#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3342222 on 2017/03/10 by Nick.Darnell
UMG - Adding a GetContent to the UContentWidget.
Change 3342228 on 2017/03/10 by Nick.Darnell
Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.
Change 3342310 on 2017/03/10 by Nick.Darnell
UMG - Cleaning up some extra class references.
Change 3343382 on 2017/03/13 by Jamie.Dale
Applying optimization to FChunkManifestGenerator::ContainsMap
Change 3343523 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing"
- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging.
- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
- This setting is saved for your entire project, similar to "Show All Advanced"
Change 3343573 on 2017/03/13 by Mike.Fricker
New details view option: "Show Hidden Properties while Playing" (part 2)
- Fixed missing include / unity issue
Change 3343709 on 2017/03/13 by Jamie.Dale
Some fixes for gathering cached dependency data
- We no longer load dependency data that doesn't have the correct package name.
- We no longer populate the dependency results when bGatherDependsData is false.
Change 3343900 on 2017/03/13 by Alexis.Matte
fix crash when creating too much LOD at import
#jira UE-42785
Change 3344104 on 2017/03/13 by Alexis.Matte
Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
#jira UE-42736
Change 3344802 on 2017/03/14 by Michael.Dupuis
#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
Changed the sync method between graphic resource from render thread and game thread to prevent desync
Change 3346061 on 2017/03/14 by Jamie.Dale
Adding const& and && overloads of FText::Format
Change 3346192 on 2017/03/14 by Arciel.Rekman
Linux: fix VHACD to retain bincompat with the baseline (UE-42895).
- It is now compiled against libc++ instead of libstdc++ in the toolchain.
Change 3347083 on 2017/03/15 by Andrew.Rodham
Fixed crash when changing anchors on a background blur widget
Change 3347359 on 2017/03/15 by Michael.Dupuis
#jira UE-38193:
Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view
Change 3347382 on 2017/03/15 by Michael.Dupuis
missing include incremental
Change 3347500 on 2017/03/15 by Alex.Delesky
#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.
Change 3347920 on 2017/03/15 by Jamie.Dale
Fixing some places passing tooltips as FString rather than FText
#jira UE-42603
Change 3347925 on 2017/03/15 by Jamie.Dale
Re-saving some assets so their tooltips can be gathered
#jira UE-42603
Change 3348788 on 2017/03/15 by Jamie.Dale
Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs
Change 3349187 on 2017/03/16 by Andrew.Rodham
Sequencer: Added the ability to specify additional event receivers for level sequence actors
- Such actors will receive events from event tracks
Change 3349194 on 2017/03/16 by Andrew.Rodham
Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
- Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.
#jira UE-42198
#jira UE-40969
Change 3349210 on 2017/03/16 by Andrew.Rodham
Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation
Change 3349211 on 2017/03/16 by Andrew.Rodham
Sequencer: Add ability to retrieve bound objects from blueprint
Change 3349398 on 2017/03/16 by Nick.Darnell
UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing.
Change 3349420 on 2017/03/16 by Alex.Delesky
#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.
Change 3349548 on 2017/03/16 by Alexis.Matte
Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.
Change 3349818 on 2017/03/16 by Cody.Albert
Fixed constructor for FNavigationMetaData
Change 3350047 on 2017/03/16 by Cody.Albert
Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner
Change 3350072 on 2017/03/16 by Arciel.Rekman
ShaderCompiler: make sure strings are at least 4-byte aligned.
- Can crash wcscpy() under Linux otherwise (reported by a licensee).
Change 3350146 on 2017/03/16 by Arciel.Rekman
Fix CodeLite project generation (UE-42921).
- Reportedly causes a crash in CodeLite 10.x
Change 3350235 on 2017/03/16 by Arciel.Rekman
Fix memory leak in address symbolication on Linux.
- Makes MallocProfiler work again.
- Also add progress update in MallocProfiler since symbolication is still slow.
Merging CL 3338764 from Fortnite to Dev-Editor.
Change 3350382 on 2017/03/16 by Arciel.Rekman
Linux: fix incorrect cast of rlimit in i686.
Change 3350471 on 2017/03/16 by Jamie.Dale
Enabling loc dashboard by default for new projects
Change 3350516 on 2017/03/16 by Jamie.Dale
Enabling content hot-reloading by default
Change 3350582 on 2017/03/16 by Cody.Albert
Corrected Widget Interaction Component to use current impact point instead of last impact point
Change 3350945 on 2017/03/16 by Jamie.Dale
Gave FConfigFile::FindOrAddSection API linkage
Change 3351441 on 2017/03/17 by Michael.Dupuis
#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
Add support for multiple selection value display
Change 3351558 on 2017/03/17 by Michael.Dupuis
#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.
Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt
Adding USD Third Party dependencies
Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt
Added experimental USD Importer Plugin
This plugin supports basic static mesh importing and scene creation of actors using static meshes
Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt
Enabling USD importer in engine test project for automation tests
Change 3351749 on 2017/03/17 by Alexis.Matte
Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead
#jira UE-41677
Change 3351831 on 2017/03/17 by Michael.Dupuis
#jira UETOOL-1102:
Added HSV controls to Color Grading
Some look improvement for RGV/HSV
Color Grading refactor
Group Reset bug fix (relevant only to color grading)
Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt
Updated USD plugin whitelisting
Change 3352093 on 2017/03/17 by Michael.Dupuis
when FREEZERENDERING is called, stop the foliage culling too
Change 3352211 on 2017/03/17 by Alexis.Matte
Fix the physic asset missing skeleton warning
#jira UE-43006
Change 3352336 on 2017/03/17 by Alexis.Matte
We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
#jira UE-37458
Change 3352947 on 2017/03/17 by Phillip.Kavan
#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.
Change summary:
- Added IPropertyHandle::GetValueBaseAddress() (interface).
- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.
Known issues:
- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).
Change 3353678 on 2017/03/20 by Michael.Dupuis
properly unfreeze the culling of foliage when toggling the freezerendering command
Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)
Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)
Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt
PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)
Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt
Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
- The color of the accepted type is now shown properly
- All object based properties now have thumbnails on by default.
Change 3353948 on 2017/03/20 by Nick.Darnell
UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.
Change 3354335 on 2017/03/20 by Nick.Darnell
Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.
Change 3354495 on 2017/03/20 by Nick.Darnell
Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.
Change 3354578 on 2017/03/20 by Nick.Darnell
Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.
Change 3354737 on 2017/03/20 by Nick.Darnell
Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.
Change 3355923 on 2017/03/21 by Yannick.Lange
VR Editor: - Remove unnecessary cleanup functions.
- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.
Change 3355959 on 2017/03/21 by Yannick.Lange
VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
- Removed SnapSelectedActorsToGround to VREditorMode.
Change 3355965 on 2017/03/21 by Yannick.Lange
VR Editor: Forgot to add files to previous submit 3355959.
Change 3355977 on 2017/03/21 by Yannick.Lange
VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>.
Change 3356017 on 2017/03/21 by Yannick.Lange
VR Editor: - UI system check owner VRMode.
- UI system fix check on VRMode on shutdown.
Change 3356028 on 2017/03/21 by Nick.Darnell
Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.
#jira UE-42777
Change 3356071 on 2017/03/21 by Yannick.Lange
VR Editor: Copy of change 3353663.
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Cleanup FLandscapeToolInteractorPosition.
- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.
Change 3356180 on 2017/03/21 by Michael.Dupuis
Added ShowFlag Foliage Occlusion Bounds
Fixed non initialized variable
Expose changing Min Occlusion Bounds instead of assuming 6
#rn none
Change 3356347 on 2017/03/21 by Nick.Darnell
UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code.
UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.
Change 3356357 on 2017/03/21 by Nick.Darnell
Build - Fixing some IWYU issues on the incremental build.
Change 3356461 on 2017/03/21 by Nick.Darnell
Build - Fixing linux build errors.
Change 3356468 on 2017/03/21 by Jamie.Dale
STextPropertyEditableTextBox now handles empty texts correctly
Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt
Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread
#jira UE-40556
Change 3357033 on 2017/03/21 by Alexis.Matte
Fix crash when importing file with import commandlet
Make sure path are combine properly to avoid crash
Add some missing pointer check
Make sure the asset are save when there is no source control
#jira UE-42334
Change 3357176 on 2017/03/21 by Alex.Delesky
#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.
Change 3357197 on 2017/03/21 by Alex.Delesky
#jira none - Fixing build issue for TMap key struct change.
Change 3357205 on 2017/03/21 by Michael.Dupuis
Forgot to reset min granularity to 6 from testing
Change 3357340 on 2017/03/21 by Arciel.Rekman
Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.
Change 3357413 on 2017/03/21 by matt.kuhlenschmidt
Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'
Upgraded collection 'MattKTest' (was version 1, now version 2)
Change 3357505 on 2017/03/21 by Alexis.Matte
Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.
#jira UE-42947
Change 3357825 on 2017/03/21 by Arciel.Rekman
Clean up the large thread pool on exit.
- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.
Change 3358086 on 2017/03/22 by Yannick.Lange
VR Editor: - Fix gizmo scaling down when dragging the world.
- Fix gizmo scaling down when dragging rotation handle.
Change 3358175 on 2017/03/22 by Andrew.Rodham
Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display
Change 3358367 on 2017/03/22 by tim.gautier
Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters
Change 3358457 on 2017/03/22 by Yannick.Lange
VR Editor: Deleting unused UI assets.
Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt
Guard against crash if the level editor is shut down when the object system has already been shut down
#jira UE-35605
Change 3358897 on 2017/03/22 by matt.barnes
Checking in WIP test content for UEQATC-1635 (UMG Navigation)
Change 3358976 on 2017/03/22 by Alex.Delesky
#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property
Change 3358987 on 2017/03/22 by Yannick.Lange
VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.
Change 3359067 on 2017/03/22 by Yannick.Lange
VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
#jira UE-42885
Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt
Fixed "Multiple Values" in Body Setup when single bone has multiple bodies
#jira UE-41546
Change 3359626 on 2017/03/22 by Arciel.Rekman
Linux: pool OS allocations.
- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
- Add a test to TestPAL to check performance and thread safety.
- Misc. fixes.
Change 3359989 on 2017/03/23 by Andrew.Rodham
Sequencer: Binding overrides improvements
- Added the ability to override spawnable bindings
- Added the ability to override bindings in sub sequences
- Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings
#jira UE-42470
Change 3360369 on 2017/03/23 by Alexis.Matte
Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
#jira UE-42731
Change 3360556 on 2017/03/23 by Andrew.Rodham
Sequencer: Added drag/drop support for binding overrides
- You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.
Change 3360618 on 2017/03/23 by Arciel.Rekman
Make Binned2 work on Mac.
- Game/server will use Binned2 by default.
Change 3360838 on 2017/03/23 by Nick.Darnell
CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.
Change 3360841 on 2017/03/23 by Nick.Darnell
UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.
Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt
Fixed text outlines being cropped at large sizes
#jira UE-42647
Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt
Added automation test for font outlines
Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt
Resaved this file to fix 0 engine version warnings
Change 3362582 on 2017/03/24 by Yannick.Lange
VR Editor: - Fix log warnings when teleporting.
- Fix undo/redo when using teleport scaling.
- Improved teleport scaling and push/pull input.
#jira UE-43214
Change 3362631 on 2017/03/24 by Jamie.Dale
Split the monolithic culture concept in UE4
UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).
This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.
Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.
If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).
The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)
[Internationalization]
language=fr
locale=fr
The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)
[Internationalization.AssetGroupClasses]
+Audio=SoundWave
+Audio=DialogueWave
[Internationalization.AssetGroupCultures]
+Audio=ja
#jira UE-38418
#jira UE-43014
Change 3362798 on 2017/03/24 by Nick.Darnell
UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings.
UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.
Change 3362805 on 2017/03/24 by Jamie.Dale
PR #3397: Allow empty source to override display string (Contributed by jorgenpt)
Change 3363039 on 2017/03/24 by Jamie.Dale
Use the pre-scaled font height where possible to avoid an extra multiply
Change 3363188 on 2017/03/24 by Joe.Graf
Added support for -iterate for content plugins that require path remapping during cook/packaging
#CodeReview: matt.kuhlenschmidt
#rb: matt.kuhlenschmidt
Change 3363355 on 2017/03/24 by Nick.Darnell
UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.
Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt
Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work
#jira UE-42410
Change 3363699 on 2017/03/24 by Mike.Fricker
VR Editor: Improved extensibility (for mesh editor)
- This was merged from CL 3352612 and re-opened for edit before commit
- All mesh editor changes were stripped before merging
Change 3363784 on 2017/03/24 by Matt.Barnes
Adding content for tests following UEQATC-3548
Change 3363872 on 2017/03/24 by Arciel.Rekman
Linux: require user to setup clang/clang++ for building hlslcc.
- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.
Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt
Fix CIS
Change 3364381 on 2017/03/24 by JeanMichel.Dignard
UV Packing optim
- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.
Change 3364587 on 2017/03/24 by Arciel.Rekman
Fix ordered comparison warning from clang 4.0.
Change 3364596 on 2017/03/24 by Arciel.Rekman
Linux: fix editor being stuck (hack).
- Rebuilt hlslcc in Debug.
Change 3364863 on 2017/03/25 by Max.Chen
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3364864 on 2017/03/25 by Max.Chen
Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section
Change 3364865 on 2017/03/25 by Max.Chen
Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.
#jira UE-40621
Change 3364866 on 2017/03/25 by Max.Chen
GitHub #3183: Conversion to base class is inaccessible.
Change 3364869 on 2017/03/25 by Max.Chen
Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.
#jira UE-41009
#jira UE-41210
Change 3364870 on 2017/03/25 by Max.Chen
Sequencer: Added translate keys with ctrl and left-right arrows.
#jira UE-41210
Change 3364871 on 2017/03/25 by Max.Chen
Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.
#jira UE-41459
Change 3364879 on 2017/03/25 by Max.Chen
Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.
#jira UE-41289
Change 3364880 on 2017/03/25 by Max.Chen
Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate
Change 3364884 on 2017/03/25 by Max.Chen
Sequencer fbx import
- Removed the PostRotation compensation as it was setuped for 3ds max.
- On import, add a rotation to camera and light animation keys like we do on export.
- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.
#jira UE-34692
Change 3364885 on 2017/03/25 by Max.Chen
Sequence Recorder: Fix crash when clearing properties to record.
#jira UE-41873
Change 3364886 on 2017/03/25 by Max.Chen
Sequencer: Add error when attempting to add a circularly dependent level sequence
#jira UE-22358
Change 3364890 on 2017/03/26 by Max.Chen
Sequencer: Added ability to specify a 'notify' function to property instance bindings
- When specified, the (parameterless) function will be called after a property is set
Change 3364891 on 2017/03/26 by Max.Chen
Sequencer: Various fixes to thumbnails
- Fixed alpha blending being used when presenting the full screen quad for thumbnails
Change 3364892 on 2017/03/26 by Max.Chen
Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
- For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time
Change 3364896 on 2017/03/26 by Max.Chen
Sequencer: Add segment flags to equality operator for movie scene evaluation segments
- This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags
Change 3364897 on 2017/03/26 by Max.Chen
Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
- Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.
Change 3364898 on 2017/03/26 by Max.Chen
Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks
Change 3364902 on 2017/03/26 by Max.Chen
Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
- This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
- Changed high pass blending to always allow preroll
Change 3364903 on 2017/03/26 by Max.Chen
Engine: Moved proxy mesh transform update out of camera view computation code
- GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing
Change 3364908 on 2017/03/26 by Max.Chen
Sequencer: Added visualization of pre and postroll on sections
Change 3364909 on 2017/03/26 by Max.Chen
Sequencer: Prevent MovieSceneCompiler from removing preroll segments
Change 3364910 on 2017/03/26 by Max.Chen
Sequencer: MediaPlayer PreRoll/PostRoll fix
- Handle PreRoll/PostRoll on sub scenes that have a start offset
Change 3364922 on 2017/03/26 by Max.Chen
Sequencer: Add check for valid property before dereferencing.
#jira UE-40951
Change 3364923 on 2017/03/26 by Max.Chen
Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.
Change 3364924 on 2017/03/26 by Max.Chen
Sequencer - change default behavior for pre/post roll evaluation
- MovieSceneTracks are NOT evaluated by default
Change 3364925 on 2017/03/26 by Max.Chen
Sequencer: Shot track rows now consider pre and post roll when being compiled
Change 3364926 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)
Change 3364927 on 2017/03/26 by Max.Chen
Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
- This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)
Change 3364928 on 2017/03/26 by Max.Chen
Sequencer: Fixed sub-sub tracks not being present in master sequences
- In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence
Change 3364937 on 2017/03/26 by Max.Chen
Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView
#jira UE-41332
Change 3364938 on 2017/03/26 by Max.Chen
Sequencer: Fix crash inserting a level sequence with an invalid shot.
#jira UE-41481
Change 3364940 on 2017/03/26 by Max.Chen
Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section
Change 3364942 on 2017/03/26 by Max.Chen
Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.
#jira UE-41703
Change 3364943 on 2017/03/26 by Max.Chen
Sequencer: Prevent capturing movies in editor while a PIE session is running
#jira UE-41399
Change 3364944 on 2017/03/26 by Max.Chen
CIS fixes
Change 3364951 on 2017/03/26 by Max.Chen
Sequencer: Fix autokey not setting a keyframe for slate color with specified color.
#jira UE-41645
Change 3364952 on 2017/03/26 by Max.Chen
Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row
#jira UE-41684
Change 3364953 on 2017/03/26 by Max.Chen
Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.
#jira UE-41925
Change 3364954 on 2017/03/26 by Max.Chen
Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.
Change 3364955 on 2017/03/26 by Max.Chen
Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set
This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.
Change 3364963 on 2017/03/26 by Max.Chen
Sequencer: Fix filtering to include child nodes.
#jira UE-42068
Change 3364964 on 2017/03/26 by Max.Chen
Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.
#jira UE-42021
Change 3364965 on 2017/03/26 by Max.Chen
Sequencer: Set the fade color in the track display
Change 3364966 on 2017/03/26 by Max.Chen
Sequencer: Show actor attached to label in attach section.
Change 3364967 on 2017/03/26 by Max.Chen
Sequencer: Fix static analysis warnings
Change 3364968 on 2017/03/26 by Max.Chen
Sequencer: Fix crash on converting to spawnable.
The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.
#jira UE-42069
Change 3364969 on 2017/03/26 by Max.Chen
Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr
#jira UE-42072
Change 3364977 on 2017/03/26 by Max.Chen
Sequencer: Convert FLinearColor to FColor for fade.
#jira UE-41990
Change 3364978 on 2017/03/26 by Max.Chen
Sequencer: Limit GetAllSections to the sections that actually correspond to the track
#jira UE-42167
Change 3364979 on 2017/03/26 by Max.Chen
Sequencer: Filter root nodes too
#jira UE-42068
Change 3364980 on 2017/03/26 by Max.Chen
Sequencer: Filter relevant material parameters
#jira UE-40712
Change 3364982 on 2017/03/26 by Max.Chen
Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)
Change 3364983 on 2017/03/26 by Max.Chen
Sequencer: Add socket name to attach track section.
Change 3364984 on 2017/03/26 by Max.Chen
Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.
#jira UE-40955
Change 3364988 on 2017/03/26 by Max.Chen
Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).
Change 3364994 on 2017/03/26 by Max.Chen
Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
- Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view
Change 3364995 on 2017/03/26 by Max.Chen
UMG: Fix crash on undo
#jira UE-42210
Change 3365000 on 2017/03/26 by Max.Chen
Sequencer: Fix crash from GetCurrentValue.
Change 3365001 on 2017/03/26 by Max.Chen
Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.
#jira UE-42382
Change 3365002 on 2017/03/26 by Max.Chen
Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()
Change 3365003 on 2017/03/26 by Max.Chen
Sequencer: Fixed section template script struct
- Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
- We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation
Change 3365013 on 2017/03/26 by Max.Chen
Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types
Change 3365014 on 2017/03/26 by Max.Chen
Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
- This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings
Change 3365015 on 2017/03/26 by Max.Chen
Sequencer: Fix edl files so that they don't write out empty range shots
Change 3365017 on 2017/03/26 by Max.Chen
Sequencer: Set max tick rate when in game.
#jira UE-41078
Change 3365018 on 2017/03/26 by Max.Chen
Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
- This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.
Change 3365022 on 2017/03/26 by Max.Chen
Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.
#jira UE-41480, UE-27699
Change 3365023 on 2017/03/26 by Max.Chen
Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.
#jira UE-42285
Change 3365029 on 2017/03/26 by Max.Chen
Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)
Change 3365030 on 2017/03/26 by Max.Chen
Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.
#jira UE-42861, UE-42859
Change 3365031 on 2017/03/26 by Max.Chen
Sequencer: Snap time when changing time snapping intervals.
#jira UE-42590
Change 3365032 on 2017/03/26 by Max.Chen
Sequencer: Add When Finished state to sections. By default, sections now restore state.
#jira UE-41991, UE-31569
Change 3365033 on 2017/03/26 by Max.Chen
#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"
Only queue subtitles once per wave instance playback
Change 3365041 on 2017/03/26 by Max.Chen
Sequencer: Subscene hierarchical bias
Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.
#jira UE-42078
Change 3365042 on 2017/03/26 by Max.Chen
Sequencer: Generic paste menu for master (root) tracks.
Change 3365043 on 2017/03/26 by Max.Chen
Sequencer: Hierarchical bias for level visibility track
#jira UE-43024
Change 3365044 on 2017/03/26 by Max.Chen
Sequencer: Prevent throttling on editing keys/sections.
Change 3365045 on 2017/03/26 by Max.Chen
Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.
#jira UE-39391
Change 3365046 on 2017/03/26 by Max.Chen
Sequencer: Add missing BindLevelEditorCommands()
Change 3365049 on 2017/03/26 by Max.Chen
Sequencer: Set tick prerequites for spawnables when they are spawned.
#jira UE-43009
Change 3365050 on 2017/03/26 by Max.Chen
Sequencer: Jump to Start and End of playback shortcuts.
Rewind renamed to Jump to Start. Shortcut - up arrow.
Jump to End Shortcut - ctrl up arrow.
#jira UE-43224
Change 3365051 on 2017/03/26 by Max.Chen
Sequencer: Add last range to playback
Change 3365057 on 2017/03/26 by Max.Chen
Sequencer: Fix master sequence subscene generation times.
Change 3365058 on 2017/03/26 by Max.Chen
Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.
Change 3365059 on 2017/03/26 by Max.Chen
Sequencer: Fix crash pasting audio track.
Change 3365060 on 2017/03/26 by Max.Chen
Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.
#jira UE-43313
Change 3365061 on 2017/03/26 by Max.Chen
Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.
#jira UE-41461
Change 3365065 on 2017/03/26 by Max.Chen
Sequencer: Support component hierarchies when drawing animation paths
#jira UE-39500
Change 3365066 on 2017/03/26 by Max.Chen
Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
- This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)
Change 3365075 on 2017/03/26 by Max.Chen
Sequencer: Fix add shot not setting next row.
Change 3365076 on 2017/03/26 by Max.Chen
Sequencer: Export MovieSceneTrackEditor
#jira UE-41641
Change 3365472 on 2017/03/27 by Yannick.Lange
VR Editor landscape. Back out changelist 3356071 with new proper fixes.
CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
- Fix when sculpting/painting the position wouldn't update.
- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
- Fix VREditor Landscape Texture Painting does not paint continuously
- Fix having to press once on the landscape to see the visuals for landscape editing.
- Removed Interactor parameter from BeginTool.
#jira UE-42780, UE-42779
Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt
Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.
Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt
Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time
Change 3365504 on 2017/03/27 by Yannick.Lange
VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.
Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)
#jira UE-43338
Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt
PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)
Change 3365672 on 2017/03/27 by Andrew.Rodham
Sequencer: Preanimated state producers can now produce null tokens
- Doing so implies no preanimated state should be saved
Change 3365791 on 2017/03/27 by Andrew.Rodham
Sequencer: Added Material Parameter Collection track
Change 3365806 on 2017/03/27 by Max.Chen
Sequencer: Add option to instance sub sequences.
#jira UE-43307
Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt
Subdue the output log font color a bit
Change 3365846 on 2017/03/27 by Jamie.Dale
Added package redirection on load/find
Change 3365852 on 2017/03/27 by Jamie.Dale
Adding a way to mark a package as no longer missing
Change 3365896 on 2017/03/27 by Jamie.Dale
Adding GlobalNotification to Slate
This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.
Change 3365900 on 2017/03/27 by Jamie.Dale
Prevent the default cooked sandbox from trying to read non-cooked assets
Change 3366550 on 2017/03/27 by Max.Chen
Sequencer: Fix case
Change 3367301 on 2017/03/28 by Andrew.Rodham
Tests: Added test actor with a variety of properties for testing purposes
Change 3367303 on 2017/03/28 by Andrew.Rodham
Tests: Enabled ActorSequenceEditor plugin in EngineTest project
Change 3367304 on 2017/03/28 by Andrew.Rodham
Tests: Added several functional testing maps for sequencer
- SequencerTest_Properties - tests animating various property types
- SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
- SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
- SequencerTest_ActorSequence - tests basic actor sequence functionality
Change 3367465 on 2017/03/28 by Max.Chen
Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.
Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt
Guard against visual studio accessor crash
#jira UE-43368
Change 3368118 on 2017/03/28 by Alexis.Matte
Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
#jira UE-42731
Change 3368485 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368495 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
- Subversion 1.9.4 -> 1.9.5
- OpenSSL 1.0.2h -> 1.0.2k
- BerkeleyDB 5.3.15 -> 6.2.23
- Java 8u101 -> 8u121
- Sqlite 3.13.0 -> 3.17.0
- Serf 1.3.8 -> 1.3.9
- Swig 3.0.10 -> 3.0.12
- ZLib 1.2.9 -> 1.2.11
Change 3368501 on 2017/03/28 by Alex.Delesky
#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries
Change 3368782 on 2017/03/28 by Nick.Darnell
UMG - Improving some logging for fast widget creation.
Change 3368826 on 2017/03/28 by Nick.Darnell
Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.
Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.
Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.
#jira UE-40486
Change 3368917 on 2017/03/28 by Arciel.Rekman
Linux: allow building with clang 4.0.
Change 3369074 on 2017/03/28 by Nick.Darnell
UMG - Fixing some spelling on the hardware cursor tip.
UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.
#jira UE-43419
#jira UE-43425
Change 3369137 on 2017/03/28 by Max.Chen
Sequencer: Add given master track sets the outer to the movie scene.
Change 3369360 on 2017/03/29 by Andrew.Rodham
Sequencer: Reconciled 3349194 and 3365041 with animphys merge
Change 3369410 on 2017/03/29 by Alexis.Matte
Fix the select filename in the FileDialog "Desktop window platform"
#jira UE-43319
Change 3369475 on 2017/03/29 by Nick.Darnell
PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)
Modified - you can't use the clip rect to decide on how large you should be.
#jira UE-37710
Change 3369775 on 2017/03/29 by Max.Chen
ControlRig: Fix crash on exit.
#jira UE-43411
Change 3370466 on 2017/03/29 by Nick.Darnell
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.
StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.
#jira UE-43409
Change 3370570 on 2017/03/29 by Nick.Darnell
Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.
#jira UE-43431
Change 3370644 on 2017/03/29 by Andrew.Rodham
Temporarily disabling sequencer functional test "Event Position"
Change 3370713 on 2017/03/29 by Nick.Darnell
PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)
#jira UE-43156
#jira UE-42831
Change 3371243 on 2017/03/30 by Arciel.Rekman
Linux: scale OS allocation pool to match memory size.
- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.
Change 3371262 on 2017/03/30 by Arciel.Rekman
Linux: fix custom present.
- PR #3383 contributed by yaakuro.
Change 3371301 on 2017/03/30 by Arciel.Rekman
Linux: fix copying to a non-existent directory during Setup.
Change 3371307 on 2017/03/30 by Andrew.Rodham
Editor: Added "Resave All" functionality to content browser folders
Change 3371364 on 2017/03/30 by Andrew.Rodham
Sequencer: Level streaming improvements
- Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
- Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
- Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)
#jira UE-43225
Change 3371365 on 2017/03/30 by Andrew.Rodham
Tests: Sequencer level streaming tests
Change 3371493 on 2017/03/30 by Nick.Darnell
PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)
Change 3371524 on 2017/03/30 by Nick.Darnell
PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.
Change 3371545 on 2017/03/30 by Nick.Darnell
UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.
Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt
PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)
Change 3371590 on 2017/03/30 by Nick.Darnell
UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations.
Change 3371625 on 2017/03/30 by Alexis.Matte
Fix the merge tool material id assignment
#jira UE-43246
Change 3371666 on 2017/03/30 by Nick.Darnell
UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.
Change 3371687 on 2017/03/30 by Arciel.Rekman
Linux: switch to new managed filehandles.
Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt
Fixed the animation to play property on skeletal meshes being too small to read anything
#jira UE-43327
Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt
Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation
Change 3372757 on 2017/03/30 by Nick.Darnell
Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.
Change 3372777 on 2017/03/30 by Nick.Darnell
Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.
Change 3372949 on 2017/03/30 by Nick.Darnell
UMG - Fixing some cooking crashes for the super class.
Change 3373139 on 2017/03/30 by Jeff.Farris
Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.
(Copy of CL 3279699 from Robo Recall to Dev-Editor)
Change 3373235 on 2017/03/30 by Nick.Darnell
Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.
Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt
Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread!
Change 3374026 on 2017/03/31 by Andrew.Rodham
Sequencer: Moved evaluation group registration to IMovieSceneModule
#jira UE-43420
Change 3374060 on 2017/03/31 by Yannick.Lange
VR Editor: Collision on motion controllers in simulate.
Change 3374185 on 2017/03/31 by Nick.Darnell
Attempting to fix the build.
Change 3374232 on 2017/03/31 by Max.Chen
Sequencer: Fix audio not playing in editor
#jira UE-43514
Change 3374322 on 2017/03/31 by Nick.Darnell
UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.
Change 3374424 on 2017/03/31 by Max.Chen
Updated test content so that the door animation is now set to "Keep State" for the When Finished property.
#jira UE-43519
Change 3374447 on 2017/03/31 by Max.Chen
Sequencer: Notify streaming system prior to camera cuts
By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.
#jira UE-42406
Change 3374571 on 2017/03/31 by Andrew.Rodham
Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers
Change 3374578 on 2017/03/31 by Andrew.Rodham
Sequencer: Added unit tests for pre-animated state
Change 3374592 on 2017/03/31 by Max.Chen
Color Customization: Set curve color names.
#jira UE-43405
Change 3374596 on 2017/03/31 by Andrew.Rodham
Corrected documentation comment
Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt
Fix movie scene audio track not compiling outside of editor
Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt
Remove the slate thread masquerading as the game thread in IsInGameThread
Change 3374730 on 2017/03/31 by Max.Chen
Sequencer: Add check for null loaded level.
Change 3374732 on 2017/03/31 by Max.Chen
Sequencer: Remove null tracks on postload.
Change 3374737 on 2017/03/31 by tim.gautier
- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)
- Set Level Blueprint for TM-UMG back to AllPalettes
Change 3374987 on 2017/03/31 by Nick.Darnell
UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.
UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.
Change 3375599 on 2017/03/31 by Max.Chen
Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.
#jira UE-43543
Change 3375601 on 2017/03/31 by Arciel.Rekman
Linux: switch to v9 cross-toolchain.
Change 3375856 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'
Change 3375870 on 2017/04/01 by Andrew.Rodham
Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
- This resulted such members not being instantiated (and hence exported) when compiled with clang
Change 3376114 on 2017/04/02 by Arciel.Rekman
Linux: make source code accessor aware of clang 3.9 and 4.0.
Change 3376138 on 2017/04/02 by Arciel.Rekman
Linux: add clang to fedora deps (UE-42123).
- PR #3273 submitted by cpyarger.
Change 3376159 on 2017/04/02 by Arciel.Rekman
Linux: some support for building on Debian Sid or Stretch (UE-35841).
- Basd on PR #2790 by haimat.
Change 3376163 on 2017/04/02 by Arciel.Rekman
Linux: install latest clang on Arch (UE-42341).
- This undoes PR #1905.
- PR #2897 by SiebenCorgie.
- PR #3302 by awesomeness872.
- PR #3341 by patrickelectric.
Change 3376167 on 2017/04/02 by Arciel.Rekman
Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).
- PR #3378 by mdcasey.
Change 3376168 on 2017/04/02 by Arciel.Rekman
Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).
- PR #3381 by slonopotamus.
Change 3376177 on 2017/04/02 by Arciel.Rekman
SlateDlg: case-insensitive comparison of filter extensions (UE-39477).
- PR #3019 by aknarts.
Change 3376178 on 2017/04/02 by Arciel.Rekman
WebRTC: only x86_64 version exists for Linux.
Change 3376245 on 2017/04/03 by Andrew.Rodham
Sequencer: Re-enabled event order test
Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources
#jira UE-27026
Change 3376481 on 2017/04/03 by Alex.Delesky
#jira UE-43495 - TMaps will now support customized key properties correctly.
Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt
Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread
#jira UE-43567
Change 3376763 on 2017/04/03 by Shaun.Kime
Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
#jira UE-43521
Change 3376836 on 2017/04/03 by Jamie.Dale
Fixed text format history being clobbered by reference collection
#jira UE-37513
Change 3376852 on 2017/04/03 by Nick.Darnell
Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.
#jira UE-43564
Change 3377207 on 2017/04/03 by Jamie.Dale
Desktop platform directory pickers are expected to return absolute paths
File pickers return relative paths though, and we should make this consistent at some point.
#jira UE-43588
Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt
Fix movie player shutdown crash in non-editor builds
#jira UE-43577
Change 3377299 on 2017/04/03 by Michael.Dupuis
#jira UE-43586 : properties should be non transactional
#jira UE-43559
Change 3378333 on 2017/04/04 by Michael.Dupuis
#jira UE-43585
#jira UE-43586
Revert back to purple color
Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt
Resaved this asset to avoid zero engine version warnings
Change 3378958 on 2017/04/04 by Nick.Darnell
Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.
[CL 3379345 by Matt Kuhlenschmidt in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3229490 on 2016/12/09 by Cody.Albert
Integrated fix to support named changelists in SVN
Change 3229574 on 2016/12/09 by Simon.Tourangeau
Fix actor mobility getting changed on scene reimport
#jira UE-39102
Change 3229692 on 2016/12/09 by Cody.Albert
Fixing an XML Parser assert when parsing a root tag that completes on the same line.
#jira UE-30393
Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt
PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut)
Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt
Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load.
Change 3231475 on 2016/12/12 by Alex.Delesky
#jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100.
Change 3231476 on 2016/12/12 by Alex.Delesky
#jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once.
Change 3231477 on 2016/12/12 by Alex.Delesky
#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.
Change 3231479 on 2016/12/12 by Alex.Delesky
#jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown.
Change 3231480 on 2016/12/12 by Alex.Delesky
#jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file
Change 3231508 on 2016/12/12 by Alex.Delesky
Removing todo comment
#jira none
Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt
Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes
Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates
Change 3231618 on 2016/12/12 by Alex.Delesky
#jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value.
Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt
Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default
Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt
Brighten up the output log by default
Change 3231648 on 2016/12/12 by Alex.Delesky
#jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot.
Change 3231666 on 2016/12/12 by Alex.Delesky
#jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets.
Change 3231674 on 2016/12/12 by Alex.Delesky
#jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch.
Change 3231745 on 2016/12/12 by Alex.Delesky
Back out changelist 3231477 to fix build error C2259
Change 3232417 on 2016/12/13 by Simon.Tourangeau
Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event
- FBX Version
- Filename Hash
- Import Type
#jira UE-37453
Change 3232477 on 2016/12/13 by Michael.Dupuis
#jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side.
Change 3232571 on 2016/12/13 by Alex.Delesky
Back out changelist 3231745
#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.
