaged Shooter game does not load in Windows XP (UE-32421)

	#jira UE-32421

Change 3080509 on 2016/08/08 by Robert.Manuszewski

	Added more detailed message when TArray's BulkSerialize fails.

	#jira UE-34025

Change 3080506 on 2016/08/08 by Allan.Bentham

	Do not set render target if there are no modulated shadows.
	#jira UE-33252

Change 3080498 on 2016/08/08 by Keith.Judge

	Fix D3D12.x link error.

	#jira UE-34322

Change 3080493 on 2016/08/08 by Matthew.Griffin

	Allow symbol files to be skipped when staging build products as they are not essential for the staged project to run.
	#jira UE-34073

Change 3080490 on 2016/08/08 by Maciej.Mroz

	#jira UE-28625 Direction of GetOverlapInfos parameter doesn't match

	Redone cl# 3080484

Change 3080462 on 2016/08/08 by Allan.Bentham

	Leave FAndroidAppEntry::PlatformInit's ES2 EGL initialised unless vulkan or ES3.1 are required.
	Fix initialisation errors introduced in CL 3070035.

	#jira UE-34099

Change 3080242 on 2016/08/07 by Max.Chen

	Sequencer: Fix to allow deleting spawnables from the viewport

	#jira UE-28523

Change 3080241 on 2016/08/07 by Dmitriy.Dyomin

	Fixed: StartCameraFade not fading camera when MobileHDR is off
	#jira UE-34143

Change 3079990 on 2016/08/06 by andrew.porter

	Changing defaults on some settings on M_Details for test case.

	#jira UE-29618

Change 3079989 on 2016/08/06 by andrew.porter

	Setting two sided off on M_Details material

	#jira UE-29618

Change 3079986 on 2016/08/06 by phillip.patterson

	Updated QA-Foliage for test case

	#jira UE-29618

Change 3079984 on 2016/08/06 by andrew.porter

	Adding test content for using sprites in UMG

	#jira UE-29618

Change 3079879 on 2016/08/05 by Dmitry.Rekman

	Remove HITCHHUNTER logspam from release UE (UE-30959).

	#tests Compiled the UE4Editor.
	#jira UE-30959

Change 3079815 on 2016/08/05 by Tyler.Cole

	Set dependencies for Orion MCP in UE4 Release-4.13 stream.

	#jira NONE-0

Change 3079808 on 2016/08/05 by Daniel.Wright

	BlueprintRenderToTarget content example map with interactable fluid surface
	#jira UE-34323

Change 3079746 on 2016/08/05 by Daniel.Wright

	Copy - New blueprint function ClearRenderTarget2D, which is the only way to set a render target alpha directly
	New blueprint function CreateRenderTarget2D
	#jira UE-34321

Change 3079569 on 2016/08/05 by Mitchell.Wilson

	Updating template tutorials after assets were moved to new folders
	#jira UE-34139

Change 3079546 on 2016/08/05 by Ian.Shadden

	#UE4 #match3 Fixed button UI scaling on all buttons in Match3 (main menu, victory screen, options, notifications, etc...), tested on PC and Android Nexus 6

	#jira UE-34316

Change 3079542 on 2016/08/05 by Mark.Satterthwaite

	Duplicate CL #3079503:
	Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised.
	#jira UE-33856

Change 3079472 on 2016/08/05 by Peter.Sauerbrei

	fix for remote server name being empty stopping a build for a BP project in binary
	fix for several error messages from platform requirements not stopping a build
	#jira UE-34213

Change 3079453 on 2016/08/05 by Benjamin.Hyder

	Updating QA_Materials to include Material Details example

	#jira UE-29618

Change 3079389 on 2016/08/05 by Gareth.Martin

	Missing file from CL 3079376:
	Tessellate Landscape only in highest landscape LOD
	Fix incorrect UV coordinates when tessellation is enabled
	#jira UE-14253
	#jira UE-20405

Change 3079384 on 2016/08/05 by Michael.Trepka

	PR #2266: BUGFIX: UBT not building on non HFS partitions on OSX (Contributed by Manny-MADE)

	#jira UE-29358

Change 3079376 on 2016/08/05 by Gareth.Martin

	Tessellate Landscape only in highest landscape LOD
	Fix incorrect UV coordinates when tessellation is enabled
	#jira UE-14253
	#jira UE-20405

Change 3079365 on 2016/08/05 by Peter.Sauerbrei

	fix for executable name mismatch in plist vs actual executable when project has an underscore in the name
	#jira UE-34192

Change 3079361 on 2016/08/05 by Ryan.Vance

	#jira UE-34297
	Fixing the screen space position in 3076326 broke an ISR dbuffer decal hack. Now, no longer a hack :)

Change 3079349 on 2016/08/05 by Mason.Seay

	Deleting unneeded assets

	#jira UE-29618

Change 3079306 on 2016/08/05 by Peter.Sauerbrei

	IPP is now built as a 64-bit executable
	#jira UE-26393

Change 3079303 on 2016/08/05 by Peter.Sauerbrei

	PR2018 - disable user input request from ssh courtesy of Teivaz
	#jira UE-26393

Change 3079276 on 2016/08/05 by mason.seay

	Extended Line Trace For Convenient

	#jira UE-29618

Change 3079274 on 2016/08/05 by Alex.Delesky

	#jira UE-32396, UE-34103 - Fixed the issue where STextBLock widgets will revert to a gray-ish color in widget blueprints on compilation when set to magenta (#FF00FFFF). This fix does not introduce the side-effects of recoloring the text on editor buttons.

Change 3079273 on 2016/08/05 by Max.Chen

	Sequencer: Fix converting matinee move tracks that have separate pos and euler tracks.

	#jira UE-34301

Change 3079254 on 2016/08/05 by Ori.Cohen

	Fix skeletal mesh having bodies in both sync and async scene. Simplifies a lot of code and fixes crash in case of substepping.

	#JIRA UE-34224

Change 3079242 on 2016/08/05 by Nick.Darnell

	Slate - Initializing WheelScrollMultiplier in the STableViewBase to avoid problems with subclasses not having an initialized value and the scrollbar misbehaving.

	#jira UE-34304

Change 3079129 on 2016/08/05 by Jurre.deBaare

	#jira UE-34278
	#fix Changed reimport path to be the same as geometry cache / skeletal mesh
	Unable to reimport Alembic static meshes

	#jira UE-34292
	#fix Handle cancelled situation during reimport ui interaction
	Cancelling the reimport of an Alembic file seems to confirm the action

	#jira UE-34288
	#fix Possible fix, flush rendering commands before importing
	Crash when importing Alembic files as Skeletal Mesh

	#jira UE-34282
	#fix Change import function override signature to include bCancelled and set the value appropriately + early out when cancelled
	"Failed to Import" message when clicking Cancel on the Alembic Import Message

Change 3079127 on 2016/08/05 by Marc.Audy

	Properly clean up all worlds when ending PIE while a seamless transition is active
	#jira UE-33863

Change 3079107 on 2016/08/05 by Mike.Beach

	Reversing the order in which we iterate pins on node resonstruction - making sure we reconstruct split child pins first (to keep the old parent pin chain intact).

	#jira UE-30548

Change 3079093 on 2016/08/05 by Jurre.deBaare

	Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white
	#fix Hide the environment and sky when showing vertex colours
	#jira UE-34251

	Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off
	#fix Turn on / off advanced engine show flags determined by whether or not post processing is enabled in the advanced preview scene settings
	#jira UE-34206

Change 3079090 on 2016/08/05 by Jurre.deBaare

	Bad performance when changing (slider) values for the advanced preview scene
	#fix Could not repro but added some more check if update needed checks
	#jira UE-33496

	Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting
	#fix Add the rotational delta for the sky to the directional light rotation
	#jira UE-34108

Change 3079088 on 2016/08/05 by Jurre.deBaare

	Alembic Cache Importer option for Hard Edge Angle Threshold does not work
	#fix Changed the condition for an edge to be hard / soft, fixed an issue in the smoothing group generation and changed the flow of normal calculation during importing
	#jira UE-34127

Change 3079040 on 2016/08/05 by Max.Preussner

	MediaAssets: Fixed media source asset cannot be inherited in other modules (UE-34290)

	Also made class properties blueprint read-writable

	#jira UE-34290

Change 3078958 on 2016/08/05 by Marc.Audy

	Don't ever reregister child actor components
	Don't destroy child actors when hiding a level
	#jira UE-31038

Change 3078954 on 2016/08/05 by ryan.brucks

	#jira ue-00001  Adding new material functions needed to go along with Noise Blog post requested by DanV and KimL

Change 3078952 on 2016/08/05 by Phillip.Kavan

	[UE-34085] Fix an ensure when force-deleting compiled Blueprint class assets in the Content Browser.

	change summary:
	- modified ForceDeleteObjects() to relocate a redundant 'ObjectsToReplace' iteration that recently was converted to a ranged-based for loop; the conversion seems to have caused the iterator to ensure, due to existing code that was modifying the target array inside the loop.

	#jira UE-34085, UE-34169

Change 3078912 on 2016/08/05 by Andrew.Rodham

	Editor: When locking an editor viewport to a camera, camera cut flags are now correctly specified

	#jira UE-33875

Change 3078900 on 2016/08/05 by Lauren.Ridge

	Fix for small Vive HMD movements entering VR mode

	#jira UE-33970

Change 3078880 on 2016/08/05 by Jack.Porter

	Cannot set GenerateOverlapEvents flag on Landscape
	#jira UE-9055

Change 3078879 on 2016/08/05 by Lee.Clark

	PS4 - Fix corrupted debuffer decals
	(CMask wasn't getting decoded correctly)

	#jira UE-34273

Change 3078871 on 2016/08/05 by Steve.Robb

	Fix for changes to UObject*s in property boxes.

	#jira UE-29596

Change 3078857 on 2016/08/05 by Max.Chen

	Sequencer: Set Fixed frame interval playback to false by default.

	#jira UE-34272

Change 3078850 on 2016/08/05 by mason.seay

	Updated map to test physics mesh, added comments to level BP

	#jira UE-29618

Change 3078795 on 2016/08/05 by Andrew.Rodham

	Sequencer: Fixed spawnables not responding to blueprint reinstance events

	This ultimately left spawnable bindings broken, and an unreachable object in the world

	#jira UE-31635

Change 3078786 on 2016/08/05 by Robert.Manuszewski

	Reversed the order the UObject delete listeners were notified of UObject deletion to avoid skipping the next listener if the current one removed itself from the array.

	#jira UE-33872

Change 3078782 on 2016/08/05 by Andrew.Rodham

	Sequencer: Fixes to "Create Camera Here" functionality

	Fixed crash when undoing the "Create Camera Here" operation.
	Enabled RF_Transactional on all spawned instances in the world (to support undo/redo of instance properties properly)
	Fixed issues when the cursor was outside of the play range

	#jira UE-33127

Change 3078737 on 2016/08/05 by Andrew.Rodham

	Sequencer: Changed event and playback contexts to be weak references to ensure no strong GC references, while maintaining safety
	#jira UE-34256

Change 3078722 on 2016/08/05 by Ben.Woodhouse

	Fix shader compile error in TP_VirtualRealityBP (disable Morpheus, which was enabled (inadvertently?) in CL 3077481)
	#jira UE-34269

Change 3078620 on 2016/08/05 by Dmitriy.Dyomin

	Fixed: SunTemple geometry has rendering artifacts on low end devices
	[Android_Low] devices will use 'Low' material quality level
	#jira UE-22455

Change 3078584 on 2016/08/05 by James.Golding

	Add NumVertices back to FSkelMeshSection, so that info is available in non-editor builds (e.g. for runtime mesh merging)
	#jira UE-33675

Change 3078565 on 2016/08/05 by Jack.Porter

	Removed need for LandscapeInfo in GeneratePlatformPixelData which was crashing mobile previewer.

	#jira UE-33842

Change 3078564 on 2016/08/05 by James.Golding

	Fix display name for bSupportUVFromHitResults to fix missingspace
	#jira UE-34248

Change 3078542 on 2016/08/05 by Yannick.Lange

	VR Editor : Temporary fix to disable the possibility of both controllers having a windows docked.
	#jira UE-32839

Change 3078541 on 2016/08/05 by Yannick.Lange

	VR Editor :  Fix linux compile error from VREditorAvatarActor
	#jira UE-34215

Change 3078396 on 2016/08/04 by Max.Chen

	Sequencer: Invalidate playback context when map changes.

	#jira UE-34256

Change 3078291 on 2016/08/04 by Jeff.Campeau

	RHI compress/decompress return success/failure
	Failure falls back to software method
	D3D12 for Xbox One still needs implementation

	#jira UE-31363

Change 3078131 on 2016/08/04 by Chris.Babcock

	Deal with missing Android movie framerate by defaulting to 30 if not available
	#jira UE-34208
	#ue4
	#android

Change 3078084 on 2016/08/04 by John.Billon

	Disabled AMD hacks Cvars that aren't needed anymore.
	#Jira UE-30772

Change 3078083 on 2016/08/04 by John.Billon

	Consolidated  ensures to detect a crash dealing with unallocated render targets in TranslucentLighting to a single test in DefferedShadingRendere and attempt to recover by reallocating deferred render targets.
	Added a couple of more ensures when allocating render targets.
	Added log message when changing feature levels.
	#Jira UE-32536
	#Jira UE-32204

Change 3078039 on 2016/08/04 by Josh.Adams

	- Fixed a case issue with Linux
	#jira UE-33478

Change 3078029 on 2016/08/04 by Ryan.Vance

	#jira UE-30989
	We need to disable the hmd mask when down sampling to ensure valid input data for blur passes.

Change 3078027 on 2016/08/04 by Lina.Halper

	Fix sequencer morphtarget displaying issue

	#code review:Max.Chen
	#jira: UE-28459

Change 3078012 on 2016/08/04 by mason.seay

	map and asset updates for testing UV hit detection

	#jira UE-29618

Change 3078009 on 2016/08/04 by Jamie.Dale

	Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading

	This prevents it being incorrectly set by other operations, such as counting memory used by font data.

	#jira UE-34252

Change 3078006 on 2016/08/04 by Mark.Satterthwaite

	Duplicate CL #3064008 & CL #3077412:
	Fix "iOS Metal-based build crashes at launch with sub-levels":
	- Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything.
	- To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects.
	- Fix validation error of texture reallocation on loading template projects under Metal.
	#jira UE-30847

Change 3078002 on 2016/08/04 by John.Billon

	Fixed LowLightMapQuality warning triggering with wrong conditions.
	#Jira UE-33237

Change 3078001 on 2016/08/04 by John.Billon

	Fixed a crash due to particle threading issues in packaged game.
	#Jira UE-32147

Change 3077989 on 2016/08/04 by Rolando.Caloca

	UE4.13 - Fix Vulkan crash when compiling shaders on a new project due to running out of descriptor sets. Now we handle fragmentation of sets and multiple pools per RHI contexts.
	#jira UE-34218

Change 3077940 on 2016/08/04 by Jeff.Campeau

	Stage applocal dependencies from paths containing $(EngineDir) & $(ProjectDir)
	Include copies of the VS2015 runtime and UCRT
	Change -applocaldir parameter to -applocaldirectory
	Stage to engine and project binaries paths (for crash reporter, etc.)

