As part of this, added a new UAT command ("SyncDepotPath") to create a temporary workspace, sync a folder, and delete the workspace.
#rb none
#codereview Richard.Hinckley, Jeff.Wilson
#lockdown Nick.Penwarden
[CL 3391225 by Ben Marsh in Main branch]
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3345860 on 2017/03/14 by Daniel.Lamb
Fixed crash when building DLC
#test Cook paragon.
Change 3347324 on 2017/03/15 by Gil.Gribb
UE4 - Removed old code relating to FAsyncArchive, FAsyncIOSubsystemBase and package level compression. The editor now uses the lowest levels on the new async IO scheme.
Change 3347331 on 2017/03/15 by Robert.Manuszewski
Fix for a crash caused by GC killing BP class (due to no strong references) but its CDO is being kept alive because it was in the same cluster as the class and was not marked as pending kill.
#jira UE-42732
Change 3347371 on 2017/03/15 by Graeme.Thornton
Fix for runtime asset cache not invalidating files with an outdated version number
Change 3349161 on 2017/03/16 by Steve.Robb
Generated UFUNCTION FNames no longer exported.
Misc refactors of code generation.
Change 3349167 on 2017/03/16 by Steve.Robb
Unused TBoolConstant removed (the more general TIntegralConstant should be used instead).
Change 3349274 on 2017/03/16 by Gil.Gribb
UE4 - Fix loading a package that is already loaded.
Change 3349534 on 2017/03/16 by Ben.Marsh
UBT: Check that the SN-DBS service is running before attempting to use it.
Change 3349612 on 2017/03/16 by Gil.Gribb
UE4 - Increased estimate of summary size.
Change 3350021 on 2017/03/16 by Gil.Gribb
UE4 - Fixed crash in signature checks when mounting pak files.
Change 3350052 on 2017/03/16 by Ben.Marsh
Remove invalid characters from macro names before passing as macro values. Prevents compile errors for projects which have apostrophes in the name.
Change 3350360 on 2017/03/16 by Ben.Marsh
UAT: Fix non-threadsafe access of ExeToTimeInMs when spawning external processes.
Change 3351670 on 2017/03/17 by Ben.Marsh
UBT: Ignore all default libraries when creating import libs. Sometimes #pragma comment(lib, ...) directives can add force additional libraries onto the linker/librarian command line. We don't want or need these included when generating import libraries, but they can cause errors due to search paths not being able to find them.
Change 3352289 on 2017/03/17 by Ben.Marsh
Fix issues working with > 2GB archives caused by truncation of the return value from FArchive::Tell() down to 32-bits.
Change 3352390 on 2017/03/17 by Ben.Marsh
Remove unused/out of date binaries for CrashReporter.
Change 3352392 on 2017/03/17 by Ben.Marsh
Remove UnrealDocTool binaries. This is distributed through a Visual Studio plugin now.
Change 3352410 on 2017/03/17 by Ben.Marsh
Remove P4ChangeReporter. I don't believe this is used any more.
Change 3352450 on 2017/03/17 by Ben.Marsh
Disable including CrashReporter by default when packaging projects. This is only useful with a CrashReporter backend set up, which only usually applies to Epic internal projects.
Change 3352455 on 2017/03/17 by Ben.Marsh
Remove RegisterPII and TranslatedWordsCountEstimator executables. Don't believe these are used any more.
Change 3352940 on 2017/03/17 by Wes.Hunt
Update CRP to not send Slack queue size updates unless the waiting time is greater than 1 minute.
#codereview: jin.zhang
Change 3353658 on 2017/03/20 by Steve.Robb
Fix for crash when importing a BP which has a populated TMap with an enum class key.
Change 3354056 on 2017/03/20 by Steve.Robb
TAssetPtr<T> can now be constructed from a nullptr without a full definition of T.
Change 3356111 on 2017/03/21 by Graeme.Thornton
Fix for UE-34131
- Support double and fname stat types in UFE stat export to CSV
#jira UE-34131
Change 3358584 on 2017/03/22 by Daniel.Lamb
Fixed the garbage collection keep flags when cleaning the sandbox for iterative cooking.
#test Cook shootergame
Change 3360379 on 2017/03/23 by Gil.Gribb
UE4 - Avoid adding a linker annotation if it actually hasn't changed. Improves ConditionalBeginDestroy performance.
Change 3360623 on 2017/03/23 by Gil.Gribb
UE4 - Change from MarcA to avoid a redudnant removal of PrimitiveComponent from the streaming managers during ConditionalBeginDestroy.
Change 3360627 on 2017/03/23 by Gil.Gribb
UE4 - Optimized UObject hash tables for speed and space.
Change 3361183 on 2017/03/23 by Gil.Gribb
UE4 - Fixed change to NotifyPrimitiveDetached so that it works in the editor.
Change 3361906 on 2017/03/23 by Steve.Robb
Fix for a bad hint index when instantiating map property subobjects when the defaults has fewer but non-zero elements.
#jira UE-43272
Change 3362839 on 2017/03/24 by Gil.Gribb
UE4 - Fixed hash table lock optimization.
Change 3367348 on 2017/03/28 by Robert.Manuszewski
Making sure streamed-in SoundWaves get added to GC clusters.
Change 3367386 on 2017/03/28 by Ben.Marsh
EC: Pass the Semaphores property from a build type as a parameter to new build jobs.
Change 3367422 on 2017/03/28 by Ben.Marsh
EC: Allow limiting the number of scheduled jobs that will be automatically run at a particular time. Each build type can have a 'Semaphores' property in the branch settings file, which will be copied to newly created jobs. Before scheduling new jobs, EC is queried for the 'Semaphores' property on any running jobs, and build types with existing semaphores will be skipped. Does not prevent jobs from being run manually.
Change 3367469 on 2017/03/28 by Ben.Marsh
EC: Prevent multiple incremental jobs running at once.
Change 3367640 on 2017/03/28 by Ben.Marsh
Plugins: Add an optional EngineVersion field back into the plugin descriptor. If set, the engine will warn if the plugin is not compatible with the current engine version. Plugins will set this field by default when packaging; pass -Unversioned to override.
Change 3367836 on 2017/03/28 by Uriel.Doyon
Improved handled of references in the streaming manager
Change 3369354 on 2017/03/29 by Graeme.Thornton
Added AES encrypt/decrypt functions that take a byte array for the key
Change 3369804 on 2017/03/29 by Ben.Marsh
Remove incorrect "EngineVersion" settings from plugin descriptors.
Change 3370462 on 2017/03/29 by Ben.Marsh
Editor: Install Visual Studio 2017 by default, instead of Visual Studio 2015. Changed to use ExecElevatedProcess() to prevent installer failing to run if the current user is not already an administrator.
#jira UE-43467
Change 3371598 on 2017/03/30 by Ben.Marsh
UBT: Fix message for missing toolchain in VS2017.
Change 3372827 on 2017/03/30 by Ben.Marsh
BuildGraph: Output an error at the end of each step if any previous build products have been modified.
Change 3372947 on 2017/03/30 by Ben.Marsh
[Merge] Always add the host editor platform as supported in an installed build. Not doing so prevents the build platform being registered in UBT, which prevents doing any platform-specific staging operations in UAT.
Change 3372958 on 2017/03/30 by Ben.Marsh
[Merge] Simplify log output for cooks. Suppress additional timestamps from the editor when running through UAT.
Change 3372981 on 2017/03/30 by Ben.Marsh
[Merge] Modular game fixes for UAT
* Store list of executable names from the receipts instead of generating them from Target/Platform/Config/Architecture combination
* Get full list of staged executables from receipts instead of assuming only non-code projects are in Engine
* Always pass short project name as Bootstrap argument, so that modular game exe knows which project to start
Change 3373024 on 2017/03/30 by Ben.Marsh
[Merge] Add an option to UAT (-CookOutputDir=...) and the cooker (-OutputDir=...) which allows overriding the output directory for cooked files, and fix situations where the directory becomes too deep.
Change 3373041 on 2017/03/30 by Ben.Marsh
[Merge] Added UAT script to replace assets with another source
Renamed ReplaceAssetsCommandlet to GenerateAssetsManifest as it now outputs a list of files and has nothing specific about replacing files
Change 3373052 on 2017/03/30 by Ben.Marsh
[Merge] Changed CopyUsingDistillFileSet command so that it can use a pre-existing manifest file instead of running commandlet
Change 3373092 on 2017/03/30 by Ben.Marsh
[Merge] Fixed crash attempting to load cooked static mesh in editor
Change 3373112 on 2017/03/30 by Ben.Marsh
[Merge] Fixed crash caused by loading cooked StaticMesh in editor that didn't have any SourceModels
Change 3373132 on 2017/03/30 by Ben.Marsh
[Merge] Added Additional Maps that are always cooked to the GenerateDistillFileSetsCommandlet
Change 3373138 on 2017/03/30 by Ben.Marsh
[Merge] Fixed code issue with playback of cooked SoundCues
Skip over code using editor only data when editor data has been stripped
Change 3373143 on 2017/03/30 by Ben.Marsh
[Merge] Fixed crash when attempting to open multiple cooked assets
Change 3373156 on 2017/03/30 by Ben.Marsh
[Merge] Added commandlet to replace game assets with those from another source (intended for cooked asset replacement)
Change 3373161 on 2017/03/30 by Ben.Marsh
[Merge] Prevented crash by not attempting to Load Mips again if a package has cooked data
Change 3373168 on 2017/03/30 by Ben.Marsh
[Merge] Fix output path for DLC pak file, so it can be discovered by the engine and automatically mounted (and to stop it colliding with the main game pak file).
Change 3373204 on 2017/03/30 by Ben.Marsh
[Merge] Fix crash when switching levels in PIE, due to bulk data already having been discarded for cooked assets. Cooking sets BULKDATA_SingleUse for textures, but PIEing needs to keep bulk data around.
Change 3373209 on 2017/03/30 by Ben.Marsh
[Merge] Fix missing material in mod editor for cooked assets.
Change 3373388 on 2017/03/30 by Ben.Marsh
[Merge] Various improvements to the plugin browser and new plugin wizard from Robo Recall.
Change 3374200 on 2017/03/31 by Ben.Marsh
[Merge] Latest OdinEditor plugin from //Odin/Main, to fix build failures. Re-made change to OdinUnrealEdEngine to remove dependencies on analytics.
Change 3374279 on 2017/03/31 by Ben.Marsh
PR #3441: Invalid JSON in FeaturePacks (Contributed by projectgheist)
Change 3374331 on 2017/03/31 by Ben.Marsh
UBT: Disable warning pragmas on Mono; not supported on current compiler.
#jira UE-43451
Change 3375108 on 2017/03/31 by Ben.Marsh
Removing another plugin EngineVersion property.
Change 3375126 on 2017/03/31 by Ben.Marsh
Fix incorrect executable paths being generated for Windows.
Change 3375159 on 2017/03/31 by Graeme.Thornton
Pak Index Encryption
- Added "-encryptindex" option to unrealpak which will encrypt the pak index, making the pak file unreadable without the associated decryption key
- Added "-encryptpakindex" option to UAT to force on index encryption
- Added "bEncryptPakIndex" setting to project packaging settings so pak encryption can be controlled via the editor
Change 3375197 on 2017/03/31 by Graeme.Thornton
Enable pak index encryption in shootergame
Change 3375377 on 2017/03/31 by Ben.Marsh
Add build node to submit updated UnrealPak binaries for Win64, Mac and Linux. Currently has to be run via a custom build on EC, with the target set to "Submit UnrealPak Binaries".
Change 3376418 on 2017/04/03 by Ben.Marsh
BuildGraph: Always clear the cached node state when running locally without having to manually specify the -ClearHistory argument. The -Resume argument allows the previous behavior of continuing a previous build.
Change 3376447 on 2017/04/03 by Ben.Marsh
Build: Remove some unused stream settings
Change 3376469 on 2017/04/03 by Ben.Marsh
Build: Add a customizable field for the script to use for custom builds in every branch.
Change 3376654 on 2017/04/03 by Ben.Marsh
Add a fatal error message containing the module with an outstanding reference when trying to unload it.
#jira UE-42423
Change 3376747 on 2017/04/03 by Gil.Gribb
UE4 - Fixed crash relating to FGenericAsyncReadFileHandle when not using the EDL.
Change 3377173 on 2017/04/03 by Ben.Marsh
Make sure callstacks are written to stdout following a crash on a background thread.
Change 3377183 on 2017/04/03 by Ben.Marsh
Removing support for building VS2013 targets. Ability to generate VS2013 project files is still allowed, but unsupported (via the -2013unsupported command line argument).
Change 3377280 on 2017/04/03 by Ben.Marsh
Build: Post UGS badges for all UE4 development streams, with the project set to $(Branch)/...
Change 3377311 on 2017/04/03 by Ben.Marsh
Build: Set the 'Semaphores' parameter for any jobs started from a schedule.
Change 3377326 on 2017/04/03 by Ben.Marsh
UGS: Show badges which match an entire subtree if the project field ends with "...".
Change 3377392 on 2017/04/03 by Ben.Marsh
Add badges to UE4/Main and UE4/Release streams, and change the names of the builds in development streams to distinguish them.
Change 3377895 on 2017/04/03 by Ben.Marsh
EC: Send notification emails whenever UAT fails to compile.
Change 3377923 on 2017/04/03 by Ben.Marsh
Build: Use a different semaphore for the common editors build target to the incremental compile build target.
Change 3378297 on 2017/04/04 by Graeme.Thornton
Fix incorrect generation of UE_ENGINE_DIRECTORY in UBT
Change 3378301 on 2017/04/04 by Ben.Marsh
UBT: Try enabling bAdaptiveUnityDisablesPCH by default, to reduce the number of build failures we see due to missing includes.
Change 3378460 on 2017/04/04 by Graeme.Thornton
Remove dependency preloading system from sync and async loading paths
Change 3378535 on 2017/04/04 by Robert.Manuszewski
Fix for audio crash when launching Ocean PIE after removing the audio chunk allocation in CL #3347324
#jira UE-43544
Change 3378575 on 2017/04/04 by Robert.Manuszewski
Making sure actor clusters are not created in non-cooked builds
#jira UE-43617
#jira UE-43614
Change 3378589 on 2017/04/04 by Robert.Manuszewski
Disabling debug GC cluster logging
#jira UE-43617
Change 3379118 on 2017/04/04 by Robert.Manuszewski
Disabling actor clustering by default, keeping it on in Orion and Ocean
Change 3379815 on 2017/04/04 by Ben.Marsh
Revert change to derive executable names from target receipts. While a better solution than making them up, Android relies on having the base executable names for supporting multiple architectures.
Change 3380811 on 2017/04/05 by Gil.Gribb
UE4 - Put the special boot order things into baseengine.ini so that licensees and games can add to it.
Change 3383313 on 2017/04/06 by Uriel.Doyon
Integrated CL 3372436 3372765 3373272 from Dev-Rendering
#JIRA UE-43669
Change 3383531 on 2017/04/06 by Ben.Marsh
UGS: Ignore failures when querying whether paths exist. Permissions can cause this folder to fail, even if it will succeed at a parent directory.
Change 3383786 on 2017/04/06 by Ben.Zeigler
Back out changelist 3382694 and replace with CL #3383757 from bob.tellez:
Fix memory stomping issue caused by removing a FFortProfileSynchronizeRequest from SynchronizeRequests in UFortRegisteredPlayerInfo::UpdateSynchronizeRequest before SynchronizeProfile had finished executing
Change 3385089 on 2017/04/07 by Gil.Gribb
UE4 - Critical. Fixed memory leak in pak precacher.
[CL 3386123 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3358702 on 2017/03/22 by Marc.Audy
Always mark child actors pending kill when in PostLoad as often the World is too early to have a WorldContext which causes issues in DestroyActor
#jira UE-42679
Change 3358737 on 2017/03/22 by Mieszko.Zielinski
Exposed UBrainComponent::IsRunning() and UBrainComponent::IsPaused() to Blueprint #UE4
Change 3359062 on 2017/03/22 by Michael.Noland
Blueprints: Show the Save and Find in CB buttons when working with level script blueprints (they will save/show the map package)
#jira UE-30748
Change 3359066 on 2017/03/22 by Michael.Noland
PR #3348: Make fields of FAttributeMetaData editable (Contributed by hoelzl)
#jira UE-42620
Change 3359069 on 2017/03/22 by Michael.Noland
PR #3288: InverseLerp Blueprint Tooltips Clarification (Contributed by wunawuna)
#jira UE-42250
Change 3359108 on 2017/03/22 by Michael.Noland
Blueprints: Fix an issue where running the editor in a different culture could break pins on nodes that have optional arrays of pins (e.g., animation graph nodes like blend by layer)
#jira UE-36232
Change 3359235 on 2017/03/22 by Marc.Audy
Expose bShouldPerformFullTickWhenPaused to blueprints and details panel
#jira UE-17286
Change 3359324 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Disable collision on NavModifierVolumes. Previously they had an OverlapAll response and generated overlap events. They are only supposed to be used for preventing nav mesh generation, but overlap events could affect gameplay, and also are bad for performance.
(Integrate CL 3249525 from Odin).
Change 3359326 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Optimization during attachment to check bool before expensive casts and body instance fetching.
(Integrate CL 3261262 from Odin).
Change 3359327 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Make bSkipAgentHeightCheckWhenPickingNavData actually ignore height when picking data.
(Integrate CL 3231908 from Odin)
Change 3359328 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Make a static FName in UMovementComponent::OverlapTest const and move it to a namespace.
(Integrate CL 3259985 from Odin)
Change 3359329 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Fix ProjectileMovementComponent continuing to simulate (and generate hit events) after it is deactivated during simulation. HasStoppedSimulation() should check if bIsActive is false.
(Integrate CL 3260001 from Odin)
Change 3359330 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Fix accumulated forces in CharacterMovement when movement mode or activation changes.
- Added CharacterMovementComponent::ClearAccumulatedForces()
- AddForce() and related functions now avoid adding the force if in MovementMode "None". When ticking in "None", forces are cleared so they don't pile up until the next valid movement mode. Forces are also cleared if the updated component changes or when the capsule simulates physics.
- CharacterMovementComponent::Deactivate() implemented to stop movement and call ClearAccumulatedForces().
- ClearAccumulatedForces() now also clears pending launch velocity.
- Exposed ClearAccumulatedForces() to blueprints.
- AddForce() and AddImpulse() now also check that character movement is active (not deactivated, able to tick).
- ApplyAccumulatedForces() does not call ClearAccumulatedForces(), since that would prevent pending launch.
- SimulateMovement() handles pending launch and clears forces regardless of whether it's simulated proxy. Added note to investigate using ApplyAccumulatedForces() in SimulateMovement().
- Inlined ActorComponent::IsActive().
(Integrate CLs 3259933, 3266018 from Odin)
Change 3359338 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) TickCharacterPose() and clear root motion before abandoning tick in UCharacterMovementComponent::PerformMovement() when movement mode is None. Prevents root motion building up until next valid movement mode.
(Integrate CL 3271928 from Odin)
Change 3359345 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Fix characters sliding when landing on slanted surfaces or stairs, when aggressive "Perch" settings could cause a line trace (from the center of a capsule) instead of capsule trace and thereby screw up the floor distance checks.
(Integrate CL 3273026 from Odin)
Change 3359381 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Performance tweak to ApplyRadialDamageWithFalloff(). Don't rebuild FRadialDamageEvent each loop over hit actors. Added stats for BreakHitResult()/MakeHitResult() under "stat game".
(Integrate CLs 3275415, 3276810 from Odin).
Change 3359422 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Fix build (CollisionProfile included).
Change 3359442 on 2017/03/22 by Michael.Noland
Blueprints: Prevent comment boxes from clipping the last letter of some words at the edge by increasing the padding on the wrap-at position
Change 3359445 on 2017/03/22 by Michael.Noland
PR #2989: Improved BP comment nodes (Contributed by projectgheist)
#jira UE-36788
#jira UE-39118
Change 3359446 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Add support for FScopedMovementUpdate to be able to queue up overlaps that do not require reflexive bGenerateOverlapEvents. This allows custom inspection or processing of overlaps within a scoped move. Overlap events from the move will still only trigger in UpdateOverlaps() if bGenerateOverlapEvents is enabled on both components, as before.
(Integrate CL 3278307 from Odin)
Change 3359494 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Make some data in FScopedMovementUpdate protected rather than private so it can easily be subclassed, and expose a new helper SetWorldLocationAndRotation().
(Integrated CL 3280775 from Odin).
Change 3359506 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) MovementComponent::Deactivate() calls StopMovement() to clear cached velocity. It's silly that reactivation many seconds or frames later would restore that velocity. Some special handling in CharacterMovement to keep it acting as before (it cleared velocity, but did not clear the path request, leaving that alone).
(Integrate CL 3287026 from Odin).
Change 3359514 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Collision.ListComponentsWithResponseToProfile command includes pending kill objects.
(Integrate CL 3293322 from Odin)
Change 3359553 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Optimization in CharacterMovement tick to not extract transform values twice.
(Integrate CL 3299098 from Odin).
Change 3359554 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Perf: optimize UKismetMathLibrary::GetForwardVector() (converts Rotator to forward direction). This way we avoid building a matrix, and avoids 1 more SinCos call.
(Integrate CL 3296254 from Odin).
Change 3359555 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Add OnComponentCollisionSettingsChangedEvent delegate to PrimitiveComponent. Fixed SkeletalMeshComponent not calling Super implementation.
(Integrate CL 3295744 from Odin)
Change 3359561 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Perf: AActor::GetComponents() with generic type should *not* assume the output array needs space for the entire contents of OwnedComponents. If OwnedComponents.Num() > the array reserve size, this forces an allocation, even if few or no components of the requested type are found.
(Integrate CL 3299111 from Odin)
Change 3359573 on 2017/03/22 by dan.reynolds
Added BP log to the Passive Mix Modifier test platform BP
Change 3359593 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Perf: avoid allocations during creation in AAIController::PostInitializeComponents() (in development builds).
(Integrate CL 3299118 from Odin)
Change 3359595 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Perf: HasActiveCameraComponent() and HasActivePawnControlCameraComponent() don't need to fill in an array while searching for a certain component. Also see CL 3359561, which could cause each of these functions to always cause an allocation when filling in the array when num components > 24.
(Integrate CL 3299116 from Odin)
Change 3359602 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Clean up some of the new fast overlap code in PrimitiveComponent. Mostly some variable renaming, and CVar access optimization.
(Integrate CL 3340622 from Odin)
Change 3359616 on 2017/03/22 by Zak.Middleton
#ue4 - (Merge) Added support for bIgnoreTouches to FCollisionQueryParams. MoveComponent uses this to avoid PhysX collision queries for overlaps in GeomSweepMulti when bGenerateOverlapEvents is off.
(Integrate CL 3340635 from Odin)
Change 3359864 on 2017/03/23 by Mieszko.Zielinski
Added a safeguard to prevent crashes resulting from people trying to name their BB keys things longer than 1024 characters #UE4
#jira UE-43120
Change 3360884 on 2017/03/23 by Zak.Middleton
#ue4 - (Merge) Audio: AUDIO_MIXER_ENABLE_DEBUG_MODE turned off in Test builds. Shipping already had it off.
(Integrate CL 3310724 from Odin)
Change 3361045 on 2017/03/23 by Zak.Middleton
#ue4 - (Merge) Audio: new cvars to help with optimization:
- au.DisableReverbSubmix
- au.DisableEQSubmix
- au.DisableParallelSourceProcessing
- au.SetAudioChannelCount
Also checked in some code to cut down on the amount of parameter setting in EQ
(Integrate of CL 3303165 in Odin by Aaron.Mcleran)
Change 3361172 on 2017/03/23 by Zak.Middleton
#ue4 - (Merge) Audio: added stat for HRTF.
(Integrate CL 3310728 from Odin)
Change 3361189 on 2017/03/23 by Zak.Middleton
#ue4 - (Merge) CVar to toggle HRTF for perf settings. Default is on.
(Integrate CL 3310926 from Odin).
Change 3361914 on 2017/03/23 by Aaron.McLeran
UE-42649 Fixing crash in cleaning up active sound in sound concurrency
-Handling edge case of an active sound not have a sound base ptr, which is possible.
Change 3361924 on 2017/03/23 by Aaron.McLeran
UE-41378 Fixing passive mix modifier bug
Change 3361978 on 2017/03/23 by Aaron.McLeran
UE-42627 Fix for when audio device is removed and getting a deadlock in computing audio clock
Change 3361989 on 2017/03/23 by Aaron.McLeran
PR #3010: Check for null GEngine on sound processing
Change 3362053 on 2017/03/23 by Zak.Middleton
#ue4 - (Merge) Audio: Perf: Avoid thousands of Array.Add() calls during processing, which on shipping still does checks to see if the allocator has to grow, and updates ArrayCount.
(Integrate CL 3311120 from Odin)
Change 3362102 on 2017/03/23 by Aaron.McLeran
PR #3182: Enabled SwitchOnEnum nodes for EAttenuationShape and EAttenuationDistanceModel
Change 3362153 on 2017/03/23 by Aaron.McLeran
UE-43286 Oculus audio plugin not working/available
Change 3362162 on 2017/03/23 by Aaron.McLeran
UE-42252 Frequent ensure in FLevelEditorViewportClient::UpdateAudioListener
Change 3362206 on 2017/03/23 by Aaron.McLeran
UE-43287 Fixing HRTF spatialization in editor viewport
- Steam Audio doesn't support multiple audio devices at the moment
- Instead of hard-coding all audio plugins to not work in main audio device (GDC temp fix), I allow audio plugins to specify if they should be used on main audio device
Change 3362775 on 2017/03/24 by mason.seay
Replaced deprecated node
Change 3363024 on 2017/03/24 by Ben.Zeigler
Fix regression in behavior of streamable manager where loading both a valid and null asset used to work but now fails. Instead added a warning for that case, but if only null are requested it still fails with an error
Change 3363030 on 2017/03/24 by Zak.Middleton
#ue4 - Lower default max sendrate for clients to 60Hz from 90Hz when net speed is high and player count is low. Throttled rate remains at 45Hz. This value has been tested in Paragon with no ill effect, and saves on bandwidth and server CPU when clients run at high framerate.
Change 3363036 on 2017/03/24 by Zak.Middleton
#ue4 - (Merge) Audio: Perf: turned a float divide into a multiply. It happens at least 32k times per audio update.
(Integrate CL 3311158 from Odin)
Change 3363541 on 2017/03/24 by Zak.Middleton
#ue4 - (Merge) Audio: Perf: remove pointer indirection, and successive TArray Add()s in GetChannelMap().
(Integrate CL 3311169 from Odin)
Change 3363642 on 2017/03/24 by Zak.Middleton
#ue4 - (Merge) Audio: Perf: Save ~5% total audio update time. Savings in "Source Output Buffers".
- Removed function call overhead to updating channel map. 64,000 function calls...
- Simplified FSourceParam::Update() to reduce branching and have 1 return site.
- Added alternative to GetChannelMap() called UpdateChannelMap() that avoids copying out values to an array. The values can then be fetched from the channel data directly.
(Integrate CL 3311235 from Odin)
Change 3364441 on 2017/03/24 by Ben.Zeigler
Fix issue where calling LoadLocalIniFile on a plugin file would result in an empty file. It was assuming engine/game dirs, now it instead pulls it out of GConfig if available.
This fixes issue where iterative cooking would fail on plugin config files
Add FindConfigFileWithBaseName to GConfig
Change 3364652 on 2017/03/25 by Phillip.Kavan
#jira UE-43210 - Fix a runtime VM crash upon removing an element from a set after consecutive add/remove iterations.
Change summary:
- Fixed FScriptSet::Add() to initialize the HashIndex member of the new element when the HashSize does not change.
Change 3365609 on 2017/03/27 by Richard.Hinckley
#jira UEDOC-4720
Fixed global enums being dropped from documentation after being extracted by Doxygen.
Change 3365737 on 2017/03/27 by Marc.Audy
Move setting of the ParentComponent property on an actor to PostRepNotifies instead of having a separate OnRep function.
Change 3365795 on 2017/03/27 by Marc.Audy
Fix compile error
Change 3365894 on 2017/03/27 by Phillip.Kavan
#jira UE-35507 - Fix for a GLEO when choosing an LSBP class as the default value for a class input pin in a non-LSBP graph.
Change summary:
- Modified FGraphPinFilter::IsClassAllowed() to disallow a given class if the type is contained within a map package that does not match the current graph context.
Change 3366067 on 2017/03/27 by Marc.Audy
Add UWorld* to PostLoadMap indicating which world has been loaded. Null if an error has occurred.
#jira UE-40228
Change 3366097 on 2017/03/27 by Marc.Audy
Fixed missed deprecation disable pairing for PostLadMap
Change 3366170 on 2017/03/27 by Aaron.McLeran
Fixing div by zero
Change 3366221 on 2017/03/27 by Aaron.McLeran
UE-43240 Removing dependency on component visualizers in runtime Phonon module.
Change 3366698 on 2017/03/27 by Marc.Audy
Fix Orion compile errors
Change 3366782 on 2017/03/27 by Aaron.McLeran
Bringing over optimizations from Odin to Dev-framework.
Original CL 3311435
Change 3366818 on 2017/03/27 by Aaron.McLeran
Bringing fix from Odin to Dev-Framework from CL 3304533
Fix for rare condition that stomps memory during source recycling.
Change 3366984 on 2017/03/27 by Michael.Noland
Blueprints: Downgraded a warning in the connection drawing policy to verbose to suppress it. It does no good to a typical user.
#jira UE-41638
Change 3367085 on 2017/03/27 by Brent.Pease
- Improve AudioMixer buffering so that only two buffers are needed instead of three, buffer submission and buffer processing are ovelapped, and a warning is issued if the audio processing thread can not keep up.
- Added time critical thread priority so that audio processing is not starved which would produce clicks and popping
- Allow the audio thread to not be created if a platform implements its own BeginGeneratingAudio() call (as happens on Android)
Change 3367434 on 2017/03/28 by Marc.Audy
Fix UT compile error
Change 3368587 on 2017/03/28 by Mike.Beach
Adding a "CookedOnly" plugin type (now used by the nativized Blueprint plugin).
Change 3368724 on 2017/03/28 by Zak.Middleton
#ue4 - MovementComponent does not ignore initial blocking overlaps when moving from SafeMoveUpdatedComponent(). Set "p.MoveIgnoreFirstBlockingOverlap" back to zero and add a new flag that prevents the depenetration test from generating hit events (to prevent the problem discovered in UE-39387).
#jira UE-41613, UE-28610
Change 3368748 on 2017/03/28 by Dan.Oconnor
Provide &FUObjectThreadContext::Get().ObjLoaded when using the compilation manager, add validation functions for finding REINST/TRASH references
Change 3368852 on 2017/03/28 by Mike.Beach
Fixing a CIS error before it happens - wrapping implementation in preprocessor defines to match declaration in header.
Change 3368873 on 2017/03/28 by Dan.Oconnor
Rather than collecting script object references, just use the ScriptObjectReferences array. This allows reference replacing archives to update ScriptObjectReferences.
Change 3368998 on 2017/03/28 by Dan.Oconnor
Setting CLASS_Interface early in the compilation process
Change 3369494 on 2017/03/29 by Marc.Audy
Fix UAT compile error
Change 3369924 on 2017/03/29 by Zak.Middleton
#ue4 - Allow CharacterMovement AdjustFloorHeight() to adjust using the line trace if in penetration. Force next floor check so it will check after it depenetrates.
#jira UE-36973
Change 3369932 on 2017/03/29 by Ben.Zeigler
#jira UE-19494 Finish asset auditing work by allowing reading back a cooked asset registry in the editor
Split off FAssetRegistryState as the struct to hold serialization and accessors, to allow loading multiple platform states at once.
Optimized runtime asset registry serialization to be around 1/3 as large as before. Dependencies are disabled by default for the runtime registry, you can re-enable with bSerializeDependencies in Engine.ini
Add FAssetPackageData which is explicitly per-package and only updated on save/load time. File size is stored in here and is computed for both editor and cooked data
Add code to AssetManagerEditorModule to allow loading pre-cooked asset registry files and reading cooked sizes. The Asset Audit window now has a platform drop down that allows reading from cooked data
Rename ChunkManifestGenerator to AssetRegistryGenerator and change it to directly hold an FAssetRegistryState internally
Add new experimental AssetRegistry mode for iterative cooking. This mode is much faster as it does not need to do it's own internal dependency checking and it can be enabled with bUseAssetRegistryForIteration
Change it so during cooking it doesn't directly load string asset references, but instead cues them for cook and uses the asset registry to find and add redirector mappings that are used during save time
Change 3370028 on 2017/03/29 by Ben.Zeigler
CIS fix
Change 3370360 on 2017/03/29 by Mike.Beach
Adding an extra field to FPlatformInfo; a 'UBTTarget' identifier intended to sync up with UBT's UnrealTargetPlatform enum (needed for programatically generating plugin platform whitelists).
Change 3370363 on 2017/03/29 by Ben.Zeigler
Fix issue where loading out of date editor asset registry cache would throw pointless errors
Change 3370414 on 2017/03/29 by Marc.Audy
Remove autos
Change 3370428 on 2017/03/29 by Ben.Zeigler
Fix linux CIS issue, remove implicit conversion from FSavePackageResultStruct back to enum result as it was creating ambiguous operators
Change 3370453 on 2017/03/29 by Marc.Audy
CIS fix
Change 3370548 on 2017/03/29 by Marc.Audy
#rn Fix issues with seamless travel in PIE and shared sub levels between different parents.
Change 3370564 on 2017/03/29 by Mieszko.Zielinski
PR #3429: fix comment typo (Contributed by kayama-shift)
Change 3370602 on 2017/03/29 by Mieszko.Zielinski
Fixed FRecastTileGenerator::Modifiers being erroneously counted twice when stating memory #UE4
Change 3370615 on 2017/03/29 by Phillip.Kavan
#jira UE-35515 - No longer crash when creating a new BP class from one or more selected Actors in which the root component is not Blueprint-spawnable.
Change summary:
- Modified FKismetEditorUtilities::AddComponentsToBlueprint() to handle deferred SceneComponent SCS node adds when the parent component was not also added (due to not being BP-spawnable).
Change 3370693 on 2017/03/29 by Michael.Noland
Fixing some bad indentation
#rnx
Change 3370740 on 2017/03/29 by Ben.Zeigler
DLC/Mod Cooking fixes, the list of packages from release build as in uncooked filename format so fixed code and made this more obvious
Fix Asset Registry to allow loading multiple source asset registries into the same state, by keeping a list of preallocated buffers
Change 3370792 on 2017/03/29 by Michael.Noland
Blueprints: Deleted some unversioned backwards compat. code that would only matter for assets older than VER_UE4_OLDEST_LOADABLE_PACKAGE
Change 3370794 on 2017/03/29 by Michael.Noland
PR #3190: Reduce some output logging
- Reduced an Oculus log from Log to Verbose because it spams quite a bit
- Corrected the spelling and the meaning of a blueprint warning when an invalid breakpoint is encountered
- Treat UInputComponent::GetAxisValue(None) as not a warning
- Switch FGenericSaveGameSystem::LoadGame to silently attempt to load the file, it returns success/failure and it isn't necessary to have a separate warning at the file i/o layer
#jira UE-41446
Change 3370831 on 2017/03/29 by Dan.Oconnor
Iteration on compilation manager
- Fix Skeleton class compilation order
- Pass ObjLoaded array to compilation manager to ensure all objects get PostLoaded
- Make sure data only classes get reinstanced, so that UpdateCustomPropertyListForPostConstruction is run correctly
Change 3370923 on 2017/03/29 by Michael.Noland
Blueprints: Added an icon to indicate whether or not a macro contains latent actions
- Note: The state of the icon is cached for performance reasons on request, with the cache being cleared when the BP containing the macro is modified or a macro graph is removed
- This does mean that editing the inner macro of a nested macro to add/remove a latent action will not show up in visualization for the outer node until the editor is restarted or the outer macro is modified
Change 3371039 on 2017/03/29 by Dan.Oconnor
Hacky fix for dropping return params when a function's return node is culled
Change 3371750 on 2017/03/30 by Richard.Hinckley
Stencil write mask exposed. Adds nine new options (all bits, plus each bit individually - write on pass or depth fail). This allows stencil overlaps to be detected by mixing masks.
Change 3372513 on 2017/03/30 by Ben.Zeigler
#jira UE-43475 Fix cooker issues with string asset references to null packages.
Fix redirector detection to follow recursive chains, and correctly strip object class from redirected string asset references.
Change 3372565 on 2017/03/30 by Richard.Hinckley
Rolling back stencil change, will be moved to Dev-Rendering.
Change 3372764 on 2017/03/30 by Marc.Audy
Do not create a duplicate sub object that is not in the annotation if a sub object of the same name and class already exists.
#jira UE-43328
#rn Fixed cases where the blueprint of a class used as a child actor could be dirtied when compiling the owning blueprint.
Change 3372847 on 2017/03/30 by Marc.Audy
Fix missing include
Change 3372994 on 2017/03/30 by Zak.Middleton
#ue4 - Fix build in Debug (checkSlow using incorrect function params).
Change 3373195 on 2017/03/30 by Mike.Beach
For nativization, changing it so we key off of the target platform-info struct instead of the platform (in preparation for defining the nativized plugin's platform whitelist).
Change 3373320 on 2017/03/30 by mason.seay
Basic for TM-Gameplay map (WIP)
Change 3373448 on 2017/03/30 by Ben.Zeigler
Fix recursive size display in audit window
Improve asset manager comments
Change 3373576 on 2017/03/30 by dan.reynolds
AEOverview Update:
Updated Passive Mix Modifier Test based on recent changes in behavior
Also added Initial Delay Time timer to test
Change 3373589 on 2017/03/30 by dan.reynolds
AEOverview Passive Mix Mod Test Map update
Change 3373624 on 2017/03/30 by Zak.Middleton
#ue4 - Increase Pawn location replication precision to 2 decimal places from 0. Prevents replicated pawns from being inside geometry by a large amount. Removed CVars controlling CharacterMovement proxy shrink amount and made those instanced properties on the component.
#jira UE-40420
Change 3374271 on 2017/03/31 by Marc.Audy
Fix deprecation warning in new UT code
Change 3374320 on 2017/03/31 by Marc.Audy
Fix HTML5 compile.
Change 3374413 on 2017/03/31 by Jeff.Farris
Added ENGINE_API to 2 functions in PlanarReflection, so projects can subclass it.
(Copied CL 3276454 from Robo Recall to Dev-Framework)
Change 3374414 on 2017/03/31 by Jeff.Farris
Added support for setting UNavigationSystem::bUpdateNavOctreeOnComponentChange
(Copied CL 3267903 from RoboRecall to Dev-Framework)
Change 3374616 on 2017/03/31 by Ben.Zeigler
Copy of Fortnite CL #3312058 to add a missing redirector. I do not understand why this is not erroring on Main, I guess my minor cook changes somehow exposed this
Change 3374664 on 2017/03/31 by Jeff.Farris
Consted AIController::GetBrainComponent()
(Copied 3239101 from Robo Recall to Dev-Framework)
Change 3374665 on 2017/03/31 by Jeff.Farris
PrimitiveComponent bIgnoreRadialImpulse and bIgnoreRadialForce are now exposed to BPs. bIgnoreRadialImpulse now respected when applying impulse to relevant movement components.
(Coped CL 3242355 from Robo Recall to Dev-Framework)
Change 3374779 on 2017/03/31 by Jeff.Farris
Exposed SetAllPhysicsAngularVelocity to blueprints
(Copied CL 3228390 from Robo Recall to Dev-Framework)
Change 3374792 on 2017/03/31 by Ben.Zeigler
#jira UE-42618
PR #3347: Improve support for FGameplayAttributeData properties in attribute sets (Contributed by hoelzl)
Change 3374844 on 2017/03/31 by Ben.Zeigler
#jira UE-42587 Fix issue where supressed gameplay effects that granted abilities would only work the first time, it now clears out of date ability handles
Change 3374925 on 2017/03/31 by Marc.Audy
Don't throw warning about missing world context for inactive worlds.
#jira UE-42679
Change 3374927 on 2017/03/31 by Michael.Noland
Editor: Added options for configuring the editor window background color and texture, which can be useful to visually distinguish the editor when switching between different branches or projects
Change 3374995 on 2017/03/31 by Michael.Noland
Editor: Rewrote CallInEditor support and promoted it so it can be used on functions in any class, not just blueprints derived from AActor:
- CallInEditor used on native UFUNCTION() declarations will now show up without having to make a BP subclass
- CallInEditor can now be used as a top-level keyword in the UFUNCTION() declaration (e.g., UFUNCTION(Category=CoolCommands, CallInEditor))
- Now shows each function as a separate button, placed in the category associated with the function
- The button strip entry is now searchable by function name or tooltip
- Prevented operating on functions that have parameters or return values, which would crash before
- Removed the duplicate copies of properties placed in the Blutility section
- Added a scoped transaction around CallInEditor execution
- Allowed functions to be marked as CallInEditor in addition to custom events (currently we don't allow editing category or tooltip on custom events...)
Editor: Moved Experimental/EarlyAccessPreview details customizations up to UObject so it can be used on any class, not just actors/components
Upgrade Note: Behavior has changed so that CallInEditor can be called on CDOs as well, this will probably be walked back in a subsequent update, at least for actors and components.
Change 3375005 on 2017/03/31 by Michael.Noland
Fixing incremental compilation error due to missing include
#rnx
Change 3375015 on 2017/03/31 by Michael.Noland
Fixing incremental compilation error due to missing include (for real)
#rnx
Change 3375045 on 2017/03/31 by Marc.Audy
Only calculate the streaming levels prefix during seamless travel if it is a PIE world
#jira UE-43485
Change 3375053 on 2017/03/31 by Ben.Zeigler
#jira UE-41988 Fix it so leaving PIE while gameplay debugger is active will disable HUD extensions properly, restoring ability to print messages to screen
Change 3375057 on 2017/03/31 by Ben.Zeigler
#jira UE-39226 Don't add to DrawDebug list for player controllers with no local player
Change 3375121 on 2017/03/31 by Michael.Noland
Added missing include for FScopedTransaction
#rnx
Change 3375222 on 2017/03/31 by mason.seay
Submitting work done to TM-Gameplay. Still WIP
Change 3375308 on 2017/03/31 by Michael.Noland
Editor: Added back CDO filtering to CallInEditor, it's too easy to explode in the BP editor. May consider allowing opt-in behavior when we revisit Blutilities
Change 3375321 on 2017/03/31 by Ben.Zeigler
#jira UE-39062 Fix issue where using the level editor toolbar to modify blueprints was not properly marking the blueprints as modified, so the constructor links weren't being updated until manually compiling or resaving
Always recompute post constructor links when calling MarkBlueprintAsModified, as it can be called from native and other places where we modified CDOs but don't have a property changed event
Change 3375372 on 2017/03/31 by Ben.Zeigler
#jira UE-39568 Change Components to specifically update LatentActions the same as Actors do, so they update properly if bUpdateWhilePaused is set
Change 3375380 on 2017/03/31 by Marc.Audy
Modify IsMainAudioDevice to deal with the case where no audio device has been created.
Change 3375402 on 2017/03/31 by Marc.Audy
Fix DuplicateWorldForPIE in the case that the OwningWorld is null.
Change 3376037 on 2017/04/02 by Phillip.Kavan
#jira UE-35332 - Preserve the least common ancestor pin type on object array function node inputs after a node refresh.
Change summary:
- Added UK2Node_CallArrayFunction::GetDynamicallyTypedPins() to consolidate the code that retrieves type-dependent parameter pins.
- Added FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to consolidate the code that considers other linked pins when choosing which type to propagate to type-dependent parameter pins.
- Added FBlueprintEditorUtils::PropagatePinTypeInfo() to consolidate the common code from UK2Node_CallArrayFunction::PropagateArrayTypeInfo(); this eliminated a redundant retrieval of the target pin set.
- Refactored UK2Node_CallArrayFunction::PropagateArrayTypeInfo() to now call FBlueprintEditorUtils::PropagatePinTypeInfo() after retrieving the set of dynamically-typed pins.
- Refactored UK2Node_CallArrayFunction::NotifyPinConnectionListChanged() to remove some unnecessary iteration passes and to ensure that we propagate the authoritative (least common ancestor) pin type for object- and struct-based types.
Change 3376364 on 2017/04/03 by Richard.Hinckley
UE-40920 Fix to Paper2D flipbook timeline editor. Previously, the timeline shown was one frame shorter than the animation. Now, the timeline shows the correct frame count.
Change 3376366 on 2017/04/03 by Richard.Hinckley
UE-40920 Bugfix to Paper2D flipbook editor. The red line indicating the current frame now adjusts properly if the timeline is longer than the editor window and the scroll bar is moved to the right.
Change 3376517 on 2017/04/03 by Marc.Audy
PR #3195: Added support for GamePad on RawInput Plugin (Contributed by katze7514)
#jira UE-41499
Change 3376708 on 2017/04/03 by Mike.Beach
Moving nativized plugins into a centralized folder (so we can use it as an additional plugin lookup dir) - this is so we can ultimately keep the generated code around for debugging purposes.
Summary of changes:
- nativized plugins now moved to ...\Intermediate\Plugins\<PLATFORM>\NativizedAssets
- corresponding manifest files get saved inside the module and named to match the platform
- nativized modules now whitelisted only for the platform they were generated for
- cleanup on how we generate paths (now piping in platform name) and pass multi-cook process ids (for building manifest filenames)
- extending the 'NativizeAssets' command line, so you can use it to specify the target plugin path (utilized by UAT to coordinate the plugin path between cook & build - was previously hardcoded in multiple places).
Change 3376826 on 2017/04/03 by Phillip.Kavan
#jira UE-43330 - Fix a crash when adding an input parameter to a Custom Event node after deleting a Function Graph containing a Create Event node.
Change summary:
- Modified UK2Node_CreateDelegate::HandleAnyChangeWithoutNotifying() to check for a valid blueprint before accessing it (since the accessor is now a checked operation).
- Modified UK2Node_CreateDelegate::GetScopeClass() to also check for a valid blueprint before accessing it.
- Switched 'NULL' to 'nullptr' in a few spots.
Change 3376831 on 2017/04/03 by Ben.Zeigler
#jira UE-43500, clean up UPackage when EDL/async loading fails. This restores EDL LoadPackage to work the same as non EDL and return NULL instead of an invalid empty package
Change 3376846 on 2017/04/03 by Ben.Zeigler
#jira UE-38760 Properly refresh exec pins when removing pin from a Switch on Int node
Change 3376850 on 2017/04/03 by Dan.Oconnor
Use authoritative class to mitigate compilation order issues
Change 3376961 on 2017/04/03 by Ben.Zeigler
#jira UE-43127 Add struct ops implementations for FIntVector and FBox2d, any blueprint type needs struct ops to avoid crashes
Fix Box2d variable name in NoExportTypes
Change 3376985 on 2017/04/03 by Ben.Zeigler
#jira UE-43582 Remove Xbox-specific code from AssetRegistry because it won't work after my refactor. The serialization is much faster now and neither Bob nor I can conceive of a way this would take long enough to stall the main thread. If it it is somehow a problem, it should be wrapped in a slow task instead
Change 3377009 on 2017/04/03 by Ben.Zeigler
#jira UE-43036 Fix crash when right clicking blueprint with no parent class. Ensures are fine but crashes should be avoided so people can try to copy data out of them
Change 3377054 on 2017/04/03 by Zak.Middleton
#ue4 - Fix CharacterMovementComponent updated with very high delta time on server when initially joining. Make sure the ServerTimeStamp is initialized to current world time rather than zero to prevent large delta.
#jira UE-40344
#udn https://udn.unrealengine.com/questions/310497/large-delta-time-for-first-player-movement-update.html
Change 3377061 on 2017/04/03 by Dan.Oconnor
Fixes for issues exposed by cooking with compilation manager. When cooking we end up with more blueprints compiling at a single time, which highlighted issues reading from generated classes while they were actively regenerating.
Note that EInternalCompilerFlags::PostponeLocalsGenerationUntilPhaseTwo has only been added to mitigate risk - there is no known reason that existing compilation flows can't postpone generatation of local variables.
Change 3377073 on 2017/04/03 by Mike.Beach
CIS fix - proper initialization ordering.
Change 3377371 on 2017/04/03 by Ben.Zeigler
#jira UE-43144 Disallow creating map of FText, like bool it is not hashable
Change 3377395 on 2017/04/03 by Dan.Oconnor
Build fix - make order in source match initialization order in artifact
Change 3377417 on 2017/04/03 by Dan.Oconnor
Speculative SA fix
Change 3377496 on 2017/04/03 by Aaron.McLeran
#jira UE-43558 Cleaning up shutdown code with audio plugins.
Change 3377608 on 2017/04/03 by Zak.Middleton
#ue4 - Added function ACharacter::CacheInitialMeshOffset() to cache initial mesh offset, used as the target for network smoothing. Added a call to this function from BeginPlay() in addition to the existing call from PostInitializeComponents(), and exposed this to blueprints as well. This fixes the case of people moving the mesh in BeginPlay rather than in the editor or construction script and not having the mesh offset reflected correctly in network games.
#jira UE-38966
Change 3377880 on 2017/04/03 by Aaron.McLeran
Audio bug fixes
#jira UE-43600 Fixing sounds played by playsoundatlocation for audio volume calculations
#jira UE-43601 Fixing listener volume interpolation
#jida UE-43602 Fixing reverb/eq interpolation
Change 3377908 on 2017/04/03 by Phillip.Kavan
#jira UE-43565 - Fix a regression on type-dependent array function node pins that have more than one link.
Change summary:
- Added FBlueprintEditorUtils::FindLinkedPinWithMostDerivedPinType()
- Modified FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to properly handle pins that have multiple links.
Change 3377912 on 2017/04/03 by Dan.Oconnor
Fix for missing SUBINSTANCE variables on anim BP skeletons. I elected to force SUBINSTANCE variable creation for the compilation manager codepath
Change 3377946 on 2017/04/03 by Ben.Zeigler
#jira UE-43594 Fix issue with streamable manager where a failed load would leave bAsyncLoadRequestOutstanding, which would confuse later calls to stream the same asset
Lower some error verbosity now that I believe I have tracked down the issue
Change 3377950 on 2017/04/03 by Michael.Noland
Blueprints: Prevent merge tool from crashing in SVN when looking at a file with gaps in the revision history
(May still not work correctly, but it won't crash; full fix covered by UE-43603)
#jira UE-22428
Change 3377981 on 2017/04/03 by Michael.Noland
PR #3416: UE-43005: Prevent crash due to too long name (Contributed by projectgheist)
#jira UE-43291
#jira UE-43005
Change 3378039 on 2017/04/04 by Michael.Noland
PhysX: Allowed the editor to compile when bRuntimePhysicsCooking is disabled (WITH_EDITOR is used in every place in C++ to force it in already)
Change 3378041 on 2017/04/04 by Michael.Noland
Paper2D: Adjusted under what circumstances CreatePhysicsMeshes is called on various Paper2D types to match UProceduralMeshComponent
Change 3378081 on 2017/04/04 by Dan.Oconnor
Fix Blueprint Context nodes so that they don't rely on Ar.IsBeingSaved() call before compilation
3x because of copy/paste
Change 3378094 on 2017/04/04 by Dan.Oconnor
Add missing preload call for compilation manager
Change 3378917 on 2017/04/04 by Marc.Audy
Fix static analysis (which is very dumb)
Change 3378986 on 2017/04/04 by Dan.Oconnor
Fix bad merge
Change 3379100 on 2017/04/04 by Dan.Oconnor
Fix missing CPF_ConstParm/CPF_ReferenceParm/CPF_OutParm logic in 'fast' skeleton path
#jira UE-43629
Change 3379102 on 2017/04/04 by Ben.Zeigler
Actually fix StreamableManager issues with cancelling a request messing up things in the future. We now always queue a request, even if it failed before or there is one in progress. This has to be done to avoid issues with cancelling the existing request or mounting new files after it's failed once
Now that StreamableManager will retry missing files, add failed load packages to the known missing list so it won't spam errors over and over
Change 3379147 on 2017/04/04 by Zak.Middleton
#ue4 - Improve on CL 3377608: Made Character::CacheInitialMeshOffset() take location and rotation params so you can be explicit on the values, in case you try to change these during network smoothing, where reading the relative offsets would have been skewed.