Change 3232675 on 2016/12/13 by Alexis.Matte
Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue.
#jira UE-39692
Change 3232975 on 2016/12/13 by Alex.Delesky
Fix to build error C2259 for the IPluginWizardDefinition API change.
Change 3233146 on 2016/12/13 by Michael.Dupuis
#jira UE-38766 : Added eye dropper to select flatten height
Fixed a rounding errors resulting in not flattening to the specified height
Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value
Change 3233153 on 2016/12/13 by Alexis.Matte
We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array
#jira UE-38827
Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt
Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices.
#jira UE-7388
Change 3234485 on 2016/12/14 by Michael.Dupuis
tentative build fix for Mac
Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt
Made a setting to control if PIE enter and exit sounds are played. Off by default
Change 3236709 on 2016/12/15 by Simon.Tourangeau
Fix camera export rotation offset
#jira UE-34692
#jira UE-39740
Change 3236782 on 2016/12/15 by Jamie.Dale
Fixed EmitTermExpr failing to use the correct package ID
FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null.
Change 3236853 on 2016/12/15 by Alexis.Matte
Fix the serialization of the staticmesh property FMeshSectionInfoMap
Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt
Remove old define
Change 3239328 on 2016/12/18 by Richard.TalbotWatkin
Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition.
#jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport
Change 3239660 on 2016/12/19 by Alex.Delesky
#jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component.
Change 3239662 on 2016/12/19 by Alex.Delesky
#jira UE-39007 - The data table row editor now contains a Reset to Default control.
Change 3239663 on 2016/12/19 by Alex.Delesky
#jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog.
Change 3240696 on 2016/12/20 by Michael.Dupuis
#jira UETOOL-1009:
Added paddiing to columns view
Added auto resize of column when double clicking on splitter handle in the header
Remove right number alignment after discussion with Matt K.
Change 3240758 on 2016/12/20 by Michael.Dupuis
added missing non abstract implementation
Change 3240782 on 2016/12/20 by Michael.Dupuis
Added missing documentation for content browser column auto resizing
Change 3240817 on 2016/12/20 by Alex.Delesky
#jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab.
Change 3240834 on 2016/12/20 by Michael.Dupuis
tentative fix for build error
Change 3240984 on 2016/12/20 by Michael.Dupuis
Removed unnecessary functions
Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt
Fix compile errors
Change 3241966 on 2016/12/21 by Chris.Wood
Fixed Typo and changed execution order in "ComboBoxString" Component
[UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component
PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi)
#github https://github.com/EpicGames/UnrealEngine/pull/2971
Change 3242126 on 2016/12/21 by Alexis.Matte
Back out changelist 3236853
We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h.
Change 3244492 on 2017/01/02 by Jamie.Dale
Improved error message
Change 3244545 on 2017/01/02 by Nick.Darnell
Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded.
Change 3244549 on 2017/01/02 by Nick.Darnell
Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely.
The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors.
Now users through C++ can load and replace the hardware cursors with custom ones of their own,
e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0))));
The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources.
Change 3244845 on 2017/01/03 by Jamie.Dale
Fixing typo
#jira UE-39920
Change 3244903 on 2017/01/03 by Jamie.Dale
PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift)
Change 3245125 on 2017/01/03 by Alexis.Matte
Put back the dev-editor version because there was some data create before we back it out
Change 3246106 on 2017/01/04 by Chris.Wood
Removed broken CrashReportReciever pre-upload phase from CrashReportClient.
[UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever
Change 3246251 on 2017/01/04 by Alex.Delesky
#jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location.
Change 3246252 on 2017/01/04 by Alex.Delesky
#jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import.
The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point.
Change 3247620 on 2017/01/05 by Nick.Darnell
Automation - Removing an adjustment to the number of shots we take for high res shots.
Change 3247621 on 2017/01/05 by Nick.Darnell
Automation - Adding a few more rendering tests to the cornell box.
Change 3247629 on 2017/01/05 by Nick.Darnell
Automation - Improving the comparison row display for screenshots so it's obvious what each image represents.
Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt
PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist)
Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt
Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first
Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt
Fixed automation test warnings
#jira UE-40198
Change 3249481 on 2017/01/06 by Michael.Dupuis
#jira UE-37875 : Fill empty layers of components on assignation or creation
Also fill new component added with the tool from neighbours predominance
Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt
PR #3093: Include guard cleanup (Contributed by projectgheist)
Change 3249544 on 2017/01/06 by Michael.Dupuis
#jira UE-40299: validate if UISettings is valid
Change 3250738 on 2017/01/09 by Nick.Darnell
UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget.
#jira UE-39845
Change 3250865 on 2017/01/09 by Nick.Darnell
Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums.
Change 3250867 on 2017/01/09 by Nick.Darnell
Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size.
Change 3250936 on 2017/01/09 by Nick.Darnell
Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch.
Change 3250937 on 2017/01/09 by Nick.Darnell
Automation - Adding another example to the CornellBox test.
Change 3250958 on 2017/01/09 by Nick.Darnell
Slate - Fixing some other cases where people were referring to ESizingRule::Type.
Change 3251162 on 2017/01/09 by Nick.Darnell
Slate - Fixing some other cases where people were referring to ESizingRule::Type.
Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt
Attempt to fix static analysis warnings
Change 3251373 on 2017/01/09 by Nick.Darnell
Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order.
Change 3251525 on 2017/01/09 by Nick.Darnell
Automation - Fixing a build issue in ImageComparer.
Change 3252321 on 2017/01/10 by Alex.Delesky
#jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections.
Change 3252354 on 2017/01/10 by Nick.Darnell
Image Compare - Fixing a potential threading hazard in the image comparer.
Change 3252356 on 2017/01/10 by Nick.Darnell
Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata.
Change 3252601 on 2017/01/10 by Alexis.Matte
Fbx automation test, reload feature implementation
Change 3252761 on 2017/01/10 by Jamie.Dale
Fixing some IWYU errors with PCH disabled
Change 3252765 on 2017/01/10 by Jamie.Dale
Fixing some static analysis warnings
Change 3252793 on 2017/01/10 by Jamie.Dale
Fixing FText natvis
The text data visualizers have to be defined before the text visualizer
Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt
PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts)
Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt
Refactor scene importing to allow for plugins to make scene importers
Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt
Fix calling LoadModule in perforce source control off the main thread
Change 3256472 on 2017/01/12 by Jamie.Dale
Improved error reporting from IncludeTool
- The error reporting was using zero-based line indices which was misleading.
- The error reporting now includes the offending line to remove ambiguity.
Change 3256725 on 2017/01/13 by Jamie.Dale
IncludeTool can now parse typedef in Fwd headers
Change 3256758 on 2017/01/13 by Jamie.Dale
Added support for String Tables
String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text.
String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo.
Change 3257018 on 2017/01/13 by Alexis.Matte
FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag
Change 3257168 on 2017/01/13 by Jamie.Dale
Removed code that was writing null into bytecode during save
Change 3257344 on 2017/01/13 by Jamie.Dale
Backing out changelist 3256725, and excluding my header from the scan instead
Change 3257426 on 2017/01/13 by Nick.Darnell
Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha.
Change 3257572 on 2017/01/13 by Nick.Darnell
Slate - Fixing a build error.
Change 3257970 on 2017/01/14 by Jamie.Dale
Fixing exclude path
Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin)
Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3126: Fix to load editor style assets (Contributed by projectgheist)
Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88)
Change 3258539 on 2017/01/16 by Nick.Darnell
Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping.
Change 3258607 on 2017/01/16 by Nick.Darnell
Fixing the mac build.
Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt
Actors with experimental components no longer say
"Uses experimental class: Actor" when selecting the actor root in the details panel
#jira UE-40535
Change 3258678 on 2017/01/16 by Nick.Darnell
Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown.
Change 3258924 on 2017/01/16 by Nick.Darnell
Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups.
Change 3258929 on 2017/01/16 by Nick.Darnell
UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed.
Change 3259109 on 2017/01/16 by Nick.Darnell
Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype.
Change 3259111 on 2017/01/16 by Alexis.Matte
Avoid to move the camera when we re-import in the static mesh editor
#jira UE-40613
Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt
Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget
Change 3259300 on 2017/01/16 by Nick.Darnell
UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer.
Change 3259306 on 2017/01/16 by Nick.Darnell
Games - Removing the Game Specific implementations of PreConstruct.
Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt
Fix static analysis
Change 3261049 on 2017/01/17 by Nick.Darnell
Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird.
Change 3261434 on 2017/01/17 by Nick.Darnell
Fixing the mac build.
Change 3261435 on 2017/01/17 by Nick.Darnell
Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously.
Change 3261460 on 2017/01/17 by Nick.Darnell
UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code.
Change 3261833 on 2017/01/18 by Alexis.Matte
Fix all warning for fbx automation tests
#jira UE-40208
Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt
PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts)
Change 3262000 on 2017/01/18 by Jamie.Dale
Updated Slate to allocate widgets using MakeShared
This saves one allocation per-widget
Change 3262003 on 2017/01/18 by Nick.Darnell
UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing.
#jira UE-40523
Change 3262052 on 2017/01/18 by Alexis.Matte
Put back the staticmesh skinxx workflow
#jira UE-40782
Change 3262775 on 2017/01/18 by Nick.Darnell
Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU.
Change 3262818 on 2017/01/18 by Alex.Delesky
#jira UE-40668 - Editor preferences will now save for data pin styles
Change 3263679 on 2017/01/19 by Nick.Darnell
Slate - Adding some comments to the Slate Vertex Rounder.
Change 3265154 on 2017/01/19 by Nick.Darnell
Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way.
Change 3265478 on 2017/01/20 by Chris.Wood
Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog
[UE-40838] - Make hang time configurable and increase default in UnrealWatchdog
Change 3265600 on 2017/01/20 by Nick.Darnell
Slate - Making some const local variables const.
Change 3265714 on 2017/01/20 by Alex.Delesky
#jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon.
Change 3265865 on 2017/01/20 by Alex.Delesky
#jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel.
Change 3267989 on 2017/01/23 by Jamie.Dale
Exposed String Tables to Blueprints
Change 3268018 on 2017/01/23 by Jamie.Dale
Small API clean-up for string tables
Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt
Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level
#jira UE-40930
Change 3269388 on 2017/01/24 by Chris.Wood
Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close.
[UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users
Standalone tool code only - doesn't touch engine
Change 3270205 on 2017/01/24 by Cody.Albert
Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object.
Change 3270231 on 2017/01/24 by Cody.Albert
Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters
Change 3271734 on 2017/01/25 by Michael.Dupuis
#jira UE-38631
Add sorting for landscape target layer, user can now sort alphabetical, material based or custom
Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot
Fixed SDropTarget to only consider the drop action if it was started by it
Added visibility toggle to only show used layers in the currently loaded data
Change 3271797 on 2017/01/25 by Jamie.Dale
Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense
Change 3271813 on 2017/01/25 by Jamie.Dale
Fixed bad access of a shared this during widget destruction when a context menu was open
Change 3271988 on 2017/01/25 by Nick.Darnell
Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days.
Change 3271992 on 2017/01/25 by Nick.Darnell
Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property.
Change 3272134 on 2017/01/25 by Jamie.Dale
Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs
This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text).
Change 3272301 on 2017/01/25 by Nick.Darnell
Slate - More cleanup from the removal of a old legacy enum that people were still using.
Change 3273070 on 2017/01/26 by Chris.Wood
Fix CIS errors in landscape code from CL 3271734
Change 3273123 on 2017/01/26 by Chris.Wood
Fix crash during init of CRC when running packaged without access to main engine config hierarchy.
Change 3273194 on 2017/01/26 by Nick.Darnell
Fixing some build warnings.
Change 3273242 on 2017/01/26 by Michael.Dupuis
#jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels
Change 3273279 on 2017/01/26 by Jamie.Dale
String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine")
Change 3273483 on 2017/01/26 by Alex.Delesky
#jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce.
Also makes a slight change to the ResavePackages commandlet to submit files marked for delete.
Change 3273568 on 2017/01/26 by Alex.Delesky
Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template.
#jira none
Change 3273855 on 2017/01/26 by Alex.Delesky
#jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode.
Change 3274200 on 2017/01/26 by Alex.Delesky
For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods.
Change 3274317 on 2017/01/26 by Jamie.Dale
Deleting a seemingly corrupted asset that was accidentially submitted
Change 3275072 on 2017/01/27 by Michael.Dupuis
#jira UE-38631 tweaks
Fix typo error
Iterate all components, not only active one
Force expand the Target Layers widget
Change 3275249 on 2017/01/27 by Alexis.Matte
Color grading controls: Keep the vector ratio when changing the master slider
#jira UETOOL-1098
Change 3275282 on 2017/01/27 by Alexis.Matte
Color grading controls: Cosmetic changes
#jira UETOOL-1099
Change 3275292 on 2017/01/27 by Alexis.Matte
Make sure the build is called once when we import a staticmesh.
#jira UE-40947
Change 3275430 on 2017/01/27 by Alexis.Matte
Add some fbx automation tests
- Import a mesh with no material
- Import corrupted asset with no section in a LOD
- Import morph targets
- Materials name clash
- Max Multimap material ordering
Change 3275683 on 2017/01/27 by Michael.Dupuis
#jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo
Change 3276237 on 2017/01/27 by Jamie.Dale
Deleting a seemingly corrupted asset that was accidentially submitted
Change 3276266 on 2017/01/27 by Jamie.Dale
Fix for accessing a potentially null pointer
Change 3277065 on 2017/01/30 by Chris.Wood
Move crash report temp files to saved config and cleanup on schedule.
[UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor
Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt
Fix crash when cancelling SaveCurrentLevelAs
#jira UE-41182
Change 3277409 on 2017/01/30 by Jamie.Dale
Improved text rendering when the last resort font is missing
The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing.
- The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings).
- The Slate font renderer no longer tries to use the last resort font if it's not available.
- Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing).
- HarfBuzz shaped text now uses the fallback character correctly.
Change 3277749 on 2017/01/30 by Nick.Darnell
Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value.
Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes.
Change 3277805 on 2017/01/30 by Nick.Darnell
Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make.
Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt
Fix Niagara slate style warning on startup
Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt
Fixed compile error
Change 3278132 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt
Fixed compile errors
Change 3278186 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278525 on 2017/01/30 by Nick.Darnell
Fixed compile error
Change 3278534 on 2017/01/30 by Nick.Darnell
Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration.
Change 3278941 on 2017/01/31 by Nick.Darnell
Fixing a build warning due to build team refactor.
Change 3278949 on 2017/01/31 by Nick.Darnell
Fixing incrmenetal build issues.
Change 3278953 on 2017/01/31 by Nick.Darnell
Fixing some incrmental linux build issues.
Change 3278964 on 2017/01/31 by Nick.Darnell
FIxing more incremental build issues.
Change 3279256 on 2017/01/31 by Michael.Dupuis
#jira UE-41319
#jira UE-41315
#jira UE-41316
Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor
Change 3279270 on 2017/01/31 by Chad.Garyet
re-updating the automation test pool
[CL 3279775 by Matt Kuhlenschmidt in Main branch]
#lockdown Nick.Penwarden
#rb None
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3156770 on 2016/10/10 by Allan.Bentham
Fix VULKAN_ENABLE_API_DUMP build on android.
Change 3157838 on 2016/10/11 by Allan.Bentham
Fix Vulkan API tracing on android.
Change 3170713 on 2016/10/21 by Steve.Cano
Adding the "Optional Mobile Features BP Library" plugin to explose Blueprint functions for Sound Volume, Battery level, system temperature (only available on android), and Headphones being plugged in
#jira UE-30896
#android
#ios
#ue4
Change 3171064 on 2016/10/21 by Steve.Cano
Plugins to provide a common interface and Android implemenation for providing access to GPS / Location data from Blueprints
#ue4
#android
#jira UE-35917
Change 3171065 on 2016/10/21 by Steve.Cano
IOS implementation of LocationServices plugin to provide access to location data in Blueprints
#ue4
#ios
#jira UE-35917
Change 3181802 on 2016/11/01 by Steve.Cano
Fix an issue introduced in CL 3170713 - Adding new config section to RequiredSections list so that we can generate projects successfully.
#jira UE-30896
#ios
Change 3181807 on 2016/11/01 by Steve.Cano
Make sure to clear out references to our eglSurface when we destroy it, else we will try to set our context with an invalid surface.
#jira UE-35004
#android
#ue4
Change 3184827 on 2016/11/03 by Allan.Bentham
Do not HDR32 encode for views without view family.
TranslucentAlphaOnly blend mode now works with encoding.
#jira UE-37951
Change 3186684 on 2016/11/04 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3188693 on 2016/11/07 by Chris.Babcock
Corrections to memory stats for Android
#jira WEX-3760
#ue4
#android
Change 3191538 on 2016/11/09 by Allan.Bentham
Mobile tonemapper can use CVarTonemapperOverride
Change 3192575 on 2016/11/09 by Chris.Babcock
Support placing UE4Game files in ExternalFilesDir for automatic cleanup on uninstall for distribution packages
#jira UEPLAT-1422
#ue4
#android
Change 3196231 on 2016/11/13 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3196538 on 2016/11/14 by Jack.Porter
Fix issue where lighting would not build for the first editor session of projects defaulting to MobileHDR=false as HardwareTargetingModule didn't set cvars
#jira UE-38507
Change 3198068 on 2016/11/15 by Dmitriy.Dyomin
Fixed android console command sender to work with ADB version 1.0.36
#jira UE-35171
Change 3200230 on 2016/11/16 by Jack.Porter
Remove mosaic resolution limitation on ES3 devices
#jira WEX-3119
Change 3201251 on 2016/11/16 by Chris.Babcock
Fix Android compile error
Change 3203542 on 2016/11/18 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3205598 on 2016/11/21 by Dmitriy.Dyomin
Fixed: Missing selection outline in editor ES2 preview
#jira UE-6458
Change 3205622 on 2016/11/21 by Dmitriy.Dyomin
Fix ES2 build error from CL# 3205598
Change 3207232 on 2016/11/22 by Dmitriy.Dyomin
ES2 GLSL generated shader simplifications
Change 3208608 on 2016/11/23 by Dmitriy.Dyomin
Fixed: Landscape Grasstype warning causes log spam when landscape is streamed in or out
#jira UE-38694
Change 3209135 on 2016/11/23 by Alicia.Cano
Packaging for iOS fails due to several invalid object type errors
#jira UE-38431
#ios
Change 3209822 on 2016/11/24 by Jack.Porter
IWYU changes for LocationServicesBPLibrary
Change 3209824 on 2016/11/24 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3210264 on 2016/11/25 by Jack.Porter
Fix unicode compile issue on Korean windows
Change 3210268 on 2016/11/25 by Jack.Porter
IWYU and unicode fixes to Dev-Mobile
Change 3211800 on 2016/11/28 by Allan.Bentham
Create and set PrimitiveSceneProxy->PrimitiveSceneInfo before SetTransform render thread command is enqueued. Avoids race condition with FPrimitiveSceneInfo's constructor which can occur on out-of-order CPUs.
Change 3212621 on 2016/11/28 by Jack.Porter
More IWYU fixes.
Change 3213080 on 2016/11/29 by Allan.Bentham
enable UseSingleSampleShadowFromStationaryLights on mobile.
PR #2990: Fixes single sample shadows for mobile. (Contributed by kallehamalainen)
Change 3213164 on 2016/11/29 by Jack.Porter
Win32 IWYU fix
Change 3213932 on 2016/11/29 by Chris.Babcock
Fix handling of ETC2 filtering by Google Play Store (if only ETC2, require ES3.0+ but don't use texture filtering in manifest)
#jira UE-39120
#ue4
#android
Change 3214563 on 2016/11/29 by Dmitriy.Dyomin
Disable dynamic buffer discarding on Adreno330 (was casuing 10ms stalls on slate buffers update)
Change 3214571 on 2016/11/29 by Dmitriy.Dyomin
Custom stencil on Mobile
#jira UEMOB-183
Change 3214641 on 2016/11/30 by Dmitriy.Dyomin
Disable distance culling when rendering image for world composition
#jira UE-37754
Change 3214656 on 2016/11/30 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3218479 on 2016/12/01 by Jack.Porter
Fix for Vulkan build error when using AutoSDK
Change 3218596 on 2016/12/02 by Dmitriy.Dyomin
Fixed: Android split screen multiplayer does not function or render correctly
#jira UE-35204
Change 3218874 on 2016/12/02 by Allan.Bentham
Fix CSM shadow bug when ES3.1 + mobileHDR == false.
Fix inverted culling when rendering shadow depths with mobilehdr == false
#jira UE-39111
Change 3220911 on 2016/12/04 by Jack.Porter
Fixed landscape duplicated GUID detection and crash when one of the landscapes is in a hidden streaming level
Change 3220935 on 2016/12/04 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3222831 on 2016/12/05 by Dmitriy.Dyomin
Added support for MGD and Andreno profilers
#jira UEMOB-184
Change 3222843 on 2016/12/05 by Jack.Porter
Fixed bug caused by CL 3196538 causing r.MobileHDR to toggle and crash when opening render settings
#jira UE-38507
Change 3222934 on 2016/12/06 by Jack.Porter
Android graphics debugger text changes
Change 3223042 on 2016/12/06 by Dmitriy.Dyomin
Fixed: missing GPU particles in LDR mode on device
#jira UE-39363
Change 3223043 on 2016/12/06 by Jack.Porter
Fixed logspam warnings from TcpMessaging launching on Android
#jira UE-37895
Change 3223046 on 2016/12/06 by Allan.Bentham
Move ES3.1 preview mode out of experimental.
Add per device quality level preview to ES3.1 preview sub menu when project settings allow.
#jira UEMOB-178
Change 3223113 on 2016/12/06 by Allan.Bentham
changed MOBILE_EMULATION define for METAL_PROFILE on mac. fixes issues with editor primitive rendering with ES3.1 feature level preview.
added -featureleveles2/31 commandline support to metalrhi.
Change 3223117 on 2016/12/06 by Allan.Bentham
Initialise FPrimitiveSceneInfo::CachedReflectionCaptureProxies
Change 3223131 on 2016/12/06 by Allan.Bentham
Fix translucency rendering when mobilehdr == false. (Disable mod shadows when mobilehdr == false.)
#jira UE-38343
Change 3223162 on 2016/12/06 by Jack.Porter
Disallow Absolute World Position with "excluding shader offset" on ES2
#jra UE-25555
Change 3223204 on 2016/12/06 by Jack.Porter
Fix for unable to save levels when landscape components with tessellation moved to another level
#jira UE-39372
Change 3223677 on 2016/12/06 by Chris.Babcock
Fix tabs
Change 3224139 on 2016/12/06 by Chris.Babcock
Support modification of build.xml and add post import additions to GameActivity
#jira UE-31372
#PR #2440
#ue4
#android
Change 3224152 on 2016/12/06 by Chris.Babcock
Add support for MadCatz C.T.R.L.R Android controller models
#ue4
#android
Change 3224162 on 2016/12/06 by Chris.Babcock
Driver bug fix and using separate context for MediaPlayer14 (contributed by BrianHarris)
#jira UE-35825
#PR #2787
#ue4
#android
Change 3224581 on 2016/12/07 by Dmitriy.Dyomin
Fixed black screen regression on iOS OpenGL
Also now reporting shader compiler errors in iOS
Change 3224589 on 2016/12/07 by Allan.Bentham
Increase mobile renderer's maximum CSM cascade limit to 4 and introduce max shadow cascade cvar for mobile which defaults to 2 retaining existing behaviour.
#jira UEMOB-187
Change 3224774 on 2016/12/07 by Jack.Porter
Added flags for mobile shader permutation reduction
Renamed mobile lighting policies to better describe them
Set flags to remove policies not used by SunTemple - saves 22MB package size on Android
#jira: UEMOB-179
Change 3224782 on 2016/12/07 by Allan.Bentham
Add project option to set maximum supported CSM cascades to mobile renderer.
#jira UEMOB-187
Change 3224943 on 2016/12/07 by Dmitriy.Dyomin
Metal iOS will use sRGB textures
#jira UEMOB-189
Change 3225098 on 2016/12/07 by Dmitriy.Dyomin
fix for compile error from 3224943
Change 3225188 on 2016/12/07 by Chris.Babcock
Fix #includes in deferred Android OpenGL
#jira UE-39440
#ue4
#android
Change 3226402 on 2016/12/07 by Dmitriy.Dyomin
Fixed: wrong condition for r8 srgb on mac
#jira UE-39471
Change 3226485 on 2016/12/08 by Dmitriy.Dyomin
Fixed: Rendering Artifacts and invisible objects in Fortnite
regression from nobile custom stencil changes
#jira UE-39452, UE-39455
Change 3226637 on 2016/12/08 by Dmitriy.Dyomin
Fixed: Odin Ensure Texture passed to ClearDepthStencil is not what is currently set as RenderTarget
#jira UE-39482
Change 3226922 on 2016/12/08 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3227353 on 2016/12/08 by Chris.Babcock
Remove CopyVisualizers batch call again
Change 3228013 on 2016/12/08 By Chris.Babcock
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
[CL 3228374 by Jack Porter in Main branch]
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3198996 on 2016/11/15 by Marc.Audy
BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned
AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead.
#jira UE-21136
Change 3199019 on 2016/11/15 by Marc.Audy
Mark user-facing BeginPlay calls as protected
Change 3200128 on 2016/11/16 by Thomas.Sarkanen
Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks
Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance.
#jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe
Change 3200133 on 2016/11/16 by Martin.Wilson
Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called)
#jira UE-18798
Change 3200167 on 2016/11/16 by Martin.Wilson
Newly added virtual bones are now selected in the skeleton tree
#jira UE-37776
Change 3200255 on 2016/11/16 by James.Golding
Stop SkeletalMeshTypes.h being globally included
Change 3200289 on 2016/11/16 by Jurre.deBaare
Hidden Material References from Mesh Components Fix
#fix Make sure that in PostEditChangeProp we reset the override material arrays
#misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead
#jira UE-38108
Change 3200291 on 2016/11/16 by Jurre.deBaare
Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds
#fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence
#jira UE-37274
Change 3200293 on 2016/11/16 by Jurre.deBaare
Overlapping UV's cause merge actor texture baking issues
#fix Only look for overlapping UVs if vertex data baking is actually expected/enabled
#jira UE-37220
Change 3200294 on 2016/11/16 by Jurre.deBaare
Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive
#fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!)
#jira UE-36679
Change 3200295 on 2016/11/16 by Jurre.deBaare
Merge Actor Specific LOD level can be set to 8
#fix Change clamping value and added UI clamp metadata
#jira UE-37134
Change 3200296 on 2016/11/16 by Jurre.deBaare
In Merge Actors if you select use specific Lod level you have access to all the merge material settings
#fix Added edit condition to non-grayed out material settings
#jira UE-36667
Change 3200303 on 2016/11/16 by Thomas.Sarkanen
Fixed diagonal current scrub value in anim curves
#jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted
Change 3200304 on 2016/11/16 by Thomas.Sarkanen
Rezero is now explicit about what it does (current vs. specified frame)
Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D).
#jira UE-35985 - Rezero doesn't work by frame
Change 3200307 on 2016/11/16 by Thomas.Sarkanen
Add curve panel to anim BP editor
Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.).
#jira UE-35742 - Anim Curve Viewer allowed in Anim BP
Change 3200313 on 2016/11/16 by Jurre.deBaare
Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened
#fix in debug skeletal mesh component just mark the cached parameters dirty every tick
#jira UE-35786
Change 3200316 on 2016/11/16 by Jurre.deBaare
Converted Skeletal To Static Mesh Gets Corrupted When Merged
#fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well)
#misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used
#jira UE-37988
Change 3200321 on 2016/11/16 by Jurre.deBaare
Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down
#fix change the way the layout is constructed
#jira UE-37260
Change 3200323 on 2016/11/16 by Jurre.deBaare
Toggling sky in Persona does not effect reflections
#fix turn of skylight together with the actual environment sphere
#misc found incorrect copy paste in toggling floor/environment visibility with key stroke
#jira UE-26796
Change 3200324 on 2016/11/16 by Jurre.deBaare
Open Merge Actor menu on right clicking two selected actors
#fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport
#jira UE-36892
Change 3200331 on 2016/11/16 by Benn.Gallagher
Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused.
#jira UE-38620
Change 3200334 on 2016/11/16 by Jurre.deBaare
Dynamic light settings in Persona viewport cause edges to appear hardened
#fix Makeing the directional light stationary to ups the shadowing quality
#jira UE-37188
Change 3200356 on 2016/11/16 by Jurre.deBaare
Rate scale option for animation nodes in blend spaces
#added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback
#misc bumped framework object version to update all blendspaces on load
#jira UE-16207
Change 3200380 on 2016/11/16 by Jurre.deBaare
Fix for Mac CIS issues
Change 3200383 on 2016/11/16 by Marc.Audy
Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback
Change 3200385 on 2016/11/16 by James.Golding
Refactor SkeletalMesh to use same color buffer type as StaticMesh
Change 3200407 on 2016/11/16 by James.Golding
Fix CIS error in FbxAutomationTests.cpp
Change 3200417 on 2016/11/16 by Jurre.deBaare
Fix for CIS issues
#fix Rogue }
Change 3200446 on 2016/11/16 by Martin.Wilson
Change fix for Set Anim Instance Class from CL 3200133
#jira UE-18798
Change 3200579 on 2016/11/16 by Martin.Wilson
Fix for serialization crash in Odin
#jir UE-38683
Change 3200659 on 2016/11/16 by Martin.Wilson
Fix build errors
Change 3200801 on 2016/11/16 by Lina.Halper
Fix error message
Change 3200873 on 2016/11/16 by Lina.Halper
Test case for Update Rate Optimization
- LOD_URO_Map.umap - test map
- LODPawn - pawn that contains mesh with URO setting
- You can tweak the value in LODPawn
Change 3201017 on 2016/11/16 by Lina.Halper
- Allow slave component to be removed when setting master pose to nullptr
- licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html
Change 3201765 on 2016/11/17 by Jurre.deBaare
Improved tooltip for FBlendParameter.GridNum
Change 3201817 on 2016/11/17 by Thomas.Sarkanen
Added display/edit of bone transforms in details panel
Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick().
Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene.
Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection).
#jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab
Change 3201819 on 2016/11/17 by Thomas.Sarkanen
Fix CIS error
Change 3201901 on 2016/11/17 by Lina.Halper
With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids().
- removed GetCurveNumber from skeleton
- changed curve count to use BoneContainer's curve list.
#code review: Laurent.Delayen
Change 3201999 on 2016/11/17 by Thomas.Sarkanen
Add local/world transform editing to bone editing
Added details customization & support code for world-space editing of bone transforms
#jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab
Change 3202111 on 2016/11/17 by mason.seay
Potential test assets for HLOD
Change 3202240 on 2016/11/17 by Thomas.Sarkanen
Fixed extra whitespace not being removed in front of console commands.
GitHub #2843
#jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands.
Change 3202259 on 2016/11/17 by Jurre.deBaare
Readded missing shadows in advanced preview scene
Change 3203180 on 2016/11/17 by mason.seay
Moved and updated URO Map
Change 3203678 on 2016/11/18 by Thomas.Sarkanen
Bug fix for menu extenders in PhAT.
GitHub #2550
#jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT.
Change 3203679 on 2016/11/18 by Thomas.Sarkanen
Fixed LOD hysteresis not being properly converted from the old metric
This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed.
#jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently
Change 3203747 on 2016/11/18 by Jurre.deBaare
Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex
#fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc.
#jira UE-38734
Change 3203748 on 2016/11/18 by Jurre.deBaare
Crash Generating Proxy Meshes after replacing static meshes in the level
#fix just calculate bounds for the used UVs (old behaviour was wrong)
#jira UE-38764
Change 3203751 on 2016/11/18 by james.cobbett
Changes to TM-PoseSnapshot and new test assets
Change 3203799 on 2016/11/18 by Thomas.Sarkanen
Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal
Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method.
Also fixed up the naming of some variables that still referred to screen areas & LOD distances.
#jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result
Change 3203856 on 2016/11/18 by james.cobbett
TM-PoseSnapshot - Rebuild lighting and updated anims
Change 3203880 on 2016/11/18 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3203940 on 2016/11/18 by Ori.Cohen
Fix missing newline for ps4
Change 3203960 on 2016/11/18 by Ori.Cohen
Readd fix for linux macro expansion warning
Change 3203975 on 2016/11/18 by Ori.Cohen
Fix for linux toolchain not knowing about no-unused-local-typedef
Change 3203989 on 2016/11/18 by Ori.Cohen
Make sure physx automation doesn't try to build html5 APEX.
Change 3204031 on 2016/11/18 by james.cobbett
Minor update to test level
Change 3204035 on 2016/11/18 by Marc.Audy
Additional Attenuation refactor cleanup
Change 3204044 on 2016/11/18 by Ori.Cohen
Fix typo of NV_SIMD_SSE2
Change 3204049 on 2016/11/18 by Ori.Cohen
Fix missing newline for PS4 compiler
Change 3204463 on 2016/11/18 by mason.seay
Finalized URO test map
Change 3204621 on 2016/11/18 by mason.seay
Small improvements
Change 3204751 on 2016/11/18 by Ori.Cohen
Make PhAT highlight selected bodies and constraints in the tree view
Change 3205868 on 2016/11/21 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744
Change 3205887 on 2016/11/21 by Jurre.deBaare
Fix for similar crash in blendspace editor like UE-38734
Change 3206121 on 2016/11/21 by Marc.Audy
PR #2935: Minor subtitle issues (Contributed by projectgheist)
#jira UE-38803
#jira UE-38692
Change 3206187 on 2016/11/21 by Marc.Audy
PR #2935: Minor subtitle issues (Contributed by projectgheist)
Additional bits
#jira UE-38519
#jira UE-38803
#jira UE-38692
Change 3206318 on 2016/11/21 by Marc.Audy
Fix Linux compiler whinging
Change 3206379 on 2016/11/21 by Marc.Audy
Fix crash when streaming in a sublevel with a child actor in it (4.14.1)
#jira UE-38906
Change 3206591 on 2016/11/21 by Marc.Audy
Refactor restrictions to allow hidden and clarify disabled
Change 3206776 on 2016/11/21 by Marc.Audy
ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect.
ForceFeedback Attenuation settings can be defined via the content browser or directly on the component.
#jira UEFW-244
Change 3206901 on 2016/11/21 by Marc.Audy
Fix compile error in automation tests
Change 3207235 on 2016/11/22 by danny.bouimad
Updated Map
Change 3207264 on 2016/11/22 by Thomas.Sarkanen
Disable bone editing in anim blueprint editor
#jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable
Change 3207303 on 2016/11/22 by Lina.Halper
Clear material curve by setting it directly because the flag might not exist
#jira: UE-36902
Change 3207331 on 2016/11/22 by Jon.Nabozny
Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully.
Change 3207357 on 2016/11/22 by Danny.Bouimad
Updating testcontent for pose drivers
Change 3207425 on 2016/11/22 by Lina.Halper
Fix frame count issue with montage
#jira: UE-30048
Change 3207478 on 2016/11/22 by Lina.Halper
Fix so that curve warning doesn't happen when your name is same.
#jira: UE-34246
Change 3207526 on 2016/11/22 by Marc.Audy
Fix crash when property restriction introduces a hidden entry
Change 3207731 on 2016/11/22 by danny.bouimad
MoreUpdates
Change 3207764 on 2016/11/22 by Lina.Halper
#fix order of morphtarget to first process animation and then BP for slave component
Change 3207842 on 2016/11/22 by Ben.Zeigler
Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work.
Change 3208202 on 2016/11/22 by Ben.Zeigler
#jira UE-38811 Fix regression with gimbal locking in player camera manager.
