Commit Graph

30 Commits

Author SHA1 Message Date
Matt Kuhlenschmidt
765a83175b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3342222 on 2017/03/10 by Nick.Darnell

	UMG - Adding a GetContent to the UContentWidget.

Change 3342228 on 2017/03/10 by Nick.Darnell

	Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.

Change 3342310 on 2017/03/10 by Nick.Darnell

	UMG - Cleaning up some extra class references.

Change 3343382 on 2017/03/13 by Jamie.Dale

	Applying optimization to FChunkManifestGenerator::ContainsMap

Change 3343523 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing"
	- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties.  Very useful for inspection and debugging.
	- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
	- This setting is saved for your entire project, similar to "Show All Advanced"

Change 3343573 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing" (part 2)
	- Fixed missing include / unity issue

Change 3343709 on 2017/03/13 by Jamie.Dale

	Some fixes for gathering cached dependency data

	- We no longer load dependency data that doesn't have the correct package name.
	- We no longer populate the dependency results when bGatherDependsData is false.

Change 3343900 on 2017/03/13 by Alexis.Matte

	fix crash when creating too much LOD at import
	#jira UE-42785

Change 3344104 on 2017/03/13 by Alexis.Matte

	Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
	#jira UE-42736

Change 3344802 on 2017/03/14 by Michael.Dupuis

	#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
	Changed the sync method between graphic resource from render thread and game thread to prevent desync

Change 3346061 on 2017/03/14 by Jamie.Dale

	Adding const& and && overloads of FText::Format

Change 3346192 on 2017/03/14 by Arciel.Rekman

	Linux: fix VHACD to retain bincompat with the baseline (UE-42895).

	- It is now compiled against libc++ instead of libstdc++ in the toolchain.

Change 3347083 on 2017/03/15 by Andrew.Rodham

	Fixed crash when changing anchors on a background blur widget

Change 3347359 on 2017/03/15 by Michael.Dupuis

	#jira UE-38193:
	Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view

Change 3347382 on 2017/03/15 by Michael.Dupuis

	missing include incremental

Change 3347500 on 2017/03/15 by Alex.Delesky

	#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.

Change 3347920 on 2017/03/15 by Jamie.Dale

	Fixing some places passing tooltips as FString rather than FText

	#jira UE-42603

Change 3347925 on 2017/03/15 by Jamie.Dale

	Re-saving some assets so their tooltips can be gathered

	#jira UE-42603

Change 3348788 on 2017/03/15 by Jamie.Dale

	Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs

Change 3349187 on 2017/03/16 by Andrew.Rodham

	Sequencer: Added the ability to specify additional event receivers for level sequence actors
	  - Such actors will receive events from event tracks

Change 3349194 on 2017/03/16 by Andrew.Rodham

	Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
	  - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.

	#jira UE-42198
	#jira UE-40969

Change 3349210 on 2017/03/16 by Andrew.Rodham

	Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation

Change 3349211 on 2017/03/16 by Andrew.Rodham

	Sequencer: Add ability to retrieve bound objects from blueprint

Change 3349398 on 2017/03/16 by Nick.Darnell

	UMG - Fixing a flashing hierarchy view.  Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened.  Now limit to only if widgets are changing.

Change 3349420 on 2017/03/16 by Alex.Delesky

	#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.

Change 3349548 on 2017/03/16 by Alexis.Matte

	Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.

Change 3349818 on 2017/03/16 by Cody.Albert

	Fixed constructor for FNavigationMetaData

Change 3350047 on 2017/03/16 by Cody.Albert

	Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner

Change 3350072 on 2017/03/16 by Arciel.Rekman

	ShaderCompiler: make sure strings are at least 4-byte aligned.

	- Can crash wcscpy() under Linux otherwise (reported by a licensee).

Change 3350146 on 2017/03/16 by Arciel.Rekman

	Fix CodeLite project generation (UE-42921).

	- Reportedly causes a crash in CodeLite 10.x

Change 3350235 on 2017/03/16 by Arciel.Rekman

	Fix memory leak in address symbolication on Linux.

	- Makes MallocProfiler work again.
	- Also add progress update in MallocProfiler since symbolication is still slow.

	Merging CL 3338764 from Fortnite to Dev-Editor.

Change 3350382 on 2017/03/16 by Arciel.Rekman

	Linux: fix incorrect cast of rlimit in i686.

Change 3350471 on 2017/03/16 by Jamie.Dale

	Enabling loc dashboard by default for new projects

Change 3350516 on 2017/03/16 by Jamie.Dale

	Enabling content hot-reloading by default

Change 3350582 on 2017/03/16 by Cody.Albert

	Corrected Widget Interaction Component to use current impact point instead of last impact point

Change 3350945 on 2017/03/16 by Jamie.Dale

	Gave FConfigFile::FindOrAddSection API linkage

Change 3351441 on 2017/03/17 by Michael.Dupuis

	#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
	Add support for multiple selection value display

Change 3351558 on 2017/03/17 by Michael.Dupuis

	#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.

Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt

	Adding USD Third Party dependencies

Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt

	Added experimental USD Importer Plugin
	This plugin supports basic static mesh importing and scene creation of actors using static meshes

Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt

	Enabling USD importer in engine test project for automation tests

Change 3351749 on 2017/03/17 by Alexis.Matte

	Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead

	#jira UE-41677

Change 3351831 on 2017/03/17 by Michael.Dupuis

	#jira UETOOL-1102:
	Added HSV controls to Color Grading
	Some look improvement for RGV/HSV
	Color Grading refactor
	Group Reset bug fix (relevant only to color grading)

Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt

	Updated USD plugin whitelisting

Change 3352093 on 2017/03/17 by Michael.Dupuis

	when FREEZERENDERING is called, stop the foliage culling too

Change 3352211 on 2017/03/17 by Alexis.Matte

	Fix the physic asset missing skeleton warning
	#jira UE-43006

Change 3352336 on 2017/03/17 by Alexis.Matte

	We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
	#jira UE-37458

Change 3352947 on 2017/03/17 by Phillip.Kavan

	#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.

	Change summary:
	- Added IPropertyHandle::GetValueBaseAddress() (interface).
	- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
	- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
	- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
	- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
	- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
	- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
	- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
	- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
	- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.

	Known issues:
	- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).

Change 3353678 on 2017/03/20 by Michael.Dupuis

	properly unfreeze the culling of foliage when toggling the freezerendering command

Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)

Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)

Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)

Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt

	Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
	- The color of the accepted type is now  shown properly
	- All object based properties now have thumbnails on by default.

Change 3353948 on 2017/03/20 by Nick.Darnell

	UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.

Change 3354335 on 2017/03/20 by Nick.Darnell

	Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.

Change 3354495 on 2017/03/20 by Nick.Darnell

	Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.

Change 3354578 on 2017/03/20 by Nick.Darnell

	Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets.  Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame.  Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.

Change 3354737 on 2017/03/20 by Nick.Darnell

	Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded.  This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.

Change 3355923 on 2017/03/21 by Yannick.Lange

	VR Editor: - Remove unnecessary cleanup functions.
	- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.

Change 3355959 on 2017/03/21 by Yannick.Lange

	VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
	- Removed SnapSelectedActorsToGround to VREditorMode.

Change 3355965 on 2017/03/21 by Yannick.Lange

	VR Editor:  Forgot to add files to previous submit 3355959.

Change 3355977 on 2017/03/21 by Yannick.Lange

	VR Editor: Remove function to add a new extension with  TSubclassOf<UEditorWorldExtension>.

Change 3356017 on 2017/03/21 by Yannick.Lange

	VR Editor: - UI system check owner VRMode.
	- UI system fix check on VRMode on shutdown.

Change 3356028 on 2017/03/21 by Nick.Darnell

	Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.

	#jira UE-42777

Change 3356071 on 2017/03/21 by Yannick.Lange

	VR Editor: Copy of change 3353663.
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Cleanup FLandscapeToolInteractorPosition.

	- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.

Change 3356180 on 2017/03/21 by Michael.Dupuis

	Added ShowFlag Foliage Occlusion Bounds
	Fixed non initialized variable
	Expose changing Min Occlusion Bounds instead of assuming 6

	#rn none

Change 3356347 on 2017/03/21 by Nick.Darnell

	UMG - Introducing a faster CreateWidget.  When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class.  During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc.  This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path.  There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property.  Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag.  Especially given the bulk of cases using BindWidget in native code.

	UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.

Change 3356357 on 2017/03/21 by Nick.Darnell

	Build - Fixing some IWYU issues on the incremental build.

Change 3356461 on 2017/03/21 by Nick.Darnell

	Build - Fixing linux build errors.

Change 3356468 on 2017/03/21 by Jamie.Dale

	STextPropertyEditableTextBox now handles empty texts correctly

Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt

	Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread

	#jira UE-40556

Change 3357033 on 2017/03/21 by Alexis.Matte

	Fix crash when importing file with import commandlet
	Make sure path are combine properly to avoid crash
	Add some missing pointer check
	Make sure the asset are save when there is no source control
	#jira UE-42334

Change 3357176 on 2017/03/21 by Alex.Delesky

	#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.

Change 3357197 on 2017/03/21 by Alex.Delesky

	#jira none - Fixing build issue for TMap key struct change.

Change 3357205 on 2017/03/21 by Michael.Dupuis

	Forgot to reset min granularity to 6 from testing

Change 3357340 on 2017/03/21 by Arciel.Rekman

	Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.

Change 3357413 on 2017/03/21 by matt.kuhlenschmidt

	Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'

	Upgraded collection 'MattKTest' (was version 1, now version 2)

Change 3357505 on 2017/03/21 by Alexis.Matte

	Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.

	#jira UE-42947

Change 3357825 on 2017/03/21 by Arciel.Rekman

	Clean up the large thread pool on exit.

	- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
	- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.

Change 3358086 on 2017/03/22 by Yannick.Lange

	VR Editor: - Fix gizmo scaling down when dragging the world.
	- Fix gizmo scaling down when dragging rotation handle.

Change 3358175 on 2017/03/22 by Andrew.Rodham

	Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display

Change 3358367 on 2017/03/22 by tim.gautier

	Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters

Change 3358457 on 2017/03/22 by Yannick.Lange

	VR Editor: Deleting unused UI assets.

Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt

	Guard against crash if the level editor is shut down when the object system has already been shut down

	#jira UE-35605

Change 3358897 on 2017/03/22 by matt.barnes

	Checking in WIP test content for UEQATC-1635 (UMG Navigation)

Change 3358976 on 2017/03/22 by Alex.Delesky

	#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property

Change 3358987 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.

Change 3359067 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
	#jira UE-42885

Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt

	Fixed "Multiple Values" in Body Setup when single bone has multiple bodies

	#jira UE-41546

Change 3359626 on 2017/03/22 by Arciel.Rekman

	Linux: pool OS allocations.

	- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
	- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
	- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
	- Add a test to TestPAL to check performance and thread safety.
	- Misc. fixes.

Change 3359989 on 2017/03/23 by Andrew.Rodham

	Sequencer: Binding overrides improvements
	  - Added the ability to override spawnable bindings
	  - Added the ability to override bindings in sub sequences
	  - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings

	#jira UE-42470

Change 3360369 on 2017/03/23 by Alexis.Matte

	Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
	#jira UE-42731

Change 3360556 on 2017/03/23 by Andrew.Rodham

	Sequencer: Added drag/drop support for binding overrides
	  - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.

Change 3360618 on 2017/03/23 by Arciel.Rekman

	Make Binned2 work on Mac.

	- Game/server will use Binned2 by default.

Change 3360838 on 2017/03/23 by Nick.Darnell

	CommonUI - Making the SingleMaterialStyleMID property transient.  It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.

Change 3360841 on 2017/03/23 by Nick.Darnell

	UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.

Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt

	Fixed text outlines being cropped at large sizes

	#jira UE-42647

Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt

	Added automation test for font outlines

Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt

	Resaved this file to fix 0 engine version warnings

Change 3362582 on 2017/03/24 by Yannick.Lange

	VR Editor: - Fix log warnings when teleporting.
	- Fix undo/redo when using teleport scaling.
	- Improved teleport scaling and push/pull input.
	#jira UE-43214

Change 3362631 on 2017/03/24 by Jamie.Dale

	Split the monolithic culture concept in UE4

	UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).

	This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.

	Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.

	If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).

	The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)

	  [Internationalization]
	  language=fr
	  locale=fr

	The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)

	  [Internationalization.AssetGroupClasses]
	  +Audio=SoundWave
	  +Audio=DialogueWave

	  [Internationalization.AssetGroupCultures]
	  +Audio=ja

	#jira UE-38418
	#jira UE-43014

Change 3362798 on 2017/03/24 by Nick.Darnell

	UMG - Putting the finishing touches on the hardware cursor system.  Can now load them from blueprints, and there are options for setting them up in the project settings.

	UMG - Deprecating the old properties for software widget cursors.  They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.

Change 3362805 on 2017/03/24 by Jamie.Dale

	PR #3397: Allow empty source to override display string (Contributed by jorgenpt)

Change 3363039 on 2017/03/24 by Jamie.Dale

	Use the pre-scaled font height where possible to avoid an extra multiply

Change 3363188 on 2017/03/24 by Joe.Graf

	Added support for -iterate for content plugins that require path remapping during cook/packaging

	#CodeReview: matt.kuhlenschmidt
	#rb: matt.kuhlenschmidt

Change 3363355 on 2017/03/24 by Nick.Darnell

	UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.

Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt

	Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default.  All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work

	#jira UE-42410

Change 3363699 on 2017/03/24 by Mike.Fricker

	VR Editor: Improved extensibility (for mesh editor)
	- This was merged from CL 3352612 and re-opened for edit before commit
	- All mesh editor changes were stripped before merging

Change 3363784 on 2017/03/24 by Matt.Barnes

	Adding content for tests following UEQATC-3548

Change 3363872 on 2017/03/24 by Arciel.Rekman

	Linux: require user to setup clang/clang++ for building hlslcc.

	- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.

Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt

	Fix CIS

Change 3364381 on 2017/03/24 by JeanMichel.Dignard

	UV Packing optim
	- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
	- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
	- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
	- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.

Change 3364587 on 2017/03/24 by Arciel.Rekman

	Fix ordered comparison warning from clang 4.0.

Change 3364596 on 2017/03/24 by Arciel.Rekman

	Linux: fix editor being stuck (hack).

	- Rebuilt hlslcc in Debug.

Change 3364863 on 2017/03/25 by Max.Chen

	Sequencer: Fixed crash when deactivating a section in sequencer

	#jira UE-39880

Change 3364864 on 2017/03/25 by Max.Chen

	Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section

Change 3364865 on 2017/03/25 by Max.Chen

	Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.

	#jira UE-40621

Change 3364866 on 2017/03/25 by Max.Chen

	GitHub #3183: Conversion to base class is inaccessible.

Change 3364869 on 2017/03/25 by Max.Chen

	Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.

	#jira UE-41009
	#jira UE-41210

Change 3364870 on 2017/03/25 by Max.Chen

	Sequencer: Added translate keys with ctrl and left-right arrows.

	#jira UE-41210

Change 3364871 on 2017/03/25 by Max.Chen

	Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.

	#jira UE-41459

Change 3364879 on 2017/03/25 by Max.Chen

	Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.

	#jira UE-41289

Change 3364880 on 2017/03/25 by Max.Chen

	Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
	- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
	- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
	- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate

Change 3364884 on 2017/03/25 by Max.Chen

	Sequencer fbx import
	- Removed the PostRotation compensation as it was setuped for 3ds max.
	- On import, add a rotation to camera and light animation keys like we do on export.
	- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.

	#jira UE-34692

Change 3364885 on 2017/03/25 by Max.Chen

	Sequence Recorder: Fix crash when clearing properties to record.

	#jira UE-41873

Change 3364886 on 2017/03/25 by Max.Chen

	Sequencer: Add error when attempting to add a circularly dependent level sequence

	#jira UE-22358

Change 3364890 on 2017/03/26 by Max.Chen

	Sequencer: Added ability to specify a 'notify' function to property instance bindings
	  - When specified, the (parameterless) function will be called after a property is set

Change 3364891 on 2017/03/26 by Max.Chen

	Sequencer: Various fixes to thumbnails
	  - Fixed alpha blending being used when presenting the full screen quad for thumbnails

Change 3364892 on 2017/03/26 by Max.Chen

	Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
	  - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time

Change 3364896 on 2017/03/26 by Max.Chen

	Sequencer: Add segment flags to equality operator for movie scene evaluation segments
	  - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags

Change 3364897 on 2017/03/26 by Max.Chen

	Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
	  - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.

Change 3364898 on 2017/03/26 by Max.Chen

	Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks

Change 3364902 on 2017/03/26 by Max.Chen

	Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
	  - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
	  - Changed high pass blending to always allow preroll

Change 3364903 on 2017/03/26 by Max.Chen

	Engine: Moved proxy mesh transform update out of camera view computation code
	  - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing

Change 3364908 on 2017/03/26 by Max.Chen

	Sequencer: Added visualization of pre and postroll on sections

Change 3364909 on 2017/03/26 by Max.Chen

	Sequencer: Prevent MovieSceneCompiler from removing preroll segments

Change 3364910 on 2017/03/26 by Max.Chen

	Sequencer: MediaPlayer PreRoll/PostRoll fix
	- Handle PreRoll/PostRoll on sub scenes that have a start offset

Change 3364922 on 2017/03/26 by Max.Chen

	Sequencer: Add check for valid property before dereferencing.

	#jira UE-40951

Change 3364923 on 2017/03/26 by Max.Chen

	Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.

Change 3364924 on 2017/03/26 by Max.Chen

	Sequencer - change default behavior for pre/post roll evaluation
	- MovieSceneTracks are NOT evaluated by default

Change 3364925 on 2017/03/26 by Max.Chen

	Sequencer: Shot track rows now consider pre and post roll when being compiled

Change 3364926 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)

Change 3364927 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
	  - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)

Change 3364928 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sub-sub tracks not being present in master sequences
	  - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence

Change 3364937 on 2017/03/26 by Max.Chen

	Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView

	#jira UE-41332

Change 3364938 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash inserting a level sequence with an invalid shot.

	#jira UE-41481

Change 3364940 on 2017/03/26 by Max.Chen

	Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section

Change 3364942 on 2017/03/26 by Max.Chen

	Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.

	#jira UE-41703

Change 3364943 on 2017/03/26 by Max.Chen

	Sequencer: Prevent capturing movies in editor while a PIE session is running

	#jira UE-41399

Change 3364944 on 2017/03/26 by Max.Chen

	CIS fixes

Change 3364951 on 2017/03/26 by Max.Chen

	Sequencer: Fix autokey not setting a keyframe for slate color with specified color.

	#jira UE-41645

Change 3364952 on 2017/03/26 by Max.Chen

	Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row

	#jira UE-41684

Change 3364953 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.

	#jira UE-41925

Change 3364954 on 2017/03/26 by Max.Chen

	Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.

Change 3364955 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set

	This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.

Change 3364963 on 2017/03/26 by Max.Chen

	Sequencer: Fix filtering to include child nodes.

	#jira UE-42068

Change 3364964 on 2017/03/26 by Max.Chen

	Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.

	#jira UE-42021

Change 3364965 on 2017/03/26 by Max.Chen

	Sequencer: Set the fade color in the track display

Change 3364966 on 2017/03/26 by Max.Chen

	Sequencer: Show actor attached to label in attach section.

Change 3364967 on 2017/03/26 by Max.Chen

	Sequencer: Fix static analysis warnings

Change 3364968 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash on converting to spawnable.

	The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type.  This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.

	#jira UE-42069

Change 3364969 on 2017/03/26 by Max.Chen

	Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr

	#jira UE-42072

Change 3364977 on 2017/03/26 by Max.Chen

	Sequencer: Convert FLinearColor to FColor for fade.

	#jira UE-41990

Change 3364978 on 2017/03/26 by Max.Chen

	Sequencer: Limit GetAllSections to the sections that actually correspond to the track

	#jira UE-42167

Change 3364979 on 2017/03/26 by Max.Chen

	Sequencer: Filter root nodes too

	#jira UE-42068

Change 3364980 on 2017/03/26 by Max.Chen

	Sequencer: Filter relevant material parameters

	#jira UE-40712

Change 3364982 on 2017/03/26 by Max.Chen

	Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)

Change 3364983 on 2017/03/26 by Max.Chen

	Sequencer: Add socket name to attach track section.

Change 3364984 on 2017/03/26 by Max.Chen

	Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.

	#jira UE-40955

Change 3364988 on 2017/03/26 by Max.Chen

	Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).

Change 3364994 on 2017/03/26 by Max.Chen

	Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
	  - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view

Change 3364995 on 2017/03/26 by Max.Chen

	UMG: Fix crash on undo

	#jira UE-42210

Change 3365000 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash from GetCurrentValue.

Change 3365001 on 2017/03/26 by Max.Chen

	Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.

	#jira UE-42382

Change 3365002 on 2017/03/26 by Max.Chen

	Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()

Change 3365003 on 2017/03/26 by Max.Chen

	Sequencer: Fixed section template script struct
	  - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
	  - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation

Change 3365013 on 2017/03/26 by Max.Chen

	Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types

Change 3365014 on 2017/03/26 by Max.Chen

	Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
	  - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings

Change 3365015 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl files so that they don't write out empty range shots

Change 3365017 on 2017/03/26 by Max.Chen

	Sequencer: Set max tick rate when in game.