Change 3379254 on 2017/04/04 by Aaron.McLeran
Fixing sounds in audio mixer when no EQ has been set.
Change 3379760 on 2017/04/04 by Ben.Zeigler
#jira UE-43647 Don't delete failed async packages that are rooted
[CL 3380073 by Dan Oconnor in Main branch]
#lockdown Nick.Penwarden
Change 3358916 on 2017/03/22 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change 3357395 on 2017/03/21 by Daniel.Lamb
Added some more custom stats to the cooker.
Only cook the english cook culture when we are running local builds.
#!rb Trivial
#!test Iterative shared cooked builds paragon
Change 3357377 on 2017/03/21 by Daniel.Lamb
Added support for packages which fail to load to the package dependency info module
#!rb Trivial
#!test Cook paragon
Change 3356838 on 2017/03/21 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!3rb #!tests na
Change 3355306 on 2017/03/20 by Daniel.Lamb
Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info.
Stopped cooker from collecting garbage while in the editor.
Iterative cooks don't resolve string asset references for startup packages.
#!rb Trivial
#!test Shared precooked build paragon
Change 3354527 on 2017/03/20 by Wes.Hunt
AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660
#!fyi josh.markiewicz,david.nikdel
#!rb josh.markiewicz
#!tests ran client connected to Solo vs. AI server
Change 3353852 on 2017/03/20 by Benn.Gallagher
Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
#!jira OR-36843, UE-42975
#!rb Martin.Wilson
#!tests Editor PIE, -game hero gallery
Change 3353048 on 2017/03/18 by Jeff.Williams
#!ORION_DG - Merge MAIN @CL 3353033
Change 3352845 on 2017/03/17 by Daniel.Lamb
Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature.
#!rb Daniel.Wright
#!test Editor paragon
Change 3352544 on 2017/03/17 by Daniel.Lamb
ADded support for ignoring ini settings incompatbilities when using shared cooked builds.
#!rb Trivial
#!test Shared cooked build paragon
Change 3352285 on 2017/03/17 by Daniel.Lamb
Fix client side compilation error to do with render texture conversion function
#!rb Trivial
#!test Compile Paragon
Change 3352141 on 2017/03/17 by Daniel.Lamb
Added support for blueprint function to convert a rendertexture to a texture.
#!rb Daniel.Wright
#!test Run in the editor
Change 3351612 on 2017/03/17 by Andrew.Grant
Expand EngineDir and ProjectDir variables during AppLocal deployment
#!tests Jamie verified packaging Orion via the editor works now
#!rb Jamie.Dale
Change 3350470 on 2017/03/16 by Laurent.Delayen
Fix for PS4 compile.
#!rb none
#!tests PS4 + non unity
Change 3350237 on 2017/03/16 by Andrew.Grant
Pak-mounting fix from Dev-Core for OR-36896
#!tests na
#!rb GIl.Gribb
Change 3350079 on 2017/03/16 by Laurent.Delayen
Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask.
#!rb lina.halper
#!tests Yin's BP
Change 3349694 on 2017/03/16 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing copy/paste actions for properties embedded within IDetailGroup header rows
#!rb Matt.Kuhlenschmidt
#!tests Copy/paste on skin variant primary override rows
#!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3349560 on 2017/03/16 by David.Ratti
Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate).
Added GameplayTagReferenceHelper to gameplay cue classes.
#!rb none
#!tests editor
Change 3349305 on 2017/03/16 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests compiled
#!rb na
Change 3349189 on 2017/03/16 by Benn.Gallagher
Fixed clothing not running in PS4 packaged builds
#!rb Martin.Wilson
#!jira OR-36680
#!tests PS4 cooked OrionEntry with Shinbi
Change 3348659 on 2017/03/15 by Daniel.Lamb
Fix compilation errors.
#!rb None
Change 3348646 on 2017/03/15 by Andrew.Grant
Unshelved from pending changelist '3347778':
<description: restricted, no permission to view>
Change 3348636 on 2017/03/15 by Daniel.Lamb
Fixed issue with rebuildlighting commandlet not checking out separate lighting files.
#!rb None
#!test ResavePackages commandlet
Change 3348559 on 2017/03/15 by Daniel.Lamb
Fixed up some iterative ini settings blacklist configs.
#!rb Trivial
#!test Iterative Cook paragon
Change 3348379 on 2017/03/15 by Laurent.Delayen
Added simple Async Node 'Play Montage' to use outside of gameplay abilities.
#!rb none
#!tests none
Change 3348035 on 2017/03/15 by Ben.Salem
Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon.
#!rb none
#!tests ran oh so very many tests with the changes.
Change 3345982 on 2017/03/14 by Zak.Middleton
#!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second.
#!jira OR-36422
#!tests multi-PIE dedicated server, various framerates, net lag, etc.
#!rb Laurent.Delayen
#!codereview Laurent.Delayen
Change 3345134 on 2017/03/14 by Jordan.Walker
mono work
Change 3344857 on 2017/03/14 by Martin.Wilson
Missing includes for transactor header
#!rb none
Change 3341860 on 2017/03/10 by Chris.Bunner
Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes.
#!rb None
#!tests Editor, Known trouble materials with interpolator nodes, With/without material functions
Change 3341759 on 2017/03/10 by Daniel.Lamb
Fixed up NetworkCompatible version so that it works with UGS.
#!rb Trivial
#!test Cook ps4 paragon.
Change 3341616 on 2017/03/10 by Josh.Markiewicz
#!UE4 - added define for OGS feature
#!rb none
#!codereview sam.zamani
#!tests compiles
Change 3341612 on 2017/03/10 by Josh.Markiewicz
#!UE4 - removed old define
#!tests compiles
Change 3340180 on 2017/03/09 by Daniel.Lamb
Integrate fix for sync loading from main to Dev General.
#!rb Ben.Zeigler
Change 3339904 on 2017/03/09 by Chris.Bunner
Fixed material translation error when custom interpolator node hooked to multiple function outputs.
#!rb None
#!tests Editor
Change 3339280 on 2017/03/09 by Josh.Markiewicz
#!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem
- added 2 functions to online engine interface
#!codereview sam.zamani, ben.marsh
Change 3338654 on 2017/03/08 by Daniel.Lamb
Fixed up some issues with iterative ini settings.
Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines.
#!rb None
#!test Cook paragon iteratively
Change 3336989 on 2017/03/08 by Ben.Marsh
Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.
#!rb none
Change 3336135 on 2017/03/07 by Michael.Trepka
Hide GameLayerManager's title bar on exiting PIE
#!rb Dan.Hertzka
#!tests Tested in the editor on Windows
Change 3335324 on 2017/03/07 by Aaron.Eady
Chat;
Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset.
Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu.
Added horizontal boxes to the gameplay settings menu because we are running out of space.
Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical.
#!rb Matt.Schembari
#!tests MCP, PIE
#!lockdown Nicholas.Davies
#!RN
Change 3333541 on 2017/03/06 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3333512
#!RB:none
#!Tests:none
#!codeReview: cameron.winston
Change 3332578 on 2017/03/04 by Andrew.Grant
Temp Disabled wrong-looking warning
#!tests #!rb na
#!ROBOMERGE: Main
Change 3332555 on 2017/03/04 by Andrew.Grant
Proper fix for Tencent DLL issue
#!tests #!rb na
#!ROBOMERGE: Main
Change 3332552 on 2017/03/04 by Andrew.Grant
Fix for Tencent DLL issue while staging
#!tests none
#!rb none
#!ROBOMERGE: Main
Change 3332216 on 2017/03/03 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3332168
#!RB:none
#!Tests:none
Change 3332060 on 2017/03/03 by Daniel.Lamb
Fixed issue with AsyncLoading code eventually flushing async loading while in async loading...
This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses.
#!rb Gil.Gribb.
#!test Editor and -game
Change 3331680 on 2017/03/03 by Jason.Bestimt
#!ORION_MAIN - Merge MAIN @ CL 3331636
#!RB:none
#!Tests:none
#!codeReview: andrew.grant
Change 3331412 on 2017/03/03 by James.Hopkin
#!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets
Source change committed in CL#!3331380
#!jira OR-36274
#!fyi Paul.Moore
Change 3331375 on 2017/03/03 by Sam.Zamani
fix dll path for tenproxy
#!rb none
#!tests none
Change 3330953 on 2017/03/02 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3330924
[STOMPED ChestOpeningScreen.uasset]
#!RB:none
#!Tests:none
#!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant
Change 3330646 on 2017/03/02 by Andrew.Grant
Warning and non-unity fix
#!tests compiled
#!rb none
Change 3330388 on 2017/03/02 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change 3329982 on 2017/03/02 by Sam.Zamani
fixed updated module rules
#!rb none
#!tests regen projects
Change 3329964 on 2017/03/02 by Sam.Zamani
Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General)
3245325 Adding new OSS for Tencent online platform
3245448 tencent third party SDK
TCLS proxy functionality
#!rb none
3245474 missing include
#!rb none
3249585 TCLS tenproxy.dll in thirdparty bin folder
#!rb none
3249726 Load TenProxy.dll for TCLS integration
New OSS Tencent
#!rb none
3255571 tencent configs
#!rb none
3255826 Tencent TCLS paragon launcher
#!rb none
3256168 TCLS launch batch update cmd line options
#!rb none
3256170 Added "TencentLive,TencentDev" MCP config entries
#!rb none
3256504 xmpp config update
#!rb none
3273168 skip login steps for tencent
config update
#!rb none
3279427 #!xmpp
add option to use plain text auth
3279428 disable ssl and use plain text auth for XMPP connection
temporary until we have a valid cert setup on Tigase deployment
3281566 enabled OSS tencent
this will also be the toggle for detecting when to enable tencent functionality at runtime
3283103 differentiate between tencent dev/live environments
disable QoS region selection for tencentdev
3283106 lower http verbosity
3283734 config updates
3285066 disable replays and mtx for tencent build
3291005 #!online,mcp
service config bEnabled flag to toggle individual services as needed
3291006 explicitly mark unneeded Mcp services as disabled
3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false
3291492 disable recording of replays for tencent mode
3292750 disable replay tab based on bEnableReplays=false
3292753 new orion runtime option bDisallowCoinPurchases
if true, prevents coins from being available for purchase
3292755 diable mtx coin offers if bDisallowCoinPurchases=true
3292759 missing header
3293246 disable query for available friend codes if bEnableFriendCodes=false
3293250 temp usage of NULL analytics provider
3298025 Adding optional RegionTencent plugin for overriding config files
3298027 ability to override config cache values via plugin config files
3311016 default to TencentDev backend when running in tencent mode
3311017 CMS tencent config
3311022 Rename RegionTencent to RegionCN
3312470 disable links for tencent build
3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent
3314861 tenproxy 2.0.2.7 update
3314878 default RegionCN plugin to disabled
this will only be enabled once the RegionCN.pak is loaded
3314879 TCLS launcher pointing at UE4Editor.exe for development
3315257 missing file
3323573 remove TCLS launcher
3326006 Tencent TLOG SDK
3326277 wrapper singleton class for tenproxy connection
3329180 Tencent support for login flow
3329181 WIP tenproxy connection usage in identity
3329624 wip tcls proxy
#!rb none
#!tests none
Change 3329651 on 2017/03/02 by Andrew.Grant
Merging from //UE4/Main @ 3322856 through Orion-Staging
#!tests QA
#!rb na
Change 3329411 on 2017/03/02 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue)
- This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!)
#!lockdown Jason.Bestimt
#!rb none
#!tests Undo on an item definition asset
#!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3328858 on 2017/03/01 by Lina.Halper
Fixed crash on importing animation that was edited before
#!rb: none
#!tests: reimport
Change 3328459 on 2017/03/01 by Daniel.Lamb
When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists.
#!codereview Gil.Gribb
#!test None
#!rb Trivial
Change 3328182 on 2017/03/01 by Daniel.Lamb
Unshelved from pending changelist '3318009':
Adding support for shared cooked builds to be downloaded from the network.
Included CookedAssetRegistry in the p:\ published builds.
#!rb Ben.Marsh
Change 3327856 on 2017/03/01 by Frank.Gigliotti
Added velocity overrides to FRK4SpringInterpolator;
#!RB None
#!codeReview Laurent.Delayen
#!Tests PIE
Change 3327096 on 2017/03/01 by David.Ratti
Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData.
#!rb none
#!tests editor
Change 3326177 on 2017/02/28 by Daniel.Lamb
Added some more debugging information to help track down live issue.
#!rb Chris.Bunner
#!test Ran editor.
Change 3324951 on 2017/02/28 by David.Ratti
UDataTable: added AddRow/RemoveRow native functions.
#!rb JB
#!tests na
Change 3323852 on 2017/02/27 by David.Ratti
Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option
#!codereview Ben.Zeigler
#!rb #!tests na
Change 3323706 on 2017/02/27 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3323694
#!RB:none
#!Tests:none
Change 3321945 on 2017/02/24 by Jon.Lietz
OR-36258
- fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application.
#!RB David.Ratti
#!tests golden path
#!codeReview: Billy.Bramer, Fred.Kimberley
#!RNX
Change 3321876 on 2017/02/24 by Daniel.Lamb
Fixed erroronEngineContentUse flag not being set properly.
#!rb Trivial
#!test Cook Paragon.
Change 3321591 on 2017/02/24 by Jason.Bestimt
#!ORION_DG - MAIN @ CL 3321563
#!RB:none
#!Tests:none
Change 3321260 on 2017/02/24 by Andrew.Grant
Fixed issue that was causing missing string references to not show their referencer
#!rb none
Change 3321040 on 2017/02/24 by Robert.Manuszewski
Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes.
#!rb none
#!tests Cooked Win64 server and client, played cooked Win64 build
Change 3319413 on 2017/02/23 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3319394
#!RB:none
#!Tests:none
Change 3317905 on 2017/02/22 by Daniel.Lamb
Integrate CL 3238291 from Odin
Add Plugin content to the asset registry
Change the location of AssetRegistry.bin when cooking a plugin as DLC
Include AssetRegistry.bin in the cooked plugin staging process
Add function to PluginManager to keep list of any plugins that loaded a pak file
Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created
#!rb Ben.Marsh
#!codereview Chance.Ivey, Daniel.Lamb
Change 3317648 on 2017/02/22 by Cody.Haskell
Instead of popping an external web browser, we use the SWebBrowser widget on GFN.
#!rb DanH
#!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari
#!tests PIE
Change 3317289 on 2017/02/22 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3317254
#!RB:none
#!Tests:none
Change 3317186 on 2017/02/22 by Mieszko.Zielinski
Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4
#!test golden path
#!rb Lukasz.Furman
#!codereview Daniel.Broder, John.Abercrombie
Change 3317005 on 2017/02/22 by Daniel.Lamb
Submitted wrong version of my file.
#!rb Trivial
#!test Compile
Change 3316958 on 2017/02/22 by Daniel.Lamb
Added support in buildcookrun for shared cooked builds.
#!rb Trivial
#!test BuildCookRun iterative script
Change 3316942 on 2017/02/22 by Daniel.Lamb
DLC cooking optimization.
Optimization to determining package dependency tree, now is async.
Fixes for iterate shared cooked build. Added fallback when using shared cooked build to local build if local build is newer.
Added DLC cooking warning if you are overriding output directories.
Removed previous release packages names from DLC asset registry.
Only generate manifest for additional assets instead of all assets.
Minor optimization to worst case resolving of string asset references. Only resolve those that haven't been resolved before (only happens when GC thrashing happens).
#!rb Andrew.Grant
#!test Cook paragon
[CL 3365166 by Andrew Grant in Main branch]
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3297108 on 2017/02/10 by Mieszko.Zielinski
Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4
#jira UE-41114
Change 3299467 on 2017/02/13 by Marc.Audy
Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash
Change 3300692 on 2017/02/13 by Marc.Audy
no auto
Change 3301424 on 2017/02/14 by Marc.Audy
Handle gateway expansion before the node matching loop
#jira UE-41858
Change 3301547 on 2017/02/14 by Marc.Audy
PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack)
#jira UE-41926
Change 3301557 on 2017/02/14 by Marc.Audy
When passing null to Rename for the new name, maintain the OldName is possible
#jira UE-41937
Change 3301676 on 2017/02/14 by Marc.Audy
Fix pending occlusion async traces from crashing during shutdown
#jira UE-41939
Change 3302705 on 2017/02/14 by Mieszko.Zielinski
Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4
Change 3302898 on 2017/02/14 by Dan.Oconnor
Fix double negative
Change 3302954 on 2017/02/14 by Dan.Oconnor
Make sure we use a good version of the class
Change 3302977 on 2017/02/14 by Dan.Oconnor
Optimization in reinstancer turned back on - 3302898 has fixed the regression
Change 3302984 on 2017/02/14 by Dan.Oconnor
Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints.
This fixes issues in Odin when using the compilation manager
Change 3303824 on 2017/02/15 by Richard.Hinckley
Updating URL for FABRIK system information.
Change 3304284 on 2017/02/15 by Dan.Oconnor
Build fix
Change 3304297 on 2017/02/15 by Dan.Oconnor
Shadow variable fix
Change 3304465 on 2017/02/15 by Lukasz.Furman
fixed handling pathfollowing's requests by FloatingPawnMovement
#jira UE-41884
Change 3305031 on 2017/02/15 by Marc.Audy
All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not
#jira UE-41708
Change 3305505 on 2017/02/15 by Michael.Noland
Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class)
Change 3305506 on 2017/02/15 by Michael.Noland
QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types
Change 3306091 on 2017/02/16 by Marc.Audy
PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER)
#jira UE-42027
Change 3306574 on 2017/02/16 by Marc.Audy
Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal
Change 3307160 on 2017/02/16 by Marc.Audy
Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name.
Change 3307982 on 2017/02/16 by Michael.Noland
QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP)
Change 3308097 on 2017/02/16 by Michael.Noland
Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins
#jira UE-41789
Change 3308303 on 2017/02/16 by Dan.Oconnor
Make sure we don't call GetDefaultObject while compiling on a non-native class
Change 3308850 on 2017/02/17 by Mieszko.Zielinski
Fully exposed NavModifierVolume as ENGINE_API #UE4
Change 3309624 on 2017/02/17 by Phillip.Kavan
[UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class.
change summary:
- modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects.
#jira UE-40443
Change 3310475 on 2017/02/17 by Dan.Oconnor
Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode
Change 3310487 on 2017/02/17 by Dan.Oconnor
Fix build error missed by preflgiht
Change 3310497 on 2017/02/17 by Dan.Oconnor
More build fixes for things missed by preflight...
Change 3310635 on 2017/02/17 by Dan.Oconnor
Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled
Change 3310639 on 2017/02/17 by Dan.Oconnor
Shadow variable fixes, not sure why these are being detected now
Change 3311855 on 2017/02/20 by Marc.Audy
Fix UChildActorComponent::ParentComponent being null on the client
#jira UE-42140
Change 3312444 on 2017/02/20 by Marc.Audy
Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component
#jira UE-41267
Change 3312691 on 2017/02/20 by mason.seay
Deleting map now that bug has been fixed
Change 3312709 on 2017/02/20 by Phillip.Kavan
[UE-39705] Fix broken collision shapes when cooking with optimized BP component data option.
change summary:
- modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save.
- modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta).
- modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here).
- modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance).
- modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed).
#jira UE-39705
Change 3313161 on 2017/02/20 by Mieszko.Zielinski
PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7)
Change 3314151 on 2017/02/21 by Mieszko.Zielinski
fix to hlods complaining about missing nav collision in cooked builds #UE4
Made sure hlod-generated StaticMeshes are marked as not having navigation data
#jira UE-42034
Change 3314355 on 2017/02/21 by Marc.Audy
Set error message back to be correctly about mobility
#jira UE-42209
Change 3314566 on 2017/02/21 by Phillip.Kavan
[UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release.
#jira UE-40801
Change 3315459 on 2017/02/21 by Mike.Beach
Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection).
#jira UE-16359
Change 3315546 on 2017/02/21 by Mike.Beach
Mirroring CL 3294552
Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry.
#jira ODIN-5869
Change 3315554 on 2017/02/21 by Mike.Beach
Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time).
#jira ODIN-6211
Change 3317225 on 2017/02/22 by mason.seay
Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though.
Change 3317495 on 2017/02/22 by Marc.Audy
Expose raw input device configurations to other modules by request
#jira UE-42204
Change 3319966 on 2017/02/23 by Nick.Atamas
Polished up the material reroute node:
- Removed some unnecessary widgets
- Centered the pin node
Change 3320099 on 2017/02/23 by Mike.Beach
Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception.
#jira UE-40861
Change 3321227 on 2017/02/24 by Marc.Audy
Just use name rather than going Name -> String -> TCHAR -> Name
Change 3321425 on 2017/02/24 by Marc.Audy
Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName
Change 3321630 on 2017/02/24 by Mike.Beach
Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function.
Change 3321845 on 2017/02/24 by Lukasz.Furman
fixed navlink processor trace accepting only components with WorldStatic object type
#ue4
Change 3322474 on 2017/02/24 by Aaron.McLeran
UE-42345 Rewriting thumbnail renderer
Change 3322490 on 2017/02/24 by Aaron.McLeran
UE-42345 Forgot to take abs of sample before averaging
Change 3323562 on 2017/02/27 by Mike.Beach
Fixing bad merge, copying loop from //UE4/Main that accidently got replaced.
Change 3323685 on 2017/02/27 by Mike.Beach
Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE).
#jira UE-30816
Change 3323776 on 2017/02/27 by Marc.Audy
Coding standard clean up pass
Change 3324050 on 2017/02/27 by Ben.Zeigler
Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong
Port of 3317217, 3315540, and 3314374 from UE4-Fortnite
Change 3324294 on 2017/02/27 by Ben.Zeigler
Engine changes needed to support "Asset Management" UI:
Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking
Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly
Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100
Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache
Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes
Add Asset Manager code to create and query "Manage" references used for auditing and chunking
Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor
Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games
Port of CL #3323720 and related fixes from Fortnite
Change 3324295 on 2017/02/27 by Ben.Zeigler
Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it
Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games
Add struct customizations for PrimaryAssetId and PrimaryAssetType
Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane
Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final
Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI
Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data
Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter
Port of CL #3323722 and related fixes from Fortnite
Change 3324398 on 2017/02/27 by Ben.Zeigler
CIS fix
Change 3324442 on 2017/02/27 by Ben.Zeigler
Nonunity fix discovered while testing my nonunity fix
Change 3325465 on 2017/02/28 by Marc.Audy
Expand RawInput to support up to 20 buttons
Change 3325468 on 2017/02/28 by Marc.Audy
Fix CIS
Change 3325887 on 2017/02/28 by Phillip.Kavan
[UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint.
change summary:
- added FBlueprintEditorUtils::ShouldNativizeImplicitly()
- modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled
- modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled)
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization
#jira UE-41893
Change 3326713 on 2017/02/28 by Marc.Audy
Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created
Change 3327688 on 2017/03/01 by Marc.Audy
Fix spelling, remove autos
Change 3328139 on 2017/03/01 by Marc.Audy
Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1)
#jira UE-42375
Change 3328550 on 2017/03/01 by Mike.Beach
Typo fix in cast node tooltip.
Change 3328575 on 2017/03/01 by Nicholas.Blackford
Submitting Tick Interval Functional Test
Change 3328972 on 2017/03/02 by Jack.Porter
Fix for crash entering Landscape mode
#jira UE-42497
Change 3329224 on 2017/03/02 by Nick.Bullard
Removing Redirector from EngineTest project
Change 3330093 on 2017/03/02 by Mike.Beach
Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context.
#jira UE-42166
Change 3330306 on 2017/03/02 by Mike.Beach
Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value.
#jira UE-6451
Change 3330626 on 2017/03/02 by samuel.proctor
Functional Test for Blueprint Containers
Change 3330690 on 2017/03/02 by Mike.Beach
Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed).
#jira UE-42500
Change 3330704 on 2017/03/02 by Mike.Beach
CIS fix - fallout from CL 3330306
Change 3330875 on 2017/03/02 by Dan.Oconnor
Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning)
Change 3330892 on 2017/03/02 by Mike.Beach
CIS fix for linux builds - include filename is case sensitive.
Change 3331585 on 2017/03/03 by Mike.Beach
Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup.
Change 3333455 on 2017/03/06 by Ben.Zeigler
Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback
Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally
Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off
Change 3333484 on 2017/03/06 by Ben.Zeigler
#jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name
Change 3333553 on 2017/03/06 by Ben.Zeigler
#jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache
Change 3333697 on 2017/03/06 by Mike.Beach
Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins).
Change 3334047 on 2017/03/06 by Ben.Zeigler
#jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently.
Change 3334228 on 2017/03/06 by Ben.Zeigler
#jira UE-42153 Fix several crashes with gameplay tag query structs
#jira UE-39760 Fix it to display tag query description on creation
Change 3335221 on 2017/03/07 by Lukasz.Furman
fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH
#ue4
Change 3335733 on 2017/03/07 by dan.reynolds
Fixing Attenuation Shape Material Reference
Change 3335918 on 2017/03/07 by Mike.Beach
More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings).
#jira UE-42480
Change 3336053 on 2017/03/07 by zack.letters
Moved and renamed test to meet naming convention and proper location
Change 3336087 on 2017/03/07 by Phillip.Kavan
[UE-18618] Fix an ensure() misfire on PIE exit for listen server mode.
change summary:
- Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary.
#jira UE-18618
Change 3336118 on 2017/03/07 by Phillip.Kavan
Ensure that BP class component templates are included as preload dependencies where appropriate.
Change 3336418 on 2017/03/07 by Marc.Audy
Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1)
#jira UE-42507
Change 3336529 on 2017/03/07 by dan.reynolds
AEOverview UMG Interface
Change 3336729 on 2017/03/07 by Michael.Noland
Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason
#jira UE-42519
Change 3337054 on 2017/03/08 by Mieszko.Zielinski
Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4
Change 3337605 on 2017/03/08 by Mieszko.Zielinski
PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl)
Change 3337612 on 2017/03/08 by Lina.Halper
Commenting out ensure as this doesn't cause any harm and fix it up later by itself.
- adding ticket for further investigation
#rb: Martin.Wilson
#jira: UE-42062
Change 3338353 on 2017/03/08 by Mike.Beach
Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar.
#jira UE-40861
Change 3340052 on 2017/03/09 by Marc.Audy
Don't mark a blueprint dirty if the default value isn't actually set
#jira UE-42511
Change 3340211 on 2017/03/09 by samuel.proctor
Adding TMap/TSet tests for Containers Functional Test
Change 3340272 on 2017/03/09 by Marc.Audy
auto removals
small optimizations
Change 3340341 on 2017/03/09 by Marc.Audy
Fortnite fixes for blueprint exposed editor only struct members
#jira UE-42430
Change 3340356 on 2017/03/09 by Marc.Audy
Do not allow blueprint exposed editor only struct members
#jira UE-42430
Change 3340369 on 2017/03/09 by Mike.Beach
Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray).
#jira UE-42572
Change 3340445 on 2017/03/09 by mason.seay
Renamed and updated test map. Also disabled tests until reviewed
Change 3340627 on 2017/03/09 by Marc.Audy
Remove autos
Change 3340639 on 2017/03/09 by Dan.Oconnor
Avoid CDO creation when asking if an object IsDefaultSubobject
Change 3340642 on 2017/03/09 by Marc.Audy
Correctly maintain removed items from arrays when duplicating actors via T3D
#jira UE-42278
Change 3340689 on 2017/03/09 by Dan.Oconnor
Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph
Change 3340709 on 2017/03/09 by Dan.Oconnor
Remove misplace dClassDefaultObject null check for now
Change 3340710 on 2017/03/09 by Dan.Oconnor
Avoid FindRedirectedPropertyName when performing StaticDuplicateObject
Change 3340728 on 2017/03/09 by Dan.Oconnor
Null checking CDO so that we can duplicate a class with no CDO
Change 3342184 on 2017/03/10 by mason.seay
Nav mesh generation test - not finished
Change 3342930 on 2017/03/13 by Mieszko.Zielinski
Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4
Change 3343739 on 2017/03/13 by Marc.Audy
Protect against ChildActorClass becoming null while ChildActorTemplate remains valid.
Change 3343758 on 2017/03/13 by Marc.Audy
Ensure that when you change visibility, children also get marked dirty as needed.
SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead
#jira UE-42240
Change 3343816 on 2017/03/13 by Mike.Beach
Making sure we build CrashReporter for nativized clients.
#jira UE-42056
Change 3343858 on 2017/03/13 by Phillip.Kavan
Back out changelist 3336118 (per discussion) - did not solve the issue.
Change 3344218 on 2017/03/13 by Mike.Beach
Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type).
Change 3344388 on 2017/03/13 by Mike.Beach
Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type).
#jira UE-37971
Change 3344411 on 2017/03/13 by dan.reynolds
AEOverviewMain update
- Organized Variables
- Added comments on level interface with UI script
Change 3344956 on 2017/03/14 by Marc.Audy
Remove autos
Slight optimization
Change 3345365 on 2017/03/14 by Mike.Beach
In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels).
#jira UE-42787
Change 3345565 on 2017/03/14 by Marc.Audy
auto removal
Change 3345654 on 2017/03/14 by Marc.Audy
Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true
Change 3345771 on 2017/03/14 by Zak.Middleton
#ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]:
ClientNetSendMoveDeltaTime=0.0111f
ClientNetSendMoveDeltaTime=0.0222f
ClientNetSendMoveThrottleAtNetSpeed = 10000
ClientNetSendMoveThrottleOverPlayerCount=10
These are the default values maintained for backwards compat.
Related to OR-36422.
Change 3346314 on 2017/03/14 by Dan.Oconnor
Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication.
Change 3346329 on 2017/03/14 by Dan.Oconnor
Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler
Change 3346436 on 2017/03/14 by Dan.Oconnor
Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag
Change 3346632 on 2017/03/14 by Ben.Zeigler
Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization
Add missing Class Property metadata to the metadata list
Change 3347525 on 2017/03/15 by Marc.Audy
PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040)
#jira UE-42810
Change 3347562 on 2017/03/15 by Phillip.Kavan
[UE-32816] Support for value-based bitfield enum associations in the editor.
notes:
- default mode is still index-based, so there are no backwards-compatibility issues
change summary:
- new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor)
- modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations
- modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations
- added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load
- switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation
#jira UE-32816
Change 3348030 on 2017/03/15 by Marc.Audy
Remove experimental blueprintable components setting, they are supported fully
Change 3348034 on 2017/03/15 by Phillip.Kavan
CIS fix.
Change 3348054 on 2017/03/15 by Marc.Audy
Fix shadow error
Change 3348063 on 2017/03/15 by mason.seay
Updateed bp logic to use asserts. Added scenarios to descriptions of tests
Change 3348131 on 2017/03/15 by mason.seay
Updating maps and reorganizing content
Change 3348146 on 2017/03/15 by Mike.Beach
Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match.
Change 3348213 on 2017/03/15 by dan.reynolds
AEOverview UMG Update
- Added level selection persistence between categories (so you can pick and choose from multiple categories)
- Added a clear all selections button
- Added comments to the UMG BP
Change 3348344 on 2017/03/15 by Lukasz.Furman
fixed missing path following result flag descriptions
#ue4
Change 3348489 on 2017/03/15 by mason.seay
Moved content and updated test descriptions
Change 3348496 on 2017/03/15 by Mike.Beach
Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes.
Change 3348502 on 2017/03/15 by Ben.Zeigler
#jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly
Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly
Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings
Change 3348504 on 2017/03/15 by Ben.Zeigler
#jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize
Change 3348512 on 2017/03/15 by Mike.Beach
Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative).
Change 3348513 on 2017/03/15 by Phillip.Kavan
[UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration.
change summary:
- added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4)
- changed TCppStructOps::IsAbstract() to use TIsAbstract<T>
- added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type
- modified UClass::PurgeClass() to clean up class-specific traits info (if valid)
- modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual)
- modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract
- modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract
- modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract
#jira UE-38979
Change 3348651 on 2017/03/15 by Mike.Beach
Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes.
Change 3348684 on 2017/03/15 by Michael.Noland
Blueprints: Allow string and text variables to be marked as multi-line
PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist)
#jira UE-42275
Change 3348691 on 2017/03/15 by Michael.Noland
Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target
PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut)
#jira UE-33052
Change 3348698 on 2017/03/15 by Michael.Noland
Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds
PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke)
#jira UE-38484
Change 3348722 on 2017/03/15 by Dan.Oconnor
Fix replacement bug - due to last minute refactor of this reference replacer call
Change 3348736 on 2017/03/15 by Michael.Noland
Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified)
Change 3348810 on 2017/03/15 by Michael.Noland
Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables
PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist)
Change 3348811 on 2017/03/15 by Michael.Noland
PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040)
#jira UE-42904
Change 3348969 on 2017/03/15 by Dan.Oconnor
Build fix
Change 3349023 on 2017/03/16 by Aaron.McLeran
Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework)
Change 3349389 on 2017/03/16 by mason.seay
Finished up Navigation map. Improved Navmesh map (still needs some work before review)
Change 3349575 on 2017/03/16 by Marc.Audy
Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers
Change 3349628 on 2017/03/16 by Ben.Zeigler
Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one
Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally
Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9
Various fixes to AssetManagerEditorModule
Convert ShooterGame to use the AssetManager for chunking
Change 3349629 on 2017/03/16 by Ben.Zeigler
Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly
Also includes changes made on Fortnite Branch as CL #3323724:
Fortnite changes to take advantage of the Manage dependency in the asset manager
Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used
Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook
Change 3350043 on 2017/03/16 by Marc.Audy
Fix Audio compile errors
Change 3350092 on 2017/03/16 by Dan.Oconnor
Fix missing output parameters when the function result node is pruned
Change 3350190 on 2017/03/16 by Ben.Zeigler
CIS fix
Change 3350707 on 2017/03/16 by Dan.Oconnor
Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization
Change 3350820 on 2017/03/16 by Joe.Conley
Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play
Change 3350893 on 2017/03/16 by Dan.Oconnor
Build fix
Change 3351017 on 2017/03/16 by Dan.Oconnor
Using ordered arguments instead of named arguments improves load time in BP heavy projects
Change 3351056 on 2017/03/16 by Dan.Oconnor
Avoiding Copies
Change 3351062 on 2017/03/16 by Dan.Oconnor
Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints
Change 3351770 on 2017/03/17 by Marc.Audy
Fix CIS warnings
Change 3351818 on 2017/03/17 by Mike.Beach
CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other.
#jira UE-35970
Change 3351918 on 2017/03/17 by Mike.Beach
CIS fix - renaming local so it doesn't conflict with the one in the outer scope.
Change 3351931 on 2017/03/17 by Ben.Zeigler
Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string
Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago
Change 3351956 on 2017/03/17 by Dan.Oconnor
Make sure result element is emptied when calling Intersect, Union, or Difference
#jira UE-42993
Change 3352049 on 2017/03/17 by Ben.Zeigler
#Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library
Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though
Change 3352065 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- deleting unused files
- removing #pragma once in SSynthKnob.cpp
- Making phonon have win64 whitelist to avoid compiling on other platforms
Change 3352100 on 2017/03/17 by Aaron.McLeran
Fixing compile errors
- Moving header file to public folder since it's used outside of module
Change 3352182 on 2017/03/17 by Ben.Zeigler
#jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector
Change 3352286 on 2017/03/17 by Ben.Zeigler
#jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes
Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte)
Change 3352299 on 2017/03/17 by Ben.Zeigler
#jira UE-40544
PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist)
Change 3352303 on 2017/03/17 by Ben.Zeigler
#jira UE-40856
Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist)
Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile
Change 3352320 on 2017/03/17 by Ben.Zeigler
#jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled
Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard)
Change 3352338 on 2017/03/17 by Ben.Zeigler
#jira UE-42800
PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake)
Change 3352352 on 2017/03/17 by Dan.Oconnor
Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed
#jira UE-42937
Change 3352581 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352356
#ue4
Change 3352665 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender
- Also renamed the class to only include SoundWave once!
- Fixing static analysis warning on null deref.
Change 3352685 on 2017/03/17 by Dan.Oconnor
Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls)
#jira UE-42547
Change 3352706 on 2017/03/17 by Aaron.McLeran
Fixing build error
Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions>
Change 3352708 on 2017/03/17 by Dan.Oconnor
Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor
#jira UE-43023
Change 3352860 on 2017/03/17 by Lukasz.Furman
fixed memory leak in navmesh generators
copy of CL# 3352849
#ue4
Change 3352967 on 2017/03/17 by Dan.Oconnor
Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change.
#jira UE-43027
Change 3352979 on 2017/03/17 by Dan.Oconnor
Static analysis driven fixes
#jira UE-43044
Change 3352987 on 2017/03/17 by Aaron.McLeran
Fixing build error
- Removing myo from other platforms, win64 only
Change 3353234 on 2017/03/18 by Marc.Audy
Fix Win32 build
Change 3353344 on 2017/03/19 by Marc.Audy
Fix cyclic includes in new Audio code
Change 3353350 on 2017/03/19 by Marc.Audy
Disable static analysis for myo third party code
Change 3353750 on 2017/03/20 by Marc.Audy
Fix additional cyclic include
Change 3353926 on 2017/03/20 by Mieszko.Zielinski
Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4
This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent.
#jira UE-18493
Change 3354249 on 2017/03/20 by Mike.Beach
Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one).
#jira UE-42479
Change 3354464 on 2017/03/20 by Dan.Oconnor
Fix missing source path when using compilation manager
Change 3354499 on 2017/03/20 by Dan.Oconnor
Disable compilation manager
Change 3354620 on 2017/03/20 by Ben.Zeigler
#jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to
Change 3354714 on 2017/03/20 by Michael.Noland
PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell)
#jira UE-42655
Change 3354718 on 2017/03/20 by Michael.Noland
Engine: Change FViewport::IsGameRenderingEnabled to be static
PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024)
#jira UE-42471
Change 3354721 on 2017/03/20 by Michael.Noland
PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet)
#jira UE-42274
Change 3354907 on 2017/03/20 by Aaron.McLeran
Fixing content in xenakis map
Change 3355223 on 2017/03/20 by Ben.Zeigler
#jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up
Change 3355297 on 2017/03/20 by Dan.Oconnor
Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083
Change 3355373 on 2017/03/20 by Michael.Noland
PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER)
#jira UE-41640
Change 3355417 on 2017/03/20 by Ben.Zeigler
Fix formatting bug where I forgot some braces
Change 3355462 on 2017/03/20 by Aaron.McLeran
UE-43046 Property type changed with no possible conversion
Resaved asset in question
Change 3355629 on 2017/03/20 by Dan.Oconnor
Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated.
Change 3355631 on 2017/03/20 by Dan.Oconnor
Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager)
Change 3356127 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Updated an invalid/old URL in a comment to a valid/current URL.
Change 3356193 on 2017/03/21 by Marc.Audy
Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints
#jira UE-43420
Change 3356222 on 2017/03/21 by Marc.Audy
Expose new attenuation settings to blueprints to resolve cook warnings.
Change 3356286 on 2017/03/21 by Richard.Hinckley
#jira UEDOC-4711
Selected a different URL for the update.
Change 3356339 on 2017/03/21 by Marc.Audy
Delete unconnected return nodes to fix fortnite cook warnings
Change 3356827 on 2017/03/21 by Ben.Zeigler
Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe
Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption
Add some more ensures to track down possible issues with handle corruption
Change 3356920 on 2017/03/21 by Ben.Zeigler
Fix ensure just checked in to not go off when handles are halfway through being cancelled
Change 3358152 on 2017/03/22 by Phillip.Kavan
#jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs.
Change summary:
- Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway.
[CL 3358685 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3315219 on 2017/02/21 by Steve.Robb
Fix for FObjectAndNameAsStringProxyArchive when serializing a TWeakObjectPtr.
Change 3315285 on 2017/02/21 by Steve.Robb
Explicitly pass string builder into code generation functions.
Change 3315341 on 2017/02/21 by Ben.Marsh
UAT: Clean up some formatting in StreamCopyDescription output - remove #fyi lines, exclude merge commits, and remove some blank lines.
Change 3315350 on 2017/02/21 by Ben.Marsh
Fix shared resource files not being rebuilt if the version header changes.
Change 3315823 on 2017/02/21 by Ben.Marsh
UAT: Use a class derived from AutomationException to return information specific to commandlets failing, rather than putting it in the base class.
Change 3315826 on 2017/02/21 by Ben.Marsh
UAT: Move Distiller class from general use in UAT; FileFilter provides a much safer and fully featured implementation of the same concepts.
Change 3315857 on 2017/02/21 by Ben.Marsh
UBT: Remove the StripBaseDirectory() and MakeRerootedFilePath() utility functions from UBT. These operations can now be done more safely with FileReference objects.
Change 3315942 on 2017/02/21 by Ben.Marsh
UBT: Convert FileFilter to use FileReference and DirectoryReference arguments everywhere.
Change 3316236 on 2017/02/22 by Maciej.Mroz
#jira UE-42045
Nativization
Fixed Warning: TEnumAsByte is not intended for use with enum
Change 3316253 on 2017/02/22 by Robert.Manuszewski
Fixes for the async log file writer hangs and crashes.
- potential fix for the logging system hang when running out of disk space while flushing log
- fix for unexpected concurrency assert when flushing the log buffer to disk
Change 3316293 on 2017/02/22 by Steve.Robb
GetTypeHash and lexicographical comparison operators (operator<() etc.) for TTuple.
Change 3316342 on 2017/02/22 by Maciej.Mroz
Nativization: Wrappers (stubs) required only by other wrappers are properly generated.
#codereview: Mike.Beach
Change 3316344 on 2017/02/22 by Maciej.Mroz
Fixed crash in nativized Odin
Async loading properly handles nativized structs.
Change 3316359 on 2017/02/22 by Steve.Robb
GitHub #3287 : Ignore #pragma in USTRUCTs
#jira UE-42248
Change 3316389 on 2017/02/22 by Matthew.Griffin
Switched Installed Engine Filters to multiline properties to make them more readable
Added Oodle to list of excluded plugins
#jira UE-42030
Change 3316392 on 2017/02/22 by Ben.Marsh
UBT: Split out FileReference/DirectoryReference classes into their own file.
Change 3316394 on 2017/02/22 by Ben.Marsh
UBT: Move FileReference/DirectoryReference extension methods into the appropriate file.
Change 3316411 on 2017/02/22 by Ben.Marsh
UAT: Remove file functions that take multiple arguments. There's not really a compelling use case for these to exist over looping from the calling code.
Change 3316446 on 2017/02/22 by Ben.Marsh
UAT: Try disabling function name prefix to log output from UAT, to see if it improves readability. Function names are still included in the log file for debugging.
Change 3316575 on 2017/02/22 by Ben.Marsh
UAT: Remove unused functionality for dealing with labels, and output a more human readable list of P4 settings at startup.
Change 3318481 on 2017/02/22 by Steve.Robb
Use of FMath::IsPowerOfTwo in check.
Static assert to ensure that an inline set allocator will have a hash size of a power of two.
Change 3318496 on 2017/02/22 by Steve.Robb
Fix for TSet visualizers.
Change 3318919 on 2017/02/23 by Steve.Robb
Fix for hot reloading UScriptStruct-derived objects in a module, where the CDOs of these objects haven't had PrepareCppStructOps() called on them.
#jira UE-42178
Change 3318942 on 2017/02/23 by Steve.Robb
Removal of a redundant insertion which can cause problems on reallocation of the map.
Change 3319010 on 2017/02/23 by Ben.Marsh
UBT: Fix exception when a file that was previously part of the working set is deleted.
Change 3319134 on 2017/02/23 by Robert.Manuszewski
Better fix for a deadlock when flushing log while it's already being flushed due to flush timer on the async log writer thread.
Change 3319249 on 2017/02/23 by Matthew.Griffin
Added a function to check if running with debug game libs instead of checking command line in multiple places
Added -RunConfig parameter, which has equivalent result to -debug if value of parameter starts with 'debug'
Added -RunConfig=$(Configuration) as a default commandline argument for Mac so that editor can use debug game libs
Removed -Shipping argument from VCProject generation as it's not used anymore
Change 3319253 on 2017/02/23 by Maciej.Mroz
#jira UE-41846
New mechanism to gather modules necessary for Nativized Assets. The modules are listed based on included headers. Previously the dependencies was gathered only in FBlueprintNativeCodeGenManifest::GatherModuleDependencies.
Change 3319591 on 2017/02/23 by Ben.Marsh
Don't strip prefixes beginning with WARNING: or ERROR: using the Postp filter.
Change 3320357 on 2017/02/23 by Steven.Hutton
Slight changes to Add Crash method - Returning select fields instead of entity objects in queries for perf reasons.
Change 3320361 on 2017/02/23 by Steven.Hutton
Performance improvements subsequent to the recent database changes.
Change 3320446 on 2017/02/23 by Steven.Hutton
adding my temporary performance tracker class - reports to a private slack channel with add crash performance data.
Change 3320479 on 2017/02/23 by Ben.Marsh
Fix CIS errors.
Change 3320576 on 2017/02/23 by Jin.Zhang
Update CrashReporter to use AWS
Change 3320742 on 2017/02/23 by Jin.Zhang
Merging crash caching
Change 3321119 on 2017/02/24 by Robert.Manuszewski
DLL injection protection support for non-monolithic builds
Change 3323308 on 2017/02/27 by Matthew.Griffin
Moved compilation of SwarmInterface after its dependencies so that we will see a build failure immediately if they change version in future
Change 3323423 on 2017/02/27 by Chad.Garyet
Adding a script to check and warn about csproj targeted .net versions being mismatched
#JIRA UE-39624
Change 3323442 on 2017/02/27 by Ben.Marsh
UBT: Output an error if an engine module references a game module.
Change 3323743 on 2017/02/27 by Ben.Marsh
PR #3303: Resolved PVS scan issues (Contributed by projectgheist)
Change 3323748 on 2017/02/27 by Ben.Marsh
Convert whitespace to tabs.
Change 3324851 on 2017/02/28 by Chris.Wood
Add Odin symbol locations to engine config for MDD on CR server.
NotForLicensees
Change 3324979 on 2017/02/28 by Gil.Gribb
Fixed bad merge of priority change in the EDL.
Change 3326889 on 2017/03/01 by Steven.Hutton
Update to buggs controller to generate faster queries.
Change 3326910 on 2017/03/01 by Robert.Manuszewski
Removing legacy #if from PackageFileSummary.
Change 3327118 on 2017/03/01 by Gil.Gribb
UE4 - Fixed race that resulted in a memory leak when reading compressed paks.
Change 3327633 on 2017/03/01 by Gil.Gribb
UE4 - Added a cvar to control the pak precacher thottle.
Change 3327674 on 2017/03/01 by Steve.Robb
Unified boilerplate between all generated code files.
Change 3328544 on 2017/03/01 by Chris.Wood
CrashReportProcess.config update (CRP v1.2.17)
Tweaks to a few values.
Update website URL to explicitly point to old, non-cloud site on devweb-02.
Change 3328714 on 2017/03/01 by Chris.Wood
Correct CRP config regression. Point website at new cloud site. Still v1.2.17
Change 3329192 on 2017/03/02 by Matthew.Griffin
Added Shared Build Id file to the list of Precompiled Build Dependencies in a target receipt so that it's brought into an installed build
Change 3329285 on 2017/03/02 by Ben.Marsh
UGS: Allow a project to specify a filters for the streams that should be displayed for fast-switching to. The QuickSelectStreamList seting in the [Options] section of the project settings references a depot path containing a list of strings used to filter the stream list. An option is shown to switch back to showing all available streams, if desired.
Change 3330636 on 2017/03/02 by Ben.Marsh
UBT: Bump version number of C++ include cache to force it to be rebuilt with additional include information for the default RC files.
Change 3331262 on 2017/03/03 by Robert.Manuszewski
Merging Dev-LoadTimes to Dev-Core (Garbage Collection performance improvements)
- Improved GC multithreading
- Improved BeginDestroy performance
- Introduced ULevelActorCluster for StaticMeshActor and ReflectionCapture actor clustering (can be toggled through project settings or console command gc.ActorClusterEnabled)
- A few improvements to AddReferencedObjects functions
- Misc improvements to GC code
- Garbage Collector now properly handles clusters which had their objects marked as pending kill
- Blueprints can now create clusters too (can be toggled through project settings or console command gc.BlueprintClusteringEnabled, defaults to disabled)
Change 3331285 on 2017/03/03 by Robert.Manuszewski
A few fixes for the previous check-in.
Change 3332001 on 2017/03/03 by Ben.Marsh
UBT: Add support for generating a UDN file containing the valid settings for BuildConfiguration.xml. Pass -configdoc=<filename> on the command line to generate such a file.
Change 3332022 on 2017/03/03 by Ben.Marsh
Update documentation for where to find the BuildConfiguration settings.
Change 3332031 on 2017/03/03 by Ben.Marsh
Remove documentation for Windows XP support; it has been removed in the 4.16 release.
Change 3332256 on 2017/03/03 by Ben.Marsh
UBT: Add support for generating a UDN page containing module and target settings.
Change 3332458 on 2017/03/03 by Ben.Marsh
UBT: Improvements to generated documentation.
Change 3332459 on 2017/03/03 by Ben.Marsh
Add generated documentation for .target.cs files, .build.cs files, and BuildConfiguration.xml files.
Change 3332460 on 2017/03/03 by Ben.Marsh
UBT: Make LinkTypePrivate actually private, so it doesn't show up in the docs.
Change 3332899 on 2017/03/06 by Robert.Manuszewski
Making sure actor clustering is not used in the editor (fix for actors being deleted when GC runs in the editor)
#jira UE-42548
Change 3332955 on 2017/03/06 by Maciej.Mroz
Nativization distinguishes client and server platform:
- Separated lists on additional assets, additional modules, excluded assets, excluded modules, excluded paths (in config)
- Context (compilation options, nativization options and platform) is deliveren to BPCOmpilerCppBackend in FCompilerNativizationOptions struct.
- Wrappers (for unconverted BPs) are created only when they are directly called.
- Fortnite dedicated server can be nativized
Change 3332990 on 2017/03/06 by Ben.Marsh
UBT: Add more comprehensive wrapper methods for System.IO.File and System.IO.Directory to FileReference and DirectoryReference.
Change 3333032 on 2017/03/06 by Ben.Marsh
Documentation for build tools
Change 3333037 on 2017/03/06 by Ben.Marsh
Add a build step to extract UAT and UBT documentation from XML comments.
Change 3333089 on 2017/03/06 by Ben.Marsh
UAT: Re-enable logging the calling function to the console in UAT. Needs a pass for readability first.
Change 3333651 on 2017/03/06 by Gil.Gribb
UE4 - Fix a werid recursive situation where StaticLoadObject could return an object that has not finished loading. Also produces a fatal error if this sometimes happens. EDL only.
Change 3335236 on 2017/03/07 by Ben.Marsh
UGS: Set the sync changelist separately to the compatibility changelist.
Change 3335261 on 2017/03/07 by Gil.Gribb
UE4 - Fixed batched render fences when BeginDestroy calls FlushRenderingCommands.
Change 3335740 on 2017/03/07 by Gil.Gribb
maybe fix static analysis warning
Change 3335945 on 2017/03/07 by Steve.Robb
Move FFindInstancedReferenceSubobjectHelper code out of header.
Add map/set property support to allow instanced members of these container types to be handled during CPFUO.
https://udn.unrealengine.com/questions/349232/tmap-with-instanced-object-as-value-gets-cleared-o.html
Change 3336693 on 2017/03/07 by Ben.Marsh
UBT: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.
Change 3336694 on 2017/03/07 by Steve.Robb
Static assert added to TMap to prevent the use of keys which don't implement a GetTypeHash.
Fixes to types which relied on implicit conversions when calling GetTypeHash.
Workaround in SAssetView.h and PropertyEditorModule.h for an apparent VC bug where the compiler wrongly instantiates TPointerIsConvertibleFromTo for certain forward-declared types, causing future TSharedPtr conversions to fail.
#jira UE-42441
Change 3336698 on 2017/03/07 by Steve.Robb
Hardcoded endpoint handling replaced with a generic string.
Obsolete .proto and .java code generation removed.
Change 3336811 on 2017/03/07 by Wes.Hunt
Add a game blacklist to the crash report processor. Fixed a syntax error in Config.cs, added a XML comment to shut up a warning.
Change 3336973 on 2017/03/08 by Steve.Robb
Fix for missing GetTypeHash in a plugin.
Change 3336996 on 2017/03/08 by Steve.Robb
Significant refactor of code generation, to try and make data flow more apparent.