The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise.
Change 3208510 on 2016/11/23 by Wes.Hunt
Disable UBT Telemetry on internal builds #jira AN-1059
#tests build a few different ways, add more diagnostics to clarify if the provider is being used.
Change 3208734 on 2016/11/23 by Martin.Wilson
Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class
#jira UE-38899
Change 3208782 on 2016/11/23 by Thomas.Sarkanen
Fixed material and vert count issues with skeletal to static mesh conversion
Material remapping was not bein gbuilt, so material indices were overwitten inappropriately.
Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase.
#jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh
Change 3208798 on 2016/11/23 by James.Golding
UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds
Change 3208801 on 2016/11/23 by Jurre.deBaare
Hidden Material References from Mesh Components Fix
#fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something
#jira UE-38108
Change 3208807 on 2016/11/23 by Thomas.Sarkanen
CIS fix
Change 3208824 on 2016/11/23 by danny.bouimad
More content updates for Testing
Change 3208827 on 2016/11/23 by Danny.Bouimad
Removing Old Pose driver Testassets I created awhile ago.
Change 3209026 on 2016/11/23 by Martin.Wilson
CIS Fix for FRichCurve
Change 3209083 on 2016/11/23 by Marc.Audy
Don't crash if after an undo the previously selected object no longer exists (4.14.1)
#jira UE-38991
Change 3209085 on 2016/11/23 by Marc.Audy
Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1)
#jira UE-38992
Change 3209124 on 2016/11/23 by Ben.Zeigler
#jira UE-38867 Fix some game mode log messages
From PR #2955
Change 3209231 on 2016/11/23 by Marc.Audy
Auto removal
Change 3209232 on 2016/11/23 by Marc.Audy
GetComponents now optionally can include components in Child Actors
Change 3209233 on 2016/11/23 by Marc.Audy
ParseIntoArray resets instead of empty
Change 3209235 on 2016/11/23 by Marc.Audy
Allow child actor components to be selected in viewports
Fix selection highlight not working on nested child actors
#jira UE-16688
Change 3209247 on 2016/11/23 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194
Change 3209299 on 2016/11/23 by Marc.Audy
Use MoveTemp to reduce some memory churn in graph schema actions
Change 3209347 on 2016/11/23 by Marc.Audy
Don't dispatch a tick function that had been scheduled but has been disabled before being executed.
#jira UE-37459
Change 3209507 on 2016/11/23 by Ben.Zeigler
#jira UE-38185 Keep player controllers in their same order during a seamless travel
From PR #2908
Change 3209882 on 2016/11/24 by Thomas.Sarkanen
Copy-to-array now works with the fast path
Refactored the copy record generation/validation code to be clearer with better seperation of concerns.
Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen).
Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped.
Added tests for fast path validity to EditorTests project. Assets to follow.
#jira UE-34569 - Fast Path gets turned off if you link to multiple input pins
Change 3209884 on 2016/11/24 by Thomas.Sarkanen
File I missed
Change 3209885 on 2016/11/24 by Thomas.Sarkanen
Support assets for fast path tests
Change 3209939 on 2016/11/24 by Benn.Gallagher
Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list
#jira UE-35557
Change 3209941 on 2016/11/24 by Jurre.deBaare
Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly.
#fix make sure that when we delete a sample point we reset the preview base pose
#misc changed how the preview base pose is determined/updated
#jira UE-38733
Change 3209942 on 2016/11/24 by Thomas.Sarkanen
Fixed transactions being made when setting bone space in details panel
Also added reset to defaults to allow easy removal of bone modifications.
#jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction
Change 3209945 on 2016/11/24 by james.cobbett
Test assets for Pose Snapshot Test Case
Change 3210239 on 2016/11/25 by Mieszko.Zielinski
Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4
#jira UE-29415
Change 3210279 on 2016/11/25 by Benn.Gallagher
Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation
#jira UE-38040
Change 3210288 on 2016/11/25 by danny.bouimad
Cleaned up Pose Driver Anim BP's
Change 3210334 on 2016/11/25 by Benn.Gallagher
Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr
#jira UE-22145
Change 3210349 on 2016/11/25 by James.Golding
UE-35783 Fix scrolling in PoseAsset editor panels
Change 3210356 on 2016/11/25 by James.Golding
UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables)
Change 3210357 on 2016/11/25 by Jurre.deBaare
Numeric textbox value label incorrect for aimoffset/blendspaces in grid
#fix change lambda capture type (was referencing local variable)
Change 3210358 on 2016/11/25 by Jurre.deBaare
Crash Generating Proxy Mesh with Transition Screen Size set to 1
#fix 1.0 was not included within the possible range
#jira UE-38810
Change 3210364 on 2016/11/25 by James.Golding
Improve BuildVertexBuffers to use stride and avoid copying colors
Change 3210371 on 2016/11/25 by Jurre.deBaare
You can no longer enable tooltip display when using anim offset
#fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down
#jira UE-38808
It's not clear that the user has to hold shift to preview in blend spaces
#fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value
#jira UE-38711
#misc refactored out some duplicate code :)
Change 3210387 on 2016/11/25 by james.cobbett
Updating test asset
Change 3210550 on 2016/11/26 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927
Brings IWYU in and required substantial fixups
Change 3210551 on 2016/11/26 by Marc.Audy
Delete empty cpp files
Change 3211002 on 2016/11/28 by Lukasz.Furman
added navigation update on editting volume's brush
#ue4
Change 3211011 on 2016/11/28 by Marc.Audy
Roll back CL# 3210334 as it is causing deadlocks during GC
Change 3211039 on 2016/11/28 by Jurre.deBaare
Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors.
#fix prevent using the wedge map when propagating spline mesh vertex colours
#jira UE-36011
Change 3211053 on 2016/11/28 by Ori.Cohen
Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide
#JIRA UE-38989
Change 3211101 on 2016/11/28 by mason.seay
Adjusting trigger collision so it can't be triggered by projectiles
Change 3211171 on 2016/11/28 by Jurre.deBaare
Previewing outside of Blendspace Graph points causes unexpected weighting
#jira UE-32775
Second Animation Sample added to AimOffset or Blendspace swaps with the first sample
#jira UE-36755
#fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles
- One: fill grid weights to single sample
- Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line
- Colinear: find two closest samples and apply behaviour above
#misc rename variables to make the code more clear and correct
Change 3211491 on 2016/11/28 by Marc.Audy
Provide proper tooltip for GetParentActor/Component
Expose GetAttachParentActor/SocketName to blueprints
De-virtualize Actor GetAttach... functions
#jira UE-39056
Change 3211570 on 2016/11/28 by Lina.Halper
Title doesn't update when asset is being dropped
#jira: UE-39019
Change 3211766 on 2016/11/28 by Ori.Cohen
Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically.
#JIRA UE-36089
Change 3211938 on 2016/11/28 by Mason.Seay
CSV's for testing gameplay tags
Change 3212090 on 2016/11/28 by Ori.Cohen
Expose angular SLERP drive to blueprints
#JIRA UE-36690
Change 3212102 on 2016/11/28 by Marc.Audy
Fix shadow variable issue
#jira UE-39099
Change 3212182 on 2016/11/28 by Ori.Cohen
PR #2902: Fix last collision preset display (Contributed by max99x)
#JIRA UE-38100
Change 3212196 on 2016/11/28 by dan.reynolds
AEOverview Update:
Minor tweaks and fixes
Added Attenuation Curve Tests
Renamed SC to SCLA for Sound Class prefix
WIP SCON (Sound Concurrency)
Change 3212347 on 2016/11/28 by Ben.Zeigler
#jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor
Fix chained tag redirectors to work properly
Const fixes and removed a bad error message spam, and fix rename message
Change 3212385 on 2016/11/28 by Marc.Audy
Avoid duplicate GetWorld() calls
Change 3212386 on 2016/11/28 by Marc.Audy
auto shoo
Change 3213018 on 2016/11/29 by Marc.Audy
Fix shadow variable for real
Change 3213037 on 2016/11/29 by Ori.Cohen
Fix deprecation warnings
Change 3213039 on 2016/11/29 by Marc.Audy
Generalize logic for when a component prevents an Actor from auto destroying
Add forcefeedback component to the components that will hold up the auto destroy of an actor
Change 3213088 on 2016/11/29 by Marc.Audy
Move significance manager out of experimental
Change 3213187 on 2016/11/29 by Marc.Audy
Add InsertDefaulted to mirror options available when Adding
Change 3213254 on 2016/11/29 by Marc.Audy
add auto-complete for showdebug forcefeedback
Change 3213260 on 2016/11/29 by Marc.Audy
Allow systems to inject auto-complete console entries
Change 3213276 on 2016/11/29 by Marc.Audy
add auto-complete entry for showdebug significancemanager
Change 3213331 on 2016/11/29 by James.Golding
Split SkeletalMesh skin weights into their own stream
Remove unused FGPUSkinVertexColor struct
Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool
Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights
Update friendly name for FColorVertexBuffer now it's used by skel mesh as well
Change 3213349 on 2016/11/29 by Ben.Zeigler
Fix tag rename feedback message
Change 3213355 on 2016/11/29 by Ben.Zeigler
#jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome)
Change 3213406 on 2016/11/29 by Ori.Cohen
Make sure body transforms are not set while the physx simulation is running.
#JIRA UE-37270
Change 3213508 on 2016/11/29 by Jurre.deBaare
When performing a merge actor on an actor merging multiple materials certain maps aren't generated
#fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map
#jira UE-38526
Change 3213557 on 2016/11/29 by Ben.Zeigler
#jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away
Change 3213634 on 2016/11/29 by Ori.Cohen
Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor.
Change 3213639 on 2016/11/29 by Ori.Cohen
Fix from nvidia for vehicle suspension exploding when given a bad normal.
#JIRA UE-38716
Change 3213812 on 2016/11/29 by James.Golding
UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead
Change 3213824 on 2016/11/29 by Ori.Cohen
Fix CIS
Change 3213873 on 2016/11/29 by Ori.Cohen
Fix welded bodies not properly computing mass properties.
#JIRA UE-35184
Change 3213950 on 2016/11/29 by Mieszko.Zielinski
Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion
#jira UE-37221
Change 3213951 on 2016/11/29 by Mieszko.Zielinski
Fixed perception system having issue with registering perception listener spawned in sublevels #UE4
#jira UE-37850
Change 3214005 on 2016/11/29 by Ori.Cohen
Fix mass kg override not propagating to blueprint instances.
Change 3214046 on 2016/11/29 by Marc.Audy
Duplicate all instanced subobjects, not just those that are editinlinenew
Make AABrush.Brush instanced rather than export
#jira UE-39066
Change 3214064 on 2016/11/29 by Marc.Audy
Use GetComponents directly where safe instead of copying in to an array
Change 3214116 on 2016/11/29 by James.Golding
Fix tooltip when dragging anim assets onto players
Change 3214136 on 2016/11/29 by Ori.Cohen
Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data
#JIRA UE-35864
Change 3214162 on 2016/11/29 by Mieszko.Zielinski
Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4
#jira UE-12077
Change 3214177 on 2016/11/29 by Marc.Audy
Use correct SocketName (broken in CL#2695130)
#jira UE-39153
Change 3214427 on 2016/11/29 by dan.reynolds
AEOverview Update
Fixed Attenuation tests when overlapping attenuation ranges between streamed levels
Added Sound Concurrency Far then Prevent New testmap
Removed some Sound Concurrency assets
Change 3214469 on 2016/11/29 by dan.reynolds
AEOverview Update
Added Sound Concurrency Test for Stop Farthest then Oldest
Change 3214842 on 2016/11/30 by Jurre.deBaare
LookAt AimOffset in the Anim Graph causes character to explode
#jira UE-38533
#fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime
Change 3214866 on 2016/11/30 by james.cobbett
Updating Pose Snapshot test assets
Change 3214964 on 2016/11/30 by thomas.sarkanen
Added test data for facial animtion curves
Change 3215015 on 2016/11/30 by Jurre.deBaare
When a Aim Offset axis value is edited drastically the preview mesh will be deformed
#fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range
#misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit)
#jira UE-38880
Change 3215029 on 2016/11/30 by Marc.Audy
Fix CIS
Change 3215033 on 2016/11/30 by Marc.Audy
Add a delegate for when new classes are added via hotreload
Change existing hotload class reinstancing delegates to be multicast
Change 3215048 on 2016/11/30 by Jon.Nabozny
Use getKinematicTarget whenever a body is kinematic.
This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics.
#jira UE-37877
Change 3215052 on 2016/11/30 by Marc.Audy
Generalize the volume actor factory logic
Create volume factories when hotreload adds a new volume class
#jira UE-39064
Change 3215055 on 2016/11/30 by Marc.Audy
Probable fix for IOS CIS failure
Change 3215091 on 2016/11/30 by Lina.Halper
Easy alternative fix for blending two curves per bone. For now we just combine.
To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15.
#jira: UE-39182
Change 3215179 on 2016/11/30 by Jurre.deBaare
Preview viewport should only use rendering features supported in project
#fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity
#jira UE-37252
Change 3215189 on 2016/11/30 by Jurre.deBaare
CIS fix
Change 3215326 on 2016/11/30 by Ben.Zeigler
#jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode.
Regression caused by CL #3104976
Change 3215523 on 2016/11/30 by James.Golding
Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash
Change 3215539 on 2016/11/30 by Marc.Audy
Fix failure to cleanup objects in a hidden always loaded sub-level
#jira UE-39139
Change 3215568 on 2016/11/30 by Aaron.McLeran
UE-39197 Delay node of 0.0 causes crash
Change 3215719 on 2016/11/30 by Aaron.McLeran
UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528
Change 3215773 on 2016/11/30 by Aaron.McLeran
PR #2819 : Fixed typo in SoundWave.h
Change 3215828 on 2016/11/30 by James.Golding
PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus)
Change 3215831 on 2016/11/30 by James.Golding
UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode
Change 3215904 on 2016/11/30 by Marc.Audy
Fix significance calculations
Change 3215955 on 2016/11/30 by James.Golding
UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data.
Change 3215959 on 2016/11/30 by James.Golding
Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass
Change 3216057 on 2016/11/30 by Marc.Audy
Don't reset expose on spawn properties when in a PIE world
#jira UE-36771
Change 3216114 on 2016/11/30 by James.Golding
Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files
Change 3216144 on 2016/11/30 by Jon.Nabozny
Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated.
InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with.
This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset.
#jira UE-38434
Change 3216148 on 2016/11/30 by Jon.Nabozny
Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling.
Change 3216160 on 2016/11/30 by Aaron.McLeran
Fixing a memory leak in concurrency management
Change 3216164 on 2016/11/30 by James.Golding
Move SkeletalMeshActor code into its own cpp file
Fix CIS for SkeletalMeshComponent.cpp
Change 3216371 on 2016/11/30 by dan.reynolds
AEOverview Update
Minor tweaks
Completed Sound Concurrency Rule Test Maps
Added additional test files
Change 3216509 on 2016/11/30 by Marc.Audy
Fix missing include
Change 3216510 on 2016/11/30 by Marc.Audy
Code cleanup
Change 3216723 on 2016/12/01 by Jurre.deBaare
When clearing a blend sample animation the animation will try and blend to the ref pose
#fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation
#fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error)
#misc weird whitespace changes
#jira UE-39078
Change 3216745 on 2016/12/01 by Jurre.deBaare
- Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised.
- UDN user was hitting a check within the triangle flipping behaviour
#fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle
#fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check
#misc refactored triangle flipping code to make it smaller (more readible)
Change 3216903 on 2016/12/01 by mason.seay
Imported mesh for quick test
Change 3216904 on 2016/12/01 by Jurre.deBaare
CIS Fix
#fix replaced condition by both non-editor as editor valid one
Change 3216998 on 2016/12/01 by Lukasz.Furman
fixed AI slowing down on ramps due to 3D input vector being constrained by movement component
#jira UE-39233
#2998
Change 3217012 on 2016/12/01 by Lina.Halper
Checking in James' fix on drag/drop to replace assets
#code review: James.Golding
#jira: UE-39150
Change 3217031 on 2016/12/01 by james.cobbett
Updating Pose Snapshot Assets. Again.
Change 3217033 on 2016/12/01 by Martin.Wilson
Update bounds on all skel meshes when physics asset is changed
#jira UE-38572
Change 3217181 on 2016/12/01 by Martin.Wilson
Fix imported animations containing a black thumbnail
#jira UE-36559
Change 3217183 on 2016/12/01 by Martin.Wilson
Add some extra debugging code for future animation compression / ddc issues
Change 3217184 on 2016/12/01 by james.cobbett
Fixing a test asset by checking a check box. Sigh.
Change 3217216 on 2016/12/01 by Martin.Wilson
Undo part of CL 3217183. Will need to add this back differently.
Change 3217274 on 2016/12/01 by Marc.Audy
When serializing in an enum tagged property follow redirects
#jira UE-39215
Change 3217419 on 2016/12/01 by james.cobbett
Changes to test assets for more Pose Snapshot tests
Change 3217449 on 2016/12/01 by Aaron.McLeran
Adding new audio setting to disable EQ and reverb.
Hooked up to XAudio2 (for now).
Change 3217513 on 2016/12/01 by Marc.Audy
Improve bWantsBeginPlay deprecation message
Change 3217620 on 2016/12/01 by mason.seay
Updated test assets for HLOD
Change 3217872 on 2016/12/01 by Aaron.McLeran
UEFW-113 Adding master reverb to audio mixer
- Added new submix editor to create new submixes
- Created new default master submixes for reverb and EQ and master submixes
- Fixed a number of minor issues found in auido mixer while working on feature
Change 3218053 on 2016/12/01 by Ori.Cohen
Added mass debug rendering
#JIRA UE-36608
Change 3218143 on 2016/12/01 by Aaron.McLeran
Fixing up reverb to support multi-channel (5.1 and 7.1) configurations.
- Added default reverb send amount
Change 3218440 on 2016/12/01 by Zak.Middleton
#ue4 - Made some static FNames const.
Change 3218715 on 2016/12/02 by james.cobbett
Fixed bug in test asset.
Change 3218836 on 2016/12/02 by james.cobbett
Fixing up test asset
Change 3218884 on 2016/12/02 by james.cobbett
Moar test asset changes
Change 3218943 on 2016/12/02 by Ori.Cohen
Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space
#JIRA UE-35184
Change 3218955 on 2016/12/02 by Marc.Audy
Fix initialization order issues
Remove monolithic includes
Change signature to pass string by const ref
Change 3219149 on 2016/12/02 by Ori.Cohen
Fix SetCollisionObjectType not working on skeletal mesh components
#JIRA UE-37821
Change 3219162 on 2016/12/02 by Martin.Wilson
Fix compile error when blend space on aim offset nodes is exposed as pin
#jira UE-39285
Change 3219198 on 2016/12/02 by Marc.Audy
UEnum::FindValue/IndexByName will now correctly follow redirects
#jira UE-39215
Change 3219340 on 2016/12/02 by Zak.Middleton
#ue4 - Optimized and cleaned up some Actor methods related to location and rotation.
- Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors.
- Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent().
- Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods.
Change 3219482 on 2016/12/02 by Ori.Cohen
Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent.
#JIRA UE-39172
Change 3219676 on 2016/12/02 by Martin.Wilson
Make clearer that ref pose is from skeleton
Change 3219687 on 2016/12/02 by Aaron.McLeran
Supporting multi-channel reverb with automatic downmixing of input to stereo
Change 3219688 on 2016/12/02 by Martin.Wilson
Fix crash when remapping additive animations after skeleton hierarchy change
#jira UE-39040
Change 3219699 on 2016/12/02 by Zak.Middleton
#ue4 - Fix template's use of old GetActorRotation() function.
Change 3219969 on 2016/12/02 by Ben.Zeigler
#jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication
Modified from shelve Zak.Middleton made of PR #1885, after some more testing
Change 3220010 on 2016/12/02 by Aaron.McLeran
Fixing up sound class editor
Change 3220013 on 2016/12/02 by Aaron.McLeran
Deleting monolithic file
Change 3220249 on 2016/12/02 by Aaron.McLeran
Changing reverb settings parameter thread sync method
- Switching to a simple ring buffer rather than using a crit sect
Change 3220251 on 2016/12/02 by Aaron.McLeran
Removing hard-coded audio mixer module name for the case when using -audiomixer argument,
-added new entry to ini file that allows you to specify the audio mixer module name used for the platform.
Change 3221118 on 2016/12/05 by Jurre.deBaare
Back out changelist 3220249 to fix CIS
Change 3221363 on 2016/12/05 by Martin.Wilson
Change slot node category from Blends to Montage
Change 3221375 on 2016/12/05 by Jon.Nabozny
Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set.
#jira UE-39325
Change 3221402 on 2016/12/05 by Jon.Nabozny
Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path.
#jira UE-33562
Change 3221441 on 2016/12/05 by Thomas.Sarkanen
Fixed crash when reimporting a mesh when a different animation was open
#jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents
Change 3221473 on 2016/12/05 by Marc.Audy
Get rid of auto.
Use GetComponents directly instead of copying in to temporary arrays
Change 3221584 on 2016/12/05 by Jon.Nabozny
Fix CIS for Mac builds from CL-3221375
Change 3221631 on 2016/12/05 by Martin.Wilson
Possible fix for rare marker sync crash on live servers
#jira UE-39235
#test ai match, animation seemed fine, no crashes
Change 3221660 on 2016/12/05 by mason.seay
Resubmitting to add Viewport Bookmark
Change 3221683 on 2016/12/05 by Mieszko.Zielinski
Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4
#jira UE-30355
Change 3221750 on 2016/12/05 by Jon.Nabozny
Real CIS fix.
Change 3221917 on 2016/12/05 by Jon.Nabozny
Fix CIS for real this time.
Change 3222370 on 2016/12/05 by mason.seay
Start of Gameplay Tag testmap
Change 3222396 on 2016/12/05 by Aaron.McLeran
UEFW-44 Implementing EQ master submix effect for audio mixer
- New thread safe param setting temlate class (for setting EQ and Reverb params)
- Hook up reverb submix effect to source voices
- Implementation of FBiquad for biquad filter coefficients and audioprocessing
- Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once
- Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type
Change 3222425 on 2016/12/05 by Aaron.McLeran
Checking in missing files
Change 3222429 on 2016/12/05 by Aaron.McLeran
Last missing file!
Change 3222783 on 2016/12/05 by Jon.Nabozny
Update SkelMeshScaling map.
Change 3223173 on 2016/12/06 by Martin.Wilson
Fix crash in thumbnail rendering when creating a new montage
#jira UE-39352
Change 3223179 on 2016/12/06 by Marc.Audy
auto/NULL cleanup
Change 3223329 on 2016/12/06 by Marc.Audy
Fix (hard to explain) memory corruption
#jira UE-39366
Change 3223334 on 2016/12/06 by Jon.Nabozny
Add HasBeenInitialized check inside AActor::InitializeComponents
Change 3223340 on 2016/12/06 by Jon.Nabozny
Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid.
#jira UE-39238
Change 3223372 on 2016/12/06 by Marc.Audy
Probably fix HTML5 CIS failure
Change 3223511 on 2016/12/06 by Jon.Nabozny
Fix Mac CIS shadow warning
Change 3223541 on 2016/12/06 by Lukasz.Furman
fixed missing NavCollision data in static meshes
#jira UE-39367
Change 3223672 on 2016/12/06 by Ben.Zeigler
#jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button
Remove unnecessary code from both customizations
Change 3223751 on 2016/12/06 by Marc.Audy
Properly remove components from their owner when manipulating through editinlinenew properties
#jira UE-30548
Change 3223831 on 2016/12/06 by Ben.Zeigler
#jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled
#jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children
Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive
Add Tag Source to tooltip in management mode
Fix RequestGameplayTagChildrenInDictionary to work properly
Change 3223862 on 2016/12/06 by Marc.Audy
Hide deprecated attach functions for all games not just Paragon
Change 3224003 on 2016/12/06 by Marc.Audy
Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way.
#jira UE-39207
Change 3224602 on 2016/12/07 by Jurre.deBaare
Crash on creating LODs with Medic
#fix Added clamp for UVs -1024 to 1024
#jira UE-37726
Change 3224604 on 2016/12/07 by Jurre.deBaare
Fix for incorrect normal calculation in certain circumstances
#fix Make sure we propagate the matrices to samples after we (re)calculated normals
#fix Conditionally swap/inverse the vertex data buffers instead of always
#fix Set preview mesh for alembic import animation sequences
#misc removed commented out code and added debug code
Change 3224609 on 2016/12/07 by Jurre.deBaare
Alembic Import Issues (skeletal) w. UVs and smoothing groups
#fix Changed the way we populate smoothing group indices for alembic caches
#misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences
#jira UE-36412
Change 3224783 on 2016/12/07 by James.Golding
Support per-instance skeletal mesh vertex color override
Change 3224784 on 2016/12/07 by James.Golding
Add skelmesh vert color override map. Fix my vert color material to work on skel mesh.
Change 3225131 on 2016/12/07 by Jurre.deBaare
Crash when baking matrix animation when importing an alembic file as skeletal
#fix condition whether or not to apply matrices had not been moved over in previous change
#jira UE-39439
Change 3225491 on 2016/12/07 by Lina.Halper
- Morphtarget fix on the first frame
#jira: UE-37702
Change 3225597 on 2016/12/07 by mason.seay
Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting
Change 3225758 on 2016/12/07 by Aaron.McLeran
UE-39421 Fix for sound class graph bug
Change 3225957 on 2016/12/07 by Ben.Zeigler
#jira UE-39433 Fix crash with mass debug data
Change 3225967 on 2016/12/07 by Lina.Halper
Fix not removing link up cache when removed.
#jira: UE-33738
Change 3225990 on 2016/12/07 by Ben.Zeigler
#jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues
Change 3226123 on 2016/12/07 by Aaron.McLeran
Fix for sound class asset creation from within the sound class graph
Change 3226165 on 2016/12/07 by mason.seay
Replaced skelmesh gun with static mesh cube
Change 3226336 on 2016/12/07 by Aaron.McLeran
Fixing up sound class replacement code.
If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them
Change 3226701 on 2016/12/08 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613
Change 3226710 on 2016/12/08 by Jurre.deBaare
Fix for alembic import crash
#misc update num mesh samples and take into account user set start frame in case of skipping preroll frames
Change 3226834 on 2016/12/08 by Jurre.deBaare
Fix for incorrect matrix samples being applied during Alembic cache importing
#fix Change way we loop through samples and determine correct matrix and mesh sample indices
Change 3227330 on 2016/12/08 by Jurre.deBaare
Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error
#UE-39499
#fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad
#misc corrected socket name output, removed unnecessary nullptr check
Change 3227575 on 2016/12/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387
Change 3227602 on 2016/12/08 by Marc.Audy
Copyright 2016 to 2017 updates for new Framework files
[CL 3227721 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3167010 on 2016/10/19 by Dmitriy.Dyomin
Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
#jira UE-36397
Change 3166824 on 2016/10/18 by Alexis.Matte
Fix re-import of mesh material assignment regression
#jira UE-37479
Change 3166821 on 2016/10/18 by Alexis.Matte
Make sure the old asset are build correctly
#jira UE-37461
Change 3166740 on 2016/10/18 by Lina.Halper
Fix crash with hide name when bone buffer doesn't exist due to slave component
#jira: UE-37467
Change 3166737 on 2016/10/18 by Jeff.Campeau
Fix double release in PhysX if there's an exception during shutdown
#jira UE-37058
Change 3166733 on 2016/10/18 by Chris.Babcock
Add missing MultiviewOVR functions for Android deferred
#jira UE-37401
#ue4
#android
Change 3166719 on 2016/10/18 by Richard.TalbotWatkin
Fixed crash when setting a closed loop on a SplineComponent with no spline points defined.
#jira UE-37449 - Editor Crashes When Enabling Closed Loop on Spline in Blueprint
Change 3166701 on 2016/10/18 by Daniel.Wright
Call HandleLegacyMapBuildData before saving a cooked package - fixes cases where map packages get loaded in the cooker via FRedirectCollector::ResolveStringAssetReference in Core, where there is no opportunity to do post-load legacy map fixups.
#jira UE-37317
Change 3166549 on 2016/10/18 by Alexis.Matte
Make sure the vertex paint circle brush is display when painting
#jira UE-37462
Change 3166459 on 2016/10/18 by Mitchell.Wilson
Removed duplicate mapping of Gamepad_RightY for thrust in BP Flying template
#jira UE-37471
Change 3166435 on 2016/10/18 by Mitchell.Wilson
Cleared preview mesh on skydome materials used in ShooterGame to resolve UDK_ProceduralSky_4UVChannel warnings
#jira UE-29718
Change 3166363 on 2016/10/18 by Mitchell.Wilson
copied EditorPlane to UI folder of ShooterGame and named it MenuPlane. Replaced EditorPlane in ShooterEntry with MenuPlane.
Rebuilt lighting for shootergame levels and added build data for each level.
#jira UE-37435
Change 3166342 on 2016/10/18 by Rolando.Caloca
UE4.14 - Fix for crash on splines with decals
#jira UE-36864
Change 3166315 on 2016/10/18 by Ori.Cohen
Implement copy and assignment operator for convexElem struct and aggregate geometry to avoid shallow copy of raw pointers.
#JIRA UE-21572, UE-37429
Change 3166274 on 2016/10/18 by Peter.Sauerbrei
deprecate iOS 7 and provide better messaging for the IOS versions we no longer directly support
#jira UE-37034
Change 3166238 on 2016/10/18 by Max.Preussner
MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470)
Copied from Dev-Sequencer CL# 3166218
#jira UE-37470
Change 3166209 on 2016/10/18 by Daniel.Lamb
Fixed issue with launch on marking packages as dirty.
#test Cook shooter game
#jira UE-37455
Change 3165901 on 2016/10/18 by Jamie.Dale
Fixed Clang error caused by missing return type
#jira UE-37421
Change 3165774 on 2016/10/18 by Steve.Robb
Fix for FMallocBinned::GetAllocationSize() for aligned allocations.
Copied from CL# 3165739.
#jira UE-37249
#jira UE-37243
Change 3165457 on 2016/10/17 by Max.Chen
Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user.
#jira UE-37420
Change 3165444 on 2016/10/17 by Max.Chen
Sequencer: Fix reset view range so that it's a no-op when the range is negative.
#jira UE-37412
Change 3165257 on 2016/10/17 by Keli.Hlodversson
Fix crash when exiting using SteamVR if using VR controllers and launched from steam.
#jira UE-37432
Change 3165225 on 2016/10/17 by Nick.Darnell
Strategy Game - No longer overrides the engine default iOS build machine to use.
Shooter Game - Has been upgraded to user the newer location of the DPI scale curve.
#jira UE-37001
Change 3165110 on 2016/10/17 by Michael.Trepka
Fixed GetPlatformLibExtension for iOS and tvOS in PhysX build script
#jira UE-36939
Change 3165107 on 2016/10/17 by Mitchell.Wilson
Resolve CIS content warnings in Shooter Game.
#jira UE-30791
Change 3165001 on 2016/10/17 by Alexis.Matte
Bump the static mesh build version to force a rebuild.
#jira UE-37262
Change 3164928 on 2016/10/17 by Ben.Marsh
GitHub: Allow files in /Engine/Plugins/.../Binaries/... to be distributed on GitHub. This was a hold over from the days that editor binaries used to be checked in to P4, but it's excluding plugin ThirdParty folders too.
Change 3164914 on 2016/10/17 by Max.Chen
Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null.
Copy from Dev-Sequencer
#jira UE-35285
Change 3164896 on 2016/10/17 by Ben.Marsh
UBT: Include all public headers and libraries when running UBT with -generateexternalfilelist, not just those referenced for external modules. This is a change in behavior, since it will cause public engine headers to be included in the target receipt, but it's reasonable behavior since they are required to build against the precompiled binaries anyway.
Change 3164892 on 2016/10/17 by Jamie.Dale
Fixed BPs passing a null parent when copying data, as this prevented some fix-up from happening correctly in ImportText
#jira UE-36977
Change 3164886 on 2016/10/17 by Jamie.Dale
Fixed issues propagating property changes when editing Blueprints
- FText property changes that kept the same identity didn't used to propagate due to the CDO and instance sharing the same display string. We now import the previous value into a temporary property and use UProperty::Identical to compare the values, rather than rely on the exported text.
- TMap/TSet property changes weren't being propagated at all since UI support was added. They needed to be changed to use the parent node like TArray property changes do.
- TSet property exporting would produce "()" for both an empty set, and a set containing a single empty FString/FName. This confused the property import, and caused the UProperty::Identical to fail. We now make sure that FString/FName properties correctly honor the PPF_Delimited when dealing with empty values.
#jira UE-36977
Change 3164884 on 2016/10/17 by Jamie.Dale
We now re-key text when it moves into a new package (with a valid package localization ID) to avoid identity conflicts when instancing in the editor
#jira UE-36977
Change 3164843 on 2016/10/17 by Ben.Marsh
UBT: Restore support for generating multiple project file types at once. Move the XML config setting for overwriting the type of project files to generate into a an option specific to Visual Studio, under <VCProjectFileGenerator>/<Version>.
#jira UE-37386
Change 3164823 on 2016/10/17 by Daniel.Lamb
Fixed warning about shader compiler stalling.
#test Cook Shootergame
#jira UE-37393
Change 3164805 on 2016/10/17 by Alexis.Matte
Remove the skinxx import workflow for static mesh
#jira UE-37262
Change 3164803 on 2016/10/17 by Mitchell.Wilson
Rebuilt lighting on all template projects
#jira UE-37317
Change 3164775 on 2016/10/17 by Matt.Kuhlenschmidt
Fixed Editing InlineEditConditionToggle variable inside a blueprint causing the editor to crash
#jira UE-37029
Change 3164737 on 2016/10/17 by Matt.Kuhlenschmidt
Fixed crash debugging blueprints in a networked game session
- Eliminated pointless assert that in no way was necessary to crash the users game and moved the disabling of realtime viewports until after routing BeginPlay is complete. This ensures any debugger windows that appear during BeginPlay have realtime disabled by default.
#jira UE-37360
Change 3164711 on 2016/10/17 by Chris.Wood
Added char limit to user description in Crash Report Client
[UE-37377] - Limit description field size in Crash Report Client
#jira UE-37377
Change 3164706 on 2016/10/17 by Alexis.Matte
Fix fbx scene re-import of staticmesh loosing there materials
#jira UE-37032
Change 3164688 on 2016/10/17 by Matt.Kuhlenschmidt
Fixed incorrect selection borders appearing if an object was duplicated and then undone and redone
#jira UE-37300
Change 3164686 on 2016/10/17 by Alexis.Matte
Remove unwanted re-import setting option in both mesh editor.
#jira UE-36640
Change 3164622 on 2016/10/17 by Dan.Oconnor
Duplicating 3153975 and 3155758 in 4.14
#jira UE-36938
Change 3164620 on 2016/10/17 by Robert.Manuszewski
UE4 - Critical fix for task graph memory leak.
(re-implementing CL #3159689 by Gil.Gribb)
#jira UE-37382
#fyi Gil.Gribb
Change 3164557 on 2016/10/17 by Mitchell.Wilson
Rebuilt lighting in code and bp first person template.
#jira UE-37317
Change 3164370 on 2016/10/17 by Chris.Wood
Fix broken application path in Crash Report Client app restart code.
