Commit Graph

8140 Commits

Author SHA1 Message Date
Mike Fricker
e194364a7f Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry) (CL 3405357)
#rb none

[CL 3409253 by Mike Fricker in Dev-Geometry branch]
2017-04-26 09:13:43 -04:00
Unrealbot
77d505d95a Branch snapshot for CL 3404119
[CL 3404119 in Dev-Geometry branch]
2017-04-24 21:48:05 -04:00
buildmachine
2ff031aa6f Updating launcher binaries to version 2.14.0-3399308+++Portal+Release-Live
[CL 3401587 by buildmachine in Main branch]
2017-04-20 10:02:14 -04:00
Unrealbot
cde0ee22d5 Branch snapshot for CL 3388908
[CL 3388908 in Dev-Geometry branch]
2017-04-14 12:37:30 -04:00
Unrealbot
c4f65577ac Branch snapshot for CL 3393094
[CL 3393094 in Main branch]
2017-04-14 11:15:47 -04:00
buildmachine
3051040c26 Updating launcher binaries to version 2.13.0-3388949+++Portal+Release-Live
[CL 3392327 by buildmachine in Main branch]
2017-04-13 10:26:13 -04:00
Ben Marsh
5134770958 Change documentation build steps to sync tools from //depot/UnrealDocTool rather than using outdated versions in the engine branch. Remove Doxygen and HTML Help Workshop from //UE4/Main.
As part of this, added a new UAT command ("SyncDepotPath") to create a temporary workspace, sync a folder, and delete the workspace.

#rb none
#codereview Richard.Hinckley, Jeff.Wilson
#lockdown Nick.Penwarden

[CL 3391225 by Ben Marsh in Main branch]
2017-04-12 16:47:02 -04:00
Ben Marsh
96bd71478c Update version in //UE4/Main to 4.17.
#rb none
#lockdown Nick.Penwarden

[CL 3390287 by Ben Marsh in Main branch]
2017-04-12 10:17:06 -04:00
Ben Marsh
81c339d235 Merging fixes to UnrealVS with VS2017 from 4.15 branch.
#rb none
#lockdown Nick.Penwarden

[CL 3389599 by Ben Marsh in Main branch]
2017-04-11 20:53:36 -04:00
Chris Bunner
ab9d8e35b1 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3388261)
#lockdown Nick.Penwarden
#rb None

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3358140 on 2017/03/22 by Rolando.Caloca

	DR - Fix copy to cube face
	- Compile fix when using dump layer
	- Add new error enum

Change 3358301 on 2017/03/22 by Mitchell.Wilson

	Initial check in of LODs in InfiltratorForward. First pass on optimization in level. Adding a visibility track for SceneCapture2D in tunnel section.

Change 3358477 on 2017/03/22 by Mitchell.Wilson

	Updating Skeletal Mesh DPW_Robot_Export to resolve screen size being too low for LOD1. Cleaned up LOD1 which was showing some visible popping when transitioning.

Change 3358529 on 2017/03/22 by Mark.Satterthwaite

	Globally disable clang's "constant-logical-operand" warning when running under Distcc - it is much easier and less invasive than constantly fixing the code.

Change 3358745 on 2017/03/22 by Mark.Satterthwaite

	Disable another warning (parentheses-equality) under Distcc because again the separation of preprocessing from compilation means it turns up where it isn't expected.

Change 3358837 on 2017/03/22 by Joe.Graf

	Merge of pull request #3214 for the RenderDocPlugin

	#CodeReview: matt.kuhlenschmidt, marcus.wassmer
	#rb: marcus.wassmer

Change 3359112 on 2017/03/22 by Ben.Salem

	Update perf monitor to include frame time by default. Also, use only  game/PIE world timers when in editor, instead of all worlds combined.

	#tests Ran several Showdown test runs with plugin!

Change 3359363 on 2017/03/22 by Joe.Graf

	First pass at non-unity & no pch compilation

Change 3359449 on 2017/03/22 by Joe.Graf

	Added missing null check when exporting a EXR on Linux (UE-40268)

	#CodeReview: dmitry.rekman
	#rb: n/a

Change 3360349 on 2017/03/23 by Guillaume.Abadie

	Fixes TAA's AA_FORCE_ALPHA_CLAMP causing DOF layouts.

	#jira UE-42920

Change 3360405 on 2017/03/23 by Marcus.Wassmer

	Better method for detecting Kepler

Change 3360718 on 2017/03/23 by Daniel.Wright

	Planar reflections handle views smaller than the render target in a general way
	* Fixes planar reflections with adaptive pixel density (ViewFamily size larger than actual views combined)
	* Planar reflections are now supported in splitscreen

Change 3360758 on 2017/03/23 by Daniel.Wright

	[Copy] Added new light property bCastVolumetricShadow, which defaults to true for directional and sky lights, but false for point / spot lights as supporting volumetric fog shadowing has significant GPU overhead

Change 3360762 on 2017/03/23 by Daniel.Wright

	[Copy] Texture flags are now properly routed to RHICreateTexture3D from the render target pool

Change 3360768 on 2017/03/23 by Daniel.Wright

	[Copy] Disabled GPUProfiler histogram by default, controlled by r.ProfileGPU.ShowEventHistogram

Change 3360770 on 2017/03/23 by Daniel.Wright

	[Copy] Disabled fast clears on CustomDepth, saves .2ms on xbox

Change 3360771 on 2017/03/23 by Daniel.Wright

	[Copy] Particle lights no longer force tiled deferred lighting.  Tiled deferred lighting is only used if enough unshadowed lights + particle lights are on screen.  Saves 1.5ms Xbox with one particle light.

Change 3360774 on 2017/03/23 by Daniel.Wright

	[Copy] Distance field cvar comments

Change 3360782 on 2017/03/23 by Daniel.Wright

	[Copy] Disabled selection color on Volume materials

Change 3360795 on 2017/03/23 by Daniel.Wright

	[Copy] Volume materials now specify Albedo and Extinction, which is more intuitive than Scattering and Absorption.  Albedo is [0-1] reflectance, while Extinction is a world space density.

Change 3360799 on 2017/03/23 by Daniel.Wright

	[Copy] Cinematic scalability levels get 2x volumetric fog resolution in x and y

Change 3360806 on 2017/03/23 by Daniel.Wright

	[Copy] Fixed volumetric fog being offset when viewport min is not 0

Change 3360809 on 2017/03/23 by Daniel.Wright

	[Copy] Volumetric fog now adds a bias to the inverse squared light falloff denominator, prevents extreme aliasing from the hotspot.  Can be controlled with r.VolumetricFog.InverseSquaredLightDistanceBiasScale.

Change 3361651 on 2017/03/23 by Brian.Karis

	Higher quality sharp SSR at quality 4

Change 3361678 on 2017/03/23 by Brian.Karis

	Fresnel darkens diffuse for clearcoat.

Change 3361683 on 2017/03/23 by Brian.Karis

	Fixed SSR artifact

Change 3361691 on 2017/03/23 by Brian.Karis

	Chagned min roughness limit

Change 3361707 on 2017/03/23 by Brian.Karis

	Added inverse film tone map

Change 3361726 on 2017/03/23 by Brian.Karis

	Better precision inverse

Change 3361758 on 2017/03/23 by Brian.Karis

	Material flag normal curvature to roughness is no longer forward only.

Change 3361765 on 2017/03/23 by Brian.Karis

	Update ACES

Change 3361774 on 2017/03/23 by Brian.Karis

	Cleaned up alpha support and disabled screen edge clipping.

Change 3362478 on 2017/03/24 by Guillaume.Abadie

	Cherry pick 3316084's PostProcessing.cpp: Fixes a bug in Circle DOF where the apply pass was no longer using the downres DOF's TAA output.

	#author Brian.Karis

	#jira UE-42920

Change 3362738 on 2017/03/24 by Rolando.Caloca

	DR - Hide scene capture on IF

Change 3362890 on 2017/03/24 by Guillaume.Abadie

	Renames r.SceneAlpha to r.PostProcessing.PropagateAlpha

Change 3363665 on 2017/03/24 by Mark.Satterthwaite

	PR #3414: Add command line option "-noheartbeatthread" to disable heart beat thread (Contributed by JeffRous)

Change 3363866 on 2017/03/24 by Arne.Schober

	DR - Updated NVAPI
	#RB Marcus.Wassmer

Change 3364300 on 2017/03/24 by Brian.Karis

	SSR use dynamic velocity

Change 3364372 on 2017/03/24 by Brian.Karis

	Fix changing off axis projection velocities.

Change 3364373 on 2017/03/24 by Brian.Karis

	Enabled velocity drawing in scene captures

Change 3365531 on 2017/03/27 by Guillaume.Abadie

	Computes the material's screen position material expression directly from the pixel shader SvPosition

Change 3365764 on 2017/03/27 by Chris.Bunner

	Lowering severity of crash for missing values in scalability.ini.

	#jira UE-41331

Change 3365916 on 2017/03/27 by Guillaume.Abadie

	Exposes the viewport offset within the view property material expression

Change 3365979 on 2017/03/27 by Brian.Karis

	Fixed skylight intensity from double applying

Change 3365987 on 2017/03/27 by Brian.Karis

	Stopped post process indirect lighting intensity from scaling skylight reflections

Change 3365991 on 2017/03/27 by Brian.Karis

	Fix for static analysis

Change 3366028 on 2017/03/27 by Daniel.Wright

	Volumetric fog supports static shadowing from Stationary lights
	* Using bilinear on static shadowmap depths + 1 PCF to smooth out results

Change 3366029 on 2017/03/27 by Daniel.Wright

	Static shadow depth maps for Stationary point and spot lights are 2x higher res by default (4x more texels), which is more appropriate for volumetric fog

Change 3366055 on 2017/03/27 by Guillaume.Abadie

	Cherry picks 3251469: Implements scene capture component's CaptureSortPriority to control GPU execution order in order to manage inter dependencies.

Change 3366447 on 2017/03/27 by Simon.Tourangeau

	Fix IES light profile importer.
	- Bug in the LM-63-1986 format importer.

Change 3366836 on 2017/03/27 by Brian.Karis

	ClearUAV now supports int types

Change 3367435 on 2017/03/28 by Benjamin.Hyder

	Submitting Decal Automation map for initial approval

Change 3367572 on 2017/03/28 by Chris.Bunner

	Changed ClampedPow {max(abs(x),0.00001)} to PositiveClampedPow {max(x,0)} to give more expected results to Power node in material graphs.

	#jira UE-42989

Change 3367756 on 2017/03/28 by Olaf.Piesche

	Niagara material usage flags

Change 3367835 on 2017/03/28 by Marcus.Wassmer

	Fix crash when TileRenderer runs before anything else.  Make explicit behavior when rendering at a time when there is no valid scene.

Change 3367837 on 2017/03/28 by Marcus.Wassmer

	Missed a file.

Change 3367838 on 2017/03/28 by Richard.Wallis

	Updated items from original shelved version by Mark Satt:

	- Added MetalBackend.cpp to change main function string to have an initial crc + code length zero's

	**Description below taken from Mark Satt's original verison of this in CL3343280**

	Updated for Dev-Rendering's PSOs & integrates Richard's work on RHI shader libraries.

	Replace the FShaderCache's cook-time binary shader cache with Dmitriy Dyomin's standalone FShaderCodeLibrary that saves all shader byte-code arrays to files named by the FSHAHash. This de-duplicates shaders so we only ever store the byte code once. Includes optional support for generating a platform specific library file - which Metal implements to provide a single Metal library. The platform-native implementation can perform more de-duplication and in the case of Metal has lower file overheads and will compress more efficiently.

	- All of the support code for the FShaderCache's cook caching is gone, which affects all platforms. The FShaderCodeLibrary is currently  supported by Cook-By-The-Book but can be used with iterate or child cookers - only DLC cooking requires further work.
	- With further modifications it should be possible to support Cook-on-the-Fly as well (output directories would be needed in FShaderCodeLibrary::InitForCooking) and the file-access pattern should be changed to use async. IO so that Material loading is not considered complete until all required byte-code arrays are loaded into the FShaderCodeLibrary.
	- For Metal archiving shaders this way will compile with debug information and the FShaderCodeLibrary, with some help from extensions to IShaderFormat, will save the debug information out into separate files during cooking - these can then be used to debug the game without having to locally recompile, recook & repackage but the shipped byte-code is stripped. Global shader caches are also subject to de-duplication in the library in order to support Metal's shader stripping.
	- File Move operations need to respect the 'Replace' flag - for FShaderCodeLibrary to work we need Move to be atomic.
	- This bumps the object version and will cause all content to recook.
	- Native library support is optional - only Metal currently implements one, but so could Vulkan and D3D12. For Metal the big advantages are further de-duplication where different materials generate the same MetalSL text but a different FSHAHash, that the single Metal library has lower overhead and that as a single file it all compresses far better (esp. with LZMA - 5x smaller).

Change 3367854 on 2017/03/28 by Mark.Satterthwaite

	Don't track or record draw call resources for non-OpenGL shader platforms in the shader-cache as it is unnecessary and makes it slower on the CPU than it needs to be.

Change 3367877 on 2017/03/28 by Brian.Karis

	Fixed linux build hopefully

Change 3368001 on 2017/03/28 by Mark.Satterthwaite

	Compile fixes from Richard's checkin caused by not having visibility to all platforms from my original shelves.