	#jira UE-33903

Change 3077936 on 2016/08/04 by Daniel.Wright

	DrawMaterialToRenderTarget gracefully handles an invalid WorldContextObject
	#jira UE-34183

Change 3077927 on 2016/08/04 by Lina.Halper

	Fix issue with morphtarget not working due to invalid guid

	#jira: UE-34077

Change 3077919 on 2016/08/04 by Daniel.Wright

	Copy - Lighting channels can now be edited on components with static mobility, since dynamic lights can still affect them
	#jira UE-34245

Change 3077877 on 2016/08/04 by Ori.Cohen

	Fix physical animation undo/redo not affecting linked bodies and constraints

	#JIRA UE-33987

Change 3077823 on 2016/08/04 by Ori.Cohen

	Disable copy/paste action on physical animation profiles (From Matt.Kuhlenschmidt)

	#JIRA UE-33985

Change 3077814 on 2016/08/04 by Uriel.Doyon

	Changed the logs used in the "Texture Streaming Build". Previous warnings are now logged at verbose level. Can be toggled on by running "log texturestreamingbuild all"
	#jira UE-34120
	#review-3077812

Change 3077781 on 2016/08/04 by Max.Chen

	Sequencer: Fix crash in rotation key struct

	#jira UE-34155

Change 3077771 on 2016/08/04 by Lina.Halper

	Added const and removed auto

	#jira: UE-33023

Change 3077702 on 2016/08/04 by Daniel.Wright

	Copy - Planar reflection show flags can now be edited
	#jira UE-34229

Change 3077585 on 2016/08/04 by Ori.Cohen

	Fix spam when moving simulated skeletal mesh in the editor.

	#JIRA UE-34164

Change 3077532 on 2016/08/04 by Tom.Looman

	Fixed error in description of VR Template.

	#jira ue-33950

Change 3077517 on 2016/08/04 by Tom.Looman

	Fixed parsing error for FP_VirtualRealityBP

	#jira UE-34059

Change 3077493 on 2016/08/04 by Tom.Looman

	Updated Template description to remove GearVR reference and include more clear message on the two available maps.

	#jira UE-33950

Change 3077492 on 2016/08/04 by Tom.Looman

	Improvements to VR Template

	Fixed teleportation issue on both locomotion types (JIRA)
	Rebuilt navmesh for motioncontrollermap
	Added new WIP startermap to clarify the difference between the multiple levels.
	Added more comments and did some cleanup in BPs.

	#jira UE-33962

Change 3077491 on 2016/08/04 by Jurre.deBaare

	Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance
	#fix Pass in complete path to save material to instead of just the name
	#jira UE-34211

Change 3077481 on 2016/08/04 by Tom.Looman

	Workaround for issue in teleport camera fade. (Removing r.MobileHDR from config)

	#jira ue-34143

Change 3077463 on 2016/08/04 by Ben.Woodhouse

	Fix for ghosting in the SSR, caused by the SSRTemporal pass not getting velocities passed in. This is only an issue when temporal AA is disabled. There is a performance in this case, because a velocity pass is now required if SSR is enabled and temporalAA/motion blur are off.
	#jira UE-32843

Change 3077432 on 2016/08/04 by Steve.Robb

	Removal of Fortnite-specific setting which disables hot reload.

	#jira UE-33261

Change 3077380 on 2016/08/04 by Keith.Judge

	Fix for green reflection environment in some maps.

	- Moved deleting pending resources from EndFrame() to RHIEndDrawingViewport() so it *really* gets called once every time there's a Present()
	- Fixed a validation error when locking cube map faces which was causing them not to be updated.
	- Fixed a validated driver error when creating UAVs due to uninitialised parts of the descriptor and fixed the buffer description for occlusion queries to have the correct 256 byte size (another validation error).
	- Added a GPU/CPU sync at the same point the PS4 code does.

	#jira UE-32086

Change 3077336 on 2016/08/04 by Mitchell.Wilson

	removed r.Streaming.PoolSize from DefaultEngine.ini
	Adding DefaultScalability.ini and adding r.StreamingPoolSize to resolve a warning.
	#jira UE-30941

Change 3077275 on 2016/08/04 by Phillip.Kavan

	[UE-29903] Fix a potential infinite loop when replacing variable nodes in a Blueprint graph via drag-and-drop.

	#jira UE-29903

Change 3077119 on 2016/08/04 by Marc.Audy

	Use TickType All when in PIE
	#jira UE-18982

Change 3077108 on 2016/08/04 by Jon.Nabozny

	Add check to USkeletalMeshComponent::TickClothing to skip updating cloth when SkeletalMesh is null.
	This can happen when the mesh is cleared between USkeletalMeshComponent::TickComponent and USkeletalMeshComponent::TickClothing.

	#jira UE-34032

Change 3077073 on 2016/08/04 by Jurre.deBaare

	bBlendOverlappingNormals does not seem to have an impact for Alembic importing
	#fix this wasn't being used in the normal calculation anymore so redundant
	#jira UE-34204

Change 3077059 on 2016/08/04 by Robert.Manuszewski

	Disabling the assert when MaxObjectsInEditor or MaxObjectsInGame collide with EInternalObjectFlags as this is no longer relevant (since the serial number and object flags were split).

	#jira UE-34200

Change 3077024 on 2016/08/04 by Thomas.Sarkanen

	Added GetResourceSize to UDataAsset

	Data assets now correctly report their size.

	#jira UE-28851 - Fix mem reporting of DataTables

Change 3077001 on 2016/08/04 by Andrew.Rodham

	Sequencer: Fixed sequencer adding spawnables into recorded worlds twice

	The issue here is that sequencer was re-evaluating itself with the current play world as the context, which also happened to be the world that it was trying to record. As a result, it ended up with the same sequence being played twice in the recording world.

	Added the ability to specify a playback context attribute for sequencer to use, and this no longer allows sequencer to play back in any worlds that are being recorded.

	#jira UE-31422

Change 3076995 on 2016/08/04 by Matthew.Griffin

	Fixed Shadow Variable warning

Change 3076974 on 2016/08/04 by Matthew.Griffin

	Added Node to build CrashReportClient for Linux that can be used by internal game targets

Change 3076820 on 2016/08/04 by Max.Chen

	Sequencer: Fix EDL export timing so that shot in time always start at 0 since movies are always rendered at their cut length (until shot handle exports exist).

	#jira UE-34199

Change 3076665 on 2016/08/03 by Dan.Oconnor

	Quick fix for regression introduced by 3075803. Crashing on load of some games because some tickables don't expect GetTickableGameObjectWorld to be called when IsTickable returns false
	#jira UE-18982

Change 3076569 on 2016/08/03 by Chad.Taylor

	SteamVR GetOrthoProjection implementation to fix broken console rendering in VR

	#jira UE-21424

Change 3076556 on 2016/08/03 by Aaron.McLeran

	#jira UE-34154 PSVR Stereo assets are spatialized as MONO

	- All audio was routing through A3D lib regardless of if it was mono/stereo etc.
	- Fix is to only route audio that is mono and spatialized
	- Fixed some compile errors/shadow variables
	- Renamed bIs3dSound to bIsA3dSound to indicate its a bool that flags if it is spatialized through A3D library

Change 3076546 on 2016/08/03 by Aaron.McLeran

	#jira OR-26161 Client hitches indefinitely when using Stat soundcues / soundwaves

	Implementing 3069092 in Release-4.13

	- Not all active sounds have sound classes, was causing a crash

	#tests Run game with stat soundcues and not crash

Change 3076512 on 2016/08/03 by Ben.Marsh

	Fix warning about UnrealTournament:true argument.

Change 3076492 on 2016/08/03 by Daniel.Wright

	Integrate - Disallowed DrawMaterialToRenderTarget and Begin/EndDrawCanvasToRenderTarget in construction scripts, since they don't work in game.  Blutilities can be used to do blueprint rendering in the editor.
	#jira UE-34177

Change 3076491 on 2016/08/03 by Daniel.Wright

	Marked the Forward Shading project setting as experimental for 4.13
	#jira UE-34176

Change 3076490 on 2016/08/03 by Daniel.Wright

	Integrate - Fixed crash rendering translucency with translucent shadows which were determined to be invisible
	#jira UE-34175

Change 3076489 on 2016/08/03 by Daniel.Wright

	Integrate - Now clamping light MinRoughness to .04 to avoid NaNs from Vis_SmithJointApprox on materials with Roughness 0
	#jira UE-34174

Change 3076485 on 2016/08/03 by Daniel.Wright

	Integrate - Restored DetailMode changes causing a FGlobalComponentRecreateRenderStateContext - accidental removal from cl 2969413
	#jira UE-34173

Change 3076440 on 2016/08/03 by Ryan.Vance

	#jira UE-34184
	Merging 3060975, 3061888, 3072758 and 3076270 from devvr to rev Oculus sdk.
	Adding Oculus 1.6 support.

Change 3076399 on 2016/08/03 by Nick.Darnell

	Slate - The LayoutCache pointer in SWidget is now a WeakPtr.  This had to be done to handle edge cases where widgets were used in a pool, and placed into invalidation panels that had been deleted in the past, but were later invalidated with bogus pointers to long gone invalidation panels.  Also making a tweak to WidgetCache, to update the lasthittestindex to be the one passed in, which is a bit closer to the intended behavior.

	#jira UE-34185

Change 3076397 on 2016/08/03 by Rolando.Caloca

	UE4.13 - hlslcc -Fix for hlsl length(float)
	#jira UE-32629

Change 3076337 on 2016/08/03 by mason.seay

	Test assets (and map for ensure bug)

	#jira UE-29618

Change 3076332 on 2016/08/03 by Peter.Sauerbrei

	fix for clang build errors
	#jira UE-34163

Change 3076326 on 2016/08/03 by Ryan.Vance

	#jira UE-32975
	Using the wrong screen position in the base pass pixel shader with ISR.

Change 3076309 on 2016/08/03 by Benjamin.Hyder

	Renaming TEST-LightingFeatures to TM-LightingFeatures

	#jira UE-29618

Change 3076299 on 2016/08/03 by Chad.Taylor

	Fix SteamVR lag in late-update fold child renderables.

	#jira UE-33928

Change 3076214 on 2016/08/03 by Mitchell.Wilson

	Resaving BluperintOffice level to resolve MikkTSpace warnings.
	Reimporting SM_GodRay_Plane to resolve cook warning.
	#jira UE-30064

Change 3076112 on 2016/08/03 by Max.Chen

	Sequencer: Fix crash when opening multiple UMG assets (multiple map/unmap record selected actors actions)

	#jira UE-34167

Change 3076090 on 2016/08/03 by Marc.Audy

	Fix Mac compile error
	#jira UE-34163

Change 3076075 on 2016/08/03 by Jeremiah.Waldron

	Fixing comments documenting attribute in deleteFiles node for UPL
	#jira UE-34161

Change 3076034 on 2016/08/03 by Mitchell.Wilson

	Resaving Strategy Game maps to resolve MikkTSpace warnings.
	Resaving material in strategy game to resolve string asset reference warning.
	#jira UE-29720

Change 3076003 on 2016/08/03 by Mitchell.Wilson

	Resaving Elemental Demo levels to resolve MikkTSpace warnings.
	Resaving multiple materials to resolve String asset reference warnings.
	#jira UE-29679

Change 3075985 on 2016/08/03 by Jeremiah.Waldron

	Fixing UPL comments misnaming the deleteFiles node
	#jira UE-34161

Change 3075977 on 2016/08/03 by Maciej.Mroz

	#jira UE-30473 Moving child component in child blueprint forces parent to become dirty

	Duplicated from Dev-Blueprints CL 3075793

Change 3075959 on 2016/08/03 by Marc.Audy

	Don't add WorldSettings to the Actor list twice if it is net relevant (pointed out by PR #2639)
	#jira UE-33921

Change 3075891 on 2016/08/03 by Chad.Taylor

	SteamVR crash fixes related to new OpenVR SDK. Some of the DLL export functions were converted to inline.

	#jira UE-34142

Change 3075882 on 2016/08/03 by Dan.Oconnor

	Manually integrating 3073939 to address UE-19062
	#jira UE-19062

Change 3075805 on 2016/08/03 by Marc.Audy

	Implement GetTickableGameObjectWorld() for various FTickableGameObject classes. Releated to CL#3075803
	#jira UE-18982

Change 3075803 on 2016/08/03 by Marc.Audy

	Make FTickableGameObject only tick once per frame by associating them with a World, and for those unassociated with a World, ticking them after other levels have ticked
	#jira UE-18982

Change 3075761 on 2016/08/03 by Max.Preussner

	MediaAssets: Fixed crash and incorrect re-initialization of media texture resource (UE-34152)

	#jira UE-34152

Change 3075719 on 2016/08/03 by Chad.Taylor

	Blocker fix for binary editor crash on incorrectly used dll

	#jira UE-34142

Change 3075709 on 2016/08/03 by Jeremiah.Waldron

	Changing InXMLNamespace parameter back to "http://schemas.android.com/apk/res/android" which is what it used to be set to directly within AndroidPluginLanguage before the transition from APL to UPL parameterized it in the constructor

	#android
	#jira UE-34149

Change 3075695 on 2016/08/03 by Jurre.deBaare

	Adding missing debug zlib dll
	#jira UE-123

Change 3075641 on 2016/08/03 by Jurre.deBaare

	Crash when re-importing alembic cache file several times
	#fix Always create a new object when importing
	#jira UE-34130

Change 3075609 on 2016/08/03 by Danny.Bouimad

	#jira UE-29618 updating TM-PhysicalAnimProfiles to use both NumKeys and number keys. Tweaked values inline with testcase so very apparent what each Physical Animation setting does.

Change 3075578 on 2016/08/03 by Mitchell.Wilson

	Updating attenuation settings for multiple sounds in Strategy Game.
	#jira UE-25828

Change 3075529 on 2016/08/03 by Trung.Le

	VREditor: Fxied foliage lasso select without pressing trigger
	#jira UE-33689

Change 3075502 on 2016/08/03 by Lee.Clark

	Copied from cl#3041664 - Removing UpdateActorPosition. This was not needed in a vast majority of use cases and was causing a crash due to multithreading issues during end of frame updates.

	#jira UE-28549

Change 3075386 on 2016/08/03 by Robert.Manuszewski

	Fixing bulkdata using source data pointer as an archive instead of raw data when saving

	#jira UE-34132

Change 3075384 on 2016/08/03 by mason.seay

	AnimBP for crash bug

	#jira UE-29618

Change 3075350 on 2016/08/03 by Max.Chen

	Sequencer: Added support for additive skeletal animations. Evaluate all overlapping skeletal animation sections.

	#jira UE-30506

Change 3075327 on 2016/08/03 by Max.Chen

	Sequencer: Fix root component structure for level sequence actor. This fixes an ensure that occurs when double clicking on a level sequence actor sprite in the viewport.

	#jira UE-34093

Change 3075313 on 2016/08/03 by Matthew.Griffin

	Tidied up hardcoded installed build includes so that they're all in one file with platform checks
	Added .dll.config files to CsCompile build products if they exist

Change 3075133 on 2016/08/03 by Yannick.Lange

	VREditor : Original submit in Dev-VREditor = 3064489
	- Fix crash when starting VREditor and then changing levels
	#jira UE-33766

Change 3075124 on 2016/08/03 by Thomas.Sarkanen

	Fixed undo/redo crash when editing anim blueprint defaults

	Serializing copy records out of the undo buffer returns them to their initial uninitialized state, with NULL cached container pointers. To address this, we re-initialize the anim blueprint when we undo/redo.

	#jira UE-34024 - Crash undoing variable change in Animation Blueprint.

