#lockdown Nick.Penwarden
#rb None
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3358140 on 2017/03/22 by Rolando.Caloca
DR - Fix copy to cube face
- Compile fix when using dump layer
- Add new error enum
Change 3358301 on 2017/03/22 by Mitchell.Wilson
Initial check in of LODs in InfiltratorForward. First pass on optimization in level. Adding a visibility track for SceneCapture2D in tunnel section.
Change 3358477 on 2017/03/22 by Mitchell.Wilson
Updating Skeletal Mesh DPW_Robot_Export to resolve screen size being too low for LOD1. Cleaned up LOD1 which was showing some visible popping when transitioning.
Change 3358529 on 2017/03/22 by Mark.Satterthwaite
Globally disable clang's "constant-logical-operand" warning when running under Distcc - it is much easier and less invasive than constantly fixing the code.
Change 3358745 on 2017/03/22 by Mark.Satterthwaite
Disable another warning (parentheses-equality) under Distcc because again the separation of preprocessing from compilation means it turns up where it isn't expected.
Change 3358837 on 2017/03/22 by Joe.Graf
Merge of pull request #3214 for the RenderDocPlugin
#CodeReview: matt.kuhlenschmidt, marcus.wassmer
#rb: marcus.wassmer
Change 3359112 on 2017/03/22 by Ben.Salem
Update perf monitor to include frame time by default. Also, use only game/PIE world timers when in editor, instead of all worlds combined.
#tests Ran several Showdown test runs with plugin!
Change 3359363 on 2017/03/22 by Joe.Graf
First pass at non-unity & no pch compilation
Change 3359449 on 2017/03/22 by Joe.Graf
Added missing null check when exporting a EXR on Linux (UE-40268)
#CodeReview: dmitry.rekman
#rb: n/a
Change 3360349 on 2017/03/23 by Guillaume.Abadie
Fixes TAA's AA_FORCE_ALPHA_CLAMP causing DOF layouts.
#jira UE-42920
Change 3360405 on 2017/03/23 by Marcus.Wassmer
Better method for detecting Kepler
Change 3360718 on 2017/03/23 by Daniel.Wright
Planar reflections handle views smaller than the render target in a general way
* Fixes planar reflections with adaptive pixel density (ViewFamily size larger than actual views combined)
* Planar reflections are now supported in splitscreen
Change 3360758 on 2017/03/23 by Daniel.Wright
[Copy] Added new light property bCastVolumetricShadow, which defaults to true for directional and sky lights, but false for point / spot lights as supporting volumetric fog shadowing has significant GPU overhead
Change 3360762 on 2017/03/23 by Daniel.Wright
[Copy] Texture flags are now properly routed to RHICreateTexture3D from the render target pool
Change 3360768 on 2017/03/23 by Daniel.Wright
[Copy] Disabled GPUProfiler histogram by default, controlled by r.ProfileGPU.ShowEventHistogram
Change 3360770 on 2017/03/23 by Daniel.Wright
[Copy] Disabled fast clears on CustomDepth, saves .2ms on xbox
Change 3360771 on 2017/03/23 by Daniel.Wright
[Copy] Particle lights no longer force tiled deferred lighting. Tiled deferred lighting is only used if enough unshadowed lights + particle lights are on screen. Saves 1.5ms Xbox with one particle light.
Change 3360774 on 2017/03/23 by Daniel.Wright
[Copy] Distance field cvar comments
Change 3360782 on 2017/03/23 by Daniel.Wright
[Copy] Disabled selection color on Volume materials
Change 3360795 on 2017/03/23 by Daniel.Wright
[Copy] Volume materials now specify Albedo and Extinction, which is more intuitive than Scattering and Absorption. Albedo is [0-1] reflectance, while Extinction is a world space density.
Change 3360799 on 2017/03/23 by Daniel.Wright
[Copy] Cinematic scalability levels get 2x volumetric fog resolution in x and y
Change 3360806 on 2017/03/23 by Daniel.Wright
[Copy] Fixed volumetric fog being offset when viewport min is not 0
Change 3360809 on 2017/03/23 by Daniel.Wright
[Copy] Volumetric fog now adds a bias to the inverse squared light falloff denominator, prevents extreme aliasing from the hotspot. Can be controlled with r.VolumetricFog.InverseSquaredLightDistanceBiasScale.
Change 3361651 on 2017/03/23 by Brian.Karis
Higher quality sharp SSR at quality 4
Change 3361678 on 2017/03/23 by Brian.Karis
Fresnel darkens diffuse for clearcoat.
Change 3361683 on 2017/03/23 by Brian.Karis
Fixed SSR artifact
Change 3361691 on 2017/03/23 by Brian.Karis
Chagned min roughness limit
Change 3361707 on 2017/03/23 by Brian.Karis
Added inverse film tone map
Change 3361726 on 2017/03/23 by Brian.Karis
Better precision inverse
Change 3361758 on 2017/03/23 by Brian.Karis
Material flag normal curvature to roughness is no longer forward only.
Change 3361765 on 2017/03/23 by Brian.Karis
Update ACES
Change 3361774 on 2017/03/23 by Brian.Karis
Cleaned up alpha support and disabled screen edge clipping.
Change 3362478 on 2017/03/24 by Guillaume.Abadie
Cherry pick 3316084's PostProcessing.cpp: Fixes a bug in Circle DOF where the apply pass was no longer using the downres DOF's TAA output.
#author Brian.Karis
#jira UE-42920
Change 3362738 on 2017/03/24 by Rolando.Caloca
DR - Hide scene capture on IF
Change 3362890 on 2017/03/24 by Guillaume.Abadie
Renames r.SceneAlpha to r.PostProcessing.PropagateAlpha
Change 3363665 on 2017/03/24 by Mark.Satterthwaite
PR #3414: Add command line option "-noheartbeatthread" to disable heart beat thread (Contributed by JeffRous)
Change 3363866 on 2017/03/24 by Arne.Schober
DR - Updated NVAPI
#RB Marcus.Wassmer
Change 3364300 on 2017/03/24 by Brian.Karis
SSR use dynamic velocity
Change 3364372 on 2017/03/24 by Brian.Karis
Fix changing off axis projection velocities.
Change 3364373 on 2017/03/24 by Brian.Karis
Enabled velocity drawing in scene captures
Change 3365531 on 2017/03/27 by Guillaume.Abadie
Computes the material's screen position material expression directly from the pixel shader SvPosition
Change 3365764 on 2017/03/27 by Chris.Bunner
Lowering severity of crash for missing values in scalability.ini.
#jira UE-41331
Change 3365916 on 2017/03/27 by Guillaume.Abadie
Exposes the viewport offset within the view property material expression
Change 3365979 on 2017/03/27 by Brian.Karis
Fixed skylight intensity from double applying
Change 3365987 on 2017/03/27 by Brian.Karis
Stopped post process indirect lighting intensity from scaling skylight reflections
Change 3365991 on 2017/03/27 by Brian.Karis
Fix for static analysis
Change 3366028 on 2017/03/27 by Daniel.Wright
Volumetric fog supports static shadowing from Stationary lights
* Using bilinear on static shadowmap depths + 1 PCF to smooth out results
Change 3366029 on 2017/03/27 by Daniel.Wright
Static shadow depth maps for Stationary point and spot lights are 2x higher res by default (4x more texels), which is more appropriate for volumetric fog
Change 3366055 on 2017/03/27 by Guillaume.Abadie
Cherry picks 3251469: Implements scene capture component's CaptureSortPriority to control GPU execution order in order to manage inter dependencies.
Change 3366447 on 2017/03/27 by Simon.Tourangeau
Fix IES light profile importer.
- Bug in the LM-63-1986 format importer.
Change 3366836 on 2017/03/27 by Brian.Karis
ClearUAV now supports int types
Change 3367435 on 2017/03/28 by Benjamin.Hyder
Submitting Decal Automation map for initial approval
Change 3367572 on 2017/03/28 by Chris.Bunner
Changed ClampedPow {max(abs(x),0.00001)} to PositiveClampedPow {max(x,0)} to give more expected results to Power node in material graphs.
#jira UE-42989
Change 3367756 on 2017/03/28 by Olaf.Piesche
Niagara material usage flags
Change 3367835 on 2017/03/28 by Marcus.Wassmer
Fix crash when TileRenderer runs before anything else. Make explicit behavior when rendering at a time when there is no valid scene.
Change 3367837 on 2017/03/28 by Marcus.Wassmer
Missed a file.
Change 3367838 on 2017/03/28 by Richard.Wallis
Updated items from original shelved version by Mark Satt:
- Added MetalBackend.cpp to change main function string to have an initial crc + code length zero's
**Description below taken from Mark Satt's original verison of this in CL3343280**
Updated for Dev-Rendering's PSOs & integrates Richard's work on RHI shader libraries.
Replace the FShaderCache's cook-time binary shader cache with Dmitriy Dyomin's standalone FShaderCodeLibrary that saves all shader byte-code arrays to files named by the FSHAHash. This de-duplicates shaders so we only ever store the byte code once. Includes optional support for generating a platform specific library file - which Metal implements to provide a single Metal library. The platform-native implementation can perform more de-duplication and in the case of Metal has lower file overheads and will compress more efficiently.
- All of the support code for the FShaderCache's cook caching is gone, which affects all platforms. The FShaderCodeLibrary is currently supported by Cook-By-The-Book but can be used with iterate or child cookers - only DLC cooking requires further work.
- With further modifications it should be possible to support Cook-on-the-Fly as well (output directories would be needed in FShaderCodeLibrary::InitForCooking) and the file-access pattern should be changed to use async. IO so that Material loading is not considered complete until all required byte-code arrays are loaded into the FShaderCodeLibrary.
- For Metal archiving shaders this way will compile with debug information and the FShaderCodeLibrary, with some help from extensions to IShaderFormat, will save the debug information out into separate files during cooking - these can then be used to debug the game without having to locally recompile, recook & repackage but the shipped byte-code is stripped. Global shader caches are also subject to de-duplication in the library in order to support Metal's shader stripping.
- File Move operations need to respect the 'Replace' flag - for FShaderCodeLibrary to work we need Move to be atomic.
- This bumps the object version and will cause all content to recook.
- Native library support is optional - only Metal currently implements one, but so could Vulkan and D3D12. For Metal the big advantages are further de-duplication where different materials generate the same MetalSL text but a different FSHAHash, that the single Metal library has lower overhead and that as a single file it all compresses far better (esp. with LZMA - 5x smaller).
Change 3367854 on 2017/03/28 by Mark.Satterthwaite
Don't track or record draw call resources for non-OpenGL shader platforms in the shader-cache as it is unnecessary and makes it slower on the CPU than it needs to be.
Change 3367877 on 2017/03/28 by Brian.Karis
Fixed linux build hopefully
Change 3368001 on 2017/03/28 by Mark.Satterthwaite
Compile fixes from Richard's checkin caused by not having visibility to all platforms from my original shelves.
Change 3368019 on 2017/03/28 by Mark.Satterthwaite
And another fix for Windows compilation of MetalShaderFormat.
Change 3368042 on 2017/03/28 by Mark.Satterthwaite
And a couple of simpler MSVC errors.
Change 3368271 on 2017/03/28 by Mark.Satterthwaite
Make SceneRenderTargets compile again.
Change 3368691 on 2017/03/28 by Daniel.Wright
[Copy from BenW] Renamed r.Shadow.MaxCSMShadowResolution to r.Shadow.MaxCSMResolution to match scalability inis
Change 3369689 on 2017/03/29 by Marcus.Wassmer
Fix non editor compile for now
Change 3369862 on 2017/03/29 by Marcus.Wassmer
Get the rest of the things compiling again.
Change 3369896 on 2017/03/29 by Chris.Bunner
Enabling AMD HDR support by default.
#jira UE-42113
Change 3370535 on 2017/03/29 by Marcus.Wassmer
DR - Fix template explicit instantiation for ClearUAV permutations
#RB Brian.Karis, Arne.Schober
Change 3370704 on 2017/03/29 by Rolando.Caloca
DR - Rewrote GPU Skin Cache
- Per section buffers
- Limited memory per non-editor worlds (control with r.SkinCache.SceneMemoryLimitInMB)
Copied from 3370529
Change 3371389 on 2017/03/30 by Richard.Wallis
Remove temp working directories after archive packages built.
Change 3371641 on 2017/03/30 by Rolando.Caloca
DR - Copy 3371640 (fix mem leak)
Change 3372436 on 2017/03/30 by Uriel.Doyon
Added flags in UPrimitiveComponent to keep track of its state in the streaming manager.
This allows to avoid unnecessary callback and processing in begin destroy reattach and being destroy logic.
Removed the limitation of only processing UMeshComponent when handling spawed primitive.
This releases the level manager from having to manage dynamic primitives.
This improves performance by not having to manage dynamic references in the level manager.
Primitives managed as dynamic now have a callback when ever their proxy is udpated, handling
many cases automatically where previously a manual callback to notify would have been required.
Fixed an issue where primitives with no reference to streaming textures would loose they dynamic state
because of lack of references in the streamer.
Change 3372740 on 2017/03/30 by Chris.Bunner
[Experimental] Partial compute post process pipeline (r.PostProcess.PreferCompute).
StencilSceneTexture added to deferred list.
A few known issues to be fixed in a follow-up CL.
Change 3372765 on 2017/03/30 by Uriel.Doyon
Disabled concurrent call to NotifyPrimitiveUpdated while we don't have a safe concurrent update
Change 3372979 on 2017/03/30 by Richard.Hinckley
#jira UE-43501
The stencil buffer can now use single-channel bitmasks that ignore depth. This makes it possible to detect overlaps between stencil objects.
Change 3373053 on 2017/03/30 by Simon.Tourangeau
LPV Fade support
- mostly integrated from CL 2959511
Change 3373272 on 2017/03/30 by Uriel.Doyon
Added support for the concurrent update of dynamic primitives by the streaming manager.
Change 3373450 on 2017/03/30 by Rolando.Caloca
DR - FNT - Fix bad data for odd texcoord channels used on skin cache passthrough factory
Copy 3373364
#jira UE-43492
Change 3373470 on 2017/03/30 by Marcus.Wassmer
Nvidia Aftermath support
Change 3374187 on 2017/03/31 by Chris.Bunner
Volume texture support for CombineLUTs/Tonemap compute pass.
Refactored common param code to shared sub-class in CombineLUTs and Tonemap PS/CS.
Skip compute post process out-of-bounds writes.
Unsigned type conversion fixes.
Trimmed compute post process shader inputs.
Change 3374233 on 2017/03/31 by Chris.Bunner
Removed several redundant post process compute fences and resource transitions.
Added testing CVar to force compute post processes to async (r.PostProcess.ForceAsyncDispatch).
Change 3374412 on 2017/03/31 by Rolando.Caloca
DR - Fix static analysis
Change 3374544 on 2017/03/31 by Richard.Wallis
FShaderCache Parallel-Context-Aware Merged with FShaderCache Single Library.
Future Work
- This was done before Engine PSO were in so this now needs a refector in the recording and playback on pipeline states instead an emulate PSO in OpenGL Driver.
- Remove FShaderCacheState and replace the logic with FGraphicsPipelineStateInitializer which should be able to record from the RHI current pipeline state
- This would reduce the Locking required as it's naturally per thread/context and only the final record would need a lock
Change 3374588 on 2017/03/31 by Richard.Wallis
Windows Compile Fixes
Change 3374810 on 2017/03/31 by Benjamin.Hyder
updating recommended GPU drivers
Change 3375207 on 2017/03/31 by Rolando.Caloca
DR - vk - Fixed swapchain format selection for some Linux platforms
Change 3375248 on 2017/03/31 by Rolando.Caloca
DR - vk - Prefer D32S8
Change 3375495 on 2017/03/31 by Rolando.Caloca
DR - vk - Update to sdk 1.0.42.2
Change 3375496 on 2017/03/31 by Rolando.Caloca
DR - Force compiling with updated Vulkan SDK
Change 3375636 on 2017/03/31 by Mark.Satterthwaite
Copying Metal improvements from task stream, with some modifications:
- Off-by-default implementations for MTLFence & MTLHeap, including some small changes to the RHI interface for parallel contexts.
- Support for Apple's Instruments "Points of Interest" tool.
- Consolidation of some Mac & iOS compiler, memory and thread handling code.
- Fixes for Metal not having implicit buffer SRV typecasting for DistanceField effects.
- Improvements to the internal FMetalDebug layer, still off by default.
- Limited support for Xcode automatic code-signing for iOS/tvOS.
- Minimisation of render-target changes in some rendering code, esp. SceneOcclusion, DBufferDecals.
- Added RHISetResourceAliasability_RenderThread to FDynamicRHI for RHIs to implement simple render-target aliasing.
- Added FApplePlatformObject, a custom block allocator for Objective-C types (with NSZombie support) which is now used in MetalRHI to decrease allocation costs of Objective-C types.
- Smattering of lesser fixes.
Change 3375654 on 2017/03/31 by Mark.Satterthwaite
Incremental Windows build fix.
Change 3375656 on 2017/04/01 by Mark.Satterthwaite
Correct extern declaration, including the module export macro which Mac unhelpfully doesn't enforce (for now...).
Change 3375797 on 2017/04/01 by Mark.Satterthwaite
Nullability qualifiers to fix Mac build-farm compilation: perversely this is not a problem for local builds...
Change 3375798 on 2017/04/01 by Mark.Satterthwaite
Fix the first mis-merge in ParticleGpuSimulation - these changes clearly weren't properly resolved in the task-stream.
Change 3375835 on 2017/04/01 by Mark.Satterthwaite
Try again with nullability and fix the occlusion changes as the PSO work wasn't merged correctly.
Change 3376143 on 2017/04/02 by Mark.Satterthwaite
Switch back to flat dSYMs for Dev-Rendering - they don't work with Instruments etc. but they are required by our build system.
Change 3376324 on 2017/04/03 by Chris.Bunner
Fixed cvar re-registration log spam and flagged a testing-only cvar as such.
Change 3376726 on 2017/04/03 by Benjamin.Hyder
Submitting initial HDR test map (WIP)
Change 3376756 on 2017/04/03 by Guillaume.Abadie
Fixes scene captures ordering's backward compatibility.
Before, 2d scene captures were rendered before cube scene captures. The CaptureSortPriority broke backward compatibility by settings this new member to 0 in the USceneCaptureComponent's constructor. Since it is a higher come first policy, this CL set the default of this value to 1 in USceneCaptureComponent2D's constructor.
Change 3377378 on 2017/04/03 by Arne.Schober
DR - Fix ShaderRecompiling over and over again
#RB Chris.Bunner
Change 3377512 on 2017/04/03 by Daniel.Wright
[Copy] Fixed profilegpu in d3d12 - initialize FLongGPUTaskPS when it is safe to do so, and fixed FSlateRHIRenderer's incorrect usage of draw events
Change 3377518 on 2017/04/03 by Daniel.Wright
[Copy] Distance field atlas coalesces updates to reduce RHIUpdateTexture3D memory overhead on d3d12
Change 3377526 on 2017/04/03 by Daniel.Wright
[Copy] "Ran out of GPU queries!" log only happens once
Change 3377535 on 2017/04/03 by Daniel.Wright
[Copy] Fixed unreferenced local variable
Change 3377539 on 2017/04/03 by Daniel.Wright
[Copy] Xbox One RHIGetResourceInfo takes ESRAM into account - fixes render target pool 'VRamInKB request failed' messages
Change 3377546 on 2017/04/03 by Daniel.Wright
[Copy] Added r.LightMaxDrawDistanceScale for local light scalability
Change 3377553 on 2017/04/03 by Daniel.Wright
[Copy] Removed NEW_ESRAM_ALLOCATOR define and old unused path
Change 3377560 on 2017/04/03 by Daniel.Wright
[Copy] Fixed two d3d12 refcounting bugs causing -norhithread crashes
Change 3377565 on 2017/04/03 by Daniel.Wright
[Copy] Fixed Xbox One deleting GPU resources before the GPU is done reading from them (GRHINeedsExtraDeletionLatency was false)
Change 3377572 on 2017/04/03 by Daniel.Wright
[Copy] Disabled point / spot lights with MaxDrawDistance on LowPC
Change 3377586 on 2017/04/03 by Daniel.Wright
Fixed compile error
Change 3377699 on 2017/04/03 by David.Hill
FFT Code. Moved over from raven and refactored
#review-3374589 @guillaume.abadie
Change 3377910 on 2017/04/03 by David.Hill
GPU FFT: Fix Linux Build
adding a missing template<> to an IMPLEMENT_SHADER_TYPE
Change 3378751 on 2017/04/04 by Marcus.Wassmer
HQ particle lights now spawn attached to the same socket as their parent module.
Change 3378819 on 2017/04/04 by Richard.Wallis
Should be no need to protect shader cache against RHI thread now.
Change 3378823 on 2017/04/04 by Richard.Wallis
FRHIShaderLibrary Opaque Type
- Base FRHIShaderLibrary has no Create*Shader functions and is passed to Overloaded RHICreate*Shader functions instead of creation directly through the library.
- Assumed that only Native libraries will end up in the RHICreate*Shader functions.
- ShaderCache and ShaderCode Libraries now inherit from a common factory interface.
Change 3378883 on 2017/04/04 by Arne.Schober
DR - Fix DCC build
Change 3378885 on 2017/04/04 by Richard.Wallis
Metal resource cast compile fix post merge.
Change 3378946 on 2017/04/04 by Chris.Bunner
SM4 assert fix.
Change 3378953 on 2017/04/04 by Chris.Bunner
Fixed type-correctness on legacy BreakMA material nodes and set more flexible formats to global attributes which should result in much more forgiving graphs for users.
Allowed material nodes to opt out of mask-based pin coloration.
#tests Compiled most Paragon materials + QAGame test maps.
#jira UE-39885
Change 3379189 on 2017/04/04 by Arne.Schober
DR - Fix aftermath staging
Change 3379229 on 2017/04/04 by Arne.Schober
DR - Fix missing include
Change 3379374 on 2017/04/04 by Mark.Satterthwaite
Revert an accidentally merged change in MacPlatformProcess that relies on further changes from the Metal task stream.
Change 3379505 on 2017/04/04 by Rolando.Caloca
DR - Fix mismatched interpolators
Change 3379539 on 2017/04/04 by Mark.Satterthwaite
No FFT for any hlslcc platform - the IR for one or more RWTexture2D isn't quite right...
#jira UE-43626
Change 3379561 on 2017/04/04 by Rolando.Caloca
DR - Fix root signature issues on D3D12 PC
Change 3379590 on 2017/04/04 by Mark.Satterthwaite
Back out changelist 3379539 & change the shader slightly instead, the HLSLCC library generates bogus IR when you have an inout RWTexture.
#jira UE-43626
Change 3379917 on 2017/04/04 by Uriel.Doyon
Fix to input mismatch
Change 3380578 on 2017/04/05 by Chris.Bunner
Shader type fixes.
#jira UE-43652
Change 3380639 on 2017/04/05 by Rolando.Caloca
DR - Expose GetOrCreate PSO and document
Change 3380821 on 2017/04/05 by Guillaume.Abadie
Fixes a crash in USceneCaptureComponent::UpdateDeferredCaptures()
#jira UE-43642
Change 3381092 on 2017/04/05 by Guillaume.Abadie
Cherry pick 3362517: Implements TAA's scene color unpremultiplication from alpha channel to reduce DOF alpha channel temporal ghosting.
This CL take the oportunity to transform AA_ALPHA to an compile time enumeration, and add a basic TAA compile time configuration validation to improve readability of the different TAA passes' configurations.
Change 3381300 on 2017/04/05 by Mark.Satterthwaite
Quick fix for changes to MetalRHI's render-thread safe texture creation not correctly handling AVFoundation video player handing us an IOSurface.
#jira UE-43597
Change 3381359 on 2017/04/05 by Guillaume.Abadie
Back out changelist 3381092
Change 3381421 on 2017/04/05 by Mark.Satterthwaite
Amended CL #3380995 from Richard Wallis to address crash in the Material Editor under the validation layer - when there are no textures bound the default pass descriptor assigns store actions, which means we can't override them with our deferred store actions.
#jira UE-43689
Change 3381422 on 2017/04/05 by Mark.Satterthwaite
Absolute time queries can't be batched in Metal but I also can't rely on them being started with a call to BeginQuery - only EndQuery.
#jira UE-43691
Change 3381503 on 2017/04/05 by Daniel.Wright
More intuitive controls for Volumetric Fog
* Removed ScatteringScale / AbsorptionScale on Exponential Height Fog and added Albedo / Extinction
* InscatteringColorCubemap is now supported by Volumetric Fog
* Particle lights have a default VolumetricScatteringIntensity of 0 to avoid trailing
* Tweaked GVolumetricFogDepthDistributionScale better for nearby details
* Volume Materials have twice the interpolators available
Change 3381527 on 2017/04/05 by Mark.Satterthwaite
Disable Private GPU storage for PVRTC texture formats on iOS Metal - these require more changes to the blit-encoder usage as PVRTC has strange requirements.
Change 3381671 on 2017/04/05 by Mark.Satterthwaite
Better error message for failure to compile shaders remotely from PC for Metal.
Change 3381769 on 2017/04/05 by Rolando.Caloca
DR - Added lock texture array 2d on Vulkan
Change 3382003 on 2017/04/05 by Mark.Satterthwaite
Remove the automatic Metal aliasing/re-use when releasing some resource types as it doesn't work as intended.
Change 3382030 on 2017/04/05 by Zachary.Wilson
Fix compiling Metal text shaders from PC broken in merge from task stream.
#submitter mark.satterthwaite
#jira UE-43652
Change 3382880 on 2017/04/06 by Mark.Satterthwaite
Michael Trepka's CL #3379927:
VolumetricFogVoxelization implementation for Mac
Change 3383315 on 2017/04/06 by Mark.Satterthwaite
Partially revert CL #3382003 - the emulated Metal heaps require invoking makeAliasable in order to reclaim memory.
#jira UE-43739
Change 3384639 on 2017/04/07 by Marcus.Wassmer
Move ShaderResource version bump to RenderingObjectVersion
Change 3384704 on 2017/04/07 by Mark.Satterthwaite
Compile fix for merge.
Change 3384933 on 2017/04/07 by Rolando.Caloca
DR - Fix skin cache crash with BP (copy 3384714)
Change 3385104 on 2017/04/07 by Mark.Satterthwaite
Fix MetalRHI's abs(int2) handling - it can't be translated to fabs(int2) as that won't compile. Also rebuild hlslcc for my sanity.
#jira UE-43783
Change 3385105 on 2017/04/07 by Mark.Satterthwaite
Force a shader rebuild to ensure that everybody picks up the fix for #jira UE-43783
#jira UE-43783
Change 3385118 on 2017/04/07 by Arne.Schober
DR - [OR-37359] - Fix disapearing Decals when StencilLod Fade is enabled
#RB none
Change 3385149 on 2017/04/07 by Marcus.Wassmer
Fix skincache motion blur
Change 3385189 on 2017/04/07 by Rolando.Caloca
DR - Fix swapchain format for editor on Vulkan
Change 3385287 on 2017/04/07 by Mark.Satterthwaite
Enable SM5 on Intel as of 10.12.4 and later.
Change 3385347 on 2017/04/07 by Rolando.Caloca
DR - Temp fix for GL4 corruption on editor
#jira UE-43785
Change 3385363 on 2017/04/07 by Rolando.Caloca
DR - Actually fix all win platforms for GL bug
#jira UE-43785
Change 3385557 on 2017/04/07 by Arne.Schober
DR - [UE-43205] - Fix mesh paint
#RB none
Change 3385608 on 2017/04/07 by Daniel.Wright
Fixed SampleCmp being used on a non-depth texture, causing a d3d error
Change 3385980 on 2017/04/10 by Rolando.Caloca
DR - Remove transition functions RHIClearColor* RHIClearDepthStencilTexture
Change 3386042 on 2017/04/10 by Rolando.Caloca
DR - Fix metal merge issue
Change 3386157 on 2017/04/10 by Rolando.Caloca
DR - Remove VS2013 libs generation off hlslcc & glslang (to match main)
Change 3386356 on 2017/04/10 by Chris.Bunner
Resolving merge errors.
Change 3386414 on 2017/04/10 by Chris.Bunner
Resolved merge issue in RendererScene.cpp.
Change 3386700 on 2017/04/10 by Mark.Satterthwaite
Silence documentation warnings.
Change 3387178 on 2017/04/10 by Chris.Bunner
Removed invalid mask correction on MakeMA material nodes.
Change 3388177 on 2017/04/11 by Marcus.Wassmer
Disable ensure that is no longer relevant now that we bind clear colors on texture creation
Change 3388261 on 2017/04/11 by Chris.Bunner
Static analysis fix.
[CL 3388266 by Chris Bunner in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3292174 on 2017/02/08 by Nick.Shin
HTML5 emscripten: wasm and webgl2 support
- Linux toolchain
#jira UEPLAT-1437 Switch [to] web assembly
Change 3292193 on 2017/02/08 by Nick.Shin
HTML5 emscripten: wasm and webgl2 support
- ThirdParty libs compiled with new toolchain with wasm support
#jira UEPLAT-1437 Switch [to] web assembly
Change 3292215 on 2017/02/08 by Nick.Shin
HTML5 emscripten: wasm and wbegl2 support
- emscripten toolchain
#jira UEPLAT-1437 Switch [to] web assembly
Change 3292222 on 2017/02/08 by Nick.Shin
HTML5 emscripten: wasm support
- ENGINE changes (c# & cpp files)
#jira UEPLAT-1437 Switch [to] web assembly
Change 3292223 on 2017/02/08 by Nick.Shin
HTML5 merge ThirdParty lib build scripts from Dev-Platform to Dev-Mobile
Change 3292228 on 2017/02/08 by Nick.Shin
HTML5 emscripten: webgl support
- webgl patches
- and a lot of UE4 patches to package HTML5 on LINUX
- mostly from mozilla's jukka -- thx jukka!
#jira UEPLAT-828 (4.16) Support ES3 / WebGL2 in HTML5
Change 3292285 on 2017/02/08 by Nick.Shin
HTML5 emscripten: wasm and webgl2 support
- Windows toolchain
#jira UEPLAT-1437 Switch [to] web assembly
Change 3293994 on 2017/02/09 by Nick.Shin
HTML5 emscripten: wasm and webgl2 support
- OSX toolchain
#jira UEPLAT-1437 Switch [to] web assembly
Change 3294391 on 2017/02/09 by Nick.Shin
HTML5 "black box issues" revisited
- jukka rewrote the window resize handler -- much cleaner and more straightforward
#jira UE-36341 HTML5 - View is incorrectly drawn
#jira UE-32311 Templates on Firefox/Chrome on HTML5 are not full screen during Launch On
Change 3296421 on 2017/02/10 by Jack.Porter
Fix landscape spline segment splitting placing when using streaming levels
Change 3296587 on 2017/02/10 by Jack.Porter
Additional fix for landscape spline segment splitting when using streaming levels
Change 3301241 on 2017/02/14 by Mi.Wang
Fixed DeviceProfileEditor bug for incorrect clamp the Texture Mip LOD size. #jira UE-36237 #rb jack.porter
Change 3301387 on 2017/02/14 by Nick.Shin
HTML5 emscripten: webgl support
- webgl patches from mozilla's jukka
+ hardware instancing
+ glBlitFramebuffer
+ GL AlaphaBlendOperation
#jira UEPLAT-828 (4.16) Support ES3 / WebGL2 in HTML5
Change 3301405 on 2017/02/14 by Nick.Shin
HTML5 plugin fix when blueprint projects are promoted to code projects automatically.
#jira UE-41710 HTML5 - Package Failure - Failed to Produce item ProjectName-OnlineSubsystemNull.bc
Change 3302278 on 2017/02/14 by Omar.Rodriguez
UE-36651: Mac Vulkan Android Projects crash on launch.
* Glslang library has been built for Mac but flag was not updated
* Set GlslangAvailable to true for Mac when building an Android project with vulkan
#jira UE-36651
Change 3302773 on 2017/02/14 by Chris.Babcock
Add a dropdown with some common console commands on Android (contributed by rafortis)
#jira UE-40834
#PR #3143
#ue4
#android
Change 3305604 on 2017/02/16 by Nick.Shin
HTML5 webgl2 shader- turn on: instance static mesh vertex factory
#jira UEPLAT-828 (4.16) Support ES3 / WebGL2 in HTML5
Change 3308154 on 2017/02/16 by Nick.Shin
HTML5 GitHub PR
#jira UE-42019 GitHub 3258 : Added suport for emscripten --pre-js and --post-js option when building for HTML5
Change 3308510 on 2017/02/16 by Nick.Shin
HTML5 webgl2 shader fixes
#jria UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3308971 on 2017/02/17 by Jack.Porter
Fix for landscape painting when height<0 in the Ortho viewports
Change 3309075 on 2017/02/17 by Allan.Bentham
Include static subject meshes when masking out modulated shadow casters.
#jira UE-41581
Change 3309531 on 2017/02/17 by Chris.Babcock
Handle large OBB files in APK
#jira UE-41443
#ue4
#android
Change 3311320 on 2017/02/19 by Dmitriy.Dyomin
Fixed: Particle Cutout Crashes On Mobile Devices That Don't Support Hardware Instancing (Mali-400 GPU)
#jira UE-41970
Change 3311347 on 2017/02/20 by Dmitriy.Dyomin
Fixed: Engine Crashes When Previewing ES3_1 With Material Using World Position Offset (Need Custom Stencil)
#jira UE-41976
Change 3311398 on 2017/02/20 by Dmitriy.Dyomin
Fixed: Landscapes do not render on PowerVR device
#jira UE-35530
Change 3311428 on 2017/02/20 by Dmitriy.Dyomin
Fixed: Exposure Is More Extreme In High-End Mobile Preview Modes
#jira UE-42036
Change 3311448 on 2017/02/20 by Dmitriy.Dyomin
Fixed: Packaged game Crashes on android after entering "Help" command twice
#jira UE-41956
Change 3311587 on 2017/02/20 by Allan.Bentham
ES2 GLSL - Silently swap all uint to ints
#jira UE-41548
Change 3313930 on 2017/02/21 by Allan.Bentham
Print literal uints as ints when generating ES2 code.
#jira UE-41548
Change 3317924 on 2017/02/22 by Nick.Shin
HTML5 emscripten: wasm & webgl2 support - RC1
- Linux toolchain
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3317929 on 2017/02/22 by Nick.Shin
HTML5 emscripten: wasm & webgl2 support - RC1
- ThirdParty libs compiled with new toolchain with wasm and webgl2 support
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3317951 on 2017/02/22 by Nick.Shin
HTML5 emscripten: wasm & webgl2 support - RC1
- emscripten toolchain
WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3318004 on 2017/02/22 by Nick.Shin
HTML5 emscripten: wasm & webgl2 support - RC1
- windows toolchain
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3318669 on 2017/02/23 by Nick.Shin
HTML5 emscripten: wasm & webgl2 support - RC1
- OSX toolchain
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3318672 on 2017/02/23 by Nick.Shin
HTML5 webgl2 shader fixes
#jria UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3318819 on 2017/02/23 by Dmitriy.Dyomin
Fixed: Rendering artifacts with bloom on iPhone7 Metal
#jira UE-40978
Change 3319702 on 2017/02/23 by Chris.Babcock
Disable eglSwapInterval since it can cause issues with some drivers
#ue4
#android
Change 3320880 on 2017/02/24 by Dmitriy.Dyomin
Added r.Mobile.TonemapperFilm cvar which can be used to enable/disable filmic tonemapper on mobile, independently from desktop (disabled by default)
#jira UEMOB-195
Change 3321042 on 2017/02/24 by Jack.Porter
Fixed incorrect sizeof in Vulkan pipleine cache
pointed out here: http://coconutlizard.co.uk/blog/ue4/ue4-its-a-size-jim/
#code_review: rolando.caloca
Change 3322383 on 2017/02/24 by Chris.Babcock
Fix issue with ad banner on Android 7.0 devices
#jira UE-42390
#ue4
#android
Change 3322479 on 2017/02/24 by Omar.Rodriguez
UEMOB-199 - WEX: Improved virtual keyboard for Android
* Calculating the area covered by the virtual keyboard
* Calling OnVirtualKeyboardShown and OnVirtualKeyboardHidden events
* Passing the Rect of the area covered by the virtual keyboard OnVirtualKeyboardShown event
#jira UEMOB-199
Change 3323353 on 2017/02/27 by Allan.Bentham
Fix broken mobile scene captures when !mobileHDR and RHINeedsToSwitchVerticalAxis
#jira UE-42191
Change 3323431 on 2017/02/27 by Allan.Bentham
CIS fix
Change 3323687 on 2017/02/27 by Allan.Bentham
Disable GRHINeedsUnatlasedCSMDepthsWorkaround for mobile devices.
#jira UE-42131
Change 3324652 on 2017/02/28 by Dmitriy.Dyomin
Fixed: Canvas elements appear darker on iOS Metal
Change 3324885 on 2017/02/28 by Jack.Porter
Fixed "Minimum iOS Version" setting display name
#jira UE-42270
Change 3324899 on 2017/02/28 by Jack.Porter
GitHub 3063 : removed duplicate gc.MaxObjectsInGame setting in IOSEngine.ini
#jira UE-40018
#3063
Change 3324932 on 2017/02/28 by Jack.Porter
GitHub 3257 : iPhonePackager errors in output log when opening project settings on Windows
#jira UE-41984
#3257
#codereview: Peter.Sauerbrei
Change 3324956 on 2017/02/28 by Jack.Porter
FOpenGLFrontend::GetMaxSamplers incorrect for IOS
#jira UE-42038
#3264
Change 3325478 on 2017/02/28 by Allan.Bentham
PR # 3188 : Fix far distance bug with cascaded shadows on mobile (Metal) and PC mobile preview (Contributed by ufna)
#jira UE-41442
Change 3327300 on 2017/03/01 by Allan.Bentham
PR #3175 : Fixes high quality reflection blending seams (Contributed by kallehamalainen)
#jira UE-41257
Change 3328917 on 2017/03/02 by Nick.Shin
HTML5 project settings
expose ini settings to edtior HTML5 project settings panel
#jira UE-42331 Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini
#jira UE-41584 Editor locks up when adding an element for HTML5 devices on Mac
#jira UE-41701 Editor freezes when setting browser filepath for inserted element in project settings
Change 3329169 on 2017/03/02 by Allan.Bentham
increase render thread timeout to 1 minute for suntemple / android.
Prevents low end devices timing out during load.
#jira UE-40696
Change 3330849 on 2017/03/02 by Nick.Shin
HTML5 project settings
expose ini settings to edtior HTML5 project settings panel
#jira UE-42331 Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini
Change 3331078 on 2017/03/03 by Dmitriy.Dyomin
Fixed: Device output log partial lines
integrated from WEX (3250488)
Change 3331112 on 2017/03/03 by Dmitriy.Dyomin
Reduced state setup for slate draw calls (saves about 4ms RT time on mobile)
integrated from WEX (3256584)
Change 3331117 on 2017/03/03 by Dmitriy.Dyomin
Fixed redundant blend state changes in opengl
integrated from WEX (3256586)
Change 3331173 on 2017/03/03 by Dmitriy.Dyomin
Slate pixel shaders will use half precision where possible on mobile
integrated from WEX (3256656)
Change 3332865 on 2017/03/06 by Dmitriy.Dyomin
Better MobileContentScaleFactor defaults for iOS devices
#jira UEMOB-330
Change 3333129 on 2017/03/06 by Peter.Sauerbrei
move to Library/Caches instead of documents for saved files
re-enable iterative deploy on TVOS
#jira UEMOB-284
Change 3334692 on 2017/03/06 by Jack.Porter
Allow r.MobileContentScaleFactor to be changed at runtime on Android
#jira UEMOB-173
Change 3336255 on 2017/03/07 by Nick.Shin
HTML5 project settings
marking SIMD and multithreading as experimental - these do not play nice with WASM builds currently...
#jira UE-42331 Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini
Change 3337094 on 2017/03/08 by Nick.Shin
HTML5 project settings
marking SIMD and multithreading as experimental - these do not play nice with WASM builds currently...
#jira UE-42331 Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini
Change 3338800 on 2017/03/08 by Chris.Babcock
Update AAR handling to deal with versioning, subproject dependencies for resources, and scope
#jira UE-42677
#ue4
#android
Change 3338813 on 2017/03/08 by Chris.Babcock
Pass build configuration to UPL for access during packaging as $S(Configuration)
#jira UE-42678
#ue4
#android
#ios
Change 3339401 on 2017/03/09 by Alicia.Cano
Android runtime permissions
- Fix for WRITE_EXTERNAL_STORAGE if it is not granted at time of onCreate for non-shipping builds
- Fix for Location Services
- Fix for if target sdk is not set to 23+
#jira UE-38512
#android
#rb: chris.babcock
Change 3340736 on 2017/03/09 by Chris.Babcock
Implement support for new controllers (Xbox Wireless, SteelSeries Stratus XL, PS4) (contributed by TRS-justing)
#jira UE-41965
#PR #3254
#ue4
#android
Change 3340744 on 2017/03/09 by Jack.Porter
Expose Custom Depth to Foliage
#jira UE-6061
Change 3340849 on 2017/03/09 by Dmitriy.Dyomin
Fixed: iOS movie become laggy and crashes when played in iPhone 6/6s.
#jira UE-42351
Change 3341268 on 2017/03/10 by Alicia.Cano
PR #2894: Initial VoiceModuleAndroid support. (Contributed by devbm)
#jira UE-37945
#android
#rb: chris.babcock, jack.porter
Change 3341303 on 2017/03/10 by Allan.Bentham
Remove optimisation that prevents full specular occulsion on mobile.
PR #3186 : Specular can't be blocked on high-end mobile.
#jira UE-41393
Change 3342304 on 2017/03/10 by Alicia.Cano
build fix
#rb: chris.babcock
Change 3343344 on 2017/03/13 by Alicia.Cano
build fix
#rb: chris.babcock
Change 3343591 on 2017/03/13 by Brent.Pease
iOS multiplayer fix part 1. Correct byte ordering.
#jira UE-34875
Change 3343669 on 2017/03/13 by Chris.Babcock
Update carefullyredist script version
#jira UE-42832
Change 3344212 on 2017/03/13 by Will.Fissler
Various compile fixes for Xcode 8.3.
These fixes must also be added to //UE4/Release-4.15.
#jira UE-41313
Change 3344396 on 2017/03/13 by Chris.Babcock
Fix Java 1.5 obsolete warnings
#jira UE-42851
#ue4
#android
Change 3345132 on 2017/03/14 by Will.Fissler
Added ifdef wrapper to check clang version for presentDrawable.
Change 3345336 on 2017/03/14 by Will.Fissler
Moved #if (__clang_major__ > 8) || (__clang_major__ == 8 && __clang_minor__ >= 1) check inside of the presentDrawable method.
Change 3345460 on 2017/03/14 by Will.Fissler
ifdef changes for presentDrawable. The last submission duped the changes, instead of merging. #rb none
Change 3346046 on 2017/03/14 by Will.Fissler
Fixed MetalCommandBuffer.cpp [again] after last submission duped changes instead of merging.
Change 3346367 on 2017/03/14 by Chris.Babcock
Fix issue with GoogleVR ARMv7 libraries included for other architectures in link
#ue4
#android
Change 3347682 on 2017/03/15 by Allan.Bentham
Enable HW sRGB correction with retainer widget's render target.
Use slate's gamma correction for mobile (where no such support exists)
Render retainer box RT content with gamma correction.
#jira UE-40967
Change 3348712 on 2017/03/15 by Nick.Shin
HTML5 - upload to S3
updated to AWS "signature version 4" authentication
#jira UE-42525 HTML5 Upload to Amazon S3 fails with Incorrect Configuration error
Change 3349254 on 2017/03/16 by Jack.Porter
Fix for crash using the mobile previewer when the LQ lightmap shader permutation is disabled.
#jira UE-42971
Change 3349739 on 2017/03/16 by Nick.Shin
HTML5 - upload to S3
better error message feedback on upload failures
#jira UE-42525 HTML5 Upload to Amazon S3 fails with Incorrect Configuration error
Change 3349765 on 2017/03/16 by Alicia.Cano
Disable mouseover events in Mobile Previewer
#jira UE-19903
#mobile
#rb: Jack.Porter
Change 3350049 on 2017/03/16 by Nick.Shin
HTML5 - upload to S3
folder in bucket is optional
#jira UE-42525 HTML5 Upload to Amazon S3 fails with Incorrect Configuration error
Change 3350153 on 2017/03/16 by Nick.Shin
HTML5 - upload to S3
updated S3 public link generator
#jira UE-42525 HTML5 Upload to Amazon S3 fails with Incorrect Configuration error
Change 3351582 on 2017/03/17 by Will.Fissler
Reverting the attempted fix for Xcode 8.3: Result += " -mcpu=cortex-a9";
Currently we cannot build arm64 for iOS with this change.
Change 3352085 on 2017/03/17 by Alicia.Cano
iOS doesn't honor request to close the virtual keyboard leading to a crash
#jira UE-36447
#ios
#rb:Peter.Sauerbrei
Change 3353313 on 2017/03/19 by Ben.Marsh
Always allow large *.js files in Github.
Change 3354444 on 2017/03/20 by Nick.Shin
HTML5 - upload to S3
to help make it obvious that "upload to S3" checkbox is set/or not -- disable S3 details if checkbox for "uploading to S3" is not set
#jira UE-42525 HTML5 Upload to Amazon S3 fails with Incorrect Configuration error
Change 3355618 on 2017/03/20 by Nick.Shin
HTML5 Save Game System
- ripped out HTML5 code [from Engine's SaveGameSystem.h] and placed it in HTML5Platform.cpp
- cleaned up HTML5PlatformFile.cpp (make it match as clost to linux's version)
- created HTML5's own PlatformFeature & SaveGameSystem files -- and updated HTML5PlatformMisc to make use of the the new HTML5 SaveGame code
#jira UE-42081 Remove heinous HTML5 code from engine
Change 3355621 on 2017/03/20 by Nick.Shin
remove temp debugging code
#jira UE-42081 Remove heinous HTML5 code from engine
Change 3356937 on 2017/03/21 by Chris.Babcock
Add "stat vulkanrhi" to new console dropdown
#jira UE-43149
#ue4
#android
Change 3357652 on 2017/03/21 by Nick.Shin
HTML5 performance speed ups
added "use fixed timestep" setting option for HTML5 builds (this has been separated from Engine - General Settings - Framerate)
- this is slightly different to smooth framerate and fixed framerate - thus, the timestep option was put in the HTML5 specific panel
this option is based on the suggestions by jukka's post:
- https://answers.unrealengine.com/questions/409629/smooth-frame-rate-and-use-fixed-frame-rate-should.html
however, using this option will make the player "run faster" on (for example) thirdperson blueprint template -- but, it has no effect on other (for example) zen garden...
#jira UE-30214 - Implement a warning message for fps settings
Change 3360415 on 2017/03/23 by Allan.Bentham
Fix crash that occurs when ES3.1 preview is used with r.MobileHDR32bppMode modes.
Change 3360418 on 2017/03/23 by Allan.Bentham
Disable filmic tonemapper if r.MobileHDR32bppMode is in use.
#jira UE-40913
Change 3360557 on 2017/03/23 by Allan.Bentham
Better fix for mobile CSM shadow flickering (UE-42131), now works for PC OpenGL based mobile preview.
#jira UE-42131
Change 3362258 on 2017/03/23 by Dmitriy.Dyomin
Fixed: Canvas texture element gamma issues on iOS Metal
Change 3362321 on 2017/03/24 by Dmitriy.Dyomin
GitHub 3173 : MaterialAO support for mobile rendering path (contributed by kallehamalainen)
#3173
Change 3363550 on 2017/03/24 by Alicia.Cano
build fix for devices < Android 5.0
#jira UE-43299
#android
#rb: chris.babcock
Change 3363687 on 2017/03/24 by Chris.Babcock
Fix Android password hiding in input dialog
#jira WEX-5159
#ue4
#android
Change 3365280 on 2017/03/27 by Dmitriy.Dyomin
Fix for GL_EXT_shader_framebuffer_fetch on Zenfone5. Use UE_EXT_shader_framebuffer_fetch define on all devices to enable extension
Change 3365291 on 2017/03/27 by Dmitriy.Dyomin
Copied form WEX CL# 3308653
Fixed: Enabling shader cache causes crash on NVIDIA Shield
#jira UE-41639
Change 3365293 on 2017/03/27 by Dmitriy.Dyomin
GitHub 3411 : Fix crash in patching utils mount method (contributed by nverenik)
#jira UE-43247
#3411
Change 3365340 on 2017/03/27 by Dmitriy.Dyomin
Fixed: Moving sublevel in world composition browser does not appear in Undo History
#jira UE-35535
Change 3365564 on 2017/03/27 by Allan.Bentham
SkyLightComponent now serializes IrradianceMap SH values.
clicking Recapture sky button in mobile preview switches back to SM4/5 to update captures.