[UE-36429] - Send and Restart from Crash Reporter does nothing
#jira UE-36429
Change 3164329 on 2016/10/17 by Dmitriy.Dyomin
Fixed: Shader compile error using Point Lights Nvidia Shield
#jira UE-25671
Change 3164219 on 2016/10/16 by Max.Chen
Fix CDO Constructor errors
Copy from Dev-Sequencer
#jira UE-36787
Change 3164173 on 2016/10/16 by Zachary.Wilson
Submitting testing content for Reduced Lightmap Mixing and updating TM-Reflections
#jira UE-29618
Change 3164171 on 2016/10/16 by Benjamin.Hyder
Re-Saving TM-Noise to update camera position
#jira UE-29618
Change 3164169 on 2016/10/16 by Benjamin.Hyder
Updating TM-Noise map to include VectorVoronoi noise material
#jira UE-29618
Change 3164022 on 2016/10/15 by zachary.wilson
Adding testing content for material optimizations, attribute blend node, and preskinned loc pos node
#jira UE-29618
Change 3163970 on 2016/10/15 by Benjamin.Hyder
updating shading model for skeletal mesh example in TM-SSS_Fullres
#jira UE-29618
Change 3163961 on 2016/10/15 by Benjamin.Hyder
adding animated skeletal mesh example to TM-SSS_Fullres
#jira UE-29618
Change 3163958 on 2016/10/15 by Benjamin.Hyder
adding diffuse example to TM-SSS_Fullres
#jira UE-29618
Change 3163728 on 2016/10/14 by Tyler.Cole
Prep build scripts for WEX MCP in UE4 Release-4.14 stream.
#jira NONE-0
Change 3163718 on 2016/10/14 by Tyler.Cole
Prep build scripts for Ocean MCP in UE4 Release-4.14 stream.
#jira NONE-0
Change 3163715 on 2016/10/14 by Tyler.Cole
Prep build scripts for Fortnite MCP in UE4 Release-4.14 stream.
#jira NONE-0
Change 3163711 on 2016/10/14 by Tyler.Cole
Prep build scripts for Orion MCP in UE4 Release-4.14 stream.
#jira NONE-0
Change 3163698 on 2016/10/14 by Michael.Trepka
Fixed a CoreAudio crash on unpause
#jira UE-37126
Change 3163534 on 2016/10/14 by Matt.Kuhlenschmidt
Disable versioning info in project badge by default
#jira UE-37335
Change 3163485 on 2016/10/14 by Michael.Trepka
Add one more RPATH entry on Mac to support launching staged builds
#jira UE-36799
Change 3163479 on 2016/10/14 by Michael.Trepka
A couple of changes to prevent Mac app bundles from modifying their content for compatibility with the Mac App Store
#jira UE-25742
Change 3163465 on 2016/10/14 by Daniel.Lamb
Fix issue with cook command from editor was trying to package also.
#test Cook command in editor
#jira UE-36796
Change 3163455 on 2016/10/14 by Matt.Kuhlenschmidt
Fixed selected section highlight and vertex color view modes not working.
#jira UE-37308
Change 3163450 on 2016/10/14 by Mike.Beach
Fixing up more Fortnite CIS warnings that were exposed by recent Dev-BP fixes - removing unnecessary cast operation in Mission_Outpost.
#jira UE-37055
Change 3163400 on 2016/10/14 by Benjamin.Hyder
Updating Lighting setttings inTM-SSS_Fullres
#jira UE-29618
Change 3163392 on 2016/10/14 by Benjamin.Hyder
Creating TM-SSS_Fullres test map and importing 4k skin diffuse and bump materials
#jira UE-29618
Change 3163336 on 2016/10/14 by Mike.Beach
Fixing up more Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle.
#jira UE-37055
Change 3163335 on 2016/10/14 by Max.Chen
Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.
Copy from Dev-Sequencer
#jira UE-35342
Change 3163230 on 2016/10/14 by Richard.TalbotWatkin
Duplicated from //UE4/Release-4.13, CL 3111897
When doing a full geometry rebuild, force the level model's poly linkage to be reinitialized, so that coplanar surfaces can be correctly linked. This fixes a regression following the separation of FPoly::iLink and FPoly::iLinkSurface.
#jira UE-35482 - Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry
#jira UE-35999 - Additive BSP Selections Acting Grouped after Building Geometry
#jira UE-37340 - Selecting Geometry objects selects multiple brushes after Building
Change 3163155 on 2016/10/14 by Benn.Gallagher
Fixed crash when changing scene settings an hitting undo in Persona with complex cloth active
#jira UE-37332
Change 3163146 on 2016/10/14 by Marc.Audy
Properly add/remove wind sources when activated/deactivated
#jira UE-37289
Change 3163135 on 2016/10/14 by Phillip.Kavan
[UE-35259] Fix AddComponent node-instanced Blueprint components finding the wrong archetype (template basis) in some scenarios.
Mirrored from CL# 3160052 (//UE4/Dev-Blueprints).
Additional changes (for release branch):
- Bumped ReleaseObjectVersion to limit fixup code to only BP assets that existed prior to this change.
#jira UE-35259
Change 3162999 on 2016/10/14 by Ben.Marsh
QFE: Fix writing output files if they don't already exist, and bump version number to 4.14.
Change 3162988 on 2016/10/14 by Thomas.Sarkanen
Fix socket editing on meshes
Feature was inadvertently removed with the Persona refactor.
#jira UE-37313 - Create Mesh Socket is missing
Change 3162938 on 2016/10/14 by Ben.Zeigler
Merging CL 3162934 to //UE4/Release-4.14
#jira UE-37044 Fix crash when loading map that has null actors in the actor list
Change 3162900 on 2016/10/14 by Dmitriy.Dyomin
Fixed: Android should use single channel texture for ShadowMaps instead of 4 channel
#jira UE-37312
Change 3162864 on 2016/10/14 by Yannick.Lange
VR Editor: - Fix Landscape Undo/Redo functions step-by-step #jira UE-37050
- Fix Landscape is sculpting twice if both Motioncontrollers are aimed at landscape #jira UE-37272
#jira UE-37050 #jira UE-37272
Change 3162761 on 2016/10/14 by Jack.Porter
Fixed landscape Undo crash after using Move-To-Level tool and then selecting a landscape proxy in the sublevel
#jira UE-36863
Change 3162724 on 2016/10/14 by Max.Chen
Sequencer: Fix time dilation in level sequence player
Copy from Dev-Sequencer
#jira UE-37277
Change 3162617 on 2016/10/13 by Jeff.Campeau
Fix Windows XP compilation issues.
- Block Win10 SDK includes
- Remove unused Win10 SDK path collecting
- Fix extraneous includes
- Add 32b atomic option for certain stats
#jira UE-36909
Change 3162503 on 2016/10/13 by Max.Preussner
MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248)
Merged from Dev-Sequencer CL# 3160995
#jira UE-37248
Change 3162470 on 2016/10/13 by Mitchell.Wilson
Rebuilt lighting and saved levels in StrategyGame.
#jira UE-36913
Change 3162466 on 2016/10/13 by Michael.Trepka
By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking
#jira UE-37088
Change 3162458 on 2016/10/13 by Keli.Hlodversson
When quitting from the SteamVR menu overlay, in addition to shutting down the VR subsystem, also exit the game (and preview when running inside the editor)
#jira UE-37292 Game does not exit when exited through SteamVR UI
Change 3162421 on 2016/10/13 by Mitchell.Wilson
Rebuilt lighting and resaved levels in SunTemple, Zen Garden, and Mobile Starter content.
#jira UE-36913
Change 3162420 on 2016/10/13 by Marc.Audy
Clear BlueprintCreatedComponents in PostEditUndo since it is non transactional and expected to be empty
#jira UE-37071
Change 3162406 on 2016/10/13 by Ben.Marsh
Simplygon: Disable compiling Simplygon for installed builds if the required headers aren't there. Fixes creating installed builds for licensees.
#jira UE-37269
Change 3162382 on 2016/10/13 by Ben.Marsh
UAT: Fix accessing uninitialized UBT variable at startup, causing build warnings.
Change 3162314 on 2016/10/13 by Ben.Marsh
Add PhysX build job to 4.14 branch.
Change 3162311 on 2016/10/13 by Matt.Kuhlenschmidt
Ensure FBX scene import data object is not garbage collected during import
#jira UE-35606
Change 3162270 on 2016/10/13 by Ben.Marsh
UBT/Editor: Improved integration for Visual Studio "15".
* Added editor source code accessors for specific Visual Studio versions (2013, 2015, "15"), which call through to the default Visual Studio accessor but allow specifying a more specific setting for which IDE to use.
* UBT reads this setting, and will generate project files for the preferred Visual Studio version if set.
* Added a BuildConfiguration.xml setting to set which type of project files to generate - under the <ProjectFileGenerator> element, add a <Type> property taking values of Make/CMake/QMake/KDevelop/CodeLite/VisualStudio/VisualStudio2012/VisualStudio2013/VisualStudio2015/VisualStudio2017/XCode.
* Added an separate editor setting for the Windows target platform controlling which compiler to use, separately from the IDE. This setting can also be set via <WindowsPlatform> <Compiler> element in BuildConfiguration.xml.
* Removed compiler argument from generated project files (this should now persist via INI files or XML config)
* Removed compiler argument being appended to UBT when doing hot reload (should pick this up from the build environment instead)
* Added support for enums in UBT XML configs
* Fixed a few version checks against exact compiler versions - MS plan is give VS '15' updates version numbers 1911, 1912, etc...
#jira UE-37176
#jira UE-36872
Change 3162236 on 2016/10/13 by Mike.Beach
Fixing a GLEO that could occur after compiling a component Blueprint (preventing you from saving other Blueprints that use that component) - using the authratative class in AddComponent node reconstruction (for the output pin) so that it doesn't end up referencing the REINST class.
#jira UE-37224
Change 3162225 on 2016/10/13 by Alex.Delesky
#jira UE-36995 - Precise click should now work correctly with buttons that are children of a scroll list.
Also addresses #jira UE-37250 and PR #2859 (#git author aarmbruster andrew.armbruster@gmail.com)
Change 3162107 on 2016/10/13 by Matt.Kuhlenschmidt
Prevent perforce branch stuff from appearing in edtior project badge. This feature was meant for those compiling on perforce builds.
#jira UE-37278
Change 3162060 on 2016/10/13 by Matt.Kuhlenschmidt
Fix mac build
#jira UE-36885
Change 3162025 on 2016/10/13 by Daniel.Wright
Compile fix
#jira UE-37246
Change 3162009 on 2016/10/13 by Daniel.Wright
[Copy] Fixed movable lights getting assigned a shadowmap channel
#jira UE-37246
Change 3161963 on 2016/10/13 by Jon.Nabozny
Enable PrimaryActorTick.bCanEverTick in necessary Samples.
The seperation of GameMode caused different behavior, since GameModeBase has tick disabled by default (which is set in AInfo).
#jira UE-36888
Change 3161896 on 2016/10/13 by Matt.Kuhlenschmidt
Added guard and more logging for crash when reimporting textures
#jira UE-37263
Change 3161865 on 2016/10/13 by mason.seay
Making the name more user friendly for test asset
#jira UE-29618
Change 3161855 on 2016/10/13 by Matt.Kuhlenschmidt
Fixed keybindings not working with editor settings search and regressions where you could not import,export,or reset keybindings to default
- Made the keybindings setting a proper developer settings object
#jira UE-36885
Change 3161854 on 2016/10/13 by Daniel.Wright
[Copy] Fixed level getting added to the dirty list twice when legacy lightmaps are present
#jira UE-37204
Change 3161743 on 2016/10/13 by Lauren.Ridge
Setting RenderTarget in OculusRiftRender.cpp to fix ensure when entering VR editing mode on Oculus Rift
#jira UE-37245
Change 3161694 on 2016/10/13 by Michael.Dupuis
#jira UE-37001 Perform manual migration of UICurve to proper config category
Change 3161689 on 2016/10/13 by Thomas.Sarkanen
Fixed failing detachment automation test
The issue was not the attachment itself, but rather the test setup conditions being different to what was expected, give that setting an actor's rotation with a quaternion doesnt always return the same value as the one that is set.
#jira UE-37160 - Detachment automation tests failing
Change 3161685 on 2016/10/13 by mason.seay
Test content for retargeting animation
#jira UE-29618
Change 3161423 on 2016/10/13 by Jamie.Dale
Split localized package redirection out of FCoreDelegates::PackageNameResolvers
They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name.
#jira UE-37119
Change 3161394 on 2016/10/13 by Mitchell.Wilson
Replaced deprecated blueprint node with GrabComponentAtLocation to resolve warnings.
#jira UE-37256
Change 3161363 on 2016/10/13 by Jamie.Dale
Fixing mangled English translations
#jira UE-36128
Change 3161319 on 2016/10/13 by Benn.Gallagher
Fixed crash when forcing ref pose during anim blueprint initialization when using sub anim instances
#jira UE-37254
Change 3161310 on 2016/10/13 by Martin.Wilson
Fix crash retargetting AnimBP with "Allow remapping to existing assets" enabled
#jira UE-35149
Change 3161303 on 2016/10/13 by Jurre.deBaare
Crash when using merge actor on static meshes that have been affected by simplygon
#fix Set whether or not a LOD is eligible for exporting by determining if it contains valid LOD data
#jira UE-36880
Change 3161166 on 2016/10/13 by Jack.Porter
Prevent Launch On prompting to save a freshly-opened, non-modified map while still prompting the user to save never-saved maps
#jira UE-37131
Change 3161161 on 2016/10/13 by Thomas.Sarkanen
Fixed override materials hanging around when setting skeletal meshes
#jira UE-37102 - On switching an anim blueprints preview mesh the skeletal mesh is not switched but the materials are
Change 3161160 on 2016/10/13 by Thomas.Sarkanen
Fix crash changing preview skeletal mesh with bone selected
Make sure to keep BonesOfInterest and the preview scene selected bone in sync.
Also make sure to only use one so we wont suffer this again if we inteodiuce any inconsistencies in the future.
#jira UE-37081 - If a bone is selected when switching preview skeletons the editor will crash
Change 3160882 on 2016/10/12 by Mike.Beach
Mirroring CL 3158790 from Dev-BP
Fixing an issue with ctrl pin dragging, where marco nodes' connections would disappear - the SGraph drag operation now references pins by handles (so it can account for reconstructed nodes during the operation).
#jira UE-37033
Change 3160863 on 2016/10/12 by Lauren.Ridge
Changing VR Editor delete function to go through the standard delete pathway so FEdModeMeshPaint has a chance to handle it
#jira UE-35685
Change 3160855 on 2016/10/12 by Jeff.Campeau
Fix WinXP compile issues caused by WebSocket, SteamVR, and Oculus changes.
#jira UE-36909
Change 3160844 on 2016/10/12 by Marcus.Wassmer
Duplicate PR #2855: Ansel plugin fixes (Contributed by adamnv)
#jira UE-37162
Change 3160749 on 2016/10/12 by Daniel.Wright
[Copy] Legacy lightmaps are renamed with the world that uses them. Fixes 'graph linked to external object' when renaming a map in the content browser.
#jira UE-37231
Change 3160748 on 2016/10/12 by Daniel.Wright
[Copy] Lightmap textures are now outered to UMapBuildDataRegistry so that the UMapBuildDataRegistry can be moved in the content browser
#jira UE-37231
Change 3160747 on 2016/10/12 by Daniel.Wright
[Copy] Legacy MapBuildDataRegistry objects are no longer public so they don't get shown in the content browser, prevents users trying to move them.
#jira UE-37231
Change 3160727 on 2016/10/12 by Mitchell.Wilson
Updating minimum iOS version to iOS 8 for all samples and templates
#jira UE-37022
Change 3160655 on 2016/10/12 by Chad.Taylor
Merging VR loading screen fixes from Dev-VR
#jira UE-36741
Change 3160643 on 2016/10/12 by Keli.Hlodversson
Ensure that the DebugConsoleObject's width is reset to the width of the left eye view before rendering the console when doing stereoscopic rendering.
#jira UE-36440
Change 3160641 on 2016/10/12 by Mike.Beach
Fixing up Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle.
#jira UE-37055
Change 3160572 on 2016/10/12 by Matt.Kuhlenschmidt
Missed change from CL 3159889
#jira UE-35503
Change 3160518 on 2016/10/12 by Ryan.Gerleve
Fix assert when adding a new sublevel.
#jira UE-37148
Change 3160439 on 2016/10/12 by Ben.Marsh
Fix support for Visual Studio "15" preview 5.
#jira UE-37227
Change 3160363 on 2016/10/12 by Daniel.Lamb
Fix for skip editor content flag being passed throught o UAT.
#jira UE-37223
Change 3160277 on 2016/10/12 by Mieszko.Zielinski
Manually recreated CL#3159909 #UE4
Original comment:
---
Added sanity-checkes to access to UNavigationSystem::NavDataSet elements #UE4
Lack of those test has been reported licencees as source of some crashes
#jira UE-37209
Change 3160120 on 2016/10/12 by Chris.Babcock
Fix x86 and x86_64 libpng libraries for Android
#jira UE-37192
#ue4
#android
Change 3160080 on 2016/10/12 by Matthew.Griffin
PR #2840: UE-36945: Set exe icon properly in packaged Windows games (Contributed by projectgheist)
#jira UE-36945
Change 3160063 on 2016/10/12 by Gareth.Martin
Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled
#jira UE-36933
Change 3160045 on 2016/10/12 by Ryan.Gerleve
Fix some issues with manipulating sublevels in the editor.
#jira UE-36901, UE-36932
Change 3160044 on 2016/10/12 by Gareth.Martin
Fix condition on BuildTree in UHierarchicalInstancedStaticMeshComponent::Serialize
- This should fix the crash that caused it to be commented out
#jira UE-37152
Change 3160032 on 2016/10/12 by Matt.Kuhlenschmidt
Fixed arrays inside structs, inside arrays not refreshing when an element is added or removed refresh
#jira UE-36985
Change 3159965 on 2016/10/12 by Ben.Zeigler
#jira UE-37170 Fix crash when spawning PlayerController with a null CheatClass, this now just skips spawning the cheat manager
Change 3159957 on 2016/10/12 by Robert.Manuszewski
Making FindShaderResourceById and FindShaderById return a raw pointer instead of TRefCountPtr (basically undoing CL #2538774) to prevent creating temporary TRefCountPtrs. It's no longer necessary to use TRefCountPtrs as shader serialization has changed (CL #2989898) and shaders are no longer registered on the async loading thread.
#jira UE-35570, UE-35511, UE-35570, UE-35924
Change 3159921 on 2016/10/12 by Matthew.Griffin
Duplicating CL#3153485 from Dev-Build
Removed GUBP from Automation Tool Mono solution
Change 3159919 on 2016/10/12 by Matthew.Griffin
Duplicating CL#3150017 from Dev-Build
Fixes for PS4 deployment suggested in UDN post: https://udn.unrealengine.com/questions/314055/issues-with-ps4platformautomationcs.html
Change 3159904 on 2016/10/12 by Matt.Kuhlenschmidt
Fix regression where toggling Play/Pause in PIE would not give the mouse back to the game
#jira UE-37112
Change 3159903 on 2016/10/12 by Ben.Zeigler
#jira UE-37163 Activate auto activate components immediately when registering in an editor world, the initialize call will never actually happen
Change 3159890 on 2016/10/12 by Matt.Kuhlenschmidt
Prevent crashes when a keybinding to start and stop PIE is toggled repeatedly.
#jira UE-36814
Change 3159889 on 2016/10/12 by Matt.Kuhlenschmidt
Fixed part of the details panel UI showing up when there is nothing in the details panel. This was causing crashes when clicking on those parts of the UI
#jira UE-35503
Change 3159888 on 2016/10/12 by Ben.Zeigler
#jira UE-36849 DataTable::LoadStructData allocating wrong size
Fix cases that were using the PropertiesSize to malloc a UStruct to instead use GetStructureSize(). There is a difference because of alignment, so on some platforms it was corrupting memory
Change 3159887 on 2016/10/12 by Matt.Kuhlenschmidt
Guard against crash in Fcanvas drawing
#jira UE-36496
Change 3159886 on 2016/10/12 by Ben.Zeigler
#jira UE-36884 Stop savepackage from making dependencies on PendingKill objects, because those will not actually be saved
#jira UE-36876 Fix it so savepackage doesn't try to strip ClientOnly objects when cooking for a client+server config, we only want to strip if both flags are set. Re-enable warning I disabled
Fix crashes when running EDL cooked builds. This is not a new bug, but fortnite content changes exposed it
Fix it so pending kill component templates do not end up in import table, they will fail to import
Fix it so when marking an inheritable component template as unnecessary it also marks it pending kill.
This fixes it so if GetArchetype will not return an orphaned, non-saving component as the archetype for a grandchild blueprint
Change 3159885 on 2016/10/12 by Matthew.Griffin
Duplicating CL#3149950 from Dev-Build to include .tps files in the installed build
Including source for additional programs to Installed Build
#jira UE-36668
#jira UE-37072
Change 3159853 on 2016/10/12 by Matthew.Griffin
Duplicating CL#3148611 from Dev-Build
Added list of Dependant modules to EULA check
#jira UE-29432
Change 3159385 on 2016/10/11 by Nick.Shin
make emscripten for physx use gMask like windows and xbox does
emsdk doesn't like:
union {
U32 u;
F32 f;
} bla;
it seems, floats are 64 bits on browsers...
stream: release-4.14
#jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings
Change 3159384 on 2016/10/11 by Nick.Shin
manually submitting HTML5 PhysX libs
recompiled to fix the NaN warnings
stream: Release-4.14
#jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings
Change 3159210 on 2016/10/11 by Ben.Marsh
Set the default for the BRANCH_NAME macro to the escaped 4.14 branch.
[CL 3175266 by Matthew Griffin in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
Change 3133997 on 2016/09/21 by Alex.Delesky
#jira UE-34079 - FSceneView parameter for FBatchedElements::Draw is no longer an optional parameter.
Change 3134132 on 2016/09/21 by Jamie.Dale
Added the "unattended" flag when running the localzation commandlets via UAT
Change 3134147 on 2016/09/21 by Frank.Fella
Core - Add multitouch support to windows.
Change 3134349 on 2016/09/21 by Michael.Dupuis
#jira UE-36151 Update the title bar to display the branch also
Change 3134355 on 2016/09/21 by Michael.Dupuis
#jira UE-36041 When initially creating a projet and trying to add everything to source control, also add the uproject file
Change 3134447 on 2016/09/21 by Alexis.Matte
#jira UE-36064
The SpriteComponent is now properly reused when duplicating a light.
Change 3134451 on 2016/09/21 by Alexis.Matte
#jira UE-22782
Make sure when we re-import we dont try to match the mesh name if the option bCombineToSingle is true
Change 3134457 on 2016/09/21 by Jamie.Dale
FInternationalization::Leetify now deals with escape sequences correctly.
This also changes it to mark all leetified text with the start and end marker, and the unit tests have been updated accordingly.
Change 3134685 on 2016/09/21 by Matt.Kuhlenschmidt
Cleaned up some of the UI for the new material slot workflow (part 1)
Change 3134743 on 2016/09/21 by Matt.Kuhlenschmidt
Fix crash clicking OK to the import mesh dialog in persona when a path is not selected. The OK button is now disabled until a valid path is selected
Change 3134760 on 2016/09/21 by Matt.Kuhlenschmidt
Guard against cascade crash if cascade was shutdown but there is an old cascade particle system component in the undo buffer that attempts to refresh cascade
Change 3134837 on 2016/09/21 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
Change 3134939 on 2016/09/21 by Nick.Darnell
Automation - Moving the functional testing hooks for the editor into a plugin, the goal is to make it so you don't have to see all the extra stuff automation adds to the editor until the game project needs it. Refactoring the way automation messages are serialized, no longer relying on a comma delimited string to serialize automation data. Improving the filter for automation window so it lets you put in a path, and find it that way. Fixing RunTests from the commandline so that it properly finds the tests, instead of jumping out of the loop as soon as it finds any one match.
Change 3134941 on 2016/09/21 by Nick.Darnell
Automation - Functional tests now support warnings as errors on a per test basis. Continued itteration on screenshot comparison.
Change 3135051 on 2016/09/21 by Matt.Kuhlenschmidt
Fixed size of material slots in persona details panel
Change 3135076 on 2016/09/21 by Nick.Darnell
Automation - Adding a missing file.
Change 3135584 on 2016/09/22 by Gareth.Martin
Removed unused ULandscapeInfo::BeginDestroy
Slight cleanup to FLandscapeEditDataInterface::DeleteLayer
Change 3135585 on 2016/09/22 by Gareth.Martin
New Count algo
Const'd Copy/Accumulate/Transform
Change 3135599 on 2016/09/22 by Gareth.Martin
Resolve crash if a Landscape Layer Info object is force deleted while it is in use :(
#jira UE-35709
Change 3135724 on 2016/09/22 by Michael.Dupuis
#jira UE-32662 Remove old migration code that was causing this side effect
Change 3135726 on 2016/09/22 by Nick.Darnell
Slate - Removing the SLATE_PRE_MULTIPLY macro.
Change 3135730 on 2016/09/22 by Nick.Darnell
UMG - Exposing the 2D hit location that the WidgetInteractionComponent hit on the WidgetComponent.
Change 3135738 on 2016/09/22 by Matt.Kuhlenschmidt
Ensure any handles to the backbuffer are released before the backbuffer is resized
https://jira.it.epicgames.net/browse/UE-30488
Change 3135810 on 2016/09/22 by Ben.Marsh
Build: Compile tools before running automated tests.
Change 3135993 on 2016/09/22 by Matt.Kuhlenschmidt
Ensure you can unpause after toggling play/pause with a keyboard shortcut. We were processing the keybinding on key down AND up which caused the unpause to instantly pause again
https://jira.it.epicgames.net/browse/UE-36276
Change 3136257 on 2016/09/22 by Matt.Kuhlenschmidt
Fixed assign of materials to components not working if you multi-select multiple components of a blueprint and assign the material. The construction script was running before all the material had been set on all components.
Change 3136318 on 2016/09/22 by Alex.Delesky
#jira UE-7405 - Forcing the mouse cursor to show and then clicking inside the viewport will no longer cause the mouse to lose focus
Change 3136494 on 2016/09/22 by Matt.Kuhlenschmidt
Fix crash restarting a mission in Odin
Change 3136741 on 2016/09/22 by Cody.Albert
Fixed SButton and SWidget to not multiply color and opacity, since that's already being done by SCompoundWidget
#jira UE-36322
Change 3137711 on 2016/09/23 by Matt.Kuhlenschmidt
Added guard against slate rendering with deleted materials. In this will now be caught with a looged with the deleted material name.
Change 3137713 on 2016/09/23 by Matt.Kuhlenschmidt
Removed the pooled draw elements stuff which is not used
Change 3137791 on 2016/09/23 by Nick.Darnell
MediaPlayer - Removing .png from one of the style files, as that's not required. Was causing warnings to be logged on load.
Change 3137793 on 2016/09/23 by Nick.Darnell
Localization - Adjusting some log statements to say with instead of w/
Change 3137796 on 2016/09/23 by Nick.Darnell
Slate - Adding missing and replacing corrupted style files in the editor.
Change 3137864 on 2016/09/23 by Matt.Kuhlenschmidt
Fixed "actors are referenced are you sure you want to delete" dialog appearing when you are copying a lot of actors to another level
Change 3137876 on 2016/09/23 by Jamie.Dale
Added allocation tagging to MProf2
This hooks into the existing FScopeCycleCounterUObject used by the stats system to track object tags (object, package, and class) when an allocation is made. Tags should be in the format "Category:Tag", and the "Tag" part may include "/" to create levels in the tag hierarchy (as shown in the MProf2 tool).
#jira UETOOL-950
Change 3137982 on 2016/09/23 by Gareth.Martin
Added Invoke() support to CopyIf
Change 3137983 on 2016/09/23 by Gareth.Martin
Added ULandscapeInfo::ForAllLandscapeProxies to clean up a lot of horrible code
- Removed some dependencies on ALandscape and ALandscapeStreamingProxy in the process :)
Also made FLandscapeEditorLayerSettings's constructor explicit to clean up some other horrible code
Change 3138053 on 2016/09/23 by Matt.Kuhlenschmidt
Fixed Child Actor Template properties not visible after changing Child Actor Class
Change 3138079 on 2016/09/23 by Jamie.Dale
Fixing some Clang warnings
Change 3138087 on 2016/09/23 by Jamie.Dale
Added GetResourceSizeEx and GetResourceSizeBytes, and deprecated GetResourceSize
GetResourceSizeEx populates a struct which reports not only how much memory is allocated, but also which arenas the memory was allocated from. GetResourceSizeBytes just wraps a call to GetResourceSizeEx and returns the total size from all arenas (this has the same behavior as the now deprecated GetResourceSize).
Classes that used to override GetResourceSize should instead override GetResourceSizeEx and report their allocations as appropriate.
#jira UETOOL-952
Change 3138127 on 2016/09/23 by Gareth.Martin
Fixed crash when merging levels containing landscape
#jira UE-36267
Change 3138821 on 2016/09/23 by Stephan.Jiang
Fixes "Select all input node" doesn't work properly on output node.
#jira UE-36335
Change 3138915 on 2016/09/23 by Stephan.Jiang
Disable "select all linked nodes" for output nodes in material editor
Change 3139341 on 2016/09/25 by Nick.Darnell
Automation - Moving the Blueprint Compiler Tests into the RuntimeTests plugin, and making the context client only since that's the only valid place to runt these tests.
Change 3139342 on 2016/09/25 by Nick.Darnell
Landscape - Fixing some compiler errors on mac.
Change 3139345 on 2016/09/25 by Nick.Darnell
Automation - Spelling and cleanup.
Change 3139346 on 2016/09/25 by Nick.Darnell
Engine - Changing a check to an ensure, there's no reason to crash if this happens.
Change 3139347 on 2016/09/25 by Nick.Darnell
Automation - Making EFunctionalTestResult a BlueprintType
Change 3139348 on 2016/09/25 by Nick.Darnell
Automation - Adding another test map.
Change 3139676 on 2016/09/26 by Michael.Dupuis
#jira UE-32335 If we are a config object simply permit the transaction for undo/redo
Change 3139702 on 2016/09/26 by Nick.Darnell
UMG - Making GetLocalHitLocation on UWidgetComponent virtual.
Change 3139760 on 2016/09/26 by Alexis.Matte
Make sure we remove override materials from the list when the mesh point by the component has less materials.
#jira UE-28845
Change 3139761 on 2016/09/26 by Alex.Delesky
Added additional validation code to FPropertyNode to now properly validate TMap value and key nodes.
#jira none
Change 3139843 on 2016/09/26 by Alex.Delesky
#jira UE-36066 - Clearing all options from a ComboBox String when selecting an option will now also clear out the selected text correctly.
Change 3139880 on 2016/09/26 by Frank.Fella
QAGame - Update multitouch test with less crashy assets?
Change 3139908 on 2016/09/26 by Matt.Kuhlenschmidt
Fix selections having the potential to be out of sync after undo/redo
Change 3139928 on 2016/09/26 by Nick.Darnell
Automation - tweaking the test maps some more.
Change 3140646 on 2016/09/26 by Matt.Kuhlenschmidt
Fix false positive with the test for vaild materials being rendered by slate.
Change 3140912 on 2016/09/26 by Frank.Fella
Core - Fix multitouch ifdef which was preventing it from actually being enabled.Also update test level blueprint so that it's actually testable.
Change 3141218 on 2016/09/27 by Matt.Kuhlenschmidt
PR #2798: BP open anim interferes with mouse movement (Contributed by projectgheist)
Change 3141223 on 2016/09/27 by Jamie.Dale
Updated UTextProperty::Identical to no longer compare display strings all the time
It was supposed to compare the identity at runtime as the display string can change at runtime. This was preventing FText properties from being used in TSet/TMap as the hash needs to be consistent.
#jira UE-36456
Change 3141242 on 2016/09/27 by Richard.TalbotWatkin
Fixed various issues where making changes to components in the Blueprint Editor could cause a crash if there is an active component in the component visualizer.
#jira UE-36402 - Editor crash when adding a spline component after having deleted another spline component
Duplicated CL 3139370 from //UE4/Release-4.13
Duplicated CL 3139878 from //UE4/Release-4.13
Change 3141323 on 2016/09/27 by Michael.Dupuis
#jira UE-35081 Enable bDisplayEngineVersionInBadge by default
Change 3141798 on 2016/09/27 by tim.gautier
Added UMG_DisplayWidget
Change 3143038 on 2016/09/28 by Jamie.Dale
Added extra context to FTableRowBase::OnPostDataImport
It now takes the owning data table and the row name as parameters. This allows is to do more useful fix-up that depends on the context of where it's used (such as stabilized text keys).
Change 3143039 on 2016/09/28 by Jamie.Dale
Optimized UTextProperty::Identical to use a pointer comparison rather than read out the identity
Only texts which have the same display string pointer can have the same identity, so this is a much faster check.
Change 3143098 on 2016/09/28 by Gareth.Martin
Fixed crash when loading duplicated landscape levels
#jira UE-34890
Change 3143300 on 2016/09/28 by Gareth.Martin
Fixed crash when duplicating a level containing a landscape through the content browser
#jira UE-34890
Change 3143389 on 2016/09/28 by Jamie.Dale
LastResort is no longer staged in shipping builds
You can now use the Content/SlateDebug folder to store any Slate resources that shouldn't be used in a shipping build (either for the Engine or for a game).
This also removes the old bUsesSlateEditorStyle hack as everything should have migrated away from that now.
Change 3143565 on 2016/09/28 by Matt.Kuhlenschmidt
Fixed this file
Change 3143717 on 2016/09/28 by Michael.Dupuis
Fixed lowercase
Change 3143798 on 2016/09/28 by Matt.Kuhlenschmidt
Fixed StreamingPauseRendering code to not attempt to tick the scene viewport on the slate loading thread while where are blocked on level streaming. The viewport is rendered once and the render target is passed to slate instead of the entire viewport
Change 3143820 on 2016/09/28 by Alexis.Matte
Use the PersonaToolikit to get the mesh
Change 3143833 on 2016/09/28 by Matt.Kuhlenschmidt
Added guard for UE-36499
Change 3144144 on 2016/09/28 by Matt.Kuhlenschmidt
Fix constructor init order
Change 3144821 on 2016/09/29 by Jamie.Dale
Fixed feedback loop in FSlateEditableTextLayout::ComputeDesiredSize
If the wrapping width is less than the scrollbar width, the scrollbar could constantly re-appear and then disappear.
Change 3144867 on 2016/09/29 by Matt.Kuhlenschmidt
Added a commandlet to allow command line importing of any asset type the engine supports.
- Intermediate checkin
Change 3144875 on 2016/09/29 by Nick.Darnell
Automation - Adding CornellBox example map, fixing some additional tests, removing the Movement Test.
Change 3144975 on 2016/09/29 by Matt.Kuhlenschmidt
Disable auto-applying of scalability settings
The user will still be asked if the settings should be applied but if they do nothing the notification will just go away without setting stuff.
Change 3145274 on 2016/09/29 by Jamie.Dale
New asset menu no longer has a scrollbar on most displays
Change 3146004 on 2016/09/29 by Matt.Barnes
Adding two FBX test files to help facilitate QA coverage on the new material/section workflow.