	#jira UE-41078

Change 3365018 on 2017/03/26 by Max.Chen

	Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
	  - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.

Change 3365022 on 2017/03/26 by Max.Chen

	Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.

	#jira UE-41480, UE-27699

Change 3365023 on 2017/03/26 by Max.Chen

	Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.

	#jira UE-42285

Change 3365029 on 2017/03/26 by Max.Chen

	Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)

Change 3365030 on 2017/03/26 by Max.Chen

	Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.

	#jira UE-42861, UE-42859

Change 3365031 on 2017/03/26 by Max.Chen

	Sequencer: Snap time when changing time snapping intervals.

	#jira UE-42590

Change 3365032 on 2017/03/26 by Max.Chen

	Sequencer: Add When Finished state to sections. By default, sections now restore state.

	#jira UE-41991, UE-31569

Change 3365033 on 2017/03/26 by Max.Chen

	#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"

	Only queue subtitles once per wave instance playback

Change 3365041 on 2017/03/26 by Max.Chen

	Sequencer: Subscene hierarchical bias

	Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.

	#jira UE-42078

Change 3365042 on 2017/03/26 by Max.Chen

	Sequencer: Generic paste menu for master (root) tracks.

Change 3365043 on 2017/03/26 by Max.Chen

	Sequencer: Hierarchical bias for level visibility track

	#jira UE-43024

Change 3365044 on 2017/03/26 by Max.Chen

	Sequencer: Prevent throttling on editing keys/sections.

Change 3365045 on 2017/03/26 by Max.Chen

	Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.

	#jira UE-39391

Change 3365046 on 2017/03/26 by Max.Chen

	Sequencer: Add missing BindLevelEditorCommands()

Change 3365049 on 2017/03/26 by Max.Chen

	Sequencer: Set tick prerequites for spawnables when they are spawned.

	#jira UE-43009

Change 3365050 on 2017/03/26 by Max.Chen

	Sequencer: Jump to Start and End of playback shortcuts.

	Rewind renamed to Jump to Start. Shortcut - up arrow.
	Jump to End Shortcut - ctrl up arrow.

	#jira UE-43224

Change 3365051 on 2017/03/26 by Max.Chen

	Sequencer: Add last range to playback

Change 3365057 on 2017/03/26 by Max.Chen

	Sequencer: Fix master sequence subscene generation times.

Change 3365058 on 2017/03/26 by Max.Chen

	Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.

Change 3365059 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash pasting audio track.

Change 3365060 on 2017/03/26 by Max.Chen

	Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.

	#jira UE-43313

Change 3365061 on 2017/03/26 by Max.Chen

	Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.

	#jira UE-41461

Change 3365065 on 2017/03/26 by Max.Chen

	Sequencer: Support component hierarchies when drawing animation paths

	#jira UE-39500

Change 3365066 on 2017/03/26 by Max.Chen

	Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
	  - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)

Change 3365075 on 2017/03/26 by Max.Chen

	Sequencer: Fix add shot not setting next row.

Change 3365076 on 2017/03/26 by Max.Chen

	Sequencer: Export MovieSceneTrackEditor

	#jira UE-41641

Change 3365472 on 2017/03/27 by Yannick.Lange

	VR Editor landscape. Back out changelist 3356071 with new proper fixes.
	CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Fix VREditor Landscape Texture Painting does not paint continuously
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Removed Interactor parameter from BeginTool.
	#jira UE-42780, UE-42779

Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix texture importing when an FBX file incorrectly reports absolute path as relative.  First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.

Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time

Change 3365504 on 2017/03/27 by Yannick.Lange

	VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.

Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)

	#jira UE-43338

Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)

Change 3365672 on 2017/03/27 by Andrew.Rodham

	Sequencer: Preanimated state producers can now produce null tokens
	  - Doing so implies no preanimated state should be saved

Change 3365791 on 2017/03/27 by Andrew.Rodham

	Sequencer: Added Material Parameter Collection track

Change 3365806 on 2017/03/27 by Max.Chen

	Sequencer: Add option to instance sub sequences.

	#jira UE-43307

Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt

	Subdue the output log font color a bit

Change 3365846 on 2017/03/27 by Jamie.Dale

	Added package redirection on load/find

Change 3365852 on 2017/03/27 by Jamie.Dale

	Adding a way to mark a package as no longer missing

Change 3365896 on 2017/03/27 by Jamie.Dale

	Adding GlobalNotification to Slate

	This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.

Change 3365900 on 2017/03/27 by Jamie.Dale

	Prevent the default cooked sandbox from trying to read non-cooked assets

Change 3366550 on 2017/03/27 by Max.Chen

	Sequencer: Fix case

Change 3367301 on 2017/03/28 by Andrew.Rodham

	Tests: Added test actor with a variety of properties for testing purposes

Change 3367303 on 2017/03/28 by Andrew.Rodham

	Tests: Enabled ActorSequenceEditor plugin in EngineTest project

Change 3367304 on 2017/03/28 by Andrew.Rodham

	Tests: Added several functional testing maps for sequencer
	  - SequencerTest_Properties - tests animating various property types
	  - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
	  - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
	  - SequencerTest_ActorSequence - tests basic actor sequence functionality

Change 3367465 on 2017/03/28 by Max.Chen

	Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.

Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt

	Guard against visual studio accessor crash

	#jira UE-43368

Change 3368118 on 2017/03/28 by Alexis.Matte

	Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
	#jira UE-42731

Change 3368485 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368495 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368501 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries

Change 3368782 on 2017/03/28 by Nick.Darnell

	UMG - Improving some logging for fast widget creation.

Change 3368826 on 2017/03/28 by Nick.Darnell

	Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.

	Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.

	Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears).  This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes.  So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.

	#jira UE-40486

Change 3368917 on 2017/03/28 by Arciel.Rekman

	Linux: allow building with clang 4.0.

Change 3369074 on 2017/03/28 by Nick.Darnell

	UMG - Fixing some spelling on the hardware cursor tip.

	UMG - Changed some checks to ensure now that users can input the wrong data from the editor.  Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.

	#jira UE-43419
	#jira UE-43425

Change 3369137 on 2017/03/28 by Max.Chen

	Sequencer: Add given master track sets the outer to the movie scene.

Change 3369360 on 2017/03/29 by Andrew.Rodham

	Sequencer: Reconciled 3349194 and 3365041 with animphys merge

Change 3369410 on 2017/03/29 by Alexis.Matte

	Fix the select filename in the FileDialog "Desktop window platform"
	#jira UE-43319

Change 3369475 on 2017/03/29 by Nick.Darnell

	PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)

	Modified - you can't use the clip rect to decide on how large you should be.

	#jira UE-37710

Change 3369775 on 2017/03/29 by Max.Chen

	ControlRig: Fix crash on exit.

	#jira UE-43411

Change 3370466 on 2017/03/29 by Nick.Darnell

	AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.

	StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.

	#jira UE-43409

Change 3370570 on 2017/03/29 by Nick.Darnell

	Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.

	#jira UE-43431

Change 3370644 on 2017/03/29 by Andrew.Rodham

	Temporarily disabling sequencer functional test "Event Position"

Change 3370713 on 2017/03/29 by Nick.Darnell

	PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)

	#jira UE-43156
	#jira UE-42831

Change 3371243 on 2017/03/30 by Arciel.Rekman

	Linux: scale OS allocation pool to match memory size.

	- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
	  and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.

Change 3371262 on 2017/03/30 by Arciel.Rekman

	Linux: fix custom present.

	- PR #3383 contributed by yaakuro.

Change 3371301 on 2017/03/30 by Arciel.Rekman

	Linux: fix copying to a non-existent directory during Setup.

Change 3371307 on 2017/03/30 by Andrew.Rodham

	Editor: Added "Resave All" functionality to content browser folders

Change 3371364 on 2017/03/30 by Andrew.Rodham

	Sequencer: Level streaming improvements
	  - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
	  - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
	  - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)

	#jira UE-43225

Change 3371365 on 2017/03/30 by Andrew.Rodham

	Tests: Sequencer level streaming tests

Change 3371493 on 2017/03/30 by Nick.Darnell

	PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)

Change 3371524 on 2017/03/30 by Nick.Darnell

	PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.

Change 3371545 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.

Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt

	PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)

Change 3371590 on 2017/03/30 by Nick.Darnell

	UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera.  The widgets should now show up in the right locations.

Change 3371625 on 2017/03/30 by Alexis.Matte

	Fix the merge tool material id assignment
	#jira UE-43246

Change 3371666 on 2017/03/30 by Nick.Darnell

	UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.

Change 3371687 on 2017/03/30 by Arciel.Rekman

	Linux: switch to new managed filehandles.

Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt

	Fixed the animation to play property on skeletal meshes being too small to read anything

	#jira UE-43327

Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt

	Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread.  We now have a separate virtual window for ticking and painting the loading screen widgets in isolation

Change 3372757 on 2017/03/30 by Nick.Darnell

	Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created.  This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.

Change 3372777 on 2017/03/30 by Nick.Darnell

	Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.

Change 3372949 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some cooking crashes for the super class.

Change 3373139 on 2017/03/30 by Jeff.Farris

	Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.

	(Copy of CL 3279699 from Robo Recall to Dev-Editor)

Change 3373235 on 2017/03/30 by Nick.Darnell

	Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.

Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt

	Made GetMoviePlayer thread safe.  Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished.  However, most of the functions on movie player are only safe from the game thread!

Change 3374026 on 2017/03/31 by Andrew.Rodham

	Sequencer: Moved evaluation group registration to IMovieSceneModule

	#jira UE-43420

Change 3374060 on 2017/03/31 by Yannick.Lange

	VR Editor: Collision on motion controllers in simulate.

Change 3374185 on 2017/03/31 by Nick.Darnell

	Attempting to fix the build.

Change 3374232 on 2017/03/31 by Max.Chen

	Sequencer: Fix audio not playing in editor

	#jira UE-43514

Change 3374322 on 2017/03/31 by Nick.Darnell

	UMG - SafeZone widget now has comments, and useful tips.  Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.

Change 3374424 on 2017/03/31 by Max.Chen

	Updated test content so that the door animation is now set to "Keep State" for the When Finished property.

	#jira UE-43519

Change 3374447 on 2017/03/31 by Max.Chen

	Sequencer: Notify streaming system prior to camera cuts

	By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.

	#jira UE-42406

Change 3374571 on 2017/03/31 by Andrew.Rodham

	Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers

Change 3374578 on 2017/03/31 by Andrew.Rodham

	Sequencer: Added unit tests for pre-animated state

Change 3374592 on 2017/03/31 by Max.Chen

	Color Customization: Set curve color names.

	#jira UE-43405

Change 3374596 on 2017/03/31 by Andrew.Rodham

	Corrected documentation comment

Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt

	Fix movie scene audio track not compiling outside of editor

Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt

	Remove the slate thread masquerading as the game thread in IsInGameThread

Change 3374730 on 2017/03/31 by Max.Chen

	Sequencer: Add check for null loaded level.

Change 3374732 on 2017/03/31 by Max.Chen

	Sequencer: Remove null tracks on postload.

Change 3374737 on 2017/03/31 by tim.gautier

	- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)

	- Set Level Blueprint for TM-UMG back to AllPalettes

Change 3374987 on 2017/03/31 by Nick.Darnell

	UMG - Introducing a way to inform the widgets more information about the designer.  There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.

	UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.

Change 3375599 on 2017/03/31 by Max.Chen

	Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.

	#jira UE-43543

Change 3375601 on 2017/03/31 by Arciel.Rekman

	Linux: switch to v9 cross-toolchain.

Change 3375856 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'

Change 3375870 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
	  - This resulted such members not being instantiated (and hence exported) when compiled with clang

Change 3376114 on 2017/04/02 by Arciel.Rekman

	Linux: make source code accessor aware of clang 3.9 and 4.0.

Change 3376138 on 2017/04/02 by Arciel.Rekman

	Linux: add clang to fedora deps (UE-42123).

	- PR #3273 submitted by cpyarger.

Change 3376159 on 2017/04/02 by Arciel.Rekman

	Linux: some support for building on Debian Sid or Stretch (UE-35841).

	- Basd on PR #2790 by haimat.

Change 3376163 on 2017/04/02 by Arciel.Rekman

	Linux: install latest clang on Arch (UE-42341).

	- This undoes PR #1905.
	- PR #2897 by SiebenCorgie.
	- PR #3302 by awesomeness872.
	- PR #3341 by patrickelectric.

Change 3376167 on 2017/04/02 by Arciel.Rekman

	Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).

	- PR #3378 by mdcasey.

Change 3376168 on 2017/04/02 by Arciel.Rekman

	Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).

	- PR #3381 by slonopotamus.

Change 3376177 on 2017/04/02 by Arciel.Rekman

	SlateDlg: case-insensitive comparison of filter extensions (UE-39477).

	- PR #3019 by aknarts.

Change 3376178 on 2017/04/02 by Arciel.Rekman

	WebRTC: only x86_64 version exists for Linux.

Change 3376245 on 2017/04/03 by Andrew.Rodham

	Sequencer: Re-enabled event order test

Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources

	#jira UE-27026

Change 3376481 on 2017/04/03 by Alex.Delesky

	#jira UE-43495 - TMaps will now support customized key properties correctly.

Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash flushing font cache when loading a movie.  This is no longer save on the slate movie thread

	#jira UE-43567

Change 3376763 on 2017/04/03 by Shaun.Kime

	Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
	#jira UE-43521

Change 3376836 on 2017/04/03 by Jamie.Dale

	Fixed text format history being clobbered by reference collection

	#jira UE-37513

Change 3376852 on 2017/04/03 by Nick.Darnell

	Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.

	#jira UE-43564

Change 3377207 on 2017/04/03 by Jamie.Dale

	Desktop platform directory pickers are expected to return absolute paths

	File pickers return relative paths though, and we should make this consistent at some point.

	#jira UE-43588

Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix movie player shutdown crash in non-editor builds

	#jira UE-43577

Change 3377299 on 2017/04/03 by Michael.Dupuis

	#jira UE-43586 : properties should be non transactional
	#jira UE-43559

Change 3378333 on 2017/04/04 by Michael.Dupuis

	#jira UE-43585
	#jira UE-43586
	Revert back to purple color

Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt

	Resaved this asset to avoid zero engine version warnings

Change 3378958 on 2017/04/04 by Nick.Darnell

	Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.

[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
Marc Audy
57d3748759 Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619)
#rb none
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3198996 on 2016/11/15 by Marc.Audy

	BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned
	AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead.
	#jira UE-21136

Change 3199019 on 2016/11/15 by Marc.Audy

	Mark user-facing BeginPlay calls as protected

Change 3200128 on 2016/11/16 by Thomas.Sarkanen

	Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks

	Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance.

	#jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe

Change 3200133 on 2016/11/16 by Martin.Wilson

	Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called)

	#jira UE-18798

Change 3200167 on 2016/11/16 by Martin.Wilson

	Newly added virtual bones are now selected in the skeleton tree

	#jira UE-37776

Change 3200255 on 2016/11/16 by James.Golding

	Stop SkeletalMeshTypes.h being globally included

Change 3200289 on 2016/11/16 by Jurre.deBaare

	Hidden Material References from Mesh Components Fix
	#fix Make sure that in PostEditChangeProp we reset the override material arrays
	#misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead
	#jira UE-38108

Change 3200291 on 2016/11/16 by Jurre.deBaare

	Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds
	#fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence
	#jira UE-37274

Change 3200293 on 2016/11/16 by Jurre.deBaare

	Overlapping UV's cause merge actor texture baking issues
	#fix Only look for overlapping UVs if vertex data baking is actually expected/enabled
	#jira UE-37220

Change 3200294 on 2016/11/16 by Jurre.deBaare

	Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive
	#fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!)
	#jira UE-36679

Change 3200295 on 2016/11/16 by Jurre.deBaare

	Merge Actor Specific LOD level can be set to 8
	#fix Change clamping value and added UI clamp metadata
	#jira UE-37134

Change 3200296 on 2016/11/16 by Jurre.deBaare

	In Merge Actors if you select use specific Lod level you have access to all the merge material settings
	#fix Added edit condition to non-grayed out material settings
	#jira UE-36667

Change 3200303 on 2016/11/16 by Thomas.Sarkanen

	Fixed diagonal current scrub value in anim curves

	#jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted

Change 3200304 on 2016/11/16 by Thomas.Sarkanen

	Rezero is now explicit about what it does (current vs. specified frame)

	Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D).

	#jira UE-35985 - Rezero doesn't work by frame

Change 3200307 on 2016/11/16 by Thomas.Sarkanen

	Add curve panel to anim BP editor

	Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.).

	#jira UE-35742 - Anim Curve Viewer allowed in Anim BP

Change 3200313 on 2016/11/16 by Jurre.deBaare

	Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened
	#fix in debug skeletal mesh component just mark the cached parameters dirty every tick
	#jira UE-35786

Change 3200316 on 2016/11/16 by Jurre.deBaare

	Converted Skeletal To Static Mesh Gets Corrupted When Merged
	#fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well)
	#misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used
	#jira UE-37988

Change 3200321 on 2016/11/16 by Jurre.deBaare

	Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down
	#fix change the way the layout is constructed
	#jira UE-37260

Change 3200323 on 2016/11/16 by Jurre.deBaare

	Toggling sky in Persona does not effect reflections
	#fix turn of skylight together with the actual environment sphere
	#misc found incorrect copy paste in toggling floor/environment visibility with key stroke
	#jira UE-26796

Change 3200324 on 2016/11/16 by Jurre.deBaare

	Open Merge Actor menu on right clicking two selected actors
	#fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport
	#jira UE-36892

Change 3200331 on 2016/11/16 by Benn.Gallagher

	Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused.
	#jira UE-38620

Change 3200334 on 2016/11/16 by Jurre.deBaare

	Dynamic light settings in Persona viewport cause edges to appear hardened
	#fix Makeing the directional light stationary to ups the shadowing quality
	#jira UE-37188

Change 3200356 on 2016/11/16 by Jurre.deBaare

	Rate scale option for animation nodes in blend spaces
	#added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback
	#misc bumped framework object version to update all blendspaces on load
	#jira UE-16207

Change 3200380 on 2016/11/16 by Jurre.deBaare

	Fix for Mac CIS issues

Change 3200383 on 2016/11/16 by Marc.Audy

	Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback

Change 3200385 on 2016/11/16 by James.Golding

	Refactor SkeletalMesh to use same color buffer type as StaticMesh

Change 3200407 on 2016/11/16 by James.Golding

	Fix CIS error in FbxAutomationTests.cpp

Change 3200417 on 2016/11/16 by Jurre.deBaare

	Fix for CIS issues
	#fix Rogue }

Change 3200446 on 2016/11/16 by Martin.Wilson

	Change fix for Set Anim Instance Class from CL 3200133

	#jira UE-18798

Change 3200579 on 2016/11/16 by Martin.Wilson

	Fix for serialization crash in Odin

	#jir UE-38683

Change 3200659 on 2016/11/16 by Martin.Wilson

	Fix build errors

Change 3200801 on 2016/11/16 by Lina.Halper

	Fix error message

Change 3200873 on 2016/11/16 by Lina.Halper

	Test case for Update Rate Optimization

	- LOD_URO_Map.umap - test map
	- LODPawn - pawn that contains mesh with URO setting
	- You can tweak the value in LODPawn

Change 3201017 on 2016/11/16 by Lina.Halper

	- Allow slave component to be removed when setting master pose to nullptr
	- licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html

Change 3201765 on 2016/11/17 by Jurre.deBaare

	Improved tooltip for FBlendParameter.GridNum

Change 3201817 on 2016/11/17 by Thomas.Sarkanen

	Added display/edit of bone transforms in details panel

	Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick().
	Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene.
	Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection).

	#jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab

Change 3201819 on 2016/11/17 by Thomas.Sarkanen

	Fix CIS error

Change 3201901 on 2016/11/17 by Lina.Halper

	With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids().
	- removed GetCurveNumber from skeleton
	- changed curve count to  use BoneContainer's curve list.

	#code review: Laurent.Delayen

Change 3201999 on 2016/11/17 by Thomas.Sarkanen

	Add local/world transform editing to bone editing

	Added details customization & support code for world-space editing of bone transforms

	#jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab

Change 3202111 on 2016/11/17 by mason.seay

	Potential test assets for HLOD

Change 3202240 on 2016/11/17 by Thomas.Sarkanen

	Fixed extra whitespace not being removed in front of console commands.

	GitHub #2843

	#jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands.

Change 3202259 on 2016/11/17 by Jurre.deBaare

	Readded missing shadows in advanced preview scene

Change 3203180 on 2016/11/17 by mason.seay

	Moved and updated URO Map

Change 3203678 on 2016/11/18 by Thomas.Sarkanen

	Bug fix for menu extenders in PhAT.

	GitHub #2550
	#jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT.

Change 3203679 on 2016/11/18 by Thomas.Sarkanen

	Fixed LOD hysteresis not being properly converted from the old metric

	This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed.