Change 3337571 on 2017/03/08 by Steve.Robb
CIS fixes for missing GetTypeHash functions.
Non-unity fix.
Change 3337588 on 2017/03/08 by Gil.Gribb
UE4 - Fixed obscure check with flushing rhi resources.
Change 3337620 on 2017/03/08 by Steve.Robb
WITH_HOT_RELOAD_CTORS macros removed.
UseVTableConstructors config option removed.
Change 3339369 on 2017/03/09 by Steve.Robb
GetTypeHash overload for nn::account::Uid.
Change 3339464 on 2017/03/09 by Daniel.Lamb
Fixed assert in 4.15 to do with trying to gather dependency info from invalid packages.
#jira UE-42583
#test Editor + Cook + Run shootergame
Change 3339465 on 2017/03/09 by Maciej.Mroz
Fixed serialization issue, after UserDefinedEnum was used in EnumProperty.
Change 3339469 on 2017/03/09 by Maciej.Mroz
Fixed Nativization problem, when default value is passed as non-const reference.
Change 3340178 on 2017/03/09 by Daniel.Lamb
Added support for in memory only packages. The Cooker ignores these and added core functions to recognize these packages.
Other systems will need to add support where nessisary.
Change 3341002 on 2017/03/10 by Maciej.Mroz
Nativization: Fixed FFindHeadersToInclude. Headers necessary for owners of subobjects are properly included.
Change 3341076 on 2017/03/10 by Steve.Robb
Fix for FBakedTextureSourceInfo move semantics.
#jira UE-42658
Change 3341160 on 2017/03/10 by Gil.Gribb
UE4 - Fix hazard with SetMaterialUsage from a thread.
Change 3341409 on 2017/03/10 by Steve.Robb
Reduction of the generated code size for StaticRegisterNatives functions.
Change 3341523 on 2017/03/10 by Steve.Robb
Code generation simplified.
Change 3341800 on 2017/03/10 by Ben.Marsh
UnrealVS: Fix UnrealVS compatibility with RTM version of Visual Studio 2017. 2017 toolchain for extensions is no longer able to build <= 2015 extensions due to validation of the VSIX manifest, so create a separate solution for it.
Change 3342034 on 2017/03/10 by Ben.Marsh
Fix compiler setting not being loaded correctly into the Windows target settings dialog.
#jira UE-42746
Change 3342041 on 2017/03/10 by Ben.Marsh
Fix -ErrorOnEngineContentUse not being set in the cooker options correctly.
Change 3342094 on 2017/03/10 by Steve.Robb
Fix to deteministic name order during code generation.
Change 3342251 on 2017/03/10 by Daniel.Lamb
Integrate fix for resave lightmaps commandlet when upgrading from no mapbuilddatapackages to mapbuilddatapackages.
#thanks Tim.Hagberg
#test None
Change 3342961 on 2017/03/13 by Robert.Manuszewski
Fixing memory leak when playing while running -nullrhi on the commandline in cooked games caused by shader resources not being destroyed.
#jira FORT-38977
Change 3343022 on 2017/03/13 by Steve.Robb
GetTypeHash fixes for FUniqueNetIdLive.
#jira UE-42788
Change 3343448 on 2017/03/13 by Steve.Robb
Compiled-in defer object order fixed.
Debuggability of the deferred registration map improved.
#jira UE-42828
[CL 3345747 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt
GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object
Change 3281111 on 2017/02/01 by Michael.Dupuis
#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window
Change 3281225 on 2017/02/01 by Jamie.Dale
Several improvements to culture switching and LocRes files
- LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
- The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
- Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
- The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
- "-culture=leet" now works correctly on the command line ("-leet" also works).
- LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
- General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.
Change 3281291 on 2017/02/01 by Alexis.Matte
Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
#jira UE-39639
Change 3281718 on 2017/02/01 by Michael.Dupuis
#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid
Change 3281861 on 2017/02/01 by Alexis.Matte
Fix import of morph target when there is no animation
#jira UE-41383
Change 3282791 on 2017/02/02 by Chris.Wood
Split crash analytics methods to fix comment parsing issues.
[UE-32787] - Document Crash Report Client analytics events in code
Change 3283316 on 2017/02/02 by Alexis.Matte
Make sure we do not import more then the maximum allowed node
#jira UE-41405
Change 3283349 on 2017/02/02 by Jamie.Dale
Updated Portal to stage its .locnat files
Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt
Fix component/actor selection becoming out of sync after undo/redo
#jira UE-41416
Change 3284061 on 2017/02/02 by Alexis.Matte
Fix the scene importer front x axis import
#jira UE-41318
Change 3284280 on 2017/02/02 by Alex.Delesky
#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log
Change 3285053 on 2017/02/03 by Michael.Dupuis
#jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated
Change 3285444 on 2017/02/03 by Jamie.Dale
Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale
These are typically still Latin, but Middle Eastern languages have some variants.
This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).
Change 3287422 on 2017/02/06 by Michael.Dupuis
#jira UE-36580: Improved the whole word algo to take into consideration localisation
Change 3287455 on 2017/02/06 by Alexis.Matte
When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
#jira UE-41397
Change 3287745 on 2017/02/06 by Alexis.Matte
Merge from orion dev-general cl:3286668
Fix a crash when importing a LOD containing different material with less sections
Change 3287996 on 2017/02/06 by Michael.Dupuis
#jira UE-37290: fixed naming to be "move to level" instead of "move level"
Change 3288090 on 2017/02/06 by Jamie.Dale
Fixing missing include breaking the FText natvis
Change 3288105 on 2017/02/06 by Jamie.Dale
FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros
Change 3288150 on 2017/02/06 by Jamie.Dale
Fixing display names for tutorial categories so that they can be localized
They were already FText, but the config wasn't defining them in a localizable way.
#jira UE-37926
Change 3288469 on 2017/02/06 by Alex.Delesky
#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.
This also introduces the Subtitles module.
Change 3288540 on 2017/02/06 by Alex.Delesky
Backing out changelist 3288469 due to build issue with module includes
#jira none
Change 3289074 on 2017/02/06 by Alex.Delesky
Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files
#jira UE-35464
Change 3289753 on 2017/02/07 by Michael.Dupuis
#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID
Change 3290097 on 2017/02/07 by Nick.Darnell
Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports.
Change 3290182 on 2017/02/07 by Michael.Trepka
Added missing initialization for SWindow::bIsMirrorWindow
Change 3290472 on 2017/02/07 by Michael.Dupuis
#jira UE-37358: Add reference list in the dialog for all delete type
Change 3290513 on 2017/02/07 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3290543 on 2017/02/07 by Michael.Dupuis
#jira UE-35931: Refresh detail panel on selection lost
Change 3290581 on 2017/02/07 by Michael.Dupuis
Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)
Change 3290721 on 2017/02/07 by Michael.Dupuis
#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function
Change 3291958 on 2017/02/08 by Alexis.Matte
Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp
Change 3292017 on 2017/02/08 by Alexis.Matte
Add some fbx automation tests to validate material re-import
Change 3292030 on 2017/02/08 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3293062 on 2017/02/08 by Jamie.Dale
Reduced the number of allocations that happen when rebuilding text
This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.
Changes:
- Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
- Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
- Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
- Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
- Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
- Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
- General update from using MakeShareable to MakeShared (saving 1 allocation).
- General clean-up of L10N/I18N class friendship.
#jira UE-41533
Change 3293292 on 2017/02/08 by Alex.Delesky
Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.
Change 3293477 on 2017/02/08 by Jamie.Dale
Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays
#jira UE-41007
Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt
Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.
Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt
Fix details panel categories in the static mesh editor
Change 3294216 on 2017/02/09 by Michael.Dupuis
#jira UE-40609: manually position the window based on it'S max possible size
#3128 GitHub
Change 3294430 on 2017/02/09 by Jamie.Dale
Kerning-only text shaping no longer draws characters to get their metrics
It now goes via the low-level FT caches like HarfBuzz does.
Change 3294588 on 2017/02/09 by Alexis.Matte
If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup
Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3295093 on 2017/02/09 by Arciel.Rekman
Linux: fix Setup.sh not working in paths with space (UE-41819).
Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt
Fix material UV's no longer working om 9 slice elements
Change 3295816 on 2017/02/09 by Arciel.Rekman
Linux: fix starting programs from a path with space.
Change 3296129 on 2017/02/09 by Arciel.Rekman
Linux i686: changes necessary to compile BlankProgram.
- Added new architecture to UBT.
- Fixed system headers.
- Added third party libs for i686:
- jemalloc
- elftoolchain
- zlib
- SDL2
- libc++
Change 3296564 on 2017/02/10 by Jamie.Dale
Cleaned up PO comment preservation
Change 3296694 on 2017/02/10 by Jamie.Dale
AllocateNameEntry now takes TCharType* rather than void* and cast
Change 3296744 on 2017/02/10 by Jamie.Dale
Moved the PO DOM from UnrealEd to Internationalization
Change 3297250 on 2017/02/10 by Jamie.Dale
Split the PO import/export pipeline out of the commandlet
Change 3297420 on 2017/02/10 by Alexis.Matte
Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
#jira UE-38985
Change 3297594 on 2017/02/10 by Alexis.Matte
When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.
Change 3297752 on 2017/02/10 by Arciel.Rekman
i686 support: more third party libs.
- libcurl
- OpenSSL
- libpng
- libvorbis
- libogg
- libopus
Change 3297754 on 2017/02/10 by Arciel.Rekman
i686 support: PhysX
Change 3297922 on 2017/02/10 by Alexis.Matte
When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.
Change 3298330 on 2017/02/10 by Arciel.Rekman
i686: missing libcurl.
Change 3298620 on 2017/02/11 by Jamie.Dale
FLocTextHelper improvements
- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).
Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)
Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)
Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt
Fix material instances being marked dirty when opening
#jira UE-41721, UE-41719
Change 3299441 on 2017/02/13 by Nick.Darnell
PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)
Change 3299567 on 2017/02/13 by Nick.Darnell
Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.
#jira UE-41904
Change 3299870 on 2017/02/13 by Jamie.Dale
Added cycle counters for font rendering/shaping
Change 3300116 on 2017/02/13 by Michael.Dupuis
#jira UE-41866: Update cache when performing an undo
Change 3300178 on 2017/02/13 by Alexis.Matte
Fix a crash when re-importing a LOD with more sections then the base LOD
Change 3300191 on 2017/02/13 by Alexis.Matte
Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.
Change 3300351 on 2017/02/13 by Alexis.Matte
Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
#jira UE-39639
Change 3302138 on 2017/02/14 by Nick.Darnell
Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.
Change 3302139 on 2017/02/14 by Nick.Darnell
UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets.
Change 3302281 on 2017/02/14 by Nick.Darnell
Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.
Change 3302415 on 2017/02/14 by Nick.Darnell
Disabling the open asset editor test.
Change 3302976 on 2017/02/14 by Nick.Darnell
Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO.
Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt
Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove
#jira UE-41958
Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)
Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)
Change 3303823 on 2017/02/15 by Nick.Darnell
Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter.
Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build error
Change 3303982 on 2017/02/15 by Nick.Darnell
Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.
Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build attempt #2 (not reproducible locally)
Change 3304393 on 2017/02/15 by Matt.Barnes
Submitting test content for UEQATC-3548
Change 3304517 on 2017/02/15 by Nick.Darnell
Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.
Change 3304560 on 2017/02/15 by Nick.Darnell
UMG - SA fix.
Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)
Change 3305360 on 2017/02/15 by Arciel.Rekman
Linux: fix crash on exit (UE-41907).
- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().
Change 3306023 on 2017/02/16 by Nick.Darnell
Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.
Change 3306030 on 2017/02/16 by Nick.Darnell
Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).
Change 3306031 on 2017/02/16 by Nick.Darnell
Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.
Change 3306046 on 2017/02/16 by Nick.Darnell
UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.
Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt
Fix crash if blurs are rotated
#jira UE-42037
Change 3309114 on 2017/02/17 by Jamie.Dale
Unifying non-shaped text to use the same atlas cache as shaped text
Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt
Outline color on text elements is now inherited properly
#jira UE-40691
Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt
Guard against rendering MIDs with potentially no parent in slate.
#jira UE-42047
Change 3311531 on 2017/02/20 by Michael.Dupuis
#jira UETOOL-1100:
Add the possibility to have dynamic min/max slider value
Synchonize all Color vector together when changing the min/max slider value
Change 3311534 on 2017/02/20 by Michael.Dupuis
incremental build fix
Change 3311535 on 2017/02/20 by Michael.Dupuis
incremental build fix take 2...
Change 3311743 on 2017/02/20 by Michael.Dupuis
buildfix lunix incremental
Change 3312496 on 2017/02/20 by Arciel.Rekman
Linux: fix PhysX crash in i686.
- Changed layout to one that works.
Change 3313127 on 2017/02/20 by Jamie.Dale
Fixed crash when performing a non-async cooked package save
It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.
Change 3313990 on 2017/02/21 by Nick.Darnell
Automation - Added a summary area at the top of the report.
Change 3314034 on 2017/02/21 by Jamie.Dale
Fixed crash when deleting a streamed font
Change 3314942 on 2017/02/21 by Nick.Darnell
Automation - More templating styling work.
Change 3315080 on 2017/02/21 by Nick.Darnell
Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock.
Change 3315452 on 2017/02/21 by Nick.Darnell
Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet.
Change 3315614 on 2017/02/21 by Nick.Darnell
Json - Adding support for loading sets and map json data.
Change 3315924 on 2017/02/21 by Arciel.Rekman
Vulkan: edigrating various Linux fixes by Josh.
- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).
Original descriptions:
CL 3313445
- Various Vulkan fixes:
- Compiles in Linux
- Many cubemap bugs squashed
- Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
- Added compute fences
CL 3314152
- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.
Change 3316741 on 2017/02/22 by Jamie.Dale
Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names
#jira UE-42253
Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3317058 on 2017/02/22 by Alexis.Matte
Fix the scene importer to support correctly the obj file format
#jira UE-35606
Change 3318039 on 2017/02/22 by Arciel.Rekman
i686 support: added missing libwebsockets.
Change 3318095 on 2017/02/22 by Arciel.Rekman
i686 support: Oodle.
Change 3319002 on 2017/02/23 by Michael.Dupuis
#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape
Change 3319012 on 2017/02/23 by Alexis.Matte
PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
#jira UE-40039
Change 3319035 on 2017/02/23 by Nick.Darnell
UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.
#jira UE-42170
Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)
#jira UE-42129
Change 3319072 on 2017/02/23 by Michael.Dupuis
#jira UETOOL-1101: Add support for DetailGroup reset to default
Right now it's only enable for the color grading
Change 3319077 on 2017/02/23 by Nick.Darnell
Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.
PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.
Change 3319088 on 2017/02/23 by Nick.Darnell
PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)
#jira UE-41914
Change 3319104 on 2017/02/23 by Michael.Dupuis
fix incremental build
Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)
#jira UE-42272
Change 3319252 on 2017/02/23 by Michael.Dupuis
fix warning with missing #undef LOCTEXT_NAMESPACE
Change 3319298 on 2017/02/23 by Alex.Delesky
Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)
Change 3319388 on 2017/02/23 by Alexis.Matte
Fbx Importer now find collision model under fbx LOD Group
#jira UE-42141
Change 3319528 on 2017/02/23 by Michael.Dupuis
Fixed Undo/Redo to be consistent with other vector modifcation behavior
Change 3319583 on 2017/02/23 by Alexis.Matte
Fix the sample rate to use the least common multiplier of all keys
#jira UE-42012
Change 3319705 on 2017/02/23 by Nick.Darnell
Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.
Change 3319711 on 2017/02/23 by Nick.Darnell
Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.
#jira UE-42262
Change 3319736 on 2017/02/23 by Alex.Delesky
Adding Subtitles and SubtitlesEditor to the JunkManifest file.
Change 3319919 on 2017/02/23 by Nick.Darnell
Automation - Fixing an issue with moving a location that doesn't exist.
Change 3319932 on 2017/02/23 by Alexis.Matte
Fbx importer, do not apply more then one time the transform option to the scene node.
#jira UE-42277
Change 3320105 on 2017/02/23 by Nick.Darnell
Editor - Adding some additional checks to the margin customization.
#jira UE-42262
Change 3321577 on 2017/02/24 by Jamie.Dale
Moving Internationalization module from Runtime to Developer
Change 3321625 on 2017/02/24 by Jamie.Dale
Moving InternationalizationSettings module from Developer to Editor
Change 3321642 on 2017/02/24 by Jamie.Dale
Moving SCulturePicker from the Localization module to the InternationalizationSettings module
Change 3321734 on 2017/02/24 by Alexis.Matte
PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.
#jira UE-39050
Change 3321912 on 2017/02/24 by Jamie.Dale
Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies
Change 3322274 on 2017/02/24 by Jamie.Dale
Moving Localization module from Editor to Developer, and merging the Internationalization module into it
Removed hard-dependency between Engine and Localization/Internationalization via an interface.
Change 3322774 on 2017/02/25 by Jamie.Dale
Unifying LocRes and LocNat file format between generation and loading
This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.
#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.
Change 3322795 on 2017/02/25 by Jamie.Dale
Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file
The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.
Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.
Change 3322853 on 2017/02/25 by Jamie.Dale
Moved the conflict and word count reporting to FLocTextHelper
Change 3323089 on 2017/02/26 by Jamie.Dale
Added functions to get the target name and path from FLocTextHelper
Change 3323391 on 2017/02/27 by Ben.Cosh
This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
#Proj Engine, CoreUObject
Change 3323406 on 2017/02/27 by Ben.Cosh
Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
#Proj BlueprintGraph
Change 3323572 on 2017/02/27 by Nick.Darnell
Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.
Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground.
Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level.
Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.
Automation - The screenshot comparison test now prints more information even during successful comparisons.
Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it.
Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.
Change 3323580 on 2017/02/27 by Michael.Trepka
Fixed some Xcode 8.3 compile errors
Change 3323634 on 2017/02/27 by Nick.Darnell
Build - Fix incremental build.
Change 3323740 on 2017/02/27 by Jamie.Dale
Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing
Change 3323865 on 2017/02/27 by Nick.Darnell
Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.
Change 3324228 on 2017/02/27 by Jamie.Dale
Can no longer name assets or folders with a leading underscore
#jira UE-40541
Change 3324429 on 2017/02/27 by Jamie.Dale
Removing FLocTextTargetPaths
It was added to support something that I'm now going to do a different way.
Change 3324473 on 2017/02/27 by Jamie.Dale
Moved the GatherText SCC utils into the Localization module
Change 3324481 on 2017/02/27 by Jamie.Dale
Moving the localized asset utils out of GatherText base
Change 3324485 on 2017/02/27 by Jamie.Dale
Cleaning up some includes now that the localization SCC is no longer in GatherText
Change 3324910 on 2017/02/28 by Nick.Darnell
Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.
Change 3325329 on 2017/02/28 by Michael.Dupuis
#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed
Change 3325410 on 2017/02/28 by Michael.Dupuis
missing include for incremental build
Change 3325415 on 2017/02/28 by Nick.Darnell
UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.
Change 3325418 on 2017/02/28 by Nick.Darnell
Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.
Change 3325698 on 2017/02/28 by Alexis.Matte
Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch
Change 3325790 on 2017/02/28 by Michael.Trepka
Copy of CL 3319588
Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer
Change 3326118 on 2017/02/28 by Alexis.Matte
Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
#jira UE-41291
Change 3326183 on 2017/02/28 by Alexis.Matte
PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)
#jira UE-42301
Change 3326196 on 2017/02/28 by Jamie.Dale
Force the correct package localization ID when duplicating a BP for nativization
Change 3327037 on 2017/03/01 by Michael.Dupuis
fixed fortnite mac non editor build
Change 3327483 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327486 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327541 on 2017/03/01 by Michael.Trepka
Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac
Change 3328000 on 2017/03/01 by Nick.Darnell
Automation - Noisy rendering features are now disabled by default when taking screenshots.
Change 3328323 on 2017/03/01 by Michael.Trepka
Copy of CL 3307526
Fixed mouse position issues in fullscreen mode on Mac
Change 3328410 on 2017/03/01 by Alexis.Matte
Remove unwanted option when importing skeletal mesh
Make the FBX tests uptodate with the new ImportUI options
#jira UE-41291
Change 3329586 on 2017/03/02 by Jamie.Dale
Adding missing includes when running with bUseMallocProfiler enabled
Change 3329999 on 2017/03/02 by Nick.Darnell
UMG - Removing a deprecated 4.8 function to get the label on UWidget.
Change 3330004 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the dependencies of UMGEditor module.
Change 3330021 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the private include path of the UMG module.
Change 3330041 on 2017/03/02 by Nick.Darnell
Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.
Change 3330048 on 2017/03/02 by Nick.Darnell
Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.
Change 3330602 on 2017/03/02 by mason.seay
Map for Functional Screenshot Test Bug
Change 3330632 on 2017/03/02 by Alexis.Matte
Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index
Change 3330862 on 2017/03/02 by Jamie.Dale
Adding FPaths::SetExtension
This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.
Change 3331491 on 2017/03/03 by Nick.Darnell
Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.
Change 3331498 on 2017/03/03 by Nick.Darnell
Build - Fixing a build warning.
Change 3331807 on 2017/03/03 by Nick.Darnell
Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes.
Change 3331999 on 2017/03/03 by Michael.Trepka
Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp
Change 3332481 on 2017/03/03 by Arciel.Rekman
Fix building lighting in commandlet (UE-42551).
- Process task graph while running as commandlet.
- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.
Change 3332606 on 2017/03/04 by Jamie.Dale
Fixing crash reporting loc word counts when the report is starting empty
Change 3332614 on 2017/03/04 by Jamie.Dale
Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives
Change 3332619 on 2017/03/04 by Jamie.Dale
Fixing CIS error
Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)
#jira UE-42284
Change 3333039 on 2017/03/06 by Alexis.Matte
Make custom ui for FbxSceneImportData object
#jira UE-37896
Change 3333047 on 2017/03/06 by Nick.Darnell
UMG - Removing an extra assignment in WidgetSwitcher.
Change 3333056 on 2017/03/06 by Alexis.Matte
Build fix
Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt
Added more logging for when window creation fails due to too many windows.
#jira UE-42478
Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)
#jira UE-42535
Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)
#jira UE-42407, UE-42565
Change 3333142 on 2017/03/06 by Jamie.Dale
Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer
Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt
Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click.
#jira UE-42461
PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)
Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt
Remove double middle mouse click to change to perspective view
#jira UE-42444
Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt
Fixed excessive fname initialization in these files
Change 3334063 on 2017/03/06 by Alexis.Matte
fix build linux
Change 3334166 on 2017/03/06 by Jamie.Dale
Adding Data Table export/import support for TMap and TSet
#jira UE-42415
Change 3334459 on 2017/03/06 by Alexis.Matte
PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)
#jira UE-42563
Change 3335132 on 2017/03/07 by Jamie.Dale
Fixing typo
Change 3335140 on 2017/03/07 by Jamie.Dale
Fixing CSV import warnings in GameplayEffects test
Change 3335164 on 2017/03/07 by Alexis.Matte
Avoid selecting skeletal mesh section in the level when high light them in persona editor
#jira UE-20151
Change 3335186 on 2017/03/07 by Jamie.Dale
Fixed CSV parser missing empty cells at the end of the string
Change 3335218 on 2017/03/07 by Arciel.Rekman
SDL2: delete unused project/build files.
Change 3335222 on 2017/03/07 by Arciel.Rekman
SDL2: delete more unused project/build files.
Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt
Additional fixes for blur and blur slot not propagating padding to each other
#jira UE-42553
Change 3335896 on 2017/03/07 by Jamie.Dale
ToolTips and Engine were double gathering the same meta-data
#jira UE-36480
Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt
Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties
Change 3336247 on 2017/03/07 by Jamie.Dale
Selection height is now the max of the line height and text height to account for negative line scaling
#jira UE-40673
Change 3336253 on 2017/03/07 by Jamie.Dale
Added a setting to control whether we should use the font metrics or the bounding box when laying out a font
#jira UE-41074
Change 3336303 on 2017/03/07 by Arciel.Rekman
Refactor of OS memory allocation functions.
- Bring PageSize/OSAllocationGranularity in line with the established definitions.
- PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
- OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
- BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.
- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
- This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.
- Make Binned2 work on Linux
- Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
- The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)
- Switch Linux to Binned2 by default.
- Add ability to sanity-check OS memory allocations.
- Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).
Change 3337098 on 2017/03/08 by Michael.Dupuis
#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen
Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt
Hide the preview toolbar button, it is not being used
Change 3337801 on 2017/03/08 by Michael.Trepka
Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac
Change 3338373 on 2017/03/08 by Joe.Graf
Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
Tested directory structures:
D:\SomePluginDir
D:\UE4\AnotherPluginDir
D:\UE4\Engine\Plugins
D:\UE4\MyProject\Plugins
Change 3338482 on 2017/03/08 by Alexis.Matte
Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable
Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt
Fixed arrow keys not working to navigate between elements in the details panel
Change 3339086 on 2017/03/09 by Dmitriy.Dyomin
Added: Mobile friendly slate settings
Change 3339366 on 2017/03/09 by Nick.Darnell
Build - Attempting to fix build.
#jira UE-42675
Change 3339506 on 2017/03/09 by Jamie.Dale
Fixing Linux Server build error
#jira UE-42675
Change 3340450 on 2017/03/09 by Cody.Albert
Ensure that the hittest grid is valid before trying to find a focusable widget
Change 3340492 on 2017/03/09 by Arciel.Rekman
Fix IOS compile error (UE-42695).
Change 3340565 on 2017/03/09 by Arciel.Rekman
Fix another compile error (UE-42695).
Change 3341527 on 2017/03/10 by Alexis.Matte
Fix crash when dragging a re-import scene and there is new asset created
#jira UE-42766
[CL 3341914 by Nick Darnell in Main branch]
#lockdown Nick.Penwarden
Change 3315047 on 2017/02/21 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion
HTN code first check in #UE4
#rb none
#test currently unused
Change 3314042 on 2017/02/21 by Jason.Bestimt@Jason.Bestimt_Dev-General
#ORION_DG - DAILY Main @ CL 3313484
#RB:none
#Tests:none
Change 3313355 on 2017/02/20 by Uriel.Doyon@uriel.doyon_PC2_Orion
Changed the preliminary GPU benchmark workloads to take into account the target workload.
This is to prevent running the last test with poor performance, risking a driver reset.
#jira OR-29915
#rb marcus.wassmer
#test Run the game triggering benchmarks
Change 3312553 on 2017/02/20 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion
Implemented a simple AITask for running EQS queries #UE4
#rb Lukasz.Furman
#test golden path
Change 3311661 on 2017/02/20 by Jason.Bestimt@Jason.Bestimt_Dev-General
#ORION_DG - Merge MAIN @ CL 3311631
#RB:none
#Tests:none
Change 3310392 on 2017/02/17 by Daniel.Lamb@daniel.lamb_T3905_6612
Unreal pak now outputs to named log files instead of timestamps.
#rb Trivial
#test Cook deploy paragon
#jira OR-36057
Change 3310196 on 2017/02/17 by Clayton.Langford@RDU-WD-8359_3635_Paragon_DevGen
Created an event to be fired whenever a GameplayCue is routed that passes all relevant info about that GC. Added a listener in OrionPhasedFunctionalTest that parses that event into a string and stores it in an array to be accessed from a test phase later.
#test PIE
#rb Ben.Salem, Adric.Worley
Change 3308437 on 2017/02/16 by Jason.Bestimt@Jason.Bestimt_Dev-General
#ORION_DG - Merge MAIN @ CL 3308413
(Prep for Merge up)
#RB:none
#Tests:none
Change 3306497 on 2017/02/16 by Andrew.Grant@andrew.grant.T6730.orion.floating
Fix for compilation issue with USE_MALLOC_STOMP
#rb none
#tests compiled with malloc_stomp
Change 3306468 on 2017/02/16 by Cody.Haskell@OrionStream
#Orion
- Text popup work for Shield. If you click on an OrionEditableTextBox while running the game with -gfn, a special popup is called. Should do nothing normally.
#rb none
#tests PIE, golden path.
Change 3305945 on 2017/02/16 by David.Ratti@David.Ratti_G6218_Orion.Dev-General
Remove unused/deprecated UGameplayEffectExtension class
#rb #tests none
Change 3304630 on 2017/02/15 by Jason.Bestimt@Jason.Bestimt_Dev-General
#ORION_DG - Merge Mieszko stuff from MAIN to DG
#RB:none
#TestS:none
#!codereview: mieszko.zielinski
Change 3303785 on 2017/02/15 by jason.bestimt@Jason.Bestimt_Dev-General
#ORION_MAIN - Merge 38.3 @ CL 3303224
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3303718 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. jason.bestimt, please merge this change by hand.
//Orion/Dev-General/OrionGame/Content/UI/DeckBuilder/DeckBuilderRoot.uasset - can't integrate exclusive file already opened
//Orion/Dev-General/OrionGame/Content/UI/Master_Layouts/FrontEnd.uasset - can't integrate exclusive file already opened
#!codereview: jason.bestimt
Change 3302382 on 2017/02/14 by Alexis.Matte@amatte-orion-dev-general
Fix import of morph target when there is no animation
#jira UE-41383
#jira OR-35859
#rb none
#test none
Change 3301538 on 2017/02/14 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 38.3 @ CL 3301392
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3301481 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3299985 on 2017/02/13 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream
added time limit to "get out of overlap" move for minons to avoid getting stuck in moving to inaccessbile spots
#jira OR-35834
#rb Mieszko.Zielinski
#tests PIE
Change 3299732 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion
Tweaked the way EQS tests of negative score get normalized #UE4
#rb none
#test golden path + math
#!codereview Lukasz.Furman, John.Abercrombie
Change 3299724 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion
Generic AI interface extensions #UE4
Mostly getters
#rb none
#test golden path
Change 3299717 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion
A little tweak to VisLog's point labels drawing - if there's only one point in a set it will no longer append '_0' to the label #UE4
#rb none
#test PIE
Change 3299527 on 2017/02/13 by Paul.Moore@OrionWorkspace_Dev-General
#orion #mms
- Update libWebSockets binaries to fix Linux server web socket connections.
#tests matchmaking, mms
#rb none
Change 3299278 on 2017/02/13 by David.Ratti@David.Ratti_G6218_Orion.Dev-General
Ability Task Pass: tasks should not broadcast out (back into ability graph) if the owning ability has completed EndAbility.
#rb none
#tests pie, golden path
Change 3297884 on 2017/02/10 by Paul.Moore@OrionWorkspace_Dev-General
#mms
- Enable SSL module for PS4 (needed by OpenSSL when using WebSockets).
- Turn on verbose logging for WebSockets module for initial MMS debugging.
#tests PS4
#rb none
Change 3296911 on 2017/02/10 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral
Encode user search string so we support special characters
#rb RyanG
#tests Replays
Change 3296746 on 2017/02/10 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 38.3 @ CL 3296659
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3296735 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3296705 on 2017/02/10 by Daniel.Lamb@daniel.lamb_T3905_6612
Added support to the cooker for iterating shared builds.
#rb Not used yet
#test Fast cook paragon
Change 3295747 on 2017/02/09 by Paul.Moore@OrionWorkspace_Dev-General
#orion #mms
- Integrated WS upgrade header functionality with latest Fortnite libws changes.
- Added "ws" and "wss" protocols to web socket manager context.
#rb rob.cannaday
#!codereview rob.cannaday, james.hopkin
#tests win64, ps4
Change 3295579 on 2017/02/09 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral
Fix for replay backward compatibility from John.Pollard
#tests #rb na
Merging using OrionScratchReleaseMapping
Change 3295506 on 2017/02/09 by Rolando.Caloca@rolando.caloca_T3903_OrionMainS
O - Added option for force recompute tangents using skin cache
#rb none
#jira UE-41541
#tests Editor run, toggle, restart
Change 3295461 on 2017/02/09 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream
fixed huge interpolation times for linear network smoothing on stationary characters,
fixed mismatch in movement Base between NavWalking server and Walking client, causing some stationary characters to float in midair
copy of CL# 3295439
#jira OR-35664, OR-35572
#rb none
#tests game
Change 3294954 on 2017/02/09 by Paul.Moore@OrionWorkspace_Dev-General
#orion #mms
- Integrating Fortnite WebSocket changes into Orion that fixes some win10 issues.
#!codereview rob.cannaday, james.hopkin
#tests compile ps4, linux, win64
#rb none
Change 3294947 on 2017/02/09 by Daniel.Lamb@daniel.lamb_T3905_6612
The generate stub return result is considered as success when saving cooked packages.
Fixes bug with cooking blueprint nativized packages.
#rb Trivial
#test Cook paragon
Change 3293307 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating
Fix for issue in last checkin - need to clear activecontext regardless
#rb none
#tests solo smoke with nullrhi
Change 3293284 on 2017/02/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion
Allow setting the per-frame time limit for processing queued bunches separately for instant replays, since they may have more strict timing/framerate requirements.
#rb john.pollard
#tests golden path
Change 3293148 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating
Fixed invalid memory access* with nullrhi and suppressed IME warning if no valid window handle exists
(*Likely only an issue when running with memory validation)
#rb none
#tests verified invalid access exception no longer occurs with nullrhi
#!review-3293149 @Matt.Khulenschmidt
Change 3293103 on 2017/02/08 by Max.Chen@Max.Chen_T4664_Orion_Main
Sequencer: Fix build
#jira OR-34918
#rb none
#tests none
Change 3292921 on 2017/02/08 by Max.Chen@Max.Chen_T4664_Orion_Main
Sequencer: Force local player to maintain x fov axis.
#jira OR-34918
#rb david.ratti
#tests Render/PIE a level sequence and test that the camera isn't zoomed in.
Change 3292869 on 2017/02/08 by David.Ratti@David.Ratti_G6218_Orion.Dev-General
Yet more logging for OR-35448
#rb #tests none
Change 3292821 on 2017/02/08 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: rob.cannaday
PS4 libwebsockets build fix
Update build cs files to point to PS4 file location
Copy libwebsocket include directory from Fortnite to Orion
#rb paul.moore
#tests compile/link Win64 Development Editor, PS4 Debug, Linux Development Server
#!ROBOMERGE-SOURCE: CL 3292820 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3292277 on 2017/02/08 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge DMM @ CL 3292219
#RB:none
#Tests:none
[CODEREVIEW] paul.moore, benjamin.crocker
#QAReview
#!ROBOMERGE-SOURCE: CL 3292276 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3292211 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating
Pulling new ags library from Release-4.15 and reverting hack that disabled feature for AMD users
#rb Marcus.Wassmer
#tests compiled
Change 3292167 on 2017/02/08 by David.Ratti@David.Ratti_G6218_Orion.Dev-General
Additional logging for OR-35448
#rb none
#tests pie
Change 3289462 on 2017/02/06 by Ben.Salem@ben.salem_OrionMain
Adding priority filters to Automation tests, also commands to filter on priority levels.
#rb adric worley
#tests Compiled, ran a few commands to verify it works.
Change 3288801 on 2017/02/06 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 (38.3) @ CL 3288681
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3288800 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3288750 on 2017/02/06 by Daniel.Lamb@daniel.lamb_T3905_6612
Fixed issue when cooking client and server platforms in single cook some packages would be marked incorrectly because they would be stripped when from client / server.
#rb Andrew.Grant
#test Cook paragon
Change 3288624 on 2017/02/06 by Andrew.Grant@andrew.grant.T6730.orion.floating
Unlocked network version
#rb #tests na
OR-35603
Change 3288612 on 2017/02/06 by Daniel.Lamb@daniel.lamb_T3905_6612
Added more ini settings to the iterative ini blacklist.
#rb Trivial
#test Iterative Cook Paragon
Change 3288184 on 2017/02/06 by Andrew.Grant@andrew.grant.T6730.orion.floating
Downgraded warning to display
#!review-3288185 @David.Ratti
#rb none
#tests none
Change 3287634 on 2017/02/06 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ 3287498
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3287619 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3286668 on 2017/02/03 by Alexis.Matte@amatte-orion-dev-general
Fix a crash when importing a LOD containing different material with less sections
#rb none
#test none
Change 3286112 on 2017/02/03 by Alexis.Matte@amatte-orion-dev-general
Fix the re-import skeletal mesh regression, where all material disapear.
#jira UE-41294
#rb matt.kuhlenschmidt
#test see the jira
Change 3285859 on 2017/02/03 by Daniel.Lamb@daniel.lamb_T3905_6612
Fixed merge error from last checkin with the DDC commandlet
#!codereview Matthew.Griffin
#test DDC commandlet paragon
#rb None
Change 3285637 on 2017/02/03 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion
Pass in the DemoNetDriver pointer to the ConcurrentWithSlateTickTask instead of accessing it from the world in the task itself.
#rb john.pollard
#tests golden path
Change 3285479 on 2017/02/03 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion
Made bot communicate ults when they're up, not when they're using it #Orion
CL also contains a bit of code shuffling around, preparing ground for HTN plug in
#rb none
#test golden path
Change 3285125 on 2017/02/03 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3285078
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3285124 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3283996 on 2017/02/02 by Michael.Trepka@Michael.Trepka_PC_Orion-Dev-General
Added UGameUserSettings::GetRecommandedResolutionScale() to replace UOrionGameUserSettings::GetDefaultResolutionScale(). This makes things less confusing (UGameUserSettings::GetRecommandedResolutionScale() returns scale recommended based on results of the benchmark and UGameUserSettings::GetDefaultResolutionScale() returns scale based on user settings) and fixes a regression introduced in 3257936 (OR-35544)
#rb Cody.Haskell
#tests Tested on PC
Change 3283951 on 2017/02/02 by Daniel.Lamb@daniel.lamb_T3905_6612
Ensure DDC commandlet calls begincacheforcookedplatformdata correctly.
#rb None
#!codereview Matthew.Griffin
#test DDC commandlet paragon.
Change 3283874 on 2017/02/02 by Lina.Halper@Lina.Halper_Orion
fix for invalid resource issue
#rb: none
#code review: Daniel.Wright
#tests: compile and editor with wolf
Change 3283621 on 2017/02/02 by Laurent.Delayen@laurent.delayen_Work2016_Orion
Femme WIP whip aiming for Q ability.
#rb none
#tests Femme
Change 3283216 on 2017/02/02 by jason.bestimt@Jason.Bestimt_Dev-General
#ORION_MAIN - Merge 37.2 @ CL 3282900
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3283199 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3282954 on 2017/02/02 by Lina.Halper@Lina.Halper_Orion
It becomes invalid on the resource, so checking null, but still wip on verifying this with Daniel Wright. He's sick out.
#rb:none
#tests: compile
#code review:Daniel.Wright
#Jira: OR-35418
Change 3281993 on 2017/02/01 by Daniel.Lamb@daniel.lamb_T3905_6612
Removed default unattended flag.
#rb Trivial
#test PS4 cook run paragon.
Change 3281990 on 2017/02/01 by Daniel.Lamb@daniel.lamb_T3905_6612
Potential fix for deterministic cooking issue with UMovieSceneSignedObjects.
#rb Andrew.Grant
#!codereview Max.Preussner
#test Cook and run paragon ps4.
Change 3281610 on 2017/02/01 by Laurent.Delayen@laurent.delayen_Work2016_Orion
AimOffsetLookAt is now thread safe.
#rb lina.halper
#tests femme
Change 3281609 on 2017/02/01 by Laurent.Delayen@laurent.delayen_Work2016_Orion
Fixed 'Convert to AimOffset LookAt' option being broken in Persona.
#rb lina.halper
#tests works for Femme now.
Change 3281019 on 2017/02/01 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3280498
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3281018 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3280813 on 2017/02/01 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: matthew.griffin
Prevent inclusion of NotForLicensees files when staging CrashReportClient config files
#rb none
#tests none
#!ROBOMERGE-SOURCE: CL 3280812 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3279921 on 2017/01/31 by Yanni.Tripolitis@yanni.tripolitis_Dev_General_Cary
Fixed an error in the Round MF, that was somehow "leaked" into Paragon from Odin.
#lockdown Billy.Rivers, Adam.Bellefeuil
#!codereview Tim.Elek
Change 3279178 on 2017/01/31 by Daniel.Lamb@daniel.lamb_T3905_6612
Fixed up diff files commandlet stack information
#rb Joe.Conley
#test Diff cooked packages
Change 3279084 on 2017/01/31 by Andrew.Grant@andrew.grant.T6730.orion.floating
Merging //UE4/Main at 3276432 through Orion-Staging
#rb #tests na
Change 3279078 on 2017/01/31 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3279032
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3279077 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3277908 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_37 - Fix for "-game" crash with missing meta data
#RB:none
#Tests:none
[CodeReviewed]: andrew.grant, jamie.dale, mieszko.zielinski
#!ROBOMERGE-SOURCE: CL 3277901 in //Orion/Release-37/... via CL 3277902 via CL 3277904 via CL 3277905
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3277520 on 2017/01/30 by Andrew.Grant@andrew.grant.T6730.orion.floating
Workaround for OR-35418
#!ROBOMERGE: Main
#rb none
#tests verified ShortSoloGame test completes without a crash
Change 3277357 on 2017/01/30 by Daniel.Lamb@daniel.lamb_T3905_6612
Fixed the rebuild lighting commandlet.
#rb Trivial
#test Rebuild lighting dev general
Change 3277322 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3277275
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3277296 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3277210 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping test changes:
Fixed issue where with -stdout messages would be duplicated due to FeedbackContextAnsi echoing to stdout by default
Changed stdout output to postfix instead of trail newlines
Firstpass of finding and displaying crash callstacks in Orion Test Framework.
#rb none
#tests ran test framework with tests that purposefully crashed/checked
#!ROBOMERGE-SOURCE: CL 3276889 in //Orion/Release-37/... via CL 3277207 via CL 3277208 via CL 3277209
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3276774 on 2017/01/29 by Andrew.Grant@andrew.grant.T6730.orion.floating
Fix for non-unity issue.
#tests compiled
#rb none
#!ROBOMERGE: Main, DUI
Change 3276594 on 2017/01/28 by Lina.Halper@Lina.Halper_Orion
Checked in potential fix for nonunity build issue
#rb:none
#tests:compile
Change 3275806 on 2017/01/27 by Ben.Salem@ben.salem_OrionMain
Adding in a checkpointing system for automated test passes where, if a client crashes while running a pass, on reboot and reissue of the automation command the test pass will start off where it left off, skipping the crashing test.
#rb clayton.langford
#tests Ran several dozen test passses. Seriously.
#!codereview steve.white, bob.ferreira, clayton.langford, adric.worley
Change 3275803 on 2017/01/27 by Shaun.Kime@shaun.kime_RDU-WD-9788_oriondevgen
Paragon has retainer widgets with no World set. When encountered, they can cause the scene list to be desynchronized with the rendering thread.
This logic resolves the issue by registering a null scene in this case, properly setting the slate scene index for subsequent slate draw calls.
#rb nick.darnell
#jira OR-34919
#TESTS na
Change 3275533 on 2017/01/27 by Max.Chen@Max.Chen_T4664_Orion_Main
Sequencer: Switch to static pointer to fix crash when tearing down curve editor.
#jira UE-40796
#rb andrew.rodham
#tests none
Change 3275093 on 2017/01/27 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3273298
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3273417 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3274700 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion
#Anim curve crash on cooking
- fixed crash during cooking while accessing default value of material
- this code doesn't have to run during cooking with inactive world, so I'm checking that
#code review: Daniel.Wright, Chris.Bunner, Jurre.DeBaare
#rb: none
#tests: cooking
Change 3274129 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion
Fixed safer to get featurelevel
#rb: Daniel.Wright
#tests: compile/wolf
Change 3274012 on 2017/01/26 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream
fixed crash in navigation grids
#jira OR-35356
#rb none
#tests PIE
Change 3273803 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion
Fixed issue with animation curve getting reset to 0.f
- the issue is that skeleton contains material flag types, so now it just keeps setting the value
- even after I fix validation check, it still cleared it due to the material curve not found anymore, so added to support default value setting
#jira: OR-34563
#rb: Martin.Wilson, Chris.Bunner, Benn.Gallagher
#code review: Martin.Wilson, Daniel.Wright
#tests: wolf, coil
Change 3273257 on 2017/01/26 by Alexis.Matte@amatte-orion-dev-general
Isolate by material slot instead of section index. Add UI to isolate and highlight material in the material panel
#rb matt.kuhlenschmidt
#jira UE-41131
#tests none
Change 3272527 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: chris.bunner
Ensure FSceneRenderTargets snapshot copies default clear colors.
#tests Golden path on lowest and high settings
#rb None
#lockdown Jason.Bestimt
#jira OR-34905
#!ROBOMERGE-SOURCE: CL 3272507 in //Orion/Release-37.1/... via CL 3272521 via CL 3272525
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3272244 on 2017/01/25 by Rolando.Caloca@rolando.caloca_T3903_OrionMainS
Show more info when a material instance failed to compile
#jira OR-34626
#tests Forced crash in the debugger
#rb Daniel.Wright
Change 3272109 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: philip.buuck
Fix bad merge from Main
#rb Dan.Hertzka
#tests PIE
[CodeReviewed] Andrew.Grant
#lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3272106 in //Orion/Release-37.1/... via CL 3272107 via CL 3272108
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3271721 on 2017/01/25 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream
jungle minions will spawn navigation obstacles when they are stuck in static geometry, fixed issues with falling off cliffs
#jira OR-35054
#rb Mieszko.Zielinski
#tests PIE
Change 3271432 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3271043
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3271429 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
[CL 3322856 by Andrew Grant in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3284872 on 2017/02/03 by Graeme.Thornton
Seperate pak cache granularity from pak signing chunk size
Change 3285765 on 2017/02/03 by Graeme.Thornton
Fix stats warnings because each slate new loading screen thread has the same stat name, but is assigned to a different thread
#jira UE-41478
Change 3286913 on 2017/02/04 by Ben.Marsh
IncludeTool: Merging fixes.
* Don't remove existing forward declarations unless explicitly instructed to do so. Files are optimized with these declarations in place, so removing them can cause output files to fail to build. It can be a useful separate step though, so expose it as a command-line option instead.
* Add a specific option for which files should be output by the tool. Any files which are excluded from this list are treated specially when generating output files, so as to prevent them from causing files to be omitted from other files that include them. Also add an option to force this mode for all headers, for use when testing formatting/include path generation.
Change 3287100 on 2017/02/05 by Ben.Marsh
UBT: Move platform settings into platform-specific TargetRules objects.
Change 3287106 on 2017/02/05 by Ben.Marsh
Merge UEBuildPlatformContext into UEBuildPlatform. Now that targets can have platform-specific settings, there is no need to separate a platform class which contains target-specific information.
Change 3287398 on 2017/02/06 by Steve.Robb
Fix for UHT failing when -WarningsAsErrors and -Verbose are specified together.
Change 3287399 on 2017/02/06 by Steve.Robb
Log verbosities made more readable in the debugger.
Change 3287410 on 2017/02/06 by Steve.Robb
Fix for TStructOpsTypeTraits where WithCopy gives a different result between specializing the traits and not providing WithCopy and not specializing the traits at all.
#fyi marc.audy
Change 3288020 on 2017/02/06 by Ben.Marsh
Prevent forward declaration of the ITextData class. We need to include the header for the debugger visualizers to work correctly.
Change 3291817 on 2017/02/08 by Steve.Robb
New EBlueprintCompileReinstancerFlags used to construct FBlueprintCompileReinstancer, instead of lots of bools.
Change 3292090 on 2017/02/08 by Graeme.Thornton
Crash fix - don't update font engine services if it was never created
#jira UE-33953
Change 3292993 on 2017/02/08 by Ben.Marsh
Add an option to disable force-including PCHs for files in the non-unity working set. (bAdaptiveUnityDisablesPCH)
Change 3293231 on 2017/02/08 by Ben.Marsh
BuildGraph: Allow overriding the changelist that a badge should be displayed for (with the Change="" attribute on the Badge declaration in XML), so the code changelist can be used if necessary. Also link to the failed step if only one has failed.
Change 3294213 on 2017/02/09 by Ben.Marsh
EC: Allow setting a property on frequent CI jobs that allows us to exclude it from job searches for generating the dashboard. Filtering on the client side is causing dashboard pages to be almost empty.
Change 3294753 on 2017/02/09 by Ben.Zeigler
#jira UE-41151 Fix UObjectLibrary::RemoveObject to remove from the correct array, and add comment mentioning that the dynamic use of Object Library is semi-deprecated
Change 3296070 on 2017/02/09 by Ben.Zeigler
Explicitly turn off Copy for a struct that has a linked list internally. I think turning Copy on by default for all non POD Types is pretty risky and is likely to crash for other games. In this case it was being copied for network replication, and it didn't have one defined so the default C++ one copied the linked list and crashed on destruction.
Change 3296420 on 2017/02/10 by Graeme.Thornton
Remove remaining references to AES_KEY, instead using the encryption key delegates to access the key where needed
Refactored encryption and signing key access in unrealpak to make it easier to use
Change 3296609 on 2017/02/10 by Ben.Marsh
BuildGraph: Fix error running the <Copy> task with an empty "From" argument.
* FileSystemReference.IsUnderDirectory() was not correctly handling cases where the directory was a root directory (and has to end in a path separator)
* FilePattern.AsDirectoryReference() with an empty token would append a path separator to an empty string, resulting in it referencing the root directory rather than the given base directory.
Change 3297440 on 2017/02/10 by Ben.Marsh
UBT: Move the FileFilter class into UnrealBuildTool.
Change 3297725 on 2017/02/10 by Ben.Zeigler
#jira UE-39199 Fix issue with enum value redirects using the wrong short or long name, it now fully supports both.
Clean up a lot of confusingly named and broken functions on UEnum:
#jira UE-41348 Deprecate FindEnumIndex, GetEnum, GetEnumName, replace with GetIndexByName, GetNameByIndex, and GetNameStringByIndex and clean up warnings
#jira UE-38187 Deprecate GetDisplayNameText and GetEnumText, replaced both with GetDisplayNameTextAtIndex which is now callable outside the editor and has a better comment
Deprecate FindEnumRedirects and replace with GetIndexByNameString. Fix code to not check the redirects array 5 times per enum lookup
Fix GetValueAsString to actually act on a value, not an index. This matches common usage and the function's name
While fixing deprecation warnings on internal games, fixed dozens of cases where it was using Index functions when it should have been using Value functions
Delete some now redundant enum editor code and pipe everything through UEnum
Change 3297979 on 2017/02/10 by Ben.Zeigler
Fix issues parsing Enums that are literally the string "None", which is allowed but leads to some odd behavior
Change 3298299 on 2017/02/10 by Steve.Robb
TTuple improvements:
- equality comparable
- serializable
- in the correct folder
2-tuples are specialized to be syntactically compatible with both TPair and TTuple.
TPair is now an alias for a 2-tuple and is no longer bound to TPairInitializer.
#fyi robert.manuszewski,ben.marsh
Change 3298460 on 2017/02/11 by Ben.Marsh
UGS: Set the correct result from running custom tasks.
Change 3298462 on 2017/02/11 by Ben.Marsh
UBT: Fix some deprecated messages that have the wrong release version, and add a better message for how ModuleRules constructors need to be updated.
Change 3299447 on 2017/02/13 by Graeme.Thornton
Fix AES and pak signing key embedding for content only projects
- Force temp target when any keys are specified by project config
Change 3299649 on 2017/02/13 by Steve.Robb
PLATFORM_HAS_DEFAULTED_OPERATORS fixed.
Other obsolete compiler switches removed.
Change 3299787 on 2017/02/13 by Steve.Robb
IsAbstract() for testing if a reflected native type contains pure virtual functions. Needed for BP nativization.
#fyi robert.manuszewski
Change 3300576 on 2017/02/13 by Ben.Marsh
EC: Add support for starting builds on any agent type. Mapping from agent types to resource pools is stored in an EC property sheet (/Generated/<Stream>/AgentTypes), allowing EC procedures to map it to a resource pool from a parameter.
Change 3300600 on 2017/02/13 by Ben.Marsh
EC: Add the -ClearHistory argument to UAT run to export BuildGraph settings, to allow running on incremental workspaces.
Change 3300624 on 2017/02/13 by Ben.Marsh
Switch incremental builds for all streams to start up on the incremental agent.
Change 3302134 on 2017/02/14 by Steve.Robb
UnrealCodeAnalyzer removed.