Change 3075101 on 2016/08/03 by Matthew.Griffin

	Adding job to selectively build games in release branch
	Also adding documentation and localization to overnight build
	#jira UEB-688

Change 3075061 on 2016/08/03 by Yannick.Lange

	VR Editor : Original submit in Dev-VREditor = 3062883
	- Fixed bug that Laser extends beyond UI when hovered over Selection Bar or Close Button #jira UE-33552
	- Fixed crash when Closing Editor (Alt F4 while in VR mode) #jira UE-32509
	- Fixed crash when enabling VR Editor in editor preferences without a HMD connected
	- Fixed bug if you "slowly press" over UI selection bars or close buttons, nothing happens #jira UE-33553
	- Avatar code refactor to its own actor class #jira UETOOL-812

	#jira UE-33552, #jira UE-32509, #jira UE-33553, #jira UETOOL-812

Change 3075059 on 2016/08/03 by Allan.Bentham

	Fall back to standard shadows when capsule shadows are not supported.

	#jira UE-33344

Change 3075045 on 2016/08/03 by Matthew.Griffin

	Added copies of new OpenVR dlls to Binaries/ThirdParty folder to fix warnings in build DDC step

Change 3074693 on 2016/08/02 by Dan.Oconnor

	Manually integrating 3070569 from Dev-Blueprints
	#jira UE-34119

Change 3074672 on 2016/08/02 by Dan.Oconnor

	Manually integrating 3061854 into 4.13 from Dev-Blueprints
	#jira UE-34119

Change 3074646 on 2016/08/02 by Aaron.McLeran

	#jira UE-34081 Implementing from Dev-Framework CL 3074325

	Procedural Sound Wave Fails to Play when returning 0 bytes in GeneratePCMData callback

	- Returning 0 bytes in GeneratePCMData results in the procedural sound wave not continuing to play audio. Instead of returning 0, this change returns an empty buffer if the procedural sound wave doesn't have audio ready to generate (due to loading or some other issue).
	- Change also fixes a threading issue with QueueAudio queing audio on game thread but being consumed by audio device thread.

	- Implementing 3003851 from UT into Dev-Framework.

Change 3074630 on 2016/08/02 by Brent.Pease

	UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16
	UE-33200 - A movie isn't played on iOS occasionally.
	UE-32397 - Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows

	 + Give a more friendly error message when UHT fails with an invalid error code.

	#jira UE-23846
	#jira UE-33200
	#jira UE-32397

Change 3074590 on 2016/08/02 by Rolando.Caloca

	UE4.13 - Fix gpu morph targets text; add support for RWByteBuffer (disabled).
	#jira UE-33694

Change 3074588 on 2016/08/02 by Chad.Taylor

	Update OpenVR SDK to v1.0.2

	-Hooked up added aspect ratio and sort priority features to SteamVR stereo layers

	#jira UE-34115

Change 3074481 on 2016/08/02 by Ori.Cohen

	Make sure that new physical animation data defaults to 0

	#JIRA UE-33678

Change 3074395 on 2016/08/02 by Ori.Cohen

	Fix duplication of physical animation profiles not duplicating data.
	Also fix undo redo not working for profiles.
	Fix editor not passing Duplicate change type

	#JIRA UE-33987, UE-33985

Change 3074392 on 2016/08/02 by Alex.Delesky

	#jira UE-32396 - Reverting CL 3074177, since it introduced side-effects.

Change 3074364 on 2016/08/02 by phillip.patterson

	Re-created UMG_Optimization for Test Cases

	#jira UE-29618

Change 3074346 on 2016/08/02 by Jurre.deBaare

	Potential DDC warning fix, remove non-existing values
	#jira UE-123

Change 3074289 on 2016/08/02 by Jeff.Fisher

	UEVR-13 PSVR: TCR Requirement
	Reprojection problem after Sony PlaystationVR Morpheus HMD reconnect fixed.
	-When disconnecting and reconnecting the HMD 700+ sets of reprojection data would back up in a queue.  After reconnection reprojection would be lagged by 12+ seconds.  After some discussion we decided that the queue is not doing anything useful, so I replaced it with a single blob of reprojection data and a dirty flag.
	#jira UEVR-13
	#review-3074209 @chad.taylor @nick.whiting

Change 3074196 on 2016/08/02 by Martin.Wilson

	Mark old anim instances as pending kill so that they dont get grabbed by undo transactions (causes massive slowdown when dragging in spinboxes that modify default values on anim blueprints)

	#jira UE-23453

Change 3074177 on 2016/08/02 by Alex.Delesky

	#jira UE-32396 - Setting an STextBlock to magenta (#FF00FFFF) will no longer cause it to turn gray when compiling its parent widget blueprint.

Change 3074157 on 2016/08/02 by Ben.Marsh

	Remove exception checking for a hard-coded CL. Licensees need to be able to use this stuff.

Change 3074132 on 2016/08/02 by Trung.Le

	VREditor: Fixed brush preview present while in foliage mode and hovering at UI
	#jira UE-33228

Change 3074131 on 2016/08/02 by Tom.Looman

	Fix for scalability build warnings in VR Template

	#jira ue-33325

Change 3074089 on 2016/08/02 by Kevin.Rushin

	QAGame - Added Foliage to TestMap

	#jira UE-29618

Change 3074067 on 2016/08/02 by Kevin.Rushin

	QAGame- Rebuilt Lighting

	#jira UE-29618

Change 3074063 on 2016/08/02 by Kevin.Rushin

	QAGame - Fix up VREditor Map to have more asset variation

	#jira UE-29618

Change 3074057 on 2016/08/02 by Andrew.Porter

	Deleting - UMG_Optimization

	#jira UE-29618

Change 3074040 on 2016/08/02 by Michael.Trepka

	On Mac always process child windows when drawing, as they may be on screen even if their parents are minimized.

	#jira UE-31194

Change 3074008 on 2016/08/02 by Phillip.Patterson

	Renamed UMG_Invalidation to UMG_Optimization to better match test
	#jira UE-29618

Change 3073988 on 2016/08/02 by Mitchell.Wilson

	Updating starting camera location for Paper2d template to be consistant on both BP and Code version.
	#jira UE-32723

Change 3073966 on 2016/08/02 by Jurre.deBaare

	Alembic Cache Importer option for propagating matrix transformation does not work
	#fix Changed the flag combinations and overhauled the matrix retrieval/caching system
	#misc typo fix
	#jira UE-34066

Change 3073953 on 2016/08/02 by Lina.Halper

	Fixed static warning on null reference

	#jira: UE-33923

Change 3073951 on 2016/08/02 by Lina.Halper

	Fix GetRelativeTransform for negative scale

	#jira: UE-33380

Change 3073896 on 2016/08/02 by Alex.Delesky

	#jira UE-33580 - User can now play in editor or save after editing certain parameters such as colors via the eyedropper tool or by using numeric spinners. Minor usability improvements to the Data Table Row Editor.

	#jira UE-33867 - User can now play in editor after selecting a color outside of the color picker window using the eyedropper tool

Change 3073804 on 2016/08/02 by Jamie.Dale

	Fixed the detail panel trying to apply class customizations to structs

	This could happen in the Data Table editor if you made a struct with the same name as a customized class (eg, Actor).

	#jira UE-32623

Change 3073803 on 2016/08/02 by Jurre.deBaare

	Morph target vertex mapping can be wrong with multi material caches
	#fix Changed the way we build the skeletal mesh from the import data and maintain a vertex remapping array to set up the morph targets correctly
	#jira UE-34074

Change 3073788 on 2016/08/02 by Andrew.Rodham

	Sequencer: Added support for montage based animation

	CL#3061714 :
	    Sequencer: Fixed anim trails not playing in full, sequencer-driven animation.

	    There were 2 issues here. Firstly, we were force-handling events and anim notifies in non-preview animation which caused undefined behaviour when the animation was also updated on tick. Secondly, On the very first frame of a game, sequencer can sometimes use the PreviewSetMatineeAnimPositionInner method because the actor it is referencing has not begun play yet. Unfortunately this function left the animation in a state where the 'real' animation update function wouldn't trigger any anim notifies properly.

	CL#3063015 :
	    Sequencer: Fixed anim notifies not working when playing animation on blueprint-driven skeletal meshes

	    We now inject a new animation position into the animation system, rather than trying to 'fake' events outside of the system. This allows for much more robust event triggering when playing back through sequencer. Previously, anim notifies for trail particles would be reset every frame due to TriggerAnimNotifies being called by the animation system, and sequencer. We now defer this responsibility to the animation system entirely during playback.

	CL#3068399 :
	    Sequencer: Changed animation tracks to allow more animation types (such as anim montages)

	      - APIs now accept UAnimSequenceBases rather than UAnimSequences to afford more flexibility

	#jira UE-34046

Change 3073787 on 2016/08/02 by Jurre.deBaare

	Handle failed Simplygon proxy mesh generation with error message instead of hard checks
	#fix Added a failed delegate along side the succesful delegate
	#jira UE-31990

Change 3073786 on 2016/08/02 by Jurre.deBaare

	Alembic importer crashes when not assets are generated
	#fix Prevented adding nullptr values to the array (now only contains valid entries)
	#jira UE-34065

Change 3073777 on 2016/08/02 by Jurre.deBaare

	User is able to give a Preview Scene Profile the same name as an existing profile
	#fix check changed profile name and append _duplicatedname if found to be matching an existing profile name
	#jira UE-34033

Change 3073775 on 2016/08/02 by Mitchell.Wilson

	Updating VehicleExampleMap for BP and Code templates to have consistant starting locations
	#jira UE-31281

Change 3073732 on 2016/08/02 by Rolando.Caloca

	DR - Fix crash when enabling gpu morph targets on non SM5 platforms
	#jira UE-34011

Change 3073706 on 2016/08/02 by Peter.Sauerbrei

	fix for no tvOS libraries in binary release for Win64
	#jira UE-34076

Change 3073671 on 2016/08/02 by Allan.Bentham

	High quality mobile reflection captures are now blended in correct (linear) space.
	#jira UE-33915

Change 3073663 on 2016/08/02 by Peter.Sauerbrei

	fix for launch on failing for iOS in Binary
	#jira UE-34014

Change 3073662 on 2016/08/02 by Lee.Clark

	4.13 - PS4 - Fix Media Player Audio cutting out

	#jira UE-33850

Change 3073616 on 2016/08/02 by Mark.Satterthwaite

	Duplicate CL #3073584 from Dev-Platform:
	Fix iOS Metal not playing in the background when the phone is locked and there's no drawable texture.
	#jira UE-32323

Change 3073592 on 2016/08/02 by Max.Chen

	Curve Editor: End any transactions on mouse down that weren't ended cleanly. This fixes a bug where if you drag with the left mouse button and click with the right mouse button, the transactions are left in an ambiguous state.

	#jira UE-33993

Change 3073585 on 2016/08/02 by Nick.Darnell

	Slate/UMG - When you select a paper sprite, or any other implementor of the SlateTextureAtlasInterface the editor will now correctly pick a default size for the brush matching the size of the sprite like it does for textures.

	#jira UE-34075

Change 3073575 on 2016/08/02 by Richard.TalbotWatkin

	Duplicating from Dev-Editor, CL 3057645

	Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions.
	#jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server

Change 3073542 on 2016/08/02 by Richard.TalbotWatkin

	Duplicated from Dev-Editor, CL 3072169.

	A couple of changes to the BSP code:
	* Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it.  This was due to poly normals not being recalculated after translating vertices in Geometry Mode.
	* Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it temporarily represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations.  This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices.

	#jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used
	#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume

Change 3073540 on 2016/08/02 by Matthew.Griffin

	Added Package Samples script behind a trigger to package samples for QA
	Removed submitter notifications from Launcher Samples nodes
	Added submitters of any file in Templates/StarterContent as notified for Feature Pack and DDC nodes
	Removed any dependencies on Win64 only nodes from the Mac Installed Build so that it can be run locally
	Added Overnight Build Type to Release Branch to run the Binary Release and Package Samples jobs
	#jira UEB-689

Change 3073511 on 2016/08/02 by Tom.Looman

	Removed object redirectors to fix build warning in VR Template

	#jira ue-33325

Change 3073458 on 2016/08/02 by Jurre.deBaare

	Update default preview scene ini and assets
	#fix deleted old sky texture and fixed BaseEditor.ini setup
	#jira UE-34063

Change 3073427 on 2016/08/02 by Richard.TalbotWatkin

	Duplicated from Dev-Editor, CL 3068585
	Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX.
	#jira UE-34062 - SplineMesh collision can be generated incorrectly

Change 3073421 on 2016/08/02 by James.Golding

	Resave PSD test assets in QAGame with proper version
	#jira UE-34061

Change 3073419 on 2016/08/02 by James.Golding

	Rename OrientationDriver to PoseDriver
	#jira UE-34015

Change 3073404 on 2016/08/02 by Richard.TalbotWatkin

	Duplicated from Dev-Editor, CL 3057895

	Mesh paint bugfixes and improvements.

	Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched.  Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed.

	This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list.

	#jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab
	#jira UE-32279 - Editor crashes when reselecting a mesh in paint mode
	#jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75]
	#jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting

Change 3073380 on 2016/08/02 by Richard.TalbotWatkin

	Fixed build error in unity builds.
	#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
	#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
	#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
	#jira UE-13082 - Users would like a snapping feature for splines
	#jira UE-13568 - Additional Spline Component Functionality
	#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.

Change 3073343 on 2016/08/02 by Matthew.Griffin

	Whitelisting PS4 and XboxOne plugins for those platforms specifically
	#jira UE-33866

Change 3073338 on 2016/08/02 by Ben.Marsh

	When running in unattended mode, write an error refusing to load any missing plugin rather than opening a modal dialog. Fixes ShooterGame build error with missing PS4/XboxOne plugins.

Change 3073319 on 2016/08/02 by Maciej.Mroz

	#jira UE-26676, UE-33027, UE-32806, UE-33460, UE-33423, UE-33860

	Manually integrated some fixes from Dev-Blueprints

Change 3073311 on 2016/08/02 by Richard.TalbotWatkin

	Duplicated from Dev-Editor CL 3057868

	Spline component improvements, both tools and runtime:

	- SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value.
	- The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding.
	- Added a custom version for SplineComponent and provded serialization fixes.
	- Added a details customization to SplineComponent to hide the raw FInterpCurve properties.
	- Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer.
	- Relaxed the limitation that SplineComponent keys need to have an increment of 1.0.  Now any SplineComponent key can be set.  The details customization enforces that the sequence remains strictly ascending.
	- Allowed an explicit loop point to be specified for closed splines.
	- Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal.
	- Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key.
	- Fixed the logic which determines whether the UCS has modified the spline curves.
	- Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS.
	- Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype.
	- Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled.

	#jira UETOOL-766 - Spline tool improvements
	#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
	#jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point
	#jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level)
	#jira UE-13082 - Users would like a snapping feature for splines
	#jira UE-13568 - Additional Spline Component Functionality
	#jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport.
	#jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport
	#jira UE-33669 - Crash in Dev-Editor

Change 3073242 on 2016/08/02 by James.Golding

	Move physics state create/destroy delegates from BodyInstance to ActorComponent
	- Rename virtual Create/DestroyPhysicsState on OnCreateDestroyPhysicsState, and make protected.
	- Create new public Create/DestroyPhysicsState non-virtual to call virtual, and also invoke delegate.
	#jira UE-32768

Change 3072953 on 2016/08/01 by Uriel.Doyon

	Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures.
	#jira UE-34045

[CL 3094220 by Ben Marsh in Main branch]
2016-08-18 20:28:33 -04:00
Max Chen
0cd05e1a6b Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3048536)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3004054 on 2016/06/07 by Max.Chen

	Movie Capture: Expose compressed EXR frames to Sequencer Capture UI and command line.