Change 3146377 on 2016/09/30 by Gareth.Martin
Fixed landscape rendering errors after using the "change component size" tool
- also affected initial import of a landscape+weightmaps
#jira UE-34518
Change 3146455 on 2016/09/30 by Jamie.Dale
Fixing more menus that had scrollbars due to only being able to use half the vertical resolution
Change 3146466 on 2016/09/30 by Gareth.Martin
Fixed not being able to erase foliage attached to BSP
#jira UE-36297
Change 3146471 on 2016/09/30 by Jamie.Dale
Can no longer localize sequences via the Content Browser
Change 3146569 on 2016/09/30 by Jamie.Dale
Fixed UGatherTextFromSourceCommandlet::ParseSourceText being able to underflow while parsing
Change 3147116 on 2016/09/30 by Michael.Dupuis
#jira UE-33068 Update selection once after the bulk operation so the AssetContextMenu will have a proper selection, but only perform this if we're not in UserSearchingMode (which mean AssetPicker)
Change 3148091 on 2016/10/01 by Matt.Barnes
Adding a map and relevant assets to facilitate testing around the new material blueprint nodes - GetMaterialSlotNames, GetMaterialIndex, and SetMaterialByName, respectively
Change 3148714 on 2016/10/03 by Nick.Darnell
PR #2770: [Git plugin] Fix bug where history and merging do not work if the user has format.pretty settings in their gitconfig (Contributed by SRombauts)
#jira UE-35568
Change 3148793 on 2016/10/03 by Nick.Darnell
Automation - TPS for SM_Cornellbox
Change 3148801 on 2016/10/03 by Nick.Darnell
PR #2820: [WidgetBlueprintLibrary] Throwing Essential-Functionality-Understanding PIE Errors when Player Controller ptr not supplied (Contributed by EverNewJoy)
#jira UE-36711
Change 3148805 on 2016/10/03 by Nick.Darnell
PR #2822: Add missing base includes and forward declarations for UProgressBar and UTextBlock (Contributed by error454)
#jira UE-36715
Change 3148813 on 2016/10/03 by Nick.Darnell
UMG - The retainer now contains the SVirtualWindow directly in the hierarchy. This should now make it possible to reliably focus elements inside the retainer widget.
Change 3148855 on 2016/10/03 by Gareth.Martin
Fixed performance regression when importing landscape heightmaps
#jira UE-36659
Change 3149482 on 2016/10/03 by Cody.Albert
Added link to Support landing page to Help menu
#jira UE-36603
Change 3149520 on 2016/10/03 by tim.gautier
Edited UMG_Behavior - Collapsed now has a toggleable state to demonstrate functionality.
Change 3149945 on 2016/10/04 by Gareth.Martin
Fixed invisible landscape components when using tessellation on landscape material
#jira UE-35494
Change 3149951 on 2016/10/04 by Gareth.Martin
Reduced material update log spam when creating and editing landscapes
- Some will remain, landscape fundementally manipulates a lot of material instances
#jira UE-34440
Change 3150143 on 2016/10/04 by Matt.Kuhlenschmidt
Fix not crashing when trying to clear objects which have a specific class filter in the property settings
https://jira.it.epicgames.net/browse/UE-36692
Change 3150614 on 2016/10/04 by Nick.Darnell
Git - Disabling some logging in non-debug builds of the git source control plugin.
Change 3151647 on 2016/10/05 by Matt.Kuhlenschmidt
Fix loc warnings in these files (duplicate loc keys)
Change 3151679 on 2016/10/05 by Nick.Darnell
Editor - Fixing the build, removing the VREditor module from the dynamically loaded list.
Change 3151722 on 2016/10/05 by Gareth.Martin
Fix breakage to LandscapeEdModeSplineTools.cpp caused by Dev-VREditor from main integration
Change 3151816 on 2016/10/05 by Gareth.Martin
Fixed more breakage to Landscape caused by Dev-VREditor from main integration
[CL 3152072 by Matt Kuhlenschmidt in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3077573 on 2016/08/04 by Nick.Darnell
Removing some unused code, adding additional needed modules to editor tests.
#rb none
Change 3077580 on 2016/08/04 by Nick.Darnell
Removing the test plugins, going to be recreating them in EngineTest.
Change 3082659 on 2016/08/09 by Nick.Darnell
Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them.
#rb none
Change 3082766 on 2016/08/09 by Jamie.Dale
Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings
ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32.
#jira UE-33971
#rb James.Hopkin
Change 3083067 on 2016/08/09 by Nick.Darnell
Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is.
#rb none
Change 3084475 on 2016/08/10 by Richard.TalbotWatkin
Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds.
#jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server
#codereview Matt.Kuhlenschmidt
#rb none
Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt
Added grayscale texture importing support
#rb none
Change 3084774 on 2016/08/10 by Cody.Albert
Adding controller support for ComboBox widget
#jira UE-33826
#rb nick.darnell
Change 3085716 on 2016/08/11 by Nick.Darnell
UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with.
#rb none
Change 3085733 on 2016/08/11 by Nick.Darnell
UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable.
#rb none
Change 3085734 on 2016/08/11 by Nick.Darnell
Texture - Making GetDefaultMipMapBias a bit more efficent in the common case.
#rb none
Change 3085736 on 2016/08/11 by Nick.Darnell
Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings.
#rb none
Change 3085737 on 2016/08/11 by Nick.Darnell
Editor - code organization.
#rb none
Change 3085875 on 2016/08/11 by Nick.Darnell
UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer.
#rb none
Change 3086209 on 2016/08/11 by Ben.Salem
Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format.
#rb adric.worley, william.ewen
Change 3086515 on 2016/08/11 by Nick.Darnell
Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case.
#rb Matt.Kuhlenschmidt
Change 3087216 on 2016/08/12 by Jamie.Dale
Fixed an issue where re-scanning a package file may leave old assets in the asset registry
We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package.
This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work).
#rb Andrew.Rodham
Change 3087219 on 2016/08/12 by Jamie.Dale
Updated TextRenderComponent to support multiple font pages
It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page).
#rb Matt.Kuhlenschmidt
Change 3087308 on 2016/08/12 by Alex.Delesky
#jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added.
#rb Matt.Kuhlenschmidt
Change 3089140 on 2016/08/15 by Jamie.Dale
We now abort a directory watch if we lose access to the directory in question
This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted.
#jira UE-30172
#rb Andrew.Rodham
Change 3089148 on 2016/08/15 by Alexis.Matte
Allow fbx export of any actor type.
#rb none
#codereview dmitriy.dyomin
Change 3089211 on 2016/08/15 by Jamie.Dale
Unified access to the parent window for external dialogs
A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible.
You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window.
#rb Andrew.Rodham
Change 3089640 on 2016/08/15 by Jamie.Dale
Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc
#rb none
Change 3089661 on 2016/08/15 by Nick.Darnell
Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see.
#rb none
Change 3089667 on 2016/08/15 by Cody.Albert
Updating RoutePointerUpEvent to call OnDrop for touch events when dragging
#jira UE-34709
#rb nick.darnell
Change 3089694 on 2016/08/15 by Jamie.Dale
Applied a fix to the ExcludeClasses setting in the loc gather
#rb none
Change 3089889 on 2016/08/15 by Nick.Darnell
Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities.
#rb none
Change 3090256 on 2016/08/16 by Nick.Darnell
Automation - working on screenshots.
#rb none
Change 3090322 on 2016/08/16 by Nick.Darnell
Automation - Adding modified screenshot function.
#rb none
Change 3090335 on 2016/08/16 by Nick.Darnell
Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins.
#rb none
Change 3090881 on 2016/08/16 by Nick.Darnell
Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected.
#rb none
Change 3090884 on 2016/08/16 by Nick.Darnell
Plugins - There's now support for generating a Content Only plugin from the new plugin wizard.
#rb none
Change 3090911 on 2016/08/16 by Nick.Darnell
Feature Packs - If there's an error loading a manifest, it's now an error, not a warning.
#rb none
Change 3090913 on 2016/08/16 by Jamie.Dale
Optimization and usability improvements of the MemoryProfiler2 tool
- Optimized the processing of the Callgraph, Histogram, and Short lived allocations views.
- The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds.
- The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds.
- The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds.
- Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks).
#jira UETOOL-948
#jira UETOOL-949
#rb James.Hopkin
Change 3090962 on 2016/08/16 by Jamie.Dale
Fixed double assignment of filter functions
#rb none
Change 3090989 on 2016/08/16 by Nick.Darnell
Editor - Attempting to fix the build, non-unity issue I suspect.
#rb none
Change 3091754 on 2016/08/17 by Nick.Darnell
FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc.
#rb none
#codereview Alexis.Matte
Change 3091758 on 2016/08/17 by Nick.Darnell
Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens.
#rb none
#codereview Nick.Atamas,Matt.Kuhlenschmidt
Change 3091829 on 2016/08/17 by Nick.Darnell
Build - Attempting to repair the build.
#rb none
Change 3091920 on 2016/08/17 by Nick.Darnell
Build - Another attempt at fixing the mac build.
#rb none
Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt
Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying
#rb none
Change 3094474 on 2016/08/19 by Jamie.Dale
Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled
#jira UETOOL-951
#rb James.Hopkin
Change 3094581 on 2016/08/19 by Jamie.Dale
Added missing allocator filter needed by PS4 profiles
#rb none
Change 3094681 on 2016/08/19 by Richard.TalbotWatkin
Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer.
#jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation
#rb none
Change 3095163 on 2016/08/19 by Trung.Le
#jira UE-20849: Added tooltips to the inputs of the Material final result node
#rb matt.kuhlenschmidt
Change 3095285 on 2016/08/19 by Trung.Le
#jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member
#rb none
Change 3095344 on 2016/08/19 by Alexis.Matte
#jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine.
Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter).
#rb none
#codereview matt.kuhlenschmidt
Change 3096162 on 2016/08/22 by Alexis.Matte
#jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu.
#rb none
#codereview matt.kuhlenschmidt
Change 3096261 on 2016/08/22 by Alexis.Matte
#jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process.
#rb lina.halper
#codereview lina.halper
Change 3096344 on 2016/08/22 by Jamie.Dale
NSString conversion fix for UTF-32 strings containing characters outside of the BMP
#jira UE-33971
#rb Peter.Sauerbrei, James.Hopkin
Change 3096605 on 2016/08/22 by Alex.Delesky
#jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any.
#rb Matt.Kuhlenschmidt
Change 3096615 on 2016/08/22 by Alex.Delesky
#jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin.
#rb Matt.Kuhlenschmidt
Change 3096619 on 2016/08/22 by Alex.Delesky
#jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel.
#rb Matt.Kuhlenschmidt
Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2729: Fix a typo in the comment (Contributed by adcentury)
#rb none
Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt
PR #2726: Undef unused macros (Contributed by shrimpy56)
#rb none
Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt
Guard against crash when details panels rebuild when their customizations have been torn down
https://jira.ol.epicgames.net/browse/UE-35048
#rb none
Change 3097757 on 2016/08/23 by Alex.Delesky
#jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap
#rb Matt.Kuhlenschmidt
Change 3098164 on 2016/08/23 by Alexis.Matte
#jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation.
#rb none
#codereview matt.kuhlenschmidt
Change 3098502 on 2016/08/23 by Alexis.Matte
#jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true
#rb none
#codereview matt.kuhlenschmidt
Change 3099986 on 2016/08/24 by Jamie.Dale
Fixing non-editor builds
#rb none
Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt
Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc)
#rb none
Change 3101280 on 2016/08/25 by Jamie.Dale
Fixed crash when counting memory over internationalization meta-data
- The serialization code only used to handle loading or saving, now it handles loading or not loading.
- The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override.
#rb James.Hopkin
Change 3101283 on 2016/08/25 by Jamie.Dale
MProf2 platform and symbol parsing improvements
- Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks).
- Added a PS4 symbol parser which handles performing full file/line resolution for symbols.
- Removed all the V3 file format support and legacy platform handling.
- Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup.
#rb James.Hopkin
Change 3101586 on 2016/08/25 by Jamie.Dale
Small code cleanup and path normalization
#rb James.Hopkin
Change 3101837 on 2016/08/25 by Alexis.Matte
#jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations
#rb none
#codereview matt.kuhlenschmidt
Change 3102537 on 2016/08/26 by Jamie.Dale
Fix for potential crash in FICUCamelCaseBreakIterator
In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is.
#rb James.Hopkin
Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt
Log the freetype version when it starts up (for debugging purposes)
#rb none
Change 3102657 on 2016/08/26 by Alexis.Matte
#jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader.
#review-3101585 @uriel.doyon
#rb matt.kuhlenschmidt
Change 3102704 on 2016/08/26 by Jamie.Dale
Added symbol meta-data support to MProf2
You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file.
PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user.
#rb James.Hopkin
Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt
Added support for outline fonts
- An outline size (in slate units), optional material and optional fill color can be specified with each font info.
- Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines
- Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas
#rb jamie.dale
Change 3102879 on 2016/08/26 by Jamie.Dale
Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files
#rb none
Change 3102960 on 2016/08/26 by Alexis.Matte
build fix
#rb none
Change 3103032 on 2016/08/26 by Jamie.Dale
Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting
#jira UE-34936
#rb Matt.Kuhlenschmidt
Change 3103278 on 2016/08/26 by Jamie.Dale
Fixing Clang warnings
#rb none
Change 3104211 on 2016/08/29 by Ben.Marsh
Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them.
#rb none
Change 3104290 on 2016/08/29 by Alex.Delesky
Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with.
#rb Matt.Kuhlenschmidt
Change 3104292 on 2016/08/29 by Alex.Delesky
#jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac.
#rb Matt.Kuhlenschmidt
Change 3104294 on 2016/08/29 by Alex.Delesky
#jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget
#rb Matt.Kuhlenschmidt
Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt
PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx)
#rb none
Change 3104296 on 2016/08/29 by Alex.Delesky
#jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero.
#rb Matt.Kuhlenschmidt
Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt
Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out.
#rb none
Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt
Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it.
#rb none
#jira UE-31865
Change 3104396 on 2016/08/29 by Ben.Marsh
Fix incrorrect agent names for running automated tests
Change 3104610 on 2016/08/29 by Alex.Delesky
Fix for AutomationTool compile editor from changes introduced today.
#rb None
Change 3104611 on 2016/08/29 by Michael.Dupuis
#jira UETOOL-253
#rb Alexis.Matte
Change 3105826 on 2016/08/30 by Gareth.Martin
Added console variables to discard grass and/or scalable foliage data on load
#jira UE-35086
#rb Benn
Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt
Eliminated bad code duplication between retainer widgets and element batcher
#rb none
#codereview nick.darnell
Change 3106449 on 2016/08/30 by Michael.Dupuis
#jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu)
#rb Alexis.Matte
Change 3106966 on 2016/08/30 by Jamie.Dale
Fixed FApp::IsAuthorizedUser not considering the SessionOwner override
#rb Max.Preussner
Change 3107687 on 2016/08/31 by Michael.Dupuis
Checkout/Make Writable on proper config file
#rb Matt Kuhlenschmidt
Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt
Fixed mode typos in the lerp instruction
#rb none
Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt
Logging and guard against UEditorEngine::TeardownPlaySession crash.
#rb none
https://jira.ol.epicgames.net/browse/UE-35325
Change 3107912 on 2016/08/31 by Alex.Delesky
#jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations.
#rb Matt.Kuhlenschmidt
Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt
Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file.
#rb none
Change 3108027 on 2016/08/31 by Chris.Wood
Re-added lost doc comment for analytics event "Engine.AbnormalShutdown".
#rb none - just a comment in a cpp file
#codereview wes.hunt
Change 3108580 on 2016/08/31 by Mike.Fricker
Deleted the "Live Editor" plugins from UE4
- These were undocumented, buggy and never finished, and we have no plans to complete them
- Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files
#codereview matt.kuhlenschmidt
#rb matt.kuhlenschmidt
Change 3108604 on 2016/08/31 by Mike.Fricker
Added new "MIDI Device" plugin (disabled by default)
- This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer
- Currently only input is supported. In the future we might allow for output, as well.
- In Blueprints, here's how to use it:
- Look for "MIDI Device Manager" in the Blueprint RMB menu
- Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available.
- Then call "Create MIDI Device Controller" for the device you want. Store that in a variable.
- On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive.
- Process the data passed into the Event to make your project do stuff!
- This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin)
#codereview matt.kuhlenschmidt
#rb none
Change 3108760 on 2016/08/31 by Alexis.Matte
#jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false.
#rb none
#codereview matt.kuhlenschmidt
Change 3109006 on 2016/08/31 by Alex.Delesky
#ignore Source Control rename test - initial commit
Change 3109044 on 2016/08/31 by Alex.Delesky
#ignore Testing asset rename from P4 to observe correct behavior.
#rb none
Change 3109048 on 2016/08/31 by Alex.Delesky
#ignore Testing P4 rename to identify correct behavior
#rb none
Change 3110044 on 2016/09/01 by Gareth.Martin
Fixed painting foliage on blocking "query" actors not working
#jira UE-33852
#rb Allan.Bentham
Change 3110133 on 2016/09/01 by Alexis.Matte
Fix crash in function GetForceRecompileTextureIdsHash
#rb none
#codereview jamie.dale
Change 3111848 on 2016/09/02 by Mike.Fricker
MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux)
- Fixed bad enum cast
#rb none
Change 3111995 on 2016/09/02 by Michael.Dupuis
#jira UE-35263
Do not try selecting the actor if the actor is in the blueprint
Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process
#rb Alexis Matte
Change 3112280 on 2016/09/02 by Michael.Dupuis
Call MakeWritable if source control fail
#rb Alexis Matte
Change 3112335 on 2016/09/02 by Cody.Albert
Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode
#jira UE-35306
#rb none
Change 3112478 on 2016/09/02 by Alexis.Matte
#jira UE-20059 Use a base material to import fbx material.
#rb uriel.doyon
#codereview matt.kuhlenschmidt
#1468 Github pull request number
Change 3113912 on 2016/09/06 by Michael.Dupuis
#jira UE-32288 Fixed Console params display
#rb Alexis Matte
Change 3114026 on 2016/09/06 by Alex.Delesky
#jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again.
#rb Matt.Kuhlenschmidt
Change 3114032 on 2016/09/06 by Alex.Delesky
PR #2733: Improved the project launcher progress page (Contributed by projectgheist)
#jira UE-34027
#rb Matt.Kuhlenschmidt
Change 3114034 on 2016/09/06 by Alex.Delesky
#jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable
#rb Matt.Kuhlenschmidt
Change 3114071 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114109 on 2016/09/06 by Nick.Darnell
[AUTOMATED TEST] Automatic checkin, testing functionality.
Change 3114562 on 2016/09/06 by Nick.Darnell
Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue.
#rb none
Change 3114701 on 2016/09/06 by Michael.Dupuis
#jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView
#rb Alexis Matte
Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt
Prevent non-thread safe slate code from running on the slate loading thread
#rb none
Change 3115698 on 2016/09/07 by Nick.Darnell
Make sure the commands are available - during functional testing that was found to not always be the case.
#rb none
Change 3115719 on 2016/09/07 by Nick.Darnell
Adding an IsRegistered command to commands.
#rb none
Change 3115721 on 2016/09/07 by Nick.Darnell
Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly.
#rb none
Change 3115722 on 2016/09/07 by Nick.Darnell
IsBindWidgetProperty now returns false if the property passed in is null.
#rb none
Change 3115734 on 2016/09/07 by Alexis.Matte
#jira UE-30166 Support fbx sdk 2017
#rb none
Change 3115737 on 2016/09/07 by Nick.Darnell
Adding an image comparer for screenshots. Removing some content from EngineTest.
#rb none
Change 3115743 on 2016/09/07 by Nick.Darnell
Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing!
#rb none
Change 3115748 on 2016/09/07 by Nick.Darnell
Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds.
#rb none
Change 3115789 on 2016/09/07 by Jamie.Dale
We now favor Traditional Chinese for Hong Kong and Macau
#rb James.Hopkin
Change 3115799 on 2016/09/07 by Jamie.Dale
Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped
#rb James.Hopkin
Change 3115826 on 2016/09/07 by Nick.Darnell
Adding missing files.
#rb none
Change 3115838 on 2016/09/07 by Nick.Darnell
Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h
#rb none
Change 3116007 on 2016/09/07 by Alexis.Matte
build fix
#rb none
Change 3116057 on 2016/09/07 by Jamie.Dale
Fixed widget snapshot messages so they appear in the message debugger
#rb none
Change 3116112 on 2016/09/07 by Nick.Darnell
Removing the FbxAutomationBuilder file that go recreated on a merge from main.
#rb none
Change 3116365 on 2016/09/07 by Michael.Dupuis
#jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work.
#codereview Matt.Kuhlenschmidt
#rb Alexis.Matte
Change 3116622 on 2016/09/07 by Alexis.Matte
#jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name.
#rb matt.kuhlenschmidt
Change 3116638 on 2016/09/07 by Jamie.Dale
Ensured that manifests and archives don't try and load data that they can't parse
#rb none
Change 3117397 on 2016/09/08 by Gareth.Martin
Added rotate and blend support to the landscape mirror tool
#jira UE-34829
#rb Jack.Porter
Change 3117459 on 2016/09/08 by Gareth.Martin
Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1)
#jira UE-35301
#rb Jack.Porter
Change 3117462 on 2016/09/08 by Gareth.Martin
Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1)
#jira UE-35494
#rb Benn.Gallagher
Change 3117583 on 2016/09/08 by Nick.Darnell
Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots.
#rb none
Change 3117595 on 2016/09/08 by Nick.Darnell
Updating the build script for AutomatedTests, going to see if this works!
#rb none
Change 3117808 on 2016/09/08 by Nick.Darnell
Adding header includes for async.
#rb none
Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt
Partially taken from Pr 2381
Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem.
#rb none
Change 3117851 on 2016/09/08 by Jamie.Dale
Silenced some redundant P4 errors that could be generated when running a stat update on a file
Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command.
#rb Ben.Marsh
#codereview Thomas.Sarkanen
Change 3117853 on 2016/09/08 by Gareth.Martin
Clean up landscape includes and PCH
#rb steve.robb
Change 3117859 on 2016/09/08 by Alex.Delesky
#jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse.
#rb Nick.Darnell
Change 3117997 on 2016/09/08 by Nick.Darnell
Updating the automation tests build script to use Editor-Cmd
#rb none
Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt
Properly reference graph node on material expressions so they are not GC'd while an expression still uses them
#jira UE-35362
#rb none
Change 3118043 on 2016/09/08 by Alex.Delesky
#jira UE-30649 - Removed unnecessary returns from UWidget API.
PR #2377: fix widget bug. (Contributed by dorgonman)
#rb none
Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt
Guard against crash saving config during level editor shutdown
#rb none
#jira UE-35605
Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt
PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist)
#rb none
Change 3118078 on 2016/09/08 by Michael.Dupuis
#jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified
#rb Alexis.Matte
Change 3118080 on 2016/09/08 by Michael.Dupuis
#jira UE-31131 Do not show a contextual menu if the menu is empty
#rb Alexis.Matte
Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt
Constify this method
#rb none
Change 3118166 on 2016/09/08 by Nick.Darnell
Trying additional command options for the build machine for automation.
#rb none
Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt
Fix actor delete during mesh paint not working during undo
#rb none
#jira UE-35684
Change 3118298 on 2016/09/08 by Alexis.Matte
#jira UE-35302 Export all LODs for static mesh when there is no force LOD
#rb uriel.doyon
Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt
Fixed reset to default not appearing for slate brushes
#rb none
#jira UE-34958
Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt
Guard against crash with an invalid world trying to be opened from the content browser
#rb none
https://jira.ol.epicgames.net/browse/UE-35712
Change 3119433 on 2016/09/09 by Nick.Darnell
Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around.
#rb Matt.Kuklenschmidt
#jira UE-35789
Change 3119448 on 2016/09/09 by Alex.Delesky
When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface.
#rb Nick.Darnell
Change 3119522 on 2016/09/09 by Jamie.Dale
Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true
#rb Matt.Kuhlenschmidt
Change 3119528 on 2016/09/09 by Jamie.Dale
Some UI re-work to the localization dashboard
This makes a better use of the available space, and will make it easier to make some other planned changes in the future.
#rb James.Hopkin
Change 3119861 on 2016/09/09 by Michael.Dupuis
#jira UE-9284 Added the Play/Stop button on the thumbnail
#rb Alexis.Matte
Change 3120027 on 2016/09/09 by Alexis.Matte
incorporate some fixes from licensee for LOD group re-import workflow
#jira UE-32268
#rb uriel.doyon
#codereview matt.kuhlenschmidt
Change 3120845 on 2016/09/12 by Gareth.Martin
Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1)
#jira UE-35850
#rb Allan.Bentham
Change 3120980 on 2016/09/12 by Nick.Darnell
Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager.
#rb none
Change 3120992 on 2016/09/12 by Alex.Delesky
#jira UE-35575 - TScriptInterface UProperties now have asset picker support.
#rb Matt.Kuhlenschmidt
Change 3121074 on 2016/09/12 by Michael.Dupuis
#jira UE-30092
Added path length in error message when typing
Added display of current filepath lenght for cooking
#rb Alexis.Matte
Change 3121113 on 2016/09/12 by Nick.Darnell
Adding some placeholder examples to show people how to author tests in EngineTest.
#rb none
Change 3121152 on 2016/09/12 by Gareth.Martin
Added TElementType, TIsContiguousContainer traits
Added GetData(), GetNum() generic functions
#rb Steve.Robb
Change 3121702 on 2016/09/12 by Jamie.Dale
Optimized a loop over a sorted list to instead use a binary search
This speeds up the short-lived allocation view generation.
We also now dump the exception information to the Trace log when in a non-debug build.
#rb James.Hopkin
Change 3121721 on 2016/09/12 by Jamie.Dale
We now set the window mode first when resizing the game viewport to ensure that the work area is correct
Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode.
#jira UE-32842
#rb Matt.Kuhlenschmidt
Change 3122578 on 2016/09/13 by Jamie.Dale
Small code clean up
Removed a use of the placement new style array addition.
#rb none
Change 3122634 on 2016/09/13 by Jamie.Dale
We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick
#jira UE-34865
#rb James.Hopkin
Change 3122656 on 2016/09/13 by Jamie.Dale
Fixed array combo button not focusing its contents, which prevented the menu closing correctly
#jira UE-33667
#rb none
Change 3122661 on 2016/09/13 by Nick.Darnell
Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs.
#rb none
Change 3122678 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before USTRUCT can be used.
#rb none
Change 3122686 on 2016/09/13 by Jamie.Dale
Fixing CIS error on Clang
CoreUObject needs to be included before UCLASS can be used.
#rb none
Change 3122728 on 2016/09/13 by Nick.Darnell
UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface.
#jira UE-35167
#rb none
Change 3122775 on 2016/09/13 by Nick.Darnell
Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH.
#rb none
Change 3122779 on 2016/09/13 by Nick.Darnell
Widgetnimation - Exposing more of the class to C++.
#rb none
Change 3122793 on 2016/09/13 by Nick.Darnell
Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance.
#jira UE-35796
#rb none
Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed crash undoing moves after bsp creation
https://jira.ol.epicgames.net/browse/UE-35880
#rb none
Change 3122835 on 2016/09/13 by Nick.Darnell
Reverting changes to WIdgetAnimation
#rb none
Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt
Fixed non-editor compile error
#rb none
Change 3122988 on 2016/09/13 by Alexis.Matte
Material workflow refactor
#jira UETOOL-774
#rb matt.kuhlenschmidt
Change 3123006 on 2016/09/13 by Jamie.Dale
Fixed dynamic collections not returning anything
#jira UE-35869
#rb James.Hopkin
Change 3123145 on 2016/09/13 by Alexis.Matte
Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build.
#jira UE-32268
#rb none
#codereview matt.kuhlenschmidt
Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt
Fix fortnite compile error
#rb alexis.matte
Change 3123208 on 2016/09/13 by Jamie.Dale
The 'find culprit' dialog now honors the user choice
#rb RichTW
Change 3123545 on 2016/09/13 by Nick.Darnell
Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows.
#rb none
Change 3124494 on 2016/09/14 by Jamie.Dale
Added ~ to the list of invalid characters for object/package names
#jira UE-12908
#rb Matt.Kuhlenschmidt
Change 3124513 on 2016/09/14 by Gareth.Martin
Implemented filter to allow painting foliage on other foliage
- Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes
#rb Allan.Bentham
#2472
Change 3124523 on 2016/09/14 by Jamie.Dale
PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster)
#jira UE-34811
#jira UE-32082
#rb none
Change 3124607 on 2016/09/14 by Nick.Darnell
UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function.
#jira UE-35667
#rb none
Change 3124785 on 2016/09/14 by Gareth.Martin
Made some foliage functions editor-only to fix non-editor build
#rb none
Change 3124795 on 2016/09/14 by Gareth.Martin
Saved/loaded the new foliage filter
#rb Allan.Bentham
#2472
Change 3124915 on 2016/09/14 by Michael.Dupuis
#jira UE-19511
Add support for Add to source control on DefaultEditorPerProjectUserSettings file
Remove CheckoutNotice when not editing a DefaultXXXX.ini file
Edit proper config file either we're modifying settings from a Default file or Local user file
#codereview Matt.Kuhlenschmidt Max.Preussner
#rb Alexis.Matte
Change 3125266 on 2016/09/14 by Jamie.Dale
Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong
#rb none
Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt
Fix crash when using SaveAs to save over top of an existing level
#rb none
https://jira.ol.epicgames.net/browse/UE-35919https://jira.ol.epicgames.net/browse/UE-35921
Change 3125487 on 2016/09/14 by Alexis.Matte
Fix cook content, regression induce by the material workflow refactor
#rb matt.kuhlenschmidt
Change 3126217 on 2016/09/15 by Gareth.Martin
Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances
#rb Allan.Bentham
Change 3126311 on 2016/09/15 by Jamie.Dale
Placement mode fixes
- The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const.
- Ensured that the ID used by FPlaceableItem could never overflow.
- Fixed some types being missing from the "All Classes" list.
- Fixed the escape key not cancelling the search.
#jira UE-35972
#rb James.Hopkin
Change 3126325 on 2016/09/15 by Jamie.Dale
Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added.
#rb Andrew.Rodham
Change 3126403 on 2016/09/15 by Gareth.Martin
Added Find and Contains functions to TBitArray
#rb Steve.Robb
Change 3126405 on 2016/09/15 by Gareth.Martin
Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor
- Just like regular instanced mesh components!
Also fixed not being able to move instances of an instanced mesh component when it is the root component
Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished)
#jira UE-29357
#rb Allan.Bentham
Change 3126444 on 2016/09/15 by Jamie.Dale
Fixed the loc dashboard configs not working with SCC
This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul.
#rb none
Change 3126446 on 2016/09/15 by Jamie.Dale
Fixed loc dashboard game and engine targets sharing the same expansion settting
#rb none
Change 3126555 on 2016/09/15 by Chris.Wood
Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path.
[UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows
#rb Steve.Robb
Change 3126586 on 2016/09/15 by Gareth.Martin
Fixed missing landscape components when using a LODBias (cloned from 4.13.1)
#jira UE-35873
#rb Jack.Porter
Change 3126610 on 2016/09/15 by Jamie.Dale
Stopped PS4 from always staging all ICU data files
#rb Marcus.Wassmer
Change 3126779 on 2016/09/15 by Michael.Dupuis
#jira UE-32914 Improve the help text to provide usage examples and params
#rb Alexis.Matte
Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt
Fix font material and outline font material not being animatable in sequencer
#rb frank.fella
Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt
File not saved
#rb none
Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt
Fixed reset to default state still not appearing in all cases after changing a property.
#rb none
Change 3127038 on 2016/09/15 by Nick.Darnell
UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable.
#rb none
Change 3127061 on 2016/09/15 by Nick.Darnell
Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children.
#jira UE-35726
#rb Matt.Kuchlenschmidt
Change 3127205 on 2016/09/15 by Alex.Delesky
#jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency.
#rb Nick.Darnell
Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt
Fix crash in scene outliner if actors become invalid
#rb none
https://jira.ol.epicgames.net/browse/UE-35932
Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt
Added guards for crashes accessing slate resources for deleted uobjects
#rb nick.darnell
Change 3128067 on 2016/09/16 by Michael.Dupuis
#jira UE-34158 Add an option to auto expand advanced details
#rb Alexis.Matte
Change 3128073 on 2016/09/16 by Michael.Dupuis
#jira UE-1145
Set Save As to Ctrl + Alt + S
Set Save All to Ctrl + Shift + S
Set Save Current to Ctrl + S
#rb Alexis.Matte
Change 3128117 on 2016/09/16 by Jamie.Dale
Updated the pin-type filter combo to filter on both the localized and source type descriptions
#jira UE-36081
#rb none
Change 3128177 on 2016/09/16 by Alexis.Matte
#jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value.
#rb michael.dupuis
#codereview matt.kuhlenschmidt
Change 3128387 on 2016/09/16 by Gareth.Martin
Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes
#jira UE-36093
#rb none
Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt
Guard against scene outliner crash. Print out tree when items appear twice.
https://jira.ol.epicgames.net/browse/UE-35935
#rb none
Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt
Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget
#rb none
Change 3128482 on 2016/09/16 by Michael.Dupuis
Added new key binding for generic Save, Save As
Added new key binding for Save All for the content browser
#rb Alexis.Matte (approved by MattK)
Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt
Fix build warning
#codereview nick.darnell
#rb none
Change 3128642 on 2016/09/16 by Alexis.Matte
#jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear
#rb none
#codereview matt.kuhlenschmidt
Change 3128733 on 2016/09/16 by Nick.Darnell
UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly.
#jira UE-36105
#rb none
Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt
Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor
#rb none
Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt
Fix offset characters on some small fonts
#rb none
Change 3130057 on 2016/09/19 by Jamie.Dale
Fixing volatility and invalidation issues for text widgets
#jira UE-33988
#rb Nick.Darnell
Change 3130064 on 2016/09/19 by Jamie.Dale
Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly
#rb James.Hopkin
Change 3130233 on 2016/09/19 by Michael.Dupuis
#jira UE-32914 Added missing args that the UI supported
#rb Alexis.Matte
Change 3130265 on 2016/09/19 by Nick.Darnell
Automation - Cleaning up some API items.
#rb none
Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt
Fix reentrancy saving assets while a prompt for checkout dialog is open
#rb none
Change 3130398 on 2016/09/19 by Jamie.Dale
Fixing UHT error when building
#rb none
Change 3132101 on 2016/09/20 by Nick.Darnell
UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals.
#rb none
Change 3132110 on 2016/09/20 by Nick.Darnell
PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist)
#jira UE-13770
#rb Nick.Darnell
Change 3132111 on 2016/09/20 by Nick.Darnell
UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly.
#rb none
Change 3132138 on 2016/09/20 by Michael.Dupuis
#jira UE-30945 Added missing PostEditComponentMove after drag is finished
#rb Alexis.Matte
Change 3132147 on 2016/09/20 by Michael.Dupuis
#jira UE-30866 Fixed the filter to work properly
#rb Alexis.Matte
Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt
Fix static analysis warnings in this file
#rb none
Change 3132231 on 2016/09/20 by Nick.Darnell
Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected.
#jira UE-33285
#rb none
Change 3132255 on 2016/09/20 by Alex.Delesky
#jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container.
#rb Matt.Kuhlenschmidt
Change 3132587 on 2016/09/20 by Mike.Fricker
MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604)
#rb none
#lockdown matt.kuhlenschmidt
Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt
Fix crash opening the cooker settings
https://jira.it.epicgames.net/browse/UE-36197
#rb none
#lockdown nick.darnell
Change 3133144 on 2016/09/20 by Nick.Darnell
Build configuration for automation tests.
#rb none
#lockdown matt.kuhlenschmidt
Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt
Fix default material on odin text
#rb none
#lockdown nick.darnell
Change 3133913 on 2016/09/21 by Nick.Darnell
Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp
#rb none
#jira UE-36231
#lockdown matt.kuhlenschmidt
[CL 3133983 by Matt Kuhlenschmidt in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2973846 on 2016/05/11 by Jamie.Dale
Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue
These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects).
The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue.
This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made).
Change 2973847 on 2016/05/11 by Jamie.Dale
Changing the loading phase in the localization dashboard now writes to the default config
#jira UE-30482
Change 2973866 on 2016/05/11 by Jamie.Dale
Deprecated some functions that were taking an unused position.
