Commit Graph

970 Commits

Author SHA1 Message Date
buildmachine
b3fde59278 Documentation for build tools
[CL 3391971 by buildmachine in Main branch]
2017-04-13 03:43:16 -04:00
Jeff Wilson
63073963d6 Copying //UE4/Dev-Documentation to //UE4/Samples-Main (Source: //UE4/Dev-Documentation @ 3372893)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3239909 on 2016/12/19 by Robert.Gervais

	#jira UEDOC-1419

	Fixed caption spacing for hero image.

	#UE4doc

Change 3240118 on 2016/12/19 by Tim.Hobson

	#UE Docs: UEDOC-3961 - SME review edits and cleaned up project settings image without tooltip included.

Change 3240145 on 2016/12/19 by Zak.Parrish

	#Docs - adding new work and additional cleanup to Photo Real Character bust, formerly Twinblast Bust documentation

Change 3240452 on 2016/12/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3229370

Change 3240453 on 2016/12/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3229370

Change 3240497 on 2016/12/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3239909

Change 3240602 on 2016/12/20 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3235241

Change 3240633 on 2016/12/20 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3240638 on 2016/12/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3216146

Change 3241214 on 2016/12/20 by Richard.Hinckley

	#jira UEDOC-4302
	Updated C+ Interface document.

Change 3241323 on 2016/12/20 by Tim.Hobson

	Checking in MorphTargetDebugViewMode video for upload to Youtube when changes shelved in CL-3241241 are accepted.

Change 3241425 on 2016/12/20 by Robert.Gervais

	#jira UEDOC-3884

	Adding images per SME suggestions.

	#UE4doc

Change 3241426 on 2016/12/20 by Robert.Gervais

	#jira UEDOC-3884

	Updating images per SME suggestions.

	#UE4doc

Change 3241428 on 2016/12/20 by Robert.Gervais

	#jira UEDOC-3887

	Updated steps to include UE4Editor-Linux-Debug build configuration for CPP Projects in Linux (per SME suggestion).

	#UE4doc

Change 3241590 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3241602 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:

Change 3241627 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3241640 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3241662 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3242329 on 2016/12/21 by Mitchell.Wilson

	#UEDoc - Added meta data to materials pages. Added materials tag

Change 3242400 on 2016/12/21 by Robert.Gervais

	#jira UEDOC-3884

	Finished incorporating all of the SME's suggested additions.

	#UE4doc

Change 3242448 on 2016/12/21 by Tim.Hobson

	#UE4 Docs: Checking in images for shelved files for FBX Import Options update. UEDOC-3979

Change 3242511 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3242523 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3197111

Change 3242534 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3238552

Change 3242536 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3240118

Change 3242537 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242541 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:

Change 3242544 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242547 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242550 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242552 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242561 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242563 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242566 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3219004

Change 3242567 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3227082

Change 3242569 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3224908

Change 3242571 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242572 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3206329

Change 3242575 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242596 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourcechangeList:3213377

Change 3242603 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242620 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3197111

Change 3242624 on 2016/12/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3234766

Change 3242641 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3197111

Change 3242645 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3232461

Change 3242659 on 2016/12/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3225484

Change 3242672 on 2016/12/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3225484

Change 3242691 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3181495

Change 3242764 on 2016/12/22 by Sungjin.Hong

	#loc UE4DocKor

Change 3243595 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3198551

Change 3243596 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3227911

Change 3243598 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3236590

Change 3243599 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3243600 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3243603 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3243605 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3243608 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3243610 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3175190

Change 3243611 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3243613 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3155346

Change 3243620 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3155346

Change 3243623 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243624 on 2016/12/26 by Kimio.Yasuda

	Fixed translation (Title, Description)

Change 3243625 on 2016/12/26 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3150518

Change 3243626 on 2016/12/26 by Kimio.Yasuda

	Fixed translation (Description)

Change 3243627 on 2016/12/26 by Kimio.Yasuda

	Fixed translation of description

Change 3243630 on 2016/12/26 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3185922

Change 3243631 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243721 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243723 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243726 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSoruceChangeList:3150518

Change 3243733 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243860 on 2016/12/27 by Mitchell.Wilson

	#UE4 Docs - Updating metadata, added particles tag to Rendering/ParticleSystems pages

Change 3244012 on 2016/12/28 by Mitchell.Wilson

	#UE4 Docs - Added metadata to sequencer pages.

Change 3244080 on 2016/12/28 by Robert.Gervais

	#jira UEDOC-3245

	Shortened the page title's character count to be more compatible with mobile screens.

	#UE4doc

Change 3244081 on 2016/12/28 by Robert.Gervais

	#jira UEDOC-3880

	Added reminder to uncomment the 'Setting up an IDE' topic object when the page is marked as 'Publish Ready'.

	#UE4doc

Change 3244089 on 2016/12/28 by Mitchell.Wilson

	#UE4 Docs - Added metadata to UMG pages

Change 3244339 on 2016/12/30 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3244370 on 2016/12/30 by Mitchell.Wilson

	#UE4 Docs - Added metadata to blueprints pages

Change 3244481 on 2017/01/02 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244498 on 2017/01/02 by Robert.Gervais

	#jira UEDOC-3245

	Repaired 'Getting Started' topic image.

	#UE4doc

Change 3244553 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244554 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKor

Change 3244596 on 2017/01/03 by Sungjin.Hong

	typo correction

Change 3244600 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244648 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244824 on 2017/01/03 by Richard.Hinckley

	#jira UEDOC-4303
	Implemented recommeded additional fixes.

Change 3244832 on 2017/01/03 by Sam.Deiter

	#UE4 Docs: Applying peer feedabck to the doc.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3244908 on 2017/01/03 by Sam.Deiter

	#UE4 Docs: Applying peer feedback and adding new images to go along with it.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3244910 on 2017/01/03 by Sam.Deiter

	Adding this missing file.

Change 3245914 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3240145

Change 3245917 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245921 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245923 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245927 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245930 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245931 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245932 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245934 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245951 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245967 on 2017/01/04 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3246037 on 2017/01/04 by Sungjin.Hong

	#loc UE4DocKOR

Change 3246299 on 2017/01/04 by Sam.Deiter

	#UE4 Docs: Applying SME feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3247009 on 2017/01/04 by Lauren.Ridge

	Updating VR profiling documents based on feedback

Change 3247223 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247334 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247339 on 2017/01/04 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247340 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247343 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247347 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247356 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247362 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247363 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247411 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247417 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247428 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247440 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247446 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247448 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247450 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247452 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247457 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247463 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247466 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247467 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247483 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247497 on 2017/01/05 by Sungjin.Hong

	#loc UE4DocKOR

Change 3248719 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248726 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248765 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3248787 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248818 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248819 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248870 on 2017/01/06 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248912 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3225484

Change 3248928 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248941 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248951 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248961 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248969 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3249082 on 2017/01/06 by Sungjin.Hong

	#loc UE4DocKOR

Change 3249658 on 2017/01/06 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4351

	Updated Sequencer EDL How-to / Overivew Page to include a note about adding frame handles as part of an EDL export.

Change 3249741 on 2017/01/06 by Sam.Deiter

	#UE4 Docs: Adding a new image showing off landscape in VR.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3251914 on 2017/01/10 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3178213

Change 3252541 on 2017/01/10 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4352
	Applying Peer Feeback

Change 3252710 on 2017/01/10 by Chase.McAllister

	#ue4 docs #jira UEDOC-4351 Small formatting and gramatical fixes to SequencerOverview and ImportExportEDLs pages

Change 3253176 on 2017/01/10 by Robert.Gervais

	#jira UEDOC-4381
	After discussing CodeWorks version updates with SamD, we agreed that the note region needed to be updated to account for future releases of CodeWorks for Android.
	Subsequently, the landing page for the Android QS series has been updated to account for future releases of CodeWorks (thereby complying with the *.tps callout that's packaged with the engine).
	#UE4Doc
	#Code_Review Sam.Deiter

Change 3253196 on 2017/01/10 by Robert.Gervais

	Removed bolding from hyperlink to comply with Style Guide.
	#UE4Doc

Change 3253207 on 2017/01/10 by Robert.Gervais

	Updated document title to more accurately label the page's contents.
	Added tags and type metadata per Visual Style Guide.
	#UE4Doc

Change 3253275 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253282 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253287 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253312 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253328 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253414 on 2017/01/11 by Sungjin.Hong

	#loc UE4DocKor

Change 3253430 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253442 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253458 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253475 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253478 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253483 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253522 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253529 on 2017/01/11 by Sungjin.Hong

	#loc UE4DocKOR

Change 3253663 on 2017/01/11 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-4357

	Updated Camera Rig Crane How-to page to include new Lock Mount options
	- Refactored existing How-to page
	- Updated content/images

Change 3254376 on 2017/01/11 by Sam.Deiter

	#UE4 Docs: Applying Peer Feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3254776 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254795 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254797 on 2017/01/11 by Robert.Gervais

	#UE4Doc
	Performed paradigmatic analysis and substituded misused word (allow) with proper word (enable).

Change 3254802 on 2017/01/11 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3254861 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254877 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254882 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3254905 on 2017/01/11 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3254927 on 2017/01/11 by Sungjin.Hong

	#loc UE4DocKOR

Change 3254957 on 2017/01/12 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3244080

Change 3254958 on 2017/01/12 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3244081

Change 3254976 on 2017/01/12 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3254995 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3253663

Change 3255016 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255028 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255040 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255053 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255054 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255346 on 2017/01/12 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4363

	Updated Sequencer Audio Recording How-to to include an optional step of recording audio.
	Updated Sequencer Overview page to include a line about audio recording.

Change 3255615 on 2017/01/12 by Sam.Deiter

	#UE4 Docs: Adding a new part for the SteamVR perf tools
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3255730 on 2017/01/12 by Jeff.Wilson

	Removed topic variables and added topic-image metadata

Change 3255731 on 2017/01/12 by Jeff.Wilson

	Fixed link to non-existent bookmark

Change 3255735 on 2017/01/12 by Jeff.Wilson

	Updated metadata

Change 3255737 on 2017/01/12 by Jeff.Wilson

	Updated DB file

Change 3255740 on 2017/01/12 by Jeff.Wilson

	Updated learning track template to use directory list

Change 3255748 on 2017/01/12 by Jeff.Wilson

	Physics Property Reference Formatting Updates

Change 3255757 on 2017/01/12 by Jeff.Wilson

	Prototype for new sidebar

Change 3255761 on 2017/01/12 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4358

	Updated page to include some peer review feedback.

Change 3255882 on 2017/01/12 by Wes.Bunn

	#ue4 docs
	Minor upates to Pose Drive node section on Pose Nodes page.
	- Added Translation option to Pose Node reference table.
	- Updated Overview Text.

Change 3255885 on 2017/01/12 by Jeff.Wilson

	Updated metadata

Change 3256541 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256576 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256594 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256621 on 2017/01/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3252710

Change 3256625 on 2017/01/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3256626 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256628 on 2017/01/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3256865 on 2017/01/13 by Wes.Bunn

	#ue4 docs

	Applying peer review feedback.

Change 3256942 on 2017/01/13 by Jeff.Wilson

	Added lloc warning text for outdate translations

Change 3256943 on 2017/01/13 by Jeff.Wilson

	Updated metadata

Change 3256979 on 2017/01/13 by Jeff.Wilson

	Unpublish empty pages

Change 3257013 on 2017/01/13 by Jeff.Wilson

	Fixed typo

	PR #2816

Change 3258199 on 2017/01/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258213 on 2017/01/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255731

Change 3258244 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3258260 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258263 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258264 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258268 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258272 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258274 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258276 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258282 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258283 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258287 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258290 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258292 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258294 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258311 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKor

Change 3258319 on 2017/01/16 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3258323 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255882

Change 3258327 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3244012

Change 3258329 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3258331 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3258333 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKor

Change 3258335 on 2017/01/16 by Masayo.Kondo

	Fixed a layout error.

Change 3258389 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKor ?í???? -> Enum

Change 3258677 on 2017/01/16 by Sam.Deiter

	#UE4 Docs: Adding an image of the foliage tools.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3259022 on 2017/01/16 by Jeff.Wilson

	Set page to publish

Change 3259023 on 2017/01/16 by Jeff.Wilson

	Set page to publish

Change 3259024 on 2017/01/16 by Jeff.Wilson

	Updated formatting to use new localized text feature

Change 3259094 on 2017/01/16 by Tim.Hobson

	submitting peer review edits UEDOC-4283

Change 3259182 on 2017/01/16 by Sam.Deiter

	#UE4 Docs: Adding this newly created doc.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3259604 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3259614 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259618 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259626 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259628 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259647 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259653 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259662 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3259676 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259679 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3259694 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259720 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259732 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3256865

Change 3259745 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259756 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259772 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259800 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3259855 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3256865

Change 3259868 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259874 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259878 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259882 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259895 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259913 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259923 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259925 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259955 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255761

Change 3259987 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259023

Change 3259990 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259023

Change 3259992 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259023

Change 3259998 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255730

Change 3260021 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#
	3259182

Change 3260551 on 2017/01/17 by Jeff.Wilson

	Added note about painting Foliage in VR with link to VR Editor Controls page

Change 3260598 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260620 on 2017/01/17 by Jeff.Wilson

	Updated metadata

Change 3260622 on 2017/01/17 by Richard.Hinckley

	#jira UEDOC-3908
	Accepting editorial changes.

Change 3260646 on 2017/01/17 by Wes.Bunn

	#ue4 docs

	initial page updates for Post Process Animation Blueprints
	- Added to Animation Blueprint overview page.
	- Added to Skeletal Mesh / Mesh Details page where you set the Post Process Anim BP

Change 3260662 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260663 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260683 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260884 on 2017/01/17 by Sam.Deiter

	#UE4 Docs: Adding that Landscape works in VR to the pages.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3260949 on 2017/01/17 by Sam.Deiter

	#UE4 Docs: Adding header images for each of the topics.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3261032 on 2017/01/17 by Tim.Hobson

	#UE4 Docs: UEDOC-4283 Added MorphTarget Debug View Mode to existing MorphTarget Previewer page.

Change 3261039 on 2017/01/17 by Tim.Hobson

	#UE4 Docs: UEDOC-3979 SME Review edits

Change 3261132 on 2017/01/17 by Robert.Gervais

	#jira UEDOC-4016

	Addressed Editorial Review comments, specifically:
	Set topic image using the topic-image metadata in the Contact Shadows page.
	Added a link to the Contact Shadows page in the Lighting and Shadows Landing page.
	Commented out the Contact Shadows page link because it was generating a rogue Doc Page Error.

	#UE4doc

Change 3261385 on 2017/01/17 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261395 on 2017/01/17 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3178213

Change 3261402 on 2017/01/17 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261425 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259182

Change 3261437 on 2017/01/17 by Kimio.Yasuda

	0118

Change 3261456 on 2017/01/17 by Sungjin.Hong

	#loc UE4DocKor ?┐???? -> ?┐

Change 3261520 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3261039

Change 3261524 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260622

Change 3261526 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260683

Change 3261537 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261571 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260683

Change 3261592 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261886 on 2017/01/18 by Richard.Hinckley

	#jira UEDOC-4436
	Added ChildActorTemplate information to Utility classes.

Change 3261940 on 2017/01/18 by Richard.Hinckley

	#jira UEDOC-4436
	Added minor detail.

Change 3261961 on 2017/01/18 by Jeff.Wilson

	Minor formatting and text udpates

Change 3262190 on 2017/01/18 by Jeff.Wilson

	Updated metadata

Change 3262197 on 2017/01/18 by Jeff.Wilson

	Updated BD file

Change 3262201 on 2017/01/18 by Jeff.Wilson

	Set page to publish

Change 3262203 on 2017/01/18 by Jeff.Wilson

	Updated to use localized descriptions

Change 3262227 on 2017/01/18 by Jeff.Wilson

	Set page to publish

Change 3262538 on 2017/01/18 by Tim.Hobson

	#UE4 Docs: Adding images for UEDOC-4475 for addition of the Mirror Tool to the landscape UI and Sculpt Mode pages.

Change 3262605 on 2017/01/18 by Tim.Hobson

	#UE4 Docs: Rename/move files for Pixel Normal Offset doc.

Change 3263133 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3263158 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263171 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260646

Change 3263212 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263244 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263261 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263264 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260646

Change 3263269 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3263276 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263279 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3262201

Change 3263283 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263289 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263296 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263299 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3261940

Change 3263311 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262190

Change 3263313 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262190

Change 3263321 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262190

Change 3263324 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263325 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263370 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263373 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263384 on 2017/01/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3261032

Change 3263399 on 2017/01/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3254797

Change 3263404 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263414 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263421 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263431 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3261961

Change 3263474 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263969 on 2017/01/19 by Jeff.Wilson

	Updated metadata

Change 3264164 on 2017/01/19 by Jeff.Wilson

	Updated metadata

Change 3264165 on 2017/01/19 by Jeff.Wilson

	Updated metadata

Change 3264406 on 2017/01/19 by Sam.Deiter

	#UE4 Docs: Applyng feedback from jeff.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3264524 on 2017/01/19 by Sam.Deiter

	#UE4 Docs: Fixing the formating of the topic image.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3264527 on 2017/01/19 by Sam.Deiter

	#UE4 Docs:Fixing the formating of the topic image meta tag.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3265224 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3260884

Change 3265256 on 2017/01/19 by Kimio.Yasuda

	Updatd File against  INTSourceChangelist:3238275

Change 3265260 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265264 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265283 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265295 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265341 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3227073

Change 3265350 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3223841

Change 3265360 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3223808

Change 3265396 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3188564

Change 3266245 on 2017/01/20 by Wes.Bunn

	#ue4 docs

	Update to Audio Track How-to
	- Content refactored to include volume/pitch adjustments.

Change 3267497 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3184883

Change 3267514 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3236537

Change 3267536 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3232956

Change 3267538 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3200686

Change 3267540 on 2017/01/22 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3267550 on 2017/01/22 by Tianmin.Xie

	#loc UE4DocCHN. update root page against latest INT version. update template for CHN page out of date warning message.

Change 3267569 on 2017/01/23 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3244824

Change 3267573 on 2017/01/23 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3244824

Change 3267575 on 2017/01/23 by Kimio.Yasuda

	Updated File against  INTSourceChangeList:3191723

Change 3267594 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3188564

Change 3267600 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3188564

Change 3267605 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3149430

Change 3267607 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3149199

Change 3267614 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3147055

Change 3267618 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3213117

Change 3267838 on 2017/01/23 by Wes.Bunn

	#ue4 docs
	#JIRA UEDOC-4493

	Updated Character Animation How-to
	- refactored to include blending animations

Change 3268172 on 2017/01/23 by Sam.Deiter

	#UE4 Docs: Fixed an issue with the link to the Skel mesh pose page.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3268173 on 2017/01/23 by Sam.Deiter

	#UE4 Docs:Applying peer feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3268222 on 2017/01/23 by Sam.Deiter

	#UE4 Docs: Adding the doc updates.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3268421 on 2017/01/23 by Chase.McAllister

	#UE4 Docs: Small sentence formatting change to SkeletalMeshConversion page

Change 3269086 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3215424

Change 3269098 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3269104 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3269105 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3269139 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3177941

Change 3269147 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3175238

Change 3269148 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269151 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269206 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269218 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269222 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151855

Change 3269249 on 2017/01/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3225556

Change 3269293 on 2017/01/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3267838

Change 3269302 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3269455 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3269482 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3270938 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151855

Change 3270971 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3268222

Change 3271008 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3268222

Change 3271010 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3268222

Change 3271020 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262227

Change 3271034 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262227

Change 3271044 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3271052 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3271081 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3271108 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3271110 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3271112 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271113 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3259022

Change 3271114 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271116 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271120 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271123 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271130 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271135 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271138 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271145 on 2017/01/25 by Kimio.Yasuda

	Upated File against INTSourceChangelist:3244370

Change 3271163 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3271174 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3218894

Change 3271178 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3271234 on 2017/01/25 by Sungjin.Hong

	#loc UE4DocKOR

Change 3271292 on 2017/01/25 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3271840 on 2017/01/25 by Jeff.Wilson

	updated DB file

Change 3272803 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3257013

Change 3272824 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3272828 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264527

Change 3272856 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264527

Change 3272857 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255748

Change 3272869 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272876 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272878 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3268421

Change 3272887 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272895 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272898 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3268172

Change 3272902 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272913 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272915 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3272925 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3272929 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3224907

Change 3272930 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3272936 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3151855

Change 3272946 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3256943

Change 3272947 on 2017/01/25 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3272982 on 2017/01/26 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255735

Change 3273285 on 2017/01/26 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-3913

	Apply SME feedback to Forward Rendering document.

Change 3273300 on 2017/01/26 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-4370

	Minor updates based on Peer Review.

Change 3273317 on 2017/01/26 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-4431

	Applying Peer Review Feedback.

Change 3273564 on 2017/01/26 by Robert.Gervais

	#jira UEDOC-1419

	Updating engine version on Landing page.
	Revising description on Getting Started page.

	#UE4doc

Change 3273672 on 2017/01/26 by Sungjin.Hong

	#loc UE4DocKOR

Change 3274763 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3108692

Change 3274767 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3255748

Change 3274768 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3274776 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3273317

Change 3274781 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3273300

Change 3274787 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3274832 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3274837 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3273317

Change 3274838 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3274856 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3275198 on 2017/01/27 by Sam.Deiter

	#UE4 Docs: Applying peer feedback to this doc.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3275202 on 2017/01/27 by Jeff.Wilson

	Fixed broken link

Change 3275203 on 2017/01/27 by Jeff.Wilson

	Updated search box and button to use CSS styles

Change 3275206 on 2017/01/27 by Jeff.Wilson

	Added link to Contact Shadows page

Change 3275207 on 2017/01/27 by Jeff.Wilson

	Added link to Contact Shadows page

Change 3275208 on 2017/01/27 by Jeff.Wilson

	Fixed formatting

Change 3275209 on 2017/01/27 by Jeff.Wilson

	Fixed links to videos

Change 3275254 on 2017/01/27 by Jeff.Wilson

	Updated metadata

Change 3275257 on 2017/01/27 by Jeff.Wilson

	Fixed broken link

Change 3275285 on 2017/01/27 by Jeff.Wilson

	Added redirect page

Change 3275293 on 2017/01/27 by Jeff.Wilson

	Updated metadata

Change 3275367 on 2017/01/27 by Jeff.Wilson

	Fixed broken link

Change 3275566 on 2017/01/27 by Chase.McAllister

	#UE Docs #jira UEDOC-4459 - Spelling and formatting fixes for GoogleVR pages

Change 3275878 on 2017/01/27 by Jeff.Wilson

	Updated metadata

Change 3275881 on 2017/01/27 by Jeff.Wilson

	Removing old learning track prototype pages

Change 3275884 on 2017/01/27 by Jeff.Wilson

	Adding learning track template

Change 3276951 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275254

Change 3276952 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275254

Change 3276954 on 2017/01/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3276964 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275878

Change 3276981 on 2017/01/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3276984 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275878

Change 3277001 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3277051 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3277055 on 2017/01/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3277377 on 2017/01/30 by Jeff.Wilson

	Set page to publish

Change 3277378 on 2017/01/30 by Jeff.Wilson

	Force page height update after async page load returns

Change 3277768 on 2017/01/30 by Tim.Hobson

	#UE4 Docs: Fixing minor grammatical error and rewording the intro sentences.

Change 3277813 on 2017/01/30 by Tim.Hobson

	#UE4 Docs: Capsule Shadows docs: Removing files that are no longer relevant for cleanup of UEDOC-3973.

Change 3277874 on 2017/01/30 by Tim.Hobson

	#UE4 Docs: UEDOC-3973 - SME Review edits and rewrite of Capsule Shadows Overview Doc. Moved How-to's to QuickStart. Still minor work to do with navigation links for pages in QS

Change 3278417 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3278584 on 2017/01/30 by Kwangsub.Shin

	#loc UE4DocKOR moved or deleted

Change 3278652 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3277768

Change 3278666 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275878

Change 3278669 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3278673 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3278678 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3178047

Change 3278681 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3178047

Change 3278682 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3278694 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3278718 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3278812 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3278909 on 2017/01/31 by Sungjin.Hong

	typo_correction

Change 3278910 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3279502 on 2017/01/31 by Wes.Bunn

	#ue4 docs

	Removed "docs" tag from page that is public so it shows up in the list.

Change 3280006 on 2017/01/31 by Sam.Deiter

	#UE4 Docs:Applying Peer Feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3280524 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275367

Change 3280530 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275254

Change 3280574 on 2017/01/31 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3277377

Change 3280575 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3280592 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3280600 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280677 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3280700 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280705 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275257

Change 3280708 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275208

Change 3280717 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280718 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275206

Change 3280721 on 2017/02/01 by Kimio.Yasuda

	typo correction

Change 3280723 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275207

Change 3280724 on 2017/02/01 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3273564

Change 3280727 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3273564

Change 3280729 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280733 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3215926

Change 3280746 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280748 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3279502

Change 3280749 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3238697

Change 3280750 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280766 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3280770 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275293

Change 3280779 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3206215

Change 3280829 on 2017/02/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3281495 on 2017/02/01 by Richard.Hinckley

	#jira UEDOC-4305
	Fixed according to SME review notes.

Change 3281540 on 2017/02/01 by Robert.Gervais

	#jira UEDOC-1419

	Fixing parent paths and resetting documentation order on landing page.

	#UE4doc

Change 3282373 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3178047

Change 3282378 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3282383 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3282391 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281540

Change 3282416 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281495

Change 3282662 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3238697

Change 3282665 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151855

Change 3282668 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3282676 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3282679 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282686 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282692 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282696 on 2017/02/02 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3244370

Change 3282701 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282705 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282716 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282750 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282837 on 2017/02/02 by Sungjin.Hong

	#loc UE4DocKOR

Change 3283142 on 2017/02/02 by Richard.Hinckley

	#jira UEDOC-3866
	Moved "custom importer" information to the bottom of the document as SME recommended.

Change 3283566 on 2017/02/02 by Richard.Hinckley

	Fixing cull volume information. No JIRA for this, based on a UDN post and code investigation.

Change 3284397 on 2017/02/02 by Robert.Gervais

	#UE4doc

	Repaired some capitalization errors throughout the document.

Change 3284565 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284573 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284586 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284593 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284632 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284645 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284656 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284728 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3284777 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3284397

Change 3284785 on 2017/02/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3284795 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284797 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284810 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284820 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284829 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284855 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3253176

Change 3284861 on 2017/02/03 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3150518

Change 3284871 on 2017/02/03 by Sungjin.Hong

	#loc UE4DocKor removed ??

Change 3284911 on 2017/02/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3284940 on 2017/02/03 by Tianmin.Xie

	#loc UE4DocCHN. do translation. ( fix missing pic, Updated File against INTSourceChangelist:3223841 )

Change 3285321 on 2017/02/03 by Richard.Hinckley

	Fixing a small typo in Programming Quick Start.

Change 3285322 on 2017/02/03 by Jeff.Wilson

	Updated metadata

Change 3286792 on 2017/02/04 by Sungjin.Hong

	#loc UE4DocKOR

Change 3287218 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287220 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287224 on 2017/02/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3283566

Change 3287227 on 2017/02/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3285322

Change 3287231 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287236 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287252 on 2017/02/05 by Kimio.Yasuda

	Update File against INTSourceChangelist:3108692

Change 3287255 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287257 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3287273 on 2017/02/06 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3287280 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3280006

Change 3287287 on 2017/02/06 by Masayo.Kondo

	Fixed a typo.

Change 3287288 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3206237

Change 3287291 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3266245

Change 3287301 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3287317 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3287319 on 2017/02/06 by Kimio.Yasuda

	Fixed translation

Change 3287337 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3287338 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287342 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3287345 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3287349 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3288167 on 2017/02/06 by Sam.Deiter

	Fixing a small typo in a note box.