Change 3007048 on 2016/06/09 by Max.Chen

	Sequencer: Allow showing the context menu for more than one selected node. Certain operations (ie. Lock, Active, Label) now operate on all the selected nodes.

	#jira UE-31762

Change 3007795 on 2016/06/09 by Max.Chen

	Sequencer: Select actors for corresponding selected keys or sections.

	#jira UE-30727

Change 3009689 on 2016/06/10 by Max.Chen

	Movie Capture: Add {shot} description to movie capture filename format.

Change 3010180 on 2016/06/11 by Max.Chen

	Sequencer: Add support for copying and converting linear color tracks from matinee.

	#jira UE-31260

Change 3012472 on 2016/06/14 by Max.Chen

	Sequence Recorder: Optimize adding keys to rich curves. Set the times and values at once as an ordered set.

Change 3012473 on 2016/06/14 by Max.Chen

	Sequence Recorder: Find corresponding PIE world actor for Actor to Record. This fixes a bug where if you set the actor before PIE and then record, the recording doesn't work.

Change 3012474 on 2016/06/14 by Max.Chen

	Sequence Recorder: Fix countdown timer so that it draws in Simulate mode as well as Play.

	#jira UE-31630

Change 3014868 on 2016/06/15 by Max.Chen

	Sequencer: For legacy, properties with the CPF_Interp flag can be animated in Matinee. It doesn't require the CPF_Edit flag as well. This makes Sequencer consistent with Matinee.

	#jira UE-32067

Change 3014869 on 2016/06/15 by Max.Chen

	Sequencer: Rename "Expose to Matinee" to "Expose to Cinematics"

	#jira UE-31500

Change 3016137 on 2016/06/16 by Max.Chen

	Sequencer: Added support for the named "PerformanceCapture" event which like Matinee, calls GEngine->PerformanceCapture to output a screenshot when the event fires. Refactor event track/sections so that the player is passed to the trigger events evaluation.

	#jira UE-32093

Change 3018996 on 2016/06/18 by Max.Chen

	Sequencer: Add play/pause/stop events to level sequence player ala matinee actor.

	#jira UETOOL-899

Change 3019763 on 2016/06/20 by Max.Chen

	Sequencer: Fix key editor commit when user tabs away (lose focus). Also, make the key navigation buttons and track color button not focusable.

	Slate: Make editable labels not focusable if they are not editable.

	#jira UE-24566, UE-31913

Change 3019768 on 2016/06/20 by Max.Chen

	Sequencer: Event track no longer fires if the playback status is stopped. This fixes a bug where when playback is stopped and the movie scene sequence is returned to the start of playback, we don't want all the events from the last playback position to the start of playback to fire.

	#jira UE-31494

Change 3020849 on 2016/06/21 by Andrew.Rodham

	Sequencer: Fixed blueprint classes as spawnables not being reinstanced correctly

	  - The RF_ArchetypeObject flag was previously used to denote spawnable object templates, however this caused blueprint reinstancing to skip such objects, which resulted in crashes, or data loss
	  - Added code to rename expired object templates to ensure there is no name collision
	  - Ensured that register functions are only called on actors that are part of a world (when finalizing blueprint reinstancing)

	#jira UE-31637

Change 3021400 on 2016/06/21 by Frank.Fella

	Sequencer - Add support for exporting to fbx.

Change 3022941 on 2016/06/22 by Andrew.Rodham

	Sequencer: Thumbnail improvements

	  - Fixed poor performance when continually zooming (thumbnails were being constantly and immediately rendered in this case)
	  - Added quality setting to thumbnail sections (draft/normal/best)
	  - Improved fade transition to use proper alpha blending
	  - Fixed needlessly recreating the entire world's render state when creating a new editor viewport client. This caused a significant hitch opening sequences in certain large worlds.

	#jira UE-31264

Change 3022944 on 2016/06/22 by Andrew.Rodham

	Sequencer: Fixed jitter when jumping around

	  - bEditorCameraCut was not being reset on the next frame, which prevented temporal effects from running

Change 3024774 on 2016/06/23 by Max.Chen

	Sequencer: Cache show intensity to invalidate the waveform preview when the intensity changes.

	#jira UE-32385

Change 3026170 on 2016/06/24 by Max.Chen

	Sequence Recorder: Change Actor Name to Record to a TLazyObjectPtr<AActor> so that the user can choose the actor directly rather than typing in a name.

Change 3026181 on 2016/06/24 by Max.Chen

	Sequencer: Add visibility options to show/hide/only when selected 3d trajectories per transform section.

	#jira UE-31814

Change 3026489 on 2016/06/24 by Andrew.Rodham

	Sequencer: Fixed some recorded actors not being saved into level sequences correctly
	  - The use of StaticDuplicateObject was causing temporary/transient or otherwise external data to be duplicated into template actors which caused the actor to be culled on package save.
	  - Using NewObject followed by copying the object properties guarantees we don't copy this data.
	  - This is the same method used to spawn the spawnable actor

Change 3026522 on 2016/06/24 by Max.Chen

	Sequence Recorder: Fix bug where sample rate wouldn't get set if the length is set to 0.

	#jira UE32430

Change 3027768 on 2016/06/25 by Max.Chen

	Sequencer: Fix player stopping after 60 seconds. Assign the player to a UPROPERTY so that it's not garbage collected.

	#jira UE-32420

Change 3028318 on 2016/06/27 by Andrew.Rodham

	Editor: Added safety check to prevent stack overflow populating the world outliner

	  - It was possible for the population code to get stuck in an infinite loop if an actor happened to be attached to itself.

	#jira UE-30914

Change 3034262 on 2016/06/30 by Andrew.Rodham

	Sequencer: Fixed invalid properties being recorded when creating spawnable object templates

	 - When creating a spawnable out of an attached actor, the attachment was getting copied into the template. This results in GLEO errors when saving the package.
	 - Suppressed object replacement notifications when calling CopyPropertiesForUnrelatedObjects for spawnables

Change 3035168 on 2016/06/30 by Max.Chen

	UMG: Set anim range to the playback range size. This fixes a bug where animation doesn't play the full length of the playback range if it starts negative.

	#jira UE-32066

Change 3035169 on 2016/06/30 by Max.Chen

	Sequencer: Add ReversePlay() and ChangePlaybackDirection() functions (ala Matinee).

	#jira UE-21259

Change 3035174 on 2016/06/30 by Max.Chen

	Sequencer: Fix evaluation when playback starts or loops around so that last time is enforced to be the lower bound of the playback range. This fixes a bug in the particle track where if there's a particle that triggers at time 0 and a level sequence that starts at time 0, the event will be missed since last time will be 0 but then rounded to a fixed frame with epislon .0001f.

	#jira UE-32606

Change 3035186 on 2016/06/30 by Max.Chen

	Sequencer: Add reset selection range and remove unused delete selection range.

	#jira UE-32666

Change 3035197 on 2016/07/01 by Max.Chen

	Sequencer: Fix so that adding a sub section adds to the clicked on sub track and not just the first.

	#jira UE-32665

Change 3036586 on 2016/07/02 by Max.Chen

	Sequencer: More play controls - shuttle backward, pause, shuttle forward (j, k, l)

	#jira UE-27539, UE-31424

Change 3036941 on 2016/07/04 by Andrew.Rodham

	Sequencer: Record transforms in world space where an actor is attached, and we're not recording its parent

Change 3039290 on 2016/07/06 by Andrew.Rodham

	Sequencer: Various capture fixes
	  - Movie captures no longer crash when no world is loaded (they gracefully close instead)
	    - Currently waiting on change from core to hook up the error code with an actual process termination code
	  - We now force -NoLoadingScreen, -Windowed and -ForceRes since movie captures will not work without these

	#jira UE-32802

Change 3039831 on 2016/07/06 by Frank.Fella

	Sequencer - Notify data changed refactor.
	+ Add a change type to "NotifyMovieSceneDataChanged" so that sequencer knows what parts of the system to refresh.
	+ Remove most calls for UpdateRuntimeInstances and replace them with a call to NotifyMovieSceneDataChanged.
	+ Update UMG so that it copies the animation data to the compiled class whenever it's changed.

	#jira UE-29955

Change 3044087 on 2016/07/10 by Max.Chen

	Sequencer - Prevent crashes when encountering filler shots with no valid sequence.

Change 3044151 on 2016/07/10 by Max.Chen

	Sequencer: Only update selected nodes if they change. This fixes a bug in the curve editor where undo reselects and autoframes.

	#jira UE-29663

Change 3044164 on 2016/07/10 by Max.Chen

	Sequencer: Added ability to immediately record actors directly into sequencer
	  - "Record 'ActorName' In Sequencer" option is now available on the level editor context menu for selected actors when sequencer is open.
	  - This immediately triggers a countdown and records the currently selected actors into a sub sequence in the currently focussed movie scene
	  - Creates a cinematic shot track if you record a camera
	  - Removed the older "queue" and "trigger" methods for now to make it cleaner for the demo.

Change 3044180 on 2016/07/11 by Max.Chen

	Sequencer: Added ability to possess viewports while in PIE
	  - Added a new option to the level sequence editor settings to allow possession of PIE viewports

Change 3044181 on 2016/07/11 by Max.Chen

	Sequencer: Added ability to specify event contexts for FSequencer
	  - This allows us to trigger events from playback within sequencer, according to the sequencer client

Change 3044188 on 2016/07/11 by Max.Chen

	Sequencer: We no longer evaluate camera cut tracks as part of sub tracks, only shot tracks.

Change 3044193 on 2016/07/11 by Max.Chen

	Sequencer: Added cvar LevelSequence.DefaultFixedFrameIntervalPlayback to control this setting for newly created level sequences

Change 3044194 on 2016/07/11 by Max.Chen

	Sequencer: Added an option to rewind the sequence when a recording is started
	Defaults to 'on'

Change 3047334 on 2016/07/12 by Max.Chen

	Sequencer: Add transactions for creating a camera cut track and a folder.

	#jira UE-33130

Change 3047365 on 2016/07/12 by Max.Chen

	Cine Camera: Fix crash in CineCameraComponent when setting focus distance from BP

Change 3047366 on 2016/07/12 by Max.Chen

	Sequence Recorder: Arbitrary property recording

[CL 3048548 by Max Chen in Main branch]
2016-07-13 15:37:34 -04:00
Ben Marsh
2cbba54705 Copying //UE4/Release-Staging-4.12 to //UE4/Main (Source: //UE4/Release-4.12 @ 2992821)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2992821 on 2016/05/27 by Max.Chen

	Subway Sequencer: Add "Assets" and "Character" to the list of additional directories to cook.

	#jira UE-31279
	#lockdown Cristina.Riveron

Change 2992761 on 2016/05/27 by Max.Chen

	Add assets from "Directories to Always Cook".

	#jira UE-31279

	#lockdown Cristina.Riveron

Change 2992371 on 2016/05/26 by Dmitry.Rekman

	Fix GUBP Tools node (UE-31378).

	#jira UE-31378
	#lockdown Josh.Adams

Change 2992279 on 2016/05/26 by Dmitry.Rekman

	One more fix for UAT compilation failure (UE-31312).

	- Make EnvVarsToXML target framework v4.5.

	#lockdown Josh.Adams
	#jira UE-31312

Change 2992060 on 2016/05/26 by Josh.Adams

	- Reset PVRTC compression quality to default, so cooks don't take forever for IOS. We shipped with PVRTC Quality 4 for the App Store version. This is set in the Cooker Settings in the Project Settings window.
	#lockdown cristina.riveron
	#jira UE-31373

Change 2992009 on 2016/05/26 by Dmitry.Rekman

	Fix packaging on Linux (UE-31312).

	- System.Xml was spelled as System.XML.

	#jira UE-31312
	#lockdown Josh.Adams

Change 2991784 on 2016/05/26 by Martin.Wilson

	Fix for RecalcRequiredBones crashing when there is no lod data

	#jira UE-30028
	#lockdown cristina.riveron

Change 2991744 on 2016/05/26 by Dmitry.Rekman

	Fix Linux code project generation (UE-31322).

	- Also fixes UE-31318 (not reopening when creating BP project).
	- Apparently, we cannot reset all signals to default, this makes posix_spawn() fail after fork (child exits with 127).
	- Added logging of child's return code.

	#lockdown Josh.Adams
	#jira UE-31322
	#jira UE-31318

Change 2991448 on 2016/05/26 by Nick.Darnell

	Disabling the logging in the git module that was added from the previous commit.

	#jira UE-30781
	#lockdown cristina.riveron

Change 2991352 on 2016/05/26 by Max.Chen

	Subway Sequencer: Add "Sequencer" to the list of additional directories to cook.

	#jira UE-31279
	#lockdown Cristina.Riveron

Change 2991121 on 2016/05/26 by Ben.Marsh

	Fix ShooterGame warnings on XboxOne.

	#lockdown cristina.riveron

Change 2991097 on 2016/05/26 by Nick.Darnell

	PR #2386: Git Plugin: fix initialization of a new repository broken by new "migrate" support 4.12 (Contributed by SRombauts)

	#jira UE-30781
	#lockdown cristina.riveron

Change 2991095 on 2016/05/26 by Dmitry.Rekman

	Fix packaging on Linux (UE-31312).

	- Excludes UAT modules unsupported on the platform (e.g. TVOS).

	#jira UE-31312
	#lockdown Josh.Adams

Change 2990806 on 2016/05/25 by Michael.Gay

	Last minute adjustments to SubwaySequencer shots.
	Fixed Fade track on master and moved Event tracks to shots.
	#jira UE-30804
	#lockdown Cristina.Riveron

Change 2990739 on 2016/05/25 by Dan.Oconnor

	Fix for transaction buffer failing to restore preview widget trees, these are regenerated post undo/redo and should not be tagged as transactional
	#jira UE-31155
	#lockdown cristina.riveron

Change 2990657 on 2016/05/25 by Dmitry.Rekman

	Fix crash in mono when invoked by the engine (UE-31312).

	- Reset signal mask on spawning a subprocess. We mask out all signals except explicitly handled, which does not play well with mono.
	- See also https://answers.unrealengine.com/questions/420161/mono-process-crash.html

	#jira UE-31312
	#lockdown Josh.Adams

Change 2990564 on 2016/05/25 by Marc.Audy

	Undo 4.12 change to DetachFromParent when AttachTo is called with a null parent.
	#jira UE-00000
	#lockdown Cristina.Riveron

Change 2990429 on 2016/05/25 by Max.Chen

	Movie Capture: Fix initialization order warning. Follow up to CL #2990314

	#jira UE-31285
	#lockdown Nick.Penwarden

Change 2990338 on 2016/05/25 by Zabir.Hoque

	TEMP Fix: On server enqued render thread work is dropped. So on server release Reflection capture resouce immediately instead of trying to defer enque.

	#jira UE-28838
	#lockdown cristina.riveron

Change 2990314 on 2016/05/25 by Max.Chen

	Movie Capture: Flush the viewport when grabbing frames. This fixes more frame accuracy issues.

	#jira UE-31285
	#lockdown Nick.Penwarden

Change 2990249 on 2016/05/25 by Max.Chen

	Sequencer: Fix tick prerequisites getting removed on stop and not re-set on play. This fixes frame accuracies when rendering in a separate process.