Skylights that are dirty from load will trigger reflection capture update once shaders are rebuilt.
#jira UE-42436
Change 3366282 on 2017/03/27 by Nick.Shin
remove dead links
these files to not exist anywhere in the make-3.81 subfolders
#UDN-354501
#jira none
Change 3366306 on 2017/03/27 by Nick.Shin
HTML5 - disable multi-threading for wasm
#jira UE-43219 - HTML5 disable multi-threading for wasm
Change 3366307 on 2017/03/27 by Nick.Shin
HTML5 packaging Shipping builds
big cleanup / additions to *gz file support for amazon s3
* both, uploading to s3
* and allowing s3 to host the games there
#jira UE-43002 HTML5 in Shipping fails downloading symbols files
#jria UE-43001 HTML5 Shipping Projects fail looking for compressed files when "Compress files during shipping packaging" is not selected.
Change 3367385 on 2017/03/28 by Allan.Bentham
Display skylight serialization warning only when cooking for mobile platforms.
#jira UE-42436
Change 3368583 on 2017/03/28 by Chris.Babcock
Expose JAVA_HOME setting in Android SDK project settings on Mac
#jira UE-43418
#ue4
#android
Change 3368803 on 2017/03/28 by Chris.Babcock
Fix features requested in manifest for "Daydream and Cardboard" mode
#jira UE-43314
#ue4
#android
Change 3369087 on 2017/03/28 by Jack.Porter
Changed tooltip and added supported devices in paretheses for Android Mobile Deferred / ES31+AEP
#jira UE-42438
Change 3369372 on 2017/03/29 by Allan.Bentham
Fix disappearing meshes when r.mobile.allowdistancefieldshadows is disabled.
#jira UE-43366
Change 3369381 on 2017/03/29 by Jack.Porter
Show warnings when mobile shader permutations required for rendering are disbaled
Made FReadOnlyCVARCache a singleton and added mobile CVars, used for MobileBasePassRendering.
#jira UE-43050
Change 3369430 on 2017/03/29 by Allan.Bentham
fix CIS build
Change 3369740 on 2017/03/29 by Allan.Bentham
Added Android option to enable builds with hidden symbol visbility by default. (bBuildWithHiddenSymbolVisibility)
Android links with -gc-sections to remove unused code/data
Add JNI_METHOD for java accessible native functions, fixed up existing JNI functions to use macro.
Add support for map file generation with android.
Add 'bBuildWithHiddenSymbolVisibility' to AndroidPlatform.HasDefaultBuildConfig()
bBuildWithHiddenSymbolVisibility defaults to false in BaseEngine.ini
#jira UEMOB-168
Change 3369975 on 2017/03/29 by Nick.Shin
HTML5 - AWS S3 shareable link for shipping builds corrected
#jira UE-43379 Amazon S3 Shareable link does not generate correct filepath.
Change 3369998 on 2017/03/29 by Nick.Shin
HTML5 python build scripts
PR:
1cb836d43c
#jira none
Change 3370214 on 2017/03/29 by Nick.Shin
HTML5 - default bUseFixedTimeStep to false...
#jira UE-43380 - Default HTML5 gamespeed is faster than equivalent platforms
Change 3370762 on 2017/03/29 by Chris.Babcock
Fixes to new keyboard for Android
- Ensure the local scope ScreenRect passed into OnVirtualKeyboardShown in AndroidJNI is captured by value instead of by reference.
- Moved ShowVirtualKeyboardInput's bKeyboardShowing early-out checks into the UI thread task. This allows the keyboard to continue showing when changing focus between multiple EditableTextBox widgets.
#ue4
#android
Change 3371344 on 2017/03/30 by Jack.Porter
Fixed issue where Vulkan screenshot R/B channels were reversed on Android
#jira UE-43479
Change 3372926 on 2017/03/30 by Peter.Sauerbrei
start the process of sunsetting 32-bit and GLES2 on iOS
#jira UE-42266
Change 3372970 on 2017/03/30 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
- windows toolchain
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
#rn
Change 3372989 on 2017/03/30 by Peter.Sauerbrei
fix for Xcode 8.3 build with 32-bit
Change 3373007 on 2017/03/30 by Peter.Sauerbrei
fix for crash when online subsystem is disabled on IOS
Change 3373108 on 2017/03/30 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
- emscripten toolchain
WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
#rn
Change 3373163 on 2017/03/30 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
- OSX toolchain
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
#rn
Change 3373169 on 2017/03/30 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
license file updated
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
#rnx
Change 3373287 on 2017/03/30 by Nick.Shin
HTML5 - 1.36.11 emscripten - remove old SDK
#jira none
#rnx
Change 3373289 on 2017/03/30 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
- Linux toolchain
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
#rn
Change 3373595 on 2017/03/30 by Chris.Babcock
Reenable GooglePlay for ARM64 now that it doesn't crash
#jira UE-36198
#ue4
#android
Change 3373606 on 2017/03/30 by Chris.Babcock
Submitting Allan's shelved EXT_shader_framebuffer_fetch fix
#ue4
#android
Change 3375456 on 2017/03/31 by Chris.Babcock
Add missing keycodes for Android keyboard (@ and #)
#jira WEX-5777
#ue4
#android
Change 3376309 on 2017/04/03 by Allan.Bentham
Fix overflow issues with mobile DoF.
Change 3377041 on 2017/04/03 by Will.Fissler
Adding Testbed content for PlatformShowcase.
Change 3377582 on 2017/04/03 by Alicia.Cano
adding back in GET_ACCOUNTS permission as it is required for Reset Achievements
#jira: UE-43265
#android
#rb: Chris.Babcock
Change 3377643 on 2017/04/03 by Peter.Sauerbrei
fix for memory leak in MallocBinned
#jira UE-43008
Change 3378033 on 2017/04/04 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
- ThirdParty libs compiled with new toolchain with wasm and webgl2 support
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
#rn
Change 3378034 on 2017/04/04 by Nick.Shin
HTML5 - 1.37.9 emscripten: wasm & webgl2 support
- ThirdParty build scripts
#jira UEMOB-263 Switch [to] web assembly
#jira UEMOB-201 Support ES3 / WebGL2 in HTML5
Change 3378035 on 2017/04/04 by Nick.Shin
HTML5 - Update GameX template to make it work with trunk Emscripten
PR
dc2b26f452 (commitcomment-21454978)
#jira none
#rn
Change 3378044 on 2017/04/04 by Nick.Shin
HTML5 harfbuzz - double checking recompiled with NO multithreading
wasm currently does not support pthreads
*** THIS IS STILL WIP ***
checking in to match 3rd party libs compiled configuration
#jira UE-28588 - Build HarfBuzz for HTML5
#rnx
Change 3378264 on 2017/04/04 by Allan.Bentham
Fix crash when using consolas font on android sdk 24
#jira UE-43464
Change 3379097 on 2017/04/04 by Nick.Shin
CIS HTML5 build warning fix
#jria none
#rnx
Change 3379333 on 2017/04/04 by Chris.Babcock
Prevent inserting extra permissions into manifest multiple times
#jira UE-43583
#ue4
#android
Change 3380870 on 2017/04/05 by Chris.Babcock
Fix merge issue
Change 3380898 on 2017/04/05 by Chris.Babcock
Fixed again
Change 3381443 on 2017/04/05 by Chris.Babcock
Fix for GearVR non-unity build
#ue4
#android
Change 3381941 on 2017/04/05 by Chris.Babcock
Fix HTTPChunkInstaller texture format checks and missing #define warning
#jira UE-43706
#ue4
#android
Change 3382056 on 2017/04/05 by Chris.Babcock
Updates to Android AARs needed for Facebook plugin
Change 3382097 on 2017/04/05 by Chris.Babcock
Disable java console cmd receiver only in shipping builds
#jira UE-43710
#ue4
#android
Change 3382497 on 2017/04/06 by Allan.Bentham
Fix Fortnite Cooked Server crashes when joining game from lobby.
#jira UE-43695
Change 3383227 on 2017/04/06 by Will.Fissler
Reverted case sensitive change, from yesterday, and implemented a pragma instead.
#jira UE-41313
[CL 3383473 by Jack Porter in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3284872 on 2017/02/03 by Graeme.Thornton
Seperate pak cache granularity from pak signing chunk size
Change 3285765 on 2017/02/03 by Graeme.Thornton
Fix stats warnings because each slate new loading screen thread has the same stat name, but is assigned to a different thread
#jira UE-41478
Change 3286913 on 2017/02/04 by Ben.Marsh
IncludeTool: Merging fixes.
* Don't remove existing forward declarations unless explicitly instructed to do so. Files are optimized with these declarations in place, so removing them can cause output files to fail to build. It can be a useful separate step though, so expose it as a command-line option instead.
* Add a specific option for which files should be output by the tool. Any files which are excluded from this list are treated specially when generating output files, so as to prevent them from causing files to be omitted from other files that include them. Also add an option to force this mode for all headers, for use when testing formatting/include path generation.
Change 3287100 on 2017/02/05 by Ben.Marsh
UBT: Move platform settings into platform-specific TargetRules objects.
Change 3287106 on 2017/02/05 by Ben.Marsh
Merge UEBuildPlatformContext into UEBuildPlatform. Now that targets can have platform-specific settings, there is no need to separate a platform class which contains target-specific information.
Change 3287398 on 2017/02/06 by Steve.Robb
Fix for UHT failing when -WarningsAsErrors and -Verbose are specified together.
Change 3287399 on 2017/02/06 by Steve.Robb
Log verbosities made more readable in the debugger.
Change 3287410 on 2017/02/06 by Steve.Robb
Fix for TStructOpsTypeTraits where WithCopy gives a different result between specializing the traits and not providing WithCopy and not specializing the traits at all.
#fyi marc.audy
Change 3288020 on 2017/02/06 by Ben.Marsh
Prevent forward declaration of the ITextData class. We need to include the header for the debugger visualizers to work correctly.
Change 3291817 on 2017/02/08 by Steve.Robb
New EBlueprintCompileReinstancerFlags used to construct FBlueprintCompileReinstancer, instead of lots of bools.
Change 3292090 on 2017/02/08 by Graeme.Thornton
Crash fix - don't update font engine services if it was never created
#jira UE-33953
Change 3292993 on 2017/02/08 by Ben.Marsh
Add an option to disable force-including PCHs for files in the non-unity working set. (bAdaptiveUnityDisablesPCH)
Change 3293231 on 2017/02/08 by Ben.Marsh
BuildGraph: Allow overriding the changelist that a badge should be displayed for (with the Change="" attribute on the Badge declaration in XML), so the code changelist can be used if necessary. Also link to the failed step if only one has failed.
Change 3294213 on 2017/02/09 by Ben.Marsh
EC: Allow setting a property on frequent CI jobs that allows us to exclude it from job searches for generating the dashboard. Filtering on the client side is causing dashboard pages to be almost empty.
Change 3294753 on 2017/02/09 by Ben.Zeigler
#jira UE-41151 Fix UObjectLibrary::RemoveObject to remove from the correct array, and add comment mentioning that the dynamic use of Object Library is semi-deprecated
Change 3296070 on 2017/02/09 by Ben.Zeigler
Explicitly turn off Copy for a struct that has a linked list internally. I think turning Copy on by default for all non POD Types is pretty risky and is likely to crash for other games. In this case it was being copied for network replication, and it didn't have one defined so the default C++ one copied the linked list and crashed on destruction.
Change 3296420 on 2017/02/10 by Graeme.Thornton
Remove remaining references to AES_KEY, instead using the encryption key delegates to access the key where needed
Refactored encryption and signing key access in unrealpak to make it easier to use
Change 3296609 on 2017/02/10 by Ben.Marsh
BuildGraph: Fix error running the <Copy> task with an empty "From" argument.
* FileSystemReference.IsUnderDirectory() was not correctly handling cases where the directory was a root directory (and has to end in a path separator)
* FilePattern.AsDirectoryReference() with an empty token would append a path separator to an empty string, resulting in it referencing the root directory rather than the given base directory.
Change 3297440 on 2017/02/10 by Ben.Marsh
UBT: Move the FileFilter class into UnrealBuildTool.
Change 3297725 on 2017/02/10 by Ben.Zeigler
#jira UE-39199 Fix issue with enum value redirects using the wrong short or long name, it now fully supports both.
Clean up a lot of confusingly named and broken functions on UEnum:
#jira UE-41348 Deprecate FindEnumIndex, GetEnum, GetEnumName, replace with GetIndexByName, GetNameByIndex, and GetNameStringByIndex and clean up warnings
#jira UE-38187 Deprecate GetDisplayNameText and GetEnumText, replaced both with GetDisplayNameTextAtIndex which is now callable outside the editor and has a better comment
Deprecate FindEnumRedirects and replace with GetIndexByNameString. Fix code to not check the redirects array 5 times per enum lookup
Fix GetValueAsString to actually act on a value, not an index. This matches common usage and the function's name
While fixing deprecation warnings on internal games, fixed dozens of cases where it was using Index functions when it should have been using Value functions
Delete some now redundant enum editor code and pipe everything through UEnum
Change 3297979 on 2017/02/10 by Ben.Zeigler
Fix issues parsing Enums that are literally the string "None", which is allowed but leads to some odd behavior
Change 3298299 on 2017/02/10 by Steve.Robb
TTuple improvements:
- equality comparable
- serializable
- in the correct folder
2-tuples are specialized to be syntactically compatible with both TPair and TTuple.
TPair is now an alias for a 2-tuple and is no longer bound to TPairInitializer.
#fyi robert.manuszewski,ben.marsh
Change 3298460 on 2017/02/11 by Ben.Marsh
UGS: Set the correct result from running custom tasks.
Change 3298462 on 2017/02/11 by Ben.Marsh
UBT: Fix some deprecated messages that have the wrong release version, and add a better message for how ModuleRules constructors need to be updated.
Change 3299447 on 2017/02/13 by Graeme.Thornton
Fix AES and pak signing key embedding for content only projects
- Force temp target when any keys are specified by project config
Change 3299649 on 2017/02/13 by Steve.Robb
PLATFORM_HAS_DEFAULTED_OPERATORS fixed.
Other obsolete compiler switches removed.
Change 3299787 on 2017/02/13 by Steve.Robb
IsAbstract() for testing if a reflected native type contains pure virtual functions. Needed for BP nativization.
#fyi robert.manuszewski
Change 3300576 on 2017/02/13 by Ben.Marsh
EC: Add support for starting builds on any agent type. Mapping from agent types to resource pools is stored in an EC property sheet (/Generated/<Stream>/AgentTypes), allowing EC procedures to map it to a resource pool from a parameter.
Change 3300600 on 2017/02/13 by Ben.Marsh
EC: Add the -ClearHistory argument to UAT run to export BuildGraph settings, to allow running on incremental workspaces.
Change 3300624 on 2017/02/13 by Ben.Marsh
Switch incremental builds for all streams to start up on the incremental agent.
Change 3302134 on 2017/02/14 by Steve.Robb
UnrealCodeAnalyzer removed.
#fyi ben.marsh,robert.manuszewski
Change 3302639 on 2017/02/14 by Ben.Zeigler
Fix crash cooking odin with default command line
#jira UE-41952 Delete StealthTeleport map that crashes on load, and update default cook list that gets used if nothing specified
Change 3303002 on 2017/02/14 by Ben.Zeigler
#jira UE-41061 Fix it so editor only filtering on savepackage is uniformly applied regardless of if it's at package or object level
#jira UE-41880 Rewrite editor/client/server only filtering logic in SavePackage to fix various bugs. It now does all of the filtering up front, and won't process any filtered objects for imports or exports
Rename NotForEditorGame to NotAlwaysLoadedForEditorGame and improve comments, this flag says that the asset should be loaded EVEN IF it is editor only, it does not affect loading for normal objects
Change the non-map cook flags to RF_Public instead of RF_Standalone. Blueprint classes aren't RF_Standalone so were only being cooked before due to an accident of the dependency checker
Change it so anything with a Transient outer is marked transient at save time. These objects would not save out properly anyway
Fix it so -cooksinglepackage works properly again and excludes localization and startup packages
Tested with Fortnite and Odin, Odin works but with lots of warnings with nativization on which I need to investigate
Change 3303084 on 2017/02/14 by Ben.Zeigler
Attempt to get Nativization and EDL working without warnings
Change 3305153 on 2017/02/15 by Ben.Zeigler
Fix Fortnite and Orion cook, I don't understand why this passed my local testing
Fix the CDO subobject finder to actually return things instead of doing nothing, and fix a shadow variable warning
Change 3305959 on 2017/02/16 by Gil.Gribb
UE4 - Tweaked out the EDL loader for the switch with benefits to all platforms.
Change 3306159 on 2017/02/16 by Ben.Marsh
Fix path to target binaries when building non-monolithic in a unique build environment.
Change 3306584 on 2017/02/16 by Steve.Robb
UEnum internal functions renamed from Index to Value.
GetValueAsString_Internal() parameter now takes an int64, as is expected for enum values.
#fyi ben.zeigler
Change 3307836 on 2017/02/16 by Ben.Zeigler
#jira UE-42055 Load very old redirects in cooked builds. Matinee has no way of resaving redirects, so as long as matinee exists we need to keep them around forever, or fix matinee manually
Fixes lighting in Infiltrator demo
Change 3307929 on 2017/02/16 by Ben.Zeigler
#jira UE-42055 Second half of matinee redirector fix
Change 3308840 on 2017/02/17 by Matthew.Griffin
Reimplementing CL#3305808 from 4.15
Changed QA label build process so that it only allows version with 3 components (we always add the .0 for initial releases)
Change 3309115 on 2017/02/17 by Ben.Marsh
Windows: Fix the GetModulesDirectory() function always returning the engine binaries directory. It's possible to build non-monolithic targets which output all engine binaries to the game binaries directory - a requirement to being able to set game-specific defines or build settings, because we don't want shared engine binaries to be tainted with them. The module manager needs to be able to operate early on, before many of the game settings have been initialized, so just return the directory containing the Core module instead.
Change 3309120 on 2017/02/17 by Ben.Marsh
Fix support for creating modular builds which don't use the shared build environment.
Change 3309125 on 2017/02/17 by Ben.Marsh
Require that -CookDir arguments are specified separately on the command line. '+' is a valid path character (and common in build versions), so we shouldn't treat it as an argument separator.
Change 3309128 on 2017/02/17 by Ben.Marsh
Fix UnrealPak failures when enumerating all files from a source directory, if that directory happens to contain spaces.
Change 3309131 on 2017/02/17 by Ben.Marsh
Fix list of discovered assets being cleared by second call to FindFilesRecursive() when building DDC. Disable the -cookdir parameter again.
Change 3309140 on 2017/02/17 by Ben.Marsh
UAT: Fix exception moving a file from one location to another if the target directory does not exist.
Change 3309212 on 2017/02/17 by Ben.Marsh
Fixes/improvements for mod editor and code mods:
* A separate top-level project is generated for each code mod in the Visual Studio solution.
* Plugin descriptors now have a flag to identify themselves as mod as opposed to a regular game plugin, which prevents project plugins from getting their own VS project. New mods created with the mod editor will have this set by default, as do the three existing sample mods.
* Cleaning and building code mods will never modify engine binaries. Presence of the Engine/Build/InstalledProjectBuild.txt file is used to indicate running in this environment. This flag also disables options to edit metadata for non-mod plugins in installed builds.
* Plugin browser now includes a separate category for mods.
* Mod editor now behaves as an "installed" program by default, and will use the user's home folder for storing settings.
Change 3309231 on 2017/02/17 by Steve.Robb
Fix for Ar << bSomeBool where Ar is a derived class which overrides an operator<<.
#jira UE-42052
Change 3309248 on 2017/02/17 by Ben.Marsh
Add support for hot-reloading game plugin modules from Visual Studio, as long as their module returns IsGameModule() = true.
Change 3309257 on 2017/02/17 by Ben.Marsh
Prevent game binaries from being renamed for hot reload when working with installed projects.
Change 3309355 on 2017/02/17 by Steven.Hutton
Changes to make the website compatible with the new database changes.
Change 3309371 on 2017/02/17 by Ben.Marsh
Fix exception on shutdown when running asset registry with threads disabled.
#jira UE-41951
Change 3309389 on 2017/02/17 by Ben.Zeigler
#jira UE-42051 Fix ensure and crash when loading a null asset ID via the LoadAsset BP node
Change 3309570 on 2017/02/17 by Gil.Gribb
UE4 - Switch load time performace tweaks, plus abstracted the IO tracker and handle manager for other platforms and applied it to the PS4.
Change 3310039 on 2017/02/17 by Ben.Marsh
BuildGraph: Prevent exception when trying to delete a file that does not exist.
Change 3311484 on 2017/02/20 by Chris.Wood
CrashReportProcess crash add retry logic improvements (CRP v1.2.16)
Change 3311600 on 2017/02/20 by Matthew.Griffin
Updated StripSymbols functions so that all platforms can deal with the source and target file being the same
Change 3311675 on 2017/02/20 by Steve.Robb
FNativeClassHeaderGenerator::CurrentSourceFile stack replaced with C++ stack.
Change 3311893 on 2017/02/20 by Ben.Marsh
UGS: Add support for notifying users if CIS steps fail for content changes. Badges which test content should be listed in the [Notifications] section of the project-specific INI file, through +ContentBadges= lines.
Change 3313966 on 2017/02/21 by Ben.Marsh
Fix EC parsing of error messages output by the editor in the form "LogXYZ:Error:". Greedy optional subexpression in regex was matching everything until a space, so terminate a colon too.
Change 3314398 on 2017/02/21 by Ben.Zeigler
#jira UE-42212 Fix shutdown of AnimGraph module to be safer
[CL 3315211 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3233612 on 2016/12/13 by Ben.Marsh
UGS: Fix cases where precompiled binaries are submitted for a content change.
Change 3235584 on 2016/12/14 by Ben.Marsh
UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead.
Change 3235741 on 2016/12/14 by Ben.Marsh
UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself.
Change 3238176 on 2016/12/16 by Ben.Marsh
UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs.
Change 3238249 on 2016/12/16 by Ben.Marsh
UBT: Add attribute-driven command line parser.
Change 3238462 on 2016/12/16 by Ben.Marsh
UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly.
Change 3238564 on 2016/12/16 by Ben.Marsh
UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor.
Change 3239919 on 2016/12/19 by Ben.Marsh
UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined.
Change 3240061 on 2016/12/19 by Ben.Marsh
UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more.
Change 3240175 on 2016/12/19 by Ben.Marsh
UBT: Add the target name and project file location to the target rules.
Change 3240490 on 2016/12/19 by Ben.Marsh
UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs.
Change 3240717 on 2016/12/20 by Ben.Marsh
UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line.
Change 3240718 on 2016/12/20 by Ben.Marsh
UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT.
Change 3241002 on 2016/12/20 by Ben.Marsh
UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance.
Change 3241027 on 2016/12/20 by Ben.Marsh
Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency.
Change 3241055 on 2016/12/20 by Ben.Marsh
UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated.
Change 3241156 on 2016/12/20 by Ben.Marsh
Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using.
Change 3241205 on 2016/12/20 by Ben.Marsh
Replace all uses of TargetRules.TargetType with TargetType.
Change 3241881 on 2016/12/21 by Ben.Marsh
UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path.
Change 3241895 on 2016/12/21 by Ben.Marsh
UBT: Remove toolchain support for Windows XP.
Change 3241908 on 2016/12/21 by Ben.Marsh
UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field.
Change 3242835 on 2016/12/22 by Ben.Marsh
UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice.
Change 3242837 on 2016/12/22 by Ben.Marsh
Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds.
Change 3242923 on 2016/12/22 by Ben.Marsh
Build: Fixes for conforming incremental workspaces:
* P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason.
* Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces.
Change 3242961 on 2016/12/22 by Ben.Marsh
UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before.
Change 3242981 on 2016/12/22 by Ben.Marsh
UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT.
Change 3242999 on 2016/12/22 by Ben.Marsh
UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes.
Change 3243022 on 2016/12/22 by Ben.Marsh
UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line.
Change 3243083 on 2016/12/22 by Ben.Marsh
UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules.
Change 3243090 on 2016/12/22 by Ben.Marsh
UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work.
Change 3243423 on 2016/12/23 by Ben.Marsh
UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes.
Change 3243516 on 2016/12/23 by Ben.Marsh
UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs)
Change 3244020 on 2016/12/28 by Ben.Marsh
UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties.
Change 3244074 on 2016/12/28 by Ben.Marsh
UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary.
Change 3244076 on 2016/12/28 by Ben.Marsh
UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead.
Change 3244083 on 2016/12/28 by Ben.Marsh
UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes.
Change 3244441 on 2016/12/31 by Ben.Marsh
UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur.
Change 3244687 on 2017/01/03 by Matthew.Griffin
Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs
Change 3246112 on 2017/01/04 by Ben.Marsh
UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build.
Change 3246223 on 2017/01/04 by Ben.Marsh
UBT: Prevent version manifests being overridden if a file is not being built as part of the target.
Change 3246387 on 2017/01/04 by Ben.Marsh
UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it.
Change 3247004 on 2017/01/04 by Ben.Marsh
UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place.
Change 3247250 on 2017/01/04 by Ben.Marsh
UBT: Prevent precompiled binaries being added to the list of app binaries twice.
Change 3247594 on 2017/01/05 by Ben.Marsh
Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build.
Change 3247763 on 2017/01/05 by Ben.Marsh
UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them.
Change 3247775 on 2017/01/05 by Ben.Marsh
UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance.
Change 3247811 on 2017/01/05 by Ben.Marsh
EC: Add a batch file for testing postp filters.
Change 3247839 on 2017/01/05 by Ben.Marsh
EC: Include the name of the file being compiled when parsing MSVC errors and warnings.
Change 3248101 on 2017/01/05 by Ben.Marsh
UBT: Fix Android support for force included headers.
Change 3248533 on 2017/01/05 by Ben.Marsh
PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott)
Change 3249205 on 2017/01/06 by Ben.Marsh
UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present.
Change 3249249 on 2017/01/06 by Ben.Marsh
UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines.
Change 3249486 on 2017/01/06 by Ben.Marsh
UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies.
Change 3249736 on 2017/01/06 by Ben.Marsh
UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object.
Change 3250179 on 2017/01/07 by Ben.Marsh
Fix creating installed build when root directory contains a space in the name.
Change 3250181 on 2017/01/07 by Ben.Marsh
UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms.
Change 3250223 on 2017/01/07 by Ben.Marsh
UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together.
Change 3250233 on 2017/01/07 by Ben.Marsh
UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out.
Change 3250241 on 2017/01/07 by Ben.Marsh
UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules.
Change 3250400 on 2017/01/08 by Ben.Marsh
UBT: Move executor config settings onto the executor instances.
Change 3257708 on 2017/01/13 by Ben.Marsh
UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change.
Change 3260535 on 2017/01/17 by Ben.Marsh
Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job.
Change 3260875 on 2017/01/17 by Ben.Marsh
EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced.
To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile.
Change 3261724 on 2017/01/18 by Ben.Marsh
Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job.
Change 3261756 on 2017/01/18 by Ben.Marsh
IncludeTool: Prevent matching a full enum declaration as a forward declaration.
Change 3261932 on 2017/01/18 by Ben.Marsh
EC: Add support for specifying days of the week in schedules. The following syntaxes are supported:
"Monday, Tuesday and Wednesday at 10:30"
"Daily except Sunday and Wednesday at 14:30"
Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name.
#jira UEB-729
Change 3262676 on 2017/01/18 by Ben.Marsh
UBT: Split UBTMakefile into its own file. (From PR #3106)
Change 3263893 on 2017/01/19 by Ben.Marsh
UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc...
Change 3264291 on 2017/01/19 by Ben.Marsh
UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts.
Change 3264534 on 2017/01/19 by Ben.Marsh
UBT: Include plugin config files in generated projects.
Change 3264571 on 2017/01/19 by Ben.Marsh
UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files.
Change 3265745 on 2017/01/20 by Ben.Marsh
UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance.
Change 3265777 on 2017/01/20 by Ben.Marsh
UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode.
Change 3268314 on 2017/01/23 by Ben.Marsh
UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed.
Change 3269601 on 2017/01/24 by Ben.Marsh
UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled.
Change 3269607 on 2017/01/24 by Ben.Marsh
UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that.
Change 3269608 on 2017/01/24 by Ben.Marsh
UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated.
Change 3271062 on 2017/01/24 by Ben.Marsh
UBT: Fixes for bugs detected by PVS Studio (PR #3161)
Change 3272421 on 2017/01/25 by Ben.Marsh
Fix commends regarding DDC in BaseEngine.ini
#jira UE-41076
Change 3272810 on 2017/01/25 by Ben.Marsh
Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel.
Change 3272935 on 2017/01/25 by Ben.Marsh
Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS.
Change 3274167 on 2017/01/26 by Ben.Marsh
Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables.
#jira UE-36457
Change 3275557 on 2017/01/27 by Ben.Marsh
Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is.
Change 3275628 on 2017/01/27 by Ben.Marsh
UBT: Splitting configuration files into one class per-file.
Change 3276784 on 2017/01/29 by Ben.Marsh
Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it.
Change 3276792 on 2017/01/29 by Ben.Marsh
UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT.
Change 3277263 on 2017/01/30 by Ben.Marsh
IncludeTool: Merging various fixes.
* Fix warnings about #include directives after first code block from parsing monolithic headers.
* Fix exception on startup if the intermediate directory does not already exist.
* Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location.
* Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare.
* Remove (unused) code which makes assumptions about files ending with "Classes.h".
* Add a verbose per-file output log to aid with debugging.
* Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default.
* Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list.
* Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant.
* Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first.
* Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't.
Change 3277307 on 2017/01/30 by Ben.Marsh
UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line.
[CL 3278101 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3232283 on 2016/12/13 by Ben.Woodhouse
D3D12 - downgrade root signature size warning to a log following a discussion with Microsoft. There's not much we can actually do about it, and it's not relevant to all hardware
#jira UE-36999
Change 3232641 on 2016/12/13 by Mark.Satterthwaite
- Eliminate redundant state changes in MetalRHI in the state cache.
- Add a new debug level for setting buffers to nil prior to calls to set*Bytes so that the tool doesn't display incorrect data.
- Make testing for validation & statistics features use the same EMetalFeatures API as everything else for consistency.
- Cache the fallback depth-stencil texture in the state cache and ignore it for determining whether a pass can restart - if we are using this texture its contents are worthless anyway.
Change 3232661 on 2016/12/13 by Mark.Satterthwaite
Re-enable Metal SM5 & DFAO/DistanceFieldShadowing on Intel for 10.12.2 or later.
Change 3232759 on 2016/12/13 by Ben.Woodhouse
Fix memory leak on XB1 when calling GPURealloc with count of 0, suggested on UDN
https://udn.unrealengine.com/questions/326660/gpurealloc-leak.html
Change 3232803 on 2016/12/13 by Ben.Marsh
Add UT to the populate DDC job, and cook UT and Fortnite for Mac as well.
Change 3232836 on 2016/12/13 by Ben.Marsh
Split cooks to populate DDC into separate nodes for each platform. May help to reduce number of timeouts on remote VMs.
Change 3232974 on 2016/12/13 by Rolando.Caloca
DR - Refactor common code to UWorld::RecreateScene
#jira UE-36719
PR #2824
Change 3232976 on 2016/12/13 by Ben.Marsh
Add missing dependency on tools node for Mac cooks. Need to compile SCW first.
Change 3233289 on 2016/12/13 by Olaf.Piesche
Fixing potentially broken spot/point light fade with old content; initialize new properties properly
Change 3233811 on 2016/12/13 by Mark.Satterthwaite
Fix compiling QA-Material tessellation shaders that don't need to emit from Hull or sample in Domain the HSOut buffer which was confusing MetalBackend.
Change 3233854 on 2016/12/13 by Mark.Satterthwaite
More information about texture type validation errors in Metal.
Change 3234650 on 2016/12/14 by Rolando.Caloca
DR - vk - Fix bad aspect on depth cubemaps
Change 3234651 on 2016/12/14 by Rolando.Caloca
DR - vk - Fix for 32 bit crash on dump layer
Change 3234813 on 2016/12/14 by Guillaume.Abadie
Fixes texture mask static lighting when using GBuffer selective outputs.
#jira UE-39527
Change 3235047 on 2016/12/14 by Uriel.Doyon
Refactored HLOD texture streaming strategy to separate forced load from visibility.
Added an incremental update in the last stage of the texture streaming update load to clear any pending work.
Added an option "All" to the "BuildMateriaTexturelStreamingData" command to force rebuild everything.
Change 3235317 on 2016/12/14 by Uriel.Doyon
Removed timed primitives in the texture streaming since it was not used and there is now a fallback implementation in UPrimitiveComponent::GetStreamingTextureInfo.
Change 3235431 on 2016/12/14 by Rolando.Caloca
DR - Fix for Vulkan drawing black
Change 3236788 on 2016/12/15 by Mark.Satterthwaite
Fix 10.11.6 support (aka -nometalv2): the stencil view workaround necessitates a mid-render blit and the way things were setup resulted in the HasValidRenderTargets assert firing. Refactored the code to separate the concept or valid render-states in the cache from active render-states in the render-pass. Now it works as intended and will be needed for 4.15.
Change 3236850 on 2016/12/15 by Mark.Satterthwaite
Make changing the Metal Shader Version project setting prompt the user to restart for the changes to take effect.
#jira UE-39801
Change 3237002 on 2016/12/15 by Benjamin.Hyder
submitting updated TM-Shadermodels map
Change 3237312 on 2016/12/15 by Rolando.Caloca
DR - Change more macros to lambdas
Change 3237394 on 2016/12/15 by Mark.Satterthwaite
Add Metal-specific permutations of TBasePassHS - they affect the C++ definition on all platforms but are only cached or used on Metal - because the way we compile the combined VS+HS tessellation stage requires that the combined VS + HS HLSL code references the same resources, otherwise we get incorrect resouce bindings and subsequently fail to render properly. Long-term the Metal tessellation code will need to be refactored so that the vertex shader stage is emitted as a separate shader from the hull shader stage as this but will keep cropping back up and continue to complicate the engine.
#jira UE-39799
Change 3237490 on 2016/12/15 by Daniel.Wright
Fixed ULandscapeComponent::GetUsedMaterials
Change 3237597 on 2016/12/15 by Ben.Woodhouse
Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release.
It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler.
Change 3237654 on 2016/12/15 by Daniel.Wright
Non-editor compile fix
Change 3238229 on 2016/12/16 by Rolando.Caloca
DR - Remove ExcludeRect from inner RHI Clear methods; ensure will happen if trying to use it
Change 3238236 on 2016/12/16 by Rolando.Caloca
DR - Compile fixes
Change 3238280 on 2016/12/16 by Marc.Olano
Small optimization to Lanczos-3 upsample shader code.
Change 3238321 on 2016/12/16 by Rolando.Caloca
DR - Compile fix
Change 3238331 on 2016/12/16 by Rolando.Caloca
DR - compile fix
Change 3238495 on 2016/12/16 by Marc.Olano
Replace TEA random number generator with PCG.
Was only used in #if-disabled reference rendering, but ldoes make better quality reference rendering when enabled.
Change 3238496 on 2016/12/16 by Marc.Olano
Tone mapping fix for OR-31752, cherry picked from Orion 3208273
Assumption that green is approximates luminance fails on red/blue HDR content, resulting in ugly black artifacts. Go back to luminance.
Change 3238520 on 2016/12/16 by Rolando.Caloca
DR - CIS Fix
Change 3238571 on 2016/12/16 by Rolando.Caloca
DR - CIS fix
Change 3238605 on 2016/12/16 by Daniel.Wright
Sharing IndirectLightingCacheTextureSampler samplers
Change 3238626 on 2016/12/16 by Daniel.Wright
Ray Traced Distance Field Shadow optimizations
* Tighter light space tile culling
* Skip ray marching pixels before the RTDF cascade near distance, or further than the cascade far distance
* Depth bounds test on upsample
* Created FLightTileIntersectionParameters for encapsulation of light tile culling functionality
* RTDF shadow time went from 1.8ms -> .8ms and 3.1ms -> 1.2ms in FortGPUTestbed on 7870 with these changes
Change 3238652 on 2016/12/16 by Rolando.Caloca
DR - RHI clear methods no longer have an ExcludeRect, use DrawClearQuad functions instead
Change 3238855 on 2016/12/16 by Rolando.Caloca
DR - Added FRHITexture2D GetSizeXY
Change 3238881 on 2016/12/16 by Rolando.Caloca
DR - CIS fix
Change 3239008 on 2016/12/16 by Arne.Schober
DR - Fixing accidently returning a stackpointer in EnqueueRenderCommands
Change 3239012 on 2016/12/16 by Arne.Schober
DR - missing file
Change 3239255 on 2016/12/17 by Rolando.Caloca
DR - Remove shader clears from D3D11
Change 3239690 on 2016/12/19 by Rolando.Caloca
DR - vk - Misc fixes from 1.0.37.00 SDK warnings
Change 3239964 on 2016/12/19 by Rolando.Caloca
DR - Fix click on editor not showing selected
Change 3239995 on 2016/12/19 by Rolando.Caloca
DR - Enable dist field on GL4 & Vulkan SM5
Change 3240162 on 2016/12/19 by Daniel.Wright
Added EnableDepthBoundsTest / DisableDepthBoundsTest to RHIUtilites to share some common code
Change 3240163 on 2016/12/19 by Daniel.Wright
Distance field self shadowing controls for hiding world position offset self-shadow artifacts
* Removed static mesh build settings DistanceFieldBias, which shrunk the distance field, breaking AO and shadows
* Added DistanceFieldSelfShadowBias, which prevents occlusion close to the surface only, maintaining shadows on the ground and AO on the ground
Change 3240271 on 2016/12/19 by Daniel.Wright
Use 16 bit indices for distance field objects culled to tiles, when 16 bit will be enough. Saves 10mb of tile culling buffers.
Change 3240282 on 2016/12/19 by Rolando.Caloca
DR - Proper fix for hit proxies clear
- Added missing stencil ref to DrawClearQuad
Change 3240316 on 2016/12/19 by Rolando.Caloca
DR - vk - Fixed some new 1.0.37.0 warnings
Change 3240354 on 2016/12/19 by Rolando.Caloca
DR - Dev shaders on sm4/5
Change 3240759 on 2016/12/20 by Rolando.Caloca
DR - Fix bad crc on GL element declarations
Change 3240895 on 2016/12/20 by Rolando.Caloca
DR - vk - Swapchain fixes
Change 3241057 on 2016/12/20 by Rolando.Caloca
DR - vk - Fix resize on desktop
Change 3241112 on 2016/12/20 by Rolando.Caloca
DR - vk - Fix 1.0.37.0 warnings
- Ignore some warnings we know we can't fix
Change 3241310 on 2016/12/20 by Rolando.Caloca
DR - vk - Fix crash
Change 3241417 on 2016/12/20 by Daniel.Wright
[Copy] Fixed race condition with FPrecomputedLightVolume::Data which was exposed when switching lighting scenarios
Change 3241990 on 2016/12/21 by Daniel.Wright
Converted DistanceFieldVolume data to BulkData
* FDistanceFieldVolumeData Serialize time from .7s on PS4 to 0s
Change 3242005 on 2016/12/21 by Daniel.Wright
Removed unused !USE_DEPTH_RANGE_LISTS path to reduce complexity
Change 3242295 on 2016/12/21 by Bob.Tellez
Duplicating CL#3242294 from //Fortnite/Main
#UE4 Re-applying the fix for rendering editor primitives when r.EarlyZPassOnlyMaterialMasking is enabled
Change 3242487 on 2016/12/21 by Marcus.Wassmer
Fix typo
Change 3243091 on 2016/12/22 by Daniel.Wright
Fixed too many groups dispatched for TConeTraceScreenGridGlobalOcclusionCS
Change 3243161 on 2016/12/22 by Uriel.Doyon
New async tasks for the streaming update. Optimizing the biggest frame cost.
Change 3243179 on 2016/12/22 by Uriel.Doyon
Fixed possible invalid access from the async FNormalizeLightmapTexelFactorTask
Change 3243236 on 2016/12/22 by Daniel.Wright
Fixed DFAO bilateral upsample
* Depth buffer was being unbound due to lack of DepthRead_StencilNop
Change 3243452 on 2016/12/23 by Ben.Woodhouse
Bring back 1024 render query limit workaround on D3D12 which was lost during the merge from partners
#jira UE-35247
Change 3243512 on 2016/12/23 by Uriel.Doyon
Improved task system for texture streaming.
Change 3243742 on 2016/12/26 by Rolando.Caloca
DR - vk - Fix UAV clears
- Removed old validation layer
- Print found device layers
Change 3243745 on 2016/12/27 by Rolando.Caloca
DR - vk - Fix for texture cube arrays
- Warning for ClearUAVs
Change 3243762 on 2016/12/27 by Rolando.Caloca
DR - vk - Always use pipeline cache
Change 3244450 on 2016/12/31 by Rolando.Caloca
DR - vk - Pre reqs for separate transfer queue
Change 3244453 on 2016/12/31 by Rolando.Caloca
DR - vk - Win32 compile fix
Change 3244756 on 2017/01/03 by Marcus.Wassmer
Copying //Tasks/UE4/Dev-Niagara@3244743 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3244757 on 2017/01/03 by Marcus.Wassmer
Niagara is still experimental in non-task branches.
Change 3245059 on 2017/01/03 by Benjamin.Hyder
Submitting TM-TrigNodes map
Change 3245500 on 2017/01/03 by Olaf.Piesche
Compile fix#1 for post-merge problems
Change 3245572 on 2017/01/03 by Olaf.Piesche
(Speculative) fix#2 for post-merge build problem. Hopefully fixes public distribution level error for cross compiler tool.
Change 3245683 on 2017/01/03 by Marcus.Wassmer
Fix some niagara warnings
Change 3245732 on 2017/01/03 by Marcus.Wassmer
Fix Niagara compile on clang platforms.
Fix a few warnings / static analysis things as well.
Change 3246403 on 2017/01/04 by Rolando.Caloca
DR - vk - Fix bogus warning
Change 3246432 on 2017/01/04 by Marcus.Wassmer
Copying //Tasks/UE4/Dev-Niagara@3246424 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3246538 on 2017/01/04 by Rolando.Caloca
DR - vk - Show hitch time for compute psos
Change 3246580 on 2017/01/04 by Rolando.Caloca
DR - vk - compile fix
Change 3246610 on 2017/01/04 by Rolando.Caloca
DR - Compute PSO pre reqs
Change 3246707 on 2017/01/04 by Marcus.Wassmer
Add missing integer operations to UnrealMathDirectX.h
Change 3246786 on 2017/01/04 by Marcus.Wassmer
Avoid public dependency build errors. Should probably just remove the DDCUtils module instead
Change 3246828 on 2017/01/04 by Olaf.Piesche
UE-39249; need to check the view as well as the view family in CheckAndUpdateLastFrame; scene captures use a different family, but each eye for VR uses a different scene view.
Change 3247026 on 2017/01/04 by Rolando.Caloca
DR - Remove CrossCompilerTool as it's not required anymore
Change 3247086 on 2017/01/04 by Marcus.Wassmer
Remove includes for Core.h monolithic header
Change 3247227 on 2017/01/04 by Marcus.Wassmer
Fix typo and compile errors.
Change 3247228 on 2017/01/04 by Marcus.Wassmer
Use crossplatform intrinsics
Change 3247229 on 2017/01/04 by Marcus.Wassmer
Implement missing integer NEON operations.
Change NEON vectorint to match name and sign from other platforms
Change 3247245 on 2017/01/04 by Marcus.Wassmer
Fixing various warnings/errors from clang platforms (Mac/Linux)
Change 3247331 on 2017/01/04 by Marcus.Wassmer
More Mac/clang fixes
Change 3247958 on 2017/01/05 by Marcus.Wassmer
VectorInt < - > Float ops should be conversions not reinterpret cast
Change 3247959 on 2017/01/05 by Marcus.Wassmer
Add missing ops to non-vector header
Change 3247964 on 2017/01/05 by Rolando.Caloca
DR - Temp fix for crash
#jira UE-40211
Change 3248067 on 2017/01/05 by Rolando.Caloca
DR - Static analysis fixes
#jira UE-40167
Change 3248284 on 2017/01/05 by Rolando.Caloca
DR - Linuix Compile fix
#jira UE-40260
Change 3248288 on 2017/01/05 by Rolando.Caloca
DR - Linux compile fix
#jira UE-40264
Change 3248399 on 2017/01/05 by Brian.Karis
Filtered importance sampling for envmap prefiltering.
Fixed SSR on clearcoat with skylight only.
Change 3248503 on 2017/01/05 by Rolando.Caloca
DR - Linux fixes
#jira UE-40264
Change 3248666 on 2017/01/05 by Brian.Karis
Fix GL compile error
Change 3248740 on 2017/01/05 by Marcus.Wassmer
Fix linux and clang errors/warnings
Change 3248851 on 2017/01/05 by Marcus.Wassmer
Simplest fix for ES2 compile errors
Change 3249217 on 2017/01/06 by Simon.Tovey
Speculative fix for static analysis warning
Change 3249296 on 2017/01/06 by Ben.Woodhouse
XB1/Fast semantics:
Add missing L1/L2 cache flush on transition to readable (or RW). The missing cache flush was causing indeterminism when reading from a texture shortly after writing to it as a render target.
This fixes bloom and diffuse irradiance issues
The bug has been there for a while, but CL 3227787 (drawclear early out) caused it to manifest
#jira UE-39727
#jira UE-40238
Change 3249300 on 2017/01/06 by Ben.Woodhouse
Remove workaround for diffuse irradiance (redundant clear). No longer necessary with CL 3249296
Change 3249387 on 2017/01/06 by Rolando.Caloca
DR - Fix GL clear issues
#jira UE-40254
Change 3249435 on 2017/01/06 by Ben.Woodhouse
Duplicated from UT CL 3238664
Fix dbuffer decal rendering issues in fullscreen on PC. Also fixes crash in editor when viewing dbuffer materials.
Pass clearcolor in RT params for system textures to workaround a bug with ClearColorTexture not working in fullscreen mode on DX11. Make sure dbuffer targets are bound if we're rendering mesh decals
#jira UT-6891
#jira UE-39842
Change 3249721 on 2017/01/06 by Marcus.Wassmer
Remove final references to non-existent Niagara data
Change 3249742 on 2017/01/06 by Marcus.Wassmer
Fix missing GPU particles on Mac.
Pointers getting reused is causing the blendstate equality operator to fail.
Simple workaround until we have time for a proper fix.
[CL 3249983 by Marcus Wassmer in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
[NOTE: Switch changes have been removed from this list, and will be in a comment in //UE4/Main/Engine/Build/Switch/SwitchChanges.txt]
Change 3207431 on 2016/11/22 by Keith.Judge
Make VectorSign on XB1 match (incorrect) SSE implementation rather than the reference FPU implementation. Too many things seem to rely on this to change the default behaviour now.
#jira UE-36921
#jira UE-38560
Change 3208206 on 2016/11/22 by Josh.Adams
- Changed plugins upgrading a content-only project to code-based, even if the modules inside aren't compiled for the current platform. There are issues with runtime not knowing the plugin isn't needed. The proper way is to non-whitelist the platform in the project, not in the modules, if you don't want it to upgrade the project. See the comments in this change for more info.
#jira UE-38929
Change 3209137 on 2016/11/23 by Alicia.Cano
Add a check to iOS tool chain for exception flag
#jira UE-36528
#ios
Change 3209296 on 2016/11/23 by Ben.Marsh
Always send build failure notifications in Dev-Platform to Will.Fissler@epicgames.com and Owen.Stupka@epicgames.com
Change 3211316 on 2016/11/28 by Joe.Barnes
Fix some typos
Change 3211318 on 2016/11/28 by Joe.Barnes
Fix wrong function name in header file. Didn't match actual function name in RenderingThread.cpp
Change 3213227 on 2016/11/29 by Dmitry.Rekman
Add -fPIC to libwebsockets on Linux.
Change 3213463 on 2016/11/29 by Nick.Shin
helper build scripts for CentOS 7 Linux (via Docker)
LINUX: pull source and compile: zlib openssl libcurl & libwebsockets
using [ glibc 2.17 ] & [ gcc 4.8.5 ]
Docker creates an image (that is essentially a CentOS box) and runs the build script within that environment (called a container). think of this as a VM -- but waaaaaaay better -- nothing is virtualized -- it's all on the metal.