	#jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently

Change 3203747 on 2016/11/18 by Jurre.deBaare

	Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex
	#fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc.
	#jira UE-38734

Change 3203748 on 2016/11/18 by Jurre.deBaare

	Crash Generating Proxy Meshes after replacing static meshes in the level
	#fix just calculate bounds for the used UVs (old behaviour was wrong)
	#jira UE-38764

Change 3203751 on 2016/11/18 by james.cobbett

	Changes to TM-PoseSnapshot and new test assets

Change 3203799 on 2016/11/18 by Thomas.Sarkanen

	Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal

	Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method.
	Also fixed up the naming of some variables that still referred to screen areas & LOD distances.

	#jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result

Change 3203856 on 2016/11/18 by james.cobbett

	TM-PoseSnapshot - Rebuild lighting and updated anims

Change 3203880 on 2016/11/18 by Ori.Cohen

	Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)

Change 3203940 on 2016/11/18 by Ori.Cohen

	Fix missing newline for ps4

Change 3203960 on 2016/11/18 by Ori.Cohen

	Readd fix for linux macro expansion warning

Change 3203975 on 2016/11/18 by Ori.Cohen

	Fix for linux toolchain not knowing about no-unused-local-typedef

Change 3203989 on 2016/11/18 by Ori.Cohen

	Make sure physx automation doesn't try to build html5 APEX.

Change 3204031 on 2016/11/18 by james.cobbett

	Minor update to test level

Change 3204035 on 2016/11/18 by Marc.Audy

	Additional Attenuation refactor cleanup

Change 3204044 on 2016/11/18 by Ori.Cohen

	Fix typo of NV_SIMD_SSE2

Change 3204049 on 2016/11/18 by Ori.Cohen

	Fix missing newline for PS4 compiler

Change 3204463 on 2016/11/18 by mason.seay

	Finalized URO test map

Change 3204621 on 2016/11/18 by mason.seay

	Small improvements

Change 3204751 on 2016/11/18 by Ori.Cohen

	Make PhAT highlight selected bodies and constraints in the tree view

Change 3205868 on 2016/11/21 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744

Change 3205887 on 2016/11/21 by Jurre.deBaare

	Fix for similar crash in blendspace editor like UE-38734

Change 3206121 on 2016/11/21 by Marc.Audy

	PR #2935: Minor subtitle issues (Contributed by projectgheist)
	#jira UE-38803
	#jira UE-38692

Change 3206187 on 2016/11/21 by Marc.Audy

	PR #2935: Minor subtitle issues (Contributed by projectgheist)
	Additional bits
	#jira UE-38519
	#jira UE-38803
	#jira UE-38692

Change 3206318 on 2016/11/21 by Marc.Audy

	Fix Linux compiler whinging

Change 3206379 on 2016/11/21 by Marc.Audy

	Fix crash when streaming in a sublevel with a child actor in it (4.14.1)
	#jira UE-38906

Change 3206591 on 2016/11/21 by Marc.Audy

	Refactor restrictions to allow hidden and clarify disabled

Change 3206776 on 2016/11/21 by Marc.Audy

	ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect.
	ForceFeedback Attenuation settings can be defined via the content browser or directly on the component.
	#jira UEFW-244

Change 3206901 on 2016/11/21 by Marc.Audy

	Fix compile error in automation tests

Change 3207235 on 2016/11/22 by danny.bouimad

	Updated Map

Change 3207264 on 2016/11/22 by Thomas.Sarkanen

	Disable bone editing in anim blueprint editor

	#jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable

Change 3207303 on 2016/11/22 by Lina.Halper

	Clear material curve by setting it directly because the flag might not exist

	#jira: UE-36902

Change 3207331 on 2016/11/22 by Jon.Nabozny

	Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully.

Change 3207357 on 2016/11/22 by Danny.Bouimad

	Updating testcontent for pose drivers

Change 3207425 on 2016/11/22 by Lina.Halper

	Fix frame count issue with montage

	#jira: UE-30048

Change 3207478 on 2016/11/22 by Lina.Halper

	Fix so that curve warning doesn't happen when your name is same.
	#jira: UE-34246

Change 3207526 on 2016/11/22 by Marc.Audy

	Fix crash when property restriction introduces a hidden entry

Change 3207731 on 2016/11/22 by danny.bouimad

	MoreUpdates

Change 3207764 on 2016/11/22 by Lina.Halper

	#fix order of morphtarget to first process animation and then BP for slave component

Change 3207842 on 2016/11/22 by Ben.Zeigler

	Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work.

Change 3208202 on 2016/11/22 by Ben.Zeigler

	#jira UE-38811 Fix regression with gimbal locking in player camera manager.
	The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise.

Change 3208510 on 2016/11/23 by Wes.Hunt

	Disable UBT Telemetry on internal builds #jira AN-1059
	#tests build a few different ways, add more diagnostics to clarify if the provider is being used.

Change 3208734 on 2016/11/23 by Martin.Wilson

	Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class

	#jira UE-38899

Change 3208782 on 2016/11/23 by Thomas.Sarkanen

	Fixed material and vert count issues with skeletal to static mesh conversion

	Material remapping was not bein gbuilt, so material indices were overwitten inappropriately.
	Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase.

	#jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh

Change 3208798 on 2016/11/23 by James.Golding

	UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds

Change 3208801 on 2016/11/23 by Jurre.deBaare

	Hidden Material References from Mesh Components Fix
	#fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something
	#jira UE-38108

Change 3208807 on 2016/11/23 by Thomas.Sarkanen

	CIS fix

Change 3208824 on 2016/11/23 by danny.bouimad

	More content updates for Testing

Change 3208827 on 2016/11/23 by Danny.Bouimad

	Removing Old Pose driver Testassets I created awhile ago.

Change 3209026 on 2016/11/23 by Martin.Wilson

	CIS Fix for FRichCurve

Change 3209083 on 2016/11/23 by Marc.Audy

	Don't crash if after an undo the previously selected object no longer exists (4.14.1)
	#jira UE-38991

Change 3209085 on 2016/11/23 by Marc.Audy

	Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1)
	#jira UE-38992

Change 3209124 on 2016/11/23 by Ben.Zeigler

	#jira UE-38867 Fix some game mode log messages
	From PR #2955

Change 3209231 on 2016/11/23 by Marc.Audy

	Auto removal

Change 3209232 on 2016/11/23 by Marc.Audy

	GetComponents now optionally can include components in Child Actors

Change 3209233 on 2016/11/23 by Marc.Audy

	ParseIntoArray resets instead of empty

Change 3209235 on 2016/11/23 by Marc.Audy

	Allow child actor components to be selected in viewports
	Fix selection highlight not working on nested child actors
	#jira UE-16688

Change 3209247 on 2016/11/23 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194

Change 3209299 on 2016/11/23 by Marc.Audy

	Use MoveTemp to reduce some memory churn in graph schema actions

Change 3209347 on 2016/11/23 by Marc.Audy

	Don't dispatch a tick function that had been scheduled but has been disabled before being executed.
	#jira UE-37459

Change 3209507 on 2016/11/23 by Ben.Zeigler

	#jira UE-38185 Keep player controllers in their same order during a seamless travel
	From PR #2908

Change 3209882 on 2016/11/24 by Thomas.Sarkanen

	Copy-to-array now works with the fast path

	Refactored the copy record generation/validation code to be clearer with better seperation of concerns.
	Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen).
	Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped.
	Added tests for fast path validity to EditorTests project. Assets to follow.

	#jira UE-34569 - Fast Path gets turned off if you link to multiple input pins

Change 3209884 on 2016/11/24 by Thomas.Sarkanen

	File I missed

Change 3209885 on 2016/11/24 by Thomas.Sarkanen

	Support assets for fast path tests

Change 3209939 on 2016/11/24 by Benn.Gallagher

	Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list
	#jira UE-35557

Change 3209941 on 2016/11/24 by Jurre.deBaare

	Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly.
	#fix make sure that when we delete a sample point we reset the preview base pose
	#misc changed how the preview base pose is determined/updated
	#jira UE-38733

Change 3209942 on 2016/11/24 by Thomas.Sarkanen

	Fixed transactions being made when setting bone space in details panel

	Also added reset to defaults to allow easy removal of bone modifications.

	#jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction

Change 3209945 on 2016/11/24 by james.cobbett

	Test assets for Pose Snapshot Test Case

Change 3210239 on 2016/11/25 by Mieszko.Zielinski

	Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4

	#jira UE-29415

Change 3210279 on 2016/11/25 by Benn.Gallagher

	Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation
	#jira UE-38040

Change 3210288 on 2016/11/25 by danny.bouimad

	Cleaned up Pose Driver Anim BP's

Change 3210334 on 2016/11/25 by Benn.Gallagher

	Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr
	#jira UE-22145

Change 3210349 on 2016/11/25 by James.Golding

	UE-35783 Fix scrolling in PoseAsset editor panels

Change 3210356 on 2016/11/25 by James.Golding

	UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables)

Change 3210357 on 2016/11/25 by Jurre.deBaare

	Numeric textbox value label incorrect for aimoffset/blendspaces in grid
	#fix change lambda capture type (was referencing local variable)

Change 3210358 on 2016/11/25 by Jurre.deBaare

	Crash Generating Proxy Mesh with Transition Screen Size set to 1
	#fix 1.0 was not included within the possible range
	#jira UE-38810

Change 3210364 on 2016/11/25 by James.Golding

	Improve BuildVertexBuffers to use stride and avoid copying colors

Change 3210371 on 2016/11/25 by Jurre.deBaare

	You can no longer enable tooltip display when using anim offset
	#fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down
	#jira UE-38808

	It's not clear that the user has to hold shift to preview in blend spaces
	#fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value
	#jira UE-38711

	#misc refactored out some duplicate code :)

Change 3210387 on 2016/11/25 by james.cobbett

	Updating test asset

Change 3210550 on 2016/11/26 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927

	Brings IWYU in and required substantial fixups

Change 3210551 on 2016/11/26 by Marc.Audy

	Delete empty cpp files

Change 3211002 on 2016/11/28 by Lukasz.Furman

	added navigation update on editting volume's brush
	#ue4

Change 3211011 on 2016/11/28 by Marc.Audy

	Roll back CL# 3210334 as it is causing deadlocks during GC

Change 3211039 on 2016/11/28 by Jurre.deBaare

	Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors.
	#fix prevent using the wedge map when propagating spline mesh vertex colours
	#jira UE-36011

Change 3211053 on 2016/11/28 by Ori.Cohen

	Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide

	#JIRA UE-38989

Change 3211101 on 2016/11/28 by mason.seay

	Adjusting trigger collision so it can't be triggered by projectiles

Change 3211171 on 2016/11/28 by Jurre.deBaare

	Previewing outside of Blendspace Graph points causes unexpected weighting
	#jira UE-32775
	Second Animation Sample added to AimOffset or Blendspace swaps with the first sample
	#jira UE-36755

	#fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles
	- One: fill grid weights to single sample
	- Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line
	- Colinear: find two closest samples and apply behaviour above
	#misc rename variables to make the code more clear and correct

Change 3211491 on 2016/11/28 by Marc.Audy

	Provide proper tooltip for GetParentActor/Component
	Expose GetAttachParentActor/SocketName to blueprints
	De-virtualize Actor GetAttach... functions
	#jira UE-39056

Change 3211570 on 2016/11/28 by Lina.Halper

	Title doesn't update when asset is being dropped

	#jira: UE-39019

Change 3211766 on 2016/11/28 by Ori.Cohen

	Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically.

	#JIRA UE-36089

Change 3211938 on 2016/11/28 by Mason.Seay

	CSV's for testing gameplay tags

Change 3212090 on 2016/11/28 by Ori.Cohen

	Expose angular SLERP drive to blueprints

	#JIRA UE-36690

Change 3212102 on 2016/11/28 by Marc.Audy

	Fix shadow variable issue
	#jira UE-39099

Change 3212182 on 2016/11/28 by Ori.Cohen

	PR #2902: Fix last collision preset display (Contributed by max99x)

	#JIRA UE-38100

Change 3212196 on 2016/11/28 by dan.reynolds

	AEOverview Update:

	Minor tweaks and fixes

	Added Attenuation Curve Tests

	Renamed SC to SCLA for Sound Class prefix

	WIP SCON (Sound Concurrency)

Change 3212347 on 2016/11/28 by Ben.Zeigler

	#jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor
	Fix chained tag redirectors to work properly
	Const fixes and removed a bad error message spam, and fix rename message

Change 3212385 on 2016/11/28 by Marc.Audy

	Avoid duplicate GetWorld() calls

Change 3212386 on 2016/11/28 by Marc.Audy

	auto shoo

Change 3213018 on 2016/11/29 by Marc.Audy

	Fix shadow variable for real

Change 3213037 on 2016/11/29 by Ori.Cohen

	Fix deprecation warnings

Change 3213039 on 2016/11/29 by Marc.Audy

	Generalize logic for when a component prevents an Actor from auto destroying
	Add forcefeedback component to the components that will hold up the auto destroy of an actor

Change 3213088 on 2016/11/29 by Marc.Audy

	Move significance manager out of experimental

Change 3213187 on 2016/11/29 by Marc.Audy

	Add InsertDefaulted to mirror options available when Adding

Change 3213254 on 2016/11/29 by Marc.Audy

	add auto-complete for showdebug forcefeedback

Change 3213260 on 2016/11/29 by Marc.Audy

	Allow systems to inject auto-complete console entries

Change 3213276 on 2016/11/29 by Marc.Audy

	add auto-complete entry for showdebug significancemanager

Change 3213331 on 2016/11/29 by James.Golding

	Split SkeletalMesh skin weights into their own stream
	Remove unused FGPUSkinVertexColor struct
	Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool
	Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights
	Update friendly name for FColorVertexBuffer now it's used by skel mesh as well

Change 3213349 on 2016/11/29 by Ben.Zeigler

	Fix tag rename feedback message

Change 3213355 on 2016/11/29 by Ben.Zeigler

	#jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome)

Change 3213406 on 2016/11/29 by Ori.Cohen

	Make sure body transforms are not set while the physx simulation is running.

	#JIRA UE-37270

Change 3213508 on 2016/11/29 by Jurre.deBaare

	When performing a merge actor on an actor merging multiple materials certain maps aren't generated
	#fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map
	#jira UE-38526

Change 3213557 on 2016/11/29 by Ben.Zeigler

	#jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away

Change 3213634 on 2016/11/29 by Ori.Cohen

	Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor.

Change 3213639 on 2016/11/29 by Ori.Cohen

	Fix from nvidia for vehicle suspension exploding when given a bad normal.

	#JIRA UE-38716

Change 3213812 on 2016/11/29 by James.Golding

	UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead

Change 3213824 on 2016/11/29 by Ori.Cohen

	Fix CIS

Change 3213873 on 2016/11/29 by Ori.Cohen

	Fix welded bodies not properly computing mass properties.

	#JIRA UE-35184

Change 3213950 on 2016/11/29 by Mieszko.Zielinski

	Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion

	#jira UE-37221

Change 3213951 on 2016/11/29 by Mieszko.Zielinski

	Fixed perception system having issue with registering perception listener spawned in sublevels #UE4

	#jira UE-37850

Change 3214005 on 2016/11/29 by Ori.Cohen

	Fix mass kg override not propagating to blueprint instances.

Change 3214046 on 2016/11/29 by Marc.Audy

	Duplicate all instanced subobjects, not just those that are editinlinenew
	Make AABrush.Brush instanced rather than export
	#jira UE-39066

Change 3214064 on 2016/11/29 by Marc.Audy

	Use GetComponents directly where safe instead of copying in to an array

Change 3214116 on 2016/11/29 by James.Golding

	Fix tooltip when dragging anim assets onto players

Change 3214136 on 2016/11/29 by Ori.Cohen

	Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data

	#JIRA UE-35864

Change 3214162 on 2016/11/29 by Mieszko.Zielinski

	Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4

	#jira UE-12077

Change 3214177 on 2016/11/29 by Marc.Audy

	Use correct SocketName (broken in CL#2695130)
	#jira UE-39153

Change 3214427 on 2016/11/29 by dan.reynolds

	AEOverview Update

	Fixed Attenuation tests when overlapping attenuation ranges between streamed levels

	Added Sound Concurrency Far then Prevent New testmap

	Removed some Sound Concurrency assets

Change 3214469 on 2016/11/29 by dan.reynolds

	AEOverview Update

	Added Sound Concurrency Test for Stop Farthest then Oldest

Change 3214842 on 2016/11/30 by Jurre.deBaare

	LookAt AimOffset in the Anim Graph causes character to explode
	#jira UE-38533
	#fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime

Change 3214866 on 2016/11/30 by james.cobbett

	Updating Pose Snapshot test assets

Change 3214964 on 2016/11/30 by thomas.sarkanen

	Added test data for facial animtion curves

Change 3215015 on 2016/11/30 by Jurre.deBaare

	When a Aim Offset axis value is edited drastically the preview mesh will be deformed
	#fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range
	#misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit)
	#jira UE-38880

Change 3215029 on 2016/11/30 by Marc.Audy

	Fix CIS

Change 3215033 on 2016/11/30 by Marc.Audy

	Add a delegate for when new classes are added via hotreload
	Change existing hotload class reinstancing delegates to be multicast

Change 3215048 on 2016/11/30 by Jon.Nabozny

	Use getKinematicTarget whenever a body is kinematic.
	This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics.

	#jira UE-37877

Change 3215052 on 2016/11/30 by Marc.Audy

	Generalize the volume actor factory logic
	Create volume factories when hotreload adds a new volume class
	#jira UE-39064

Change 3215055 on 2016/11/30 by Marc.Audy

	Probable fix for IOS CIS failure

Change 3215091 on 2016/11/30 by Lina.Halper

	Easy alternative fix for blending two curves per bone. For now we just combine.

	To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15.

	#jira: UE-39182

Change 3215179 on 2016/11/30 by Jurre.deBaare

	Preview viewport should only use rendering features supported in project
	#fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity
	#jira UE-37252

Change 3215189 on 2016/11/30 by Jurre.deBaare

	CIS fix

Change 3215326 on 2016/11/30 by Ben.Zeigler

	#jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode.
	Regression caused by CL #3104976

Change 3215523 on 2016/11/30 by James.Golding

	Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash

Change 3215539 on 2016/11/30 by Marc.Audy

	Fix failure to cleanup objects in a hidden always loaded sub-level
	#jira UE-39139

Change 3215568 on 2016/11/30 by Aaron.McLeran

	UE-39197 Delay node of 0.0 causes crash

Change 3215719 on 2016/11/30 by Aaron.McLeran

	UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528

Change 3215773 on 2016/11/30 by Aaron.McLeran

	PR #2819 : Fixed typo in SoundWave.h

Change 3215828 on 2016/11/30 by James.Golding

	PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus)

Change 3215831 on 2016/11/30 by James.Golding

	UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode

Change 3215904 on 2016/11/30 by Marc.Audy

	Fix significance calculations

Change 3215955 on 2016/11/30 by James.Golding

	UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data.

Change 3215959 on 2016/11/30 by James.Golding

	Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass

Change 3216057 on 2016/11/30 by Marc.Audy

	Don't reset expose on spawn properties when in a PIE world
	#jira UE-36771

Change 3216114 on 2016/11/30 by James.Golding

	Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files

Change 3216144 on 2016/11/30 by Jon.Nabozny

	Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated.

	InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with.
	This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset.

	#jira UE-38434

Change 3216148 on 2016/11/30 by Jon.Nabozny

	Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling.

Change 3216160 on 2016/11/30 by Aaron.McLeran

	Fixing a memory leak in concurrency management

Change 3216164 on 2016/11/30 by James.Golding

	Move SkeletalMeshActor code into its own cpp file
	Fix CIS for SkeletalMeshComponent.cpp

Change 3216371 on 2016/11/30 by dan.reynolds

	AEOverview Update

	Minor tweaks

	Completed Sound Concurrency Rule Test Maps

	Added additional test files

Change 3216509 on 2016/11/30 by Marc.Audy

	Fix missing include

Change 3216510 on 2016/11/30 by Marc.Audy

	Code cleanup

Change 3216723 on 2016/12/01 by Jurre.deBaare

	When clearing a blend sample animation the animation will try and blend to the ref pose
	#fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation
	#fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error)
	#misc weird whitespace changes
	#jira UE-39078

Change 3216745 on 2016/12/01 by Jurre.deBaare

	- Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised.
	- UDN user was hitting a check within the triangle flipping behaviour

	#fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle
	#fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check
	#misc refactored triangle flipping code to make it smaller (more readible)

Change 3216903 on 2016/12/01 by mason.seay

	Imported mesh for quick test

Change 3216904 on 2016/12/01 by Jurre.deBaare

	CIS Fix
	#fix replaced condition by both non-editor as editor valid one

Change 3216998 on 2016/12/01 by Lukasz.Furman

	fixed AI slowing down on ramps due to 3D input vector being constrained by movement component
	#jira UE-39233
	#2998

Change 3217012 on 2016/12/01 by Lina.Halper

	Checking in James' fix on drag/drop to replace assets

	#code review: James.Golding
	#jira: UE-39150

Change 3217031 on 2016/12/01 by james.cobbett

	Updating Pose Snapshot Assets. Again.