	#jira UE-31285
	#lockdown Nick.Penwarden

Change 2990243 on 2016/05/25 by Lukasz.Furman

	Fixed behavior tree observers not being applied correctly
	#jira UE-31307
	#lockdown Cristina.Riveron

Change 2990206 on 2016/05/25 by Daniel.Lamb

	Make sure min number of threads in the large thread pool is at least 2.
	#jira UE-31253
	#lockdown Cristina.Riveron

Change 2990182 on 2016/05/25 by Max.Chen

	Sequencer: Fix null ptr crash on trying to record from current player. This is a regression from the off by one frame fixes.

	#jira UE-31304
	#lockdown Nick.Penwarden

Change 2990124 on 2016/05/25 by Chris.Bunner

	Avoid creating additional inline code fragment casting matching uniform types.
	#lockdown cristina.riveron
	#jira UE-29089

Change 2989978 on 2016/05/25 by Uriel.Doyon

	Merged fix for issue with resolution scale in PostProcessVisualizeComplexity
	#jira UE-29473
	#lockdown cristina.riveron

Change 2989970 on 2016/05/25 by Taizyd.Korambayil

	#lockdown cristina.riveron
	#jira UE-31293 Added TestMaps Folder and moved all Non-Relevant Maps into it.

Change 2989911 on 2016/05/25 by Chris.Babcock

	Remove warning about Android debugging since CodeWorks for Android Nsight supports VS2015
	#jira UE-31292
	#ue4
	#android
	#lockdown cristina.riveron

Change 2989898 on 2016/05/25 by Robert.Manuszewski

	Splitting inline shader registration from serialization. Serialization can happen on the async loading thread but registration should only happen on the game thread. Removed a lot of critical section locks.

	Reimplementing CL #2952596

	#jira UE-29245
	#lockdown Nick.Penwarden

Change 2989849 on 2016/05/25 by Max.Preussner

	Sequencer: Fixed Crash when playing UMG sequence with audio tracks (UE-31289)

	#jira UE-31289
	#lockdown nick.penwarden

Change 2989793 on 2016/05/25 by Max.Chen

	Sequencer: Change automated capture so it captures in response to a sequence update to fix off by one frames.

	#jira UE-30755
	#lockdown Nick.Penwarden

Change 2989792 on 2016/05/25 by Max.Chen

	Sequencer: Put back setting MaxFPS when forcing fixed frame interval playback to fix motion blur in editor.

	#jira UE-30755
	#lockdown Nick.Penwarden

Change 2989774 on 2016/05/25 by Mike.Beach

	Mirroring CL 2946932

	Guarding against invalid EdGraphPins (ones that have been moved to the transient package) when constructing the widget - prevents a crash that we've been unable to repro or determine the cause of (turns it instead into an ensure, so we can collect more contextual information on the issue).

	#lockdown cristina.riveron
	#jira UE-26998

Change 2989765 on 2016/05/25 by Olaf.Piesche

	Moivng CL 2967970  from Dev-Rendering - fix for
	#jira UE-27297

	#lockdown nick.penwarden

Change 2989481 on 2016/05/25 by Marc.Audy

	Properly route AttachToComponent to SetupAttachment if called from the constructor
	#jira UE-31055
	#lockdown Cristina.Riveron

Change 2989369 on 2016/05/25 by Robert.Manuszewski

	Don't create asset import data for archetype TileMap. Propagate component flags to TileMap if the component is an archetype.

	#jira UE-31033
	#lockdown Nick.Penwarden

Change 2988975 on 2016/05/24 by Max.Preussner

	Sequencer: Fixed Cinematic Camera look at tool crashes on auto save (UE-31195)

	#jira UE-31195
	#lockdown nick.penwarden

Change 2988834 on 2016/05/24 by Max.Chen

	Movie Capture: Crash fix - Protect against null encoding filter.

	#jira UE-31233

	#lockdown Nick.Penwarden

Change 2988764 on 2016/05/24 by Peter.Sauerbrei

	fix for exception when deploying to tvOS from PC
	#jira UE-30318
	#lockdown cristina.riveron

Change 2988540 on 2016/05/24 by Jeff.Campeau

	Disable incompatible OpenVR for Windows XP builds.
	Gut SteamVR and SteamVRController for Windows XP builds (rely on OpenVR).
	#lockdown Nick.Penwarden
	#jira UE-30823

Change 2988491 on 2016/05/24 by Zak.Middleton

	#ue4 - (4.12) Remove version check from serialization logic that fixes up stale transient properties. They would still loaded for archetypes and we always want to prevent that in the future.

	#lockdown cristina.riveron
	#jira UE-30625

Change 2988427 on 2016/05/24 by Aaron.McLeran

	#jira UE-31028 Stop Quietest Concurrency does not remove the quietest sound

	Fix is to not re-add the sound once its stopped due to max concurrency.

	#tests ran the QA test map that demonstrated the problem
	#lockdown cristina.riveron

Change 2988391 on 2016/05/24 by Taizyd.Korambayil

	#lockdown cristina.riveron
	#jira UE-30301 Rebuilt Ligthing for all Content Example Maps

Change 2988315 on 2016/05/24 by Allan.Bentham

	Re-enabled FLUTBlenderPS on vulkan devices. (it's required for protostar)

	#jira UE-31079

Change 2988227 on 2016/05/24 by Frank.Fella

	Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals.  Updated the subway sequencer sample to work with these changes.

	Change missed in first checkin.

	#Jira UE-30755

Change 2988200 on 2016/05/24 by Robert.Manuszewski

	Assert if MaxObjectsInEditor or MaxObjectsInGame are too big and collide with EInternalObjectFlags

	#jira UE-31218

Change 2988181 on 2016/05/24 by Peter.Sauerbrei

	revert out the last fix and add more logging as I can't reproduce this bug
	#jira UE-30813

Change 2988140 on 2016/05/24 by Frank.Fella

	Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals.  Updated the subway sequencer sample to work with these changes.

	#Jira UE-30755

Change 2988081 on 2016/05/24 by Jamie.Dale

	Better fix for UE-29651 that will also work with packages saved from a build without an engine version

	There was no version bump for the change to FFormatArgumentData, but VER_UE4_K2NODE_VAR_REFERENCEGUIDS was added at almost the same time so testing that should handle the vast majority of packages that we have internally, and will handle all external packages.

	#jira UE-29651

Change 2987964 on 2016/05/24 by Lee.Clark

	Fix empty ENV path when compiling PS4 targets.

	#jira UE-31210

Change 2987721 on 2016/05/23 by Dan.Oconnor

	Reworking node validation change done in 2910382 so that nodes that are going to spawn other nodes in the expansion step are still validated.
	#jira UE-31099

Change 2987696 on 2016/05/23 by Chris.Babcock

	Update AndroidWorks 1R1 to CodeWorks for Android 1R4
	#jira UEPLAT-1312
	#ue4
	#android

Change 2987624 on 2016/05/23 by Jeff.Campeau

	Fix a define protection for WinXP stack walking support.
	#jira UE-30823

Change 2987607 on 2016/05/23 by Jeff.Campeau

	Windows Stack Walk fixed to work with Windows XP.
	Use the ASCII calls where needed.
	Symbol server is unsupported and is disabled when building for Windows XP.
	#jira UE-30823

Change 2987593 on 2016/05/23 by Zak.Middleton

	#ue4 - (4.12) Reject old serialized values of UMovementComponent::UpdatedComponent and UpdatedPrimitive that were saved before those were marked transient. Mark UPawnMovementComponent::PawnOwner and UCharacterMovementComponent::CharacterOwner as transient, and similarly reject old saved values.

	#jira UE-30625

Change 2987548 on 2016/05/23 by Lukasz.Furman

	Moved newly added gameplay debugger's code out of perception component
	#jira UE-31090

Change 2987510 on 2016/05/23 by Lukasz.Furman

	Restored perception category in old gameplay debugger tool
	#jira UE-31090

Change 2987278 on 2016/05/23 by Ben.Marsh

	Rocket: Add Mac GenerateProjectFiles.sh script into installed engine distro.

	#jira UE-31109

Change 2987156 on 2016/05/23 by Chris.Babcock

	Added GoogleVR to InstalledEngineFilters.ini
	#jira UE-31186
	#ue4
	#android

Change 2987129 on 2016/05/23 by Mieszko.Zielinski

	Fixed FNavigationFilterArea not zeroing its properties in default constuctor #UE4

	#jira UE-31185

Change 2987100 on 2016/05/23 by Peter.Sauerbrei

	fix for crash in DeploymentServer when attempting to copy a file with a space in the path or name
	#jira UE-30813

Change 2987064 on 2016/05/23 by Dmitry.Rekman

	PR #2164: [Linux] Fix clang '&&' within '||' error (Contributed by slonopotamus)

	#jira UE-28537

Change 2987002 on 2016/05/23 by Aaron.McLeran

	#jira UE-31036 Sound volume does not change when moving past the Non Focus Azimuth range if set to greater than 90 degrees

	Fix was to remove the clamp on the dot-product

	#tests ran test map with focus factors greater than 90 degrees

Change 2986880 on 2016/05/23 by Mark.Satterthwaite

	Fix UE-31124 due to bad array iteration logic - amazing that this hadn't been seen earlier.
	#jira UE-31124

Change 2986873 on 2016/05/23 by Lina.Halper

	#fix issue with morphtarget importings for LODs
	 - this was caused by option not being set correctly

	#jira: UE-30955
	#code review: Alexis.Matte

Change 2986804 on 2016/05/23 by Taizyd.Korambayil

	#jira UE-31132 Added Missing Function to Blueprint.

Change 2986801 on 2016/05/23 by Jamie.Dale

	SSearchBox will now only delay text changes while it has focus

	A text changed event when it doesn't have focus is usually triggered by code (rather than the user typing), so we need to process it immediately to avoid other operational ordering issues.

	#jira UE-31101

Change 2986793 on 2016/05/23 by Martin.Wilson

	Fix for morph curves not getting applied to meshes in cooked builds (smart names were not being corrected). (brought from dev-rendering 2983747)

	#Jira UE-31166

Change 2986772 on 2016/05/23 by Benn.Gallagher

	Fixed montage single node instances with negative rate scales only repeating the final section when looping
	#jira UE-31164

Change 2986766 on 2016/05/23 by Martin.Wilson

	Fix for preview not updating when tranform curve flags are changed.

	#Jira UE-31119

Change 2986569 on 2016/05/23 by Robert.Manuszewski

	Making hang detection disabled bu default and an opt-in for games.

	#jira UE-31151

Change 2986564 on 2016/05/23 by Martin.Wilson

	Fix for being able to set montages on an anim track segment.

	#jira UE-31039

Change 2986205 on 2016/05/21 by Zabir.Hoque

	Add new instrumentation to bucketize why we are seeing device lost so often.

	#jira UE-20434

Change 2986071 on 2016/05/20 by Dan.Oconnor

	Fix for TRASHCLASS sneaking into property list when recompiling a blueprint that has a dependency that is dirty and requires bytecode recompilation of its dependencies. Make sure that the dirty blueprint itself is part of the bytecode recompilation process and make sure that blueprints compiled in this way are compiled after their parent classes
	#jira UE-30411

Change 2986068 on 2016/05/20 by Dan.Oconnor

	Fix for blueprint change/compile delegates leaking
	#jira UE-31118

Change 2986044 on 2016/05/20 by Zabir.Hoque

	Make OpenGL VB allocation support alignment (16 by default). Future work should expose this up through the RHI layers.

	#CodeReview: Olaf.Piesche, Simon.Tovey
	#jira UE-29231

Change 2985934 on 2016/05/20 by Mark.Satterthwaite

	Further changes to ensure that UE-30710 really is fixed while also not live-leaking memory in MetalRHI.
	#jira UE-30710

Change 2985852 on 2016/05/20 by Max.Chen

	Subway Sequencer: Remove level sequence editor from plugin list since it's on by default.

	#jira UE-31106

Change 2985821 on 2016/05/20 by Phillip.Kavan

	[UE-22874] Fix UObject duplication to preserve default subobjects created by the native class ctor when the root object is duplicated.

	change summary:
	- added FObjectDuplicationHelperMethods::GatherDefaultSubobjectsForDuplication()
	- modified StaticDuplicateObjectEx() to map default subobjects created in the duplicated root object's ctor before entering the serialization pass. this preserves those instances instead of causing StaticConstructObject to destroy/recreate them during serialization as part of the UObject reference duplication logic.

	#jira UE-22874

Change 2985750 on 2016/05/20 by Michael.Gay

	Default Game map set to SubwaySequencer_P
	#jira UE-31108

Change 2985660 on 2016/05/20 by Michael.Gay

	Removing unused track animation
	#jira UE-30804

Change 2985349 on 2016/05/20 by Dan.Oconnor

	Fix for crash that occurs when repeatedly pasting and undoing an object with subobjects. We were not clearing the internal flags when recycling an object
	#jira UE-30954

Change 2985346 on 2016/05/20 by Leslie.Nivison

	Updating 4.12 credit
	#jira UEPROD-820

Change 2985297 on 2016/05/20 by Jamie.Dale

	Fixed VS version detection

	It was checking the file version (which is 12), rather than the VS version (which is 12 for 2013, and 14 for 2015).

	#jira UE-30977

Change 2985233 on 2016/05/20 by Gareth.Martin

	Fixed crash when building lighting when using "Use Landscape Lightmap" on landscape grass
	#jira UE-30975

Change 2985184 on 2016/05/20 by Chris.Babcock

	Move audio warning to show proper error result code
	#jira UE-31085
	#ue4
	#android

Change 2985183 on 2016/05/20 by Chad.Taylor

	GoogleVR disabled by default

	#jira UE-30921

Change 2985145 on 2016/05/20 by Jack.Porter

	Fix for precision issue causing blocky landscape LOD on iPad Pro and several other iOS devices

	#jira UE-24792

Change 2985124 on 2016/05/20 by Alex.Delesky

	#jira UE-29794

	If the editor cannot find the SSL DLLs when enabling the Perforce source control plugin, it will now display a warning in the Source Control log instead of crashing.

Change 2985066 on 2016/05/20 by Lee.Clark

	Fix r.SelectiveBasePassOutputs so that it defaults to off

	#jira UE-30133

Change 2985063 on 2016/05/20 by Allan.Bentham

	Fix for modulated shadow precision issues on low end android hardware.

	#jira UE-29083

Change 2985061 on 2016/05/20 by Max.Chen

	Viewport: Fix crash when the viewport widget is null.

	#jira UE-31050

Change 2985059 on 2016/05/20 by Rolando.Caloca

	UE4.12 - Workaround for crash trying to track down other crash
	#jira UE-30875

Change 2984876 on 2016/05/20 by Richard.TalbotWatkin

	Made SceneOutliner visibility code safer, to avoid a potential crash.
	#jira UE-30831 - [CrashReport] UE4Editor_SceneOutliner!SceneOutliner::FGetVisibilityVisitor::RecurseChildren() [sceneoutlinergutter.cpp:24]

Change 2984873 on 2016/05/20 by Richard.TalbotWatkin

	Clipped selection box bounds in Matinee viewport to prevent crash when reading outside of the viewport area.
	#jira UE-30968 - Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor

Change 2984844 on 2016/05/20 by Matthew.Griffin

	Fixing compile error in mono games

Change 2984825 on 2016/05/20 by Robert.Manuszewski

	When the application crashes becaused the GPU driver was disabled, make sure the CrashReporterClient window gets the updated screen metrics after the driver is restored.