Change 3289403 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289438 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289466 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289468 on 2017/02/06 by Tianmin.Xie

	#loc UE4DocCHN update metadata

Change 3289489 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289582 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289588 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289594 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289600 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3285321

Change 3289612 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3283142

Change 3289613 on 2017/02/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3288167

Change 3289616 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3278909

Change 3289690 on 2017/02/07 by Sungjin.Hong

	#loc UE4DocKOR

Change 3290845 on 2017/02/07 by Tim.Hobson

	 UEDOC-4555: Adding new images for Vehicle Plugin and SimpleWheeledVehicleMovment component setup and usage.VehicleUserGuide page update.

Change 3291453 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151861

Change 3291465 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291477 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291482 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291496 on 2017/02/07 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3264165

Change 3291500 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291501 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291554 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291558 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291562 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291733 on 2017/02/08 by Masayo.Kondo

	Fixed a typo

Change 3291765 on 2017/02/08 by Masayo.Kondo

	Fixed a publish error

Change 3293783 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281540

Change 3293799 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281540

Change 3293834 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3293858 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3293887 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3293933 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275209

Change 3293958 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3293973 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3293990 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294004 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294024 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294037 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294041 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294051 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294128 on 2017/02/09 by Tianmin.Xie

	#loc UE4DocCHN update metadata to fix landing page missing

Change 3294152 on 2017/02/09 by Sungjin.Hong

	#loc UE4DocKOR

Change 3296004 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296082 on 2017/02/09 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3244370

Change 3296141 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296160 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296165 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296217 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296223 on 2017/02/10 by Tianmin.Xie

	#loc UE4DocCHN update some feedback information for Chinese reader.

Change 3296234 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296248 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296253 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296283 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296304 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296484 on 2017/02/10 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298291 on 2017/02/10 by Robert.Gervais

	Fixing some grammatical and spelling errors.

	#UE4Doc

Change 3298293 on 2017/02/10 by Robert.Gervais

	#jira UEDOC-4380

	Created new documentation for Android Support on Linux.
	Also, updated Android Quick Start Documentation.

	#UE4Doc

Change 3298295 on 2017/02/10 by Robert.Gervais

	#jira UEDOC-4442

	Updated documents to reflect the latest updates to Blueprint Nativization.

	#UE4Doc

Change 3298700 on 2017/02/12 by Tianmin.Xie

	#loc UE4DocCHN. do translation (RenderTarget/BP RT

Change 3298734 on 2017/02/12 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3298895 on 2017/02/12 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3298900 on 2017/02/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3298914 on 2017/02/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3298919 on 2017/02/12 by Kimio.Yasuda

	typo correction

Change 3298920 on 2017/02/12 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3298963 on 2017/02/13 by Masayo.Kondo

	Fixed a typo

Change 3298965 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298967 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298969 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298974 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3298293

Change 3298978 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3299018 on 2017/02/13 by Masayo.Kondo

	Fixed version field

Change 3299032 on 2017/02/13 by Masayo.Kondo

	Fixed version field

Change 3299037 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3298293

Change 3299055 on 2017/02/13 by Masayo.Kondo

	Fixed skill level field

Change 3299062 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3293293

Change 3300982 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3301070 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301076 on 2017/02/14 by Kimio.Yasuda

	Updated File against ?INTSourceChangelist:3298293

Change 3301090 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301094 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301101 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301164 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301169 on 2017/02/14 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3301172 on 2017/02/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3256979

Change 3302564 on 2017/02/14 by Mitchell.Wilson

	Initial 4.15 Release Notes checkin.

Change 3302746 on 2017/02/14 by Mitchell.Wilson

	Updating switch and 4.15 banner images

Change 3302756 on 2017/02/14 by Mitchell.Wilson

	Updating 4.15 Release Notes for switch image width and height

Change 3303145 on 2017/02/14 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3303210 on 2017/02/14 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3303221 on 2017/02/14 by Sungjin.Hong

	#loc UE4DocKor

Change 3303335 on 2017/02/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3303401 on 2017/02/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3303749 on 2017/02/15 by Jeff.Wilson

	updated with embedded videos

Change 3304577 on 2017/02/15 by Jeff.Wilson

	Updated embedded video template with simple type for release notes videos

Change 3304580 on 2017/02/15 by Jeff.Wilson

	Fixed broken link

Change 3304581 on 2017/02/15 by Jeff.Wilson

	Updated metadata

Change 3308225 on 2017/02/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3303749

Change 3308486 on 2017/02/16 by Tianmin.Xie

	#loc UE4DocCHN fix some pages' reference error and failed to generate final page issues.

Change 3308545 on 2017/02/17 by Tianmin.Xie

	#loc UE4DocCHN fix some pages' reference error and failed to generate final page issues.

Change 3308575 on 2017/02/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3308593 on 2017/02/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3308618 on 2017/02/17 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3304580

Change 3308622 on 2017/02/17 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3298291

Change 3308657 on 2017/02/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298291

Change 3308765 on 2017/02/17 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3309202 on 2017/02/17 by Chase.McAllister

	#UEDoc #jira UEDOC-4600 - fixing minor typo in EnvironmentQuerySystem Quickstart

Change 3309591 on 2017/02/17 by Ian.Shadden

	#UE4 Docs Removing old Raycast section, moving data to Engine\Physics\Tracing

	Adding additional docs (tracing overview)
	Modifying the Height Field Painter How-To to include a method that uses UV Coord from Trace

Change 3311240 on 2017/02/19 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3311242 on 2017/02/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3309202

Change 3311311 on 2017/02/19 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3311338 on 2017/02/20 by Sungjin.Hong

	#loc UE4DocKOR

Change 3313485 on 2017/02/20 by Robert.Gervais

	#jira UEDOC-4382

	Addressed TimH's peer review comments.
	Made a few grammatical revisions to the 'On Your Own!' page.

	#UE4Doc

Change 3313511 on 2017/02/20 by Robert.Gervais

	#jira UEDOC-4251

	Moved pre-4.13 cross-compilation setup information to a legacy page, where users can find the information they need for setting up their cross-compile toolchain for UE4, versions 4.13 (and older).
	Created new page, documenting the process for setting up the cross-compile toolchain for UE4, versions 4.14 (and newer).

	#UE4Doc

Change 3313520 on 2017/02/20 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3309591

Change 3313609 on 2017/02/20 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3309591

Change 3313668 on 2017/02/20 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3315917 on 2017/02/21 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3315931 on 2017/02/21 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3316000 on 2017/02/21 by Sungjin.Hong

	#loc UE4DocKOR

Change 3316171 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3309591

Change 3316219 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#:3309591

Change 3317123 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4101

	Making a few minor revisions during Editorial Review.
	Adding some required meta-data.
	Adding a topic image.

	#UE4Doc

Change 3317178 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4101

	Adding topic link to the Mobile Patch Utilities Overview page.

	#UE4Doc

Change 3317466 on 2017/02/22 by Jeff.Wilson

	Set page to publish

Change 3317470 on 2017/02/22 by Jeff.Wilson

	Added link

Change 3317795 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4440

	Adding ToC as part of the Editorial Review process.

	#UE4Doc

Change 3317931 on 2017/02/22 by Jeff.Wilson

	Updated links to new Tracing section

Change 3317961 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4306

	Minor revisions during Editorial Review process.
	Updated metadata per latest S&S.

	#UE4Doc

Change 3318201 on 2017/02/22 by Tim.Hobson

	Submitted with folder in wrong location. Moved to HowTo section.

Change 3318285 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4202

	Made a few edits as part of the Editorial Review process, including:

	Some formatting updates.
	Updating the document's metadata.
	Updating the Mobile HDR support image, showing the Mobiled HDR option being enabled in the Editor's Project Settings.

	#UE4Doc

Change 3318367 on 2017/02/22 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3318376 on 2017/02/22 by Robert.Gervais

	#UE4doc

	Reverting page back to 'Docs' while we're hashing through some of the content.

Change 3318399 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4361

	Made some grammatical edits as part of the Editorial Review process.

	#UE4Doc

Change 3318449 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3317466

Change 3318474 on 2017/02/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298295

Change 3318475 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-3867

	Made a few edits during the Editorial Review Process.
	Updated Metadata.
	Scrubbed an image showing an error message.

	#UE4Doc

Change 3318482 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3317466

Change 3318501 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-3631

	Made some minor revisions during the Editorial Review process.

	#UE4Doc

Change 3318509 on 2017/02/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298295

Change 3318533 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4288

	Made some revisions as part of the Editorial Review process.

	#UE4Doc

Change 3318539 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3317466

Change 3318546 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318549 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318557 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318575 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318622 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4113

	Made some revisions during the Editorial Review process.

	#UE4Doc

Change 3318650 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317470

Change 3318664 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317795

Change 3318701 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field.

Change 3318741 on 2017/02/23 by Kimio.Yasuda

	Updated file against INTChangeList:3244832

Change 3318748 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field

Change 3318820 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field

Change 3318835 on 2017/02/23 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3318893 on 2017/02/23 by Sungjin.Hong

	#loc UE4DocKOR

Change 3319177 on 2017/02/23 by Tim.Hobson

	#UE4 Docs: Cleaning up page.

	- Moved Miscellaneous redundancies to its own section.
	- Re-captured images for clean outline for areas being referenced.
	- Updated Version to 4.15

Change 3319776 on 2017/02/23 by Robert.Gervais

	#jira UEDOC-4443

	Addressed peer review comments.

	#UE4Doc

Change 3320728 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field

Change 3320741 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3319177

Change 3320788 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3318622

Change 3320812 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3318622

Change 3320853 on 2017/02/23 by Sungjin.Hong

	#loc UE4DocKOR

Change 3320887 on 2017/02/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3318399

Change 3320955 on 2017/02/24 by Masayo.Kondo

	Fixed Skill level field

Change 3321022 on 2017/02/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3321023 on 2017/02/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3321024 on 2017/02/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3321248 on 2017/02/24 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3321713 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4251

	Addressed SME review comments.

	#UE4Doc

Change 3322057 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4367

	Made some revisions during the Editorial Review process.

	#UE4Doc

Change 3322077 on 2017/02/24 by Jeff.Wilson

	Added social sharing image

Change 3322178 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4355

	Made some minor revisions during the Editorial Review process.

	#UE4Doc

Change 3322379 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4428

	Made some minor revisions during the Editorial Review process.

	#UE4Doc

Change 3322543 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4226

	Made a few revisions during the Editorial Review process.

	#UE4Doc

Change 3322598 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4147

	Made some revisions during the Editorial Review process.

	#UE4Doc

Change 3323175 on 2017/02/26 by Sungjin.Hong

	#loc UE4DocKOR

Change 3323178 on 2017/02/26 by Sungjin.Hong

	#loc UE4DocKOR

Change 3323182 on 2017/02/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318201

Change 3323223 on 2017/02/27 by Kimio.Yasuda

	Fixed typo and translation.

Change 3323234 on 2017/02/27 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3322543

Change 3323235 on 2017/02/27 by Kimio.Yasuda

	Additional translation fix.

Change 3323261 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322598

Change 3323264 on 2017/02/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3322077

Change 3323271 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3322379

Change 3323278 on 2017/02/27 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3319776

Change 3323292 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322057

Change 3323311 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322178

Change 3323449 on 2017/02/27 by Richard.Hinckley

	#jira UEDOC-4630
	Gameplay Tag document first pass.

Change 3323857 on 2017/02/27 by Tim.Hobson

	#UE4 Docs: Added initial Virtual Bones documentation pages (UEDOC-4642)

Change 3324139 on 2017/02/27 by Robert.Gervais

	#jira UEDOC-4445

	Commas, semi-colons, paradigmatic substitutions: Oh my!

	#UE4Doc

Change 3324491 on 2017/02/27 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3324522 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322057

Change 3324600 on 2017/02/27 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3324621 on 2017/02/27 by Sungjin.Hong

	#loc UE4DocKOR

Change 3324635 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3323857

Change 3324661 on 2017/02/28 by Masayo.Kondo

	Fixed Skill Level Field

Change 3324676 on 2017/02/28 by Kimio.Yasuda

	Udpated file against  INTSourceChangelist:3321713

Change 3324678 on 2017/02/28 by Masayo.Kondo

	Fixed translation

Change 3326692 on 2017/02/28 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3322543

Change 3326732 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326737 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326756 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326768 on 2017/03/01 by Masayo.Kondo

	Fixed skill level field

Change 3326806 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3321713

Change 3326808 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318376

Change 3326818 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3326830 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326835 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318285

Change 3328386 on 2017/03/01 by Robert.Gervais

	#UE4Doc
	Fixing a typo.

Change 3328768 on 2017/03/01 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3317178

Change 3328825 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328836 on 2017/03/01 by Masayo.Kondo

	Fixed translation

Change 3328848 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3317123

Change 3328863 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328868 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328870 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328873 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3328874 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328876 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328877 on 2017/03/01 by Kimio.Yasuda

	Fixed translation.

Change 3328880 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328944 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328962 on 2017/03/02 by Masayo.Kondo

	Fixed version field

Change 3328971 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3328983 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328991 on 2017/03/02 by Masayo.Kondo

	Fixed version field

Change 3329004 on 2017/03/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3329008 on 2017/03/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3309591

Change 3329010 on 2017/03/02 by Masayo.Kondo

	Fixed version field

Change 3329034 on 2017/03/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3330800 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3330903 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3330999 on 2017/03/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3331075 on 2017/03/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3331286 on 2017/03/03 by Richard.Hinckley

	Typo fix.

Change 3332124 on 2017/03/03 by Richard.Hinckley

	S&S updates to an existing document.

Change 3332226 on 2017/03/03 by Richard.Hinckley

	Update to ForceFeedback document so an excerpt can be shared.

Change 3332303 on 2017/03/03 by Robert.Gervais

	#jira UEDOC-1419

	Updated meta-data per latest S&S.

	#UE4Doc

Change 3332716 on 2017/03/05 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3332718 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332720 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332721 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332725 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332726 on 2017/03/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3332226

Change 3332729 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332731 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332733 on 2017/03/05 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3332303

Change 3332739 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332740 on 2017/03/05 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3332742 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332743 on 2017/03/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3332124

Change 3332745 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332749 on 2017/03/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#
	3331286

Change 3332751 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332755 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332760 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3313485

Change 3332764 on 2017/03/05 by Sungjin.Hong

	#loc UE4DocKOR

Change 3332768 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3313485

Change 3332787 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3313485

Change 3332801 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318475

Change 3332864 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3332873 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3332877 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318501

Change 3332878 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3324139

Change 3334679 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3324139

Change 3334688 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334713 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3334739 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334750 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334777 on 2017/03/06 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3334779 on 2017/03/06 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3334786 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3309591

Change 3334801 on 2017/03/07 by Masayo.Kondo

	File updated based on previous fixes

Change 3334816 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334831 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334833 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3334836 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334841 on 2017/03/07 by Kimio.Yasuda

	Fixed title translation.

Change 3334861 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3334865 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334881 on 2017/03/07 by Kimio.Yasuda

	Again title tranlation fixed.

Change 3334886 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334895 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3334912 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334918 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3334923 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334971 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334996 on 2017/03/07 by Sungjin.Hong

	#loc UE4DocKOR

Change 3335256 on 2017/03/07 by Wes.Bunn

	#ue4 docs

	Applying Peer Feedback

Change 3335866 on 2017/03/07 by Wes.Bunn

	#ue4 docs
	#uedoc-4517

	Updated page to reflect current content.

Change 3335922 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updating Media Framework How-to based on content changes.

Change 3335924 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updated Version to 4.15

Change 3336020 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updated Media Framework How-to based on content changes.

Change 3336096 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updating Media Framework How-tos based on content updates.

Change 3336131 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updates made to Media Framework How-to based on content updates.

Change 3336690 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3335256

Change 3336724 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3336763 on 2017/03/07 by Robert.Gervais

	Fixing a typo.
	#UE4Doc

Change 3336764 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-1419
	Marking doc to Publish.
	#UE4Doc

Change 3336765 on 2017/03/07 by Robert.Gervais

	Fixing some typos, making some minor revisions, and updating metadata.
	#UE4Doc

Change 3336766 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-4624
	Addressing some of BenM's initial feedback.
	#UE4Doc

Change 3336767 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-4445
	Addressing SME review comments.
	#UE4Doc

Change 3336768 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-4445
	Adding images.
	#UE4Doc

Change 3336786 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3336787 on 2017/03/07 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336791 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3336810 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336131

Change 3336878 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336885 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3335924

Change 3336893 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336020

Change 3336907 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3335866

Change 3336935 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336960 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336972 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3337070 on 2017/03/08 by Jeff.Wilson

	Added Robo Recall modding docs - first draft

Change 3337596 on 2017/03/08 by Jeff.Wilson

	Added VR/Mesh Editor GDC features preview page

Change 3338735 on 2017/03/08 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3338779 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3338844 on 2017/03/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3337070

Change 3338855 on 2017/03/08 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3338909 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3338943 on 2017/03/08 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3338979 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3338984 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3338999 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339016 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3339053 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339088 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339098 on 2017/03/09 by Kimio.Yasuda

	Fixed bracket from one byte to two byte

Change 3339101 on 2017/03/09 by Kimio.Yasuda

	Fixed translation

Change 3339104 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339906 on 2017/03/09 by Jeff.Wilson

	Updated metadata

Change 3339912 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339919 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339941 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339965 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339987 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3340108 on 2017/03/09 by Jeff.Wilson

	Updated metadata

Change 3340158 on 2017/03/09 by Jeff.Wilson

	Updated metadata and formatting

Change 3340363 on 2017/03/09 by Wes.Bunn

	#ue4 docs

	Sequencer Event Track How-to updates.
	- refactored page to include Custom Struct usage
	- images replaced with new UI.

Change 3340382 on 2017/03/09 by Tim.Hobson

	#UE4 Docs: UEDOC-4698 - Added multiple Distance Field How-To pages:

	* Distance Field and How-To Directory pages
	* Using Distance Field Shadows
	* Using Distance Field Ambient Occlusion
	* Using Distance Field Indirect Shadows
	* Using Particle Collision Mode for Distance Fields
	* Using Static Mesh Editor Build Settings for Distance Fields

Change 3340402 on 2017/03/09 by Richard.Hinckley

	#jira UEDOC-4668
	RawInput Plugin initial document.

Change 3340410 on 2017/03/09 by Richard.Hinckley

	#jira UEDOC-4674
	Force Feedback Component initial documentation.

Change 3340467 on 2017/03/09 by Robert.Gervais

	#jira UE-42612
	Removed SSR sub-section per SME.
	#UE4Doc

Change 3340643 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3340644 on 2017/03/09 by Robert.Gervais

	#jira UEDOC-4624

	Implementing first draft of IWYU Reference guide.

	#UE4Doc

Change 3340664 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340382

Change 3340857 on 2017/03/09 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3340881 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3340912 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3340926 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340933 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340935 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340960 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340961 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3341007 on 2017/03/10 by Sungjin.Hong

	#loc UE4DocKOR

Change 3342341 on 2017/03/10 by Robert.Gervais

	#jira UEDOC-4625

	Merging RichardH's updates into the WIP.

	#UE4Doc

Change 3342729 on 2017/03/12 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3342749 on 2017/03/12 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3342766 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342768 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342775 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342785 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342816 on 2017/03/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3342817 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342869 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342935 on 2017/03/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3343617 on 2017/03/13 by Jeff.Wilson

	Added missing sourceinstall.png image from style

Change 3343618 on 2017/03/13 by Jeff.Wilson

	Updated with difference between binary and source install

Change 3343699 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Minor updates to UMG How-to landing page.
	Drag and Drop How-to page Description updated.

Change 3343774 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Minor updates, removed version tag on sub-pages.

Change 3343831 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Minor updates, updated image, fixed some formatting.

Change 3343833 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Setting pages to Docs as they are no longer needed.

Change 3343902 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	minor updates, image update due to layout changes, formatting fixes.

Change 3343972 on 2017/03/13 by Robert.Gervais

	#jira UEDOC-1419

	Fixing table format.

	#UE4Doc

Change 3344095 on 2017/03/13 by Robert.Gervais

	#jira UEDOC-4623

	Updating Build Config properties page.

	#UE4Doc

Change 3344608 on 2017/03/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3344626 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344641 on 2017/03/14 by Kimio.Yasuda

	Updated File against INTSourceChagelist:3340382

Change 3344654 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344669 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344673 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344693 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343833

Change 3344694 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343833

Change 3344702 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343833

Change 3344715 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343699

Change 3344726 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343831

Change 3344784 on 2017/03/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3344897 on 2017/03/14 by Sam.Deiter

	#UE4 Docs: Adjusting images based on feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3344913 on 2017/03/14 by Tim.Hobson

	#UE4 Docs: UEDOC-4642 - peer review edits for Virtual Bones

Change 3345453 on 2017/03/14 by Wes.Bunn

	#ue4 docs

	Updated Widget Type Reference page for content/images.
	- Added Blur Widget Child page.

Change 3345705 on 2017/03/14 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3346002 on 2017/03/14 by Tim.Hobson

	#UE4 Docs: UEDOC-4635 - Mesh Decals page Peer Review Edits and fixed the attachment .zip that had the wrong FBX file.

Change 3346082 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-4626
	Addressing doc review comments by adding image highlights.
	#UE4Doc
	#code_review Chase.McAllister

Change 3346507 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Adding a custom topic image to the overview page as part of the Editorial Review process.

	#UE4Doc

Change 3346508 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Made some minor revisions during the Editorial Review process.
	Updated the page's metadata.

	#UE4Doc

Change 3346509 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Made some minor grammatical revisions as part of Editorial Review process.
	Updated metadata.

	#UE4Doc

Change 3346510 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during the Editorial Review process.
	Cross-linking the page back to the Single Trace by Channel How to guide.
	Updating metadata.

	#UE4Doc

Change 3346511 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during the Editorial Review process.
	Updated metadata.

	#UE4Doc

Change 3346512 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Minor revision to overview text.
	Updated metadata.

	#UE4Doc

Change 3346513 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during Editorial Review process.
	Updated page metadata.
	Chunked information to flow a bit more logically.

	#UE4Doc

Change 3346514 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during Editorial Review process.
	Updated page metadata.
	Revised page to adhere to S&S.

	#UE4Doc

Change 3346530 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3346810 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3346002

Change 3346822 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3345705

Change 3346853 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3343972

Change 3346865 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346874 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346882 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346885 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346887 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3346892 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346906 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346909 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346911 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340108

Change 3346923 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339919

Change 3346924 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346925 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346926 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339912

Change 3346927 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346928 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339912

Change 3346930 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346932 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3346934 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339906

Change 3346937 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339906

Change 3346984 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3346987 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3347102 on 2017/03/15 by Tim.Hobson

	#UE4 Docs: UEDOC-4608 - Texture Streaming Improvements for 4.15

	- Updated Configuration page with new Cvars.
	- Build Textures Page updated with latest information and new additions.
	- All images updated to reflect different UI and available options.
	- Stat Page has been marked as Public and updated with latest information and performance metrics from Paragon.
	- Added topic images for Topics on Landing Page for four pages
	- Completed Peer Review Edits
	- Completed SME Review Edits

Change 3347234 on 2017/03/15 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3347250 on 2017/03/15 by Sam.Deiter

	#UE4 Docs: Applied SME feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3347258 on 2017/03/15 by Jeff.Wilson

	Set page to publish

Change 3347971 on 2017/03/15 by Robert.Gervais

	#jira UEDOC-4613

	Making some final edits for publication.

	#UE4Doc
	#code_review Tim.Hobson

Change 3347993 on 2017/03/15 by Richard.Hinckley

	#jira UEDOC-3863
	Moved to another document, linked in a different place.

Change 3348041 on 2017/03/15 by Wes.Bunn

	#ue4 docs

	Animate Dynamic Objects with Sequencer How-to page added.

Change 3348099 on 2017/03/15 by Tim.Hobson

	#UE4 Docs: UEDOC-3973 - SME Review edits and rewrites for Capsule Shadows.

	- Rewrote How-to's into Quick Start.
	- Rewrote and simplified the Capsule Shadows Overview page

Change 3348587 on 2017/03/15 by Robert.Gervais

	Fixed a minor typo.

	#UE4Doc

Change 3348703 on 2017/03/15 by Robert.Gervais

	#jira UEDOC-3978

	Made significant edits to the documentation as part of the Editorial Review process.

	#UE4Doc
	#code_review tim.hobson

Change 3348720 on 2017/03/15 by Robert.Gervais

	#jira UEDOC-4276

	Minor update to metadata during Editorial Review.
	Page still needs Prereq topic(s) and tag(s) before it can be moved to a publishing state.

	#UE4Doc
	#code_review Sam.Dieter

Change 3348815 on 2017/03/15 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3348853 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348869 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348879 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348924 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348925 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348943 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348959 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348970 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336767

Change 3348972 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348975 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3347993

Change 3348985 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348987 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348720

Change 3348991 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348992 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3348994 on 2017/03/16 by Kimio.Yasuda

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Change 3349018 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349059 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349071 on 2017/03/16 by Kimio.Yasuda

	Typo correction

Change 3349091 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349104 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349131 on 2017/03/16 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3349212 on 2017/03/16 by Sungjin.Hong

	#loc UE4DocKOR

Change 3349284 on 2017/03/16 by Sungjin.Hong

	#loc UE4DocKOR

Change 3349328 on 2017/03/16 by Tim.Hobson

	#UE4 Docs: UEDOC-4588 - VR Editor updates

	Activate VR Mode Page:
	* Updated images
	* Added section to enable/disable VR Editor window tutorial

	VR Editor Controls page:
	* Added Reset World Scale to Navigation Controls section
	* Added image for Steam Controllers for Reset World Scale controls.

	Quick Select Menu page:
	* Updated quick select menu image
	* Added and updated new button descriptions.

	Radial Menu page:
	* Updated topic image referenced by the VR Editor landing page.
	* Updated radial menu image
	* Added/removed property and descriptions to match new menu.

Change 3349942 on 2017/03/16 by Wes.Bunn

	#ue4 docs

	Updates to Sequencer Overview page to include:
	- Relative time evalutaion.
	- Transform Keys/Selection tools.

Change 3349955 on 2017/03/16 by Tim.Hobson

	#UE4 Docs: #UEDOC-4698 - Distance Field How-To's - Added Peer Review Edits.

Change 3349969 on 2017/03/16 by Wes.Bunn

	#ue4 docs

	Minor fixes for grammer.

Change 3350003 on 2017/03/16 by Sam.Deiter

	#UE4 Docs: Doing the first check in of this new page.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3350015 on 2017/03/16 by Sam.Deiter

	#UE4 Docs: Adding a link to the new cable comp page and removing the old information.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3350143 on 2017/03/16 by Sam.Deiter

	#UE4 Docs: Adding tags and prerecs.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3350307 on 2017/03/16 by Richard.Hinckley

	#jira UEDOC-4625
	Changing "tag:" to "tags:" because I think "tags:" is the correct metadata tag.

Change 3350310 on 2017/03/16 by Richard.Hinckley

	#jira UEDOC-4440
	Added more component types and images, included more meta tags.

Change 3350329 on 2017/03/16 by Robert.Gervais

	#jira UEDOC-4593

	Re-organized the pages during Editorial Review process.

	#UE4Doc
	#code_review tim.hobson

Change 3350997 on 2017/03/16 by Robert.Gervais

	Scrubbed image per S&S.
	#UE4Doc

Change 3351045 on 2017/03/16 by Robert.Gervais

	#jira UEDOC-4440

	Added some images and and made a few grammatical revisions as part of Editorial Review process.