Change 3368019 on 2017/03/28 by Mark.Satterthwaite

	And another fix for Windows compilation of MetalShaderFormat.

Change 3368042 on 2017/03/28 by Mark.Satterthwaite

	And a couple of simpler MSVC errors.

Change 3368271 on 2017/03/28 by Mark.Satterthwaite

	Make SceneRenderTargets compile again.

Change 3368691 on 2017/03/28 by Daniel.Wright

	[Copy from BenW] Renamed r.Shadow.MaxCSMShadowResolution to r.Shadow.MaxCSMResolution to match scalability inis

Change 3369689 on 2017/03/29 by Marcus.Wassmer

	Fix non editor compile for now

Change 3369862 on 2017/03/29 by Marcus.Wassmer

	Get the rest of the things compiling again.

Change 3369896 on 2017/03/29 by Chris.Bunner

	Enabling AMD HDR support by default.

	#jira UE-42113

Change 3370535 on 2017/03/29 by Marcus.Wassmer

	DR - Fix template explicit instantiation for ClearUAV permutations
	#RB Brian.Karis, Arne.Schober

Change 3370704 on 2017/03/29 by Rolando.Caloca

	DR - Rewrote GPU Skin Cache
	- Per section buffers
	- Limited memory per non-editor worlds (control with r.SkinCache.SceneMemoryLimitInMB)
	Copied from 3370529

Change 3371389 on 2017/03/30 by Richard.Wallis

	Remove temp working directories after archive packages built.

Change 3371641 on 2017/03/30 by Rolando.Caloca

	DR - Copy 3371640 (fix mem leak)

Change 3372436 on 2017/03/30 by Uriel.Doyon

	Added flags in UPrimitiveComponent to keep track of its state in the streaming manager.
	This allows to avoid unnecessary callback and processing in begin destroy reattach and being destroy logic.

	Removed the limitation of only processing UMeshComponent when handling spawed primitive.
	This releases the level manager from having to manage dynamic primitives.
	This improves performance by not having to manage dynamic references in the level manager.

	Primitives managed as dynamic now have a callback when ever their proxy is udpated, handling
	many cases automatically where previously a manual callback to notify would have been required.

	Fixed an issue where primitives with no reference to streaming textures would loose they dynamic state
	because of lack of references in the streamer.

Change 3372740 on 2017/03/30 by Chris.Bunner

	[Experimental] Partial compute post process pipeline (r.PostProcess.PreferCompute).
	StencilSceneTexture added to deferred list.
	A few known issues to be fixed in a follow-up CL.

Change 3372765 on 2017/03/30 by Uriel.Doyon

	Disabled concurrent call to NotifyPrimitiveUpdated while we don't have a safe concurrent update

Change 3372979 on 2017/03/30 by Richard.Hinckley

	#jira UE-43501
	The stencil buffer can now use single-channel bitmasks that ignore depth. This makes it possible to detect overlaps between stencil objects.

Change 3373053 on 2017/03/30 by Simon.Tourangeau

	LPV Fade support
	- mostly integrated from CL 2959511

Change 3373272 on 2017/03/30 by Uriel.Doyon

	Added support for the concurrent update of dynamic primitives by the streaming manager.

Change 3373450 on 2017/03/30 by Rolando.Caloca

	DR - FNT - Fix bad data for odd texcoord channels used on skin cache passthrough factory
	Copy 3373364

	#jira UE-43492

Change 3373470 on 2017/03/30 by Marcus.Wassmer

	Nvidia Aftermath support

Change 3374187 on 2017/03/31 by Chris.Bunner

	Volume texture support for CombineLUTs/Tonemap compute pass.
	Refactored common param code to shared sub-class in CombineLUTs and Tonemap PS/CS.
	Skip compute post process out-of-bounds writes.
	Unsigned type conversion fixes.
	Trimmed compute post process shader inputs.

Change 3374233 on 2017/03/31 by Chris.Bunner

	Removed several redundant post process compute fences and resource transitions.
	Added testing CVar to force compute post processes to async (r.PostProcess.ForceAsyncDispatch).

Change 3374412 on 2017/03/31 by Rolando.Caloca

	DR - Fix static analysis

Change 3374544 on 2017/03/31 by Richard.Wallis

	FShaderCache Parallel-Context-Aware Merged with FShaderCache Single Library.

	Future Work
	- This was done before Engine PSO were in so this now needs a refector in the recording and playback on pipeline states instead an emulate PSO in OpenGL Driver.
	- Remove FShaderCacheState and replace the logic with FGraphicsPipelineStateInitializer which should be able to record from the RHI current pipeline state
	- This would reduce the Locking required as it's naturally per thread/context and only the final record would need a lock

Change 3374588 on 2017/03/31 by Richard.Wallis

	Windows Compile Fixes

Change 3374810 on 2017/03/31 by Benjamin.Hyder

	updating recommended GPU drivers

Change 3375207 on 2017/03/31 by Rolando.Caloca

	DR - vk - Fixed swapchain format selection for some Linux platforms

Change 3375248 on 2017/03/31 by Rolando.Caloca

	DR - vk - Prefer D32S8

Change 3375495 on 2017/03/31 by Rolando.Caloca

	DR - vk - Update to sdk 1.0.42.2

Change 3375496 on 2017/03/31 by Rolando.Caloca

	DR - Force compiling with updated Vulkan SDK

Change 3375636 on 2017/03/31 by Mark.Satterthwaite

	Copying Metal improvements from task stream, with some modifications:
	- Off-by-default implementations for MTLFence & MTLHeap, including some small changes to the RHI interface for parallel contexts.
	- Support for Apple's Instruments "Points of Interest" tool.
	- Consolidation of some Mac & iOS compiler, memory and thread handling code.
	- Fixes for Metal not having implicit buffer SRV typecasting for DistanceField effects.
	- Improvements to the internal FMetalDebug layer, still off by default.
	- Limited support for Xcode automatic code-signing for iOS/tvOS.
	- Minimisation of render-target changes in some rendering code, esp. SceneOcclusion, DBufferDecals.
	- Added RHISetResourceAliasability_RenderThread to FDynamicRHI for RHIs to implement simple render-target aliasing.
	- Added FApplePlatformObject, a custom block allocator for Objective-C types (with NSZombie support) which is now used in MetalRHI to decrease allocation costs of Objective-C types.
	- Smattering of lesser fixes.

Change 3375654 on 2017/03/31 by Mark.Satterthwaite

	Incremental Windows build fix.

Change 3375656 on 2017/04/01 by Mark.Satterthwaite

	Correct extern declaration, including the module export macro which Mac unhelpfully doesn't enforce (for now...).

Change 3375797 on 2017/04/01 by Mark.Satterthwaite

	Nullability qualifiers to fix Mac build-farm compilation: perversely this is not a problem for local builds...

Change 3375798 on 2017/04/01 by Mark.Satterthwaite

	Fix the first mis-merge in ParticleGpuSimulation - these changes clearly weren't properly resolved in the task-stream.

Change 3375835 on 2017/04/01 by Mark.Satterthwaite

	Try again with nullability and fix the occlusion changes as the PSO work wasn't merged correctly.

Change 3376143 on 2017/04/02 by Mark.Satterthwaite

	Switch back to flat dSYMs for Dev-Rendering - they don't work with Instruments etc. but they are required by our build system.

Change 3376324 on 2017/04/03 by Chris.Bunner

	Fixed cvar re-registration log spam and flagged a testing-only cvar as such.

Change 3376726 on 2017/04/03 by Benjamin.Hyder

	Submitting initial HDR test map (WIP)

Change 3376756 on 2017/04/03 by Guillaume.Abadie

	Fixes scene captures ordering's backward compatibility.

	Before, 2d scene captures were rendered before cube scene captures. The CaptureSortPriority broke backward compatibility by settings this new member to 0 in the USceneCaptureComponent's constructor. Since it is a higher come first policy, this CL set the default of this value to 1 in USceneCaptureComponent2D's constructor.

Change 3377378 on 2017/04/03 by Arne.Schober

	DR - Fix ShaderRecompiling over and over again
	#RB Chris.Bunner

Change 3377512 on 2017/04/03 by Daniel.Wright

	[Copy] Fixed profilegpu in d3d12 - initialize FLongGPUTaskPS when it is safe to do so, and fixed FSlateRHIRenderer's incorrect usage of draw events

Change 3377518 on 2017/04/03 by Daniel.Wright

	[Copy] Distance field atlas coalesces updates to reduce RHIUpdateTexture3D memory overhead on d3d12

Change 3377526 on 2017/04/03 by Daniel.Wright

	[Copy] "Ran out of GPU queries!" log only happens once

Change 3377535 on 2017/04/03 by Daniel.Wright

	[Copy] Fixed unreferenced local variable

Change 3377539 on 2017/04/03 by Daniel.Wright

	[Copy] Xbox One RHIGetResourceInfo takes ESRAM into account - fixes render target pool 'VRamInKB request failed' messages

Change 3377546 on 2017/04/03 by Daniel.Wright

	[Copy] Added r.LightMaxDrawDistanceScale for local light scalability

Change 3377553 on 2017/04/03 by Daniel.Wright

	[Copy] Removed NEW_ESRAM_ALLOCATOR define and old unused path

Change 3377560 on 2017/04/03 by Daniel.Wright

	[Copy] Fixed two d3d12 refcounting bugs causing -norhithread crashes

Change 3377565 on 2017/04/03 by Daniel.Wright

	[Copy] Fixed Xbox One deleting GPU resources before the GPU is done reading from them (GRHINeedsExtraDeletionLatency was false)

Change 3377572 on 2017/04/03 by Daniel.Wright

	[Copy] Disabled point / spot lights with MaxDrawDistance on LowPC

Change 3377586 on 2017/04/03 by Daniel.Wright

	Fixed compile error

Change 3377699 on 2017/04/03 by David.Hill

	FFT Code.  Moved over from raven and refactored

	#review-3374589 @guillaume.abadie

Change 3377910 on 2017/04/03 by David.Hill

	GPU FFT: Fix Linux Build
	adding a missing template<> to an IMPLEMENT_SHADER_TYPE

Change 3378751 on 2017/04/04 by Marcus.Wassmer

	HQ particle lights now spawn attached to the same socket as their parent module.

Change 3378819 on 2017/04/04 by Richard.Wallis

	Should be no need to protect shader cache against RHI thread now.

Change 3378823 on 2017/04/04 by Richard.Wallis

	FRHIShaderLibrary Opaque Type

	- Base FRHIShaderLibrary has no Create*Shader functions and is passed to Overloaded RHICreate*Shader functions instead of creation directly through the library.
	- Assumed that only Native libraries will end up in the RHICreate*Shader functions.
	- ShaderCache and ShaderCode Libraries now inherit from a common factory interface.

Change 3378883 on 2017/04/04 by Arne.Schober

	DR - Fix DCC build

Change 3378885 on 2017/04/04 by Richard.Wallis

	Metal resource cast compile fix post merge.

Change 3378946 on 2017/04/04 by Chris.Bunner

	SM4 assert fix.

Change 3378953 on 2017/04/04 by Chris.Bunner

	Fixed type-correctness on legacy BreakMA material nodes and set more flexible formats to global attributes which should result in much more forgiving graphs for users.
	Allowed material nodes to opt out of mask-based pin coloration.
	#tests Compiled most Paragon materials + QAGame test maps.

	#jira UE-39885

Change 3379189 on 2017/04/04 by Arne.Schober

	DR - Fix aftermath staging

Change 3379229 on 2017/04/04 by Arne.Schober

	DR - Fix missing include

Change 3379374 on 2017/04/04 by Mark.Satterthwaite

	Revert an accidentally merged change in MacPlatformProcess that relies on further changes from the Metal task stream.

Change 3379505 on 2017/04/04 by Rolando.Caloca

	DR - Fix mismatched interpolators

Change 3379539 on 2017/04/04 by Mark.Satterthwaite

	No FFT for any hlslcc platform - the IR for one or more RWTexture2D isn't quite right...

	#jira UE-43626

Change 3379561 on 2017/04/04 by Rolando.Caloca

	DR - Fix root signature issues on D3D12 PC

Change 3379590 on 2017/04/04 by Mark.Satterthwaite

	Back out changelist 3379539 & change the shader slightly instead, the HLSLCC library generates bogus IR when you have an inout RWTexture.

	#jira UE-43626

Change 3379917 on 2017/04/04 by Uriel.Doyon

	Fix to input mismatch

Change 3380578 on 2017/04/05 by Chris.Bunner

	Shader type fixes.

	#jira UE-43652

Change 3380639 on 2017/04/05 by Rolando.Caloca

	DR - Expose GetOrCreate PSO and document

Change 3380821 on 2017/04/05 by Guillaume.Abadie

	Fixes a crash in USceneCaptureComponent::UpdateDeferredCaptures()

	#jira UE-43642

Change 3381092 on 2017/04/05 by Guillaume.Abadie

	Cherry pick 3362517: Implements TAA's scene color unpremultiplication from alpha channel to reduce DOF alpha channel temporal ghosting.

	This CL take the oportunity to transform AA_ALPHA to an compile time enumeration, and add a basic TAA compile time configuration validation to improve readability of the different TAA passes' configurations.

Change 3381300 on 2017/04/05 by Mark.Satterthwaite

	Quick fix for changes to MetalRHI's render-thread safe texture creation not correctly handling AVFoundation video player handing us an IOSurface.