	#jira UE-30556

Change 2984693 on 2016/05/20 by Phillip.Kavan

	[UE-30495] Fix BP editor crash on component rename following undo of component add action.

	change summary:
	- modified USimpleConstructionScript::CreateNode() to create the initial component template object in the transient package, so that subsequent undo actions restore to that state rather than to a valid BPGC-owned state.
	- modified StaticConstructObject_Internal() to restore the inclusion of RF_ArchetypeObject-flagged objects in the logic that sets new objects to 'PendingKill' state before recording them into the transaction buffer. this ensures that they can be GC'd when construction is undone in the editor. Tested against sample/repro steps in UE-21240 to ensure that it no longer crashes even with the original change from CL# 2832225 reverted (that fix has since been superceded).

	#jira UE-30495

Change 2984684 on 2016/05/20 by Phillip.Kavan

	[UE-30852] Fix BPGC custom property list delta generation & post-construct initialization/serialization to properly handle array values that differ from default in length but not inner element values.

	change summary:
	- modified UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction()/BuildCustomArrayPropertyListForPostConstruction() to return a boolean value indicating whether or not a delta value was detected.
	- modified UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() and FBlueprintEditorUtils::BuildComponentInstancingData() to ensure that array properties are emitted to delta property lists if the size differs from default, even if none of the elements actually differ from the default value
	- removed the ensure() for the array property case in FObjectInitializer::InitPropertiesFromCustomList(), as it is now a valid case to encounter an array property delta value without any actual delta element value overrides following it in the custom property stream
	- restored the bCanUsePostConstructLink optimization for non-native class types in FObjectInitializer::InitProperties()
	- modified UArrayProperty::SerializeItem() for the ArUseCustomPropertyList case to not empty the array when a resize is needed on load (read) - this fixes an edge case in the cooked BP component data stream when array size differed from default but only one or more of the inner values actually differed, in which case all the array slots were being reset (constructed/zeroed) but only the overridden value was being serialized (loaded) from the template data stream

	#jira UE-30852

Change 2984651 on 2016/05/19 by Zabir.Hoque

	Forcing GoogleVR plugin to disabled by default since its causing even non HDM machines to render split foveated viewports.

	#CodeReview: Chad.Taylor, Nick.Whiting
	#jira UE-30921

Change 2984636 on 2016/05/19 by Zabir.Hoque

	Explicitly store the cubemap resolution in encoded reflection data.

	#CodeReview Daniel.Wright, Marcus.Wassmer
	#jira UE-30341

Change 2984454 on 2016/05/19 by Rolando.Caloca

	UE4.12 - Fix for vulkan failing to load shader
	Integration mirroring changelist 2984432
	#jira UE-28140

Change 2984452 on 2016/05/19 by Marcus.Wassmer

	#jira UE-31054
	Remove autocompletion for ToggleRHIThread and ShowMaterialDrawEvents as they no longer do anything

Change 2984415 on 2016/05/19 by Dan.Oconnor

	Fix for crash when we fail to spawn the preview actor because the desired class is deprecated
	#jira UE-31027

Change 2984376 on 2016/05/19 by Dan.Oconnor

	Fix for regression in GetClassDefaults - we were not handling the 'None' case
	#jira UE-31034

Change 2984316 on 2016/05/19 by Aaron.McLeran

	#jira UE-31049 Updating the Oculus Audio SDK to vs 1.02

	#tests Ran updated SDK in several test maps, confirmed HRTF spatialization is working.

Change 2984315 on 2016/05/19 by Lina.Halper

	Fix issue with importing morphtarget LOD when it's missing between

	#jira: UE-30949

Change 2984237 on 2016/05/19 by Dan.Oconnor

	Fix for ensure/possible stale memory access in UpdateOverlaps
	#jira UE-30919

Change 2984170 on 2016/05/19 by Max.Chen

	Movie Capture: Another pass at texture streaming fix for movie capture.

	#jira UE-30986

Change 2984134 on 2016/05/19 by Chad.Taylor

	Mac compiler warning fix

	#jira UE-30921

Change 2983903 on 2016/05/19 by Taizyd.Korambayil

	#jira UE-30562 Replaced cube With BSP for Floor

Change 2983840 on 2016/05/19 by Taizyd.Korambayil

	#jira UE-30979 Fixed Typo in one of the Stands

Change 2983662 on 2016/05/19 by Ben.Marsh

	GitHub: Add an exception to allow GoogleVR files to be mirrored to GitHub

Change 2983653 on 2016/05/19 by Chris.Bunner

	Modifed previous change to fixup incorrect ensures.
	#jira UE-30877

Change 2983599 on 2016/05/19 by Chris.Bunner

	Added ensure and null ptr check to canvas flush.
	#jira UE-30877

Change 2983596 on 2016/05/19 by Chad.Taylor

	FluffyBunny

	#jira UE-30921

Change 2983534 on 2016/05/19 by Brian.Karis

	4.12 fix per pixel translucency

	#jira UE-30902

Change 2983530 on 2016/05/19 by Chris.Babcock

	Broadcast EMediaEvent::MediaOpened when media opened successfully
	#jira UE-31006
	#ue4
	#android

Change 2983427 on 2016/05/19 by Richard.TalbotWatkin

	Conflated "Import" and "Import Scene" in the File menu; the new action is called "Import Into Level".  Limited the allowed file types to .t3d and .fbx.
	#jira UE-30891 - CRASH: Editor crashes when Importing Actors via File > Import

Change 2983386 on 2016/05/19 by Michael.Gay

	minor last tweaks
	#jira UE-30804

Change 2983280 on 2016/05/19 by Gil.Gribb

	UE4 - Fixed crash in FHierarchicalStaticMeshSceneProxy related to reflection captures and foliage.
	#jira UE-30837

Change 2983079 on 2016/05/18 by Max.Chen

	Movie Capture: Fix so that texture streaming option for movie capture is set when capturing in editor.

	#jira UE-30986

Change 2983078 on 2016/05/18 by Dmitriy.Dyomin

	Added more logging to track UE-30878
	#jira UE-30878

Change 2983067 on 2016/05/18 by Dmitriy.Dyomin

	Fixed: Mobile HDR Path doesn't work on GearVR
	#jira UE-11846

Change 2983049 on 2016/05/18 by Max.Chen

	Movie Capture: Fix crash on movie rendering when in HDR mode.

	#jira UE-30978

Change 2982825 on 2016/05/18 by Mark.Satterthwaite

	Correctly wait for the dispatch semaphore when clearing the Metal resource free lists.
	#jira UE-30710

Change 2982697 on 2016/05/18 by Marc.Audy

	Fix Orion DataProvider use of AddReferencedObjects in light of CL# 2982607
	#jira UE-00000

Change 2982546 on 2016/05/18 by Taizyd.Korambayil

	#jira UE-30862 resaved A bunc hof assets to Fix to attempt to fix Build Warnings

Change 2982533 on 2016/05/18 by Daniel.Lamb

	When you package if you haven't saved the changes will not be reflected in the game.
	#jira UE-30904

Change 2982415 on 2016/05/18 by Marc.Audy

	Bring forgotten 4.11 CL# 2928377 to 4.12
	Ensure that the compiler will throw an error when passing a non-UObject* TArray to AddReferencedObjects
	#jira UE-28933

Change 2982358 on 2016/05/18 by Taizyd.Korambayil

	#jira UE-30546 Updated TP_VehicleAdvPawn Chase Camera Location

Change 2982280 on 2016/05/18 by Martin.Mittring

	UE-26409 Crash when Light Propagation Volume Plugin is disabled on a Project
	#jira:UE-26409

Change 2982229 on 2016/05/18 by Max.Chen

	Sequencer: Add tick prerequisites so that the level sequence actor ticks before all of the actors that it controls. This fixes some inconsistencies in the movie rendered frames not matching what's in editor.

	#jira UE-30755

Change 2982080 on 2016/05/18 by Max.Chen

	Sequence Recorder: Fix crash when component class to record is null.

	#jira UE-30944

Change 2982041 on 2016/05/18 by Marcus.Wassmer

	Protect against crashes reading from a null texture.
	#jira UE-30834

Change 2981915 on 2016/05/18 by Allan.Bentham

	Do not mosaic encode for modulate blend operations.
	Fixes dark 'halos' around mod shadows.

	#jira UE-29083

Change 2981911 on 2016/05/18 by michael.gay

	Set framing in sequencer, set start to 200

	#jira UE-30633

Change 2981904 on 2016/05/18 by Chase.McAllister

	#jira UE-30943 Removing unused asset to fix DDC compiling bug

Change 2981894 on 2016/05/18 by Michael.Gay

	removed old cameras, changed start frame to remove black at head of sequence
	#jira UE-30633

Change 2981827 on 2016/05/18 by Gareth.Martin

	Fixed crash when entering landscape mode while a landscape is selected while simulating
	- Landscape infos no longer get created for PIE/Simulate landscapes (they were empty anyway)
	#jira UE-30917

Change 2981725 on 2016/05/18 by Keith.Judge

	Xbox One - Fix issues with DFAO/DF Shadowing. Problems were in RHIUpdateTexture3D(). Needed to ensure temp texture had the correct bind flags, etc, and also use the graphics context rather than the DMA context to do the copying, as for some reason the DMA engine corrupts some pixels of the distance field atlas texture.

	#jira UE-27591

Change 2981466 on 2016/05/17 by Max.Chen

	Merge from Chris Bunner from Dev-SequencerGDC - Frame state fixes when Sequencer is paused; No velocity in AA, Clamp motion blur scale, Clamp to scatter blur method.

	#jira UE-30576

Change 2981403 on 2016/05/17 by Dan.Oconnor

	Fix for overzealous filtering of classes with Within markup
	#jira UE-29878

Change 2981342 on 2016/05/17 by Dan.Oconnor

	Removing overzealous check. In Dev-BP this has already been downgraded to an ensure, but no reason to ensure now that we understand why it happens.
	#jira UE-30792

Change 2981318 on 2016/05/17 by Max.Preussner

	Sequencer: Fixed crash when scrubbing attached audio tracks; reduced nesting (UE-30923)

	#jira: UE-30923

Change 2981221 on 2016/05/17 by Dan.Oconnor

	Preventing spawning components with 'Within' markup specified, it is unsupported by the SCSEditor and Core UObject logic at this time. Likely logic is CoreUObject needs to avoid type checking for RF_ArchetypeObject instances and the SCSEditor needs to be more consistent about using that flag on its template objects
	#jira UE-29878

Change 2981169 on 2016/05/17 by Marc.Audy

	Gracefully handle invalid GameSingleton class name in ini file
	Remove unused DefaultPreviewPawnClass and ClassName from Engine
	#jira UE-30829

Change 2981104 on 2016/05/17 by Mieszko.Zielinski

	Made AISenses not send information to listeners that are not registered for given sense #UE4

	#jira UE-29939

Change 2981086 on 2016/05/17 by Taizyd.Korambayil

	#jira UE-30568 Added a check to make sure index being accessed was valid (BP_DemoRoom)

Change 2980755 on 2016/05/17 by Taizyd.Korambayil

	#jira UE-30706 Set material to use Translucent Blend

Change 2980753 on 2016/05/17 by Jon.Nabozny

	Initialize FBox used to store result for CalculateQuatACF96Bounds (bump from //UE4/Dev-Framework).

	#JIRA UE-30846

Change 2980682 on 2016/05/17 by Taizyd.Korambayil

	#jira UE-30570, UE-30575 Corrected Some Spellings

Change 2980559 on 2016/05/17 by Mieszko.Zielinski

	Changed UNavigationSystem.AgentToNavDataMap to store weak object pointers rather than raw painters #UE4

	This should make it immune to navigation data beging destroyed and not removed from AgentToNavDataMap.

	#jira UE-30836

Change 2980504 on 2016/05/17 by Daniel.Wright

	Integrate - Movable skylight now matches stationary for subsurface shading models
	* Two sided was broken in 4.11, Subsurface had never been handled
	#jira UE-30855

Change 2980467 on 2016/05/17 by Jamie.Dale

	Added some checks to avoid temporary worlds being added as favorites

	#jira UE-30613

Change 2980379 on 2016/05/17 by Jurre.deBaare

	Fix for static mesh merging, little too eager with changes.

	#jira UE-30808

Change 2980373 on 2016/05/17 by Gareth.Martin

	Fixed shader compile errors when applying a speedtree material to a landscape spline
	#jira UE-25820

Change 2980318 on 2016/05/17 by Gareth.Martin

	Fixed crash when calling EditorApplySpline with a null spline component
	Also stopped it doing anything in PIE (it's for blutilities, not runtime)
	#jira UE-30830

Change 2980300 on 2016/05/17 by Marc.Audy

	Treat Unreachable components the same as BeginDestroyed for endplay/cleanup purposes
	#jira UE-30839

Change 2980298 on 2016/05/17 by Gareth.Martin

	Fixed crash when loading landscape projects that used tessellation
	#jira UE-30742

Change 2980296 on 2016/05/17 by Martin.Wilson

	Fix crash accessing sync names from a child anim bp

	#jira UE-30811

Change 2980289 on 2016/05/17 by Jurre.deBaare

	Fix for regression with merge actor tab
	#jira UE-30809

Change 2980272 on 2016/05/17 by Ori.Cohen

	Make sure that root components do not get attached to non root components in the same actor. Fixes crash in scene outliner and other weird issues.

	#JIRA UE-30876

Change 2980206 on 2016/05/17 by Keith.Judge

	Xbox One - Bit the bullet and rewrote the occlusion query buffer handling so that we're not reliant on a finite ring buffer. Instead, each query has a small buffer of its own. removing the dependency of ordering when reading back the results. This should save memory on smaller maps too!

	#jira UE-30581
	#jira UEPLAT-623

Change 2980094 on 2016/05/17 by Matthew.Griffin

	Added OSVR dlls to InstalledEngineFilters.ini so that they are included in Launcher build even though the plugin is disabled by default
	#jira UE-30611

Change 2979935 on 2016/05/17 by Aaron.Herzog

	#jira UE-30619 updating owen sk mesh with proper morph

Change 2979816 on 2016/05/16 by Chad.Taylor

	Fix to address a crash related to multiple player VR Preview

	#jira UE-20109

Change 2979744 on 2016/05/16 by Mike.Beach

	Disabling Blueprint spawning, InitProperties() optimization until we can figure out why it is not filling out array properties properly.

	#jira UE-30745

Change 2979743 on 2016/05/16 by Mike.Beach

	Mirroring CL 2977497
	Clearing property nodes and cached read-addresses when changing the details view object (so any queued actions will not operate on invalid properties).

	#jira UE-26392

Change 2979544 on 2016/05/16 by Daniel.Wright

	Fixed crash with RTDF shadows when r.DistanceFieldAO was disabled
	#jira UE-26319

Change 2979477 on 2016/05/16 by michael.gay

	Remove errant Play Rate track.

	#jira UE-30633

Change 2979464 on 2016/05/16 by Mark.Satterthwaite

	Duplicate CL #2945444: Cache the Metal fallback depth-stencil surface for the canvas tile rendering so that we only ever keep one spare depth-stencil surface around. This costs us a little more permanent memory but reduces churn.
	#jira UE-30849

Change 2979441 on 2016/05/16 by Rolando.Caloca

	UE4.12 - vk - Fix quitting taking a long time
	#jira UE-28239

Change 2979315 on 2016/05/16 by Michael.Trepka

	Rollback //UE4/Release-4.12/Engine/Source/Programs/UnrealBuildTool/System/XcodeProject.cs to revision 1

	#jira UE-28016

Change 2979304 on 2016/05/16 by Jamie.Dale

	Backing out some changes from CL# 2976673

	These caused an issue with Slate hit-testing. The more correct fix here is to make the Slate Windows OS layer treat window positions as relative to the top-left of the window client area, rather than relative to the top-left of the window itself (which includes the OS border). This now matches what other platforms do.