These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version.
- FViewportFrame::ResizeFrame
- FSceneViewport::ResizeFrame
- FSceneViewport::ResizeViewport
Change 2974505 on 2016/05/11 by Nick.Darnell
PR #2309: Added Combobox styling (Contributed by Chris528)
Change 2975241 on 2016/05/12 by Richard.TalbotWatkin
Made sRGB Preview the default in the Color Picker.
Change 2975390 on 2016/05/12 by Jamie.Dale
Made sure that en-US-POSIX is in our list of available cultures
Some people use machine tags as their native text, so they need an invariant machine like culture to use as their native culture. en-US-POSIX is perfect for this.
Change 2975411 on 2016/05/12 by Jamie.Dale
PR #2237: Fixed formatting of Error_TooManyMaterials message (Contributed by pfranz)
Change 2975559 on 2016/05/12 by Jamie.Dale
Dialogue Wave VO direction can now be localized
This is gathered as editor-only data.
#jira UE-28715
Change 2975710 on 2016/05/12 by Jamie.Dale
Implemented UObject::IsLocalizedResource to test whether the object belongs to a localized package
Change 2975728 on 2016/05/12 by Jamie.Dale
Exported dialogue scripts now include a column that says whether they have a localized recording of that line of dialogue
#jira UETOOL-794
Change 2975763 on 2016/05/12 by Jamie.Dale
We no longer warn if asked to check out a UNC path when running the GatherText commandlets
#jira UE-25833
Change 2975766 on 2016/05/12 by Jamie.Dale
Resolved some loc key conflicts
#jira UE-25833
Change 2975774 on 2016/05/12 by Jamie.Dale
PO files now only contain a single entry in the case of a native translation being exported
They used to contain the original entry, as well as an entry for the native translation, however the original entry would never be used.
This change also cleans up some directory walking code that was looking for archive files, and replaces it with code to load the specific archive file.
Change 2975776 on 2016/05/12 by Jamie.Dale
Downgraded a PO file import warning that isn't really an issue
#jira UE-25833
Change 2976675 on 2016/05/13 by Jamie.Dale
Fixed some more fallout from changes to use the window position when changing the game viewport mode
- FSceneViewport::ResizeFrame:
- Fixed the HMD monitor info setting the wrong variables.
- Fixed SetWindowMode and ResizeViewport potentially being passed two different modes.
- We now only move the window if we need to (this avoids issues with WindowedFullscreen window positioning).
- FWindowsWindow::MoveWindowTo:
- Now treats the screen space position it's given as relative to the top-left of the window, rather than the top-left of the windows' client area.
- FWindowsApplication:
- WM_MOVE was passing a screen space position relative to the top-left of the windows' client area, rather than its window area like Slate expected.
#jira UE-30276
#jira UE-30677
Change 2976804 on 2016/05/13 by Jamie.Dale
Slight optimization to FICUInternationalization::FindOrMakeCulture to avoid hitting the filesystem until we know we need to
Change 2976967 on 2016/05/13 by Alexis.Matte
#jira UE-30687 Cannot import a skeletal mesh scale to zero
Change 2977042 on 2016/05/13 by Alexis.Matte
#jira UE-29952 log a warning if fbx exceed the maximum number of LOD.
#2326 Github PR
#code review matt.kuhlenschmidt
Change 2977074 on 2016/05/13 by Jamie.Dale
Follow up to CL# 2976804 to avoid a potential change in behavior
Change 2977076 on 2016/05/13 by Jamie.Dale
Some tidy up and optimization to SCulturePicker
Change 2977327 on 2016/05/13 by Alex.Delesky
Now deleting the Redirector package on Redirector Fix Up rather than simply removing it from the Content Browser.
#jira UE-30423
Change 2977499 on 2016/05/13 by Alexis.Matte
#jira UE-29475
Enable UStruct child property to be favorite
Change 2978415 on 2016/05/16 by Jamie.Dale
We now pre-load all the culture data when starting the editor to avoid a UI hitch later
Change 2978517 on 2016/05/16 by Alex.Delesky
#jira UE-29406
Creating a static mesh from a geometry brush and then attempting to reimport the mesh will no longer crash the editor.
Change 2978518 on 2016/05/16 by Alex.Delesky
#jira UE-28210
The FBX Importer no longer runs cleanup upon failing to import an FBX file and won't crash the engine the next time an FBX is imported within the same editor session.
Change 2978556 on 2016/05/16 by Alexis.Matte
Fbx tests automation
#jira UE-29635
Change 2978797 on 2016/05/16 by Alexis.Matte
#jira UE-30774
- prevent baking the pivot if we transform the vertex with the absolute transform.
- Also make sure we set the identity for the Max puivot in case we dont bake the pivot and we dont transform the vertex with the absolute transform.
#code review matt.kuhlenschmidt
Change 2978965 on 2016/05/16 by Alexis.Matte
FBX importer, fix the socket rotation.
#jira UE-30094
Change 2980613 on 2016/05/17 by Jamie.Dale
Moved the XLOC UAT localization provider to be publicly accessible
Change 2980614 on 2016/05/17 by Jamie.Dale
Reference update for project move
Change 2980633 on 2016/05/17 by Jamie.Dale
Made the culture mapping used between XLOC and UE4 configurable on a per-project basis
You can now override GetEpicCultureToXLocLanguageId in your custom localization provider in order to change the default mappings.
Change 2980836 on 2016/05/17 by Jamie.Dale
Added -LocalizationSteps flag to allow you to only run a subset of the UAT "Localise" command
You can pass any of the following steps: Download, Gather, Import, Export, Compile, GenerateReports, Upload
Change 2982700 on 2016/05/18 by Jamie.Dale
Fixed the loc package gather potentially adding the same source location multiple times
Change 2983906 on 2016/05/19 by Jamie.Dale
Slight cleanup of the way we register localization gatherer callbacks
Change 2984356 on 2016/05/19 by Chris.Wood
Removed temporary analytics API change needed for earlier hot fix
[UE-31005] - Undo temp Hardware Survey API change from 4.10 - CL 2782817
Change 2986679 on 2016/05/23 by Alex.Delesky
#jira UE-24747 - Importing FBX files that contain meshes that do not have non-degenerate triangles will no longer crash the editor on import, and will warn the user that the meshes are bad.
Change 2986798 on 2016/05/23 by Alex.Delesky
#jira UE-31136 - Chord Input fields will no longer display the blinking edit cursor if they do not have focus.
Change 2987106 on 2016/05/23 by Alexis.Matte
Fbx importer, fail import must not create a package in the content browser
#jira UE-31154
Change 2987563 on 2016/05/23 by Alex.Delesky
#jira UE-30988 - Changed the default window mode when launching a game from the .uproject file to Windowed
Change 2987564 on 2016/05/23 by Alex.Delesky
#jira UE-28856 - Fixed a crash that could potentially occur when starting up PIE while dragging objects like widgets in the editor.
Change 2988321 on 2016/05/24 by Jamie.Dale
Added a way to backup and restore the selection state of a level (its actors and components) in a way that can be reapplied even if the level is reloaded
Change 2988708 on 2016/05/24 by Jamie.Dale
Fix for crash when missing the fallback/last resort font
Change 2988782 on 2016/05/24 by Jamie.Dale
Added the ability to version each localized string individually when loaded into the localization manager
The single 32-bit global history has now been replaced with two 16-bit histories. One is global, and is updated whenever the culture is changed (or a LocRes file is loaded), and the other is local to each string, and is updated if the display string is changed outside of a culture update (to handle cases where the display string is changed, but the key is preserved). Changing the global history will reset all local histories.
Because of the change from an int32 to a uint16, 0, rather than INDEX_NONE, is now considered the "unset" value for a history.
Change 2988856 on 2016/05/24 by Jamie.Dale
Added a way to get the package(s) of the object(s) being edited by a property panel
Typically the package is just the outermost of the object being edited, however there are some cases where this may not be the case:
- UMG widgets edit a transient copy of the real data, so we use the SetObjectPackageOverrides to override the package these objects should use to be the real asset package.
- Structs (UDS, Data Table, etc) don't have a way to get to their package, so you have to specify it on their FStructOnScope instance (see FStructOnScope::GetPackage and FStructOnScope::SetPackage). This has been hooked up for the UDS and Data Table editors.
Change 2988955 on 2016/05/24 by Alex.Delesky
#jira UE-30645 - Adding in support for splash images to support .png and .jpg files. In general, this adds multi-extension support for external image references and external image picker modules.
Git Request #2376
Change 2989418 on 2016/05/25 by Jamie.Dale
Added a way to count text references within a package that match the given search criteria
This can be used to detect whether a localization ID is unique within its package.
The following search modes are available:
- MatchId: Detect a reference if it matches the given ID (ignoring the source text)
- MatchSource: Detect a reference if it matches the given ID and source string
- MismatchSource: Detect a reference if it matches the given ID but has a different source string
Change 2989436 on 2016/05/25 by Jamie.Dale
Added "root-level" meta-data (meta-data associated with the package rather than an object within it)
Change 2989471 on 2016/05/25 by Alexis.Matte
Fbx scene importer, fix naming clash when creating package we now also look in memory to find existing package not just on disk
Change 2989639 on 2016/05/25 by Jamie.Dale
Added static version of FName::IsValidXName
This allows you to verify name-like strings without having to convert them to an FName (and thus add them to the name table)
Change 2989716 on 2016/05/25 by Alex.Delesky
#jira UE-30828 - The Standalone Session Frontend will now render the names of automation tests correctly instead of as solid white blocks.
Change 2990100 on 2016/05/25 by Alexis.Matte
Fix crash when reimporting a mesh that originaly exceed the maximum number of LOD
#jira UE-30907
Change 2991442 on 2016/05/26 by Bob.Tellez
#UE4 Fix components in world not rendering when saved without a physics scene.
Change 2991736 on 2016/05/26 by Bob.Tellez
#UE4 Fix duplicated worlds not being initialized when inactive. Re-enabled duplication of worlds in the content browser.
Change 2991942 on 2016/05/26 by Alex.Delesky
#jira UE-31012 - Setting a Decimal Grid Interval value to 0 and using it will no longer crash the editor or cause an editor crash on startup.
Change 2991994 on 2016/05/26 by Alex.Delesky
#jira UE-31177 - Attempting to export an entire level as an object file and choosing to export all materials as images will no longer crash the editor.
Change 2994037 on 2016/05/30 by Alexis.Matte
Add Fbx Automation Tests
- static mesh import reimport (sections and materials)
- skeletal mesh import and reimport (sections and materials also bone position)
- static/skeletal mesh LODs (import, add, reimport)
- rigid mesh (import, reimport)
Change 2994253 on 2016/05/31 by Alexis.Matte
Mikkt crash when computing the normals if there is more vertex then the number of wedge
#jira UE-29143
Change 2994260 on 2016/05/31 by Alexis.Matte
Make sure we cannot modify fbx test plan when json file is read only
Change 2994431 on 2016/05/31 by Alex.Delesky
#jira UE-21900 - The scale widget should now render all axes when using an orthographic camera.
Change 2994432 on 2016/05/31 by Alex.Delesky
#jira UE-31328 - New objects dragged into the scene will now comply with the Surface Snapping option in the viewport, and will not use the Surface Offset if snapping is disabled.
Change 2994537 on 2016/05/31 by Richard.TalbotWatkin
Fixed potential crash in the Mesh Paint tool when non-transactable actors are in the SelectedActors list following a Redo.
#jira UE-31172 - Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>()
Change 2994983 on 2016/05/31 by Richard.TalbotWatkin
Added some guard code to protect against a crash when editing geometry. Repro currently unknown, ensure was added in order to try to get more information.
#jira UE-30820 - UT EDITOR: CRASH: Crash in Public Release CL#2973693
Change 2995022 on 2016/05/31 by Jamie.Dale
PR #2428: Added missing END_OPTIMIZATION macro to SOutputLog (Contributed by MatzeOGH)
Change 2995027 on 2016/05/31 by Jamie.Dale
PR #2409: fixed a small typo in GraphEditor.h (Contributed by MatzeOGH)
Change 2995963 on 2016/06/01 by Alex.Delesky
#jira UE-31317 - The transform gizmo will no longer block the placement of a material onto a mesh.
Change 2997002 on 2016/06/01 by Cody.Albert
Fix to ensure ActiveTopLevelWindow is properly set after a window is destroyed
#jira UE-31448
Change 2998013 on 2016/06/02 by Alexis.Matte
Prevent static mesh materials array to grow when using the reset button in the staticmesh editor.
#jira UE-12931
Change 2998370 on 2016/06/02 by Alexis.Matte
Fbx Automation, add some import LOD test in case the options are not ok
Change 2999709 on 2016/06/03 by Jamie.Dale
Fixed some issues with gathering text from BP bytecode
Bytecode in Blueprints is very volatile, and can only be safely gathered after it's been compiled (which is not guaranteed to have happened by the time we save the package). This change avoids caching any assets that contain scripts (non-data-only Blueprints), and instead will always load them to perform a gather (which will ensure the Blueprint bytecode is up-to-date due to compile-on-load).
Change 2999755 on 2016/06/03 by Richard.TalbotWatkin
Fixes to Spline Mesh collision generation.
- Fixed a serious issue with DDC ID generation, in that the static mesh wasn't forming a part of the key, hence any two spline meshes with identical properties but different meshes would yield the same cache entry.
- Fixed how different collision boxes are transformed when rebuilding physics meshes. Convex collision transforms are now correctly taken into account, and spherical and capsule collision now gets correctly translated when a scale is applied to the start or end of the spline mesh.
- Optimized physics rebuilding. A new BodySetup object is now only created when needed, otherwise it is reused.
#jira UE-31361 - Splines handle box collision and collision from other shapes differently
Change 2999973 on 2016/06/03 by Jamie.Dale
We now skip bulk data when detecting text references
#jira UE-31596
Change 3000159 on 2016/06/03 by Alex.Delesky
#jira UE-30244 - Added a safeguard against a potential crash when editing BSP brushes before placing another BSP brush into the level.
Change 3001814 on 2016/06/06 by Alexis.Matte
Make sure the staticmesh Materials list dont grow when we reimport or override a LOD other then the base mesh.
Add a fbx test to make sure the problem is flag by automation test
#jira UE-1394
Change 3001820 on 2016/06/06 by Alex.Delesky
#jira UE-19079 - Widget Blueprints should no longer crash when dragging widgets from one blueprint to a second and then compiling the second blueprint.
Change 3001915 on 2016/06/06 by Alexis.Matte
Make sure we check attribute type before checking attribute unique ID in case of unique id clash.
#jira UE-31214
Change 3002026 on 2016/06/06 by Alexis.Matte
Importing morph target should not import textures like materials since the base mesh already import thoses.
UDN Question:
https://udn.unrealengine.com/questions/293973/does-importing-an-fbx-with-morph-targets-cause-a-m.html
Change 3002623 on 2016/06/06 by Jamie.Dale
Fixing more loc conflicts
Change 3002883 on 2016/06/06 by Jamie.Dale
Adding retry when dealing with OneSky
This is attempting to compensate for some timeouts with OneSky, which were also noticed when testing UE-31413
Change 3003004 on 2016/06/06 by Trung.Le
#jira UE-13101 - Make "Description" field for a BluePrint Function multiline
Change 3003859 on 2016/06/07 by Alexis.Matte
#jira UE-30436 Refresh the property editor when a array element is added, remove, insert, delete and the property is favorite
Change 3004132 on 2016/06/07 by Jamie.Dale
Fixed a hash conflict that could occur when both the case-sensitive and case-insensitive FName hashes were identical
This resulted in the case-preserving FName being added to the head of the linked list for the bucket, which caused any subsequent name lookups to return that name index for the comparison index (since it matched an insensitive string comparison), rather than the name index of the first case-variant of that name that was added to the bucket.
This change has new entries be inserted at the tail of the list, which ensures that enumeration for a case-insensitive name will always find the same entry in the bucket (the first one that was ever added) and will continue to compare correctly.
Change 3004286 on 2016/06/07 by Jamie.Dale
Ensured that assignments that publish new names to the bucket are atomic
Change 3004310 on 2016/06/07 by Jamie.Dale
Ensured FName internal hashes are returned as uint16
Change 3004381 on 2016/06/07 by Jamie.Dale
FAsyncPackage now creates the meta-data before processing the remaining exports
This matches the behavior of FLinkerLoad::LoadAllObjects, as other objects may depend on the meta-data being loaded before them.
Change 3004765 on 2016/06/07 by Alex.Delesky
#jira UE-31498 - Material thumbnails will now render the full sphere rather than an extreme close-up of the material.
Change 3005754 on 2016/06/08 by Trung.Le
Allow whitespace for meta class names
#jira UE-31668
Change 3005755 on 2016/06/08 by Stephan.Jiang
UMGSequencePlayer implements GetPlaybackContext() and return UserWidget->GetWorld() if it's valid
#jira UE-31299
Change 3006512 on 2016/06/08 by Alex.Delesky
#jira UE-31572 - The "All Classes" tab in the Modes panel will now refresh when a placeable asset is created, renamed, or deleted without needed to navigate away from the tab first.
Change 3006760 on 2016/06/08 by Jamie.Dale
Added support for stable localization keys
This feature adds support for preserving the existing key of an FText property when editing the source string, providing that it is the only reference to that string within the package. A side effect of this is that you're now able to specify custom keys for FText properties since we can now verify that the custom key won't cause an identity conflict.
In order to limit the search domain for uniqueness to a single package, we've added the concept of a "localization namespace" to packages (stored in the meta-data). Each package is given a unique namespace, which is appended to the user-defined namespace of the text when it is modified, saved, or duplicated. This package namespace ensures that the same user-defined namespace and key may be used in different packages without causing an identity conflict.
In order to access the package namespace within the Core code that hosts FText (which doesn't know about UPackage), FArchive now provides a GetLocalizationNamespace function to access the package namespace within the Core code, and a SetLocalizationNamespace function for CoreUObject and Engine code to pass down the package namespace from their packages.
If you have an archive that handles duplicating objects into a different package, or duplicating packages themselves, then you'll want to make sure it's setting the package namespace correctly. FObjectReader and FObjectWriter have been updated to do this, and serve as a good example. FDuplicateDataReader (used by StaticDuplicateObject), and FCopyPropertiesArchiveObjectWriter (used when compiling Blueprints) have also been updated to set the package namespace, as they both handle copying objects between packages. TextNamespaceUtil provides a suite of functions for getting at (or setting) the namespace for a package.
Keys will start to stabilize naturally over time once this feature is enabled, however the StabilizeLocalizationKeys commandlet may also be used to stabilize all the keys for a game at once. Running it for a game under source control would look something like this:
MyGame -run=StabilizeLocalizationKeys -IncludeGame -NativeCulture=en -EnableSCC
This commandlet also updates your localization archives to use the new text identities, however you'll still need to run a localization gather and localization compile before the updated translations will be available for your game.
Note: This feature is currently disabled via the USE_STABLE_LOCALIZATION_KEYS define. It will be enabled at a later date.
#jira UETOOL-796
Change 3007501 on 2016/06/09 by Trung.Le
#jira UE-31722
Fix MaterialFunctions crash when editing text in Libraries Category Text field. Solution: Removed PredEdit and PostEdit from IEditableTextProperty, its derived types and other code that was calling them. The new SetText method already calls NotifyPreChange and NotifyPostChange to properly create/destroy ScopedTransaction.
Change 3007524 on 2016/06/09 by Jamie.Dale
Added some additional checks to avoid re-keying text when duplicating for PIE
Change 3007564 on 2016/06/09 by Jamie.Dale
PR #2401: DataTable import/export improvements (Contributed by bozaro)
Change 3007653 on 2016/06/09 by Jamie.Dale
PR #2459: Generate JSON for nested structs in DataTable rows (Contributed by jorgenpt)
Change 3008019 on 2016/06/09 by Jamie.Dale
Updated structs to export as JSON when displaying them in the Data Table editor
This produces much cleaner results than using the text export method (which will use the internal names for user defined structs).
This also cleans up the FDataTableExporterCSV and FDataTableExporterJSON APIs so that you don't need to pass in a UDataTable if you're not going to use it.
#jira UE-29958
Change 3008052 on 2016/06/09 by Jamie.Dale
Fixed bug importing an array inside a JSON Data Table
This was noticed when testing a GitHub PR, but the JSON importer for a Data Table was appending the new data to the array rather than replacing it. It now clears the array prior to importing.
Change 3008875 on 2016/06/10 by Jamie.Dale
PR #2406: Git plugin: Fix for Git diff not working in UE 4.12 (and master) (Contributed by SRombauts)
Change 3008879 on 2016/06/10 by Jamie.Dale
PR #2484: Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master) (Contributed by SRombauts)
Change 3008990 on 2016/06/10 by Alex.Delesky
#jira UE-15699 - Submitting to source control via the editor should now check for current asset status before prompting the user to submit their changes. This should prevent files that had been previously deleted from being readded to source.
Change 3008991 on 2016/06/10 by Alex.Delesky
#jira UE-31688 - The Output Log will now automatically anchor to the bottom of the scroll bar when the user scrolls all the way down using the mouse wheel or clicking and dragging the content window.
Change 3010856 on 2016/06/13 by Alexis.Matte
#jira UE-31713 Fix a serialize issue for skeletal mesh with apex cloth.
Change 3011736 on 2016/06/13 by Jamie.Dale
Adding missing plurals.res file
This is needed to get plural form information from ICU.
#jira UETOOL-875
Change 3012387 on 2016/06/14 by Richard.TalbotWatkin
Disabled the Paste context menu action if the property is marked as EditConst.
#jira UE-27469 - User is able to paste values into a read-only setting
Change 3012971 on 2016/06/14 by Stephan.Jiang
Editor Preferences->Widget Designer now have two options to toggle the visibilities of widgets created from Engine content folder and Developers folder.
By default, visibility for engine content is off and developers is on
#jira UE-31657
Change 3013111 on 2016/06/14 by Jamie.Dale
Unified the number, percentage, and currency formatting between the ICU and Legacy text implementations
Removed all the old legacy number formatting code, and removed the calls to the ICU specific number formatting. Everything is now using FastDecimalFormat as this will allow some optimizations later when formatting numbers in FText::Format.
Change 3015438 on 2016/06/15 by Cody.Albert
Fixing ScrollBy function to calculate new scroll offset based on the current scroll offset and not the current desired scroll offset (which may not be the same during an animation)
#jira UE-32082
Change 3016782 on 2016/06/16 by Richard.TalbotWatkin
Corrected ConvexHull2D so that it returns an empty set of indices when passed an empty points array.
Change 3016949 on 2016/06/16 by Jamie.Dale
Added FastDecimalFormat overloads to write into an existing string
This helps avoid an extra allocation if you already have a pre-sized string that you're writing the number to (as is the case in FText::Format).
Change 3016952 on 2016/06/16 by Jamie.Dale
Changed an Add for an Emplace to avoid moving a temporary
Change 3016954 on 2016/06/16 by Jamie.Dale
Updated some FText code to avoid creating temporary objects just to move data through a hierarchy
There was some code in FText and its internal types that were using pass-by-value as a marshaller to move data through a hierarchy. This resulted in temporary objects being created and destroyed to facilitate the movement of data.
This change has all the internal FText code (private FText constructors, internal text data, and internal text history) take its movable types as an r-value reference. This avoids the temporary objects, but also makes it impossible to accidentally copy a construction argument when you meant to move it (you can still copy, but the copy must be explicit).
In addition to this, FText::FromString and FText::AsCultureInvariant now have two overloads, const FString& and FString&&, to avoid them creating a temporary when you're invoking a move. FText::ChangeKey now takes its parameters by const& as their data wasn't being moved further down the chain, so the by-value copy was wasteful.
Change 3019021 on 2016/06/19 by Richard.TalbotWatkin
When deleting a brush, ensure geometry is rebuilt before updating the details panel according to the selection change, so that the old Surface Properties don't continue to appear.
#jira UE-8966 - Surface Properties of a BSP remain in the details panel after the BSP is deleted
Change 3019022 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue where the Surface Properties category in the Details panel doesn't appear after selecting a surface on a Brush which has just been placed.
#jira UE-31916 - Selecting an edge of BSP geometry then a face does not show Surface Properties while in Place mode
#jira UE-31915 - Selecting BSP face does not show Surface Properties in Details
Change 3019025 on 2016/06/19 by Richard.TalbotWatkin
Fixed issue which was stopping 'Cancel' from correctly returning a 'Cancelled' result during P4 asynchronous ops.
#jira UE-28595 - Submit to Source Control: "Checking for assets to check in..." cancel button does not cancel operation, editor becomes unresponsive
Change 3020050 on 2016/06/20 by Cody.Albert
Changed window centering logic to correctly work when monitor 1 isn't set to primary monitor.
#jira UE-32173
Change 3021145 on 2016/06/21 by Jamie.Dale
Added support for text format argument modifiers
These can be used to mutate a format argument before appending it to the resultant formatted string, and are applied to the preceding argument via a pipe, eg) "{Arg}|plural(one=is,other=are)".
We provide a few of these by default:
- |plural(key=val,...)
- |ordinal(key=val,...)
Provides support for cardinal and ordinal plural forms, where key may be any of "one", "two", "few", "many", or "other", and val may be any optionally quoted string.
- |gender(masculine,feminine,[neuter])
Provides support for gender forms, where the 0th item is the masculine version, the 1st item is the feminine version, and the 2nd item is an optional neuter version. The values may be any optionally quoted string.
- |hpp(consonant,vowel)
Provides support for Hangul post-positions, where the 0th item is the consonant suffix, and the 1st item is the verb suffix. The values may be any optionally quoted string.
Major changes:
- Exposed the ICU plural form handling via FCulture::GetPluralForm.
- Updated the FText formatting code to use an expression evaluator (to support the more complex expressions needed for the argument modifiers).
- Added FTextFormat to store a pre-compiled format expression. Re-using one of these if you're performing a lot of formats with the same FText will increase your performance (as around half of the FText::Format cost can be compilation, via an implicit construction of FTextFormat).
- Updated the FText::Format(...) family of functions to take their format string as FTextFormat, and take their arguments as FFormatArgumentValue. This allows us access to the real numeric types within the format code, but doesn't break the existing API as these types are implicitly constructible from the old parameters (FText).
- Converted text history to store their format string as an FTextFormat in-case they need to perform a re-format (this is still saved as an FText).
Breaking changes:
- The rules for the escape token have been simplified, and there is an incredibly unlikely chance that this may affect some text:
- The ` character will now only escape a valid character (producing only the escaped character in the final string), or it will be ignored and inserted as a literal character, eg) "`{F" -> "{F", and "`F" -> "`F".
- Previously it would also remove the escape character when it followed { or }, eg) "{`" -> "{" and "}`" -> "}", rather than "{`" and "}`" like you might expect. It would also have previously removed a ` at the end of a string due to a parser bug.
Change 3021156 on 2016/06/21 by Jamie.Dale
Updated LinuxToolChain to use the same output delegate for all of its actions when cross-compiling
This avoids the compile and link actions being split into different batches.
Change 3021280 on 2016/06/21 by Richard.TalbotWatkin
Fixed bug in parsing LOD in UStaticMeshComponent::ImportCustomProperties (thanks to Aurelien Cordonnier).
#jira UE-31937 - UDN code submission for UStaticMeshComponent::ImportCustomProperties parsing bug
Change 3022949 on 2016/06/22 by Alex.Delesky
#jira UE-31944 - Upgrading Subversion binaries to version 1.9.4.
Change 3023092 on 2016/06/22 by Jamie.Dale
Downgraded some checks to ensures and added an early out
#jira UE-32009
Change 3023154 on 2016/06/22 by Jamie.Dale
Ported over CL# 3018771 to the UE automation
This fixes an issue where a downloaded PO file smaller than the one already on disk leaving a mix of both files on disk (rather than the existing file on disk being truncated).
Change 3023579 on 2016/06/22 by Jamie.Dale
Expanded the Blueprint FormatText node to support numeric and gender types
These are needed to correctly support the new plural and gender forms that can be used in format strings, as these require actual numeric/enum data to be passed into the format arguments, rather than pre-formatted text.
Major changes:
- The FormatText node for Blueprints now uses PC_Wildcard as its pin type for format arguments instead of PC_Text.
- Any existing literal text argument data in the pin is hoisted out into a "Make Literal Text" node which is then connected to the pin.
- FFormatArgumentData has been updated to be variant on the data needed by Blueprints. It's now a less comprehensive and non-unioned version of FFormatArgumentValue.
- The version of FText::Format taking FFormatArgumentData has been deprecated as its usage was internal to Blueprints and we have much better ways to format text in C++. Any existing C++ using that (of which we have none internally) should be updated to use FFormatArgumentValue instead.
Change 3023915 on 2016/06/22 by Jamie.Dale
Cleaned up some of the UK2Node_FormatText expansion code to avoid unchecked literals
Change 3024813 on 2016/06/23 by Jamie.Dale
Renamed FContext to FManifestContext to better reflect its purpose and avoid naming conflicts with other code
Change 3024852 on 2016/06/23 by Nick.Darnell
FBX - Updating automation tests with the changes to chunk and chunk index removal and them being merged with sections.
Change 3024994 on 2016/06/23 by Nick.Darnell
UMG - Removing the DesignerWidgetTree, instead going to directly inject the widget tree into the partially constructed UUserWidget during design time, when refreshing the preview. This avoids doing something a little dangerous and sketchy like updating the living class instance with a new designer tree that all new instances will begin biasing using. Also making the preview widget explictly non-transactional as there's no reason to track changes to the preview, all the changes that need to be tracked should be on the template widget. This should fix the crash in the widget designer when you Undo just after compiling the widget blueprint.
#jira UE-31155
Change 3025194 on 2016/06/23 by Alex.Delesky
#jira UE-31155 - Compilation error fix.
Change 3025255 on 2016/06/23 by Alex.Delesky
#jira UE-21900 - Redoing changes done in CL 2994431 since it got stomped. Reinstates the grabber handles and ensures consistent scaling on the scale widget in orthographic viewports.
Change 3025460 on 2016/06/23 by Cody.Albert
Fixed issue where widget components would misalign when aspect ratio was being constrained
#jira UE-29637
Change 3025508 on 2016/06/23 by Cody.Albert
Adding support for adjusting animation playback speed
#jira UE-32222
Change 3026444 on 2016/06/24 by Jamie.Dale
Fixed crash caused by bad access of shared this when closing an active IME context
This was only needed to get the owner window, which we now cache when the IME context is created.
#jira UE-32240
Change 3028358 on 2016/06/27 by Jamie.Dale
Fixed IMEs not working due to no window being cached
#jira UE-32240
Change 3028464 on 2016/06/27 by Alex.Delesky
#jira UE-31873 - A single "Files need check-out" notification will now be shown instead of multiple notifications if multiple files need to be checked out, and updated as more files need to be checked out.
Change 3028524 on 2016/06/27 by Chris.Wood
Switched off uploads to legacy Crash Report Receiver.
[UE-31252] - Switch off deprecated CRR upload in Crash Report Client
Also added CRC version string, added to crash context from CRC config
Change 3028840 on 2016/06/27 by Alexis.Matte
#jira UE-32306 replace material bad name character by an underscore when doing a scen import.
Change 3028924 on 2016/06/27 by Alexis.Matte
#jira UE-32125 Make sure we can add a plan when a fbx file is drop in the fbx automation test folder
Change 3029044 on 2016/06/27 by Alex.Delesky
#jira UE-31944 - Updating SVN binaries for Mac to 1.9.4
Change 3029276 on 2016/06/27 by Alex.Delesky
#jira UE-31531 - A user can now select the base class when creating a new physical material.
PR #2462: added dialog, which enables picking base class for asset (Contributed by iniside)
Change 3029459 on 2016/06/27 by Alexis.Matte
#jira UE-32354 Make sure we set all blueprint component to the correct mobility set in the scene import options.
Change 3030577 on 2016/06/28 by Nick.Darnell
PR #2531: Git plugin: fix wrong status icons (Contributed by SRombauts)
Change 3030587 on 2016/06/28 by Alexis.Matte
#jira UE-32251 add missing body setup variables when restoring the body setup value after a re-import of a staticmesh
Change 3030946 on 2016/06/28 by Alexis.Matte
#jira UE-32515 prevent crash when re-import staticmesh userdata
Change 3031115 on 2016/06/28 by Jamie.Dale
The DDC builder now gives the shader compile worker a chance to catch up when it pauses to run a GC pass
This prevents an issue where the shader backlog could cause massive amounts of memory to be consumed.
Change 3031146 on 2016/06/28 by Jamie.Dale
Fixed errors when building with USE_STABLE_LOCALIZATION_KEYS enabled caused by UEdGraphPin no longer being a UObject
Change 3031357 on 2016/06/28 by Nick.Darnell
PR #2431: Add plugin support to the editor class wizard. (Contributed by Koderz)
Change 3031515 on 2016/06/28 by Jamie.Dale
Fixed game targets not being able to depend on other game targets
Change 3031520 on 2016/06/28 by Jamie.Dale
Localization compilation now specifies an ArchiveName to use
Change 3031671 on 2016/06/28 by Nick.Darnell
Editor - Checking to see if a weak variable is valid before using it in the editor build window.
Change 3032013 on 2016/06/28 by Matt.Kuhlenschmidt
Added ability to invert the Y axis in editor viewports for mouse look and orbit
Change 3032495 on 2016/06/29 by Jamie.Dale
Fixed some measuring issues with bi-directional text within a right-flowed document
There were three main issues:
1) Measuring blocks was measuring visual glyphs rather than logical glyphs (this caused bad measures/wrapping and overlapped rendering).
2) The text layout would consider blocks visually contiguous without making sure the block flow direction matched the line flow direction (this caused bad highlights).
3) The text layout would fail to compensate for a non-contiguous block that had a flow direction different to the line flow direction (it was hard-coded for RTL in LTR, so broke for LTR in RTL - this caused bad highlights).
#jira UE-32526
Change 3032533 on 2016/06/29 by Nick.Darnell
UMG - The widget component now extends from UMeshComponent, it can have a custom material applied to it, in order to achieve cooler effects - like ignoring the depth buffer. Users who use this option are encouraged to start with the widget components default material and work from there. The widget component now offers the ability to automatically size the render target to be the desired size of the widget - note that this can go real bad if your widget wants to be really big.
Change 3032855 on 2016/06/29 by Alexis.Matte
#jira UE-32508 Remove the cachewindow from the FTextInputMethodContext constructor since it will be cache only when the IME is activated
#test please re-test also UE-32240
Change 3033145 on 2016/06/29 by Alex.Delesky
#jira UE-32239 - The PropertyEditorModule will no longer cause a crash on editor shutdown if a SDetailsView widget tries to force refresh itself when the Slate application is no longer initialized.
Change 3033147 on 2016/06/29 by Alex.Delesky
#jira UE-32326 - Clicking on the "Install {compiler}" button when trying to create a new code class or code project will now not crash the engine if it fails to open the installation file for write, nor will it create multiple notifications if the button is pressed repeatedly.
This also addresses a potential issue with static initialization order when it comes to adding TickableEditorObjects to its corresponding array, since it was wholly possible for a statically initialized TickableEditorObject to initialize itself and add itself to the tickable objects arra before the tickable objects array was initialized, causing that object to not get ticked at runtime and causing a crash when the editor was closed.
Change 3033162 on 2016/06/29 by Alex.Delesky
#jira UE-31827 - Undo/redo now works in the Material function editor.
Change 3033391 on 2016/06/29 by Matt.Kuhlenschmidt
Fix post process settings blendable picker not being readable in the details panel
Change 3033498 on 2016/06/29 by Matt.Kuhlenschmidt
Fixed huge number of redundant calls to CanEditChange and
DiffersFromDefault that were causing massive performance loss when
thousands of objects are selected. CanEditChange and DiffersFromDefault
are now cached each time a property value changes.