#jira UEPLAT-1246 - Update libWebsockets
#jira UEPLAT-1221 - update websocket library
#jira UEPLAT-1203 - Add Linux library for libwebsockets
#jira UEPLAT-1204 - Rebuild libwebsockets with SSL
Change 3213939 on 2016/11/29 by Michael.Trepka
Ignore parent widget's geometry scale when showing a popup menu in a separate window
#jira UE-38706
Change 3215583 on 2016/11/30 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3216345 on 2016/11/30 by Josh.Adams
Better fix for poison proxy fix
Change 3217106 on 2016/12/01 by Michael.Trepka
Fixed a crash caused by an attempt to use FPlayWorldCommands::GlobalPlayWorldActions before it's initialized when showing suppressable warning dialogs in UEditorEngine::UpdateAutoLoadProject()
#jira UE-38816
Change 3217223 on 2016/12/01 by Josh.Adams
- Fixed some TEXT macro warnings that crept in from IWYU changes
Change 3217253 on 2016/12/01 by Dmitry.Rekman
Linux: fix GL crash (UE-17649).
- Making sure all streams are set up. Fix by Cengiz.
Change 3217473 on 2016/12/01 by Daniel.Lamb
Fixed a case when we load a map it might not have it's sublevels loaded because it's not treated like a map.
#test cook run QAGame
Change 3217588 on 2016/12/01 by Peter.Sauerbrei
Pull in IPv6 fix
Change 3217654 on 2016/12/01 by Michael.Trepka
Changed the Mac-specific high DPI code to use system backingScaleFactor only if NSHighResolutionCapable in Info.plist is set to true. This solves the problem with macOS Sierra giving us actual backingScaleFactor values even in low DPI modes.
Change 3217873 on 2016/12/01 by Josh.Adams
- Added some logging to a tvOS assert, since debugging it right away is tricky
Change 3218097 on 2016/12/01 by Josh.Adams
- Fixed up the Switch MediaFramework, making editor better, etc
- ALso changed PS4 and Xbox plugins to be enabled by default by having two entries in the plugin module for the Factory modules (an editor only entry, and a platform specific runtime entry... this will make it so that UE4Game.exe won't ahve it compiled in, even with it enabled by default)
Change 3218133 on 2016/12/01 by Dmitry.Rekman
Linux: report server hangs by crashing the hung thread (UE-39164).
Change 3218512 on 2016/12/01 by Josh.Adams
- Made the MfMedia plugin to be distributable in public builds, since it's for Windows and Xbox
Change 3219804 on 2016/12/02 by Dmitry.Rekman
Linux: fix project settings crash (UE-38800).
- Also submitted as a pull request #2945.
Change 3220027 on 2016/12/02 by Nick.Shin
plow all physx libs into build
NOTE: most browsers will not function
- chrome and firefox nightly only works
checking this in as per email
#jira UE-38323 VehicleTemplate Vehicle does not move in HTML5
Change 3221620 on 2016/12/05 by Joe.Barnes
UE-37275 - Temporary workaround for log lines losing carriage returns. Add's a \n when outputting lines if there isn't one at the end.
Change 3221689 on 2016/12/05 by Dmitry.Rekman
Attempt to change/rename.
Change 3221700 on 2016/12/05 by Dmitry.Rekman
Another attempt to change renamed file (from Linux).
Change 3221731 on 2016/12/05 by Michael.Trepka
Added missing initialization for FAvfVideoSampler::MetalTextureCache
#jira UE-38689
Change 3221792 on 2016/12/05 by Michael.Trepka
Fixed a crash in FMetalDynamicRHI::RHIAsyncReallocateTexture2D for PVRTC2 textures
Change 3222675 on 2016/12/05 by Josh.Adams
- Removed some resolution setting junk that was recently added to PlatformerGame - settings resolution on AppleTV is bad, it doesn't need to change resolution on non-desktop platforms
#jira UE-39188
Change 3223546 on 2016/12/06 by Brent.Pease
+ Properly set and use the realtime compression for ios.
+ Reduce unused memory on ios from the precached first buffer
+ Fix a resource tracking issue that was causing a double free on the sound buffer
Change 3223785 on 2016/12/06 by Brent.Pease
+ Add support for iPhone7 (implemented by peter.sauerbrei, merged in from WEX)
#jira ue-38701
Change 3224314 on 2016/12/06 by Chris.Babcock
Send OnTargetPlatformChangedSupportedFormats when format changed in Android project settings in editor
#jira UE-38361
#ue4
#android
Change 3225367 on 2016/12/07 by Josh.Adams
- Added FKey::Virtual_Accept and Virtual_Back, which will map to FaceButton Right/Down appropriately based on platform (Switch swaps them)
- Made changes to ShooterGame and VehicleGame for Virtual_Accept and Back
- Added some icons for ShooterGame, and changed some text blocks to SRichTextBlock to insert the icons
Change 3225426 on 2016/12/07 by Chris.Babcock
Add missing Android UPL file for binary builds
#jira UE-39420
#ue4
#android
Change 3225471 on 2016/12/07 by Dmitry.Rekman
Update all platforms to C++14.
Change 3225525 on 2016/12/07 by Nick.Shin
Cook-On-The-Fly for HTML5
- re-enabled: ENetworkFileServerProtocol::NFSP_Http
- cleaned up port numbers used with cook-on-the-fly situations
- fixed null_ptr in NetworkFileServerHttp.cpp
- fix CORS issue with HTML5LaunchHelper (not really needed -- but doesn't hurt to have it in the test server)
- finally, the core of the jira issue:
o fix serialization bug: do not append zero sized data
o fix de-serialization bug: removed double insertion of packet "Marker and Size" header
#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size
Change 3225690 on 2016/12/07 by Dmitry.Rekman
Linux: improvements in touch support.
- Multiple fingers.
- Filtering out "moved" events from the same location.
- Consistent logging.
(Edigrating 3225194 from Wombat to Dev-Platform)
Change 3225868 on 2016/12/07 by Josh.Stoddard
Gracefully handle delete without matching new on iOS & Mac
#jira UE-39395
Change 3226159 on 2016/12/07 by Omar.Rodriguez
UEPLAT-1423 WEX: Improved virtual keyboard for Android
* Renamed old virtual keyboard functions by adding "Dialog" suffix to the name
* Added new virtual keyboard functions that use InputMethodManager to show/hide keyboard
* Hide the virtual keyboard, if shown, onPause
* Slate edit box decides which functions to call for showing/hiding keyboard
- eventually will be based on command line parameter like in IOS
#jira UEPLAT-1423
Change 3226167 on 2016/12/07 by Dmitry.Rekman
Allow running as root on ARM.
(Edigrating 3204974 to Dev-Platform)
Change 3226168 on 2016/12/07 by Dmitry.Rekman
Print current CVar value when denying an override.
(Based on CL 3205476).
Change 3226169 on 2016/12/07 by Dmitry.Rekman
Allow enabling sound (if disabled by default).
(Based on CL 3205505)
Change 3226171 on 2016/12/07 by Dmitry.Rekman
Allow running from symlinks.
(Edigrating 3205518 to Dev-Platform).
Change 3226174 on 2016/12/07 by Dmitry.Rekman
Linux: do not init SDL audio (we do not use it anyway).
(Based on CL 3205505).
Change 3226327 on 2016/12/07 by Nick.Shin
fix CIS warning
#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size
Change 3226506 on 2016/12/08 by Dmitry.Rekman
Fix one more case-sensitive misspelling (UE-39030).
- Submitted as part of PR #2976.
Change 3226542 on 2016/12/08 by Dmitry.Rekman
Linux: fix weirdness with tesselation in GL4 (UE-32865).
- Workaround by CengizT. Proper fix tracked as UE-39489.
Change 3226570 on 2016/12/08 by Dmitry.Rekman
Fix for ar failing due to too long command line (UE-39009).
- Based on PR #2973.
Change 3226575 on 2016/12/08 by Dmitry.Rekman
Add build-essential to dependencies (UE-39053).
- PR #2981 contributed by cpyarger.
Change 3227129 on 2016/12/08 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Fixed up a deferred GL error as well
Fixed some copyrights of files not in main
Change 3227260 on 2016/12/08 by Omar.Rodriguez
UE-39140 Projects with iCloud are failing provisioning check when code signing.
* Set default value of bEnableCloudKitSupport to False
* Set value of get-task-allow to true only on non-distribution builds
* Only write out the entitlements file if changes have been made
#jira UE-39140
Change 3229312 on 2016/12/09 by Dmitry.Rekman
Fix missing responses (UE-39572).
- Proper implementation of UE-39009.
Change 3230849 on 2016/12/12 by Dmitry.Rekman
Linux: fixed Android packaging (UE-39635).
- Misspelled case; fixed by JohnHenry Carawon.
#jira UE-39635
Change 3231591 on 2016/12/12 by Peter.Sauerbrei
fix for splash screen not being turned off by default
#jira UE-39591
Change 3231880 on 2016/12/12 by Josh.Adams
- Fixing StaticAnalysis warnings, but -enablecodeanalysis stopped working for some reason, and the /Zm thing has hit me really hard, so this is a hopeful checkin for static analysis issues
#jira UE-39680
Change 3232816 on 2016/12/13 by Dmitry.Rekman
Linux: fix for CEF (UE-39682)
- Fix by Cengiz.Terzibas.
Change 3232873 on 2016/12/13 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3232933 on 2016/12/13 by Josh.Adams
- Missed the files that were needed to fix up after merge from main, but didn';t come from main
Change 3233066 on 2016/12/13 by Ben.Marsh
UBT: Ignore exception if PATH variable contains invalid characters when looking for XGE.
Change 3233512 on 2016/12/13 by Ben.Marsh
Fix static analysis warnings.
[CL 3233813 by Josh Adams in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3219796 on 2016/12/02 by Rolando.Caloca
DR - vk - Increase timeout to 60ms
Change 3219884 on 2016/12/02 by Daniel.Wright
Assert to help track down rare crash locking capsule indirect shadow vertex buffer
Change 3219885 on 2016/12/02 by Daniel.Wright
Fixed saving a package that doesn't exist on disk but exists in p4 at a newer revision when the user chooses 'Mark Writable'
Change 3219886 on 2016/12/02 by Daniel.Wright
Don't create projected shadows when r.ShadowQuality is 0
* Fixes crash in the forward path trying to render shadows
* In the deferred path, the shadowmap was still being rendered and only the projection skipped, now all cost will be skipped
Change 3219887 on 2016/12/02 by Daniel.Wright
Changed ClearRenderTarget2D default alpha to 1, which is necessary for correct compositing
Change 3219893 on 2016/12/02 by Daniel.Wright
AMD AGS library with approved TPS
Disabled DFAO on AMD pre-GCN PC video cards to workaround a driver bug which won't be fixed (Radeon 6xxx and below)
Change 3219913 on 2016/12/02 by Daniel.Wright
Level unload of a lighting scenario propagates the lighting scenario change - fixes crash when precomputed lighting volume data gets unloaded
Change 3220029 on 2016/12/02 by Daniel.Wright
Async shader compiling now recreates scene proxies which are affected by the material which was compiled. This fixes crashes which were occuring as proxies cache various material properties, but applying compiled materials would not update these cached properties (bRequiresAdjacencyInformation).
* A new ensure has been added in FMeshElementCollector::AddMesh and FBatchingSPDI::DrawMesh to catch attempts to render with a material not reported in GetUsedMaterials
* Fixed UParticleSystemComponent::GetUsedMaterials and UMaterialBillboardComponent::GetUsedMaterials
* FMaterialUpdateContext should be changed to use the same pattern, but that hasn't been done yet
Change 3220108 on 2016/12/02 by Daniel.Wright
Fixed shadowmap channel assignment for stationary lights which are not in a lighting scenario level, when a lighting scenario level is present
Change 3220504 on 2016/12/03 by Mark.Satterthwaite
Metal Desktop Tessellation support from Unicorn.
- Apple: Metal tessellation support added to MetalShaderFormat, MetalRHI and incl. changes to engine runtime/shaders for Desktop renderer and enabled in ElementalDemo by default (OS X 10.11 will run SM4).
- Epic: Support for different Metal shader standards on Mac, iOS & tvOS which required moving some RHI functions around as this is a project setting and not a compile-time constant.
- Epic: Fragment shader UAV support, which is also tied to newer Metal shader standard like Tessellation.
- Epic: Significant refactor of MetalRHI's internals to clearly separate state-caching from render-pass management and command-encoding.
- Epic: Internal MetalRHI validation code is now cleanly separated out into custom implementations of the Metal @protocol's and is on by default.
- Epic: Various fixes to Layered Rendering for Metal.
- Omits Mobile Tessellation support which needs further revision.
Change 3220881 on 2016/12/04 by Mark.Satterthwaite
Compiles fixes for iOS & static analysis fixes from Windows.
Change 3221180 on 2016/12/05 by Guillaume.Abadie
Avoid compiling PreviousFrameSwitch's both Current Frame and Previous Frame inputs every time.
Change 3221217 on 2016/12/05 by Chris.Bunner
More NVAPI warning fixups.
Change 3221219 on 2016/12/05 by Chris.Bunner
When comparing overriden properties used to force instance recompilation we need to check against the base material, not assume the immediate parent.
#jira UE-37792
Change 3221220 on 2016/12/05 by Chris.Bunner
Exported GetAllStaticSwitchParamNames and GetAllStaticComponentMaskParamNames.
#jira UE-35132
Change 3221221 on 2016/12/05 by Chris.Bunner
PR #2785: Fix comment typo in RendererInterface.h (Contributed by dustin-biser)
#jira UE-35760
Change 3221223 on 2016/12/05 by Chris.Bunner
Default to include dev-code when compiling material preview stats.
#jira UE-20321
Change 3221534 on 2016/12/05 by Rolando.Caloca
DR - Added FDynamicRHI::GetName()
Change 3221833 on 2016/12/05 by Chris.Bunner
Set correct output extent on PostProcessUpscale (allows users to extend chain correctly).
#jira UE-36989
Change 3221852 on 2016/12/05 by Chris.Bunner
32-bit/ch EXR screenshot and frame dump output.
Fixed row increment bug in 128-bit/px surface format readback.
#jira UE-37962
Change 3222059 on 2016/12/05 by Rolando.Caloca
DR - vk - Fix memory type not found
Change 3222104 on 2016/12/05 by Rolando.Caloca
DR - Lambdaize
- Added quicker method to check if system textures are initialized
Change 3222290 on 2016/12/05 by Mark.Satterthwaite
Trivial fixes to reporting Metal shader pipeline errors - need to check if Hull & Domain exist.
Change 3222864 on 2016/12/06 by Rolando.Caloca
DR - Fix mem leak when exiting
Change 3222873 on 2016/12/06 by Rolando.Caloca
DR - vk - Minor info to help track down leaks
Change 3222875 on 2016/12/06 by Rolando.Caloca
DR - Fix mem leak with VisualizeTexture
#jira UE-39360
Change 3223226 on 2016/12/06 by Chris.Bunner
Static analysis warning workaround.
Change 3223235 on 2016/12/06 by Ben.Woodhouse
Integrate from NREAL: Set a custom projection matrix on a SceneCapture2D
Change 3223343 on 2016/12/06 by Chris.Bunner
Moved HLOD persistent data to viewstate to fix per-view compatability.
#jira UE-37539
Change 3223349 on 2016/12/06 by Chris.Bunner
Fixed HLOD with FreezeRendering command.
#jira UE-29839
Change 3223371 on 2016/12/06 by Michael.Trepka
Removed obsolete check() in FMetalSurface constructor
Change 3223450 on 2016/12/06 by Chris.Bunner
Added explicit ScRGB output device selection rather than Nvidia-only hardcoded checks. Allows easier support for Mac and other devices moving forward.
Change 3223638 on 2016/12/06 by Michael.Trepka
Restored part of the check() in FMetalSurface constructor removed in CL 3223371
Change 3223642 on 2016/12/06 by Mark.Satterthwaite
Experimental Metal EDR/HDR output support for Mac (iOS/tvOS need custom formats & shaders so they are not supported yet).
- Only available on macOS Sierra (10.12) for Macs with HDR displays (e.g. Retina iMacs).
- Enable with -metaledr command-line argument as it is off-by-default.
- Sets up the CAMetalLayer & the back-buffer for RGBA_FP16 output on Mac using DCI-P3 as the color gamut and ACES 1000 nit ScRGB output encoding.
Change 3223830 on 2016/12/06 by Rolando.Caloca
DR - vk - Better error when finding an invalid Vulkan driver
#jira UE-37495
Change 3223869 on 2016/12/06 by Rolando.Caloca
DR - vk - Reuse fences
Change 3223906 on 2016/12/06 by Guillaume.Abadie
Fix alpha through TempAA artifact causing a small darker edge layouts.
Change 3224199 on 2016/12/06 by Mark.Satterthwaite
Fix a dumb copy-paste error from the HDR changes to Metal.
Change 3224220 on 2016/12/06 by Mark.Satterthwaite
Fix various errors with Metal UAV & Render-Pass Restart support so that we can use the Pixel Shader culling for DistanceField effects.
- Unfortunately Metal requires that a texture be bound to start a render-pass, so reuse the dummy depth-stencil surface from the problematic editor preview tile rendering.
Change 3224236 on 2016/12/06 by Mark.Satterthwaite
IWYU CIS compile fix for iOS.
Change 3224366 on 2016/12/06 by Mark.Satterthwaite
Simplify some of the changes from CL# 3224220 so that we don't perform unnecessary clears.
- If the RenderPass is broken to issue compute or blit operations then treat the cached RenderTargetsInfo as invalid, unless the RenderPass is restarted.
- This guarantees that we don't erroneously ignore calls to SetRenderTargets if the calling code issues a dispatch between two RenderPasses that use the same RenderTargetsInfo.
Change 3224416 on 2016/12/06 by Uriel.Doyon
New default implementation for UPrimitiveComponent::GetStreamingTextureInfo using a conservative heuristic where the textures are stretched across the bounds.
Optimized UPrimitiveComponent::GetStreamingTextureInfoWithNULLRemoval by not handling registered components with no proxy (essentially hidden game / collision primitives).
Added blueprint support for texture streaming built data through FStaticMeshComponentInstanceData.
Fix for material texture streaming data not being available on some cooked builds.
Enabled split requests on all texture load requests (first loading everything visible and then loaded everything not visible).
This is controlled by "r.Streaming.MinMipForSplitRequest" which defines the minimum mip for which to allow splitting.
Forced residency are now loaded in two steps (visible, then forced), improving reactiveness.
Updated "stat streaming" to include "UnkownRefMips" which represent texture with no known component referencing them,
and also "LastRenderTimeMips" which related to timed primitives.
Changed "Forced Mips" so that it only shows mips that are loaded become of forced residency.
"Texture Streaming Build" now updates the map check after execution.
Removed Orphaned texture logic as this has become irrelevant with the latest retention priority logic.
Updated "r.streaming.usenewmetrics" so that it shows behavior before and after 4.12 improvements.
Change 3224532 on 2016/12/07 by Uriel.Doyon
Integrated CL 3223965 :
Building texture streaming data for materials does not wait for pending shaders to finish compilation anymore.
Added more options to allow the user to cancel this build also.
Change 3224714 on 2016/12/07 by Ben.Woodhouse
Cherry pick CL 3223972 from //fortnite/main:
Disable Geometry shader onchip on XB1. This saves 4ms for a single shadow casting point light @ 512x512 (4.8ms to 1.8ms)
Change 3224715 on 2016/12/07 by Ben.Woodhouse
New version of d3dx12.h from Microsoft which incorporates my suggested static analysis fixes. This avoids us diverging from the official version
Change 3224975 on 2016/12/07 by Rolando.Caloca
DR - vk - Dump improvements
Change 3225012 on 2016/12/07 by Rolando.Caloca
DR - Show warning if trying to use num samples != (1,2,4,8,16)
Change 3225126 on 2016/12/07 by Chris.Bunner
Added 'force 128-bit rendering pipeline' to high-res screenshot tool.
#jira UE-39345
Change 3225449 on 2016/12/07 by Chris.Bunner
Updated engine rendering defaults to better match current best practices.
#jira UE-38081
Change 3225485 on 2016/12/07 by Chris.Bunner
Moved QuantizeSceneBufferSize to RenderCore and added call for PostProcess settings. Fixes screenpercentage out-of-bounds reads in some cases.
#jira UE-19394
Change 3225486 on 2016/12/07 by Chris.Bunner
Only disable TAA during HighResScreenshots if we don't have a reasonable frame-delay enabled.
Change 3225505 on 2016/12/07 by Daniel.Wright
Fixed exponential height fog disappearing with no skybox
Change 3225655 on 2016/12/07 by Benjamin.Hyder
Updating TM-Shadermodels to include Translucent lighting, Two sided, updated cloth animation, and adjusted lighting.
Change 3225668 on 2016/12/07 by Chris.Bunner
Dirty owning packages when user manually forces regeneration of all reflection captures.
#jira UE-38759
Change 3226139 on 2016/12/07 by Rolando.Caloca
DR - Fix recompute tangents disabling skin cache
- Make some macros into lambdas
#jira UE-39143
Change 3226212 on 2016/12/07 by Daniel.Wright
Features which require a full prepass use DDM_AllOpaque instead of DDM_AllOccluders, which can be skipped if the component has bUseAsOccluder=false
Change 3226213 on 2016/12/07 by Daniel.Wright
Scene Capture 2D can specify a global clip plane, which is useful for portals
* Requires the global clip plane project setting to be enabled
Change 3226214 on 2016/12/07 by Daniel.Wright
Improved deferred shadowing with MSAA by upsampling light attenuation intelligently in the base pass
* If the current fragment's depth doesn't match what was used for deferred shadowing, the neighbor (cross pattern) with the nearest depth's shadowing is used
* Edge artifacts can still occur where the upsample fails or the shadow factor was computed per-sample due to depth / stencil testing
* Indirect Occlusion from capsule shadows also uses the nearest depth neighbor UV for no extra cost
* Base pass on 970 GTX 1.69ms -> 1.85ms (.16ms) in RoboRecall
Change 3226258 on 2016/12/07 by Rolando.Caloca
DR - Typo fix
Change 3226259 on 2016/12/07 by Rolando.Caloca
DR - compile fix
#jira UE-39143
Change 3226932 on 2016/12/08 by Chris.Bunner
Re-saved Infiltrator maps to update reflection captures.
#jira UE-38759
Change 3227063 on 2016/12/08 by Mark.Satterthwaite
For Metal platforms ONLY temporarily disable USE_LIGHT_GRID_REFLECTION_CAPTURE_CULLING to avoid UE-37436 while the Nvidia driver team investigate why this doesn't work for them but does for the others. This won't affect non-Metal platforms and the intent is to revert this prior to 4.16 provided we can work through the problem with Nvidia.
#jira UE-37436
Change 3227120 on 2016/12/08 by Gil.Gribb
Merging //UE4/Dev-Main@3226895 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3227211 on 2016/12/08 by Arne.Schober
DR - UE-38585 - Fixing crash where HierInstStaticMesh duplication fails. Also reverting the fix from UE-28189 which is redundant.
Change 3227257 on 2016/12/08 by Marc.Olano
Extension to PseudoVolumeTexture for more flexible layout
Change by ryan.brucks
Change 3227286 on 2016/12/08 by Rolando.Caloca
DR - Fix crash when using custom expressions and using reserved keywords
#jira UE-39311
Change 3227376 on 2016/12/08 by Mark.Satterthwaite
Must not include a private header inside the MenuStack public header as that causes compile errors in plugins.
Change 3227415 on 2016/12/08 by Mark.Satterthwaite
Fix shader compilation due to my disabling of USE_LIGHT_GRID_REFLECTION_CAPTURE_CULLING on Metal - InstancedCompositeTileReflectionCaptureIndices needs to be defined even though Metal doesn't support instanced-stereo rendering.
Change 3227516 on 2016/12/08 by Daniel.Wright
Implemented UWidgetComponent::GetUsedMaterials
Change 3227521 on 2016/12/08 by Guillaume.Abadie
Fixes post process volume's indirect lighting color.
#jira UE-38888
Change 3227567 on 2016/12/08 by Marc.Olano
New upscale filters: Lanczos-2 (new default), Lanczos-3 and Gaussian Unsharp Mask
Change 3227628 on 2016/12/08 by Daniel.Wright
Removed redundant ResolveSceneDepthTexture from the merge
Change 3227635 on 2016/12/08 by Daniel.Wright
Forward renderer supports shadowing from movable lights and light functions
* Only 4 shadow casting movable or stationary lights can overlap at any point in space, otherwise the movable lights will lose their shadows and an on-screen message will be displayed
* Light functions only work on shadow casting lights since they need a shadowmap channel to be assigned
Change 3227660 on 2016/12/08 by Rolando.Caloca
DR - vk - Fix r.MobileMSAA on Vulkan
- r.MobileMSAA is now read-only (to be fixed on 4.16)
- Show time for PSO creation hitches
#jira UE-39184
Change 3227704 on 2016/12/08 by Mark.Satterthwaite
Fix Mac HDR causing incorrect output color encoding being used, HDR support is now entirely off unless you pass -metaledr which will enable it regardless of whether the current display supports HDR (as we haven't written the detection code yet). Fixed the LUT/UI compositing along the way - Mac Metal wasn't using volume LUT as it should have been, RHISupportsVertexShaderLayer now correctly returns false for non-Mac Metal platforms.
Change 3227705 on 2016/12/08 by Daniel.Wright
Replaced built-in samplers in the nearest depth translucency upsample because the built-in samplers are no longer bound on PC (cl 2852426)
Change 3227787 on 2016/12/08 by Chris.Bunner
Added extent clear to motion blur pass to catch misized buffers bringing in errors.
Added early out to clear call when excluded region matches RT region.
#jira UE-39437
Change 3228177 on 2016/12/08 by Marc.Olano
Fix DCC sqrt(int) error
Change 3228285 on 2016/12/08 by Chris.Bunner
Back out changelist 3225449.
#jira UE-39528
Change 3228680 on 2016/12/09 by Gil.Gribb
Merging //UE4/Dev-Main@3228528 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3228940 on 2016/12/09 by Mark.Satterthwaite
Editor fixes for 4.15:
- PostProcessTonemap can't fail to bind a texture to the ColorLUT or the subsequent rendering will be garbage: the changes for optimising stereo rendering forgot to account for the Editor's use of Views without States for the asset preview thumbnails. Amended the CombineLUT post-processing to allocate a local output texture when there's no ViewState and read from this when this situation arises which makes everything function again.
- Don't start render-passes without a valid render-target-array in MetalRHI.
Change 3228950 on 2016/12/09 by Mark.Satterthwaite
Make GPUSkinCache run on Mac Metal - it wasn't working because it was forcibly disabled on all platforms but for Windows D3D 11.
- Fixed the Skeleton editor tree trying to access a widget before it has been constructed.
- Enable GPUSkinCache for Metal SM5: doesn't render correctly, even on AMD, so needs Radar's filing and investigation.
#jira UE-39256
Change 3229013 on 2016/12/09 by Mark.Satterthwaite
Further tidy up in SSkeletonTreeView as suggested by Nick.A.
Change 3229101 on 2016/12/09 by Chris.Bunner
Log compile error fix and updated cvar comments.
Change 3229236 on 2016/12/09 by Ben.Woodhouse
XB1 D3D11 and D3D12: Use the DXGI frame statistics to get accurate GPU time unaffected by bubbles
Change 3229430 on 2016/12/09 by Ben.Woodhouse
PR #2680: Optimized histogram generation. (Contributed by PjotrSvetachov)
Profiled on nvidia 980GTX (2x faster), and on XB1 (marginally faster)
Change 3229580 on 2016/12/09 by Marcus.Wassmer
DepthBoundsTest for AMD.
Change 3229701 on 2016/12/09 by Michael.Trepka
Changed "OS X" to "macOS" in few places where we display it and updated the code that asks users to update to latest version to check for 10.12.2
Change 3229706 on 2016/12/09 by Chris.Bunner
Added GameUserSettings controls for HDR display output.
Removed Metal commandline as this should replace the need for it.
Change 3229774 on 2016/12/09 by Michael.Trepka
Disabled OpenGL on Mac. -opengl is now ignored, we always use Metal. On old Macs that do not support Metal we show a message saying that the app requires Metal and exit.
Change 3229819 on 2016/12/09 by Chris.Bunner
Updated engine rendering defaults to better match current best practices.
#jira UE-38081
Change 3229948 on 2016/12/09 by Rolando.Caloca
DR - Fix d3d debug error
#jira UE-39589
Change 3230341 on 2016/12/11 by Mark.Satterthwaite
Don't fatally assert that the game-thread stalled waiting for the rendering thread in the Editor executable, even when running -game as the rendering thread can take a while to respond if shaders need to be compiled.
#jira UE-39613
Change 3230860 on 2016/12/12 by Marcus.Wassmer
Experimental Nvidia AFR support.
Change 3230930 on 2016/12/12 by Mark.Satterthwaite
Disable RHICmdList state-caching on Mac - Metal already does this internally and depends on receiving all state changes in order to function.
Change 3231252 on 2016/12/12 by Marcus.Wassmer
Fix NumGPU detection. (SLI only crash)
Change 3231486 on 2016/12/12 by Mark.Satterthwaite
Fix a stupid mistake in MetalStateCache::CommitResourceTable that would unnecessarily rebind samplers.
Change 3231661 on 2016/12/12 by Mark.Satterthwaite
Retain the RHI samplers in MetalRHI to guarantee lifetime.
[CL 3231696 by Gil Gribb in Main branch]
#lockdown Nick.Penwarden
#rb None
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3156770 on 2016/10/10 by Allan.Bentham
Fix VULKAN_ENABLE_API_DUMP build on android.
Change 3157838 on 2016/10/11 by Allan.Bentham
Fix Vulkan API tracing on android.
Change 3170713 on 2016/10/21 by Steve.Cano
Adding the "Optional Mobile Features BP Library" plugin to explose Blueprint functions for Sound Volume, Battery level, system temperature (only available on android), and Headphones being plugged in
#jira UE-30896
#android
#ios
#ue4
Change 3171064 on 2016/10/21 by Steve.Cano
Plugins to provide a common interface and Android implemenation for providing access to GPS / Location data from Blueprints
#ue4
#android
#jira UE-35917
Change 3171065 on 2016/10/21 by Steve.Cano
IOS implementation of LocationServices plugin to provide access to location data in Blueprints
#ue4
#ios
#jira UE-35917
Change 3181802 on 2016/11/01 by Steve.Cano
Fix an issue introduced in CL 3170713 - Adding new config section to RequiredSections list so that we can generate projects successfully.
#jira UE-30896
#ios
Change 3181807 on 2016/11/01 by Steve.Cano
Make sure to clear out references to our eglSurface when we destroy it, else we will try to set our context with an invalid surface.
#jira UE-35004
#android
#ue4
Change 3184827 on 2016/11/03 by Allan.Bentham
Do not HDR32 encode for views without view family.
TranslucentAlphaOnly blend mode now works with encoding.
#jira UE-37951
Change 3186684 on 2016/11/04 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3188693 on 2016/11/07 by Chris.Babcock
Corrections to memory stats for Android
#jira WEX-3760
#ue4
#android
Change 3191538 on 2016/11/09 by Allan.Bentham
Mobile tonemapper can use CVarTonemapperOverride
Change 3192575 on 2016/11/09 by Chris.Babcock
Support placing UE4Game files in ExternalFilesDir for automatic cleanup on uninstall for distribution packages
#jira UEPLAT-1422
#ue4
#android
Change 3196231 on 2016/11/13 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3196538 on 2016/11/14 by Jack.Porter
Fix issue where lighting would not build for the first editor session of projects defaulting to MobileHDR=false as HardwareTargetingModule didn't set cvars
#jira UE-38507
Change 3198068 on 2016/11/15 by Dmitriy.Dyomin
Fixed android console command sender to work with ADB version 1.0.36
#jira UE-35171
Change 3200230 on 2016/11/16 by Jack.Porter
Remove mosaic resolution limitation on ES3 devices
#jira WEX-3119
Change 3201251 on 2016/11/16 by Chris.Babcock
Fix Android compile error
Change 3203542 on 2016/11/18 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3205598 on 2016/11/21 by Dmitriy.Dyomin
Fixed: Missing selection outline in editor ES2 preview
#jira UE-6458
Change 3205622 on 2016/11/21 by Dmitriy.Dyomin
Fix ES2 build error from CL# 3205598
Change 3207232 on 2016/11/22 by Dmitriy.Dyomin
ES2 GLSL generated shader simplifications
Change 3208608 on 2016/11/23 by Dmitriy.Dyomin
Fixed: Landscape Grasstype warning causes log spam when landscape is streamed in or out
#jira UE-38694
Change 3209135 on 2016/11/23 by Alicia.Cano
Packaging for iOS fails due to several invalid object type errors
#jira UE-38431
#ios
Change 3209822 on 2016/11/24 by Jack.Porter
IWYU changes for LocationServicesBPLibrary
Change 3209824 on 2016/11/24 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3210264 on 2016/11/25 by Jack.Porter
Fix unicode compile issue on Korean windows
Change 3210268 on 2016/11/25 by Jack.Porter
IWYU and unicode fixes to Dev-Mobile
Change 3211800 on 2016/11/28 by Allan.Bentham
Create and set PrimitiveSceneProxy->PrimitiveSceneInfo before SetTransform render thread command is enqueued. Avoids race condition with FPrimitiveSceneInfo's constructor which can occur on out-of-order CPUs.
Change 3212621 on 2016/11/28 by Jack.Porter
More IWYU fixes.
Change 3213080 on 2016/11/29 by Allan.Bentham
enable UseSingleSampleShadowFromStationaryLights on mobile.
PR #2990: Fixes single sample shadows for mobile. (Contributed by kallehamalainen)
Change 3213164 on 2016/11/29 by Jack.Porter
Win32 IWYU fix
Change 3213932 on 2016/11/29 by Chris.Babcock
Fix handling of ETC2 filtering by Google Play Store (if only ETC2, require ES3.0+ but don't use texture filtering in manifest)
#jira UE-39120
#ue4
#android
Change 3214563 on 2016/11/29 by Dmitriy.Dyomin
Disable dynamic buffer discarding on Adreno330 (was casuing 10ms stalls on slate buffers update)
Change 3214571 on 2016/11/29 by Dmitriy.Dyomin
Custom stencil on Mobile
#jira UEMOB-183
Change 3214641 on 2016/11/30 by Dmitriy.Dyomin
Disable distance culling when rendering image for world composition
#jira UE-37754
Change 3214656 on 2016/11/30 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3218479 on 2016/12/01 by Jack.Porter
Fix for Vulkan build error when using AutoSDK
Change 3218596 on 2016/12/02 by Dmitriy.Dyomin
Fixed: Android split screen multiplayer does not function or render correctly
#jira UE-35204
Change 3218874 on 2016/12/02 by Allan.Bentham
Fix CSM shadow bug when ES3.1 + mobileHDR == false.
Fix inverted culling when rendering shadow depths with mobilehdr == false
#jira UE-39111
Change 3220911 on 2016/12/04 by Jack.Porter
Fixed landscape duplicated GUID detection and crash when one of the landscapes is in a hidden streaming level
Change 3220935 on 2016/12/04 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3222831 on 2016/12/05 by Dmitriy.Dyomin
Added support for MGD and Andreno profilers
#jira UEMOB-184
Change 3222843 on 2016/12/05 by Jack.Porter
Fixed bug caused by CL 3196538 causing r.MobileHDR to toggle and crash when opening render settings
#jira UE-38507
Change 3222934 on 2016/12/06 by Jack.Porter
Android graphics debugger text changes
Change 3223042 on 2016/12/06 by Dmitriy.Dyomin
Fixed: missing GPU particles in LDR mode on device
#jira UE-39363
Change 3223043 on 2016/12/06 by Jack.Porter
Fixed logspam warnings from TcpMessaging launching on Android
#jira UE-37895
Change 3223046 on 2016/12/06 by Allan.Bentham
Move ES3.1 preview mode out of experimental.
Add per device quality level preview to ES3.1 preview sub menu when project settings allow.
#jira UEMOB-178
Change 3223113 on 2016/12/06 by Allan.Bentham
changed MOBILE_EMULATION define for METAL_PROFILE on mac. fixes issues with editor primitive rendering with ES3.1 feature level preview.
added -featureleveles2/31 commandline support to metalrhi.
Change 3223117 on 2016/12/06 by Allan.Bentham
Initialise FPrimitiveSceneInfo::CachedReflectionCaptureProxies
Change 3223131 on 2016/12/06 by Allan.Bentham
Fix translucency rendering when mobilehdr == false. (Disable mod shadows when mobilehdr == false.)
#jira UE-38343
Change 3223162 on 2016/12/06 by Jack.Porter
Disallow Absolute World Position with "excluding shader offset" on ES2
#jra UE-25555
Change 3223204 on 2016/12/06 by Jack.Porter
Fix for unable to save levels when landscape components with tessellation moved to another level
#jira UE-39372
Change 3223677 on 2016/12/06 by Chris.Babcock
Fix tabs
Change 3224139 on 2016/12/06 by Chris.Babcock
Support modification of build.xml and add post import additions to GameActivity
#jira UE-31372
#PR #2440
#ue4
#android
Change 3224152 on 2016/12/06 by Chris.Babcock
Add support for MadCatz C.T.R.L.R Android controller models
#ue4
#android
Change 3224162 on 2016/12/06 by Chris.Babcock
Driver bug fix and using separate context for MediaPlayer14 (contributed by BrianHarris)
#jira UE-35825
#PR #2787
#ue4
#android
Change 3224581 on 2016/12/07 by Dmitriy.Dyomin
Fixed black screen regression on iOS OpenGL
Also now reporting shader compiler errors in iOS
Change 3224589 on 2016/12/07 by Allan.Bentham
Increase mobile renderer's maximum CSM cascade limit to 4 and introduce max shadow cascade cvar for mobile which defaults to 2 retaining existing behaviour.
#jira UEMOB-187
Change 3224774 on 2016/12/07 by Jack.Porter
Added flags for mobile shader permutation reduction
Renamed mobile lighting policies to better describe them
Set flags to remove policies not used by SunTemple - saves 22MB package size on Android
#jira: UEMOB-179
Change 3224782 on 2016/12/07 by Allan.Bentham
Add project option to set maximum supported CSM cascades to mobile renderer.
#jira UEMOB-187
Change 3224943 on 2016/12/07 by Dmitriy.Dyomin
Metal iOS will use sRGB textures
#jira UEMOB-189
Change 3225098 on 2016/12/07 by Dmitriy.Dyomin
fix for compile error from 3224943
Change 3225188 on 2016/12/07 by Chris.Babcock
Fix #includes in deferred Android OpenGL
#jira UE-39440
#ue4
#android
Change 3226402 on 2016/12/07 by Dmitriy.Dyomin
Fixed: wrong condition for r8 srgb on mac
#jira UE-39471
Change 3226485 on 2016/12/08 by Dmitriy.Dyomin
Fixed: Rendering Artifacts and invisible objects in Fortnite
regression from nobile custom stencil changes
#jira UE-39452, UE-39455
Change 3226637 on 2016/12/08 by Dmitriy.Dyomin
Fixed: Odin Ensure Texture passed to ClearDepthStencil is not what is currently set as RenderTarget
#jira UE-39482
Change 3226922 on 2016/12/08 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3227353 on 2016/12/08 by Chris.Babcock
Remove CopyVisualizers batch call again
Change 3228013 on 2016/12/08 By Chris.Babcock
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
[CL 3228374 by Jack Porter in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3175510 on 2016/10/26 by Josh.Adams
- New Wolf SDK support (11).
- Added new input plugin now that extra NDA is lifted
Change 3176629 on 2016/10/27 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3177232 on 2016/10/27 by Josh.Adams
- Minor comment change
Change 3177348 on 2016/10/27 by Dmitry.Rekman
Linux: default to GL4.
Change 3177523 on 2016/10/27 by Dmitry.Rekman
Linux: update libc++ to 3.9 and add AArch64.
Change 3178208 on 2016/10/28 by Daniel.Lamb
Enable multithreaded lightmap encoding.
Change 3178273 on 2016/10/28 by Luke.Thatcher
[PLATFORM] [PS4] [!] Fix crash in PS4 packaging step.
- Parallel-for accessing the same log files, causing IOException.
Change 3178573 on 2016/10/28 by Dmitry.Rekman
Linux: fix for projects not having proper version associations (UE-5954).
- Fixed by CengizT.
Change 3180487 on 2016/10/31 by Josh.Adams
Moved new file to peoper spot
Change 3180508 on 2016/10/31 by Josh.Adams
- Fixed crash on audio free for Wolf
Change 3181821 on 2016/11/01 by Josh.Adams
- Fixed ShooterGame cooking after sync from main
Change 3182469 on 2016/11/01 by Josh.Adams
- test/shipping build wolf fixes
Change 3183078 on 2016/11/02 by Josh.Adams
- Added AllDesktop back in for Windows (File | Package)
Change 3183229 on 2016/11/02 by Josh.Adams
- Fixed wrong path in JunkManifest.txt
Change 3184245 on 2016/11/02 by Dmitry.Rekman
Linux: add AArch64 (ARM64) libs.
Change 3184326 on 2016/11/02 by Dmitry.Rekman
Linux: add more files for AArch64.
Change 3184353 on 2016/11/02 by Dmitry.Rekman
Linux: Add missed AArch64 libpng.
Change 3184871 on 2016/11/03 by Luke.Thatcher
[PLATFORM] [PS4] [!] Fix broken DownloadImage blueprint node on PS4.
- Node should return a UTexture2DDynamic, otherwise the RHI assumes the data has been pre-formatted for the GPU, and we get pitch/layout issues.
#jira UE-36365
Change 3185407 on 2016/11/03 by Dmitry.Rekman
Linux: fix PhysX on AArch64.
(Edigrating 3184484 from Wombat to Dev-Platform).
Change 3187488 on 2016/11/04 by Josh.Adams
Copying //Tasks/UE4/Private-Platform-Switch to Dev-Platform-Minimal (//UE4/Dev-Platform-Minimal)
Change 3187740 on 2016/11/04 by Josh.Adams
- Re-copying the Switch files, now with proper case in the directory names
Change 3188304 on 2016/11/07 by Dan.Mahashin
- Removed deprecated functions in NVN window creation
Change 3188865 on 2016/11/07 by Luke.Thatcher
[PLATFORM] [PS4] [~] Move PS4 console input handler into engine classes from OrionGame.
- Enables console input from Sony's "Console Output" tool for all games, in debug/development builds.
#jira UE-37672
Change 3189517 on 2016/11/07 by Jeff.Campeau
Fix incorrect local platform identification in device manager.
#jira UE-38312
Change 3189897 on 2016/11/08 by Luke.Thatcher
[PLATFORM] [!] Fix width/height mismatch in DownloadImage blueprint node.
Change 3190042 on 2016/11/08 by Josh.Adams
- Fixed default and Shooter App Ids for Switch
Change 3190181 on 2016/11/08 by Joe.Barnes
[UE-37275] Split reflection capture error message into two UE_LOG()s. Line length causes truncation and line wrap on some platforms.
Change 3190185 on 2016/11/08 by Joe.Barnes
Fix another instance of UE_LOG() where the string was being truncated on Switch platform.
Change 3190272 on 2016/11/08 by Daniel.Lamb
Add file hashes to depependency tracking info.
Moved partial gc controlling code outside of the cooker.
Store cooked file hashes in cooked asset registry.
Cooked asset registry is now part of the cooker instead of chunking manifest.
#test cook paragon
Change 3190332 on 2016/11/08 by Omar.Rodriguez
Fixing issues with iOS remote notifications
* Update UPlatformGameInstance::FPlatformRegisteredForRemoteNotificationsDelegate signature so the parameter is const& which will work with BlueprintAssignable
* Fix misspelling when doing respondsToSelector check
* Update generated Xcode project to use the generated entitlements file
* Add remote-notification as a background mode
* Update the generated entitlements file contents to include APS environment for push notifications
* Added bEnableRemoteNotificationsSupport ini parameter to control whether iOS push notifications code is compiled
Change 3190391 on 2016/11/08 by Brent.Pease
UE-31739 - Crash when Deploying to iPad Air with BC4 Texture Compression Setting
(Josh's suggestion worked out of the box)
Change 3190786 on 2016/11/08 by Bart.Hawthorne
Fix some missing PLATFORM_WOLF changes to PLATFORM_SWITCH in ShooterGame
Change 3190902 on 2016/11/08 by Alicia.Cano
Allow RTTI and exceptions to be enabled for Android
#jira UE-37845
#android
Change 3190973 on 2016/11/08 by Chris.Babcock
Add ability to set element value field with new text parameter for UPL
#jira UE-37390
#PR #2869
#ue4
#upl
Change 3191411 on 2016/11/09 by Josh.Stoddard
Warn when user tries to use a shared pak reader on the wrong thread
#jira UE-38049
Change 3191635 on 2016/11/09 by Josh.Stoddard
More useful message during cook when AT9 assets fail to encode using SCE's tool
#jira UE-38053
Change 3191663 on 2016/11/09 by Peter.Sauerbrei
fix for ios build from PC
Change 3191701 on 2016/11/09 by Brent.Pease
implement iOS device logs on windows
Change 3191794 on 2016/11/09 by Daniel.Lamb
Fixed up compile error missing header file.
#test Compile editor
#jira UE-38414
Change 3191807 on 2016/11/09 by Josh.Adams
- Fixed one chage that was missed in the WolfPlat->Switch rename
Change 3191867 on 2016/11/09 by Josh.Adams
- Enabled Switch for ShooterGame project
Change 3191958 on 2016/11/09 by Jeff.Campeau
Add warning for anyone still using XP
Change 3192185 on 2016/11/09 by Josh.Adams
- Updated to SDK 0.11.12
- Added TrackLotCheckItem API to track guidelines with limits (nothing using it yet)
Change 3192241 on 2016/11/09 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3192324 on 2016/11/09 by Josh.Adams
- Worked around an issue with RunOnTarget stripping quotes around paths with spaces
#jira UE-38388
Change 3192387 on 2016/11/09 by Josh.Adams
- Updating editor icon for Switch
#jira UE-38295
Change 3192476 on 2016/11/09 by Dmitry.Rekman
Linux: put correct OpenAL lib per architecture.
(Edigrating CL 3185947 from Wombat to Dev-Platform)
Change 3192527 on 2016/11/09 by Josh.Adams
- Fixed a shadow variable warning
#jira UE-38408
Change 3192606 on 2016/11/09 by Jeff.Campeau
XP option removed
#jira UEPLAT-1542
Change 3192644 on 2016/11/09 by Josh.Adams
- Fixed a CIS error (not sure why I don't get it, but hey)
Change 3192659 on 2016/11/09 by Josh.Adams
- Fixed a crash in DeploymentServer
Change 3192672 on 2016/11/09 by Jeff.Campeau
Fix WinXP message spamming
Change 3193252 on 2016/11/10 by Josh.Adams
- Remove assertion in SwitchTextureFormat when the SDK can't be found (if you are sharing DLLs)
Change 3193756 on 2016/11/10 by Dmitry.Rekman
Linux: add support for touch events.
(Edigrating CL 3188159 from Wombat to Dev-Platform).
Change 3194297 on 2016/11/10 by Jeff.Campeau
HarfBuzz implementation for Xbox One
#jira UE-28590
Change 3194299 on 2016/11/10 by Jeff.Campeau
Pump Xbox One messaging during slow startup tasks
#jira UEPLAT-1276
Change 3194300 on 2016/11/10 by Jeff.Campeau
Use response files when building for Xbox One
#jira UEPLAT-1296
Change 3194313 on 2016/11/11 by Jeff.Campeau
Stop uploading symbols on the first error
Show a more detailed error message if symbol uploading fails
Add a command line option to disable upload of symbols
#1852
#jira UE-24425
Change 3194327 on 2016/11/11 by Jeff.Campeau
Deduplicate Xbox One build.cs setup for several modules
#jira UE-37540
Change 3194402 on 2016/11/11 by Dmitry.Rekman
Linux: do not apply mouse workaround unnecessarily.
- Only matters when there is more than one window.
(Edigrating 3194399 from Wombat to Dev-Platform).
Change 3194434 on 2016/11/11 by Dan.Mahashin
- Ported fix CL 3193690: Add workaround to file I/O error about ResultInvalidCurrentMemory when reloading levels - remove uncached attribute during memory pool finalization
Change 3194569 on 2016/11/11 by Daniel.Lamb
Fixed issue with CreateLinker failing to return LinkerLoad but creating a UPackage which can't be cleaned up.
Change 3194570 on 2016/11/11 by Daniel.Lamb
Fix for DiffSerializeArchive not using the correct archive when saving packages.
#test Cook paragon
Change 3194571 on 2016/11/11 by Daniel.Lamb
Make sure dependent packages are valid before using them.
Added FastBuildCookRun bat file for paragon testing.
#test Cook Paragon
Change 3194575 on 2016/11/11 by Daniel.Lamb
Reworked a warning for the cooker.
Change 3194698 on 2016/11/11 by Daniel.Lamb
Skip skin verify only runs on build machines now.
Saves paragon cook time.
Change 3194699 on 2016/11/11 by Daniel.Lamb
Changed the wording of skip editor content setting so it's more clear.