	To this end, FWindowsWindow::Initialize, FWindowsWindow::MoveWindowTo, and FWindowsWindow::ReshapeWindow all now consider the given window position to be relative to the window client area, and will consistently adjust it to relative to the window before moving/creating the OS window. This only impacts windows with OS borders (aka, non-fullscreen and non-Slate drawn windows).

	#jira UE-30276
	#jira UE-30677
	#jira UE-30771

Change 2979077 on 2016/05/16 by Maciej.Mroz

	#jira UE-28536 Attached Project Crashes on Attempting to Play in Standalone
	merged from 2979069

Change 2979052 on 2016/05/16 by Chase.McAllister

	#jira UE-30789 Resaving Maps to fix project warning

Change 2978984 on 2016/05/16 by Chase.McAllister

	#jira UE-30789 Resaving start video assests that contained empty engine version

Change 2978806 on 2016/05/16 by Mieszko.Zielinski

	Fixed EQS tests' scoring equation value getting reset on load #UE4

	#jira UE-30470

Change 2978670 on 2016/05/16 by Max.Preussner

	Media: Workaround for changing Media asset path can cause crash (UE-22691)

	#jira: UE-22691

Change 2978638 on 2016/05/16 by Michael.Gay

	Cleanup of old maps in SubwaySequencer project
	#jira UE-30633

Change 2978636 on 2016/05/16 by Jamie.Dale

	Added guard against a crash navigating through a menu

	#jira UE-30698

Change 2978611 on 2016/05/16 by Lee.Clark

	PS4 - Fix RenderTargetOutputFormat using the wrong output index for velocity rendering when using r.BasePassOutputsVelocity=True

	#jira UE-30133

Change 2978596 on 2016/05/16 by Allan.Bentham

	Extend iOS metal Z bias offset to all  iOS (metal+gles) depth only shaders.

	#jira UE-27530

Change 2978566 on 2016/05/16 by Jamie.Dale

	Downgraded some checks to ensures and added more logging

	#jira UE-30613

Change 2978399 on 2016/05/16 by Keith.Judge

	Xbox One - Fix check() firing when we run out of occlusion buffer space. Also added occlusion query result caching (perf gain!).

	#jira UE-30581

Change 2978323 on 2016/05/16 by Jurre.deBaare

	Merge actor panel crashes when selecting a mesh component without static mesh
	#fix display 'No Static Mesh' when none is available
	#jira UE-30809

Change 2978322 on 2016/05/16 by Jurre.deBaare

	Issue with merging meshes resulting data saved across different LOD levels

	#fix use correct target LOD index for all source LODs
	#jira UE-30808

#lockdown Nick.Penwarden

[CL 2999693 by Ben Marsh in Main branch]
2016-06-03 11:49:20 -04:00
Max Chen
41e5062f30 Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2837601 on 2016/01/20 by Thomas.Sarkanen

	Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu

Change 2840895 on 2016/01/23 by Thomas.Sarkanen

	Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu.

Change 2901092 on 2016/03/09 by Thomas.Sarkanen

	Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor

	Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non-
preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation.
	Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances
have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point.

	#jira UE-27898
	#jira UE-27899

Change 2901159 on 2016/03/09 by Chris.Bunner

	Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames).

Change 2903123 on 2016/03/10 by Max.Chen

	Sequencer: Add snapping for the in/out range.

Change 2903126 on 2016/03/10 by Max.Chen

	Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set.

Change 2903132 on 2016/03/10 by Max.Chen

	Sequencer: Create camera here and set it as the current camera cut.

Change 2903138 on 2016/03/10 by Max.Chen

	Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while
dragging from content browser to add as a possessable.

Change 2903143 on 2016/03/10 by Max.Chen

	Sequencer: Add 4k to movie capture dialog.

	#jira UE-28147

Change 2903157 on 2016/03/10 by Max.Chen

	Sequencer: Pop out of locked camera when popping out of the sequence.

	#jira UE-27662

Change 2908097 on 2016/03/14 by Andrew.Rodham

	Sequencer: Added default viewport type onto the viewport types menu
	  - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing.
	  - Switching back to the default viewport type can be achieved with SHIFT+D

Change 2911869 on 2016/03/16 by Max.Preussner

	Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module

Change 2917943 on 2016/03/22 by Thomas.Sarkanen

	Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu

	This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player.

Change 2917946 on 2016/03/22 by Max.Chen

	Sequencer: Automatically add and attach a cine camera when dropping a crane or rail.

Change 2917954 on 2016/03/22 by Thomas.Sarkanen

	Fix anim dynamics going crazy on time skips

	Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics.
	This allows nodes that subscribe to this interface to be reset on teleport/time skips.
	Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer.

Change 2917961 on 2016/03/22 by Frank.Fella

	Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing
particle parameter track.

Change 2917984 on 2016/03/22 by Max.Chen

	Sequencer: Fix crash on deleting object binding nodes multiple times.

Change 2917986 on 2016/03/22 by Max.Chen

	Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case.

Change 2917994 on 2016/03/22 by Jeff.Farris

	Support for scene depth picker. Used for focus depth sampling in cine cams.

Change 2918003 on 2016/03/22 by Max.Chen

	Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path.

Change 2920371 on 2016/03/23 by Max.Preussner

	UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing

	UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call
FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead.

Change 2923359 on 2016/03/25 by Max.Preussner

	UnrealEd: Refactored out StaticImportObject code into ImportObject

Change 2924887 on 2016/03/28 by Jeff.Farris

	Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim

Change 2927283 on 2016/03/30 by Max.Chen

	Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio.

	#jira UE-28836, UE-28859

Change 2928290 on 2016/03/30 by Max.Preussner

	ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s)

Change 2928480 on 2016/03/30 by Max.Preussner

	AssetTools: Added built-in type category for Media assets

Change 2928498 on 2016/03/30 by Max.Preussner

	AssetTools: Sorting asset type categories alphabetically

Change 2932326 on 2016/04/04 by Frank.Fella

	Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer.

Change 2933917 on 2016/04/05 by Max.Preussner

	Core: Added microseconds support to FTimespan

Change 2933920 on 2016/04/05 by Max.Preussner

	Sockets: Simplified socket timeout assignments

Change 2935434 on 2016/04/06 by Max.Chen

	Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug
where the transform gizmo remains after adding a spawnable.

	Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree.

	#jira UE-28215

Change 2935590 on 2016/04/06 by Jeff.Farris

	Made crane rig preview mesh at the tip move as expected and appear in a reasonable place.

Change 2936082 on 2016/04/07 by Max.Chen

	Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the
proper component.

Change 2936118 on 2016/04/07 by Max.Chen

	Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine
camera spawnable.

	#jira UE-28308

Change 2937226 on 2016/04/07 by Max.Chen

	Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level
sequence operates on, it correctly updates the actors from the new sub level.

	#jira UE-27595

Change 2937263 on 2016/04/07 by Frank.Fella

	Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto
in sequencer.

Change 2937273 on 2016/04/07 by Max.Chen

	Sequencer: No longer experimental/betal and now enabled by default.

	#jira UETOOl-625

Change 2937694 on 2016/04/08 by Max.Chen

	Curve Editor: Separate out input and output snapping.

	#jira UE-27209

Change 2937852 on 2016/04/08 by Andrew.Rodham

	Sequencer: Spawnables no longer use generated classes

	  - Spawnables now store a template actor instance, rather than a generated class
	  - All relevant code has been converted to use this new approach
	  - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for
spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist.
	    - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed.
	  - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash.
	  - Spawning optimisations to follow

Change 2937956 on 2016/04/08 by Max.Preussner

	Sequencer: Added selection range commands to general toolbar menu

Change 2937981 on 2016/04/08 by Max.Preussner

	Sequencer: Refactored GetKeyHandles to take a time range for filtering keys

Change 2938007 on 2016/04/08 by Max.Preussner

	Sequencer: Implemented selection range key selection

Change 2938184 on 2016/04/08 by Max.Chen

	Sequencer: Find in Content Browser is now in the top level menubar.

	#jira UE-21598

Change 2938665 on 2016/04/08 by Frank.Fella

	UMG - Add support for material animation.

Change 2939048 on 2016/04/10 by Max.Chen

	CineCamera: Change current position on rail to normalize position.

Change 2939067 on 2016/04/10 by Max.Chen

	Sequencer: Add paste color from matinee

Change 2939587 on 2016/04/11 by Andrew.Rodham

	Sequencer: Fixes to spawnable rework
	  - Removed commented out code.
	  - Fixed particle system components not disabling auto activate.
	  - Instance Components are now correctly registered on spawn.
	  - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside
of the currently focused sequence.

Change 2939666 on 2016/04/11 by Andrew.Rodham

	Sequencer: Fixed active sequence ID not being set on creation

Change 2940663 on 2016/04/12 by Andrew.Rodham

	Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag

	#jira UE-29337, UE-29339

Change 2940742 on 2016/04/12 by Thomas.Sarkanen

	Improvements to sequence recording API

	Sequence recording is now more extensible.
	Moved the majority of recorders into a seperate module.
	Cleaned up recorder API, removed bRecord that was only really used once.
	Added factory class as a modular feature that allows users to register and implement their own recorders.
	Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated.
	Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded.

	#jira UE-28850 - Update sequence recording API for better extensibility

Change 2940828 on 2016/04/12 by Max.Chen

	Level Editor: Clear the camera preview if the level viewport is locked to the same camera.

	#jira UE-27489

Change 2941090 on 2016/04/12 by Frank.Fella

	Sequencer - Fix inconsistencies with the level visibility track.
	+ Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene.
	+ Reset level visibility state when the section ends, or when it's parent subsection ends.

Change 2941427 on 2016/04/12 by Andrew.Rodham

	Sequencer: Fixes for recorded dynamic components
	  - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached
	  - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords
recording externally managed components from a component pool.
	  - Section recorders for components that are no longer attached to the actor are now disabled correctly.

Change 2941760 on 2016/04/12 by Max.Preussner

	Editor: Setting up correct material expresions when creating material from normal map texture

Change 2941819 on 2016/04/13 by Max.Chen

	Sequencer: Fire named events in all sublevels.

	#jira UE-28843

Change 2942052 on 2016/04/13 by Andrew.Rodham

	Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned

	#jira UE-24287

Change 2942223 on 2016/04/13 by Max.Preussner

	Editor: Using built-in function to assign sampler format

Change 2942833 on 2016/04/13 by Max.Chen

	Sequencer: More copy matinee helpers.

	- Make some sections infinite.
	- Fix FindPossessableObjectId
	- Expose FindGroupByName

Change 2942944 on 2016/04/13 by Max.Chen

	Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position.

Change 2943313 on 2016/04/14 by Max.Chen

	Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence"

	Current supports:
	 - movement tracks
	 - generic property tracks
	 - particle tracks
	 - anim control tracks
	 - event tracks
	 - audio tracks
	 - visibility track
	 - director track (fade, slomo, camera cuts)

	Possible todos:
	- Relative scale3D
	- Option to create spawnables instead of possessables
	- Create shots per director track camera cut instead of a direct translation to the camera cut track

	#jira UETOOL-467

Change 2943596 on 2016/04/14 by Andrew.Rodham

	Editor: Fixed placement mode scrollbar visibility not working for custom content

	#jira UE-27191

Change 2943651 on 2016/04/14 by Max.Chen

	Sequencer: Invalidate the audio waveform when the source changes.

	#jira UE-29394

Change 2943674 on 2016/04/14 by Max.Chen

	Sequencer: Store/restore playback state when rebuilding.

	#jira UE-29452

Change 2943993 on 2016/04/14 by Max.Chen

	Sequencer: Convert slot name from matinee to level sequence.

Change 2944156 on 2016/04/14 by Frank.Fella

	Sequencer - Fix undo when moving items into folders, and when deleting folder.

	#jira UE-27368

Change 2944227 on 2016/04/14 by Max.Chen

	Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and
Location.Z

Change 2945057 on 2016/04/15 by Andrew.Rodham

	Editor: Fixed placement mode scrollbar visibility not working for custom content

	#jira UE-27191

#lockdown nick.penwarden

[CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
Max Chen
39a92c1fa2 Copying //UE4/Dev-Sequencer to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2859626 on 2016/02/08 by Max.Preussner

	Editor: Added SaveAs functionality to content asset editors

Change 2859666 on 2016/02/08 by Max.Chen

	Sequencer: Fix crash in CheckForWorldGCLeaks when loading a new map because spawnables are left behind.

	#jira  UE-25616

Change 2859685 on 2016/02/08 by Max.Chen

	Sequencer: Add prompt to save sub level sequences if they are dirty

	#jira UE-26510

Change 2859715 on 2016/02/08 by Thomas.Sarkanen

	Adding actor spawning recording

	Actors are queued for record on spawn then added to the list like manually-specifed ones.
	Changed almost everything about UActorRecording. We now record on a per-component basis, with property tracks encapsulated in each actor recording. Much effort is expended to make sure that the correct components are owned by their respective actors, as we can add and remove components at runtime, but they must be created up-front in the UMovieScene Blueprints. We go as far as to add our own SCS nodes to make sure components are correctly spawned.
	Fixed infinite loop in FSequencer::AddSpawnable.
	Fixed visibility track instance to work with scene components as well as actors.
	Fixed particle track instance to work on UParticleSystemComponent rather than just AEmitters.
	Added particle recorder.
	Moved animation recording into an animation property recorder rather than having it as a special case. This still uses the animation recorder under the hood.
	Moved old-style Matinee animation control into FMovieSceneSkeletalAnimationTrackInstance & made this work on USkeletalMeshComponents directly, rather than via the old interface.
	Exposed SetMatineeAnimPositionInner and PreviewMatineeSetAnimPositionInner in FAnimMontageInstance so those utility functions can be used externally to Engine.
	Added a predicate version of UMovieScene::FindPossessable.
	Exposed UMovieSceneParticleSection::AddKey externally via MOVIESCENETRACKS_API so I can programmatically add keys.
	Fixed a crash in FScalableFloatDetails::CustomizeHeader when selecting PIE projectiles in Orion.
	Moved all recorders over to recording Actors or Components & store UObjects instead of AActors.
	Allowed skeletal animation tracks on components as well as actors.

Change 2862675 on 2016/02/10 by Max.Chen

	Sequencer: Add option to link the sequencer curve editor with the sequencer timeline.

	Under General Options->Link Curve Editor Time Range. The default is false, so the sequencer and curve editor have separate time ranges.

	#jira UE-25933

Change 2862699 on 2016/02/11 by Max.Chen

	Sequencer: Added a playback status of jumping which the AudioTrack and Skeletal Mesh Track (anim notifies) ignores for updates. This is used to updating thumbnail at certain times.

	#jira UE-26447, UE-26671

Change 2862712 on 2016/02/11 by Max.Chen

	Sequencer: Fix spawnables firing off their particles. Disable auto activate on spawnable components

	#jira UE-26390

Change 2862719 on 2016/02/11 by Max.Preussner

	Editor: Refactored detail customizations for colors, rotators, vectors

	- broke color and rotator customizations out into their own files
	- added vector customizations (placeholder)
	- cleaned up localization namespaces, forward declarations

Change 2866454 on 2016/02/14 by Max.Preussner

	Sequencer: Removed ULevelEditorSequencerSettings; moved default settings into INI

Change 2866455 on 2016/02/14 by Thomas.Sarkanen

	Sequence recorder can now record replays

	Added extra edtior-only UI to the replay playback controls to record sequences. Curretnly very placeholder: only records the entire sequence and provides no feedback in the UI if it is recording.
	Fixed bindings to recorded objects not working in various circumstances. Added the ability to manually create a binding.
	Recompiled actor blueprints post-record if we added components.
	Fixed a null ptr dereference in FOrionTeamUIInfo::Update.
	Removed tolerances when reducing tracks - they are now 'very small'.
	Added actor filter so actors of certain classes can be recorded.