Change 3217033 on 2016/12/01 by Martin.Wilson

	Update bounds on all skel meshes when physics asset is changed

	#jira UE-38572

Change 3217181 on 2016/12/01 by Martin.Wilson

	Fix imported animations containing a black thumbnail

	#jira UE-36559

Change 3217183 on 2016/12/01 by Martin.Wilson

	Add some extra debugging code for future animation compression / ddc issues

Change 3217184 on 2016/12/01 by james.cobbett

	Fixing a test asset by checking a check box. Sigh.

Change 3217216 on 2016/12/01 by Martin.Wilson

	Undo part of CL 3217183. Will need to add this back differently.

Change 3217274 on 2016/12/01 by Marc.Audy

	When serializing in an enum tagged property follow redirects
	#jira UE-39215

Change 3217419 on 2016/12/01 by james.cobbett

	Changes to test assets for more Pose Snapshot tests

Change 3217449 on 2016/12/01 by Aaron.McLeran

	Adding new audio setting to disable EQ and reverb.

	Hooked up to XAudio2 (for now).

Change 3217513 on 2016/12/01 by Marc.Audy

	Improve bWantsBeginPlay deprecation message

Change 3217620 on 2016/12/01 by mason.seay

	Updated test assets for HLOD

Change 3217872 on 2016/12/01 by Aaron.McLeran

	UEFW-113 Adding master reverb to audio mixer

	- Added new submix editor to create new submixes
	- Created new default master submixes for reverb and EQ and master submixes
	- Fixed a number of minor issues found in auido mixer while working on feature

Change 3218053 on 2016/12/01 by Ori.Cohen

	Added mass debug rendering

	#JIRA UE-36608

Change 3218143 on 2016/12/01 by Aaron.McLeran

	Fixing up reverb to support multi-channel (5.1 and 7.1) configurations.

	- Added default reverb send amount

Change 3218440 on 2016/12/01 by Zak.Middleton

	#ue4 - Made some static FNames const.

Change 3218715 on 2016/12/02 by james.cobbett

	Fixed bug in test asset.

Change 3218836 on 2016/12/02 by james.cobbett

	Fixing up test asset

Change 3218884 on 2016/12/02 by james.cobbett

	Moar test asset changes

Change 3218943 on 2016/12/02 by Ori.Cohen

	Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space

	#JIRA UE-35184

Change 3218955 on 2016/12/02 by Marc.Audy

	Fix initialization order issues
	Remove monolithic includes
	Change signature to pass string by const ref

Change 3219149 on 2016/12/02 by Ori.Cohen

	Fix SetCollisionObjectType not working on skeletal mesh components

	#JIRA UE-37821

Change 3219162 on 2016/12/02 by Martin.Wilson

	Fix compile error when blend space on aim offset nodes is exposed as pin

	#jira UE-39285

Change 3219198 on 2016/12/02 by Marc.Audy

	UEnum::FindValue/IndexByName will now correctly follow redirects
	#jira UE-39215

Change 3219340 on 2016/12/02 by Zak.Middleton

	#ue4 - Optimized and cleaned up some Actor methods related to location and rotation.

	- Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors.
	- Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent().
	- Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods.

Change 3219482 on 2016/12/02 by Ori.Cohen

	Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent.

	#JIRA UE-39172

Change 3219676 on 2016/12/02 by Martin.Wilson

	Make clearer that ref pose is from skeleton

Change 3219687 on 2016/12/02 by Aaron.McLeran

	Supporting multi-channel reverb with automatic downmixing of input to stereo

Change 3219688 on 2016/12/02 by Martin.Wilson

	Fix crash when remapping additive animations after skeleton hierarchy change

	#jira UE-39040

Change 3219699 on 2016/12/02 by Zak.Middleton

	#ue4 - Fix template's use of old GetActorRotation() function.

Change 3219969 on 2016/12/02 by Ben.Zeigler

	#jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication
	Modified from shelve Zak.Middleton made of PR #1885, after some more testing

Change 3220010 on 2016/12/02 by Aaron.McLeran

	Fixing up sound class editor

Change 3220013 on 2016/12/02 by Aaron.McLeran

	Deleting monolithic file

Change 3220249 on 2016/12/02 by Aaron.McLeran

	Changing reverb settings parameter thread sync method

	- Switching to a simple ring buffer rather than using a crit sect

Change 3220251 on 2016/12/02 by Aaron.McLeran

	Removing hard-coded audio mixer module name for the case when using -audiomixer argument,

	-added new entry to ini file that allows you to specify the audio mixer module name used for the platform.

Change 3221118 on 2016/12/05 by Jurre.deBaare

	Back out changelist 3220249 to fix CIS

Change 3221363 on 2016/12/05 by Martin.Wilson

	Change slot node category from Blends to Montage

Change 3221375 on 2016/12/05 by Jon.Nabozny

	Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set.

	#jira UE-39325

Change 3221402 on 2016/12/05 by Jon.Nabozny

	Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path.

	#jira UE-33562

Change 3221441 on 2016/12/05 by Thomas.Sarkanen

	Fixed crash when reimporting a mesh when a different animation was open

	#jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents

Change 3221473 on 2016/12/05 by Marc.Audy

	Get rid of auto.
	Use GetComponents directly instead of copying in to temporary arrays

Change 3221584 on 2016/12/05 by Jon.Nabozny

	Fix CIS for Mac builds from CL-3221375

Change 3221631 on 2016/12/05 by Martin.Wilson

	Possible fix for rare marker sync crash on live servers

	#jira UE-39235
	#test ai match, animation seemed fine, no crashes

Change 3221660 on 2016/12/05 by mason.seay

	Resubmitting to add Viewport Bookmark

Change 3221683 on 2016/12/05 by Mieszko.Zielinski

	Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4

	#jira UE-30355

Change 3221750 on 2016/12/05 by Jon.Nabozny

	Real CIS fix.

Change 3221917 on 2016/12/05 by Jon.Nabozny

	Fix CIS for real this time.

Change 3222370 on 2016/12/05 by mason.seay

	Start of Gameplay Tag testmap

Change 3222396 on 2016/12/05 by Aaron.McLeran

	UEFW-44 Implementing EQ master submix effect for audio mixer

	- New thread safe param setting temlate class (for setting EQ and Reverb params)
	- Hook up reverb submix effect to source voices
	- Implementation of FBiquad for biquad filter coefficients and audioprocessing
	- Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once
	- Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type

Change 3222425 on 2016/12/05 by Aaron.McLeran

	Checking in missing files

Change 3222429 on 2016/12/05 by Aaron.McLeran

	Last missing file!

Change 3222783 on 2016/12/05 by Jon.Nabozny

	Update SkelMeshScaling map.

Change 3223173 on 2016/12/06 by Martin.Wilson

	Fix crash in thumbnail rendering when creating a new montage

	#jira UE-39352

Change 3223179 on 2016/12/06 by Marc.Audy

	auto/NULL cleanup

Change 3223329 on 2016/12/06 by Marc.Audy

	Fix (hard to explain) memory corruption
	#jira UE-39366

Change 3223334 on 2016/12/06 by Jon.Nabozny

	Add HasBeenInitialized check inside AActor::InitializeComponents

Change 3223340 on 2016/12/06 by Jon.Nabozny

	Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid.

	#jira UE-39238

Change 3223372 on 2016/12/06 by Marc.Audy

	Probably fix HTML5 CIS failure

Change 3223511 on 2016/12/06 by Jon.Nabozny

	Fix Mac CIS shadow warning

Change 3223541 on 2016/12/06 by Lukasz.Furman

	fixed missing NavCollision data in static meshes
	#jira UE-39367

Change 3223672 on 2016/12/06 by Ben.Zeigler

	#jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button
	Remove unnecessary code from both customizations

Change 3223751 on 2016/12/06 by Marc.Audy

	Properly remove components from their owner when manipulating through editinlinenew properties
	#jira UE-30548

Change 3223831 on 2016/12/06 by Ben.Zeigler

	#jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled
	#jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children
	Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive
	Add Tag Source to tooltip in management mode
	Fix RequestGameplayTagChildrenInDictionary to work properly

Change 3223862 on 2016/12/06 by Marc.Audy

	Hide deprecated attach functions for all games not just Paragon

Change 3224003 on 2016/12/06 by Marc.Audy

	Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way.
	#jira UE-39207

Change 3224602 on 2016/12/07 by Jurre.deBaare

	Crash on creating LODs with Medic
	#fix Added clamp for UVs -1024 to 1024
	#jira UE-37726

Change 3224604 on 2016/12/07 by Jurre.deBaare

	Fix for incorrect normal calculation in certain circumstances
	#fix Make sure we propagate the matrices to samples after we (re)calculated normals
	#fix Conditionally swap/inverse the vertex data buffers instead of always
	#fix Set preview mesh for alembic import animation sequences
	#misc removed commented out code and added debug code

Change 3224609 on 2016/12/07 by Jurre.deBaare

	Alembic Import Issues (skeletal) w. UVs and smoothing groups
	#fix Changed the way we populate smoothing group indices for alembic caches
	#misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences
	#jira UE-36412

Change 3224783 on 2016/12/07 by James.Golding

	Support per-instance skeletal mesh vertex color override

Change 3224784 on 2016/12/07 by James.Golding

	Add skelmesh vert color override map. Fix my vert color material to work on skel mesh.

Change 3225131 on 2016/12/07 by Jurre.deBaare

	Crash when baking matrix animation when importing an alembic file as skeletal
	#fix condition whether or not to apply matrices had not been moved over in previous change
	#jira UE-39439

Change 3225491 on 2016/12/07 by Lina.Halper

	- Morphtarget fix on the first frame

	#jira: UE-37702

Change 3225597 on 2016/12/07 by mason.seay

	Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting

Change 3225758 on 2016/12/07 by Aaron.McLeran

	UE-39421 Fix for sound class graph bug

Change 3225957 on 2016/12/07 by Ben.Zeigler

	#jira UE-39433 Fix crash with mass debug data

Change 3225967 on 2016/12/07 by Lina.Halper

	Fix not removing link up cache when removed.

	#jira: UE-33738

Change 3225990 on 2016/12/07 by Ben.Zeigler

	#jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues

Change 3226123 on 2016/12/07 by Aaron.McLeran

	Fix for sound class asset creation from within the sound class graph

Change 3226165 on 2016/12/07 by mason.seay

	Replaced skelmesh gun with static mesh cube

Change 3226336 on 2016/12/07 by Aaron.McLeran

	Fixing up sound class replacement code.

	If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them

Change 3226701 on 2016/12/08 by Thomas.Sarkanen

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613

Change 3226710 on 2016/12/08 by Jurre.deBaare

	Fix for alembic import crash
	#misc update num mesh samples and take into account user set start frame in case of skipping preroll frames

Change 3226834 on 2016/12/08 by Jurre.deBaare

	Fix for incorrect matrix samples being applied during Alembic cache importing
	#fix Change way we loop through samples and determine correct matrix and mesh sample indices

Change 3227330 on 2016/12/08 by Jurre.deBaare

	Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error
	#UE-39499

	#fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad
	#misc corrected socket name output, removed unnecessary nullptr check

Change 3227575 on 2016/12/08 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387

Change 3227602 on 2016/12/08 by Marc.Audy

	Copyright 2016 to 2017 updates for new Framework files

[CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Ori Cohen
a0625fdf15 Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3058661)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3038116 on 2016/07/05 by James.Golding

	Resave QA-Promotion with new heightfield GUID to fix crash on load (broken DDC in Guildford)

Change 3038271 on 2016/07/05 by Lukasz.Furman

	fixed bug with instanced behavior tree nodes writing over memory of other nodes
	#jira UE-32789

Change 3038295 on 2016/07/05 by Lukasz.Furman

	changed behavior tree node injection to modify shared template instead of switching nodes to instanced
	fixes GC reference chain between AI using the same behavior tree

Change 3038504 on 2016/07/05 by Zak.Middleton

	#ue4 - Fix typo in comment (debugging arrow).

	github #2352
	#jira 30255

Change 3039151 on 2016/07/06 by James.Golding

	UE-30046 Add bAllowCPUAccess flag to UStaticMesh

Change 3039281 on 2016/07/06 by Ori.Cohen

	Fix attached partially simulating ragdolls not moving with actor.

	#JIRA UE-32830

Change 3039286 on 2016/07/06 by Benn.Gallagher

	Fixed crash with large clothing simulation meshes. Extended max verts from ~16k to ~65k and made it so you can no longer force import clothing above the maximum threshold that the vertex buffer is allowed to hold.

Change 3039313 on 2016/07/06 by Benn.Gallagher

	Enabled override of angular joint bias on AnimDynamics

Change 3039335 on 2016/07/06 by Ori.Cohen

	Fixed skeletal mesh components with non simulated root bodies incorrectly detaching from component hierarchy.

	#JIRA UE-32833

Change 3039412 on 2016/07/06 by Ori.Cohen

	PR #2382: Bug when setting constraint orientation using axes parameters (Contributed by DaveC79)

	#JIRA UE-30725

Change 3039799 on 2016/07/06 by Tom.Looman

	- Renamed SuggestProjectileVelocity_MediumArc to _CustomArc and added support for high/low arcs using float param. (Migrated from Odin)
	- Fixed bug in override gravity for the suggest projectile velocity functions.

Change 3039903 on 2016/07/06 by Ori.Cohen

	Ensure that skeletal mesh components do NOT teleport unless explicitly asked to.

Change 3039932 on 2016/07/06 by Lina.Halper

	Merging using //Orion/Dev-General_to_//UE4/Dev-Framework

	serialize crash is always bad, so dupe checkin.

Change 3040059 on 2016/07/06 by Ori.Cohen

	Fix bug where FixedFramerate was only clamping delta times that were above (very slow delta time was not getting changed to the fixed framerate)

	#JIRA UE-32730

Change 3040203 on 2016/07/06 by Jon.Nabozny

	Fix scaling multiple selected Actors by changing scale-base translation calculations to local space.

	#jira UE-32357

Change 3040211 on 2016/07/06 by Ori.Cohen

	Fix constraints being unselectable in phat when a render mesh is on top

	#JIRA UE-32479

Change 3040273 on 2016/07/06 by Ori.Cohen

	Fix vehicle drag adding instead of removing energy when in reverse.

	#JIRA UE-28957

Change 3040293 on 2016/07/06 by Zak.Middleton

	#ue4 - Add FMath::ClosestPointOnInfiniteLine() to distinguish it from the (poorly named) ClosestPointOnLine() that actually works on segments.

Change 3040325 on 2016/07/06 by Zak.Middleton

	#ue4 - Avoid checking for "client only" builds when recording demos. It could be a demo recording in standalone. Minor impact to previous optimization.

	#udn https://udn.unrealengine.com/questions/301595/412-413-regression-in-actorgetnetmode.html

Change 3040950 on 2016/07/07 by Thomas.Sarkanen

	Removed GWorld from FTimerManager

	Switched LastAssignedHandle to a static member.

	#jira UE-31485 - Remove GWorld from FTimerManager

Change 3041054 on 2016/07/07 by Jon.Nabozny

	Fix warning about negation operator on FRotator introduced in CL 3040203.

Change 3041214 on 2016/07/07 by Ori.Cohen

	Fix hit events on skeletal mesh component not respecting the AND between skeletal mesh component and the ragdoll bodies

	#JIRA UE-29538

Change 3041319 on 2016/07/07 by James.Golding

	UE-29771
	- Rename LocalAtoms to BoneSpaceTransforms
	- Rename SpaceBases to ComponentSpaceTransforms

Change 3041432 on 2016/07/07 by James.Golding

	UE-30937 Add FindCollisionUV util to GameplayStatics, but only works if you set new bSupportUVFromHitResults flag in PhysicsSettings, as we need to store UV info in the BodySetup. This is kept with the cooked mesh data in the DDC.
	Also remove PhysicsSettings.h from PhysicalMaterial.h

Change 3041434 on 2016/07/07 by James.Golding

	Improve comment on UStaticMesh::bAllowCPUAccess

Change 3041701 on 2016/07/07 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3041498

Change 3041760 on 2016/07/07 by Ori.Cohen

	Fix bug where turning collision off and on for a welded root body would not re-weld child bodies.

	#JIRA UE-32438

Change 3041771 on 2016/07/07 by Marc.Audy

	Add GetParentActor convience accessor

Change 3041798 on 2016/07/07 by Marc.Audy

	Don't double call BeginPlay on ChildActors when loading sublevels (4.12)
	#jira UE-32772

Change 3041857 on 2016/07/07 by Jon.Nabozny

	Allow modifying and reading EnableGravity flags on individual bones within a SkeletalMeshComponent via BoneName.

	#jira UE-32272

Change 3041914 on 2016/07/07 by Marc.Audy

	Fix mismatch function prototype

Change 3042041 on 2016/07/07 by Jon.Nabozny

	Fix CIS issue introduced by CL 3041857

Change 3042402 on 2016/07/08 by James.Golding

	Fix CIS after no longer globally including PhysicsSettings.h

Change 3042517 on 2016/07/08 by Martin.Wilson

	Fix root motion when actor and component transforms do not match

	#jira UE-32944

Change 3043021 on 2016/07/08 by mason.seay

	Assets for testing poses

Change 3043246 on 2016/07/08 by Marc.Audy

	Eliminate USoundWave::CompressionName
	Add USoundWave::HasCompressedFormat
	#jira UE-32546

Change 3044376 on 2016/07/11 by James.Golding

	- UE-32907 : Change UStaticMesh::GetPhysicsTriMeshData to only return required verts (ie will not return verts of sections with collision disabled)
	- Add UVInfo mem usage to UBodySetup::GetResourceSize
	- Remove BodySetup.h from EnginePrivate.h
	- Remove outdated comment in PhysUtils.cpp

Change 3044464 on 2016/07/11 by Ori.Cohen

	Fix CIS

	#JIRA UE-33005

Change 3044519 on 2016/07/11 by Ori.Cohen

	PR #2379: Option to Generate Overlaps for Actor during Level Streaming (Contributed by error454)

	#JIRA UE-30712

Change 3044774 on 2016/07/11 by Zak.Middleton

	#ue4 - Fix typos in comments.

Change 3044854 on 2016/07/11 by Mieszko.Zielinski

	Made AI sight's default trace channel configurable and set it to ECC_Visibility #UE4

	#jira UE-32013

Change 3044855 on 2016/07/11 by Mieszko.Zielinski

	Fixed BB key selectors not being resolved properly in BP implemented nodes #UE4

	#jira UE-32458

Change 3044887 on 2016/07/11 by Zak.Middleton

	#ue4 - Added new Blueprint library math/vector functions: FindClosestPointOnSegment, FindClosestPointOnLine, GetPointDistanceToSegment, GetPointDistanceToLine.

	- Fixed comments on FindNearestPointsOnLineSegments.
	- Fixed comments on FMath::PointDistToLine, and renamed "Line" parameter to "Direction".

	Merge CL 3036162.

Change 3044910 on 2016/07/11 by Mieszko.Zielinski

	Fixed  AISense_Sight not reporting any hits on ECC_Visibility channel #UE4

Change 3045144 on 2016/07/11 by Lukasz.Furman

	exposed pathfollowing's reach test modifier: goal radius as parameter of move request

Change 3045174 on 2016/07/11 by Marc.Audy

	Remove incorrect SetMobility reference from comment
	#jira UE-30492

Change 3045233 on 2016/07/11 by Marc.Audy

	Correct function name in warning

Change 3045284 on 2016/07/11 by mason.seay

	Test Assets for pose blending

Change 3045342 on 2016/07/11 by Michael.Noland

	PR #2284: Added PAPER2D_API to FSpriteDrawCallRecord (Contributed by grisevg)
	#jira UE-29522

Change 3045343 on 2016/07/11 by Michael.Noland

	PR #2533: Fixed bug that caused the tabs in the Flipbook, Sprite, and CodeProject editors to show the editor name rather than the asset name (Contributed by DevVancouver)
	#jira UE-32403

Change 3045344 on 2016/07/11 by Michael.Noland

	Paper2D: Fixed BP-created tile map components being incapable of having collision generated for them (still requires calling SetLayerCollision with rebuild=true or RebuildCollision)
	Paper2D: Exposed the ability to directly rebuild collision on a UPaperTileMap
	#jira UE-31632

Change 3045382 on 2016/07/11 by Ori.Cohen

	Expose mobility filtering query params. Allows users to filter out static mobility for example from scene queries.

	#JIRA UE-29937

Change 3045529 on 2016/07/11 by Zak.Middleton

	#ue4 - Improve comment about FFindFloorResult.bBlockingHit, explaining it is a valid blocking hit that was not in penetration. Other conditions can be determined from the HitResult itself.