#fyi ben.marsh,robert.manuszewski
Change 3302639 on 2017/02/14 by Ben.Zeigler
Fix crash cooking odin with default command line
#jira UE-41952 Delete StealthTeleport map that crashes on load, and update default cook list that gets used if nothing specified
Change 3303002 on 2017/02/14 by Ben.Zeigler
#jira UE-41061 Fix it so editor only filtering on savepackage is uniformly applied regardless of if it's at package or object level
#jira UE-41880 Rewrite editor/client/server only filtering logic in SavePackage to fix various bugs. It now does all of the filtering up front, and won't process any filtered objects for imports or exports
Rename NotForEditorGame to NotAlwaysLoadedForEditorGame and improve comments, this flag says that the asset should be loaded EVEN IF it is editor only, it does not affect loading for normal objects
Change the non-map cook flags to RF_Public instead of RF_Standalone. Blueprint classes aren't RF_Standalone so were only being cooked before due to an accident of the dependency checker
Change it so anything with a Transient outer is marked transient at save time. These objects would not save out properly anyway
Fix it so -cooksinglepackage works properly again and excludes localization and startup packages
Tested with Fortnite and Odin, Odin works but with lots of warnings with nativization on which I need to investigate
Change 3303084 on 2017/02/14 by Ben.Zeigler
Attempt to get Nativization and EDL working without warnings
Change 3305153 on 2017/02/15 by Ben.Zeigler
Fix Fortnite and Orion cook, I don't understand why this passed my local testing
Fix the CDO subobject finder to actually return things instead of doing nothing, and fix a shadow variable warning
Change 3305959 on 2017/02/16 by Gil.Gribb
UE4 - Tweaked out the EDL loader for the switch with benefits to all platforms.
Change 3306159 on 2017/02/16 by Ben.Marsh
Fix path to target binaries when building non-monolithic in a unique build environment.
Change 3306584 on 2017/02/16 by Steve.Robb
UEnum internal functions renamed from Index to Value.
GetValueAsString_Internal() parameter now takes an int64, as is expected for enum values.
#fyi ben.zeigler
Change 3307836 on 2017/02/16 by Ben.Zeigler
#jira UE-42055 Load very old redirects in cooked builds. Matinee has no way of resaving redirects, so as long as matinee exists we need to keep them around forever, or fix matinee manually
Fixes lighting in Infiltrator demo
Change 3307929 on 2017/02/16 by Ben.Zeigler
#jira UE-42055 Second half of matinee redirector fix
Change 3308840 on 2017/02/17 by Matthew.Griffin
Reimplementing CL#3305808 from 4.15
Changed QA label build process so that it only allows version with 3 components (we always add the .0 for initial releases)
Change 3309115 on 2017/02/17 by Ben.Marsh
Windows: Fix the GetModulesDirectory() function always returning the engine binaries directory. It's possible to build non-monolithic targets which output all engine binaries to the game binaries directory - a requirement to being able to set game-specific defines or build settings, because we don't want shared engine binaries to be tainted with them. The module manager needs to be able to operate early on, before many of the game settings have been initialized, so just return the directory containing the Core module instead.
Change 3309120 on 2017/02/17 by Ben.Marsh
Fix support for creating modular builds which don't use the shared build environment.
Change 3309125 on 2017/02/17 by Ben.Marsh
Require that -CookDir arguments are specified separately on the command line. '+' is a valid path character (and common in build versions), so we shouldn't treat it as an argument separator.
Change 3309128 on 2017/02/17 by Ben.Marsh
Fix UnrealPak failures when enumerating all files from a source directory, if that directory happens to contain spaces.
Change 3309131 on 2017/02/17 by Ben.Marsh
Fix list of discovered assets being cleared by second call to FindFilesRecursive() when building DDC. Disable the -cookdir parameter again.
Change 3309140 on 2017/02/17 by Ben.Marsh
UAT: Fix exception moving a file from one location to another if the target directory does not exist.
Change 3309212 on 2017/02/17 by Ben.Marsh
Fixes/improvements for mod editor and code mods:
* A separate top-level project is generated for each code mod in the Visual Studio solution.
* Plugin descriptors now have a flag to identify themselves as mod as opposed to a regular game plugin, which prevents project plugins from getting their own VS project. New mods created with the mod editor will have this set by default, as do the three existing sample mods.
* Cleaning and building code mods will never modify engine binaries. Presence of the Engine/Build/InstalledProjectBuild.txt file is used to indicate running in this environment. This flag also disables options to edit metadata for non-mod plugins in installed builds.
* Plugin browser now includes a separate category for mods.
* Mod editor now behaves as an "installed" program by default, and will use the user's home folder for storing settings.
Change 3309231 on 2017/02/17 by Steve.Robb
Fix for Ar << bSomeBool where Ar is a derived class which overrides an operator<<.
#jira UE-42052
Change 3309248 on 2017/02/17 by Ben.Marsh
Add support for hot-reloading game plugin modules from Visual Studio, as long as their module returns IsGameModule() = true.
Change 3309257 on 2017/02/17 by Ben.Marsh
Prevent game binaries from being renamed for hot reload when working with installed projects.
Change 3309355 on 2017/02/17 by Steven.Hutton
Changes to make the website compatible with the new database changes.
Change 3309371 on 2017/02/17 by Ben.Marsh
Fix exception on shutdown when running asset registry with threads disabled.
#jira UE-41951
Change 3309389 on 2017/02/17 by Ben.Zeigler
#jira UE-42051 Fix ensure and crash when loading a null asset ID via the LoadAsset BP node
Change 3309570 on 2017/02/17 by Gil.Gribb
UE4 - Switch load time performace tweaks, plus abstracted the IO tracker and handle manager for other platforms and applied it to the PS4.
Change 3310039 on 2017/02/17 by Ben.Marsh
BuildGraph: Prevent exception when trying to delete a file that does not exist.
Change 3311484 on 2017/02/20 by Chris.Wood
CrashReportProcess crash add retry logic improvements (CRP v1.2.16)
Change 3311600 on 2017/02/20 by Matthew.Griffin
Updated StripSymbols functions so that all platforms can deal with the source and target file being the same
Change 3311675 on 2017/02/20 by Steve.Robb
FNativeClassHeaderGenerator::CurrentSourceFile stack replaced with C++ stack.
Change 3311893 on 2017/02/20 by Ben.Marsh
UGS: Add support for notifying users if CIS steps fail for content changes. Badges which test content should be listed in the [Notifications] section of the project-specific INI file, through +ContentBadges= lines.
Change 3313966 on 2017/02/21 by Ben.Marsh
Fix EC parsing of error messages output by the editor in the form "LogXYZ:Error:". Greedy optional subexpression in regex was matching everything until a space, so terminate a colon too.
Change 3314398 on 2017/02/21 by Ben.Zeigler
#jira UE-42212 Fix shutdown of AnimGraph module to be safer
[CL 3315211 by Ben Marsh in Main branch]
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3203880 on 2016/11/18 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3207429 on 2016/11/22 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285
Change 3252627 on 2017/01/10 by Lukasz.Furman
removed duplicated entries from visual logger shape rendering
#ue4
Change 3252675 on 2017/01/10 by Ori.Cohen
Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252686 on 2017/01/10 by Ori.Cohen
Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252833 on 2017/01/10 by Ori.Cohen
Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252887 on 2017/01/10 by Dan.Reynolds
Increased modes to include:
Harmonic minor
Melodic minor (going up)
Pentatonic (Major)
Pentatonic (minor)
Whole Tone
Diminished (WH)
and Blues
Change 3252895 on 2017/01/10 by Aaron.McLeran
update to music utilities.
Change 3253060 on 2017/01/10 by Aaron.McLeran
Updates to synthesis plugin and some new features to DSP objects
Change 3253061 on 2017/01/10 by Aaron.McLeran
Updates to music maps
Change 3253078 on 2017/01/10 by Aaron.McLeran
Removing pragma optimization code accidentally checked in
Change 3253110 on 2017/01/10 by Ori.Cohen
First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3253315 on 2017/01/10 by Aaron.McLeran
Fixing a few bugs in DSP objects
- Added a new types file EpicSynth1 and EpicSynth1 component can share enums
Change 3253577 on 2017/01/11 by Aaron.McLeran
Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map
Change 3254052 on 2017/01/11 by Ori.Cohen
Fix build.
Change 3254059 on 2017/01/11 by Ori.Cohen
Turn off html5 trying to build apex.
Change 3254095 on 2017/01/11 by Ori.Cohen
Fix build
Change 3254200 on 2017/01/11 by Jon.Nabozny
Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments.
#JIRA UE-40469
Change 3254334 on 2017/01/11 by Marc.Audy
Put in missing virtual
Change 3254397 on 2017/01/11 by dan.reynolds
Updates to OtonOkeMap
Change 3254410 on 2017/01/11 by Marc.Audy
Cleanup autos
Change 3254420 on 2017/01/11 by Marc.Audy
PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist)
Modified somewhat, but based on what PR indicated as a problem.
#jira UE-40369
Change 3254423 on 2017/01/11 by Marc.Audy
Optimize GetDefaultSubobjectByName and GetDefaultSubobjects
Remove autos
Change 3254826 on 2017/01/11 by Aaron.McLeran
Bringing optimizations to dev-framework
Change 3254831 on 2017/01/11 by dan.reynolds
Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets.
Change 3254833 on 2017/01/11 by dan.reynolds
Updating MidiSynthTestBP's default SynthPreset pan value.
Change 3254851 on 2017/01/11 by dan.reynolds
Updating ES1Bank_Bass
Updating OtonOkeMap
Change 3254854 on 2017/01/11 by Aaron.McLeran
Some fixups for pan modulation
Change 3255682 on 2017/01/12 by aaron.mcleran
Turning the bass down a bit on OtonOkeMap
Change 3255721 on 2017/01/12 by Marc.Audy
Fix spelling error
Change 3255790 on 2017/01/12 by Marc.Audy
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3256263 on 2017/01/12 by Ori.Cohen
Refactor immediate mode api to take PxD6Joint and PxRigidActor instead.
Change 3256288 on 2017/01/12 by Ori.Cohen
Undo constraint refactor as we found a way around it and it made the code much harder to read/debug
Change 3256360 on 2017/01/12 by Ori.Cohen
Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene)
Change 3256846 on 2017/01/13 by Marc.Audy
Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead.
Change 3256954 on 2017/01/13 by Marc.Audy
Fix missed fixup of deprecated constructor use
Change 3257167 on 2017/01/13 by Jon.Nabozny
Fix check in FBodyInstance::SetCollisionEnabled.
Create convenience methods for HasPhysics and HasQuery.
#jira UE-39633
Change 3257181 on 2017/01/13 by Zak.Parrish
Adding input map and some testing content to Xenakis
Change 3257183 on 2017/01/13 by Mieszko.Zielinski
Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4
Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius
#jira UE-40368
Change 3257211 on 2017/01/13 by Jon.Nabozny
Fix CIS issue caused by 3257167.
Change 3257220 on 2017/01/13 by Marc.Audy
Additional FBox constructor deprecation fixups
Change 3257236 on 2017/01/13 by zak.parrish
Fixed error on Xenakis input pawn
Change 3257242 on 2017/01/13 by zak.parrish
Update to InputListener
Change 3257273 on 2017/01/13 by Marc.Audy
No reason to pass simple types by reference
Change 3257418 on 2017/01/13 by Ori.Cohen
Attempt to turn android physx libs back to static libs.
Change 3257445 on 2017/01/13 by Ori.Cohen
Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib
Change 3257903 on 2017/01/14 by Aaron.McLeran
Additions to synth module and updates to dsp objects
- Adding ability to create arbitrary modular patches from modulating sources to modulation destinations
- DSP objects define their default depths but patches can override
- Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets
- Adding a preset bank type so we can store a bank of presets (aka factory presets)
Change 3258179 on 2017/01/15 by Seth.Weedin
Duplicating input test map for some FX work
Change 3258181 on 2017/01/15 by Seth.Weedin
Modify skybox in test map to be dark and spooky
Change 3258183 on 2017/01/15 by aaron.johnson
substituted classes, changed wind speed and adjusted level lighting
Change 3258190 on 2017/01/15 by aaron.johnson
substituted triplet pawn and motion controller classes, enabled grabbing animations
Change 3258191 on 2017/01/15 by Aaron.McLeran
Getting source effects working for GDC demo
- Added new synthesis editor module to create instances of user-created source effects
- Added code to do source effects
- Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings.
- Tweaks and fixes to existing dsp objects to get source effects working
- Modified existing engine code to allow for playing out source effect tails
- Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future.
- Fixed issue of pitching with stereo delay effect on setting first interpolated param
- Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module
- Deleting some cruft files no longer needed
Change 3258201 on 2017/01/15 by Seth.Weedin
C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none
Change 3258206 on 2017/01/15 by aaron.johnson
map push, triplets interface created, debug widget placed in level
Change 3258222 on 2017/01/15 by Aaron.McLeran
Fixing crash when there's a null entry in the source effect chain
Fixed some zippering introduced by applying volume twice.
Change 3258225 on 2017/01/15 by aaron.johnson
Interface changes, pawn output values wip
Change 3258228 on 2017/01/15 by aaron.johnson
Pawn should be outputting all correct values for Tripletsinterface
Change 3258242 on 2017/01/15 by Stanley.Hayes
Edge lights and Spherical Density Materials
Change 3258251 on 2017/01/16 by Seth.Weedin
More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none
Change 3258284 on 2017/01/16 by Aaron.McLeran
Fixing CIS build error
Surprised that MSVC allows that...
Change 3258525 on 2017/01/16 by Mieszko.Zielinski
Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4
Change 3258537 on 2017/01/16 by Lukasz.Furman
fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component
#ue4
Change 3258595 on 2017/01/16 by Marc.Audy
Fix static analysis warning
Change 3259364 on 2017/01/16 by Mieszko.Zielinski
BTTask_RotateToFaceBBEntry comment spelling fix #UE4
#jira UE-40669
Change 3259683 on 2017/01/16 by dan.reynolds
Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started
Change 3260244 on 2017/01/17 by Lina.Halper
#anim
- optimize layer blend node to not create mask weights in run-time but in compile time.
#code review: Martin.Wilson
Change 3260617 on 2017/01/17 by Ori.Cohen
Immediate mode spawns its own actors.
Change 3260701 on 2017/01/17 by Ori.Cohen
Don't bother blending physics with animation when physics is QueryOnly
Change 3260796 on 2017/01/17 by Ori.Cohen
EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll.
Change 3261207 on 2017/01/17 by Ori.Cohen
First iteration of contact enabling/disabling for immediate mode.
Change 3262010 on 2017/01/18 by Marc.Audy
Remove some autos
Change 3262525 on 2017/01/18 by Lina.Halper
Fix crash with required bones index not using property indexing
#jira: UE-40786
Change 3263658 on 2017/01/19 by Martin.Wilson
Add AnimTechDemo to dev-framework (base third person + feng mao)
Change 3263684 on 2017/01/19 by Lina.Halper
#anim : layer node - fix allocation change I made by mistake
Change 3264523 on 2017/01/19 by Ori.Cohen
Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order
Change 3264701 on 2017/01/19 by Ori.Cohen
Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors
Change 3264980 on 2017/01/19 by Ori.Cohen
Make sure physics asset collision disabled works in immediate mode.
Change 3265011 on 2017/01/19 by Ori.Cohen
Added the ability to override physics asset for immediate mode
Change 3265030 on 2017/01/19 by Ori.Cohen
Added override gravity for immediate mode.
Change 3265650 on 2017/01/20 by Benn.Gallagher
NvCloth Source
Change 3265652 on 2017/01/20 by Benn.Gallagher
NvCloth Lib
#rnx
Change 3265653 on 2017/01/20 by Benn.Gallagher
NvCloth Bin
#rnx
Change 3266195 on 2017/01/20 by Danny.Bouimad
Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth)
Change 3266377 on 2017/01/20 by Marc.Audy
Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes.
Change 3267873 on 2017/01/23 by Jon.Nabozny
Fix SceneProxy shadowing in UGeometryCacheComponent.
Change 3268025 on 2017/01/23 by Benn.Gallagher
IWYU change, platform PCH generation seemed to hide this one.
Change 3268026 on 2017/01/23 by Benn.Gallagher
Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block
#rnx
Change 3268630 on 2017/01/23 by Zak.Parrish
Updating to add MIGS shooter content, as well as audio interaction Blueprints
Change 3268663 on 2017/01/23 by Ori.Cohen
Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference.
Change 3268811 on 2017/01/23 by Ori.Cohen
Added component space sim for immediate mode
Change 3269369 on 2017/01/24 by Benn.Gallagher
Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework)
Replaced clothing with new simulation framework
Change 3269417 on 2017/01/24 by danny.bouimad
Minor Update to cloth map for test
Change 3269420 on 2017/01/24 by Benn.Gallagher
Removed APEX simulation from clothing framework (used in testing, not fully complete)
Change 3269421 on 2017/01/24 by danny.bouimad
Small tweaks
Change 3269515 on 2017/01/24 by Lukasz.Furman
enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes
fixed GameplayAbility debugger's category not using IAbilitySystemInterface
#ue4
Change 3269595 on 2017/01/24 by mason.seay
Break apart physics asset for crash bug
Change 3269819 on 2017/01/24 by Ori.Cohen
Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver.
Change 3270364 on 2017/01/24 by Josh.Stoddard
upgrade to the latest version of v-HACD:
https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib
commit: 7a09f9d
NOTE: only updated windows binaries
mac and linux still using old binaries until they can be tested
#jira UE-40124 #rb josh.stoddard
Change 3271188 on 2017/01/25 by Jurre.deBaare
Post-import script support
#jira UEFW-80
Change 3271249 on 2017/01/25 by Thomas.Sarkanen
Move soundwave-internal curve tables to advanced display
Exposing it was confusing to audio people
Change 3271586 on 2017/01/25 by Marc.Audy
Don't rerun construction scripts twice on a level that has been hidden and reshown
#jira UE-40306
Change 3272048 on 2017/01/25 by Ori.Cohen
Fix for immediate mode sim when root body is the same as the root bone.
Change 3272083 on 2017/01/25 by Ori.Cohen
Make sure to warn when component space sim and collision are used together. Also handle it gracefully.
Change 3272300 on 2017/01/25 by Ori.Cohen
Fix incorrect collision generation when a shape's local pose is not identity.
Change 3273195 on 2017/01/26 by Jurre.deBaare
Fix for Anim import script crash in GetBonePosesForTime
Change 3273204 on 2017/01/26 by Ben.Marsh
Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool.
Change 3273378 on 2017/01/26 by James.Golding
In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed
Change 3273381 on 2017/01/26 by James.Golding
Big refactor to PoseDriver
- RBF logic now moved into its own class/file
- Allow editing of transform and radial scaling per-target
- Add support for different falloff functions (not just Gaussian)
- Allow driving curves directly, rather than always poses
- Add details customization for pose driver node
- Edits to PoseDriver settings now take immediate effect, don't need to recompile
Change 3273826 on 2017/01/26 by Josh.Stoddard
modify VHACD to improve quality of hulls generated by convex decomposition
NOTE: mac libs not included - mac editor will use legacy libs for now
Change 3273902 on 2017/01/26 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433
Change 3274018 on 2017/01/26 by Ori.Cohen
Added immediate physics preview in phat.
Change 3274165 on 2017/01/26 by Ori.Cohen
PhAT now depends on immediate mode plugin. Fix build
#JIRA UE-41179
Change 3275001 on 2017/01/27 by Jurre.deBaare
Fix for crash in Persona with Anim Modifiers
Change 3275297 on 2017/01/27 by Ori.Cohen
Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision)
Change 3275340 on 2017/01/27 by Benn.Gallagher
Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy
#jira UE-41025
#jira UE-41039
Change 3275383 on 2017/01/27 by Benn.Gallagher
Blacklisted double promotion warning on ps4 NvCloth build
#rnx
Change 3275426 on 2017/01/27 by Benn.Gallagher
Removed CUDA dependencies from NvCloth cmake files
Change 3275670 on 2017/01/27 by Ori.Cohen
Fix phat ragdoll in immediate mode updating sketal mesh component transform
Change 3275673 on 2017/01/27 by Ori.Cohen
Add position/velocity iteration to immediate mode
Change 3276001 on 2017/01/27 by Alan.Noon
Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini
none
Change 3276596 on 2017/01/28 by Aaron.McLeran
Removing unused #ifdef
Change 3276597 on 2017/01/28 by Aaron.McLeran
Getting rid of static analysis warning
Change 3277354 on 2017/01/30 by Lukasz.Furman
fixed custom navlink Id collisions
#ue4
Change 3277356 on 2017/01/30 by Lukasz.Furman
fixed comments in GameplayDebugger.h
#jira UE-41103
Change 3277371 on 2017/01/30 by mason.seay
Test map for spawn sound/force feedback bug.
Change 3277445 on 2017/01/30 by Lukasz.Furman
fixed compilation warning
#ue4
Change 3277560 on 2017/01/30 by Danny.Bouimad
Made checkin to Fix Crash that occured due to bad content.
Change 3277567 on 2017/01/30 by Ori.Cohen
Fix immediate mode crashing when joint is empty.
#JIRA UE-41026
Change 3277928 on 2017/01/30 by Ori.Cohen
Turn on immediate mode plugin by default
Change 3278433 on 2017/01/30 by Ori.Cohen
Immediate mode supports heightfield collision.
Change 3278449 on 2017/01/30 by Ori.Cohen
Fix immediate mode cache not being initialized properly.
Change 3278787 on 2017/01/31 by James.Golding
Fix CIS error in ImmediatePhysicsSimulation.cpp
Change 3279303 on 2017/01/31 by mason.seay
Assets for RigidBody node bug
Change 3279352 on 2017/01/31 by Benn.Gallagher
Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before
Change 3279377 on 2017/01/31 by Alan.Noon
GDC AnimTech Demo: adjusted minion physics assets
none
Change 3279425 on 2017/01/31 by james.cobbett
Updating QA-Physics map.
Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now.
Change 3279436 on 2017/01/31 by Benn.Gallagher
Fixed inertia scales on Owen mesh
Change 3279480 on 2017/01/31 by Benn.Gallagher
Fixes for clothing behavior changes
#jira UE-41092
Change 3279495 on 2017/01/31 by Ori.Cohen
Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision.
Change 3279579 on 2017/01/31 by james.cobbett
Added new scenario to QA-Physics map.
Moving platforms (up/down, left/right) with physics objects on them.
Change 3279695 on 2017/01/31 by mason.seay
RigidBody node test asset
Change 3280105 on 2017/01/31 by Ori.Cohen
Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode
Change 3280148 on 2017/01/31 by mason.seay
First round of assets for force feedback testing
Change 3280860 on 2017/02/01 by James.Golding
Merge CL 3280853 to Dev-Framework
Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor
Change 3281172 on 2017/02/01 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156
Change 3281210 on 2017/02/01 by james.cobbett
Updated QA-Physics map
Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube.
Change 3281211 on 2017/02/01 by James.Golding
Details customization for editing PoseDriver targets list
Change 3281332 on 2017/02/01 by Marc.Audy
Fix bad merge
Fix file types
Change 3281388 on 2017/02/01 by mason.seay
Updated Force Feedback asset
Change 3281396 on 2017/02/01 by mason.seay
moving asset
Change 3281987 on 2017/02/01 by Benn.Gallagher
Fixed project generation failing after main merge
Change 3282047 on 2017/02/01 by Marc.Audy
Fix up Target and build cs files after changes from Dev-Build
Change 3282214 on 2017/02/01 by Ori.Cohen
Expose radial forces to immediate mode
Change 3282221 on 2017/02/01 by Alan.Noon
Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters
none
Change 3282273 on 2017/02/01 by Ori.Cohen
Fix crash when recompiling animbp of immediate mode due to null pointer.
Change 3282368 on 2017/02/01 by Ori.Cohen
Quick iteration on minion demo
Change 3282824 on 2017/02/02 by James.Golding
Fix for CIS in RBFSolver.h
Change 3282829 on 2017/02/02 by James.Golding
Fix CIS in PoseDriverDetails.cpp
Fix list UI not refreshing after copying targets from PoseAsset
Change 3282834 on 2017/02/02 by Danny.Bouimad
Adding Pose driver additive assets
Change 3282863 on 2017/02/02 by James.Golding
Add Mambo mesh and Skeleton
Change 3282892 on 2017/02/02 by James.Golding
Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework
Change 3283157 on 2017/02/02 by Mieszko.Zielinski
Cook Orion Win64 fix #UE4
Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP
Change 3283159 on 2017/02/02 by Marc.Audy
Additional CIS fixes
Change 3283179 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283197 on 2017/02/02 by Jurre.deBaare
Fix for issues importing Fornite geometry cache assets
#fix Use actual import number of frames instead of total number of frames in the Alembic Cache
Change 3283201 on 2017/02/02 by Marc.Audy
Keep fixing CIS
Change 3283270 on 2017/02/02 by James.Golding
Merging CL 3276013 to Dev-Framework
- fix issue with additive pose preview applying twice
Change 3283499 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283543 on 2017/02/02 by Jon.Nabozny
Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation.
Change 3283663 on 2017/02/02 by Ori.Cohen
Fix potential null dereference in ragdoll node
Change 3283757 on 2017/02/02 by Marc.Audy
May fix remaining CIS issues
Change 3283984 on 2017/02/02 by Marc.Audy
Fix linux CIS
Change 3284039 on 2017/02/02 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913
Change 3284067 on 2017/02/02 by Marc.Audy
Fixup mistakes in converting redirects
Change 3284187 on 2017/02/02 by Ori.Cohen
Immediate mode works with radial force (not just radial impulse)
Change 3284358 on 2017/02/02 by Ori.Cohen
Update arcblade phys asset for immediate mode
Change 3284667 on 2017/02/02 by Marc.Audy
Arguments is an array not a string now. Fixing commented out code.
Change 3284684 on 2017/02/02 by Marc.Audy
Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro.
Change 3284707 on 2017/02/02 by Marc.Audy
Fix AVIWriter module compilation on Mac
Change 3285012 on 2017/02/03 by Benn.Gallagher
Fixes for Dx NvCloth shader warnings
Change 3285016 on 2017/02/03 by Marc.Audy
Fix missing include
Change 3285048 on 2017/02/03 by Benn.Gallagher
Fixed Persona needing a restart when changing number of clothing assets (import/delete)
#jira UE-41323
Change 3285325 on 2017/02/03 by Marc.Audy
Properly implement AVIWriter module
Change 3285538 on 2017/02/03 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499
Change 3285735 on 2017/02/03 by Jon.Nabozny
Add IsInAir method to UVehicleWheel.
#jira UE-38369
Change 3285862 on 2017/02/03 by Aaron.McLeran
UE-41435 Fixing PIE audio
- Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE.
Change 3285914 on 2017/02/03 by danny.bouimad
RecomputeTangents Test Assets
Change 3286246 on 2017/02/03 by Mieszko.Zielinski
Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4
#jira UE-41527
#jira UE-41518
Change 3286308 on 2017/02/03 by Ori.Cohen
Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin.
#JIRA UE-41529
Change 3286396 on 2017/02/03 by Ori.Cohen
Fix CIS
Change 3286479 on 2017/02/03 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3287421 on 2017/02/06 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819
Change 3287427 on 2017/02/06 by James.Golding
Fix PoseBlendNode to 'pass through' if no poses are activated
Change 3287430 on 2017/02/06 by James.Golding
- Add support to PoseDriver for evaluating source bone in the space of a different bone
- Fix driven bone adding a scale of 1
- Fix posedriver values 'sticking' (reset all weights to zero each frame)
- Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor)
- Tranlsation targets now draw larger when selected
- 'Copy from pose asset' now also auto-sets radius for you
- Remove spammy warnings for missing poses/curves
- Add UPoseAsset::GetNumTracks and ::GetFullPose
- Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose
- Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0)
Change 3287496 on 2017/02/06 by Chad.Garyet
fixing busted quotes around defaultvalues
Change 3287569 on 2017/02/06 by Mieszko.Zielinski
Orion BP fixed after deprecating NavigationSystem's BP API #Orion
Change 3287595 on 2017/02/06 by Benn.Gallagher
BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs.
Built for new NvCloth upgrade
Change 3287598 on 2017/02/06 by Benn.Gallagher
NvCloth Upgrade to 21604115
Added Linux+Mac support
Change 3287710 on 2017/02/06 by Lukasz.Furman
added option to disable navlink polys at the end of generated paths
#ue4
Change 3287857 on 2017/02/06 by Benn.Gallagher
Fixed NvCloth module files to correctly set up linux and mac hopefully
Change 3287894 on 2017/02/06 by Benn.Gallagher
Another fix to NvCloth build files, didn't get picked up in VS for some reason.
Change 3287917 on 2017/02/06 by Lina.Halper
Copy from CharacterRigging to Dev-Framework
#code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham
Change 3287938 on 2017/02/06 by Thomas.Sarkanen
Fix crash opening a media sound wave
#jira UE-41582 - Editor crashes when running Automation test
Change 3287942 on 2017/02/06 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682
Change 3288035 on 2017/02/06 by James.Golding
Remove C++ GameMode and pawn classes (replace with floating BP instead)
Resave anims to remove Orion refs
Add simple AnimBP and map for Mambo testing
Change 3288036 on 2017/02/06 by Benn.Gallagher
Fix to BuildPhysX task to trigger Mac and Linux builds properly
Change 3288125 on 2017/02/06 by Ori.Cohen
Change PhysXCommon back to dylib
Change 3288127 on 2017/02/06 by Benn.Gallagher
Fixed project file identification not working for NvCloth under XCode
Change 3288156 on 2017/02/06 by Benn.Gallagher
Disable "expansion-to-defined" warning in Linux NvCloth builds
Change 3288159 on 2017/02/06 by Lina.Halper
potential compile fix for Ocean Editor
#code review:Thomas.Sarkanen
Change 3288190 on 2017/02/06 by Ori.Cohen
Link against static PhysXCommon for mac
Change 3288200 on 2017/02/06 by Marc.Audy
Fix CIS
Change 3288270 on 2017/02/06 by Lina.Halper
fix compile error
#code review:Thomas.Sarkanen, Marc.Audy
Change 3288302 on 2017/02/06 by Thomas.Sarkanen
Fixed ensure when deselecting bones in anim BP editor
#jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint
Change 3288348 on 2017/02/06 by Lina.Halper
- Enabled control rig
- Changed plugin name to be Control Rig
Change 3288490 on 2017/02/06 by Benn.Gallagher
Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running.
Change 3288511 on 2017/02/06 by Lina.Halper
compile fix
Change 3288513 on 2017/02/06 by Lina.Halper
Check in content to work with
Change 3288615 on 2017/02/06 by Ori.Cohen
Fix skeletal mesh not simulating when using an aggregate.
#JIRA UE-41593
Change 3288791 on 2017/02/06 by thomas.sarkanen
Exposed transforms to cinematics so they can be animated
Change 3288795 on 2017/02/06 by Ori.Cohen
Fix lock warnings for physx
#JIRA UE-41591
Change 3288817 on 2017/02/06 by Charles.Anderson
GDC Arcblade setup tests.
Change 3288825 on 2017/02/06 by Lina.Halper
Fix build issue of shadow variable
Change 3289058 on 2017/02/06 by Ori.Cohen
Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution.
#JIRA UE-41026
Change 3289348 on 2017/02/06 by Lina.Halper
fix compile issue
Change 3289369 on 2017/02/06 by Lina.Halper
Renamed leg control to limb control and will be used for arm/feet.
- changed vars.
- has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman.
#code review:Thomas.Sakanen
Change 3289422 on 2017/02/06 by Lina.Halper
Fixed IK sinking issue - or moving
#code review:Thomas.Sarkanen
Change 3289433 on 2017/02/06 by Lina.Halper
Fixed real shadow error
Change 3289485 on 2017/02/06 by Lina.Halper
fixed build issue
Change 3289657 on 2017/02/07 by thomas.sarkanen
Added rig bone mapping to Ice's skeletal mesh
Change 3289658 on 2017/02/07 by thomas.sarkanen
Added ControlRig map with Ice setup to pose
Change 3289662 on 2017/02/07 by Thomas.Sarkanen
Fixed up static analysis warning
Change 3289663 on 2017/02/07 by Thomas.Sarkanen
Fixed crash when attempting to bind to skeletal mesh with already-set anim BP
Anim instance may not have actually been created when binding, so dont dereference it
Change 3289717 on 2017/02/07 by Benn.Gallagher
Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory
Change 3289718 on 2017/02/07 by Benn.Gallagher
BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs.
Change 3289744 on 2017/02/07 by Benn.Gallagher
Fixed missing masses causing crash initialising clothing actors
#jira UE-41599
Change 3289746 on 2017/02/07 by Danny.Bouimad
Adding Some Content for JamesG he wanted some nicer looking Pose driver test files.
Change 3289756 on 2017/02/07 by danny.bouimad
Changing the asset for JamesG.
Change 3289785 on 2017/02/07 by James.Golding
Replace old PoseDrive test with Danny's new one
Change 3289858 on 2017/02/07 by Lina.Halper
fixed issue with undo transaction buffer
Change 3289860 on 2017/02/07 by Benn.Gallagher
Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg
#jira UE-41655
Change 3289912 on 2017/02/07 by Thomas.Sarkanen
Merging using Raven_To_Dev-Framework
Originally from CLs 3249471, 3258522, 3260271, 3273791:
Sequencer: More work supporting array properties more generically
+ fixes
Change 3289962 on 2017/02/07 by James.Golding
Add thickness option to DrawWireDiamond
Change 3289963 on 2017/02/07 by James.Golding
Add spin option to VectorInputBox
Change 3289966 on 2017/02/07 by James.Golding
Add weight bar chart to PoseDriver details
Stop drawing pose weight text in viewport
Fix position targets not drawing larger when selected
Change 3290094 on 2017/02/07 by Thomas.Sarkanen
Fixed typo in filename (fallout from search and replace)
Change 3290119 on 2017/02/07 by Thomas.Sarkanen
Manipulators can now have their IK/FK space set on them
They are not drawn when the space for the chain that they control is not the same as their setting
Also fixed a crash with invalid objects when reloading maps.
Change 3290145 on 2017/02/07 by Thomas.Sarkanen
CIS fix for fallout from Raven changes
#jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors
Change 3290319 on 2017/02/07 by Marc.Audy
Make sound player nodes hard reference the assets unless they are in a chain below a quality node.
Change 3290484 on 2017/02/07 by Richard.Hinckley
Fixing grammar in popup messages.
Change 3290533 on 2017/02/07 by Marc.Audy
Make GetAIController BlueprintPure
#jira UE-41654
Change 3290624 on 2017/02/07 by Marc.Audy
Reorder header to avoid include tool warnings
Change 3290697 on 2017/02/07 by Lina.Halper
- support FK manipulator being in local space
- fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum
#code review: Thomas.Sarkanen
Change 3290748 on 2017/02/07 by Ori.Cohen
Touch immediate mode file to force physx re-link
Change 3290807 on 2017/02/07 by Richard.Hinckley
#jira UE-39891
Updates to assist in automatic documentation generation.
Change 3290946 on 2017/02/07 by Lina.Halper
Fix issue of notify looping.
#jira: UE-31463
#Code review:Martin.Wilson
Change 3291553 on 2017/02/07 by Lina.Halper
Rename/move file(s)
- modified mesh mapping controller window to be Control Rig
Change 3291571 on 2017/02/07 by Lina.Halper
added set up spine option
#code review:Thomas.Sarkanen
Change 3291581 on 2017/02/07 by Ori.Cohen
Temporarily turn off phat immediate mode preview which crashes.
Change 3291949 on 2017/02/08 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819
Change 3291966 on 2017/02/08 by Lina.Halper
Fix issue with notify looping bug
#jira: UE-31463
Change 3292247 on 2017/02/08 by Marc.Audy
Clean up bad merge caused by Fortnite integration to main
Change 3292326 on 2017/02/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313
Change 3292409 on 2017/02/08 by Marc.Audy
Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong.
Change 3292481 on 2017/02/08 by Ori.Cohen
Fix for convex hull cooking (from Josh.S)
#JIRA UE-41656
Change 3292492 on 2017/02/08 by Mieszko.Zielinski
Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite
Change 3292778 on 2017/02/08 by Ori.Cohen
Touch physx DDC key for new cooking.
#JIRA UE-41656
[CL 3293329 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3233612 on 2016/12/13 by Ben.Marsh
UGS: Fix cases where precompiled binaries are submitted for a content change.
Change 3235584 on 2016/12/14 by Ben.Marsh
UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead.
Change 3235741 on 2016/12/14 by Ben.Marsh
UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself.
Change 3238176 on 2016/12/16 by Ben.Marsh
UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs.
Change 3238249 on 2016/12/16 by Ben.Marsh
UBT: Add attribute-driven command line parser.
Change 3238462 on 2016/12/16 by Ben.Marsh
UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly.
Change 3238564 on 2016/12/16 by Ben.Marsh
UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor.
Change 3239919 on 2016/12/19 by Ben.Marsh
UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined.
Change 3240061 on 2016/12/19 by Ben.Marsh
UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more.
Change 3240175 on 2016/12/19 by Ben.Marsh
UBT: Add the target name and project file location to the target rules.
Change 3240490 on 2016/12/19 by Ben.Marsh
UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs.
Change 3240717 on 2016/12/20 by Ben.Marsh
UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line.
Change 3240718 on 2016/12/20 by Ben.Marsh
UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT.
Change 3241002 on 2016/12/20 by Ben.Marsh
UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance.
Change 3241027 on 2016/12/20 by Ben.Marsh
Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency.
Change 3241055 on 2016/12/20 by Ben.Marsh
UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated.
Change 3241156 on 2016/12/20 by Ben.Marsh
Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using.
Change 3241205 on 2016/12/20 by Ben.Marsh
Replace all uses of TargetRules.TargetType with TargetType.
Change 3241881 on 2016/12/21 by Ben.Marsh
UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path.
Change 3241895 on 2016/12/21 by Ben.Marsh
UBT: Remove toolchain support for Windows XP.
Change 3241908 on 2016/12/21 by Ben.Marsh
UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field.
Change 3242835 on 2016/12/22 by Ben.Marsh
UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice.
Change 3242837 on 2016/12/22 by Ben.Marsh
Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds.
Change 3242923 on 2016/12/22 by Ben.Marsh
Build: Fixes for conforming incremental workspaces:
* P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason.
* Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces.
Change 3242961 on 2016/12/22 by Ben.Marsh
UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before.
Change 3242981 on 2016/12/22 by Ben.Marsh
UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT.
Change 3242999 on 2016/12/22 by Ben.Marsh
UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes.
Change 3243022 on 2016/12/22 by Ben.Marsh
UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line.
Change 3243083 on 2016/12/22 by Ben.Marsh
UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules.
Change 3243090 on 2016/12/22 by Ben.Marsh
UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work.
Change 3243423 on 2016/12/23 by Ben.Marsh
UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes.
Change 3243516 on 2016/12/23 by Ben.Marsh
UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs)
Change 3244020 on 2016/12/28 by Ben.Marsh
UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties.
Change 3244074 on 2016/12/28 by Ben.Marsh
UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary.
Change 3244076 on 2016/12/28 by Ben.Marsh
UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead.
Change 3244083 on 2016/12/28 by Ben.Marsh
UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes.
Change 3244441 on 2016/12/31 by Ben.Marsh
UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur.
Change 3244687 on 2017/01/03 by Matthew.Griffin
Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs
Change 3246112 on 2017/01/04 by Ben.Marsh
UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build.
Change 3246223 on 2017/01/04 by Ben.Marsh
UBT: Prevent version manifests being overridden if a file is not being built as part of the target.
Change 3246387 on 2017/01/04 by Ben.Marsh
UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it.
Change 3247004 on 2017/01/04 by Ben.Marsh
UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place.
Change 3247250 on 2017/01/04 by Ben.Marsh
UBT: Prevent precompiled binaries being added to the list of app binaries twice.
Change 3247594 on 2017/01/05 by Ben.Marsh
Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build.
Change 3247763 on 2017/01/05 by Ben.Marsh
UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them.
Change 3247775 on 2017/01/05 by Ben.Marsh
UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance.
Change 3247811 on 2017/01/05 by Ben.Marsh
EC: Add a batch file for testing postp filters.
Change 3247839 on 2017/01/05 by Ben.Marsh
EC: Include the name of the file being compiled when parsing MSVC errors and warnings.
Change 3248101 on 2017/01/05 by Ben.Marsh
UBT: Fix Android support for force included headers.
Change 3248533 on 2017/01/05 by Ben.Marsh
PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott)
Change 3249205 on 2017/01/06 by Ben.Marsh
UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present.
Change 3249249 on 2017/01/06 by Ben.Marsh
UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines.
Change 3249486 on 2017/01/06 by Ben.Marsh
UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies.
Change 3249736 on 2017/01/06 by Ben.Marsh
UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object.
Change 3250179 on 2017/01/07 by Ben.Marsh
Fix creating installed build when root directory contains a space in the name.
Change 3250181 on 2017/01/07 by Ben.Marsh
UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms.
Change 3250223 on 2017/01/07 by Ben.Marsh
UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together.
Change 3250233 on 2017/01/07 by Ben.Marsh
UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out.
Change 3250241 on 2017/01/07 by Ben.Marsh
UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules.
Change 3250400 on 2017/01/08 by Ben.Marsh
UBT: Move executor config settings onto the executor instances.
Change 3257708 on 2017/01/13 by Ben.Marsh
UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change.
Change 3260535 on 2017/01/17 by Ben.Marsh
Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job.
Change 3260875 on 2017/01/17 by Ben.Marsh
EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced.
To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile.
Change 3261724 on 2017/01/18 by Ben.Marsh
Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job.
Change 3261756 on 2017/01/18 by Ben.Marsh
IncludeTool: Prevent matching a full enum declaration as a forward declaration.
Change 3261932 on 2017/01/18 by Ben.Marsh
EC: Add support for specifying days of the week in schedules. The following syntaxes are supported:
"Monday, Tuesday and Wednesday at 10:30"
"Daily except Sunday and Wednesday at 14:30"
Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name.
#jira UEB-729
Change 3262676 on 2017/01/18 by Ben.Marsh
UBT: Split UBTMakefile into its own file. (From PR #3106)
Change 3263893 on 2017/01/19 by Ben.Marsh
UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc...
Change 3264291 on 2017/01/19 by Ben.Marsh
UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts.
Change 3264534 on 2017/01/19 by Ben.Marsh
UBT: Include plugin config files in generated projects.
Change 3264571 on 2017/01/19 by Ben.Marsh
UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files.
Change 3265745 on 2017/01/20 by Ben.Marsh
UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance.
Change 3265777 on 2017/01/20 by Ben.Marsh
UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode.
Change 3268314 on 2017/01/23 by Ben.Marsh
UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed.
Change 3269601 on 2017/01/24 by Ben.Marsh
UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled.
Change 3269607 on 2017/01/24 by Ben.Marsh
UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that.
Change 3269608 on 2017/01/24 by Ben.Marsh
UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated.
Change 3271062 on 2017/01/24 by Ben.Marsh
UBT: Fixes for bugs detected by PVS Studio (PR #3161)
Change 3272421 on 2017/01/25 by Ben.Marsh
Fix commends regarding DDC in BaseEngine.ini
#jira UE-41076
Change 3272810 on 2017/01/25 by Ben.Marsh
Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel.
Change 3272935 on 2017/01/25 by Ben.Marsh
Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS.
Change 3274167 on 2017/01/26 by Ben.Marsh
Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables.
#jira UE-36457
Change 3275557 on 2017/01/27 by Ben.Marsh
Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is.
Change 3275628 on 2017/01/27 by Ben.Marsh
UBT: Splitting configuration files into one class per-file.
Change 3276784 on 2017/01/29 by Ben.Marsh
Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it.
Change 3276792 on 2017/01/29 by Ben.Marsh
UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT.
Change 3277263 on 2017/01/30 by Ben.Marsh
IncludeTool: Merging various fixes.
* Fix warnings about #include directives after first code block from parsing monolithic headers.
* Fix exception on startup if the intermediate directory does not already exist.
* Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location.
* Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare.
* Remove (unused) code which makes assumptions about files ending with "Classes.h".
* Add a verbose per-file output log to aid with debugging.
* Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default.
* Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list.
* Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant.
* Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first.
* Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't.
Change 3277307 on 2017/01/30 by Ben.Marsh
UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line.
[CL 3278101 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
Change 3270776 on 2017/01/24 by Laurent.Delayen
Fixed missing call to CacheBones in AnimNode_SubInstance. Fixes Mudang crash.
#c0der3view benn.ghallager, lina.halper
#tests does not crash
#rb none
Change 3270483 on 2017/01/24 by Shaun.Kime
Removing the ensure and making it behave safely whenever the scene count is out of sync. Since Paragon isn't using the primary driving feature of MaterialParameterCollections in the UI that required this feature, Nick Darnell and I deemed this okay.
#jira OR-34919
#rb nick.darnell
#tests PIE and golden path
Change 3270067 on 2017/01/24 by Laurent.Delayen
Fixed crash when recompiling Mudang's AnimBP. (SubInstances array holding null references)
#rb benn.ghallager
#tests doesn not crash
Change 3269760 on 2017/01/24 by Daniel.Lamb
Added more files to inisettings blacklist.
#rb Trivial
#test cook paragon.
Change 3269578 on 2017/01/24 by jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3269468
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3269570 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
#R0BOMERGE-SAYS: Unresolved conflicts. jason.bestimt, please merge this change by hand.
//R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Grux/Abilities/Stampede/GA_Grux_Stampede.uasset
//R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Ice/Icons/Minimap_char_portrait_Ice.uasset
//R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Ice/Icons/PORT_Ice.uasset
#c0der3view: jason.bestimt
Change 3269141 on 2017/01/23 by Mieszko.Zielinski
TSimpleCellGrid::InvalidCell refactor to avoid it being a static member variable #UE4
#rb Lukasz.Furman
#test golden path
Change 3268953 on 2017/01/23 by Jason.Bestimt
#ORION_DG - R0BOMERGE resolution from MAIN to DG of compile fix and banner stuff
#RB:none
#Tests:none
#c0der3view: matt.schembari, andrew.grant
Change 3268576 on 2017/01/23 by John.Pollard
Add DemoNetDriver to the level collection earlier to remove small window where World->DemoNetDriver could be null as a result of FScopedLevelCollectionContextSwitch
#rb RyanG
#tests Live game play + replays + instant replay
Change 3268119 on 2017/01/23 by Daniel.Lamb
Added support for splitting up chunks into maximum sizes.
#rb Andrew.Grant
#test Cook paragon ps4 windows windowserver
Change 3268020 on 2017/01/23 by Dan.Hertzka
Moving TreeFilterHandler.h out into Slate/Public via branch & delete
#c0der3view Nick.Darnell
#rb none
#tests compile
Change 3267820 on 2017/01/23 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3267733
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3267817 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3266798 on 2017/01/20 by Daniel.Lamb
Make the diff files commandlet more helpful.
#rb Trivial
#test Diff files commandlet.
Change 3266795 on 2017/01/20 by Daniel.Lamb
Fixed issue with Cooked packages trying to load dependencies from a dependency offset which is incorrect.
#rb Gil.Gribb
#c0der3view Gil.Gribb
#test Load cooked packages using the editor.
Change 3266310 on 2017/01/20 by Daniel.Lamb
Fixed issue with cook ont he fly not resolving string asset reference redirectors on load.
Added fastcook to the iterative cook detection.
#rb Jamie.Dale
#test Cook Paragon
Change 3265879 on 2017/01/20 by Jon.Lietz
fixing PS4 compile error
#rb none
#tests compiles
#c0der3view andrew.grant
Change 3265756 on 2017/01/20 by Jon.Lietz
quest evaluator
- added in an ability type that will evaluate in game events and increments player stats for quests, these abilities can be granted by quests or the hero data
- added support to the ability system to have ability specs not replicated to the client, this will allow for passive only abillities for quest evaluation to only live and exicute on the dedicated server
- now support loading in data for quest info asynchronously
- orion quests can now grant evaluator abilities to the players that own the quests
- AOrionPlayerState_Game::GiveAbilityData() now grabs all the abilities from active quests
- at the end of the match unload any data loaded by the quests
#RB david.ratti
#test granting abilities
Change 3265658 on 2017/01/20 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37 @ CL 3265610
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3265627 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3265530 on 2017/01/20 by Robert.Manuszewski
Making sure all package dependencies are loaded before post loading its objects
#jira OR-34891
#tests Golden path x 12
#rb none
Change 3265126 on 2017/01/19 by Frank.Gigliotti
Notifies for abilities waiting on input confirmation;
* Ability tasks waiting for input confirmation will now notify the ability when it begins and ends waiting.
#RB Dave.Ratti
#Tests PIE
Change 3264489 on 2017/01/19 by Jason.Bestimt
#R0BOMERGE-AUTHOR: andrew.grant
Merged fix from 36.2.
#rb #tests na
#R0BOMERGE-SOURCE: CL 3264488 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3263948 on 2017/01/19 by Andrew.Grant
Non-unity fixes.
#tests compiled WIn64 editor
#rb na
#R0BOMERGE: Main, 37
Change 3263755 on 2017/01/19 by Laurent.Delayen
OR-34970 FRootMotionSource_ConstantForce now has DisablePartialEndTick set, so we end up with a consistent velocity when the root motion ends.
Added VelocityOnFinishMode to UAbilityTask_ApplyRootMotionConstantForce so we can optionally override or clamp velocity.
CVarDebugRootMotionSources now displays Velocity and LastPreAdditiveVelocity on HUD to help debugging RootMotionSources.
#rb frank.gigliotti
#tests Ice Q
Change 3263616 on 2017/01/19 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37 @ CL 3263608
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3263613 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3262543 on 2017/01/18 by Eric.Newman
Added GetAttributeSetValues feature to Ability System. Allows for pulling attribute rows without needing an Actor or AbilitySystemComponent
#rb david.ratti
#c0der3view david.ratti
#tests used to export paragon hero attributes
#jira TON-25429
Change 3262414 on 2017/01/18 by Laurent.Delayen
Fixed crash opening up Ice's AnimBP.
#rb lina.halper
#c0der3view thomas.sarkanen
#tests opening up AnimBP doesn't crash anymore.
Change 3262291 on 2017/01/18 by Ryan.Gerleve
Cache the network role of AbilitySystemComponents in PreNetReceive, to make sure the role is correct during serialization if properties are received before BeginPlay.
Factor out the caching into its own function to reduce code duplication.
#rb david.ratti
#tests golden path, bug repro
#jira OR-31424
Change 3262062 on 2017/01/18 by Max.Chen
Sequencer: Fixed crash caused by lingering persistent evaluation data
Copy from Release-4.15
#jira UE-40775
#rb andrew.rodham
#tests none
Change 3262061 on 2017/01/18 by Max.Chen
Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers
- This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks.
- This commit also ensures we don't fully rebuild templates in the editor when in Sequencer
Copy from Release-4.15
#jira UE-40775
#rb andrew.rodham
#tests none
Change 3261946 on 2017/01/18 by Jason.Bestimt
#ORION_DG - Fix for event tracks in sequencer
#RB:none
#Tests:none
#R0BOMERGE: MAIN
#c0der3view: Max.Chen, andrew.rodham, scott.james
Change 3261812 on 2017/01/18 by Mieszko.Zielinski
Made bos' perception component vlog information #Orion
#rb Lukasz.Furman
#test golden path
Change 3261731 on 2017/01/18 by Benn.Gallagher
Readded fix to clothing index buffer overflow (lost in merge a while back)
#tests Editor, assigned clothing to skel mesh
#rb Tom.Sarkanen
Change 3261730 on 2017/01/18 by Robert.Manuszewski
Build script sdk upgrade
#rb none
#tests Ran the script that was upgraded
Change 3261392 on 2017/01/17 by Jason.Bestimt
#R0BOMERGE-AUTHOR: andrew.grant
non-unity fix
#rb none
#tests compiled
#R0BOMERGE-SOURCE: CL 3261391 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3261096 on 2017/01/17 by Laurent.Delayen
OR-33666 Removed 'bImpartsVelocityOnRemoval' for additive root motion sources, as that can create a 'bouncing' effect when Velocity is modified externally.
#rb frank.gigliotti
#tests Preflight QA test https://jira.it.epicgames.net/browse/PQATC-8713
Change 3261030 on 2017/01/17 by Laurent.Delayen
Fix crash in Persona.