	#jira UE-43597

Change 3381359 on 2017/04/05 by Guillaume.Abadie

	Back out changelist 3381092

Change 3381421 on 2017/04/05 by Mark.Satterthwaite

	Amended CL #3380995 from Richard Wallis to address crash in the Material Editor under the validation layer - when there are no textures bound the default pass descriptor assigns store actions, which means we can't override them with our deferred store actions.

	#jira UE-43689

Change 3381422 on 2017/04/05 by Mark.Satterthwaite

	Absolute time queries can't be batched in Metal but I also can't rely on them being started with a call to BeginQuery - only EndQuery.

	#jira UE-43691

Change 3381503 on 2017/04/05 by Daniel.Wright

	More intuitive controls for Volumetric Fog
	* Removed ScatteringScale / AbsorptionScale on Exponential Height Fog and added Albedo / Extinction
	* InscatteringColorCubemap is now supported by Volumetric Fog
	* Particle lights have a default VolumetricScatteringIntensity of 0 to avoid trailing
	* Tweaked GVolumetricFogDepthDistributionScale better for nearby details
	* Volume Materials have twice the interpolators available

Change 3381527 on 2017/04/05 by Mark.Satterthwaite

	Disable Private GPU storage for PVRTC texture formats on iOS Metal - these require more changes to the blit-encoder usage as PVRTC has strange requirements.

Change 3381671 on 2017/04/05 by Mark.Satterthwaite

	Better error message for failure to compile shaders remotely from PC for Metal.

Change 3381769 on 2017/04/05 by Rolando.Caloca

	DR - Added lock texture array 2d on Vulkan

Change 3382003 on 2017/04/05 by Mark.Satterthwaite

	Remove the automatic Metal aliasing/re-use when releasing some resource types as it doesn't work as intended.

Change 3382030 on 2017/04/05 by Zachary.Wilson

	Fix compiling Metal text shaders from PC broken in merge from task stream.
	#submitter mark.satterthwaite

	#jira UE-43652

Change 3382880 on 2017/04/06 by Mark.Satterthwaite

	Michael Trepka's CL #3379927:
	VolumetricFogVoxelization implementation for Mac

Change 3383315 on 2017/04/06 by Mark.Satterthwaite

	Partially revert CL #3382003 - the emulated Metal heaps require invoking makeAliasable in order to reclaim memory.

	#jira UE-43739

Change 3384639 on 2017/04/07 by Marcus.Wassmer

	Move ShaderResource version bump to RenderingObjectVersion

Change 3384704 on 2017/04/07 by Mark.Satterthwaite

	Compile fix for merge.

Change 3384933 on 2017/04/07 by Rolando.Caloca

	DR - Fix skin cache crash with BP (copy 3384714)

Change 3385104 on 2017/04/07 by Mark.Satterthwaite

	Fix MetalRHI's abs(int2) handling - it can't be translated to fabs(int2) as that won't compile. Also rebuild hlslcc for my sanity.

	#jira UE-43783

Change 3385105 on 2017/04/07 by Mark.Satterthwaite

	Force a shader rebuild to ensure that everybody picks up the fix for #jira UE-43783

	#jira UE-43783

Change 3385118 on 2017/04/07 by Arne.Schober

	DR - [OR-37359] - Fix disapearing Decals when StencilLod Fade is enabled
	#RB none

Change 3385149 on 2017/04/07 by Marcus.Wassmer

	Fix skincache motion blur

Change 3385189 on 2017/04/07 by Rolando.Caloca

	DR - Fix swapchain format for editor on Vulkan

Change 3385287 on 2017/04/07 by Mark.Satterthwaite

	Enable SM5 on Intel as of 10.12.4 and later.

Change 3385347 on 2017/04/07 by Rolando.Caloca

	DR - Temp fix for GL4 corruption on editor
	#jira UE-43785

Change 3385363 on 2017/04/07 by Rolando.Caloca

	DR - Actually fix all win platforms for GL bug
	#jira UE-43785

Change 3385557 on 2017/04/07 by Arne.Schober

	DR - [UE-43205] - Fix mesh paint
	#RB none

Change 3385608 on 2017/04/07 by Daniel.Wright

	Fixed SampleCmp being used on a non-depth texture, causing a d3d error

Change 3385980 on 2017/04/10 by Rolando.Caloca

	DR - Remove transition functions RHIClearColor* RHIClearDepthStencilTexture

Change 3386042 on 2017/04/10 by Rolando.Caloca

	DR - Fix metal merge issue

Change 3386157 on 2017/04/10 by Rolando.Caloca

	DR - Remove VS2013 libs generation off hlslcc & glslang (to match main)

Change 3386356 on 2017/04/10 by Chris.Bunner

	Resolving merge errors.

Change 3386414 on 2017/04/10 by Chris.Bunner

	Resolved merge issue in RendererScene.cpp.

Change 3386700 on 2017/04/10 by Mark.Satterthwaite

	Silence documentation warnings.

Change 3387178 on 2017/04/10 by Chris.Bunner

	Removed invalid mask correction on MakeMA material nodes.

Change 3388177 on 2017/04/11 by Marcus.Wassmer

	Disable ensure that is no longer relevant now that we bind clear colors on texture creation

Change 3388261 on 2017/04/11 by Chris.Bunner

	Static analysis fix.

[CL 3388266 by Chris Bunner in Main branch]
2017-04-11 10:32:07 -04:00
Ben Marsh
75fa4e9e6d Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3386108)
#rb none
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3345860 on 2017/03/14 by Daniel.Lamb

	Fixed crash when building DLC

	#test Cook paragon.

Change 3347324 on 2017/03/15 by Gil.Gribb

	UE4 - Removed old code relating to FAsyncArchive, FAsyncIOSubsystemBase and package level compression. The editor now uses the lowest levels on the new async IO scheme.

Change 3347331 on 2017/03/15 by Robert.Manuszewski

	Fix for a crash caused by GC killing BP class (due to no strong references) but its CDO is being kept alive because it was in the same cluster as the class and was not marked as pending kill.

	#jira UE-42732

Change 3347371 on 2017/03/15 by Graeme.Thornton

	Fix for runtime asset cache not invalidating files with an outdated version number

Change 3349161 on 2017/03/16 by Steve.Robb

	Generated UFUNCTION FNames no longer exported.
	Misc refactors of code generation.

Change 3349167 on 2017/03/16 by Steve.Robb

	Unused TBoolConstant removed (the more general TIntegralConstant should be used instead).

Change 3349274 on 2017/03/16 by Gil.Gribb

	UE4 - Fix loading a package that is already loaded.

Change 3349534 on 2017/03/16 by Ben.Marsh

	UBT: Check that the SN-DBS service is running before attempting to use it.

Change 3349612 on 2017/03/16 by Gil.Gribb

	UE4 - Increased estimate of summary size.

Change 3350021 on 2017/03/16 by Gil.Gribb

	UE4 - Fixed crash in signature checks when mounting pak files.

Change 3350052 on 2017/03/16 by Ben.Marsh

	Remove invalid characters from macro names before passing as macro values. Prevents compile errors for projects which have apostrophes in the name.

Change 3350360 on 2017/03/16 by Ben.Marsh

	UAT: Fix non-threadsafe access of ExeToTimeInMs when spawning external processes.

Change 3351670 on 2017/03/17 by Ben.Marsh

	UBT: Ignore all default libraries when creating import libs. Sometimes #pragma comment(lib, ...) directives can add force additional libraries onto the linker/librarian command line. We don't want or need these included when generating import libraries, but they can cause errors due to search paths not being able to find them.

Change 3352289 on 2017/03/17 by Ben.Marsh

	Fix issues working with > 2GB archives caused by truncation of the return value from FArchive::Tell() down to 32-bits.

Change 3352390 on 2017/03/17 by Ben.Marsh

	Remove unused/out of date binaries for CrashReporter.

Change 3352392 on 2017/03/17 by Ben.Marsh

	Remove UnrealDocTool binaries. This is distributed through a Visual Studio plugin now.

Change 3352410 on 2017/03/17 by Ben.Marsh

	Remove P4ChangeReporter. I don't believe this is used any more.

Change 3352450 on 2017/03/17 by Ben.Marsh

	Disable including CrashReporter by default when packaging projects. This is only useful with a CrashReporter backend set up, which only usually applies to Epic internal projects.

Change 3352455 on 2017/03/17 by Ben.Marsh

	Remove RegisterPII and TranslatedWordsCountEstimator executables. Don't believe these are used any more.

Change 3352940 on 2017/03/17 by Wes.Hunt

	Update CRP to not send Slack queue size updates unless the waiting time is greater  than 1 minute.
	#codereview: jin.zhang

Change 3353658 on 2017/03/20 by Steve.Robb

	Fix for crash when importing a BP which has a populated TMap with an enum class key.

Change 3354056 on 2017/03/20 by Steve.Robb

	TAssetPtr<T> can now be constructed from a nullptr without a full definition of T.

Change 3356111 on 2017/03/21 by Graeme.Thornton

	Fix for UE-34131
	 - Support double and fname stat types in UFE stat export to CSV

	#jira UE-34131

Change 3358584 on 2017/03/22 by Daniel.Lamb

	Fixed the garbage collection keep flags when cleaning the sandbox for iterative cooking.

	#test Cook shootergame

Change 3360379 on 2017/03/23 by Gil.Gribb

	UE4 - Avoid adding a linker annotation if it actually hasn't changed. Improves ConditionalBeginDestroy performance.

Change 3360623 on 2017/03/23 by Gil.Gribb

	UE4 - Change from MarcA to avoid a redudnant removal of PrimitiveComponent from the streaming managers during ConditionalBeginDestroy.

Change 3360627 on 2017/03/23 by Gil.Gribb

	UE4 - Optimized UObject hash tables for speed and space.

Change 3361183 on 2017/03/23 by Gil.Gribb

	UE4 - Fixed change to NotifyPrimitiveDetached so that it works in the editor.

Change 3361906 on 2017/03/23 by Steve.Robb

	Fix for a bad hint index when instantiating map property subobjects when the defaults has fewer but non-zero elements.

	#jira UE-43272

Change 3362839 on 2017/03/24 by Gil.Gribb

	UE4 - Fixed hash table lock optimization.

Change 3367348 on 2017/03/28 by Robert.Manuszewski

	Making sure streamed-in SoundWaves get added to GC clusters.

Change 3367386 on 2017/03/28 by Ben.Marsh

	EC: Pass the Semaphores property from a build type as a parameter to new build jobs.

Change 3367422 on 2017/03/28 by Ben.Marsh

	EC: Allow limiting the number of scheduled jobs that will be automatically run at a particular time. Each build type can have a 'Semaphores' property in the branch settings file, which will be copied to newly created jobs. Before scheduling new jobs, EC is queried for the 'Semaphores' property on any running jobs, and build types with existing semaphores will be skipped. Does not prevent jobs from being run manually.

Change 3367469 on 2017/03/28 by Ben.Marsh

	EC: Prevent multiple incremental jobs running at once.

Change 3367640 on 2017/03/28 by Ben.Marsh

	Plugins: Add an optional EngineVersion field back into the plugin descriptor. If set, the engine will warn if the plugin is not compatible with the current engine version. Plugins will set this field by default when packaging; pass -Unversioned to override.

Change 3367836 on 2017/03/28 by Uriel.Doyon

	Improved handled of references in the streaming manager

Change 3369354 on 2017/03/29 by Graeme.Thornton

	Added AES encrypt/decrypt functions that take a byte array for the key

Change 3369804 on 2017/03/29 by Ben.Marsh

	Remove incorrect "EngineVersion" settings from plugin descriptors.

Change 3370462 on 2017/03/29 by Ben.Marsh

	Editor: Install Visual Studio 2017 by default, instead of Visual Studio 2015. Changed to use ExecElevatedProcess() to prevent installer failing to run if the current user is not already an administrator.

	#jira UE-43467

Change 3371598 on 2017/03/30 by Ben.Marsh

	UBT: Fix message for missing toolchain in VS2017.

Change 3372827 on 2017/03/30 by Ben.Marsh

	BuildGraph: Output an error at the end of each step if any previous build products have been modified.

Change 3372947 on 2017/03/30 by Ben.Marsh

	[Merge] Always add the host editor platform as supported in an installed build. Not doing so prevents the build platform being registered in UBT, which prevents doing any platform-specific staging operations in UAT.

Change 3372958 on 2017/03/30 by Ben.Marsh

	[Merge] Simplify log output for cooks. Suppress additional timestamps from the editor when running through UAT.

Change 3372981 on 2017/03/30 by Ben.Marsh

	[Merge] Modular game fixes for UAT

	* Store list of executable names from the receipts instead of generating them from Target/Platform/Config/Architecture combination
	* Get full list of staged executables from receipts instead of assuming only non-code projects are in Engine
	* Always pass short project name as Bootstrap argument, so that modular game exe knows which project to start

Change 3373024 on 2017/03/30 by Ben.Marsh

	[Merge] Add an option to UAT (-CookOutputDir=...) and the cooker (-OutputDir=...) which allows overriding the output directory for cooked files, and fix situations where the directory becomes too deep.