Change 3045601 on 2016/07/11 by Michael.Noland

	Paper2D: Expose UPaperTileMap and UPaperTileSet as BlueprintType
	#jira UE-20962

Change 3046039 on 2016/07/12 by Jurre.deBaare

	Instanced HLOD materials to reduce permutations + compilation time

Change 3046147 on 2016/07/12 by Ori.Cohen

	PR #1615: Traceworldforposition should trace async scene too
	#JIRA UE-21728

Change 3046180 on 2016/07/12 by Ori.Cohen

	Introduce a shape complexity project setting

	#JIRA UE-31159

Change 3046280 on 2016/07/12 by Ori.Cohen

	Change physics blend weights to only affect rendering data. For effects that require updating physx we recommend using the new physical animation component.

	#JIRA UE-31525, UE-19252

Change 3046282 on 2016/07/12 by Benn.Gallagher

	Fix for crash or notify corruption when reverting the "Event" struct in montage notify editor.
	  - Made default slot 0, as a montage should always have at least one slot
	  - Made it impossible to revert the "Event" struct as it contains stuff that shouldn't be reverted. Can still revert its members though
	#jira UE-32626

Change 3046284 on 2016/07/12 by Benn.Gallagher

	Fix for crash or notify corruption when reverting the "Event" struct in montage notify editor.
	  - Made default slot 0, as a montage should always have at least one slot
	  - Made it impossible to revert the "Event" struct as it contains stuff that shouldn't be reverted. Can still revert its members though
	(2nd CL, missed file)
	#jira UE-32626

Change 3046416 on 2016/07/12 by Jon.Nabozny

	PR #2512: Change InstancedStaticMesh allow transform update to teleport (Contributed by joelmcginnis)

	#jira UE32123

Change 3046428 on 2016/07/12 by Michael.Noland

	Paper2D: Fixed inconsistent lighting on lit grouped sprites (caused by bad normals on any grouped sprites that were rotated away from (0,0,0))
	#jira UE-33055

Change 3046429 on 2016/07/12 by Michael.Noland

	Paper2D: Fixed inconsistent lighting on lit tilemaps in standalone or cooked builds (caused by trying to use the canonical Paper2D tangent basis before it has been initialized)
	#jira UE-25994

Change 3046475 on 2016/07/12 by Ori.Cohen

	Added strength multiplyer for physical animation

	#JIRA UE-33075

Change 3046518 on 2016/07/12 by Ori.Cohen

	Make sure to refresh contact points when turning simulation on for bodies.

	#JIRA UE-31286

Change 3046658 on 2016/07/12 by Ori.Cohen

	Fix the case where setting body blend weight doesn't turn off blend override.

Change 3046720 on 2016/07/12 by Ori.Cohen

	Added option to allow skeletal mesh simulation to NOT affect component transform.

	#JIRA UE-33089

Change 3046908 on 2016/07/12 by Ori.Cohen

	Fix welded body not properly unwelding when in a chain of welded bodies

	#JIRA UE-32531

Change 3047015 on 2016/07/12 by Lukasz.Furman

	fixed nested repath requests

Change 3047102 on 2016/07/12 by Ori.Cohen

	Added physics component to content example

Change 3047848 on 2016/07/13 by Ori.Cohen

	Expose transform update mode to phat

	#JIRA UE-33227

Change 3047853 on 2016/07/13 by Ori.Cohen

	Update physical animation level and content. Was missing some blueprints

Change 3047897 on 2016/07/13 by Ori.Cohen

	PR #2066: PhysX: Remove copy-paste code from LoadPhysXModules (Contributed by bozaro)

	#JIRA UE-27102

Change 3048026 on 2016/07/13 by Benn.Gallagher

	Altered reference gathering for retargetting to consider nodes in the Ubergraph. This catches refrerences as variables in the event graph and default values on event graph pins.
	#jira UE-23823

Change 3048592 on 2016/07/13 by Marc.Audy

	Change check when physics state exists but not registered to ensure and add additional logging information.
	#jira UE-32935

Change 3048790 on 2016/07/13 by Ori.Cohen

	Fix CIS for shipping physx builds.

	#JIRA UE-33246

Change 3048801 on 2016/07/13 by Ori.Cohen

	Update RootBodyTransform when ref skeleton has offset

Change 3048891 on 2016/07/13 by Marc.Audy

	Fix copy paste bug with AudioComponent::SetPitchMultiplier

Change 3049549 on 2016/07/14 by Thomas.Sarkanen

	Prevented stale anim asset references from persisting in wired pins

	Made sure to clear out the old asset in asset players when pins are made/destroyed. This requires a temporary string reference to the asset in UAnimGraphNode_AssetPlayerBase.
	Fixed up anim getters to properly use pin-default assets (previously they used the internal asset ptr that was not guaranteed to be in sync). Also fixe dup error messaging to be a bit more helpful when editing transition rules.
	Fixed up the various animation asset players to correctly display names when the asset is not set internally. Also correctly report compilation errors when pins are connected.
	Moved FA3NodeOptionalPinManager to new file ane renamed to FAnimBlueprintNodeOptionalPinManager to avoid circular includes.

	#jira UE-31015 - Asset Pins Keep Reference To Old 'Static' Asset

Change 3049576 on 2016/07/14 by Thomas.Sarkanen

	Fix CIS linker errors

Change 3049611 on 2016/07/14 by Benn.Gallagher

	Fixed "Isolate" checkbox in Persona mesh details not working on sections with clothing assigned (previously disabled drawing for all sections)
	Fixed "Highlight" checkbox in Persona mesh details not working after Section/Chunk refactor
	#jira UE-31016
	#jira UE-33061

Change 3049663 on 2016/07/14 by Benn.Gallagher

	CIS fix after Persona render fixes

Change 3049794 on 2016/07/14 by Marc.Audy

	Some cleanup and ensuring ActiveSound adds references to all of its used assets

Change 3049823 on 2016/07/14 by Tom.Looman

	Added Player Connect and Disconnect Multicast Events to GameMode

	PR #2398: Player Connect and Disconnect Multicast Events (for Plugins) (Contributed by dreckard)

Change 3049896 on 2016/07/14 by Ori.Cohen

	Fix cases where updating welded bodies is causing physx body to ignore the kinematic flag.

	#JIRA UE-31660

Change 3049921 on 2016/07/14 by Benn.Gallagher

	PR #2294: Reduce PhysX simulate() memory churn (Contributed by roberttroughton)
	    - Modifications: Per PxScene buffers, 16 byte alignment required for simulate call, skip clothing scenes (unused, we simulate per-actor)
	#jira UE-29573

Change 3049929 on 2016/07/14 by Zak.Middleton

	#ue4 - Make GetDefault<T>(UClass*) assert that the class is castable to T.

Change 3049956 on 2016/07/14 by Zak.Middleton

	#ue4 - Back out changelist 3049929 until I fix CastChecked<> compile issue.

Change 3049992 on 2016/07/14 by Jon.Nabozny

	Fix infite jumps when JumpMaxHoldTime is set. Also, allow multi-jumping out of the box.

	#JIRA: UE-31601

Change 3050017 on 2016/07/14 by James.Golding

	PR #2412: Make CalcSceneView and GetProjectionData in ULocalPlayer virtual (Contributed by yehaike)

Change 3050061 on 2016/07/14 by Zak.Middleton

	#ue4 - Make GetDefault<T>(UClass*) assert that the class is castable to T.

Change 3050254 on 2016/07/14 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3049614

Change 3050416 on 2016/07/14 by mason.seay

	Test map and asset for slicing proc meshes

Change 3050881 on 2016/07/14 by Zak.Middleton

	#ue4 - Make FSavedMove_Character::CanCombineWith easier to debug. Consolidate duplicate code to one block.

	github #2047

Change 3051401 on 2016/07/15 by Thomas.Sarkanen

	Prevented animation from restarting each time a new section is selected/inspected in the montage editor

	Preserved playback state when changing section.
	Added SetWeight function to montage instance as when switching between sections the montage would blend from ref-pose while paused.

	#jira UE-31014 - Moving Montage Event Unpauses Playback
	#jira UE-25101 - Improve Montage Replay Usability issue

Change 3051717 on 2016/07/15 by Benn.Gallagher

	Removed call to set sleepVelocityFrameDecayConstant on destructible shapes after advice from Nvidia and investigation by some licensees. Feature was used in the past to better settle piles but now PhysX can handle it fine and by setting it we were causing a hit in island generation.
	#jira UE-18558

Change 3051729 on 2016/07/15 by Benn.Gallagher

	Changed enum combo boxes so that they use rich tooltips instead of text tooltips.
	  - They look the same when there isn't a documentation entry for them (Just the enum name)
	  - Enum docs stored in /Shared/Enums/{EnumType} and the excerpt names are just the enum name

Change 3051825 on 2016/07/15 by Marc.Audy

	Display HiddenInGame for SceneComponents except when part of flattened properties in an Actor such as StaticMeshActor
	#jira UE-29435

Change 3051850 on 2016/07/15 by Marc.Audy

	Reduce priority of audio thread
	Add a frame sync to avoid audio thread drifiting behind

Change 3051920 on 2016/07/15 by Tom.Looman

	Added ActorComponent Activate/Deactivate events

	#JIRA UE-31077

Change 3051923 on 2016/07/15 by Tom.Looman

	PR #2370: Exposing "OverrideWith" and "CopyProperties" in PlayerState to Blueprint Children (Contributed by eXifreXi)

Change 3052038 on 2016/07/15 by Martin.Wilson

	Possible fix for fortnite crash + ensure incase the situation occurs again

	#jira UE-33258

Change 3052042 on 2016/07/15 by Jurre.deBaare

	Copying //Tasks/Framework/DEV-UEFW-21-AlembicImporter to Dev-Framework (//UE4/Dev-Framework)

Change 3052171 on 2016/07/15 by Ori.Cohen

	Improve UI for constraint profiles. Polish UI for physical animation profile.

	#JIRA UEFW-101, UE-33290

Change 3052243 on 2016/07/15 by Martin.Wilson

	Pose watching: Ability to draw bones of pose at any point in the anim graph.

	#jira UE-12181 (originally Epic Friday project)

Change 3053202 on 2016/07/18 by Thomas.Sarkanen

	FAnimInstanceProxy::EvaulateAnimation is now split into two for easier extensibility

	#jira UE-30107 - Split out part of FAnimInstanceProxy::EvaulateAnimation to allow users to use node evaluate without code duplication

Change 3053203 on 2016/07/18 by Thomas.Sarkanen

	Fixed properties that are fed to skeletal mesh components via construction script not updating when edited

	Forced skeletal mesh components to re-init their anim instance on reregister when in an editor world (a previous optimization was preventing this).
	Switched order of RerunConstructionScripts and ReregisterAllComponentsto be in-line with the undo/redo case  to prevent edits being a frame out of date.

	#jira UE-31890 - Variables cast from the Construction Script do not update in AnimBP AnimGraph

Change 3053241 on 2016/07/18 by Martin.Wilson

	Add parent bone space to GetSocketTransform

	#jira UE-29814

Change 3053270 on 2016/07/18 by Jurre.deBaare

	PR #2105: Disable creation of array modifiers (Contributed by projectgheist)

Change 3053273 on 2016/07/18 by Jurre.deBaare

	Default ini for asset viewer and HDR images

	#jira UE-32903

Change 3053527 on 2016/07/18 by Ori.Cohen

	Fix CIS

	#JIRA UE-33375

Change 3053620 on 2016/07/18 by Thomas.Sarkanen

	Socket chooser now has a search box

	Uses new FTextFilterExpressionEvaluator to filter bones & sockets by name.
	Search box has focus when the menu appears.

	#jira UE-23698 - Need a way to search through the Choose Socket or Bone: UI when attaching to a skeletal mesh

Change 3053626 on 2016/07/18 by Martin.Wilson

	Fix crash caused by skeletalmeshcomponent being destroyed during a notify

	#jira UE-33258

Change 3053761 on 2016/07/18 by Martin.Wilson

	Mac build compile fix

Change 3053858 on 2016/07/18 by Lina.Halper

	Merging using //UE4/Dev-Framework/_to_//Fortnite/Main/

	Fix on crashing recursive asset

Change 3053864 on 2016/07/18 by Ori.Cohen

	Make sure phat UI changes when picking different constraint profiles

Change 3053866 on 2016/07/18 by Ori.Cohen

	Submit content example for constraint profiles

Change 3053915 on 2016/07/18 by Lina.Halper

	The cached animinstance won't refresh until animation is replaced if you open while anim bp is opened
	This is the fix for that.

	#jira: UE-32927

Change 3053969 on 2016/07/18 by James.Golding

	PR #2571: Added a SimEventCallbackFactory (Contributed by NaturalMotionTechnology)

Change 3054004 on 2016/07/18 by Ori.Cohen

	Fix crash in welding when children have no owner component and ensure query only does not get welded by mistake.

	#jira UE-33333

Change 3054410 on 2016/07/18 by Lina.Halper

	Fixed issue with moving translation not working with mirrored parent due to inverse position.

	Changed to Transform.

	#jira: UE-31521

Change 3054659 on 2016/07/18 by Lina.Halper

	Fix for retargeting of pose asset

	- Moved animsequence::retarget to be out to AnimationRuntime
	- PoseAsset is now using that function to retarget correctly

	#code review: Martin.Wilson, Ori.Cohen

Change 3054777 on 2016/07/18 by Jurre.deBaare

	Fixing integration blocker, had this fix locally already

	#jira UE-33427

Change 3056619 on 2016/07/19 by Ori.Cohen

	Temporarily turn off audio threading due to heap corruption.

	#JIRA UE-33320

Change 3057770 on 2016/07/20 by Aaron.McLeran

	Doing sync trace for occlusion if audio thread is enabled
	#jira UE-33494

Change 3057778 on 2016/07/20 by Aaron.McLeran

	#jira UE-33494 Fix async line traces from audio thread causing crash (re-enable threaded audio)

Change 3057788 on 2016/07/20 by Aaron.McLeran

	#jira UE-33494 Fix async line traces from audio thread causing crash (re-enable threaded audio)

	Enabling audio thread (with a capital T for True)

Change 3057850 on 2016/07/20 by Ori.Cohen

	Temporarily turn off audio threading as the feature is still experimental

Change 3057876 on 2016/07/20 by Martin.Wilson

	Fix Graph Linked External Object issue when saving recompressed animations

	#jira UE-33567

Change 3058371 on 2016/07/20 by Ori.Cohen

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework)

[CL 3058682 by Ori Cohen in Main branch]
2016-07-20 18:23:54 -04:00
Robert Manuszewski
af30c884a5 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3049602)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2946506 on 2016/04/18 by Steven.Hutton

	Update to Crash Reporter buggs table to add new search fields and inclusion of packages needed for e-mail reports.

Change 3017807 on 2016/06/17 by Chris.Wood

	Improved Crash Report Process folder delete code as it could sometimes fail.
	[UE-30349] - Crash Report Process is leaving crashes in the landing zone that build up and block the queue

	Also added logging to Slack when stop request received instead of just when stop is complete.

Change 3019367 on 2016/06/20 by Chris.Wood

	Improve Crash Report Process logging to track bad reads from S3.
	Also, better logging when CleanReport fails to delete folders.

Change 3019376 on 2016/06/20 by Steve.Robb

	Clarification of assert message and comments which talk about 'null' TFunctions.
	Tidy-up of dead code.

Change 3019409 on 2016/06/20 by Steve.Robb

	New Find and FindByPredicate algorithms for finding stuff in arbitrary containers.

Change 3022658 on 2016/06/22 by Chris.Wood

	Discarding duplicated crash reports earlier in read from Data Router process to avoid clashes in the landing zone (CRP v1.1.11)
	[UE-30349] - Crash Report Process is leaving crashes in the landing zone that build up and block the queue

	Also improved logging to Slack with better layout, fixed event ordering and counting duplicates.

Change 3022840 on 2016/06/22 by Steve.Robb

	Skipped UHT attributes removed.

Change 3022907 on 2016/06/22 by Robert.Manuszewski

	Fixing crash when adding a new C++ class to project

	#jira UE-32333

Change 3023169 on 2016/06/22 by Steve.Robb

	Checks for UTHINGs in skipped preprocessor blocks.
	Fixes for skipped UTHINGs and some other parsing accidents.

	#jira UE-31627

Change 3023239 on 2016/06/22 by Steve.Robb

	Fix for JSON date parsing reported here: https://udn.unrealengine.com/questions/299342/fdatetime-json-serialization-bug.html

Change 3026812 on 2016/06/24 by Mieszko.Zielinski

	Marked FEnvQueryInstance::AddItemData UEnvQueryItemType_Point specialization as AIMODULE_API #UE4

Change 3028235 on 2016/06/27 by Robert.Manuszewski

	PR #2535: BUGFIX: FPS pop-up updates when loading new stat file (Contributed by projectgheist)

Change 3028282 on 2016/06/27 by Steve.Robb

	Fix for missing UFUNCTION check in skipped preprocessor blocks.

	#jira UE-31627

Change 3028284 on 2016/06/27 by Steve.Robb

	Debuggability improvements and coding standards changes.

Change 3028343 on 2016/06/27 by Steve.Robb

	Fix for UHT error in WEX.

	#jira UE-32464

Change 3028393 on 2016/06/27 by Steve.Robb

	Fix for hot reload of enums finding the old enum.
	Fix to stop SPropertyEditorNumeric caching the enum flags.

	#jira UE-31658

Change 3030362 on 2016/06/28 by Robert.Manuszewski

	Fixing hang when cooking.

Change 3030462 on 2016/06/28 by Steve.Robb

	Assert added to PackageTools::GetFilteredPackageList() to help with catching a bug reported in the wild.

	#jira UE-32001

Change 3034341 on 2016/06/30 by Robert.Manuszewski

	Modified crash handling code (on Windows) to handle two threads crashing at the same time properly.  Previously the second crash would force the process to exit before generating the crash report.

	Added 'debug twothreadsgpf' command to test the functionality.

Change 3034342 on 2016/06/30 by John.Mahoney

	Fix for crash when loading an empty cached asset registry.

	#jira UE-32232

Change 3035599 on 2016/07/01 by Chris.Wood

	Added support for CrashType string to Crash Report Process. CRP v1.1.12
	[UE-30592] - Crash Reporter should determine crash type on client and pass string to server

	Also fixes problem with reports falling back on the legacy WER metadata when a crash context exists. They now only read the error message from metadata if available and keep crash context data when possible.

	Added in missing crash context parameters that have been added to clients but not known by the server.

Change 3035787 on 2016/07/01 by John.Mahoney

	Fix for crash when DuplicateRedirects does not contain the DependentObject when saving dependencies. It will still fall through to the assertion below, but it will now fail with a useful error message instead of a generic 'Pair != nullptr' from Map.h.

	#jira UE-30189

Change 3036933 on 2016/07/04 by Steve.Robb

	Proper forwarding constructor for FAsyncTask.

Change 3036938 on 2016/07/04 by Steve.Robb

	Fix for CDO hot reload corrupting memory when replacing references inside structs.

	#jira UE-29335

Change 3036960 on 2016/07/04 by Steve.Robb

	Fix for FAnsiAllocator::ResizeAllocation when resizing to zero.

Change 3037423 on 2016/07/05 by Steve.Robb

	FModuleManager::UnloadOrAbandonModuleWithCallback split into two instead of switching behavior with a bool.

Change 3037464 on 2016/07/05 by Steve.Robb

	HotReload.cpp cleanup:

	Deep nesting flattened.
	Linear array searches replaced with maps.
	FHotReloadModule::GetGameModules made into a non-member function and split into two.
	Comment and coding standard fixes.

Change 3037741 on 2016/07/05 by John.Mahoney

	Fix for COTF not checking the correct timestamps on startup.

	#jira UE-31023

Change 3037846 on 2016/07/05 by Steve.Robb

	Fix for compile button disappearing on a bad compile.

	#jira UE-31575

Change 3037994 on 2016/07/05 by Steve.Robb

	Static analysis fixes:

	warning C6308: 'realloc' might return null pointer: assigning null pointer to 'Data', which is passed as an argument to 'realloc', will cause the original memory block to be leaked.

Change 3039186 on 2016/07/06 by Robert.Manuszewski

	Enabling crash callstack logging by default.

Change 3039220 on 2016/07/06 by Steve.Robb

	Static analysis fixes:

	warning C28159: Consider using 'InitiateSystemShutdownEx' instead of 'ExitWindowsEx'. Reason: Legacy API. Rearchitect to avoid Reboot
	warning C6001: Using uninitialized memory 'UserNameLength'
	warning C6001: Using uninitialized memory 'DomainNameLength'

Change 3039230 on 2016/07/06 by Steve.Robb

	Fix for VC internal compiler errors.

Change 3039237 on 2016/07/06 by Steve.Robb

	Static analysis fix: warning C6385: Reading invalid data from 'Path':  the readable size is '400' bytes, but 'PathCurrentDepth' bytes may be read.

Change 3039287 on 2016/07/06 by Steve.Robb

	Static analysis fixes:

	warning C6509: Invalid annotation: 'return' cannot be referenced in some contexts
	warning C6101: Returning uninitialized memory '*lpdwExitCode'.  A successful path through the function does not set the named _Out_ parameter.
	warning C6387: '_Param_(1)' could be '0':  this does not adhere to the specification for the function 'IMoniker::BindToStorage'.
	warning C6387: '_Param_(1)' could be '0':  this does not adhere to the specification for the function 'IMoniker::BindToObject'.
	warning C6031: Return value ignored: 'CoCreateInstance'.