	#UE4Doc

Change 3351068 on 2017/03/16 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3351114 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3351117 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343902

Change 3351120 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343902

Change 3351125 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343902

Change 3351126 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3343902

Change 3351189 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3345453

Change 3351192 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3351193 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3351224 on 2017/03/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336766

Change 3351265 on 2017/03/17 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3351281 on 2017/03/17 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#

Change 3351350 on 2017/03/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3350307

Change 3351402 on 2017/03/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3351440 on 2017/03/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3351610 on 2017/03/17 by Tim.Hobson

	#UE4 Docs: UEDOC-4588 - Editorial Review: Added headers for overarching sections and summaries for the VR Controls page.

Change 3351628 on 2017/03/17 by Tim.Hobson

	#UE4 Docs: UEDOC-4698 - Distance Field How-to's - Doc Review Edits

Change 3351642 on 2017/03/17 by Jeff.Wilson

	Changed QA build lcoation to stream (depot location is being phased out)

Change 3351647 on 2017/03/17 by Jeff.Wilson

	Updated with info on getting builds from stream

Change 3351664 on 2017/03/17 by Richard.Hinckley

	#jira UEDOC-4718
	Making Visual Studio setup and other Programming links easier to find.

Change 3351873 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4384

	Adding community contributor information to this guide.

	#UE4Doc
	#code_review arciel.rekman

Change 3352040 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4627

	Applying SME review comments.

	#UE4Doc
	#code_review ben.marsh

Change 3352264 on 2017/03/17 by Sam.Deiter

	#UE4 Docs: Apply peer feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3352412 on 2017/03/17 by Chase.McAllister

	#UE4 Docs: Small typo and grammatical fizes to CableComponent page

Change 3352514 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4627

	Minor revision per SME.

	#UE4Doc
	#code_review ben.marsh

Change 3352959 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4625

	Flipping doc to 'Public'.

	#UE4Doc

Change 3353254 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3353255 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3353264 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3353267 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3353462 on 2017/03/19 by Sungjin.Hong

	#loc UE4DocKOR

Change 3353651 on 2017/03/20 by Sungjin.Hong

	#loc UE4DocKOR

Change 3354806 on 2017/03/20 by Richard.Hinckley

	#jira UEDOC-4723
	Updated text and images.

Change 3355389 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Updated Unreal Build System page in anticipation of forthcoming rewrites.

	#UE4Doc

Change 3355403 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Updating related pages metadata.

	#UE4Doc

Change 3355414 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Updates to tags metadata.

	#UE4Doc

Change 3355435 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Paradigmatic update to IWYU description.

	#UE4Doc

Change 3355662 on 2017/03/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3351642

Change 3355675 on 2017/03/20 by Sungjin.Hong

	#loc UE4DocKor

Change 3355715 on 2017/03/20 by Sungjin.Hong

	TypoCorrection

Change 3355716 on 2017/03/20 by Jeff.Wilson

	Added new images

Change 3355771 on 2017/03/21 by Sungjin.Hong

	TypoCorrection

Change 3355812 on 2017/03/21 by Sungjin.Hong

	TypoCorrection

Change 3355889 on 2017/03/21 by Sungjin.Hong

	#loc UE4DocKOR

Change 3356266 on 2017/03/21 by Jeff.Wilson

	Updated regional welcome pDFs

Change 3356303 on 2017/03/21 by Richard.Hinckley

	#jira UEDOC-4711
	Updated Networking Overview page to include a summary of net modes.

Change 3356804 on 2017/03/21 by Robert.Gervais

	#jira UEDOC-4623

	Organizing pages related to Unreal Build System.

	#UE4Doc

Change 3357913 on 2017/03/22 by Sungjin.Hong

	fixing corrupt characters usually ' and "

Change 3357914 on 2017/03/22 by Sungjin.Hong

	fixing corrupt characters usually ' and "

Change 3357948 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3349969

Change 3357958 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3355771

Change 3357961 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347258

Change 3357974 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347234

Change 3358057 on 2017/03/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3358101 on 2017/03/22 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3358119 on 2017/03/22 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3358131 on 2017/03/22 by Sungjin.Hong

	#loc UE4DocKor

Change 3358142 on 2017/03/22 by Sungjin.Hong

	#loc UE4DocKOR

Change 3358386 on 2017/03/22 by Wes.Bunn

	#ue4 docs

	Blend Space section refactor due to editor changes
	- Blend Space Landing page refactor
	- Blend Space Creation page refactor
	- Blend Space Editor page refactor
	- Blend Space User Guide page refactor
	- Blend Space How-to page refactor

	- Blend Space Overview page added

Change 3358550 on 2017/03/22 by Robert.Gervais

	Reverting document to an unpublished state.

	#UE4Doc

Change 3359655 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3359678 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3359696 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3359724 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3336763

Change 3359749 on 2017/03/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3359842 on 2017/03/23 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3359894 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3359911 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3359913 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3359933 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3359940 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3359941 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3359943 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3359952 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3360816 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4754 - Font Asset Improvements

	* Added information about Font Faces
	* Added information about Upgrading Data
	* Update and redid most images for consistency
	* Reorganized page for better flow. (ie. moved Font Editor section towards the top of the page instead of after the usage sections.

Change 3360829 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4593 -  VR Editor - Editorial Edit suggestion.

	- Removing the Prereq for VR Setup via GitHub on pages no longer needed.
	- Updated all pages to reflect 4.15 version.

Change 3360942 on 2017/03/23 by Wes.Bunn

	#ue4 docs

	Minor typo fixes.

Change 3360952 on 2017/03/23 by Wes.Bunn

	#ue4 docs

	actually checking in the typo fixes made from previous revision.

Change 3361084 on 2017/03/23 by Wes.Bunn

	#ue4 docs

	Applying peer review feedback.

Change 3361375 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4748 - Added new page for Vehicle Center of Mass.

	- This includes the Mass Properties Debugging visualization that included with 4.15.

Change 3361457 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4756 - Addressed Peer Review Edits.

Change 3361467 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: Removing old folders and files no longer need original submission for Capsule Shadow docs.

Change 3362132 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3362155 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3340410

Change 3362163 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3355414

Change 3362174 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3355414

Change 3362184 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3362201 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3362204 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3362207 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340382

Change 3362243 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362246 on 2017/03/23 by Kimio.Yasuda

	Fixed Title translation "Unreal Engine"

Change 3362247 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362250 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362256 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362260 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362261 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362263 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362264 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362267 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation again

Change 3362269 on 2017/03/23 by Kimio.Yasuda

	Fixed translation title "Unreal Engine"

Change 3362270 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362272 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362275 on 2017/03/23 by Kimio.Yasuda

	Anothre fix

Change 3362276 on 2017/03/23 by Kimio.Yasuda

	Another fix

Change 3362348 on 2017/03/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3349955

Change 3362980 on 2017/03/24 by Robert.Gervais

	#jira UEDOC-1419

	Tweaking the learning path for user clarity.

	#UE4Doc

Change 3364378 on 2017/03/24 by Robert.Gervais

	#jira UEDOC-1419

	Adjusting organization based on user feedback.

	#UE4Doc

Change 3366524 on 2017/03/27 by Richard.Hinckley

	#jira UEDOC-4822
	Added GameInstance explanation, and adjusted explanations of other classes.

Change 3367005 on 2017/03/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3367128 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3361457

Change 3367139 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346512

Change 3367149 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3348587

Change 3367167 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346510

Change 3367179 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346511

Change 3367189 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346509

Change 3367201 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346508

Change 3367470 on 2017/03/28 by Jeff.Wilson

	Added hotfix/QFE update notes pages

Change 3367471 on 2017/03/28 by Jeff.Wilson

	Updates for fixing analytics events plus adding some new ones

Change 3367472 on 2017/03/28 by Jeff.Wilson

	Added topic image

Change 3367473 on 2017/03/28 by Jeff.Wilson

	Updated metadata

Change 3367474 on 2017/03/28 by Jeff.Wilson

	Minor formatting updates

Change 3367475 on 2017/03/28 by Jeff.Wilson

	Updated description

Change 3367477 on 2017/03/28 by Jeff.Wilson

	Adding Hotfix/QFE Update Notes pages for all releases

Change 3367478 on 2017/03/28 by Jeff.Wilson

	Adding BBCode templates

Change 3367522 on 2017/03/28 by Tim.Hobson

	#UE4 Doc: UEDOC-4750 - Center of Mass page Peer Review edits.

Change 3369005 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3369046 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3340363

Change 3369236 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3348041

Change 3369245 on 2017/03/29 by Kimio.Yasuda

	Typo correction

Change 3369257 on 2017/03/29 by Masayo.Kondo

	Fixed typo

Change 3369259 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3348041

Change 3369293 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3358386

Change 3369308 on 2017/03/29 by Joe.Conley

	Rename/move file(s)
	Moving "Documentation Publishing" script to BuildScripts instead of Rocket

Change 3369310 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3358386

Change 3369330 on 2017/03/29 by Tianmin.Xie

	#loc UE4DocCHN use better language for "subsurface profile" and "shading model" in this page.

Change 3369337 on 2017/03/29 by Joe.Conley

	Moving Documentation Publishing cs file to BuildScript vcproj from Rocket vcproj

Change 3369338 on 2017/03/29 by Joe.Conley

	Documentation Publishing error checking script:

	Changing email "from" address to "docpublishingerrornotifications" instead of "unrealbot".

Change 3369642 on 2017/03/29 by Sam.Deiter

	#UE4 Docs: Checking in changes based on feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3369658 on 2017/03/29 by Sam.Deiter

	#UE4 Docs: Fixign the page title.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3369668 on 2017/03/29 by Sam.Deiter

	#UE4 Docs: Fixing the link to the parent page as it was incorrect.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3369712 on 2017/03/29 by Chase.McAllister

	#UE-Doc #jira UEDOC-4751 - adding Crumbs meta data

Change 3369756 on 2017/03/29 by Tim.Hobson

	#UE4 Docs: UEDOC-4760 - Initial doc page for High Dynamic Range Display Output.

Change 3370966 on 2017/03/29 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3371096 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3361084

Change 3371247 on 2017/03/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347971

Change 3371340 on 2017/03/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3371352 on 2017/03/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3364378

Change 3372149 on 2017/03/30 by Robert.Gervais

	#jira UEDOC-4790

	Made a couple of minor revisions during the Editorial Review process.

	#UE4Doc
	#code_review Wes.Bunn

Change 3372539 on 2017/03/30 by Robert.Gervais

	#jira UEDOC-4808

	Made a couple of minor revisions during the Editorial Review process.
	Also, added some missing metadata to the markup page.

	#UE4Doc
	#code_review Wes.Bunn

Change 3372893 on 2017/03/30 by Tim.Hobson

	#UE4 Docs: UEDOC-4662 - Added Material Slot workflow to "Material Ordering"

	* Commented out Skin## section
	* Added Material Slots information for new Material Import workflow
	* Updated FBX Version to 2016

[CL 3372954 by Jeff Wilson in Main branch]
2017-03-30 16:24:56 -04:00
buildmachine
49ebd2f92f Documentation for build tools
[CL 3364668 by buildmachine in Main branch]
2017-03-25 03:25:30 -04:00
buildmachine
1dc04366ef Documentation for build tools
[CL 3349683 by buildmachine in Main branch]
2017-03-16 12:58:18 -04:00
buildmachine
38f5098148 Documentation for build tools
[CL 3349640 by buildmachine in Main branch]
2017-03-16 12:45:23 -04:00
Ben Marsh
7c77078af1 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3345728)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3315219 on 2017/02/21 by Steve.Robb

	Fix for FObjectAndNameAsStringProxyArchive when serializing a TWeakObjectPtr.

Change 3315285 on 2017/02/21 by Steve.Robb

	Explicitly pass string builder into code generation functions.

Change 3315341 on 2017/02/21 by Ben.Marsh

	UAT: Clean up some formatting in StreamCopyDescription output - remove #fyi lines, exclude merge commits, and remove some blank lines.

Change 3315350 on 2017/02/21 by Ben.Marsh

	Fix shared resource files not being rebuilt if the version header changes.

Change 3315823 on 2017/02/21 by Ben.Marsh

	UAT: Use a class derived from AutomationException to return information specific to commandlets failing, rather than putting it in the base class.

Change 3315826 on 2017/02/21 by Ben.Marsh

	UAT: Move Distiller class from general use in UAT; FileFilter provides a much safer and fully featured implementation of the same concepts.

Change 3315857 on 2017/02/21 by Ben.Marsh

	UBT: Remove the StripBaseDirectory() and MakeRerootedFilePath() utility functions from UBT. These operations can now be done more safely with FileReference objects.

Change 3315942 on 2017/02/21 by Ben.Marsh

	UBT: Convert FileFilter to use FileReference and DirectoryReference arguments everywhere.

Change 3316236 on 2017/02/22 by Maciej.Mroz

	#jira UE-42045

	Nativization
	Fixed Warning: TEnumAsByte is not intended for use with enum

Change 3316253 on 2017/02/22 by Robert.Manuszewski

	Fixes for the async log file writer hangs and crashes.

	- potential fix for the logging system hang when running out of disk space while flushing log
	- fix for unexpected concurrency assert when flushing the log buffer to disk

Change 3316293 on 2017/02/22 by Steve.Robb

	GetTypeHash and lexicographical comparison operators (operator<() etc.) for TTuple.

Change 3316342 on 2017/02/22 by Maciej.Mroz

	Nativization: Wrappers (stubs) required only by other wrappers are properly generated.

	#codereview: Mike.Beach

Change 3316344 on 2017/02/22 by Maciej.Mroz

	Fixed crash in nativized Odin
	Async loading properly handles nativized structs.

Change 3316359 on 2017/02/22 by Steve.Robb

	GitHub #3287 : Ignore #pragma in USTRUCTs

	#jira UE-42248

Change 3316389 on 2017/02/22 by Matthew.Griffin

	Switched Installed Engine Filters to multiline properties to make them more readable
	Added Oodle to list of excluded plugins
	#jira UE-42030

Change 3316392 on 2017/02/22 by Ben.Marsh

	UBT: Split out FileReference/DirectoryReference classes into their own file.

Change 3316394 on 2017/02/22 by Ben.Marsh

	UBT: Move FileReference/DirectoryReference extension methods into the appropriate file.

Change 3316411 on 2017/02/22 by Ben.Marsh

	UAT: Remove file functions that take multiple arguments. There's not really a compelling use case for these to exist over looping from the calling code.

Change 3316446 on 2017/02/22 by Ben.Marsh

	UAT: Try disabling function name prefix to log output from UAT, to see if it improves readability. Function names are still included in the log file for debugging.

Change 3316575 on 2017/02/22 by Ben.Marsh

	UAT: Remove unused functionality for dealing with labels, and output a more human readable list of P4 settings at startup.

Change 3318481 on 2017/02/22 by Steve.Robb

	Use of FMath::IsPowerOfTwo in check.
	Static assert to ensure that an inline set allocator will have a hash size of a power of two.

Change 3318496 on 2017/02/22 by Steve.Robb

	Fix for TSet visualizers.

Change 3318919 on 2017/02/23 by Steve.Robb

	Fix for hot reloading UScriptStruct-derived objects in a module, where the CDOs of these objects haven't had PrepareCppStructOps() called on them.

	#jira UE-42178

Change 3318942 on 2017/02/23 by Steve.Robb

	Removal of a redundant insertion which can cause problems on reallocation of the map.

Change 3319010 on 2017/02/23 by Ben.Marsh

	UBT: Fix exception when a file that was previously part of the working set is deleted.

Change 3319134 on 2017/02/23 by Robert.Manuszewski

	Better fix for a deadlock when flushing log while it's already being flushed due to flush timer on the async log writer thread.

Change 3319249 on 2017/02/23 by Matthew.Griffin

	Added a function to check if running with debug game libs instead of checking command line in multiple places
	Added -RunConfig parameter, which has equivalent result to -debug if value of parameter starts with 'debug'
	Added -RunConfig=$(Configuration) as a default commandline argument for Mac so that editor can use debug game libs
	Removed -Shipping argument from VCProject generation as it's not used anymore

Change 3319253 on 2017/02/23 by Maciej.Mroz

	#jira UE-41846

	New mechanism to gather modules necessary for Nativized Assets. The modules are listed based on included headers. Previously the dependencies was gathered only in FBlueprintNativeCodeGenManifest::GatherModuleDependencies.

Change 3319591 on 2017/02/23 by Ben.Marsh

	Don't strip prefixes beginning with WARNING: or ERROR: using the Postp filter.

Change 3320357 on 2017/02/23 by Steven.Hutton

	Slight changes to Add Crash method - Returning select fields instead of entity objects in queries for perf reasons.

Change 3320361 on 2017/02/23 by Steven.Hutton

	Performance improvements subsequent to the recent database changes.

Change 3320446 on 2017/02/23 by Steven.Hutton

	adding my temporary performance tracker class - reports to a private slack channel with add crash performance data.

Change 3320479 on 2017/02/23 by Ben.Marsh

	Fix CIS errors.

Change 3320576 on 2017/02/23 by Jin.Zhang

	Update CrashReporter to use AWS

Change 3320742 on 2017/02/23 by Jin.Zhang

	Merging crash caching

Change 3321119 on 2017/02/24 by Robert.Manuszewski

	DLL injection protection support for non-monolithic builds

Change 3323308 on 2017/02/27 by Matthew.Griffin

	Moved compilation of SwarmInterface after its dependencies so that we will see a build failure immediately if they change version in future

Change 3323423 on 2017/02/27 by Chad.Garyet

	Adding a script to check and warn about csproj targeted .net versions being mismatched

	#JIRA UE-39624

Change 3323442 on 2017/02/27 by Ben.Marsh

	UBT: Output an error if an engine module references a game module.

Change 3323743 on 2017/02/27 by Ben.Marsh

	PR #3303: Resolved PVS scan issues (Contributed by projectgheist)

Change 3323748 on 2017/02/27 by Ben.Marsh

	Convert whitespace to tabs.

Change 3324851 on 2017/02/28 by Chris.Wood

	Add Odin symbol locations to engine config for MDD on CR server.

	NotForLicensees

Change 3324979 on 2017/02/28 by Gil.Gribb

	Fixed bad merge of priority change in the EDL.

Change 3326889 on 2017/03/01 by Steven.Hutton

	Update to buggs controller to generate faster queries.

Change 3326910 on 2017/03/01 by Robert.Manuszewski

	Removing legacy #if from PackageFileSummary.

Change 3327118 on 2017/03/01 by Gil.Gribb

	UE4 - Fixed race that resulted in a memory leak when reading compressed paks.

Change 3327633 on 2017/03/01 by Gil.Gribb

	UE4 - Added a cvar to control the pak precacher thottle.

Change 3327674 on 2017/03/01 by Steve.Robb

	Unified boilerplate between all generated code files.

Change 3328544 on 2017/03/01 by Chris.Wood

	CrashReportProcess.config update (CRP v1.2.17)

	Tweaks to a few values.
	Update website URL to explicitly point to old, non-cloud site on devweb-02.

Change 3328714 on 2017/03/01 by Chris.Wood

	Correct CRP config regression. Point website at new cloud site. Still v1.2.17

Change 3329192 on 2017/03/02 by Matthew.Griffin

	Added Shared Build Id file to the list of Precompiled Build Dependencies in a target receipt so that it's brought into an installed build

Change 3329285 on 2017/03/02 by Ben.Marsh

	UGS: Allow a project to specify a filters for the streams that should be displayed for fast-switching to. The QuickSelectStreamList seting in the [Options] section of the project settings references a depot path containing a list of strings used to filter the stream list. An option is shown to switch back to showing all available streams, if desired.

Change 3330636 on 2017/03/02 by Ben.Marsh

	UBT: Bump version number of C++ include cache to force it to be rebuilt with additional include information for the default RC files.

Change 3331262 on 2017/03/03 by Robert.Manuszewski

	Merging Dev-LoadTimes to Dev-Core (Garbage Collection performance improvements)

	- Improved GC multithreading
	- Improved BeginDestroy performance
	- Introduced ULevelActorCluster for StaticMeshActor and ReflectionCapture actor clustering (can be toggled through project settings or console command gc.ActorClusterEnabled)
	- A few improvements to AddReferencedObjects functions
	- Misc improvements to GC code
	- Garbage Collector now properly handles clusters which had their objects marked as pending kill
	- Blueprints can now create clusters too (can be toggled through project settings or console command gc.BlueprintClusteringEnabled, defaults to disabled)

Change 3331285 on 2017/03/03 by Robert.Manuszewski

	A few fixes for the previous check-in.

Change 3332001 on 2017/03/03 by Ben.Marsh

	UBT: Add support for generating a UDN file containing the valid settings for BuildConfiguration.xml. Pass -configdoc=<filename> on the command line to generate such a file.

Change 3332022 on 2017/03/03 by Ben.Marsh

	Update documentation for where to find the BuildConfiguration settings.

Change 3332031 on 2017/03/03 by Ben.Marsh

	Remove documentation for Windows XP support; it has been removed in the 4.16 release.

Change 3332256 on 2017/03/03 by Ben.Marsh

	UBT: Add support for generating a UDN page containing module and target settings.

Change 3332458 on 2017/03/03 by Ben.Marsh

	UBT: Improvements to generated documentation.

Change 3332459 on 2017/03/03 by Ben.Marsh

	Add generated documentation for .target.cs files, .build.cs files, and BuildConfiguration.xml files.

Change 3332460 on 2017/03/03 by Ben.Marsh

	UBT: Make LinkTypePrivate actually private, so it doesn't show up in the docs.

Change 3332899 on 2017/03/06 by Robert.Manuszewski

	Making sure actor clustering is not used in the editor (fix for actors being deleted when GC runs in the editor)

	#jira UE-42548

Change 3332955 on 2017/03/06 by Maciej.Mroz

	Nativization distinguishes client and server platform:
	- Separated lists on additional assets, additional modules, excluded assets, excluded modules, excluded paths (in config)
	- Context (compilation options, nativization options and platform) is deliveren to BPCOmpilerCppBackend in FCompilerNativizationOptions struct.
	- Wrappers (for unconverted BPs) are created only when they are directly called.

	- Fortnite dedicated server can be nativized

Change 3332990 on 2017/03/06 by Ben.Marsh

	UBT: Add more comprehensive wrapper methods for System.IO.File and System.IO.Directory to FileReference and DirectoryReference.

Change 3333032 on 2017/03/06 by Ben.Marsh

	Documentation for build tools

Change 3333037 on 2017/03/06 by Ben.Marsh

	Add a build step to extract UAT and UBT documentation from XML comments.

Change 3333089 on 2017/03/06 by Ben.Marsh

	UAT: Re-enable logging the calling function to the console in UAT. Needs a pass for readability first.

Change 3333651 on 2017/03/06 by Gil.Gribb

	UE4 - Fix a werid recursive situation where StaticLoadObject could return an object that has not finished loading. Also produces a fatal error if this sometimes happens. EDL only.

Change 3335236 on 2017/03/07 by Ben.Marsh

	UGS: Set the sync changelist separately to the compatibility changelist.

Change 3335261 on 2017/03/07 by Gil.Gribb

	UE4 - Fixed batched render fences when BeginDestroy calls FlushRenderingCommands.

Change 3335740 on 2017/03/07 by Gil.Gribb

	maybe fix static analysis warning

Change 3335945 on 2017/03/07 by Steve.Robb

	Move FFindInstancedReferenceSubobjectHelper code out of header.
	Add map/set property support to allow instanced members of these container types to be handled during CPFUO.

	https://udn.unrealengine.com/questions/349232/tmap-with-instanced-object-as-value-gets-cleared-o.html

Change 3336693 on 2017/03/07 by Ben.Marsh

	UBT: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.

Change 3336694 on 2017/03/07 by Steve.Robb

	Static assert added to TMap to prevent the use of keys which don't implement a GetTypeHash.
	Fixes to types which relied on implicit conversions when calling GetTypeHash.
	Workaround in SAssetView.h and PropertyEditorModule.h for an apparent VC bug where the compiler wrongly instantiates TPointerIsConvertibleFromTo for certain forward-declared types, causing future TSharedPtr conversions to fail.

	#jira UE-42441

Change 3336698 on 2017/03/07 by Steve.Robb

	Hardcoded endpoint handling replaced with a generic string.
	Obsolete .proto and .java code generation removed.

Change 3336811 on 2017/03/07 by Wes.Hunt

	Add a game blacklist to the crash report processor. Fixed a syntax error in Config.cs, added a XML comment to shut up a warning.

Change 3336973 on 2017/03/08 by Steve.Robb

	Fix for missing GetTypeHash in a plugin.

Change 3336996 on 2017/03/08 by Steve.Robb

	Significant refactor of code generation, to try and make data flow more apparent.

Change 3337571 on 2017/03/08 by Steve.Robb

	CIS fixes for missing GetTypeHash functions.
	Non-unity fix.

Change 3337588 on 2017/03/08 by Gil.Gribb

	UE4 - Fixed obscure check with flushing rhi resources.

Change 3337620 on 2017/03/08 by Steve.Robb

	WITH_HOT_RELOAD_CTORS macros removed.
	UseVTableConstructors config option removed.

Change 3339369 on 2017/03/09 by Steve.Robb

	GetTypeHash overload for nn::account::Uid.

Change 3339464 on 2017/03/09 by Daniel.Lamb

	Fixed assert in 4.15 to do with trying to gather dependency info from invalid packages.
	#jira UE-42583
	#test Editor + Cook + Run shootergame

Change 3339465 on 2017/03/09 by Maciej.Mroz

	Fixed serialization issue, after UserDefinedEnum was used in EnumProperty.

Change 3339469 on 2017/03/09 by Maciej.Mroz

	Fixed Nativization problem, when default value is passed as non-const reference.

Change 3340178 on 2017/03/09 by Daniel.Lamb

	Added support for in memory only packages.  The Cooker ignores these and added core functions to recognize these packages.
	Other systems will need to add support where nessisary.

Change 3341002 on 2017/03/10 by Maciej.Mroz

	Nativization: Fixed FFindHeadersToInclude. Headers necessary for owners of subobjects are properly included.

Change 3341076 on 2017/03/10 by Steve.Robb

	Fix for FBakedTextureSourceInfo move semantics.

	#jira UE-42658

Change 3341160 on 2017/03/10 by Gil.Gribb

	UE4 - Fix hazard with SetMaterialUsage from a thread.

Change 3341409 on 2017/03/10 by Steve.Robb

	Reduction of the generated code size for StaticRegisterNatives functions.

Change 3341523 on 2017/03/10 by Steve.Robb

	Code generation simplified.

Change 3341800 on 2017/03/10 by Ben.Marsh

	UnrealVS: Fix UnrealVS compatibility with RTM version of Visual Studio 2017. 2017 toolchain for extensions is no longer able to build <= 2015 extensions due to validation of the VSIX manifest, so create a separate solution for it.

Change 3342034 on 2017/03/10 by Ben.Marsh

	Fix compiler setting not being loaded correctly into the Windows target settings dialog.

	#jira UE-42746

Change 3342041 on 2017/03/10 by Ben.Marsh

	Fix -ErrorOnEngineContentUse not being set in the cooker options correctly.

Change 3342094 on 2017/03/10 by Steve.Robb

	Fix to deteministic name order during code generation.

Change 3342251 on 2017/03/10 by Daniel.Lamb

	Integrate fix for resave lightmaps commandlet when upgrading from no mapbuilddatapackages to mapbuilddatapackages.
	#thanks Tim.Hagberg

	#test None

Change 3342961 on 2017/03/13 by Robert.Manuszewski

	Fixing memory leak when playing while running -nullrhi on the commandline in cooked games caused by shader resources not being destroyed.

	#jira FORT-38977

Change 3343022 on 2017/03/13 by Steve.Robb

	GetTypeHash fixes for FUniqueNetIdLive.

	#jira UE-42788

Change 3343448 on 2017/03/13 by Steve.Robb

	Compiled-in defer object order fixed.
	Debuggability of the deferred registration map improved.