#rb none
#tests doesn't crash
Change 3260561 on 2017/01/17 by Jason.Bestimt
#R0BOMERGE-AUTHOR: andrew.grant
Merging Fix from UE 4.15
Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created
#rb Ori.Cohen
#jira UE-39994
#tests na
#R0BOMERGE-SOURCE: CL 3260557 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3260553 on 2017/01/17 by Ryan.Gerleve
Change cvar in UDemoNetDriver::ShouldSaveCheckpoint to use GetValueOnAnyThread. Fixes OR-34759.
#rb john.pollard
#tests bug repro, golden path
Change 3260202 on 2017/01/17 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37/36.2 @ CL 3260077
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3260201 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3259560 on 2017/01/16 by Marcus.Wassmer
Fix reflections
#rb none
#c0der3view Brian.Karis
#tests added some reflections
Change 3259348 on 2017/01/16 by Daniel.Lamb
Moved automation maps from alwayscookmaps to AllAutomationMaps.
#rb Andrew.Grant
#test Cook Paragon + Fast Cook Paragon + Preflight Cook Paragon
Change 3259113 on 2017/01/16 by Jason.Bestimt
#R0BOMERGE-AUTHOR: andrew.grant
#ORION_MAIN - Merge 36.2 @ CL 3258788
#RB:none
#Tests:compiled Win64 editor
#R0BOMERGE-SOURCE: CL 3258986 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3259090 on 2017/01/16 by Chris.Bunner
Duplicating CL 3246830: Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur.
#rb None
#tests Editor, -game, epic and min settings
Change 3258910 on 2017/01/16 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - DAILY DG @ CL 3258854
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3258871 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3258807 on 2017/01/16 by Rolando.Caloca
O - Fix for outlines
#rb Chris.Bunner
#tests Ran sovereign2 game
#c0der3view Andrew.Grant
Change 3258637 on 2017/01/16 by Charles.Anderson
Removing wrongly added files (agrant)
Change 3258601 on 2017/01/16 by Andrew.Grant
Temp fix for rendering crash by disabling custom depth rendering
#rb na
#tests PIE'd
Change 3258590 on 2017/01/16 by Tom.Wright
One of these files are not syncing properly in my UnrealGameSync so I'm adding them manually (the .exe).
Change 3258523 on 2017/01/16 by Andrew.Grant
Removing intermediate build file that was checked in
#rb #tests na
Change 3258464 on 2017/01/16 by Andrew.Grant
Fixes for non-unity
#R0BOMERGE: Main
#tests compiled Win64
#rb na
Change 3258208 on 2017/01/15 by Mieszko.Zielinski
FMetaNavMeshPath's Waypoints have been expanded to store user flags. #UE4
#rb none
#test golden path
Change 3258042 on 2017/01/14 by andrew.grant
Merging test framework changes from //Orion/Release-36.2 to Main (//Orion/Main)
#rb #tests preflighted
#R0BOMERGE-SOURCE: CL 3258036 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
#R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
//R0BOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml
#c0der3view: andrew.grant, jason.bestimt
Change 3258035 on 2017/01/14 by Andrew.Grant
Disable MfMedia plugin by default
Change 3257936 on 2017/01/14 by Andrew.Grant
Merging from //UE4/Main @ 3253977 through Orion-Staging
#rb na
#tests QA smoke in staging, built locally, preflighted
Change 3257583 on 2017/01/13 by Daniel.Lamb
Removed nomcp from the commandline when running on PC
#rb Trivial
#test Buildcookrun paragon windows
Change 3257320 on 2017/01/13 by Cody.Haskell
#Orion
- Ansel Integration into Replay Mode
- Updated Ansel SDK
- Bug Fix for Ansel plugin
- Made it not look terrible when you pause the game in regular replay mode
#rb Andrew
#r3view-3256093 @andrew.grant
#tests Golden Path, compiles on PS4
#lockdown Andrew.Grant
Change 3257239 on 2017/01/13 by Frank.Gigliotti
ApplyRootMotionJumpForce end velocity options;
* "ApplyRootMotionJumpForce" task now supports setting the end velocity.
* Moved root motion end velocity options from the individual tasks into the base class.
* Fixed a property on UAbilityTask_ApplyRootMotionConstantForce not replicating properly.
#RB None
#Tests PIE
Change 3256173 on 2017/01/12 by Laurent.Delayen
Added additional debug message to ShowResaveMessage.
#rb lina.halper
#test loaded broken Femme assets.
Change 3256082 on 2017/01/12 by Andrew.Grant
Temp fix for BuildHealth warning. Following up with BP team
#rb none
#tests verifierd compile warnings are gone
Change 3255991 on 2017/01/12 by Ben.Woodhouse
Cherry pick NV gpu hang fix from //ue4/release-4.14 @3238182
Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release.
It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler.
#jira OR-22580
#rb none (r3viewed for 4.14 by Marcus Wassmer)
#tests run locally on PC (change is windows-specific)
Change 3255185 on 2017/01/12 by John.Nielson
Made it so that PS4 compiles without warning from misordered initialization.
#RB: r3view
#r3view-3255186: Andrew.Grant
#Test: None
Change 3254885 on 2017/01/11 by Michael.Trepka
CIS fix
#rb none
#tests none
Change 3254568 on 2017/01/11 by Andrew.Grant
Merging relay fix from //Orion/Release-36.2 to Dev-General (//Orion/Dev-General)
#rb #tests na
Change 3254544 on 2017/01/11 by Jason.Bestimt
#R0BOMERGE-AUTHOR: andrew.grant
Robomerging previous fix to Dev-Gen
#rb #tests na
#R0BOMERGE-SOURCE: CL 3254532 in //Orion/Release-36.1/... via CL 3254537 via CL 3254540
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3254204 on 2017/01/11 by Michael.Trepka
Added title bar area to the game layer manager, so that games can easily setup custom title bar content when using borderless windows. Disabled/hidden by default
#rb none
#tests Tested in editor build on PC
Change 3254074 on 2017/01/11 by Ryan.Gerleve
Fix for gameplay tags not being recorded in client replays.
#rb david.ratti
#tests golden path, replays
Change 3254035 on 2017/01/11 by Laurent.Delayen
OR-28756 Added WaitForMovementInput Ability Task to use with Emote ability.
#rb dave.ratti, frank.gigliotti
#tests Kallari's emotes
Change 3253736 on 2017/01/11 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 36.2 @ CL 3253668
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3253715 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3252981 on 2017/01/10 by Daniel.Lamb
Added async load package delegate.
#rb Trivial
#test BuildCookRun Paragon with local server
Change 3252975 on 2017/01/10 by Daniel.Lamb
Added EditorPerProjectUserSettings to the ignore config field for iterative cooking
#rb None
#test cook paragon.
Change 3252784 on 2017/01/10 by Daniel.Lamb
Integrated fix for rebuild lighting commandlet from Greg Korman @ Impulse Gear.
#rb Daniel.Lamb
#test Rebuild lighting Paragon
Change 3252460 on 2017/01/10 by Aaron.Eady
#jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now.
#rb robert.manuszewski
Copied from CL #3252418
Written by Ben.Zeigler
#c0der3view Ben.Zeigler, David.Ratti, Andrew.Grant
#tests PIE
Change 3252222 on 2017/01/10 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 36.2 @ CL 3252019
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3252221 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3251379 on 2017/01/09 by Ori.Cohen
Fix build
#rb none
#tests none
Change 3251242 on 2017/01/09 by buildmachine
BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs.
#rb none
#lockdown Nick.Penwarden
#tests none
Change 3251240 on 2017/01/09 by buildmachine
BuildPhysX.Automation: Deploying PhysX & APEX Win32 libs.
#rb none
#lockdown Nick.Penwarden
#tests none
Change 3251224 on 2017/01/09 by buildmachine
BuildPhysX.Automation: Deploying PhysX & APEX Linux_x86_64-unknown-linux-gnu libs.
#rb none
#lockdown Nick.Penwarden
#tests none
Change 3251220 on 2017/01/09 by buildmachine
BuildPhysX.Automation: Deploying PhysX & APEX PS4 libs.
#rb none
#lockdown Nick.Penwarden
#tests none
Change 3251206 on 2017/01/09 by Ori.Cohen
Add logging to possible physx infinite loop.
#JIRA OR-32515
#rb Dave.Ratti
#tests none
Change 3250847 on 2017/01/09 by Daniel.Lamb
Added excution time stat to unrealpak.
#rb Trivial
#test BuildCookRun Paragon with timing info.
Change 3250761 on 2017/01/09 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 36.2 @ CL 3250717
#RB: none
#Tests:none
#R0BOMERGE-SOURCE: CL 3250759 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3249410 on 2017/01/06 by Chris.Bunner
Duplicating CL 3249213: Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support.
#rb None
#tests -game windowed/fullscreen behavior
Change 3249285 on 2017/01/06 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 36.2 @ CL 3249117
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3249278 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3247989 on 2017/01/05 by Dan.Hertzka
Re-adding the null checks from CL 3247771 in Release-36 (the R0BOMERGEd submit didn't include these for some reason)
#c0der3view Andrew.Grant
#rb none
#tests Compiled and didn't crash on editor startup
#R0BOMERGE: Main
Change 3247790 on 2017/01/05 by Jason.Bestimt
#R0BOMERGE-AUTHOR: andrew.grant
Robomerging!
#tests #rb na
#R0BOMERGE-SOURCE: CL 3247786 in //Orion/Release-36/... via CL 3247787 via CL 3247788 via CL 3247789
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3247717 on 2017/01/05 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 36.2 @ CL 3247673
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3247716 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3247575 on 2017/01/05 by David.Ratti
-Fix crash if GE has a null linked target GE
-Change FGameplayEFfectContext::Ability to be AbilityCDO via TWeakObjectPtr rather than a TSubclass. TSubclass is not weak, so if a class was GC'd while still in a GEEC somewhere, it could crash.
#rb none
#tests pie
Change 3247032 on 2017/01/04 by Ori.Cohen
Touch engine file to re-link physx libs
#JIRA OR-32839
#rb none
#tests none
Change 3247006 on 2017/01/04 by buildmachine
BuildPhysX.Automation: Deploying PhysX & APEX PS4 libs.
#rb none
#lockdown Nick.Penwarden
#tests none
Change 3246987 on 2017/01/04 by Ori.Cohen
Add newline for ps4
#rb none
#tests none
Change 3246986 on 2017/01/04 by buildmachine
BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs.
#rb none
#lockdown Nick.Penwarden
#tests none
Change 3246981 on 2017/01/04 by buildmachine
BuildPhysX.Automation: Deploying PhysX & APEX Linux_x86_64-unknown-linux-gnu libs.
#rb none
#lockdown Nick.Penwarden
#tests none
Change 3246969 on 2017/01/04 by buildmachine
BuildPhysX.Automation: Deploying PhysX & APEX Win32 libs.
#rb none
#lockdown Nick.Penwarden
#tests none
Change 3246921 on 2017/01/04 by Ori.Cohen
Fix automation to include #tests none
#rb none
#tests none
Change 3246900 on 2017/01/04 by Ori.Cohen
Fix newline issues for ps4.
#rb none
#tests none
Change 3246666 on 2017/01/04 by Chad.Garyet
Updating physx build to include switch and linux-arm64
integrate/resolve from dev-physics-upgrade
#c0der3view ori.cohen
Change 3246450 on 2017/01/04 by Arciel.Rekman
Fix for sweeps taking too long time (OR-32839).
- Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math).
- Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal.
- NVidia is aware and will investigate a better solution.
#rb Ori.Cohen
#c0der3view Ori.Cohen
#tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day.
Change 3246229 on 2017/01/04 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 36.2 @ CL 3246134
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3246204 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3245068 on 2017/01/03 by Lukasz.Furman
improving obstacle grid avoidance: adjusting start location when inside obstacle, fixes for string pulling
#jira OR-33318
#rb none
#c0der3view Mieszko.Zielinski
#tests PIE
Change 3244698 on 2017/01/03 by Lukasz.Furman
compilation fix: removed optimization pragmas from AISense_Sight.cpp
#rb none
#tests none
Change 3244679 on 2017/01/03 by David.Ratti
Unify linked gameplay effect spec creation:
-Linked GEs
-Conditional Execution GEs
-Overflow GEs
-Expiration GEs (premature/routine)
These now create the dependant GE Spec the same way, by duplicating the original context and copying spec tags, MINUS the original GE's asset tags. Actor tags are still recaptured at the moment the spec is created.
#rb Lietz
#tests golden path
#c0der3view Billy.Bramer, Fred.Kimberley
Change 3244499 on 2017/01/02 by Mieszko.Zielinski
Major AI tactics upgrade #Orion
Introduction of new objective dealing algorithm (CSP inspired)
Bots can now place wards
Bots can now destroy wards and other appopriately marked up OrionDamagableActors (content change in following CL, allows bots to see these actors)
Switched OrionAIBot.CurrentEnemy to AActor type
Removed code related to Jungle Rig objectives
#rb none
#test golden path
Change 3242918 on 2016/12/22 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 36.2 @ CL 3242890
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3242917 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3241817 on 2016/12/21 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 36.2 @ CL 3241745
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3241811 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3240916 on 2016/12/20 by Ben.Marsh
Add metadata properties to jobs that create promotable artifacts and execute promotions, for consumption by the pipeline tool. Properties are added to /job[XXX]/Pipeline/Promotable-<Platform>-<Type> or /Promotion-<Platform>-<Type>.
#rb none
#c0der3view David.Vossel, Trevor.Pounds
#tests Ran through preflight
Change 3240857 on 2016/12/20 by Lina.Halper
Added ensure to track marker sync crash
#rb: Laurent.Delayen
#code r3view: Martin.Wilson
#tests: PIE with mudangs
Change 3240856 on 2016/12/20 by Laurent.Delayen
Potential fix for sync marker crash.
#rb lina.halper
#c0der3view martin.wilson, lina.halper
#tests Mudang
Change 3240813 on 2016/12/20 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 36.2 @ CL 3240768
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3240812 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3239624 on 2016/12/19 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 36.2 @ CL 3239590
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3239623 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3238573 on 2016/12/16 by Andrew.Grant
Moved console vars to source file to avoid multiple definitions (OR-33470)
#rb none
#tests compiled
Change 3238077 on 2016/12/16 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 36 @ CL 3238017
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3238059 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3237176 on 2016/12/15 by Laurent.Delayen
Moved FloatRK4SpringInterpolator and VectorRK4Interpolator from Orion to Engine.
#rb ori.cohen
#c0der3view lina.halper, james.golding
#tests Twinblast and Ice
Change 3236911 on 2016/12/15 by Lukasz.Furman
changed navgrid projection to use 2D poly search for more accurate results
#orion
#rb none
#tests PIE
Change 3236660 on 2016/12/15 by Jamie.Dale
Updating Orion text block to upper-case its text in a localized way
This also prevents it clobbering the text property value with the transformed text, resulting in key stability issues.
#jira OR-32716
#rb Dan.Hertzka
#tests Ran Orion and verified that the "all caps" text was correct, and responded to live-culture changes
#R0BOMERGE: Main, Release-36
Change 3236658 on 2016/12/15 by Jamie.Dale
Adding FText::ToLower and FText::ToUpper
These also track history and rebuild when the text they were generated from is changed.
#jira OR-32716
#rb Dan.Hertzka
#tests Ran Orion and verified that the "all caps" text was correct, and responded to live-culture changes
#R0BOMERGE: Main, Release-36
Change 3236501 on 2016/12/15 by Lukasz.Furman
enabled navigation grid avoidance for jungle minions
#jira OR-33318
#rb Mieszko.Zielinski
#tests PIE
Change 3236479 on 2016/12/15 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 36 @ CL 3236423
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3236474 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3236399 on 2016/12/15 by Andrew.Grant
Fixed pkg warning "Patch created by newer SDK must contain sce_module files" by not excluding "libSceNpToolkit.prx"
#rb none
#tests none
#R0BOMERGE: Main,36
Change 3236280 on 2016/12/15 by Benn.Gallagher
Fixed crash when clothing cooked data is updated on a client that is not powerful enough to run multithreaded physics (2 or fewer cores)
#rb Ori.Cohen
#jira OR-33248
#tests - Editor + PIE, running through multiple character viewer screens in menu (as per repro), forced single threaded physics and re-ran tests
Change 3235666 on 2016/12/14 by Matt.Schembari
Merging 3200968 from Dev-Editor for OR-32947.
#c0der3view Andrew.Grant,Arthur.Flew
#tests compile
-------
Fixed localization gather including texts that were instanced or otherwise unchanged
- It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default.
- UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances.
#rb Nick.Darnell
---------
Change 3235315 on 2016/12/14 by Adric.Worley
Fix FText parse warning spam when dragging in world outliner
#jira UE-29099
#tests editor
#rb Matt.Kuhlenschmidt
Change 3235177 on 2016/12/14 by Sam.Zamani
Chat toxicity info added to every out-going party/team chat message
Added optional "chat-info" XML element to XMPP chat stanzas being sent to a MUC room
The chat info is added to the room's configuration via ChatInterface OSS
Currently capturing playlist id, team size, and party size with each chat message
OGS-479 Add extra attributes to XMPP chat messages for toxicity processing
#rb: josh.markiewicz, rob.cannaday
#coderview: ian.fox
#tests: none
Change 3235093 on 2016/12/14 by Arciel.Rekman
Linux: switched PhysX/APEX debug info to DWARF3 and rebuilt the libs
- Also fixed an unrelated compile error (by suppressing the warning - do not merge back to main).
#rb Ori.Cohen, Andrew.Grant
#c0der3view Ori.Cohen, Andrew.Grant
#tests Compiled the server
Change 3234913 on 2016/12/14 by Andrew.Grant
Duplicated 3200382 from Dev-Core as suspected fix for OR-33328
#rb #tests na
Change 3234910 on 2016/12/14 by Laurent.Delayen
Added AnimNotifyState_DisableRootMotion to turn off root motion during a RootMotion Montage, and give control back to the player.
#rb martin.wilson
#tests Ice RootMotion Ult networked.
Change 3234823 on 2016/12/14 by Lukasz.Furman
added capsule support for local navigation grids
#orion
#rb none
#tests PIE
Change 3234768 on 2016/12/14 by Lukasz.Furman
fixed crash in registering debug scene proxies of gameplay debugger tool
#orion
#rb none
#tests PIE
Change 3234682 on 2016/12/14 by Chad.Garyet
Adding physx build to dev-general
Change 3234643 on 2016/12/14 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 35.2/36 @ CL 3234401
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3234640 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3234597 on 2016/12/14 by Wes.Hunt
Merging RealMoneyPurchaseComplete delegate from CatalogHelper into Orion
* Hooked it up so CatalogHelper doesn't take a persistent reference to the analytics provider.
Extensive refactor of Orion's AnalyticsProvider lifetime and management.
* More tightly controlled provider lifetime, eliminated need to recreate the providers unnecessarily.
* Made provider access functions simpler and clarified creation vs. access (no more lazy getters).
* Improved handling of GameSessionIDs and UserIDs outside of match to improve data clarity for the analytics backend.
Details:
AnalyticsProviderET
* Added Get/SetAppID APIs to allow the AppID to change without recreating the provider (needed for CompQA support, which isn't always known when the provider is created).
* SetAppID and SetSessionID now flush their cached events before changing them.
* SetUserID still does not Flush because we inadvertently rely on this so the UserID can be set several frames later and all events will be sent with a valid UserID.
OrionAnalytics
* Simplified contract for correctly creating a new provider: CreateAnalyticsProvider now takes an AccountID and GameSessionID so the provider can be fully initialized with a single call.
* Exposed CreateAppID function so the places where the AppID needed to dynamically change (CompQA purposes) could use shared Orion naming conventions.
* Exposed SetDefaultAttributes function so game code could share the logic for setting default attributes.
* Add assert to CreateAnalyticsProvider because we never expect it to fail, and outside code doesn't have to do it.
DemoNetDriver
* Exposed UDemoNetDriver::GetDemoSessionID to allow analytics to set a consistent GameSessionID during replay that is NOT the game session ID of the original match, which was throwing heartbeat events for replays into the same session on the backend, if the replay was watched fast enough.
OrionGameInstance
* Server's analytics provider moved to GameInstance as it's lifetime is more appropriate than the GameMode.
* SetUserID now works in PIE, and sets it to PIE_INSTANCE so we don't pollute our account data with random GUIDs
GameInstanceCommon
* When playing back a replay, use the DemoNetDriver's SessionID instead of the Game Session ID of the game being replayed.
OrionGameMode_MOBA
* Moved Login functionality to GameMode_Base so it will work properly in all Orion GameModes (ie, DraftLobby).
OrionGameMode_Base
* Removed SetAnalyticsProvider. This was confusing the interface and making it seem like providers could change dynamically (they couldn't).
* GetAnalyticsProvider changed to just get it from the GameInstance where it is really stored now.
OrionPlayerController_Base
* Removed SetAnalyticsProvider. No external code should be changing the provider.
* Exposed an explicit CreateAnalyticsProvider so GetAnalyticsProvider() no longer has to lazily create the provider.
* Added some asserts on preconditions to CreateAnalyticsProvider to ensure we are not creating them at the wrong times.
OrionGameSession
* The Server Analytics provider now sets a UserID that is a combination of the machine name, PID, and a GUID unqiue to that run. This makes server analytics easier to trace back to servers.
OrionGameState_Base
* CreateGameSessionID renamed to StoreGameSessionID to better reflect that it isn't creating anything.
* Remove the code that sets a random GUID for non game modes, which was just confusing the session handling code on the analytics backend.
* Ensure that demo playback sets the demo session ID and not the replayed game's session ID.
OrionGameStateMain
* GameSessionID is always set to the empty string for non game modes.
McpContext
* InitAnalytics no longer needs to create the analytics provider or restart any session, etc. It just sets the new AppID (if we now know we are CompQA) and the UserID (since we just logged in).
#c0der3view:john.pollard,ryan.gerleve,josh.markiewicz
#rb josh.markiewicz
#tests extensive runs of the game, dedicated server, menu, and match traveral, and replay watching. Also editor, PIE standalone, PIE w/ dedicated server, and nomcp configurations to ensure no crashes and the providers are created as expected, not recreated, and get the proper Session and GameSessionIDs at the expected times.
#R0BOMERGE-AUTHOR: david.nikdel
#CatalogHelper #Analytics:
- Added a RealMoneyPurchaseComplete multicast delegate to CatalogHelper mostly intended for apps to be able to listen for this event (not as a completion delegate) and do their own analytics events.
- Rolled up a bunch of the params into a struct for forward compatibility
- Moved the ECom.ClientInAppPurchase code into a helper on the struct (would like to get this out of catalog helper now that the delegate is there)
[c0der3viewed]: Ian.Fox, Wes.Hunt
#R0BOMERGE-SOURCE: CL 3209122 in //WEX/Release-05/... via CL 3209123
#R0BOMERGE-BOT: OGS (BattleBreakers -> Main)
#AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209125 by Jason.Bestimt on 2016/11/23 12:33:06.
#R0BOMERGE-AUTHOR: david.nikdel
Why does the compiler think a parameter can "hide" a non-static member from an outer class. That is most definitely not in scope...
#R0BOMERGE-SOURCE: CL 3209212 in //WEX/Release-05/... via CL 3209213
#R0BOMERGE-BOT: OGS (BattleBreakers -> Main)
#AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209214 by Jason.Bestimt on 2016/11/23 14:00:12.
#R0BOMERGE-AUTHOR: david.nikdel
#CatalogHelper: Change to AnalyticsProvider to shared reference
[c0der3viewed]: Ian.Fox
#R0BOMERGE-SOURCE: CL 3209222 in //WEX/Release-05/... via CL 3209223
#R0BOMERGE-BOT: OGS (BattleBreakers -> Main)
#AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209225 by Jason.Bestimt on 2016/11/23 14:07:47.
#R0BOMERGE-AUTHOR: wes.hunt
Ensure that Heartbeat events will not clog the retry queue if the data router cannot be reached.
* Renamed to Usage.Heartbeat and Context to match the more "non-gamey" naming we want to move to (also can't have WorldExplorers prefix).
* Removed the Analytics provider from McpCatalogHelper and use the callback delegate instead. This removes analytics assumptions from the McpCatalog code and allows the analytics provider references to not leak outside of WExpAnalytics. This allows us to put ensures in the shutdown code to make sure it doesn't leak and sessions are closed when we expect. Also cleaned up some code that tried to work around the fact that outside code held onto a reference when trying to end the session.
[c0der3viewed]:david.nikdel
#jira wex-4038
#R0BOMERGE-SOURCE: CL 3209575 in //WEX/Main/WEX/Plugins/...
#R0BOMERGE-BOT: OGS (BattleBreakers -> Main)
#AUTOMERGE using branch ROBO://GamePlugins/Main->//Orion/Dev-General of change#3209653 by Jason.Bestimt on 2016/11/24 01:43:48.
Change 3233911 on 2016/12/13 by Andrew.Grant
Duplicating 3203865 from //UE4/Dev-Sequencer/...
#tests #rb na
Change 3233789 on 2016/12/13 by Olaf.Piesche
Replicating 3233289 from Dev-Rendering - light component distance fade properties not initialized
#c0der3view marcus.wassmer
#rb marcus.wassmer
#tests build
Change 3233016 on 2016/12/13 by Ryan.Gerleve
Fix for conditional properties being evaluated incorrectly when recording replay checkpoints. Fixes heroes appearing as grey boxes in deathcam and replays.
#jira OR-32926
#tests golden path, deathcam, replays
#rb john.pollard
Change 3232909 on 2016/12/13 by Laurent.Delayen
Renamed USkeletalMeshComponent::IsPlayingRootMotion() to ::IsPlayingNetworkedRootMotionMontage() to better match what the function does, and match definitions in ACharacter. (Also checks for RootMotionMode to be FromMontageOnly).
Added proper IsPlayingRootMotion() to match ACharacter.
Also constified these functions.
#rb Martin.Wilson
#tests Ice Root Motion ult
Change 3232336 on 2016/12/13 by David.Ratti
Spot merge async loading fix
#rb Gil
#tests cooked build front end store
Change 3231733 on 2016/12/12 by Andrew.Grant
Added code to dump out deferred engine commands when frametime is above desired
#rb Michael.Noland
#tests compiled, ran server
#R0BOMERGE: Main
Change 3231406 on 2016/12/12 by Laurent.Delayen
CharacterMovementComponent: allow physics rotation to be performed during AnimRootMotion.
#rb none
#tests Ice
Change 3230272 on 2016/12/10 by Andrew.Grant
Fix for automation code being dead-stripped
#rb none
#tests verified automation works
Change 3229976 on 2016/12/09 by Ryan.Gerleve
Fix multiple UI/HUD issues during deathcam playback:
No longer switch the local player's PlayerController during deathcam playback. The game player controller will now set it viewtarget to the hero in the deathcam replay.
Add an option for the recording DemoNetDriver to not spawn a spectator controller at all.
Clean up some hacks that were needed when the player controller did switch to make the card shop close properly.
Remove other code that was related to the player controller switch.
Add a deathcam camera component to hero characters and activate it during deathcam playback.
Factor out the code common to the spectator chase camera and the deathcam camera into a helper struct that both camera components use.
Client notifies the server when it starts and stops deathcam, so the server knows not to update the client's viewtarget for the duration.
#jira OR-32433, OR-32568, OR-31299, OR-31197
#rb john.pollard, jon.lietz
#tests golden path, deathcam, replays
Change 3229790 on 2016/12/09 by Lina.Halper
#DUPEFIX of CL 3219688
Merging using //Orion/Dev-General_to_//UE4/Dev-Framework
Expected fix for cooking issue of animation
#rb: Martin.Wilson
#code r3view: Martin.Wilson, Laurent.Delayen
#tests: none
Change 3228731 on 2016/12/09 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 35.2 @ CL 3228573
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3228715 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3228602 on 2016/12/09 by Benn.Gallagher
Added temporary CVar to fix broken clothing imports due to errant transposition of bone bind matrices on apx file import.
This should not be integrated to main - hoping on a fix soon from Nvidia for this issue to be fully solved, this just gets our content creators back up and running while Nvidia investigates
#tests Win64 Editor, importing clothing files for Twinblast and Fallen Angel
#rb Lina.Halper
Change 3227456 on 2016/12/08 by Andrew.Grant
Stopped _BUiltData from being dirtied by autosave (copied from 3223169 in Dev-Editor)
#rb #tests na
Change 3227417 on 2016/12/08 by David.Ratti
Fix category on gameplay tag settings
#rb none
#tests none
Change 3227401 on 2016/12/08 by David.Ratti
GameplayTag category restrictions remapping support. This allows engine properties to specify categories that can be specified/expanded by projects.
Added categories for gameplayeffect tags
#rb BenZ
#tests editor, golden path
#c0der3view Billy.Bramer, Fred.Kimberly
Change 3227368 on 2016/12/08 by Uriel.Doyon
Simple forward shading now disables self shadowed translucency (because it samples an invalid volumetric light buffer).
#jira OR-32645
#tests Loaded editor, tested in game at different quality settings
#rb daniel.wright
Change 3227243 on 2016/12/08 by David.Ratti
Spot integrate CL 3225990 to fix tag sorting
#rb none
#tests compile
Change 3227029 on 2016/12/08 by Laurent.Delayen
Fixed crash when creating a new Montage from scratch.
#rb Lina.Halper
#tests no more crashing when creating a montage from scratch
Change 3226877 on 2016/12/08 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 35.2 @ CL 3226846
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3226876 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3226157 on 2016/12/07 by Aaron.McLeran
Implementing UE-39421 fix into Orion-DevGeneral2
#rb none
#tests Be able to view sound class graphs without destroying links.
Change 3225422 on 2016/12/07 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - PhysX libs null merge from 35.2
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3225413 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3224772 on 2016/12/07 by David.Ratti
Fix for Rentry in gameplaycue GetWorld functions
#rb none
#tests golden path
Change 3224771 on 2016/12/07 by David.Ratti
Reset RemoetInstanceHasended in UGameplayAbility::PreActivate
#rb none
#tests pie
Change 3224752 on 2016/12/07 by Ben.Marsh
Merge CL 3224750 from //UE4/Main: Removing -forcelogflush parameter from UAT invocations of the editor to improve cook times.
#rb none
#tests preflight
Change 3224691 on 2016/12/07 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 35.2 @ CL 3224223
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3224690 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3224166 on 2016/12/06 by Daniel.Lamb
Reenabled iterative cooking inisettings saving.
#rb Trivial
#test Cook paragon
Change 3223965 on 2016/12/06 by Uriel.Doyon
Building texture streaming data for materials does not wait for pending shaders to finish compilation anymore.
Added more options to allow the user to cancel this build also.
#rb daniel.wright
#tests modified different shaders in the material editor and also in the material instance editor
Change 3223953 on 2016/12/06 by Frank.Gigliotti
Root motion time stamp reset;
* The character movement time stamp is now decremented by MinTimeBetweenTimeStampResets instead of being reset to 0.
* The character movement time stamp reset is now applied to the start times on root motions. This fixes root motions being stuck on since the time stamp could potentially never reach the start time.
* Changed how root motion detects invalid start times since a negative start time is now valid.
#RB zak.middleton, laurent.delayen
#c0der3view zak.middleton, laurent.delayen
#Tests PIE
Change 3223463 on 2016/12/06 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 35.2 @ CL 3223380
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3223458 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3223219 on 2016/12/06 by Daniel.Lamb
Added more stats to saving asset registry code.
#rb None
#test cook
Change 3222459 on 2016/12/05 by Uriel.Doyon
"Texture Streaming Build" now updates the map check after execution.
Removed texture streaming data for primitives hidden in game.
Fixed an issue where build all would not rebuild texture streaming data.
#rb none
#jira OR-32771
#tests rebuilt texture streaming data in different maps
Change 3222246 on 2016/12/05 by Jason.Bestimt
#R0BOMERGE-AUTHOR: andrew.grant
Suppress warning when converting from int when the dest is floating point and the converted values are the same
#rb none
#tests verified converting -1 to -1.000 no longer results in a warning
#R0BOMERGE-SOURCE: CL 3222245 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3221951 on 2016/12/05 by Daniel.Lamb
More stats into saving asset registry.
#rb None
#test cook paragon
Change 3221518 on 2016/12/05 by Daniel.Lamb
Added some more ini settings parsing stats.
Removed SaveCurrentIniSettings when not using iterative builds as it is slow will reenable when it's fast again.
#rb None
#test Cook paragon
Change 3221475 on 2016/12/05 by Jason.Bestimt
#R0BOMERGE-AUTHOR: andrew.grant
Fix for atrac9 logging issue on PS4
#rb none
#tests compiled PS4 client in unity
#R0BOMERGE-SOURCE: CL 3221474 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3221403 on 2016/12/05 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 35.2 @ CL 3221235
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3221399 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3221247 on 2016/12/05 by Jason.Bestimt
#R0BOMERGE-AUTHOR: andrew.grant
Third-try at fixing non-unity compile issue
#rb none
#tests compiled PS4 client
#R0BOMERGE-SOURCE: CL 3221242 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3219738 on 2016/12/02 by Daniel.Lamb
Integrate Dev-Platform -> Dev-General
Added support to rebuild lightmaps commandlet for building lightmaps in seperate files.
#rb Daniel.Wright
#test rebuild lighting Custom QAGame maps.
#jira OR-31907
Change 3219133 on 2016/12/02 by Jason.Bestimt
#R0BOMERGE-AUTHOR: guillaume.abadie
Cherry picks Dev-Rendering's 3209305: Fix contact shadow's assemption on objects thickness
#rb None
#R0BOMERGE-SOURCE: CL 3219131 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3219081 on 2016/12/02 by Andrew.Grant
Merging material fixes in 3208490 from
//UE4/Dev-Rendering/... to //Orion/Dev-General/...
#rb none
#tests compiled WIn64 editor
Change 3218980 on 2016/12/02 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 35.2 @ CL 3218942
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3218979 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3218970 on 2016/12/02 by Andrew.Grant
Second attempt at unity / non-unity fix
#rb none
#tests compiled PS4 Client
Change 3218807 on 2016/12/02 by Andrew.Grant
Fix for non-unity issue
#rb none
#tests compiled Win64 editor
Change 3218472 on 2016/12/01 by Andrew.Grant
Temp fix to allow checked-out blueprint to compile
#rb none
#tests none
Change 3218417 on 2016/12/01 by Andrew.Grant
Merging //UE4/Main @ 3205566 through //UE4/Orion-Stating
#rb #tests na
Change 3218140 on 2016/12/01 by Arciel.Rekman
Linux: report server hangs by crashing the hung thread (UE-39164).
#rb Michael.Trepka
#c0der3view Bart.Hawthorne, Andrew.Grant.
#tests none in this branch
(Merging 3218133 from Dev-Platform to to //Orion/Dev-General)
Change 3216959 on 2016/12/01 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 35.2 @ CL 3216930
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3216954 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3216341 on 2016/11/30 by Michael.Noland
Engine: Reduced the length of the hitch when turning off ToggleDebugCamera while showdebug was active by removing expired strings from the back of the array instead of the front
(the underlying issue of strings accumulating while not being displayed / processed is covered by UE-39226)
#rb marc.audy
#tests showdebug significancemanager + toggledebugcamera + wait 30 s + toggledebugcamera
Change 3216233 on 2016/11/30 by Andrew.Grant
Generate symbols for PS4 as a post-build UBT step
At runtime do a better job of searching paths for symbols
#rb Marcus.Wassmer
#tests verified symbols are generated and valid
Change 3215522 on 2016/11/30 by David.Ratti
Fixes from Simon for particle significance overriding explicit call to SetEmitterEnabled by game code.
#rb none
#tests pie
#c0der3view Simon.Tovey
Change 3215444 on 2016/11/30 by Aaron.McLeran
OR-19392 (and now) OR-32017 Reintroducing CL 2943174 after it was lost due to integration issues!
#rb none
#tests none
Change 3215110 on 2016/11/30 by jason.bestimt
#ORION_MAIN - Merge 35.2 @ CL 3215050
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3215097 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
#R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
//R0BOMERGE_ORION_Dev_General/OrionGame/Content/Characters/Heroes/Rampage/Skins/Rampage_v001_IceBlue/M_RampageV001_MASTER.uasset
#c0der3view: jason.bestimt
Change 3213268 on 2016/11/29 by jason.bestimt
#ORION_MAIN - Merge 35.2 @ CL 3213062
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3213118 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
#R0BOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
//R0BOMERGE_ORION_Dev_General/OrionGame/Source/BlueprintContext/Private/BannerContext.cpp
#c0der3view: jason.bestimt
Change 3212226 on 2016/11/28 by Aaron.McLeran
OR-32363 Client ensure with USoundWave::GetResourceSize() v35 DevGen
Ensure is not valid since it's possible for the sound wave to have its resource size queried before its finished decoded in the case of precache on load.
Rather than report ResourceSize (the compressed asset size), we're going to just report the fully decompressed data size (RawPCMDataSize) since that's what it will be when it finishes decoding.
#tests none
#rb zak.middleton
Change 3208273 on 2016/11/22 by Tim.Elek
Fix for Tonemapping sharpen black border for HDR
#rb marc.olano
#c0der3view marcus.wassmer, jordan.walker, andrew.grant
Change 3207881 on 2016/11/22 by Jason.Bestimt
#R0BOMERGE-AUTHOR: andrew.grant
If a requested package can't be found and async loading is not an option, load the object instead of hoping that FlushAsyncLoading() will make things right...
This flaw was spotted while investigating OR-31699 which was due to a different issue, but should have been handled by this codepath.
#rb none
#tests Faked a condition where a package wasn't loaded on the client but became referenced by a object from the server
[c0der3viewed] Ben.Ziegler
#R0BOMERGE-SOURCE: CL 3207880 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3207807 on 2016/11/22 by Jason.Bestimt
#R0BOMERGE-AUTHOR: andrew.grant
Fix for OR-31699
While preloading packages check that a package has actually been loaded. Previously this could result in a package failing to load because FindObjectFast would return it to itself (!)
#rb none
[c0der3viewed] Michael.Noland
#tests verified can load into Monolith and get the shadow buff
#R0BOMERGE-SOURCE: CL 3207806 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3207756 on 2016/11/22 by David.Ratti
rollback networking changes since they seem to be causing side effects and v35 isnt the version to take chances on
#rb none
#tests compile
Change 3206348 on 2016/11/21 by Dan.Hertzka
Re-added lost type checking changes to the widget BP compiler when evaluating whether to bind a widget
Also added the type check when renaming a widget - if the property name is taken by a BindWidget property, but the widget isn't of a valid type, the rename now fails
#c0der3view Nick.Darnell
#rb Nick.Darnell
#tests Widget BP binding
Change 3205882 on 2016/11/21 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 34.3 @ CL 3205612
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3205880 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3205802 on 2016/11/21 by Daniel.Lamb
Fixed commandlet used for diffing cooked packages and generating serialization callstacks.
#rb None
#test Diff cooked package commandlet
Change 3204959 on 2016/11/18 by Ryan.Gerleve
World time is no longer adjusted when scrubbing in replays. Fixes several issues related to deathcam. Originally done to to fix ability cooldowns in replays, but shouldn't be necessary.
#rb john.pollard
#jira OR-30918, OR-31268, OR-31302
#tests golden path, deathcam, replays
Change 3204805 on 2016/11/18 by Frank.Gigliotti
Don't clamp root motion finish velocity if it doesn't need it.
#RB None
#Tests PIE
Change 3204327 on 2016/11/18 by Mieszko.Zielinski
Extended UBTDecorator_IsAtLocation with an option of using regular geometric distances rather than pathfollowing-based test #UE4
#rb Lukasz.Furman
#test golden path
Change 3204078 on 2016/11/18 by Ryan.Gerleve
Flip incorrect sort when there are multiple viewpoints in the significance manager (duplicate of CL 3203997 from Dev-Framework).
Fixes objects having incorrect significance in deathcam playback.
#rb marc.audy
#tests golden path, deathcam
Change 3204041 on 2016/11/18 by John.Pollard
Fix issue where old player controller from draft lobby was hanging around, causing replication warnings
#rb BartH
#tests Replays
Change 3203971 on 2016/11/18 by John.Pollard
Fix assert that can occur in player controller iterator when last element cast's to nullptr
#rb BartH
#tests Live + replays
Change 3203843 on 2016/11/18 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 34.3 @ CL 3203682
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3203842 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3202948 on 2016/11/17 by Daniel.Lamb
Disabled warning about invalidating cook due to unparsable ini setting.
This occurs when you don't have any previously cooked content (like on build machine).
#jira OR-31916
#rb trivial
#test cook paragon
Change 3202798 on 2016/11/17 by David.Ratti
Fix logic error around bSuppressGameplayCues
#rb none
#tests compile
Change 3202761 on 2016/11/17 by Jason.Bestimt
#R0BOMERGE-AUTHOR: david.ratti
Use FObjectKey instead of UClass* for function acceleration map. Speculative fix for rare client crash.
#rb none
#test pie
#R0BOMERGE-SOURCE: CL 3202552 in //Orion/Release-34.3/... via CL 3202760
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3202688 on 2016/11/17 by Michael.Noland
Engine: Adding stats to performance assassians GetAllActorsWithInterface and GetAllActorsWithTag to make them clearer in dumphitches reports (also in GetAllActorsOfClass, which is usually fine unless used with something really broad like AActor or AStaticMeshActor)
#rb none
#tests Compiled and ran on PS4
Change 3202687 on 2016/11/17 by Michael.Noland
Engine: Changed console variables and commands to allow using ? immediately following the command (without a space) to bring up the help text, in addition to the existing behavior of using ? as the first parameter
#tests Tested with/without spaces on both a console variable and a console command
#rb nick.darnell
Change 3202686 on 2016/11/17 by Michael.Noland
Engine: Made help console command open the generated HTML file via LaunchURL on windows
#tests Tested help command on Windows (LaunchURL with file:// use is only enabled for Windows now, but will be tested on Mac and possibly enabled later)
#rb nick.darnell
Change 3202622 on 2016/11/17 by Ryan.Gerleve
Support duplication of UReflectionCaptureComponents that were loaded from cooked data. Needed to support deathcam in Monolith.
#rb daniel.wright
#tests golden path on monolith with deathcam enabled on PS4
Change 3202575 on 2016/11/17 by Dan.Hertzka
Blur widget updates
- Renamed to SBackgroundBlur/UBackgroundBlur
- Split SBackgroundBlur out into its own file
- Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha
- Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set
- Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version)
- Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image
#c0der3view Matt.Kuhlenschmidt
#rb none
#tests PIE & widget designer
Change 3202533 on 2016/11/17 by Mieszko.Zielinski
Fixed new toggleable nav links not working in client-server environment #Orion
#rb none
#test golden path
Change 3202456 on 2016/11/17 by Mieszko.Zielinski
Introduced a new constant to Recast soruces to be used as initial value of tile salt variables #UE4
#rb none
#test golden path
Change 3202414 on 2016/11/17 by Chris.Bunner
Clamp eye adapation working area to match scene viewrect.
#rb Marcus.Wassmer
#tests Editor
#jira OR-31821
Change 3202205 on 2016/11/17 by David.Ratti
Networking fix:
-Fix ensure about Delayed Prediction Key being flushed while invalid
-Fix issue where predicted GE would be removed due to prediction key catch up, but would be added to the removed predicted GE list, causing the later replicated GE to be ignored incorrrectly. This can cause cooldowns to not appear on client, making abilities appear to not function.
#rb none
#tests golden path, latency
#c0der3view Frank.Gigliotti
Change 3202063 on 2016/11/17 by Jason.Bestimt
#R0BOMERGE-AUTHOR: nicholas.davies
#jira OR-31641 Chat logs overlap text box when pressing enter
Jamie Dale fix for adjusting text spacing when lines are removed from TextLayouts
[c0der3viewed] Jamie.Dale
#RB Jamie.Dale
#TESTS Chat should no longer overlap when more than 40 messages have been added
#R0BOMERGE-SOURCE: CL 3202062 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3201964 on 2016/11/17 by Jason.Bestimt
#R0BOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 34.3 @ CL 3201880
#RB:none
#Tests:none
#R0BOMERGE-SOURCE: CL 3201956 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3201426 on 2016/11/16 by Mieszko.Zielinski
Implemented a generic way to set up simple point navigation links that could be disabled at runtime on static navmesh #Orion
#rb none
#test golden path
Change 3201174 on 2016/11/16 by John.Pollard
Increase number of retries when refreshing viewer fails + refactor so that a refresh doesn't starve other REST calls
#rb BartH
#tests Replays
Change 3200669 on 2016/11/16 by Jason.Bestimt
#R0BOMERGE-AUTHOR: andrew.grant
Merging test framework changes from Release-34 to resolve some known conflicts
#rb #tests na
#R0BOMERGE-SOURCE: CL 3200668 in //Orion/Main/...
#R0BOMERGE-BOT: ORION (Main -> Dev-General)
Change 3199192 on 2016/11/15 by Lina.Halper
Extra ensure for the crash with OR-31795
#jira: OR-31795
#rb: Laurent.Delayen
#tests: cooked, and test AI_Test with 9 bots
Change 3199187 on 2016/11/15 by Aaron.McLeran
UE-35533 Implementing from CL 3112097 Dev-Framework for joey
#tests Perform tests described in JIRA
#rb Jeff.Campeau
Change 3199094 on 2016/11/15 by Eric.Newman
Only ping Slate last interaction time for analog input outside the deadzone
Orion now only reports handled for analog movements outside the deadzone
#c0der3view matt.kulhenschmidt,chris.gagnon
#rb cody.haskell
#tests golden path w/ ps4 controller on PC
Change 3199085 on 2016/11/15 by Laurent.Delayen
Potential fix for https://jira.it.epicgames.net/browse/OR-31795
#rb lina.halper
#tests twinblast ult multiPIE
Change 3198934 on 2016/11/15 by Frank.Gigliotti
Fixed out of sync root motion ability tasks;
* Root motion ability tasks were out of sync and ending before the root motion was finished. The tasks now wait for the root motion to say it is done.
#RB Laurent.Delayen
#Tests PIE
Change 3198486 on 2016/11/15 by David.Ratti
Iniitalize EffectContext to default ASC EffectContext when no context is specified in AddGameplayCue_Internal. Fixes some GC translation issues.
#rb none
#tests pie
Change 3198424 on 2016/11/15 by Rob.Cannaday
Fix JSON_SERIALIZE_OBJECT_SERIALIZABLE macro in write mode not beginning a JSON object
#rb ian.fox
#tests class using JSON macros that writes a named subobject (BEGIN_JSON_SERIALIZER/JSON_SERIALIZE_OBJECT_SERIALIZABLE("name", obj)/END_JSON_SERIALIZER)
Change 3198418 on 2016/11/15 by Rob.Cannaday
More profiling for hitch when receiving friend request
#jira OR-30503
#rb ian.fox
#tests front end add/remove friend
#lockdown nicholas.davies
Change 3198214 on 2016/11/15 by David.Ratti
Ability System: Added support for some advanced client prediction with the intention of removing latency from the effective duration of predictive gameplay effects.
1. Predicted GameplayEffect reconciliation.
Predicted GEs are now reconciled with their replicated counter parts. Previously the predicted GE would be removed when the replicated one came in. Now we reconcile the predicted GE with the replicated GE, and throw out the replicated GE as if it was never added. To the outside, the predicted GE becomes the replicated GE seamlessly.
2. Server retry client activation fails.
When a client ability activation fails on the server, the server can retry the activation for a few frames before officially failing it. This is to combat minor discrepencies caused by different server frame rate or jitter in networking conditions. The common example is that we handle RPCs at the top of the frame, before we update timer manager and removed expired GEs or end animations.
Both features can be disabled with -DisableAdvancedClientPrediction. They can be toggled individually via config file.
#QAr3view:
1. Verify ping time no longer affects attack speed OR-30123. We still expect packet loss to have some effect on rate of fire.
2. Be on the look out for "ability stuck" type of issues
3. If there are resources, I would like to get 2 people to give qualitative feedback on this. Have them lane 1v1 for ~7 minutes with 200 ms of ping (no packet loss). Do this twice, once normally and again with -DisableAdvancedClientPrediction on both client AND server. Do it blind: don't tell them which run has which setting, just see if they notice differences. The hope is that your LMB attacks feel consistent with respect to timing and match what the UI shows in terms of cooldown. I would recommend testing with Murdock and maybe a melee like Crunch
#rb frank
#c0der3view Frank.Gigliotti, Billy.Bramer, Fred.Kimberley
#tests pie, golden path
Change 3197309 on 2016/11/14 by Laurent.Delayen
Additional debugging info for https://jira.it.epicgames.net/browse/OR-31266
#rb none
#tests riftmage + venus VS riftmage multiPIE
Change 3196654 on 2016/11/14 by Laurent.Delayen
Additional debug info to track down https://jira.it.epicgames.net/browse/OR-31677
#rb none
#tests compiles
[CL 3276432 by Andrew Grant in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3267632 on 2017/01/23 by Jurre.deBaare
Marker syncs not working correctly in Blend Spaces
#fix Ensure that SampleIndexWithMarkers is serialized
#JIRA UE-40975
Change 3266915 on 2017/01/20 by Arciel.Rekman
Fix Persona crash on Linux (UE-38790).
- Static template variable got instantiated into multiple DSOs; probably exacerbated by --as-needed since this does not happen without it.
#jira UE-38790
Change 3266785 on 2017/01/20 by Ian.Fox
#OnlineSubsystemLive - Make usage of CachedUsers thread safe. Duplicates CL 3245390
#jira UE-40649
Change 3266762 on 2017/01/20 by Rolando.Caloca
UE4.15 - Fix for reallocating scene color
#jira UE-40633
Change 3266642 on 2017/01/20 by Lina.Halper
Downgraded Warning to Info
#jira: UE-40643
Change 3266532 on 2017/01/20 by Jeff.Campeau
Fix multiplatform Windows includes defeating the safety check in MinWindows.h
#jira UE-40778
#rn Fixed a compile warning on Xbox One when XboxOneMinApi.h was included before MinWindows.h.
Change 3266523 on 2017/01/20 by Marc.Audy
Fix case where child actor could avoid getting begin play call
#jira UE-40960
Change 3266474 on 2017/01/20 by Peter.Sauerbrei
fix for using an API not yet available in iOS 8
#jira UE-40698
Change 3266339 on 2017/01/20 by Frank.Fella
Sequencer - Fix UI issues with multi-track section rows.
+ Don't show an empty sub-track when there are no sections.
+ Expand parent tracks by default.
#Jira UE-40487
Change 3266283 on 2017/01/20 by Jeff.Fisher
UE-40683 GearVR projects rendering black
-Fix from Remi Palandri
#jira UE-40683
#review-3265824 @nick.whiting @ryan.vance
Change 3266264 on 2017/01/20 by Lina.Halper
Downgraded warning and changed log message
#jira: UE-40643
Change 3266239 on 2017/01/20 by Peter.Sauerbrei
fix for virtual joystick not showing up on some devices
#jira UE-40472
Change 3266084 on 2017/01/20 by Mitchell.Wilson
Resaving level to have correct starting camera position. Saved in wrong position after fixing a bug.
#jira UE-40887
Change 3266077 on 2017/01/20 by Matt.Kuhlenschmidt
Fixed "Wait for Movies to Complete" flag being reversed
#jira UE-40943
Change 3266076 on 2017/01/20 by Mitchell.Wilson
Updating occulsion bounds method on P_spark_burst_2 so it is not occluded when spawned inside of the coin mesh in BP_Overview example.
Updating some post process examples due to changes made with Post Process settings. Film and Scene Color are temporary fixes and are intended to be fully updated in 4.16
#jira UE-40830 UE-40887
Change 3266034 on 2017/01/20 by Benn.Gallagher
Fixed crash when reimporting APEX destructibles from apb/x files caused by not allowing the renderer to flush destroy resource commands before emptying an array.
#jira UE-40911
Change 3266027 on 2017/01/20 by Ian.Fox
#OnlineSubsystemLive - Fix CreateSession and FindSession each permanently failing after first failure. Duplicates CL 3262175
#jira UE-39110
Change 3265906 on 2017/01/20 by Marcus.Wassmer
Fix GPU particle AFR flickering and optimize injection transfers.