Change 3373041 on 2017/03/30 by Ben.Marsh

	[Merge] Added UAT script to replace assets with another source
	Renamed ReplaceAssetsCommandlet to GenerateAssetsManifest as it now outputs a list of files and has nothing specific about replacing files

Change 3373052 on 2017/03/30 by Ben.Marsh

	[Merge] Changed CopyUsingDistillFileSet command so that it can use a pre-existing manifest file instead of running commandlet

Change 3373092 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed crash attempting to load cooked static mesh in editor

Change 3373112 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed crash caused by loading cooked StaticMesh in editor that didn't have any SourceModels

Change 3373132 on 2017/03/30 by Ben.Marsh

	[Merge] Added Additional Maps that are always cooked to the GenerateDistillFileSetsCommandlet

Change 3373138 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed code issue with playback of cooked SoundCues
	Skip over code using editor only data when editor data has been stripped

Change 3373143 on 2017/03/30 by Ben.Marsh

	[Merge] Fixed crash when attempting to open multiple cooked assets

Change 3373156 on 2017/03/30 by Ben.Marsh

	[Merge] Added commandlet to replace game assets with those from another source (intended for cooked asset replacement)

Change 3373161 on 2017/03/30 by Ben.Marsh

	[Merge] Prevented crash by not attempting to Load Mips again if a package has cooked data

Change 3373168 on 2017/03/30 by Ben.Marsh

	[Merge] Fix output path for DLC pak file, so it can be discovered by the engine and automatically mounted (and to stop it colliding with the main game pak file).

Change 3373204 on 2017/03/30 by Ben.Marsh

	[Merge] Fix crash when switching levels in PIE, due to bulk data already having been discarded for cooked assets. Cooking sets BULKDATA_SingleUse for textures, but PIEing needs to keep bulk data around.

Change 3373209 on 2017/03/30 by Ben.Marsh

	[Merge] Fix missing material in mod editor for cooked assets.

Change 3373388 on 2017/03/30 by Ben.Marsh

	[Merge] Various improvements to the plugin browser and new plugin wizard from Robo Recall.

Change 3374200 on 2017/03/31 by Ben.Marsh

	[Merge] Latest OdinEditor plugin from //Odin/Main, to fix build failures. Re-made change to OdinUnrealEdEngine to remove dependencies on analytics.

Change 3374279 on 2017/03/31 by Ben.Marsh

	PR #3441: Invalid JSON in FeaturePacks (Contributed by projectgheist)

Change 3374331 on 2017/03/31 by Ben.Marsh

	UBT: Disable warning pragmas on Mono; not supported on current compiler.

	#jira UE-43451

Change 3375108 on 2017/03/31 by Ben.Marsh

	Removing another plugin EngineVersion property.

Change 3375126 on 2017/03/31 by Ben.Marsh

	Fix incorrect executable paths being generated for Windows.

Change 3375159 on 2017/03/31 by Graeme.Thornton

	Pak Index Encryption
	 - Added "-encryptindex" option to unrealpak which will encrypt the pak index, making the pak file unreadable without the associated decryption key
	 - Added "-encryptpakindex" option to UAT to force on index encryption
	 - Added "bEncryptPakIndex" setting to project packaging settings so pak encryption can be controlled via the editor

Change 3375197 on 2017/03/31 by Graeme.Thornton

	Enable pak index encryption in shootergame

Change 3375377 on 2017/03/31 by Ben.Marsh

	Add build node to submit updated UnrealPak binaries for Win64, Mac and Linux. Currently has to be run via a custom build on EC, with the target set to "Submit UnrealPak Binaries".

Change 3376418 on 2017/04/03 by Ben.Marsh

	BuildGraph: Always clear the cached node state when running locally without having to manually specify the -ClearHistory argument. The -Resume argument allows the previous behavior of continuing a previous build.

Change 3376447 on 2017/04/03 by Ben.Marsh

	Build: Remove some unused stream settings

Change 3376469 on 2017/04/03 by Ben.Marsh

	Build: Add a customizable field for the script to use for custom builds in every branch.

Change 3376654 on 2017/04/03 by Ben.Marsh

	Add a fatal error message containing the module with an outstanding reference when trying to unload it.

	#jira UE-42423

Change 3376747 on 2017/04/03 by Gil.Gribb

	UE4 - Fixed crash relating to FGenericAsyncReadFileHandle when not using the EDL.

Change 3377173 on 2017/04/03 by Ben.Marsh

	Make sure callstacks are written to stdout following a crash on a background thread.

Change 3377183 on 2017/04/03 by Ben.Marsh

	Removing support for building VS2013 targets. Ability to generate VS2013 project files is still allowed, but unsupported (via the -2013unsupported command line argument).

Change 3377280 on 2017/04/03 by Ben.Marsh

	Build: Post UGS badges for all UE4 development streams, with the project set to $(Branch)/...

Change 3377311 on 2017/04/03 by Ben.Marsh

	Build: Set the 'Semaphores' parameter for any jobs started from a schedule.

Change 3377326 on 2017/04/03 by Ben.Marsh

	UGS: Show badges which match an entire subtree if the project field ends with "...".

Change 3377392 on 2017/04/03 by Ben.Marsh

	Add badges to UE4/Main and UE4/Release streams, and change the names of the builds in development streams to distinguish them.

Change 3377895 on 2017/04/03 by Ben.Marsh

	EC: Send notification emails whenever UAT fails to compile.

Change 3377923 on 2017/04/03 by Ben.Marsh

	Build: Use a different semaphore for the common editors build target to the incremental compile build target.

Change 3378297 on 2017/04/04 by Graeme.Thornton

	Fix incorrect generation of UE_ENGINE_DIRECTORY in UBT

Change 3378301 on 2017/04/04 by Ben.Marsh

	UBT: Try enabling bAdaptiveUnityDisablesPCH by default, to reduce the number of build failures we see due to missing includes.

Change 3378460 on 2017/04/04 by Graeme.Thornton

	Remove dependency preloading system from sync and async loading paths

Change 3378535 on 2017/04/04 by Robert.Manuszewski

	Fix for audio crash when launching Ocean PIE after removing the audio chunk allocation in CL #3347324

	#jira UE-43544

Change 3378575 on 2017/04/04 by Robert.Manuszewski

	Making sure actor clusters are not created in non-cooked builds

	#jira UE-43617
	#jira UE-43614

Change 3378589 on 2017/04/04 by Robert.Manuszewski

	Disabling debug GC cluster logging

	#jira UE-43617

Change 3379118 on 2017/04/04 by Robert.Manuszewski

	Disabling actor clustering by default, keeping it on in Orion and Ocean

Change 3379815 on 2017/04/04 by Ben.Marsh

	Revert change to derive executable names from target receipts. While a better solution than making them up, Android relies on having the base executable names for supporting multiple architectures.

Change 3380811 on 2017/04/05 by Gil.Gribb

	UE4 - Put the special boot order things into baseengine.ini so that licensees and games can add to it.

Change 3383313 on 2017/04/06 by Uriel.Doyon

	Integrated CL 3372436 3372765 3373272 from Dev-Rendering
	#JIRA UE-43669

Change 3383531 on 2017/04/06 by Ben.Marsh

	UGS: Ignore failures when querying whether paths exist. Permissions can cause this folder to fail, even if it will succeed at a parent directory.

Change 3383786 on 2017/04/06 by Ben.Zeigler

	Back out changelist 3382694 and replace with CL #3383757 from bob.tellez:
	Fix memory stomping issue caused by removing a FFortProfileSynchronizeRequest from SynchronizeRequests in UFortRegisteredPlayerInfo::UpdateSynchronizeRequest before SynchronizeProfile had finished executing

Change 3385089 on 2017/04/07 by Gil.Gribb

	UE4 - Critical. Fixed memory leak in pak precacher.

[CL 3386123 by Ben Marsh in Main branch]
2017-04-10 11:00:33 -04:00
Thomas Sarkanen
1102c5e12c Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3384744)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3294073 on 2017/02/09 by Thomas.Sarkanen

	Delete old location of FriendViewModel.h that did not get picked up correctly in the merge

Change 3354003 on 2017/03/20 by Thomas.Sarkanen

	Back out changelist 3353914

Change 3355932 on 2017/03/21 by Thomas.Sarkanen

	Back out changelist 3354003

	Reinstating merge from Main:

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839

Change 3358776 on 2017/03/22 by Ori.Cohen

	Recreate physics when changing mobility of components - fixes debug rendering issue

	#JIRA UE-39328

Change 3360075 on 2017/03/23 by James.Golding

	Back out changelist 3358776, as it was made after smoke testing. Will re-submit after copy to main.

Change 3362695 on 2017/03/24 by Thomas.Sarkanen

	Use correct extender when building menus for AnimationEditor, SkeletalMeshEditor & SkeletonEditor

	#jira UE-41100 - Persona code calling incorrect extenders when building menus.

Change 3362696 on 2017/03/24 by Thomas.Sarkanen

	Facial animation experimental feature now pops up restart editor toast

	#jira UE-40989 - User is not prompted to restart the editor when enabling the Facial Animation Importer

Change 3362699 on 2017/03/24 by Thomas.Sarkanen

	Enable snapping for translation in animation viewports

	#jira UE-39747 - Translating sockets in Persona is not affected by Snap Options
	#jira UE-39748 - Translating bones in Persona is not affected by Snap Options

Change 3362700 on 2017/03/24 by Thomas.Sarkanen

	Curve source nodes now dont update their source title if the source is a pin

	The title of the node is not recached when the pin default changes, so we cant display it in the title

	#jira UE-40108 - When changing a Curve Source Node doesn't update source binding name when typed in

Change 3362721 on 2017/03/24 by Thomas.Sarkanen

	CVar r.SkeletalMeshLODBias no longer affects meshes in animation viewports

	#jira UE-35733 - GSkeletalMeshLODBias affects render LOD in Persona

Change 3362724 on 2017/03/24 by Thomas.Sarkanen

	Fix animation preview scene keyboard bindings

	Also moved advanced preview scene into its own module

	#jira UE-41505 - Pressing the hotkey I and O do not hide the floor and environment if the Preview Scene Settings tab isn't opened.

Change 3362783 on 2017/03/24 by Ori.Cohen

	Fix incorrect locking and check when an editor static shape is changed. Originally this code assumed it would only get called at runtime, where there is only 1 shape. In the case of the async scene and static shapes - there are two shapes and if you update the body setup in the editor this will crash.

Change 3362796 on 2017/03/24 by Ori.Cohen

	Fix welded capsules not using the right rotation

	#JIRA UE-41546

Change 3362803 on 2017/03/24 by Ori.Cohen

	Recreate physics when changing mobility of components - fixes debug rendering issue

	#JIRA UE-39328

Change 3363013 on 2017/03/24 by Thomas.Sarkanen

	Fix CIS issue

Change 3363202 on 2017/03/24 by Ori.Cohen

	Fix bad #endif

Change 3363295 on 2017/03/24 by Ori.Cohen

	Remove bWelded and use WeldParent everywhere. This fixes a bad case where a kinematic is returned as the root welded of simulated children.

	#JIRA UE-40783

Change 3363435 on 2017/03/24 by Jon.Nabozny

	Fix infinite jump on client when Jump Max Hold Time is not 0.

	#jira UE-41004

Change 3363451 on 2017/03/24 by Jon.Nabozny

	Fix USkeletalMeshComponent::PoseTickedThisFrame to use a frame counter instead of world time (which isn't changed while paused).

	#jira UE-39567

Change 3363504 on 2017/03/24 by Jon.Nabozny

	Fix SCE_NP_MATCHING2_REQUEST_EVENT_SEARCH_ROOM_A to treat result data as linked list instead of array.
	(Code originally came from SCE via UDN)

	#jira UE-41049

Change 3363532 on 2017/03/24 by Ori.Cohen

	Change default to SkipSimulatedBones.

	#JIRA UE-41404

Change 3363537 on 2017/03/24 by Ori.Cohen

	Remove the unsupported option of HideBone with DisableCollision. If we want this in the future we can add it.

	#JIRA UE-30826

Change 3363681 on 2017/03/24 by Jon.Nabozny

	Reapply 3292286 after it was clobbered by 3360002
	(Only clobbered in Ocean).

	#jira UE-37512

Change 3363722 on 2017/03/24 by mason.seay

	Updated map to improve testing

Change 3365351 on 2017/03/27 by Thomas.Sarkanen

	Fix non-PCH CIS errors

	#jira UE-43335 - CIS fail: 'FAdvancedPreviewSceneCommands is not a class name

Change 3365422 on 2017/03/27 by Thomas.Sarkanen

	Fixed skinned mesh LOD not updating in editor under various physics-related circumstances

	#jira UE-42013 - Skeletal meshes with recently generated LODs will not change LODs in viewport

Change 3365423 on 2017/03/27 by Thomas.Sarkanen

	Fix ensure when setting Spline IK Bone Axis  to 'None'

	Node is currently not in use, so I've avoided deprecating this for now. Values should be preserved.