Change 3039359 on 2016/07/06 by Graeme.Thornton

	Compile error fix for FAsyncTask, courtesy of SteveR

Change 3039534 on 2016/07/06 by Steve.Robb

	Static analysis fix: warning C6319: Use of the comma-operator in a tested expression causes the left argument to be ignored when it has no side-effects.

Change 3039545 on 2016/07/06 by Steve.Robb

	Static analysis fix: warning C6297: Arithmetic overflow:  32-bit value is shifted, then cast to 64-bit value.  Results might not be an expected value.

Change 3039578 on 2016/07/06 by Steve.Robb

	Static analysis fix: warning C6263: Using _alloca in a loop:  this can quickly overflow stack.

Change 3039623 on 2016/07/06 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'X'
	warning C6308:'realloc' might return null pointer: assigning null pointer to 'X', which is passed as an argument to 'realloc', will cause the original memory block to be leaked.
	warning C6385: Reading invalid data from 'X':  the readable size is 'Y' bytes, but 'Z' bytes may be read.
	warning C6386: Buffer overrun while writing to 'X':  the writable size is 'Y' bytes, but 'Z' bytes might be written.
	warning C28182: Dereferencing NULL pointer. 'X' contains the same NULL value as 'Y' did.

Change 3039630 on 2016/07/06 by John.Mahoney

	Fix for crash when spawning an actor using a template object that has instance components. UActorComponent::PostInitProperties was adding itself to the owner's InstanceComponents array, resulting in a realloc of that array and invalidating the reference that the owner's ObjectInitializer was trying to replace while instantiating that property. The new instance component will be added to the array as part of the owner's initialization anyway, so it is not necessary to do it here.

	#jira UE-29123

Change 3039664 on 2016/07/06 by Steve.Robb

	Static analysis fixes:

	warning C6386: Buffer overrun while writing to 'NewKeys':  the writable size is 'NewIndexSize*4' bytes, but '8' bytes might be written.
	warning C6386: Buffer overrun while writing to 'NewHeapIndexes':  the writable size is 'NewIndexSize*4' bytes, but '8' bytes might be written.

Change 3039673 on 2016/07/06 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'v'.

Change 3039690 on 2016/07/06 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'X'.
	warning C6246: Local declaration of 'X' hides declaration of the same name in outer scope.
	warning C6262: Function uses '121180' bytes of stack:  exceeds /analyze:stacksize '81940'.  Consider moving some data to heap.
	warning C6263: Using _alloca in a loop:  this can quickly overflow stack.

Change 3040868 on 2016/07/07 by Graeme.Thornton

	Config based class stripping for server builds

Change 3040872 on 2016/07/07 by Graeme.Thornton

	Remove "return false" NeedsLoadForServer functions from engine code

Change 3040997 on 2016/07/07 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'Landscape'.
	warning C6011: Dereferencing NULL pointer 'rhs.Allocation.LayerInfo'.
	warning C6011: Dereferencing NULL pointer 'lhs.Allocation.LayerInfo'.

Change 3041004 on 2016/07/07 by Steve.Robb

	Static analysis fix: warning C6336: Arithmetic operator has precedence over question operator, use parentheses to clarify intent.

Change 3041014 on 2016/07/07 by Steve.Robb

	Static analysis fix: warning C6287: Redundant code:  the left and right sub-expressions are identical.

Change 3041111 on 2016/07/07 by Steve.Robb

	Removal of an obsolete error message about INI file case sensitivity.

Change 3041150 on 2016/07/07 by Steve.Robb

	Static analysis fix: warning C6289: Incorrect operator:  mutual exclusion over || is always a non-zero constant.  Did you intend to use && instead?

Change 3041274 on 2016/07/07 by Steve.Robb

	Static analysis fixes: warning C6001: Using uninitialized memory 'X'.

Change 3041294 on 2016/07/07 by Chris.Wood

	Fixed protocol buffer and decompression errors in Crash Report Process (v.1.1.14)
	[UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack

	Size of buffer received from S3 is incorrect for some records. Fixed read problems by using size header value instead of stream length.

	Increased buffer size for decompression as this was sometimes too small.

	Modified S3 reading code to look for multiple records in each downloaded file.

Change 3041472 on 2016/07/07 by Steve.Robb

	Static analysis fixes:

	warning C6294: Ill-defined for-loop:  initial condition does not satisfy test.  Loop body not executed.
	warning C6201: Index '1' is out of valid index range '0' to '0' for possibly stack allocated buffer 'NewHistory.Nodes'.

Change 3043074 on 2016/07/08 by John.Mahoney

	Fix for COTF incorrectly reconstructing the original asset path based on the sandbox path when the game name differs from the game folder name.
	Fix for COTF GetFiles not handling absolute GameDir paths properly.

	#jira UE-31023

Change 3044461 on 2016/07/11 by Steve.Robb

	Static analysis fix: warning C6386: Buffer overrun while writing to 'Attributes':  the writable size is '16384' bytes, but '-8' bytes might be written.

Change 3044470 on 2016/07/11 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Node.Sequence'.

Change 3044476 on 2016/07/11 by Steve.Robb

	Static analysis fix: warning C6011: Dereferencing NULL pointer 'Property'.

Change 3044551 on 2016/07/11 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'KeyAreaNode' did.

Change 3044664 on 2016/07/11 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'ToLandscape->SplineComponent'.
	warning C28182: Dereferencing NULL pointer. 'SplinesComponent' contains the same NULL value as 'Landscape->SplineComponent' did.
	warning C6011: Dereferencing NULL pointer 'Landscape->SplineComponent'.
	warning C6385: Reading invalid data from 'out':  the readable size is 'sizeof(kiss_fft_cpx)*Dims[0]*Dims[1]' bytes, but '16' bytes may be read.

Change 3044716 on 2016/07/11 by Steve.Robb

	Static analysis fix: warning C6385: Reading invalid data from 'this->ScreenSize':  the readable size is '32' bytes, but '-4' bytes may be read.

Change 3044717 on 2016/07/11 by Steve.Robb

	Static analysis fix: warning C28182: Dereferencing NULL pointer. 'Window' contains the same NULL value as 'ElementType * Window=AllWindows.FindByPredicate((*FStaticMeshEditorTest::RunTest::<lambda_46fd0093f3912289e870263afe1fcb2e>(ExpectedTitle)))' did.

	This appears to be a false positive.

Change 3044787 on 2016/07/11 by Steve.Robb

	Static analysis fixes:

	warning C6011: Dereferencing NULL pointer 'FbxObject'.
	warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'RigidMeshNode' did.
	warning C28182: Dereferencing NULL pointer. 'Node' contains the same NULL value as 'Result' did.

Change 3045933 on 2016/07/12 by Steve.Robb

	Overloading support for TSharedPtr, TSharedRef and TWeakPtr.

Change 3045960 on 2016/07/12 by Robert.Manuszewski

	Fixing a crash in Portal (and any other program that uses UObjects and GCs, with the exception of UHT) caused by classes not having their token stream assembled.

Change 3045963 on 2016/07/12 by Steve.Robb

	PLATFORM_COMPILER_HAS_EXPLICIT_OPERATORS, FORCEINLINE_EXPLICIT_OPERATOR_BOOL and SAFE_BOOL_OPERATORS macros removed.
	THasOperatorEquals and THasOperatorNotEquals traits moved to their own header.

Change 3045967 on 2016/07/12 by Steve.Robb

	Initializer list support for TArray and TSet.

Change 3045968 on 2016/07/12 by Robert.Manuszewski

	Fixing an ensure after typing 'stat dumphitches' in console.

Change 3045992 on 2016/07/12 by Robert.Manuszewski

	Making sure CoreUObject headers are included for programs that don't include the engine (fixing MinidumpDiagnostics CIS failure)

Change 3047870 on 2016/07/13 by Steven.Hutton

	Updated CRW to entity framework with repository models. #rb none

Change 3047871 on 2016/07/13 by Steven.Hutton

	Add repository models #rb none

Change 3049468 on 2016/07/14 by Steven.Hutton

	Fix broken project files. #rb none

#lockdown Nick.Penwarden

[CL 3050320 by Robert Manuszewski in Main branch]
2016-07-14 14:54:00 -04:00
Nick Darnell
1258799218 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 2973866)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2937390 on 2016/04/07 by Cody.Albert

	#jira UE-29211
	Fixed slider to properly bubble unhandled OnKeyDown events

Change 2939672 on 2016/04/11 by Richard.TalbotWatkin

	Made a change to how file check out notifications work. Now the dirty package state is processed at the end of every tick, meaning that packages which are dirtied and then cleaned again are not processed. This fixes an issue where a number of child blueprints were flagged as needing checkout when a parent blueprint was compiled.  This also allows multiple packages which are dirtied at the same time to be treated as one transaction.
	#jira UE-29193 - "Files need check-out" prompt spams Blueprint users

Change 2939686 on 2016/04/11 by Richard.TalbotWatkin

	A number of further improvements to mesh vertex color painting:
	* Lower LODs are now automatically fixed up for instances which were created in a previous bugged version of the engine.
	* Since lower LODs cannot currently have their vertex colors edited, their vertex colors are always derived from LOD0.
	* Fixed a bug when building lower LODs so that vertices in neighboring octree nodes are considered when looking for the nearest vertex from LOD0 which corresponds.
	* Fixed issue where static meshes with imported LODs would not have the lower LODs' override colors set when "Copy instance vertex colors to source mesh" was used (static meshes with generated LODs were always getting correct override colors).
	#jira UE-28563 - Incorrectly displayed LOD VertexColor until paint mode is selected

Change 2939906 on 2016/04/11 by Nick.Darnell

	Automation - Adding several enhancements to the automation framework and improving the UI.
	* Tests in the UI now have a link to the source and line where they orginate.
	* There's now a general purpose latent lambda command you can use to run arbitrary code latently.
	* Added Inlined AddCommand for regular and networked commands to the base automation class, to avoid the use of the macro, which prevents breakpoints from working in lambda code.
	* Front end now has better column displays offering more room to the test name
	* Changed several events to the automation controller to multicast delegates so that many could hook them.
	* The UI now refreshes the selection after tests finish so that the output log updates.

Change 2939908 on 2016/04/11 by Nick.Darnell

	Automation - The editor import/export tests are now a complex test and actually sperate out all the tests that can be run, some trickiness was required on the filenames so that they didn't expand into more child tests in the UI. (replacing .'s with _'s)

Change 2940028 on 2016/04/11 by Nick.Darnell

	Automation - Removing the search box from the toolbar.  It's now inlined above the test tree.  Tweaking the padding to make it look more other windows and make everything not look so squished.  Recursive expansion now works on tests.

Change 2940066 on 2016/04/11 by Nick.Darnell

	Automation - Moving the filter group dropdown out of the toolbar and onto the line with the search box above the treeview - additional tweaks to it.

Change 2940092 on 2016/04/11 by Jamie.Dale

	PR #2248: Datatable select next row (Contributed by FineRedMist)

Change 2940093 on 2016/04/11 by Jamie.Dale

	PR #2248: Datatable select next row (Contributed by FineRedMist)

Change 2940157 on 2016/04/11 by Jamie.Dale

	Fixing FTextTest due to some changes made to how currency is formatted

Change 2940694 on 2016/04/12 by Richard.TalbotWatkin

	Fixed issue where vertex override colors were not being propagated correctly for generated lower LODs.
	#jira UE-29360 - Override Colors not propagated correctly to generated lower LODs

Change 2942379 on 2016/04/13 by Richard.TalbotWatkin

	Fixed issue where entering PIE while selecting an actor in Mesh Paint mode could lead to a MeshPaintStaticMeshAdapter holding onto an invalid pointer to an old mesh component, and causing a crash upon leaving the mode.  This can happen because, when loading a new streaming level, the proxy actor can be selected when starting PIE, which will subsequently be added to the tool's internal lists.  This needs to be added as a GC reference so that it can be NULLed when forcibly destroyed.
	#jira UE-29345 - Crash occurs exiting the editor after enabling mesh paint mode and PIEing

Change 2942947 on 2016/04/13 by Richard.TalbotWatkin

	Fixed crash when pasting a material function call node from one project to another in which it is not defined.
	#jira UE-27087 - Crash when pasting MaterialFunctionCall expressions into the material editor between projects

Change 2943452 on 2016/04/14 by Richard.TalbotWatkin

	Updated F4 debug key binding to match what's in ShowFlags.cpp
	PR #2197 (contributed by mfortin-bhvr)

Change 2943824 on 2016/04/14 by Alexis.Matte

	#jira UE-29090
	Make sure we cannot open the color picker when a property is edit const

Change 2943841 on 2016/04/14 by Alexis.Matte

	#jira UE-28924
	tooltip was add for every hierarchy import option

Change 2943927 on 2016/04/14 by Alexis.Matte

	#jira UE-29423
	Add Obj support for scene importer

	Github PR #2272

Change 2943967 on 2016/04/14 by Richard.TalbotWatkin

	Added relevant fields from FBodyInstance to the FoliageType customizations.
	#jira UE-20138 - FoliageType has a FBodyInstance but only shows Collision Presets and not other FBodyInstance properties

Change 2948397 on 2016/04/19 by Andrew.Rodham

	Moved FSlateIcon definition to SlateCore

	It was previously declared as SLATE_API, despite its header residing inside SlateCore. Reviewed by Jamie Dale.

Change 2948805 on 2016/04/19 by Andrew.Rodham

	Editor: Deprecated FName UEdGraphNode::GetPaletteIcon(FLinearColor&); in favor of FSlateIcon UEdGraphNode::GetIconAndTint(FLinearColor&); to allow for icons in external style sets to be used.

	  - Previously, all icons were assumed to reside within FEditorStyle, which is not the case and would create broken icons in the graph editor. All relevant code has been updated to use FSlateIcon structures instead of a simple name.
	  - This change required a significant overhaul to FClassIconFinder to support FSlateIcons. To keep the API clean, FSlateIconFinder now deals with FSlateIcon class icon finding operations, and FClassIconFinder for the most part just adds actor specific logic.

	#jira UE-26502

Change 2950658 on 2016/04/20 by Alexis.Matte

	#jira UE-24333
	Skinxx workflow, we now output an error if there is mix of material with skinxx and some with no skinxx suffix

Change 2950663 on 2016/04/20 by Alexis.Matte

	#jira UE-29582
	When exporting to fbx we have to export each material instance as one fbx material

Change 2951240 on 2016/04/21 by Alexis.Matte

	#jira UE-28473
	Make sure light are render properly after importing a fbx scene

Change 2951421 on 2016/04/21 by Alexis.Matte

	#jira UE-29773
	fbx skeletalmesh import now support mesh hierarchy

Change 2955873 on 2016/04/26 by Richard.TalbotWatkin

	PR #2225: Fix working package directory from the launch profiles (Contributed by projectgheist)

Change 2955965 on 2016/04/26 by Nick.Darnell

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 2956717 on 2016/04/26 by Andrew.Rodham

	Editor: World Outliner now correctly calls ProcessEditDelete on editor modes that have asked to process delete operations

	#jira UE-26968

Change 2956822 on 2016/04/26 by Andrew.Rodham

	Editor: Fixed actors not being removed from the scene outliner when they are added and removed on the same frame

	#jira UE-7777

Change 2956931 on 2016/04/26 by Nick.Darnell

	New Module - UATHelper - Moving the UAT launching code from the MainFrame module into a reusable module other modules can trigger.

Change 2956932 on 2016/04/26 by Nick.Darnell

	Plugins - Now allowing you to package a plugin from the plugin browsing view.  Still work in progress.

Change 2957164 on 2016/04/26 by Nick.Darnell

	Hot Reload - Fixing hot reload, it no longer creates a temporary copy of the module manager.  Making the copy constructor private on the module manager to prevent this in the future.

Change 2957165 on 2016/04/26 by Nick.Darnell

	Fixing the Editor Mode plugin sample, it no longer provides a bad starting example for where to create your widgets.

	#jira UE-28456

Change 2957510 on 2016/04/27 by Nick.Darnell

	PR #2198: Git Plugin implement the Sync operation to update local files using the git pull --rebase command (Contributed by SRombauts)

	#jira UE-28763

Change 2957511 on 2016/04/27 by Andrew.Rodham

	Editor: Make favorites button on details panel non-focusable
	  - This was preventing users being able to tab between value fields on the details panel

Change 2957610 on 2016/04/27 by Nick.Darnell

	PR #1836: Git plugin: make initial commit when initializing new project (Contributed by SRombauts)

	#jira UE-24190

Change 2957667 on 2016/04/27 by Jamie.Dale

	Fixed crash that could happen in FTextLayout::GetLineViewIndexForTextLocation if passed a bad location

	#jira OR-18634

Change 2958035 on 2016/04/27 by Nick.Darnell

	Fixing the DesignerRebuild flag detection so that we can just refresh the slate widget without recreating the preview UObject, which causes the destruction of the details panel, and the slate widget recreation was the only part that was required.

Change 2958272 on 2016/04/27 by Jamie.Dale

	Added FAssetData::GetTagValue to handle getting asset tag values in a type-correct way

	This allows type-conversion using LexicalConversion, and also has specializations for FString, FText, and FName.

	#jira UE-12096

Change 2958348 on 2016/04/27 by Jamie.Dale

	PR #2282: Slate font shutdown order fix (Contributed by FineRedMist)

Change 2958352 on 2016/04/27 by Jamie.Dale

	Fixed the subtitle manager updating the wrong list of subtitles

	#jira UE-29511

Change 2958390 on 2016/04/27 by Jamie.Dale

	Removed some old placement-new style array insertions

Change 2959360 on 2016/04/28 by Richard.TalbotWatkin

	Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered.
	#jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127]

Change 2959724 on 2016/04/28 by Cody.Albert

	Merging hardware survey gating logic from 4.10

	#jira UE-28666

Change 2959807 on 2016/04/28 by Cody.Albert

	Removed deprecated function call

	#jira UE-28666

Change 2959894 on 2016/04/28 by Cody.Albert

	Fix for scroll offset being clamped by content size, not scroll max

	#jira UE-20676

Change 2960048 on 2016/04/28 by Jamie.Dale

	Added FAssetData::GetTagValueRef to go along with FAssetData::GetTagValue

	#jira UE-12096

Change 2960782 on 2016/04/29 by Jamie.Dale

	Updating code to use the new FText aware asset registry tag functions

	#jira UE-12096

Change 2960885 on 2016/04/29 by Jamie.Dale

	Updating code to use the new FText aware asset registry tag functions

	#jira UE-12096

Change 2961170 on 2016/04/29 by Jamie.Dale

	Updating code to use the new FText aware asset registry tag functions

	#jira UE-12096

Change 2961171 on 2016/04/29 by Jamie.Dale

	Updating code to use the new FText aware asset registry tag functions

	#jira UE-12096

Change 2961173 on 2016/04/29 by Jamie.Dale

	Removed some inline duplication on the specialized template functions

	#jira UE-12096

Change 2963124 on 2016/05/02 by Jamie.Dale

	FExternalDragOperation can now contain both text and file data at the same time

	This better mirrors what the OS level drag-and-drop operations are capable of, and some applications will actually give you both bits of data at the same time.

	#jira UE-26585

Change 2963175 on 2016/05/02 by Jamie.Dale

	Updated some font editor tooltips to be more descriptive

	#jira UE-17429

Change 2963290 on 2016/05/02 by Jamie.Dale

	The Localise UAT command can now be run with a null localisation provider

Change 2963305 on 2016/05/02 by Jamie.Dale

	Fixed minor typo

Change 2963402 on 2016/05/02 by Jamie.Dale

	Cleaned up all the current localization key conflicts and warnings from gathering Engine code

	#jira UE-25833

Change 2963415 on 2016/05/02 by Jamie.Dale

	Rephrased a message that could generate a CIS warning

	#jira UE-25833

Change 2964184 on 2016/05/03 by Jamie.Dale

	Fixed duplicate "Font" entry in asset picker menu

	This was caused by PropertyCustomizationHelpers::GetNewAssetFactoriesForClasses using CanCreateNew rather than ShouldShowInNewMenu, as UFont has two factories, but one is supposed to be hidden from the UI.

	We also now make sure the factories are sorted by display name before being shown in the UI.

	#jira UE-24903

Change 2966108 on 2016/05/04 by Nick.Darnell

	Engine - Rearranging the order of ELoadingPhase's enums so that they match the loading order of modules.

Change 2966113 on 2016/05/04 by Nick.Darnell

	[Engine Loop Change] UEngine now defines a Start() function, that subclasses can use to start game related things after initialization of the engine.  This is done so that after the Init() call on UEngine, we can then perform a module load for the ELoadingPhase::PostEngineInit phase of loading, then inform the UEngine that it's time to start the game.  Therefore, UGameEngine now tells the GameInstance to Start during this phase now.

Change 2966121 on 2016/05/04 by Jamie.Dale

	Config writing improvements when dealing with property values

	This updates FConfigFile::ShouldExportQuotedString to make sure that a property value containing any characters that FParse::LineExtended will consume when parsing back in the config file (such as { and }, or a trailing \) cause the string to be quoted.