#test none
Change 3194702 on 2016/11/11 by Daniel.Lamb
Potential fix for default materials not being in chunk zero.
#test run ps4 cooked build paragon
Change 3194711 on 2016/11/11 by Alicia.Cano
Allow RTTI and exceptions to be enabled for Android
Allow RTTI to be enabled for IOS, Mac
#jira UE-37845, UE-20314
#android
#ios
#mac
Change 3194956 on 2016/11/11 by Josh.Adams
- Removed the crash with unknown socket error code, left in the warning
Change 3195028 on 2016/11/11 by Dmitry.Rekman
Linux: repair launch on.
(Edigrating 3194384 from //UE4/Private-Wombat/... to //UE4/Dev-Platform/...)
Change 3195041 on 2016/11/11 by Dmitry.Rekman
Linux: support selecting architectures per project.
(Edigrating 3192783 from Wombat to Dev-Platform).
Change 3195058 on 2016/11/11 by Dmitry.Rekman
Linux: fix code to determine number of cores.
- ARM topology seems not to be in line with the assumptions made by x86-centric code.
(Merging 3184632 from Wombat to Dev-Platform).
Change 3195082 on 2016/11/11 by Josh.Adams
- Fixed name of packaged Switch builds to have the config in it (Shipping, etc)
#jira UE-38394
Change 3195151 on 2016/11/11 by Bart.Hawthorne
- Add game server settings to project settings to connect to the actual game server, instead of the debug login
- Use the system software dialog box to show error codes for login failures
Change 3195153 on 2016/11/11 by Josh.Adams
- Fixed copy and paste logs errors
Change 3195156 on 2016/11/11 by Josh.Adams
- Fixed some default values, especially for save games (uses their default of 4MB size)
- Added some LotCheck write tracking
Change 3195285 on 2016/11/11 by Jeff.Campeau
Fix HarfBuzz warning on Xbox One
Change 3195477 on 2016/11/11 by Josh.Adams
- Fixed up some IsGameOnly calls
#jira UE-37575
Change 3195490 on 2016/11/11 by Dmitry.Rekman
UAT: fix CIS (removed old variables).
Change 3195724 on 2016/11/11 by Josh.Adams
- Final fix for name of .nsp (content only projects in Shipping config, etc)
#jira UE-38394
Change 3195755 on 2016/11/11 by Josh.Adams
- Made translucent Switch icons
Change 3195771 on 2016/11/11 by Josh.Adams
- Fixed some Switch "space in path" issues
#jira UE-38393
Change 3195801 on 2016/11/11 by Josh.Adams
- Handle making sure the save is completed before we shutdown
#jira UE-38215
Change 3196593 on 2016/11/14 by Michael.Trepka
Implemented Info string in AvfMedia for display in Media Player Editor
#jira UE-35386
Change 3196782 on 2016/11/14 by Josh.Adams
- Added a comment for a workaround
Change 3196784 on 2016/11/14 by Michael.Trepka
Alembic importer for Mac
#jira UE-37708
Change 3196901 on 2016/11/14 by Alicia.Cano
ADB over wifi fails to deploy on Launch on.
#jira UE-37957
#android
Change 3197055 on 2016/11/14 by Josh.Adams
- Fixed BinnedAllocator crash that happened with PoisonProxy and large allocations with large alignment
Change 3197059 on 2016/11/14 by Josh.Adams
- Removed some stat code with no STATS
Change 3197066 on 2016/11/14 by Josh.Adams
- Fixed the generic growableallocator to not free metadata before it's used for stats, and cleaned up a couple minor things
Change 3197176 on 2016/11/14 by Josh.Adams
- Added some helper scripts to switch in and out of debug mode on Switch
Change 3197183 on 2016/11/14 by Bart.Hawthorne
Error dialog fixes based on peer review feedback from JoshA
Change 3197339 on 2016/11/14 by Josh.Adams
Allow -htcs on the commandline now to override disabling Htcs in packaged builds
Change 3197401 on 2016/11/14 by Josh.Adams
- Fixed the Switch package installation script to remove the path of the package, since it causes problems with spaces, and also it makes the script less portable!
#jira UE-38556
Change 3197691 on 2016/11/14 by Dmitry.Rekman
Linux: save added devices.
(Edigrating 3196529 from Wombat to Dev-Platform).
Change 3197854 on 2016/11/15 by Dan.Mahashin
- MemoryProfiler2: fixed Switch parser file path in the csproj
Change 3197960 on 2016/11/15 by Dan.Mahashin
- NVN RHITransitionResources() directly uses a barrier instead of relying on CopyToResolveTarget() side effect (UE-33834)
Change 3198488 on 2016/11/15 by Bart.Hawthorne
Submit missing NoRedist/DefaultEngine.ini file
Change 3198970 on 2016/11/15 by Michael.Trepka
Don't try to use installed Mono 4.6 on Mac as it's known to have issues on macOS 10.12 (for example building the editor with UBT often fails with Mono running out of file desriptors)
Change 3199050 on 2016/11/15 by Daniel.Lamb
Some more output to help track down iterative cooking scenarios
#test Cook paragon
Change 3199097 on 2016/11/15 by Josh.Adams
- Fixed up Switch packaging to re-generate the meta data in case it changed since compile time (esp with content only projects
- Fixed default Program Id in code
- Fixed a problem with Run with a space in the path
#jira UE-38608
Change 3199181 on 2016/11/15 by Dmitry.Rekman
Fix CIS (compiling LinuxTargetDevice without engine).
Change 3199253 on 2016/11/15 by Dmitry.Rekman
Hopeful fix for a static analysis warning.
Change 3199325 on 2016/11/15 by Joe.Barnes
Start a new CommandBuffer immediately upon ending one. Prevents fetching when there's no CommandBuffer. Needed for Loading Screen movie playback.
Change 3199814 on 2016/11/15 by Dmitry.Rekman
Linux: remove forced -windowed when launching.
(Merging CL 3199789 from Wombat to Dev-Platform)
Change 3200580 on 2016/11/16 by Josh.Adams
Updasted DeploymentServer
Change 3200595 on 2016/11/16 by Joe.Barnes
Removed inadvertent SleepThread() when starting movie playback.
Change 3200604 on 2016/11/16 by Josh.Adams
- Added NN_MIDDLEWARE macros to tag ths apps as using UE4 middleware
Change 3200632 on 2016/11/16 by Brent.Pease
Update PlatformShowcase with latest tests
Change 3200704 on 2016/11/16 by Dmitry.Rekman
Linux: fix native compilation.
Change 3200711 on 2016/11/16 by Brent.Pease
- Support ios audio streaming from disk
- Flushed out ADPCMAudioInfo to be more flexible with buffer management in addition to support streaming from disk. This should make more code platform independent.
+ Other platforms should work fine but will need to be updated to use the new buffer flexability (and hence simplify their own code and buffer management)
- IOS audio implementation simplified to use new ADPCMAudioInfo functionality
- Fixed adpcm seamless looping
NOTE: While everything works with my testing (admittedly simple tests) a little more code cleanup needs to happen...
Change 3201015 on 2016/11/16 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3201023 on 2016/11/16 by Josh.Stoddard
Fix splash screen assignment for iPad
#jira UE-38623
Change 3201215 on 2016/11/16 by Brent.Pease
Hopefully final fix for build breakage
Change 3201259 on 2016/11/16 by Josh.Adams
- Removed the clock rate settings from the Project Settings, and the cvars - it was just confusing
- Further improved the metadata recreation during packaging (can get rid of the temp meta/desc files now I believe)
- Reduced audio pool alignment to not waste massive memory from it
Change 3202332 on 2016/11/17 by Daniel.Lamb
Changed build scripts to support iterative cooking
#test Ran new build scripts
Change 3202371 on 2016/11/17 by Michael.Trepka
Changed FAppleHttpResponse::GetContentLength to return expected content size instead of payload size so it's consistent with other implementations
#jira UE-38392
Change 3202421 on 2016/11/17 by Michael.Trepka
Decrease the number of max open files for a thread on Apple platforms from 256 to 192 to leave more file descriptors to Cocoa
#jira UE-18343
Change 3202462 on 2016/11/17 by Michael.Trepka
Fixed HTTP If-None-Match response code on Mac and iOS
Fixed by iktomi, https://answers.unrealengine.com/questions/492514/http-if-none-match-logic-isnt-working-on-mac-due-t.html
#jira UE-36317
Change 3202620 on 2016/11/17 by Daniel.Lamb
Fixed issue with some objects being garbage collected which shouldn't be because the collection handler didn't get registered.
Commandlets now do not always have GIsRequestingExit true.
Made crash handler check for commandlets running and exit appropriately.
#test Rebuild lighting QAGame
Change 3202955 on 2016/11/17 by Daniel.Lamb
Add support for clearing all the cached cooked platform data for a platform when requested.
#test cook QA game
#jira UE-38361
Change 3202983 on 2016/11/17 by Daniel.Lamb
Added support to rebuild lightmaps commandlet for building lightmaps in seperate files.
#test rebuild lighting Custom QAGame maps.
#jira OR-31907
Change 3203128 on 2016/11/17 by Josh.Adams
- Fixed split screen user selection in ShooterGame (brought over some changes from NickD for it as well)
Change 3203537 on 2016/11/18 by Dmitry.Rekman
Fix ProjectWorldToScreen node for letterboxed viewports.
(Merging CL 3201546 from Wombat to Dev-Platform).
Change 3203540 on 2016/11/18 by Dmitry.Rekman
Linux: be more verbose when setting vblank sync.
(Merging CL 3199633 from Private-Wombat to Dev-Platform).
Change 3203599 on 2016/11/18 by Dmitry.Rekman
Speedup bForceCompilationAtStartup=True when nothing changed (UE-37067).
- PR #2849: Contributed by slonopotamus.
Change 3203610 on 2016/11/18 by Dmitry.Rekman
Add CEF support for Linux (UE-6743).
Change 3203615 on 2016/11/18 by Dmitry.Rekman
Linux: fix bootstrap script so it is independent of working dir (UE-37016).
- PR #2842 contributed by slonopotamus
Change 3203645 on 2016/11/18 by Dmitry.Rekman
Linux: fix UnrealCEFSubProcess.
Change 3203658 on 2016/11/18 by Dmitry.Rekman
Remove hard-coded paths to mono binary (UE-35228).
- Another way to implement pull request #2741.
Change 3203770 on 2016/11/18 by Josh.Adams
- Brought over some changes from Dev-Core to not crash in AsyncLoading with debug code
Change 3204244 on 2016/11/18 by Dmitry.Rekman
Unsuppress mistakenly suppressed warnings and fix one more (UE-38788).
Change 3204277 on 2016/11/18 by Brent.Pease
+ Fix seamless looping bug found on Dan's QAGame test
+ Fix static analyzer warning (which was a real bug with uncompressed streaming)
+ Code review feedback from Aaron
+ Small addition from channel sync ios bug fix
Change 3204576 on 2016/11/18 by Omar.Rodriguez
Expose the bEnableRemoteNotificationsSupport ini setting in the iOS project settings.
Change 3204629 on 2016/11/18 by Chris.Babcock
Fix case of VulkanSwapChain.h #include
#jira UE-38843
#ue4
#vulkan
Change 3204708 on 2016/11/18 by Josh.Adams
- Set SwitchMoviePlayer to include the libs from the proper directory
Change 3204730 on 2016/11/18 by Josh.Adams
- Changed a check to a checkf to narrow down why FMaterialUniformExpressionType::GetTypeMap().FindRef(TypeName) is returning nullptr on tvOS
Change 3204865 on 2016/11/18 by Brent.Pease
+ Turn off ios console logs on Windows to help sort through ios packaging and launch-on issues - This is NOT a fix but it should make it easier to track down the problem with it off.
Change 3204883 on 2016/11/18 by Dmitry.Rekman
Linux: fix native LaunchOn (UE-38616).
Change 3204914 on 2016/11/18 by Brent.Pease
+ Turn off the device check to prevent it from conflicting with remote packaging/launch-on
Change 3204940 on 2016/11/18 by Josh.Adams
Backing out changes to the profiler for Switch. Shouldn't have checked it in today during smoke
Change 3204952 on 2016/11/18 by Dmitry.Rekman
Linux: fix bootstrap script (UE-38851).
- Caused by UE-37016.
Change 3205630 on 2016/11/21 by Brent.Pease
+ Fix audio sound queuing bug by ensuring audio buffers are not reused by different sound source objects.
+ Cleaned up the locking mechanism around stopping sound sources to make its intent and function are clear
+ Cleaned up memory tracking and freeing.
#jira ue-38846
Change 3205787 on 2016/11/21 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
[CL 3206922 by Josh Adams in Main branch]
#rb None
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3182087 on 2016/11/01 by Lina.Halper
PR #2328: fix morph target weight application order. (Contributed by tmiv)
- changed order of morphtarget application to be animation and THEN SetMorphTarget
- made sure you could clear the weight also if SetMorphTarget to be 0.f
#jira: UE-29999
Change 3182090 on 2016/11/01 by Lina.Halper
Fix issue where import doesn't display any message when import type hasn't been detected
Change 3182123 on 2016/11/01 by Wes.Hunt
ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown.
Change 3182177 on 2016/11/01 by Lina.Halper
Fix not being able to modify Joint Target Location in detail panel
#jira: UE-30900
Change 3182181 on 2016/11/01 by Ben.Zeigler
Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere
Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init
Some header cleanup
Change 3182876 on 2016/11/02 by Danny.Bouimad
Moving files
Change 3182912 on 2016/11/02 by Thomas.Sarkanen
Added access to the viewport client from IPersonaViewport
Allows systems to hook into the state of the client.
#jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails
Change 3182927 on 2016/11/02 by Thomas.Sarkanen
Initially select current asset in the asset family shortcut bar dropdown
#jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does
Change 3182970 on 2016/11/02 by Lukasz.Furman
CIS fix for gameplay debugger
copy of CL# 3165005
Change 3183123 on 2016/11/02 by Mieszko.Zielinski
Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4
Change 3183310 on 2016/11/02 by Jurre.deBaare
Blendspace changes:
- Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp
- Re-ordered blendspace.h/cpp
- const correctness where possible
- Removed unused code paths
- Wrapped non-runtime code paths in WITH_EDITOR
Blendspace editor refactor:
- Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp
- New Grid Widget class
- Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase
- SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase)
Change 3183344 on 2016/11/02 by James.Golding
UEFW-181 : Move PhysX vehicle support to a plugin
- Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm)
- Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene
- TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure
- Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs
Change 3183351 on 2016/11/02 by Ben.Zeigler
Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry
Change 3183354 on 2016/11/02 by Ben.Zeigler
Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved
Change 3183383 on 2016/11/02 by Thomas.Sarkanen
Persona camera fixes
Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now).
Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable.
Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it).
#jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor
Change 3183409 on 2016/11/02 by Jon.Nabozny
#rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable.
#jira UE-35660
Change 3183625 on 2016/11/02 by James.Golding
Hopeful fix for Mac CIS issue in PhysXVehiclesEditor
Change 3183652 on 2016/11/02 by Ben.Zeigler
Fix issue where commonly replicated tags didn't work if load from ini was turned off.
Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted.
Change 3183856 on 2016/11/02 by Richard.Hinckley
#jira UEDOC-4006
Editing GameMode and GameState documentation (in Framework branch).
Change 3183902 on 2016/11/02 by Mieszko.Zielinski
Fixed EQS debug drawing not showing item labels #UE4
Proper implementation of CL#3183899
#jira UE-38122
Change 3183996 on 2016/11/02 by Jon.Nabozny
Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536.
Change 3184129 on 2016/11/02 by Ben.Zeigler
#jira UE-38022 Move GameplayAbilities to a plugin.
Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default
#jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time
#jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object
Change 3184130 on 2016/11/02 by Ben.Zeigler
Internal game fixups for moving gameplayabilities to a plugin
Change 3184469 on 2016/11/02 by Ben.Zeigler
Change abilities plugin to be more obviously unsupported
Change 3184565 on 2016/11/02 by dan.reynolds
AEOverview update with HRTF test map
Change 3184800 on 2016/11/03 by Thomas.Sarkanen
Added "Show Selected and Parents" to bone display options
Also fixed mis-named menu section.
#jira UE-35375 - Add 'selected bone and parents' option to Persona viewport
Change 3184810 on 2016/11/03 by James.Golding
Remove WoflPlat PhysX 3.3 and Apex 1.3 files
Change 3184817 on 2016/11/03 by Thomas.Sarkanen
Added facial animation support
Added curve table to sound wave (internal or external). Added UI support for manipulating these.
Improved curve table editor.
- Editor can now display curves as well as tables.
- Sparse keys are now properly supported (where keys are not presnet at some times in some curves).
Added curve source interface.
Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves.
Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played.
Added bulk importer plugin.
This imports audio & FBX files and builds cuirve data into SoundWave assets.
- Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves.
- Added new support for importing curves to a curve table.
Added preview of audio to Persona.
- Added display, filtering and playback of sound waves from the anim sequence browser.
- Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!)
- Persona now uses an Actor rather than disparate components.
- Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly.
- Preview scene can now be manipulated by plugins etc. using a delegate when it is created.
- Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'.
#jira UEFW-7 - Routing Sound Curves to AnimBP
#jira UEFW-5 - Support importing curves
#jira UE-37950 - Spawn preview actor in animation editor
Change 3184837 on 2016/11/03 by James.Golding
PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri)
#jira UE-37978
Change 3184847 on 2016/11/03 by Thomas.Sarkanen
Fixed editor shutdown crash
Dont try to save config when UObjects are all gone.
Change 3184853 on 2016/11/03 by James.Golding
Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead.
Change 3184884 on 2016/11/03 by Thomas.Sarkanen
Anim Blueprint thread safety is now checked in the compiler
Added new metadata keys for classes and functions to describe their thread safety.
Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage.
Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.).
Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc.
CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out.
#doc Added link to new section of AnimGraph page, which may benefit from images etc.
#jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads.
Change 3184886 on 2016/11/03 by Thomas.Sarkanen
Content fixes for anim BP thread safety warnings
Ocean:
Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream.
Odin:
Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead.
Fortnite:
Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh
Change 3184894 on 2016/11/03 by Thomas.Sarkanen
Fix Mac CIS
Change 3184951 on 2016/11/03 by Thomas.Sarkanen
Fix CIS warning on clang platforms
Change 3185176 on 2016/11/03 by James.Golding
Hopeful fix for building PhysXVehicles plugin for mac
Change 3185289 on 2016/11/03 by Alex.Delesky
#jira UE-37773 - Updating the Gameplay Tags UI to allow for the following:
-Addition of a tag with comments and a specific INI location
-An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag
-A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references)
-Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified
-Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array
Change 3185331 on 2016/11/03 by Marc.Audy
Remove duplicated condition from if
Change 3185426 on 2016/11/03 by James.Golding
Another attempt at fixing mac builds of PhysXVehicles plugin
Change 3185487 on 2016/11/03 by James.Golding
- Remove TireType assets from templates/sample, add TireConfigs instead
- Make deprecated vehicle vars visible (but not editable), to help converting content
- Change icon for PhysX vehicle plugin
Change 3185520 on 2016/11/03 by James.Golding
Trying yet again to fix Mac CIS!
Change 3185542 on 2016/11/03 by Ben.Zeigler
#jira UE-34086
Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent
#jira UE-35652
Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects
Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate
Change 3185570 on 2016/11/03 by Marc.Audy
Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null.
Remove some autos
Change 3185749 on 2016/11/03 by dan.reynolds
AEOverview test map addition: testing Virtual Voice
Change 3185946 on 2016/11/03 by dan.reynolds
AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps
Change 3185972 on 2016/11/03 by Lina.Halper
Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser
#jira: UE-31890
#code review: Thomas.Sarkanen
Change 3186043 on 2016/11/03 by Alex.Delesky
#jira UE-37773 - Fixing some of the gameplay tags UI based on feedback
-Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets
-Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible
-Tags with comments will now display both their name and their comment in tooltips
Change 3186207 on 2016/11/03 by Alex.Delesky
#jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names
Change 3186321 on 2016/11/03 by Dan.Reynolds
Removed deprecated test asset (BP_ProceduralSoundWaveTest)
Change 3186740 on 2016/11/04 by Thomas.Sarkanen
Removed FPersona and supporting classes
Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more).
#jira UEFW-222 - Remove FPersona
Change 3186741 on 2016/11/04 by Thomas.Sarkanen
Fix non-unity builds
Change 3186755 on 2016/11/04 by Thomas.Sarkanen
Prevent adding keys to read-only curves in curve tables
Lock off the shift-LMB shortcut to add keys
#jira UE-38210 - Crash trying to add a key to a curve table in curve view
Change 3186798 on 2016/11/04 by James.Golding
UE-37503 - Add FHitResult output to K2_LineTraceComponent
Change 3186800 on 2016/11/04 by James.Golding
- Remove deprecated collision functions in KismetSystemLibrary
- Remove _NEW from collision function names, add redirectors
- Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941)
Change 3186989 on 2016/11/04 by James.Golding
Fix CIS fail in Fortnte
Change 3187081 on 2016/11/04 by Wes.Hunt
EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125
Change 3187135 on 2016/11/04 by Jurre.deBaare
Fix for incorrect framework version in blendspace serialization code.
Change 3187682 on 2016/11/04 by Ben.Zeigler
#jira UE-38289 Fix crash when replicated tag array is empty
Change 3188113 on 2016/11/05 by Mieszko.Zielinski
Removed a bunch of deprecated AI module functions #UE4
Cut-off point at v4.10
Change 3188119 on 2016/11/05 by Mieszko.Zielinski
Deprecated AI functionality removal fallout fixes #UE4
Change 3188121 on 2016/11/05 by Mieszko.Zielinski
PR #2883: Added a Cone EQS Generator (Contributed by orfeasel)
Did some massaging on change.
#jira UE-37685
Change 3188122 on 2016/11/05 by Mieszko.Zielinski
Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4
Change 3188442 on 2016/11/07 by James.Golding
Check in trace debug draw test map
Change 3188463 on 2016/11/07 by james.cobbett
Submitting Pose Snapshot test map and asset
Change 3188618 on 2016/11/07 by Thomas.Sarkanen
Expanded pose snapshot system
Allows poses to be stored in variables.
Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT.
Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin.
Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more.
#jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with)
Change 3188619 on 2016/11/07 by Thomas.Sarkanen
Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h
Change 3188642 on 2016/11/07 by Thomas.Sarkanen
Added new test for pose variables
Change 3188716 on 2016/11/07 by Ben.Zeigler
#jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file
Change 3189020 on 2016/11/07 by dan.reynolds
Added a test map for Audio Volume Ambient Zone test for Play Sound at Location
AVOverviewAZPlaySoundAtLocation
Change 3189188 on 2016/11/07 by Jon.Nabozny
Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp.
#jira UE-36607
Change 3189199 on 2016/11/07 by Jon.Nabozny
Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they
modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design.
#jira UE-33038
Change 3189271 on 2016/11/07 by Aaron.McLeran
UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module
- Fixups for removals
- Several bug fixes for sound classes
Change 3189450 on 2016/11/07 by Aaron.McLeran
Fixes for facial animation playback progress
- Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms.
- Allowing platforms to override to get a "sample accurate" playback time for platforms that are able.
Change 3189507 on 2016/11/07 by Wes.Hunt
* Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820
* Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it.
* Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802
* Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811
* Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes.
* Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808
* Removed GetUniqueDeviceId code from LauncherInstaller.
* Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event.
* Removed DeviceID from SessionStart analytics event.
#FYI: justin.sargent, Chris.Wood, Wes.Fudala
* Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers.
* Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing.
* Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it.
Change 3190032 on 2016/11/08 by Wes.Hunt
Fix a few places I forgot to deprecate regarding GetMacAddress.
Change 3190107 on 2016/11/08 by Wes.Hunt
Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way.
Change 3190326 on 2016/11/08 by Aaron.McLeran
Fixing CIS build warning
Change 3190495 on 2016/11/08 by Jon.Nabozny
Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent.
#jira UE-37512
Change 3190566 on 2016/11/08 by Martin.Wilson
Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons)
#jira UE-27323
Change 3190631 on 2016/11/08 by Martin.Wilson
Fix notify validation not triggering when using set time/set frame context menu options
#jira UE-37857
Change 3190666 on 2016/11/08 by Martin.Wilson
Add info about anim instance to additive warning
#jira UE-35930
Change 3191290 on 2016/11/09 by Thomas.Sarkanen
Fix skeleton tree selection disappearing when filtering changes
Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework)
Split SSkeletonTree into multiple files
Items now derive from the common base class ISkeletonTreeItem.
New skeleton tree item RTTI added modlled on the drag/drop RTTI.
Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come).
Item selection is now preserved on filter change.
Filtering now (optionally) keeps the hierarchy in place.
#jira UE-31017 - Skeleton Selection is Lost When Changing Filters
Change 3191325 on 2016/11/09 by Thomas.Sarkanen
Fix clang CIS
Change 3191344 on 2016/11/09 by Thomas.Sarkanen
More clang CIS fixes
Change 3191345 on 2016/11/09 by Thomas.Sarkanen
CIS fix: Missed another enum fwd declaration
Change 3191374 on 2016/11/09 by Thomas.Sarkanen
Remove 4.11 deprecated functions from animation systems
Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways).
#jira UE-35748 - Clean up 4.11 Deprecated functions
Change 3191375 on 2016/11/09 by Thomas.Sarkanen
Fixup Orion hero instance after deprecation
Change 3191739 on 2016/11/09 by Marc.Audy
PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor.
Change 3191827 on 2016/11/09 by Marc.Audy
Raw Input plugin allowing support of steering wheels and flightsticks
#jira UEFW-237
Change 3191828 on 2016/11/09 by Ben.Zeigler
#jira UE-38384 Comment cleanup for gameplay tag library
Change 3191889 on 2016/11/09 by Ben.Zeigler
#jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control
If a settings file does not yet exist on disk, also try adding to source control after writing it
Change 3191911 on 2016/11/09 by Marc.Audy
Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game.
#jira UEFW-237
Change 3191915 on 2016/11/09 by Marc.Audy
Provide useful tooltips for raw input setting properties
#jira UEFW-237
Change 3192039 on 2016/11/09 by dan.reynolds
AEOverview Update
- Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap
- Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes
Change 3192059 on 2016/11/09 by Martin.Wilson
Fix montage thumbnail rendering with ref pose
#jira UE-35578
Change 3192065 on 2016/11/09 by Martin.Wilson
Widen bone reference widget to give a better view of the name and added full name to tooltip
#jira UE-36264
Change 3192217 on 2016/11/09 by Martin.Wilson
Auto selected current bone when opening bone reference tree
#Jira UE-36264
Change 3192332 on 2016/11/09 by Marc.Audy
Fix RawInput compiling when WITH_EDITOR is false
#jira UE-38433
Change 3193061 on 2016/11/10 by Thomas.Sarkanen
Marked facial animation plugin & component as experimental/beta
Change 3193072 on 2016/11/10 by Martin.Wilson
Correct reference skeleton fix up order
Change 3193112 on 2016/11/10 by Danny.Bouimad
Pesudo hair asset usintphat for testing
Change 3193243 on 2016/11/10 by Martin.Wilson
Fix removal of USkeleton bone tree entries
#Jira UE-37363
Change 3193249 on 2016/11/10 by Marc.Audy
Raw input compile fixes:
Fix additional not with_editor compile issues
Fix static analysis warnings
#jira UE-38433
Change 3193558 on 2016/11/10 by Martin.Wilson
Move "Number of Curves" label creation to attribute so that it updates dynamically
#jira UE-26767
Change 3193664 on 2016/11/10 by Marc.Audy
PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing)
#jira UE-38436
Change 3193719 on 2016/11/10 by Lukasz.Furman
fixed vertical jitter in replicated NavWalking movement
#jira UE-33260
Change 3193802 on 2016/11/10 by Marc.Audy
Remove some autos, fix NULL to nullptr, call GetWorld just once
Change 3193809 on 2016/11/10 by Marc.Audy
Fix Mac CIS compile error
#jira UE-38501
Change 3194053 on 2016/11/10 by Aaron.McLeran
Fixed crash on shutdown when using audio mixer
- Switching audio mixer to use a runnable thread rather than async tasks
- Fixed issue where audio buffers weren't taking ownership of wave data
Change 3194057 on 2016/11/10 by Aaron.McLeran
Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files.
- Added support for 8 channel source files.
Change 3194070 on 2016/11/10 by Aaron.McLeran
Fixing stupid compile error
Change 3194779 on 2016/11/11 by Jon.Nabozny
Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume.
Missed the '=true' portion.
Change 3194967 on 2016/11/11 by Mieszko.Zielinski
PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher)
#jira UE-38443
#jira UE-30906
Change 3195741 on 2016/11/11 by Ben.Zeigler
#UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures
Change 3196655 on 2016/11/14 by Marc.Audy
Remove pointless remove/adds from Odin DefaultEngine.ini.
This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to
#jira UE-38562
Change 3196678 on 2016/11/14 by Lukasz.Furman
pass on gameplay debugger's EQS category
copy of CL# 3195071, 3195152, 3196617 with local fixes
Change 3196700 on 2016/11/14 by Ben.Zeigler
#jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows
Change 3196719 on 2016/11/14 by Thomas.Sarkanen
Added extra output to anim BP compiler when a blueprint function call is used
This allows us to give more info to users when unsafe things (like blueprint functions) are used.
Change 3196799 on 2016/11/14 by Jurre.deBaare
Fix for blendspace tooltip crash
#fix Check before dereferencing animation ptr on samples :)
Change 3196971 on 2016/11/14 by Lukasz.Furman
replaced hardcoded value for pathfollowing's focal point distance with a parameter
#ue4
Change 3196994 on 2016/11/14 by Marc.Audy
Slightly improve performance of boolean check
Change 3197768 on 2016/11/14 by dan.reynolds
AEOverview Stage 2 WIP
- Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.)
- Added Categorization menu to Main staging map to help sorting maps by category
- Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically.
Change 3197782 on 2016/11/14 by dan.reynolds
AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP
Change 3197801 on 2016/11/14 by dan.reynolds
AEOverviewMain Stage 2 WIP:
- Added Select All Buttom to select all loaded menu items
Change 3197988 on 2016/11/15 by Thomas.Sarkanen
Add the ability to use incompatible meshes with snapshots
We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh.
No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads.
#jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies
Change 3198062 on 2016/11/15 by Thomas.Sarkanen
Disabled threaded update on various anim blueprints to remove cook warnings
#jira UE-38537 - Cooking FortniteGame results in warnings
Change 3198071 on 2016/11/15 by Thomas.Sarkanen
Fix default values not being available to change post anim BP compilation
Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it).
#jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected
Change 3198082 on 2016/11/15 by Jurre.deBaare
CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes
#fix UI and ClampMin to 1
#jira UE-38587
Change 3198138 on 2016/11/15 by Thomas.Sarkanen
Expose montage functions to Blueprint
Made sure to flag appropriate functions as not thread safe.
Also const-corrected a few functions that should be.
Github #2918: Blueprint Callable Montage Set/Get Position
#jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position
Change 3198141 on 2016/11/15 by Jurre.deBaare
Crash from generated Merged Actor with no created lightmap UV
#fix Always flag UV channel 0 to be occupied
#jira UE-38520
Change 3198420 on 2016/11/15 by Thomas.Sarkanen
Move thread-safety check flags to the UAnimBlueprint
Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load.
Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues.
#jira UE-38537 - Cooking FortniteGame results in warnings
Change 3198485 on 2016/11/15 by Thomas.Sarkanen
Properly fix compile-on-load/cook warnings about anim blueprint thread safety
Content only re-save.
#jira UE-38537 - Cooking FortniteGame results in warnings
Change 3198622 on 2016/11/15 by Ben.Zeigler
#jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature
[CL 3198987 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3182951 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS.
- Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId).
#jira UE-38017
Change 3182892 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS.
- System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState().
- GetAuthToken is only called if the engine calls IOnlineIdentity::Login().
#jira UE-38017
Change 3182767 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix PS4 session invitations.
- Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed.
- Replaced with NpToolkit2's session invitation API.
#jira UE-38020
Change 3182766 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario:
- Two users join a session on two separate PS4s.
- One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4.
- That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled.
#jira UE-38017 UE-38020
Change 3182765 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together".
#jira UE-38017 UE-38020
Change 3182633 on 2016/11/01 by Jack.Porter
Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built
#jira UE-38042
Change 3182332 on 2016/11/01 by Mieszko.Zielinski
Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4
#jira UE-37588
Change 3182321 on 2016/11/01 by Dmitry.Rekman
Updated READMEs for 4.14 (UE-38059).
#jira UE-38059
Change 3182231 on 2016/11/01 by Mitchell.Wilson
Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning.
#jira UE-38079
Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt
Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX
#jira UE-38091
Change 3182017 on 2016/11/01 by Chris.Babcock
Disable glVertexAttribIPointer on PowerVR Rogue
#jira UE-38074
#ue4
#android
Change 3181942 on 2016/11/01 by Mitchell.Wilson
Resolving multiple warnings in CIS for Elemental Demo.
#jira UE-38075
Change 3181941 on 2016/11/01 by Nick.Shin
PhysX Bulid Automation script update
#jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings
Change 3181939 on 2016/11/01 by Ryan.Vance
#jira UE-38072
We need to add a hook that can be called after native present has finished for SteamVR.
PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame.
Change 3181849 on 2016/11/01 by Nick.Shin
jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5
jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs
the python scripts will need tweaking - they were moved from their original locations from:
fd48bc0e4a
the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)...
update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk
#jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings
Change 3181848 on 2016/11/01 by Nick.Shin
update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924)
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181838 on 2016/11/01 by Nick.Shin
new emscripten tool chain configured by jukka from Mozilla
see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181611 on 2016/11/01 by Allan.Bentham
Recreate vulkan swapchain after a pause/resume on android.
#jira UE-36454
Change 3181451 on 2016/11/01 by Chris.Wood
CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly.
[UE-37794] - Send and Restart from Crash Reporter Opens Project Browser
Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project.
Also fixes broken SlateReflector in CRC (switched off in checked in version)
#jira UE-37794
Change 3181117 on 2016/11/01 by Dmitriy.Dyomin
Fixed: Text Actors not Rendering on Mobile
PowerVR based devices were rendring opaque objects twice
#jira UE-37949
Change 3181102 on 2016/11/01 by Jack.Porter
Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material)
#jira UE-36050
Change 3180851 on 2016/10/31 by Daniel.Wright
Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing.
#jira UE-37793
Change 3180844 on 2016/10/31 by Michael.Trepka
Disabled high-DPI in Mac CrashReportClient
#jira UE-37697
Change 3180803 on 2016/10/31 by Michael.Trepka
Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window.
#jira UE-37998
Change 3180764 on 2016/10/31 by zachary.wilson
Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro
#jira UE-29618
Change 3180666 on 2016/10/31 by Dmitry.Rekman
Fix Linux client & server hang when decoding voice chat (UE-36108).
- break out of voice channel while loop if unable to serialize the voice packet data.
- fixed by JoshM
#jira UE-36108
Change 3180428 on 2016/10/31 by Mitchell.Wilson
Rebuilt lighting in all Content Examples levels and saved to resolve warnings.
#jira UE-37880
Change 3180399 on 2016/10/31 by Dmitry.Rekman
Linux: revert to old commandline switch -binnedmalloc (UE-38001).
#jira UE-38001
Change 3180298 on 2016/10/31 by Steve.Robb
Extra information about which class has failed to have its CppStructOps initialized.
#jira UE-37921
Change 3180289 on 2016/10/31 by John.Pollard
Fix crash in FCurlHttpRequest::DebugCallback
+ Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination).
#jira UE-36658
Change 3180200 on 2016/10/31 by Benjamin.Hyder
Updating QA-Materials to include BuiltData
#jira UE-29618
Change 3180173 on 2016/10/31 by Nick.Whiting
Fixing up static analysis warning about array size in GoogleVRHMD code
#jira UE-38007
Change 3180123 on 2016/10/31 by ryan.brucks
#jira UE-35977
hooked up missing transform node inside of newly added function so that it works with variable rotations.
Change 3180108 on 2016/10/31 by Benjamin.Hyder
Updating QA-Effects map to include BuiltData
#jira UE-29618
Change 3180104 on 2016/10/31 by Marc.Audy
Don't recreate the render state if the component got unregistered in the interim.
#jira UE-37968
Change 3180084 on 2016/10/31 by Allan.Bentham
Use glVertexAttribIPointer for ES3.
Enable SupportsTextureMaxLevel for ES3.
ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES)
Fix assert when previewing ES3.1 with PC OpenGL.
#jira UE-37472
Change 3180082 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360).
- We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027)
#jira UEPLAT-1424
Change 3180044 on 2016/10/31 by Michael.Trepka
Don't create additional autorelease pool for Metal context on the game thread.
#jira UE-37894
Change 3180023 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179973 on 2016/10/31 by Sam.Deiter
#Jira UEDOC - 3957
#UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3179930 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179539 on 2016/10/31 by Jack.Porter
Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape
#jira UE-37954
Change 3179309 on 2016/10/29 by Benjamin.Hyder
Re-Saving Foliage asset in Tm-DistanceFields
#jira UE-29618
Change 3179308 on 2016/10/29 by Benjamin.Hyder
updating AutoLOD settings for foliage example in TM-Shadermodels
#jira UE-29618
Change 3179135 on 2016/10/28 by Chris.Babcock
Only use alternative event flow for Daydream packaged applications
#jira UE-37847
#ue4
#android
Change 3178995 on 2016/10/28 by JohnHenry.Carawon
Adding test content for the World Origin Rebasing feature
#jira UE-29618
Change 3178994 on 2016/10/28 by Chris.Babcock
Disable ARM64 Google Play Games - need new library to fix crash
#jira UE-37972
#ue4
#android
Change 3178955 on 2016/10/28 by Marc.Audy
Don't worry about clearing from world's end of frame update frame if being GC'd
#jira UE-37928
Change 3178921 on 2016/10/28 by Daniel.Wright
[Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3.
Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970
#jira UE-37970
Change 3178919 on 2016/10/28 by Daniel.Wright
[Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path.
#jira UE-37970
Change 3178905 on 2016/10/28 by Max.Chen
Sequencer: Fix fade track instance compile
#jira UE-37939
Change 3178808 on 2016/10/28 by Dmitry.Rekman
Linux: fix crash on exit (UE-37536).
- Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run.
#jira UE-37536
(Edigrating 3175651 from Dev-Platform to Release-4.14)
Change 3178707 on 2016/10/28 by Marc.Audy
Fix inverted null check that caused load game from slot to fail if using a BP generated class
#jira UE-37774
Change 3178664 on 2016/10/28 by Alexis.Matte
Fix the fbx automation tests
#jira UE-37960
Change 3178617 on 2016/10/28 by Bart.Hawthorne
Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components
#jira UE-37692
#tests ran QA game and tested that assert no longer fired in debug
Change 3178615 on 2016/10/28 by Max.Chen
Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter
Copy from Dev-Sequencer
#jira UE-37328
#2864
Change 3178553 on 2016/10/28 by Michael.Trepka
Don't wait for the main thread in FMacWindow::Show()
#jira UE-37915
Change 3178526 on 2016/10/28 by Alexis.Matte
Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material.
#jira UE-37923
Change 3178451 on 2016/10/28 by Mitchell.Wilson
Limit the max angle the cannon tower can be rotated when manually aiming.
When max rotation is reached, debug line turns red to be consistent with the arrow tower.
#jira UE-36512
Change 3178420 on 2016/10/28 by Lina.Halper
Fix build issue
#jira: UE-37911
Change 3178390 on 2016/10/28 by mason.seay
Enabling follow on certain notifies to help catch issues
#jira UE-29618
Change 3178325 on 2016/10/28 by Zak.Middleton
#ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server.
Mirror CL 3178247 and CL 3178256 in Dev-Framework.
#jira UE-37902
Change 3178312 on 2016/10/28 by Max.Chen
Sequencer: Fade only oin the current player context, not on all worlds.
#jira UE-37939
Change 3178267 on 2016/10/28 by Lina.Halper
Fix issue with anim editor sound play notify doesn't work with follow option
#jira: UE-37946
Change 3178146 on 2016/10/28 by Lina.Halper
#fix crash with thumbnail update when there is no animation, and so on.
#code review: Benn.Gallagher
#jira: UE-37911
Change 3178145 on 2016/10/28 by Matthew.Griffin
Fixed Clean process during a Hot Reload
Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved
#jira UE-37616
Change 3178143 on 2016/10/28 by Mitchell.Wilson
Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation.
#jira UE-36269
Change 3178110 on 2016/10/28 by Mitchell.Wilson
Rebuilt lighting and saved levels.
#jira UE-36913
Change 3178070 on 2016/10/28 by Mitchell.Wilson
Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation.
#jira UE-37124
Change 3178034 on 2016/10/28 by Jon.Nabozny
Add missing Super::Tick call to ATP_TopDownCharacter::Tick.
#jira UE-37914
Change 3178021 on 2016/10/28 by Max.Chen
Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.
Copy from Dev-Sequencer
#jira UE-35342
Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt
Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string
#jira UE-37935
Change 3177981 on 2016/10/28 by Nick.Darnell
UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future.
#jira UE-36861
Change 3177888 on 2016/10/28 by Matthew.Griffin
Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp
Change 3177881 on 2016/10/28 by Matthew.Griffin
Added guards to WITH_EDITOR only static initialisation
Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt
Fix crash import fbx scenes if objects contain procedural textures (not supported)
#jira UE-37917
Change 3177856 on 2016/10/28 by Matthew.Griffin
Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings
Change 3177815 on 2016/10/28 by Graeme.Thornton
Non-editor build fix
#jira UE-37929
Change 3177812 on 2016/10/28 by Graeme.Thornton
Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core
#jira UE-37810
Change 3177737 on 2016/10/28 by Guillaume.Abadie
Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer.
#jira UE-37927
Change 3177703 on 2016/10/28 by Phillip.Kavan
[UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node.
change summary:
- added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix
- modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name
- modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup
- modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added
#jira UE-37852
Change 3177600 on 2016/10/27 by Chris.Babcock
Pass through the intent action from splash screen
#jira UE-37925
#ue4
#android
Change 3177436 on 2016/10/27 by Mike.Beach
Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting).
#jira UE-37910
Change 3177365 on 2016/10/27 by Daniel.Wright
Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled)
#jira UE-37903
Change 3177236 on 2016/10/27 by Mitchell.Wilson
Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices.
Fixed reflection captures in the level and rebuilt lighting.
#jira UE-36624
Change 3177235 on 2016/10/27 by mason.seay
Vehicle Assets
#jira UE-29618
Change 3177036 on 2016/10/27 by Mitchell.Wilson
Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki
#jira UE-37881
Change 3176996 on 2016/10/27 by mason.seay
Missed node link
#jira UE-29618
Change 3176993 on 2016/10/27 by mason.seay
Test AnimBP for crash
#jira UE-29618
Change 3176992 on 2016/10/27 by Mitchell.Wilson
Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it.
#jira UE-37846
Change 3176946 on 2016/10/27 by Alexis.Matte
We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property.
#jira UE-37705
Change 3176939 on 2016/10/27 by Alexis.Matte
Check the pointer before using it
#jira UE-37853
Change 3176927 on 2016/10/27 by mason.seay
Rebuilt Lighting
#jira UE-29618
Change 3176883 on 2016/10/27 by Steve.Robb
Fix for crash when an array property changes while instancing subobjects.
Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr.
Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule.
#fyi matt.kuhlenschmidt, alex.fennell
#jira UE-37752
Change 3176811 on 2016/10/27 by Chris.Bunner
Rework of previous commit to avoid potential confusion moving forward.
#jira UE-37424
Change 3176783 on 2016/10/27 by Chris.Bunner
Default scalability settings to Epic, not Cinematic.
Duplicated default render resolution scale fix (CL 3170020).
#jira UE-37424
Change 3176692 on 2016/10/27 by Mike.Beach
Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning.
#jira UE-37848
Change 3176635 on 2016/10/27 by mason.seay
Setting up skeleton for retargeting testing
#jira UE-29618
Change 3176586 on 2016/10/27 by Marcus.Wassmer
Fix crash on D3D12 editor when selecting objects
#jira UE-37861
Change 3176479 on 2016/10/27 by Robert.Manuszewski
Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it.
#jira UE-37297
#jira UE-37711
Change 3176107 on 2016/10/27 by Phillip.Kavan
[UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template.
change summary:
- added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved).
- UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names.
#jira UE-37690
Change 3176105 on 2016/10/27 by Phillip.Kavan
[UE-37686] Fix naming for archetype objects associated with new AddComponent nodes.
change summary:
- switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API.
- modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName().
- modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case.
#jira UE-37686
Change 3176009 on 2016/10/26 by Dmitriy.Dyomin
Fixed: Editor crash on changing sub-level visbility under certain conditions
#jira UE-34740
Change 3175807 on 2016/10/26 by Daniel.Wright
Fixed the editor thinking a lighting build is still active after you discard the results from one
#jira UE-37834
Change 3175777 on 2016/10/26 by Jon.Nabozny
#jira UT-6263
Fix crash when running ServerTravel on a client
Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler
Change 3175695 on 2016/10/26 by Ryan.Gerleve
Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true.
#jira UE-37336
Change 3175628 on 2016/10/26 by Chad.Garyet
Added -Build vstream from 4-14 to allow checkins from physx
altered build script and json to reflect new changes
#JIRA UE-37085
Change 3175612 on 2016/10/26 by Martin.Wilson
Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes
#jira UE-37785
Change 3175552 on 2016/10/26 by Brian.Karis
Twinblast bust changes
#jira UE-0
Change 3175543 on 2016/10/26 by Marc.Audy
Allow audio thread on PS4 to use 7th core as opposed to being pinned to it
#jira OR-30447
Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt
Fixed a crash when clicking Apply when using the Brush Clip tool
#jira UE-37838
Change 3175502 on 2016/10/26 by Mitchell.Wilson
Enabled modulated shadows on lights in rolling template levels.
#jira UE-37047
Change 3175485 on 2016/10/26 by mason.seay
Test Map for virtual bones
#jira UE-29618
Change 3175469 on 2016/10/26 by mason.seay
Test assets for Virtual Bones testing
#jira UE-29618
Change 3175428 on 2016/10/26 by Marc.Audy
Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory
#jira UE-37590
Change 3175414 on 2016/10/26 by Michael.Trepka
Fixed mouse position calculations for secondary monitors on Mac
#jira UE-37822
Change 3175382 on 2016/10/26 by Yannick.Lange
VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843
- Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410
- Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214
- Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581
#jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581
Change 3175349 on 2016/10/26 by Chad.Garyet
Changing physx build agents to compile workspaces instead of full ones
#JIRA UE-37085
Change 3175267 on 2016/10/26 by Martin.Wilson
Fix retarget crash
#jira UE-37781
Change 3175205 on 2016/10/26 by Rolando.Caloca
UE4.14 - Remove erroneus assert
#jira UE-37584
Change 3175188 on 2016/10/26 by Chris.Babcock
Fix out of spec GLSL operations (contributed by JeffRous)
#jira UE-37800
#PR #2886
#ue4
#android
Change 3175156 on 2016/10/26 by Mitchell.Wilson
Adding missing iOS app icons to SunTemple project
#jira UE-36991
Change 3175095 on 2016/10/26 by Daniel.Wright
Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading
#jira UE-37783
Change 3175075 on 2016/10/26 by Daniel.Wright
[Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear)
#jira UE-36497
Change 3175050 on 2016/10/26 by Jamie.Dale
FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes
#jira UE-37819
Change 3175039 on 2016/10/26 by Daniel.Wright
Fixed Duplication mode
#jira UE-37231
Change 3174996 on 2016/10/26 by Mitchell.Wilson
Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame.
#jira UE-37648
Change 3174987 on 2016/10/26 by Jon.Nabozny
Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances.
#jira UE-37594
Change 3174803 on 2016/10/26 by Ori.Cohen
Fix world origin shifting causing a crash inside physx.
#JIRA UE-37745
Change 3174776 on 2016/10/26 by Allan.Bentham
Work around broken depth reads on Galaxy S4.
#jira UE-35481
Change 3174723 on 2016/10/26 by Robert.Manuszewski
Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime.
#jira UE-37617
Change 3174650 on 2016/10/26 by Matthew.Griffin
Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android
Change 3174644 on 2016/10/26 by Matthew.Griffin
Fixing GoogleVR compile issues
Change 3174352 on 2016/10/25 by Daniel.Wright
Rename map build data along with the world - fixes lighting lost on map rename / save as.
Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists.
Save map build data packages in SaveWorld - fixes lighting being lost on save as.
#jira UE-37231
Change 3174335 on 2016/10/25 by Chris.Babcock
Corrected Proguard issue with Codeworks for Android 1R5 installers
#jira UE-37680
#ue4
#android
Change 3174318 on 2016/10/25 by Marcus.Wassmer
Duplicate 3174187
#jira UE-37020
Change 3174263 on 2016/10/25 by patrickr.donovan
Test content updates and additions. Lighting Channel map added to TM-VRLoader.