	#jira UE-42828

[CL 3345747 by Ben Marsh in Main branch]
2017-03-14 15:48:33 -04:00
Matt Kuhlenschmidt
b7723933a6 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3229490 on 2016/12/09 by Cody.Albert

	Integrated fix to support named changelists in SVN

Change 3229574 on 2016/12/09 by Simon.Tourangeau

	Fix actor mobility getting changed on scene reimport

	#jira UE-39102

Change 3229692 on 2016/12/09 by Cody.Albert

	Fixing an XML Parser assert when parsing a root tag that completes on the same line.

	#jira UE-30393

Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt

	PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut)

Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt

	Eliminate editor sounds that play when  you PIE, simulate or possess the player.  They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load.

Change 3231475 on 2016/12/12 by Alex.Delesky

	#jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100.

Change 3231476 on 2016/12/12 by Alex.Delesky

	#jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once.

Change 3231477 on 2016/12/12 by Alex.Delesky

	#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.

Change 3231479 on 2016/12/12 by Alex.Delesky

	#jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown.

Change 3231480 on 2016/12/12 by Alex.Delesky

	#jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file

Change 3231508 on 2016/12/12 by Alex.Delesky

	Removing todo comment

	#jira none

Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt

	Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes
	Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates

Change 3231618 on 2016/12/12 by Alex.Delesky

	#jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value.

Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt

	Add RF_Transactional to the list of default flags for creating or importing new assets.  All should be transactional by default

Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt

	Brighten up the output log by default

Change 3231648 on 2016/12/12 by Alex.Delesky

	#jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot.

Change 3231666 on 2016/12/12 by Alex.Delesky

	#jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets.

Change 3231674 on 2016/12/12 by Alex.Delesky

	#jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch.

Change 3231745 on 2016/12/12 by Alex.Delesky

	Back out changelist 3231477 to fix build error C2259

Change 3232417 on 2016/12/13 by Simon.Tourangeau

	Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event
	- FBX Version
	- Filename Hash
	- Import Type

	#jira UE-37453

Change 3232477 on 2016/12/13 by Michael.Dupuis

	#jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side.

Change 3232571 on 2016/12/13 by Alex.Delesky

	Back out changelist 3231745

	#jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection.

Change 3232675 on 2016/12/13 by Alexis.Matte

	Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue.
	#jira UE-39692

Change 3232975 on 2016/12/13 by Alex.Delesky

	Fix to build error C2259 for the IPluginWizardDefinition API change.

Change 3233146 on 2016/12/13 by Michael.Dupuis

	#jira UE-38766 : Added eye dropper to select flatten height
	Fixed a rounding errors resulting in not flattening to the specified height
	Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value

Change 3233153 on 2016/12/13 by Alexis.Matte

	We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array
	#jira UE-38827

Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt

	Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS.  This is an invalid state on linux and using some vr devices.

	#jira UE-7388

Change 3234485 on 2016/12/14 by Michael.Dupuis

	tentative build fix for Mac

Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt

	Made a setting to control if PIE enter and exit sounds are played.  Off by default

Change 3236709 on 2016/12/15 by Simon.Tourangeau

	Fix camera export rotation offset

	#jira UE-34692
	#jira UE-39740

Change 3236782 on 2016/12/15 by Jamie.Dale

	Fixed EmitTermExpr failing to use the correct package ID

	FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null.

Change 3236853 on 2016/12/15 by Alexis.Matte

	Fix the serialization of the staticmesh property FMeshSectionInfoMap

Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt

	Remove old define

Change 3239328 on 2016/12/18 by Richard.TalbotWatkin

	Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions.  Orbit camera position is now only stored at the end of a transition.
	#jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport

Change 3239660 on 2016/12/19 by Alex.Delesky

	#jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component.

Change 3239662 on 2016/12/19 by Alex.Delesky

	#jira UE-39007 - The data table row editor now contains a Reset to Default control.

Change 3239663 on 2016/12/19 by Alex.Delesky

	#jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog.

Change 3240696 on 2016/12/20 by Michael.Dupuis

	#jira UETOOL-1009:
	Added paddiing to columns view
	Added auto resize of column when double clicking on splitter handle in the header
	Remove right number alignment after discussion with Matt K.

Change 3240758 on 2016/12/20 by Michael.Dupuis

	added missing non abstract implementation

Change 3240782 on 2016/12/20 by Michael.Dupuis

	Added missing documentation for content browser column auto resizing

Change 3240817 on 2016/12/20 by Alex.Delesky

	#jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab.

Change 3240834 on 2016/12/20 by Michael.Dupuis

	tentative fix for build error

Change 3240984 on 2016/12/20 by Michael.Dupuis

	Removed unnecessary functions

Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt

	Fix compile errors

Change 3241966 on 2016/12/21 by Chris.Wood

	Fixed Typo and changed execution order in "ComboBoxString" Component
	[UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component

	PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi)
	#github https://github.com/EpicGames/UnrealEngine/pull/2971

Change 3242126 on 2016/12/21 by Alexis.Matte

	Back out changelist 3236853
	We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h.

Change 3244492 on 2017/01/02 by Jamie.Dale

	Improved error message

Change 3244545 on 2017/01/02 by Nick.Darnell

	Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded.

Change 3244549 on 2017/01/02 by Nick.Darnell

	Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files.  All platforms support loading PNGs through the FHardwareCursor interface.  Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability.  All of it is documented in the FHardwareCursor header.  The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely.

	The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors.

	Now users through C++ can load and replace the hardware cursors with custom ones of their own,

	e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0))));

	The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources.

Change 3244845 on 2017/01/03 by Jamie.Dale

	Fixing typo

	#jira UE-39920

Change 3244903 on 2017/01/03 by Jamie.Dale

	PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift)

Change 3245125 on 2017/01/03 by Alexis.Matte

	Put back the dev-editor version because there was some data create before we back it out

Change 3246106 on 2017/01/04 by Chris.Wood

	Removed broken CrashReportReciever pre-upload phase from CrashReportClient.
	[UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever

Change 3246251 on 2017/01/04 by Alex.Delesky

	#jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location.

Change 3246252 on 2017/01/04 by Alex.Delesky

	#jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import.

	The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point.

Change 3247620 on 2017/01/05 by Nick.Darnell

	Automation - Removing an adjustment to the number of shots we take for high res shots.

Change 3247621 on 2017/01/05 by Nick.Darnell

	Automation - Adding a few more rendering tests to the cornell box.

Change 3247629 on 2017/01/05 by Nick.Darnell

	Automation - Improving the comparison row display for screenshots so it's obvious what each image represents.

Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt

	PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist)

Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt

	Made the plugin browser select the "built in" category by default instead of the 2D category.  There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first

Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt

	Fixed automation test warnings

	#jira UE-40198

Change 3249481 on 2017/01/06 by Michael.Dupuis

	#jira UE-37875 : Fill empty layers of components on assignation or creation
	Also fill new component added with the tool from neighbours predominance

Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt

	PR #3093: Include guard cleanup (Contributed by projectgheist)

Change 3249544 on 2017/01/06 by Michael.Dupuis

	#jira UE-40299: validate if UISettings is valid

Change 3250738 on 2017/01/09 by Nick.Darnell

	UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget.

	#jira UE-39845

Change 3250865 on 2017/01/09 by Nick.Darnell

	Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums.

Change 3250867 on 2017/01/09 by Nick.Darnell

	Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size.

Change 3250936 on 2017/01/09 by Nick.Darnell

	Automation - Refactoring the screenshot comparison tool to no longer require one one generated report.  Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports.  There is now async image loading for the comparison view so that it doesn't hitch.

Change 3250937 on 2017/01/09 by Nick.Darnell

	Automation - Adding another example to the CornellBox test.

Change 3250958 on 2017/01/09 by Nick.Darnell

	Slate - Fixing some other cases where people were referring to ESizingRule::Type.

Change 3251162 on 2017/01/09 by Nick.Darnell

	Slate - Fixing some other cases where people were referring to ESizingRule::Type.

Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt

	Attempt to fix static analysis warnings

Change 3251373 on 2017/01/09 by Nick.Darnell

	Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order.

Change 3251525 on 2017/01/09 by Nick.Darnell

	Automation - Fixing a build issue in ImageComparer.

Change 3252321 on 2017/01/10 by Alex.Delesky

	#jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections.

Change 3252354 on 2017/01/10 by Nick.Darnell

	Image Compare - Fixing a potential threading hazard in the image comparer.

Change 3252356 on 2017/01/10 by Nick.Darnell

	Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata.

Change 3252601 on 2017/01/10 by Alexis.Matte

	Fbx automation test, reload feature implementation

Change 3252761 on 2017/01/10 by Jamie.Dale

	Fixing some IWYU errors with PCH disabled

Change 3252765 on 2017/01/10 by Jamie.Dale

	Fixing some static analysis warnings

Change 3252793 on 2017/01/10 by Jamie.Dale

	Fixing FText natvis

	The text data visualizers have to be defined before the text visualizer

Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt

	PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts)

Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt

	Refactor scene importing to allow for plugins to make scene importers

Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt

	Fix calling LoadModule in perforce source control off the main thread

Change 3256472 on 2017/01/12 by Jamie.Dale

	Improved error reporting from IncludeTool

	- The error reporting was using zero-based line indices which was misleading.
	- The error reporting now includes the offending line to remove ambiguity.

Change 3256725 on 2017/01/13 by Jamie.Dale

	IncludeTool can now parse typedef in Fwd headers

Change 3256758 on 2017/01/13 by Jamie.Dale

	Added support for String Tables

	String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text.

	String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo.

Change 3257018 on 2017/01/13 by Alexis.Matte

	FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag

Change 3257168 on 2017/01/13 by Jamie.Dale

	Removed code that was writing null into bytecode during save

Change 3257344 on 2017/01/13 by Jamie.Dale

	Backing out changelist 3256725, and excluding my header from the scan instead

Change 3257426 on 2017/01/13 by Nick.Darnell

	Slate - Adding the ability to invert alpha when drawing slate textures.  Going to be used in the future for rendering render targets for the scene which have inverted alpha.

Change 3257572 on 2017/01/13 by Nick.Darnell

	Slate - Fixing a build error.

Change 3257970 on 2017/01/14 by Jamie.Dale

	Fixing exclude path

Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt

	PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin)

Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt

	PR #3126: Fix to load editor style assets (Contributed by projectgheist)

Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt

	PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88)

Change 3258539 on 2017/01/16 by Nick.Darnell

	Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy.  Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets.  NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping.

Change 3258607 on 2017/01/16 by Nick.Darnell

	Fixing the mac build.

Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt

	Actors with experimental components no longer say
	"Uses experimental class: Actor" when selecting the actor root in the details panel

	#jira UE-40535

Change 3258678 on 2017/01/16 by Nick.Darnell

	Platform - Introducing a way to get the mimetype for a file on Windows.  Other platforms don't yet have an implementation outside of returning application/unknown.

Change 3258924 on 2017/01/16 by Nick.Darnell

	Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups.

Change 3258929 on 2017/01/16 by Nick.Darnell

	UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed.

Change 3259109 on 2017/01/16 by Nick.Darnell

	Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype.

Change 3259111 on 2017/01/16 by Alexis.Matte

	Avoid to move the camera when we re-import in the static mesh editor
	#jira UE-40613

Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt

	Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget

Change 3259300 on 2017/01/16 by Nick.Darnell

	UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget.  Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code.  In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer.

Change 3259306 on 2017/01/16 by Nick.Darnell

	Games - Removing the Game Specific implementations of PreConstruct.

Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3261049 on 2017/01/17 by Nick.Darnell

	Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird.

Change 3261434 on 2017/01/17 by Nick.Darnell

	Fixing the mac build.

Change 3261435 on 2017/01/17 by Nick.Darnell

	Slate - Tweaking some aspects of the slate rounding code on the GPU.  There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously.

Change 3261460 on 2017/01/17 by Nick.Darnell

	UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code.

Change 3261833 on 2017/01/18 by Alexis.Matte

	Fix all warning for fbx automation tests
	#jira UE-40208

Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt

	PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts)

Change 3262000 on 2017/01/18 by Jamie.Dale

	Updated Slate to allocate widgets using MakeShared

	This saves one allocation per-widget

Change 3262003 on 2017/01/18 by Nick.Darnell

	UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing.

	#jira UE-40523

Change 3262052 on 2017/01/18 by Alexis.Matte

	Put back the staticmesh skinxx workflow
	#jira UE-40782

Change 3262775 on 2017/01/18 by Nick.Darnell

	Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome.  Ended up writing a clean way to implement it on the CPU.

Change 3262818 on 2017/01/18 by Alex.Delesky

	#jira UE-40668 - Editor preferences will now save for data pin styles

Change 3263679 on 2017/01/19 by Nick.Darnell

	Slate - Adding some comments to the Slate Vertex Rounder.

Change 3265154 on 2017/01/19 by Nick.Darnell

	Slate/UMG - Putting in some more time into pixel snapping.  I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way.

Change 3265478 on 2017/01/20 by Chris.Wood

	Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog
	[UE-40838] - Make hang time configurable and increase default in UnrealWatchdog

Change 3265600 on 2017/01/20 by Nick.Darnell

	Slate - Making some const local variables const.

Change 3265714 on 2017/01/20 by Alex.Delesky

	#jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon.

Change 3265865 on 2017/01/20 by Alex.Delesky

	#jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel.

Change 3267989 on 2017/01/23 by Jamie.Dale

	Exposed String Tables to Blueprints

Change 3268018 on 2017/01/23 by Jamie.Dale

	Small API clean-up for string tables

Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt

	Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level

	#jira UE-40930

Change 3269388 on 2017/01/24 by Chris.Wood

	Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close.
	[UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users

	Standalone tool code only - doesn't touch engine

Change 3270205 on 2017/01/24 by Cody.Albert

	Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object.

Change 3270231 on 2017/01/24 by Cody.Albert

	Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters

Change 3271734 on 2017/01/25 by Michael.Dupuis

	#jira UE-38631
	Add sorting for landscape target layer, user can now sort alphabetical, material based or custom
	Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot
	Fixed SDropTarget to only consider the drop action if it was started by it
	Added visibility toggle to only show used layers in the currently loaded data

Change 3271797 on 2017/01/25 by Jamie.Dale

	Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense

Change 3271813 on 2017/01/25 by Jamie.Dale

	Fixed bad access of a shared this during widget destruction when a context menu was open

Change 3271988 on 2017/01/25 by Nick.Darnell

	Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days.

Change 3271992 on 2017/01/25 by Nick.Darnell

	Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property.

Change 3272134 on 2017/01/25 by Jamie.Dale

	Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs

	This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text).

Change 3272301 on 2017/01/25 by Nick.Darnell

	Slate - More cleanup from the removal of a old legacy enum that people were still using.

Change 3273070 on 2017/01/26 by Chris.Wood

	Fix CIS errors in landscape code from CL 3271734

Change 3273123 on 2017/01/26 by Chris.Wood

	Fix crash during init of CRC when running packaged without access to main engine config hierarchy.

Change 3273194 on 2017/01/26 by Nick.Darnell

	Fixing some build warnings.

Change 3273242 on 2017/01/26 by Michael.Dupuis

	#jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels

Change 3273279 on 2017/01/26 by Jamie.Dale

	String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine")

Change 3273483 on 2017/01/26 by Alex.Delesky

	#jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce.

	Also makes a slight change to the ResavePackages commandlet to submit files marked for delete.

Change 3273568 on 2017/01/26 by Alex.Delesky

	Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template.

	#jira none

Change 3273855 on 2017/01/26 by Alex.Delesky

	#jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode.

Change 3274200 on 2017/01/26 by Alex.Delesky

	For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods.

Change 3274317 on 2017/01/26 by Jamie.Dale

	Deleting a seemingly corrupted asset that was accidentially submitted

Change 3275072 on 2017/01/27 by Michael.Dupuis

	#jira UE-38631 tweaks
	Fix typo error
	Iterate all components, not only active one
	Force expand the Target Layers widget

Change 3275249 on 2017/01/27 by Alexis.Matte

	Color grading controls: Keep the vector ratio when changing the master slider
	#jira UETOOL-1098

Change 3275282 on 2017/01/27 by Alexis.Matte

	Color grading controls: Cosmetic changes
	#jira UETOOL-1099

Change 3275292 on 2017/01/27 by Alexis.Matte

	Make sure the build is called once when we import a staticmesh.
	#jira UE-40947

Change 3275430 on 2017/01/27 by Alexis.Matte

	Add some fbx automation tests
	- Import a mesh with no material
	- Import corrupted asset with no section in a LOD
	- Import morph targets
	- Materials name clash
	- Max Multimap material ordering

Change 3275683 on 2017/01/27 by Michael.Dupuis

	#jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo

Change 3276237 on 2017/01/27 by Jamie.Dale

	Deleting a seemingly corrupted asset that was accidentially submitted

Change 3276266 on 2017/01/27 by Jamie.Dale

	Fix for accessing a potentially null pointer

Change 3277065 on 2017/01/30 by Chris.Wood

	Move crash report temp files to saved config and cleanup on schedule.
	[UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor

Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt

	Fix crash when cancelling SaveCurrentLevelAs

	#jira UE-41182

Change 3277409 on 2017/01/30 by Jamie.Dale

	Improved text rendering when the last resort font is missing

	The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing.

	- The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings).
	- The Slate font renderer no longer tries to use the last resort font if it's not available.
	- Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing).
	- HarfBuzz shaped text now uses the fallback character correctly.

Change 3277749 on 2017/01/30 by Nick.Darnell

	Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value.

	Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes.

Change 3277805 on 2017/01/30 by Nick.Darnell

	Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make.

Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt

	Fix Niagara slate style warning on startup

Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt

	Fixed compile error

Change 3278132 on 2017/01/30 by Nick.Darnell

	Fixed compile error

Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt

	Fixed compile errors

Change 3278186 on 2017/01/30 by Nick.Darnell

	Fixed compile error

Change 3278525 on 2017/01/30 by Nick.Darnell

	Fixed compile error

Change 3278534 on 2017/01/30 by Nick.Darnell

	Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration.

Change 3278941 on 2017/01/31 by Nick.Darnell

	Fixing a build warning due to build team refactor.

Change 3278949 on 2017/01/31 by Nick.Darnell

	Fixing incrmenetal build issues.

Change 3278953 on 2017/01/31 by Nick.Darnell

	Fixing some incrmental linux build issues.

Change 3278964 on 2017/01/31 by Nick.Darnell

	FIxing more incremental build issues.

Change 3279256 on 2017/01/31 by Michael.Dupuis

	#jira UE-41319
	#jira UE-41315
	#jira UE-41316
	Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor

Change 3279270 on 2017/01/31 by Chad.Garyet

	re-updating the automation test pool

[CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
Ben Marsh
40fd45b376 Copying //UE4/Dev-Documentation to Samples-Main (//UE4/Samples-Main)
#rb none
#lockdown Nick.Penwarden

[CL 3239839 by Ben Marsh in Main branch]
2016-12-19 13:09:22 -05:00
Marc Audy
57d3748759 Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619)
#rb none
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3198996 on 2016/11/15 by Marc.Audy

	BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned
	AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead.
	#jira UE-21136

Change 3199019 on 2016/11/15 by Marc.Audy

	Mark user-facing BeginPlay calls as protected

Change 3200128 on 2016/11/16 by Thomas.Sarkanen

	Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks

	Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance.

	#jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe

Change 3200133 on 2016/11/16 by Martin.Wilson

	Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called)

	#jira UE-18798

Change 3200167 on 2016/11/16 by Martin.Wilson

	Newly added virtual bones are now selected in the skeleton tree

	#jira UE-37776

Change 3200255 on 2016/11/16 by James.Golding

	Stop SkeletalMeshTypes.h being globally included

Change 3200289 on 2016/11/16 by Jurre.deBaare

	Hidden Material References from Mesh Components Fix
	#fix Make sure that in PostEditChangeProp we reset the override material arrays
	#misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead
	#jira UE-38108

Change 3200291 on 2016/11/16 by Jurre.deBaare

	Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds
	#fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence
	#jira UE-37274

Change 3200293 on 2016/11/16 by Jurre.deBaare

	Overlapping UV's cause merge actor texture baking issues
	#fix Only look for overlapping UVs if vertex data baking is actually expected/enabled
	#jira UE-37220

Change 3200294 on 2016/11/16 by Jurre.deBaare

	Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive
	#fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!)
	#jira UE-36679

Change 3200295 on 2016/11/16 by Jurre.deBaare

	Merge Actor Specific LOD level can be set to 8
	#fix Change clamping value and added UI clamp metadata
	#jira UE-37134

Change 3200296 on 2016/11/16 by Jurre.deBaare

	In Merge Actors if you select use specific Lod level you have access to all the merge material settings
	#fix Added edit condition to non-grayed out material settings
	#jira UE-36667

Change 3200303 on 2016/11/16 by Thomas.Sarkanen

	Fixed diagonal current scrub value in anim curves

	#jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted

Change 3200304 on 2016/11/16 by Thomas.Sarkanen

	Rezero is now explicit about what it does (current vs. specified frame)

	Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D).

	#jira UE-35985 - Rezero doesn't work by frame

Change 3200307 on 2016/11/16 by Thomas.Sarkanen

	Add curve panel to anim BP editor

	Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.).

	#jira UE-35742 - Anim Curve Viewer allowed in Anim BP

Change 3200313 on 2016/11/16 by Jurre.deBaare

	Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened
	#fix in debug skeletal mesh component just mark the cached parameters dirty every tick
	#jira UE-35786

Change 3200316 on 2016/11/16 by Jurre.deBaare

	Converted Skeletal To Static Mesh Gets Corrupted When Merged
	#fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well)
	#misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used
	#jira UE-37988

Change 3200321 on 2016/11/16 by Jurre.deBaare

	Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down
	#fix change the way the layout is constructed
	#jira UE-37260

Change 3200323 on 2016/11/16 by Jurre.deBaare

	Toggling sky in Persona does not effect reflections
	#fix turn of skylight together with the actual environment sphere
	#misc found incorrect copy paste in toggling floor/environment visibility with key stroke
	#jira UE-26796

Change 3200324 on 2016/11/16 by Jurre.deBaare

	Open Merge Actor menu on right clicking two selected actors
	#fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport
	#jira UE-36892

Change 3200331 on 2016/11/16 by Benn.Gallagher

	Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused.
	#jira UE-38620

Change 3200334 on 2016/11/16 by Jurre.deBaare

	Dynamic light settings in Persona viewport cause edges to appear hardened
	#fix Makeing the directional light stationary to ups the shadowing quality
	#jira UE-37188

Change 3200356 on 2016/11/16 by Jurre.deBaare

	Rate scale option for animation nodes in blend spaces
	#added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback
	#misc bumped framework object version to update all blendspaces on load
	#jira UE-16207

Change 3200380 on 2016/11/16 by Jurre.deBaare

	Fix for Mac CIS issues

Change 3200383 on 2016/11/16 by Marc.Audy

	Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback

Change 3200385 on 2016/11/16 by James.Golding

	Refactor SkeletalMesh to use same color buffer type as StaticMesh

Change 3200407 on 2016/11/16 by James.Golding

	Fix CIS error in FbxAutomationTests.cpp

Change 3200417 on 2016/11/16 by Jurre.deBaare

	Fix for CIS issues
	#fix Rogue }

Change 3200446 on 2016/11/16 by Martin.Wilson

	Change fix for Set Anim Instance Class from CL 3200133

	#jira UE-18798

Change 3200579 on 2016/11/16 by Martin.Wilson

	Fix for serialization crash in Odin

	#jir UE-38683

Change 3200659 on 2016/11/16 by Martin.Wilson

	Fix build errors

Change 3200801 on 2016/11/16 by Lina.Halper

	Fix error message

Change 3200873 on 2016/11/16 by Lina.Halper

	Test case for Update Rate Optimization

	- LOD_URO_Map.umap - test map
	- LODPawn - pawn that contains mesh with URO setting
	- You can tweak the value in LODPawn

Change 3201017 on 2016/11/16 by Lina.Halper

	- Allow slave component to be removed when setting master pose to nullptr
	- licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html

Change 3201765 on 2016/11/17 by Jurre.deBaare

	Improved tooltip for FBlendParameter.GridNum

Change 3201817 on 2016/11/17 by Thomas.Sarkanen

	Added display/edit of bone transforms in details panel

	Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick().
	Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene.
	Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection).

	#jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab

Change 3201819 on 2016/11/17 by Thomas.Sarkanen

	Fix CIS error

Change 3201901 on 2016/11/17 by Lina.Halper

	With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids().
	- removed GetCurveNumber from skeleton
	- changed curve count to  use BoneContainer's curve list.

	#code review: Laurent.Delayen

Change 3201999 on 2016/11/17 by Thomas.Sarkanen

	Add local/world transform editing to bone editing

	Added details customization & support code for world-space editing of bone transforms

	#jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab

Change 3202111 on 2016/11/17 by mason.seay

	Potential test assets for HLOD

Change 3202240 on 2016/11/17 by Thomas.Sarkanen

	Fixed extra whitespace not being removed in front of console commands.

	GitHub #2843

	#jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands.

Change 3202259 on 2016/11/17 by Jurre.deBaare

	Readded missing shadows in advanced preview scene

Change 3203180 on 2016/11/17 by mason.seay

	Moved and updated URO Map

Change 3203678 on 2016/11/18 by Thomas.Sarkanen

	Bug fix for menu extenders in PhAT.

	GitHub #2550
	#jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT.

Change 3203679 on 2016/11/18 by Thomas.Sarkanen

	Fixed LOD hysteresis not being properly converted from the old metric

	This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed.

	#jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently

Change 3203747 on 2016/11/18 by Jurre.deBaare

	Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex
	#fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc.
	#jira UE-38734

Change 3203748 on 2016/11/18 by Jurre.deBaare

	Crash Generating Proxy Meshes after replacing static meshes in the level
	#fix just calculate bounds for the used UVs (old behaviour was wrong)
	#jira UE-38764

Change 3203751 on 2016/11/18 by james.cobbett

	Changes to TM-PoseSnapshot and new test assets

Change 3203799 on 2016/11/18 by Thomas.Sarkanen

	Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal

	Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method.
	Also fixed up the naming of some variables that still referred to screen areas & LOD distances.

	#jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result

Change 3203856 on 2016/11/18 by james.cobbett

	TM-PoseSnapshot - Rebuild lighting and updated anims

Change 3203880 on 2016/11/18 by Ori.Cohen

	Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)

Change 3203940 on 2016/11/18 by Ori.Cohen

	Fix missing newline for ps4

Change 3203960 on 2016/11/18 by Ori.Cohen

	Readd fix for linux macro expansion warning

Change 3203975 on 2016/11/18 by Ori.Cohen

	Fix for linux toolchain not knowing about no-unused-local-typedef

Change 3203989 on 2016/11/18 by Ori.Cohen

	Make sure physx automation doesn't try to build html5 APEX.

Change 3204031 on 2016/11/18 by james.cobbett

	Minor update to test level

Change 3204035 on 2016/11/18 by Marc.Audy

	Additional Attenuation refactor cleanup

Change 3204044 on 2016/11/18 by Ori.Cohen

	Fix typo of NV_SIMD_SSE2

Change 3204049 on 2016/11/18 by Ori.Cohen

	Fix missing newline for PS4 compiler

Change 3204463 on 2016/11/18 by mason.seay

	Finalized URO test map

Change 3204621 on 2016/11/18 by mason.seay

	Small improvements

Change 3204751 on 2016/11/18 by Ori.Cohen

	Make PhAT highlight selected bodies and constraints in the tree view

Change 3205868 on 2016/11/21 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744

Change 3205887 on 2016/11/21 by Jurre.deBaare

	Fix for similar crash in blendspace editor like UE-38734

Change 3206121 on 2016/11/21 by Marc.Audy

	PR #2935: Minor subtitle issues (Contributed by projectgheist)
	#jira UE-38803
	#jira UE-38692

Change 3206187 on 2016/11/21 by Marc.Audy

	PR #2935: Minor subtitle issues (Contributed by projectgheist)
	Additional bits
	#jira UE-38519
	#jira UE-38803
	#jira UE-38692

Change 3206318 on 2016/11/21 by Marc.Audy

	Fix Linux compiler whinging

Change 3206379 on 2016/11/21 by Marc.Audy

	Fix crash when streaming in a sublevel with a child actor in it (4.14.1)
	#jira UE-38906

Change 3206591 on 2016/11/21 by Marc.Audy

	Refactor restrictions to allow hidden and clarify disabled

Change 3206776 on 2016/11/21 by Marc.Audy

	ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect.
	ForceFeedback Attenuation settings can be defined via the content browser or directly on the component.
	#jira UEFW-244

Change 3206901 on 2016/11/21 by Marc.Audy

	Fix compile error in automation tests

Change 3207235 on 2016/11/22 by danny.bouimad

	Updated Map

Change 3207264 on 2016/11/22 by Thomas.Sarkanen

	Disable bone editing in anim blueprint editor

	#jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable

Change 3207303 on 2016/11/22 by Lina.Halper

	Clear material curve by setting it directly because the flag might not exist

	#jira: UE-36902

Change 3207331 on 2016/11/22 by Jon.Nabozny

	Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully.