Fixed redundant calls for getting visualizers for each selected
object. This is now cached on selection
Change 3033504 on 2016/06/29 by Matt.Kuhlenschmidt
Fix Mass customization on the body instance not working with undo/redo or reset to default
Change 3034357 on 2016/06/30 by Alex.Delesky
#jira UE-31184 - Renamed the multiple collision components in the cascade particle system to more accurately reflect what they represent.
Change 3035915 on 2016/07/01 by Richard.TalbotWatkin
Fix to SListPanel so that those with horizontal arrangement (i.e. from STileView) use the number of desired items instead of the number of actual items in order to calculate the desired size of the geometry. This fixes the case where an STileView is contained within an SScrollBox.
#jira UE-32195 - STileView no longer works correctly when placed inside of a SScrollBox
Change 3035951 on 2016/07/01 by Richard.TalbotWatkin
Fixed issue when importing a brush, so that the brush is always validated (relinked), whether it be a static or dynamic brush. This is because the process of rebuilding a dynamic brush sets the link indices to signify FBspSurf indices from the UModel instead of FPoly indices (the FPoly::iLink member is overloaded in its meaning). Always forcing a relink correctly sets the linked list of coplanars.
#jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume
Change 3036991 on 2016/07/04 by Alexis.Matte
#jira UETOOL-901 Scene importer now support the rigid mesh animation
Change 3037037 on 2016/07/04 by Jamie.Dale
Fixed regression in editable text box alignment
Text was no longer vertically aligned center since SEditableText was converted to use a text layout. This vertical alignment is now handled by the outer SEditableTextBox instead.
Change 3037057 on 2016/07/04 by Richard.TalbotWatkin
Fixed screenshots when running automation tests so that they are saved locally when a FAutomationWorkerScreenMessage is received.
#jira UE-29815 - In-game screenshot isn't working under certain circumstances
Change 3037082 on 2016/07/04 by Chris.Wood
Added detection of asserts and passing assert flag and crash type string to crash reports.
[UE-30592] - Crash Reporter should determine crash type on client and pass string to server
Reviewe by Steve with reservations about the static variable for setting asserted state. While not thread-aware, this is probably accurate enough for the purpose of crash reporting, certainly for now. I'm submitting it like this because the work required to add fully thread-aware fix is not necessary at this point.
Change 3037095 on 2016/07/04 by Alexis.Matte
Fix the bone name when duplicating a socket.
Change 3037453 on 2016/07/05 by Stephan.Jiang
Adding ability to animate the root wigdet #2
FHierarchyRoot adds the preview widget instead of CDO to selectedobjects in widgetblueprint
the properties are then migrated back to the CDO
#UE 31810
Change 3037487 on 2016/07/05 by Jamie.Dale
Fixed crash caused by stale BP pointer
#jira UE-32325
Change 3037488 on 2016/07/05 by Jamie.Dale
Fixed a crash that could occur when a class and a folder had the same name
Change 3037526 on 2016/07/05 by Jamie.Dale
Speculative fix for a potential race condition when shutting down the editor while a "launch" was in progress
The launch-thread could potentially queue up a request after the game-thread had requested it cancel, and cleared out any queued tasks. This change has the game-thread wait for the launch-thread to acknowledge its cancellation before continuing with editor shutdown.
#jira UE-17688
Change 3037557 on 2016/07/05 by Alex.Delesky
#jira UE-32424 - Added a safeguard to ensure that renaming a world that was duplicated from another world would not crash the editor if both worlds' lightmaps and shadowmaps were still active in memory, due to the editor attempting to rename identical textures from different packages to the same location.
The actual fix to this issue was performed in an earlier CL, but this should prevent the editor from crashing if the issue returns.
Change 3037558 on 2016/07/05 by Alex.Delesky
#jira UE-32285 - Importing assets to the Content Browser via drag and drop operations are no longer permitted while the UI file picker dialog is opened.
Change 3037559 on 2016/07/05 by Alex.Delesky
#jira UE-32075 - The user can no longer attempt to import non-FBX and non-OBJ files when importing into a level.
Change 3037593 on 2016/07/05 by Stephan.Jiang
GitHub #2549: Add function for setting the playback rate of UMG animations
original code shelved in CL 3033449
#UE-32653
Change 3037605 on 2016/07/05 by Jamie.Dale
Fixed infinite recursion that could happen when gather loc from an object with a custom callback
#jira UE-32670
Change 3037649 on 2016/07/05 by Nick.Darnell
PR #2538: [WidgetBlueprintLibrary] GetAllWidgetsOfClass, Added META ~ DeterminesOutputType, DynamicOutputParam, removes the need for extra cast, Rama (Contributed by EverNewJoy)
Change 3037652 on 2016/07/05 by Nick.Darnell
Clean - Removing commented out code.
Change 3037658 on 2016/07/05 by Matt.Kuhlenschmidt
Fix initial hitch when dragging around in a color picker opened from a material expression node.
Change 3037679 on 2016/07/05 by Nick.Darnell
Engine - Texture2D no longer forces the MIP level to 0 for TextureGroup_UI textures.
Change 3037757 on 2016/07/05 by Nick.Darnell
PR #2447: WebBrowser widget: Added GetUrl method and OnUrlChanged property (Contributed by nelbok)
Change 3037840 on 2016/07/05 by Nick.Darnell
UMG - Now allowing for spirtes to be used just like textures and materials on UMG widgets anywhere that takes a brush, can now also take a Sprite. There is now a ISlateTextureAtlasInterface interface that any UObject may now implement if it wishes to integrate with UMG to provide its atlas data in a form Slate can understand.
Change 3037924 on 2016/07/05 by Jamie.Dale
Re-ordered variable initialization to appease a warning on Mac
Change 3037981 on 2016/07/05 by Jamie.Dale
Fixed crash where FColorStructCustomization could call SetPerObjectValues with an empty array
#jira UE-32639
Change 3038075 on 2016/07/05 by Cody.Albert
Removed misleading error message in HandleCECommand
#jira 28007
Change 3038231 on 2016/07/05 by Alexis.Matte
#jira UE-30694 We set the section collision only if there is an imported collision or a generated one. If there is no collision we do not set the collision flag.
Change 3038275 on 2016/07/05 by Alex.Delesky
#jira UE-32689 - "Game Gets Mouse Control" will now override the Capture Mouse on Launch setting when launching the game from within a Level Viewport (i.e., within the editor window itself).
Change 3039310 on 2016/07/06 by Trung.Le
#jira UE-25005 Change PIE Key Bindings
- Removed Shift+F1 and Esc from BaseInput.ini
- Created new customizable key binding for
+ Shift+F1: same functionality.
+ Esc: now will pause the play session and bring back the mouse cursor. Clicking the mouse on the viewport should resume play session.
+ Shift+Esc: now will stop the play session
Change 3039458 on 2016/07/06 by Trung.Le
Removed unused code in StaticMeshLight.cpp
Change 3039827 on 2016/07/06 by Frank.Fella
FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path.
#jira UE-31959
Change 3041094 on 2016/07/07 by Nick.Darnell
WebBrowser - Fixing an issue where the web browser widget plugin wasn't loading soon enough to be properly loaded in time if it was referenced by game nessesary content thatloads in the Default stage of the pipeline, so moving it to PreDefault.
#jira UE-32694
Change 3041110 on 2016/07/07 by Matt.Kuhlenschmidt
Fix visualizers on blueprint actors not working when the internal components are trashed and replaced
Change 3041302 on 2016/07/07 by Chris.Wood
Increased buffer size for crash uploads.
[UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack
Trivial change in dev branch - no code review
Change 3041969 on 2016/07/07 by Nick.Darnell
UMG - Input Key Selector now no longer adds a bogus Selected Key property to the details panel.
Change 3041971 on 2016/07/07 by Nick.Darnell
UMG - Not using separate settings for the Engine/Developer folders visible in the UMG palette, now just using the same setting that powers the content browser.
Change 3042612 on 2016/07/08 by Trung.Le
#jira UE-25005, set Shift+Esc defaults to toggle play/pause and Esc remains defaults to quit
Change 3042732 on 2016/07/08 by mitchell.wilson
Adding test content for UMG Paper 2d Atlas test
Change 3042780 on 2016/07/08 by mitchell.wilson
Updating UMG_Paper2d test content for UMG Paper 2d Atlas testing
Change 3042870 on 2016/07/08 by mitchell.wilson
Renaming UMG_Paper2d to UMG_Sprite
Change 3044104 on 2016/07/10 by Nick.Darnell
PR #2104: Improved widget input support (Contributed by projectgheist)
Change 3044107 on 2016/07/10 by Nick.Darnell
Slate - Fixing the slider handle rendering to no longer run off the edge and get cut off.
#jira UE-25750
Change 3044377 on 2016/07/11 by Chris.Wood
Add Slack messaging module - Epic Friday
Change 3044536 on 2016/07/11 by Alex.Delesky
#jira UE-7293 - Mouse locking to viewport is now determined off an enum instead of a boolean, to allow for more flexibility when upgrading with new features.
Change 3044922 on 2016/07/11 by Nick.Darnell
Slate/UMG - Working on better support for VR interactions with Slate widgets. This change fixes a lot of issues with the way interaction works with slate widgets rendered in the virtual world. Breakages, direct mouse interaction with widgets in the virtual world is no longer supported. Those kinds of interactions must all use the WidgetInteractionComponent now, which by default works similar to the lasers in VREditor for interaction. However - you can disable automatic hittesting, and instead provide a custom hitresult instead if you want to use screen tracing and act like you're just a mouse cursor that is supported. Menu anchors now properly function inside of widgets in the virtual world. Performance improvements - the viewport no longer arranges all 3d widgets every frame. Additionally, Widget Components now support a whole bunch of methods for reducing how often they redraw to help control performance, they also support manual refresh. This automatically works in tandem with the widget interaction component to request refresh whenever the widget interaction component is interacting with the widget, thus giving you a simple way to only redraw widgets that the user is hovering on top of. Unrelated - this change also fixes Stop navigation commands not working with Next/Prev navigation - Wrap is still unsupported.
Change 3045157 on 2016/07/11 by Nick.Darnell
Slate - Always consume the bottom face button of the analog cursor, even if it's a repeat.
Change 3045355 on 2016/07/11 by Matt.Kuhlenschmidt
Added logging for unreproducible top 10 crash in matinee when a track ends up not being able to add a keyframe
Change 3045358 on 2016/07/11 by Alex.Delesky
#jira UE-31179 - The editor should now log additional information and hit an assertion if the editor tries to construct FObjectOrAssetData using invalid data. This doesn't stop the crash, but should help get some extra info when it does break.
Change 3045371 on 2016/07/11 by Matt.Kuhlenschmidt
Enable the widget reflector from the editor console by typing "widgetreflector"
Change 3045387 on 2016/07/11 by Stephan.Jiang
Stripping off 'b' in the propertyname so that "Is Enabled" is animated properly.
#UE-31874
Change 3046093 on 2016/07/12 by Nick.Darnell
UMG - The Slider now exposes the IsFocusable option from Slate.
#jira UE-32960
Change 3046094 on 2016/07/12 by Alexis.Matte
#jira UE-32807 scene re-import blueprint hierarchy kept some part of old blueprint component value.
Change 3046104 on 2016/07/12 by Stephan.Jiang
typo "Syc" causing the "Sync" button doesn't show Slateicon
#UE-31409
Change 3046142 on 2016/07/12 by Nick.Darnell
Orion - Upgrading more code to use the new input mode functions and not the deprecated ones.
Change 3046165 on 2016/07/12 by Nick.Darnell
UMG - Fixing a crash on the widget component if the render target is null when reapplied through widget component data.
#jira UE-32844
Change 3046255 on 2016/07/12 by Nick.Darnell
UT - More build warning fixes for the new Input Mode methods.
Change 3046604 on 2016/07/12 by Richard.Hinckley
Adding a template file and code to support creating a UInterface directly from the New C++ Class wizard.
Change 3047071 on 2016/07/12 by Matt.Kuhlenschmidt
Better way of summoning the widget reflector from the console
Change 3047842 on 2016/07/13 by Matt.Kuhlenschmidt
Mark Subdivision surface setting as advanced since it is experimental and definitely for advanced users only
Change 3048754 on 2016/07/13 by Trung.Le
#jira UE-32159 Automatically regain focus after user gets mouse control during PIE session so we can continue process PIE keybinding commands
Change 3048756 on 2016/07/13 by Trung.Le
Removed default toggle pause/play keybinding from BaseInput.ini, instead we should use the action defined in DebuggerCommands that is customizable
Change 3048865 on 2016/07/13 by Trung.Le
#jira UE-32159 SGlobalPlayWorldActions widget shouldn't clear out active widget pointer when it's being handled properly
Change 3048892 on 2016/07/13 by Nick.Darnell
UMG - Fixing a problem with the interaction component, it now does some basic intelligent ignoring of anything it's attached to - excluding widget components. So it's easier to attach it to things that might be inside of a say a player collision capsule. Also removing the 'Max Interaction Distance' from the widget component as that is no longer the arbitor of interaction distance.
#jira UE-33250
Change 3049096 on 2016/07/13 by Trung.Le
Wrap SGlobalPlayActions around ViewportWidget instead of making it a child of ViewportWidget. This was causing PIE to stop working when there are other UMG in game.
#jira UE-33259
Change 3049177 on 2016/07/13 by Stephan.Jiang
Fixing the "No Animation Selected" tag shows up after switching back from Graph to Designer.
#UE-33016
Change 3049726 on 2016/07/14 by Stephan.Jiang
Adding icons for terrain mirror tool
#UE-20588
Change 3049957 on 2016/07/14 by Nick.Darnell
Slate - Fixing a small bug in the virtual user function - was preventing getting the same virtual user multiple times if it had already been created. Adding an option to the widget component to control the focusabilty of the underlying slate window that's created to host the widget content. Adding an option to the widget interaction component to control if it should be simulating mouse input at all - use this to effectively disable hit testing, and changing hover states and the like.
Change 3049994 on 2016/07/14 by Stephan.Jiang
Set viewed animtion to current animtion after switching from Graph to Designer
(This is for "No Animation Selected" showing up when switching)
#UE-33016
Change 3050194 on 2016/07/14 by Stephan.Jiang
Added ability to replace the widget the track is currently bound to
Also includes changes in WidgetBlueprintEditor to send delegate to AnimationtabSummoner when switching from Graph to Designer
#UE-31809
[CL 3050870 by Matt Kuhlenschmidt in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2992821 on 2016/05/27 by Max.Chen
Subway Sequencer: Add "Assets" and "Character" to the list of additional directories to cook.
#jira UE-31279
#lockdown Cristina.Riveron
Change 2992761 on 2016/05/27 by Max.Chen
Add assets from "Directories to Always Cook".
#jira UE-31279
#lockdown Cristina.Riveron
Change 2992371 on 2016/05/26 by Dmitry.Rekman
Fix GUBP Tools node (UE-31378).
#jira UE-31378
#lockdown Josh.Adams
Change 2992279 on 2016/05/26 by Dmitry.Rekman
One more fix for UAT compilation failure (UE-31312).
- Make EnvVarsToXML target framework v4.5.
#lockdown Josh.Adams
#jira UE-31312
Change 2992060 on 2016/05/26 by Josh.Adams
- Reset PVRTC compression quality to default, so cooks don't take forever for IOS. We shipped with PVRTC Quality 4 for the App Store version. This is set in the Cooker Settings in the Project Settings window.
#lockdown cristina.riveron
#jira UE-31373
Change 2992009 on 2016/05/26 by Dmitry.Rekman
Fix packaging on Linux (UE-31312).
- System.Xml was spelled as System.XML.
#jira UE-31312
#lockdown Josh.Adams
Change 2991784 on 2016/05/26 by Martin.Wilson
Fix for RecalcRequiredBones crashing when there is no lod data
#jira UE-30028
#lockdown cristina.riveron
Change 2991744 on 2016/05/26 by Dmitry.Rekman
Fix Linux code project generation (UE-31322).
- Also fixes UE-31318 (not reopening when creating BP project).
- Apparently, we cannot reset all signals to default, this makes posix_spawn() fail after fork (child exits with 127).
- Added logging of child's return code.
#lockdown Josh.Adams
#jira UE-31322
#jira UE-31318
Change 2991448 on 2016/05/26 by Nick.Darnell
Disabling the logging in the git module that was added from the previous commit.
#jira UE-30781
#lockdown cristina.riveron
Change 2991352 on 2016/05/26 by Max.Chen
Subway Sequencer: Add "Sequencer" to the list of additional directories to cook.
#jira UE-31279
#lockdown Cristina.Riveron
Change 2991121 on 2016/05/26 by Ben.Marsh
Fix ShooterGame warnings on XboxOne.
#lockdown cristina.riveron
Change 2991097 on 2016/05/26 by Nick.Darnell
PR #2386: Git Plugin: fix initialization of a new repository broken by new "migrate" support 4.12 (Contributed by SRombauts)
#jira UE-30781
#lockdown cristina.riveron
Change 2991095 on 2016/05/26 by Dmitry.Rekman
Fix packaging on Linux (UE-31312).
- Excludes UAT modules unsupported on the platform (e.g. TVOS).
#jira UE-31312
#lockdown Josh.Adams
Change 2990806 on 2016/05/25 by Michael.Gay
Last minute adjustments to SubwaySequencer shots.
Fixed Fade track on master and moved Event tracks to shots.
#jira UE-30804
#lockdown Cristina.Riveron
Change 2990739 on 2016/05/25 by Dan.Oconnor
Fix for transaction buffer failing to restore preview widget trees, these are regenerated post undo/redo and should not be tagged as transactional
#jira UE-31155
#lockdown cristina.riveron
Change 2990657 on 2016/05/25 by Dmitry.Rekman
Fix crash in mono when invoked by the engine (UE-31312).
- Reset signal mask on spawning a subprocess. We mask out all signals except explicitly handled, which does not play well with mono.
- See also https://answers.unrealengine.com/questions/420161/mono-process-crash.html
#jira UE-31312
#lockdown Josh.Adams
Change 2990564 on 2016/05/25 by Marc.Audy
Undo 4.12 change to DetachFromParent when AttachTo is called with a null parent.
#jira UE-00000
#lockdown Cristina.Riveron
Change 2990429 on 2016/05/25 by Max.Chen
Movie Capture: Fix initialization order warning. Follow up to CL #2990314
#jira UE-31285
#lockdown Nick.Penwarden
Change 2990338 on 2016/05/25 by Zabir.Hoque
TEMP Fix: On server enqued render thread work is dropped. So on server release Reflection capture resouce immediately instead of trying to defer enque.
#jira UE-28838
#lockdown cristina.riveron
Change 2990314 on 2016/05/25 by Max.Chen
Movie Capture: Flush the viewport when grabbing frames. This fixes more frame accuracy issues.
#jira UE-31285
#lockdown Nick.Penwarden
Change 2990249 on 2016/05/25 by Max.Chen
Sequencer: Fix tick prerequisites getting removed on stop and not re-set on play. This fixes frame accuracies when rendering in a separate process.
#jira UE-31285
#lockdown Nick.Penwarden
Change 2990243 on 2016/05/25 by Lukasz.Furman
Fixed behavior tree observers not being applied correctly
#jira UE-31307
#lockdown Cristina.Riveron
Change 2990206 on 2016/05/25 by Daniel.Lamb
Make sure min number of threads in the large thread pool is at least 2.
#jira UE-31253
#lockdown Cristina.Riveron
Change 2990182 on 2016/05/25 by Max.Chen
Sequencer: Fix null ptr crash on trying to record from current player. This is a regression from the off by one frame fixes.
#jira UE-31304
#lockdown Nick.Penwarden
Change 2990124 on 2016/05/25 by Chris.Bunner
Avoid creating additional inline code fragment casting matching uniform types.
#lockdown cristina.riveron
#jira UE-29089
Change 2989978 on 2016/05/25 by Uriel.Doyon
Merged fix for issue with resolution scale in PostProcessVisualizeComplexity
#jira UE-29473
#lockdown cristina.riveron
Change 2989970 on 2016/05/25 by Taizyd.Korambayil
#lockdown cristina.riveron
#jira UE-31293 Added TestMaps Folder and moved all Non-Relevant Maps into it.
Change 2989911 on 2016/05/25 by Chris.Babcock
Remove warning about Android debugging since CodeWorks for Android Nsight supports VS2015
#jira UE-31292
#ue4
#android
#lockdown cristina.riveron
Change 2989898 on 2016/05/25 by Robert.Manuszewski
Splitting inline shader registration from serialization. Serialization can happen on the async loading thread but registration should only happen on the game thread. Removed a lot of critical section locks.
Reimplementing CL #2952596
#jira UE-29245
#lockdown Nick.Penwarden
Change 2989849 on 2016/05/25 by Max.Preussner
Sequencer: Fixed Crash when playing UMG sequence with audio tracks (UE-31289)
#jira UE-31289
#lockdown nick.penwarden
Change 2989793 on 2016/05/25 by Max.Chen
Sequencer: Change automated capture so it captures in response to a sequence update to fix off by one frames.
#jira UE-30755
#lockdown Nick.Penwarden
Change 2989792 on 2016/05/25 by Max.Chen
Sequencer: Put back setting MaxFPS when forcing fixed frame interval playback to fix motion blur in editor.
#jira UE-30755
#lockdown Nick.Penwarden
Change 2989774 on 2016/05/25 by Mike.Beach
Mirroring CL 2946932
Guarding against invalid EdGraphPins (ones that have been moved to the transient package) when constructing the widget - prevents a crash that we've been unable to repro or determine the cause of (turns it instead into an ensure, so we can collect more contextual information on the issue).
#lockdown cristina.riveron
#jira UE-26998
Change 2989765 on 2016/05/25 by Olaf.Piesche
Moivng CL 2967970 from Dev-Rendering - fix for
#jira UE-27297
#lockdown nick.penwarden
Change 2989481 on 2016/05/25 by Marc.Audy
Properly route AttachToComponent to SetupAttachment if called from the constructor
#jira UE-31055
#lockdown Cristina.Riveron
Change 2989369 on 2016/05/25 by Robert.Manuszewski
Don't create asset import data for archetype TileMap. Propagate component flags to TileMap if the component is an archetype.
#jira UE-31033
#lockdown Nick.Penwarden
Change 2988975 on 2016/05/24 by Max.Preussner
Sequencer: Fixed Cinematic Camera look at tool crashes on auto save (UE-31195)
#jira UE-31195
#lockdown nick.penwarden
Change 2988834 on 2016/05/24 by Max.Chen
Movie Capture: Crash fix - Protect against null encoding filter.
#jira UE-31233
#lockdown Nick.Penwarden
Change 2988764 on 2016/05/24 by Peter.Sauerbrei
fix for exception when deploying to tvOS from PC
#jira UE-30318
#lockdown cristina.riveron
Change 2988540 on 2016/05/24 by Jeff.Campeau
Disable incompatible OpenVR for Windows XP builds.
Gut SteamVR and SteamVRController for Windows XP builds (rely on OpenVR).
#lockdown Nick.Penwarden
#jira UE-30823
Change 2988491 on 2016/05/24 by Zak.Middleton
#ue4 - (4.12) Remove version check from serialization logic that fixes up stale transient properties. They would still loaded for archetypes and we always want to prevent that in the future.
#lockdown cristina.riveron
#jira UE-30625
Change 2988427 on 2016/05/24 by Aaron.McLeran
#jira UE-31028 Stop Quietest Concurrency does not remove the quietest sound
Fix is to not re-add the sound once its stopped due to max concurrency.
#tests ran the QA test map that demonstrated the problem
#lockdown cristina.riveron
Change 2988391 on 2016/05/24 by Taizyd.Korambayil
#lockdown cristina.riveron
#jira UE-30301 Rebuilt Ligthing for all Content Example Maps
Change 2988315 on 2016/05/24 by Allan.Bentham
Re-enabled FLUTBlenderPS on vulkan devices. (it's required for protostar)
#jira UE-31079
Change 2988227 on 2016/05/24 by Frank.Fella
Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals. Updated the subway sequencer sample to work with these changes.
Change missed in first checkin.
#Jira UE-30755
Change 2988200 on 2016/05/24 by Robert.Manuszewski
Assert if MaxObjectsInEditor or MaxObjectsInGame are too big and collide with EInternalObjectFlags
#jira UE-31218
Change 2988181 on 2016/05/24 by Peter.Sauerbrei
revert out the last fix and add more logging as I can't reproduce this bug
#jira UE-30813
Change 2988140 on 2016/05/24 by Frank.Fella
Sequencer - Add support for forcing editor and runtime evaluation to happen on exact fixed frame intervals. Updated the subway sequencer sample to work with these changes.
#Jira UE-30755
Change 2988081 on 2016/05/24 by Jamie.Dale
Better fix for UE-29651 that will also work with packages saved from a build without an engine version
There was no version bump for the change to FFormatArgumentData, but VER_UE4_K2NODE_VAR_REFERENCEGUIDS was added at almost the same time so testing that should handle the vast majority of packages that we have internally, and will handle all external packages.
#jira UE-29651
Change 2987964 on 2016/05/24 by Lee.Clark
Fix empty ENV path when compiling PS4 targets.
#jira UE-31210
Change 2987721 on 2016/05/23 by Dan.Oconnor
Reworking node validation change done in 2910382 so that nodes that are going to spawn other nodes in the expansion step are still validated.
#jira UE-31099
Change 2987696 on 2016/05/23 by Chris.Babcock
Update AndroidWorks 1R1 to CodeWorks for Android 1R4
#jira UEPLAT-1312
#ue4
#android
Change 2987624 on 2016/05/23 by Jeff.Campeau
Fix a define protection for WinXP stack walking support.
#jira UE-30823
Change 2987607 on 2016/05/23 by Jeff.Campeau
Windows Stack Walk fixed to work with Windows XP.
Use the ASCII calls where needed.
Symbol server is unsupported and is disabled when building for Windows XP.
#jira UE-30823
Change 2987593 on 2016/05/23 by Zak.Middleton
#ue4 - (4.12) Reject old serialized values of UMovementComponent::UpdatedComponent and UpdatedPrimitive that were saved before those were marked transient. Mark UPawnMovementComponent::PawnOwner and UCharacterMovementComponent::CharacterOwner as transient, and similarly reject old saved values.
#jira UE-30625
Change 2987548 on 2016/05/23 by Lukasz.Furman
Moved newly added gameplay debugger's code out of perception component
#jira UE-31090
Change 2987510 on 2016/05/23 by Lukasz.Furman
Restored perception category in old gameplay debugger tool
#jira UE-31090
Change 2987278 on 2016/05/23 by Ben.Marsh
Rocket: Add Mac GenerateProjectFiles.sh script into installed engine distro.
#jira UE-31109
Change 2987156 on 2016/05/23 by Chris.Babcock
Added GoogleVR to InstalledEngineFilters.ini
#jira UE-31186
#ue4
#android
Change 2987129 on 2016/05/23 by Mieszko.Zielinski
Fixed FNavigationFilterArea not zeroing its properties in default constuctor #UE4
#jira UE-31185
Change 2987100 on 2016/05/23 by Peter.Sauerbrei
fix for crash in DeploymentServer when attempting to copy a file with a space in the path or name
#jira UE-30813
Change 2987064 on 2016/05/23 by Dmitry.Rekman
PR #2164: [Linux] Fix clang '&&' within '||' error (Contributed by slonopotamus)
#jira UE-28537
Change 2987002 on 2016/05/23 by Aaron.McLeran
#jira UE-31036 Sound volume does not change when moving past the Non Focus Azimuth range if set to greater than 90 degrees
Fix was to remove the clamp on the dot-product
#tests ran test map with focus factors greater than 90 degrees
Change 2986880 on 2016/05/23 by Mark.Satterthwaite
Fix UE-31124 due to bad array iteration logic - amazing that this hadn't been seen earlier.
#jira UE-31124
Change 2986873 on 2016/05/23 by Lina.Halper
#fix issue with morphtarget importings for LODs
- this was caused by option not being set correctly
#jira: UE-30955
#code review: Alexis.Matte
Change 2986804 on 2016/05/23 by Taizyd.Korambayil
#jira UE-31132 Added Missing Function to Blueprint.
Change 2986801 on 2016/05/23 by Jamie.Dale
SSearchBox will now only delay text changes while it has focus
A text changed event when it doesn't have focus is usually triggered by code (rather than the user typing), so we need to process it immediately to avoid other operational ordering issues.
#jira UE-31101
Change 2986793 on 2016/05/23 by Martin.Wilson
Fix for morph curves not getting applied to meshes in cooked builds (smart names were not being corrected). (brought from dev-rendering 2983747)
#Jira UE-31166
Change 2986772 on 2016/05/23 by Benn.Gallagher
Fixed montage single node instances with negative rate scales only repeating the final section when looping
#jira UE-31164
Change 2986766 on 2016/05/23 by Martin.Wilson
Fix for preview not updating when tranform curve flags are changed.
#Jira UE-31119
Change 2986569 on 2016/05/23 by Robert.Manuszewski
Making hang detection disabled bu default and an opt-in for games.
#jira UE-31151
Change 2986564 on 2016/05/23 by Martin.Wilson
Fix for being able to set montages on an anim track segment.
#jira UE-31039
Change 2986205 on 2016/05/21 by Zabir.Hoque
Add new instrumentation to bucketize why we are seeing device lost so often.
#jira UE-20434
Change 2986071 on 2016/05/20 by Dan.Oconnor
Fix for TRASHCLASS sneaking into property list when recompiling a blueprint that has a dependency that is dirty and requires bytecode recompilation of its dependencies. Make sure that the dirty blueprint itself is part of the bytecode recompilation process and make sure that blueprints compiled in this way are compiled after their parent classes
#jira UE-30411
Change 2986068 on 2016/05/20 by Dan.Oconnor
Fix for blueprint change/compile delegates leaking
#jira UE-31118
Change 2986044 on 2016/05/20 by Zabir.Hoque
Make OpenGL VB allocation support alignment (16 by default). Future work should expose this up through the RHI layers.
#CodeReview: Olaf.Piesche, Simon.Tovey
#jira UE-29231
Change 2985934 on 2016/05/20 by Mark.Satterthwaite
Further changes to ensure that UE-30710 really is fixed while also not live-leaking memory in MetalRHI.
#jira UE-30710
Change 2985852 on 2016/05/20 by Max.Chen
Subway Sequencer: Remove level sequence editor from plugin list since it's on by default.
#jira UE-31106
Change 2985821 on 2016/05/20 by Phillip.Kavan
[UE-22874] Fix UObject duplication to preserve default subobjects created by the native class ctor when the root object is duplicated.
change summary:
- added FObjectDuplicationHelperMethods::GatherDefaultSubobjectsForDuplication()
- modified StaticDuplicateObjectEx() to map default subobjects created in the duplicated root object's ctor before entering the serialization pass. this preserves those instances instead of causing StaticConstructObject to destroy/recreate them during serialization as part of the UObject reference duplication logic.
#jira UE-22874
Change 2985750 on 2016/05/20 by Michael.Gay
Default Game map set to SubwaySequencer_P
#jira UE-31108
Change 2985660 on 2016/05/20 by Michael.Gay
Removing unused track animation
#jira UE-30804
Change 2985349 on 2016/05/20 by Dan.Oconnor
Fix for crash that occurs when repeatedly pasting and undoing an object with subobjects. We were not clearing the internal flags when recycling an object
#jira UE-30954
Change 2985346 on 2016/05/20 by Leslie.Nivison
Updating 4.12 credit
#jira UEPROD-820
Change 2985297 on 2016/05/20 by Jamie.Dale
Fixed VS version detection
It was checking the file version (which is 12), rather than the VS version (which is 12 for 2013, and 14 for 2015).
#jira UE-30977
Change 2985233 on 2016/05/20 by Gareth.Martin
Fixed crash when building lighting when using "Use Landscape Lightmap" on landscape grass
#jira UE-30975
Change 2985184 on 2016/05/20 by Chris.Babcock
Move audio warning to show proper error result code
#jira UE-31085
#ue4
#android
Change 2985183 on 2016/05/20 by Chad.Taylor
GoogleVR disabled by default
#jira UE-30921
Change 2985145 on 2016/05/20 by Jack.Porter
Fix for precision issue causing blocky landscape LOD on iPad Pro and several other iOS devices
#jira UE-24792
Change 2985124 on 2016/05/20 by Alex.Delesky
#jira UE-29794
If the editor cannot find the SSL DLLs when enabling the Perforce source control plugin, it will now display a warning in the Source Control log instead of crashing.
Change 2985066 on 2016/05/20 by Lee.Clark
Fix r.SelectiveBasePassOutputs so that it defaults to off
#jira UE-30133
Change 2985063 on 2016/05/20 by Allan.Bentham
Fix for modulated shadow precision issues on low end android hardware.
#jira UE-29083
Change 2985061 on 2016/05/20 by Max.Chen
Viewport: Fix crash when the viewport widget is null.
#jira UE-31050
Change 2985059 on 2016/05/20 by Rolando.Caloca
UE4.12 - Workaround for crash trying to track down other crash
#jira UE-30875
Change 2984876 on 2016/05/20 by Richard.TalbotWatkin
Made SceneOutliner visibility code safer, to avoid a potential crash.
#jira UE-30831 - [CrashReport] UE4Editor_SceneOutliner!SceneOutliner::FGetVisibilityVisitor::RecurseChildren() [sceneoutlinergutter.cpp:24]
Change 2984873 on 2016/05/20 by Richard.TalbotWatkin
Clipped selection box bounds in Matinee viewport to prevent crash when reading outside of the viewport area.
#jira UE-30968 - Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor
Change 2984844 on 2016/05/20 by Matthew.Griffin
Fixing compile error in mono games
Change 2984825 on 2016/05/20 by Robert.Manuszewski
When the application crashes becaused the GPU driver was disabled, make sure the CrashReporterClient window gets the updated screen metrics after the driver is restored.
#jira UE-30556
Change 2984693 on 2016/05/20 by Phillip.Kavan
[UE-30495] Fix BP editor crash on component rename following undo of component add action.
change summary:
- modified USimpleConstructionScript::CreateNode() to create the initial component template object in the transient package, so that subsequent undo actions restore to that state rather than to a valid BPGC-owned state.
- modified StaticConstructObject_Internal() to restore the inclusion of RF_ArchetypeObject-flagged objects in the logic that sets new objects to 'PendingKill' state before recording them into the transaction buffer. this ensures that they can be GC'd when construction is undone in the editor. Tested against sample/repro steps in UE-21240 to ensure that it no longer crashes even with the original change from CL# 2832225 reverted (that fix has since been superceded).
#jira UE-30495
Change 2984684 on 2016/05/20 by Phillip.Kavan
[UE-30852] Fix BPGC custom property list delta generation & post-construct initialization/serialization to properly handle array values that differ from default in length but not inner element values.
change summary:
- modified UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction()/BuildCustomArrayPropertyListForPostConstruction() to return a boolean value indicating whether or not a delta value was detected.
- modified UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() and FBlueprintEditorUtils::BuildComponentInstancingData() to ensure that array properties are emitted to delta property lists if the size differs from default, even if none of the elements actually differ from the default value
- removed the ensure() for the array property case in FObjectInitializer::InitPropertiesFromCustomList(), as it is now a valid case to encounter an array property delta value without any actual delta element value overrides following it in the custom property stream
- restored the bCanUsePostConstructLink optimization for non-native class types in FObjectInitializer::InitProperties()
- modified UArrayProperty::SerializeItem() for the ArUseCustomPropertyList case to not empty the array when a resize is needed on load (read) - this fixes an edge case in the cooked BP component data stream when array size differed from default but only one or more of the inner values actually differed, in which case all the array slots were being reset (constructed/zeroed) but only the overridden value was being serialized (loaded) from the template data stream
#jira UE-30852
Change 2984651 on 2016/05/19 by Zabir.Hoque
Forcing GoogleVR plugin to disabled by default since its causing even non HDM machines to render split foveated viewports.