#jira UE-29618
Change 3174120 on 2016/10/25 by Daniel.Wright
UObject::PostDuplicate with DuplicateMode
* Allows differentiating between being duplicated as part of a world duplication vs duplication within a level
* This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component
#jira UE-37231
Change 3174113 on 2016/10/25 by Daniel.Wright
Fixed log spam
#jira UE-37522
Change 3174010 on 2016/10/25 by Jamie.Dale
Fixed several crashes in the Session Frontend when viewing profiles
- SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance.
- SFiltersAndPresets could crash if it was updated when no profile was selected.
- SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0).
- A session update message would clobber any loaded profile data, resetting to the current instance.
#jira UE-37597
Change 3173982 on 2016/10/25 by mason.seay
Deleting unneeded asset
#jira UE-29618
Change 3173912 on 2016/10/25 by Ori.Cohen
Fix divide by 0 crash when torque curve is 0
#JIRA UE-37737
Change 3173866 on 2016/10/25 by Ben.Marsh
Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013.
#jira UE-37678
Change 3173824 on 2016/10/25 by Ben.Marsh
Fix trying to recompile UBT in Rocket builds when cleaning a build target.
#jira UE-37616
Change 3173812 on 2016/10/25 by Nick.Darnell
XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes.
#jira UE-37757
Change 3173808 on 2016/10/25 by Ben.Marsh
Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5.
#jira UE-37627
Change 3173711 on 2016/10/25 by Ori.Cohen
Fix linux compiler issues for physx
#JIRA UE-37085, UE-37114, UE-37116
Change 3173704 on 2016/10/25 by James.Cobbett
Import test assets for Alembic Conversion test
#jira UE-29618
Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed Zip project not working in binary builds
#jira UE-37655
Change 3173692 on 2016/10/25 by James.Cobbett
Test content for Alembic Conversion options
#jira UE-29618
Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed array refreshing in the details panel not functioning properly for sub-object properties
#jira UE-37652
Change 3173619 on 2016/10/25 by Robert.Manuszewski
Making the cooker ignore EDL ini setting in binary engine build.
#jira UE-37617
Change 3173616 on 2016/10/25 by Nick.Whiting
Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors
#jira UE-37440, UE-37236
Change 3173606 on 2016/10/25 by Jamie.Dale
Removed invalid assert
We're already passed the collection to modify, so the assert isn't needed.
#jira UE-37761
Change 3173604 on 2016/10/25 by Keli.Hlodversson
Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching.
#jira UE-37623
Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed more cases of undoing causing selections to become out of sync
#jira UE-37300
Change 3173475 on 2016/10/25 by Ori.Cohen
Critical 4.14 physx fixes
#JIRA UE-37085, UE-37114, UE-37116
Change 3173445 on 2016/10/25 by Robert.Manuszewski
Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions.
#jira UE-37394
Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt
Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering
#jira UE-36261
Change 3173245 on 2016/10/25 by Allan.Bentham
Remove incorrect assert.
#jira UE-37699, UE-37707
Change 3173232 on 2016/10/25 by Jurre.deBaare
Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings
#fix make sure we also pick up vector4 fields
#jira UE-37656
Change 3173183 on 2016/10/25 by Matthew.Griffin
Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main)
Change 3173065 on 2016/10/25 by Dmitriy.Dyomin
Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances
#jira UE-37736
Change 3172929 on 2016/10/24 by Ryan.Vance
#jira UE-37742
Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented.
Change 3172915 on 2016/10/24 by Rolando.Caloca
UE4.14 - Fix compile issues on CCT
#jira UE-37722
Change 3172762 on 2016/10/24 by Brian.Karis
#jira UE-37369
Change 3172742 on 2016/10/24 by Daniel.Lamb
Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for.
#jira UE-36796
#test Cook shootergame
Change 3172690 on 2016/10/24 by Maciej.Mroz
DynamicClass gives now, as componet-archetype, objects with non-exact name.
Manually merged cl#3171563
#jira UE-37480
Change 3172663 on 2016/10/24 by Daniel.Lamb
Stopped cooker from handling modification requests when they are PIE requests.
#test PIE shootergame
#jira UE-21572
Change 3172629 on 2016/10/24 by Mitchell.Wilson
Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings.
Reimported SM_GodRay_Plane to resolve PhysX warning
Rebuilt lighting for the level.
#jira UE-37728
Change 3172523 on 2016/10/24 by Nick.Shin
update physx cmakefiles and automation build scripts for release-414 stream (as per request)
#jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts
Change 3172515 on 2016/10/24 by Nick.Shin
remove old emsdk (1.35.0)
#jira UEPLAT-1324 Update HTML5 PhysX to CMake
Change 3172511 on 2016/10/24 by Mark.Satterthwaite
Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them.
#jira UE-37481
Change 3172461 on 2016/10/24 by Cody.Albert
Added check for pointer validity to prevent crash in ShooterGame
#jira UE-37433
Change 3172329 on 2016/10/24 by Peter.Sauerbrei
fix for remote notification method misspelling
#jira ue-37720
Change 3172322 on 2016/10/24 by Marc.Audy
Fix unreferenced variable the brute force to unblock QA
#jira UE-37718
Change 3172191 on 2016/10/24 by Mitchell.Wilson
Clearing preivew meshes on some materials to resolve warnings.
#jira UE-37713
Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt
Fix non-editor compile error
#jira UE-37695
Change 3172159 on 2016/10/24 by Dmitry.Rekman
Update GitDependencies.exe (UE-37530).
- Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable.
#jira UE-37530
Change 3172132 on 2016/10/24 by Keith.Judge
Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872
#jira UE-37038
Change 3172131 on 2016/10/24 by Keith.Judge
Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform.
#jira UE-36364
Change 3172106 on 2016/10/24 by Mitchell.Wilson
Updated reference to a material in VehicleMenu.umap to resolve warning
#jira UE-29748
Change 3172036 on 2016/10/24 by Steve.Robb
TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior).
#jira UE-37706
Change 3172020 on 2016/10/24 by Marc.Audy
Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect
#jira UE-37615
Change 3171966 on 2016/10/24 by Dmitry.Rekman
Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621)
#jira UE-37621
(Edigrating 3171266 from Dev-Platform to Release-4.14)
Change 3171964 on 2016/10/24 by Dmitry.Rekman
Linux: fix always rebuilding FixDeps (UE-37625).
#jira UE-37625
(Edigrating 3153471 from Dev-Platform to Release-4.14)
Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt
Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running
#jira UE-37636
Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt
Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification
The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now
#jira UE-37695
Change 3171928 on 2016/10/24 by Max.Chen
Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277.
#jira UE-37589
Change 3171924 on 2016/10/24 by James.Cobbett
Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing.
#jira UE-29618
Change 3171867 on 2016/10/24 by Lina.Halper
- Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp
- Empties override materials before setting preview mesh in animation editor
#jira: UE-37610
#code review: Thomas.Sarkanen
Change 3171789 on 2016/10/24 by Allan.Bentham
Resolve depth on appropriate mobile devices when the view contains materials that read from the depth.
#jira UE-35023
Change 3171776 on 2016/10/24 by Robert.Manuszewski
Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking
#jira UE-37599
Change 3171728 on 2016/10/24 by Dmitriy.Dyomin
Fix origin rebasing to work with precomputed lighting data stored in separate package
#jira UE-37693
Change 3171634 on 2016/10/24 by Dmitriy.Dyomin
Added commenets to 3171621
#jira UE-36449
Change 3171621 on 2016/10/23 by Dmitriy.Dyomin
Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled
Actually disabled use of world composition with multiplayer PIE using separate processes
#jira UE-36449
Change 3171424 on 2016/10/22 by Jack.Porter
Remove unused exec command causing logspam
#jira UE-37661
Change 3171259 on 2016/10/21 by Ryan.Vance
Mobile multi-view update
#jira UE-37603
Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR
Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix
Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp
Made a few design concessions which allows the feature to run on Mali devices in the wild right now:
Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together
Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader
Change 3171165 on 2016/10/21 by Peter.Sauerbrei
revert out the memory changes for platform file cache for mobile
#jira UE-36835
Change 3171112 on 2016/10/21 by Matt.Barnes
Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969.
#jira UEQATC-2969
Change 3171111 on 2016/10/21 by Mike.Beach
Mirroring CL 3171084 form Dev-BP
Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin.
#jira UE-37642
Change 3170980 on 2016/10/21 by patrickr.donovan
Motion controller test content update - further updates to combat thumbstick noise.
#jira UE-29618
Change 3170965 on 2016/10/21 by Mitchell.Wilson
Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS
#jira UE-37105
Change 3170905 on 2016/10/21 by Marc.Audy
Fix AActor::Serialize crash if a null in the owned components array
#jira UE-37641
Change 3170838 on 2016/10/21 by Ben.Woodhouse
Integrate crash fix from main CL3162008
Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead.
#jira UE-37216
Change 3170815 on 2016/10/21 by Jamie.Dale
Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs
FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers.
This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle.
#jira UE-37519
Change 3170784 on 2016/10/21 by Mitchell.Wilson
Changing a material in TM-Reflections level
#jira UE-29618
Change 3170668 on 2016/10/21 by Mitchell.Wilson
Updated defaulteditor.ini to resolve cook failure for UBlueprint.
#jira UE-37648
Change 3170595 on 2016/10/21 by Chris.Wood
Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter.
[UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter
#jira UE-37132
Change 3170395 on 2016/10/21 by Robert.Manuszewski
UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled.
#jira UE-37617
Change 3170367 on 2016/10/21 by Allan.Bentham
Prevent overflow of bright pixels during DoF calc.
#jira UE-31755
Change 3170363 on 2016/10/21 by Robert.Manuszewski
Fixing crashes when cancelling async loading
#jira UE-37634
Change 3170362 on 2016/10/21 by Robert.Manuszewski
Fixing MallocBinned2 crashes on 32-bit platforms.
#jira UE-37326
Change 3170280 on 2016/10/21 by Jack.Porter
Fix for landscape not rendering in Player Collision view mode after toggling G.
#jira UE-37576
Change 3170202 on 2016/10/21 by Dmitriy.Dyomin
Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping
#jira UE-37628
Change 3170160 on 2016/10/20 by Aaron.McLeran
#jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features
Implementing CL 3169422 in 4.14
Change 3170029 on 2016/10/20 by Aaron.McLeran
#jira UE-37004
#jira UE-37005
Fixing stat soundwaves
Implementing 3154264 from Dev-Framework
Change 3170024 on 2016/10/20 by Aaron.McLeran
#jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions
Implementing the CL from Dev-Framework
Change 3169869 on 2016/10/20 by Arne.Schober
duplicated:
CL 3169845
#jira UE-35937
Change 3169810 on 2016/10/20 by Steve.Cano
Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well
#ue4
#android
#jira UE-22440
Change 3169635 on 2016/10/20 by Mike.Beach
Mirroring CL 3169443 from Dev-BP
Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14).
#jira UE-37605
Change 3169618 on 2016/10/20 by Mitchell.Wilson
rebuilt lighting for all levels in Content Examples
#jira UE-37570
Change 3169447 on 2016/10/20 by Peter.Sauerbrei
fix for double quotes causing arguments to not be sent correctly to rsync
#jira UE-37018
Change 3169362 on 2016/10/20 by tim.gautier
Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget
#jira abc-123
Change 3169244 on 2016/10/20 by Chris.Babcock
Update to new CodeWorks for Android 1R5
#jira UE-37554
#ue4
#android
Change 3169240 on 2016/10/20 by Jon.Nabozny
#rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior).
#jira UE-37488
Change 3169155 on 2016/10/20 by Peter.Sauerbrei
fix for incorrect characters in bundle id when project has underscores in the name
#jira UE-36436
Change 3169127 on 2016/10/20 by Allan.Bentham
Fix android vulkan compile error with dev builds
#jira abc-123
Change 3169058 on 2016/10/20 by Allan.Bentham
Flush command buffer during init to fix vulkan crash when rendering thread is enabled.
Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms.
#jira UE-36452
Change 3169049 on 2016/10/20 by Peter.Sauerbrei
fix for minimum ios version in base ini file
#jira UE-37034
Change 3168910 on 2016/10/20 by Jack.Porter
Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown
#jira UE-36944
Change 3168906 on 2016/10/20 by Dmitriy.Dyomin
Fixed: Black rendering on Galaxy S4 PowerVR
#jira UE-37567
Change 3168858 on 2016/10/20 by Richard.TalbotWatkin
Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds.
#jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322]
Change 3168826 on 2016/10/20 by Richard.TalbotWatkin
Duplicated from //UE4/Dev-Editor, CL 3156473
Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265.
#jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]
Change 3168335 on 2016/10/19 by Michael.Trepka
Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging.
#jira UE-37418
Change 3168307 on 2016/10/19 by Rolando.Caloca
UE4.14 - Integrate changes from 3051720 and 3057522
[RENDERING] [!]
Revert fix in GPU skin cache (original CL 2722034)
- Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache.
#jira UE-37545
Change 3168201 on 2016/10/19 by Peter.Sauerbrei
fix for urls with queries not working correctly
#jira UE-35090
Change 3168200 on 2016/10/19 by Mitchell.Wilson
Re-saved multiple cloth assets to resolve building adjacency information warnings.
Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation.
Re-saved multiple assets to resolve empty engine version warnings.
#jira UE-37537
Change 3168174 on 2016/10/19 by Alan.Noon
#jira UE-37534
deleted unnecessary files from Photorealistic Character project
Change 3168160 on 2016/10/19 by Arne.Schober
duplicated:
fixes for velocity render pass
CL 3166370
CL 3166799
#jira UE-37362
Change 3168136 on 2016/10/19 by Alan.Noon
#jira UE-37534
Initial add of Photorealistic Character Sample project
Change 3168127 on 2016/10/19 by Peter.Sauerbrei
fix for IOS_7 not being found
#jira UE-37034
Change 3167886 on 2016/10/19 by patrickr.donovan
#jira UE-37242
TLDR; Test content updates.
Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary.
Change 3167882 on 2016/10/19 by samuel.proctor
Updating asset for Profiler Heatmap testing
#jira UE-29618
Change 3167868 on 2016/10/19 by Dmitry.Rekman
Linux: disable XGE on Windows (UE-37446).
- XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes.
Also fix build breakage with clang 3.8.1.
- always_inline was still applied to debug builds and as such was ignored.
#jira UE-37446
(Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14)
Change 3167832 on 2016/10/19 by Mitchell.Wilson
Reconnected 'TopMaterial' in multiple materials to resolve warnings.
Rebuilt lighting and saved levels.
#jira UE-37529 UE-37535
Change 3167688 on 2016/10/19 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve warnings.
Rebuilt lighting and saved all levels.
#jira UE-29678 UE-37526
Change 3167616 on 2016/10/19 by Marc.Audy
Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656.
#jira UE-37517
Change 3167585 on 2016/10/19 by Jamie.Dale
Re-enabled all-cultures upload to OneSky so we prime translations correctly
#jira UE-37518
Change 3167579 on 2016/10/19 by Jamie.Dale
Fixed text render component regression with custom MIDs
#jira UE-37305
Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt
Fixed realtime rendering in editor viewport being disabled when simulating in editor
#jira UE-37466
Change 3167498 on 2016/10/19 by Mitchell.Wilson
Re-saving multiple blueprints with nodeguid warnings.
Cleared preview mesh for materials with string asset reference warnings.
Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings.
#jira UE-30840
Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt
Fix for disappearing menus in lastest windows 10 build
#jira UE-36752
Change 3167311 on 2016/10/19 by Mieszko.Zielinski
Fixed EQS template cache issues with multiple query run modes #UE4
#jira UE-37496
Change 3167206 on 2016/10/19 by Matthew.Griffin
Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed
Change 3167205 on 2016/10/19 by Matthew.Griffin
Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool
Change 3167010 on 2016/10/19 by Dmitriy.Dyomin
Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
#jira UE-36397
[CL 3189774 by Matthew Griffin in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3167010 on 2016/10/19 by Dmitriy.Dyomin
Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
#jira UE-36397
Change 3166824 on 2016/10/18 by Alexis.Matte
Fix re-import of mesh material assignment regression
#jira UE-37479
Change 3166821 on 2016/10/18 by Alexis.Matte
Make sure the old asset are build correctly
#jira UE-37461
Change 3166740 on 2016/10/18 by Lina.Halper
Fix crash with hide name when bone buffer doesn't exist due to slave component
#jira: UE-37467
Change 3166737 on 2016/10/18 by Jeff.Campeau
Fix double release in PhysX if there's an exception during shutdown
#jira UE-37058
Change 3166733 on 2016/10/18 by Chris.Babcock
Add missing MultiviewOVR functions for Android deferred
#jira UE-37401
#ue4
#android
Change 3166719 on 2016/10/18 by Richard.TalbotWatkin
Fixed crash when setting a closed loop on a SplineComponent with no spline points defined.
#jira UE-37449 - Editor Crashes When Enabling Closed Loop on Spline in Blueprint
Change 3166701 on 2016/10/18 by Daniel.Wright
Call HandleLegacyMapBuildData before saving a cooked package - fixes cases where map packages get loaded in the cooker via FRedirectCollector::ResolveStringAssetReference in Core, where there is no opportunity to do post-load legacy map fixups.
#jira UE-37317
Change 3166549 on 2016/10/18 by Alexis.Matte
Make sure the vertex paint circle brush is display when painting
#jira UE-37462
Change 3166459 on 2016/10/18 by Mitchell.Wilson
Removed duplicate mapping of Gamepad_RightY for thrust in BP Flying template
#jira UE-37471
Change 3166435 on 2016/10/18 by Mitchell.Wilson
Cleared preview mesh on skydome materials used in ShooterGame to resolve UDK_ProceduralSky_4UVChannel warnings
#jira UE-29718
Change 3166363 on 2016/10/18 by Mitchell.Wilson
copied EditorPlane to UI folder of ShooterGame and named it MenuPlane. Replaced EditorPlane in ShooterEntry with MenuPlane.
Rebuilt lighting for shootergame levels and added build data for each level.
#jira UE-37435
Change 3166342 on 2016/10/18 by Rolando.Caloca
UE4.14 - Fix for crash on splines with decals
#jira UE-36864
Change 3166315 on 2016/10/18 by Ori.Cohen
Implement copy and assignment operator for convexElem struct and aggregate geometry to avoid shallow copy of raw pointers.
#JIRA UE-21572, UE-37429
Change 3166274 on 2016/10/18 by Peter.Sauerbrei
deprecate iOS 7 and provide better messaging for the IOS versions we no longer directly support
#jira UE-37034
Change 3166238 on 2016/10/18 by Max.Preussner
MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470)
Copied from Dev-Sequencer CL# 3166218
#jira UE-37470
Change 3166209 on 2016/10/18 by Daniel.Lamb
Fixed issue with launch on marking packages as dirty.
#test Cook shooter game
#jira UE-37455
Change 3165901 on 2016/10/18 by Jamie.Dale
Fixed Clang error caused by missing return type
#jira UE-37421
Change 3165774 on 2016/10/18 by Steve.Robb
Fix for FMallocBinned::GetAllocationSize() for aligned allocations.
Copied from CL# 3165739.
#jira UE-37249
#jira UE-37243
Change 3165457 on 2016/10/17 by Max.Chen
Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user.
#jira UE-37420
Change 3165444 on 2016/10/17 by Max.Chen
Sequencer: Fix reset view range so that it's a no-op when the range is negative.
#jira UE-37412
Change 3165257 on 2016/10/17 by Keli.Hlodversson
Fix crash when exiting using SteamVR if using VR controllers and launched from steam.
#jira UE-37432
Change 3165225 on 2016/10/17 by Nick.Darnell
Strategy Game - No longer overrides the engine default iOS build machine to use.
Shooter Game - Has been upgraded to user the newer location of the DPI scale curve.
#jira UE-37001
Change 3165110 on 2016/10/17 by Michael.Trepka
Fixed GetPlatformLibExtension for iOS and tvOS in PhysX build script
#jira UE-36939
Change 3165107 on 2016/10/17 by Mitchell.Wilson
Resolve CIS content warnings in Shooter Game.
#jira UE-30791
Change 3165001 on 2016/10/17 by Alexis.Matte
Bump the static mesh build version to force a rebuild.
#jira UE-37262
Change 3164928 on 2016/10/17 by Ben.Marsh
GitHub: Allow files in /Engine/Plugins/.../Binaries/... to be distributed on GitHub. This was a hold over from the days that editor binaries used to be checked in to P4, but it's excluding plugin ThirdParty folders too.
Change 3164914 on 2016/10/17 by Max.Chen
Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null.
Copy from Dev-Sequencer
#jira UE-35285
Change 3164896 on 2016/10/17 by Ben.Marsh
UBT: Include all public headers and libraries when running UBT with -generateexternalfilelist, not just those referenced for external modules. This is a change in behavior, since it will cause public engine headers to be included in the target receipt, but it's reasonable behavior since they are required to build against the precompiled binaries anyway.
Change 3164892 on 2016/10/17 by Jamie.Dale
Fixed BPs passing a null parent when copying data, as this prevented some fix-up from happening correctly in ImportText
#jira UE-36977
Change 3164886 on 2016/10/17 by Jamie.Dale
Fixed issues propagating property changes when editing Blueprints
- FText property changes that kept the same identity didn't used to propagate due to the CDO and instance sharing the same display string. We now import the previous value into a temporary property and use UProperty::Identical to compare the values, rather than rely on the exported text.
- TMap/TSet property changes weren't being propagated at all since UI support was added. They needed to be changed to use the parent node like TArray property changes do.
- TSet property exporting would produce "()" for both an empty set, and a set containing a single empty FString/FName. This confused the property import, and caused the UProperty::Identical to fail. We now make sure that FString/FName properties correctly honor the PPF_Delimited when dealing with empty values.
#jira UE-36977
Change 3164884 on 2016/10/17 by Jamie.Dale
We now re-key text when it moves into a new package (with a valid package localization ID) to avoid identity conflicts when instancing in the editor
#jira UE-36977
Change 3164843 on 2016/10/17 by Ben.Marsh
UBT: Restore support for generating multiple project file types at once. Move the XML config setting for overwriting the type of project files to generate into a an option specific to Visual Studio, under <VCProjectFileGenerator>/<Version>.
#jira UE-37386
Change 3164823 on 2016/10/17 by Daniel.Lamb
Fixed warning about shader compiler stalling.
#test Cook Shootergame
#jira UE-37393
Change 3164805 on 2016/10/17 by Alexis.Matte
Remove the skinxx import workflow for static mesh
#jira UE-37262
Change 3164803 on 2016/10/17 by Mitchell.Wilson
Rebuilt lighting on all template projects
#jira UE-37317
Change 3164775 on 2016/10/17 by Matt.Kuhlenschmidt
Fixed Editing InlineEditConditionToggle variable inside a blueprint causing the editor to crash
#jira UE-37029
Change 3164737 on 2016/10/17 by Matt.Kuhlenschmidt
Fixed crash debugging blueprints in a networked game session
- Eliminated pointless assert that in no way was necessary to crash the users game and moved the disabling of realtime viewports until after routing BeginPlay is complete. This ensures any debugger windows that appear during BeginPlay have realtime disabled by default.
#jira UE-37360
Change 3164711 on 2016/10/17 by Chris.Wood
Added char limit to user description in Crash Report Client
[UE-37377] - Limit description field size in Crash Report Client
#jira UE-37377
Change 3164706 on 2016/10/17 by Alexis.Matte
Fix fbx scene re-import of staticmesh loosing there materials
#jira UE-37032
Change 3164688 on 2016/10/17 by Matt.Kuhlenschmidt
Fixed incorrect selection borders appearing if an object was duplicated and then undone and redone
#jira UE-37300
Change 3164686 on 2016/10/17 by Alexis.Matte
Remove unwanted re-import setting option in both mesh editor.
#jira UE-36640
Change 3164622 on 2016/10/17 by Dan.Oconnor
Duplicating 3153975 and 3155758 in 4.14
#jira UE-36938
Change 3164620 on 2016/10/17 by Robert.Manuszewski
UE4 - Critical fix for task graph memory leak.
(re-implementing CL #3159689 by Gil.Gribb)
#jira UE-37382
#fyi Gil.Gribb
Change 3164557 on 2016/10/17 by Mitchell.Wilson
Rebuilt lighting in code and bp first person template.
#jira UE-37317
Change 3164370 on 2016/10/17 by Chris.Wood
Fix broken application path in Crash Report Client app restart code.
[UE-36429] - Send and Restart from Crash Reporter does nothing
#jira UE-36429
Change 3164329 on 2016/10/17 by Dmitriy.Dyomin
Fixed: Shader compile error using Point Lights Nvidia Shield
#jira UE-25671
Change 3164219 on 2016/10/16 by Max.Chen
Fix CDO Constructor errors
Copy from Dev-Sequencer
#jira UE-36787
Change 3164173 on 2016/10/16 by Zachary.Wilson
Submitting testing content for Reduced Lightmap Mixing and updating TM-Reflections
#jira UE-29618
Change 3164171 on 2016/10/16 by Benjamin.Hyder
Re-Saving TM-Noise to update camera position
#jira UE-29618
Change 3164169 on 2016/10/16 by Benjamin.Hyder
Updating TM-Noise map to include VectorVoronoi noise material
#jira UE-29618
Change 3164022 on 2016/10/15 by zachary.wilson
Adding testing content for material optimizations, attribute blend node, and preskinned loc pos node
#jira UE-29618
Change 3163970 on 2016/10/15 by Benjamin.Hyder
updating shading model for skeletal mesh example in TM-SSS_Fullres
#jira UE-29618
Change 3163961 on 2016/10/15 by Benjamin.Hyder
adding animated skeletal mesh example to TM-SSS_Fullres
#jira UE-29618
Change 3163958 on 2016/10/15 by Benjamin.Hyder
adding diffuse example to TM-SSS_Fullres
#jira UE-29618
Change 3163728 on 2016/10/14 by Tyler.Cole
Prep build scripts for WEX MCP in UE4 Release-4.14 stream.
#jira NONE-0
Change 3163718 on 2016/10/14 by Tyler.Cole
Prep build scripts for Ocean MCP in UE4 Release-4.14 stream.
#jira NONE-0
Change 3163715 on 2016/10/14 by Tyler.Cole
Prep build scripts for Fortnite MCP in UE4 Release-4.14 stream.
#jira NONE-0
Change 3163711 on 2016/10/14 by Tyler.Cole
Prep build scripts for Orion MCP in UE4 Release-4.14 stream.
#jira NONE-0
Change 3163698 on 2016/10/14 by Michael.Trepka
Fixed a CoreAudio crash on unpause
#jira UE-37126
Change 3163534 on 2016/10/14 by Matt.Kuhlenschmidt
Disable versioning info in project badge by default
#jira UE-37335
Change 3163485 on 2016/10/14 by Michael.Trepka
Add one more RPATH entry on Mac to support launching staged builds
#jira UE-36799
Change 3163479 on 2016/10/14 by Michael.Trepka
A couple of changes to prevent Mac app bundles from modifying their content for compatibility with the Mac App Store
#jira UE-25742
Change 3163465 on 2016/10/14 by Daniel.Lamb
Fix issue with cook command from editor was trying to package also.
#test Cook command in editor
#jira UE-36796
Change 3163455 on 2016/10/14 by Matt.Kuhlenschmidt
Fixed selected section highlight and vertex color view modes not working.
#jira UE-37308
Change 3163450 on 2016/10/14 by Mike.Beach
Fixing up more Fortnite CIS warnings that were exposed by recent Dev-BP fixes - removing unnecessary cast operation in Mission_Outpost.
#jira UE-37055
Change 3163400 on 2016/10/14 by Benjamin.Hyder
Updating Lighting setttings inTM-SSS_Fullres
#jira UE-29618
Change 3163392 on 2016/10/14 by Benjamin.Hyder
Creating TM-SSS_Fullres test map and importing 4k skin diffuse and bump materials
#jira UE-29618
Change 3163336 on 2016/10/14 by Mike.Beach
Fixing up more Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle.
#jira UE-37055
Change 3163335 on 2016/10/14 by Max.Chen
Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.
Copy from Dev-Sequencer
#jira UE-35342
Change 3163230 on 2016/10/14 by Richard.TalbotWatkin
Duplicated from //UE4/Release-4.13, CL 3111897
When doing a full geometry rebuild, force the level model's poly linkage to be reinitialized, so that coplanar surfaces can be correctly linked. This fixes a regression following the separation of FPoly::iLink and FPoly::iLinkSurface.
#jira UE-35482 - Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry
#jira UE-35999 - Additive BSP Selections Acting Grouped after Building Geometry
#jira UE-37340 - Selecting Geometry objects selects multiple brushes after Building
Change 3163155 on 2016/10/14 by Benn.Gallagher
Fixed crash when changing scene settings an hitting undo in Persona with complex cloth active
#jira UE-37332
Change 3163146 on 2016/10/14 by Marc.Audy
Properly add/remove wind sources when activated/deactivated
#jira UE-37289
Change 3163135 on 2016/10/14 by Phillip.Kavan
[UE-35259] Fix AddComponent node-instanced Blueprint components finding the wrong archetype (template basis) in some scenarios.
Mirrored from CL# 3160052 (//UE4/Dev-Blueprints).
Additional changes (for release branch):
- Bumped ReleaseObjectVersion to limit fixup code to only BP assets that existed prior to this change.
#jira UE-35259
Change 3162999 on 2016/10/14 by Ben.Marsh
QFE: Fix writing output files if they don't already exist, and bump version number to 4.14.
Change 3162988 on 2016/10/14 by Thomas.Sarkanen
Fix socket editing on meshes
Feature was inadvertently removed with the Persona refactor.
#jira UE-37313 - Create Mesh Socket is missing
Change 3162938 on 2016/10/14 by Ben.Zeigler
Merging CL 3162934 to //UE4/Release-4.14
#jira UE-37044 Fix crash when loading map that has null actors in the actor list
Change 3162900 on 2016/10/14 by Dmitriy.Dyomin
Fixed: Android should use single channel texture for ShadowMaps instead of 4 channel
#jira UE-37312
Change 3162864 on 2016/10/14 by Yannick.Lange
VR Editor: - Fix Landscape Undo/Redo functions step-by-step #jira UE-37050
- Fix Landscape is sculpting twice if both Motioncontrollers are aimed at landscape #jira UE-37272
#jira UE-37050 #jira UE-37272
Change 3162761 on 2016/10/14 by Jack.Porter
Fixed landscape Undo crash after using Move-To-Level tool and then selecting a landscape proxy in the sublevel
#jira UE-36863
Change 3162724 on 2016/10/14 by Max.Chen
Sequencer: Fix time dilation in level sequence player
Copy from Dev-Sequencer
#jira UE-37277
Change 3162617 on 2016/10/13 by Jeff.Campeau
Fix Windows XP compilation issues.
- Block Win10 SDK includes
- Remove unused Win10 SDK path collecting
- Fix extraneous includes
- Add 32b atomic option for certain stats
#jira UE-36909
Change 3162503 on 2016/10/13 by Max.Preussner
MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248)
Merged from Dev-Sequencer CL# 3160995
#jira UE-37248
Change 3162470 on 2016/10/13 by Mitchell.Wilson
Rebuilt lighting and saved levels in StrategyGame.
#jira UE-36913
Change 3162466 on 2016/10/13 by Michael.Trepka
By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking
#jira UE-37088
Change 3162458 on 2016/10/13 by Keli.Hlodversson
When quitting from the SteamVR menu overlay, in addition to shutting down the VR subsystem, also exit the game (and preview when running inside the editor)
#jira UE-37292 Game does not exit when exited through SteamVR UI
Change 3162421 on 2016/10/13 by Mitchell.Wilson
Rebuilt lighting and resaved levels in SunTemple, Zen Garden, and Mobile Starter content.
#jira UE-36913
Change 3162420 on 2016/10/13 by Marc.Audy
Clear BlueprintCreatedComponents in PostEditUndo since it is non transactional and expected to be empty
#jira UE-37071
Change 3162406 on 2016/10/13 by Ben.Marsh
Simplygon: Disable compiling Simplygon for installed builds if the required headers aren't there. Fixes creating installed builds for licensees.
#jira UE-37269
Change 3162382 on 2016/10/13 by Ben.Marsh
UAT: Fix accessing uninitialized UBT variable at startup, causing build warnings.
Change 3162314 on 2016/10/13 by Ben.Marsh
Add PhysX build job to 4.14 branch.
Change 3162311 on 2016/10/13 by Matt.Kuhlenschmidt
Ensure FBX scene import data object is not garbage collected during import
#jira UE-35606
Change 3162270 on 2016/10/13 by Ben.Marsh
UBT/Editor: Improved integration for Visual Studio "15".
* Added editor source code accessors for specific Visual Studio versions (2013, 2015, "15"), which call through to the default Visual Studio accessor but allow specifying a more specific setting for which IDE to use.
* UBT reads this setting, and will generate project files for the preferred Visual Studio version if set.
* Added a BuildConfiguration.xml setting to set which type of project files to generate - under the <ProjectFileGenerator> element, add a <Type> property taking values of Make/CMake/QMake/KDevelop/CodeLite/VisualStudio/VisualStudio2012/VisualStudio2013/VisualStudio2015/VisualStudio2017/XCode.
* Added an separate editor setting for the Windows target platform controlling which compiler to use, separately from the IDE. This setting can also be set via <WindowsPlatform> <Compiler> element in BuildConfiguration.xml.
* Removed compiler argument from generated project files (this should now persist via INI files or XML config)
* Removed compiler argument being appended to UBT when doing hot reload (should pick this up from the build environment instead)
* Added support for enums in UBT XML configs
* Fixed a few version checks against exact compiler versions - MS plan is give VS '15' updates version numbers 1911, 1912, etc...
#jira UE-37176
#jira UE-36872
Change 3162236 on 2016/10/13 by Mike.Beach
Fixing a GLEO that could occur after compiling a component Blueprint (preventing you from saving other Blueprints that use that component) - using the authratative class in AddComponent node reconstruction (for the output pin) so that it doesn't end up referencing the REINST class.
#jira UE-37224
Change 3162225 on 2016/10/13 by Alex.Delesky
#jira UE-36995 - Precise click should now work correctly with buttons that are children of a scroll list.
Also addresses #jira UE-37250 and PR #2859 (#git author aarmbruster andrew.armbruster@gmail.com)
Change 3162107 on 2016/10/13 by Matt.Kuhlenschmidt
Prevent perforce branch stuff from appearing in edtior project badge. This feature was meant for those compiling on perforce builds.
#jira UE-37278
Change 3162060 on 2016/10/13 by Matt.Kuhlenschmidt
Fix mac build
#jira UE-36885
Change 3162025 on 2016/10/13 by Daniel.Wright
Compile fix
#jira UE-37246
Change 3162009 on 2016/10/13 by Daniel.Wright
[Copy] Fixed movable lights getting assigned a shadowmap channel
#jira UE-37246
Change 3161963 on 2016/10/13 by Jon.Nabozny
Enable PrimaryActorTick.bCanEverTick in necessary Samples.
The seperation of GameMode caused different behavior, since GameModeBase has tick disabled by default (which is set in AInfo).
#jira UE-36888
Change 3161896 on 2016/10/13 by Matt.Kuhlenschmidt
Added guard and more logging for crash when reimporting textures
#jira UE-37263
Change 3161865 on 2016/10/13 by mason.seay
Making the name more user friendly for test asset
#jira UE-29618
Change 3161855 on 2016/10/13 by Matt.Kuhlenschmidt
Fixed keybindings not working with editor settings search and regressions where you could not import,export,or reset keybindings to default
- Made the keybindings setting a proper developer settings object
#jira UE-36885
Change 3161854 on 2016/10/13 by Daniel.Wright
[Copy] Fixed level getting added to the dirty list twice when legacy lightmaps are present
#jira UE-37204
Change 3161743 on 2016/10/13 by Lauren.Ridge
Setting RenderTarget in OculusRiftRender.cpp to fix ensure when entering VR editing mode on Oculus Rift
#jira UE-37245
Change 3161694 on 2016/10/13 by Michael.Dupuis
#jira UE-37001 Perform manual migration of UICurve to proper config category
Change 3161689 on 2016/10/13 by Thomas.Sarkanen
Fixed failing detachment automation test
The issue was not the attachment itself, but rather the test setup conditions being different to what was expected, give that setting an actor's rotation with a quaternion doesnt always return the same value as the one that is set.
#jira UE-37160 - Detachment automation tests failing
Change 3161685 on 2016/10/13 by mason.seay
Test content for retargeting animation
#jira UE-29618
Change 3161423 on 2016/10/13 by Jamie.Dale
Split localized package redirection out of FCoreDelegates::PackageNameResolvers
They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name.
#jira UE-37119
Change 3161394 on 2016/10/13 by Mitchell.Wilson
Replaced deprecated blueprint node with GrabComponentAtLocation to resolve warnings.
#jira UE-37256
Change 3161363 on 2016/10/13 by Jamie.Dale
Fixing mangled English translations
#jira UE-36128
Change 3161319 on 2016/10/13 by Benn.Gallagher
Fixed crash when forcing ref pose during anim blueprint initialization when using sub anim instances
#jira UE-37254
Change 3161310 on 2016/10/13 by Martin.Wilson
Fix crash retargetting AnimBP with "Allow remapping to existing assets" enabled
#jira UE-35149
Change 3161303 on 2016/10/13 by Jurre.deBaare
Crash when using merge actor on static meshes that have been affected by simplygon
#fix Set whether or not a LOD is eligible for exporting by determining if it contains valid LOD data
#jira UE-36880
Change 3161166 on 2016/10/13 by Jack.Porter
Prevent Launch On prompting to save a freshly-opened, non-modified map while still prompting the user to save never-saved maps
#jira UE-37131
Change 3161161 on 2016/10/13 by Thomas.Sarkanen
Fixed override materials hanging around when setting skeletal meshes
#jira UE-37102 - On switching an anim blueprints preview mesh the skeletal mesh is not switched but the materials are
Change 3161160 on 2016/10/13 by Thomas.Sarkanen
Fix crash changing preview skeletal mesh with bone selected
Make sure to keep BonesOfInterest and the preview scene selected bone in sync.
Also make sure to only use one so we wont suffer this again if we inteodiuce any inconsistencies in the future.
#jira UE-37081 - If a bone is selected when switching preview skeletons the editor will crash
Change 3160882 on 2016/10/12 by Mike.Beach
Mirroring CL 3158790 from Dev-BP
Fixing an issue with ctrl pin dragging, where marco nodes' connections would disappear - the SGraph drag operation now references pins by handles (so it can account for reconstructed nodes during the operation).
#jira UE-37033
Change 3160863 on 2016/10/12 by Lauren.Ridge
Changing VR Editor delete function to go through the standard delete pathway so FEdModeMeshPaint has a chance to handle it
#jira UE-35685
Change 3160855 on 2016/10/12 by Jeff.Campeau
Fix WinXP compile issues caused by WebSocket, SteamVR, and Oculus changes.
#jira UE-36909
Change 3160844 on 2016/10/12 by Marcus.Wassmer
Duplicate PR #2855: Ansel plugin fixes (Contributed by adamnv)
#jira UE-37162
Change 3160749 on 2016/10/12 by Daniel.Wright
[Copy] Legacy lightmaps are renamed with the world that uses them. Fixes 'graph linked to external object' when renaming a map in the content browser.
#jira UE-37231
Change 3160748 on 2016/10/12 by Daniel.Wright
[Copy] Lightmap textures are now outered to UMapBuildDataRegistry so that the UMapBuildDataRegistry can be moved in the content browser
#jira UE-37231
Change 3160747 on 2016/10/12 by Daniel.Wright
[Copy] Legacy MapBuildDataRegistry objects are no longer public so they don't get shown in the content browser, prevents users trying to move them.
#jira UE-37231
Change 3160727 on 2016/10/12 by Mitchell.Wilson
Updating minimum iOS version to iOS 8 for all samples and templates
#jira UE-37022
Change 3160655 on 2016/10/12 by Chad.Taylor
Merging VR loading screen fixes from Dev-VR
#jira UE-36741
Change 3160643 on 2016/10/12 by Keli.Hlodversson
Ensure that the DebugConsoleObject's width is reset to the width of the left eye view before rendering the console when doing stereoscopic rendering.
#jira UE-36440
Change 3160641 on 2016/10/12 by Mike.Beach
Fixing up Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle.
#jira UE-37055
Change 3160572 on 2016/10/12 by Matt.Kuhlenschmidt
Missed change from CL 3159889
#jira UE-35503
Change 3160518 on 2016/10/12 by Ryan.Gerleve
Fix assert when adding a new sublevel.
#jira UE-37148
Change 3160439 on 2016/10/12 by Ben.Marsh
Fix support for Visual Studio "15" preview 5.
#jira UE-37227
Change 3160363 on 2016/10/12 by Daniel.Lamb
Fix for skip editor content flag being passed throught o UAT.
#jira UE-37223
Change 3160277 on 2016/10/12 by Mieszko.Zielinski
Manually recreated CL#3159909 #UE4
Original comment:
---
Added sanity-checkes to access to UNavigationSystem::NavDataSet elements #UE4
Lack of those test has been reported licencees as source of some crashes
#jira UE-37209
Change 3160120 on 2016/10/12 by Chris.Babcock
Fix x86 and x86_64 libpng libraries for Android
#jira UE-37192
#ue4
#android
Change 3160080 on 2016/10/12 by Matthew.Griffin
PR #2840: UE-36945: Set exe icon properly in packaged Windows games (Contributed by projectgheist)
#jira UE-36945
Change 3160063 on 2016/10/12 by Gareth.Martin
Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled
#jira UE-36933
Change 3160045 on 2016/10/12 by Ryan.Gerleve
Fix some issues with manipulating sublevels in the editor.
#jira UE-36901, UE-36932
Change 3160044 on 2016/10/12 by Gareth.Martin
Fix condition on BuildTree in UHierarchicalInstancedStaticMeshComponent::Serialize
- This should fix the crash that caused it to be commented out
#jira UE-37152
Change 3160032 on 2016/10/12 by Matt.Kuhlenschmidt
Fixed arrays inside structs, inside arrays not refreshing when an element is added or removed refresh
#jira UE-36985
Change 3159965 on 2016/10/12 by Ben.Zeigler
#jira UE-37170 Fix crash when spawning PlayerController with a null CheatClass, this now just skips spawning the cheat manager
Change 3159957 on 2016/10/12 by Robert.Manuszewski
Making FindShaderResourceById and FindShaderById return a raw pointer instead of TRefCountPtr (basically undoing CL #2538774) to prevent creating temporary TRefCountPtrs. It's no longer necessary to use TRefCountPtrs as shader serialization has changed (CL #2989898) and shaders are no longer registered on the async loading thread.
#jira UE-35570, UE-35511, UE-35570, UE-35924
Change 3159921 on 2016/10/12 by Matthew.Griffin
Duplicating CL#3153485 from Dev-Build
Removed GUBP from Automation Tool Mono solution
Change 3159919 on 2016/10/12 by Matthew.Griffin
Duplicating CL#3150017 from Dev-Build
Fixes for PS4 deployment suggested in UDN post: https://udn.unrealengine.com/questions/314055/issues-with-ps4platformautomationcs.html
Change 3159904 on 2016/10/12 by Matt.Kuhlenschmidt
Fix regression where toggling Play/Pause in PIE would not give the mouse back to the game
#jira UE-37112
Change 3159903 on 2016/10/12 by Ben.Zeigler
#jira UE-37163 Activate auto activate components immediately when registering in an editor world, the initialize call will never actually happen
Change 3159890 on 2016/10/12 by Matt.Kuhlenschmidt
Prevent crashes when a keybinding to start and stop PIE is toggled repeatedly.
#jira UE-36814
Change 3159889 on 2016/10/12 by Matt.Kuhlenschmidt
Fixed part of the details panel UI showing up when there is nothing in the details panel. This was causing crashes when clicking on those parts of the UI
#jira UE-35503
Change 3159888 on 2016/10/12 by Ben.Zeigler
#jira UE-36849 DataTable::LoadStructData allocating wrong size
Fix cases that were using the PropertiesSize to malloc a UStruct to instead use GetStructureSize(). There is a difference because of alignment, so on some platforms it was corrupting memory
Change 3159887 on 2016/10/12 by Matt.Kuhlenschmidt
Guard against crash in Fcanvas drawing
#jira UE-36496
Change 3159886 on 2016/10/12 by Ben.Zeigler
#jira UE-36884 Stop savepackage from making dependencies on PendingKill objects, because those will not actually be saved
#jira UE-36876 Fix it so savepackage doesn't try to strip ClientOnly objects when cooking for a client+server config, we only want to strip if both flags are set. Re-enable warning I disabled
Fix crashes when running EDL cooked builds. This is not a new bug, but fortnite content changes exposed it
Fix it so pending kill component templates do not end up in import table, they will fail to import
Fix it so when marking an inheritable component template as unnecessary it also marks it pending kill.
This fixes it so if GetArchetype will not return an orphaned, non-saving component as the archetype for a grandchild blueprint
Change 3159885 on 2016/10/12 by Matthew.Griffin
Duplicating CL#3149950 from Dev-Build to include .tps files in the installed build
Including source for additional programs to Installed Build
#jira UE-36668
#jira UE-37072
Change 3159853 on 2016/10/12 by Matthew.Griffin
Duplicating CL#3148611 from Dev-Build
Added list of Dependant modules to EULA check
#jira UE-29432
Change 3159385 on 2016/10/11 by Nick.Shin
make emscripten for physx use gMask like windows and xbox does
emsdk doesn't like:
union {
U32 u;
F32 f;
} bla;
it seems, floats are 64 bits on browsers...
stream: release-4.14
#jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings
Change 3159384 on 2016/10/11 by Nick.Shin
manually submitting HTML5 PhysX libs
recompiled to fix the NaN warnings
stream: Release-4.14
#jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings
Change 3159210 on 2016/10/11 by Ben.Marsh
Set the default for the BRANCH_NAME macro to the escaped 4.14 branch.
[CL 3175266 by Matthew Griffin in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2948319 on 2016/04/19 by Nick.Shin
update zlib to v1.2.8
part 1 of 4 - doing this in stages for tracking purposes
#jira UEPLAT-1246 - Update libWebsockets
#jira UEPLAT-1221 - update websocket library
Change 2948322 on 2016/04/19 by Nick.Shin
update libwebsockets to v1.7.4
part 4 of 4 - doing this in stages for tracking purposes
#jira UEPLAT-1246 - Update libWebsockets
#jira UEPLAT-1221 - update websocket library
#jira UEPLAT-1204 - Rebuild libwebsockets with SSL
Change 2948661 on 2016/04/19 by Nick.Shin
keep using old zlibs until they are recompiled with the newer version
Change 2948737 on 2016/04/19 by Nick.Shin
build warning fix
Change 2949334 on 2016/04/20 by Nick.Shin
fix library path
for some reason, NetworkFileSystem and HttpNetworkReplayStreaming on Mac platform needs full path - even though lib path was set...
Change 2951556 on 2016/04/21 by Nick.Shin
static libs double checked
#jira UE-29674 - Editor fails to open in Dev-Platform
Change 2951559 on 2016/04/21 by Nick.Shin
static libs double checked
forgot these files - they were in another changelist
#jira UE-29674 - Editor fails to open in Dev-Platform
Change 2952411 on 2016/04/22 by Nick.Shin
add win32 build targets for zlib openssl libcurl libwebsockets
part 1 of 2: these are the C# build scripts
Change 2970016 on 2016/05/07 by Nick.Shin
undo all of the following upgrades:
- zlib
- openssl
- libcurl
- libwebsockets
and reset webrtc
#jira UE-30298 - Fortnite and Orion crash on login
Change 3118163 on 2016/09/08 by Josh.Adams
perm test 2, not a useful file at all
Change 3121142 on 2016/09/12 by Daniel.Lamb
Attempt to fix deterministic cooking issue for particlelodlevel.
Ensure the spawn module has had postload called on it before using.
#test Paragon cook
Change 3121150 on 2016/09/12 by Daniel.Lamb
Added warning logs to help track down issue UE-33453.
Change 3121201 on 2016/09/12 by Keith.Judge
Xbox One - Replicate CL 3114357 from 4.13 branch. ESRAM clear on create fix.
Change 3121302 on 2016/09/12 by Joe.Graf
Fixed up the IMPLEMENT_MODULE macro usage to avoid the link errors
Change 3121379 on 2016/09/12 by Dmitry.Rekman
Linux: only link libraries that export needed symbols (UE-35720).
- Fixes very long startup times of modular builds.
- Includes PR #2778 by slonopotamus.
#jira UE-35720
Change 3121383 on 2016/09/12 by Dmitry.Rekman
Linux: added some missing _API declarations on symbols used externally.
- Compiling editor with -fvisibility=hidden works after this fix (although running still doesn't).
Change 3121456 on 2016/09/12 by Daniel.Lamb
Attempt to fix deterministic cooking issue for particlelodlevel.