Change 3207357 on 2016/11/22 by Danny.Bouimad

	Updating testcontent for pose drivers

Change 3207425 on 2016/11/22 by Lina.Halper

	Fix frame count issue with montage

	#jira: UE-30048

Change 3207478 on 2016/11/22 by Lina.Halper

	Fix so that curve warning doesn't happen when your name is same.
	#jira: UE-34246

Change 3207526 on 2016/11/22 by Marc.Audy

	Fix crash when property restriction introduces a hidden entry

Change 3207731 on 2016/11/22 by danny.bouimad

	MoreUpdates

Change 3207764 on 2016/11/22 by Lina.Halper

	#fix order of morphtarget to first process animation and then BP for slave component

Change 3207842 on 2016/11/22 by Ben.Zeigler

	Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work.

Change 3208202 on 2016/11/22 by Ben.Zeigler

	#jira UE-38811 Fix regression with gimbal locking in player camera manager.
	The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise.

Change 3208510 on 2016/11/23 by Wes.Hunt

	Disable UBT Telemetry on internal builds #jira AN-1059
	#tests build a few different ways, add more diagnostics to clarify if the provider is being used.

Change 3208734 on 2016/11/23 by Martin.Wilson

	Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class

	#jira UE-38899

Change 3208782 on 2016/11/23 by Thomas.Sarkanen

	Fixed material and vert count issues with skeletal to static mesh conversion

	Material remapping was not bein gbuilt, so material indices were overwitten inappropriately.
	Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase.

	#jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh

Change 3208798 on 2016/11/23 by James.Golding

	UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds

Change 3208801 on 2016/11/23 by Jurre.deBaare

	Hidden Material References from Mesh Components Fix
	#fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something
	#jira UE-38108

Change 3208807 on 2016/11/23 by Thomas.Sarkanen

	CIS fix

Change 3208824 on 2016/11/23 by danny.bouimad

	More content updates for Testing

Change 3208827 on 2016/11/23 by Danny.Bouimad

	Removing Old Pose driver Testassets I created awhile ago.

Change 3209026 on 2016/11/23 by Martin.Wilson

	CIS Fix for FRichCurve

Change 3209083 on 2016/11/23 by Marc.Audy

	Don't crash if after an undo the previously selected object no longer exists (4.14.1)
	#jira UE-38991

Change 3209085 on 2016/11/23 by Marc.Audy

	Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1)
	#jira UE-38992

Change 3209124 on 2016/11/23 by Ben.Zeigler

	#jira UE-38867 Fix some game mode log messages
	From PR #2955

Change 3209231 on 2016/11/23 by Marc.Audy

	Auto removal

Change 3209232 on 2016/11/23 by Marc.Audy

	GetComponents now optionally can include components in Child Actors

Change 3209233 on 2016/11/23 by Marc.Audy

	ParseIntoArray resets instead of empty

Change 3209235 on 2016/11/23 by Marc.Audy

	Allow child actor components to be selected in viewports
	Fix selection highlight not working on nested child actors
	#jira UE-16688

Change 3209247 on 2016/11/23 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194

Change 3209299 on 2016/11/23 by Marc.Audy

	Use MoveTemp to reduce some memory churn in graph schema actions

Change 3209347 on 2016/11/23 by Marc.Audy

	Don't dispatch a tick function that had been scheduled but has been disabled before being executed.
	#jira UE-37459

Change 3209507 on 2016/11/23 by Ben.Zeigler

	#jira UE-38185 Keep player controllers in their same order during a seamless travel
	From PR #2908

Change 3209882 on 2016/11/24 by Thomas.Sarkanen

	Copy-to-array now works with the fast path

	Refactored the copy record generation/validation code to be clearer with better seperation of concerns.
	Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen).
	Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped.
	Added tests for fast path validity to EditorTests project. Assets to follow.

	#jira UE-34569 - Fast Path gets turned off if you link to multiple input pins

Change 3209884 on 2016/11/24 by Thomas.Sarkanen

	File I missed

Change 3209885 on 2016/11/24 by Thomas.Sarkanen

	Support assets for fast path tests

Change 3209939 on 2016/11/24 by Benn.Gallagher

	Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list
	#jira UE-35557

Change 3209941 on 2016/11/24 by Jurre.deBaare

	Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly.
	#fix make sure that when we delete a sample point we reset the preview base pose
	#misc changed how the preview base pose is determined/updated
	#jira UE-38733

Change 3209942 on 2016/11/24 by Thomas.Sarkanen

	Fixed transactions being made when setting bone space in details panel

	Also added reset to defaults to allow easy removal of bone modifications.

	#jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction

Change 3209945 on 2016/11/24 by james.cobbett

	Test assets for Pose Snapshot Test Case

Change 3210239 on 2016/11/25 by Mieszko.Zielinski

	Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4

	#jira UE-29415

Change 3210279 on 2016/11/25 by Benn.Gallagher

	Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation
	#jira UE-38040

Change 3210288 on 2016/11/25 by danny.bouimad

	Cleaned up Pose Driver Anim BP's

Change 3210334 on 2016/11/25 by Benn.Gallagher

	Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr
	#jira UE-22145

Change 3210349 on 2016/11/25 by James.Golding

	UE-35783 Fix scrolling in PoseAsset editor panels

Change 3210356 on 2016/11/25 by James.Golding

	UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables)

Change 3210357 on 2016/11/25 by Jurre.deBaare

	Numeric textbox value label incorrect for aimoffset/blendspaces in grid
	#fix change lambda capture type (was referencing local variable)

Change 3210358 on 2016/11/25 by Jurre.deBaare

	Crash Generating Proxy Mesh with Transition Screen Size set to 1
	#fix 1.0 was not included within the possible range
	#jira UE-38810

Change 3210364 on 2016/11/25 by James.Golding

	Improve BuildVertexBuffers to use stride and avoid copying colors

Change 3210371 on 2016/11/25 by Jurre.deBaare

	You can no longer enable tooltip display when using anim offset
	#fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down
	#jira UE-38808

	It's not clear that the user has to hold shift to preview in blend spaces
	#fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value
	#jira UE-38711

	#misc refactored out some duplicate code :)

Change 3210387 on 2016/11/25 by james.cobbett

	Updating test asset

Change 3210550 on 2016/11/26 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927

	Brings IWYU in and required substantial fixups

Change 3210551 on 2016/11/26 by Marc.Audy

	Delete empty cpp files

Change 3211002 on 2016/11/28 by Lukasz.Furman

	added navigation update on editting volume's brush
	#ue4

Change 3211011 on 2016/11/28 by Marc.Audy

	Roll back CL# 3210334 as it is causing deadlocks during GC

Change 3211039 on 2016/11/28 by Jurre.deBaare

	Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors.
	#fix prevent using the wedge map when propagating spline mesh vertex colours
	#jira UE-36011

Change 3211053 on 2016/11/28 by Ori.Cohen

	Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide

	#JIRA UE-38989

Change 3211101 on 2016/11/28 by mason.seay

	Adjusting trigger collision so it can't be triggered by projectiles

Change 3211171 on 2016/11/28 by Jurre.deBaare

	Previewing outside of Blendspace Graph points causes unexpected weighting
	#jira UE-32775
	Second Animation Sample added to AimOffset or Blendspace swaps with the first sample
	#jira UE-36755

	#fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles
	- One: fill grid weights to single sample
	- Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line
	- Colinear: find two closest samples and apply behaviour above
	#misc rename variables to make the code more clear and correct

Change 3211491 on 2016/11/28 by Marc.Audy

	Provide proper tooltip for GetParentActor/Component
	Expose GetAttachParentActor/SocketName to blueprints
	De-virtualize Actor GetAttach... functions
	#jira UE-39056

Change 3211570 on 2016/11/28 by Lina.Halper

	Title doesn't update when asset is being dropped

	#jira: UE-39019

Change 3211766 on 2016/11/28 by Ori.Cohen

	Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically.

	#JIRA UE-36089

Change 3211938 on 2016/11/28 by Mason.Seay

	CSV's for testing gameplay tags

Change 3212090 on 2016/11/28 by Ori.Cohen

	Expose angular SLERP drive to blueprints

	#JIRA UE-36690

Change 3212102 on 2016/11/28 by Marc.Audy

	Fix shadow variable issue
	#jira UE-39099

Change 3212182 on 2016/11/28 by Ori.Cohen

	PR #2902: Fix last collision preset display (Contributed by max99x)

	#JIRA UE-38100

Change 3212196 on 2016/11/28 by dan.reynolds

	AEOverview Update:

	Minor tweaks and fixes

	Added Attenuation Curve Tests

	Renamed SC to SCLA for Sound Class prefix

	WIP SCON (Sound Concurrency)

Change 3212347 on 2016/11/28 by Ben.Zeigler

	#jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor
	Fix chained tag redirectors to work properly
	Const fixes and removed a bad error message spam, and fix rename message

Change 3212385 on 2016/11/28 by Marc.Audy

	Avoid duplicate GetWorld() calls

Change 3212386 on 2016/11/28 by Marc.Audy

	auto shoo

Change 3213018 on 2016/11/29 by Marc.Audy

	Fix shadow variable for real

Change 3213037 on 2016/11/29 by Ori.Cohen

	Fix deprecation warnings

Change 3213039 on 2016/11/29 by Marc.Audy

	Generalize logic for when a component prevents an Actor from auto destroying
	Add forcefeedback component to the components that will hold up the auto destroy of an actor

Change 3213088 on 2016/11/29 by Marc.Audy

	Move significance manager out of experimental

Change 3213187 on 2016/11/29 by Marc.Audy

	Add InsertDefaulted to mirror options available when Adding

Change 3213254 on 2016/11/29 by Marc.Audy

	add auto-complete for showdebug forcefeedback

Change 3213260 on 2016/11/29 by Marc.Audy

	Allow systems to inject auto-complete console entries

Change 3213276 on 2016/11/29 by Marc.Audy

	add auto-complete entry for showdebug significancemanager

Change 3213331 on 2016/11/29 by James.Golding

	Split SkeletalMesh skin weights into their own stream
	Remove unused FGPUSkinVertexColor struct
	Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool
	Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights
	Update friendly name for FColorVertexBuffer now it's used by skel mesh as well

Change 3213349 on 2016/11/29 by Ben.Zeigler

	Fix tag rename feedback message

Change 3213355 on 2016/11/29 by Ben.Zeigler

	#jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome)

Change 3213406 on 2016/11/29 by Ori.Cohen

	Make sure body transforms are not set while the physx simulation is running.

	#JIRA UE-37270

Change 3213508 on 2016/11/29 by Jurre.deBaare

	When performing a merge actor on an actor merging multiple materials certain maps aren't generated
	#fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map
	#jira UE-38526

Change 3213557 on 2016/11/29 by Ben.Zeigler

	#jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away

Change 3213634 on 2016/11/29 by Ori.Cohen

	Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor.

Change 3213639 on 2016/11/29 by Ori.Cohen

	Fix from nvidia for vehicle suspension exploding when given a bad normal.

	#JIRA UE-38716

Change 3213812 on 2016/11/29 by James.Golding

	UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead

Change 3213824 on 2016/11/29 by Ori.Cohen

	Fix CIS

Change 3213873 on 2016/11/29 by Ori.Cohen

	Fix welded bodies not properly computing mass properties.

	#JIRA UE-35184

Change 3213950 on 2016/11/29 by Mieszko.Zielinski

	Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion

	#jira UE-37221

Change 3213951 on 2016/11/29 by Mieszko.Zielinski

	Fixed perception system having issue with registering perception listener spawned in sublevels #UE4

	#jira UE-37850

Change 3214005 on 2016/11/29 by Ori.Cohen

	Fix mass kg override not propagating to blueprint instances.

Change 3214046 on 2016/11/29 by Marc.Audy

	Duplicate all instanced subobjects, not just those that are editinlinenew
	Make AABrush.Brush instanced rather than export
	#jira UE-39066

Change 3214064 on 2016/11/29 by Marc.Audy

	Use GetComponents directly where safe instead of copying in to an array

Change 3214116 on 2016/11/29 by James.Golding

	Fix tooltip when dragging anim assets onto players

Change 3214136 on 2016/11/29 by Ori.Cohen

	Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data

	#JIRA UE-35864

Change 3214162 on 2016/11/29 by Mieszko.Zielinski

	Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4

	#jira UE-12077

Change 3214177 on 2016/11/29 by Marc.Audy

	Use correct SocketName (broken in CL#2695130)
	#jira UE-39153

Change 3214427 on 2016/11/29 by dan.reynolds

	AEOverview Update

	Fixed Attenuation tests when overlapping attenuation ranges between streamed levels

	Added Sound Concurrency Far then Prevent New testmap

	Removed some Sound Concurrency assets

Change 3214469 on 2016/11/29 by dan.reynolds

	AEOverview Update

	Added Sound Concurrency Test for Stop Farthest then Oldest

Change 3214842 on 2016/11/30 by Jurre.deBaare

	LookAt AimOffset in the Anim Graph causes character to explode
	#jira UE-38533
	#fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime

Change 3214866 on 2016/11/30 by james.cobbett

	Updating Pose Snapshot test assets

Change 3214964 on 2016/11/30 by thomas.sarkanen

	Added test data for facial animtion curves

Change 3215015 on 2016/11/30 by Jurre.deBaare

	When a Aim Offset axis value is edited drastically the preview mesh will be deformed
	#fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range
	#misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit)
	#jira UE-38880

Change 3215029 on 2016/11/30 by Marc.Audy

	Fix CIS

Change 3215033 on 2016/11/30 by Marc.Audy

	Add a delegate for when new classes are added via hotreload
	Change existing hotload class reinstancing delegates to be multicast

Change 3215048 on 2016/11/30 by Jon.Nabozny

	Use getKinematicTarget whenever a body is kinematic.
	This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics.

	#jira UE-37877

Change 3215052 on 2016/11/30 by Marc.Audy

	Generalize the volume actor factory logic
	Create volume factories when hotreload adds a new volume class
	#jira UE-39064

Change 3215055 on 2016/11/30 by Marc.Audy

	Probable fix for IOS CIS failure

Change 3215091 on 2016/11/30 by Lina.Halper

	Easy alternative fix for blending two curves per bone. For now we just combine.

	To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15.

	#jira: UE-39182

Change 3215179 on 2016/11/30 by Jurre.deBaare

	Preview viewport should only use rendering features supported in project
	#fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity
	#jira UE-37252

Change 3215189 on 2016/11/30 by Jurre.deBaare

	CIS fix

Change 3215326 on 2016/11/30 by Ben.Zeigler

	#jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode.
	Regression caused by CL #3104976

Change 3215523 on 2016/11/30 by James.Golding

	Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash

Change 3215539 on 2016/11/30 by Marc.Audy

	Fix failure to cleanup objects in a hidden always loaded sub-level
	#jira UE-39139

Change 3215568 on 2016/11/30 by Aaron.McLeran

	UE-39197 Delay node of 0.0 causes crash

Change 3215719 on 2016/11/30 by Aaron.McLeran

	UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528

Change 3215773 on 2016/11/30 by Aaron.McLeran

	PR #2819 : Fixed typo in SoundWave.h

Change 3215828 on 2016/11/30 by James.Golding

	PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus)

Change 3215831 on 2016/11/30 by James.Golding

	UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode

Change 3215904 on 2016/11/30 by Marc.Audy

	Fix significance calculations

Change 3215955 on 2016/11/30 by James.Golding

	UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data.

Change 3215959 on 2016/11/30 by James.Golding

	Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass

Change 3216057 on 2016/11/30 by Marc.Audy

	Don't reset expose on spawn properties when in a PIE world
	#jira UE-36771

Change 3216114 on 2016/11/30 by James.Golding

	Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files

Change 3216144 on 2016/11/30 by Jon.Nabozny

	Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated.

	InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with.
	This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset.

	#jira UE-38434

Change 3216148 on 2016/11/30 by Jon.Nabozny

	Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling.

Change 3216160 on 2016/11/30 by Aaron.McLeran

	Fixing a memory leak in concurrency management

Change 3216164 on 2016/11/30 by James.Golding

	Move SkeletalMeshActor code into its own cpp file
	Fix CIS for SkeletalMeshComponent.cpp

Change 3216371 on 2016/11/30 by dan.reynolds

	AEOverview Update

	Minor tweaks

	Completed Sound Concurrency Rule Test Maps

	Added additional test files

Change 3216509 on 2016/11/30 by Marc.Audy

	Fix missing include

Change 3216510 on 2016/11/30 by Marc.Audy

	Code cleanup

Change 3216723 on 2016/12/01 by Jurre.deBaare

	When clearing a blend sample animation the animation will try and blend to the ref pose
	#fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation
	#fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error)
	#misc weird whitespace changes
	#jira UE-39078

Change 3216745 on 2016/12/01 by Jurre.deBaare

	- Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised.
	- UDN user was hitting a check within the triangle flipping behaviour

	#fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle
	#fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check
	#misc refactored triangle flipping code to make it smaller (more readible)

Change 3216903 on 2016/12/01 by mason.seay

	Imported mesh for quick test

Change 3216904 on 2016/12/01 by Jurre.deBaare

	CIS Fix
	#fix replaced condition by both non-editor as editor valid one

Change 3216998 on 2016/12/01 by Lukasz.Furman

	fixed AI slowing down on ramps due to 3D input vector being constrained by movement component
	#jira UE-39233
	#2998

Change 3217012 on 2016/12/01 by Lina.Halper

	Checking in James' fix on drag/drop to replace assets

	#code review: James.Golding
	#jira: UE-39150

Change 3217031 on 2016/12/01 by james.cobbett

	Updating Pose Snapshot Assets. Again.

Change 3217033 on 2016/12/01 by Martin.Wilson

	Update bounds on all skel meshes when physics asset is changed

	#jira UE-38572

Change 3217181 on 2016/12/01 by Martin.Wilson

	Fix imported animations containing a black thumbnail

	#jira UE-36559

Change 3217183 on 2016/12/01 by Martin.Wilson

	Add some extra debugging code for future animation compression / ddc issues

Change 3217184 on 2016/12/01 by james.cobbett

	Fixing a test asset by checking a check box. Sigh.

Change 3217216 on 2016/12/01 by Martin.Wilson

	Undo part of CL 3217183. Will need to add this back differently.

Change 3217274 on 2016/12/01 by Marc.Audy

	When serializing in an enum tagged property follow redirects
	#jira UE-39215

Change 3217419 on 2016/12/01 by james.cobbett

	Changes to test assets for more Pose Snapshot tests

Change 3217449 on 2016/12/01 by Aaron.McLeran

	Adding new audio setting to disable EQ and reverb.

	Hooked up to XAudio2 (for now).

Change 3217513 on 2016/12/01 by Marc.Audy

	Improve bWantsBeginPlay deprecation message

Change 3217620 on 2016/12/01 by mason.seay

	Updated test assets for HLOD

Change 3217872 on 2016/12/01 by Aaron.McLeran

	UEFW-113 Adding master reverb to audio mixer

	- Added new submix editor to create new submixes
	- Created new default master submixes for reverb and EQ and master submixes
	- Fixed a number of minor issues found in auido mixer while working on feature

Change 3218053 on 2016/12/01 by Ori.Cohen

	Added mass debug rendering

	#JIRA UE-36608

Change 3218143 on 2016/12/01 by Aaron.McLeran

	Fixing up reverb to support multi-channel (5.1 and 7.1) configurations.

	- Added default reverb send amount

Change 3218440 on 2016/12/01 by Zak.Middleton

	#ue4 - Made some static FNames const.

Change 3218715 on 2016/12/02 by james.cobbett

	Fixed bug in test asset.

Change 3218836 on 2016/12/02 by james.cobbett

	Fixing up test asset

Change 3218884 on 2016/12/02 by james.cobbett

	Moar test asset changes

Change 3218943 on 2016/12/02 by Ori.Cohen

	Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space

	#JIRA UE-35184

Change 3218955 on 2016/12/02 by Marc.Audy

	Fix initialization order issues
	Remove monolithic includes
	Change signature to pass string by const ref

Change 3219149 on 2016/12/02 by Ori.Cohen

	Fix SetCollisionObjectType not working on skeletal mesh components

	#JIRA UE-37821

Change 3219162 on 2016/12/02 by Martin.Wilson

	Fix compile error when blend space on aim offset nodes is exposed as pin

	#jira UE-39285

Change 3219198 on 2016/12/02 by Marc.Audy

	UEnum::FindValue/IndexByName will now correctly follow redirects
	#jira UE-39215

Change 3219340 on 2016/12/02 by Zak.Middleton

	#ue4 - Optimized and cleaned up some Actor methods related to location and rotation.

	- Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors.
	- Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent().
	- Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods.

Change 3219482 on 2016/12/02 by Ori.Cohen

	Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent.

	#JIRA UE-39172

Change 3219676 on 2016/12/02 by Martin.Wilson

	Make clearer that ref pose is from skeleton

Change 3219687 on 2016/12/02 by Aaron.McLeran

	Supporting multi-channel reverb with automatic downmixing of input to stereo

Change 3219688 on 2016/12/02 by Martin.Wilson

	Fix crash when remapping additive animations after skeleton hierarchy change

	#jira UE-39040

Change 3219699 on 2016/12/02 by Zak.Middleton

	#ue4 - Fix template's use of old GetActorRotation() function.

Change 3219969 on 2016/12/02 by Ben.Zeigler

	#jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication
	Modified from shelve Zak.Middleton made of PR #1885, after some more testing

Change 3220010 on 2016/12/02 by Aaron.McLeran

	Fixing up sound class editor

Change 3220013 on 2016/12/02 by Aaron.McLeran

	Deleting monolithic file

Change 3220249 on 2016/12/02 by Aaron.McLeran

	Changing reverb settings parameter thread sync method

	- Switching to a simple ring buffer rather than using a crit sect

Change 3220251 on 2016/12/02 by Aaron.McLeran

	Removing hard-coded audio mixer module name for the case when using -audiomixer argument,

	-added new entry to ini file that allows you to specify the audio mixer module name used for the platform.

Change 3221118 on 2016/12/05 by Jurre.deBaare

	Back out changelist 3220249 to fix CIS

Change 3221363 on 2016/12/05 by Martin.Wilson

	Change slot node category from Blends to Montage

Change 3221375 on 2016/12/05 by Jon.Nabozny

	Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set.

	#jira UE-39325

Change 3221402 on 2016/12/05 by Jon.Nabozny

	Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path.

	#jira UE-33562

Change 3221441 on 2016/12/05 by Thomas.Sarkanen

	Fixed crash when reimporting a mesh when a different animation was open

	#jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents

Change 3221473 on 2016/12/05 by Marc.Audy

	Get rid of auto.
	Use GetComponents directly instead of copying in to temporary arrays

Change 3221584 on 2016/12/05 by Jon.Nabozny

	Fix CIS for Mac builds from CL-3221375

Change 3221631 on 2016/12/05 by Martin.Wilson

	Possible fix for rare marker sync crash on live servers

	#jira UE-39235
	#test ai match, animation seemed fine, no crashes

Change 3221660 on 2016/12/05 by mason.seay

	Resubmitting to add Viewport Bookmark

Change 3221683 on 2016/12/05 by Mieszko.Zielinski

	Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4

	#jira UE-30355

Change 3221750 on 2016/12/05 by Jon.Nabozny

	Real CIS fix.

Change 3221917 on 2016/12/05 by Jon.Nabozny

	Fix CIS for real this time.

Change 3222370 on 2016/12/05 by mason.seay

	Start of Gameplay Tag testmap

Change 3222396 on 2016/12/05 by Aaron.McLeran

	UEFW-44 Implementing EQ master submix effect for audio mixer

	- New thread safe param setting temlate class (for setting EQ and Reverb params)
	- Hook up reverb submix effect to source voices
	- Implementation of FBiquad for biquad filter coefficients and audioprocessing
	- Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once
	- Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type

Change 3222425 on 2016/12/05 by Aaron.McLeran

	Checking in missing files

Change 3222429 on 2016/12/05 by Aaron.McLeran

	Last missing file!

Change 3222783 on 2016/12/05 by Jon.Nabozny

	Update SkelMeshScaling map.

Change 3223173 on 2016/12/06 by Martin.Wilson

	Fix crash in thumbnail rendering when creating a new montage

	#jira UE-39352

Change 3223179 on 2016/12/06 by Marc.Audy

	auto/NULL cleanup

Change 3223329 on 2016/12/06 by Marc.Audy

	Fix (hard to explain) memory corruption
	#jira UE-39366

Change 3223334 on 2016/12/06 by Jon.Nabozny

	Add HasBeenInitialized check inside AActor::InitializeComponents

Change 3223340 on 2016/12/06 by Jon.Nabozny

	Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid.

	#jira UE-39238

Change 3223372 on 2016/12/06 by Marc.Audy

	Probably fix HTML5 CIS failure

Change 3223511 on 2016/12/06 by Jon.Nabozny

	Fix Mac CIS shadow warning

Change 3223541 on 2016/12/06 by Lukasz.Furman

	fixed missing NavCollision data in static meshes
	#jira UE-39367

Change 3223672 on 2016/12/06 by Ben.Zeigler

	#jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button
	Remove unnecessary code from both customizations

Change 3223751 on 2016/12/06 by Marc.Audy

	Properly remove components from their owner when manipulating through editinlinenew properties
	#jira UE-30548

Change 3223831 on 2016/12/06 by Ben.Zeigler

	#jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled
	#jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children
	Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive
	Add Tag Source to tooltip in management mode
	Fix RequestGameplayTagChildrenInDictionary to work properly

Change 3223862 on 2016/12/06 by Marc.Audy

	Hide deprecated attach functions for all games not just Paragon

Change 3224003 on 2016/12/06 by Marc.Audy

	Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way.
	#jira UE-39207

Change 3224602 on 2016/12/07 by Jurre.deBaare

	Crash on creating LODs with Medic
	#fix Added clamp for UVs -1024 to 1024
	#jira UE-37726

Change 3224604 on 2016/12/07 by Jurre.deBaare

	Fix for incorrect normal calculation in certain circumstances
	#fix Make sure we propagate the matrices to samples after we (re)calculated normals
	#fix Conditionally swap/inverse the vertex data buffers instead of always
	#fix Set preview mesh for alembic import animation sequences
	#misc removed commented out code and added debug code

Change 3224609 on 2016/12/07 by Jurre.deBaare

	Alembic Import Issues (skeletal) w. UVs and smoothing groups
	#fix Changed the way we populate smoothing group indices for alembic caches
	#misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences
	#jira UE-36412

Change 3224783 on 2016/12/07 by James.Golding

	Support per-instance skeletal mesh vertex color override

Change 3224784 on 2016/12/07 by James.Golding

	Add skelmesh vert color override map. Fix my vert color material to work on skel mesh.