Change 2866458 on 2016/02/14 by Max.Chen

	Sequencer: Fix anim notifies that fire at shot cuts. Anim notifies are fired from the last position to the current position. When jumping cuts, we want the delta to be 0 so that the anim notifies before the shot are not fired off.

	#jira UE-26390, UE-26671

Change 2866459 on 2016/02/14 by Max.Chen

	Sequencer: Add option to toggle visibility of combined keys

Change 2866466 on 2016/02/14 by Frank.Fella

	Sequencer - Add a track for controlling streamed level visibilty and remove visibility code from the master level blueprint.

Change 2866470 on 2016/02/14 by Max.Chen

	Sequencer: Add return value to indicate data has changed when a section has been added. This fixes a bug where creating a new section doesn't seem to add a key.

	#jira UE-26837

Change 2866481 on 2016/02/14 by Max.Preussner

	Sequencer: Implemented Presets for adding tracks automatically based on actor type (UE-24513)

	#Jira: UE-24513

Change 2866482 on 2016/02/14 by Max.Chen

	Sequencer: Allow for any actor that has a camera component to be a camera cut.

	#jira UE-26777

Change 2866484 on 2016/02/14 by Thomas.Sarkanen

	Added in/out times to sequence recording

	Also added the optional ability to record different actor types (heroes, projectiles, minions).

Change 2866495 on 2016/02/14 by Max.Chen

	Sequencer: Need to limit camera control to the section bounds of the camera cut otherwise, control won't be relinquished back to player at the end of the playback.

	#jira UE-26886

[CL 2874647 by Max Chen in Main branch]
2016-02-19 21:36:27 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Max Chen
d27d646cb7 Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2719576 on 2015/10/07 by Chris.Wood

	Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing.
	[UE-19795] - UMG Compiler error when adding variable to nested Widget

Change 2721474 on 2015/10/08 by Andrew.Rodham

	Sequencer: Movie render operations now successfully capture UMG UI

Change 2724958 on 2015/10/12 by Chris.Wood

	Added missing resource cleanup code to UMG widgets
	[UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides

	Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets.

Change 2733562 on 2015/10/19 by Andrew.Rodham

	Sequencer: Fixed spawnables not working in sub-sequences

	 - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions.
	 - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances
	 - Tidied up spawn track editor

Change 2735264 on 2015/10/20 by Chris.Wood

	Improved Engine analytics handling for Editor and games
	[UE-21892] - Improve how Engine analytics are handled for Editor and games

	Changes:
	Added Privacy section to Editor settings
	Exposed editor analytics flag in Privacy options
	Added Details Customization to make this type of bool property clearer with extra info and hyperlink
	Changed AreEditorAnalyticsEnable() to use new flag
	Prevented analytics init when disabled by user
	Sending event and shutting down analytics when user opts out
	Add in-game project setting for anonymous game usage data
	Renamed and moved bHardwareSurveyEnabled
	Added message about exposing in-game setting to end users
	Added anonymous GUID id for in-game analytics
	Moved end user settings to global config (defaultengine.ini)
	Placeholder loc text on new options for now, pending legal wording sign-off

Change 2735866 on 2015/10/20 by Max.Preussner

	Async: Added ability to register an optional callback function that is executed when a Future completes

Change 2739793 on 2015/10/23 by Andrew.Rodham

	Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained

	 - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video
	 - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist.
	 - Made -nomovie actually work
	 - Refined how active movie captures are managed
	 - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize

Change 2744402 on 2015/10/28 by Max.Preussner

	Sequencer: Separated track display names from track identifier names; code cleanup

Change 2745953 on 2015/10/29 by Max.Chen

	Sequencer: Attach to socket. Relative attachments.

	#jira UETOOL-463

Change 2747028 on 2015/10/29 by Max.Preussner

	Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass.

Change 2758888 on 2015/11/09 by Chris.Wood

	Integrating changes -  4.10 to Dev-Sequencer

	From 4.10 branch fixes:
	Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764
	Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661
	Updating wording in privacy settings text. [UE-21892] CL 2753709
	Mac and Linux CIS fix [UE-22844] CL 2755381

Change 2761287 on 2015/11/10 by Max.Chen

	Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed.

	#jira UE-5206

Change 2764945 on 2015/11/12 by Max.Preussner

	Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test

	Also fixes UE-13850

Change 2765036 on 2015/11/12 by Max.Preussner

	UdpMessaging: Fixed message serialization unit test (UE-22571)

	#jira: UE-22571

Change 2766149 on 2015/11/13 by Max.Preussner

	Media: Implemented event that gets triggered when playback reached the end of media

	Also fixes looping.

Change 2768157 on 2015/11/16 by Max.Preussner

	Media: Added .m4a to supported WMF file extensions

Change 2769200 on 2015/11/16 by Max.Chen

	Editor: Add broadcast messages when snapping objects.

	#jira UE-22680

Change 2773066 on 2015/11/19 by Chris.Wood

	Upload crashes from CRC to Data Router
	[UECORE-249] - Integrate Crash Report Client with the Data Router

	Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
Andrew Grant
2fd2070b07 Copying //UE4/Orion-Staging (Orion Main @ CL-2792706 to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2792706 on 2015/12/07 by Terence.Burns

	Rebuild lightmaps automation changes
	- Sync and Build binary files for execution
	- Much improved error handling
	- Email notification support added.

	#Note - This should massively simplify the batch script we use to rebuild lightmaps.

	#rb none
	#Tests Run the RebuildLightmaps commandlet many times to ensure it runs and errors correctly.

Change 2791950 on 2015/12/05 by Matt.Kuhlenschmidt

	Added settings to toggle on and off display of Ping and FPS values.

	Server FPS will be disabled before ship

	#rb none #test pc/ps4 golden path, pie

Change 2791827 on 2015/12/05 by Marcus.Wassmer

	Fix texture memory leak.  Fixes automation using too much memory.
	#rb Brad.Angelcyk
	#codereview bob.ferreira
	#test automation runs, editor.
Change 2791313 on 2015/12/04 by Martin.Mittring

	fixed PS4 compiling
	#rb:Michael.Noland
	#test:not

Change 2791014 on 2015/12/04 by Martin.Mittring

	nicer cvar help for r.PS4ContinuousSubmits
	#rb:Olaf.Piesche
	#code_review:Marcus.Wassmer
	#test:PC

Change 2791011 on 2015/12/04 by Martin.Mittring

	fixed compile error when disabling ENABLE_TEXTURE_TRACKING
	#rb:Olaf.Piesche
	#test:run Paragon on PC

Change 2790848 on 2015/12/04 by Martin.Mittring

	missing changes

	nicer cvar help, optimized unneccessary referencecounting, removed redundant code
	#rb:Olaf.Piesche
	#test:PC Paragon

Change 2790840 on 2015/12/04 by Martin.Mittring

	nicer cvar help, optimized unneccessary referencecounting, removed redundant code
	#rb:Olaf.Piesche
	#test:PC Paragon

Change 2791585 on 2015/12/04 by Michael.Noland

	Rendering: Added a more actionable error message to a check() failure for a FStaticLightingMesh that has already been processed when building lighting in a map that contains HLOD
	#rb None
	#tests Built lighting in a map that was crashing at this check() and verified that the message indicated the problematic mesh

Change 2791244 on 2015/12/04 by Ryan.Brucks

	Submitting all my Paragon Content before the new Agora Branch.

Change 2791240 on 2015/12/04 by Marcus.Wassmer

	Bump to .061 patch and new pub tools to pass cert
	#rb non
	#test compile ps4

Change 2791132 on 2015/12/04 by ryan.brucks

	RenderToTextureMacros: fixed issue with polygon index being +1 on accident

Change 2790747 on 2015/12/04 by Terence.Burns

	Rebuild Lightmaps Automation Script - Adding the -unattended switch for build machines.

	#rb None
	#tests Run through the Rebuild Lightmaps UAT script process.

Change 2790589 on 2015/12/04 by Bart.Bressler

	- Invite PS4 friend option for add party member button now works properly, also fixes crash. Fixes OR-10359.

	#rb sam.zamani
	#tests invited ps4 player using Invite PS4 Friend option, confirmed that player joined mcp party and ps4 session

Change 2790418 on 2015/12/04 by James.Golding

	Roll back HLOD lightmap UV change, Oz reporting issues when building lighting, need more investigation
	#rb none
	#tests none

Change 2790333 on 2015/12/04 by James.Golding

	Add fallback to FMeshUtilities::PropagatePaintedColorsToRawMesh when mesh has been reduced in engine and WedgeMap is missing
	#rb martin.wilson
	#codereview jurre.debaare
	#tests Built HLOD meshes in the editor

Change 2790292 on 2015/12/04 by Olaf.Piesche

	Free the new particle array at the beginning of the tick for each instance; that way, even if we're not rendering the array will be cleared and we don't keep injecting new particles that never get killed until rendering resumes

	#rb marcus.wassmer
	#tests Editor, PIE

Change 2790003 on 2015/12/04 by James.Golding

	Fix possible crash in ALODActor::RemoveSubActor
	#rb keith.judge
	#codereview jurre.debaare
	#tests Generated HLOD proxy in editor

Change 2789998 on 2015/12/04 by James.Golding
2015-12-08 09:25:02 -05:00
Andrew Grant
d077828526 Copying //UE4/Orion-Staging to Dev-Main (Originating from //Orion/Main at CL-2777663)
#lockdown Nick.Penwarden

 Change 2777555 on 2015/11/23 by Antony.Carter

	Friend List Sub Menu restyling to new designs

	#RB Nicholas.Davies
	#TESTS Check 3 sub menus of friends list (Online Status, Friends List, Settings) still function correctly with new styling.

Change 2777506 on 2015/11/23 by Andrew.Rodham

	Sequencer: Copy/Paste command binding is no longer active if the seuqnece widget is not focused

	This addresses UE-23423

	#tests Tested copy/paste inside and outside of sequencer
	#codereview Max.Chen
	#rb Max.Chen

Change 2777505 on 2015/11/23 by Andrew.Rodham

	Sequencer: Undoing the addition of a spawnable now ensures its actor instance is deleted correctly

	This addresses UE-23450

	#tests tested the repro steps on the bug
	#codereview Max.Chen
	#rb Max.Chen

Change 2777489 on 2015/11/23 by Andrew.Rodham

	Sequencer: Workflow optimizations for spawnables

	 - Editing a property on an instance of a spawnable now automatically propagates to the spawnable defaults, provided the property is not keyed
	 - Fixed a few cases where spawnables were left lingering around while scrubbing or switching between sub-sequences
	 - Fixed the root sequence instance being evaluated when there was a sub-sequence focused.
	 - Selection states are now remembered for spawnable objects when they are destroyed/re-spawned

	#codereview Max.Chen
	#tests tested loks of object types as spawnables in PIE and in editor
	#rb Max.Chen

Change 2777321 on 2015/11/23 by Terence.Burns

	Updated the usage of World->UpdateStreamingLevels to FlushStreaming levels on the advice of Dmitriy. Need this to ensure that the streaming is completed before we send it off to lightmass.

	#rb Dmitriy.Dyomin
	#Tests Run the RebuildLightmaps UAT script.

Change 2777091 on 2015/11/22 by Andrew.Grant

	Changed "inappropriate outmost" warning on package load to an error. At the very least we want this for a day or two on Orion to surface errors quickly, but may be a good thing to make a standard error since it indicates something that's likely broken.

	#rb none
	#tests Golden path in game, cooked content
	#codereview Nick.Penwarden, Michael.Noland

Change 2777037 on 2015/11/22 by Laurent.Delayen

	Additional debug info to track down https://jira.ol.epicgames.net/browse/OR-9675

	#rb martin.wilson
	#codereview martin.wilson
	#tests Golden path (PIE) + compiled for PS4

Change 2777030 on 2015/11/22 by Sam.Zamani

	#online,externalui,ps4
	- added footer option for closing the embedded web browser

	#rb none
	#tests exec command to try on ps4

Change 2777019 on 2015/11/22 by Marcus.Wassmer

	Possible fix for OR-9851
	#rb none
	#test GoldenPath, PS4
	#codereview Nick.Darnell,Matt.Kuhlenschmidt

Change 2776932 on 2015/11/22 by Max.Chen

	Sequencer: Fix editor selection so that it's not modified in response to the sequencer outliner tree node changing selection if the user is not explicitly selecting in the tree.

	#RB none
	#tests Select an actor that Sequencer doesn't control and it shouldn't deselect.

Change 2776900 on 2015/11/21 by Marcus.Wassmer

	HighQuality particle lights.
	#rb Brian.Karis
	#test GoldenPath, HQ Particles w/wo ShadowCasting.
	#codereview Olaf.Piesche, Simon.Tovey, Tim.Elek

Change 2776868 on 2015/11/21 by Brian.Karis

	Reduced temporal aa responsiveness back where it was.

Change 2776867 on 2015/11/21 by Brian.Karis

	Removed shading terminator bias meant for shadow map acne but it made character faces look worse.

Change 2776840 on 2015/11/21 by Brian.Karis

	Hair indirect lighting implemented.

	Improvements to hair shading model. No longer uses backlit parameter.

	#rb marcus.wassmer
	#tests editor

Change 2776748 on 2015/11/21 by Max.Preussner

	Sequencer: Continued to implement track label editor

	Note: still disabled, because there are a couple remaining issues

	#codereview: max.chen
	#rb: max.chen
	#test: Editor, Runtime

Change 2776493 on 2015/11/20 by Max.Preussner

	Sequencer: Wrapped the node tree context menu actions for editing in an 'Edit' section

	#codereview: max.chen
	#rb: max.chen
2015-11-24 16:45:24 -05:00
Andrew Grant
9d58a141e9 Copying //UE4/Orion-Staging to Dev-Main (Originates from //Orion/Main @ CL-2759376)
#lockdown Nick.Penwarden

[CL 2759916 by Andrew Grant in Main branch]
2015-11-09 19:35:15 -05:00
Nick Penwarden
fc669c6fc4 Mergine changes from //depot/UE4 to //UE4/Main
[CL 2749262 by Nick Penwarden in Main branch]
2015-10-31 10:55:13 -04:00
Andrew Grant
c0452957a1 Merging latest engine code from Orion via //depot/UE4-To-//UE4/Main
[CL 2744667 by Andrew Grant in Main branch]
2015-10-28 08:58:16 -04:00
Max Chen
835065c4ec Sequencer: Fix crash on deleting a spawned actor.
#jira UE-21716

[CL 2714564 by Max Chen in Main branch]
2015-10-02 11:55:49 -04:00
Andrew Rodham
96e90dc7c6 Fixed assets getting the wrong names in the sequencer breadcrumbs
This addresses UE-21678

[CL 2714339 by Andrew Rodham in Main branch]
2015-10-02 09:34:20 -04:00
Max Preussner
56dd4c8ad0 Sequencer: Renamed ActorAnimation to LevelSequence
This will break existing content. An upgrade path is not available, i.e. no redirectors.

#CodeReview: max.chen, frank.fella, andrew.rodham, matt.kuhlenschmidt

[CL 2709960 by Max Preussner in Main branch]
2015-09-29 15:15:21 -04:00