	#jira UE-39723 - Ensure when setting Bone Axis to None in Spline IK

Change 3365424 on 2017/03/27 by Thomas.Sarkanen

	Fix control rigs being convertable to possessables

	Also prevent 'export to anim sequence' button from appearing on standard level sequences

	#jira UE-42070 - Crash converting a control rig to Possessable

Change 3365425 on 2017/03/27 by Thomas.Sarkanen

	When selecting bones that are non-required, we dont render gizmos or text labels

	#jira UE-35737 - Bone labels flicker between two locations when removing from LOD levels in Persona

Change 3365426 on 2017/03/27 by Thomas.Sarkanen

	Fixed foot placement IK doing line traces on worker threads

	Also exposed const access to required bones array (the proxy already does this, so I figure the instance should get it too).
	Note: Node is not actually used

	#jira UE-43179 - Fix FAnimNode_FootPlacementIK doing line trace on worker thread

Change 3365428 on 2017/03/27 by Thomas.Sarkanen

	Skeleton selection no does not lag behind choice made in viewport

	#jira UE-42236 - Mesh Overlay always lags behind actual selection

Change 3365429 on 2017/03/27 by Thomas.Sarkanen

	Fix anim BPs that contain state machines having blank palettes

	#jira UE-42172 - AnimBP Palette is blank on existing AnimBPs

Change 3365435 on 2017/03/27 by Jurre.deBaare

	Undoing Channel selection in Paint mode does not work
	#fix use duplicated CDO object instead of CDO directly
	#jira UE-42621

Change 3365436 on 2017/03/27 by Jurre.deBaare

	Functionless undo/redo transactions created when importing Alembic file and changing conversion settings
	#fix use duplicated CDO object instead of CDO directly
	#jira UE-40347

Change 3365437 on 2017/03/27 by Jurre.deBaare

	Ensure that HLOD cannot be set up in sub-levels
	#fix added functionality to check whether or not a level is used as a sub/streaming level in any other content, and if so show a widget similar to the checkout notice to inform the user why the hlod outliner is disabled
	#jira UE-40301

Change 3365438 on 2017/03/27 by Jurre.deBaare

	2D Blendspace breaks when aligning samples in a straight line
	#fix for some reason the number of samples to considerate was limit to 3 (old code) so removed it since it doesn't make sense
	#jira UE-42744

Change 3365439 on 2017/03/27 by Jurre.deBaare

	Color View Mode doesn't reset when closing/reopening editor
	#fix added a delegate to OnEditorClose to ensure we can reset the viewport modes while they still exist, this issue would happen if the user closes the editor with mesh paint mode open, exiting the mode would only happen after destructing most of the editor
	#jira UE-42466

Change 3365440 on 2017/03/27 by Jurre.deBaare

	LOD Model field scrubbing is very sensitive
	#fix made sure that max slider value is also driven by data
	#jira UE-42980

Change 3365441 on 2017/03/27 by Jurre.deBaare

	Replacing an asset in a sequence player node does not register in undo history
	#fix added transaction for dropping anim assets on player nodes
	#jira UE-39152

Change 3365442 on 2017/03/27 by Jurre.deBaare

	Crash on Mac importing some alembic files
	#fix disable multithread abc file reading with HDF5 backend
	#jira UE-39783

Change 3365443 on 2017/03/27 by Jurre.deBaare

	Moving over Alembic feature: "Add support for 'finding' materials according to the face-set names in abc files"

Change 3365444 on 2017/03/27 by Jurre.deBaare

	Moving over Alembic fixes:
	- Time offset issues > changed how we determine frame indices and frame steps
	- Incorrect tangent issues > enforce tangent calculation during skeletal mesh import
	- Automatically set recompute tangent flag on skeletal mesh sections

Change 3365451 on 2017/03/27 by Jurre.deBaare

	CIS: include needed for GetTransientPackage

Change 3365460 on 2017/03/27 by Jurre.deBaare

	CIS: apparently CIS wants explicit cast to UObject

Change 3365463 on 2017/03/27 by Jurre.deBaare

	CIS: final fix, was actually UPackage include missing ugh

Change 3365486 on 2017/03/27 by Thomas.Sarkanen

	Fix case error in include for Linux builds

Change 3365499 on 2017/03/27 by James.Golding

	Fix editing collision settings sometimes not 'sticking' - wait until after LoadProfileConfig (which modified Profiles array) to copy to 'SavedData'
	Fix FCollsiionProfileData typo
	#jira UE-42490

Change 3365500 on 2017/03/27 by Jurre.deBaare

	Turning on LOD Model Painting does not copy paint to other LODs on Skeletal Mesh
	#fix neede to pre edit / post edit the skeletal mesh to ensure the color buffers were re-initialised
	#jira UE-42637

Change 3365501 on 2017/03/27 by James.Golding

	Disable rather than hide anim picker when no mesh assigned
	#jira UE-35537

Change 3365505 on 2017/03/27 by James.Golding

	Fix USkinnedMeshComponent::FindClosestBone ignoring bRequirePhysicsAsset, because BodySetupIndexMap.FindRef would return 0 if bone not present
	https://udn.unrealengine.com/questions/353125/uskinnedmeshcomponentfindclosestbone-does-not-resp.html
	#jira UE-43061

Change 3365515 on 2017/03/27 by Jurre.deBaare

	Using Alt+Click to break Transition node connections cannot be undone using the Undo command
	#fix added transactions to breaking node links
	#jira UE-39068

Change 3365528 on 2017/03/27 by Jurre.deBaare

	Blendspaces don't update to reflect sync marker changes that have occurred on animations in the blend
	#fix added validation on blendspaces when removing or adding sync markers in animation editor
	#jira UE-39814

Change 3365535 on 2017/03/27 by Jurre.deBaare

	Camera moves at the same time as erasing paint when clicking Paint settings and back into Viewport
	#fix lock camera if erasing as well
	#jira UE-42474

Change 3365539 on 2017/03/27 by Jurre.deBaare

	Painting on animation sequence paints on invisible T-pose skeleton
	#fix during painting enforce bUseRefPoseOnInitAnim so you're always painting on a ref-pose skeletal mesh
	#jira UE-42484

Change 3365545 on 2017/03/27 by Jurre.deBaare

	Fill Tool does not fill the mesh with the selected Texture Weight Index when used in Weight Vertex Painting
	#fix added function to generate color according to texture weight settings and index, and fill using that color when the editor is in texture weight mode
	#jira UE-43091

Change 3365549 on 2017/03/27 by Jurre.deBaare

	CIS: include fix

Change 3365555 on 2017/03/27 by Jurre.deBaare

	Missing change from 3365545

Change 3365561 on 2017/03/27 by Jurre.deBaare

	Missing change from 3365545

Change 3365918 on 2017/03/27 by Ori.Cohen

	PR #3424: fix compile error when PHYSX_MEMORY_STATS=1 (Contributed by kayama-shift)

	#JIRA UE-43337

Change 3366234 on 2017/03/27 by Ori.Cohen

	Moved call to UpdateHasValidBodies into OnRegister. Original suggested fix came from github, but I think the bounds need to update even if OnCreatePhysics isn't called.

	#JIRA UE-43339

	#pr 3427

Change 3367252 on 2017/03/28 by Jurre.deBaare

	Vertex Weight Painting options are no longer present in MeshPaint mode
	#fix implemented singleton pattern for paint mode settings to ensure customization works correctly
	#jira UE-43357

Change 3367340 on 2017/03/28 by Jurre.deBaare

	GC fix for recent changes to painting / alembic settings

Change 3367445 on 2017/03/28 by Thomas.Sarkanen

	Fix fallout from Main merge

	OrionEditor needs to depend on the new AdvancedPreviewScene module.

Change 3367741 on 2017/03/28 by Ori.Cohen

	Remove unused physics warning when moving simulated object during physics

	#jira UE-41465

Change 3368072 on 2017/03/28 by Ori.Cohen

	Removed collision aggregates from ISMC collision. This is not a good candidate for aggregates as the bounding boxes generated could be huge (for example several trees that are very far away). This fixes perf regression from the PhysX 3.4 upgrade

	#JIRA UE-42956

Change 3368479 on 2017/03/28 by Ori.Cohen

	Fix GetClosestPoint incorrectly considering welded bodies.

	#JIRA UE-39329

Change 3368620 on 2017/03/28 by Lina.Halper

	Added code comment

	#rb:none
	#jira: UE-38836

Change 3368752 on 2017/03/28 by mason.seay

	Updated test map since UE-338836 came back as by design

Change 3369370 on 2017/03/29 by James.Golding

	Fix StaticMesh Editor drawing complex collision if 'use simple as complex' is enabled
	Add separate options for showing simple and complex collision in StaticMesh Editor
	#jira UE-42844

Change 3369438 on 2017/03/29 by Lina.Halper

	Fix issue where it updates more often when you give too high update rate - i.e. 60

	#jira: UE-38844
	#code review: Laurent.Delayen

Change 3369462 on 2017/03/29 by Thomas.Sarkanen

	Add preview mesh to animation blueprints

	Auto set preview mesh for animation assets and animation blueprints based off meshes.

	#jira UE-40032 - Creating animation assets from right-clicking skel mesh results in showing incorrect mesh in Persona

Change 3369463 on 2017/03/29 by Thomas.Sarkanen

	We now select current preview mesh in the preview mesh dropdown

Change 3369464 on 2017/03/29 by Thomas.Sarkanen

	Ticks now appear properly on anim sequence scrub bar

	#jira UE-41197 - No additional ticks appear on the timeline when you zoom in

Change 3369465 on 2017/03/29 by Thomas.Sarkanen

	Persona now depends publicly on SkeletonEditor

	GitHub PR #3431 from kayama-shift

	#jira UE-43344 - GitHub 3431 : Persona module must depend on SkeletonEditor publically

Change 3369466 on 2017/03/29 by Thomas.Sarkanen

	Blueprints are now only dirtied if edited properties are from objects in the Blueprint's package

	#jira UE-38956 - Changing Bone Transform between World and Local Location dirties Anim Blueprints

Change 3369467 on 2017/03/29 by Thomas.Sarkanen

	Tweaked combo box alignment for world/local transform

	Appearance is now closer to that of the level editor

Change 3369469 on 2017/03/29 by Thomas.Sarkanen

	Prevent switching to unsupported widget modes when editing control rigs

	#jira UE-42557 - When in Animation Mode, if you select a controller with the translation gizmo active, when you select a non animation controller the gizmo renders incorrectly

Change 3369588 on 2017/03/29 by Thomas.Sarkanen

	Make import data and thumbnail data transactional

	#jira UE-41579 - Undo not working for several Asset Details options in Skeletal Mesh editor (Persona)

Change 3369609 on 2017/03/29 by Thomas.Sarkanen

	Montages are now correctly initialized when created

	They can be used straight away without first opening them in the montage edtior.
	Moved initialization of composite sections from SMontageEditor to AnimMontageFactory.

	#jira UE-41219 - Animation montages created via Right click Create montage, that aren't opened in persona will not animate when used in an AnimBP

Change 3369610 on 2017/03/29 by Thomas.Sarkanen

	Fixed anim class being set by name, causing duplicate-named anim BPs to be incorrectly resolved

	#jira UE-39833 - SkelMesh Component > Anim Class does not handle identical AnimBP names

Change 3369647 on 2017/03/29 by Ori.Cohen

	Fix mass debug not working when moving components in the editor.

	#JIRA UE-43437

Change 3369875 on 2017/03/29 by Ori.Cohen

	Added the call into overlap instead of computePenetration when possible. There are edge cases that exist when computePenetration returns false but overlap returns true. Originally we were using computePenetration for all overlaps to make it consistent. However, computePenetration doesn't handle trimeshes correctly in certain cases. The reason for this is so that we can at least resolve a known issue with overlap events with complex collision. Nvidia may give us a flag for computePenetration to not do back-face culling which would give us a more consistent result.

	#JIRA UE-25923

Change 3370144 on 2017/03/29 by Lina.Halper

	Fix on the retargeting child anim BP

	#rb: Martin.Wilson
	#jira: UE-39928

Change 3371480 on 2017/03/30 by James.Golding

	Changes by BryanG at Nvidia required to get them up and running with plugins that override some skeletal mesh stuff.

	#jira UE-42132

Change 3371484 on 2017/03/30 by Thomas.Sarkanen

	We now propagate thread safety flags to child Animation Blueprints

Change 3371486 on 2017/03/30 by Thomas.Sarkanen

	Fixed crash and effector selection issues for two bone IK

	Crash occured when selecting the root bone as the end of the chain.
	Viewport selection was not working at all as we werent creating any selection proxy actors any more.

Change 3371497 on 2017/03/30 by Thomas.Sarkanen

	Added warning when Sequencer tries to write to properties that have changed type

	#jira UE-42098 - Sequencer writes rotation data to transform properties, causes assert

Change 3371614 on 2017/03/30 by Martin.Wilson

	Clean up deprecated property value after load so we dont get extra anim blueprint references

	#jira UE-42501

Change 3371619 on 2017/03/30 by James.Golding

	Fix CIS by removing unneeded UNREALED_API from FImportSkeletalMeshArgs

Change 3372452 on 2017/03/30 by Jon.Nabozny

	Add flag to CharacterMovementComponent to determine whether or not character should Sweep while using NavWalking, instead of relying on GenerateOverlaps flag.

	#jira UE-36546

Change 3373043 on 2017/03/30 by Lina.Halper

	- Consolidating to FastLerp to simply code
	- Added comment on FastLerp as the result is not normalized

	#rb: Michael.Noland, David.Hill

Change 3373292 on 2017/03/30 by Jeff.Farris

	Made Actor.DispatchPhysicsCollisionHit virtual.

	(Copied CL 3261103 from Robo Recall to Dev-AnimPhys)

Change 3373293 on 2017/03/30 by Jeff.Farris

	Added PhysicalAnimationComponent.GetBodyTargetTransform

	(Copied 3256175 from RoboRecall to Dev-AnimPhys)

Change 3373318 on 2017/03/30 by Jeff.Farris

	Added option for components to opt out of physics impulses on damage.