Change 3225131 on 2016/12/07 by Jurre.deBaare

	Crash when baking matrix animation when importing an alembic file as skeletal
	#fix condition whether or not to apply matrices had not been moved over in previous change
	#jira UE-39439

Change 3225491 on 2016/12/07 by Lina.Halper

	- Morphtarget fix on the first frame

	#jira: UE-37702

Change 3225597 on 2016/12/07 by mason.seay

	Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting

Change 3225758 on 2016/12/07 by Aaron.McLeran

	UE-39421 Fix for sound class graph bug

Change 3225957 on 2016/12/07 by Ben.Zeigler

	#jira UE-39433 Fix crash with mass debug data

Change 3225967 on 2016/12/07 by Lina.Halper

	Fix not removing link up cache when removed.

	#jira: UE-33738

Change 3225990 on 2016/12/07 by Ben.Zeigler

	#jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues

Change 3226123 on 2016/12/07 by Aaron.McLeran

	Fix for sound class asset creation from within the sound class graph

Change 3226165 on 2016/12/07 by mason.seay

	Replaced skelmesh gun with static mesh cube

Change 3226336 on 2016/12/07 by Aaron.McLeran

	Fixing up sound class replacement code.

	If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them

Change 3226701 on 2016/12/08 by Thomas.Sarkanen

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613

Change 3226710 on 2016/12/08 by Jurre.deBaare

	Fix for alembic import crash
	#misc update num mesh samples and take into account user set start frame in case of skipping preroll frames

Change 3226834 on 2016/12/08 by Jurre.deBaare

	Fix for incorrect matrix samples being applied during Alembic cache importing
	#fix Change way we loop through samples and determine correct matrix and mesh sample indices

Change 3227330 on 2016/12/08 by Jurre.deBaare

	Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error
	#UE-39499

	#fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad
	#misc corrected socket name output, removed unnecessary nullptr check

Change 3227575 on 2016/12/08 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387

Change 3227602 on 2016/12/08 by Marc.Audy

	Copyright 2016 to 2017 updates for new Framework files

[CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Gil Gribb
ab5d7150f4 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3154632)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3122543 on 2016/09/13 by Ben.Woodhouse

	Override HasOcclusion for Widget3DComponentProxy to detect if the material is has depth testing enabled.

	#jira UE-35878

Change 3122544 on 2016/09/13 by Ben.Woodhouse

	Shadow stencil optimisation with cvar (enabled by default)

	Avoids redundant clearing the stencil buffer for per-object and pre shadows by zeroing the stencil during testing, following discussion on UDN.

	This means we don't benefit from Hi Stencil on GCN for the shadow projection draw calls, but it's still faster in all the cases I could find, including for the player character where the bounding box is quite large. (Note: early stencil still works fine, according to PIX)

	Shadow projection GPU time profiling :
	Test map with 35 characters, stationary directional light
	  - 4ms-2ms on XB1
	  - 2.5ms to 0.9ms on PC (r9-390X)
	  - 3ms-2ms on PS4

	Paragon PS4 (roughly 20% reduced - from ~0.39ms)

Change 3122687 on 2016/09/13 by Rolando.Caloca

	DR - vk - Fix ES31 crash

Change 3122691 on 2016/09/13 by Rolando.Caloca

	DR - vk - Fixes for SDK 1.0.26.0

Change 3122778 on 2016/09/13 by Rolando.Caloca

	DR - vk - Fix number of layers on barrier

Change 3122921 on 2016/09/13 by Rolando.Caloca

	DR - vk - Fix ES3.1

Change 3122925 on 2016/09/13 by Ben.Woodhouse

	Fix sky lighting issue with skin and re-enable non-checkerboard lighting by default (fallout from lightaccumulator refactor)
	#jira UE-35904

Change 3123016 on 2016/09/13 by Chris.Bunner

	Fixed adaptive tessellation, broken by CL 3089208 refactor.
	#jira UE-35341

Change 3123079 on 2016/09/13 by Rolando.Caloca

	DR - vk - Force StoreOp store instead of DontCare everywhere (temporarily)

Change 3123503 on 2016/09/13 by David.Hill

	#jira UE-25623
	converted a check() to checkf() to include better diagnostic information.

Change 3123617 on 2016/09/13 by Guillaume.Abadie

	Fixes artifact when the camera direction is almost parallel to a wide plane with SSR.

	#jira UE-35128

Change 3123743 on 2016/09/13 by Brian.Karis

	Separate mesh reduction interfaces for static and skeletal.

	Zero bad tangents from input mesh.

Change 3125378 on 2016/09/14 by Arne.Schober

	DR - [UE-34481] - Extract all the State which is necessary to execute the DebugTextDrawingDelegate from the SceneProxy into its own Helpers to be drawn to the canvas later on. The issue was that the SceneProxys are only owned by the RT after their creation and the GT should avoid reading from or writing state to them.

Change 3125527 on 2016/09/14 by Arne.Schober

	DR - [UE-34481] - Fix UT build and mac

Change 3125741 on 2016/09/14 by Rolando.Caloca

	DR - Extra debug mode for tracking down SCW crashes (r.DumpSCWQueuedJobs=1)

Change 3125763 on 2016/09/14 by Rolando.Caloca

	DR - vk - Added new Renderpass cache
	- Fix buffer barrier warning

Change 3125769 on 2016/09/14 by Rolando.Caloca

	DR - Renamed cvar to r.DumpSCWQueuedJobs

Change 3125771 on 2016/09/14 by Rolando.Caloca

	DR - Added support for SV_ClipDistance on GL3 & 4

Change 3125792 on 2016/09/14 by Arne.Schober

	DR - [UE-34481] - Fix Odin and PS4

Change 3125880 on 2016/09/14 by Arne.Schober

	DR - [UE-34481] - Fix Fortnite

Change 3125968 on 2016/09/14 by Brian.Karis

	Removed comment

Change 3126315 on 2016/09/15 by Ben.Woodhouse

	GPU profiler robustness
	-  Change stat gathering update to handle multiple views and non-scenerenderer stats (such Slate) properly
	- Simplify gathering logic
	- Fix race condition where we could read back queries before they're submitted on the RHI thread.
	- Fix for movie player stat gathering - disable gathering outside of the main engine tick
	#jira UE-35975

Change 3126792 on 2016/09/15 by Rolando.Caloca

	DR - vk - Release render pass cache

Change 3126804 on 2016/09/15 by Rolando.Caloca

	DR - vk - Fix UpdateTexture2D()
	#jira UE-34151

Change 3126884 on 2016/09/15 by Rolando.Caloca

	DR - vk - Compile fix

Change 3126953 on 2016/09/15 by Rolando.Caloca

	DR - Enable GPU capture when running OpenGL under RenderDoc
	- Will also set the memory mode to non coherent so not to kill performance on RenderDoc

Change 3126966 on 2016/09/15 by Rolando.Caloca

	DR - Allow cooking for Vulkan SM4 to help with packaging

Change 3127082 on 2016/09/15 by Guillaume.Abadie

	Wraps up contact shadows for release fixing different artifacts and handling correctly their screen space length.

	#jira UE-35367, UE-33602, UE-33603, UE-33604
	#review-3125887 @brian.karis

Change 3127130 on 2016/09/15 by Mark.Satterthwaite

	Add overloads to as* functions in hlslcc - HLSL allows you to call these on variables of the same type, in which case it simply returns the existing value but we had only defined the float<->u/int conversions, so hlslcc added implicit casts that broke such cases (i.e. asuint(uint) -> floatBitsToUint(float(uint))). This change defines the missing overloads as returns with regular casts.
	#jira FORT-25869
	#jira UE-34263

Change 3127475 on 2016/09/15 by Rolando.Caloca

	DR - vk - Debug dump

Change 3128131 on 2016/09/16 by Ben.Woodhouse

	(Integrated from //UE4/Private-Partner-NREAL/...)

	Alpha output support for postprocess materials (optional via a parameter)

	Needed for end of frame compositing. Could be used to pass intermediate data from one blendable postprocess to another (e.g edge detection)

Change 3128135 on 2016/09/16 by Ben.Woodhouse

	GPU profiler (PS4) - remove bubbles between commandlist submissions from query times

	Use r.ps4.AdjustRenderQueryTimestamps cvar to enable/disable (defaults to on)

	Also fixes some potential precision issues with unit GPU timing

Change 3128247 on 2016/09/16 by Rolando.Caloca

	DR - vk - Cache framebuffers

Change 3128593 on 2016/09/16 by Rolando.Caloca

	DR - vk - Fix for crash loading map
	#jira UE-36072

Change 3128759 on 2016/09/16 by Mark.Satterthwaite

	Back out changelist 3127130 - its causing a build failure in FPostProcessVelocityScatterVS because hlslcc is picking the wrong as_* overload.

Change 3130236 on 2016/09/19 by Chris.Bunner

	Exposed full SceneCaptureComponent classes instead of select methods.
	#jira UE-35996

Change 3130388 on 2016/09/19 by Rolando.Caloca

	DR - Avoid crash when adding dynamic primitives
	#jira UE-35327

Change 3130393 on 2016/09/19 by Marc.Olano

	Improve vector noise tooltips & documentation

Change 3130547 on 2016/09/19 by Ben.Woodhouse

	Fix for ensure fail when initializing point light shadowmaps.

	This came about because cubemap rendertargets always have Extents of (Resolution, 0). The Y component was implicitly used to determine if it was a cubemap, which is odd... The fix was to make the definition explicit via a flag and initialize both the X and Y parameters.

	I suspect the ensure started happening recently due to a more recent change, but fixing the underlying logic seems like the correct fix.
	#jira UE-35837

Change 3130578 on 2016/09/19 by Daniel.Wright

	Workaround OpenGL/NVidia bug with non-power-of-2 textures by disabling CSM atlassing if we're using OpenGL

Change 3130682 on 2016/09/19 by Rolando.Caloca

	DR - Better fix for UE-35327
	#jira UE-35327

Change 3130767 on 2016/09/19 by Uriel.Doyon

	Better handling of color array in VisualizeComplexity code to prevent assert.
	#jira UE-29332

Change 3130965 on 2016/09/19 by Arne.Schober

	DR - [UE-35679] - the crash was caused by the Resource of the UTexture being Null. And one of the Kismet Nodes calling a function on that resource. The solution was to disable that call from Kismet when only cooking.

Change 3130967 on 2016/09/19 by Chris.Bunner

	Hid redundant texture sampler properties from texture object parameter.
	Hid redundant texture property input on texture parameter nodes.
	Fixed copy-paste error in expression texture parameter docs.
	#jira UE-32724

Change 3131118 on 2016/09/19 by Mark.Satterthwaite

	Second attempt - this time with the correct input types. Add overloads to as* functions in hlslcc - HLSL allows you to call these on variables of the same type, in which case it simply returns the existing value but we had only defined the float<->u/int conversions, so hlslcc added implicit casts that broke such cases (i.e. asuint(uint) -> floatBitsToUint(float(uint))). This change defines the missing overloads as returns with regular casts.
	#jira FORT-25869
	#jira UE-34263

Change 3131153 on 2016/09/19 by Rolando.Caloca

	DR - Fix recompute normals when triangles have a LHS tangent basis

	Integrate from 3028634
	- Also make meshes that don't have morphs be able to run through the recompute normals path
	#jira UE-35472

Change 3131228 on 2016/09/19 by Mark.Satterthwaite

	Duplicate CL #3114668: Always disable asynchronous shader compilation for the global shader map on Metal as some of them are needed very early.
	#jira UE-35240

Change 3131246 on 2016/09/19 by Rolando.Caloca

	DR - Shrink gpu skinning permutations

Change 3131261 on 2016/09/19 by Mark.Satterthwaite

	Fix Metal validation failures due to particle rendering not binding buffers to all buffer inputs declared in the shader.
	ContentExamples Effects no longer aborts complaining that the particle system didn't bind a required buffer.

Change 3131265 on 2016/09/19 by Mark.Satterthwaite

	Fix FMetalDynamicRHI::RHIReadSurfaceData for shared textures on iOS.

Change 3131271 on 2016/09/19 by Mark.Satterthwaite

	Use private memory for the Metal stencil SRV workaround needed on El Capitan.

Change 3131273 on 2016/09/19 by Mark.Satterthwaite

	Disable the lazy-encoder construction in Metal for AMD - there is a situation that causes the lazy construction to perform a clear that isn't wanted and so far this hasn't been tracked down and fixed. Until then, this will render correctly.

Change 3131280 on 2016/09/19 by Mark.Satterthwaite

	For GLSL interpolation mode flags must come before storage mode flags and you can't redeclare the system variable gl_Layer to use a differing interpolation mode.

Change 3131283 on 2016/09/19 by Mark.Satterthwaite

	Change the ShaderCache to not cache resource bindings in the draw states for shader platforms that don't care - reduces the number of draw states considered significantly without reducing effectiveness. We can support ShaderCache with Metal SM5 but not the RHI thread enabled so change when we enable it and make sure we load the binary shader cache.

Change 3131402 on 2016/09/19 by Rolando.Caloca

	DR - Disambiguate callstack
	#jira UE-34415

Change 3131469 on 2016/09/19 by Rolando.Caloca

	DR - vk - Check if we can allocate descriptors off a pool

Change 3131482 on 2016/09/19 by Rolando.Caloca

	DR - vk - Remove unused var

Change 3131506 on 2016/09/19 by Mark.Satterthwaite

	With permission from Josh.A & Michael.T, deprecate Mac OpenGL support. For now this just means visibly warning users with message boxes - but in a future release OpenGL support will be removed from macOS.

Change 3131536 on 2016/09/19 by Rolando.Caloca

	DR - vk - Compile fix

Change 3131564 on 2016/09/19 by Rolando.Caloca

	DR - vk - Submit Hint
	- Disable framebuffer recycling as its causing a hang

Change 3131625 on 2016/09/19 by Mark.Satterthwaite

	Inside MetalRHI add an optional cache for disposed texture objects so we may reuse them - controlled by CVAR rhi.Metal.TextureCacheMode which must be set prior to running as it can't be changed at runtime. Settings: 0 = off, 1 (default) = will attempt to reuse private memory texture objects within the frame they are released otherwise they are disposed of as before. Setting 2 extends the caching to all textures - though Managed/Shared textures cannot be reused until after the frame in which they were released has been processed on the GPU. In this mode id<MTLTexture> objects are never returned to the OS so in order to conserve VRAM calls to setPurgeableState are made to allow the driver to reclaim unusued memory if required.

Change 3131630 on 2016/09/19 by Mark.Satterthwaite

	More statistics in Metal added to track down where performance was going in a particular project but which may be more generally useful.

Change 3131955 on 2016/09/20 by Gil.Gribb

	Merging //UE4/Dev-Main@3129758 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3131978 on 2016/09/20 by Gil.Gribb

	CIS fix

Change 3132584 on 2016/09/20 by Ben.Woodhouse

	Add some additional checks to help track down a rare crash with terrain rendering and shader recompiling

	#jira UE-35937

Change 3132696 on 2016/09/20 by Mark.Satterthwaite

	Use set*Bytes to handle uploading buffers < 4Kb when available - this is faster than lots of small Metal buffers and reduces the amount of GPU heap fragmentation. Where the API feature isn't available or hasn't been tested yet we'll use another ring-buffer inside the MetalCommandEncoder to emulate it.

Change 3132772 on 2016/09/20 by Mark.Satterthwaite

	Rework Metal's handling of RHISetStreamSource calls that override the stride of vertex declarations to be much more efficient.

Change 3132870 on 2016/09/20 by Ben.Woodhouse

	Fix mac compile error

Change 3133049 on 2016/09/20 by Brian.Karis

	Changed light source shapes in reflection captures to use alpha

Change 3133057 on 2016/09/20 by Brian.Karis

	Alphaed out on spot light cone as well.

Change 3133263 on 2016/09/20 by Rolando.Caloca

	DR - vk - Debug names for objects

Change 3133292 on 2016/09/20 by Rolando.Caloca

	DR - vk - Fix SRGB upload/formats

Change 3133395 on 2016/09/20 by Rolando.Caloca

	DR - vk - SM5 fixes

Change 3134026 on 2016/09/21 by Gil.Gribb

	Merging //UE4/Dev-Main@3133983 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3134663 on 2016/09/21 by Chris.Bunner

	Merging Dev-MaterialLayers to Dev-Rendering, CL 3134208. Initial material attribute extensibility changes.
	#jira UE-34347

Change 3134730 on 2016/09/21 by Arne.Schober

	DR - [UE-34481] - Fix minor brokenness found by Gil

Change 3134792 on 2016/09/21 by Chris.Bunner

	Fixed compile errors for non-editor builds.

Change 3135214 on 2016/09/21 by Rolando.Caloca

	DR - vk - Fix visualize texture
	- Dump memory when OOM (to track leaks)

Change 3135225 on 2016/09/21 by Rolando.Caloca

	DR - vk - Ensure on exit if mem leak
	- Update fences if running wait for idle

Change 3135672 on 2016/09/22 by Gil.Gribb

	Merging //UE4/Dev-Main@3135568 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3135793 on 2016/09/22 by Rolando.Caloca

	DR - vk - Set dynamic state after binding pipeline or on a fresh cmd buffer

Change 3135816 on 2016/09/22 by Rolando.Caloca

	DR - Add names for d3d on renderdoc

Change 3135894 on 2016/09/22 by Chris.Bunner

	Fixed initialization order warning.

Change 3136024 on 2016/09/22 by Rolando.Caloca

	DR - vk - Fix stencil faces

Change 3136042 on 2016/09/22 by Marcus.Wassmer

	Fix compile error

Change 3136046 on 2016/09/22 by Chris.Bunner

	Renamed material for PostTonemapHDRColor visualization to reflect actual usage.

Change 3136308 on 2016/09/22 by Uriel.Doyon

	Changed how the component relative rotation is computed, in order to have more consistency after blueprint rescript.
	#jira UE-36094

Change 3136798 on 2016/09/22 by Chris.Bunner

	Gather object references from stereo view state in USceneCaptureComponent. This matches behavior of other classes such as ULocalPlayer.

Change 3137092 on 2016/09/22 by Rolando.Caloca

	DR - vk - Rename pipeline to gfx pipeline

Change 3137263 on 2016/09/22 by Mark.Satterthwaite

	Duplicate CL #3135157:
	Fix one cause of Metal crashes loading into a zone - the PlanarReflection shader code needs to always set the IsStereoParameter so that the shader can perform the if-test without causing an invalid GPU access.
	#jira FORT-30061

Change 3137265 on 2016/09/22 by Mark.Satterthwaite

	Duplicate CL #3135169:
	Correct Metal texture creation for AVF media framework - we can't provide a render-targetable version of the texture without blitting. The native texture we get is a GPU copy that can be made CPU accessible (i.e. it is not tiled).

Change 3137266 on 2016/09/22 by Mark.Satterthwaite

	Duplicate CL #3135237:
	Metal validation layer fix: under Metal if there are no reads from the vertex stage-in buffers we should use the Empty vertex declaration, not the filter declaration, otherwise we have to bind a redundant vertex stream buffer to silence the validation layer.

Change 3137268 on 2016/09/22 by Mark.Satterthwaite

	Duplicate CL #3136033:
	To fix the Fortnite login screen force Nvidia Macs to use the set*Bytes API for small buffer updates even on El Capitan. We can't do this globally as Intel didn't implement these functions until macOS Sierra.
	Fix GPU selection code in MetalRHI to confirm everything is working.
	#jira FORT-30385

Change 3137269 on 2016/09/22 by Mark.Satterthwaite

	Duplicate CL #3137164:
	Add stats to track exactly how many command buffers are allocated and committed each frame to work out why Fortnite on AMD is hanging, which turns out to be because each texture update/reallocation ends up in its own command-buffer. This needs to be rethought to pack these into fewer command buffers with the same synchronisation requirements to minimise command-buffer splits but for now we'll just make the default sufficiently large that we shouldn't see the hang until the work is done. Also ensure that command-buffer failure is always fatal - there is no way to recover or continue if a command-buffer fails.
	#jira FORT-30377

Change 3137606 on 2016/09/23 by Gil.Gribb

	Merging //UE4/Dev-Main@3137560 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3137936 on 2016/09/23 by Rolando.Caloca

	DR - Split RHICmdList clear into color & ds in prep for changes

Change 3138346 on 2016/09/23 by Rolando.Caloca

	DR - vk - Some renaming and splitting classes in prep for compute

Change 3138628 on 2016/09/23 by Rolando.Caloca

	DR - vk - Fix mem leak on framebuffers

Change 3138721 on 2016/09/23 by Daniel.Wright

	Better comment for r.DefaultFeature.AntiAliasing

Change 3138722 on 2016/09/23 by Daniel.Wright

	Fixed assert from decals with MSAA due to binding the Scene Depth Texture instead of surface

Change 3138723 on 2016/09/23 by Daniel.Wright

	Corrected GC doc

Change 3138892 on 2016/09/23 by Daniel.Wright

	Fixed instanced static meshes being unbuilt after a lighting build if you ever cancelled a previous lighting build

Change 3138905 on 2016/09/23 by Daniel.Wright

	"Optimizations" -> "Optimization Viewmodes"

Change 3138939 on 2016/09/23 by Daniel.Wright

	Disabled the stationary light overlap viewmode with forward shading

Change 3139710 on 2016/09/26 by Rolando.Caloca

	DR - Rename and added texture RHIClearDepthStencil -> RHIClearDepthStencilTexture

Change 3139820 on 2016/09/26 by Rolando.Caloca

	DR - Remove prefix from shader frequency strings

Change 3139828 on 2016/09/26 by Marcus.Wassmer

	Add SetShaderValue() specialization for bools on AsyncCompute commandlists to match the Gfx specialization.

Change 3139840 on 2016/09/26 by Benjamin.Hyder

	Adding VectorNoise Examples to TM-Noise map

Change 3139862 on 2016/09/26 by Rolando.Caloca

	DR - Better log to track down crash
	#jira UE-36271

Change 3140142 on 2016/09/26 by Rolando.Caloca

	DR - Fix clang warning

Change 3140145 on 2016/09/26 by Rolando.Caloca

	DR - Rename RHIClearColor(MRT) to RHIClearColorTextures and pass textures as parameters

Change 3140360 on 2016/09/26 by Daniel.Wright

	Lighting Scenarios and lightmaps moved to separate package
	* Levels can be marked as lighting scenarios (eg Day, Night).  Lighting is built separately for each lighting scenario with actors / lights in all other scenario levels hidden.  Only one lighting scenario level should be visible at a time in game, and its lightmaps will be applied to the world.
	* Most outputs of the lighting build now go into a separate _BuiltData package.  This improves level Save and AutoSave times as the separate package will only be dirtied after lighting rebuilds.
	* If a lighting scenario is present, all lightmaps are placed inside it's _BuiltData package.  This means that only the currently loaded lighting scenario's lightmaps will be loaded (Day or Night, but not both).  This also means that lightmaps for a streaming level will not be streamed with it.
	* For backwards compatibility, existing lightmaps are moved to a new _BuiltData package on load.
	* Reflection captures and precomputed visibility were not moved to the separate package.  Reflection captures are force updated on load of a lighting scenario level, which can increase load times.

Change 3140361 on 2016/09/26 by Daniel.Wright

	Lighting Scenarios UI

Change 3140582 on 2016/09/26 by Mark.Satterthwaite

	Duplicate CL #3140166
	Fix the video playback in Fortnite - bind our shader resource texture as the render-target texture as for some reason the playback code expects it there, even though we could never provide one.
	#jira FORT-30551

Change 3140584 on 2016/09/26 by Mark.Satterthwaite

	Duplicate CL #3140131:
	Fix crash under the validation layer & Nvidia's El Capitan (10.11) drivers when distance field particle collisions are used without any scene distance fields available - bind the black volume texture when that is the case to avoid bad access on the GPU.
	#jira FORT-30622

Change 3140586 on 2016/09/26 by Mark.Satterthwaite

	Duplicate CL #3140450:
	Fix launching the game on Intel GPUs by disabling Tiled Reflections on Intel for macOS Sierra like we did for El Capitan as there's currently a driver bug to means it doesn't work properly.
	#jira FORT-30649

Change 3140594 on 2016/09/26 by Zabir.Hoque

	Fix benchmark shaders register bindings. TEXCOORD0 was bound to register 1 in VS and then register 0 in PS. DX12 treats this a PSO creation failuer unlike DX11 this was an error.

Change 3140601 on 2016/09/26 by Marcus.Wassmer

	New 'Cinematic' Scalability level.  Remove unused 'new' motionblur CVAR

Change 3140602 on 2016/09/26 by Zabir.Hoque

	CreateTexture3D on XB1 DX11 was leaking ESRAM by reserving it but not allocating to it.

	#Tests: Fix was tested by licensee (GearBox).

Change 3140622 on 2016/09/26 by Rolando.Caloca

	DR - vk - More prep for sm5

Change 3140765 on 2016/09/26 by Rolando.Caloca

	DR - Fix ensure from bad clear depth surface

Change 3141251 on 2016/09/27 by Rolando.Caloca

	DR - vk - Rename & cleanup

Change 3141394 on 2016/09/27 by Rolando.Caloca

	DR - vk - Compute pipeline state

Change 3141463 on 2016/09/27 by Mark.Satterthwaite

	Fix the include order to avoid compile errors on Mac.

Change 3141529 on 2016/09/27 by Gil.Gribb

	Merging //UE4/Dev-Main@3139632 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3141830 on 2016/09/27 by zachary.wilson

	Adding testing content for lighting scenarios to collaborate with Ben

Change 3141941 on 2016/09/27 by Olaf.Piesche

	Speculative fix for UE-34815; have yet to repro this but there's really only so many things it could be. I currently don't see how the sim resources could go away after queueing, so I'm replacing the check with an ensure and null checking the resource pointer.

Change 3142035 on 2016/09/27 by Olaf.Piesche

	Fix compiler error from silly leftover bit of code.

Change 3142065 on 2016/09/27 by Benjamin.Hyder

	Updating Lighting Scenario map

Change 3142262 on 2016/09/27 by Mark.Satterthwaite

	Change Apple RHI initialisation to select the first compatible shader platform to decide which RHI to initialise. Internally in MetalRHI we must gracefully fallback to a lower feature-level when this initial selection is not available on the current device/OS, in which case we need to validate that the selected shader platform was actually packaged. The order of initialisation is different per-platform:
	On Mac: Order of initialisation is the order listed in TargetedRHIs .ini specifications.
	On iOS/tvOS: Order is explicit: Metal MRT > Metal ES 3.1 > OpenGL ES 2
	#jira UE-35749

Change 3142292 on 2016/09/27 by Rolando.Caloca

	DR - hlslcc - Fix for warning X3206: implicit truncation of vector type causing error
	#jira UE-31438

Change 3142397 on 2016/09/27 by Mark.Satterthwaite

	Update hlslcc for Mac including RCO's changes in CL #3142292.
	#jira UE-31438

Change 3142438 on 2016/09/27 by Daniel.Wright

	UMapBuildDataRegistry's created for legacy lightmap data are placed in the map package, which avoids problems with cooking

Change 3142452 on 2016/09/27 by Rolando.Caloca

	DR - Proper support for int defines

Change 3142519 on 2016/09/27 by Arne.Schober

	DR - [UE-33438] - Added a Project Setting to enable Skincache Shader Permuations. The Default value for the Skincache mode was changed to enabled. The reasoning behind this was that it will be auto disabled when Skincache Shaders are disabled, and runtime toggle is a debuging feature that mainly programmers are dealing with. The Recompute Tangents option in the Skinned Mesh is now automatically grayed out when no Skincache Shader Permuations are available.