Ensure the spawn module has had postload called on it before using.
#test Paragon cook
Change 3122939 on 2016/09/13 by Luke.Thatcher
[PLATFORM] [PS4] [!] Skip orbismemdmp files in the PS4 crash handler web service.
- Writing these files to disk causes orbis-tm.exe to take a file lock on them, which means we can't move the crash directory to the landing zone.
Change 3123040 on 2016/09/13 by Brent.Pease
+ Fix VS compile error by removing ENGINE_API from virtual method decls since ENGINE_API is defined for the entire class now.
Change 3123664 on 2016/09/13 by Nick.Shin
this was originally checked into: release 4.13.1
bringing here to dev-platform
-- original submit comments --
first, safari has a problem with firing off "window resized" events - causing an infinite loop of the window "resizing"
next, retina has "bigger" size calculations going off -- so y-delta checks greater than 2 are done to prevent resize event firing off in an infinite loop
jira UE-35363 - Huge game window when launching onto Safari 9.1.2
Change 3125282 on 2016/09/14 by Michael.Trepka
Fixed iOS and tvOS code indexing in Xcode project
Change 3126812 on 2016/09/15 by Josh.Adams
Merged Wolf support into Dev-Platform (hidden from almost all people still). Non-Wolf-specific changes:
- Added Parse function to JsonObject.cs to be able to parse a string
- Replaced some hacky post-reflection-capture functions with RHISubmitCommandsAndFlushGPU()
- Split PLATFORM_HAS_BSD_SOCKET_FEATURE_GETADDRINFO off from PLATFORM_HAS_BSD_SOCKET_FEATURE_GETHOSTNAME
- Converted the PS4MallocCrash class into a generic one (that Wolf is now also using)
- Added AddGenericToInQueueOnlineThread(), useful running a delegate on Online thread instead of game thread
- Refactored the GL shader compiler to allow Wolf to modify behavior without a lot of if WOLF checks everywhere
- Added ability in the cross compiler to convert the global uniform arrays into named uniform buffer objects
- Added ability for GL shader compiler to output original resources names ("VertColor" instead of "u_v[3]" or whatever)
- Added "FORCELODGROUP" console command that will apply a StaticMesh LODGroup to selected meshes in the editor. This can batch-Simplygonify all meshes in a level. Should maybe become an editor tool.
- Added ability for arrays of structs to specify a property to be the key. So, with LODGroups, the Name key inside the struct can be the unique key, so when you have multiple .ini files in the hierarchy overriding the same LODGroup by name, it will repalce the first with the second, instead of adding two entries with the same name. Set by @ArrayName=KeyPropertyName. Per Object Config sections need a little different handling, which uses * (see BaseDeviceProfiles.ini)
- Added ability to change DeviceProfiles at runtime. Use "dp.override <name>". If you do it again to another one, it will reset the settings to what they were originally, before applying the second new DP. This is because the second DP may not set all settings the first one did, but we want to undo the first settings that the second doesn't contain.
- Added FRHICommandListImmediate::IsStalled() - returns true while FRHICommandListImmediate::StallRHIThread is happening
- Changed runtime GetFeatureLevelMaxTextureSamplers() calls to the new GetMaxTextureSamplers() which can now be handled by the platform. Renamed GetFeatureLevelMaxTextureSamplers to GetExpectedFeatureLevelMaxTextureSamplers() (only used by the shader editor) to guess at what maybe the samplers count will be - but it's not guaranteed correct.
- Renamed a UT copy of a global function to not linker-conflict
- Changed the OOMBackupMemoryPool to allow each platform to set how much memory to allocate. See FPlatformMemory::GetBackMemoryPoolSize(). Defaults to 0, which was the previous behavior with the now removed FPlatformMemory::SupportBackupMemoryPool(), which was only true in Windows and PS4.
- Added an OOM delegate so other systems can get a callback after OOM occurs (after deleting the backup memory pool if it exists)
- Changed SetQualityLevels() (in Scalability.cpp) to no longer change the SetBy priority when setting CVars, and now keeps the SetBy the same as it was. Helps with conflicts between game settings and device profiles. See SetWithCurrentPriority()
- Added GetRenderingThreadPriority to FPlatformAffinity to allow a platform override priority. Not sure about this one, so may remove it, or maybe add more priorities for all the threads?
- Added a new file into the ini hierarchy to begin fixing the Engine/Base -> Project/Default -> Engine/Platform -> Project/Platform mess. We now have Engine/Base -> Engine/BasePlatform -> Project/Default -> Engine/Platform -> Project/Platform. However, Engine/Platform will soonm be deprecated as we move things over to Engine/BasePlatform, that are safe to move.
Change 3126842 on 2016/09/15 by Michael.Trepka
Make SAssertPicker's search box the default widget to focus on activate so that it doesn't get deactivated on Mac, where we get the window activation event in a tick after SAssertPicker creation.
Change 3126956 on 2016/09/15 by Michael.Trepka
Added support for compiling Vulkan shaders for Android on Mac
Change 3127206 on 2016/09/15 by Michael.Trepka
PR #2604: Remove some warnings. (Contributed by reapazor)
Change 3127324 on 2016/09/15 by Michael.Trepka
Allow third party dylibs on Mac to be loaded from plugin subfolders
Change 3127924 on 2016/09/16 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3128369 on 2016/09/16 by Nick.Shin
zlib 1.2.8
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128377 on 2016/09/16 by Nick.Shin
openssl 1_0_2h
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128383 on 2016/09/16 by Nick.Shin
libcurl 7_48_0
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128384 on 2016/09/16 by Nick.Shin
libwebsockets 1.7.4
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128464 on 2016/09/16 by Nick.Shin
webRTC rev.12643
NOTE: VS2015
- only Win64 is available
- Win32 versions is crashing (e.g. EpicGamesLauncher) at the moment
NOTE: VS2013
- not tested (i'm working on getting a VS2013 pro license) - so not checking in with this changelist
- also, VS2013 is no longer supported by webRTC build scripts, so it will be old anyways
FUTURE NOTE:
- will continue to try to get VS2015 Win32 functional
- and am working on trying to get VS2013 tested
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128500 on 2016/09/16 by Nick.Shin
zlib 1.2.8 - OSX
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128504 on 2016/09/16 by Nick.Shin
openssl 1_0_2h - OSX
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128506 on 2016/09/16 by Nick.Shin
libcurl 7_48_0 - OSX
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128508 on 2016/09/16 by Nick.Shin
libwebsockets 1.7.4 - OSX
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128513 on 2016/09/16 by Nick.Shin
webRTC rev.12643 - OSX
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128602 on 2016/09/16 by Nick.Shin
webRTC rev.9862 - Win64 VS2013
NOTE:
- not tested (i'm working on getting a VS2013 pro license)
- checking in for testing purposes
WARNING:
- VS2013 is no longer supported by webRTC latest
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128605 on 2016/09/16 by Nick.Shin
re-enabling updated ThirdParySoftware libs:
- zlib (v.1.2.8)
- openssl (1.0.2h)
- libcurl (7_48_0)
- libwebsocket (v.1.7.4)
- webRTC (rev.12643)
to the codereviewers, in my attempt to ensure the older libs are still used for console, mobile and linux -- please refer to this checkin if i broke the build...
Change 3128651 on 2016/09/16 by Nick.Shin
fix Win32 build error from CL: #3128605
Change 3128704 on 2016/09/16 by Nick.Shin
fix Win32 build error from CL: #3128605 - this time actually compiling it...
Change 3128825 on 2016/09/16 by Dmitry.Rekman
Linux: proper fix for too slow startup times (UE-35967).
- Pull request #2793 by slonopotamus.
- Now without stripping dependencies on libraries specified before.
- Contains a work around for ld bug <2.25.
Change 3128972 on 2016/09/16 by Nick.Shin
fix to local build error.
Change 3129283 on 2016/09/16 by Brent.Pease
+ Add Android local notification support based on existing system used for iOS
+ Initial API has been added for cancelling local notifications but the actual platform implementation will be done in the next release
Change 3129494 on 2016/09/17 by Nick.Shin
fix CIS build errors
Change 3129503 on 2016/09/17 by Dmitry.Rekman
Fix Linux build (case sensitivity issue).
Change 3129514 on 2016/09/17 by Nick.Shin
fix CIS build errors for consoles - missing zlib include path
special thanks to Dmitry.Rekman for pointing me in the right direction
Change 3129647 on 2016/09/17 by Dmitry.Rekman
Linux: fix non-unity build.
Change 3131043 on 2016/09/19 by Nick.Shin
archiving build instructions/steps when building:
- zlib (v.1.2.8)
win: #3128369
osx: #3128500
- openssl (1.0.2h)
win: #3128377
osx: #3128504
- libcurl (7_48_0)
win: #3128383
osx: #3128506
- libwebsocket (v.1.7.4)
win: #3128384
osx: #3128508
- webRTC
win: #3128464 (rev.12643 for vs2015) + 3128602 (rev:9862 for vs2013) -- NOTE: win32 is WiP
osx: #3128513
Change 3132801 on 2016/09/20 by Dmitry.Rekman
Linux: support specifying default OpenGL version via configs (UE-34777).
- The first targeted RHI is going to be used.
Change 3132905 on 2016/09/20 by Josh.Adams
- Fixed up some paths with the WolfPlat rename
Change 3133148 on 2016/09/20 by Josh.Adams
- Only show UT EULA if PLATFORM_DESKTOP
Change 3133152 on 2016/09/20 by Josh.Adams
- Beginning support for applets. Disabled unless you have a special SDK with applet support.
Change 3133169 on 2016/09/20 by Josh.Adams
- Fixed issue with Wolf access but no SDK installed
Change 3133344 on 2016/09/20 by Daniel.Lamb
Fixed issue with Iterative cooking not detecting changes to ini files which are loaded using LoadLocalFile.
Added new flag to limit number of concurrent shader compiles.
#test Cook QAGame, Cook Paragon
Change 3133345 on 2016/09/20 by Daniel.Lamb
FRedirectCollector collects string asset references all the time when running the editor.
#test Cook paragon cook QAGame.
Change 3133852 on 2016/09/21 by Luke.Thatcher
[PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated.
Change 3133875 on 2016/09/21 by Luke.Thatcher
[PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated. (Attempt 2)
Change 3134403 on 2016/09/21 by Jonathan.Fitzpatrick
Per PS4 documentation, app_type requires the alternate spelling of 'upgradeable', 'upgradable'.
Change 3134544 on 2016/09/21 by Josh.Adams
- Reduced UT textures for Wolf
Change 3134915 on 2016/09/21 by Jonathan.Fitzpatrick
FPS4Time::SystemTime now calculates the local machine time, instead of UTC.
#jira UE-35170
Change 3135036 on 2016/09/21 by Michael.Trepka
Quit the UE4EditorServices app when quitting the Launcher if it was the launcher that spawned the services process
Change 3135142 on 2016/09/21 by Jonathan.Fitzpatrick
GetBackMemoryPoolSize returned bool on PS4 by accident, should be uint32
Change 3135292 on 2016/09/21 by Jeff.Campeau
Change include order to favor the XDK edition specific headers where available.
Change 3136414 on 2016/09/22 by Josh.Adams
- Fixed a checkf() that had the case reversed
#jira ue-36311
Change 3137082 on 2016/09/22 by Dmitry.Rekman
Added support for Linux installed builds to 4.14
Change 3137220 on 2016/09/22 by Dmitry.Rekman
Linux: do not rebuild hlslcc on each setup.
- Now that hlslcc is set to use bundled libc++ there should be no STL binary compatibility conflicts between the engine and hlslcc binary.
Change 3137227 on 2016/09/22 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3137259 on 2016/09/22 by Dmitry.Rekman
Linux installed build: fix CIS (missed one .csproj)
Change 3137290 on 2016/09/22 by Dmitry.Rekman
Linux installed builds: fix for the resulting directory.
Change 3137291 on 2016/09/22 by Chris.Babcock
Restore texture filtering mode properly when movie played on Android
#jira UE-36342
#ue4
#android
Change 3137376 on 2016/09/22 by Dmitry.Rekman
Linux: re-enabled crash handler stack smash protection.
- Race condition in FRunnableThreadPThread has been previously fixed.
Change 3138498 on 2016/09/23 by Dmitry.Rekman
Linux: add missed package for installed builds.
- mono-devel package for resgen2.
Change 3138523 on 2016/09/23 by Dmitry.Rekman
Linux: Update hlslcc now that we're not rebuilding it each time.
Change 3138658 on 2016/09/23 by Josh.Adams
- Moved UT's Social Plugin into NotForLicensees
Change 3139042 on 2016/09/23 by Dmitry.Rekman
Linux: more robust check of installed packages.
- Also added mono-devel to the list of packages installed on 14.04.
Change 3139674 on 2016/09/26 by Dmitry.Rekman
Fix crash when editing widget blueprints (UE-35185).
- Caused by name collision due to copy/pasted code; aliased classes diverged and this resulted in all kinds of weird memory stomping.
- Renamed the class and also applied the same workaround (removing static) to prevent likely crashes on exit as happened with the original class (see UE-30795).
Change 3140203 on 2016/09/26 by Josh.Adams
- Wolf Fix for SHIPPING
Change 3140206 on 2016/09/26 by Josh.Adams
- NEX work, still in progress
Change 3140276 on 2016/09/26 by Josh.Adams
- Fixed Wolf compile error
Change 3140485 on 2016/09/26 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3140570 on 2016/09/26 by Dmitry.Rekman
SDL2: Delete obsolete files.
- We now have local changes to SDL2, so this tarball is no longer accurate and just takes unnecessary space.
Change 3140577 on 2016/09/26 by Dmitry.Rekman
Fix CudaTest monolithic build.
- Not the best fix, the better fix is to build against bundled libc++.
Change 3141184 on 2016/09/27 by Keith.Judge
Add FXboxOneApplication::GetXboxOneApplication to fix a save/load game assert.
#jira UE-35973
Change 3141623 on 2016/09/27 by Chris.Babcock
Support hiding virtual keyboard on Android
#jira UE-34201
#ue4
#android
Change 3141887 on 2016/09/27 by Joe.Graf
Added support for additional plugin directories that are specified by the .uproject file
New plugin wizard adds to the additional plugin directories if the user specifies a directory outside of Engine/Plugins or Game/Plugins
Change 3141916 on 2016/09/27 by Josh.Adams
- Worked around compile issues (at least with Wolf UT). This is well documented in a Jira (UE-29925)
Change 3141926 on 2016/09/27 by Josh.Adams
- Support for skipping Wolf user selector (-nologinui)
Change 3141938 on 2016/09/27 by Chris.Babcock
Allow Android media player to seek past 999ms (contributed by rcywongaa)
#jira UE-36453
#PR #2797
#ue4
#android
Change 3142207 on 2016/09/27 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3142219 on 2016/09/27 by Josh.Adams
- Wolf PhysX 3.4 libs and includes
Change 3142220 on 2016/09/27 by Josh.Adams
- File that had to be fixed up after main merge (missed adding it to the huge integrate CL)
Change 3142314 on 2016/09/27 by Chase.McAllister
#jira UE-35011 fixes to some assets to remove redundancies/output log spam
Change 3142510 on 2016/09/27 by Daniel.Lamb
Fixed up resave lightmaps commandlet so that world transforms don't get applied twice.
#jira UE-35942
Change 3142650 on 2016/09/27 by Chris.Babcock
Android support for Linux by yaakuro
- requires CodeWorks for Android Linux installed and OpenJDK 1.8
- need to set Android SDK paths manually in Project Settings
#jira UE-32752
#jira UE-32753
#PR #2564
#PR #2565
#ue4
#android
#linux
Change 3142802 on 2016/09/27 by Dmitry.Rekman
Upgrade to SDL 2.0.5-ish (still technically 2.0.4).
- Upstream revision 10374:dccf51aee79b.
- Merged all our changes hopefully.
Change 3143075 on 2016/09/28 by Luke.Thatcher
[RENDERING] [~] Add check to FBatchedElements::AddSprite to catch null textures. If the texture is null here, we will crash later in the RHI. At least now we'll get the callstack of the code adding the null textured sprite, since I don't have a repro.
#jira UE-33077
Change 3143219 on 2016/09/28 by Daniel.Lamb
Added new is compiling function which tells you if it's really compiling instead of lying.
If def out additional logging for debugging shader compilation issue for 4.14 release.
Change 3143428 on 2016/09/28 by Luke.Thatcher
[PLATFORM] [PS4] [+] Use PS4 SDK 4.008.061
Change 3143488 on 2016/09/28 by Daniel.Lamb
Changed defaults for skip cooking editor content to true.
Change 3143526 on 2016/09/28 by Daniel.Lamb
Increased the concurrent shader compile limit while in the cooker.
#test Cook paragon
Change 3143874 on 2016/09/28 by Chris.Babcock
Read Android environment variables from .bashrc on Linux
#jira UE-36565
#ue4
#android
#linux
Change 3143911 on 2016/09/28 by Dmitry.Rekman
Fix SDL EGL API binding (UE-18979).
- Contains PR #1398 by x414e54.
- Also fixes offscreen backend that needed to provide a global mouse state after the SDL upgrade.
Change 3143929 on 2016/09/28 by Daniel.Lamb
Removed some more temporary logging.
#test Cook paragon
Change 3143959 on 2016/09/28 by Jeff.Campeau
Media Player for Xbox One
Change 3143997 on 2016/09/28 by Dmitry.Rekman
Linux: faster linking in Debug.
- Do not apply --as-needed to Debug build since taking a hit of several tens of seconds on startup is better than linking for ~4 more minutes when iterating.
Change 3144004 on 2016/09/28 by Dmitry.Rekman
Linux: make SCW dump core on crash in debug builds.
- If the editor (not SCW itself) is built in Debug, make SCW dump cores if they ever crash. This makes it debug easier (at the risk of running of disk space).
Change 3144007 on 2016/09/28 by Dmitry.Rekman
Linux: Allow equals character in command line parameter value (UE-26406).
- PR #2019 by bozzaro.
- Allows passing parameters like -Switch=Key=Value.
Change 3144042 on 2016/09/28 by Jeff.Campeau
Add tag for DX12 support being experimental in target settings.
#jira UE-36150
Change 3144068 on 2016/09/28 by Dmitry.Rekman
Linux: enable using xgConsole in UAT (UE-28096).
- PR #2144 by bozzaro.
- Picks correct xgConsole binary.
- Allegedly fixes crash in CombineXGEItemFile on mono.
Change 3144120 on 2016/09/28 by Michael.Trepka
Copying //Tasks/UE4/Dev-HighDPI/... to //UE4/Dev-Platform/...
Change 3144172 on 2016/09/28 by Chris.Babcock
Add libpng 1.5.27 for Android
#jira UE-36573
#ue4
#android
Change 3144318 on 2016/09/28 by Chris.Babcock
Correct logic for checking .bashrc on Linux
#ue4
#android
Change 3144331 on 2016/09/28 by Dmitry.Rekman
Linux: repair ARM server builds.
- Also: print info about C++ library being used and allow the override via environment variable UE4_LINUX_USE_LIBCXX (either 0 or 1).
Change 3144354 on 2016/09/28 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
this is intermediate, not fully working
Change 3144368 on 2016/09/28 by Josh.Adams
- Moved the new Social files into NFL
Change 3144395 on 2016/09/28 by Chris.Babcock
Add missing functions for AndroidWebBrowserWindow
#ue4
#android
Change 3144417 on 2016/09/28 by Josh.Adams
- Probable fix for FWebBrowserWindow missing virtuals
Change 3144438 on 2016/09/28 by Jeff.Campeau
XDK updated to 160802
Change 3144569 on 2016/09/29 by Dmitry.Rekman
Linux: allow a selectable clock source (UE-36564).
- The engine will now select the best performing clock on start instead of hard-coding CLOCK_REALTIME. This will happen as part of global initialization before main() to prevent clock skew.
- Also fixes a problem of the engine not being able to start on Windows 10 since previously hard-coded clock id was not supported there.
#tests Compiled and ran a few targets (including non-monolithic). Tried bogus clock sources. Haven't actually tried on Win10 (don't have a machine atm).
Change 3145108 on 2016/09/29 by Joe.Graf
Fixed cases where path relative external plugin paths would generate the wrong path when running Unreal Header Tool (and probably other tools)
Change 3145245 on 2016/09/29 by Joe.Graf
#wolf
Checking in removal of plugin use on Win64 per Josh's request
Change 3145514 on 2016/09/29 by Will.Fissler
Updated Mac Info.plist files to disable high DPI on macOS 10.12
Change 3145538 on 2016/09/29 by Josh.Adams
- Worked around a physics task graph issue with using the new lock free stuff on Wolf, joining PS4 and XboxOne. Wolf was crashing on some boots.
Change 3145540 on 2016/09/29 by Josh.Adams
- Fix for checking some Wolf dev tool installation existence
- Fix for various Wolf build issues
- Fix for Wolf devices not showing up in Launch on
Change 3145542 on 2016/09/29 by Josh.Adams
- Pulled over Wolf changes from Wolf branch into Dev-Platform
Change 3145572 on 2016/09/29 by Josh.Adams
- Cleaned up Wolf SDK error logs which really messed up GenProjectFiles for some class of people.
#jira UE-36591
Change 3145769 on 2016/09/29 by Chris.Babcock
Remove duplicate platforms from deploy list in UFE
#jira UE-36636
#ue4
Change 3146061 on 2016/09/29 by Chris.Babcock
Linux: be less spammy in log when launching external procs
#jira UE-36638
#ue4
#linux
Change 3146208 on 2016/09/29 by Dmitry.Rekman
Linux: fix PhysX crash (UE-36613).
- PX_RESTRICT was unwarrantedly applied to memMove, allowing clang to replace the memmove() call to memcpy() at -O2 and above.
- This caused PxArray::remove() to duplicate the elements of its array (in POD case) and this opened doors to all kinds of fun.
#jira UE-36613
Change 3146476 on 2016/09/30 by Josh.Adams
- Moved a UBT log that could pollute QA logs with Wolf secrets to Verbose
Change 3146554 on 2016/09/30 by Josh.Adams
- Removed another wolf secret log
Change 3146626 on 2016/09/30 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3146712 on 2016/09/30 by Josh.Adams
- Fixed case for building Android on Linux
#jira #UE-36652
Change 3146844 on 2016/09/30 by Josh.Adams
- Removed ES2 shader compiling from TVOS, and force Metal compiling
#jira UE-36306
Change 3146865 on 2016/09/30 by Daniel.Lamb
Removed temp logging for materials
#test Launch on paragon
Change 3146874 on 2016/09/30 by Dmitry.Rekman
Linux: add rpath for libTextureConverter.so (UE-36620).
Change 3147030 on 2016/09/30 by Josh.Adams
- Version check workaround for IOS9.3/TVOS9.2 defining __IPHONE_10_0 which breaks our IOS10 code checks
#jira UE-36623
Change 3147151 on 2016/09/30 by Josh.Adams
- Fixed zlib.build.cs for XboxOne, which came in from another branch without an include path, yet somehow main is compiling?
Change 3147621 on 2016/09/30 by Michael.Trepka
Fix for setting up RPATHs for third party dylibs for packaged code-based games on Mac
Change 3147712 on 2016/09/30 by Josh.Adams
- Fixed metal crash StrategyGame crash. Recent code was checking IsES2Platform for HDR decoding in scene capture, and Metal hasn't been IsES2 since may. Changed to IsMobilePlatform.
#jira UE-36225
Change 3147725 on 2016/09/30 by Josh.Adams
- Fixed yet another Wolf log for people with Wolf access but no SDK
[CL 3147801 by Josh Adams in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3053250 on 2016/07/18 by Steve.Robb
TNot metafunction added.
Change 3053252 on 2016/07/18 by Steve.Robb
New TIsEnumClass trait.
Change 3061345 on 2016/07/22 by Robert.Manuszewski
Changing FMallocStomp::GetAllocationSize() to return the requested allocation size instead of the physical allocation size to make FMallocStomp work properly with FMallocPoisonProxy
Change 3061377 on 2016/07/22 by Graeme.Thornton
Added bStripAnimationDataOnDedicatedServer option to UAnimationSettings which will remove all compressed data from cooked server data. Disabled by default
Change 3064592 on 2016/07/26 by Steven.Hutton
Uploading repository files
Change 3064595 on 2016/07/26 by Steven.Hutton
Assign crashes to buggs based not just on Callstack but also based on Error message.
Error messages have "data" masked out and are then compared to a table of error messages to find similar messages. Ensures are not currently filtered by error message.
Change 3066046 on 2016/07/27 by Graeme.Thornton
Better dedicated client/server class exclusion during cooking
- Add class lists to cooker settings so they can be modified in the editor
Change 3066077 on 2016/07/27 by Graeme.Thornton
Move Paragon NeedsLoadForServer calls over to the new config based system
Change 3066203 on 2016/07/27 by Chris.Wood
CrashReportProcess logging and Slack reporting improvements to monitor disk space.
[UE-31129] - Crash Report server need to alert on Slack when the PDB cache is full
Change 3066276 on 2016/07/27 by Graeme.Thornton
Move simple NeedsLoadForClient implementations over to new config based system
Change 3068019 on 2016/07/28 by Graeme.Thornton
Don't call ReleaseResources on UStaticMesh if we never render, and therefore never actually initialize the resources
- Corrects some bad stats
Change 3068218 on 2016/07/28 by Chris.Wood
CrashReportProcess 1.1.18 passes BuildVersion to MinidumpDiagnostics
[UE-31706] - Add new BuildVersion string to crash context and website
Also modified command line log file ini settings to stop MDD stalling trying to sort and delete its logs.
Change 3071665 on 2016/08/01 by Robert.Manuszewski
Moving RemoveNamesFromMasterList from UEnum destructor to BeginDestroy to avoid potential issues when its package has already been destroyed.
Change 3073388 on 2016/08/02 by Graeme.Thornton
Invalidate string asset reference tags after finishing up loading of an async package
Change 3073745 on 2016/08/02 by Robert.Manuszewski
Disabling logging to memory in shipping by default. From now on FOutputDeviceMemory will be an opt-in for games.
#jira FORT-27839
Change 3074866 on 2016/08/03 by Robert.Manuszewski
PR #2650: Fixed a bug where newline escape sequence wasnt written to the pipe (Contributed by ozturkhakki)
Change 3075128 on 2016/08/03 by Steve.Robb
Static analysis fixes: error C2065: 'ThisOuterWorld': undeclared identifier
Change 3075130 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LODLevel'
Change 3075131 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Owner'
Change 3075235 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'AnimToOperateOn'
Change 3075248 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ParentProfile'
Change 3075662 on 2016/08/03 by Steve.Robb
Static analysis/buffer size fix: warning C28020: The expression '_Param_(7)>=sizeof(ICMP_ECHO_REPLY)+_Param_(4)+8' is not true at this call
Change 3075668 on 2016/08/03 by Steve.Robb
Static analysis fix: warning C6326: Potential comparison of a constant with another constant
Change 3075679 on 2016/08/03 by Chris.Wood
Added -NoTrimCallstack command line arg to MDD calls from CRP 1.1.19
[OR-26335] - 29.1 crash reporter generating reports with no callstacks / info
New MDD has -NoTrimCallstack option to leave possibly irrelevant entires in the stack. Trimming is somewhat arbitrary and based on string matching. I'd rather see the whole thing.
Change 3077070 on 2016/08/04 by Steve.Robb
Dead array slack tracking code removed.
Change 3077113 on 2016/08/04 by Steve.Robb
TEnumAsByte is now deprecated for enum classes.
All current uses fixed (which tidies up that code anyway).
New FArchive::op<< for enum classes.
Generated code now never uses TEnumAsByte for enum classes.
Change 3077117 on 2016/08/04 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'DefaultSettings'
Change 3078709 on 2016/08/05 by Steve.Robb
FUNCTION_NO_NULL_RETURN_* macros added to statically annotate a function to say that it never returns a null pointer.
TObjectIterator annotated to never return null.
NewObject annotated to never return null.
Change 3078836 on 2016/08/05 by Graeme.Thornton
Silently skip creating exports from a package where the outer is also an export and has been filtered at runtime during loading
Change 3082217 on 2016/08/09 by Steve.Robb
Missing #include for FUniqueNetIdRepl added.
Change 3083679 on 2016/08/10 by Chris.Wood
CrashReportProcess performance improvements. CRP v1.1.22
[UE-34402] - Crash Reporter: Improve CRP performance by allowing multiple MDD instances
[UE-34403] - Crash Reporter: CRP should throw away crashes when backlog is too large to avoid runaway
Passing lock details to MDD on command line and managing multiple MDD tasks in CRP.
Configurable values for range of queue sizes that cause us to throw away crashes.
Change 3085362 on 2016/08/11 by Steve.Robb
Rule-of-three fixes for FAIMessageObserver, to prevent accidents.
From here: https://udn.unrealengine.com/questions/306507/tstaticarray-doesnt-call-destructor-on-elements-be.html
Change 3085396 on 2016/08/11 by Steve.Robb
Swap can now be configured via the TUseBitwiseSwap trait to not use Memswap, which can be less optimal for certain types.
Change 3088840 on 2016/08/15 by Steve.Robb
TRemoveReference moved to its own header.
Change 3088858 on 2016/08/15 by Steve.Robb
TDecay moved to its own header.
Change 3088963 on 2016/08/15 by Steve.Robb
Invoke function, for doing a generic call on a generic callable thing. Equivalent to std::invoke.
Change 3089144 on 2016/08/15 by Steve.Robb
Algo::Transform updated to use Invoke. Algorithm tests updated to test the new features.
Change 3089147 on 2016/08/15 by Steve.Robb
TLess and TGreater moved to their own headers and defaulted to void as a type-deducing version, as per std::.
Change 3090243 on 2016/08/16 by Steve.Robb
New Algo::Sort and Algo::SortBy algorithms.
Change 3090387 on 2016/08/16 by Steve.Robb
Improved bitwise swapping for Swap.
See: https://udn.unrealengine.com/questions/306922/swap-is-painfully-slow.html
Change 3090444 on 2016/08/16 by Steve.Robb
Ptr+Size overloads removed after discussion - MakeArrayView should be used instead.
Change 3090495 on 2016/08/16 by Steve.Robb
Assert when FString::Mid is passed a negative count.
#jira UE-18756
Change 3093455 on 2016/08/18 by Steve.Robb
Debuggability and efficiency improvements to UScriptStruct::DeferCppStructOps.
Change 3094476 on 2016/08/19 by Steve.Robb
BOM removed from InvariantCulture.h.
Change 3094697 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects.
Change 3094702 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Interactor'.
Change 3094715 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6385: Reading invalid data from 'Order': the readable size is '256' bytes, but '8160' bytes may be read.
Change 3094737 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'OwnedComponent'.
warning C28182: Dereferencing NULL pointer. 'Child' contains the same NULL value as 'AttachToComponent' did.
Change 3094750 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.
Change 3094768 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'LevelSequence'.
warning C6011: Dereferencing NULL pointer 'Actor'.
Change 3094774 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'CallFunctionNode'.
Change 3094783 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'TargetPin'.
Change 3094807 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SourceClass'.
Change 3094815 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'VarNode'.
warning C6011: Dereferencing NULL pointer 'SourceClass'.
Change 3094840 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'TunnelGraph'.
warning C28182: Dereferencing NULL pointer. 'GraphNode' contains the same NULL value as 'SourceNode' did.
Change 3094864 on 2016/08/19 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.
Change 3094880 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'PrevIfIndexMatchesStatement'.
Change 3094886 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnBlueprintPin'.
Change 3094903 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'K2Node'.
Change 3094916 on 2016/08/19 by Steve.Robb
Static analysis fix: Dereferencing NULL pointer 'CompilerContext'.
Change 3094931 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'VariablePin'.
Change 3094935 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.
Change 3094943 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Pin'.
warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'TargetGraph' did.
Change 3094960 on 2016/08/19 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastOutPin'.
Change 3095046 on 2016/08/19 by Steve.Robb
Single parameter version of CastChecked tagged to never return null.
Change 3095054 on 2016/08/19 by Steve.Robb
Committed wrong version in CL# 3095046.
Change 3095089 on 2016/08/19 by Steve.Robb
Static analysis fixes:
warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts
warning C6101: Returning uninitialized memory '*lpdwExitCode'.
Change 3096035 on 2016/08/22 by Steve.Robb
Fix for static lighting in pixel inspector.
Change 3096039 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'World'.
Change 3096045 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Actor'.
Change 3096058 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OtherPin'.
Change 3096059 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'MainMesh'.
Change 3096066 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceType'.
Change 3096070 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LastPushStatement'.
Change 3096074 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OriginalDataTableInPin'.
Change 3096075 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurrentPin'.
Change 3096081 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'RunningPlatformData'.
Change 3096156 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'BP'.
warning C6011: Dereferencing NULL pointer 'Object'.
Change 3096308 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'TopMipData'.
warning C6011: Dereferencing NULL pointer 'MipCoverageData[0]'.
Change 3096315 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'OldParent'.
warning C6011: Dereferencing NULL pointer 'TestExecutionInfo'.
Change 3096318 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OwnerClass'.
Change 3096322 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshInstanceData'.
Change 3096337 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Pin'.
warning C6011: Dereferencing NULL pointer 'SpawnVarPin'.
Change 3096345 on 2016/08/22 by Steve.Robb
Static analysis fixes: warning C6246: Local declaration of 'NumTris' hides declaration of the same name in outer scope.
Change 3096356 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'InWorld'.
Change 3096387 on 2016/08/22 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ExpressionPreviewMaterial'.
warning C6011: Dereferencing NULL pointer 'MaterialNode->MaterialExpression'.
Change 3096400 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'FunctionInputs'.
Change 3096413 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'LODPackage' contains the same NULL value as 'AssetsOuter' did.
Change 3096416 on 2016/08/22 by Steve.Robb
Static analysis fixes: warning C6237: (<zero> && <expression>) is always zero. <expression> is never evaluated and might have side effects.
Change 3096423 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'RedirectorRefs.Redirector'.
Change 3096439 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'NewObject'.
Change 3096446 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'BaseClass'.
Change 3096454 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldSkeleton'.
Change 3096464 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'MyNode'.
Change 3096469 on 2016/08/22 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'VRInteractor'.
Change 3097559 on 2016/08/23 by Steve.Robb
Alternate fix to CL# 3096439.
Change 3097583 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'SourceCategoryEnum'.
warning C6011: Dereferencing NULL pointer 'CurrentWorld'.
Change 3097584 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LocalizationTarget'.
Change 3097585 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C28182: Dereferencing NULL pointer. 'VariableSetNode' contains the same NULL value as 'AssignmentNode' did.
warning C6011: Dereferencing NULL pointer 'FirstNativeClass'.
Change 3097588 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OutputObjClass'.
Change 3097589 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Term' contains the same NULL value as 'RValueTerm' did.
Change 3097591 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Schema'.
Change 3097597 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'LayerInfo'.
Change 3097598 on 2016/08/23 by Steve.Robb
Const-correctness fix for ILandscapeEditorModule::GetHeightmapFormatByExtension and ILandscapeEditorModule::GetWeightmapFormatByExtension.
Change 3097600 on 2016/08/23 by Steve.Robb
Fix for incorrect null check.
Change 3097605 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'TexDataPtr'.
Bug filed here: https://connect.microsoft.com/VisualStudio/feedback/details/3078125
Change 3097609 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'BaseClass' did.
Change 3097613 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'InEdGraph'.
Change 3097620 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThisScalableFloat'.
Change 3097627 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'AnimBlueprint'.
Change 3097629 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Pin' contains the same NULL value as 'PoseNet' did.
Change 3097631 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'IPOverlayInfo.Brush'.
Change 3097634 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Survey'.
Change 3097639 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Settings'.
Change 3097650 on 2016/08/23 by Steve.Robb
Alternate fix for CL# 3097597.
Change 3097725 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'BodySetup'.
Change 3097764 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'FoundMode' contains the same NULL value as 'ElementType * FoundMode=LoopModes.FindByPredicate(<lambda>)' did.
Change 3097770 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Triangle'.
Change 3097775 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurGroup'.
Change 3097796 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SourceComponent'.
Change 3097797 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: warning C6011: Dereferencing NULL pointer 'HitComponent'.
Change 3097843 on 2016/08/23 by Steve.Robb
Spurious static analysis fix: Dereferencing NULL pointer. 'MatchingNewPin' contains the same NULL value as 'UEdGraphPin ** MatchingNewPin=this->Pins.FindByPredicate(<lambda>)' did.
Change 3097864 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ObjectClass'.
warning C6011: Dereferencing NULL pointer 'Client'.
Change 3097871 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'SMLightingMesh->StaticMesh' contains the same NULL value as 'StaticMesh' did.
Change 3098015 on 2016/08/23 by Steve.Robb
Alternative fix for CL# 3094864.
Change 3098024 on 2016/08/23 by Steve.Robb
Alternative fix for CL# 3094943.
Change 3098052 on 2016/08/23 by Steve.Robb
Alternative fix for CL# 3094886.
Change 3098080 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'PrimitiveComponent' contains the same NULL value as 'ReplacementComponent' did.
Change 3098102 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'IndexTermPtr'.
Change 3098148 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'Node'.
warning C6011: Dereferencing NULL pointer 'OldNode'.
warning C6011: Dereferencing NULL pointer 'LinkedPin'.
warning C6011: Dereferencing NULL pointer 'RootNode'.
Change 3098156 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'BTGraphNode'.
Change 3098176 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'NewSection'.
Change 3098182 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Sprite'.
Change 3098197 on 2016/08/23 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Node'.
Coding standards fixes.
Change 3098202 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ExistingEventNode'.
Change 3098208 on 2016/08/23 by Steve.Robb
Static analysis fixes:
warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'GraphNew' did.
warning C28182: Dereferencing NULL pointer. 'GoodGraph' contains the same NULL value as 'GraphNew' did.
Change 3098229 on 2016/08/23 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'.
Change 3099188 on 2016/08/24 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.
Change 3099195 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'NodeProperty'.
Change 3099205 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'VarDesc'.
Change 3099228 on 2016/08/24 by Steve.Robb
Spurious static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'ParentNode' did.
Change 3099539 on 2016/08/24 by Steve.Robb
Spurious static analysis fixes:
warning C6011: Dereferencing NULL pointer 'InBlueprint'.
warning C28182: Dereferencing NULL pointer. 'TestObj' contains the same NULL value as 'TestOuter' did.
https://connect.microsoft.com/VisualStudio/feedback/details/3082362https://connect.microsoft.com/VisualStudio/feedback/details/3082622
Change 3099546 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'OldNode'.
Change 3099561 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ReferencedObject'.
Change 3099571 on 2016/08/24 by Steve.Robb
Static analysis fix: Dereferencing NULL pointer. 'ObjClass' contains the same NULL value as 'CommonBaseClass' did.
Change 3099600 on 2016/08/24 by Steve.Robb
Static analysis fix:
warning C6385: Reading invalid data from 'this->Packages': the readable size is '24' bytes, but '32' bytes may be read.
warning C6385: Reading invalid data from 'Diff.ObjectSets': the readable size is '24' bytes, but '32' bytes may be read.
warning C6386: Buffer overrun while writing to 'Objects': the writable size is '24' bytes, but '32' bytes might be written.
Change 3099912 on 2016/08/24 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'SharedBaseClass'.
Change 3099923 on 2016/08/24 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ThumbnailInfo'.
Change 3100977 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6001: Using uninitialized memory '*VectorRef'.
warning C6001: Using uninitialized memory '*PointRef'.
warning C6001: Using uninitialized memory '*PolyRef'.
Coding standard fixes.
Change 3100985 on 2016/08/25 by Steve.Robb
Static analyis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.
Change 3100987 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C28183: 'Resources.BitmapHandle' could be '0', and is a copy of the value found in 'CreateDIBSection()`829': this does not adhere to the specification for the function 'SelectObject'.
warning C6387: '_Param_(4)' could be '0': this does not adhere to the specification for the function 'CreateDIBSection'.
Change 3100992 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6287: Redundant code: the left and right sub-expressions are identical.
Change 3101000 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6001: Using uninitialized memory 'tmpMemReq'.
warning C6001: Using uninitialized memory 'TmpCreateInfo'.
Change 3101004 on 2016/08/25 by Steve.Robb
warning C28182: Dereferencing NULL pointer. 'FoliageActor' contains the same NULL value as 'Actor' did.
Change 3101009 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'StaticMeshComponent'.
Change 3101115 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Canvas'.
Change 3101120 on 2016/08/25 by Steve.Robb
Fixes to previous fixes.
Change 3101128 on 2016/08/25 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'Stream'.
Change 3101281 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6262: Function uses '99256' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap.
warning C6001: Using uninitialized memory 'Pixel'.
Change 3101292 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'BulkDataPointer'.
Change 3101299 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'UnrealMaterial'.
Change 3101300 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'AssetObject'.
Change 3101304 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'MeshRootNode'.
Change 3101311 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Cluster'.
Change 3101323 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'StartNode'.
Change 3101329 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Object'.
Change 3101333 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ArrayRef'.
Change 3101339 on 2016/08/25 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'ImportData'.
warning C6011: Dereferencing NULL pointer 'CurveToImport'.
Change 3101485 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'ObjectProperty'.
Change 3101583 on 2016/08/25 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'UserDefinedStruct'.
Change 3105721 on 2016/08/30 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SpawnClassPin'.
Change 3105724 on 2016/08/30 by Steven.Hutton
Change users page to more responsive paginated version.
Change 3105725 on 2016/08/30 by Steven.Hutton
Added field for crash processor failed
Change 3105786 on 2016/08/30 by Steve.Robb
Reintroduced missing operator<< for enum classes.
Change 3105803 on 2016/08/30 by Steve.Robb
Removal of obsolete code and state. PrepareCppStructOps() has several unreachable blocks, one of which sets UScriptStruct::bCppStructOpsFromBaseClass which is otherwise never true, so it can be removed too.
Change 3106251 on 2016/08/30 by Steve.Robb
Switch static analysis node to build editor instead of just the engine.
Change 3107556 on 2016/08/31 by Steven.Hutton
Added build version data from CRP to DB as part of add crash #rb none
Change 3107557 on 2016/08/31 by Steven.Hutton
Passed build version data to CRW through crash description #rb none
Change 3107634 on 2016/08/31 by Graeme.Thornton
Only accept "log=<filename>" and "abslog=<filename>" command line values if the filename has a "log" or "txt" extension
#jira UE-20147
Change 3107797 on 2016/08/31 by Steve.Robb
Fix for UHT debugging manifest, after paths changed in CL# 3088416.
Change 3107964 on 2016/08/31 by Steve.Robb
TCString::Strfind renamed to TCString::Strifind, as it is case-insensitive.
New case-sensitive TCString::Strfind added, based on GitHub PR #2453.
Change 3108023 on 2016/08/31 by Steve.Robb
Removal of test code which no longer compiles now that we emit errors on skipped preprocessor blocks.
Change 3108160 on 2016/08/31 by Steven.Hutton
Update to add new filter to website front page #rb none
Change 3109556 on 2016/09/01 by Steven.Hutton
Fixing compile warning #rb none
Change 3110001 on 2016/09/01 by Steve.Robb
PR #2468: Fix for UnrealHeaderTool TArray<TScriptInterface<>> UFUNCTION parameters (Contributed by UnrealEverything)
Change 3111835 on 2016/09/02 by Steve.Robb
Enforce uint8 on UENUM() enum classes.
#jira UE-35224
Change 3111867 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6236: (<expression> || <non-zero constant>) is always a non-zero constant.
Change 3111880 on 2016/09/02 by Steve.Robb
Static analysis fixes:
warning C6386: Buffer overrun while writing to 'Views': the writable size is 'ShaderBindings.ResourceViews.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11ShaderResourceView> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.
warning C6386: Buffer overrun while writing to 'ConstantBuffers': the writable size is 'ShaderBindings.ConstantBuffers.public: int __cdecl TArray<class TSlateD3DTypedShaderParameter<struct ID3D11Buffer> *,class FDefaultAllocator>::Num(void)const ()*8' bytes, but '16' bytes might be written.
Change 3111886 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6386: Buffer overrun while writing to 'DistortionMeshIndices': the writable size is 'NumIndices*2' bytes, but '4' bytes might be written.
Change 3112025 on 2016/09/02 by Steve.Robb
Static analysis fix:
warning C6011: Dereferencing NULL pointer 'pInputProcessParameters'.
warning C6011: Dereferencing NULL pointer 'pOutputProcessParameters'.
Change 3112051 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Command'.
Change 3112066 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'CurNetDriver'.
Change 3112093 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'byteArray'.
Change 3112110 on 2016/09/02 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'PersistentParty'.
Change 3112123 on 2016/09/02 by Steve.Robb
Static analysis fixes:
warning C6011: Dereferencing NULL pointer 'CurDriver'.
warning C6011: Dereferencing NULL pointer 'CurNetDriver'.
warning C6011: Dereferencing NULL pointer 'CurWorld'.
Change 3112157 on 2016/09/02 by Steve.Robb
Static analysis fixes: warning C6011: Dereferencing NULL pointer 'UnitTest'.
Change 3112283 on 2016/09/02 by Steve.Robb
Static analysis fixes:
warning C6244: Local declaration of 'None' hides previous declaration at line '173' of 'netcodeunittest.h'.
Change 3113455 on 2016/09/05 by Chris.Wood
CRP performance improvements (v1.1.25)
Change 3113468 on 2016/09/05 by Steve.Robb
Reverting unnecessary merge in CL# 3112464.
Change 3113508 on 2016/09/05 by Steve.Robb
Static analysis fix: warning C6031: Return value ignored: 'CoCreateGuid'.
Change 3113588 on 2016/09/05 by Steve.Robb
Static analysis fix: warning C6244: Local declaration of 'hInstance' hides previous declaration
Change 3113863 on 2016/09/06 by Steve.Robb
Fix for this error:
Could not find a part of the path 'D:\Build\++UE4+Dev-Core+Compile\Sync\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor.modules'.
Change 3113864 on 2016/09/06 by Steve.Robb
Misc static analysis fixes for VS2015 Update 2.
Change 3113918 on 2016/09/06 by Ben.Marsh
Explicitly check for version manifest existing before trying to delete it, rather than swallowing the exception.
Change 3114293 on 2016/09/06 by Steve.Robb
Static analysis fixes for Visual Studio Update 2.
Change 3115732 on 2016/09/07 by Steve.Robb
Static analysis fix: warning C6262: Function uses '121180' bytes of stack: exceeds /analyze:stacksize '81940'. Consider moving some data to heap.
Change 3115754 on 2016/09/07 by Steve.Robb
GObjectArrayForDebugVisualizers init order fix.
Removal of obsolete FName visualizer helper code.
Change 3115774 on 2016/09/07 by Steve.Robb
Fix for ICE by moving static variables into their own file and removing const return types.
#jira UE-35597
Change 3116061 on 2016/09/07 by Steve.Robb
Redundant LOCTEXT_NAMESPACE removed - was missed in CL# 3115774.
Change 3117478 on 2016/09/08 by Steve.Robb
Static analysis fixes in third party code, using a new macro-based system.
Change 3119152 on 2016/09/09 by Steve.Robb
TArray::RemoveAt and RemoveAtSwap with a bool Count is now a compile error.
Change 3119200 on 2016/09/09 by Steve.Robb
Fix for destructors not being called in TSparseArray move assignment.
Change 3119568 on 2016/09/09 by Steve.Robb
Fix for TSparseArray visualizer.
Change 3119591 on 2016/09/09 by Steve.Robb
New MakeShared function which allocates the object and reference controller in a single block.
Change 3120281 on 2016/09/09 by Steve.Robb
Fix for ICE on static analysis build.
#jira UE-35596
Change 3120786 on 2016/09/12 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'SavedGame'.
Change 3120787 on 2016/09/12 by Steve.Robb
Removal of TEnumAsByte on enum classes.
Change 3120789 on 2016/09/12 by Steve.Robb
Static analysis fixes:
warning C6385: Reading invalid data from 'D3D11X_CERAM_OFFSET_BY_SET_STAGE': the readable size is '28' bytes, but '64' bytes may be read.
warning C6101: Returning uninitialized memory '*pDescriptorDst'. A successful path through the function does not set the named _Out_ parameter.
Change 3121234 on 2016/09/12 by Steve.Robb
Unused ToBuildInfoString function declaration removed.
Change 3122616 on 2016/09/13 by Steve.Robb
Static analysis fix: warning C6011: Dereferencing NULL pointer 'Compiler'.
Change 3123070 on 2016/09/13 by Steve.Robb
Static analysis fix: warning C28182: Dereferencing NULL pointer. 'top' contains the same NULL value as 'edge' did.
[CL 3126145 by Robert Manuszewski in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2714591 on 2015/10/02 by Ben.Marsh
Initial branch of files from Engine-Main (//UE4/Engine-Main) to Dev-Platform (//UE4/Dev-Platform)
Change 2916715 on 2016/03/21 by Daniel.Lamb
First pass at splitting out build cook run into into seperate scripts.