	(Copied CL 3282585 from RoboRecall to Dev-AnimPhys)

Change 3374064 on 2017/03/31 by Thomas.Sarkanen

	Renaming curves in animations is now saved properly

	Guids were not being set, so loading code obliterated the rename after an editor restart

	#jira UE-40582 - Curve name is not updated when user changes it in persona editor.

Change 3374175 on 2017/03/31 by Thomas.Sarkanen

	Two bone IK UI consistency fixes

	Completely removed all bone select actors. They have a terrible UX anyway.
	We now rely only on our custom hit proxy and use a unified path to generate effector locations to draw and manipulate.

	#jira UE-42359 - Two Bone IK modifying effector location from viewport when bone is not set

Change 3374216 on 2017/03/31 by Martin.Wilson

	Clear raw curve data during cooking + change Paragon game code so that it reads from the compressed curve data on Anim Sequences, not the raw data

	#jira UE-37897

Change 3374253 on 2017/03/31 by Thomas.Sarkanen

	Supplementary fix to CL 3371497

	Adding name exposure for property types that we support

Change 3374298 on 2017/03/31 by Jeff.Farris

	Code change from nVidia that improves physX perf (afterIntegration time).

	(Copied CL 3302239 from Robo Recall to Dev-AnimPhys)

Change 3374432 on 2017/03/31 by Lina.Halper

	Make sure AcitveBoneIndices contains parent

	#jira: UE-14597
	#rb: Martin.Wilson
	#code review: Benn.Gallagher, Alexis.Matte, James.Golding

Change 3374836 on 2017/03/31 by Jon.Nabozny

	Fixup hits returned before start of trace in raycast_capsule.

	This change is copied from CL-3297212

	#jira UE-42532

Change 3375195 on 2017/03/31 by Lina.Halper

	resave animation sequence for increasing info to warning

	#code review: Thomas.Sarkanen
	#jira: UE-40643

Change 3375282 on 2017/03/31 by Lina.Halper

	Fix odin content for animation : resave animation sequence for increasing info to warning

	#code review: Thomas.Sarkanen
	#jira: UE-40643

Change 3375288 on 2017/03/31 by Lina.Halper

	reverting code of degrading warning to info to avoid warning

	#jira: UE-40643

Change 3375865 on 2017/04/01 by Lina.Halper

	fix build error

Change 3375868 on 2017/04/01 by Lina.Halper

	fix build warning on shadow var

	#code review: Thomas.Sarkanen

Change 3376283 on 2017/04/03 by Thomas.Sarkanen

	Reworked, more generic property path handling in object change listener

	This allows all paths (auto vs manual key) to use the same code path, as well as regularizing the special-case handling of structs and arrays (and combinations thereof).
	The gist of the new implementation is to traverse the property path until we come across any property that satisfies our crirtera (exposed function, Interp flag etc.)
	Tweaked PropertyHandleToPropertyPath to correctly handle the slightly different way FPropertyNodes are arranged inside IPropertyHandle chains.
	IPropertyHandle chains contain arrays in a manner designed for display in the property editor, e.g. Container.Array.Array[ArrayIndex].StructInner. We need to collapse adjacent array properties as we are looking for Container.Array[ArrayIndex].StructInner to form a well-formed 'property path'.
	Small tweak to FPropertyChangedParams::GetPropertyValue. This is to handle property paths that end in an array (e.g. Struct.Array[0]).

	#jira UE-42271 - Pressing enter while the spine is in IK doesn't set any keys

Change 3376320 on 2017/04/03 by Benn.Gallagher

	Merging from OR39 - Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver
	#jira OR-36926

Change 3376413 on 2017/04/03 by Benn.Gallagher

	Merge from OR - Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system.
	#jira OR-36927

Change 3376421 on 2017/04/03 by Benn.Gallagher

	Missed file from OR cloth fixes merge

Change 3376456 on 2017/04/03 by Lina.Halper

	Resave fortnite animation to remove warning

	#rb: none

Change 3376479 on 2017/04/03 by Jon.Nabozny

	Touch PhysXLibs to ensure physx links properly.
	(Needed for CL-3374836)

Change 3376610 on 2017/04/03 by Martin.Wilson

	Fix for crash when reimporting lodded mesh with virtual bones

	#jira UE-43557

Change 3376618 on 2017/04/03 by Jurre.deBaare

	Mesh Paint decrement rate is too slow when used with hotkeys
	#fix change way we increase/decrease brush value
	#jira UE-43402

Change 3376650 on 2017/04/03 by Benn.Gallagher

	Converted clothing asset editor warnings into toasts + logs so they are more discoverable by the user.
	#jira UE-41739

Change 3376771 on 2017/04/03 by Benn.Gallagher

	Fixed clothing selection dropdowns to no longer get out of sync with actual state (if the binding fails it falls back to the "None" selection correctly internally)
	#jira UE-41737

Change 3378117 on 2017/04/04 by Thomas.Sarkanen

	Prevented ensure by reverting to default unit vectors if zero-sized lookat/lookup vectors are specified

	Also added a warning to inform users of the issue.

	#jira UE-43360 - Enabling Use LookUp Axis causes handled ensure to occur

Change 3378118 on 2017/04/04 by Thomas.Sarkanen

	Fix 2-bone IK flickering

	First changed non-triangular range check to be >= instead  of >. Also removed fallback to doubled-back as this singularity also occurs at min stretch + float epsilon (which caused the flicker). We are OK to call ACos with out-of-range values as it clamps internally and the subsequent calculations work in these degenerate cases.

	#jira UE-43525 - Mesh Flicker when Two Bone IK is stretched

Change 3378192 on 2017/04/04 by Benn.Gallagher

	Trivial fix to clothing dropdowns to unbind clothing assets when switching

Change 3378206 on 2017/04/04 by Thomas.Sarkanen

	Fix IncludeTool static analysis errors

	Traced this back to the checkin that moved advanced preview scene into its own module. Further refined this to be the dependency on SharedSettingsWidgets. Simplest solution was to move the details customization back into the DetailsCustomizations module.

	#jira UE-43563 - //UE4/Dev-AnimPhys: Compile IncludeTool Static analysis Win64 completed with 1 error

Change 3378207 on 2017/04/04 by Thomas.Sarkanen

	Fix static analysis warning

Change 3378267 on 2017/04/04 by Benn.Gallagher

	Disabled "Accurate" wind mode selection for 4.16 by hiding enum option for windmode. Looks like there are some simulation issues that need resolved. Wind will act as it always has for 4.16.

Change 3378268 on 2017/04/04 by Benn.Gallagher

	Fixed bounds calculation on clothing to stop dissapearances or flickering at the edge of the screen.
	#jira UE-40407

Change 3378342 on 2017/04/04 by Jurre.deBaare

	Bone LOD preview doesn't get update if change removed bones array directly in Skeletalmesh editor
	#fix ensure that we update the skeleton tree when changes to the bones are made
	#misc made sure the reapply button its visibility is dynamic
	#misc made sure we always re-add previously removed bones when necessary
	#jira UE-40500

Change 3378374 on 2017/04/04 by Thomas.Sarkanen

	Fixed animation not working for dynamically-bound wheeled-vehicle anim instances

	Vehicle anim instance now looks for a wheeled vehicle component when it initializes.

	#jira UE-41048 - Set Anim Instance Class no longer works with Wheeled Vehicle Pawns

Change 3378518 on 2017/04/04 by Jon.Nabozny

	Fix jump height becoming frame dependent when JumpMaxHoldTime > 0.

	#jira UE-23695

Change 3378538 on 2017/04/04 by Martin.Wilson

	Speculative fix for unreproducable crash on loading animations

	#jira OR-37157

Change 3378592 on 2017/04/04 by Jurre.deBaare

	Mesh painting tools not working outside of QAGame
	#fix required a direct loadmodule call

Change 3378622 on 2017/04/04 by Jurre.deBaare

	CIS shadow variable fix

Change 3378742 on 2017/04/04 by Thomas.Sarkanen

	Fixed crash entering PIE in Orion

Change 3378907 on 2017/04/04 by Benn.Gallagher

	Re-added wind adaptiive effects to legacy wind path.
	Fixed math error in damping calculations (log2/loge).
	#jira UE-42044

Change 3379240 on 2017/04/04 by Jon.Nabozny

	Fix SkeletalMeshComponent GetWeldedBodies not returning actual Skeletal Bodies

Change 3379415 on 2017/04/04 by Jon.Nabozny

	Fix Skeletal Meshes imported with non-identity transform from reapplying transform when simulation is enabled / disabled.

	#JIRA UE-32598

Change 3379502 on 2017/04/04 by Lina.Halper

	Mirroring issue with flipping rotation due to not counting scale

	#jira: UE-33646, UE-34489
	#rb: Ori.Cohen
	#code review: Zak.Middleton

Change 3380544 on 2017/04/05 by Thomas.Sarkanen

	Fix warning spam when playing back UMG sequences animating visibility

	Reduced runtime overhead to a simple size check. This catches 90% of problem issues with much less runtime overhead. It would be well worth getting an FName-based type check working at some point, although we would need speciall case enum handling.
	Also removed message log usage in shipping/test builds.

	#jira UE-43621 - Large number of Sequencer warnings occur after opening Paragon in Pie - Property type mismatch for property 'Visibility'. Expected 'uint8', found 'ESlateVisibility'.

Change 3380605 on 2017/04/05 by Benn.Gallagher

	Fix clothing simulation to correctly index a master pose component for clothing pose data. Fixes integration blocking crash in UT when picking up the flag which sets a master pose mid-game.
	#jira UE-43624

Change 3381025 on 2017/04/05 by Jon.Nabozny

	Change ensure in UpdateKinematicBonesToAnim to ensureMsgf so we can track down potential content issues.

Change 3381475 on 2017/04/05 by Lina.Halper

	Fix crash on creating montage and setting slot node

	#jira: UE-43698
	#rb: Ori.Cohen

Change 3381558 on 2017/04/05 by Lina.Halper

	Better clean up of flipping issue of quaternion issue

	#jira: UE-33646, UE-34489
	#rb: Zak.Middleton

Change 3381789 on 2017/04/05 by Jon.Nabozny

	Revert InitAnim changes from CL-3379415 to fix cook warnings.
	(Will have proper fix for 4.17 instead).

Change 3381978 on 2017/04/05 by Aaron.McLeran

	#jira UE-43654 Fixing oculus audio SDK sample rate issue

Change 3383181 on 2017/04/06 by Lina.Halper

	Remove copy right of Dual quaternion since we no longer uses

	#code review:Leslie.Nivison

Change 3383283 on 2017/04/06 by Ori.Cohen

	Fixed missing invalidation for body setup when modifying materials

	#JIRA UE-43680

Change 3383602 on 2017/04/06 by Lina.Halper

	Fixed scroller in retargeting window

	#jira: UE-43736

Change 3384369 on 2017/04/07 by Jurre.deBaare

	Wrong bone is sometimes highlighted in skeleton editor
	#fix new behaviour caused the user to try and select a bone if we didn't find on through hit proxies
	#jira UE-43735

Change 3384744 on 2017/04/07 by Jon.Nabozny

	Fix body rotation being killed on load.

	#JIRA UE-43771

[CL 3385232 by Thomas Sarkanen in Main branch]
2017-04-07 16:51:51 -04:00
Ryan Vance
8044633af9 Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 3383750)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3012064 on 2016/06/13 by Nick.Whiting

	Merging Main -> DevVR

Change 3048060 on 2016/07/13 by Nick.Whiting

	Integrating CL 3045721 from //depot/Partners/Google/AndroidVR-DevVR
	Upgrade Android and iOS GVR SDK to the latest.
	Fix the flipped vignette issue when using Unreal's post processing distortion.
	Change the Daydream & Cardboard mode to use scanline racing.
	Deprecate the ability to turn off individual UI elements.

Change 3235307 on 2016/12/14 by Keli.Hlodversson

	Filter out excluded HMD modules during FEngineLoop:PreInitHMDDevice. The final selection still happens in UEngine::InitializeHMDDevice as all HMD plugins have not been loaded during PreInit

Change 3235308 on 2016/12/14 by Ryan.Vance

	#jira UEVR-478

	Monoscopic far field improvements

	Shader changes are now gated behind the read only cvar vr.MonoscopicFarField. Changing this requires a shader compile.
	Moved the mono rendering mode to the cvar vr.MonoscopicFarFieldMode. This is writable, so users can enable/disable mono rendering on the fly if the above cvar is enabled.
	Only write to the alpha channel in the mobile base pass if the object is opaque and MONOSCOPIC_FAR_FIELD is defined.
	Addressed code review comments.

Change 3235397 on 2016/12/14 by Keli.Hlodversson

	[Oculus] Only enable GearVR platform on Windows if Oculus service is running
	Original author: Loren.McQuade

Change 3235762 on 2016/12/14 by Keli.Hlodversson

	Add explicit parentheses to placate the build bots.

Change 3242318 on 2016/12/21 by Ryan.Vance

	Working around pixel density crash.

Change 3242522 on 2016/12/21 by Ryan.Vance

	Missing flag clear so our adaptive test was always returning true.

Change 3243173 on 2016/12/22 by Ryan.Vance

	Integrating post present callback implementation from 4.14.1

Change 3248633 on 2017/01/05 by Keli.Hlodversson

	Copying //Tasks/UE4/Dev-VR-Refactoring to Dev-VR-Minimal (//UE4/Dev-VR-Minimal)

Change 3248723 on 2017/01/05 by Keli.Hlodversson

	Fix after merge. EnablePositionalTracking no longer exists.