Change 3142537 on 2016/09/27 by Daniel.Wright

	Fixed r.ScreenPercentage with MSAA - a scissor rect was being setup during the resolve and not reset

Change 3142691 on 2016/09/27 by Daniel.Wright

	Disabled renaming of legacy ULightmap2D's to the separate package since UMapBuildDataRegistry is no longer put in a separate package for legacy content

Change 3142711 on 2016/09/27 by Daniel.Wright

	GComponentsWithLegacyLightmaps entries get handled by USceneComponent::AddReferencedObjects, fixes a crash when you open a map directly from the content browser

Change 3142712 on 2016/09/27 by Daniel.Wright

	Separate category for ParticleCutout properties

Change 3142762 on 2016/09/27 by Uriel.Doyon

	Added per static mesh and per skeletal mesh UV density data. The data is now saved and available in cooked builds.
	The density are computed by the engine but can be overridden by the user in the material tabs.

	Texture streaming intermediate component data is now per material instead of per lod-section.

	New ViewModeParam in FSceneViewFamily allowing context specific param per viewmode.
	This is currently used to show which UV channel and which texture index is being
	shown in the texture streaming accuracy viewmodes.
	This replaces r.Streaming.AnalysisIndex

	Renamed texture streaming viewmodes:
	MeshTexCoordSizeAccuracy -> MeshUVDensityAccuracy
	MaterialTexCoordScalesAccuracy -> MaterialTextureScaleAccuracy
	MaterialTexCoordScalesAnalysis -> OutputMaterialTextureScales

	Improved UV density computation and viewmode.

	LightmapUVDensity is now computed separately from UVChannel Density.

	Fixed texture streaming for instanced static mesh component and derived types.

Change 3143464 on 2016/09/28 by Daniel.Wright

	Removed 'experimental' from forward shading setting

Change 3143508 on 2016/09/28 by Chris.Bunner

	Added component type handling to FoldedMath and Length material expressions.
	#jira UE-36304

Change 3143557 on 2016/09/28 by Rolando.Caloca

	DR - Back out changelist 3142292

Change 3143563 on 2016/09/28 by Rolando.Caloca

	DR - vk - Force hlslcc re-link

Change 3143648 on 2016/09/28 by Daniel.Wright

	Moved GetMeshMapBuildData to UStaticMeshComponent since FStaticMeshComponentLODInfo::OwningComponent can't be initialized reliably in the case of SpawnActor off of a blueprint default that has LODData entries already.

Change 3143661 on 2016/09/28 by Chris.Bunner

	Warning fix.

Change 3143723 on 2016/09/28 by Daniel.Wright

	DumpUnbuiltLightIteractions after lighting build for debugging

Change 3143822 on 2016/09/28 by Arne.Schober

	DR - Refactoring of the ViewMatrices. Moved the Derived Matrices into the FViewMatrix struct. Made all members private do emphasize the static constness of that struct after creation. Renamed the heavy weight members on this struct to Compute*. Methods that modify The ViewMatrices have been renamed to Hack* to discurage their use in the future until a better solution for those problems is found. The ViewMatrix modification is especially misleading because it only changes the State of the ViewMatrices to read their Position from the Material Editior as if coming from the Lightsource (mainly for manual bilboards) as well as doing someting similar to generate CPU bilboards for shadows.

Change 3143860 on 2016/09/28 by Benjamin.Hyder

	Updating TM-Noise map to include 3d noise examples

Change 3143939 on 2016/09/28 by Rolando.Caloca

	DR - vk - Better debugging of submissions
	- Added r.Vulkan.IgnoreCPUReads to help track down hangs on some ihvs

Change 3144006 on 2016/09/28 by Brian.Karis

	Fixed PixelError not being set correctly with LOD groups.

	Removed unneeded Simplygon references.
	Mesh reduction module can now be chosen by name with r.MeshReductionModule

Change 3144026 on 2016/09/28 by Benjamin.Hyder

	Updating QA-Effects map to correct numbering issue

Change 3144098 on 2016/09/28 by Arne.Schober

	DR - ViewMatrices Refactoring - Fix UT

Change 3144158 on 2016/09/28 by Rolando.Caloca

	DR - Undo splitting RHI command context

Change 3144952 on 2016/09/29 by Rolando.Caloca

	DR - vk - Missing swapchain flag

Change 3145064 on 2016/09/29 by Olaf.Piesche

	#jira UE-36091

	Pulling range update for vector distributions even when UDist is not dirty; some content has a lookup table and a clean dist, but the range values have not been baked; always pulling them should be safe and not significantly costly.

Change 3145354 on 2016/09/29 by Benjamin.Hyder

	Updating Tm-ContactShadows

Change 3145485 on 2016/09/29 by Daniel.Wright

	Made SeamlessTravelLoadCallback handle legacy lightmaps

Change 3145527 on 2016/09/29 by Daniel.Wright

	Don't clear legacy lightmap annotations on each map - fixes lighting unbuilt when doing seamless travel

Change 3145530 on 2016/09/29 by Simon.Tovey

	UE-36188 - Editor crash when updating hierarchical instance static mesh component

	Dirtied render state rather than unsafe update of bounds.

Change 3145608 on 2016/09/29 by Gil.Gribb

	Attempt to fix a random compiler error under win32

Change 3145749 on 2016/09/29 by Uriel.Doyon

	Fix for static analysis warning

Change 3146091 on 2016/09/29 by Zabir.Hoque

	RHI Interface changes to support PSO based APIs

Change 3146092 on 2016/09/29 by Zabir.Hoque

	D3D12 RHI support for PSO based APIs.

Change 3146590 on 2016/09/30 by Gil.Gribb

	Merging //UE4/Dev-Main@3146520 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3146731 on 2016/09/30 by Rolando.Caloca

	DR - Fix merge conflicts

Change 3146778 on 2016/09/30 by Rolando.Caloca

	DR - More integration compile fixes

Change 3146790 on 2016/09/30 by Rolando.Caloca

	DR - Integration fix

Change 3146849 on 2016/09/30 by Rolando.Caloca

	DR - Final integration fix

Change 3146899 on 2016/09/30 by Daniel.Wright

	Static analysis fix for dereferencing World

Change 3147020 on 2016/09/30 by Rolando.Caloca

	DR - vk - Fix depth issue on AMD cards
	- Added VULKAN_KEEP_CREATE_INFO to help debugging creation
	- Added num color attachments to pipeline key

Change 3147034 on 2016/09/30 by Rolando.Caloca

	DR - Fix Kite crash where shader pipelines were optimizing non-tessellation pipelines
	#jira UE-36277
	#jira UE-36500

Change 3147080 on 2016/09/30 by Rolando.Caloca

	DR - vk - Disable debug info by default

Change 3147082 on 2016/09/30 by Chris.Bunner

	Allow tessellation to be used with DrawTile calls by swapping fixed mesh to triangle list.
	#jira UE-36491

Change 3147388 on 2016/09/30 by Chris.Bunner

	Blacklisted Nvidia driver 372.70 as it has known stability issues skewing our top crashes list. Also updated recommended version numbers.
	#jira UE-35288

Change 3147394 on 2016/09/30 by Chris.Bunner

	Additional logging for rare error.
	#jira UE-35812

Change 3147459 on 2016/09/30 by Rolando.Caloca

	DR - vk - Some more srgb formats

Change 3147537 on 2016/09/30 by Rolando.Caloca

	DR - vk - Standarize srgb flag like D3D11
	- Minor FVulkanShader cleanup

Change 3147620 on 2016/09/30 by Olaf.Piesche

	#jira UE=34486
	particle component tick function task can be invalid during pause; add check

Change 3148028 on 2016/10/01 by Daniel.Wright

	Renamed RenderingSettings.cpp to match header

Change 3148059 on 2016/10/01 by Daniel.Wright

	Disabled reparenting in the profiler which is disorienting

Change 3148067 on 2016/10/01 by Daniel.Wright

	Support for ReflectionEnvironment and light type show flags with ForwardShading

Change 3148069 on 2016/10/01 by Daniel.Wright

	Added CapsuleIndirectShadowMinVisibility to SkinnedMeshComponent, so artists have control over indirect capsule shadow darkness without changing cvars

Change 3148072 on 2016/10/01 by Daniel.Wright

	Added a rendering setting to disable the new lightmap mixing behavior, where smooth surfaces don't have any mixing.  r.ReflectionEnvironmentLightmapMixBasedOnRoughness

Change 3148073 on 2016/10/01 by Daniel.Wright

	r.VertexFoggingForOpaque only affects forward shading - manual copy of Ben's fix from Orion stream

Change 3148074 on 2016/10/01 by Daniel.Wright

	Enabled planar reflection receiving on the material used for the preview of a APlanarReflection

Change 3148084 on 2016/10/01 by Daniel.Wright

	Fixed reflections on Surface TranslucencyVolume in deferred

Change 3148085 on 2016/10/01 by Daniel.Wright

	Fixed planar reflection composite being done too many times in stereo deferred

Change 3148086 on 2016/10/01 by Daniel.Wright

	Clamp IndirectLightingQuality to 1 in preview builds - keeps preview useful even with IndirectLightingQuality jacked up to 10.

Change 3148107 on 2016/10/01 by Daniel.Wright

	CIS fix

Change 3148113 on 2016/10/01 by Daniel.Wright

	Translucency lighting modes for forward shading
	* Per-vertex modes use GetSimpleDynamicLighting since they can't support specular anyway

Change 3148306 on 2016/10/02 by Rolando.Caloca

	DR - vk - Fix for some NV drivers on Win10

Change 3148307 on 2016/10/02 by Rolando.Caloca

	DR - vk - Compute pipeline

Change 3148358 on 2016/10/02 by Rolando.Caloca

	DR - vk - Consolidate and renumber enum for binding types

Change 3148396 on 2016/10/03 by Rolando.Caloca

	DR - vk - Warning fix

Change 3148697 on 2016/10/03 by Benjamin.Hyder

	Submitting M_Chromebal after enabling planar reflectionsl

Change 3148799 on 2016/10/03 by Rolando.Caloca

	DR - vk - static analysis fix

Change 3148934 on 2016/10/03 by Chris.Bunner

	Added pre-skinned local position material graph node, vertex shader only.

Change 3148994 on 2016/10/03 by Chris.Bunner

	Added missing header file.

Change 3149085 on 2016/10/03 by Daniel.Wright

	Support for ReflectionEnvironment show flag in base pass reflections without any shader overhead

Change 3149095 on 2016/10/03 by Rolando.Caloca

	DR - vk - Disable new render passes

Change 3149125 on 2016/10/03 by Rolando.Caloca

	DR - vk - Fix for multiple memory types

Change 3149181 on 2016/10/03 by Rolando.Caloca

	DR - Better message when missing pipelines

Change 3149215 on 2016/10/03 by Rolando.Caloca

	DR - RHIClearColor -> RHIClearColorTexture
	#tests Orion Editor run match on Agora_P

Change 3149288 on 2016/10/03 by Chris.Bunner

	Added PreTonemapHDRColor for buffer visualization and target output.
	#jira UE-36333

Change 3149402 on 2016/10/03 by Daniel.Wright

	Light attenuation buffer is now multisampled, fixes preshadows with MSAA (depth testing failed during stencil pass) but adds a resolve (.12ms at VR res)

Change 3149403 on 2016/10/03 by Daniel.Wright

	Forward lighting supports lighting channels

Change 3149574 on 2016/10/03 by Marcus.Wassmer

	PR #2817: Ansel/Photography system (Contributed by adamnv)
	Modified to become a plugin

Change 3149615 on 2016/10/03 by Rolando.Caloca

	DR - vk - Fix PF_G16R16 which fixes reflections

Change 3149639 on 2016/10/03 by Olaf.Piesche

	Adding more ensures to catch NaNs occasionally appearing in particle locations early

Change 3149745 on 2016/10/03 by Uriel.Doyon

	Moved UVDensity computation in the staticmesh DDC.

Change 3149749 on 2016/10/03 by Daniel.Wright

	Fixed lightmaps on BSP, which was fallout from Lighting Scenarios backwards compatibility

Change 3149755 on 2016/10/03 by Benjamin.Hyder

	Checking in built lighting for QA-postprocessing

Change 3149758 on 2016/10/03 by Benjamin.Hyder

	re-submitting built lighting for QA-PostProcessing

Change 3149940 on 2016/10/04 by Gil.Gribb

	Merging //UE4/Dev-Main@3149754 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3150098 on 2016/10/04 by Marcus.Wassmer

	Fix some clang and win32 errors

Change 3150323 on 2016/10/04 by Rolando.Caloca

	DR - vk - Static analysis fix

Change 3150456 on 2016/10/04 by Daniel.Wright

	Revert temp logs

Change 3150731 on 2016/10/04 by Daniel.Wright

	Static lights now add a dummy map build data entry for their ULightComponent::IsPrecomputedLightingValid

Change 3150795 on 2016/10/04 by Marcus.Wassmer

	Fix RHIClearUAV and Drawindirect bugs on PS4.
	Also fix PS4 compile error from bad merge.

Change 3151065 on 2016/10/04 by Ben.Marsh

	Merging //UE4/Dev-Main to Dev-Rendering (//UE4/Dev-Rendering)

Change 3151134 on 2016/10/04 by Brian.Karis

	Fixed corrupt mesh generation from quadric simplifier due to uninitialized color array.

Change 3151201 on 2016/10/04 by Marcus.Wassmer

	Nvidia approved icon for ansel plugin.

Change 3151240 on 2016/10/04 by Marcus.Wassmer

	Fix string concat build error.

Change 3151258 on 2016/10/04 by Ben.Marsh

	Fix compile error.

Change 3151290 on 2016/10/04 by Marcus.Wassmer

	Bumping static mesh DDC key to hopefully fix distancefield crashes after brian's quadric simplifier fix.

Change 3152104 on 2016/10/05 by Chris.Bunner

	Workaround for legacy BreakMA material node invalid component masks.
	#jira UE-36832

Change 3152130 on 2016/10/05 by Ben.Woodhouse

	Fix issue with skylight SH and fast semantics on DX11. We need to clear the cube scratch textures before writing to them to avoid issues when reading them back for mip downsampling
	#jira UE-35890

Change 3152240 on 2016/10/05 by Rolando.Caloca

	DR - Fix for missing gizmo colors
	#jira UE-36515

Change 3152338 on 2016/10/05 by Daniel.Wright

	Hopeful fix for FDistanceFieldVolumeTexture assert in the cooker

Change 3152833 on 2016/10/05 by Brian.Karis

	Improved precision of quadrics. Fixes bad triangles on large meshes

Change 3153376 on 2016/10/06 by Rolando.Caloca

	DR - Fix for SM4 missing pipelines fallout

Change 3153650 on 2016/10/06 by Gil.Gribb

	Merging //UE4/Dev-Main@3153068 to Dev-Rendering (//UE4/Dev-Rendering)

Change 3153656 on 2016/10/06 by Uriel.Doyon

	Fixed main integration compilation issues.
	Some of the Mesh UVDensity UI is temporary disabled.

Change 3153725 on 2016/10/06 by Uriel.Doyon

	Fixed crash when source data is missing for lightmaps
	#jira UE-36157

Change 3153998 on 2016/10/06 by Gil.Gribb

	Merging //UE4/Dev-Main to Dev-Rendering@3153705 (//UE4/Dev-Rendering)

Change 3154056 on 2016/10/06 by Marcus.Wassmer

	Fix compile errors from merge.  Also restore some light scencario code

Change 3154176 on 2016/10/06 by Marcus.Wassmer

	Fix deprecation warning

Change 3154252 on 2016/10/06 by Marcus.Wassmer

	Fix more deprecation warnings

Change 3154632 on 2016/10/07 by Chris.Bunner

	Fix for incorrect re-entrant detection with a function called twice in a row. The function input Preview expression is overridden when the function is called to link it into the caller graph, but it was restored too late for chained calls to the same function.
	#jira UE-37002

[CL 3154728 by Gil Gribb in Main branch]
2016-10-07 10:20:36 -04:00
Ben Marsh
63ab3d83c2 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3145834)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3129636 on 2016/09/17 by Ben.Marsh

	UBT: Add a "-nolink" option which allows compiling object files without linking them into an executable. Useful for non-unity builds, which take a very long time to link or fail on some platforms due to command lines being too long, PDB file having too many records, etc...

Change 3129825 on 2016/09/18 by Ben.Marsh

	UBT: Don't force Linux to build in unity; it seems to build fine without.

Change 3129965 on 2016/09/19 by Matthew.Griffin

	Duplicating CL#3129960 from Release-4.13
	Exclude NetworkProfiler when building CS tools for Linux

Change 3130653 on 2016/09/19 by Ben.Marsh

	UHT: Fix missing "Error:" prefix in output log, causing messages to be ignored for failure emails.

Change 3130662 on 2016/09/19 by Ben.Marsh

	EC: Prevent UHT failures from being reported twice, and remove the need for special case to show UHT summary output.

Change 3131956 on 2016/09/20 by Matthew.Griffin

	Addtional fixes for compiling Editor as a monolithic executable
	Change so monolithic editor is output to Project Binaries directory
	Removed duplicated ReturnContainerIndexFromChannelName function
	Only check for out of date modules for non monolithic editor
	Don't define GIsGameAgnosticExe or PER_MODULE_BOILERPLATE for monolithic editor, done elsewhere
	Correct IMPLEMENT_MODULE for QuadricMeshReduction and AudioCapture modules

Change 3132112 on 2016/09/20 by Ben.Marsh

	Docs: Remove reference to UBT environment variables from configuration docs.

Change 3132815 on 2016/09/20 by Ben.Marsh

	AutomationTool: Delete GUBP. Everything now uses BuildGraph!

Change 3132871 on 2016/09/20 by Ben.Marsh

	UBT: Remove GUBP callbacks from TargetRules instances.

Change 3132987 on 2016/09/20 by Ben.Marsh

	Allow public distribution of the compiled SimplygonMeshUtilities binaries.

Change 3133974 on 2016/09/21 by Ben.Marsh

	Allow public distribution of the SimplygonSwarm module. Requires a separate Simplygon DLL (still in a NotForLicensees folder) to function correctly.

Change 3137228 on 2016/09/22 by Ben.Marsh

	UAT: Merging fix to parallel executor on Linux from 4.13 branch.

Change 3139783 on 2016/09/26 by Matthew.Griffin

	Fixed Xbox support for Installed Builds
	Corrected typo in Xbox+PS4 filter creation and added XboxOnePackageNameUtil.exe
	Added Xbox versions of ThirdParty libs that hadn't been specified until now

Change 3141721 on 2016/09/27 by Ben.Marsh

	Remove declaration of circular references between FbxAutomationTestBuilder and LevelEditor; causes LevelEditor to be built differently if plugin is enabled, which results in shared build products being invalidated by switching between games.

Change 3141789 on 2016/09/27 by Ben.Marsh

	UBT: Retain the ".suppressed" part of output file names when building import libraries for circularly referenced modules.

Change 3141805 on 2016/09/27 by Ben.Marsh

	UBT: Allow reusing build ids in version manifests as long as we aren't modifying any engine binaries (building more or fewer is permitted), and merge manifests together if possible. Allows building the entire solution through Visual Studio, when some projects may build more modules than another.

Change 3141980 on 2016/09/27 by Ben.Marsh

	EC: Include a "Steps to Reproduce" section in failure emails, which gives the command line to run to execute the step.

Change 3143996 on 2016/09/28 by Ben.Marsh

	BuildGraph: Fix exported job steps having dependencies on nodes behind triggers, causing jobs to never terminate.

Change 3144696 on 2016/09/29 by Matthew.Griffin

	Adding -NoSharedPCH to NonUnity build steps and split them into separate nodes for UE4Editor and UE4Game
	Fixed redefinition of __WINDOWS_DS__

Change 3144931 on 2016/09/29 by Ben.Marsh

	Core: Changes to search paths for DLL loading.

	* The default binaries directory is now added to the list of search paths. Normally LoadLibrary finds these without needing to preload them, but plugins can change the global search paths by calling SetDefaultDllDirectories().
	* Only the top entry of the DLL directory stack is searched. There is typically only one directory here anyway, but the intent is more consistent with the operation of SetDllDirectory().
	* Resolved import paths are converted to absolute, so the resulting calls to LoadLibrary will not be influenced by calls to SetDefaultDllDirectories() changing the base directory.
	* Search paths aren't de-duplicated any more. They don't overlap in practice, and it's not expensive even if they do.

Change 3144932 on 2016/09/29 by Ben.Marsh

	Vulkan: Only add vulkan-1.dll as a delay load dependency from the VulkanRHI module, otherwise it can be added to the linker command-line 20 or more times.

Change 3145011 on 2016/09/29 by Ben.Marsh

	Core: Include the compatible changelist in version manifests, so local builds after syncing with UGS will have the correct compatible changelist numbers post-hotfix.

[CL 3146509 by Ben Marsh in Main branch]
2016-09-30 08:50:19 -04:00
Marc Audy
43eedbeffe Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612)
#lockdown Nick.Penwarden
#rb None

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3108929 on 2016/08/31 by Jon.Nabozny

	PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy)

	#jira UE-35260

Change 3108930 on 2016/08/31 by Jon.Nabozny

	Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback.

	#jira UE-33880

Change 3108934 on 2016/08/31 by Jon.Nabozny

	Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor.

	#jira UE-33051

Change 3108971 on 2016/08/31 by Jon.Nabozny

	Add missing URadialForceComponent.h changes from CR 3108930

Change 3109557 on 2016/09/01 by Thomas.Sarkanen

	Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework)

	Persona Upgrade

	Summary of changes:

	- Persona module is now a repository of re-usable components, rather than an asset editor in itself.
	- Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc).
	- Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture.
	- Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them.
	- Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.)
	- Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs.
	- Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances.
	- Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene.
	- We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport.
	- Removed old SAdditionalMeshesEditor as the new system replaces its functionality.
	- Added asset family shortcut bar (and IAssetFamily to support this).
	- Const corrected some engine functions.
	- Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash.
	- Padding, layouts and appearance of all editors have been polished.
	- Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording.
	- Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button).
	- Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred.
	- Removed sequence recorder from non-level editor windows.

Change 3109628 on 2016/09/01 by Thomas.Sarkanen

	Fix non-unity build

Change 3109639 on 2016/09/01 by Thomas.Sarkanen

	CIS fix: Monolithic non-editor builds

Change 3109648 on 2016/09/01 by Thomas.Sarkanen

	Properly fix monolithic CIS this time

Change 3109683 on 2016/09/01 by Thomas.Sarkanen

	Fix Mac editor CIS

Change 3109689 on 2016/09/01 by Benn.Gallagher

	Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred.
	#jira UE-35353

Change 3109699 on 2016/09/01 by Thomas.Sarkanen

	More Mac Editor CIS fixes.

Change 3109727 on 2016/09/01 by Danny.Bouimad

	Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone.

Change 3109758 on 2016/09/01 by Thomas.Sarkanen

	More Mac editor CIS fixes

	Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types.

Change 3109829 on 2016/09/01 by Thomas.Sarkanen

	Fix crash when attaching slave components with differing bone counts

Change 3111672 on 2016/09/02 by Thomas.Sarkanen

	Populated UV channels correctly

	Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction.

Change 3111924 on 2016/09/02 by Martin.Wilson

	Clean up references to GetBoneTree and deprecate

	#jira UE-35525

Change 3112086 on 2016/09/02 by Martin.Wilson

	Fix pose flickering on LOD change when using Layered Blend by Bone node

	#Jira UE-35471

Change 3112097 on 2016/09/02 by Aaron.McLeran

	UE-35533 StopQuietest concurrency not resulting in sounds returning to play

	- Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop
	- Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do.

Change 3112467 on 2016/09/02 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269

Change 3112604 on 2016/09/02 by Lina.Halper

	Fixed merge compile error

Change 3113524 on 2016/09/05 by Thomas.Sarkanen

	Prevent invalid assets from causing crashes with asset families

	Store asset references as weak object ptrs as assets can go away underneath us.
	Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead.

	#jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset

Change 3114118 on 2016/09/06 by Marc.Audy

	Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared
	#jira UE-32852

Change 3114201 on 2016/09/06 by Lina.Halper

	#ANMI: Moving animation curves from asset to skeleton

	- Backward compatibility
	- AnimCurve Viewer contains the setting of changing curve type - only material or morph would display.
	- Morphtarget curves are automatically set on loading
	- Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game

	- TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones
	- TODO: Linking curve to joint
	- TODO: Allow Layer blending to use this data to blend curves

	#Code review:Martin.Wilson, James.Golding
	#jira: UEFW-179

Change 3114391 on 2016/09/06 by Lina.Halper

	Build warning fix

Change 3114399 on 2016/09/06 by Lina.Halper

	Fix build error.

Change 3114403 on 2016/09/06 by Lina.Halper

	Attempt to fix build error

Change 3114591 on 2016/09/06 by Lina.Halper

	Fix compile error

Change 3114963 on 2016/09/06 by Lina.Halper

	Fixed crash on deleting skeleton when placed in the level

	#jira: UE-35601

Change 3114985 on 2016/09/06 by Lina.Halper

	Fix crash with copy pose mesh node not checking registered or not.

	#jira: UE-35602

Change 3115933 on 2016/09/07 by James.Golding

	UE-33251 - add 'restart required' to bSupportUVFromHitResults option

Change 3116021 on 2016/09/07 by Marc.Audy

	Fix spelling
	de-auto
	NULL to nullptr
	minor optimization

Change 3116046 on 2016/09/07 by James.Golding

	Move AnimNode_LegIK.h to Public and .cpp for Private

Change 3116048 on 2016/09/07 by James.Golding

	UE-34640 Fix bogus tooltips for collision channels

Change 3116050 on 2016/09/07 by James.Golding

	PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist)

Change 3116060 on 2016/09/07 by Lina.Halper

	#ANIM:

	- Fix crash of setting multiple times in the same menu
	- Make sure you can set to original animation, and not break

	#jira: UE-35580

Change 3116064 on 2016/09/07 by James.Golding

	Fix missing change for LegIK file move

Change 3116291 on 2016/09/07 by Marc.Audy

	FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed

Change 3116590 on 2016/09/07 by Dan.Reynolds

	Audio Test Map Content WIP

Change 3116649 on 2016/09/07 by mason.seay

	Updated map to test flying

Change 3116712 on 2016/09/07 by dan.reynolds

	Test Content Update EQTest Map WIP

Change 3117257 on 2016/09/08 by Benn.Gallagher

	Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona).

Change 3117348 on 2016/09/08 by Benn.Gallagher

	Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance.
	#jira UEFW-180

Change 3117393 on 2016/09/08 by Benn.Gallagher

	Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes)
	#jira UE-34508

Change 3117507 on 2016/09/08 by Jurre.deBaare

	Streamline Persona Asset Browser
	#added ability to set whether or not a column should generate widgets in STableViews
	#added filtering code to SAssetview to allow for hiding/showing columns related to the asset type
	#added an ini path for saving the column filter state in SAnimationSequenceBrowser
	#jira UEFW-148

Change 3118003 on 2016/09/08 by mason.seay

	Updating meshes to use complex collision

Change 3118020 on 2016/09/08 by Zak.Middleton

	#ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components.

Change 3118437 on 2016/09/08 by Lina.Halper

	Fix grammar error

	#jira: UE-35729, UE-35730, UE-35729

Change 3118456 on 2016/09/08 by Lina.Halper

	Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner.

Change 3118492 on 2016/09/08 by Aaron.McLeran

	Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework)

Change 3118517 on 2016/09/08 by Lina.Halper

	Went back to original without spaces

Change 3118711 on 2016/09/08 by Aaron.McLeran

	Fixing build errors with CL 3118492

Change 3118712 on 2016/09/08 by Aaron.McLeran

	Fixing a build warning with CL 3118492

Change 3118745 on 2016/09/08 by Aaron.McLeran

	Fixing a build warning with CL 3118492

	- Fixed init order in FSoundSource

Change 3119201 on 2016/09/09 by Benn.Gallagher

	Fix static analysis warnings (Accessing nullptr), added check on the pointer
	#jira UE-35755

Change 3119338 on 2016/09/09 by Benn.Gallagher

	Fixed destructible import throwing out meshes where 1 or more submeshes are empty

Change 3119371 on 2016/09/09 by Lina.Halper

	fix texts

Change 3119453 on 2016/09/09 by Lina.Halper

	Change text style of the child montage instruction.