Duplicate CL's 3260302, 3261252, 3265662, 3265678
#jira UE-40915
Change 3265873 on 2017/01/20 by Mark.Satterthwaite
Duplicate CL #3262535:
Make sure to set rasterizer state when rendering with a material in FSlateRHIRenderingPolicy::DrawElements
#jira UE-40842
Change 3265857 on 2017/01/20 by Jamie.Dale
Fixed font pathing issue that could happen in an out-of-source packaged build
#jira UE-40855
Change 3265675 on 2017/01/20 by Matt.Kuhlenschmidt
Move Dirt Mask Intensity to the correct post process category
#jira UE-40851
Change 3265674 on 2017/01/20 by Rolando.Caloca
UE4.15 - Revert
#jira UE-40633
Change 3265647 on 2017/01/20 by Mitchell.Wilson
Updating spawn location of the player pawn after unpossessing character in example 1.10.
#jira UE-40870
Change 3265612 on 2017/01/20 by Alexis.Matte
Prevent name clash warning when doing automation test
#jira UE-40788
Change 3265553 on 2017/01/20 by Matthew.Griffin
Fixed Shadow variable warning
Change 3265366 on 2017/01/20 by Dmitriy.Dyomin
Fixed: Vulkan crashes on Adreno Galaxy S7
#jira UE-40840
Change 3265294 on 2017/01/19 by Dmitriy.Dyomin
Fixed typo which was causing assert on mobile
#jira UE-40633
Change 3265111 on 2017/01/19 by Rolando.Caloca
UE4.15 - Fix for scene color crash
#jira UE-40633
Change 3264789 on 2017/01/19 by Josh.Adams
- Redoing a fix from Dev-Plat for UI_BUILD_SHIPPING_EDITOR
#jira UE-40798
Change 3264780 on 2017/01/19 by Rolando.Caloca
UE4.15 - Add Morph compute GPU stat
#jira UE-40891
Change 3264486 on 2017/01/19 by Mark.Satterthwaite
Fix the crash on startup on Intel GPUs - this is due to Intel Metal forcing SM4 to avoid some drivers bugs in SM5 but I got the condition for initialisation in FMinimalDummyForwardLightingResources wrong so it's attempting to create a RWBuffer for SM4 which won't work.
#jira UE-40863
Change 3264427 on 2017/01/19 by Rolando.Caloca
UE4.15 - Track down crash
#jira UE-40633
Change 3264393 on 2017/01/19 by Aaron.McLeran
#jira UE-40850
Re-fixing UE-39650 again in 4.15.
I hope this bug doesn't regress yet again!
Change 3264364 on 2017/01/19 by Daniel.Wright
In forward shading SceneCaptureSource modes Normal and BaseColor are replaced with SceneColorHDR as the GBuffer is not available. This is a silent failure for now as there's no good content error reporting mechanism for scene captures.
#jira UE-39658
Change 3264284 on 2017/01/19 by Mark.Satterthwaite
Duplicate CL #3264251:
Modify some asserts in MetalRHI - technically using a store-action of ENoAction on Stencil buffers should make it invalid to restart a render-pass but on Mac it will work because ENoAction won't invalidate anything written. In future we need to use deferred store-actions in Metal so that we can "restart" passes while enforcing correct Load/Store actions.
#jira UE-40803
Change 3264282 on 2017/01/19 by Benn.Gallagher
CIS fix, bad expression that failed to compile Mac
#jira UE-40716
Change 3264257 on 2017/01/19 by Mike.Beach
Revising fix in UBlueprint::BeginCacheForCookedPlatformData(), saving off nativization data if the -nativizeAssets param is present (not just if it was enabled in packaging settings).
#jira UE-40620
Change 3264242 on 2017/01/19 by Daniel.Wright
[Copy] Sharing IndirectLightingCacheTextureSampler samplers
#jira UE-40727
Change 3264191 on 2017/01/19 by Ori.Cohen
Fix heightfield not working with traces underneath.
#JIRA UE-39819
Change 3264139 on 2017/01/19 by Benn.Gallagher
Removed collision between clothing in external skeletal mesh components, as clothing simulations could already be in flight and editing collisions while the simulation is running is not supported by APEX
#jira UE-40716
Change 3264110 on 2017/01/19 by Max.Preussner
MfMedia: Disabled plug-in on Windows 10, because it is currently broken
#jira UE-406344
Change 3264108 on 2017/01/19 by Max.Preussner
MfMedia: Fixed compile errors on Windows 10
#jira UE-40644
Change 3264099 on 2017/01/19 by Jamie.Dale
Adding deprecation warning for 4.14 style PO export
#jira UE-40592
Change 3264089 on 2017/01/19 by Matthew.Griffin
Reworked DDC commandlet to make sure it actually calls BeginCacheForCookedPlatformData on assets
Skip doing this for Engine content if -ProjectOnly is set as that takes a long time and isn't necessary for the way we use it
#jira UE-39968
Change 3264065 on 2017/01/19 by James.Golding
Fix ModifyCurve node not calling init/update in SourcePose
#jira UE-40852
Change 3263729 on 2017/01/19 by Alexis.Matte
Fix a bad condition when filling the material sorting array
#jira UE-40814
Change 3263704 on 2017/01/19 by Jack.Porter
Fix compile error in AndroidESDeferredOpenGL.cpp when " ES Deferred Shading Renderer" is enabled.
#jira UE-40659
Change 3263627 on 2017/01/19 by Jack.Porter
Fixed black textures when Vulkan is packaged for ETC1
#jira UE-40658
Change 3263554 on 2017/01/19 by Jack.Porter
Fixes to HISMC LOD to use new screen size calculation. Solves issue where HISMC was always rendered at lowest LOD.
#jira UE-38930
Change 3263535 on 2017/01/19 by Matthew.Griffin
Removed unnecessary directories to always cook
Problem was actually down to string asset references not being resolved in file set generation
Change 3263534 on 2017/01/19 by Matthew.Griffin
Added -SkipPublish parameter to BuildLauncherSample command so that we don't chunk and post preflights
Change 3263267 on 2017/01/18 by Dan.Oconnor
Fix for editing of TMap/TSet variables in structure editor, async tasks, and when using UK2Node_CommutativeAssociativeBinaryOperator.
#jira UE-40428
Change 3263219 on 2017/01/18 by Dan.Oconnor
Fix copy paste error found by UDN user Craig.Wright that could result in fatal bytecode execution
#jira UE-19425
Change 3262980 on 2017/01/18 by Maciej.Mroz
#jira UE-40394, UE-40395, UE-40426, UE-40484, UE-40770
Integrated cl 3262851, 3261613, 3260908 from Dev-Blueprint
Change 3262908 on 2017/01/18 by Ori.Cohen
When refreshing physics assets, don't do so on components that have no bodies.
#JIRA UE-40764
Change 3262709 on 2017/01/18 by Matt.Kuhlenschmidt
Fix a crash if a background blur widget ends up being negative or zero sized
#jira UE-40820
Change 3262606 on 2017/01/18 by Marc.Audy
Don't bother the user with force feedback based on where the unpossessed pawn is standing in the world while in simulate mode
#jira UE-40785
Change 3262416 on 2017/01/18 by Marc.Audy
Reenable audio threading
#jira UE-00000
Change 3262125 on 2017/01/18 by Chris.Wood
Fixed unnecessary truncate in SMenuAnchor::Tick that caused menu placement to wobble
[UE-40293] - Dropdown selection box jitters when mouse is moved over top of it on Mac
#jira UE-40293
Change 3262103 on 2017/01/18 by Jamie.Dale
Merging some cooker fixes
CL# 3262089 - Fixing RedirectCollector issues with projects outside the UE4 directory
CL# 3262091 - Guarding against potentially invalid call to FString::Mid
CL# 3262094 - Cook on the fly builds now resolve string asset references
#jira UE-40790
Change 3262082 on 2017/01/18 by Chris.Bunner
Accumulate used particle materials from final mesh material module, not first.
#jira UE-39953
Change 3261996 on 2017/01/18 by Matthew.Griffin
Allow Samples to be built in pre-flights if you are specifying an engine version
Change 3261995 on 2017/01/18 by Matthew.Griffin
Resolve string asset references after loading packages to ensure that we find all required files
Change 3261934 on 2017/01/18 by Allan.Bentham
Bump shader version to force changes in 3260307 to occur.
#jira UE-39701
Change 3261842 on 2017/01/18 by Graeme.Thornton
Manual copy of CL 3253580 from Dev-Core
Added some validation of the class index in exportmap entries
#jira UE-37873
Change 3261017 on 2017/01/17 by Mitchell.Wilson
Resaving all levels to resolve short form string asset reference warnings.
#jira UE-40732
Change 3260918 on 2017/01/17 by Andrew.Rodham
Sequencer: Request unloaded levels to be loaded when being made visible through sequencer
#jira UE-40082
Change 3260909 on 2017/01/17 by Ben.Marsh
Fix error running "Clean" in installed build.
#jira UE-40751
Change 3260757 on 2017/01/17 by Jeff.Fisher
UE-39654 Crash when launching Google VR project
-Via SwitchGameWindowToUseGameViewport we get an early ResizeViewport which does an early Draw. This calls GetStereoProjectionMatrix before the game has ticked and fetched the device info we use to build that matrix.
-In this change we make the call to setup that information in the GoogleVRHMD constructor, to ensure it is done before anything tries to use it.
-I also added some asserts.
#jira UE-39654
#review-3260644
Change 3260637 on 2017/01/17 by Alexis.Matte
Fix crash when importing skeletal mesh containing a texture or a material using the same name.
#jira UE-40538
Change 3260630 on 2017/01/17 by Marc.Audy
When installing a feature pack maintain the include of the template so that any properties inside it are not lost by replacing it with the project's PCH include
Update all C++ feature packs to include the original project .h in the files that are copied in to the new project
#jira UE-40730
Change 3260600 on 2017/01/17 by matt.barnes
Test content for sequencer event tracks
#jira UE-29618
Change 3260593 on 2017/01/17 by Mieszko.Zielinski
Made FSupportedAreaData export as part of engine API #UE4
#jira UE-40739
Change 3260538 on 2017/01/17 by Marc.Audy
Always display axes in debug info, but show -- for value when we don't yet know the ranges
#jira UE-40700
Change 3260422 on 2017/01/17 by Marc.Audy
Expose level streaming incremental unregister component cvars in the engine streaming section of the project settings
#jira UE-10109
Change 3260392 on 2017/01/17 by Ben.Woodhouse
Duplicated from CL 3260107:
Fix FMonitoredProcess to prevent infinite loop in -nothreading mode
#jira UE-40717
Change 3260358 on 2017/01/17 by Chris.Bunner
Only validate tonemapper LUT input if actually hooked up.
#jira UE-40467
Change 3260327 on 2017/01/17 by Frank.Fella
PlatformMediaSource - Fix Validate to check all specified media sources, and change GetURL to get the url for the current platform when running uncooked.
#jira UE-40709
Change 3260307 on 2017/01/17 by Allan.Bentham
Restore metal compiler's shader source serialization code when the shader is to be compiled at runtime.
#jira UE-39701
Change 3260276 on 2017/01/17 by Alex.Delesky
#jira UE-40276 - Fixing an issue where a Standalone game launched from the editor cannot toggle fullscreen mode.
Change 3260274 on 2017/01/17 by Chris.Wood
Added check for null World ptr in AActor::PostEditChangeProperty to fix crash when pasting temporary Actors
[UE-40492] - Crash after ejecting from PIE session and selecting a component in the details panel
#jira UE-40492
Change 3260230 on 2017/01/17 by Ben.Woodhouse
Duplicated from dev-rendering@3232283
D3D12 - downgrade root signature size warning to a log following a discussion with Microsoft. There's not much we can actually do about it, and it's not relevant to all hardware
#jira UE-36999
Change 3260096 on 2017/01/17 by Thomas.Sarkanen
Fixed crash when rendering out a level sequence with layered animations
When a level contained sequences with layered animations that *werent* taking part in the render (i.e. they were not part of the current master sequence) then their instances were initialized but not ticked. When their components then got a call to evaluate their bone transforms, the cached blends were in an uninitialized state.
#jira UE-40654 - Render Movie using separate process crashes capture process
Change 3259875 on 2017/01/17 by Dmitriy.Dyomin
Fixed: SunTemple is washed out in one color on some Android devices
#jira UE-40689
Change 3259011 on 2017/01/16 by Max.Chen
Matinee to Level Sequence: Make RegisterTrackConverters pure virtual
#jira UE-37328
Change 3258992 on 2017/01/16 by Rolando.Caloca
UE4.15 - Integrate fix for outlines (3258807)
#jira UE-40690
Change 3258949 on 2017/01/16 by mason.seay
Disabled TranslatedMass test
#jira UE-29618
Change 3258860 on 2017/01/16 by Max.Preussner
Media: Prevent loading of media plug-ins in console apps, such as game servers (OR-34819)
#jira OR-34819
Change 3258846 on 2017/01/16 by Max.Preussner
MfMedia: Fixed incorrect tracks being played in multi-track media sources (UE-39703)
#jira UE-39703
Change 3258813 on 2017/01/16 by Benn.Gallagher
Added error on import for APEX clothing files that either have no submeshes or have no submeshes with simulated vertices.
#jira UE-40614
Change 3258771 on 2017/01/16 by James.Golding
Skip fatal warning in UBodySetup::Serialize if duplicating (e.g. spawning component via SCS with a BodySetup in its template)
#jira UE-40418
Change 3258747 on 2017/01/16 by Max.Chen
Sequencer: AddUnique SequencerActorTag to prevent multiple tags being added when spawning/despawning.
#jira UE-40665
Change 3258630 on 2017/01/16 by Jurre.deBaare
CIS IfDef issue fix
#JIRA UE-1234
Change 3258541 on 2017/01/16 by Phillip.Kavan
[UE-40131] Revised fix that will work for "inclusive" BP nativization with data-only BPs.
change summary:
- revised code in UBlueprint::BeginCacheForCookedPlatformData() to also support the "inclusive" nativization method
#jira UE-40131
Change 3258532 on 2017/01/16 by Max.Chen
Sequencer: Fix max row index off by one error . This was always incorrect, but it was masked by the fact that FixRowIndices() was called on the track when the UI gets built. That function was removed from the node layer in CL #3252753 and therefore exposed this bug.
#jira UE-40642
Change 3258505 on 2017/01/16 by Marc.Audy
Improve messaging when installing vehicle and vehicle adv C++ feature packs
#jira UE-40647
Change 3258478 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3131: UE-40567: Added nullcheck to FSplinePointDetails (Contributed by projectgheist)
#jira UE-40567
Change 3258457 on 2017/01/16 by Jurre.deBaare
SpeedTree Billboards rendering with Incorrect Material
#fix Ensure that we add a section info entry for the billboard models/lods during SpeedTree importing
#jira UE-39677
Change 3258442 on 2017/01/16 by Alexis.Matte
Skeletalmesh import, make sure we increment the lod index when animation is not imported
#jira UE-40640
Change 3258431 on 2017/01/16 by Jurre.deBaare
Back out changelist 3258392
#fix issue was already resolved
#jira UE-1234
Change 3258392 on 2017/01/16 by Jurre.deBaare
Fix for non-unity CIS
#JIRA UE-1234
Change 3258358 on 2017/01/16 by Matthew.Griffin
Prevent warning from being shown when XMPP module is not built
#jira UE-40616
(I guess LoadModule could be changed to LoadModuleChecked now if they do exist)
Change 3258144 on 2017/01/15 by Marc.Audy
Fix non-unity CIS errors
#jira UE-00000
Change 3258141 on 2017/01/15 by zachary.wilson
Adding testing content for Distance Field Indirect Shadows
#jira UE-29618
Change 3258049 on 2017/01/14 by Nick.Shin
UFE sent incorrect header data on missing file
also, it seems that UFE was written to expect clients to close the connection -- (this should be closed manually -- which will flush the data and then close out the socket -- but, since this is a developer tool... leaving this as-is)
first, 404 was not sending the required double newline after headers
second, since connection are not closed manually (server side) send a dummy payload with content-length data
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3257984 on 2017/01/14 by Aaron.McLeran
Attempting another fix for static analysis warning in CIS
#jira UE-40645
Change 3257904 on 2017/01/14 by Aaron.McLeran
Resolving static analysis warnings reported by CIS
#jira UE-40645
Change 3257883 on 2017/01/14 by Aaron.McLeran
Fixing build warning with CL 3257826
#jira UE-40645
Change 3257826 on 2017/01/13 by Aaron.McLeran
Integrating fixes from Dev-Framework and Odin to Release-415
#jira UE-40645
Change 3257654 on 2017/01/13 by Marc.Audy
Until plugins can drive their own dependencies vehicle and vehicle adv feature packs will not compile automatically and will pop up a message log informing the user of the actions they need to manually take.
#jira UE-40466
Change 3257608 on 2017/01/13 by John.Pollard
PC: Assertion Fail with UPackageMapClient::AddNetFieldExportGroup() viewing replays
#jira OR-34522
Change 3257489 on 2017/01/13 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve CIS warnings.
#jira UE-40628
Change 3257485 on 2017/01/13 by Chris.Babcock
Don't initialize FMinimalDummyForwardLightingResources for unneeded feature levels (below SM4)
#jira UE-40602
#ue4
#android
Change 3257444 on 2017/01/13 by Matt.Barnes
Updating test assets for UEQATC-2967
#jira UE-29618
Change 3257324 on 2017/01/13 by Arciel.Rekman
Linux: Update runtime CEF lib as well (UE-401413).
- Followup to CL 3256081.
#jira UE-40413
(Merging CL 3257241 from Dev-Platform to Release-4.15)
Change 3257140 on 2017/01/13 by Lina.Halper
Fix crash with deleting all poses
#jira: UE-40537
Change 3257066 on 2017/01/13 by Jurre.deBaare
CIS fix for game builds
#jira UE-1234
Change 3257056 on 2017/01/13 by Ben.Zeigler
#jira UE-40318 Fix crash in streamablemanager where callbacks would get called on a deleted manager.
This is being rewritten in 4.16, so do a quick fix for 4.15 to avoid the crash
Change 3256839 on 2017/01/13 by Jurre.deBaare
Added conversion of HLOD transition screen size to new transition screen area values
#fix During serialization patch up the values of transition screen size within the hierarchical lod setups
#misc Updated the default value to a screen size to screen area equivalent
#JIRA UE-40518
Change 3256761 on 2017/01/13 by Mieszko.Zielinski
Fixed EQS debug rendering not clearing previously displayed labels if new request has no labels #UE4
#jira UE-40589
Change 3256177 on 2017/01/12 by Josh.Adams
- Moved the MfMedia plugin outside of XboxOne directory, because it's a Windows plugin as well (that happens to also work on XboxOne - all public APIs)
#jira UE-40391
Change 3256131 on 2017/01/12 by Jamie.Dale
Fixing log spam when trying to load an empty font data
#jira UE-40555
Change 3256081 on 2017/01/12 by Arciel.Rekman
Fixed CEF compatibility problems on Ubuntu 14.04 (UE-40413).
- Also deleted Debug version of it.
- Change by yaakuro.
#jira UE-40413
(Edigrating CL 3256065 from Dev-Platform to Release-4.15)
Change 3256046 on 2017/01/12 by Jon.Nabozny
Use PxConvexFlag::eSHIFT_VERTICES when cooking meshes to fix baked in transforms.
#jira UE-39212
Change 3255939 on 2017/01/12 by mason.seay
Rebuilt lighting
#jira UE-29618
Change 3255912 on 2017/01/12 by Olaf.Piesche
Replicating fix from 3246828 for
#jira UE-39249
Change 3255909 on 2017/01/12 by Rolando.Caloca
UE4.15 - Support for choosing discrete AMD GPU
#jira UE-40546
Change 3255835 on 2017/01/12 by Martin.Wilson
Fix newly added virtual bones not being on screen.
#jira UE-40516
Change 3255774 on 2017/01/12 by Mark.Satterthwaite
Merging 3251926 for Richard.Wallis:
#jira UE-38828
Crash after Enabling Forward Shading on Mac and Creating/Editing Materials.
Using TGlobalResource to avoid constant resource allocation. Prev fix (in CL 3239454) caused a crash in D3D11 with zero sized resource views.
Change 3255771 on 2017/01/12 by Alexis.Matte
Fix a crash when re-importing asset with no material
#jira UE-40510
Change 3255746 on 2017/01/12 by Jon.Nabozny
Change _DEBUG to PX_DEBUG in ConvexHullLib.cpp
#jira UE-0000
Change 3255659 on 2017/01/12 by Jon.Nabozny
Enable Shifting Vertices during Convex Hull cooking to prevent precision issues.
(Copied CL-3249100 from Dev-Phyics-Upgrade to support new flag)
#jira UE-39212
Change 3255617 on 2017/01/12 by Ori.Cohen
Fix crash when computing mass for an async object. Using passed in rigid body instead of assuming SyncRigidActor
#JIRA UE-40458
Change 3255536 on 2017/01/12 by Jamie.Dale
Fixed crash when using an object picker against the 'Object' type
This also optimizes some filter code to avoid filtering when it would be pointless (and just slows things down).
#jira UE-40408
Change 3255451 on 2017/01/12 by Chris.Wood
Fixed read only text color in SCommentBubble
[UE-40384] - Reference Viewer comment text is difficult to read
Also changed DetermineForegroundColor() method in EditableTextBox classes to fallback on ForegroundColorOverride if it is set and ReadOnlyForegroundColorOverride isn't set.
#jira UE-40384
Change 3255448 on 2017/01/12 by Chris.Wood
Removed blinking cursor/caret on read only editable text layouts.
[UE-40502] - Flashing cursor/caret showing in read-only editable text layouts
#jira UE-40502
Change 3255445 on 2017/01/12 by Marc.Audy
Create the dynamic level streaming persistent object correctly outered to the World rather than the transient package to avoid GetWorld() crashing
#jira UE-00000
Change 3255441 on 2017/01/12 by Jon.Nabozny
Regenerate collision for the basic Cube mesh to fix resting issues and invalid verts.
#jira UE-40478
Change 3255407 on 2017/01/12 by Yannick.Lange
VREditor: - Fix: Assertion Failed crash after pressing F8 in PIE while Foliage Mode was selected
- Fix: Assertion Failed crash after pressing F8 in PIE while Paint Mode was selected
- Added extra checks for other possible future cases
#jira UE-39786 UE-39789
Change 3255393 on 2017/01/12 by Chris.Bunner
Duplicating CL 3255244: Removed test variable from MaterialExpressionVectorParameter.
#jira UE-40517
Change 3255375 on 2017/01/12 by Steve.Robb
CIS fix.
#jira UE-39556
Change 3255334 on 2017/01/12 by samuel.proctor
Corrected QA Container asset to remove pin warning.
#jira UE-29618
Change 3255319 on 2017/01/12 by james.cobbett
Fixing motion blur issue with test content for Pose Snapshots.
#jira UE-29618
Change 3255247 on 2017/01/12 by Nick.Darnell
Slate - Slate's Tab Manager is now a bit smarter about allowing Focus/BringToFront attention grabbing methods. In order to make the UI less jumpy it was restricted to only allowing alerts and bring to front to be triggered if you were on the window, or child window of the active application window.
That can negatively impact cases where a user takes an action (clicks a link ro button saying open/goto this tab), that is on another window. To work around this limitation, the Tab Manager will also permit the action if Slate is currently processing user input, implying that the action being taken is in direct response to the user pressing a button and interacting with the UI.
#jira UE-40313
Change 3255236 on 2017/01/12 by Phillip.Kavan
[UE-40131] Non-native child BPs can now properly override a nativized parent BP's components in a cooked build with exclusive Blueprint class nativiation.
- Mirrored from //UE4/Dev-Blueprints (CL# 3254024,3254391)
#jira UE-40131
Change 3255216 on 2017/01/12 by Rolando.Caloca
UE4.15 - Fix compile issue on Vulkan 1.0.37.0 or newer
#jira UE-40506
Change 3255206 on 2017/01/12 by Steve.Robb
Use outer walking IsA() implementation in editor to get around reinstancing and hot reload issues.
#fyi mike.beach
#jira UE-39556
Change 3255195 on 2017/01/12 by mason.seay
Adjusted slope to fix platform discrepancy
#jira UE-29618
Change 3255086 on 2017/01/12 by Jack.Porter
Fix XboxOneShaderCompiler.cpp non-unity compilation
#jira None
Change 3255085 on 2017/01/12 by Jack.Porter
Missing HTML5 changes from CL 3254907
#jira UE-39111
Change 3255031 on 2017/01/12 by Jack.Porter
More iOS GoogleVR changes missing from CL 3254907
#jira UE-39111
Change 3254991 on 2017/01/12 by Jack.Porter
Missing file from CL 3254907
#jira UE-39111
Change 3254907 on 2017/01/11 by Jack.Porter
Android MSAA changes - use r.MobileMSAA cvar, support more than 2x, fix issues where targets other than scene color were created with MSAA
#jira UE-39111
#jira UE-35849
#jira UEMOB-35
Change 3254810 on 2017/01/11 by Arciel.Rekman
Linux: fix for crash on exit (UE-40488).
#jira UE-40488
Change 3254617 on 2017/01/11 by Peter.Sauerbrei
remake the fix for missing PhysXVehicle library in binary for IOS and TVOS
#jira UE-39349
Change 3254489 on 2017/01/11 by mason.seay
Other minor improvements to the map
#jira UE-29618
Change 3254477 on 2017/01/11 by mason.seay
Map tweaks to prevent the vehicle from getting stuck
#jira UE-29618
Change 3254431 on 2017/01/11 by Mitchell.Wilson
Rebuilt lighting on all StarterContent levels.
#jira UE-40468
Change 3254333 on 2017/01/11 by mason.seay
Adjusted lightmap on mesh to remove odd rendering splotches
#jira UE-29618
Change 3254131 on 2017/01/11 by Rolando.Caloca
UE4.15 - Missing dumped shaders
#jira UE-40465
Change 3254126 on 2017/01/11 by Jeff.Fisher
UE-40422 Vive Motion Controllers unable to Play Haptic Effect
-Removed an unnecessary remapping of controllerindex to deviceid, they are the same now.
#jira UE-40422
#review-3254084
Change 3254046 on 2017/01/11 by Mark.Satterthwaite
Merging 3233811:
Fix compiling QA-Material tessellation shaders that don't need to emit from Hull or sample in Domain the HSOut buffer which was confusing MetalBackend.
#jira UE-39935
Change 3254021 on 2017/01/11 by james.cobbett
Test content for Pose Snapshot testing
#jira UE-29618
Change 3253993 on 2017/01/11 by Alexis.Matte
Fix the morph target import
#jira UE-40424
Change 3253948 on 2017/01/11 by mason.seay
Fixed Level BP logic that was causing Access None error
#jira UE-29618
Change 3253884 on 2017/01/11 by mason.seay
Updated mesh colors on map. Disabled motion blur
#jira UE-29618
Change 3253862 on 2017/01/11 by mason.seay
Disabled Always Show Mobile Input (turned on by accident)
#jira UE-29618
Change 3253859 on 2017/01/11 by Mark.Satterthwaite
Merging 3252866:
Fix Metal shader pipeline hash collisions caused by deferring MTLFunction construction until PrepareToDraw so that we may use Function-Constants to specialise the shader source without generating additional permutations. This is required to generate proper tessellation shaders which are specialised against the index-buffer usage & type (none, uint16, uint32). While we're here amend the hash functions to make better use of the existing hash functions to improve the distribution and hopefully reduce the possibility of collisions in future.
#jira UE-40357
Change 3253854 on 2017/01/11 by Mark.Satterthwaite
Merging 3252859:
Fix the calculation of Metal tessellation struct alignment and size to use largest member size, so that we don't assert in debug or cause out-of-bounds access in development/shipping.
#jira UE-40410
Change 3253853 on 2017/01/11 by Mark.Satterthwaite
Merging 3237394:
Add Metal-specific permutations of TBasePassHS - they affect the C++ definition on all platforms but are only cached or used on Metal - because the way we compile the combined VS+HS tessellation stage requires that the combined VS + HS HLSL code references the same resources, otherwise we get incorrect resouce bindings and subsequently fail to render properly. Long-term the Metal tessellation code will need to be refactored so that the vertex shader stage is emitted as a separate shader from the hull shader stage as this but will keep cropping back up and continue to complicate the engine.
#jira UE-39799
Change 3253852 on 2017/01/11 by Mark.Satterthwaite
Merging 3236850:
Make changing the Metal Shader Version project setting prompt the user to restart for the changes to take effect.
#jira UE-39801
Change 3253834 on 2017/01/11 by mason.seay
Updated mobile input textures to be power of two
#jira UE-29618
Change 3253807 on 2017/01/11 by Mark.Satterthwaite
Merging 3232641 & 3236788 & 3233854 & 3249742 from Dev-Rendering:
3232641:
- Eliminate redundant state changes in MetalRHI in the state cache.
- Add a new debug level for setting buffers to nil prior to calls to set*Bytes so that the tool doesn't display incorrect data.
- Make testing for validation & statistics features use the same EMetalFeatures API as everything else for consistency.
- Cache the fallback depth-stencil texture in the state cache and ignore it for determining whether a pass can restart - if we are using this texture its contents are worthless anyway.
3236788:
Fix 10.11.6 support (aka -nometalv2): the stencil view workaround necessitates a mid-render blit and the way things were setup resulted in the HasValidRenderTargets assert firing. Refactored the code to separate the concept or valid render-states in the cache from active render-states in the render-pass. Now it works as intended and will be needed for 4.15.
3233854:
More information about texture type validation errors in Metal.
3249742:
Fix missing GPU particles on Mac.
Pointers getting reused is causing the blendstate equality operator to fail.
Simple workaround until we have time for a proper fix.
#jira UE-40200
Change 3253636 on 2017/01/11 by Chris.Wood
Improved tracking of runtime and debugger attachment for analytics purposes.
[UE-39780] - Change IsDebugger to WasDebuggerPresent in all crash/AS analytics
[UE-39777] - Update MTBF IsDebugger state for every heartbeat
[UE-39778] - UnrealWatchdog to send WasDebuggerPresent state for app if set
[UE-39779] - UnrealWatchdog to send total run time of process
Debugger state was previously read once at startup or once at the time of an event. Debugger is now checked during the heartbeat and doesn't reset flag when detached so we know if a session was ever debugged. Also reporting total run time in UnrealWatchdog. Watchdog still doesn't run when debugging but and will never show popups to a debugger user even when forced on with -forcewatchdog.
#jira UE-39780, UE-39777, UE-39778, UE-39779
Change 3253281 on 2017/01/10 by Dan.Oconnor
Typo fix caused parameter in local struct definition to shadow the local
#jira UE-40027
Change 3253231 on 2017/01/10 by Dan.Oconnor
Mirror of 3253220
These pins should infer together
#jira UE-40427
Change 3253125 on 2017/01/10 by Uriel.Doyon
Brought back CL 3242117 and 3238685, which got lost on the way:
- Fix for possiblel check fail when changin mobility of actors.
- Fix for possible check fail when processing streaming data.
#jira UE-39996
Change 3252936 on 2017/01/10 by Marc.Audy
CopyPropertiesForUnrelatedObjects needs to consider path not just name of subobjects when matching them up to copy properties and update references
Ensure that a reinstanced child actor component ends up pointing at the correct child actor template
#jira UE-40027
Change 3252886 on 2017/01/10 by Lina.Halper
Fix for invalid AnimCurves when curve is added while running
#jira: UE-39826
Change 3252753 on 2017/01/10 by Frank.Fella
Sequencer - Change track rows to use separate track nodes in the display node tree, fixes key edit issues on animation and audio tracks.
#jira UE-39836
Change 3252640 on 2017/01/10 by Lukasz.Furman
fixed NavCollision losing user settings after any property change
copy of 3252628
#jira UE-40388
Change 3252614 on 2017/01/10 by Daniel.Wright
UStaticMeshComponent::InvalidateLightingCacheDetailed uses MarkRenderStateDirty. Massively speeds up duplication of HISMC with many instances (10+ minutes -> seconds), as InvalidateLightingCacheDetailed gets called for every instance.
#jira UE-40406
Change 3252609 on 2017/01/10 by mason.seay
Updated map with text actors for more visual clarity
#jira UE-29618
Change 3252477 on 2017/01/10 by Daniel.Wright
[Copy] Fixed race condition with FPrecomputedLightVolume::Data which was exposed when switching lighting scenarios
#jira UE-39852
Change 3252451 on 2017/01/10 by Daniel.Wright
Garbage collection calls UWorld>SendAllEndOfFrameUpdates() on all loaded worlds first so that deferred recreate render states happen before any UObjects are deleted
* Fixes rendering thread crashes in the order of events of 1) SetMaterial 2) GC 3) Rendering command that dereferences the UMaterial
#jira UE-30089
Change 3252418 on 2017/01/10 by Ben.Zeigler
#jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now.
Change 3252410 on 2017/01/10 by Max.Chen
Sequencer : Filter sections on select in range
Copy from Dev-Sequencer
#jira UE-37854
Change 3252385 on 2017/01/10 by Max.Chen
Sequencer: Update auto tangents when setting key time. This fixes a bug where dragging keys with auto tangents doesn't recompute tangents properly.
#jira UE-39923
Change 3252360 on 2017/01/10 by Allan.Bentham
Remove incorrect assert for iOS.
#jira UE-40385
Change 3252297 on 2017/01/10 by mason.seay
Test assets for suspending cloth simulation
#jira UE-29618
Change 3252125 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
#jira UE-40099
Change 3251987 on 2017/01/10 by Allan.Bentham
Fix HQ DoF
#jira UE-35548
Change 3251856 on 2017/01/10 by Jack.Porter
Fixed Get Instances Overlapping Box blueprint function due to issue with FBox constructor.
Added MakeBox and MakeBox2D kismet native functions
Fixed box overlap test ignoring instance scale
#jira UE-34409
Change 3251519 on 2017/01/09 by Daniel.Wright
[Copy] Fixed GLandscapeLayerUsageMaterial getting GC'ed
#jira UE-40055
Change 3251146 on 2017/01/09 by Lina.Halper
Fix on stable track data carrying over to pose asset
- decided to clean up track data in anim sequence since we don't really need that data anymore
#jira: UE-40351
#code review: Martin.Wilson
Change 3251056 on 2017/01/09 by Lina.Halper
fixed crash when pose node contains stale data when updating source.
#jira: UE-40258
#code review; Thomas.Sarkanen
Change 3251035 on 2017/01/09 by Mitchell.Wilson
Removed preview mesh in M_GodRay to resolve CIS warning.
Relinked textures used in two materials to resolve CIS warnings.
#jira UE-40350
Change 3250959 on 2017/01/09 by Mitchell.Wilson
Updating master sequence playback end time so the final audio track can be heard.
Updating multiple shots to resolve issues with audio not playing back properly.
#jira UE-40321 UE-40335
Change 3250896 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed level visibility not working in PIE
#jira UE-40082
Change 3250895 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed evaluation of overlapping audio and skeletal aninmation sections
- Audio and skeletal animation sections now continue to support legacy evaluation order. Overlapping sections of the same priority on the same row will be filtered out such that only the section with the latest start time will be evaluated.
#jira UE-40320
Change 3250830 on 2017/01/09 by Ben.Woodhouse
Duplicated from //ue4/Release-4.14
CL 3238182
Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release.
It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler.
#jira UE-38818
Change 3250790 on 2017/01/09 by Lauren.Ridge
Fixing backspace on VR Editor numberpad menu.
#jira UE-39770
Change 3250681 on 2017/01/09 by Ben.Woodhouse
Duplicated from dev-rendering@3249296:
XB1/Fast semantics:
Add missing L1/L2 cache flush on transition to readable (or RW). The missing cache flush was causing indeterminism when reading from a texture shortly after writing to it as a render target.
This fixes bloom and diffuse irradiance issues
The bug has been there for a while, but CL 3227787 (drawclear early out) caused it to manifest
#jira UE-39727
#jira UE-40238
Change 3250680 on 2017/01/09 by Ben.Woodhouse
Duplicated from dev-rendering@3238664
Fix dbuffer decal rendering issues in fullscreen on PC. Also fixes crash in editor when viewing dbuffer materials.
Pass clearcolor in RT params for system textures to workaround a bug with ClearColorTexture not working in fullscreen mode on DX11. Make sure dbuffer targets are bound if we're rendering mesh decals
#jira UT-6891
#jira UE-39842
#jira UE-39949
Change 3250609 on 2017/01/09 by Steve.Robb
Maximum number of stats-using threads increased to 512.
#jira UE-38153
Change 3250604 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed incorrect seed being used when generating new animation type IDs for object properties
#jira UE-40327
Change 3250589 on 2017/01/09 by Matthew.Griffin
Changed publish symbols node to use runtime dependencies instead of manually including the whole PhysX folder
Avoids unused configs and VS2013 files
#jira UE-39171
Change 3250578 on 2017/01/09 by Matthew.Griffin
Removed art tools from released build now that they are available separately on the Marketplace
Change 3250282 on 2017/01/07 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Reported by UT team.
Replication of a fix from Dev-Framework that didn't make it to 4.15 stream
#jira UE-40324
Change 3250276 on 2017/01/07 by Mieszko.Zielinski
Fixed not being able to add elements to UAIPerceptionStimuliSourceComponent.RegisterAsSourceForSenses for instances manually placed on the map #UE4
#jira UE-31711
Change 3250219 on 2017/01/07 by Mieszko.Zielinski
Extended comment to AISenseConfig_Sight::PeripheralVisionAngleDegrees to make it clear how it works #UE4
#jira UE-31731
Change 3250147 on 2017/01/07 by Andrew.Rodham
Added missing includes
#jira UE-40019
Change 3250096 on 2017/01/06 by Nick.Shin
refetch on timed out GET/POST requests
correction to: UE_MakeHTTPDataRequest
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3249963 on 2017/01/06 by Mieszko.Zielinski
removed unused and undefined BlackboardKeyUtils::CalculateComparisonResult #UE4
#jira UE-40099
Change 3249829 on 2017/01/06 by Alexis.Matte
turn on the material name clash feature for the content browser importer.
#jira UE-40298
Change 3249791 on 2017/01/06 by andrew.porter
QAGame: Added level blueprint logic to QA-Sequencer that lets tester override sequence bindings
#jira UE-29618
Change 3249755 on 2017/01/06 by Jamie.Dale
Some fixes for object reference detection and notification when deleting assets
#jira UE-40121
Change 3249727 on 2017/01/06 by James.Golding
#jira UE-40242
Change 3249707 on 2017/01/06 by Mitchell.Wilson
Removing preview mesh with incorrect path from materials to resolve warnings in CIS.
#jira UE-40311
Change 3249543 on 2017/01/06 by Michael.Dupuis
#jira UE-40299: validate if UISettings is valid
Change 3249506 on 2017/01/06 by Alexis.Matte
Make sure we use the correct LodIndex when importing a new LOD in case a previous LOD import fail.
#jira UE-40240
Change 3249477 on 2017/01/06 by Ori.Cohen
Fix incorrect warning when moving kinematic objects during simulation.
#JIRA UE-40290
Change 3249472 on 2017/01/06 by Andrew.Rodham
Sequencer: Undo now works as expected when editing the properties of a key
#jira UE-40019
Change 3249390 on 2017/01/06 by Mitchell.Wilson
Removing preview meshes with improper path from materials to resolve CIS warnings in landscape mountains sample.
#jira UE-40300
Change 3249317 on 2017/01/06 by Alexis.Matte
Fix a crash when loading skeletalmesh with no section
#jira UE-40249
Change 3249294 on 2017/01/06 by Mitchell.Wilson
Updated defaultengine.ini for Match 3 to resolve warnings in CIS. ServerDefaultMap and TransitionMap had invalid paths.
#jira UE-40295
Change 3249213 on 2017/01/06 by Chris.Bunner
Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support.
#jira OR-33525, OR-33536, OR-33540, OR-33520
Change 3249135 on 2017/01/06 by Martin.Wilson
Fix root motion issues on additive animations.
- Fix scale issue on resetting root bone
- Fix loss of root motion when animation is additive.
#jira UE-40232
Change 3248522 on 2017/01/05 by Alexis.Matte
Fix a crash when reimporting morph target. Also fix a crash when initiating ColorVertexBuffer with NULL value
#jira UE-40201
Change 3248271 on 2017/01/05 by Andrew.Rodham
Sequencer: Only reset persistent evaluation data when the sequence has changed
- This ensures that we don't destroy persistent data that is assumed to still exist (i.e. it was created in ::Setup) from the same sequence
#jira UE-40234
Change 3248092 on 2017/01/05 by Ben.Marsh
UBT: Remove the [Obsolete] attribute from methods in TargetRules; the [ObsoleteOverride] attribute gives a much better (and more concise) warning with specific instructions on how to resolve it.
Change 3248091 on 2017/01/05 by Marcus.Wassmer
Tick renderthreadtickables in -onethread to avoid leaks.
#jira UE-40248
Change 3248063 on 2017/01/05 by Marc.Audy
Route FAudioDevice::StopAllSounds to the audio thread if called on the game thread
#jira UE-40243
Change 3247995 on 2017/01/05 by Maciej.Mroz
NativizationSummary object is always present.
manually merged cl#3247985 from Dev-Blueprints
#jira UE-40035
Change 3247873 on 2017/01/05 by Chad.Garyet
Adding "Generate QA Labels" buildgraph node and automation script.
Port of createNewLabel and createMinimumLabel python scripts into UAT
#jira UEB-725
Change 3247855 on 2017/01/05 by Nick.Shin
refetch on timed out GET/POST requests
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3247737 on 2017/01/05 by Marc.Audy
static mesh component instance data now correclty inherits from pritive component instance data instead of skipping it and inheriting directly from scene component instance data
#jira UE-40053
Change 3247723 on 2017/01/05 by mason.seay
Asset for suspend cloth bug
#jira UE-29618
Change 3247708 on 2017/01/05 by Mitchell.Wilson
Updating project settings to disable dbuffer decals to resolve rendering issues in Showdown while using -game -vr
#jira UE-40195
Change 3247652 on 2017/01/05 by Martin.Wilson
Fixes for animation notifies window
-Fix notify not being removed from skeleton
-Fix crash where editor is not refreshed after notify removal
#jira UE-40154
Change 3247638 on 2017/01/05 by mason.seay
Test assets for cloth suspension
#jira UE-29618
Change 3247630 on 2017/01/05 by Alexis.Matte
Prevent crash when the import fail and we have no staticmesh created
#jira UE-40024
Change 3247556 on 2017/01/05 by Ben.Marsh
Fix non-unity compile error.
Change 3247547 on 2017/01/05 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3247539 on 2017/01/05 by Benn.Gallagher
Fixed serialization crash for simplified skeletal meshes leading to corrupted assets that crash on load after skin weight buffer changes.
#jira UE-40199
Change 3247515 on 2017/01/05 by Allan.Bentham
Fix inverted planar reflections when mobileLDR
Fixed incorrect gamma 2 planar reflection rendering when mobileLDR
#jira UE-32868
Change 3247502 on 2017/01/05 by Dmitriy.Dyomin
Fixed: Single digit frame rate when sculpting landscape foliage.
#jira UE-39532
Change 3247232 on 2017/01/04 by Ben.Marsh
Remove private include from public header. Prevents compiling samples from installed build of the engine without private headers.
#jira UE-40135, UE-40137, UE-40139, UE-40140, UE-40141, UE-40142, UE-40143, UE-40144
Change 3247002 on 2017/01/04 by Chris.Babcock
Changed Vulkan hitchy pipeline log message verbosity
#jira UE-38354
#ue4
#android
#dontbackcopy
Change 3246927 on 2017/01/04 by matt.barnes
Updating QAGame content to facilitate UEQATC-2969
#jira UE-29618
Change 3246894 on 2017/01/04 by Mike.Beach
Mirroring CL 3245322 from Dev-BP
Fixed a crash when implementing a native interface in a BP
#jira UE-40155, UE-40203
Change 3246830 on 2017/01/04 by Chris.Bunner
Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur.
#jira UE-39756
Change 3246816 on 2017/01/04 by Jon.Nabozny
Fix Anim Notifies Tab not opening in Animation Editor.
#JIRA UE-40134
Change 3246804 on 2017/01/04 by Ori.Cohen
Touch engine file to trigger re-link.
#JIRA UE-40156
Change 3246709 on 2017/01/04 by mason.seay
Updated map
#jira UE-29618
Change 3246606 on 2017/01/04 by Ori.Cohen
Fix for sweeps taking too long time (OR-32839).
- Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math).
- Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal.
- NVidia is aware and will investigate a better solution.
#tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day.
#JIRA UE-40156
Change 3246571 on 2017/01/04 by Marc.Audy
Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created
#jira UE-39994
Change 3246527 on 2017/01/04 by tim.gautier
QAGame: BP_MediaPlayer now displays the name of the MediaPlayer plugin currently in use during playback
#jira UE-29618
Change 3246480 on 2017/01/04 by mason.seay
Map update
#jira UE-29618
Change 3246470 on 2017/01/04 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans. This showed up as issues in various projects
#JIRA UE-00000
Change 3246413 on 2017/01/04 by Jon.Nabozny
Cube asset did not have Tri Meshes. Reimported to fix the issue.
-- Copied from 3233164 --
#jira UE-39657
Change 3246388 on 2017/01/04 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
-- Copied from 3239735 (bot health fixed by a different CL) --
#jira UE-39387
Change 3246352 on 2017/01/04 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
-- Copied from 3239765 --
#JIRA UE-39726
Change 3246341 on 2017/01/04 by Ori.Cohen
Allow vehicles to inherit from PawnMovementComponent and only use the pawn/ai capabilities when a Pawn owner is used.
#JIRA UE-39508
Change 3246178 on 2017/01/04 by Andrew.Rodham
Sequencer: When playback stops naturally, the play position is set to the boundary that caused playback to stop (the end if playing forwards, the start if playing backwards)
- This is to reconcile the movie scene sequence player with previous behaviour
#jira UE-40076
Change 3246102 on 2017/01/04 by Benn.Gallagher
Fixed single threaded physics dispatcher triggering checks from clothing when running with a CPU with two or fewer cores.
#jira UE-39811
Change 3246100 on 2017/01/04 by Benn.Gallagher
Fixed ensure triggered when using root motion with sub instances
Fixed crash reinstancing an active anim class that had subinstances
#jira UE-39582
#jira UE-39579
Change 3246092 on 2017/01/04 by Marc.Audy
PR #3082: Improve comment for UInputComponent (Contributed by Soleone)
#jira UE-40098
Change 3246084 on 2017/01/04 by Matthew.Griffin
Remove bad files
Change 3246076 on 2017/01/04 by Matt.Kuhlenschmidt
Fixed all non-editable text properties having a double disabled effect. The text box is read only which prevents edting but still allows copying text from it. This feature had regressed and the disabled effect on top of the read only effect made it too difficult to see the text.
#jira UE-39652
Change 3246043 on 2017/01/04 by Steve.Robb
Use of CastChecked instead of Cast in implementations of IStructSerializerBackend::WriteProperty. This is both more efficient and will hopefully make it easier to diagnose the issue.
#jira UE-39872
Change 3246032 on 2017/01/04 by Martin.Wilson
Change FindBoneIndex to FindRawBoneIndex (final bone maps are not built until after all adding is done so they will not be found)
#jira UE-40105
Change 3246016 on 2017/01/04 by Andrew.Rodham
Editor: Insert/Duplicate/Delete menu on array properties now only closes itself on click, rather than all menus
- This allows us to edit such properties on context menus
#jira UE-39998
Change 3246005 on 2017/01/04 by Thomas.Sarkanen
Fixed asset attachment issues in Skeleton Tree
Assets were being attached uniquely, so only one asset could be attached to a bone/socket. However the calling code didnt know that the unique attachment function just gave up, so the item just got added to the bottom of the tree.
The attachment filter was not set correctly to allow for bone attatchments, so only sockets could be attached to.
The attach parent name was not initialized, so assets could not be deleted one at a time.
#jira UE-40040 - With multiple Preview assets on one bone, only one appears in Skeleton Tree
#jira UE-40041 - Preview assets appear at the bottom of the skeleton tree
Change 3246002 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed actor tick prerequisites not getting set up correctly for master sequences
#jira UE-39975
Change 3245979 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed scrubbing audio tracks not working propertly
#jira UE-40048
Change 3245978 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed dropping a level onto a level visibility section not marking the track as changed, and not correctly creating a transaction
#jira UE-39998
Change 3245977 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed crash caused by lingering persistent evaluation data
#jira UE-40064
Change 3245971 on 2017/01/04 by Dmitriy.Dyomin
Fixed: Using Set World Origin Location will cause the player pawn to stutter
#jira UE-40022
Change 3245725 on 2017/01/03 by Matt.Barnes
Further improvments on test assets for UEQATC-2963
#jira UE-29618
Change 3245658 on 2017/01/03 by Arciel.Rekman
Linux: fix ARM32 build (UE-39913).
#jira UE-39913
(Redoing CL 3240982 from Dev-Platform in Release-4.15)
Change 3245577 on 2017/01/03 by Mason.Seay
More vehicle updates
#jira UE-29618
Change 3245556 on 2017/01/03 by Matt.Barnes
Updating test content for UEQATC-2963
#jira UEQATC-2963
Change 3245461 on 2017/01/03 by mason.seay
Updating Inertia Tensor Scale to improve Vehicle Handling
#jira UE-40013
Change 3245442 on 2017/01/03 by Jeff.Fisher
UEVR-495 Assert when switching to 2d mode. sceHmdReprojectionStart failing.
-There was a race condition between switching output modes on the render thread and sceHmdReprojectionStart on the RHI thread. The flush fixes that. The reprojection would simply have failed that frame previously in shipping which would not matter much as we are switching output modes anyway.
#jira UEVR-495
#review-3245374
Change 3245427 on 2017/01/03 by Jeff.Fisher
UEVR-456 check if we are using camera before doing camera disconnected dialog on PSVR
-If the tracker is active, but we are tracking nothing (ie we have the morpheus hmd tracking plugin, and started up with it, but switched to 2d mode) don't pop up the camera setup warning until we start trying to track something again.
-This is useful for apps that have 2d and vr modes.
#jira UEVR-456
#review-3245372
Change 3245329 on 2017/01/03 by mason.seay
Level and vehicle tweaks
#jira UE-29618
Change 3245275 on 2017/01/03 by Chris.Babcock
Added EngineVersion to AndroidManfiest.xml metadata
#jira UE-40123
#ue4
#android
Change 3245235 on 2017/01/03 by Guillaume.Abadie
Cherry picks CL 3234813 from Dev-Rendering: Fixes texture mask static lighting when using GBuffer selective outputs.
#jira UE-39527
Change 3245183 on 2017/01/03 by Chris.Babcock
Added missing #undef LOCTEXT_NAMESPACE to some files (contributed by projectgheist)
#jira UE-40103
#PR #3085
#ue4
#android
Change 3245120 on 2017/01/03 by mason.seay
Missed some assets
#jira UE-29618
Change 3245116 on 2017/01/03 by mason.seay
Mass fucntional test
#jira UE-29618
Change 3245049 on 2017/01/03 by Ben.Marsh
PR #3086: Fixed ScriptGeneratorPlugin #includes (Contributed by projectgheist)
Change 3244924 on 2017/01/03 by Ben.Zeigler
#jira UE-40057 Fix regression in public access for SwapPlayerControllers, from GitHub #3072
Change 3244831 on 2017/01/03 by Mitchell.Wilson
Fixed hole in collision around level.
#jira UE-39576
Change 3244817 on 2017/01/03 by Matthew.Griffin
Change check for files being under engine directory to avoid problems with relative paths
#jira UE-40096
Change 3244801 on 2017/01/03 by Andrew.Rodham
Editor: Fixed color picker not working when opened from a details panel on a context menu
- When a color picker is opened from a details panel that's on a context menu, it now opens as a sub menu
- Added the ability to find an open menu from a widget path to FSlateApplication
#jira UE-39932
Change 3244776 on 2017/01/03 by Matt.Kuhlenschmidt
Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices.
#jira UE-7388
Change 3244672 on 2017/01/03 by Ben.Marsh
Search all directories containing universal CRT installations from the registry, rather than assuming that the first one found will contain the universal CRT version we want to use. Attempt to fix issues described in PR #3059.
Change 3244668 on 2017/01/03 by Thomas.Sarkanen
Added "Reimport Animation" and "Export to FBX" to the animation editor toolbar
Options were in the asset menu before.
#jira UE-39643 - Missing "Reimport" option for animation assets
Change 3244667 on 2017/01/03 by Thomas.Sarkanen
Reduced default URO distances in-line with new LOD calculations
New values should give (roughly) the same effect as the older values with the older system.