Change 3249484 on 2017/01/06 by Keli.Hlodversson

	Add missing includes

Change 3249714 on 2017/01/06 by Keli.Hlodversson

	Remove monolithic header include

Change 3249980 on 2017/01/06 by Keli.Hlodversson

	SteamVR: Remove leftover unused WindowMirrorMode member variable

Change 3252432 on 2017/01/10 by Keli.Hlodversson

	Submitting change by Loren McQuade to fix monolithic builds.

	Unshelved from pending changelist '3251436':

Change 3257373 on 2017/01/13 by Keli.Hlodversson

	#jira UEVR-411: Finish renaming/removing/remodelling the remaining Oculus (Rift+GearVR) commands
	#jira UEVR-412: Rename and merge remaining Morpheus console commands
	#jira UEVR-417: Remove Exec from IHeadMountedDisplay

Change 3269971 on 2017/01/24 by Jeff.Fisher

	UEVR-498 move controller is missing world to meters
	UEVR-522 PS4 motion controller worldscale support.
	-Passing world to meters scale into getControllerOrientationAndPosition because the thing asking about it ought to be part of a world, and know what it should be.  This also avoids making PS4 motion controllers dependent on the HMD.  Note Google VR Controller doesn't do position, so doesnt' care about scale.  Oculus already had internal threadsafe tracking of world scale, so I left that.  Steam handles world scale below our input level.
	-Also adding PlayerIndex member to FSceneView so we can figure out which view the MotionControllerComponent should get its worldscale from for the late render thread update.
	#jira UEVR-498
	#review-3384107

Change 3288308 on 2017/02/06 by Jeff.Fisher

	UEVR-517 Detect MotionController Connectivity
	-PS4 can only track 2 controllers and 1 hmd.  Support for dealing with that is needed.
	-Also need to support multiple motion controller components mapped to a single controller.  Licencees have done that before.
	-Created a new interface IMotionTrackingSystemManagement, and implements it for PS4Tracker on PS4.
	-Created a MotionTrackedDeviceFunctionLibrary to expose that interface to blueprint.
	-With those one can enable and disable tracking on ps4 controllers and query their state to stay within the controller tracking limit.
	-PS4Tracker also keeps a blackboard of the enable/disable state so that one can enable or disable controllers that have not been connected yet, and have them enable tracking or not when they are connected.
	-DS4 controller no longer jumps back to 000 if it loses tracking.
	#review-3384107
	#jira UEVR-517

Change 3288309 on 2017/02/06 by Keli.Hlodversson

	Add file missing from CL#3257373.

Change 3288311 on 2017/02/06 by Jeff.Fisher

	UEVR-517 Detect MotionController Connectivity - Test content.
	-tm-motionControllers has a third mode where all playstation motion controllers for player 0 are availalbe.  You can toggle them to track or not with ctrl-P,G,L,R for pad, gun, leftmove, rightmove or with alt-P,G,L,R.  Ctrl tests doing so via MotionControllerComponent.  Alt tests doing so by player index and controller type enum.
	-ctrl-A disables tracking of all controllers
	-alt-A disables tracking of all controllers for player 0
	-ctrl-D toggles enabling new controllers by default
	-Also fixed one button not working in one of the other test modes for the Aim (gun) controller.
	-The controller 'models' have an arrow out the front.  It is black if disabled.  Red if enabled, but no tracker is active, yellow if tracked but inertial only, and green if fully tracked by the camera.
	-This logic is in the QA_MoCoAll blueprint.

Change 3291601 on 2017/02/07 by Jeff.Fisher

	UEVR-536 PSVR motion controller tracking problem with multiple controllers
	-Previous code called GetRelativeTransform from the render thread, but the game thread could update it at any time.  This caches that transform so that it can be safely used in the render thread.
	#jira UEVR-536
	#review-3384107 @Ryan.Vance

Change 3292460 on 2017/02/08 by Jeff.Fisher

	PS4 sceVrTrackerGetResult() error warning logging improved, and explanatory comment added.

Change 3308771 on 2017/02/17 by Keli.Hlodversson

	Rename GoogleVR console commands
	#jira UEVR-412

Change 3309156 on 2017/02/17 by Keli.Hlodversson

	Track changes in r.ScreenPercentage on GoogleVR and set RenderTargetSize accordingly.

Change 3311999 on 2017/02/20 by Keli.Hlodversson

	Create a default implementation for RecordAnalytics.

	Also create an initial stub for FHeadMountedDisplayBase for future default implementations of common HMD functionality.
	Make implementing IHeadMountedDisplay::GetDeviceName mandatory instead of defaulting to "Unknown"
	#jira UE-21878
	#jira UEVR-213

Change 3313467 on 2017/02/20 by Ryan.Vance

	#jira UE-41604

	3278583
	pCustomPresent->AllocateRenderTargetTexture may return false, if we blindly return true we can end up with an invalid render target since the fall back sceneviewport will be skipped.

	3278536
	Adding ovrError_NoHmd to our sanity check in OnStartGameFrame.

Change 3314002 on 2017/02/21 by Keli.Hlodversson

	Fix compilation on PS4 and Linux

Change 3326722 on 2017/03/01 by Jeff.Fisher

	Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
	Integrating 4.15 from main.

Change 3327567 on 2017/03/01 by Jeff.Fisher

	UEVR-588 Oculus crash on "stereo on" when the proximity sensor is not triggered.
	Duplicating from Release-4.15 cl 3327481, 3327542
	-Don't ovr_SubmitFrame when the layers need to be recreated.  They stay dirty until rendering is unpaused.
	#jira UEVR-588

	#review-3384107

Change 3328098 on 2017/03/01 by Jeff.Fisher

	4.15 merge fixes
	-Fixed deprecated enum name function usage.
	-Fixed world scale usage in GoogleVRController.
	-Fixed compile break in PS4Tracker.

Change 3328271 on 2017/03/01 by Jeff.Fisher

	2.15 merge
	-restroging GoogleVRController::GetWorldToMetersScale... cause it is used everywhere.

Change 3328307 on 2017/03/01 by Jeff.Fisher

	4.15 merge
	-More googlevr worldscale fixes.

Change 3328312 on 2017/03/01 by Jeff.Fisher

	4.15 merge
	-removing 2 unused includes

Change 3330610 on 2017/03/02 by Jeff.Fisher

	4.15 merge
	-fixing linux build

Change 3333952 on 2017/03/06 by Keli.Hlodversson

	Implement common stereo layer management base class and use it in SteamVR and PS4. Fixes an outstanding bug in SteamVR where texures are updated every frame regardles of whether the continous update flag is set or not.

	#jira UEVR-628
	#jira UE-42555

Change 3334961 on 2017/03/07 by Keli.Hlodversson

	Add missing include to fix non-unity builds

Change 3336200 on 2017/03/07 by Keli.Hlodversson

	Fix compilation issues. (https://ec-01.epicgames.net/commander/link/jobDetails/jobs/7568252?jobName=UE4+Dev-VR+-+CL+3334961+-+Nightly+Build&s=Jobs)
	* Pre VS2015 compilers don't like mixing wide and unmarked strings in concatenation. Unfortunately LOCTEXT hides the call to the TEXT macro, completely hinding the prefix (which only gets added to the first fragment.)
	* Switch apparently doesn't know how to format a size_t for analytics either.
	Also: Typo in backwards compatibility command name alias

Change 3337347 on 2017/03/08 by Jeff.Fisher

	UE-42631 Stereo off while prox sensor uncovered causes low framerate
	-Setting maxfps appropriately on 'stereo on/off'.
	#review-3384107
	#jira UE-42631

Change 3338385 on 2017/03/08 by Ryan.Vance

	r.DisableDistortion was only being used for the mobile renderer

Change 3342301 on 2017/03/10 by patrickr.donovan

	Test updates to TM-VRSmoke.
	Increased lightmap resolution on QA_MeshTypes meshes to improve readbility and reliablility of tests involving said asset.
	Rebuilt lighting.

Change 3348133 on 2017/03/15 by Ryan.Vance

	Moving mono cvars to scene rendering to avoid cross module references. There's not a good reason to have them in the hmd module anyway.

Change 3348836 on 2017/03/15 by Ryan.Vance

	Direct multi-view support for gear vr
	Monoscopic far field with multi-view (blit and direct) support for gear vr
	Support for translucent objects on both sides of the mono clip plane (due to a sorting issue, objects that straddle the plane composite incorrectly)
	Fixed missing discards/clears in the multi-view blit

Change 3348843 on 2017/03/15 by Ryan.Vance

	Fixing color/depth target size mismatch when screen percentage scaling results in a size that isn't divisible by 16.

Change 3349276 on 2017/03/16 by Keli.Hlodversson

	Fixing compile errors in GoogleVR after merge from main.

Change 3350932 on 2017/03/16 by Ryan.Vance

	Re-enabling the gearvr plugin on windows.

Change 3351977 on 2017/03/17 by Jeff.Fisher

	Fixing masked member variable.

Change 3352314 on 2017/03/17 by Ryan.Vance

	We need to ensure that we don't select different lod levels for each eye.

Change 3352993 on 2017/03/17 by Nick.Whiting

	Integrating CL 3345824 from Android-DevVR to Dev-VR.  Support for device depth pass in SceneCaptureComponent2D

Change 3355185 on 2017/03/20 by Nick.Whiting

	Added ability to disable the autoloading splash screen, which would prevent the hide splash screen node from ever working

Change 3355676 on 2017/03/20 by Nick.Whiting

	PR #3384: [GNUX] SteamVR, OpenGL patch. (Contributed by yaakuro), with some minor modifications

Change 3357286 on 2017/03/21 by Jeff.Fisher

	Fixing GenerateProjectFiles, looks like the .config. was removed from these references in main some time ago.

Change 3357435 on 2017/03/21 by Jeff.Fisher

	Fixing editor build break, looks like a merge mistake.

Change 3359960 on 2017/03/23 by Keli.Hlodversson

	Prevent potential crash when drawing tracking sensor location. Also only fetch HMD location once instead of once per tracking sensor.

Change 3361230 on 2017/03/23 by Jeff.Fisher

	Fixing linux build opengl include problem... maybe.

Change 3361638 on 2017/03/23 by Jeff.Fisher

	Another guess at fixing linux build.

Change 3364224 on 2017/03/24 by Keli.Hlodversson

	Initial implementation of UEVR-576 - Base emulated layer implementation

	#jira UEVR-668 - Base emulated layer implementation: Initial framework for overrideable default implementation
	#jira UEVR-669 - Base emulated layer implementation: Face Locked Layers Support
	#jira UEVR-670 - Base emulated layer implementation: Tracker Locked Layers Support
	#jira UEVR-671 - Base emulated layer implementation: World Locked Layers Support
	#jira UEVR-672 - Base emulated layer implementation: Add support for optionally rendering face locked layers into a separate layer

Change 3364242 on 2017/03/24 by Keli.Hlodversson

	SteamVR layers do not support negatve Layer priorities

Change 3364263 on 2017/03/24 by Jeff.Fisher

	Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
	Monoscopicfarfieldrendering was just 'accept source', Ryan is going to look at fixing it up.

Change 3364472 on 2017/03/24 by Jeff.Fisher

	Merge fix

Change 3364475 on 2017/03/24 by Jeff.Fisher

	Fixing gearvr include.

Change 3364486 on 2017/03/24 by Jeff.Fisher

	merge fix

Change 3364532 on 2017/03/24 by Ryan.Vance

	pso update for mono rendering and stereo layers.

Change 3364599 on 2017/03/24 by Ryan.Vance

	Oculus changes for SI1.12

Change 3365159 on 2017/03/26 by Jeff.Fisher

	include fix

Change 3365182 on 2017/03/26 by Jeff.Fisher

	include fix

Change 3366087 on 2017/03/27 by Ryan.Vance

	Remaining files from Oculus changes for SI1.12 merge request.
	Fixing a bug in OnlineSubsystem.
	Temporarily changing the eye padding change to be a shader clear to work around a clear color binding issue.

Change 3366492 on 2017/03/27 by Ryan.Vance

	#jira UE-43294
	Moved the clear before we setup state for drawing the mirror window content. It was stomping over state after the pso changes.
	Going to leave the shader clear in the rift prerender for clearing the eye padding for now.

Change 3366929 on 2017/03/27 by Ryan.Vance

	Fixing compile error

Change 3368549 on 2017/03/28 by Jeff.Fisher

	Merging Change: 3357998 from //UE4/Partner-Google-VR/Engine/... to Dev-VR
	Upgrade Google VR Plugin to v1.3:
	*Upgraded GVR NDK to 1.30.0
	*Changed some BlueprintFunction to use BlueprintPure
	*Add the missing bDaydream flag in UEDeployAndroid.cs
	#review-3384107

Change 3368975 on 2017/03/28 by Ryan.Vance

	CIS clean up
	#jira UE-43428, UE-43429, UE-43426, UE-43427

Change 3369028 on 2017/03/28 by Ryan.Vance

	This is not exacly 'correct', but it's at least what the code was trying to do.

Change 3370203 on 2017/03/29 by Ryan.Vance

	Adding gear vr controller component support.