	#jira: UE-35144

Change 3119454 on 2016/09/09 by Lina.Halper

	Add option to open asset from context menu of the segment

	#jira: UE-35632

Change 3119457 on 2016/09/09 by mason.seay

	Updated maps and rebuilt lighting

Change 3119584 on 2016/09/09 by Marc.Audy

	Support for new metadata ShowInnerProperties (written by Matt K)

Change 3119667 on 2016/09/09 by Aaron.McLeran

	Fixing compile errors on Mac.

	- Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there

Change 3119732 on 2016/09/09 by Aaron.McLeran

	Fixing clang compile error

	- Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment.

Change 3119734 on 2016/09/09 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702

Change 3119787 on 2016/09/09 by Lina.Halper

	Move cached UID to required bone

	- removed skeleton cached UID list
	- removed skeletalmeshcomponent cached UID list
	- FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated
	- added versioning to up-to-date skeleton curve list with skeletalmeshcomponent

	#code review:Benn.Gallagher, Martin.Wilson

Change 3119800 on 2016/09/09 by Aaron.McLeran

	Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework.

Change 3120260 on 2016/09/09 by Marc.Audy

	Fix if statement

Change 3120790 on 2016/09/12 by Thomas.Sarkanen

	Reordered skeletal mesh and animations in asset shortcut bar

	#jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP

Change 3120793 on 2016/09/12 by Thomas.Sarkanen

	Improved fix for missing mesh details customization

	Improves on CL 3117257.
	Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports.
	Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab.
	Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart.

Change 3120867 on 2016/09/12 by Marc.Audy

	Fix incorrect condition in for causing static analysis warning

Change 3120900 on 2016/09/12 by mason.seay

	Actually build lighting this time

Change 3120904 on 2016/09/12 by Thomas.Sarkanen

	Skeletons can now be deleted once opened (once more)

	Editable skeleton manager now holds onto weak ptrs instread of shared ptrs.
	Added logic to compact if weak ptrs are invalid.

	#jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor

Change 3120927 on 2016/09/12 by Thomas.Sarkanen

	Details panel now shows selected items when re-opened

	Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI.

	#jira UE-35445 - Details tab in persona dosn't populate with information when first opened

Change 3120979 on 2016/09/12 by Thomas.Sarkanen

	Re-added the ability to create pose assets

	This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor.

	#jira UE-35740 - Create Pose asset missing from create animation dropdown

Change 3121208 on 2016/09/12 by Benn.Gallagher

	Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations.
	#jira UE-33216

Change 3121274 on 2016/09/12 by James.Golding

	PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel)
	#jira UE-29346

Change 3121276 on 2016/09/12 by James.Golding

	UE-33242 : Add option to copy morph target names to clipboard

Change 3121278 on 2016/09/12 by James.Golding

	UE-33004 : Add proper commands for Curve Viewer

Change 3121472 on 2016/09/12 by Zak.Middleton

	#ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached().

	#jira UE-34482

Change 3121829 on 2016/09/12 by dan.reynolds

	Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB.

Change 3122218 on 2016/09/12 by Aaron.McLeran

	Minor cleanup in XAudio2Source.cpp

Change 3122823 on 2016/09/13 by Thomas.Sarkanen

	Fix incorrect camera offset when opening some skeletal meshes

	Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick.

	#jira UE-35550 - Persona camera is far away from some skeletal meshes

Change 3122857 on 2016/09/13 by Lina.Halper

	Importing frame count issue with blendshapes
	- with this change when calculating sample rate, it checks blendshape curves.

	#jira: UE-27706

Change 3122992 on 2016/09/13 by Marc.Audy

	Child Actor Component now have an editable template
	* Template is stored as a child inside the child actor template
	* When gathering components for an actor, need to stop searching beyond any nested AActor
	#jira UEFW-125, UE-16474

Change 3123087 on 2016/09/13 by Marc.Audy

	Fix Child Actor Template being nulled out on template

Change 3123170 on 2016/09/13 by mason.seay

	Updated test map to test SpawnEmitterAttached SnapToTarget settings

	UEENGQA-9268

Change 3123203 on 2016/09/13 by Marc.Audy

	Multi-select of child actor components allows editing of template properties

Change 3123205 on 2016/09/13 by Marc.Audy

	Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property
	#author Matt.Kuhlenschmidt

Change 3123422 on 2016/09/13 by Aaron.McLeran

	UE-35950 Fixing XboxOne spatialization

	- XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set.

Change 3123484 on 2016/09/13 by Lina.Halper

	Fix animation frame UI issue
	- This now displays from [0, numframes -1]

	#jira: UE-33437

Change 3123500 on 2016/09/13 by Marc.Audy

	Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it
	#jira UE-35885

Change 3123549 on 2016/09/13 by Marc.Audy

	Fix warning message

Change 3123581 on 2016/09/13 by Marc.Audy

	PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke)
	#jira UE-35424

Change 3123688 on 2016/09/13 by Ben.Zeigler

	Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly

Change 3123768 on 2016/09/13 by Marc.Audy

	Go away auto
	NULL to nullptr
	Use ranged for instead of iterators

Change 3123906 on 2016/09/13 by Aaron.McLeran

	UE-34615 Supporting Pausing Sounds on Audio Components

Change 3123949 on 2016/09/13 by Aaron.McLeran

	UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0

Change 3124109 on 2016/09/13 by Aaron.McLeran

	UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite

Change 3124137 on 2016/09/13 by Aaron.McLeran

	PR #2601: made looping sound waves searchable by the asset registry

Change 3124396 on 2016/09/14 by James.Golding

	Allow anim node edit modes to work on all nodes, not just skel controls

Change 3124498 on 2016/09/14 by Benn.Gallagher

	Added method to get swing and twist quaternions from FQuat
	#jira UE-34054

Change 3124504 on 2016/09/14 by James.Golding

	Missed a few references to SkeletalControlEditMode

Change 3124508 on 2016/09/14 by James.Golding

	Fix function groupings in animnode editmode headers

Change 3124625 on 2016/09/14 by james.cobbett

	Rebuilding lighting.

Change 3124632 on 2016/09/14 by James.Golding

	UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset)
	- Converted PoseDriver from SkelControl to AnimNode
	- Added PoseDriverEditMode
	- Added debug drawing to show target poses and current ref position
	- Aded support for PoseDriver using translation instead of rotation
	- Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler

Change 3124636 on 2016/09/14 by James.Golding

	Missed file

Change 3124652 on 2016/09/14 by Marc.Audy

	Fix initialization order warning
	#jira UE-35980

Change 3124658 on 2016/09/14 by Marc.Audy

	Fix if statement
	#jira UE-35976

Change 3124685 on 2016/09/14 by James.Golding

	Move PoseDriver files from BoneControllers to AnimNodes folder
	Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp
	Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private

Change 3124690 on 2016/09/14 by James.Golding

	Missing header edit after file move

Change 3124707 on 2016/09/14 by Danny.Bouimad

	Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone.
	Somehow this was undone.

Change 3124954 on 2016/09/14 by Jurre.deBaare

	Import Alembic file gets editor crash
	#fix double check if Alembic isn't lying and there are no actual normals
	#misc fixed type in function signature
	#jira UE-35702

Change 3124980 on 2016/09/14 by Lina.Halper

	Tweak UI of child anim montage
	- removed padding, changed font size

Change 3124981 on 2016/09/14 by Lina.Halper

	Changed text of keys to Frames

Change 3124998 on 2016/09/14 by Lina.Halper

	Fix curve issue when evaluting with # of frames.

	#jira: UE-35782

Change 3125034 on 2016/09/14 by Aaron.McLeran

	Changes to 3123906 based on feedback from Marc Audy

Change 3125109 on 2016/09/14 by Aaron.McLeran

	PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti)

Change 3125184 on 2016/09/14 by Lukasz.Furman

	vehicle RVO fixes
	#ue4

Change 3125191 on 2016/09/14 by Lukasz.Furman

	added blueprint interface for component's navigation influence control
	#ue4

Change 3125348 on 2016/09/14 by Mason.Seay

	Added GamepadFaceButtonRight as an input mapping for Crouch

Change 3125352 on 2016/09/14 by Lina.Halper

	#ANIM: Pose Asset - Insert pose support

	- made sure pose asset editor updates if the new pose is inserted.

	#jira: UE-32608

Change 3125413 on 2016/09/14 by Ben.Zeigler

	#jira UEFW-32 Game Mode Cleanup
	Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children
	Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes.
	World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before.
	World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>.
	GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer.
	Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13
	The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee

Change 3125414 on 2016/09/14 by Ben.Zeigler

	#jira UEFW-32 Game Mode Cleanup
	Convert all internal templates to use GameModeBase
	Convert most sample games, ShooterGame and several legacy projects are still using GameMode

Change 3125415 on 2016/09/14 by Ben.Zeigler

	#jira UEFW-32 Game Mode Cleanup
	Internal game compile fixes needed to support GameMode refactor
	Fixed a few places that overrode StartNewPlayer to override new functions instead

Change 3125438 on 2016/09/14 by Ben.Zeigler

	Log compile fix

Change 3125460 on 2016/09/14 by Ben.Zeigler

	Another try at log compile issues

Change 3125685 on 2016/09/14 by Aaron.McLeran

	Attempt to fix compile error

Change 3125700 on 2016/09/14 by Aaron.McLeran

	UE-35958 Undo in sound cue editor does not undo looping changes.

	Issue was sound cues were not being flagged as transactional and ignoring undo transactions

Change 3125857 on 2016/09/14 by Aaron.McLeran

	-Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system.
	-Changed to setting flag directly in NewObject line instead of calling SetFlags

Change 3125888 on 2016/09/14 by Aaron.McLeran

	Adding call to super post load in USoundNode::PostLoad()

Change 3125964 on 2016/09/14 by Aaron.McLeran

	Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files).

Change 3125974 on 2016/09/14 by Aaron.McLeran

	UE-35892 Not loading audio data when in -nosound mode

Change 3125983 on 2016/09/14 by Ben.Zeigler

	Better Nogore fix for lens effect

Change 3125985 on 2016/09/14 by Ben.Zeigler

	Fix fortnite compile failure on mac, it was inside non instantiated template

Change 3126409 on 2016/09/15 by Benn.Gallagher

	Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links.
	#jira UE-35657

Change 3126507 on 2016/09/15 by Thomas.Sarkanen

	Prevent crash when calling SetAnimationMode on a component with no skeletal mesh

	Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance.

	#jira UE-36003 - Crash playing Ocean

Change 3126539 on 2016/09/15 by Marc.Audy

	Fix Win32 compilation error
	#jira UE-36018

Change 3126575 on 2016/09/15 by Marc.Audy

	Properly fix compile

Change 3126635 on 2016/09/15 by Benn.Gallagher

	Fix for crash when setting collision responses on destructible components after they have been fractured.
	#jira UE-35604

Change 3126649 on 2016/09/15 by Lina.Halper

	- Fixed issue with updating cache UID List, so certain curves did not work.
	- Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID.

Change 3126816 on 2016/09/15 by Lukasz.Furman

	Back out changelist 3125191

Change 3126903 on 2016/09/15 by Marc.Audy

	Fix !WITH_APEX compile errors from CL# 3126635

Change 3126908 on 2016/09/15 by Mieszko.Zielinski

	Added initialization of FBlackboardEntry properties #UE4

Change 3127081 on 2016/09/15 by Ben.Zeigler

	#jira UEFW-32 Game Mode Cleanup
	Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode.
	Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions.
	GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format.
	Fixed internal game ini files and added example to BaseEngine.ini
	Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL

Change 3127102 on 2016/09/15 by Ben.Zeigler

	Crash fix if there is no deprecated config section

Change 3127103 on 2016/09/15 by Aaron.McLeran

	UE-34100 audio playback of an individual source

Change 3127109 on 2016/09/15 by Marc.Audy

	Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead

Change 3127143 on 2016/09/15 by Aaron.McLeran

	Missing file in CL 3127103

Change 3127218 on 2016/09/15 by Ori.Cohen

	PR #2766: More vehicle stats for profiler (Contributed by DenizPiri)

	#JIRA UE-35564

Change 3127264 on 2016/09/15 by Aaron.McLeran

	Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent

Change 3127285 on 2016/09/15 by Marc.Audy

	Make it easier to create an audio component that will exist across level transitions
	Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list
	UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE)
	#jira UE-16451

Change 3127360 on 2016/09/15 by Marc.Audy

	Consolidate a few GetWorld()s

Change 3127931 on 2016/09/16 by Benn.Gallagher

	Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh.
	#jira UE-36054

Change 3128001 on 2016/09/16 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918

Change 3128005 on 2016/09/16 by James.Cobbett

	#jira UE-29618 Submitting test assets

Change 3128022 on 2016/09/16 by Lina.Halper

	Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch

	#jira: UE-27256

Change 3128044 on 2016/09/16 by James.Cobbett

	Submitting gamemode test asset

Change 3128169 on 2016/09/16 by Mieszko.Zielinski

	Fixed couple of static analysis warnings in AI code #UE4

Change 3128430 on 2016/09/16 by Marc.Audy

	Fix infinite loop when running a pause frame with tick interval functions (4.13.1)
	#jira UE-36096

Change 3128558 on 2016/09/16 by Mieszko.Zielinski

	Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4

	#jira UE-33036

Change 3128678 on 2016/09/16 by Jon.Nabozny

	#rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed.
	#rn This can be used to prevent the game from being exited.

	#jira UE-34123

Change 3128693 on 2016/09/16 by Marc.Audy

	Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused

Change 3128753 on 2016/09/16 by Mieszko.Zielinski

	Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4

	#jira UE-35852

Change 3128791 on 2016/09/16 by Marc.Audy

	PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF)
	Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked
	#jira UE-35719

Change 3128974 on 2016/09/16 by Mieszko.Zielinski

	Fixes to BB key synchronization #UE4

	syncing between two BBs associated by a common parent now works

Change 3128984 on 2016/09/16 by Jon.Nabozny

	Fix FConstraintBaseParams ContactDistance clamping.
	The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense.

Change 3129010 on 2016/09/16 by Dan.Reynolds

	Updating developer folder content for external referencing

Change 3129093 on 2016/09/16 by Ben.Zeigler

	#jira UE-35424
	Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage
	Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones

Change 3129103 on 2016/09/16 by Marc.Audy

	Fix initialization order CIS warning

Change 3129361 on 2016/09/16 by Dan.Reynolds

	Fixes to QASoundWaveProcedural.h

Change 3129994 on 2016/09/19 by Thomas.Sarkanen

	Skeletal mesh to Static mesh conversion

	Added feature to convert selected actors' meshes into static meshes.
	Supports static and skeletal meshes.
	Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself.
	Added IHasPersonaToolkit interface that all of these editors implement.
	Added toolbar button to each Persona-based editor.
	Added level editor right-click menu option.

	Added CPU skinning path for cloth sections (non-SIMD for now).
	Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent.
	Moved a few structures around so CPU skinned renderdata is more readily exposed.

	#jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh

Change 3130008 on 2016/09/19 by Benn.Gallagher

	Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible
	#jira UE-3687

Change 3130009 on 2016/09/19 by Thomas.Sarkanen

	Fixed static analysis warnings in Persona and AnimationBlueprintEditor

	Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways).

Change 3130012 on 2016/09/19 by Thomas.Sarkanen

	CIS fix (implcit use of copy constructor)

Change 3130016 on 2016/09/19 by Thomas.Sarkanen

	Mac CIS fix - forward declare some classes.

Change 3130027 on 2016/09/19 by Thomas.Sarkanen

	Fix shadow variables found with Clang

Change 3130044 on 2016/09/19 by Jurre.deBaare

	Improved Texture Merging using the Merge Actors Tool
	#feature added simple binning algorithm to be used with texture importance values
	#misc small array indexing copy-paste error
	#jira UE-33823

Change 3130068 on 2016/09/19 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803

Change 3130181 on 2016/09/19 by Jurre.deBaare

	G++ compile errors
	#fix array enum size requires cast to be valid

Change 3130182 on 2016/09/19 by Jurre.deBaare

	Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently

Change 3130250 on 2016/09/19 by Marc.Audy

	Fix flag check indicated by static analysis

Change 3130256 on 2016/09/19 by Benn.Gallagher

	Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows.
	#jira UE-34796

Change 3130267 on 2016/09/19 by Marc.Audy

	Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes

Change 3130551 on 2016/09/19 by Ben.Zeigler

	Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier

Change 3130564 on 2016/09/19 by Jurre.deBaare

	More CIS fixes

Change 3130572 on 2016/09/19 by Ben.Zeigler

	#jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes

Change 3130586 on 2016/09/19 by Ben.Zeigler

	#jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different

Change 3130587 on 2016/09/19 by Martin.Wilson

	Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage

	#jira UE-34798

Change 3130694 on 2016/09/19 by Ben.Zeigler

	#jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components

Change 3130700 on 2016/09/19 by Ben.Zeigler

	#jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally

Change 3130778 on 2016/09/19 by Dan.Reynolds

	WIP Content update for external referencing

Change 3130812 on 2016/09/19 by Marc.Audy

	No longer use inconsistently applied bWantsBeginPlay
	#jira UE-21048

Change 3130876 on 2016/09/19 by Richard.Hinckley

	Fixing comments for documentation purposes.

Change 3131076 on 2016/09/19 by Marc.Audy

	PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt)
	#jira UE-35625

Change 3131102 on 2016/09/19 by Richard.Hinckley

	Fixing typo that slipped through.

Change 3131254 on 2016/09/19 by Ben.Zeigler

	#jira UE-36162 Remove bad game mode reference

Change 3131396 on 2016/09/19 by Marc.Audy

	Undo CL# 3125974 to fix Fortnite crash until investigation can be done
	#jira -UE-36164

Change 3131846 on 2016/09/20 by Thomas.Sarkanen

	Recording now functional again in blendspace editor

	Blendspaces now use the anim editor base.
	Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before.
	Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time.
	Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class.

	#jira UE-35843 - Missing record option for Blendspaces

Change 3131921 on 2016/09/20 by Thomas.Sarkanen

	Re-added anim slot manager tab

	Anim slot manager was not added back into the standalone editors when they were split up.

	#jira UE-35954 - Anim Slot Manager opens up to unrecognized tab

Change 3131922 on 2016/09/20 by Thomas.Sarkanen

	Added 'dirty' indicator to asset shortcut bar

	#jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar

Change 3131950 on 2016/09/20 by Thomas.Sarkanen

	Animation stepping now functions as it did previously

	Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this.

	#jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently

Change 3131953 on 2016/09/20 by james.cobbett

	Updating test assets.

Change 3132241 on 2016/09/20 by Martin.Wilson

	Fix crash when importing a pose to pose asset.

	#jira UE-36122

Change 3132417 on 2016/09/20 by Thomas.Sarkanen

	Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs)

	A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary.

	#jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid()

Change 3132790 on 2016/09/20 by Ori.Cohen

	Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component

	#JIRA UE-35257

Change 3132795 on 2016/09/20 by Ori.Cohen

	Fix typo where enable swing drive was used for both swing and twist.

	#JIRA UE-35634

Change 3132838 on 2016/09/20 by Ori.Cohen

	Move flush deferred actor to EndPhysics

	#JIRA UE-35899

Change 3133088 on 2016/09/20 by Ori.Cohen

	Back out defer flush change. This requires more thought.

Change 3133185 on 2016/09/20 by Wes.Hunt

	QoS Analytics providers now use the real final Data Router URL #jira UE-30655

Change 3133262 on 2016/09/20 by Wes.Hunt

	HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354.

Change 3133266 on 2016/09/20 by Wes.Hunt

	Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354.

Change 3133277 on 2016/09/20 by Chris.Evans

	!N Pose asset test

Change 3133504 on 2016/09/20 by dan.reynolds

	Updating WIP Test Content

Change 3133761 on 2016/09/21 by Thomas.Sarkanen

	Fixed 100% crash when killing a husk

	Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task.

	#jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards

Change 3133766 on 2016/09/21 by Thomas.Sarkanen

	Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected

	The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL.

	#jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint

Change 3133774 on 2016/09/21 by Danny.Bouimad

	Translation Pose  Driver test assets content/animation/posedrivertests

Change 3133796 on 2016/09/21 by Thomas.Sarkanen

	Added metadata to remove "reset to default" button for certain properties

	Allows removal of the reset button without a cumbersome details customization.
	Fixes crash where a parent struct of an editfixedsize array was reset.

	#jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT

Change 3133831 on 2016/09/21 by Jurre.deBaare

	Vert Color Background not contained to Asset's Viewport
	#fix Added a way to directly set the visibility of the floor/environment in the static mesh editor
	#jira UE-35052

Change 3133832 on 2016/09/21 by Jurre.deBaare

	Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number
	#fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well
	#jira UE-34629

Change 3133833 on 2016/09/21 by Jurre.deBaare

	Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0
	#fix do not wrap around for non-looping negative sampling times :)
	#jira UE-34630

Change 3133834 on 2016/09/21 by Jurre.deBaare

	Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window
	#fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug)
	#jira UE-34303

	Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint
	#fix recursively add child actor components to include all static meshes
	#jira UE-25187

Change 3133835 on 2016/09/21 by Jurre.deBaare

	Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman)
	#fix new mesh with removed bottom quad, allowing for see-through from below
	#jira UE-35022

Change 3133836 on 2016/09/21 by Jurre.deBaare

	It isn't clear when a profile is added to the Preview Scene Settings
	#fix selected profile now changes to newly added one
	#jira UE-33848

	Change preview scene profile naming to validate name input in UI instead of PostEditChange
	#fix added ui feedback for duplicate naming
	#misc extra checks for having a correct profile name when adding a new profile
	#jira UE-34078

	Adding Preview Scene Profile after Removing One duplicates the name of the last added profile
	#fix determine correct name by checking existing ones
	#jira UE-33898

Change 3133838 on 2016/09/21 by Jurre.deBaare

	Prevent preview scene assets being loaded in game (proper fix)
	#fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings
	#jira UE-36082

Change 3133839 on 2016/09/21 by Jurre.deBaare

	Moving over UE-35254 from 4.13.1

Change 3133840 on 2016/09/21 by Jurre.deBaare

	Moving over UE-35639 from 4.13.1

Change 3133844 on 2016/09/21 by Jurre.deBaare

	Alembic import causing a crash

	#jira UE-35551
	#fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix

	#jira UE-35451
	#fix handle case where we imported an empty object in the Geometry cache path

	#misc alembic importer signature change
	#misc typo in function signature

Change 3133951 on 2016/09/21 by Mieszko.Zielinski

	Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4

Change 3134014 on 2016/09/21 by Jon.Nabozny

	#rn Ensure the runaway loop counter gets reset when processing parallel animation.

	#jira UE-33946

Change 3134032 on 2016/09/21 by Jurre.deBaare

	Remove comments

Change 3134100 on 2016/09/21 by James.Golding

	UE-35300 Support UV traces for UV on BSP

Change 3134103 on 2016/09/21 by Lukasz.Furman

	fixed NavLinkProxy not working correctly in PIE
	#jira UE-36194

Change 3134104 on 2016/09/21 by James.Golding

	UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts

Change 3134106 on 2016/09/21 by James.Golding

	UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts

Change 3134109 on 2016/09/21 by James.Golding

	UE-35813 Don't do srgb conversion for proc mesh vertex colors
	UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting

Change 3134145 on 2016/09/21 by Mieszko.Zielinski

	Fixed persistent BB key changes not getting propagated to child BB assets #UE4

Change 3134296 on 2016/09/21 by Lukasz.Furman

	fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh
	copy of CL# 3133219

Change 3134390 on 2016/09/21 by mason.seay

	Blueprint for collision bug repro

Change 3134517 on 2016/09/21 by Mieszko.Zielinski

	CIS fix #UE4

Change 3134746 on 2016/09/21 by Ben.Zeigler

	Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass
	Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe

Change 3134850 on 2016/09/21 by Ben.Zeigler

	Fix PlatformShowcase warnings

Change 3134852 on 2016/09/21 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107

Change 3134853 on 2016/09/21 by Marc.Audy

	Resolve of reimport portions

Change 3134857 on 2016/09/21 by Marc.Audy

	Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework

Change 3135002 on 2016/09/21 by Ori.Cohen

	Fix compiler errors

Change 3135147 on 2016/09/21 by dan.reynolds

	AEOverview Test WIP Update

Change 3135168 on 2016/09/21 by Wes.Hunt

	Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info.
	#jira UE-36211

Change 3135216 on 2016/09/21 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156

Change 3135238 on 2016/09/21 by Aaron.McLeran

	UE-36288 Fixing concurrency resolution stop quietest

Change 3135257 on 2016/09/21 by Ben.Zeigler

	Fix Orion version of OnlineGameFramework plugin

Change 3135258 on 2016/09/21 by Ben.Zeigler

	Other Orion GameMode fixes

Change 3135290 on 2016/09/21 by dan.reynolds

	AEOverview test map skeleton complete with comments per Nick BB request

Change 3135323 on 2016/09/21 by dan.reynolds

	Update to AEOverview test maps

Change 3135385 on 2016/09/21 by Marc.Audy

	Fix static analysis warnings in automation tests

Change 3135634 on 2016/09/22 by Thomas.Sarkanen

	Remove duplicated details customization

	Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use.

Change 3135660 on 2016/09/22 by Thomas.Sarkanen

	CIS fix: Fixed deleted file still being included.

Change 3135949 on 2016/09/22 by Thomas.Sarkanen

	Fixed (another) crash with invalid curve data when an anim instance is GCed

	Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case.

	#jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid()

[CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
Masayo Kondo
4b9ee90c01 #loc UE4DocJpn File updated against INT#3092637
[CL 3113435 by Masayo Kondo in Main branch]
2016-09-05 04:51:22 -04:00
Sungjin Hong
dd6c2d2ba2 #loc UE4DocKOR moved or deleted
[CL 3113262 by Sungjin Hong in Main branch]
2016-09-04 23:24:13 -04:00
Tianmin Xie
65969431bb #loc UE4DocCHN moved or deleted
[CL 3113101 by Tianmin Xie in Main branch]
2016-09-03 04:50:00 -04:00
Masayo Kondo
693bdb5095 #loc UE4DocJpn File updated against INT#3102857
[CL 3111433 by Masayo Kondo in Main branch]
2016-09-02 04:05:44 -04:00
Kimio Yasuda
4056404699 #loc UE4DocJPN moved or deleted
[CL 3109253 by Kimio Yasuda in Main branch]
2016-08-31 20:42:30 -04:00
Sam Deiter
f2d349ae7c #UE4 Docs: Fixing a few grammer errors.
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

[CL 3108517 by Sam Deiter in Main branch]
2016-08-31 14:56:44 -04:00
Richard Hinckley
0b1d7623b6 #jira UEDOC-3452
Submitted too quickly, fixing.

[CL 3107962 by Richard Hinckley in Main branch]
2016-08-31 10:59:14 -04:00
Richard Hinckley
b88f39dc69 #jira UEDOC-3452
New TSet document and minor updates to TMap document.

[CL 3107933 by Richard Hinckley in Main branch]
2016-08-31 10:45:57 -04:00
Ben Marsh
6a8568f420 Fix some out of date information on the plugin doc page.
#codereview Richard.Hinckley

[CL 3105773 by Ben Marsh in Main branch]
2016-08-30 09:11:23 -04:00
Tianmin Xie
26566883ff #loc UE4DocCHN. do translation
[CL 3104013 by Tianmin Xie in Main branch]
2016-08-29 01:31:56 -04:00
Tianmin Xie
8128910b03 #loc UE4DocCHN moved or deleted
[CL 3103990 by Tianmin Xie in Main branch]
2016-08-28 22:50:51 -04:00
Masayo Kondo
80d0c07131 #loc UE4DocJPN moved or deleted
[CL 3103981 by Masayo Kondo in Main branch]
2016-08-28 21:57:49 -04:00