#CodeReview: Chad.Taylor, Nick.Whiting
#jira UE-30921
Change 2984636 on 2016/05/19 by Zabir.Hoque
Explicitly store the cubemap resolution in encoded reflection data.
#CodeReview Daniel.Wright, Marcus.Wassmer
#jira UE-30341
Change 2984454 on 2016/05/19 by Rolando.Caloca
UE4.12 - Fix for vulkan failing to load shader
Integration mirroring changelist 2984432
#jira UE-28140
Change 2984452 on 2016/05/19 by Marcus.Wassmer
#jira UE-31054
Remove autocompletion for ToggleRHIThread and ShowMaterialDrawEvents as they no longer do anything
Change 2984415 on 2016/05/19 by Dan.Oconnor
Fix for crash when we fail to spawn the preview actor because the desired class is deprecated
#jira UE-31027
Change 2984376 on 2016/05/19 by Dan.Oconnor
Fix for regression in GetClassDefaults - we were not handling the 'None' case
#jira UE-31034
Change 2984316 on 2016/05/19 by Aaron.McLeran
#jira UE-31049 Updating the Oculus Audio SDK to vs 1.02
#tests Ran updated SDK in several test maps, confirmed HRTF spatialization is working.
Change 2984315 on 2016/05/19 by Lina.Halper
Fix issue with importing morphtarget LOD when it's missing between
#jira: UE-30949
Change 2984237 on 2016/05/19 by Dan.Oconnor
Fix for ensure/possible stale memory access in UpdateOverlaps
#jira UE-30919
Change 2984170 on 2016/05/19 by Max.Chen
Movie Capture: Another pass at texture streaming fix for movie capture.
#jira UE-30986
Change 2984134 on 2016/05/19 by Chad.Taylor
Mac compiler warning fix
#jira UE-30921
Change 2983903 on 2016/05/19 by Taizyd.Korambayil
#jira UE-30562 Replaced cube With BSP for Floor
Change 2983840 on 2016/05/19 by Taizyd.Korambayil
#jira UE-30979 Fixed Typo in one of the Stands
Change 2983662 on 2016/05/19 by Ben.Marsh
GitHub: Add an exception to allow GoogleVR files to be mirrored to GitHub
Change 2983653 on 2016/05/19 by Chris.Bunner
Modifed previous change to fixup incorrect ensures.
#jira UE-30877
Change 2983599 on 2016/05/19 by Chris.Bunner
Added ensure and null ptr check to canvas flush.
#jira UE-30877
Change 2983596 on 2016/05/19 by Chad.Taylor
FluffyBunny
#jira UE-30921
Change 2983534 on 2016/05/19 by Brian.Karis
4.12 fix per pixel translucency
#jira UE-30902
Change 2983530 on 2016/05/19 by Chris.Babcock
Broadcast EMediaEvent::MediaOpened when media opened successfully
#jira UE-31006
#ue4
#android
Change 2983427 on 2016/05/19 by Richard.TalbotWatkin
Conflated "Import" and "Import Scene" in the File menu; the new action is called "Import Into Level". Limited the allowed file types to .t3d and .fbx.
#jira UE-30891 - CRASH: Editor crashes when Importing Actors via File > Import
Change 2983386 on 2016/05/19 by Michael.Gay
minor last tweaks
#jira UE-30804
Change 2983280 on 2016/05/19 by Gil.Gribb
UE4 - Fixed crash in FHierarchicalStaticMeshSceneProxy related to reflection captures and foliage.
#jira UE-30837
Change 2983079 on 2016/05/18 by Max.Chen
Movie Capture: Fix so that texture streaming option for movie capture is set when capturing in editor.
#jira UE-30986
Change 2983078 on 2016/05/18 by Dmitriy.Dyomin
Added more logging to track UE-30878
#jira UE-30878
Change 2983067 on 2016/05/18 by Dmitriy.Dyomin
Fixed: Mobile HDR Path doesn't work on GearVR
#jira UE-11846
Change 2983049 on 2016/05/18 by Max.Chen
Movie Capture: Fix crash on movie rendering when in HDR mode.
#jira UE-30978
Change 2982825 on 2016/05/18 by Mark.Satterthwaite
Correctly wait for the dispatch semaphore when clearing the Metal resource free lists.
#jira UE-30710
Change 2982697 on 2016/05/18 by Marc.Audy
Fix Orion DataProvider use of AddReferencedObjects in light of CL# 2982607
#jira UE-00000
Change 2982546 on 2016/05/18 by Taizyd.Korambayil
#jira UE-30862 resaved A bunc hof assets to Fix to attempt to fix Build Warnings
Change 2982533 on 2016/05/18 by Daniel.Lamb
When you package if you haven't saved the changes will not be reflected in the game.
#jira UE-30904
Change 2982415 on 2016/05/18 by Marc.Audy
Bring forgotten 4.11 CL# 2928377 to 4.12
Ensure that the compiler will throw an error when passing a non-UObject* TArray to AddReferencedObjects
#jira UE-28933
Change 2982358 on 2016/05/18 by Taizyd.Korambayil
#jira UE-30546 Updated TP_VehicleAdvPawn Chase Camera Location
Change 2982280 on 2016/05/18 by Martin.Mittring
UE-26409 Crash when Light Propagation Volume Plugin is disabled on a Project
#jira:UE-26409
Change 2982229 on 2016/05/18 by Max.Chen
Sequencer: Add tick prerequisites so that the level sequence actor ticks before all of the actors that it controls. This fixes some inconsistencies in the movie rendered frames not matching what's in editor.
#jira UE-30755
Change 2982080 on 2016/05/18 by Max.Chen
Sequence Recorder: Fix crash when component class to record is null.
#jira UE-30944
Change 2982041 on 2016/05/18 by Marcus.Wassmer
Protect against crashes reading from a null texture.
#jira UE-30834
Change 2981915 on 2016/05/18 by Allan.Bentham
Do not mosaic encode for modulate blend operations.
Fixes dark 'halos' around mod shadows.
#jira UE-29083
Change 2981911 on 2016/05/18 by michael.gay
Set framing in sequencer, set start to 200
#jira UE-30633
Change 2981904 on 2016/05/18 by Chase.McAllister
#jira UE-30943 Removing unused asset to fix DDC compiling bug
Change 2981894 on 2016/05/18 by Michael.Gay
removed old cameras, changed start frame to remove black at head of sequence
#jira UE-30633
Change 2981827 on 2016/05/18 by Gareth.Martin
Fixed crash when entering landscape mode while a landscape is selected while simulating
- Landscape infos no longer get created for PIE/Simulate landscapes (they were empty anyway)
#jira UE-30917
Change 2981725 on 2016/05/18 by Keith.Judge
Xbox One - Fix issues with DFAO/DF Shadowing. Problems were in RHIUpdateTexture3D(). Needed to ensure temp texture had the correct bind flags, etc, and also use the graphics context rather than the DMA context to do the copying, as for some reason the DMA engine corrupts some pixels of the distance field atlas texture.
#jira UE-27591
Change 2981466 on 2016/05/17 by Max.Chen
Merge from Chris Bunner from Dev-SequencerGDC - Frame state fixes when Sequencer is paused; No velocity in AA, Clamp motion blur scale, Clamp to scatter blur method.
#jira UE-30576
Change 2981403 on 2016/05/17 by Dan.Oconnor
Fix for overzealous filtering of classes with Within markup
#jira UE-29878
Change 2981342 on 2016/05/17 by Dan.Oconnor
Removing overzealous check. In Dev-BP this has already been downgraded to an ensure, but no reason to ensure now that we understand why it happens.
#jira UE-30792
Change 2981318 on 2016/05/17 by Max.Preussner
Sequencer: Fixed crash when scrubbing attached audio tracks; reduced nesting (UE-30923)
#jira: UE-30923
Change 2981221 on 2016/05/17 by Dan.Oconnor
Preventing spawning components with 'Within' markup specified, it is unsupported by the SCSEditor and Core UObject logic at this time. Likely logic is CoreUObject needs to avoid type checking for RF_ArchetypeObject instances and the SCSEditor needs to be more consistent about using that flag on its template objects
#jira UE-29878
Change 2981169 on 2016/05/17 by Marc.Audy
Gracefully handle invalid GameSingleton class name in ini file
Remove unused DefaultPreviewPawnClass and ClassName from Engine
#jira UE-30829
Change 2981104 on 2016/05/17 by Mieszko.Zielinski
Made AISenses not send information to listeners that are not registered for given sense #UE4
#jira UE-29939
Change 2981086 on 2016/05/17 by Taizyd.Korambayil
#jira UE-30568 Added a check to make sure index being accessed was valid (BP_DemoRoom)
Change 2980755 on 2016/05/17 by Taizyd.Korambayil
#jira UE-30706 Set material to use Translucent Blend
Change 2980753 on 2016/05/17 by Jon.Nabozny
Initialize FBox used to store result for CalculateQuatACF96Bounds (bump from //UE4/Dev-Framework).
#JIRA UE-30846
Change 2980682 on 2016/05/17 by Taizyd.Korambayil
#jira UE-30570, UE-30575 Corrected Some Spellings
Change 2980559 on 2016/05/17 by Mieszko.Zielinski
Changed UNavigationSystem.AgentToNavDataMap to store weak object pointers rather than raw painters #UE4
This should make it immune to navigation data beging destroyed and not removed from AgentToNavDataMap.
#jira UE-30836
Change 2980504 on 2016/05/17 by Daniel.Wright
Integrate - Movable skylight now matches stationary for subsurface shading models
* Two sided was broken in 4.11, Subsurface had never been handled
#jira UE-30855
Change 2980467 on 2016/05/17 by Jamie.Dale
Added some checks to avoid temporary worlds being added as favorites
#jira UE-30613
Change 2980379 on 2016/05/17 by Jurre.deBaare
Fix for static mesh merging, little too eager with changes.
#jira UE-30808
Change 2980373 on 2016/05/17 by Gareth.Martin
Fixed shader compile errors when applying a speedtree material to a landscape spline
#jira UE-25820
Change 2980318 on 2016/05/17 by Gareth.Martin
Fixed crash when calling EditorApplySpline with a null spline component
Also stopped it doing anything in PIE (it's for blutilities, not runtime)
#jira UE-30830
Change 2980300 on 2016/05/17 by Marc.Audy
Treat Unreachable components the same as BeginDestroyed for endplay/cleanup purposes
#jira UE-30839
Change 2980298 on 2016/05/17 by Gareth.Martin
Fixed crash when loading landscape projects that used tessellation
#jira UE-30742
Change 2980296 on 2016/05/17 by Martin.Wilson
Fix crash accessing sync names from a child anim bp
#jira UE-30811
Change 2980289 on 2016/05/17 by Jurre.deBaare
Fix for regression with merge actor tab
#jira UE-30809
Change 2980272 on 2016/05/17 by Ori.Cohen
Make sure that root components do not get attached to non root components in the same actor. Fixes crash in scene outliner and other weird issues.
#JIRA UE-30876
Change 2980206 on 2016/05/17 by Keith.Judge
Xbox One - Bit the bullet and rewrote the occlusion query buffer handling so that we're not reliant on a finite ring buffer. Instead, each query has a small buffer of its own. removing the dependency of ordering when reading back the results. This should save memory on smaller maps too!
#jira UE-30581
#jira UEPLAT-623
Change 2980094 on 2016/05/17 by Matthew.Griffin
Added OSVR dlls to InstalledEngineFilters.ini so that they are included in Launcher build even though the plugin is disabled by default
#jira UE-30611
Change 2979935 on 2016/05/17 by Aaron.Herzog
#jira UE-30619 updating owen sk mesh with proper morph
Change 2979816 on 2016/05/16 by Chad.Taylor
Fix to address a crash related to multiple player VR Preview
#jira UE-20109
Change 2979744 on 2016/05/16 by Mike.Beach
Disabling Blueprint spawning, InitProperties() optimization until we can figure out why it is not filling out array properties properly.
#jira UE-30745
Change 2979743 on 2016/05/16 by Mike.Beach
Mirroring CL 2977497
Clearing property nodes and cached read-addresses when changing the details view object (so any queued actions will not operate on invalid properties).
#jira UE-26392
Change 2979544 on 2016/05/16 by Daniel.Wright
Fixed crash with RTDF shadows when r.DistanceFieldAO was disabled
#jira UE-26319
Change 2979477 on 2016/05/16 by michael.gay
Remove errant Play Rate track.
#jira UE-30633
Change 2979464 on 2016/05/16 by Mark.Satterthwaite
Duplicate CL #2945444: Cache the Metal fallback depth-stencil surface for the canvas tile rendering so that we only ever keep one spare depth-stencil surface around. This costs us a little more permanent memory but reduces churn.
#jira UE-30849
Change 2979441 on 2016/05/16 by Rolando.Caloca
UE4.12 - vk - Fix quitting taking a long time
#jira UE-28239
Change 2979315 on 2016/05/16 by Michael.Trepka
Rollback //UE4/Release-4.12/Engine/Source/Programs/UnrealBuildTool/System/XcodeProject.cs to revision 1
#jira UE-28016
Change 2979304 on 2016/05/16 by Jamie.Dale
Backing out some changes from CL# 2976673
These caused an issue with Slate hit-testing. The more correct fix here is to make the Slate Windows OS layer treat window positions as relative to the top-left of the window client area, rather than relative to the top-left of the window itself (which includes the OS border). This now matches what other platforms do.
To this end, FWindowsWindow::Initialize, FWindowsWindow::MoveWindowTo, and FWindowsWindow::ReshapeWindow all now consider the given window position to be relative to the window client area, and will consistently adjust it to relative to the window before moving/creating the OS window. This only impacts windows with OS borders (aka, non-fullscreen and non-Slate drawn windows).
#jira UE-30276
#jira UE-30677
#jira UE-30771
Change 2979077 on 2016/05/16 by Maciej.Mroz
#jira UE-28536 Attached Project Crashes on Attempting to Play in Standalone
merged from 2979069
Change 2979052 on 2016/05/16 by Chase.McAllister
#jira UE-30789 Resaving Maps to fix project warning
Change 2978984 on 2016/05/16 by Chase.McAllister
#jira UE-30789 Resaving start video assests that contained empty engine version
Change 2978806 on 2016/05/16 by Mieszko.Zielinski
Fixed EQS tests' scoring equation value getting reset on load #UE4
#jira UE-30470
Change 2978670 on 2016/05/16 by Max.Preussner
Media: Workaround for changing Media asset path can cause crash (UE-22691)
#jira: UE-22691
Change 2978638 on 2016/05/16 by Michael.Gay
Cleanup of old maps in SubwaySequencer project
#jira UE-30633
Change 2978636 on 2016/05/16 by Jamie.Dale
Added guard against a crash navigating through a menu
#jira UE-30698
Change 2978611 on 2016/05/16 by Lee.Clark
PS4 - Fix RenderTargetOutputFormat using the wrong output index for velocity rendering when using r.BasePassOutputsVelocity=True
#jira UE-30133
Change 2978596 on 2016/05/16 by Allan.Bentham
Extend iOS metal Z bias offset to all iOS (metal+gles) depth only shaders.
#jira UE-27530
Change 2978566 on 2016/05/16 by Jamie.Dale
Downgraded some checks to ensures and added more logging
#jira UE-30613
Change 2978399 on 2016/05/16 by Keith.Judge
Xbox One - Fix check() firing when we run out of occlusion buffer space. Also added occlusion query result caching (perf gain!).
#jira UE-30581
Change 2978323 on 2016/05/16 by Jurre.deBaare
Merge actor panel crashes when selecting a mesh component without static mesh
#fix display 'No Static Mesh' when none is available
#jira UE-30809
Change 2978322 on 2016/05/16 by Jurre.deBaare
Issue with merging meshes resulting data saved across different LOD levels
#fix use correct target LOD index for all source LODs
#jira UE-30808
#lockdown Nick.Penwarden
[CL 2999693 by Ben Marsh in Main branch]
#lockdown nick.penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2967522 on 2016/05/05 by Martin.Mittring
fixed UE-30208 Ensure taking high resolution screenshot
renamed cvar from r.SaveUncompressedEXRFrame to r.SaveEXR.CompressionQuality and change meaning
Change 2967541 on 2016/05/05 by Martin.Mittring
added cvar help entry to the editor menu
Change 2967544 on 2016/05/05 by Martin.Mittring
* added ensures to track down UE-22073 [CrashReport] Crash when changing Editor Window Size - FDeferredShadingSceneRenderer::ClearTranslucentVolumeLighting()
* fixed typo
* improved r.DisplayInternals
Change 2967685 on 2016/05/05 by Rolando.Caloca
DR - Fix 2013 compile
#jira UE-30369
Change 2967883 on 2016/05/05 by Olaf.Piesche
Making inherit rotation work for mesh particles
#jira UE-30153
Change 2967948 on 2016/05/05 by Daniel.Wright
MaterialParameterCollections now create default resources (uniform buffers) which are used when no valid FScene is present (eg DrawTile while exporting materials to lightmass)
Change 2967954 on 2016/05/05 by Daniel.Wright
New refraction mode 'Pixel Normal Offset', which uses the difference between the per-pixel normal and the per-vertex normal to compute the refraction offset. This is useful for refraction from large water surfaces without reading outside of screen bounds as much.
Change 2967970 on 2016/05/05 by Olaf.Piesche
Improvement for depth buffer collision; reduce tunneling by sampling midpoint instead of predicted position.
#jira UE-27297
Change 2968125 on 2016/05/05 by Daniel.Wright
Hopeful fix for mac compile error with enum
Change 2968126 on 2016/05/05 by Daniel.Wright
Forward declare to fix compile error
Change 2969070 on 2016/05/06 by Martin.Mittring
fixed Clang Compile error
Change 2969224 on 2016/05/06 by Martin.Mittring
fixed Clang
Change 2969275 on 2016/05/06 by Rolando.Caloca
DR - Fix for simulation time from BP not matching material editor expression time
#jira UE-26431
Change 2969413 on 2016/05/06 by Daniel.Wright
Simple forward shading path
* Support for a directional light in the base pass, which can be shadowed either by distance field shadowmaps or a single shadow factor from the Indirect Lighting Cache
* Binding and outputting to GBuffers is disabled when using simple forward shading, along with dependencies of the GBuffers
* Specular, normal maps and the 3rd SH band of skylighting are all hardcoded off. Materials are forced fully rough.
* Enabled with 'r.SimpleForwardShading 1', which can be changed at runtime
* Added r.SupportSimpleForwardShading, which determines if the necessary shaders are compiled
* Removed r.SimpleDynamicLighting, whose functionality (unshadowed directional light in the base pass) is a subset of simple forward shading, and was unused
Change 2969414 on 2016/05/06 by Daniel.Wright
Added cvar 'r.Fog' for scalability
Change 2969415 on 2016/05/06 by Daniel.Wright
Low end scalability setup for Paragon
Change 2969583 on 2016/05/06 by Daniel.Wright
Effectively disabled the WRITES_PRECSHADOWFACTOR_TO_GBUFFER optimization, as all combinations use the GBuffer target
* This fixes bSingleSampleShadowFromStationaryLights which was broken in cl 2863775 when selective GBuffer outputs was enabled
Change 2969597 on 2016/05/06 by Olaf.Piesche
Adding emitter tick times to Cascade viewport overlays
#jira UE-25172
Change 2969599 on 2016/05/06 by Daniel.Wright
Added r.Shadow.ForceSingleSampleShadowingFromStationary for scalability
Change 2969795 on 2016/05/06 by Daniel.Wright
Made r.SimpleForwardShading a scalability cvar
Change 2969796 on 2016/05/06 by Daniel.Wright
Enabled simple forward shading for the lowest shadow quality in Paragon
* Moved Orion.Character.NonLocalHeroPreshadows to be under shadow quality
* Enabling r.Shadow.ForceSingleSampleShadowingFromStationary when shadows are disabled through r.ShadowQuality
Change 2972338 on 2016/05/10 by Martin.Mittring
Added ImageValidator V0.11 to Perforce (for automated screenshot comparison)
Change 2972450 on 2016/05/10 by Martin.Mittring
fixed sorting issues, added column sort
Change 2972564 on 2016/05/10 by Martin.Mittring
fixed PixelCountToFail
Change 2972572 on 2016/05/10 by Martin.Mittring
added color
Change 2972667 on 2016/05/10 by Daniel.Wright
Capsule shadows support an off-center projection - fixes stereo rendering
Indirect lighting cache is updated for primitives with a visible indirect capsule shadow - fixes indirect shadows disappearing when the caster is off-screen in the Static skylight case
Change 2972687 on 2016/05/10 by Martin.Mittring
split data from view
Change 2972713 on 2016/05/10 by Martin.Mittring
background validation
Change 2972742 on 2016/05/10 by Martin.Mittring
do not lock files in folder
Change 2972837 on 2016/05/10 by Daniel.Wright
Comment for tiled reflection culling edge failure case
Change 2972891 on 2016/05/10 by Daniel.Wright
Simple forward shading only supported on PC now
Change 2972927 on 2016/05/10 by Martin.Mittring
fixed comparison, added directory watcher
Change 2972952 on 2016/05/10 by Martin.Mittring
tooltips
Change 2972965 on 2016/05/10 by Martin.Mittring
readme
Change 2972986 on 2016/05/10 by Martin.Mittring
polish
Change 2973015 on 2016/05/10 by Zabir.Hoque
Clamp max cubemap resolutions for reflection capture component.
Change 2973067 on 2016/05/10 by Uriel.Doyon
Removed temporary streaming data from ULevel. Now the data goes directly in FStreamingManagerTexture.
Removed deprecated classes and structures associated with old data.
Uniformized dynamic primitives and static primitives streaming logic.
Static primitive instances are now bound to level component and have visibility information.
MeshTexCoordSize Debug now shows live update when tweaking "StreamingDistanceMultiplier"
Change 2973129 on 2016/05/10 by Martin.Mittring
fixed crash (uninit var)
Change 2973167 on 2016/05/10 by Olaf.Piesche
Fixing mac compiler warnings; removed beam tangent from particle source and target, as it's treated separately anyway.
Change 2973654 on 2016/05/11 by Gil.Gribb
FIxed bad resolve from main merge
Change 2973787 on 2016/05/11 by Simon.Tovey
PR #2080: Added 7 additional blueprint nodes and assoicated functions to Particle System Compoenent (Contributed by alwintom)
#2080
Change 2973794 on 2016/05/11 by Simon.Tovey
GitHub 1646 : Increase Wireframe Linear Color Value for Particles in Cascade Preview viewport
#1646
Change 2973814 on 2016/05/11 by Chris.Bunner
Fixed D3D warning.
Change 2973868 on 2016/05/11 by Martin.Mittring
fixed compiler warning
Change 2974104 on 2016/05/11 by Uriel.Doyon
Optimized TextureStreaming ASync task by improving cache efficency.
Removed ForcedFullyLoad texture sets and merged them with the other entries (to prevent checking in two data structures).
Change 2974163 on 2016/05/11 by Uriel.Doyon
Fixed Editor Build
Change 2974263 on 2016/05/11 by Olaf.Piesche
Fix for particle beam source/target selection
Change 2974313 on 2016/05/11 by Martin.Mittring
nicer icon
Change 2974632 on 2016/05/11 by Martin.Mittring
zoom (mouse wheel) and pan support
Change 2974651 on 2016/05/11 by Martin.Mittring
UE-30565 Blend Radius does not override Priority for blendable post process material array
#test:PC
Change 2974994 on 2016/05/12 by Uriel.Doyon
Fixed uninitialized members in texture streaming when updating dynamic primitives.
#jira UE-30632
Change 2975514 on 2016/05/12 by Olaf.Piesche
Getting mesh particle transform down to pixel shader, making available in TransformVector/TransformPosition nodes
#udn 288158, and requests from several artists
Change 2975970 on 2016/05/12 by Zabir.Hoque
Enable setting high precision normals/tangets as a part of static mesh import.
Change 2976134 on 2016/05/12 by Daniel.Wright
Moved RHI prefix out of command list macros so you can find callers in a Find in Files for RHIBlendState, etc
Change 2976135 on 2016/05/12 by Daniel.Wright
Added material property bAllowNegativeEmissiveColor which is useful when rendering to an offscreen render target
Change 2976139 on 2016/05/12 by Daniel.Wright
Blueprint can now be used to draw to a TextureRenderTarget2D with DrawMaterialToRenderTarget
Canvas can now draw to a TextureRenderTarget2D in a Blueprint with BeginDrawCanvasToRenderTarget / EndDrawCanvasToRenderTarget
Change 2976199 on 2016/05/12 by Brian.Karis
Improved screen space ray cast intersection heuristic.
Change 2976203 on 2016/05/12 by Brian.Karis
Fixed hair NaNs
Change 2976214 on 2016/05/12 by Zabir.Hoque
Fix compiler error on Clang
Change 2976239 on 2016/05/12 by Brian.Karis
Improved hair shadows
Change 2976240 on 2016/05/12 by Brian.Karis
Made recompileshaders specific file work again. Kind of hacky but better than nothing
Change 2976290 on 2016/05/12 by Zabir.Hoque
Few more clang compiler fixes.
#jira UE-30713
Change 2976517 on 2016/05/13 by Zabir.Hoque
Final set of fixes for compile breaks.
Change 2976535 on 2016/05/13 by Zabir.Hoque
Fix mono builds
Change 2977270 on 2016/05/13 by Zabir.Hoque
Incorrectly used 7 as max texcoords. Corrected to #define MAX_TEX_COORDS
#lockdown gil.gribb
Change 2980140 on 2016/05/17 by Gil.Gribb
Merging //UE4/Dev-Main@2980127 to Dev-Rendering (//UE4/Dev-Rendering)
#lockdown nick.penwarden
Change 2980211 on 2016/05/17 by Ben.Marsh
EC: Build DDC in Dev-Rendering every 3 hours.
#lockdown Gil.Gribb
Change 2980876 on 2016/05/17 by Michael.Trepka
Metal shader compile fix
#lockdown gil.gribb
[CL 2981788 by Gil Gribb in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2837601 on 2016/01/20 by Thomas.Sarkanen
Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu
Change 2840895 on 2016/01/23 by Thomas.Sarkanen
Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu.
Change 2901092 on 2016/03/09 by Thomas.Sarkanen
Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor
Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non-
preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation.
Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances
have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point.
#jira UE-27898
#jira UE-27899
Change 2901159 on 2016/03/09 by Chris.Bunner
Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames).
Change 2903123 on 2016/03/10 by Max.Chen
Sequencer: Add snapping for the in/out range.
Change 2903126 on 2016/03/10 by Max.Chen
Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set.
Change 2903132 on 2016/03/10 by Max.Chen
Sequencer: Create camera here and set it as the current camera cut.
Change 2903138 on 2016/03/10 by Max.Chen
Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while
dragging from content browser to add as a possessable.
Change 2903143 on 2016/03/10 by Max.Chen
Sequencer: Add 4k to movie capture dialog.
#jira UE-28147
Change 2903157 on 2016/03/10 by Max.Chen
Sequencer: Pop out of locked camera when popping out of the sequence.
#jira UE-27662
Change 2908097 on 2016/03/14 by Andrew.Rodham
Sequencer: Added default viewport type onto the viewport types menu
- The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing.
- Switching back to the default viewport type can be achieved with SHIFT+D
Change 2911869 on 2016/03/16 by Max.Preussner
Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module
Change 2917943 on 2016/03/22 by Thomas.Sarkanen
Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu
This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player.
Change 2917946 on 2016/03/22 by Max.Chen
Sequencer: Automatically add and attach a cine camera when dropping a crane or rail.
Change 2917954 on 2016/03/22 by Thomas.Sarkanen
Fix anim dynamics going crazy on time skips
Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics.
This allows nodes that subscribe to this interface to be reset on teleport/time skips.
Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer.
Change 2917961 on 2016/03/22 by Frank.Fella
Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing
particle parameter track.
Change 2917984 on 2016/03/22 by Max.Chen
Sequencer: Fix crash on deleting object binding nodes multiple times.
Change 2917986 on 2016/03/22 by Max.Chen
Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case.
Change 2917994 on 2016/03/22 by Jeff.Farris
Support for scene depth picker. Used for focus depth sampling in cine cams.
Change 2918003 on 2016/03/22 by Max.Chen
Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path.
Change 2920371 on 2016/03/23 by Max.Preussner
UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing
UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call
FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead.
Change 2923359 on 2016/03/25 by Max.Preussner
UnrealEd: Refactored out StaticImportObject code into ImportObject
Change 2924887 on 2016/03/28 by Jeff.Farris
Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim
Change 2927283 on 2016/03/30 by Max.Chen
Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio.
#jira UE-28836, UE-28859
Change 2928290 on 2016/03/30 by Max.Preussner
ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s)
Change 2928480 on 2016/03/30 by Max.Preussner
AssetTools: Added built-in type category for Media assets
Change 2928498 on 2016/03/30 by Max.Preussner
AssetTools: Sorting asset type categories alphabetically
Change 2932326 on 2016/04/04 by Frank.Fella
Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer.
Change 2933917 on 2016/04/05 by Max.Preussner
Core: Added microseconds support to FTimespan
Change 2933920 on 2016/04/05 by Max.Preussner
Sockets: Simplified socket timeout assignments
Change 2935434 on 2016/04/06 by Max.Chen
Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug
where the transform gizmo remains after adding a spawnable.
Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree.
#jira UE-28215
Change 2935590 on 2016/04/06 by Jeff.Farris
Made crane rig preview mesh at the tip move as expected and appear in a reasonable place.
Change 2936082 on 2016/04/07 by Max.Chen
Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the
proper component.
Change 2936118 on 2016/04/07 by Max.Chen
Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine
camera spawnable.
#jira UE-28308
Change 2937226 on 2016/04/07 by Max.Chen
Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level
sequence operates on, it correctly updates the actors from the new sub level.
#jira UE-27595
Change 2937263 on 2016/04/07 by Frank.Fella
Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto
in sequencer.
Change 2937273 on 2016/04/07 by Max.Chen
Sequencer: No longer experimental/betal and now enabled by default.
#jira UETOOl-625
Change 2937694 on 2016/04/08 by Max.Chen
Curve Editor: Separate out input and output snapping.
#jira UE-27209
Change 2937852 on 2016/04/08 by Andrew.Rodham
Sequencer: Spawnables no longer use generated classes
- Spawnables now store a template actor instance, rather than a generated class
- All relevant code has been converted to use this new approach
- Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for
spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist.
- Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed.
- Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash.
- Spawning optimisations to follow
Change 2937956 on 2016/04/08 by Max.Preussner
Sequencer: Added selection range commands to general toolbar menu
Change 2937981 on 2016/04/08 by Max.Preussner
Sequencer: Refactored GetKeyHandles to take a time range for filtering keys
Change 2938007 on 2016/04/08 by Max.Preussner
Sequencer: Implemented selection range key selection
Change 2938184 on 2016/04/08 by Max.Chen
Sequencer: Find in Content Browser is now in the top level menubar.
#jira UE-21598
Change 2938665 on 2016/04/08 by Frank.Fella
UMG - Add support for material animation.
Change 2939048 on 2016/04/10 by Max.Chen
CineCamera: Change current position on rail to normalize position.
Change 2939067 on 2016/04/10 by Max.Chen
Sequencer: Add paste color from matinee
Change 2939587 on 2016/04/11 by Andrew.Rodham
Sequencer: Fixes to spawnable rework
- Removed commented out code.
- Fixed particle system components not disabling auto activate.
- Instance Components are now correctly registered on spawn.
- Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside
of the currently focused sequence.
Change 2939666 on 2016/04/11 by Andrew.Rodham
Sequencer: Fixed active sequence ID not being set on creation
Change 2940663 on 2016/04/12 by Andrew.Rodham
Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag
#jira UE-29337, UE-29339
Change 2940742 on 2016/04/12 by Thomas.Sarkanen
Improvements to sequence recording API
Sequence recording is now more extensible.
Moved the majority of recorders into a seperate module.
Cleaned up recorder API, removed bRecord that was only really used once.
Added factory class as a modular feature that allows users to register and implement their own recorders.
Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated.
Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded.
#jira UE-28850 - Update sequence recording API for better extensibility
Change 2940828 on 2016/04/12 by Max.Chen
Level Editor: Clear the camera preview if the level viewport is locked to the same camera.
#jira UE-27489
Change 2941090 on 2016/04/12 by Frank.Fella
Sequencer - Fix inconsistencies with the level visibility track.
+ Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene.
+ Reset level visibility state when the section ends, or when it's parent subsection ends.
Change 2941427 on 2016/04/12 by Andrew.Rodham
Sequencer: Fixes for recorded dynamic components
- Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached
- New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords
recording externally managed components from a component pool.
- Section recorders for components that are no longer attached to the actor are now disabled correctly.
Change 2941760 on 2016/04/12 by Max.Preussner
Editor: Setting up correct material expresions when creating material from normal map texture
Change 2941819 on 2016/04/13 by Max.Chen
Sequencer: Fire named events in all sublevels.
#jira UE-28843
Change 2942052 on 2016/04/13 by Andrew.Rodham
Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned
#jira UE-24287
Change 2942223 on 2016/04/13 by Max.Preussner
Editor: Using built-in function to assign sampler format
Change 2942833 on 2016/04/13 by Max.Chen
Sequencer: More copy matinee helpers.
- Make some sections infinite.
- Fix FindPossessableObjectId
- Expose FindGroupByName
Change 2942944 on 2016/04/13 by Max.Chen
Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position.
Change 2943313 on 2016/04/14 by Max.Chen
Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence"
Current supports:
- movement tracks
- generic property tracks
- particle tracks
- anim control tracks
- event tracks
- audio tracks
- visibility track
- director track (fade, slomo, camera cuts)
Possible todos:
- Relative scale3D
- Option to create spawnables instead of possessables
- Create shots per director track camera cut instead of a direct translation to the camera cut track
#jira UETOOL-467
Change 2943596 on 2016/04/14 by Andrew.Rodham
Editor: Fixed placement mode scrollbar visibility not working for custom content
#jira UE-27191
Change 2943651 on 2016/04/14 by Max.Chen
Sequencer: Invalidate the audio waveform when the source changes.
#jira UE-29394
Change 2943674 on 2016/04/14 by Max.Chen
Sequencer: Store/restore playback state when rebuilding.
#jira UE-29452
Change 2943993 on 2016/04/14 by Max.Chen
Sequencer: Convert slot name from matinee to level sequence.
Change 2944156 on 2016/04/14 by Frank.Fella
Sequencer - Fix undo when moving items into folders, and when deleting folder.
#jira UE-27368
Change 2944227 on 2016/04/14 by Max.Chen
Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and
Location.Z
Change 2945057 on 2016/04/15 by Andrew.Rodham
Editor: Fixed placement mode scrollbar visibility not working for custom content
#jira UE-27191
#lockdown nick.penwarden
[CL 2945551 by Max Chen in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
Add material shader quality settings.
Enables quality overrides for android and ios (ES2 flavours)
#codereview jack.porter
[CL 2705914 by Allan Bentham in Main branch]
Added console command for enabling/disabling the HLOD system
Changed/removed HLOD behaviour from build menu
Removed context menu from HLOD level treeview item
Double clicking a (build) LODActor or StaticMeshActor item in the HLOD outliner will now move the editor camera to the actor (just like the scene outliner)
[CL 2678787 by Jurre deBaare in Main branch]