	This also adds FConfigFile::GenerateExportedPropertyLine to generate the INI key->value lines in a consistent and correctly escaped way, and makes sure that everything that writes out lines to a config file uses it.

	FConfigCacheIni::SetString and FConfigCacheIni::SetText have been updated to update the value even if it only differs by case.

	UObject::SaveConfig and UObject::LoadConfig have had some code whitespace fix-up (from a bad merge).

Change 2966122 on 2016/05/04 by Jamie.Dale

	Added a setting to control dialogue wave audio filenames

Change 2966481 on 2016/05/04 by Jamie.Dale

	PR #2336: BUGFIX: Selection of objects in the Content browser from WorldSettings (Contributed by projectgheist)

Change 2966887 on 2016/05/04 by Jamie.Dale

	PR #2336: BUGFIX: Selection of objects in the Content browser from WorldSettings (Contributed by projectgheist)

Change 2967488 on 2016/05/05 by Ben.Marsh

	Changes to support packaging plugins from the editor.

	* UBT now has an option to explicitly disable hot-reloading in any circumstances.
	* When running with -module arguments for a monolithic target, UBT will no longer try to relink the executable in source builds (so it's possible to compile plugin libs outside of an installed engine build without having already built UE4Game).
	* When packaging, a temporary host project is always generated in the output directory to avoid invalidating intermediates in the source directory.
	* An empty Config\FilterPlugin.ini file is written out with instructions on how to list additional files to package if it is not already present.

Change 2967947 on 2016/05/05 by Nick.Darnell

	PR #2358: Properly display Mip Level Count and Format for UTexture2DDynamic Textures (Contributed by Allegorithmic)

	#jira UE-30371

Change 2968333 on 2016/05/05 by Jamie.Dale

	Fixed MultiLine not working with arrays of string or text properties

	- The detail customizations for FString and FText properties now read the meta-data off the correct property.
	- The UDS editor now lets you set the "MultiLine" meta-data on arrays of FString and FText properties.
	- Fixed changing the "MultiLine" flag on a UDS property not rebuilding the default value editor.
	- Fixed the default values panel in the UDS editor having a title area.

	#jira UE-30392

Change 2968999 on 2016/05/06 by Jamie.Dale

	Fixed infinite loop in the editor if a directory that is being watched is deleted

	#jira UE-30172

Change 2969105 on 2016/05/06 by Richard.TalbotWatkin

	Fixed issue where opening a submenu while the parent menu had a text box focused would lead to a crash. The graph node comment text widget now only dismisses all menus if the text commit info implies that it was committed by some user action.
	#jira UE-29086 - Crash When Typing a Node Comment and Hovering Over the Alignment Option

Change 2969440 on 2016/05/06 by Jamie.Dale

	Significant performance improvements when pasting a large amount of text

	#jira UE-19712

Change 2969619 on 2016/05/06 by Andrew.Rodham

	Auto-reimport is now disabled inside an editor running in unattended mode

Change 2969621 on 2016/05/06 by Jamie.Dale

	Added the ability to override the subtitle used on a dialogue wave

	This is useful for effort sounds, plus some other cases, such as characters speaking in a foreign language not known to the player.

	#jira UETOOL-795

Change 2970588 on 2016/05/09 by Chris.Wood

	Fix typo in operator expression in UEndUserSettings::SetSendAnonymousUsageDataToEpic()
	[UE-26958] - GitHub 2056 : Fixing typo in the operator
	#2056

Change 2971151 on 2016/05/09 by Chris.Wood

	Logging ensure fails as errors. Automated tests with ensure fails will be unsuccessful.
	[UE-19579] - If an ensure() fails within an automated test, the test can still show a positive result.
	[UE-26575] - GitHub 2030 : Add error-severity message to log on ensure.

	PR #2030

Change 2971267 on 2016/05/09 by Alexis.Matte

	Wrong parameter when calling GetImportOptions

	#jira UE-30299

Change 2972073 on 2016/05/10 by Richard.TalbotWatkin

	Fixed UModel methods which make surfaces as modified.
	#jira UE-28831 - Unable to undo material placement on BSP

Change 2972329 on 2016/05/10 by Nick.Darnell

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 2972887 on 2016/05/10 by Alexis.Matte

	#jira UE-30167
	We now import the geometric transform also when we uncheck the absolute transform in the vertex.

Change 2973664 on 2016/05/11 by Nick.Darnell

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 2973717 on 2016/05/11 by Nick.Darnell

	Fixing compiler issues from main merge.

	#jira UE-30590

Change 2973846 on 2016/05/11 by Jamie.Dale

	Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue

	These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects).

	The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue.

	This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made).

Change 2973847 on 2016/05/11 by Jamie.Dale

	Changing the loading phase in the localization dashboard now writes to the default config

	#jira UE-30482

Change 2973866 on 2016/05/11 by Jamie.Dale

	Deprecated some functions that were taking an unused position.

	These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version.

	- FViewportFrame::ResizeFrame
	- FSceneViewport::ResizeFrame
	- FSceneViewport::ResizeViewport

[CL 2973886 by Nick Darnell in Main branch]
2016-05-11 11:05:13 -04:00
Matthew Griffin
a3a2d4d633 Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2962397)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2962397 on 2016/05/02 by Dmitriy.Dyomin

	Fixed: Crash generating LOD for a Landscape
	#jira UE-30144

Change 2962367 on 2016/05/01 by Zachary.Wilson

	Building lighting on QA-Effects

	#jira UE-29618

Change 2962363 on 2016/05/01 by Zachary.Wilson

	Updating Reflection Capture Test Content

	#jira UE-29618

Change 2962362 on 2016/05/01 by Benjamin.Hyder

	Built Lighting in QA-PostProcessing level

	#jira UE-29618

Change 2962361 on 2016/05/01 by Zachary.Wilson

	Adding testing content for Custom Resolutions and Cubemaps for Sky Cubemaps and Reflection Probes.

	#jira UE-29618

Change 2962357 on 2016/05/01 by Benjamin.Hyder

	Built Lighting for Tm_SceneTexture

	#jira UE-29618

Change 2962356 on 2016/05/01 by Benjamin.Hyder

	Adding PlayerStart to TM-TranslucencyLghtingMode map

	#jira UE-29618

Change 2962351 on 2016/05/01 by Benjamin.Hyder

	Adding high Precision GBuffer Normal Encoding example to TM-Shadermodels

	#jira UE-29618

Change 2962349 on 2016/05/01 by Benjamin.Hyder

	Correcting Planar Reflection in TM-Shadermodels

	#Jira UE-29618

Change 2962348 on 2016/05/01 by Benjamin.Hyder

	Adding Planar Reflection Test Case content to TM-Shadermodels

	#jira UE-29618

Change 2962347 on 2016/05/01 by Zachary.Wilson

	Adding testing content for Dual Normal Clfar Coat Material Expression

	#jira UE-29618

Change 2962340 on 2016/05/01 by Zachary.Wilson

	Adding testing content for engine scalability (WIP)

	#jira UE-29618

Change 2962173 on 2016/04/30 by Ben.Marsh

	Fix typo.

Change 2962172 on 2016/04/30 by Ben.Marsh

	Disable Vulkan in installed UE4 buids. Build machines don't have the Vulkan SDK installed so they can't generate static libraries for VulkanRHI, so if we try to link against it on user's machines they'll fail due to the missing LIB.

	#jira UE-30156

Change 2961782 on 2016/04/29 by Mike.Beach

	Guarding against an invalid (null) target for the Blueprint debugger (watch viewer) panel.

	#jira UE-30110

Change 2961780 on 2016/04/29 by Mike.Beach

	Guarding against interface arrays with null entries (null checking in property editor processing code).

	#jira UE-30015

Change 2961580 on 2016/04/29 by Owen.Stupka

	#jira UE-29796 Rollback //UE4/Release-4.12/Samples/NotForLicensees/ProtoStar/Content/Blueprints/NickD/StarCoreSliceNick.uasset to revision 2

Change 2961531 on 2016/04/29 by Ryan.Gerleve

	Fix for an assert that could occur in monolithic builds when seamless traveling while recording a replay.

	#jira UE-22047

Change 2961499 on 2016/04/29 by Marc.Audy

	Use accessor instead of variable directly.
	#jira UE-00000

Change 2961492 on 2016/04/29 by Chris.Babcock

	Android Vulkan dynamic loader with fallback to ES2
	- works with either NDK r11c+ or VulkanSDK (does not require .so)
	#jira UEPLAT-1249
	#jira UEMOB-103
	#ue4
	#android

Change 2961462 on 2016/04/29 by Chris.Babcock

	Fix issue with stripping symbols for non-armv7 architectures
	#jira UE-30138
	#android
	#ue4

Change 2961442 on 2016/04/29 by Marc.Audy

	Fix undo/redo of attachment between an IWCE and blueprint constructed component not working
	#jira UE-28948

Change 2961400 on 2016/04/29 by Samuel.Proctor

	Test assets for FiB test cases.
	#jira UE-29618

Change 2961382 on 2016/04/29 by Daniel.Lamb

	Fix for shadowed variables.
	#jira UE-29470

Change 2961319 on 2016/04/29 by mitchell.wilson

	#jira UE-29618 - Adding TM-LandscapeFoliage map

Change 2961278 on 2016/04/29 by Chris.Babcock

	Fix 64-bit cast
	#jira UE-30132
	#ue4
	#android

Change 2961263 on 2016/04/29 by Daniel.Lamb

	Fixed issue with iterative cooking missing dependent sublevels when checking for dependent timestamps.
	#jira UE-29470

Change 2961227 on 2016/04/29 by Taizyd.Korambayil

	#jira UE-30068 Resaved Some assets and Updated TexturePool in DefaultEninge.ini

Change 2961208 on 2016/04/29 by Nick.Darnell

	UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping.

	#jira UE-29919

Change 2961190 on 2016/04/29 by Nick.Darnell

	UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping.

	#jira UE-29919

Change 2961161 on 2016/04/29 by Gareth.Martin

	Added warnings when trying to use the Landscape Visibility Tool without the landscape material having a "Landscape Visibility Mask" node.
	#jira UE-30032

Change 2961109 on 2016/04/29 by Keith.Judge

	Xbox One - Enable USE_NEW_LOCK_FREE_LISTS, and refactor code to allow VS2015 to compile it (was using a non-standard GCC/Clang behaviour). Lots of duplicated code, but there already was...

	#jira UEPLAT-1288

Change 2961055 on 2016/04/29 by Mike.Beach

	Mirroring CL 2961019:
	Temporarily disabling InitProperties() spawning optimization, as it was causing GC issues.

	#jira UE-29940

Change 2961018 on 2016/04/29 by Rolando.Caloca

	UE4.12 - Compile fix for shipping
	#jira UE-30096

Change 2960921 on 2016/04/29 by Matthew.Griffin

	Updated AutoSDK used by Android so that arm64 will build

Change 2960920 on 2016/04/29 by Martin.Wilson

	Missing files from 2960847

	#jira ue-25715

Change 2960906 on 2016/04/29 by Peter.Sauerbrei

	added more explicit message when the deployment fails due to device not on provision
	#jira UE-19875

Change 2960869 on 2016/04/29 by Chris.Bunner

	Allow custom material nodes to be used with tessellation outputs.
	#jira UE-29586

Change 2960847 on 2016/04/29 by Martin.Wilson

	Fix setting incorrect animation assets on anim player nodes.

	#jira ue-25715

Change 2960842 on 2016/04/29 by Keith.Judge

	Xbox One - Remove SetGpuMemoryPriority() call as it turns out most actual game titles are CPU bound, and this is just hurting them.

	#jira UEPLAT-1288

Change 2960841 on 2016/04/29 by Keith.Judge

	Xbox One - Make temporary buffers last for three frames.

	#jira UEPLAT-1288

Change 2960838 on 2016/04/29 by Keith.Judge

	Xbox One - Change the MemoryBarrier function to be FORCENOINLINE so that the compiler doesn't reorder writes around it.

	#jira UEPLAT-1288

Change 2960834 on 2016/04/29 by Keith.Judge

	Xbox One - Change GPUMalloc memory type to write combined, as cached non-coherent caused major UMG flickering issues, and would appear to be unsafe, according to the latest XDK docs.

	#jira UEPLAT-1288

Change 2960829 on 2016/04/29 by Keith.Judge

	Xbox One - Fix RHIUpdateTexture2D not actually updating the texture. It was silently failing because the GPU_READONLY flag was set on the memory. Grrrrrr!

	#jira UEPLAT-1288

Change 2960826 on 2016/04/29 by Keith.Judge

	Xbox One - Turn on GSupportsEfficientAsyncCompute and GSupportsParallelOcclusionQueries. Duplcated from Dev-Platform.

	#jira UEPLAT-1288

Change 2960820 on 2016/04/29 by Keith.Judge

	Xbox One - Replicate Windows critical section changes. Duplicated from Dev-Platform.

	#jira UEPLAT-1288

Change 2960819 on 2016/04/29 by Marc.Audy

	Owned components are once again referenced by their Owning actor for GC purposes
	#jira UE-29131

Change 2960817 on 2016/04/29 by Keith.Judge

	Xbox One - Further fix for flickering HUD. Also seems to fix weird bloom when Fast Semantics are enabled. Duplicated from Dev-Platform.

	#jira UEPLAT-1288

Change 2960814 on 2016/04/29 by Keith.Judge

	Xbox One - Fix crash when creating odd sized textures with initial data. Duplicated from Dev-Platform.

	#jira UEPLAT-1288

Change 2960805 on 2016/04/29 by Keith.Judge

	Fix .ini.ini filename issue (duplicated fix from Dev-Platform).

	#jira UES-2270

Change 2960797 on 2016/04/29 by Mason.Seay

	Deleting asset associated with crashing map, just to be safe (neither are needed anymore)

	#jira UE-25215

Change 2960793 on 2016/04/29 by Mason.Seay

	Deleting map that's causing a crash

	#jira UE-25215

Change 2960774 on 2016/04/29 by Robert.Manuszewski

	(temp) Fix for missing packages after cooking.

	#jira UE-29876

Change 2960747 on 2016/04/29 by Jurre.deBaare

	Mac build fixes

	#jira abc-123

Change 2960739 on 2016/04/29 by Benn.Gallagher

	Use mesh update mode to update cloth rather than whether or not it was rendered.
	#jira UE-25934

Change 2960707 on 2016/04/29 by Jurre.deBaare

	HLOD cluster dirtying from changes in static mesh component and spline mesh component, required making the HierarchicalLODUtilities Module to have an abstract interface (for dynamic loading in the Engine module)

	#jira UE-24378

Change 2960704 on 2016/04/29 by Matthew.Griffin

	Added Architectures and GPUArchitectures to UEBuildConfiguration that can be passed through on the UBT command line
	Changed Android Tool Chain so that it checks the command line architectures as an additional way to setup which ones to build
	Added option to pass architectures on command line when precompiling monolithic targets via UAT (with armv7, arm64 & es2 set for Android for now)
	Added code to read precompiled architectures in Rocket build and write out additional Installed Platform Info entries for each one
	#jira UEB-560

Change 2960694 on 2016/04/29 by Robert.Manuszewski

	Log free disk space when DirectoryWatcher's File Cache fails to move a file.

	#jira UE-24660

Change 2960687 on 2016/04/29 by Benn.Gallagher

	Demoted eINTERNAL_ERROR (PhysX error code) to warning as we were flagging things too zealously (degenerate poly failing a cook)
	#jira UE-30053

Change 2960381 on 2016/04/28 by Chris.Babcock

	Handle movie playback not covering full surface
	#jira UE-28705
	#ue4
	#android

Change 2960162 on 2016/04/28 by Ryan.Vance

	#jira UE-30099
	Re-enabling the occlusion area mask for the Rift. Any Rift HMD's newer than the CB prototype will use the CV1 masks. We'll need to revist this in the future.
	We need to ensure we always set the InstancedEyeIndex uniform if it's bound. Otherwise passes that aren't using instanced stereo will resolve their views using an uninitialized variable (translucency).

Change 2960100 on 2016/04/28 by Andrew.Porter

	Removing old sub sequences.

	#jira UE-29618

Change 2959962 on 2016/04/28 by Peter.Sauerbrei

	fix for enabling InApp purchasing not enabling Online Subsystem IOS
	#jira UE-25512

Change 2959937 on 2016/04/28 by Patrick.Donovan

	Screen aligned UVs test material for QAGame for testing if they work in VR.
	#jira UE-29618

Change 2959914 on 2016/04/28 by Dan.Oconnor

	Fix for copy paste error, likely of no consequence because nothing calls IsExporting(), found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959859 on 2016/04/28 by Ryan.Gerleve

	Fix for fatal error crash when loading the default map fails. Now we load a dummy world and request graceful exit in standalone, or shutdown the current play session in PIE.

	#jira UE-26634

Change 2959856 on 2016/04/28 by Chris.Babcock

	Fix scaling on low-resolution devices in Match3
	#jira UE-28706
	#ue4
	#match3

Change 2959839 on 2016/04/28 by Dan.Oconnor

	Fix IsControlCharacter result for 'pop directional isolate' character (u2069), found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959836 on 2016/04/28 by Dan.Oconnor

	Remove unused local variable, found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959829 on 2016/04/28 by Dan.Oconnor

	Using OverridePredrawBatchTime and OverridePredrawBatchTime correctly, found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959817 on 2016/04/28 by Peter.Sauerbrei

	fix for parsing the IOS Device ID
	addition of iPhone SE (courtesy davidrpozesky, PR2307)
	addition of iPadPro 9.7
	#jira UE-21921

Change 2959808 on 2016/04/28 by Nick.Darnell

	UBT - Restoring GetModuleFilename to the RulesCompiler but only to deprecate it, and point users at the method they should now be using.

	#jira ue-none

Change 2959805 on 2016/04/28 by Chad.Taylor

	Merging

	//UE4/Dev-VR/Engine/...

	to //UE4/Release-4.12/Engine/...

	#jira UEBP-188

Change 2959798 on 2016/04/28 by Dan.Oconnor

	Manually integrate 2947850, also  found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959796 on 2016/04/28 by Aaron.McLeran

	Duplicating CL 2959785 from //UE4/Dev-Framework

	#jira UE-30083 Sound concatenator node doesn't progress if child nodes don't produce wave instances

	#tests created new sound cue with concat node with child nodes that don't play sound-instances, concat node continues playing

Change 2959793 on 2016/04/28 by Dan.Oconnor

	Fixed setter that did nothing, found with PVS-Studio by Robert Troughton. This code will be removed soon.
	#jira UE-30058

Change 2959739 on 2016/04/28 by Ori.Cohen

	Remove box2d ensure as it's confusing for legit crashes since it shows up in the end of the log.

	#JIRA UE-29932

Change 2959709 on 2016/04/28 by Nick.Darnell

	Slate - Menu Stack no longer crashes when forcefully dismissing multiple menus in the stack at once.

	#jira UE-30087

Change 2959701 on 2016/04/28 by Nick.Darnell

	Slate - The MoviePlayer now has an OnPrepareLoadingScreen callback that modules can hook instead of relying on the PreLoadMap, which depending on when you hook it, you may be before or after the movie player.  Therefore to aleviate that ordering problem - if the movie player goes to play a loading screen and one has not yet been configured this callback will be triggered so that hopefully one is supplied.

	#jira UE-30085

Change 2959691 on 2016/04/28 by Nick.Darnell

	UMG - Fixed Aspect ratios now correctly size the right side of the screen, allowing right anchored content to be fit properly inside the black frame borders.

	#jira UE-30084

Change 2959678 on 2016/04/28 by mason.seay

	Updated test sound cue asset, as it appeared to be partially filled out.  Moved it out of developer folder.

	Also rebuilt lighting on associated test map.

	#jira UE-29618

Change 2959514 on 2016/04/28 by Aaron.McLeran

	Duplicating CL 2959506 from //UE4/Dev-Framework

	#jira UE-30000

	PR #2330: Fix for ambient sounds not stopping when active and told to play again (Contributed by hgamiel)

	#tests Playing another looping sound on an audio component will stop the previous looping sound.

Change 2959486 on 2016/04/28 by Bob.Tellez

	Duplicating CL#2948431 from //Orion/Dev-General

	CL#s 2919775 and 2942793 integrated to prevent annotation map performance problems on shutdown and asserts in PIE.