#jira UE-39939 - URO LOD distance factors different with the new screen size metric
Change 3244654 on 2017/01/03 by Matthew.Griffin
Added functionality to specify Loading Phase for plugin templates
Changed Blueprint Library Template so that it loads pre loading screen and can be linked correctly in blueprints that use it
#jira UE-38826
Change 3244631 on 2017/01/03 by Dmitriy.Dyomin
Fixed: TM_Landscape_LOD Folder does not Live Update contents after generating LODs with Create Per Package Asset
#jira UE-37368
Change 3244548 on 2017/01/02 by Jack.Porter
Fix for Post-process Materials rendering incorrectly in editor mobile preview after viewport is resized
#jira UE-39905
Change 3244389 on 2016/12/30 by Phillip.Kavan
[UE-39816] Fix broken pin links caused by renaming interface function input/output parameters prior to compiling the interface, but after renaming the function itself.
Mirrored from //UE4/Dev-Blueprints (CL# 3244388).
#jira UE-39816
Change 3244248 on 2016/12/29 by laz.matech
Saved the new sublevel in the persistent level and set it to hidden by default
#jira UE-29618
Change 3244213 on 2016/12/29 by laz.matech
Added a sublevel to QA-Sequencer map
#jira UE-29618
Change 3243857 on 2016/12/27 by samuel.proctor
Altered Container asset to have proper console input
#jira UE-29618
Change 3243852 on 2016/12/27 by Mason.Seay
Forgot config file
#jira UE-29618
Change 3243847 on 2016/12/27 by mason.seay
Improved mobile input
#jira UE-29618
Change 3243536 on 2016/12/24 by Phillip.Kavan
[UE-39944] Extend the GetClassDefaults node to include output pin exceptions for TSet/TMap properties (i.e. mirror safeguards already in place for TArray).
Mirrored from //UE4/Dev-Blueprints (CL# 3243210).
#jira UE-39944
Change 3243535 on 2016/12/24 by Phillip.Kavan
[UE-39816] Renaming interface input/output parameters will no longer cause broken pin links at interface function call sites in Blueprints that are currently loaded.
Mirrored from //UE4/Dev-Blueprints (CL# 3243207).
#jira UE-39816
Change 3243534 on 2016/12/24 by Phillip.Kavan
[UE-39733] Fix incorrect graph pin value display names for user-defined enum types.
Mirrored from //UE4/Dev-Blueprints (CL# 3239965).
#jira UE-39733
Change 3243532 on 2016/12/24 by Phillip.Kavan
[UE-39854] Fix nativized assets build error when there are no native code dependencies.
Mirrored from //UE4/Dev-Blueprints (CL# 3239778).
#jira UE-39854
Change 3243529 on 2016/12/24 by Phillip.Kavan
[UE-38999] Dump component tree node hierarchy to the output log on error state during widget generation.
Mirrored from //UE4/Dev-Blueprints (CL# 3239289).
#jira UE-38999
Change 3243442 on 2016/12/23 by mason.seay
QAGame cleanup - Replacing copy pose from mesh test assets
#jira UE-29618
Change 3243215 on 2016/12/22 by Dmitriy.Dyomin
Fixed: Switching to ES2 feature level preview renders black in editor
#jira UE-40009
Change 3243185 on 2016/12/22 by Ryan.Vance
#jira UEVR-478
Integrating 3235308 Mono changes from DevVR.
Change 3243183 on 2016/12/22 by Ryan.Vance
#jira UEVR-455
Integrating 3243173 post present call back implementation from 4.14.1
Change 3243182 on 2016/12/22 by Ryan.Vance
#jira UE-39269
Working around a nullptr deref in the Oculus runtime.
Change 3243153 on 2016/12/22 by mason.seay
WIP map update
#jira UE-29618
Change 3243128 on 2016/12/22 by andrew.porter
QAGame: Adding Actor Sequence test content for a crash.
#jira UE-29618
Change 3243117 on 2016/12/22 by Jeff.Fisher
UE-34004 GitHub 2659 : Implement support for OpenVR controller roles.
-Rather than assigning unreal hands to controllers in the order the controllers are connected assign unreal hands to match the ones the API is using.
-We now defer setting up controllers that are disconnected. This lets connected controllers, that may have hand preference from steam, occupy their desired hands first. If a controller is connected later and does not have a role it is assigned to an unoccupied hand or to the right hand.
-This can still end up ignoring role in the following circumstance (and I can get it to do this): get one controller to prefer'right' and the other to have no preference. Power off the 'right' prefering controller. Start the game with only the no-preference controller on. The game will put that controller in the right slot, because the api gives it no other hints. Then power on the controller that preferred 'right'. That controller will now be assigned left, because right is occupied. I don't see a way around that without the ability to switch which hand a controller is associated with at runtime.
-This does not yet handle starting with 2 controllers, disconnecting one, then connecting a third controller well. That did not work before either. A new Jira was created for that.
#2659
#jira UE-34004
#review-3231154
Change 3243093 on 2016/12/22 by mason.seay
Some tweaks to vehicle levels
#jira UE-29618
Change 3243084 on 2016/12/22 by andrew.porter
QAGame: Cleaned up Sequencer_OverrideBindings
#jira UE-29618
Change 3243009 on 2016/12/22 by andrew.porter
QAGame: Renaming actor in Sequencer_OverrideBindings.
#jira UE-29618
Change 3243003 on 2016/12/22 by andrew.porter
QAGame: Removing override bindings from level sequence
#jira UE-29618
Change 3242996 on 2016/12/22 by andrew.porter
QAGame: Slight tweak to QA-Sequencer.
#jira UE-29618
Change 3242982 on 2016/12/22 by Marc.Audy
Properly reenable stats sounds in both game and level editor
#jira UE-40015
Change 3242959 on 2016/12/22 by mason.seay
Test map for vehicles and moving meshes
#jira UE-29618
Change 3242934 on 2016/12/22 by andrew.porter
QAGame: Adding test content to QA-Sequencer for Override Bindings
#jira UE-29618
Change 3242870 on 2016/12/22 by Mason.Seay
QAGame footprint reduction: Clearing out content (were in for old bug reports)
#jira UE-29618
Change 3242799 on 2016/12/22 by tim.gautier
QAGame - Adding the following assets for Sequencer Event Track testing:
-TM-Sequencer_EventTrack + BuildData
-QA_LightStruct
-Sequencer_EventTrack
#jira UE-29618
Change 3242792 on 2016/12/22 by samuel.proctor
Correcting Container test asset for proper output
#jira UE-29618
Change 3242727 on 2016/12/22 by Dmitriy.Dyomin
Fixed: LoadLevelIntstance returns a reference that can't be used to send an interface message
#jira UE-40005
Change 3242666 on 2016/12/22 by Dmitriy.Dyomin
Fixed: Packaging Android app for Mali Graphics Debugger v4.3.0 fails
#jira UE-39534
Change 3242373 on 2016/12/21 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed.
#JIRA UE-39566
Change 3242323 on 2016/12/21 by Josh.Adams
- Somehow my last change just got completely lost in the edigrate shuffle. Or something. I have no idea! Rdoing it
#jira UE-39966
Change 3242286 on 2016/12/21 by mason.seay
Vehicle Assets and Maps
#jira UE-29618
Change 3242284 on 2016/12/21 by Marc.Audy
Fix "stat sounds" not working after PIE completes and a new one is begun
#jira UE-32743
#jira UE-39511
Change 3242281 on 2016/12/21 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3242229 on 2016/12/21 by Ben.Marsh
Fixup workspace for building PhysX.
Change 3242227 on 2016/12/21 by Marc.Audy
Properly update listener position for stat sounds
#jira UE-38850
Change 3242218 on 2016/12/21 by Ori.Cohen
Fix physx html5 compilation APEX issue.
#JIRA UE-39566
Change 3242174 on 2016/12/21 by Ori.Cohen
Fix incorrect moment of inertia for convex elements with translation.
#JIRA UE-39566
Change 3242145 on 2016/12/21 by Ori.Cohen
Port 4.14 hotfix for vehicle stability
#JIRA UE-38710
Change 3242139 on 2016/12/21 by Ori.Cohen
Port 4.14 hotfix:
Fix crash when setting collision trace in construction script.
#JIRA UE-39341
Change 3242088 on 2016/12/21 by Alexis.Matte
Fix the drag and drop material on level instance to drop on the correct material slot
Fix the serialization of the staticmesh property FMeshSectionInfoMap
#jira UE-39952
Change 3242081 on 2016/12/21 by Andrew.Rodham
Sequencer: Make details view focused when resetting inner struct contents to ensure that focus path is valid.
#jira UE-39851
Change 3242079 on 2016/12/21 by Andrew.Rodham
Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers
- This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks.
- This commit also ensures we don't fully rebuild templates in the editor when in Sequencer
#jira UE-39882
Change 3242078 on 2016/12/21 by Andrew.Rodham
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3242026 on 2016/12/21 by Josh.Adams
- Fixed compile errors in tools after NVNRHI move
#jira UE-39966
Change 3241994 on 2016/12/21 by andrew.porter
QAGame: Disabled auto play on Sequencer_AnimNotify.
#jira UE-29618
Change 3241989 on 2016/12/21 by Mitchell.Wilson
Resolving CIS warnings in Content examples.
Fixed up redirectors. Moved a texture from developer folder into project and relinked in POM_Debug material. Fixed up BP Commentary Box which was failing to compile. Updated spawn rate on Pulse Ring so it works as intended.
#jira UE-39984
Change 3241986 on 2016/12/21 by mason.seay
Vehicle Landscape Test map (mainly for crash investigation)
#jira UE-29618
Change 3241914 on 2016/12/21 by Josh.Adams
- Removed invalid and confusing .ini settings
#jira UE-39982
Change 3241902 on 2016/12/21 by Josh.Adams
- Moved NVNRHI stuff out of RHI.Build.cs
#jira UE-39966
Change 3241889 on 2016/12/21 by andrew.porter
QAGame: Added new level sequence to QA-Sequencer level
#jira UE-29618
Change 3241884 on 2016/12/21 by Alexis.Matte
Make sure the color grading cursor follow the mouse by using the exponent value when painting the cursor.
#jira UE-39834
Change 3241869 on 2016/12/21 by andrew.porter
QAGame: Adding test content for Sequencer Animation Notifies
#jira UE-29618
Change 3241809 on 2016/12/21 by Chris.Wood
Fix non-unity build errors in UnrealWatchdog.
[UE-39940] - GitHub 3054 : Added EngineBuildSettings.h to UnrealWatchdog.cpp
PR #3054: Added EngineBuildSettings.h to UnrealWatchdog.cpp (Contributed by ryanjon2040)
#jira UE-39940
Change 3241806 on 2016/12/21 by Marc.Audy
Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3241802 on 2016/12/21 by Marc.Audy
Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3241790 on 2016/12/21 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level
#jira UE-39699
Change 3241789 on 2016/12/21 by Marc.Audy
Check Owner has a valid world before trying to access Scene (4.14.2)
#jira UE-39560
Change 3241786 on 2016/12/21 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level
#jira UE-39407
Change 3241781 on 2016/12/21 by Mitchell.Wilson
Fixed up redirectors for SkeletalMesh and Personal Walkthroughs.
#jira UE-30953
Change 3241747 on 2016/12/21 by mason.seay
Tag Query test map and assets
#jira UE-29618
Change 3240938 on 2016/12/20 by Ben.Marsh
Remaking QFE fixes from 4.14 branch.
Change 3240740 on 2016/12/20 by Ben.Marsh
Update branch name for analytics.
[CL 3272229 by Matthew Griffin in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3194900 on 2016/11/11 by Ryan.Rauschkolb
Fixed issue where Reroute node pins weren't mirroring data properly.
#jira UE-33717
Change 3195081 on 2016/11/11 by Dan.Oconnor
This @todo was addressed
Change 3196368 on 2016/11/14 by Maciej.Mroz
Results of FBlueprintNativeCodeGenModule::IsTargetedForReplacement are cashed - optimization (cooking time).
Change 3196369 on 2016/11/14 by Maciej.Mroz
CompileDisplaysBinaryBackend, CompileDisplaysTextBackend and bDisplaysLayout features (in [Kismet] in Engine.ini) are disabled in commandlets. They slow down BP compilation.
Change 3196398 on 2016/11/14 by Ben.Cosh
Reworked the tracking of latent and expansion event tracking in the blueprint compiler for use with the blueprint profiler.
#Jira - UE-37364 - Crash: PIE with instrumented PlayerPawn_Generic added to AITestbed scene
#Proj BlueprintProfiler, KismetCompiler. BlueprintGraph, Engine
Change 3196410 on 2016/11/14 by Maciej.Mroz
Fixed crash in UK2Node_Knot::PropagatePinTypeFromInput
Change 3196852 on 2016/11/14 by Maciej.Mroz
Fixed static analysis warning.
Change 3196874 on 2016/11/14 by Maciej.Mroz
#jira UE-37778
(the issue was already fixed, but it was reintroduced, when EDL support was added).
ObjectImport->XObject is not filled prematurelly, so CreateExport is properly called each dynamic class.
Change 3197469 on 2016/11/14 by Dan.Oconnor
Fix for being able to make Sets and Maps of user defined structs that contained unhashable types (e.g. Rotator)
Change 3197703 on 2016/11/14 by Dan.Oconnor
Updated documentation comment to reflect current behavior
Change 3198167 on 2016/11/15 by Maciej.Mroz
Merged 3196582 from Dev-Core
UE4 - Changed a check to a warning related to detaching linekrs twice. Seen in nativized BP version of platformer game.
Change 3198433 on 2016/11/15 by Ryan.Rauschkolb
Fixed Copy/pasting variable nodes hides them from a reference search
#UE-31606
Change 3198811 on 2016/11/15 by Maciej.Mroz
Fixed Knot node - it will use/propagate the type from input connection, if it's possible (intstead of the type from output connection).
Change 3198866 on 2016/11/15 by Maciej.Mroz
#jira UE-38578
Fixed infinite loading of DynamicClass in EDL.
Change 3199045 on 2016/11/15 by Phillip.Kavan
[UE-27402] Fix attached Actor-based Blueprint instance root component relative transform values after reconstruction.
change summary:
- modified FActorComponentInstanceData's ctor to exclude relative transform properties when caching root component values.
#jira UE-27402
Change 3200703 on 2016/11/16 by Mike.Beach
Marking the ease node explicitly as pure, which makes it so we can prune it from graphs when it is unused.
#jira UE-38453
Change 3201115 on 2016/11/16 by Maciej.Mroz
Nativization + EDL: "Dynamic" objects are processed by FAsyncPackage::PostLoadDeferredObjects, so the EInternalObjectFlags::AsyncLoading flag is properly cleared.
Change 3201749 on 2016/11/17 by Maciej.Mroz
In EDL a package containig a dynamic class has PKG_CompiledIn flag (the same like without EDL).
Change 3202577 on 2016/11/17 by Mike.Beach
Accounting for a change in our intermediate node mapping - the old list no longer maps expanded nodes to macro instances (instead it maps to the corresponding node in the macro graph), so we had to use a new mapping meant for this.
#jira UE-35609
Change 3204803 on 2016/11/18 by Phillip.Kavan
[UE-38607] Implicitly turn on Blueprint class nativization for dependencies.
change summary:
- added a UBlueprint::PostEditChangeProperty() override method to handle this.
#jira UE-38607
Change 3204812 on 2016/11/18 by Phillip.Kavan
[UE-38580] Implicitly turn on the "nativize" project setting when enabling nativize for any Blueprint class.
change summary:
- modified UBlueprint::PostEditChangeProperty() to update project packaging settings if necessary
#jira UE-38580
Change 3204818 on 2016/11/18 by Phillip.Kavan
[UE-38725] Interface class dependencies that are not enabled for nativization will now raise an error during nativized cooks.
change summary:
- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to check interface class dependencies in addition to parent class dependencies.
#jira UE-38725
Change 3204963 on 2016/11/18 by Dan.Oconnor
Create a transaction when using UBlueprintFunctionNodeSpawner* directly
#jira UE-36439
Change 3206510 on 2016/11/21 by Mike.Beach
Adding math-expression aliases for dot and cross functions ("dot" and "cross" respectively).
#jira UEBP-71
Change 3206547 on 2016/11/21 by Mike.Beach
Exposing GetReflectionVector() to Blueprints.
#jira UEBP-70
Change 3206658 on 2016/11/21 by Dan.Oconnor
Fix for compile error, digging out authorative class from trash class.
Mirror of 3206638 from Odin
#jira None
Change 3207579 on 2016/11/22 by Mike.Beach
No longer enforcing the requirement that game UFunctions have to have a category (making writing of game code easier).
#jira UE-18093
Change 3207956 on 2016/11/22 by Phillip.Kavan
[UE-38690] Fix a regression in which nested scene component subobjects would no longer be registered after construction of an instance-added component in IWCE.
change summary:
- modified the IWCE path in SSCSEditor::AddNewComponent() to ensure that any components added as a result of instancing the newly-added component are also registered.
- modified AActor::ExecuteConstruction() to ensure that non-scene, native nested component subobjects that might be created as a result of SCS execution are also registered (previously it was only considering non-scene components that were explicitly created by the SCS, or that inherited the creation method of the instance that created it).
#jira UE-38690
Change 3208217 on 2016/11/22 by Mike.Beach
Modified fix (originally from Ryan.Rauschkolb, CL 3186023):
Fixed unable to set struct variable name if name includes space
#jira UE-28435
Change 3208347 on 2016/11/22 by Mike.Beach
Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints)
Change 3208688 on 2016/11/23 by Ben.Cosh
Made a minor change that forces debugging references to the PIE world when the play in editor world is changed. This is intended to better handle mutliple game instance/world debugging scenarios.
#Jira UE-26386 - Can't hit breakpoints in blueprints for level script for server instances
#Proj Engine, UnrealEd
Change 3208712 on 2016/11/23 by Ben.Cosh
Improved handling of unwired transform struct terminal expression's in the blueprint VM compiler to remove an errant warning.
#Jira UE-32401 - "ImportText: Missing opening parenthesis" message, when a function returns Transform
#Proj KismetCompiler
Change 3209457 on 2016/11/23 by Phillip.Kavan
[UE-30479] Fix inability to edit the ISMC instance array on Actor instances when the ISMC is inherited from a Blueprint class.
change summary:
- added PPF_ForceTaggedSerialization as a means to override the CPF_SkipSerialization flag when explicit serialization of the property value is needed
- modified UProperty::ShouldSerializeValue() to check for and handle the PPF_ForceTaggedSerialization flag when the CPF_SkipSerialization flag is present
- modified UActorComponent::DetermineUCSModifiedProperties() to add the PPF_ForceTaggedSerialization flag to the custom FArchive impl
- modified FActorComponentInstanceData::FActorComponentInstanceData() to add the PPF_ForceTaggedSerialization flag to the custom FObjectWriter impl
- modified FActorComponentInstanceData::ApplyToComponent() to add the PPF_ForceTaggedSerialization flag to the custom FObjectReader impl
#jira UE-30479
Change 3209758 on 2016/11/24 by Maciej.Mroz
#jira UE-38979
Nativization: fixed error when a BP implements a native interface.
FBlueprintNativeCodeGenModule::IsTargetedForReplacement will return "DontReplace" for native class.
Change 3210376 on 2016/11/25 by Maciej.Mroz
#jira UE-39028
Fixed FBlueprintNativeCodeGenModule::FindReplacedNameAndOuter
Components in nativized BPCG SCS have replaced outer object and name while cooking.
Change 3210936 on 2016/11/28 by Phillip.Kavan
Minor revision to try and avoid a potentially expensive Contains() call when possible.
Change 3211527 on 2016/11/28 by Maciej.Mroz
Fixed map of names cooked in packages in nativized build.
Change 3211969 on 2016/11/28 by Mike.Beach
Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints)
Change 3212328 on 2016/11/28 by Dan.Oconnor
Enum, pointer and arithmetic specializations for THasGetTypeHash, as VC doesn't detect them properly.
TIsEnum moved to its own header. Submitted on behalf of steve.robb
Change 3212398 on 2016/11/28 by Dan.Oconnor
Build fix, this function is part of another change
Change 3212442 on 2016/11/28 by Dan.Oconnor
UHT now supports structs in TMap and TSet, misc. fixes to PropertyStruct's PropertyFlags detecting whether the struct type is hashable (all HasGetTypeHash flags are now computed from THasGetTypeHash). Various fixes for generating TMap/TSet code from blueprints
Change 3212578 on 2016/11/28 by Dan.Oconnor
Rename RegisterClass to avoid collsion with RegistClass macro in generated code
Change 3213668 on 2016/11/29 by Dan.Oconnor
Fix for missing CDO when instatiating some subobjects in nativized BPs
#jira UE-34980
Change 3213737 on 2016/11/29 by Dan.Oconnor
Added GetTypeHash implementation to UEnumProperty
#jira UE-39091
Change 3215225 on 2016/11/30 by Maciej.Mroz
Bunch of changes required for nativized Orion to work with EDL.
- ClientOnly, ServerOnly and EditorOnly assets are properly distinguished and handled
- Introduced FCompilerNativizationOptions
- fixed inproper references to BP instead of BPGC
- fixed generated delegate name
- hack for DefaultRootNode UE-39168
- improved NativeCodeGenrationTool
- various minor improvements
Change 3216363 on 2016/11/30 by Dan.Oconnor
Better fix for discrepency between UUserDefinedEnum::GetEnumText and UEnum::GetEnumText. Without meta data we could not look up display names, so I'm writing out the display names into a function in the BP cpp backend. This function could be generated by UHT if we wanted to correct this odd behavior for native enums
#jira UE-27735
Change 3217168 on 2016/12/01 by Maciej.Mroz
#jira UE-35390
Nativization:
Fixed compilation warning C4458: declaration of 'CurrentState' hides class member
Disabled warning C4996 (deprecated) in nativized code.
Change 3217320 on 2016/12/01 by Phillip.Kavan
[UE-38652] Selecting Blueprint assets for nativization is now integrated into the project's configuration.
change summary:
- added EProjectPackagingBlueprintNativizationMethod
- deprecated the 'bNativizeBlueprintAssets' and 'bNativizeOnlySelectedBlueprints' flags in favor of a new 'BlueprintNativizationMethod' config property in UProjectPackagingSettings
- added a new 'NativizeBlueprintAssets' config property to UProjectPackagingSettings to track/store the list of Blueprints to be nativized when the exclusive method (whitelist) is selected
- added a PostInitProperties() override to UProjectPackagingSettings; implemented to migrate from the deprecated config properties to the new method enum type
- updated FMainFrameActionCallbacks::PackageProject() to migrate to checking the enum type
- updated FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to migrate to checking the enum type
- modified UProjectPackagingSettings::CanEditChange() to enable editing of the nativization whitelist only when the "exclusive" method is active
- modified UProjectPackagingSettings::PostEditChangeProperty() to add a new case for handling changes to the whitelist; changes are propagated to any Blueprint assets that are loaded
- added new Add/RemoveBlueprintAssetFromNativizationList() APIs to UProjectPackagingSettings for assisting with adding/removing Blueprint assets to/from the exclusive list (whitelist)
- deprecated the 'bNativize' flag in UBlueprint in favor of a new transient 'bSelectedForNativization' flag that is no longer serialized; this now caches whether or not the asset is present in the whitelist in the project config
- modified UBlueprint::Serialize() to both migrate from the deprecated flag to the project config/transient flag on load, as well as to propagate the value of the transient flag back to the project config on save. this means that if the user changes the value of the transient flag through the Details view, that change won't be reflected back to the project config until the Blueprint is actually saved (saving the value to the config rather than serializing to the asset)
- modified UBlueprint::PostEditChangeProperty() to remove code that was previously updating the project configuration at edit time. this functionality has been relocated to Serialize() (save time) instead.
notes:
- also completes UE-38636 (task: consolidate config options into a single drop-down)
#jira UE-38652
Change 3218124 on 2016/12/01 by Dan.Oconnor
CPF_HasGetValueTypeHash flag was not set on native UEnumProperties
#jira UE-39181
Change 3218168 on 2016/12/01 by Phillip.Kavan
Fix local var name that shadows a function param (CIS fix).
Change 3219117 on 2016/12/02 by Maciej.Mroz
#jira UE-39241 "warning C4458: declaration of XXX hides class member" In Nativized Code
Nativization:
Fixed compilation warning C4458: when local function variable hides a class variable. Names of local variables in funvtions have prefix "bpfv__".
Change 3219201 on 2016/12/02 by Mike.Beach
Keeping the "Select All Input Nodes" option from infinitely recurssing by blocking on nodes it has already selected.
#jira UE-38988
Change 3219247 on 2016/12/02 by Mike.Beach
Fixing CIS shadow variable warning from my last check in (CL 3219201).
Change 3219332 on 2016/12/02 by Maciej.Mroz
#jira HeaderParser: "private:" specifier is lost in FGameplayTag::TagName
Workaround for UE-38231
Change 3219381 on 2016/12/02 by Mike.Beach
Accounting for cyclic compile issues in cast-node's validate function, making it check the authoratative class instead of the current type. Also down grading some of the warnings to notes (suggesting the users don't need the cast).
#jira UE-39272
Change 3220224 on 2016/12/02 by Dan.Oconnor
Reduce font size for compact nodes
Change 3220476 on 2016/12/03 by Maciej.Mroz
#jira UE-35390
Better fix for UE-35390
Disabled deprecation warnings in nativized code.
Change 3221637 on 2016/12/05 by Maciej.Mroz
#jira UEBP-245
Nativization:
Forced ImportCreation while InitialLoad for DynamicClasses.
Change 3222306 on 2016/12/05 by Dan.Oconnor
Support for default values of TMap and TSet local variables
#jira UE-39239
Change 3222383 on 2016/12/05 by Dan.Oconnor
Fixed bug in Blueprint TMap function for getting values out of a TMap
Change 3222427 on 2016/12/05 by Mike.Beach
Preventing ChildActorTemplate fixups from occuring on component load, when they may instead be a placeholder object (a byproduct of deferred Blueprint loading - a guard against cyclic load problems).
#jira UE-39323
Change 3222679 on 2016/12/05 by Dan.Oconnor
Remove unused code. Had no sideeffects, other than potential for leak when struct with non-trivial dtor was allocated here.
Change 3222719 on 2016/12/05 by Dan.Oconnor
Earlier detection of invalid native map/set properties. These generate a compile error if any TMap/TSet functions are used, but will slip by undetected if not used. Working on static assert to catch them.
#jira UE-39338
Change 3224375 on 2016/12/06 by Dan.Oconnor
Add tags for testing of array diffing
Change 3224507 on 2016/12/07 by Phillip.Kavan
[UE-39055] Fix a crash caused by an object name collision that could occur when loading some older Blueprint assets.
change summary:
- added UInheritableComponentHandler::FixComponentTemplateName()
- modified UInheritableComponentHandler::PostLoad() to check for and correct stale records that cause a collision with the corrected name
- added a UInheritableComponentHandler::Serialize() override to ensure that UsingCustomVersion() is called for the asset containing the ICH (already happening in UBlueprint::Serialize(), but added for consistency with other usage)
- modified USimpleConstructionScript::Serialize() to ensure that UsingCustomVersion() is called for the asset containing the SCS (same reason as above)
#jira UE-39055
Change 3225572 on 2016/12/07 by Samuel.Proctor
Test assets for TSet/TMap testing. Includes new native class for testing containers. #rb none
Change 3225577 on 2016/12/07 by Samuel.Proctor
New test map for Array, TSet and Tmap testing.
Change 3226281 on 2016/12/07 by Dan.Oconnor
Container test asset, needs to be in p4 for diff tool tests.
Change 3226345 on 2016/12/07 by Dan.Oconnor
Another revision of test data
Change 3228496 on 2016/12/09 by Ben.Cosh
This change adds extra information to component template arrays so that the component class can be determined in builds that strip out objects of certain class types such as the editor dedicated server build.
#Jira UE-38842 - "LogBlueprint:Error: [Compiler BP_Skybox_World_RandomTrees_01] Error Can't connect pins ReturnValue and Target" after entering a lobby in a synced server
#Proj KismetCompiler, BlueprintGraph, UnrealEd, Core, Engine, Kismet, BlueprintCompilerCppBackend
Change 3230120 on 2016/12/09 by Dan.Oconnor
Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints)
Change 3230700 on 2016/12/12 by Samuel.Proctor
Removing some array test properties from container test class that were not needed. Also updated struct element to better reflect testing purpose. #rb none
Change 3230926 on 2016/12/12 by Samuel.Proctor
Missed a file on previous container test native QA asset checkin. #rb none
Change 3231246 on 2016/12/12 by Dan.Oconnor
PR #3003: New Feature: In-editor diff of arrays and structs now highlights diff. (Contributed by CA-ADuran).
I've added TSet and TMap support as well.
Change 3231311 on 2016/12/12 by Dan.Oconnor
Handle class load failure
#jira UE-39480
Change 3231387 on 2016/12/12 by Dan.Oconnor
Shadow variable fixes
Change 3231501 on 2016/12/12 by Dan.Oconnor
More shadow fixes
Change 3231584 on 2016/12/12 by Maciej.Mroz
#jira UE-39636
Replaced obsolate macro usage.
#fyi Dan.Oconnor
Change 3231685 on 2016/12/12 by Mike.Beach
PR #3032: Fixed category for IsValidIndex (Contributed by elFarto)
#jira UE-39660
Change 3231689 on 2016/12/12 by Maciej.Mroz
Nativization: Fixed Dependency list generation.
Change 3231765 on 2016/12/12 by Phillip.Kavan
[UE-38903] Auto-enable exclusive Blueprint nativization only after explicitly selecting the first asset.
change summary:
- fixed up the auto-enable logic on save in UBlueprint::Serialize()
#jira UE-38903
#fyi Maciej.Mroz
Change 3231837 on 2016/12/12 by Dan.Oconnor
Restore hack to keep objects referenced by bytecode alive while in editor
#jira UE-38486
Change 3232085 on 2016/12/13 by Phillip.Kavan
Compile fix.
Change 3232435 on 2016/12/13 by Ben.Cosh
Fix for a bug introduced in CL 3228496 that caused component templates to fail to be identified by name and resulted in blueprint compilation issues for add component nodes.
#Jira UE-39623 - Unknown template referenced by Add Component Node
#Proj BlueprintGraph, Engine
Change 3232437 on 2016/12/13 by Maciej.Mroz
#jira UE-33021
Remove an obsolete warning.
Change 3232564 on 2016/12/13 by Ben.Cosh
This adds extra component template renaming propagation and checking for the blueprint generated class and blueprint skeleton class.
#Jira UE-39623 - Unknown template referenced by Add Component Node
#Proj BlueprintGraph
- Implementing a bit of review feedback and some safety checking.
Change 3232598 on 2016/12/13 by Maciej.Mroz
Nativization:
stati functions cannot be const, so no workaound (_Inner function) specyfic to const functions is necessary
#jira UE-39518
Change 3232601 on 2016/12/13 by Phillip.Kavan
[UE-38975] Warn on BuildCookRun or a standalone cook when the -nativizeAssets flag is omitted from the command line for a nativization-enabled project.
change summary:
- added 'bWarnIfPackagedWithoutNativizationFlag' to UProjectPackagingSettings (default = true)
- modified UCookOnTheFlyServer::StartCookByTheBook() to check for the presence of the -nativizeAssets flag and emit a warning for unexpected omission from the command line
- modified UAT to include a warning for the BuildCookRun command when -build is specified with the same unexpected omission of the -nativizeAssets flag on the UAT command line
#jira UE-38975
Change 3232749 on 2016/12/13 by Mike.Beach
Moving Blueprint nativization out of the experimental category.
#jira UE-39358
Change 3233043 on 2016/12/13 by Dan.Oconnor
Various fixes for TSet/TMap nativization issues
#jira UE-39634
Change 3233086 on 2016/12/13 by Dan.Oconnor
Advanced Containers (TSet/TMap) no longer experimental
Change 3233175 on 2016/12/13 by Mike.Beach
Whitelising "Packaging" as an acceptable BP settings category (follow up to CL 3232749).
#jira UE-39358
Change 3233182 on 2016/12/13 by Mike.Beach
Exposing the editor setting "Show Action Menu Item Signatures" through the Blueprint Developer menu (for ease of access).
Change 3233662 on 2016/12/13 by Phillip.Kavan
[UE-39722] Fix a typo that led to a UAT runtime failure.
#jira UE-39722
Change 3233710 on 2016/12/13 by Dan.Oconnor
Clang template useage fix
#jira UE-39742
Change 3233895 on 2016/12/13 by Dan.Oconnor
Several fixes to crashes that occur when you delete a blueprint asset when its children are not loaded.
#jira UE-39558
Change 3234443 on 2016/12/14 by Phillip.Kavan
[UE-39354] Fix script VM crash on assignment to TSet/TMap variables.
change summary:
- modified FScriptBuilderBase::EmitDestinationExpression() to consider TSet/TMap value types in addition to TArray terms
#jira UE-39354
Change 3234581 on 2016/12/14 by Mike.Beach
Backing out fix for UE-38842 (CL 3228496/3232435/3232564) - mapping UBlueprintGeneratedClass's ComponentTemplates array to a new format was causing issues with deferred dependency loading during serialization (trying to extract type information from a placeholder object). We're opting for a smaller/simpler solution to UE-38842, which will be to store the component information on the node itself (not with the templates).
#jira UE-39707
Change 3234729 on 2016/12/14 by Mike.Beach
Making it so AddComponent nodes now track the component (class) type that they represent (in case the template cannot be spawned, like in -server w/ client-only components).
#jira UE-38842
Change 3234805 on 2016/12/14 by Mike.Beach
Fixing CIS shadowed variable warning.
Change 3234830 on 2016/12/14 by Nick.Atamas
Added extra debugging mechanisms to help track down duplicate item issues with TableViews.
Change 3235075 on 2016/12/14 by Mike.Beach
Creating a helper to better manage nested scope blocks added in generated code - on close, clears out cached local accessor variables that were added, so we don't use one that was declared inside the nested scope.
#jira UE-39769
Change 3235213 on 2016/12/14 by Phillip.Kavan
[UE-39790] Fix UAT compile issue after latest merge from Main.
change summary:
- migrated the BuildCookRun command's usage of the (deprecated) ConfigCacheIni to the new ConfigHierarchy API
#jira UE-39790
Change 3235384 on 2016/12/14 by Mike.Beach
Defaulting to excluding data-only Blueprints from nativization.
Change 3235675 on 2016/12/14 by Nick.Atamas
Hopefully fixed build.
Added OnEnteredBadState delegate that lets users add arbitrary logging info when the List/Tree enters a bad state.
Change 3235761 on 2016/12/14 by Mike.Beach
Hopefully resolving CIS mac/ps4 build failures in Dev-BP for 4.15 integration.
#jira UE-39800
Change 3235800 on 2016/12/14 by Mike.Beach
More hopeful CIS mac/ps4 fixes for 4.15 integration.
#jira UE-39800
[CL 3236017 by Mike Beach in Main branch]
Fixed issues with Build Plugin script
Added option to create a sub folder for the packaged plugin, which is used in the editor
Fixed code assuming plugin must have modules
#jira UE-39454, UE-39456
#rb none
#lockdown Nick.Penwarden
[CL 3234426 by Matthew Griffin in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
[NOTE: Switch changes have been removed from this list, and will be in a comment in //UE4/Main/Engine/Build/Switch/SwitchChanges.txt]
Change 3207431 on 2016/11/22 by Keith.Judge
Make VectorSign on XB1 match (incorrect) SSE implementation rather than the reference FPU implementation. Too many things seem to rely on this to change the default behaviour now.
#jira UE-36921
#jira UE-38560
Change 3208206 on 2016/11/22 by Josh.Adams
- Changed plugins upgrading a content-only project to code-based, even if the modules inside aren't compiled for the current platform. There are issues with runtime not knowing the plugin isn't needed. The proper way is to non-whitelist the platform in the project, not in the modules, if you don't want it to upgrade the project. See the comments in this change for more info.
#jira UE-38929
Change 3209137 on 2016/11/23 by Alicia.Cano
Add a check to iOS tool chain for exception flag
#jira UE-36528
#ios
Change 3209296 on 2016/11/23 by Ben.Marsh
Always send build failure notifications in Dev-Platform to Will.Fissler@epicgames.com and Owen.Stupka@epicgames.com
Change 3211316 on 2016/11/28 by Joe.Barnes
Fix some typos
Change 3211318 on 2016/11/28 by Joe.Barnes
Fix wrong function name in header file. Didn't match actual function name in RenderingThread.cpp
Change 3213227 on 2016/11/29 by Dmitry.Rekman
Add -fPIC to libwebsockets on Linux.
Change 3213463 on 2016/11/29 by Nick.Shin
helper build scripts for CentOS 7 Linux (via Docker)
LINUX: pull source and compile: zlib openssl libcurl & libwebsockets
using [ glibc 2.17 ] & [ gcc 4.8.5 ]
Docker creates an image (that is essentially a CentOS box) and runs the build script within that environment (called a container). think of this as a VM -- but waaaaaaay better -- nothing is virtualized -- it's all on the metal.
#jira UEPLAT-1246 - Update libWebsockets
#jira UEPLAT-1221 - update websocket library
#jira UEPLAT-1203 - Add Linux library for libwebsockets
#jira UEPLAT-1204 - Rebuild libwebsockets with SSL
Change 3213939 on 2016/11/29 by Michael.Trepka
Ignore parent widget's geometry scale when showing a popup menu in a separate window
#jira UE-38706
Change 3215583 on 2016/11/30 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3216345 on 2016/11/30 by Josh.Adams
Better fix for poison proxy fix
Change 3217106 on 2016/12/01 by Michael.Trepka
Fixed a crash caused by an attempt to use FPlayWorldCommands::GlobalPlayWorldActions before it's initialized when showing suppressable warning dialogs in UEditorEngine::UpdateAutoLoadProject()
#jira UE-38816
Change 3217223 on 2016/12/01 by Josh.Adams
- Fixed some TEXT macro warnings that crept in from IWYU changes
Change 3217253 on 2016/12/01 by Dmitry.Rekman
Linux: fix GL crash (UE-17649).
- Making sure all streams are set up. Fix by Cengiz.
Change 3217473 on 2016/12/01 by Daniel.Lamb
Fixed a case when we load a map it might not have it's sublevels loaded because it's not treated like a map.
#test cook run QAGame
Change 3217588 on 2016/12/01 by Peter.Sauerbrei
Pull in IPv6 fix
Change 3217654 on 2016/12/01 by Michael.Trepka
Changed the Mac-specific high DPI code to use system backingScaleFactor only if NSHighResolutionCapable in Info.plist is set to true. This solves the problem with macOS Sierra giving us actual backingScaleFactor values even in low DPI modes.
Change 3217873 on 2016/12/01 by Josh.Adams
- Added some logging to a tvOS assert, since debugging it right away is tricky
Change 3218097 on 2016/12/01 by Josh.Adams
- Fixed up the Switch MediaFramework, making editor better, etc
- ALso changed PS4 and Xbox plugins to be enabled by default by having two entries in the plugin module for the Factory modules (an editor only entry, and a platform specific runtime entry... this will make it so that UE4Game.exe won't ahve it compiled in, even with it enabled by default)
Change 3218133 on 2016/12/01 by Dmitry.Rekman
Linux: report server hangs by crashing the hung thread (UE-39164).
Change 3218512 on 2016/12/01 by Josh.Adams
- Made the MfMedia plugin to be distributable in public builds, since it's for Windows and Xbox
Change 3219804 on 2016/12/02 by Dmitry.Rekman
Linux: fix project settings crash (UE-38800).
- Also submitted as a pull request #2945.
Change 3220027 on 2016/12/02 by Nick.Shin
plow all physx libs into build
NOTE: most browsers will not function
- chrome and firefox nightly only works
checking this in as per email
#jira UE-38323 VehicleTemplate Vehicle does not move in HTML5
Change 3221620 on 2016/12/05 by Joe.Barnes
UE-37275 - Temporary workaround for log lines losing carriage returns. Add's a \n when outputting lines if there isn't one at the end.
Change 3221689 on 2016/12/05 by Dmitry.Rekman
Attempt to change/rename.
Change 3221700 on 2016/12/05 by Dmitry.Rekman
Another attempt to change renamed file (from Linux).
Change 3221731 on 2016/12/05 by Michael.Trepka
Added missing initialization for FAvfVideoSampler::MetalTextureCache
#jira UE-38689
Change 3221792 on 2016/12/05 by Michael.Trepka
Fixed a crash in FMetalDynamicRHI::RHIAsyncReallocateTexture2D for PVRTC2 textures
Change 3222675 on 2016/12/05 by Josh.Adams
- Removed some resolution setting junk that was recently added to PlatformerGame - settings resolution on AppleTV is bad, it doesn't need to change resolution on non-desktop platforms
#jira UE-39188
Change 3223546 on 2016/12/06 by Brent.Pease
+ Properly set and use the realtime compression for ios.
+ Reduce unused memory on ios from the precached first buffer
+ Fix a resource tracking issue that was causing a double free on the sound buffer
Change 3223785 on 2016/12/06 by Brent.Pease
+ Add support for iPhone7 (implemented by peter.sauerbrei, merged in from WEX)
#jira ue-38701
Change 3224314 on 2016/12/06 by Chris.Babcock
Send OnTargetPlatformChangedSupportedFormats when format changed in Android project settings in editor
#jira UE-38361
#ue4
#android
Change 3225367 on 2016/12/07 by Josh.Adams
- Added FKey::Virtual_Accept and Virtual_Back, which will map to FaceButton Right/Down appropriately based on platform (Switch swaps them)
- Made changes to ShooterGame and VehicleGame for Virtual_Accept and Back
- Added some icons for ShooterGame, and changed some text blocks to SRichTextBlock to insert the icons
Change 3225426 on 2016/12/07 by Chris.Babcock
Add missing Android UPL file for binary builds
#jira UE-39420
#ue4
#android
Change 3225471 on 2016/12/07 by Dmitry.Rekman
Update all platforms to C++14.
Change 3225525 on 2016/12/07 by Nick.Shin
Cook-On-The-Fly for HTML5
- re-enabled: ENetworkFileServerProtocol::NFSP_Http
- cleaned up port numbers used with cook-on-the-fly situations
- fixed null_ptr in NetworkFileServerHttp.cpp
- fix CORS issue with HTML5LaunchHelper (not really needed -- but doesn't hurt to have it in the test server)
- finally, the core of the jira issue:
o fix serialization bug: do not append zero sized data
o fix de-serialization bug: removed double insertion of packet "Marker and Size" header
#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size
Change 3225690 on 2016/12/07 by Dmitry.Rekman
Linux: improvements in touch support.
- Multiple fingers.
- Filtering out "moved" events from the same location.
- Consistent logging.
(Edigrating 3225194 from Wombat to Dev-Platform)
Change 3225868 on 2016/12/07 by Josh.Stoddard
Gracefully handle delete without matching new on iOS & Mac
#jira UE-39395
Change 3226159 on 2016/12/07 by Omar.Rodriguez
UEPLAT-1423 WEX: Improved virtual keyboard for Android
* Renamed old virtual keyboard functions by adding "Dialog" suffix to the name
* Added new virtual keyboard functions that use InputMethodManager to show/hide keyboard
* Hide the virtual keyboard, if shown, onPause
* Slate edit box decides which functions to call for showing/hiding keyboard
- eventually will be based on command line parameter like in IOS
#jira UEPLAT-1423
Change 3226167 on 2016/12/07 by Dmitry.Rekman
Allow running as root on ARM.
(Edigrating 3204974 to Dev-Platform)
Change 3226168 on 2016/12/07 by Dmitry.Rekman
Print current CVar value when denying an override.
(Based on CL 3205476).
Change 3226169 on 2016/12/07 by Dmitry.Rekman
Allow enabling sound (if disabled by default).
(Based on CL 3205505)
Change 3226171 on 2016/12/07 by Dmitry.Rekman
Allow running from symlinks.
(Edigrating 3205518 to Dev-Platform).
Change 3226174 on 2016/12/07 by Dmitry.Rekman
Linux: do not init SDL audio (we do not use it anyway).
(Based on CL 3205505).
Change 3226327 on 2016/12/07 by Nick.Shin
fix CIS warning
#jira UE-38281 Quicklaunch UFE HTML5 fails to get COTF Header Size
Change 3226506 on 2016/12/08 by Dmitry.Rekman
Fix one more case-sensitive misspelling (UE-39030).
- Submitted as part of PR #2976.
Change 3226542 on 2016/12/08 by Dmitry.Rekman
Linux: fix weirdness with tesselation in GL4 (UE-32865).
- Workaround by CengizT. Proper fix tracked as UE-39489.
Change 3226570 on 2016/12/08 by Dmitry.Rekman
Fix for ar failing due to too long command line (UE-39009).
- Based on PR #2973.
Change 3226575 on 2016/12/08 by Dmitry.Rekman
Add build-essential to dependencies (UE-39053).
- PR #2981 contributed by cpyarger.
Change 3227129 on 2016/12/08 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Fixed up a deferred GL error as well
Fixed some copyrights of files not in main
Change 3227260 on 2016/12/08 by Omar.Rodriguez
UE-39140 Projects with iCloud are failing provisioning check when code signing.
* Set default value of bEnableCloudKitSupport to False
* Set value of get-task-allow to true only on non-distribution builds
* Only write out the entitlements file if changes have been made
#jira UE-39140
Change 3229312 on 2016/12/09 by Dmitry.Rekman
Fix missing responses (UE-39572).
- Proper implementation of UE-39009.
Change 3230849 on 2016/12/12 by Dmitry.Rekman
Linux: fixed Android packaging (UE-39635).
- Misspelled case; fixed by JohnHenry Carawon.
#jira UE-39635
Change 3231591 on 2016/12/12 by Peter.Sauerbrei
fix for splash screen not being turned off by default
#jira UE-39591
Change 3231880 on 2016/12/12 by Josh.Adams
- Fixing StaticAnalysis warnings, but -enablecodeanalysis stopped working for some reason, and the /Zm thing has hit me really hard, so this is a hopeful checkin for static analysis issues
#jira UE-39680
Change 3232816 on 2016/12/13 by Dmitry.Rekman
Linux: fix for CEF (UE-39682)
- Fix by Cengiz.Terzibas.
Change 3232873 on 2016/12/13 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3232933 on 2016/12/13 by Josh.Adams
- Missed the files that were needed to fix up after merge from main, but didn';t come from main
Change 3233066 on 2016/12/13 by Ben.Marsh
UBT: Ignore exception if PATH variable contains invalid characters when looking for XGE.
Change 3233512 on 2016/12/13 by Ben.Marsh
Fix static analysis warnings.
[CL 3233813 by Josh Adams in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3121996 on 2016/09/12 by Ben.Marsh
Add support for Visual Studio 2017 (aka "15"; assuming consistent naming with other versions until final name is announced).
* Compiler, STL implementation and CRT are binary compatible with VS2015 (see https://blogs.msdn.microsoft.com/vcblog/2016/08/24/c1417-features-and-stl-fixes-in-vs-15-preview-4/), so no new third-party libraries needed so far. WindowsPlatform.GetVisualStudioCompilerVersionName() returns "2015" as a result.
* Default compiler for compiling and generating project files is still VS 2015 for now. Pass -2017 on the command line to GenerateProjectFiles.bat to generate VS2017 projects. Projects generated for VS2017 will use the 2017 compiler by default.
* Visual Studio source code accessor can talk to VS 2017 instances.
* Added a VS2017 configuration for UnrealVS, and added precompiled vsix package.
* Switched GetVSComnTools to check the SOFTWARE\Microsoft\VisualStudio\SxS\VS7 registry key rather than the individual product install registry key. "15" doesn't seem to have it's own "InstallDir" key, but this system seems to work for all versions of Visual Studio (including previous releases of VS Express).
* Removed ATL dependency from VisualStudioSourceCodeAccessor. It's not installed with VS by default any more, and is only used for a couple of smart pointer classes.
Tested running the editor and packaging TP_Flying for Win64. Packaging from the editor still defaults to using the 2015 compiler, so ConfigureToolchain() needs to be overriden from the .target.cs file if multiple Visual Studio versions are installed.
Change 3189363 on 2016/11/07 by Ben.Marsh
Consolidate functionality for determining the path to MSBuild.exe to use for compiling UE4 tools into a single batch file (GetMSBuildToolPath) and fix "Clean" not working on PS4 due to include/library paths being set to something by the Visual Studio environment.
Change 3210598 on 2016/11/27 by Ben.Marsh
UBT: Prevent the name of each file compiled being output twice on XboxOne. Compiler already outputs this string; the action doesn't need to.
Change 3210601 on 2016/11/27 by Ben.Marsh
PR #2967: Add silent version of switch game version (Contributed by EricLeeFriedman)
Change 3210602 on 2016/11/27 by Ben.Marsh
PR #2964: GitDependencies shouldn't try to clean up working directory files that are excluded or ignored (Contributed by joelmcginnis)
Change 3210605 on 2016/11/27 by Ben.Marsh
UGS: Add a warning when syncing latest would remove changes that have been authored locally. Typically happens when working with precompiled binaries.
Change 3211656 on 2016/11/28 by Ben.Marsh
UBT: Move ModuleRules and TargetRules into their own file.
Change 3211797 on 2016/11/28 by Ben.Marsh
UBT: Remove utility functions from TargetRules for checking different classes of target types. Moving TargetRules to be data-only.
Change 3211833 on 2016/11/28 by Ben.Marsh
UBT: Remove overridable configuration name from target rules. This feature is not used anywhere.
Change 3211859 on 2016/11/28 by Ben.Marsh
UBT: Deprecate the GetGeneratedCodeVersion() callback in favor of a member variable instead.
Change 3211942 on 2016/11/28 by Ben.Marsh
UBT: Remove legacy code which tries to change the output paths for console binaries. Output paths for monolithic binaries are always in the project folder now.
Change 3215333 on 2016/11/30 by Ben.Marsh
UBT: Replace the GetSupportedPlatforms() callback on TargetRules with a SupportedPlatforms attribute. Since a TargetRules object can only be instantiated with an actual platform, it doesn't make sense for it to be an instance method.
Change 3215482 on 2016/11/30 by Ben.Marsh
UBT: Remove the GetSupportedConfigurations() callback on the TargetRules class. A configuration is required to construct a TargetRules instance, so it doesn't make sense to need to call an instance method to find out which configurations are supported.
Change 3215743 on 2016/11/30 by Ben.Marsh
UBT: Deprecate the TargetRules.ShouldCompileMonolithic() function: this function requires access to the global command line to operate correctly, which prevents creating target-specific instances, and does not use the platform/configuration passed into the TargetRules constructor.
Rather than being a callback, the LinkType field can now be set to TargetLinkType.Modular or TargetLinkType.Monolithic from the constructor as appropriate. The default value (TargetLinkType.Default) results in the default link type for the target type being used. Parsing of the command-line overrides is now done when building the TargetDescriptor.
Change 3215778 on 2016/11/30 by Ben.Marsh
UBT: Mark overrides of the TargetRules.GetModulesToPrecompile method as obsolete.
Change 3217681 on 2016/12/01 by Ben.Marsh
UAT: Prevent UE4Build deleting .modules files when running with the -Clean argument; these files are artifacts generated by UBT itself, not by the exported XGE script.
Change 3217723 on 2016/12/01 by Ben.Marsh
UBT: Run pre- and post-build steps for all plugins that are being built, not just those that are enabled.
Change 3217930 on 2016/12/01 by Ben.Marsh
UGS: Add a perforce settings window, allowing users to set optional values for tuning Perforce performance on unreliable connections.
Change 3218762 on 2016/12/02 by Ben.Marsh
Enable warnings whenever an undefined macro is used in a constant expression inside an #if or #elif directive, and fix existing violations.
Change 3219161 on 2016/12/02 by Ben.Marsh
Core: Use the directory containing the current module to derive the UE4 base directory, rather than the executable directory. Allows UE4 to be hosted by a process in a different directory.
Change 3219197 on 2016/12/02 by Ben.Marsh
Core: When loading a DLL from disk, convert any relative paths to absolute before calling LoadLibrary. The OS resolves these paths relative to the directory containing the process executable -- not the working directory -- so paths need to be absolute to allow UE4 to be hosted by a process elsewhere.
Change 3219209 on 2016/12/02 by Ben.Marsh
Replace some calls to LoadLibrary() with FPlatformProcess::GetDllHandle(). The UE4 function makes sure that relative paths are resolved relative to the correct base directory, which is important when the host executable is not in Engine/Binaries/Win64.