Change 2948322 on 2016/04/19 by Nick.Shin
update libwebsockets to v1.7.4
part 4 of 4 - doing this in stages for tracking purposes
#jira UEPLAT-1246 - Update libWebsockets
#jira UEPLAT-1221 - update websocket library
#jira UEPLAT-1204 - Rebuild libwebsockets with SSL
Change 2970016 on 2016/05/07 by Nick.Shin
undo all of the following upgrades:
- zlib
- openssl
- libcurl
- libwebsockets
and reset webrtc
#jira UE-30298 - Fortnite and Orion crash on login
Change 3059693 on 2016/07/21 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3061151 on 2016/07/22 by Niklas.Smedberg
Fast ASTC texture compression, using ISPC.
#jira UE-32308
Change 3061428 on 2016/07/22 by Peter.Sauerbrei
Back out changelist 3061151 as it wasn't approved for submission
Change 3061970 on 2016/07/22 by Steve.Cano
Adding AdMob interstitital ad support for Android, including Blueprint functions
#jira UE-33286
#ue4
#android
Change 3062160 on 2016/07/22 by Mark.Satterthwaite
Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves.
#jira UE-33355
Change 3062770 on 2016/07/24 by Brent.Pease
UE-32397 Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows
Change 3063227 on 2016/07/25 by Dmitry.Rekman
Update hlslcc cross-compile after libc++ change.
Change 3063314 on 2016/07/25 by Jeff.Campeau
Xbox One DLL loading
Receipts can be read back by request for target info
Change 3063329 on 2016/07/25 by Mark.Satterthwaite
CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions.
#jira UE-33600
#jira UE-33028
#jira UE-27879
#jira UE-25802
Change 3063492 on 2016/07/25 by Brent.Pease
UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16
UE-33200 - A movie isn't played on iOS occasionally.
Change 3063729 on 2016/07/25 by Dmitry.Rekman
Linux: enable XGE on all platforms.
#tests Cross-compiled a number of Linux targets on Windows.
Change 3063732 on 2016/07/25 by Dmitry.Rekman
Fixed formatting (spaces->tabs) in previous change.
Change 3063750 on 2016/07/25 by Daniel.Lamb
Added code to dump the cook modification delegate loads to log.
Fixed the memory usage output log.
#test cook paragon.
Change 3063804 on 2016/07/25 by Daniel.Lamb
Added cookpartialgc additional commandline option to uat.
#test UFE
Change 3064008 on 2016/07/25 by Mark.Satterthwaite
For non-shipping builds conditionally bind a default uniform buffer in Metal and report an error if the slot was unbound, if our validation layer is enabled attempt to report the shader source in question. This relies on the shader compiler providing accurate information about uniform buffer bindings and won't fix all occurances of bad uniform usage (if a buffer is bound but too short the result will be GPU restarts or an error in Apple's validation layer - we can't detect this case) but will help debug the typical error of leaving an active slot unbound.
#jira FORT-27685
Change 3064141 on 2016/07/25 by Jeff.Campeau
Rebuild vpxmd.lib with delayed codegen disabled (fixes linker warning building Win64).
Change 3065024 on 2016/07/26 by Nick.Shin
Change filetype
remove exclusive check out bit
requested by or.coheni & nick.penwarden
Change 3065274 on 2016/07/26 by Jonathan.Fitzpatrick
DirectoriesToAlwaysStageAsUFS now properly filters out *.uasset and *.umap files
This prevents the bug where cooked assets get trampled by staging their uncooked version on top of them during the UFS step
Added a file filter to DirectoriesToAlwaysStageAsUFS for uasset and umap.
Change 3066338 on 2016/07/27 by Mark.Satterthwaite
Handle releasing an SRV/UAV & the source object within a single Metal command-buffer.
#jira UE-33779
Change 3066789 on 2016/07/27 by Daniel.Lamb
Realtime mode does not save any packages anymore unless they are ready.
#test cookontheside, cookbythebook shooter game
Change 3066847 on 2016/07/27 by Jeff.Campeau
Fix define
#2634
#jira UE-33813
Change 3068868 on 2016/07/28 by Mark.Satterthwaite
Extend hlslcc's handling of switch-statements to allow implict casts from scalar bool, half & float as HLSL itself permits while also making sure it errors if the expression input is not scalar. This fixes shader compile errors in UT.
Change 3070040 on 2016/07/29 by Dmitry.Rekman
Delete Nadzorca.
Change 3070947 on 2016/07/29 by Jeff.Campeau
Perforce C++ API 2015.2 (includes debug libraries)
Change 3073707 on 2016/08/02 by Daniel.Lamb
Derived data cache commandlet runs resolve string asset references to load any string asset refereced packages from the map.
Also process async results from shaders being compiled so they can have their memory resources released.
#test DerivedDataCache commandlet shootergame.
Change 3076613 on 2016/08/03 by Brent.Pease
+ UnrealTargetConfiguration is now passed into deploy and package methods
+ The UIRequiredDeviceCapabilities plist key now only considers the architectures from the corresponding target configuration (shipping or development)
Change 3076668 on 2016/08/03 by Brent.Pease
Back out changelist 3076613
Change 3077157 on 2016/08/04 by Daniel.Lamb
Fixed up DLC staging so that it stages to the proper mount point.
Fixes up include engine content in DLC staging paths.
#test Made up shooter game DLC
Change 3077191 on 2016/08/04 by Daniel.Lamb
More smartly process async shader compilation if we are waiting for it.
#test cook on the side shooter game cook by the book shooter game.
Change 3077412 on 2016/08/04 by Mark.Satterthwaite
Fix "iOS Metal-based build crashes at launch with sub-levels":
- Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything.
- To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects.
- Fix validation error of texture reallocation on loading template projects under Metal.
#jira UE-30847
Change 3077958 on 2016/08/04 by Brent.Pease
+ UnrealTargetConfiguration is now passed into deploy and package methods
+ The UIRequiredDeviceCapabilities plist key now only considers the architectures from the corresponding target configuration (shipping or development)
Change 3079503 on 2016/08/05 by Mark.Satterthwaite
Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised.
#jira UE-33856
Change 3079737 on 2016/08/05 by Jeff.Campeau
Add support for delay load DLLs on Xbox One
Turn off warnging for missing PDBs to match VCToolchain.cs
Change 3081005 on 2016/08/08 by Mark.Satterthwaite
Fix-up Metal device name on AMD for macOS 10.12 which reports it correctly and enable tiled reflections on Intel from macOS 10.12 too as they now work.
Change 3081557 on 2016/08/08 by Daniel.Lamb
File-> Package saves all packages before starting packaging.
#test File package first person template
Change 3082215 on 2016/08/09 by Lee.Clark
PS4 - Added 4k profile
Change 3082412 on 2016/08/09 by Daniel.Lamb
Fixed cook on the fly server not handling cook requests.
#test Cook on the fly shooter game.
Change 3082955 on 2016/08/09 by Dmitry.Rekman
Linux: convert existing Strcat() uses to Strncat().
- Strcat() does not check destination size so can silently corrupt memory. While this was not observed, this conversion removes this concern altogether.
Change 3083772 on 2016/08/10 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Checking in PS4CrashHandler files so we have a copy in Perforce rather than just on the server.
- Taken from \\devweb-02 and removed all the unused files/dependencies.
- Created a publish profile pointing to \\devweb-02\Sites\PS4Services\PS4CrashHandlerDev so I'm not writing over the existing deployed crash handler.
- Moved all code in the Page_Load event to inside the check for the HTTP method (POST) otherwise GET'ing the page from a browser will generate crash folders that hang around forever.
Change 3085450 on 2016/08/11 by Lee.Clark
PS4 - Fix mediaplayer pipeline allocation
Change 3086360 on 2016/08/11 by Michael.Trepka
Fixed a non-unity build error in Mac UnrealFrontend
Change 3087224 on 2016/08/12 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Refactor PS4 Crash Handler site
- Removed CoreDumpHandler. Processing dump files is handled directly by an async thread within the aspx process.
- Separated configuration values into their own class. Currently set to output to a testing directory, rather than the actual crash reporter landing zone.
- Added a debug upload page to allow manual submission of .orbisdmp/.txt settings files, accessible by GET'ing Default.aspx.
- Added logging. Logs self-delete after 30 days.
Testing required before we switch to the new system.
#jira UE-34504
#jira OR-26886
Change 3087626 on 2016/08/12 by Dmitry.Rekman
PR #2689: Fix copying/duplicating failing on Linux (UE-34586).
- Contributed by Web-eWorks.
Change 3087991 on 2016/08/12 by Mark.Satterthwaite
Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS.
- Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial.
- Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there.
- OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time.
- Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output.
- On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching.
- On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code.
- AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format.
- Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled.
#jira UE-34315
Change 3088790 on 2016/08/15 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Hook new PS4 crash handler up to the crash reporter website.
- Removed indentation from generated crash context XML file. The crash reporter process does manual XML parsing which doesn't correctly handle whitespace at the start of lines.
- Switched the final output folder to match the one the crash reporter process is watching.
- Hide upload form on a config variable.
#jira UE-34504
#jira OR-26886
Change 3089060 on 2016/08/15 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Change PS4 crash handler log file extension to ".ps4chlog", otherwise the crash reporter site attaches the wrong log file to the crash report.
Allowed showing of debug upload form via "Default.aspx?showform=1" query string.
#jira UE-34504
#jira OR-26886
Change 3089089 on 2016/08/15 by Mark.Satterthwaite
Duplicated changes to AppleMovieStreamer from CL #3088149.
#jira UE-34315
Change 3089460 on 2016/08/15 by Mark.Satterthwaite
Duplicate CL #3080971:
Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared.
#jira UE-34355
Change 3089465 on 2016/08/15 by Mark.Satterthwaite
For Metal shader translation retain more precision for float constants -1.0f >< 1.0f by emitting them in scientific notation - prevents Hammersley constant amongst others from being flushed to 0.
Change 3089902 on 2016/08/15 by Daniel.Lamb
Changed the next compiling ID to the correct compiling ID.
#test Cook
Change 3089903 on 2016/08/15 by Daniel.Lamb
Cooker monitors config useage during cook and uses those settings to invalidate cooked content instead of all config settings.
Change 3090114 on 2016/08/16 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Minor change to PS4 settings text on crash handler site.
Change 3090949 on 2016/08/16 by Nick.Shin
WebSocketNetDriver crash fix
filled in missing chunk of code that calls PacketHandler's "packet modifiers"
#jira UE-25492 HTML5 Client cannot connect to Windows Server
#jira UE-30880 WinServer crashes when NetDriver is set to WebSocket and Client attempts to connect via websocket
#code.review john.pollard john.barrett
Change 3091265 on 2016/08/16 by Brent.Pease
Add IOS support to HarfBuzz
Change 3091267 on 2016/08/16 by Brent.Pease
Add references to fix mono build
Change 3091291 on 2016/08/16 by Nick.Shin
CIS warning fix
#jira UE-25492 HTML5 Client cannot connect to Windows Server
#jira UE-30880 WinServer crashes when NetDriver is set to WebSocket and Client attempts to connect via websocket
Change 3091781 on 2016/08/17 by Joe.Barnes
UE-33640: Exposed UPrimitiveComponent::IsAnyRigidBodyAwake() to Blueprints.
Change 3092687 on 2016/08/17 by Daniel.Lamb
Added support for using binned allocator in cooker instead of tbb.
#test Cook shootergame.
Change 3093867 on 2016/08/18 by Mark.Satterthwaite
Use a read/write mutex to protect access to Metal's internal shader pipeline caches so that parallel threads can progress in the common case where new shaders are not being compiled.
Change 3093950 on 2016/08/18 by Mark.Satterthwaite
Change the Mac GPU identification code to cope with AMD's new naming scheme on 10.12.
Change 3093951 on 2016/08/18 by Mark.Satterthwaite
More SCW threads on Mac - they work now.
Change 3093960 on 2016/08/18 by Mark.Satterthwaite
Increase the default number of command-buffers on Mac because bigger games overflow the current limit of 64 per queue.
Change 3096493 on 2016/08/22 by Jeff.Campeau
Use Xbox version of DirectX include.
Change 3097509 on 2016/08/23 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Refactor PS4 Symbol Publish
- Moved the SymStore task from Win.Automation to BuildGraph.Automation, and made it more generic.
- The specifics of uploading symbols are now implemented in the platform tool chain, alongside StripSymbols().
- Re-generated the build graph schema file.
- Removed the old PS4 symbols upload path in the package step.
Modified OrionBuild.xml to publish symbols for all PS4 dev, test and shipping config builds of OrionClient.
Change 3097635 on 2016/08/23 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Refactor Age Symbols task in UAT.
- Moved the AgeStore task from Win.Automation to BuildGraph.Automation and made it more generic.
- Symbol server directory structure is now defined by the platform tool chain, which the common task uses to clean out old symbols.
- Added a "filter" parameter to prevent age tasks deleting symbols from unrelated builds in shared symbol servers.
Modified OrionBuild.xml to age both the Windows and PS4 symbol stores.
Change 3097713 on 2016/08/23 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Enable new PS4 crash handler server
- Created live deployment profile and applied the required config file changes.
Change 3099214 on 2016/08/24 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Fix compile error in PS4 tool chain. For some reason, this only breaks ocassionally. Maybe we're alternating between the 2013 and 2015 C# compilers depending on what initiates the build (e.g. Visual Studio vs GenerateProjectFiles)?
Change 3099222 on 2016/08/24 by Luke.Thatcher
[PLATFORM] [PS4] [+]
Added PS4 support for FPlatformMisc::MessageBoxExt using the MsgDialog library.
- Note, only one and two button message dialogs are supported (limitation of MsgDialog).
Change 3099260 on 2016/08/24 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Better PS4 exit function. Calls quick_exit instead of abort when we've not asserted. Allows for a "cleaner" forced exit without generating a crash dump.
Change 3101192 on 2016/08/25 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3101944 on 2016/08/25 by Daniel.Lamb
Ask to save the current level when we are using launch on.
Change 3102036 on 2016/08/25 by Nick.Shin
check for minimum expected size upon data received from network
#jira UE-13657 - HTML5 plugin OnRawRecieve overflow
Change 3102115 on 2016/08/25 by Brent.Pease
- Fix small errors that probably only show up in the mac mono build
#code.review peter.sauerbrei
Change 3102747 on 2016/08/26 by Jeremiah.Waldron
Re-submitting OnlineSubsystemGameCircle with TPS permission for Amazon SDK
- Also fixed the plugin to remove any related files from the final package when IAP is disabled or GameCircle support itself is disabled with the plugin still enabled
- Added support for new AlreadyOwned IAP response code as well which is already used for GooglePlay and IOS
Change 3102900 on 2016/08/26 by Nick.Shin
since last checkin (CL: 2981945) - prints are crashing the browser - this change will allow browser to print the details via console.log()
#jira UE-26047 - HTML5 HTTP Response Headers not implemented
Change 3103130 on 2016/08/26 by Brent.Pease
UE-24679 - Enable the ability to change ports for a firewall to pass them through rsync
Change 3103225 on 2016/08/26 by Daniel.Lamb
Fixed issue with warning which would cause crash.
Change 3103425 on 2016/08/26 by Dmitry.Rekman
Enable offscreen GL rendering without X.
- Added new video subsystem to SDL that is uses EGL to initialize the context.
- Most windoing functions stubbed.
- Also added a new test case to TestPAL for easier debugging.
Change 3104743 on 2016/08/29 by Brent.Pease
Support remote offline metal shader compilation
Change 3105051 on 2016/08/29 by Brent.Pease
UE-2382 - TASK: MobleMVP: iOS: Add ability to view iOS device console output in the editor UFE
- IOS Automation will now create a thread to collect the console logs from the device and send them to C# Console output while the app is running on device
- Made ProcessResult an interface (IProcessResult) which ProcessResult implements. This allows platforms to provide their own implementation if needed.
- Moved the RunLoop related parts of CoreFoundation into MobileDevice.cs
Change 3105053 on 2016/08/29 by Brent.Pease
- IOS dll's as part of the last check-in
Change 3106853 on 2016/08/30 by Jeff.Campeau
Implement FD3D11DynamicRHI::RHICreateComputeFence to prevent memory overwrite
Change 3107361 on 2016/08/30 by Dmitry.Rekman
Renderer: changes to allow postproc delegates.
Change 3107362 on 2016/08/30 by Dmitry.Rekman
Plugin with a CUDA postproc example.
- Linux version only. Runs under a headless GL too (without X).
- Disabled during cross-compilation, can be compiled natively only.
- CUDA kernel should be compiled separately, CMakefile with compilation attached (can be used to generate VStudio projects as well).
- To test the output, run under the debugger, interrupt and set global variable GSaveTheOutput to 50 (this will write out kernel output buffer 50 times as .bmp files into working directory).
Change 3107913 on 2016/08/31 by Daniel.Lamb
Fixed loading of cooked content in the editor.
Change 3107916 on 2016/08/31 by Daniel.Lamb
Added error case when shader compilation fails to notify shader.
#test Cook shooter game.
Change 3108080 on 2016/08/31 by Josh.Adams
- Fixed PS4Automation compile errors
Change 3109077 on 2016/08/31 by Brent.Pease
Fix C# debug builds by specifying x64 and add reference to MobileDeviceInterface
Change 3110086 on 2016/09/01 by Dmitry.Rekman
Fix race condition in PThread runnable (UE-35074).
- Instead of relying on busy-wait, join the threads. This prevents race between PostRun() (executed in the context of the thread) and FPThreadRunnableThread() destructor (see UE-34909).
- Do not use an invalid value for pthread_t, since there's none.
Change 3110172 on 2016/09/01 by Dmitry.Rekman
Fixed a crash exiting VR Preview on Windows GL4 (UE-28708).
- PR #2188 submitted by ardneran.
Change 3110313 on 2016/09/01 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3111134 on 2016/09/01 by Dmitry.Rekman
UBT: prevent mono from hanging on Ctrl-C.
- Sometimes Ctrl-C can cause thread creation to fail. Without this change, UBT would lock up.
Change 3111171 on 2016/09/01 by Brent.Pease
Move all C# projects to use the x64 Platform for consistency with other changes made to move to the x64 Platform
Change 3111177 on 2016/09/01 by Dmitry.Rekman
Fix Linux build on systems without CUDA (UE-35460).
Change 3111548 on 2016/09/02 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Fix for PS4 iterative deployment.
- Changes in Dev-Mobile broke the deployment manifests, as PS4 was now using the wrong filename when creating delta and obsolete file lists.
Change 3111863 on 2016/09/02 by Dmitry.Rekman
Better fix for build without CUDA (UE-35460).
Change 3112738 on 2016/09/02 by Mark.Satterthwaite
Fix the pausing particles on Metal - one line bug in the Metal query implementation meant that the first query wouldn't return the correct result for no good reason.
#jira UE-34989
Change 3114579 on 2016/09/06 by Chris.Babcock
Fix Vulkan include path in NDK check (contributed by geediiiiky)
#jira UE-35490
#github #2758
#ue4
#android
Change 3115115 on 2016/09/06 by Jeff.Campeau
Calculate buffer size for paks using the bitwindow override as needed
Change 3115600 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Make the crash dump handler registration much earlier, to catch crashes in early engine init.
- Fixed up places in FGenericCrashContext::SerializeContentToBuffer which used the command line. If we crash early, the command line may not have been initialized yet.
- Added a GetNoInit function to FThreadHeartBeat to avoid creating the heart beat thread if we crash early, and the thread doesn't exist yet.
Tested by calling abort() immediately inside int main(), and we get a valid crash dump that the crash handler service can consume.
Change 3115676 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [~]
Dev-Platform integration fix for original CL 3064888 in //Orion/Release-29.1
Add .exe and .dll to windows symbol upload file filters.
Change 3115811 on 2016/09/07 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3115944 on 2016/09/07 by Michael.Trepka
Implemented IsGamepadAttached() for Mac
Change 3115948 on 2016/09/07 by Michael.Trepka
Don't try to restore Help menu item on Mac if MenuBlock does not contain it
Change 3116200 on 2016/09/07 by Jeff.Campeau
Fix parameter ordering
Change 3117660 on 2016/09/08 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3117728 on 2016/09/08 by Michael.Trepka
Copy of CL 3117698 by Mike.Fricker
Fixed regression with editor's Simulate mode where cursor would teleport back to the center of the viewport after every click
- This bug was introduced in CL 3075932 from a borderless window cursor handling fix that was needed for games that capture the cursor
Change 3117797 on 2016/09/08 by Peter.Sauerbrei
Shader Resource compression
Change 3117988 on 2016/09/08 by Brent.Pease
- Solutiion generator will now pick x64 instead of AnyCPU for the default platform configuration
- Fix what I think was a merge error in BuildGraph.cs
Change 3118296 on 2016/09/08 by Daniel.Lamb
Fixed crash with launch on. Couldnt' correctly detect previous generated ini settings.
#test launch on QA game
#jira UE-35741
Change 3118438 on 2016/09/08 by JohnHenry.Carawon
Fix UAT compilation on Linux
#UE-35745
Change 3118934 on 2016/09/08 by Jeff.Campeau
Shader compression setting based on target platform instead of cooking host platform.
#jira UE-35753
Change 3120190 on 2016/09/09 by Ben.Marsh
Add missing Platform attribute to build script for Dev-Platform.
[CL 3120378 by Josh Adams in Main branch]
#rb none
#lockdown nick.penwarden
Change 3046743 on 2016/07/12 by Mark.Satterthwaite
Revert Metal workaround for AtmosphericFog rendering on Intel & AMD from 2897082 and instead change the MetalBackend to emit a precise::sqrt(max(0.0, value)) instruction instead of sqrt(value) to avoid the NaN from -ve values. This may still be technically incorrect versus D3D, but it matches the existing OpenGL appearance.
#rb ben.woodhouse
#jira UE-33028
Change 3046820 on 2016/07/12 by Peter.Sauerbrei
PR#2594 - fix for analog input, courtesy of CleanCut
#rb daniel.lamb
Change 3046826 on 2016/07/12 by Peter.Sauerbrei
PR#2561 - addition of code to limit architecture in required caps for IOS, courtesy of derekvanvliet
#rb daniel.lamb
Change 3046835 on 2016/07/12 by Peter.Sauerbrei
PR#2559 - Increase the stack size on IOS and Mac, courtesy of derekvanvliet
PR#2552 - Addition for Apple ReplayKit Framework, courtesy of JoshuaKaiser
#rb daniel.lamb
Change 3046838 on 2016/07/12 by Peter.Sauerbrei
PR#2548 - Adding Log information when an unsupported audio type is used, courtesy of derekvanvliet
#rb daniel.lamb
Change 3046854 on 2016/07/12 by Peter.Sauerbrei
PR#2547 - fix for unrecognize selector crash on iOS, couretesy of derekvanvliet
PR#2384 - prevent crashes when initializing push notifications on IOS 7, courtesy of alk3ovation
#rb daniel.lamb
Change 3046858 on 2016/07/12 by Peter.Sauerbrei
PR#2475, #1868 - fix for mapping of iOS device name, courtesy of wingedrobin, derekvanvliet
PR#2567 - fix name of IPhoneSE in names array, courtesy of rohanliston
#rb daniel.lamb
Change 3046862 on 2016/07/12 by Peter.Sauerbrei
fix for type in tooltip
#jira UE-27123
#rb daniel.lamb
Change 3046919 on 2016/07/12 by Daniel.Lamb
Stop texture derived data from loading it's bulk data when the linker is destoryed.
#rb Peter.Sauerbrei
Change 3046922 on 2016/07/12 by Daniel.Lamb
Updated the default cooker gc settings so that it can have more resources.
Added support for cooker markup package and objects as (new flag) disregard for gc if it's still in use by the cooker.
Changed the way reentry data is stored in the cooker.
Cook only editor content flag in project settings now works again.
#rb Josh.Adams
#test cook Paragon
Change 3046924 on 2016/07/12 by Daniel.Lamb
Added support for encrypting ini files.
Added new project setting in the editor and setting in ufe.
Also added ForDistribution flag to ufe.
#rb Peter.Sauerbrei
Change 3046936 on 2016/07/12 by Mark.Satterthwaite
Fix compute shader TLV clear for async. compute on Mac.
#rb chris.babcock
Change 3047207 on 2016/07/12 by Mark.Satterthwaite
It is illegal to use a reference to an element within a TMap to initialise a new value that is to be added to the TMap as it causes heap-use-after-free.
#rb chris.babcock
Change 3047208 on 2016/07/12 by Mark.Satterthwaite
When removing a vertex don't attempt to copy from one element beyond the end of the array to fill the last element - that's a heap-buffer-overflow and is unnecessary because that element will no longer be used.
#rb chris.babcock
Change 3047209 on 2016/07/12 by Mark.Satterthwaite
Don't attempt to update Metal class counts if the MetalRHI is uninitalised - it will attempt to double-free the TMap.
#rb chris.babcock
Change 3047641 on 2016/07/13 by Lee.Clark
PS4 - Improve SDK Version checking messages
#rb none
Change 3047663 on 2016/07/13 by Keith.Judge
Orion - Various minor PS4-only things activated for XB1.
#rb none
Change 3047664 on 2016/07/13 by Keith.Judge
XB1 - Fix analysis warning of shadowing a member variable.
#rb none
Change 3047784 on 2016/07/13 by Keith.Judge
Xbox One - Memory and perf saving in query handling. Store 8 queries per allocation, rather than 1 so we're making the maximum use of the 256byte allocation granularity.
#rb None
Change 3047834 on 2016/07/13 by Keith.Judge
XB1 - Release underlying memory of 3D textures when destroying them. Oops!
#rb none
Change 3048190 on 2016/07/13 by Josh.Adams
- Now leave around the ASTC encoder input file on error, for reproing outside of the engine
#rb none
Change 3048256 on 2016/07/13 by Daniel.Lamb
Removed warning about missing file when using cook on the fly.
#rb Peter.Sauerbrei
Change 3048409 on 2016/07/13 by Daniel.Lamb
Improved output for saving packages in unattended builds.
#rb Jonathan.Fitzpatrick
Change 3048763 on 2016/07/13 by Peter.Sauerbrei
switch AppleTV to tvOS in the editor
#jira UE-30532
#rb michael.trepka
Change 3049608 on 2016/07/14 by Keith.Judge
XB1 - Optimize vertex/index buffer dynamic memory usage.
#rb none
Change 3049609 on 2016/07/14 by Keith.Judge
Xbox One CPU Perf - Add _RenderThread versions of Lock/Unlock Texture 2D to stop more RHI thread stalls.
#rb None
Change 3049610 on 2016/07/14 by Keith.Judge
Xbox One - Reduce latency of deferred deletions to two frames.
#rb None
Change 3049730 on 2016/07/14 by Keith.Judge
Xbox One - Disable _RenderThread versions of Lock/Unlock Texture 2D for now as they're causing hangs.
#rb None
Change 3049732 on 2016/07/14 by Keith.Judge
Xbox One - Add critical section to the query slot incrementing code as this wa causing a hang after running for a while as it can be done on any of the parallel rendering threads (not just the RHI thread.
Also remove optimization pragmas accidentally left in.
#rb none
Change 3049791 on 2016/07/14 by Keith.Judge
Xbox One - Made the occlusion query multithreading even more robust. Can play for ages now in a large level without a crash.
#rb None
Change 3049968 on 2016/07/14 by Jeremiah.Waldron
Adding AndroidDisableThreadedRendering CVar and device profiles for 4 specific devices that need to have threaded rendering disabled on them due to swap buffer issues.
Leaving previous checks in FAndroidMisc::AllowRenderThread as they are, but any new devices that need threaded rendering disabled should use the CVar
#jira UE-24954, UE-27685, UE-20067
#rb chris.babcock
Change 3050428 on 2016/07/14 by Jeremiah.Waldron
Fix for application window being terminated if an AlertDialog is showing onPause
Repro'd and fix tested on Samsung Galaxy Note 3
#android
#jira UE-32998
#rb chris.babcock
Change 3050642 on 2016/07/14 by Peter.Sauerbrei
fix for invalid generated plist
#rb daniel.lamb
Change 3050718 on 2016/07/14 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
#rb none
Change 3051327 on 2016/07/15 by Keith.Judge
Xbox One - Save memory when locking 2D textures by only allocating a linear copy of the mip/array slice we're locking, rather than the entire mip chain. I'll do the same for 3D textures next.
#rb None
Change 3051346 on 2016/07/15 by Keith.Judge
Xbox One - Same memory savings for UpdateTexture2D/3D. Only allocate for the mip/slice that we're updating, not the entire texture.
#rb None.
Change 3051530 on 2016/07/15 by Nick.Shin
github: minor typo fixes
#jira UE-32129 - GitHub 2513 : Update default output of HTML5 packaging
#rb none
Change 3053631 on 2016/07/18 by Mark.Satterthwaite
Don't attempt to bind a 2D texture to the FOnePassPointShadowProjectionShaderParameters because it just won't work on Metal - instead bind the black-cube. This fixes validation errors that prevent running projects under the debugger.
#codereview daniel.wright
#rb josh.adams
#jira UE-33350
Change 3053816 on 2016/07/18 by Mark.Satterthwaite
Fixes for iOS Metal:
- Depth-clip mode was erroneously exported on iOS SDK 9, it wasn't ever actually available.
- Stencil texture views are only required on Mac.
- State cache shouldn't suggest a render target change is required if the current state is clear and the new state is load/don't care as this breaks iOS rendering with MSAA.
- Instead the debug submissions should just directly invoke submit and switch to rendering so that its SetRenderTarget call always succeeds.
#rb michael.trepka
Change 3053818 on 2016/07/18 by Mark.Satterthwaite
Explicit casts for Metal precise::sqrt required for iOS to work with ffast-math workaround.
#rb michael.trepka
Change 3054426 on 2016/07/18 by Dmitry.Rekman
Fix case-sensitive compilation problems (UE-33420).
#codereview Olaf.Piesche
#rb none
Change 3054434 on 2016/07/18 by Mark.Satterthwaite
Silence delete-non-virtual-dtor warnings on iOS as we do on Mac.
#rb none
Change 3054719 on 2016/07/18 by Jeremiah.Waldron
Adding ShowHiddenAlertDialog JNI function to be called from native code after the render thread is resumed after pausing.
Tested locally on Galaxy Note 3. Tested on LG G4 by nick.shin. Tested on Galaxy S6 by chris.babcock
#jira UE-32998
#android
#rb chris.babcock
Change 3054742 on 2016/07/18 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
#rb none
Change 3054850 on 2016/07/18 by Dmitry.Rekman
Replace Fatal->Error so messagebox can be shown (UE-22818).
- Incorporates PR #1714 by zaps166.
#rb none
#tests Tried to create an invalid context, made sure messagebox is popping up.
Change 3055317 on 2016/07/19 by Lee.Clark
PS4 - Fix render target memory allocation
#jira UE-32988
#rb Marcus.Wassmer
Change 3055682 on 2016/07/19 by Brent.Pease
+ Fix Debug builds by removing force inline attribute only on debug builds to prevent a warning that is treated as an error
#rb michael.trepka
Change 3056065 on 2016/07/19 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
#rb none
Change 3056256 on 2016/07/19 by Chris.Babcock
Add optional log spew filtering callback to Run
#jira UE-33468
#ue4
#android
#rb Ben.Marsh
#codereview Jack.Porter
Change 3056727 on 2016/07/19 by Chris.Babcock
Added addition scope (plus.login) to Google Play Games builder
#jira UE-33480
#ue4
#android
#rb none
#codereview ryan.gerleve
Change 3056811 on 2016/07/19 by Jeff.Campeau
Xbox One now accepts client configs.
#rb none
Change 3057152 on 2016/07/20 by Dmitry.Rekman
Linux: use libc++ instead of libstdc++.
- Needed to solve problems with third-party C++ libraries (e.g. WebRTC).
- Bundled libc++ 3.8.1 (TPS cleared).
- Turned off ICU compilation (needs recompile against libc++).
- Some libraries (e.g. FBX sdk) still need libstdc++, so in practice it is going to be a mix.
#rb none
#tests Built and ran a number of Linux targets.
Change 3057362 on 2016/07/20 by Keith.Judge
XB1 - Fix busted merge from yesterday
#rb None
Change 3057647 on 2016/07/20 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
#rb none
Change 3057655 on 2016/07/20 by Daniel.Lamb
Added test cooking flag.
#rb Peter.Sauerbrei
#test Cook paragon.
Change 3058779 on 2016/07/20 by Dmitry.Rekman
Fix crash on cooker exit (UE-33583).
- Global/static tickable objects could outlive the collection and trigger asserts when removing themselves from it.
#rb Josh.Adams
#codereview Josh.Adams, Jamie.Dale
#tests Compiled and ran Linux editor.
#lockdown Josh.Adams
Change 3058835 on 2016/07/20 by Chris.Babcock
Enable GooglePlay and GameCenter plugins by default
#jira UE-33605
#ue4
#android
#ios
#rb mark.satterthwaite
#codereview Peter.Sauerbrei
#lockdown Josh.Adams
Change 3058847 on 2016/07/20 by Chris.Babcock
Fix Android device rule for AlcatelPixi3
#jira UE-33606
#ue4
#android
#rb none
#codereview Jeremiah.Walron
#lockdown Josh.Adams
Change 3059693 on 2016/07/21 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
#rb none
#lockdown nick.penwarden
Change 3060139 on 2016/07/21 by Chris.Babcock
Fix proguard entry for Android mediaplayer tracks
#jira UE-33644
#ue4
#android
#rb Josh.Adams
#lockdown Josh.Adams
Change 3061151 on 2016/07/22 by Niklas.Smedberg
Fast ASTC texture compression, using ISPC.
#jira UE-32308
#rb chris.babcock
#lockdown josh.adams
Change 3061428 on 2016/07/22 by Peter.Sauerbrei
Back out changelist 3061151 as it wasn't approved for submission
#rb none
#lockdown josh.adams
Change 3061436 on 2016/07/22 by Lee.Clark
PS4 - Back out render target mem allocation changes and put in a temp hack
#jira UE-33657
#codereview Marcus.Wassmer
#lockdown josh.adams
#rb none
[CL 3061637 by Josh Adams in Main branch]
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2948322 on 2016/04/19 by Nick.Shin
update libwebsockets to v1.7.4
part 4 of 4 - doing this in stages for tracking purposes
#jira UEPLAT-1246 - Update libWebsockets
#jira UEPLAT-1221 - update websocket library
#jira UEPLAT-1204 - Rebuild libwebsockets with SSL
Change 2970016 on 2016/05/07 by Nick.Shin
undo all of the following upgrades:
- zlib
- openssl
- libcurl
- libwebsockets
and reset webrtc
#jira UE-30298 - Fortnite and Orion crash on login
Change 3020547 on 2016/06/20 by Jeff.Campeau
Support for applocal deployment of binaries
-applocaldir added to UAT to specify a per project directory to gather packages for applocal deployment
Added ApplocalPrerequisitesDirectory property to packaging settings to set -applocaldir for packages built from the editor.
Change 3020552 on 2016/06/20 by Jeff.Campeau
Add switch to disable debug symbol cache creation
Change 3020567 on 2016/06/20 by Jeff.Campeau
constexpr enabled for Xbox One
Change 3020568 on 2016/06/20 by Jeff.Campeau
Separate setting for debug
#jira UEPLAT-1348
Change 3020628 on 2016/06/20 by Jeff.Campeau
Use global view instead of relying on current thread (fixes issues if pump message is called from a different thread).
Change 3020629 on 2016/06/20 by Jeff.Campeau
Use Slate tick to drive message processing during blocking loads (improves PLM).
Change 3020633 on 2016/06/20 by Jeff.Campeau
Fix Xbox One toolchain pathing to work for environment variables with and without trailing slashes.
Pass requested XDK edition to VCVars batch file (fixes issues in building with a newer XDK installed SxS than the engine is configured for).
Change 3020873 on 2016/06/21 by Lee.Clark
PS4 - Fix missing audio when using A3D.
Change 3021225 on 2016/06/21 by Keith.Judge
Optimized away a bunch of GetVertexShader() calls in FSplineMeshVertexFactoryShaderParameters::SetMesh(). Saves about 0.9ms across a 100ms capture.
Change 3021286 on 2016/06/21 by Dmitry.Rekman
Linux: symbolication for memory profiler.
- Also repaired/improved finding function name from debug info and overall callstack parsing.
#tests Ran Linux editor and TestPAL, crashed multiple times
Change 3021512 on 2016/06/21 by Mark.Satterthwaite
Compile fixes for new clang version.
Change 3021521 on 2016/06/21 by Mark.Satterthwaite
Duplicate Fortnite CL #3013418: Don't release Metal buffers directly into the buffer pool, instead defer this until the command-buffer is known to have finished. This prevents the CPU from trying to modify the buffer while the GPU is still reading it if the GPU has fallen so far behind the CPU and therefore eliminates one possible cause of invalid access on the GPU.
Change 3021528 on 2016/06/21 by Mark.Satterthwaite
Make the Metal buffer pool cull after 30 frames - this will better match Apple's GART which unwires unused allocations after 1sec of idle, making them as expensive to use allocating a new buffer.
Change 3021595 on 2016/06/21 by Mark.Satterthwaite
Consolidate the way in which optional Metal features are exposed across macOS, iOS & tvOS devices & expose all the available features, unifying more of the code across all three platforms.
- Implement Metal Depth-16 and stencil-texture-view support where available.
- Use counting queries in Metal when available and expected (i.e. Metal_SM4+ or Metal_MRT+).
- On latest iOS devices running Metal export support for GRHISupportsBaseVertexIndex & GRHISupportsFirstInstance when available.
- On latest iOS devices running Metal export support for indirect buffer draw and dispatch calls.
- Specify Metal layered rendering like any other and change the code so that there aren't preprocessor defines in the code. This lets the Metal MRT path assert if anyone ever tries to issue a layered draw call as its only supported on Mac.
- Add support to Metal for setting UAVs from a uniform buffer.
- Remove unused GlobalUniform header from MetalRHI.
- Remove unnecessary FrameCount delay from Metal resource free lists.
Change 3021702 on 2016/06/21 by Mark.Satterthwaite
Fix mis-use of FreeListMutex instead of PoolMutex in MetalContext.
Change 3022152 on 2016/06/21 by Nick.Shin
Back out revision 5 from //UE4/Dev-Platform/Engine/Source/Runtime/NetworkFileSystem/Private/NetworkFileServerHttp.cpp
forgot to un-do this when the giant revert (CL: #2970016) was done
#jira UE-22166 HTML5 Cook on the fly will launch and then close browser
Change 3022409 on 2016/06/21 by Dmitry.Rekman
Fixed inability to run Setup.sh on Ubuntu 14.04 (UE-29289).
- Contains PR #2258 (contributed by wshearn).
Change 3022541 on 2016/06/22 by Lee.Clark
PS4 - Make sure the render target masks are set correctly for disabled render targets.
Fixes a validation check for shaders expecting to write to NULL render targets.
Change 3022973 on 2016/06/22 by Michael.Trepka
Fixed a problem in MacToolChain where both BuildConfiguration.bGeneratedSYMFile and BuildConfiguration.bUsePDBFiles set to false would not disable dSYM generation.
Change 3023106 on 2016/06/22 by Dmitry.Rekman
Linux: enable code to catch memory stomps during async loading.
- Changed FLinuxPlatformMemory::BinnedAllocFrom/FreeToOS() to use mmap()/munmap(). Updated platform function signature accordingly.
#tests Ran OrionServer on Linux (and OrionClient on Windows as a zero probe), tested also with running Linux editor with binned malloc.
Change 3023256 on 2016/06/22 by Mark.Satterthwaite
Fix compile errors from latest Metal changes that broke iOS.
Change 3023268 on 2016/06/22 by Mark.Satterthwaite
Use the Linux mmap/munmap/mprotect code to implement BinnedAllocFromOS/BinnedFreeToOS/PageProtect on Apple platforms as they are all equivalent.
Change 3023651 on 2016/06/22 by Mark.Satterthwaite
Make Metal SM5 the default for 10.11.5 or later, this time most of the features should be working on AMD & Nvidia, though tiled-reflections and distance-field AO/Shadows must still be forcibly disabled on Intel.
Change 3023777 on 2016/06/22 by Brent.Pease
+ Update config for Android and iOS
Change 3023781 on 2016/06/22 by Chris.Babcock
Use mmap/munmap for Android BinnedAllocFromOS
#ue4
#android
Change 3023947 on 2016/06/22 by Mark.Satterthwaite
Added a command-line switch for Mac "-RedirectNSLog" that will capture the output of NSLog using an NSPipe and write it into our log instead when not running under the debugger, thereby capturing output from underlying libraries that would otherwise be lost when outside a debugger.
Change 3024434 on 2016/06/23 by Lee.Clark
PS4 - Remove Delta Color Compression support
Change 3024735 on 2016/06/23 by Mark.Satterthwaite
Changes to MetalStatistics module initialisation.
Change 3024741 on 2016/06/23 by Mark.Satterthwaite
Change the way we test for Metal GPU support to avoid instantiating any MTLDevice's until MetalRHI is loaded so we can properly instantiate optional modules.
Change 3025477 on 2016/06/23 by Brent.Pease
+ Added UnrealPluginLanguage.cs based on AndroidPluginLanguage.cs
+ Change UEDeployAndroid.cs to use UnrealPluginLanguage
Change 3026085 on 2016/06/23 by Jeff.Campeau
Separate Xbox One target settings for editor only values
Move values that need to be loaded by the editor into the default inis (editor won't load target specific inis)
Eliminate circular dependency on Xbox One settings (causing settings to either not load or memory corruption on shutdown)
Clean up cached ini sections for UBT/UAT
Change 3026093 on 2016/06/23 by Jeff.Campeau
Cleanup unused files
Change 3026745 on 2016/06/24 by Mark.Satterthwaite
+ Implemented rudimentary runtime debugging of MetalRHI with several different levels of complexity controlled by the new console-variable "rhi.Metal.RuntimeDebugLevel".
+ The MetalStateCache must also correctly set the render-pass descriptor when the previous render-target load action was 'Clear' as we will need to switch render targets or we'll mistakenly clear again.
+ Queries must not reset the MetalStateCache when they overflow the available buffer space, they simply break the encoder.
- By default "rhi.Metal.RuntimeDebugLevel" is off & it is compiled out for Shipping - when enabled each higher level collects more data or changes the MetalRHI behaviour to make a command-buffer failure mode debuggable at the expense of performance. In order for this to work the number of command-buffers that may be allocated from the command-queue is also controllable via a console-variable "rhi.Metal.CommandQueueSize" which must be set prior to startup.
Change 3026831 on 2016/06/24 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3026940 on 2016/06/24 by Brent.Pease
PR #2458: added GetGameBundleId blueprint function (Contributed by derekvanvliet)
Change 3027396 on 2016/06/24 by Brent.Pease
Add BuildGraph.csproj to get Xamarin .sln builds working again
Change 3029211 on 2016/06/27 by Michael.Trepka
Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user
Change 3029518 on 2016/06/27 by Josh.Adams
Rollback //UE4/Dev-Platform/Engine/Build/BatchFiles/Mac/xcodeunlock.sh to revision 1
Change 3030385 on 2016/06/28 by Keith.Judge
Fix XB1 deployment issues with AppXManifest for Paragon.
Change 3030416 on 2016/06/28 by Lee.Clark
PS4 - Fix Mediaplayer IsPlaying
Change 3030922 on 2016/06/28 by Keith.Judge
XB1 - Add pass through _RenderThread resource creation functions to D3D11.x RHI. Stops the render/RHI threads from stalling so much.
Change 3030948 on 2016/06/28 by Jeff.Campeau
Revert to using constant chunk indexes instead of polling the OS.
(OS API has a bug that will not be fixed.)
Change 3031016 on 2016/06/28 by Brent.Pease
UEPLAT-1244 - Archive dSYM file
UEPLAT-1359 - Support creating dSYM bundle
Changes:
+ Added ios settings flag for dsym bundle
+ Added ios setting for creating xcode archive
+ xcode archive is now only put in the mac host or build machine's ~/Library/Developer/Xcode/Archives folder, it is not copied into the -archive folder like the ipa is
Change 3031352 on 2016/06/28 by Bob.Tellez
Added tps file for xcodeunlock
Change 3031604 on 2016/06/28 by Mark.Satterthwaite
Add an additional cast to flush-to-zero in the Metal shader translator bounds-checking code to avoid an internal GPU compiler error.
Change 3031879 on 2016/06/28 by Brent.Pease
+ PhysX libraries for bitcode support on tvOS.
Change 3032374 on 2016/06/29 by Keith.Judge
Enable Oodle Handler Component on Xbox One
Change 3032407 on 2016/06/29 by Keith.Judge
Xbox One - Disable UpdateBufferStats when STATS is 0. Small perf gain.
Change 3032432 on 2016/06/29 by Keith.Judge
XB1 CPU Perf - Make CreateVertexDeclaration_RenderThread much faster by implementing a pass through to the RHI function rather than stalling the RHI thread.
Change 3033474 on 2016/06/29 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3033603 on 2016/06/29 by Brent.Pease
+ Support UnrealPluginLanguage for IOS and TVOS builds
+ Allow ios/tvos UPL files an opportunity to modify a package's info.plist file
Change 3034004 on 2016/06/30 by Lee.Clark
PS4 - Use SDK 3.508.101
Change 3034007 on 2016/06/30 by Lee.Clark
PS4 - VRTracker now uses SCE_VR_TRACKER_ROBUSTNESS_LEVEL_HIGH
Change 3034173 on 2016/06/30 by Lee.Clark
PS4 - Make sure depth target is null when eliminating fast clears. Fixes a GNM Validation failure
Change 3034498 on 2016/06/30 by Jeff.Campeau
Use MSBuild version 14 when generating project files.
Change 3034943 on 2016/06/30 by Mark.Satterthwaite
For Metal modify the MTLVertexDescriptor when calls to SetStreamSource provide different strides than the initial vertex-declaration which then requires compiling a different MTLRenderPipelineState. This silences errors reported by the Metal debug layer where the larger stride would see the shader read beyond the end of the buffer, but the smaller stride provided by SetStreamSource would work correctly. This may eliminate some more causes of Page-Fault GPU restarts.
Change 3035416 on 2016/07/01 by Lee.Clark
PS4 - Replace export vertex shader check with a CFLAG
Change 3036093 on 2016/07/01 by Brent.Pease
+ Fix dSYM bundle path on Windows ios builds
+ Search for DeltaCopy directory if its not found from the user settings
+ Do not build an XCArchive file when building for ios on non-mac platforms
Change 3036726 on 2016/07/02 by Brent.Pease
+ Add missing tvOS bitcode library
Change 3037455 on 2016/07/05 by Lee.Clark
PS4 - Default SmoothFrameRate to false
Change 3037470 on 2016/07/05 by Keith.Judge
Xbox One - Allow framerate smoothing, but default to off for consistency with PS4.
Change 3038322 on 2016/07/05 by Jeremiah.Waldron
Fix for asset packages with Unicode characters in their name not being loaded on Android.
Fixing AndroidString's WIDECHAR* Strstr(WIDECHAR*, WIDECHAR*) function
- Using an implementation of wcsstr, with a fix integrated for the incorrect implementation in Android ndk master branch, instead of converting the incoming WIDECHAR strings to ANSI strings just to be able to use strstr on them.
The previous method was prone to causing the FString's Find and Contains functions to return false positives because when we convert wide to ansi, any character over the value of 255 is just set to '?'
This in turn caused any package path strings with one of those characters in it to fail to load since they would be interpreted as having a question mark in their path, which is an invalid path character.
#jira UE-18643
#android
Change 3038693 on 2016/07/05 by Mark.Satterthwaite
Change the way we store debug info for Metal shaders - the KeepDebugInfo flag now does precisely that, storing the shader code into the Metal header along with the path it was generated from. That means if KeepDebugInfo is enabled and Optimise is disabled then we can still access the shader code from within the Metal tools. On iOS/tvOS the shader code will be runtime compiled so that it shows up in the tooling but on Macs it will prefer to load the optimised version and simply unpack the shader code to the path from which it was compiled. This only works if we change the Metal shader compiler to emit temporary Metal files to the OS temporary directory so that the tools can read the file directly.
Change 3039880 on 2016/07/06 by Mark.Satterthwaite
Implement point-light shadow caching for RHI's that support specifying the render target layer from the vertex shader in lieu of geometry shaders. This requires changing FScreenVSForGS to TScreenVSForGS so that there can be a vertex-shader-layer variant (only compiled on RHI's that use it) whose output matches FCopyShadowMapsCubePS input. This alternative rendering path also requires adding the instance count to DrawRectangle so that we can render to all faces of the cubemap from a single draw call.
Change 3040407 on 2016/07/06 by Michael.Trepka
Added View->Enter Full Screen menu item for games on Mac
Change 3040550 on 2016/07/06 by Mark.Satterthwaite
Intel Metal compiler requires bool expressions be cast to 'int' rather than 'uint'.