	#JIRA UE-29625
	#tests Ran editor

Change 2959414 on 2016/04/28 by Chad.Taylor

	IStereoLayers API and Oculus Rift implementation

	#jira UEBP-185

Change 2959395 on 2016/04/28 by Taizyd.Korambayil

	#jira UE-29710 Resaved Kite Demo Maps and Audio files to Fix Build Warnings

Change 2959386 on 2016/04/28 by Richard.TalbotWatkin

	Replicated from CL 2959360 in //UE4/Dev-Editor/

	Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered.
	#jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127]

Change 2959377 on 2016/04/28 by Matthew.Griffin

	Added 2015 versions of OpenSSL dlls to list of RuntimeDependencies, so that they will be included in the binary build
	#jira UE-30024

Change 2959367 on 2016/04/28 by Alexis.Matte

	#jira OR-20622
	make sure LOD import Materials get map with LOD 0 material index

Change 2959302 on 2016/04/28 by Jamie.Dale

	Removed invalid assert

	#jira UE-30042

Change 2959263 on 2016/04/28 by Peter.Sauerbrei

	fix for virtual joysticks showing up on tvOS
	removed usage of ES2 define for tvOS
	#jira UE-26122

Change 2959235 on 2016/04/28 by Taizyd.Korambayil

	#jira UE-29744 Resaved Vehicle Game maps to Fix Build Warnings

Change 2959177 on 2016/04/28 by Thomas.Sarkanen

	Fixed curve names getting incorrectly duplicated when DuplicateObject was called

	Fixes crash when trying to convert curves to metadata after newly importing a sequence.

	#jira UE-29988 - Crash when converting custom curve to metadata in persona

Change 2959170 on 2016/04/28 by Taizyd.Korambayil

	#jira UE-29683 Resaved Maps to Fix Build Warnings
	#jira UE-29685
	#jira UE-29679
	#jira UE-29684

Change 2959154 on 2016/04/28 by Dan.Bullard

	Added Media Player assets and added example to TM-ShaderModels.
	#jira UE-29618

Change 2959112 on 2016/04/28 by Jamie.Dale

	Fixed a long time IME crash that could happen under certain circumtances

	#jira OPP-5607

Change 2959086 on 2016/04/28 by Jamie.Dale

	Refreshing the editable text layout now makes sure the layout is up-to-date

	This addresses some update issues when the widget is being ticked, but not running a layout pass.

	#jira UE-30054

Change 2958927 on 2016/04/28 by Phillip.Kavan

	[UE-30040] Fix broken editor UI display of values for int32 properties tagged as bitmask fields when the high bit is set.

	#jira UE-30040

Change 2958730 on 2016/04/28 by Phillip.Kavan

	[UE-23087] Don't apply near-zero delta values while drag-scaling inside the Blueprint editor's preview viewport.

	#jira UE-23087

Change 2958566 on 2016/04/27 by Marcus.Wassmer

	Fix material preview and PostProcessAmbient
	#jira UE-29994

Change 2958459 on 2016/04/27 by mason.seay

	Test assets for Sound Class Override

	#jira UE-29618

Change 2958399 on 2016/04/27 by Owen.Stupka

	#jira UE-29924 Back out CL 2958355, change was in wrong position.

Change 2958395 on 2016/04/27 by Aaron.McLeran

	Duplicating CL#2950482  from //UE4/Dev-Framework

	#jira FORT-22973 SoundMix Fade Time not fading audio properly

	- Bug was due to bApplyToChildren case where the FSoundClassAdjuster wasn't getting the interpolated value before calling RecursiveApplyAdjuster in the case of non-overriden sound mixes.

	#tests Apply a sound mix using a child sound class with apply-to-children enabled. Sound mix properly interpolates.

Change 2958387 on 2016/04/27 by Aaron.McLeran

	Duplicating CL#2954865  from //UE4/Dev-Framework

	#jira UE-29763 Use HMD audio device only in VR preview mode, not for other PIE session types.

	#tests run editor in PIE with HMD connected, audio only plays on PC, then run in VR-Preview with HMD connected, audio plays on HMD audio device

Change 2958381 on 2016/04/27 by Josh.Adams

	- Fixed compile error in IOSDeviceHelperMac.cpp
	#lockdown nick.penwarden
	#jira UE-30037

Change 2958355 on 2016/04/27 by Owen.Stupka

	#jira UE-29924 Fix for UAT issues on Mac.

Change 2958351 on 2016/04/27 by Aaron.McLeran

	Duplicating CL#2957953  from //UE4/Dev-Framework

	#jira UE-30018 Fixing up audio component ref-counting to prevent triggering notifications when an audio component is still active after a sound finishes playing.

	#tests run audio component with auto-activate, call play, setup notification callback in BP, note that only triggered once

Change 2958344 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29720 Resaved Audio Files to fix NodeGUID Warnings

Change 2958342 on 2016/04/27 by mitchell.wilson

	#jira UE-29618  updating shot_002 to fix an issue with snapping.

Change 2958315 on 2016/04/27 by Marc.Audy

	No longer use component pooling, but instead spawn Actors for thumbnail display
	#jira UE-17453

Change 2958289 on 2016/04/27 by Marc.Audy

	Don't crash rerunning construction script on a child actor that belongs to a ownerless child actor component
	#jira UE-30033

Change 2958280 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29723 Resaved Maps and Audio Files

Change 2958237 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29687 Resaved Some Assets to Fix Build Warnings

Change 2958176 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29701 Resaved Some Assets to Fix Build Warnings

Change 2958172 on 2016/04/27 by Ori.Cohen

	Back out changelist 2955134

	#JIRA UE-30030

Change 2958121 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29706 Resaved Some Assets to Fix Build Warnings

Change 2958070 on 2016/04/27 by Peter.Sauerbrei

	fix for launch on to tvOS from PC
	properly filter out tvOS devices when launching to IOS and vice versa
	#jira UE-29928

Change 2958029 on 2016/04/27 by Andrew.Rodham

	Fixed SMenuAnchor::bIsCollapsedByParent not being respected

	#jira UE-30016

Change 2957962 on 2016/04/27 by Alexis.Matte

	#jira UE-29984
	Pixel inspector crash
	Fix the viewport id

Change 2957908 on 2016/04/27 by Andrew.Rodham

	Sequencer: Fixed being unable to render out 4K image sequences using matinee or sequencer

	#jira UE-29171

Change 2957880 on 2016/04/27 by Peter.Sauerbrei

	fix for metal not being enabled in iOS 8
	added some checks for bSupportsResourceOptions in Lock/Unlock
	#jira UE-29268

Change 2957860 on 2016/04/27 by Gareth.Martin

	Fixed landscape grass not updating when using a material instance as the landscape material and changing parameters
	#jira UE-29471

Change 2957833 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29707 Replaced Deprecated Nodes and Resaved Audio Files to Fix Build Warnings

Change 2957805 on 2016/04/27 by Max.Chen

	Sequencer: Fix crash in UMG when a property changes and there's no movie scene.

	#jira UE-30008

Change 2957803 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29718 Resaved Audio Files and Maps to Fix NodeGuid Warnings

Change 2957799 on 2016/04/27 by Max.Chen

	Sequencer: Fix visibility track name so that it says "Visibility"

	#jira UE-29996

Change 2957777 on 2016/04/27 by Allan.Bentham

	Workaround ES31 HQ DoF producing no effect with vulkan rhi.
	#jira UE-30006

Change 2957763 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29678 Resaved Maps to Fix Build Errors

Change 2957740 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29628 Resaved Maps to fix Build Warnings

Change 2957713 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29715 Resaved Maps to Fix Build Warnings

Change 2957678 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29677 Fixed up AnimBP and resaved some assets to fix Build Warnings

Change 2957627 on 2016/04/27 by Frank.Fella

	UMG - Sequencer - Fix material animation for materials on struct properties e.g. style materials, and fix the naming so that it's [Original Name]_Animated

	#Jira UE-29319
	#Jira UE-29321

Change 2957625 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29689 Replaced deprecated Nodes and Resaved some assets to Fix Warnings

Change 2957603 on 2016/04/27 by mitchell.wilson

	#jira UE-29618 updating Test-Animation for UMG test. Adding M_SequenceUMG material for UMG testing

Change 2957577 on 2016/04/27 by Ben.Marsh

	EC: Increase the number of changes queried to display the EC dashboard. Some changes are getting filtered out.

Change 2957569 on 2016/04/27 by Maciej.Mroz

	#jira UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true

	merged from Dev-Blueprints 2957564

Change 2957565 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29721 Resaved Some Content to Fix Empty Engine Version Error

Change 2957558 on 2016/04/27 by Matthew.Griffin

	Updated Installed Engine Filters now that Linux has dropped the architecture from its .target files
	#jira UE-29899

Change 2957504 on 2016/04/27 by Marc.Audy

	Persist component instance data cache through blueprint construction that results in "disaster recovery mode"
	#jira UE-20385

Change 2957162 on 2016/04/26 by Dmitriy.Dyomin

	Fixed: Some Unicode letters are not properly displayed with FCanvasTextItem in Android device
	#jira UE-25861

Change 2957117 on 2016/04/26 by Dan.Oconnor

	PR #2289: Exposing "IsValidIndex" Array function to Blueprints (Contributed by eXifreXi)
	Modifications: typo fix in Array.h, made blueprint description consistent with native function, removed redundant nullptr check, added P_NATIVE timer macros, added custom thunk implementation for cpp backend

	#jira UE-29563

Change 2957057 on 2016/04/26 by Dan.Oconnor

	Tweak logic used to make variable nodes more accessible
	Motivation was PR#2202 by Lucyberad
	#jira UE-28802

Change 2956884 on 2016/04/26 by Jamie.Dale

	Removed an assert that can be triggered by certain IMEs

	#jira UE-19744

Change 2956876 on 2016/04/26 by Dan.Oconnor

	PR #2288: Adjustment of RInterpTo and RInterpTo_Constant descriptions to match function. (Contributed by CelPlays)

	#jira UE-29495

Change 2956860 on 2016/04/26 by Max.Preussner

	Sockets: Fixed incorrect socket timeout when value < 1 ms (UE-29973)

	#jira: UE-29973

Change 2956801 on 2016/04/26 by Rolando.Caloca

	UE4.12 - vk - Added r.Vulkan.SubmitOnCopyToResolve to help track down submit issues
	#jira UE-28140

Change 2956679 on 2016/04/26 by Andrew.Rodham

	Editor: Fixed not being able to switch between cinematic/default viewport types

	#jira UE-29942

Change 2956674 on 2016/04/26 by James.Fox

	Updated Blueprint Bitmask test asset to include Bitwise OR.
	#jira UE-29618

Change 2956573 on 2016/04/26 by Rolando.Caloca

	UE4.12 - vk - Added TRANSFER_BIT to swapchain images since it's required for clearing
	#jira UE-28140

Change 2956572 on 2016/04/26 by Rolando.Caloca

	UE4.12 - vk - Added alignment to buffer offsets depending on usage
	#jira UE-28140

Change 2956502 on 2016/04/26 by Peter.Sauerbrei

	fix for missing particles on iPhone 5 when compiling for size
	re-enable compile for size for Match 3
	#jira UE-28721

Change 2956445 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29691 Resaved some Animation Assets to Fix Build Warnings

Change 2956382 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29688 Resaved Maps in Infiltrator Demo t oFix Some Build Warnings

Change 2956332 on 2016/04/26 by Patrick.Donovan

	Adding physics asset set up for Capsule shadows for easy testing of capsule shadows in VR and with instanced stereo enabled.
	#jira UE-29618

Change 2956301 on 2016/04/26 by Ben.Marsh

	Disable notification emails for warnings in Rocket sample builds.

Change 2956264 on 2016/04/26 by Peter.Sauerbrei

	fix for binary release generation of bp-only project files for IOS on Mac
	#jira UE-29934

Change 2956247 on 2016/04/26 by Jurre.deBaare

	Fix for Mac compile

	#jira UE-123ABC

Change 2956192 on 2016/04/26 by Jurre.deBaare

	- Changed signatures for merging static mesh (LOD index now incorporated in merge data structure)
	- Proxy mesh and Mesh merging now just merges one specific LOD index per input mesh (instead of looping over all LOD levels)
	- Moved SourceStaticMesh and addex ExportLODIndex to FMeshMergeData structure
	- LightMap Index for merged static meshes is now set correctly
	- Added enum to MaterialProxySettings for distinction between (non-)Simplygon uses of the struct
	- Move MergeActor tab spawner out of experimental (removed option from config) and moved into Developer Tools/Misc

	#jira UE-28319

Change 2956183 on 2016/04/26 by mitchell.wilson

	#jira UE-29618 Adding new sequence for assign actor testing. Updating sequencer levels for assign actor testing

Change 2956152 on 2016/04/26 by Lina.Halper

	- removed invalid ensure because it doesn't check recursive, it does have different value with validation

	#jira : UE-29945

Change 2956034 on 2016/04/26 by Andrew.Rodham

	Sequencer: Skeletal animation tracks now evaluate the nearest section where no animation section is present
	  - This is more consistent with how other tracks evaluate, and guarantees a deterministic animated state

	#jira UE-28073

Change 2956002 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29729 Resaved Blueprints to Fix Build Warnings

Change 2955999 on 2016/04/26 by Max.Chen

	Sequencer: Refresh instances when done recording. This fixes a bug where spawned recorded actors aren't visible when done recording.

	#jira UE-29841

Change 2955983 on 2016/04/26 by Andrew.Rodham

	Removing Saved, Intermediate, and DerivedDataCache folders from SubwaySequencer sample project.

	#jira UE-29938

Change 2955979 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29728 Resaved Some assets to Fix Build Warnings

Change 2955941 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29730 Resaved Maps to Fix Build Warnings

Change 2955937 on 2016/04/26 by Andrew.Rodham

	Sequencer: When recording actors as spawnables, we no longer duplicate the object, rather create a new instance of the same class
	  - This fixes issues caused by undersiable state being saved into the spawnable defaults

	Merged from //UE4/Dev-Sequencer/...@2952610

	#jira UE-29774

Change 2955888 on 2016/04/26 by mitchell.wilson

	#jira UE-29618 Updating shots for sequencer testing

Change 2955635 on 2016/04/26 by Max.Chen

	Sequencer: Fix filtering so that folders that contain filtered nodes will also appear.

	#jira UE-28213

[CL 2969385 by Matthew Griffin in Main branch]
2016-05-06 15:20:28 -04:00
Marc Audy
b8d61c189f Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2944217
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2899855 on 2016/03/08 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 2899785

Change 2926689 on 2016/03/29 by Jeff.Farris

	AAIController::SetFocus() will now implicitly clear any location focus at the same priority.

	UE-27975

	#rb john.abercrombie

Change 2926690 on 2016/03/29 by Jeff.Farris

	Using wildcard operator with the "KismetEvent" or "ke" console commands will now only trigger the event on objects in the world in which it was triggered. Prevents badness with running events on things like CDOs and editor actors. (UE-23106)

Change 2926691 on 2016/03/29 by mason.seay

	Content for testing collision on scaled components

Change 2926692 on 2016/03/29 by Jeff.Farris

	- FixupDeltaSeconds now considers time dilation when clamping.
	- Acceptable range for time dilation values is now a config parameter on WorldSettings
	- Acceptable range for undilated frame times is now a config parameter on WorldSettings

	(UE-27815)

	#rb marc.audy

Change 2926711 on 2016/03/29 by Ori.Cohen

	Fix constraint rendering when scaling a cosntraint actor

	#JIRA UE-28691, UE-28700
	#rb Lina.Halper

Change 2926745 on 2016/03/29 by Lukasz.Furman

	navigation filters can now be instantiated per querier - usually AI agent
	required for FORT-21372

Change 2926789 on 2016/03/29 by Ori.Cohen

	Downgrade check to ensure for 2d physics during a hard shutdown

	#rb Michael.Noland

Change 2926859 on 2016/03/29 by Ori.Cohen

	Fix red herring warnings of not locking physx scenes during hard shutdown.

	#JIRA UE-28747
	#rb Michael.Noland

Change 2927444 on 2016/03/30 by Thomas.Sarkanen

	Fixed Blueprint compiler errors when resetting timer handles

	Added basic support for 64-bit int/uint terms to Blueprint. This allows the use of opaque 64-bit integer types inside of BlueprintType structs, it in no way means that 64-bit ints are fully supported in Blueprint.
	Corrected a left-over formatting oversight when converting a FTimerHandle to a string.
	Added new by-ref "Clear and Invalidate Timer by Handle" function to Blueprint system library & deprecated old version.

	#rb Maciej.Mroz (and a few others!)
	#jira UE-28833 - Unresolved compiler error for B_Pickups blueprint in Fortnite

Change 2927520 on 2016/03/30 by Jurre.deBaare

	Should not allow skeletal mesh components mobility to be set to static, but detach instead

	#fix Added CanHaveStaticMobility to SceneComponent class, and check this when trying to propogate Static mobility to parent component
	#jira UE-26364

Change 2927533 on 2016/03/30 by Jurre.deBaare

	Static Mesh Merge tool: when merging from multiple blueprints, fails to combine same materials
	#fix Material index remapping was part of if-clause where it shouldn't be
	#jira UE-23827

	Static Mesh Merge tool, failed to combine physics data if using complex
	#fix Required copying the SectionInfoMap from source static meshes

	HLOD/MergeActor - Vertex Colours are not correctly propagated to negatively scaled meshes
	#fix had to re-order function calls
	#jira UE-28316

	#rb James.Golding

Change 2927535 on 2016/03/30 by Ori.Cohen

	Make sub-stepping run on game thread

	#JIRA UE-24011
	#rb Gil.Gribb

Change 2927537 on 2016/03/30 by Jurre.deBaare

	Warning message when HLOD mesh > 65536 vertices

	#jira UE-22365
	#fix added messages when building proxy mesh

Change 2927691 on 2016/03/30 by Jeff.Farris

	Fixed potential PlayerState leak (UE-22700)

Change 2927692 on 2016/03/30 by Lina.Halper

	Allow it to select any name they want other than just restrict to what we have.

	- I think it may not be the best solution but with current widget built, you can't even clear name, which is problem.

	- Other solution is to add "Clear" as a name, and when that gets entered, we just clear it, but then the X button is odd and no purpose being there.

	- I think we should just allow them to choose if they don't like it but with suggestions.

	#rb: Ori.Cohen
	#jira UE-27786
	#code review: Benn.Gallagher

Change 2927853 on 2016/03/30 by Lina.Halper

[CL 2944273 by Marc Audy in Main branch]
2016-04-14 16:25:11 -04:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Dan Oconnor
f44d605357 Further optimizations to blueprint context menu constrution. Avoiding copying strings, recalculation of categories.
[CL 2661618 by Dan Oconnor in Main branch]
2015-08-19 16:36:07 -04:00
Michael Schoell
db9c8e2240 UProperty and UFunction metadata for Category can now be localized and have improved FText usage throughout the editor (Blueprints, Behavior Trees, Materials, etc).
Big conversion of FStrings and FNames to FText.

Version bump to move some MaterialFunction UProperty from a TArray<FString> to TArray<FText> (some Engine assets are older than being allowed to auto-convert the UProperty)

Auto conversion of FName to FText (and back) now supported (as well as TArrays of those types).

Searching categories by both the localized string and the source string is now supported in Blueprints.

#jira UE-14481 - We are missing ability to translate node categories

#codereview Justin.Sargent

[CL 2542875 by Michael Schoell in Main branch]
2015-05-08 10:46:42 -04:00
Michael Schoell
abb8124662 Keywords metadata is now localized.
Blueprint node searching now leverages localized keyword metadata for searching, so searches can now be done in the current langauge and English to find the same nodes.

#jira UE-12049 - Using translated editor, Blueprint node search returns differ for English search terms compared to search terms in the current language

#codereview justin.sargent

[CL 2517785 by Michael Schoell in Main branch]
2015-04-20 12:25:37 -04:00
Michael Schoell
63b7360ae0 Removed the Blueprint Editor's legacy node menu system.
#jira UE-13391 - Delete old BP menu system (is causing confusion)

#codereview Mike.Beach

[CL 2514361 by Michael Schoell in Main branch]
2015-04-16 11:47:54 -04:00
Gil Gribb
35cf42566a UE4 - merge GDC branch, code @2465640 to main
[CL 2468685 by Gil Gribb in Main branch]
2015-03-04 08:31:40 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Michael Noland
928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Mike Beach
4489ce084d Optimizing BP action database build time through AnimGraphNode_SequencePlayer (was taking forever in Fortnite).
#codereview Michael.Schoell

[CL 2313189 by Mike Beach in Main branch]
2014-09-29 14:31:25 -04:00
Michael Schoell
2ed5dea1fa Blend Enum and SequencePlayer nodes now appear in action list in AnimGraphs.
BlueprintActionDatabase has some handling for actions referencing unloaded assets.

[CL 2311087 by Michael Schoell in Main branch]
2014-09-26 11:31:34 -04:00
Mike Beach
7b8425fc04 Reverting some perf optimizations that were resulting in stale node text (have to figure out when to clear the cached text).
TTP #346788

[CL 2308590 by Mike Beach in Main branch]
2014-09-24 14:15:13 -04:00
Michael Schoell
b9e9535fdc Added a new MenuTitle option for nodes to reduce issues with using ListView in a variety of circumstances. Fixes issues with some nodes being displayed by their palette action name in other menu lists.
[CL 2299888 by Michael Schoell in Main branch]
2014-09-16 15:01:38 -04:00
Mike Beach
2d8a0fc54a Caching more node titles for various blueprint nodes (to optimize the new BP menu system).
[CL 2284594 by Mike Beach in Main branch]
2014-09-04 11:25:05 -04:00
Mike Beach
1b87f7d3ee Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Michael Schoell
788de6f349 Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
#codereview Justin.Sargent

[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00