Change 3219610 on 2016/12/02 by Ben.Marsh
Add the -q (quiet) option to the Mac unzip command, since it's creating too much log output to be useful.
Change 3219731 on 2016/12/02 by Ben.Marsh
UBT: Add option to disable IWYU checks regarding the use of monolithic headers (Engine.h, UnrealEd.h, etc...) and including the matching header for a cpp file first. bEnforceIWYU can be set to false in UEBuildConfiguration or on a per-module basis in the module rules.
Change 3220796 on 2016/12/04 by Ben.Marsh
Remove PrepForUATPackageOrDeploy from the UEBuildDeploy base class. It never has to be accessed through the base class anyway.
Change 3220825 on 2016/12/04 by Ben.Marsh
UBT: Change all executors to derive from a common base class (ActionExecutor).
Change 3220834 on 2016/12/04 by Ben.Marsh
UBT: Remove the global CommandLineContains() function.
Change 3222706 on 2016/12/05 by Ben.Marsh
Merging CL 3221949 from //UE4/Release-4.14: Fixes to code analysis template causing problems with stock install of VS2017.
Change 3222712 on 2016/12/05 by Ben.Marsh
Merging CL 3222021 from //UE4/Release-4.14: Change detection of MSBuild.exe path to match GetMSBuildPath.bat
Change 3223628 on 2016/12/06 by Ben.Marsh
Merging CL 3223369 from 4.14 branch: Use the same logic as GetMsBuildPath.bat inside FDesktopPlatformBase to determine path to MSBuild.exe
Change 3223817 on 2016/12/06 by Ben.Marsh
Remove non-ANSI characters from source files. Compiler/P4 support is patchy for this, and we want to avoid failing prey to different codepages resulting in different interpretations of the source text.
Change 3224046 on 2016/12/06 by Ben.Marsh
Remove the need for the iOS/TVOS deployment instances to have an IOSPlatformContext instance. The only dependency between the two -- a call to GetRequiredCapabilities() -- is now implemented by querying the INI file for the supported architectures when neeeded.
Change 3224792 on 2016/12/07 by Ben.Marsh
UBT: Touch PCH wrapper files whenever the file they include is newer rather than writing the timestamp for the included file into it as a comment. Allows use of ccache and similar tools.
Change 3225212 on 2016/12/07 by Ben.Marsh
UBT: Move settings required for deployment into the UEBuildDeployTarget class, allowing them to be serialized to and from a file the intermediate directory without having to construct a phony UEBuildTarget to deploy.
Deployment is now performed by a method on UEBuildPlatform, rather than having to create a UEBuildPlatformContext and using that to create a UEBuildDeploy object.
The -prepfordeploy UBT invocation from UAT, previously done by the per-platform PostBuildTarget() callback when building with XGE, is replaced by running UBT with a path to the serialized UEBuildDeployTarget object, and can be done in a platform agnostic manner.
Change 3226310 on 2016/12/07 by Ben.Marsh
PR #3015: Fixes wrong VSC++ flags being passed for .c files (Contributed by badlogic)
Change 3228273 on 2016/12/08 by Ben.Marsh
Update copyright notices for QAGame.
Change 3229166 on 2016/12/09 by Ben.Marsh
UBT: Rewritten config file parser. No longer requires hard-coded list of sections to be parsed, but parses them on demand. Measured 2x faster read speeds (largely due to eliminating construction of temporary string objects when parsing each line, to trim whitespace and so on). Also includes an attribute-driven parser, which allows reading named config values for marked up fields in an object.
Change 3230601 on 2016/12/12 by Ben.Marsh
Swarm: Change Swarm AgentInterface to target .NET framework 4.5, to remove dependency on having 4.0 framework installed.
Change 3230737 on 2016/12/12 by Ben.Marsh
UAT: Stop UE4Build deriving from CommandUtils. Confusing pattern, and causes problems trying to access instance variables that are only set for build commands.
Change 3230751 on 2016/12/12 by Ben.Marsh
UAT: Move ParseParam*() functions which use the instanced parameter list from CommandUtils to BuildCommand, since that's the only thing that it's instanced for.
Change 3230804 on 2016/12/12 by Ben.Marsh
UBT: Add the IsPromotedBuild flag to Build.version, and only set the bFormalBuild flag in UBT if it's set. This allows UGS users to avoid having to compile separate RC files for each output binary.
Change 3230831 on 2016/12/12 by Ben.Marsh
UGS: Warn when trying to switch streams if files are checked out.
Change 3231281 on 2016/12/12 by Chad.Garyet
Fixing a bug where .modules files were getting put into receipts with their absolute path instead of their relative one
Change 3231496 on 2016/12/12 by Ben.Marsh
Disable code analysis in CrashReportProcess; causes warnings when compiled with VS2015.
Change 3231979 on 2016/12/12 by Ben.Marsh
UBT: Suppress LNK4221 when generating import libraries. This can happen often when generating import libraries separately to linking.
Change 3232619 on 2016/12/13 by Ben.Marsh
Fix "#pragma once in main file" errors on Mac, which are occurring in //UE4/Main.
[CL 3232653 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb None
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3156770 on 2016/10/10 by Allan.Bentham
Fix VULKAN_ENABLE_API_DUMP build on android.
Change 3157838 on 2016/10/11 by Allan.Bentham
Fix Vulkan API tracing on android.
Change 3170713 on 2016/10/21 by Steve.Cano
Adding the "Optional Mobile Features BP Library" plugin to explose Blueprint functions for Sound Volume, Battery level, system temperature (only available on android), and Headphones being plugged in
#jira UE-30896
#android
#ios
#ue4
Change 3171064 on 2016/10/21 by Steve.Cano
Plugins to provide a common interface and Android implemenation for providing access to GPS / Location data from Blueprints
#ue4
#android
#jira UE-35917
Change 3171065 on 2016/10/21 by Steve.Cano
IOS implementation of LocationServices plugin to provide access to location data in Blueprints
#ue4
#ios
#jira UE-35917
Change 3181802 on 2016/11/01 by Steve.Cano
Fix an issue introduced in CL 3170713 - Adding new config section to RequiredSections list so that we can generate projects successfully.
#jira UE-30896
#ios
Change 3181807 on 2016/11/01 by Steve.Cano
Make sure to clear out references to our eglSurface when we destroy it, else we will try to set our context with an invalid surface.
#jira UE-35004
#android
#ue4
Change 3184827 on 2016/11/03 by Allan.Bentham
Do not HDR32 encode for views without view family.
TranslucentAlphaOnly blend mode now works with encoding.
#jira UE-37951
Change 3186684 on 2016/11/04 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3188693 on 2016/11/07 by Chris.Babcock
Corrections to memory stats for Android
#jira WEX-3760
#ue4
#android
Change 3191538 on 2016/11/09 by Allan.Bentham
Mobile tonemapper can use CVarTonemapperOverride
Change 3192575 on 2016/11/09 by Chris.Babcock
Support placing UE4Game files in ExternalFilesDir for automatic cleanup on uninstall for distribution packages
#jira UEPLAT-1422
#ue4
#android
Change 3196231 on 2016/11/13 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3196538 on 2016/11/14 by Jack.Porter
Fix issue where lighting would not build for the first editor session of projects defaulting to MobileHDR=false as HardwareTargetingModule didn't set cvars
#jira UE-38507
Change 3198068 on 2016/11/15 by Dmitriy.Dyomin
Fixed android console command sender to work with ADB version 1.0.36
#jira UE-35171
Change 3200230 on 2016/11/16 by Jack.Porter
Remove mosaic resolution limitation on ES3 devices
#jira WEX-3119
Change 3201251 on 2016/11/16 by Chris.Babcock
Fix Android compile error
Change 3203542 on 2016/11/18 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3205598 on 2016/11/21 by Dmitriy.Dyomin
Fixed: Missing selection outline in editor ES2 preview
#jira UE-6458
Change 3205622 on 2016/11/21 by Dmitriy.Dyomin
Fix ES2 build error from CL# 3205598
Change 3207232 on 2016/11/22 by Dmitriy.Dyomin
ES2 GLSL generated shader simplifications
Change 3208608 on 2016/11/23 by Dmitriy.Dyomin
Fixed: Landscape Grasstype warning causes log spam when landscape is streamed in or out
#jira UE-38694
Change 3209135 on 2016/11/23 by Alicia.Cano
Packaging for iOS fails due to several invalid object type errors
#jira UE-38431
#ios
Change 3209822 on 2016/11/24 by Jack.Porter
IWYU changes for LocationServicesBPLibrary
Change 3209824 on 2016/11/24 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3210264 on 2016/11/25 by Jack.Porter
Fix unicode compile issue on Korean windows
Change 3210268 on 2016/11/25 by Jack.Porter
IWYU and unicode fixes to Dev-Mobile
Change 3211800 on 2016/11/28 by Allan.Bentham
Create and set PrimitiveSceneProxy->PrimitiveSceneInfo before SetTransform render thread command is enqueued. Avoids race condition with FPrimitiveSceneInfo's constructor which can occur on out-of-order CPUs.
Change 3212621 on 2016/11/28 by Jack.Porter
More IWYU fixes.
Change 3213080 on 2016/11/29 by Allan.Bentham
enable UseSingleSampleShadowFromStationaryLights on mobile.
PR #2990: Fixes single sample shadows for mobile. (Contributed by kallehamalainen)
Change 3213164 on 2016/11/29 by Jack.Porter
Win32 IWYU fix
Change 3213932 on 2016/11/29 by Chris.Babcock
Fix handling of ETC2 filtering by Google Play Store (if only ETC2, require ES3.0+ but don't use texture filtering in manifest)
#jira UE-39120
#ue4
#android
Change 3214563 on 2016/11/29 by Dmitriy.Dyomin
Disable dynamic buffer discarding on Adreno330 (was casuing 10ms stalls on slate buffers update)
Change 3214571 on 2016/11/29 by Dmitriy.Dyomin
Custom stencil on Mobile
#jira UEMOB-183
Change 3214641 on 2016/11/30 by Dmitriy.Dyomin
Disable distance culling when rendering image for world composition
#jira UE-37754
Change 3214656 on 2016/11/30 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3218479 on 2016/12/01 by Jack.Porter
Fix for Vulkan build error when using AutoSDK
Change 3218596 on 2016/12/02 by Dmitriy.Dyomin
Fixed: Android split screen multiplayer does not function or render correctly
#jira UE-35204
Change 3218874 on 2016/12/02 by Allan.Bentham
Fix CSM shadow bug when ES3.1 + mobileHDR == false.
Fix inverted culling when rendering shadow depths with mobilehdr == false
#jira UE-39111
Change 3220911 on 2016/12/04 by Jack.Porter
Fixed landscape duplicated GUID detection and crash when one of the landscapes is in a hidden streaming level
Change 3220935 on 2016/12/04 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3222831 on 2016/12/05 by Dmitriy.Dyomin
Added support for MGD and Andreno profilers
#jira UEMOB-184
Change 3222843 on 2016/12/05 by Jack.Porter
Fixed bug caused by CL 3196538 causing r.MobileHDR to toggle and crash when opening render settings
#jira UE-38507
Change 3222934 on 2016/12/06 by Jack.Porter
Android graphics debugger text changes
Change 3223042 on 2016/12/06 by Dmitriy.Dyomin
Fixed: missing GPU particles in LDR mode on device
#jira UE-39363
Change 3223043 on 2016/12/06 by Jack.Porter
Fixed logspam warnings from TcpMessaging launching on Android
#jira UE-37895
Change 3223046 on 2016/12/06 by Allan.Bentham
Move ES3.1 preview mode out of experimental.
Add per device quality level preview to ES3.1 preview sub menu when project settings allow.
#jira UEMOB-178
Change 3223113 on 2016/12/06 by Allan.Bentham
changed MOBILE_EMULATION define for METAL_PROFILE on mac. fixes issues with editor primitive rendering with ES3.1 feature level preview.
added -featureleveles2/31 commandline support to metalrhi.
Change 3223117 on 2016/12/06 by Allan.Bentham
Initialise FPrimitiveSceneInfo::CachedReflectionCaptureProxies
Change 3223131 on 2016/12/06 by Allan.Bentham
Fix translucency rendering when mobilehdr == false. (Disable mod shadows when mobilehdr == false.)
#jira UE-38343
Change 3223162 on 2016/12/06 by Jack.Porter
Disallow Absolute World Position with "excluding shader offset" on ES2
#jra UE-25555
Change 3223204 on 2016/12/06 by Jack.Porter
Fix for unable to save levels when landscape components with tessellation moved to another level
#jira UE-39372
Change 3223677 on 2016/12/06 by Chris.Babcock
Fix tabs
Change 3224139 on 2016/12/06 by Chris.Babcock
Support modification of build.xml and add post import additions to GameActivity
#jira UE-31372
#PR #2440
#ue4
#android
Change 3224152 on 2016/12/06 by Chris.Babcock
Add support for MadCatz C.T.R.L.R Android controller models
#ue4
#android
Change 3224162 on 2016/12/06 by Chris.Babcock
Driver bug fix and using separate context for MediaPlayer14 (contributed by BrianHarris)
#jira UE-35825
#PR #2787
#ue4
#android
Change 3224581 on 2016/12/07 by Dmitriy.Dyomin
Fixed black screen regression on iOS OpenGL
Also now reporting shader compiler errors in iOS
Change 3224589 on 2016/12/07 by Allan.Bentham
Increase mobile renderer's maximum CSM cascade limit to 4 and introduce max shadow cascade cvar for mobile which defaults to 2 retaining existing behaviour.
#jira UEMOB-187
Change 3224774 on 2016/12/07 by Jack.Porter
Added flags for mobile shader permutation reduction
Renamed mobile lighting policies to better describe them
Set flags to remove policies not used by SunTemple - saves 22MB package size on Android
#jira: UEMOB-179
Change 3224782 on 2016/12/07 by Allan.Bentham
Add project option to set maximum supported CSM cascades to mobile renderer.
#jira UEMOB-187
Change 3224943 on 2016/12/07 by Dmitriy.Dyomin
Metal iOS will use sRGB textures
#jira UEMOB-189
Change 3225098 on 2016/12/07 by Dmitriy.Dyomin
fix for compile error from 3224943
Change 3225188 on 2016/12/07 by Chris.Babcock
Fix #includes in deferred Android OpenGL
#jira UE-39440
#ue4
#android
Change 3226402 on 2016/12/07 by Dmitriy.Dyomin
Fixed: wrong condition for r8 srgb on mac
#jira UE-39471
Change 3226485 on 2016/12/08 by Dmitriy.Dyomin
Fixed: Rendering Artifacts and invisible objects in Fortnite
regression from nobile custom stencil changes
#jira UE-39452, UE-39455
Change 3226637 on 2016/12/08 by Dmitriy.Dyomin
Fixed: Odin Ensure Texture passed to ClearDepthStencil is not what is currently set as RenderTarget
#jira UE-39482
Change 3226922 on 2016/12/08 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3227353 on 2016/12/08 by Chris.Babcock
Remove CopyVisualizers batch call again
Change 3228013 on 2016/12/08 By Chris.Babcock
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
[CL 3228374 by Jack Porter in Main branch]
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3198996 on 2016/11/15 by Marc.Audy
BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned
AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead.
#jira UE-21136
Change 3199019 on 2016/11/15 by Marc.Audy
Mark user-facing BeginPlay calls as protected
Change 3200128 on 2016/11/16 by Thomas.Sarkanen
Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks
Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance.
#jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe
Change 3200133 on 2016/11/16 by Martin.Wilson
Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called)
#jira UE-18798
Change 3200167 on 2016/11/16 by Martin.Wilson
Newly added virtual bones are now selected in the skeleton tree
#jira UE-37776
Change 3200255 on 2016/11/16 by James.Golding
Stop SkeletalMeshTypes.h being globally included
Change 3200289 on 2016/11/16 by Jurre.deBaare
Hidden Material References from Mesh Components Fix
#fix Make sure that in PostEditChangeProp we reset the override material arrays
#misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead
#jira UE-38108
Change 3200291 on 2016/11/16 by Jurre.deBaare
Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds
#fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence
#jira UE-37274
Change 3200293 on 2016/11/16 by Jurre.deBaare
Overlapping UV's cause merge actor texture baking issues
#fix Only look for overlapping UVs if vertex data baking is actually expected/enabled
#jira UE-37220
Change 3200294 on 2016/11/16 by Jurre.deBaare
Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive
#fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!)
#jira UE-36679
Change 3200295 on 2016/11/16 by Jurre.deBaare
Merge Actor Specific LOD level can be set to 8
#fix Change clamping value and added UI clamp metadata
#jira UE-37134
Change 3200296 on 2016/11/16 by Jurre.deBaare
In Merge Actors if you select use specific Lod level you have access to all the merge material settings
#fix Added edit condition to non-grayed out material settings
#jira UE-36667
Change 3200303 on 2016/11/16 by Thomas.Sarkanen
Fixed diagonal current scrub value in anim curves
#jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted
Change 3200304 on 2016/11/16 by Thomas.Sarkanen
Rezero is now explicit about what it does (current vs. specified frame)
Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D).
#jira UE-35985 - Rezero doesn't work by frame
Change 3200307 on 2016/11/16 by Thomas.Sarkanen
Add curve panel to anim BP editor
Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.).
#jira UE-35742 - Anim Curve Viewer allowed in Anim BP
Change 3200313 on 2016/11/16 by Jurre.deBaare
Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened
#fix in debug skeletal mesh component just mark the cached parameters dirty every tick
#jira UE-35786
Change 3200316 on 2016/11/16 by Jurre.deBaare
Converted Skeletal To Static Mesh Gets Corrupted When Merged
#fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well)
#misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used
#jira UE-37988
Change 3200321 on 2016/11/16 by Jurre.deBaare
Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down
#fix change the way the layout is constructed
#jira UE-37260
Change 3200323 on 2016/11/16 by Jurre.deBaare
Toggling sky in Persona does not effect reflections
#fix turn of skylight together with the actual environment sphere
#misc found incorrect copy paste in toggling floor/environment visibility with key stroke
#jira UE-26796
Change 3200324 on 2016/11/16 by Jurre.deBaare
Open Merge Actor menu on right clicking two selected actors
#fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport
#jira UE-36892
Change 3200331 on 2016/11/16 by Benn.Gallagher
Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused.
#jira UE-38620
Change 3200334 on 2016/11/16 by Jurre.deBaare
Dynamic light settings in Persona viewport cause edges to appear hardened
#fix Makeing the directional light stationary to ups the shadowing quality
#jira UE-37188
Change 3200356 on 2016/11/16 by Jurre.deBaare
Rate scale option for animation nodes in blend spaces
#added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback
#misc bumped framework object version to update all blendspaces on load
#jira UE-16207
Change 3200380 on 2016/11/16 by Jurre.deBaare
Fix for Mac CIS issues
Change 3200383 on 2016/11/16 by Marc.Audy
Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback
Change 3200385 on 2016/11/16 by James.Golding
Refactor SkeletalMesh to use same color buffer type as StaticMesh
Change 3200407 on 2016/11/16 by James.Golding
Fix CIS error in FbxAutomationTests.cpp
Change 3200417 on 2016/11/16 by Jurre.deBaare
Fix for CIS issues
#fix Rogue }
Change 3200446 on 2016/11/16 by Martin.Wilson
Change fix for Set Anim Instance Class from CL 3200133
#jira UE-18798
Change 3200579 on 2016/11/16 by Martin.Wilson
Fix for serialization crash in Odin
#jir UE-38683
Change 3200659 on 2016/11/16 by Martin.Wilson
Fix build errors
Change 3200801 on 2016/11/16 by Lina.Halper
Fix error message
Change 3200873 on 2016/11/16 by Lina.Halper
Test case for Update Rate Optimization
- LOD_URO_Map.umap - test map
- LODPawn - pawn that contains mesh with URO setting
- You can tweak the value in LODPawn
Change 3201017 on 2016/11/16 by Lina.Halper
- Allow slave component to be removed when setting master pose to nullptr
- licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html
Change 3201765 on 2016/11/17 by Jurre.deBaare
Improved tooltip for FBlendParameter.GridNum
Change 3201817 on 2016/11/17 by Thomas.Sarkanen
Added display/edit of bone transforms in details panel
Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick().
Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene.
Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection).
#jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab
Change 3201819 on 2016/11/17 by Thomas.Sarkanen
Fix CIS error
Change 3201901 on 2016/11/17 by Lina.Halper
With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids().
- removed GetCurveNumber from skeleton
- changed curve count to use BoneContainer's curve list.
#code review: Laurent.Delayen
Change 3201999 on 2016/11/17 by Thomas.Sarkanen
Add local/world transform editing to bone editing
Added details customization & support code for world-space editing of bone transforms
#jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab
Change 3202111 on 2016/11/17 by mason.seay
Potential test assets for HLOD
Change 3202240 on 2016/11/17 by Thomas.Sarkanen
Fixed extra whitespace not being removed in front of console commands.
GitHub #2843
#jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands.
Change 3202259 on 2016/11/17 by Jurre.deBaare
Readded missing shadows in advanced preview scene
Change 3203180 on 2016/11/17 by mason.seay
Moved and updated URO Map
Change 3203678 on 2016/11/18 by Thomas.Sarkanen
Bug fix for menu extenders in PhAT.
GitHub #2550
#jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT.
Change 3203679 on 2016/11/18 by Thomas.Sarkanen
Fixed LOD hysteresis not being properly converted from the old metric
This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed.
#jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently
Change 3203747 on 2016/11/18 by Jurre.deBaare
Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex
#fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc.
#jira UE-38734
Change 3203748 on 2016/11/18 by Jurre.deBaare
Crash Generating Proxy Meshes after replacing static meshes in the level
#fix just calculate bounds for the used UVs (old behaviour was wrong)
#jira UE-38764
Change 3203751 on 2016/11/18 by james.cobbett
Changes to TM-PoseSnapshot and new test assets
Change 3203799 on 2016/11/18 by Thomas.Sarkanen
Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal
Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method.
Also fixed up the naming of some variables that still referred to screen areas & LOD distances.
#jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result
Change 3203856 on 2016/11/18 by james.cobbett
TM-PoseSnapshot - Rebuild lighting and updated anims
Change 3203880 on 2016/11/18 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3203940 on 2016/11/18 by Ori.Cohen
Fix missing newline for ps4
Change 3203960 on 2016/11/18 by Ori.Cohen
Readd fix for linux macro expansion warning
Change 3203975 on 2016/11/18 by Ori.Cohen
Fix for linux toolchain not knowing about no-unused-local-typedef
Change 3203989 on 2016/11/18 by Ori.Cohen
Make sure physx automation doesn't try to build html5 APEX.
Change 3204031 on 2016/11/18 by james.cobbett
Minor update to test level
Change 3204035 on 2016/11/18 by Marc.Audy
Additional Attenuation refactor cleanup
Change 3204044 on 2016/11/18 by Ori.Cohen
Fix typo of NV_SIMD_SSE2
Change 3204049 on 2016/11/18 by Ori.Cohen
Fix missing newline for PS4 compiler
Change 3204463 on 2016/11/18 by mason.seay
Finalized URO test map
Change 3204621 on 2016/11/18 by mason.seay
Small improvements
Change 3204751 on 2016/11/18 by Ori.Cohen
Make PhAT highlight selected bodies and constraints in the tree view
Change 3205868 on 2016/11/21 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744
Change 3205887 on 2016/11/21 by Jurre.deBaare
Fix for similar crash in blendspace editor like UE-38734
Change 3206121 on 2016/11/21 by Marc.Audy
PR #2935: Minor subtitle issues (Contributed by projectgheist)
#jira UE-38803
#jira UE-38692
Change 3206187 on 2016/11/21 by Marc.Audy
PR #2935: Minor subtitle issues (Contributed by projectgheist)
Additional bits
#jira UE-38519
#jira UE-38803
#jira UE-38692
Change 3206318 on 2016/11/21 by Marc.Audy
Fix Linux compiler whinging
Change 3206379 on 2016/11/21 by Marc.Audy
Fix crash when streaming in a sublevel with a child actor in it (4.14.1)
#jira UE-38906
Change 3206591 on 2016/11/21 by Marc.Audy
Refactor restrictions to allow hidden and clarify disabled
Change 3206776 on 2016/11/21 by Marc.Audy
ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect.
ForceFeedback Attenuation settings can be defined via the content browser or directly on the component.
#jira UEFW-244
Change 3206901 on 2016/11/21 by Marc.Audy
Fix compile error in automation tests
Change 3207235 on 2016/11/22 by danny.bouimad
Updated Map
Change 3207264 on 2016/11/22 by Thomas.Sarkanen
Disable bone editing in anim blueprint editor
#jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable
Change 3207303 on 2016/11/22 by Lina.Halper
Clear material curve by setting it directly because the flag might not exist
#jira: UE-36902
Change 3207331 on 2016/11/22 by Jon.Nabozny
Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully.
Change 3207357 on 2016/11/22 by Danny.Bouimad
Updating testcontent for pose drivers
Change 3207425 on 2016/11/22 by Lina.Halper
Fix frame count issue with montage
#jira: UE-30048
Change 3207478 on 2016/11/22 by Lina.Halper
Fix so that curve warning doesn't happen when your name is same.
#jira: UE-34246
Change 3207526 on 2016/11/22 by Marc.Audy
Fix crash when property restriction introduces a hidden entry
Change 3207731 on 2016/11/22 by danny.bouimad
MoreUpdates
Change 3207764 on 2016/11/22 by Lina.Halper
#fix order of morphtarget to first process animation and then BP for slave component
Change 3207842 on 2016/11/22 by Ben.Zeigler
Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work.
Change 3208202 on 2016/11/22 by Ben.Zeigler
#jira UE-38811 Fix regression with gimbal locking in player camera manager.
The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise.
Change 3208510 on 2016/11/23 by Wes.Hunt
Disable UBT Telemetry on internal builds #jira AN-1059
#tests build a few different ways, add more diagnostics to clarify if the provider is being used.
Change 3208734 on 2016/11/23 by Martin.Wilson
Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class
#jira UE-38899
Change 3208782 on 2016/11/23 by Thomas.Sarkanen
Fixed material and vert count issues with skeletal to static mesh conversion
Material remapping was not bein gbuilt, so material indices were overwitten inappropriately.
Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase.
#jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh
Change 3208798 on 2016/11/23 by James.Golding
UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds
Change 3208801 on 2016/11/23 by Jurre.deBaare
Hidden Material References from Mesh Components Fix
#fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something
#jira UE-38108
Change 3208807 on 2016/11/23 by Thomas.Sarkanen
CIS fix
Change 3208824 on 2016/11/23 by danny.bouimad
More content updates for Testing
Change 3208827 on 2016/11/23 by Danny.Bouimad
Removing Old Pose driver Testassets I created awhile ago.
Change 3209026 on 2016/11/23 by Martin.Wilson
CIS Fix for FRichCurve
Change 3209083 on 2016/11/23 by Marc.Audy
Don't crash if after an undo the previously selected object no longer exists (4.14.1)
#jira UE-38991
Change 3209085 on 2016/11/23 by Marc.Audy
Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1)
#jira UE-38992
Change 3209124 on 2016/11/23 by Ben.Zeigler
#jira UE-38867 Fix some game mode log messages
From PR #2955
Change 3209231 on 2016/11/23 by Marc.Audy
Auto removal
Change 3209232 on 2016/11/23 by Marc.Audy
GetComponents now optionally can include components in Child Actors
Change 3209233 on 2016/11/23 by Marc.Audy
ParseIntoArray resets instead of empty
Change 3209235 on 2016/11/23 by Marc.Audy
Allow child actor components to be selected in viewports
Fix selection highlight not working on nested child actors
#jira UE-16688
Change 3209247 on 2016/11/23 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194
Change 3209299 on 2016/11/23 by Marc.Audy
Use MoveTemp to reduce some memory churn in graph schema actions
Change 3209347 on 2016/11/23 by Marc.Audy
Don't dispatch a tick function that had been scheduled but has been disabled before being executed.
#jira UE-37459
Change 3209507 on 2016/11/23 by Ben.Zeigler
#jira UE-38185 Keep player controllers in their same order during a seamless travel
From PR #2908
Change 3209882 on 2016/11/24 by Thomas.Sarkanen
Copy-to-array now works with the fast path
Refactored the copy record generation/validation code to be clearer with better seperation of concerns.
Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen).
Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped.
Added tests for fast path validity to EditorTests project. Assets to follow.
#jira UE-34569 - Fast Path gets turned off if you link to multiple input pins
Change 3209884 on 2016/11/24 by Thomas.Sarkanen
File I missed
Change 3209885 on 2016/11/24 by Thomas.Sarkanen
Support assets for fast path tests
Change 3209939 on 2016/11/24 by Benn.Gallagher
Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list
#jira UE-35557
Change 3209941 on 2016/11/24 by Jurre.deBaare
Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly.
#fix make sure that when we delete a sample point we reset the preview base pose
#misc changed how the preview base pose is determined/updated
#jira UE-38733
Change 3209942 on 2016/11/24 by Thomas.Sarkanen
Fixed transactions being made when setting bone space in details panel
Also added reset to defaults to allow easy removal of bone modifications.
#jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction
Change 3209945 on 2016/11/24 by james.cobbett
Test assets for Pose Snapshot Test Case
Change 3210239 on 2016/11/25 by Mieszko.Zielinski
Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4
#jira UE-29415
Change 3210279 on 2016/11/25 by Benn.Gallagher
Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation
#jira UE-38040
Change 3210288 on 2016/11/25 by danny.bouimad
Cleaned up Pose Driver Anim BP's
Change 3210334 on 2016/11/25 by Benn.Gallagher
Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr
#jira UE-22145
Change 3210349 on 2016/11/25 by James.Golding
UE-35783 Fix scrolling in PoseAsset editor panels
Change 3210356 on 2016/11/25 by James.Golding
UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables)
Change 3210357 on 2016/11/25 by Jurre.deBaare
Numeric textbox value label incorrect for aimoffset/blendspaces in grid
#fix change lambda capture type (was referencing local variable)
Change 3210358 on 2016/11/25 by Jurre.deBaare
Crash Generating Proxy Mesh with Transition Screen Size set to 1
#fix 1.0 was not included within the possible range
#jira UE-38810
Change 3210364 on 2016/11/25 by James.Golding
Improve BuildVertexBuffers to use stride and avoid copying colors
Change 3210371 on 2016/11/25 by Jurre.deBaare
You can no longer enable tooltip display when using anim offset
#fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down
#jira UE-38808
It's not clear that the user has to hold shift to preview in blend spaces
#fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value
#jira UE-38711
#misc refactored out some duplicate code :)
Change 3210387 on 2016/11/25 by james.cobbett
Updating test asset
Change 3210550 on 2016/11/26 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927
Brings IWYU in and required substantial fixups
Change 3210551 on 2016/11/26 by Marc.Audy
Delete empty cpp files
Change 3211002 on 2016/11/28 by Lukasz.Furman
added navigation update on editting volume's brush
#ue4
Change 3211011 on 2016/11/28 by Marc.Audy
Roll back CL# 3210334 as it is causing deadlocks during GC
Change 3211039 on 2016/11/28 by Jurre.deBaare
Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors.
#fix prevent using the wedge map when propagating spline mesh vertex colours
#jira UE-36011
Change 3211053 on 2016/11/28 by Ori.Cohen
Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide
#JIRA UE-38989
Change 3211101 on 2016/11/28 by mason.seay
Adjusting trigger collision so it can't be triggered by projectiles
Change 3211171 on 2016/11/28 by Jurre.deBaare
Previewing outside of Blendspace Graph points causes unexpected weighting
#jira UE-32775
Second Animation Sample added to AimOffset or Blendspace swaps with the first sample
#jira UE-36755
#fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles
- One: fill grid weights to single sample
- Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line
- Colinear: find two closest samples and apply behaviour above
#misc rename variables to make the code more clear and correct
Change 3211491 on 2016/11/28 by Marc.Audy
Provide proper tooltip for GetParentActor/Component
Expose GetAttachParentActor/SocketName to blueprints
De-virtualize Actor GetAttach... functions
#jira UE-39056
Change 3211570 on 2016/11/28 by Lina.Halper
Title doesn't update when asset is being dropped
#jira: UE-39019
Change 3211766 on 2016/11/28 by Ori.Cohen
Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically.
#JIRA UE-36089
Change 3211938 on 2016/11/28 by Mason.Seay
CSV's for testing gameplay tags
Change 3212090 on 2016/11/28 by Ori.Cohen
Expose angular SLERP drive to blueprints
#JIRA UE-36690
Change 3212102 on 2016/11/28 by Marc.Audy
Fix shadow variable issue
#jira UE-39099
Change 3212182 on 2016/11/28 by Ori.Cohen
PR #2902: Fix last collision preset display (Contributed by max99x)
#JIRA UE-38100
Change 3212196 on 2016/11/28 by dan.reynolds
AEOverview Update:
Minor tweaks and fixes
Added Attenuation Curve Tests
Renamed SC to SCLA for Sound Class prefix
WIP SCON (Sound Concurrency)
Change 3212347 on 2016/11/28 by Ben.Zeigler
#jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor
Fix chained tag redirectors to work properly
Const fixes and removed a bad error message spam, and fix rename message
Change 3212385 on 2016/11/28 by Marc.Audy
Avoid duplicate GetWorld() calls
Change 3212386 on 2016/11/28 by Marc.Audy
auto shoo
Change 3213018 on 2016/11/29 by Marc.Audy
Fix shadow variable for real
Change 3213037 on 2016/11/29 by Ori.Cohen
Fix deprecation warnings
Change 3213039 on 2016/11/29 by Marc.Audy
Generalize logic for when a component prevents an Actor from auto destroying
Add forcefeedback component to the components that will hold up the auto destroy of an actor
Change 3213088 on 2016/11/29 by Marc.Audy
Move significance manager out of experimental
Change 3213187 on 2016/11/29 by Marc.Audy
Add InsertDefaulted to mirror options available when Adding
Change 3213254 on 2016/11/29 by Marc.Audy
add auto-complete for showdebug forcefeedback
Change 3213260 on 2016/11/29 by Marc.Audy
Allow systems to inject auto-complete console entries
Change 3213276 on 2016/11/29 by Marc.Audy
add auto-complete entry for showdebug significancemanager
Change 3213331 on 2016/11/29 by James.Golding
Split SkeletalMesh skin weights into their own stream
Remove unused FGPUSkinVertexColor struct
Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool
Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights
Update friendly name for FColorVertexBuffer now it's used by skel mesh as well
Change 3213349 on 2016/11/29 by Ben.Zeigler
Fix tag rename feedback message
Change 3213355 on 2016/11/29 by Ben.Zeigler
#jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome)
Change 3213406 on 2016/11/29 by Ori.Cohen
Make sure body transforms are not set while the physx simulation is running.
#JIRA UE-37270
Change 3213508 on 2016/11/29 by Jurre.deBaare
When performing a merge actor on an actor merging multiple materials certain maps aren't generated
#fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map
#jira UE-38526
Change 3213557 on 2016/11/29 by Ben.Zeigler
#jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away
Change 3213634 on 2016/11/29 by Ori.Cohen
Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor.
Change 3213639 on 2016/11/29 by Ori.Cohen
Fix from nvidia for vehicle suspension exploding when given a bad normal.
#JIRA UE-38716
Change 3213812 on 2016/11/29 by James.Golding
UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead
Change 3213824 on 2016/11/29 by Ori.Cohen
Fix CIS
Change 3213873 on 2016/11/29 by Ori.Cohen
Fix welded bodies not properly computing mass properties.
#JIRA UE-35184
Change 3213950 on 2016/11/29 by Mieszko.Zielinski
Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion
#jira UE-37221
Change 3213951 on 2016/11/29 by Mieszko.Zielinski
Fixed perception system having issue with registering perception listener spawned in sublevels #UE4
#jira UE-37850
Change 3214005 on 2016/11/29 by Ori.Cohen
Fix mass kg override not propagating to blueprint instances.
Change 3214046 on 2016/11/29 by Marc.Audy
Duplicate all instanced subobjects, not just those that are editinlinenew
Make AABrush.Brush instanced rather than export
#jira UE-39066
Change 3214064 on 2016/11/29 by Marc.Audy
Use GetComponents directly where safe instead of copying in to an array
Change 3214116 on 2016/11/29 by James.Golding
Fix tooltip when dragging anim assets onto players
Change 3214136 on 2016/11/29 by Ori.Cohen
Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data
#JIRA UE-35864
Change 3214162 on 2016/11/29 by Mieszko.Zielinski
Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4
#jira UE-12077
Change 3214177 on 2016/11/29 by Marc.Audy
Use correct SocketName (broken in CL#2695130)
#jira UE-39153
Change 3214427 on 2016/11/29 by dan.reynolds
AEOverview Update
Fixed Attenuation tests when overlapping attenuation ranges between streamed levels
Added Sound Concurrency Far then Prevent New testmap
Removed some Sound Concurrency assets
Change 3214469 on 2016/11/29 by dan.reynolds
AEOverview Update
Added Sound Concurrency Test for Stop Farthest then Oldest
Change 3214842 on 2016/11/30 by Jurre.deBaare
LookAt AimOffset in the Anim Graph causes character to explode
#jira UE-38533
#fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime
Change 3214866 on 2016/11/30 by james.cobbett
Updating Pose Snapshot test assets
Change 3214964 on 2016/11/30 by thomas.sarkanen
Added test data for facial animtion curves
Change 3215015 on 2016/11/30 by Jurre.deBaare
When a Aim Offset axis value is edited drastically the preview mesh will be deformed
#fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range
#misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit)
#jira UE-38880
Change 3215029 on 2016/11/30 by Marc.Audy
Fix CIS
Change 3215033 on 2016/11/30 by Marc.Audy
Add a delegate for when new classes are added via hotreload
Change existing hotload class reinstancing delegates to be multicast
Change 3215048 on 2016/11/30 by Jon.Nabozny
Use getKinematicTarget whenever a body is kinematic.
This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics.
#jira UE-37877
Change 3215052 on 2016/11/30 by Marc.Audy
Generalize the volume actor factory logic
Create volume factories when hotreload adds a new volume class
#jira UE-39064
Change 3215055 on 2016/11/30 by Marc.Audy
Probable fix for IOS CIS failure
Change 3215091 on 2016/11/30 by Lina.Halper
Easy alternative fix for blending two curves per bone. For now we just combine.
To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15.
#jira: UE-39182
Change 3215179 on 2016/11/30 by Jurre.deBaare
Preview viewport should only use rendering features supported in project
#fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity
#jira UE-37252
Change 3215189 on 2016/11/30 by Jurre.deBaare
CIS fix
Change 3215326 on 2016/11/30 by Ben.Zeigler
#jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode.
Regression caused by CL #3104976
Change 3215523 on 2016/11/30 by James.Golding
Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash
Change 3215539 on 2016/11/30 by Marc.Audy
Fix failure to cleanup objects in a hidden always loaded sub-level
#jira UE-39139
Change 3215568 on 2016/11/30 by Aaron.McLeran
UE-39197 Delay node of 0.0 causes crash
Change 3215719 on 2016/11/30 by Aaron.McLeran
UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528
Change 3215773 on 2016/11/30 by Aaron.McLeran
PR #2819 : Fixed typo in SoundWave.h
Change 3215828 on 2016/11/30 by James.Golding
PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus)
Change 3215831 on 2016/11/30 by James.Golding
UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode
Change 3215904 on 2016/11/30 by Marc.Audy
Fix significance calculations
Change 3215955 on 2016/11/30 by James.Golding
UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data.
Change 3215959 on 2016/11/30 by James.Golding
Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass
Change 3216057 on 2016/11/30 by Marc.Audy
Don't reset expose on spawn properties when in a PIE world
#jira UE-36771
Change 3216114 on 2016/11/30 by James.Golding
Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files
Change 3216144 on 2016/11/30 by Jon.Nabozny
Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated.
InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with.
This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset.
#jira UE-38434
Change 3216148 on 2016/11/30 by Jon.Nabozny
Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling.
Change 3216160 on 2016/11/30 by Aaron.McLeran
Fixing a memory leak in concurrency management
Change 3216164 on 2016/11/30 by James.Golding
Move SkeletalMeshActor code into its own cpp file
Fix CIS for SkeletalMeshComponent.cpp
Change 3216371 on 2016/11/30 by dan.reynolds
AEOverview Update
Minor tweaks
Completed Sound Concurrency Rule Test Maps
Added additional test files
Change 3216509 on 2016/11/30 by Marc.Audy
Fix missing include
Change 3216510 on 2016/11/30 by Marc.Audy
Code cleanup
Change 3216723 on 2016/12/01 by Jurre.deBaare
When clearing a blend sample animation the animation will try and blend to the ref pose
#fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation
#fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error)
#misc weird whitespace changes
#jira UE-39078
Change 3216745 on 2016/12/01 by Jurre.deBaare
- Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised.
- UDN user was hitting a check within the triangle flipping behaviour
#fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle
#fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check
#misc refactored triangle flipping code to make it smaller (more readible)
Change 3216903 on 2016/12/01 by mason.seay
Imported mesh for quick test
Change 3216904 on 2016/12/01 by Jurre.deBaare
CIS Fix
#fix replaced condition by both non-editor as editor valid one
Change 3216998 on 2016/12/01 by Lukasz.Furman
fixed AI slowing down on ramps due to 3D input vector being constrained by movement component
#jira UE-39233
#2998
Change 3217012 on 2016/12/01 by Lina.Halper
Checking in James' fix on drag/drop to replace assets
#code review: James.Golding
#jira: UE-39150
Change 3217031 on 2016/12/01 by james.cobbett
Updating Pose Snapshot Assets. Again.
Change 3217033 on 2016/12/01 by Martin.Wilson
Update bounds on all skel meshes when physics asset is changed
#jira UE-38572
Change 3217181 on 2016/12/01 by Martin.Wilson
Fix imported animations containing a black thumbnail
#jira UE-36559
Change 3217183 on 2016/12/01 by Martin.Wilson
Add some extra debugging code for future animation compression / ddc issues
Change 3217184 on 2016/12/01 by james.cobbett
Fixing a test asset by checking a check box. Sigh.
Change 3217216 on 2016/12/01 by Martin.Wilson
Undo part of CL 3217183. Will need to add this back differently.
Change 3217274 on 2016/12/01 by Marc.Audy
When serializing in an enum tagged property follow redirects
#jira UE-39215
Change 3217419 on 2016/12/01 by james.cobbett
Changes to test assets for more Pose Snapshot tests
Change 3217449 on 2016/12/01 by Aaron.McLeran
Adding new audio setting to disable EQ and reverb.
Hooked up to XAudio2 (for now).
Change 3217513 on 2016/12/01 by Marc.Audy
Improve bWantsBeginPlay deprecation message
Change 3217620 on 2016/12/01 by mason.seay
Updated test assets for HLOD
Change 3217872 on 2016/12/01 by Aaron.McLeran
UEFW-113 Adding master reverb to audio mixer
- Added new submix editor to create new submixes
- Created new default master submixes for reverb and EQ and master submixes
- Fixed a number of minor issues found in auido mixer while working on feature
Change 3218053 on 2016/12/01 by Ori.Cohen
Added mass debug rendering
#JIRA UE-36608
Change 3218143 on 2016/12/01 by Aaron.McLeran
Fixing up reverb to support multi-channel (5.1 and 7.1) configurations.
- Added default reverb send amount
Change 3218440 on 2016/12/01 by Zak.Middleton
#ue4 - Made some static FNames const.
Change 3218715 on 2016/12/02 by james.cobbett
Fixed bug in test asset.
Change 3218836 on 2016/12/02 by james.cobbett
Fixing up test asset
Change 3218884 on 2016/12/02 by james.cobbett
Moar test asset changes
Change 3218943 on 2016/12/02 by Ori.Cohen
Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space
#JIRA UE-35184
Change 3218955 on 2016/12/02 by Marc.Audy
Fix initialization order issues
Remove monolithic includes
Change signature to pass string by const ref
Change 3219149 on 2016/12/02 by Ori.Cohen
Fix SetCollisionObjectType not working on skeletal mesh components
#JIRA UE-37821
Change 3219162 on 2016/12/02 by Martin.Wilson
Fix compile error when blend space on aim offset nodes is exposed as pin
#jira UE-39285
Change 3219198 on 2016/12/02 by Marc.Audy
UEnum::FindValue/IndexByName will now correctly follow redirects
#jira UE-39215
Change 3219340 on 2016/12/02 by Zak.Middleton
#ue4 - Optimized and cleaned up some Actor methods related to location and rotation.
- Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors.
- Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent().
- Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods.
Change 3219482 on 2016/12/02 by Ori.Cohen
Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent.
#JIRA UE-39172
Change 3219676 on 2016/12/02 by Martin.Wilson
Make clearer that ref pose is from skeleton
Change 3219687 on 2016/12/02 by Aaron.McLeran
Supporting multi-channel reverb with automatic downmixing of input to stereo
Change 3219688 on 2016/12/02 by Martin.Wilson
Fix crash when remapping additive animations after skeleton hierarchy change
#jira UE-39040
Change 3219699 on 2016/12/02 by Zak.Middleton
#ue4 - Fix template's use of old GetActorRotation() function.
Change 3219969 on 2016/12/02 by Ben.Zeigler
#jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication
Modified from shelve Zak.Middleton made of PR #1885, after some more testing
Change 3220010 on 2016/12/02 by Aaron.McLeran
Fixing up sound class editor
Change 3220013 on 2016/12/02 by Aaron.McLeran
Deleting monolithic file
Change 3220249 on 2016/12/02 by Aaron.McLeran
Changing reverb settings parameter thread sync method
- Switching to a simple ring buffer rather than using a crit sect
Change 3220251 on 2016/12/02 by Aaron.McLeran
Removing hard-coded audio mixer module name for the case when using -audiomixer argument,
-added new entry to ini file that allows you to specify the audio mixer module name used for the platform.
Change 3221118 on 2016/12/05 by Jurre.deBaare
Back out changelist 3220249 to fix CIS
Change 3221363 on 2016/12/05 by Martin.Wilson
Change slot node category from Blends to Montage
Change 3221375 on 2016/12/05 by Jon.Nabozny
Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set.
#jira UE-39325
Change 3221402 on 2016/12/05 by Jon.Nabozny
Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path.
#jira UE-33562
Change 3221441 on 2016/12/05 by Thomas.Sarkanen
Fixed crash when reimporting a mesh when a different animation was open
#jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents
Change 3221473 on 2016/12/05 by Marc.Audy
Get rid of auto.
Use GetComponents directly instead of copying in to temporary arrays
Change 3221584 on 2016/12/05 by Jon.Nabozny
Fix CIS for Mac builds from CL-3221375
Change 3221631 on 2016/12/05 by Martin.Wilson
Possible fix for rare marker sync crash on live servers
#jira UE-39235
#test ai match, animation seemed fine, no crashes
Change 3221660 on 2016/12/05 by mason.seay
Resubmitting to add Viewport Bookmark
Change 3221683 on 2016/12/05 by Mieszko.Zielinski
Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4
#jira UE-30355
Change 3221750 on 2016/12/05 by Jon.Nabozny
Real CIS fix.
Change 3221917 on 2016/12/05 by Jon.Nabozny
Fix CIS for real this time.
Change 3222370 on 2016/12/05 by mason.seay
Start of Gameplay Tag testmap
Change 3222396 on 2016/12/05 by Aaron.McLeran
UEFW-44 Implementing EQ master submix effect for audio mixer
- New thread safe param setting temlate class (for setting EQ and Reverb params)
- Hook up reverb submix effect to source voices
- Implementation of FBiquad for biquad filter coefficients and audioprocessing
- Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once
- Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type
Change 3222425 on 2016/12/05 by Aaron.McLeran
Checking in missing files
Change 3222429 on 2016/12/05 by Aaron.McLeran
Last missing file!
Change 3222783 on 2016/12/05 by Jon.Nabozny
Update SkelMeshScaling map.
Change 3223173 on 2016/12/06 by Martin.Wilson
Fix crash in thumbnail rendering when creating a new montage
#jira UE-39352
Change 3223179 on 2016/12/06 by Marc.Audy
auto/NULL cleanup
Change 3223329 on 2016/12/06 by Marc.Audy
Fix (hard to explain) memory corruption
#jira UE-39366
Change 3223334 on 2016/12/06 by Jon.Nabozny
Add HasBeenInitialized check inside AActor::InitializeComponents
Change 3223340 on 2016/12/06 by Jon.Nabozny
Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid.
#jira UE-39238
Change 3223372 on 2016/12/06 by Marc.Audy
Probably fix HTML5 CIS failure
Change 3223511 on 2016/12/06 by Jon.Nabozny
Fix Mac CIS shadow warning
Change 3223541 on 2016/12/06 by Lukasz.Furman
fixed missing NavCollision data in static meshes
#jira UE-39367
Change 3223672 on 2016/12/06 by Ben.Zeigler
#jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button
Remove unnecessary code from both customizations
Change 3223751 on 2016/12/06 by Marc.Audy
Properly remove components from their owner when manipulating through editinlinenew properties
#jira UE-30548
Change 3223831 on 2016/12/06 by Ben.Zeigler
#jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled
#jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children
Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive
Add Tag Source to tooltip in management mode
Fix RequestGameplayTagChildrenInDictionary to work properly
Change 3223862 on 2016/12/06 by Marc.Audy
Hide deprecated attach functions for all games not just Paragon
Change 3224003 on 2016/12/06 by Marc.Audy
Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way.
#jira UE-39207
Change 3224602 on 2016/12/07 by Jurre.deBaare
Crash on creating LODs with Medic
#fix Added clamp for UVs -1024 to 1024
#jira UE-37726
Change 3224604 on 2016/12/07 by Jurre.deBaare
Fix for incorrect normal calculation in certain circumstances
#fix Make sure we propagate the matrices to samples after we (re)calculated normals
#fix Conditionally swap/inverse the vertex data buffers instead of always
#fix Set preview mesh for alembic import animation sequences
#misc removed commented out code and added debug code
Change 3224609 on 2016/12/07 by Jurre.deBaare
Alembic Import Issues (skeletal) w. UVs and smoothing groups
#fix Changed the way we populate smoothing group indices for alembic caches
#misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences
#jira UE-36412
Change 3224783 on 2016/12/07 by James.Golding
Support per-instance skeletal mesh vertex color override
Change 3224784 on 2016/12/07 by James.Golding
Add skelmesh vert color override map. Fix my vert color material to work on skel mesh.
Change 3225131 on 2016/12/07 by Jurre.deBaare
Crash when baking matrix animation when importing an alembic file as skeletal
#fix condition whether or not to apply matrices had not been moved over in previous change
#jira UE-39439
Change 3225491 on 2016/12/07 by Lina.Halper
- Morphtarget fix on the first frame
#jira: UE-37702
Change 3225597 on 2016/12/07 by mason.seay
Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting
Change 3225758 on 2016/12/07 by Aaron.McLeran
UE-39421 Fix for sound class graph bug
Change 3225957 on 2016/12/07 by Ben.Zeigler
#jira UE-39433 Fix crash with mass debug data
Change 3225967 on 2016/12/07 by Lina.Halper
Fix not removing link up cache when removed.
#jira: UE-33738
Change 3225990 on 2016/12/07 by Ben.Zeigler
#jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues
Change 3226123 on 2016/12/07 by Aaron.McLeran
Fix for sound class asset creation from within the sound class graph
Change 3226165 on 2016/12/07 by mason.seay
Replaced skelmesh gun with static mesh cube
Change 3226336 on 2016/12/07 by Aaron.McLeran
Fixing up sound class replacement code.
If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them
Change 3226701 on 2016/12/08 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613
Change 3226710 on 2016/12/08 by Jurre.deBaare
Fix for alembic import crash
#misc update num mesh samples and take into account user set start frame in case of skipping preroll frames
Change 3226834 on 2016/12/08 by Jurre.deBaare
Fix for incorrect matrix samples being applied during Alembic cache importing
#fix Change way we loop through samples and determine correct matrix and mesh sample indices
Change 3227330 on 2016/12/08 by Jurre.deBaare
Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error
#UE-39499
#fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad
#misc corrected socket name output, removed unnecessary nullptr check
Change 3227575 on 2016/12/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387
Change 3227602 on 2016/12/08 by Marc.Audy
Copyright 2016 to 2017 updates for new Framework files
[CL 3227721 by Marc Audy in Main branch]