Change 3041098 on 2016/07/07 by Peter.Sauerbrei
initial changes to get IOS builds from PC in launcher release of engine
Change 3041310 on 2016/07/07 by Keith.Judge
Xbox One - Optimize away GetDesc() and checks for D3D11_USAGE_DYNAMIC deep in the state cache as it's impossible for any buffer to have that flag set.
Change 3041327 on 2016/07/07 by Keith.Judge
Xbox One - Remove pointless memory barrier call in D3D11Query
Change 3041352 on 2016/07/07 by Keith.Judge
Xbox One - Add _RenderThread version of UpdateTexture2D() that just passes through to the RHI one. Saves a fairly significant chunk of time on the render/RHI thread when this is called a lot.
Change 3041419 on 2016/07/07 by Jeff.Campeau
Xbox One toolchain fix for VS2015 Update 3
Change 3041635 on 2016/07/07 by Jeff.Campeau
Don't change game render resolution in response to WM_SIZE messages when in fullscreen (the game will restore the correct video mode when the window is restored).
#jira OR-15578
Change 3041735 on 2016/07/07 by Peter.Sauerbrei
re-enabled the build parameters for launcher release builds in IOS
Change 3041783 on 2016/07/07 by Joe.Graf
Changed bAutpApplyFailed to bAutoApplyFailed (typo)
Change 3041784 on 2016/07/07 by Joe.Graf
Fixed missing %s from a log message in UResavePackagesCommandlet
Change 3042434 on 2016/07/08 by Lee.Clark
PS4 - Fix compilation failure when Unsafe Command Buffers are enabled.
Change 3042658 on 2016/07/08 by Lee.Clark
PS4 - Use SDK 3.508.201
Change 3042970 on 2016/07/08 by Josh.Adams
Redoing CL in 3040890 in Dev-Platform
Change 3043243 on 2016/07/08 by Chris.Babcock
clamped allowed slot range for gameplay debugger's categories
copy of CL# 3040313 from //UE4/Dev-Framework
#jira UE-32866
Change 3043500 on 2016/07/08 by Mark.Satterthwaite
Downgrade "-Wdelete-non-virtual-dtor " to a warning again for Xcode 8 on iOS/tvOS to match macOS.
Change 3044628 on 2016/07/11 by Mark.Satterthwaite
Disable ShaderCache by default - it was implemented prior to RHI-thread/parallel-execution so it isn't thread-safe and can't be enabled by default on Mac now that Metal supports these features.
#jira UE-32989
Change 3044948 on 2016/07/11 by Dmitry.Rekman
Fix editor crash (happened on Linux, but not really specific to it) (UE-32973)
- We can pass flags with shadows enabled when rendering asset thumbnails; thus disable shadows always when r.ShadowQuality is 0. (Redoing CL 3029574 by Bob).
- Also fix mismatched 'noperspective' qualifier that caused NVidia drivers to refuse to link GL shaders.
#jira UE-32973
Change 3045322 on 2016/07/11 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3046028 on 2016/07/12 by Lee.Clark
PS4 - Check for correct SDK installation
Allow use of 7th core when Morpheus is enabled
Change 3046339 on 2016/07/12 by Peter.Sauerbrei
fix for incorrect error message when iPhone Plus icon is the correct size
[CL 3046645 by Josh Adams in Main branch]
#rb None
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3021479 on 2016/06/21 by Marc.Audy
Fix child actor properties set in the parent's construction script from being wiped out (4.12)
#jira UE-31956
Change 3021703 on 2016/06/21 by Marc.Audy
Fix crash due to copying properties to registered components and then reregistering them. (4.12)
#jira UE-31973
Change 3022105 on 2016/06/21 by Jeremy.Ernst
-new test assets for James for PSD node
Change 3022621 on 2016/06/22 by James.Golding
Add AnimBP for testing PSD
Change 3022622 on 2016/06/22 by James.Golding
Only restrict anim asset selection for UAnimGraphNode_AssetPlayerBase derived nodes
Change 3022656 on 2016/06/22 by James.Golding
UE-30537 Fix solid collision geom drawing not working when mirrored
Change 3022657 on 2016/06/22 by James.Golding
Don't crash in FAnimGraphNodeDetails::OnShouldFilterAnimAsset if AnimAsset doesn't have Skeleton asset registry tag (shouldn't happen, but shouldn't crash)
Change 3022663 on 2016/06/22 by James.Golding
UE-31283 Additional extensibility for anim and physics
PR #2434: Morpheme integration changes (Contributed by NaturalMotionTechnology)
Change 3022683 on 2016/06/22 by James.Golding
- Change OrientationDriver to always use PoseAsset for target poses
- Remove NumPoses from PoseAsset and use GetAssetRegistryTags instead
Change 3022891 on 2016/06/22 by mason.seay
Test asset for component hit
Change 3023203 on 2016/06/22 by mason.seay
Updated map to use more noticeable sound assets
Change 3023335 on 2016/06/22 by Marc.Audy
Use AddReferencedObjects instead of iterating array manuallly
Change 3023351 on 2016/06/22 by Ori.Cohen
Fix the case where physics hit events were passing the wrong component's bone info to the hit event.
#JIRA UE-32376
Change 3023368 on 2016/06/22 by mason.seay
Renamed actors in World Outliner
Change 3023425 on 2016/06/22 by mason.seay
Moved asset to new folder and fixed deprecated node
Change 3023429 on 2016/06/22 by mason.seay
Disabled collision on proc mesh
Change 3023553 on 2016/06/22 by Jon.Nabozny
Fix issue where MaxAngularVelocity resets to default on UPrimitiveComponent->BodyInstance. Replicated from CL 3009477.
#JIRA UE-31670
Change 3024669 on 2016/06/23 by James.Golding
Update PSD test assets (removing unused)
Change 3024864 on 2016/06/23 by Marc.Audy
Audio Threading!
Change 3024877 on 2016/06/23 by James.Golding
PR #2375: Allow the creation of custom IStreamingManager (Contributed by bozaro)
Change 3024880 on 2016/06/23 by James.Golding
PR #2209: Fix UGameplayStatics::*Game*Slot documentation (Contributed by Lectem)
Change 3024939 on 2016/06/23 by James.Golding
- Add SwingOnly options to OrientationDriver
- Move EBoneAxis from AnimNode_RotationMultiplier.h to AnimTypes.h
- Calculate gaussian radius per pose, not globally
Change 3024940 on 2016/06/23 by James.Golding
PoseAsset editor improvements
- Replace pose edit box with inline-editable style (with validation)
- Add filter highlight
- Show curve values for each pose when selected
- Add different background for curve list
- Filter box only searches pose list, moved location to indicate that
Change 3024949 on 2016/06/23 by James.Golding
Small update to PSD test AnimBP
Change 3025002 on 2016/06/23 by Ori.Cohen
Fix the case where fixed frame rate combined with t.maxfps would lead to negative delta time. We now take the min of t.maxfps and fixed frame rate.
#JIRA UE-32219
Change 3025214 on 2016/06/23 by mason.seay
Updated Character Movement Map
Change 3025319 on 2016/06/23 by Ori.Cohen
Make sure changing skeletal mesh updates the bone index on body instances already created.
Change 3025435 on 2016/06/23 by Ori.Cohen
Fix welded bodies not updating their collision profile when calling SetCollisionProfile
#JIRA UE-32394
Change 3025581 on 2016/06/23 by mason.seay
Test asset for slicing procedural mesh
Change 3026483 on 2016/06/24 by Marc.Audy
Don't reschedule multiple times tick functions used as prerequisites
#jira UE-32414
Change 3026498 on 2016/06/24 by mason.seay
Updating blueprint for bug repro
Change 3026547 on 2016/06/24 by Thomas.Sarkanen
Fixed crash in FKismetDebugUtilities::GetWatchText()
Crash reported by this UDN: https://udn.unrealengine.com/questions/300110/crash-in-kismetdebugutilities-when-printing-watchp.html
Change 3026598 on 2016/06/24 by James.Golding
Double clicking on poses now toggles them between 1.0 and 0.0 strength
Change 3026768 on 2016/06/24 by Marc.Audy
Change up suspend audio thread cvar sink warning about disabled threading to avoid inappropriate warnings
#jira UE-32468
Change 3026802 on 2016/06/24 by Lina.Halper
#Pose Asset work
# additive blending change : additive scale is saved to [targetscale/sourcescale - 1] where it used to be [targetscale/sourcescale] since blending doesn't work with it
- Blending should work once we save to [targetscale/sourcescale - 1] as normal - i.e. if you blend 0.3, it should not shrink the mesh because you applyed additive to 0.3
- When apply the scale to base, it should multiply [additive scale + 1 ] where additive scale is [targetscale/sourcescale - 1]
- Changed FTransform::Blend to FTransform::Lerp since it's literally just Lerp. Name Blend should be used for Accumulate but changing the name now is dangerous, so I'm keeping Accumulate but changed Blend to Lerp
# pose asset preview fix
- made sure it adds to curve, so you don't have to use delegate to apply
- PreviewOverride is now added to output curve, so we don't have to apply that curve later
- only reason of anim instance delegate is now for normal anim blueprint.
#pose asset change
- Curve extraction happens with ExtractContext, the output curve is stricly output curve
- Pose Asset supports Shrink now, but only shrink if full pose
- Added PoseHandler to handle most of common stuff between different pose nodes
- Still have to work on how to update pose asset - wip
- todo: clean up single node player to handle pose asset in a function
#code review:Martin.Wilson, James.Golding
Change 3026978 on 2016/06/24 by Lina.Halper
- Delete DrivePose Curve type
- Renamed TriggerEvent to DriveAttribute for consistency
- Replaced drive pose to drive attribute
- right now it can't have 0 curve type flags, so everything is DriveAttribute
#code review: James.Golding, Martin.Wilson
Change 3027113 on 2016/06/24 by mason.seay
Test Pose Assets
Change 3027454 on 2016/06/24 by Aaron.McLeran
UE-32492 Fix for cleaning up xaudio2 source voices and xaudio2 buffers if the source fails to initialize
https://answers.unrealengine.com/questions/441080/audio-crash.htmlhttp://crashreporter/Crashes/Show/5689478
Change 3027519 on 2016/06/24 by Lina.Halper
Reverted FTransform name change as that causes compile errors due to lack of deprecated messages
- not worth to keep the old functions and add new one
#code review: Martin.Wilson
Change 3027887 on 2016/06/25 by Lina.Halper
Fix clang build warning
Change 3028703 on 2016/06/27 by Lukasz.Furman
gameplay debugger config improvements, categories and extensions can now be toggled while PIE/simulate is active
#ue4
Change 3028792 on 2016/06/27 by Lukasz.Furman
compilation fix for gameplay debugger
Change 3028950 on 2016/06/27 by Lukasz.Furman
compilation fix for gameplay debugger
Change 3029003 on 2016/06/27 by Ori.Cohen
Added PhysicalAnimation component that allows us to physically drive skeletal mesh from animation
Change 3029019 on 2016/06/27 by Lina.Halper
Update pose from source asset
Change 3029094 on 2016/06/27 by Marc.Audy
If Player->StartSpot is null disregard ShouldSpawnAtStartPoint returned true.
Change 3029308 on 2016/06/27 by Jeremy.Ernst
-adding test animation for PSD node. Has morphs built in to compare against driver result
Change 3029372 on 2016/06/27 by Marc.Audy
Fix compile error after merge
Also just fix the logic to be explicit rather than using suppression for static analysis warning
Change 3029493 on 2016/06/27 by Ori.Cohen
Move PhysicsAsset.h out of public engine header.
Change 3029550 on 2016/06/27 by Lina.Halper
Fix crash with Nan when additive blending of poses\
Change 3029659 on 2016/06/27 by Aaron.McLeran
Adding new minor feature to add new concurrency mode
- stop by lowest priorty but prevent new rather than stop oldest.
Change 3029673 on 2016/06/27 by Aaron.McLeran
#JIRA FORT-24936 Disable EQ on AMD machines since it is causing them to stall and starve other important threads. This is only a temporary solution until a better one is found.
Implementation in CL 3024124
Change 3030470 on 2016/06/28 by Ori.Cohen
Fix OnConstraintBrokenWrapper being accidently wrapped with if WITH_CLOTHING
#JIRA UE-32561
Change 3030586 on 2016/06/28 by Lina.Halper
Preview curve fix from anim curve viewer
#code review: Martin.Wilson
Change 3031054 on 2016/06/28 by Aaron.McLeran
#jira UE-32566 Incorrectly copied CL 3024124 to Dev-Framework
Change 3031535 on 2016/06/28 by mason.seay
Re-saving concurrency asset
Change 3031691 on 2016/06/28 by Marc.Audy
Fix stat sounds not turning on correctly unless a sort was specified
#jira UE-32597
Change 3031883 on 2016/06/28 by Zak.Middleton
#ue4 - Prevent bNotifyJumpApex from being editable, and clean up comments.
Change 3031898 on 2016/06/28 by Zak.Middleton
#ue4 - Fix mesh smoothing on clients popping briefly when crouching. This was due to the change in 4.12 where we started smoothing Z location rather than always zeroing it (in certain movement modes).
#udn https://udn.unrealengine.com/questions/300494/networked-crouching-jitter.html
Change 3032539 on 2016/06/29 by Marc.Audy
Don't destroy AudioDevices before draining audio commands and stopping audio thread
#jira UE-32611
Change 3032633 on 2016/06/29 by Marc.Audy
In the same way that SpawnActor doesn't work during world teardown, don't allow new components to be added which could introduce recursion within the destroy logic.
#jira UE-32574
Change 3032644 on 2016/06/29 by Lina.Halper
- Fixed issue where pose node evaluator doesn't show up in the menu with asset
- it showed twice of pose node (none) - jira UE-32358
- Fixed issue where anim evaluator/pose asset by name/blend space evaluator failed to display assets properly
- jira UE-32359
- support create pose menu from create asset - UE-32596
- added create pose asset from current pose
- update source should refresh list - UE-32576
- fixed blendspace to be in the blendspaces category
Change 3032847 on 2016/06/29 by Tom.Looman
Added PredictProjectilePath and SuggestProjectileVelocity_MediumArc utilities to UGameplayStatics.
Updated SuggestProjectileVelocity to avoid floating point precision errors on gravity value comparison.
#jira UE-32103
Change 3033124 on 2016/06/29 by Jon.Nabozny
Fix issue where InstancedStaticMeshComponent InstanceBodies don't move when the mesh is updated.
#JIRA: UE-13673
Change 3033155 on 2016/06/29 by Lina.Halper
- montage is playing and montage is pure
- made montage parameter to be mostly const (except play), and made it consistently pointer
Change 3033157 on 2016/06/29 by Lina.Halper
Check in missing file
Change 3033456 on 2016/06/29 by Lukasz.Furman
fixed path following changes broken by merge
#ue4
Change 3033956 on 2016/06/30 by bruce.nesbit
PR #2483: Fix/Improvment Move Component To Rotation (Contributed by Nachtmahr87)
#test PIE
Change 3034019 on 2016/06/30 by Benn.Gallagher
Anim blueprint sub-instances, allowing anim blueprints to run within anim blueprints and expose parameters back to the "parent" instance.
Caveats:
- Slots and state machine names are unique and boxed per instance, meaning playing a montage on a slot will only affect slots in the outermost instance and state machine getters are local to their instance.
#jira UEFW-1
Change 3034085 on 2016/06/30 by Benn.Gallagher
Missed LOCTEXT_NAMESPACE undefs from the subinstance checkin, for some reason doesn't get caught on windows, likely how the unity files are stuck together.
Change 3034162 on 2016/06/30 by Martin.Wilson
Refactor bone reference widget so that selection tree can be used seperately
Change 3034205 on 2016/06/30 by Lina.Halper
#ANIM: fix issue with addiitve blending with non-full weight applying wrong scale
#jira: UE-32643, UE-32593
Change 3034339 on 2016/06/30 by James.Golding
Moving functionality from Skeleton Curves tab into Anim Curve Viewer tab
Change 3034426 on 2016/06/30 by Martin.Wilson
CIS Fix
Change 3034629 on 2016/06/30 by Lina.Halper
Support non-zero curves to be stippred out upon importing
Change 3035863 on 2016/07/01 by Marc.Audy
When pasting components in to a blueprint, make the relative position and rotation of the root 0,0,0
#jira UE-31344
Change 3035916 on 2016/07/01 by Jon.Nabozny
Fixed PaperGroupedSprite doesn't update InstanceBodies data in physics. This change is related to CL-3033124
Change 3035973 on 2016/07/01 by Lukasz.Furman
fixed hash function for FRecastDebugPathfindingNode
#ue4
Change 3036024 on 2016/07/01 by Zak.Middleton
#ue4 - Avoid filling in array in AActor::FixupNativeActorComponents() unless we detect a null scene component. Avoid copying TWeakObjectPtr in ValidateDeferredTransformCache().
Change 3036157 on 2016/07/01 by Marc.Audy
Protect against running commands on game thread when the audio device has already been freed
#jira UE-32611
Change 3036178 on 2016/07/01 by Marc.Audy
Don't bitpack the gamethread specific boolean.
Change 3036906 on 2016/07/04 by bruce.nesbit
Fixed a typo in HasDefaultBuildSettings - (bCompi8leLeanAndMeanUE should be bCompileLeanAndMeanUE)
#tests Compiled
Change 3036929 on 2016/07/04 by James.Golding
UE-32405 Label Rotator components X/Y/Z instead of Roll/Pitch/Yaw
Change 3036930 on 2016/07/04 by James.Golding
UE-30414 Move constraint warnings to Message Log
Change 3036931 on 2016/07/04 by James.Golding
PR #2427: SkeletalMeshMerge now can transform the UVs of the source meshes. (Contributed by Bogustus)
Change 3037123 on 2016/07/04 by Ori.Cohen
Added physical animation preview in PhAT as well as physical animation profiles.
Change 3037420 on 2016/07/05 by Jurre.deBaare
Moved BodySetup_DEPRECATED out of WITH_EDITORONLY_DATA since it's being used in postload (fixes shipping builds)
#jira UE-32771
Change 3037702 on 2016/07/05 by Thomas.Sarkanen
Copying change 3037701 from Release-4.12:
Fixed crash when viewing uncompressed animation
Made sure that objects required by the animation evaluation are set up when performing game-thread side work in the editor.
#jira UE-32715 - Crash when selecting "show" > "uncompressed animation" in Persona
Change 3037837 on 2016/07/05 by Marc.Audy
sound stats will now still be displayed when creating a new audio device
#jira UE-32743
[CL 3038035 by Marc Audy in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2948322 on 2016/04/19 by Nick.Shin
update libwebsockets to v1.7.4
part 4 of 4 - doing this in stages for tracking purposes
#jira UEPLAT-1246 - Update libWebsockets
#jira UEPLAT-1221 - update websocket library
#jira UEPLAT-1204 - Rebuild libwebsockets with SSL
Change 2970016 on 2016/05/07 by Nick.Shin
undo all of the following upgrades:
- zlib
- openssl
- libcurl
- libwebsockets
and reset webrtc
#jira UE-30298 - Fortnite and Orion crash on login
#lockdown josh.adams
Change 2970373 on 2016/05/09 by Lee.Clark
PS4 - Fix NumInstances not getting reset after DrawIndirect calls
Change 2972873 on 2016/05/10 by Michael.Trepka
Correct initial position for SlateViewer windows on Mac
Change 2974363 on 2016/05/11 by Mark.Satterthwaite
Fix invoking buils using distcc from UFE - the command-line executed to access the number of parallel tasks was incorrect.
Change 2975921 on 2016/05/12 by Michael.Trepka
Removed unused AdjustWindowRegion declaration from LinuxWindow.h
#codereview Dmitry.Rekman
Change 2977002 on 2016/05/13 by Michael.Trepka
Make sure dSYM generation action in UBT on Mac does not start before the source dylib is ready
#codereview Ben.Marsh
Change 2977337 on 2016/05/13 by Brent.Pease
UE-27805 - Adding special characters into the BundleDisplayName or BundleName causes packaging error
+ Prevent illegal characters from being entered in the packaging UI
+ Report an error from iPhonePackager if a illegal bundle id is specified
+ Convert special characters to XML equivalents
- Correctly check for the presence of iTunes 12 when packaging iOS games on Windows
- Improve ios certificate and provision message in package settings UI
#codereview peter.sauerbrei
Change 2977509 on 2016/05/13 by Brent.Pease
+ Fix mac compile error
Change 2978036 on 2016/05/14 by Mark.Satterthwaite
One-line tweak that resolves incorrect rendering of the colour LUT because float imprecision allows -ve values to be passed into a call to pow which then generates NaN.
#jira UE-30777
Change 2978037 on 2016/05/14 by Mark.Satterthwaite
Fix a heap-use-after-free bug spotted by AddressSanitizer - you can't assume that the UObject system will be available in ShutdownModule() - on OS X it may have been killed a long time ago.
Change 2978333 on 2016/05/16 by Lee.Clark
Fix packaging of non-code projects when plugins are enabled
#codereview Peter.Sauerbrei
Change 2978780 on 2016/05/16 by Mark.Satterthwaite
Reduce temporary allocations required to set uniform parameters in Metal.
Change 2979680 on 2016/05/16 by Nick.Shin
editor's HTML5 platform settings was missing due to the emscripten SDK move
should have been included with CL: #2946251
Change 2979681 on 2016/05/16 by Nick.Shin
cleaned up websocket processing for HTML5
#jira UE-13657 - HTML5 plugin OnRawRecieve overflow
Change 2979701 on 2016/05/16 by Brent.Pease
UE-28421 - Message box cannot be closed after accessing the home screen on iOS
+ Implement a timeout when waiting for a reply after sending background/foreground/suspend events from the main thread to the game thread. This solves the immediate problem presented in the jira bug report, however, there are deeper issues with the consequences of blocking the game thread that are not addressed. Perhaps structuring the game thread loop to know about modal dialogs so that it can receive these events even when a modal dialog is up could be a better longer term solution
Change 2980766 on 2016/05/17 by Jeremiah.Waldron
Adding Android build support for HarfBuzz
- using a combination of android-cmake (from https://github.com/taka-no-me/android-cmake) to create the build files and Visual Studio 2015 to compile them
- Adding Debug and RelWithDebInfo compiled binaries to harfbuzz-1.2.4/Android/<arch>/<config>
Tested armv7 with TextShapingTest project on a GalaxyNote3 and text showed up correctly
#jira UE-28586
#codereview chris.babcock
Change 2980953 on 2016/05/17 by Jeremiah.Waldron
Changing HarfBuzz build script and libs to use Release instead of RelWithDebInfo
#jira UE-28586
Change 2981039 on 2016/05/17 by Jeff.Campeau
ICMP support disabled for Xbox One and basic address processing wrappers provided (needed for Oodle support)
Change 2981054 on 2016/05/17 by Jeff.Campeau
Enable Live OSS for Orion on Xbox One
Change 2981553 on 2016/05/18 by Jeff.Campeau
Enable Oodle for Xbox One
Change 2981555 on 2016/05/18 by Jeff.Campeau
Scalability settings for Xbox One
Change 2981774 on 2016/05/18 by Keith.Judge
Xbox One - Duplicating Movie Player fix from 4.12.
Change 2981789 on 2016/05/18 by Keith.Judge
Xbox One - Duplicate fast semantics rendertarget unbind/clear/rebind fix from 4.12.
Change 2981802 on 2016/05/18 by Keith.Judge
Xbox One - Duplicate of distance field AO/Shadow fixes from 4.12.
Change 2981875 on 2016/05/18 by Keith.Judge
Xbox One - Dynamic VB/IB refactor. Duplicated from 4.12.
Change 2981900 on 2016/05/18 by Keith.Judge
Xbox One - D3D11Query refactor. Duplicated from 4.12
Change 2981945 on 2016/05/18 by Nick.Shin
filled out response headers for HTML5 platform
#jira UE-26047 - HTML5 HTTP Response Headers not implemented
Change 2981981 on 2016/05/18 by Lee.Clark
PS4 - Fix COTF not updating files
#codereview Daniel.Lamb
Change 2982246 on 2016/05/18 by Michael.Trepka
Fixed Mono compile errors in UT build scripts
Change 2983869 on 2016/05/19 by Mark.Satterthwaite
Explicitly retain/release all the MTLTexture objects in FMetalSurface without the assumptions about them being the same object - the recent stencil & SRV related changes make those assumptions invalid and could lead to over-releasing some textures.
#jira UE-29557
Change 2983871 on 2016/05/19 by Mark.Satterthwaite
Pool Metal texture update buffers to reduce churn.
Change 2983892 on 2016/05/19 by Mark.Satterthwaite
Duplicate 4.12 CL #2972885: Enable Metal resource lifetime delay on all platforms, not just iOS to try and address intermittent invalid resource errors.
Change 2983898 on 2016/05/19 by Mark.Satterthwaite
Duplicate 4.12 CL #2982825: Correctly wait for the dispatch semaphore when clearing the Metal resource free lists.
Change 2983911 on 2016/05/19 by Mark.Satterthwaite
Change Metal SubmitCommandsHint to use an enum of flags rather than boolean variables to control behaviour so that its clearer to the reader what is going to happen.
Change 2983916 on 2016/05/19 by Mark.Satterthwaite
Duplicate 4.12 CL #2974765: Workaround for UE-30069 - on Nvidia Macs we are breaking the GMux swap the second time we run the engine and it isn't clear why, so instead explicitly select the Metal device ourselves and don't allow the OS to swap the GPU driving the display. This will potentially reduce performance a little if the discrete GPU isn't already driving the display but until we know how we are clobbering the GMux/driver it is all we can do. This only applies to 10.11.5 with the default OS X drivers where there is more than one GPU in the system, earlier versions of OS X and the Nvidia WebDrivers are unaffected.
Change 2984874 on 2016/05/20 by Keith.Judge
Xbox One - Re-enable shader DXBC intermediate bytecode stripping, except for geometry and hull shaders where there's a possibility of runtime recompilation in certain combinations. Saves ~2MB in TM-ShaderModels, will save more in larger maps.
#jira UEPLAT-1295
Change 2985446 on 2016/05/20 by Mark.Satterthwaite
Remove the non-functional -metaldebug option from MetalRHI.
Change 2985827 on 2016/05/20 by Nick.Shin
call EndSession() onbeforeunload()
note: API CHANGE
- HTML5JavaScripteFx.{js,h}
- UE_MakeHTTPDataRequest()
#jira UE-22285 - Session End events are not generated for HTML5
Change 2986013 on 2016/05/20 by Jeremiah.Waldron
PR #2387: In-App Purchases - parameters needed for Receipt Validation (Contributed by gameDNAstudio)
Also touches IOS because of added RawPrice member in FInAppPurchaseProductInfo
Pulled from Release-4.12 CL
#jira UE-30782
#codereview chris.babcock, Peter.Sauerbrei
Change 2986057 on 2016/05/20 by Mark.Satterthwaite
Further changes to ensure that UE-30710 really is fixed while also not live-leaking memory in MetalRHI.
Change 2986059 on 2016/05/20 by Mark.Satterthwaite
Move the Metal uniform buffers into the same resource pool as all the other buffers and add stats for how many buffers are in the pool, how much memory is in use, free and wasted (due to aligned-buffer sizes).
Change 2986060 on 2016/05/20 by Mark.Satterthwaite
Disable tiled-reflections on Nvidia & Intel Metal until they sort out the sample command on cube-arrays ignoring the lod level.
Change 2986063 on 2016/05/20 by Mark.Satterthwaite
Missing change from previous CL.
Change 2986066 on 2016/05/20 by Mark.Satterthwaite
More Metal stats tracking the number & memory size of id<MTLBuffer>'s allocated/released each frame.
Change 2986455 on 2016/05/23 by Keith.Judge
Xbox One - Fix precompile promise in shader compiler to not stop subsequent defines from being parsed by D3DCompiler.
Change 2986886 on 2016/05/23 by Mark.Satterthwaite
Duplicate 4.12 CL #2986880: Fix UE-31124 due to bad array iteration logic - amazing that this hadn't been seen earlier.
Change 2986955 on 2016/05/23 by Brent.Pease
+ Do not error out if "[PROJECT_NAME]" is in the bundle ID
#codereview peter.sauerbrei
Change 2987304 on 2016/05/23 by Chris.Babcock
Remove old Android platforms
#ue4
#android
#codeview Josh.Adams
Change 2987571 on 2016/05/23 by Mark.Satterthwaite
Duplicate CL #2967998: Integrate - MaterialParameterCollections now create default resources (uniform buffers) which are used when no valid FScene is present (eg DrawTile while exporting materials to lightmass)
#jira UE-31111
Change 2987591 on 2016/05/23 by Mark.Satterthwaite
Remove usage of MTLRender/ComputeEncoder setSamplerState/s calls that take Min & Max Lod overrides - they currently don't work as expected on some GPU drivers and as we don't use them anywhere and I can't see that we will removing them costs us nothing and fixes tiled reflections on Nvidia with Metal SM5.
Change 2987679 on 2016/05/23 by Mark.Satterthwaite
Re-enable tiled reflections on Nvidia by default now that they work.
Change 2987799 on 2016/05/24 by Mark.Satterthwaite
Add a shader compile option "r.Shaders.ZeroInitialise" that we can turn on to force explicit zero-initialisation of local & temporary variables in hlslcc - so far only implemented for Metal. The default behaviour remains to omit zero-initialisation but the option is helpful to eliminate or track down uninitialised access in shaders that are causing real bugs (e.g. POM material relying on zero-initialised loop counters causing hangs/bad rendering on Mac).
Change 2989395 on 2016/05/25 by Lee.Clark
PS4 - Fix shader output / render target format mismatch for sparse MRT.
Change 2990003 on 2016/05/25 by Jeremiah.Waldron
When creating our own ConfigCacheIni in GetConfigCacheIni_APL, do not assume that the Engine ini was requested. Instead use the baseIniName passed to the function.
Change 2990393 on 2016/05/25 by Mark.Satterthwaite
Back out changelist 2961310 - causes more problems than it solves. DistanceField rendering will still work on Intel Metal SM5 and may work on AMD but will be broken on Nvidia due to a bad access within the compute shader - there's no bounds checking in Metal...
Change 2990516 on 2016/05/25 by Brent.Pease
+ UEPLAT-1294 - Support for local notifications
+ UEPLAT-1254 - Add BP event for device orientation change
+ Added a new class based on UGameInstance for mobile device callbacks
+ Ensured IOSAppDelegate.cpp follows convention for lambda functions
Change 2991361 on 2016/05/26 by Jeremiah.Waldron
Move InAppPurchase class to StoreHelper.java so GooglePlay and Amazon store helpers can use it
Change 2992450 on 2016/05/27 by Mark.Satterthwaite
Optional r.Shaders.BoundsChecking flag to control whether shader platforms should manually enforce buffer access bounds - HLSL returns zero or ignores invalid reads & writes but Metal leaves the behaviour undefined and some drivers then fail. By default this is off and its whatever the native platform behaviour is, enabling it will cost some amount of performance as the shader translator inserts additional instructions to try and match D3D as accurately as possible. This is required to fix GPU restart errors on some Metal drivers when using SM5 rendering features including DistanceField shaders.
Change 2993027 on 2016/05/27 by Mark.Satterthwaite
Fix typo for new CFLAG_BoundsChecking enumeration value.
Change 2993594 on 2016/05/27 by Mark.Satterthwaite
Build fix - check not assert...
Change 2993595 on 2016/05/27 by Mark.Satterthwaite
Fix typo from Xcode hang...
Change 2993614 on 2016/05/28 by Mark.Satterthwaite
At least for now enable shader zero-initialisation and bounds-checking on Mac to ensure that Metal shaders are compiled with semantics that approximate those HLSL assumes. This may cost some performance but will avoid a few GPU restarts on some vendor drivers.
Change 2993747 on 2016/05/28 by Mark.Satterthwaite
Separate texture & buffer references in the Metal backend as they bind to separate arrays in the runtime to avoid giving the side-table buffer an innaccessible binding index. Also the side-table doesn't need to be emitted if no buffer SRV or UAV is used.
Change 2994256 on 2016/05/31 by Lee.Clark
PS4 - Fix unitialized Head Position from HMD tracker when tracking fails. Fixes a problem with A3D audio not working.
#codereview Chad.Taylor,Aaron.McLeran
Change 2994281 on 2016/05/31 by Rolando.Caloca
DP - Allow hlslcc to process type casts containing the 'const' keyword
- it isn't strictly complete as it will simply omit the type qualifier from the cast in the AST but it is sufficient for FortniteFoliage_MasterMaterial to compile.
#codereview Mark.Satterthwaite, Dmitry.Rekman
#jira UE-31411
Change 2994467 on 2016/05/31 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 2994493 on 2016/05/31 by Daniel.Lamb
Fixed issue with DDC commandlet not caching things from the startup packages list.
Change 2994644 on 2016/05/31 by Mark.Satterthwaite
Updated hlslcc Mac binaries with fix for UE-31411 which RCO accepted and submitted + script for building parsers on POSIX OSes hooked up to an Xcode scheme in the project.
Change 2996074 on 2016/06/01 by Lee.Clark
PS4 - Fix GS mode not getting disabled when using parallel contexts.
#codereview Marcus.Wassmer
Change 2996129 on 2016/06/01 by Brent.Pease
Manual merge of Pete's dsym generation fix (CL#2996089) from the 4.12 branch.
Change 2996130 on 2016/06/01 by Jeremiah.Waldron
PR #2387 part 2 (Contributed by gameDNAstudio)
Adding ability to consume purchases during GooglePlay RestorePurchases
This also touches IOS due to changes to base classes and function signatures
#codereview chris.babcock, Peter.Sauerbrei
Change 2996441 on 2016/06/01 by Jeremiah.Waldron
Relates to PR #2387: Adding ability to consume purchases during GooglePlay RestorePurchases (Contributed by gameDNAstudio)
Missing changes from part 2 reworked so that there is still only one RestorePurchases function which takes the product IDs and consumable flags. I reflected this in StoreHelper so no casting is necessary in GameActivity and the soon-to-be-added AmazonStoreHelper in the GameCircle plugin will still work dynamically with GameActivity since it will call StoreHelper functionality rather than a GooglePlayStoreHelper specific function.
#codereview chris.babcock
Change 2996514 on 2016/06/01 by Jeff.Campeau
Fix merge issue from main
#jira UE-31502
Change 2996740 on 2016/06/01 by Jonathan.Fitzpatrick
https://jira.ol.epicgames.net/browse/UE-31446
Two PS4 source files fail during unity builds due to name conflict with handleReserveFailed.
Renamed handleReserveFailed to handleReserveFailedLightweight
Change 2997235 on 2016/06/01 by Jeremiah.Waldron
RestorePurchases fix up in Match3 since the new Restore consumable stuff adds an additional pin to the Restore node.
The IAP product in Match3 is non-consumable so just passing an empty array where necessary
Change 2997241 on 2016/06/01 by Jeremiah.Waldron
OnlineSubsystemGameCircle Plugin
- Leaderboards
- Achievements
- Friends
- IAP
- External UI Interface
- Runtime Settings in Project Settings Plugin section when plugin is enabled
- Disabled by default
#jira UEPLAT-105
#codereview chris.babcock
Change 2997618 on 2016/06/02 by Lee.Clark
#UE4Docs: Removed PS4MapFileUtil info
Change 2997840 on 2016/06/02 by Jeremiah.Waldron
Removing trace logging from OnlineSubsystemGameCircle_APL
Change 2998754 on 2016/06/02 by Brent.Pease
Change BlueprintMobileLibrary to BlueprintPlatformLibrary
Change 3000762 on 2016/06/03 by Jeff.Campeau
Add example rating info to ShooterGame
Change 3001037 on 2016/06/04 by Brent.Pease
+ Add ui screens for delegate test, local notification test, and iap test
+ Implement delegate test
Change 3001250 on 2016/06/05 by Brent.Pease
+ Initial pass at IAP test screen
Change 3001639 on 2016/06/06 by Jeff.Campeau
Fix Xbox One build issue with DX12
#codereview Zabir.Hoque
Change 3002574 on 2016/06/06 by Jeremiah.Waldron
Adding Android Install Location to Android platform runtime settings and manifest generation
Change 3002780 on 2016/06/06 by Brent.Pease
+ Initial implementation of local notification test
Change 3003005 on 2016/06/06 by Jeremiah.Waldron
OnlineSubsystemGameCircle plugin - adding setting for Fire TV support. Using that specification in the APL to Add/Update android.hardware.touchscreen feature required attribute
Change 3004392 on 2016/06/07 by Jeremiah.Waldron
Fixing typo in APL comment :)
Change 3005768 on 2016/06/08 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3005929 on 2016/06/08 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3006151 on 2016/06/08 by Peter.Sauerbrei
fix for LocalNotifications not available on TVOS
#lockdown josh.adams
Change 3006183 on 2016/06/08 by Brent.Pease
Manual merge CL#3000242 from Release-4.12 into Dev-Platform
#lockdown josh.adams
Change 3006296 on 2016/06/08 by Peter.Sauerbrei
submit an updated iPhonePackager and support DLLs
#lockdown josh.adams
Change 3006378 on 2016/06/08 by Peter.Sauerbrei
fix for API update to RestorePurchases
#codereview brent.pease
#lockdown josh.adams
#lockdown nick.penwarden
[CL 3008183 by Josh Adams in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2910079 on 2016/03/15 by Taizyd.Korambayil
#jira UE-28293 Reworded some Sentences
Change 2910157 on 2016/03/15 by Taizyd.Korambayil
#jira UE-28240 Rebuilt Lighting for Sanctuary
Change 2910317 on 2016/03/15 by Ben.Marsh
Fix crash trying to print out a message explaining that you need to install the Visual Studio 2015 toolchain, if the Visual Studio 2015 toolchain is not installed!
Change 2910425 on 2016/03/15 by Ori.Cohen
Fix crash and incorrect behavior when setting physical material on a welded body.
#JIRA UE-28399
#rb Marc.Audy
Change 2910525 on 2016/03/15 by Ori.Cohen
Fix player capsule not spawning at the right place due to float precision issues.
#JIRA UE-28438
#rb Zak.Middleton
Change 2910595 on 2016/03/15 by Chris.Babcock
Fixed issue with missing event location paired with IE_Pressed if IE_DoubleClick generated
#jira UE-28051
#ue4
#codereview Marc.Audy
Change 2911442 on 2016/03/16 by Andrew.Rodham
Sequencer: Fixed frame grabbers where hardware mapped surfaces to memory of a different stride
#jira UE-28434
Change 2911596 on 2016/03/16 by andrew.porter
Test content for blueprint vertex painting
#jira UE-24473
Change 2911860 on 2016/03/16 by Jamie.Dale
Allowed SViewport to (once again) be able to use non-pre-multiplied alpha blending
SViewport now has an PreMultipliedAlpha argument (default true), which can control whether to use pre-multiplied alpha when blending is enabled (blending is disabled by default). Note: This is a change in behavior from 4.10, as non-pre-multiplied alpha blending used to be the default, but pre-multiplied alpha blending better supports the pipeline used through Slate.
This change also cleans up the use of bool parameters in the FSlateDrawElement::MakeX functions to control the render behavior, instead favoring use of advanced ESlateDrawEffect flags.
API Breaking Changes
- FSlateDrawElement::MakeGradient no longer takes a bInGammaCorrect bool, instead pass ESlateDrawEffect::NoGamma as part of InDrawEffects to disable gamma correction.
- FSlateDrawElement::MakeViewport no longer takes a bInGammaCorrect bool, instead pass ESlateDrawEffect::NoGamma as part of InDrawEffects to disable gamma correction.
- FSlateDrawElement::MakeViewport no longer takes a bInAllowBlending bool, instead pass ESlateDrawEffect::NoBlending as part of InDrawEffects to disable blending.
#jira UE-26797
Change 2912345 on 2016/03/16 by Olaf.Piesche
Removing the check that causes UE-28441, duplicating beam type data module from highest LOD in Cascade causes crash. The beam data module is the only one that explicitly checks to make sure it's always shared across LOD levels; there's no obvious reasons why duplicating beam data modules shouldn't be possible.
#codereview simon.tovey
#jira UE-28441
Change 2912526 on 2016/03/16 by Steve.Robb
Fix uninitialized variables.
#codereview robert.manuszewski
#jira UE-28391
Change 2913114 on 2016/03/17 by Steve.Robb
Fixed some private properties which caused UHT errors.
#codereview robert.manuszewski
#jira UE-28059
Change 2913295 on 2016/03/17 by Richard.TalbotWatkin
Replicated from Dev-Editor CL 2913224
Disallow assets from being deleted if PIE is active. This prevents various troubles which can occur when PIE is referencing asset objects.
#jira UE-12387 - [CrashReport] Crash when deleting assets needed for template
#RB Nick.Darnell, Frank.Fella
Change 2913310 on 2016/03/17 by Nick.Shin
merging from //UE4/Dev-Platform to //UE4/Release-4.11
--- original commit CL: #2913300 message ---
corrected VS 2015 websocket lib to look at the right offset
it is currently a high risk change to just update the libwebsocket wholesale for release-4.11.
this change is the most minimum invasive change with a lot of deep analysis (details will be put in jira: # UEPLAT-1221).
this fix will also be pushed up to release-4.11
#jira UE-22166 - HTML5 Cook on the fly will launch and then close browser
#jira UE-22513 - HTTP Network File System crashes randomly.
#jira UE-28003 - Fail to QuickLaunch HTML5 through UnrealFrontEnd
Change 2913593 on 2016/03/17 by Mark.Satterthwaite
For non-debug builds silence the warning about no deth/stencil when shader writes to depth in MetalRHI - the RHI implementation will create a temporary D/S buffer to cope but really this needs to be properly addressed elsewhere.
#jira UE-28491
Change 2913655 on 2016/03/17 by Taizyd.Korambayil
#jira UE-28492 Rebuilt Lighting For the Samples Listed
Change 2914025 on 2016/03/17 by Olaf.Piesche
Make sure ST primitives are added to NST draw list if in shader complexity mode
#codereview simon.tovey
#jira UE-28471
Change 2914027 on 2016/03/17 by Nick.Shin
[CL 2941462 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2898120 on 2016/03/07 by Chris.Babcock
Disable NvTimerQuery on Nexus 9 before Android 6.0 to fix slow frame updates
#jira UE-28013
#ue4
#android
Change 2898539 on 2016/03/08 by Matthew.Griffin
Merging //UE4/Dev-Build to //UE4/Release-4.11
Change 2887414 on 2016/03/01 by Ben.Marsh
Dump all the *.crash files produced while running commandlets, to make it easier to diagnose build system crashes cooking on Mac.
Change 2898788 on 2016/03/08 by Keith.Judge
Latest DX12.x integration from Microsoft. Brings XB1 up to PC level of functionality and improved perf.
#jira UEPLAT-325
Change 2898836 on 2016/03/08 by Taizyd.Korambayil
#jira UE-27990 Reimported River_Basin_02 Mesh with Adjacency Buffer
Change 2898897 on 2016/03/08 by Sean.Gribbin
#Jira UE-26550
Adding name to credits of Match 3
Change 2898938 on 2016/03/08 by Taizyd.Korambayil
#jira UE-26284 Fixed Up Some Materials and BP errors
Change 2898967 on 2016/03/08 by Benjamin.Hyder
Updating Qa_Materials map
#jira UE-24473
Change 2899032 on 2016/03/08 by Zachary.Wilson
Fixing broken assets in QA-LightsStationary and eliminating log errors. Fixing mispelling and player start height in QA-LightsStationary.
#jira UE-24473
Change 2899244 on 2016/03/08 by Peter.Sauerbrei
addition of launch images for iPad Pro
#jira UE-24793
Change 2899335 on 2016/03/08 by Richard.Hinckley
#jira UE-27356
Fixing code for VR headsets so that the camera starts inside the vehicle if the user has an active HMD. Found that the C++ templates never had HMD support, so mirroring the BP templates for that functionality. Works in my testing, but a proper QA pass should be performed.
Change 2899402 on 2016/03/08 by Michael.Schoell
Macro instance nodes now have a hard dependency to any object class or structs their pins reference.
Expanded UK2Node_MacroInstance::HasExternalDependencies to iterate over all pins and add their struct or object's class.
#jira UE-27795 - Split Pins on a referenced Macro Library will crash the editor on restart
Change 2899424 on 2016/03/08 by Dmitry.Rekman
Fix CrossCompilerTool on Linux (UE-28056).
#jira UE-28056
Change 2899445 on 2016/03/08 by Dmitry.Rekman
Fix CrossCompilerTool invocation in debug scripts.
#jira UE-28056
Change 2899488 on 2016/03/08 by Ryan.Vance
#jira UE-28000
We can't test how many views are in the view family when initializing a view. There's no guaruntee that the family is setup yet. We'll need to move this test to the calling code.
Change 2899546 on 2016/03/08 by Zachary.Wilson
Updating QA-PostProcessing to match the 4.12 Main version of the map.
#jira UE-24473
Change 2899553 on 2016/03/08 by Michael.Schoell
Reinstancer will no longer queue BPs to be saved when compiling skeleton class dependencies and will no longer process all queued BPs to save when it is complete.
#jira UE-27509 - Save on compile set to always causes a crash on compile
#jira UE-27856 - "Always" Save on Compile does not save the Blueprint
Change 2899558 on 2016/03/08 by Benjamin.Hyder
building Lighting for QA-Materials
#jira UE-24473
Change 2899597 on 2016/03/08 by Chris.Babcock
Change reporting level of audio buffer decompression type logging
#jira UE-28058
#ue4
#android
Change 2899704 on 2016/03/08 by Benjamin.Hyder
Updating Qa-Materials map
#Jira UE-24473
Change 2899736 on 2016/03/08 by Benjamin.Hyder
Updating TM-LPV map
#Jira UE-24473
Change 2899810 on 2016/03/08 by Lauren.Ridge
#jira UE-27995 UE-27987
Final UM3 UI Tweaks, + bug fix
Change 2899876 on 2016/03/08 by Peter.Sauerbrei
[CL 2913181 by Matthew Griffin in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
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Change 2879756 on 2016/02/24 by Aaron.McLeran
OR-15722 Fix of crash during stop voice
- changes Stop to not call XAUDIO2_PLAY_TAILS
- calls FlushSourceBuffers() before calling stop() so no more buffers are queued
- Caches realtime buffers so they aren't ever free'd until SoundSource destructor
Change 2879758 on 2016/02/24 by Aaron.McLeran
UE-27307 Fix for ogg-vorbis file handle getting access after deletion.
Change 2880678 on 2016/02/24 by Aaron.McLeran
UE-26093 Supporting preview sounds being excempt from editor volume and transient master volume
- Creating flag for preview sounds from content browser that result in them being exempt from master volume and always playing at full volume.
- Removing setting the master volume in all the platform devices (because that's silly) and adding it as a normal gain stage in the platform independent code.
Change 2882199 on 2016/02/25 by Aaron.McLeran
UE-27474 Adding ClearSoundMixClassOverride
- Added new method to FDynamicParameter to query if the parameter has finished lerping to target value (used to trigger removal override after clearing)
- New BP function to clear a sound class override to a sound mix
- If sound mix is not active, will immediately remove override entry since there's no need for complex lerping
- If sound mix is active, will set the override target value to the value that it would have it wasn't overriden, and lerp to that value. Once the the target value is reached and it was clearing, it will be removed from the sound mix override entry
- If a sound mix override is set by BP while in the process of clearing, the clearing action is reset and the sound class override will not be cleared.
Change 2886288 on 2016/02/29 by Zak.Middleton
#ue4 - Fix requests to crouch to a half height smaller than the radius triggering OnStartCrouch with wrong HeightAdjust value.
#rb Ori.Cohen
#jira UE-27548
Change 2886363 on 2016/02/29 by mason.seay
Adjusted lightmap resolution on floor mesh and rebuilt lighting to fix lighting errors
Change 2886860 on 2016/02/29 by Aaron.McLeran
UE-27607 ShooterGame Crashing in Standalone and Launch when pausing/unpausing
- Fix is to more carefully account for the state of a source getting paused/unpaused while async loading
Change 2887786 on 2016/03/01 by Ori.Cohen
Preload HUD and keep it in memory.
#rb Sammy.James
Change 2887855 on 2016/03/01 by Marc.Audy
Fix cached modifier key state being able to be incorrect if modifier and other key pressed in same frame
Don't update cached modifier key state every tick, just when key pressed or app activated
#rb Chris.Gagnon
#jira UE-27663
Change 2889984 on 2016/03/02 by Cody.Albert
Fix tooltip typos in 'Find Path to Actor Synchronously' blueprint node
#jira UE-27654
Change 2892730 on 2016/03/03 by Ori.Cohen
Added a simple loop for small memcpy.
#rb Steve.Robb
[CL 2894512 by Marc Audy in Main branch]