Change 3370918 on 2017/03/29 by Ryan.Vance

	Merging 3370569 using Partner-Google-VR_to_DevVR

Change 3371030 on 2017/03/29 by Ryan.Vance

	Fixing linux build errors

	#jira UE-43426

Change 3371036 on 2017/03/29 by Ryan.Vance

	Oculus 4.16 integration.
	Not terribly happy with the use of std::string. They promised to clean this up for the next release.

Change 3373495 on 2017/03/30 by Jeff.Fisher

	Merging from Dev-Main, in preparation for 4.16

Change 3373578 on 2017/03/30 by Jeff.Fisher

	build break, one comma short

Change 3373870 on 2017/03/31 by Jeff.Fisher

	Include order fix.

Change 3374001 on 2017/03/31 by Keli.Hlodversson

	Use DefaultStereoLayers as base for Morpheus implementation.
	#jira UEVR-709 #jira UE-42919
	#rb: Jeff.Fisher

Change 3374004 on 2017/03/31 by Keli.Hlodversson

	Fix rendering for the default Stereo Layers implementation on mobile.
	Depth test was set to "Never" instead of "Always"
	Destination texture on GLES is flipped on the Y axis, the coordinates are reversed in the shade when compiled on the relevant platforms.

Change 3375125 on 2017/03/31 by Jeff.Fisher

	UE-43506 Ensure using VRPreview with GoogleVR
	-Removed the ensure, there is code in there to handle that case, and it works.
	#jira UE-43506

Change 3375294 on 2017/03/31 by nick.bullard

	Resaving Plugin content to resovle "saved with empty engine version"

	#jira UE-43537

Change 3375480 on 2017/03/31 by Jeff.Fisher

	UEVR-9 PSVR: Social Screen Support
	-Experimental social screen support for 4.16.
	-This does the basics of driving output through the Aux port in the proper format for display on the mirror monitor.
	-Only supports 30fps on the mirror monitor.  60fps will require the implementation of sony system dialogs to deal with incompatable system features (video streaming, remote play).
	-There is a project setting in Morpheus, under experiemental bEnableSocialScreenSeparateMode.  This must be set to true to use this feature.  When it is false we avoid allocating the back buffers.
	-MorpheusFunctionLibrary blueprints now have a node "SetSocialScreenMode" which can switch between SystemMirror (hardware supported mirroring), SeparateTest (alternates black and white), SeparateTexture (displays a texture, eg a render target, specified via blueprint), and SeparateMirror(puts the hmd render buffer on screen - which is both eyes, like a debug mode).
	-Also finally updated the bEnabled flag in project settings to tell people it's only for PC.
	#jira UEVR-9
	#review-3384107

Change 3375540 on 2017/03/31 by Ryan.Vance

	#jira UE-43504

	Fixing android build break when using a 64 bit isa.

Change 3375655 on 2017/03/31 by Jeff.Fisher

	Fixing missing RGBAToYUV shader problem
	-This at least unblocks our process.  Will revisit before zbr.

Change 3375820 on 2017/04/01 by Jeff.Fisher

	Fixing linux build warning about HAS_MORPHEUS

Change 3376050 on 2017/04/02 by Jeff.Fisher

	 UE-43515 Step 'UE4Editor Static Analysis Win64' - Module.OnlineSubsystemOculus.cpp Warnings
	-Temporary fix for static analysis annotation warnings in OnlineSubsytemOculus. Longer term plan is to eliminate the use of the headers that trigger the warnings.
	-Just wrap all standard headers in static analysis disables.

	#jira UE-43515

Change 3376609 on 2017/04/03 by Jeff.Fisher

	Fixing rgbatoyuvshader include.

Change 3377001 on 2017/04/03 by Jeff.Fisher

	UE-43547 Launch On PS4 fails during Run command - Missing global shader FRGBAToYUV420CS
	- shader c++ must be compiled so that it can be cooked for ps4.

	#jira UE-43547

Change 3379858 on 2017/04/04 by Jeff.Fisher

	Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
	pulling main this should get us ps4 sdk 4.508

Change 3379938 on 2017/04/04 by Ryan.Vance

	#jira UE-43548

	If stereo layers are not being used, don't setup overlay targets as we will never clear/initialize them.
	The clear happens as part of the default layers PostRenderView_RenderThread call which wont be called if layers aren't being used in the scene.

Change 3381519 on 2017/04/05 by Jeff.Fisher

	UEVR-733 PS4 sdk 4.500 hmd connection api changes break hmd connect.
	-Handling failure of sceHmdGetDeviceInformation if the hmd is powered off.  It now returns an error code about an invalid handle in that case, rather than reporting unready.  We just treat the error code like an unready status.
	#jira UEVR-733
	#review-3384107

Change 3382019 on 2017/04/05 by Ryan.Vance

	Linux: add Vulkan support from dev editor: 3381593

Change 3382021 on 2017/04/05 by Ryan.Vance

	SteamVR on Linux using Vulkan
	OpenVR rev to 1_0_6

	PR #3412: [GNUX] Initial support for SteamVR using Vulkan on GNUX platform. (Contributed by yaakuro)

Change 3382076 on 2017/04/05 by Ryan.Vance

	Fixing linux steamvr lib path. It changed to something less silly in 1.0.6
	Removing the steamvr plugin from the white list for linux. It's looking for a runtime that no one will have installed.

Change 3383237 on 2017/04/06 by Ryan.Vance

	#jira UE-43732
	Fixing Android compile issues. We can't wrap portions of a macro with a definie. This should probably be some sort of recursive macro thing since there's so much overlap. Good enough for now.

Change 3383353 on 2017/04/06 by Ryan.Vance

	Fixing include cycles.

Change 3383509 on 2017/04/06 by Jeff.Fisher

	Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
	merging the stuff from dev-mobile

[CL 3384106 by Ryan Vance in Main branch]
2017-04-06 22:03:51 -04:00
Jack Porter
ae727f8dab Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3383462)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3292174 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm and webgl2 support

	- Linux toolchain

	#jira UEPLAT-1437  Switch [to] web assembly

Change 3292193 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm and webgl2 support

	- ThirdParty libs compiled with new toolchain with wasm support

	#jira UEPLAT-1437  Switch [to] web assembly

Change 3292215 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm and wbegl2 support

	- emscripten toolchain

	#jira UEPLAT-1437  Switch [to] web assembly

Change 3292222 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm support

	- ENGINE changes (c# & cpp files)

	#jira UEPLAT-1437  Switch [to] web assembly

Change 3292223 on 2017/02/08 by Nick.Shin

	HTML5 merge ThirdParty lib build scripts from Dev-Platform to Dev-Mobile

Change 3292228 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: webgl support

	- webgl patches
	- and a lot of UE4 patches to package HTML5 on LINUX
	- mostly from mozilla's jukka -- thx jukka!

	#jira  UEPLAT-828  (4.16)  Support ES3 / WebGL2 in HTML5

Change 3292285 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm and webgl2 support

	- Windows toolchain

	#jira UEPLAT-1437  Switch [to] web assembly

Change 3293994 on 2017/02/09 by Nick.Shin

	HTML5 emscripten: wasm and webgl2 support

	- OSX toolchain

	#jira UEPLAT-1437  Switch [to] web assembly

Change 3294391 on 2017/02/09 by Nick.Shin

	HTML5 "black box issues" revisited

	- jukka rewrote the window resize handler -- much cleaner and more straightforward

	#jira UE-36341  HTML5 - View is incorrectly drawn
	#jira UE-32311  Templates on Firefox/Chrome on HTML5 are not full screen during Launch On

Change 3296421 on 2017/02/10 by Jack.Porter

	Fix landscape spline segment splitting placing when using streaming levels

Change 3296587 on 2017/02/10 by Jack.Porter

	Additional fix for landscape spline segment splitting when using streaming levels

Change 3301241 on 2017/02/14 by Mi.Wang

	Fixed DeviceProfileEditor bug for incorrect clamp the Texture Mip LOD size. #jira UE-36237 #rb jack.porter

Change 3301387 on 2017/02/14 by Nick.Shin

	HTML5 emscripten: webgl support

	- webgl patches from mozilla's jukka
	  + hardware instancing
	  + glBlitFramebuffer
	  + GL AlaphaBlendOperation

	#jira  UEPLAT-828  (4.16)  Support ES3 / WebGL2 in HTML5

Change 3301405 on 2017/02/14 by Nick.Shin

	HTML5 plugin fix when blueprint projects are promoted to code projects automatically.

	#jira UE-41710  HTML5 - Package Failure - Failed to Produce item ProjectName-OnlineSubsystemNull.bc

Change 3302278 on 2017/02/14 by Omar.Rodriguez

	UE-36651: Mac Vulkan Android Projects crash on launch.

	* Glslang library has been built for Mac but flag was not updated
	* Set GlslangAvailable to true for Mac when building an Android project with vulkan

	#jira UE-36651

Change 3302773 on 2017/02/14 by Chris.Babcock

	Add a dropdown with some common console commands on Android (contributed by rafortis)
	#jira UE-40834
	#PR #3143
	#ue4
	#android

Change 3305604 on 2017/02/16 by Nick.Shin

	HTML5 webgl2 shader- turn on: instance static mesh vertex factory

	#jira  UEPLAT-828  (4.16)  Support ES3 / WebGL2 in HTML5

Change 3308154 on 2017/02/16 by Nick.Shin

	HTML5 GitHub PR

	#jira UE-42019  GitHub 3258 : Added suport for emscripten --pre-js and --post-js option when building for HTML5

Change 3308510 on 2017/02/16 by Nick.Shin

	HTML5 webgl2 shader fixes

	#jria UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3308971 on 2017/02/17 by Jack.Porter

	Fix for landscape painting when height<0 in the Ortho viewports

Change 3309075 on 2017/02/17 by Allan.Bentham

	Include static subject meshes when masking out modulated shadow casters.

	#jira UE-41581

Change 3309531 on 2017/02/17 by Chris.Babcock

	Handle large OBB files in APK
	#jira UE-41443
	#ue4
	#android

Change 3311320 on 2017/02/19 by Dmitriy.Dyomin

	Fixed: Particle Cutout Crashes On Mobile Devices That Don't Support Hardware Instancing (Mali-400 GPU)
	#jira UE-41970

Change 3311347 on 2017/02/20 by Dmitriy.Dyomin

	Fixed: Engine Crashes When Previewing ES3_1 With Material Using World Position Offset (Need Custom Stencil)
	#jira UE-41976

Change 3311398 on 2017/02/20 by Dmitriy.Dyomin

	Fixed: Landscapes do not render on PowerVR device
	#jira UE-35530

Change 3311428 on 2017/02/20 by Dmitriy.Dyomin

	Fixed: Exposure Is More Extreme In High-End Mobile Preview Modes
	#jira UE-42036

Change 3311448 on 2017/02/20 by Dmitriy.Dyomin

	Fixed: Packaged game Crashes on android after entering "Help" command twice
	#jira UE-41956

Change 3311587 on 2017/02/20 by Allan.Bentham

	ES2 GLSL - Silently swap all uint to ints
	#jira UE-41548

Change 3313930 on 2017/02/21 by Allan.Bentham

	Print literal uints as ints when generating ES2 code.
	#jira UE-41548

Change 3317924 on 2017/02/22 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- Linux toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3317929 on 2017/02/22 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- ThirdParty libs compiled with new toolchain with wasm and webgl2 support

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3317951 on 2017/02/22 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- emscripten toolchain

	WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3318004 on 2017/02/22 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- windows toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3318669 on 2017/02/23 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- OSX toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3318672 on 2017/02/23 by Nick.Shin

	HTML5 webgl2 shader fixes

	#jria UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3318819 on 2017/02/23 by Dmitriy.Dyomin

	Fixed: Rendering artifacts with bloom on iPhone7 Metal
	#jira UE-40978

Change 3319702 on 2017/02/23 by Chris.Babcock

	Disable eglSwapInterval since it can cause issues with some drivers
	#ue4
	#android

Change 3320880 on 2017/02/24 by Dmitriy.Dyomin

	Added r.Mobile.TonemapperFilm cvar which can be used to enable/disable filmic tonemapper on mobile, independently from desktop (disabled by default)
	#jira UEMOB-195

Change 3321042 on 2017/02/24 by Jack.Porter

	Fixed incorrect sizeof in Vulkan pipleine cache
	pointed out here: http://coconutlizard.co.uk/blog/ue4/ue4-its-a-size-jim/

	#code_review: rolando.caloca

Change 3322383 on 2017/02/24 by Chris.Babcock

	Fix issue with ad banner on Android 7.0 devices
	#jira UE-42390
	#ue4
	#android

Change 3322479 on 2017/02/24 by Omar.Rodriguez

	UEMOB-199 - WEX: Improved virtual keyboard for Android

	* Calculating the area covered by the virtual keyboard
	* Calling OnVirtualKeyboardShown and OnVirtualKeyboardHidden events
	* Passing the Rect of the area covered by the virtual keyboard OnVirtualKeyboardShown event

	#jira UEMOB-199

Change 3323353 on 2017/02/27 by Allan.Bentham

	Fix broken mobile scene captures when !mobileHDR and RHINeedsToSwitchVerticalAxis
	#jira UE-42191

Change 3323431 on 2017/02/27 by Allan.Bentham

	CIS fix

Change 3323687 on 2017/02/27 by Allan.Bentham

	Disable GRHINeedsUnatlasedCSMDepthsWorkaround for mobile devices.
	#jira UE-42131

Change 3324652 on 2017/02/28 by Dmitriy.Dyomin

	Fixed: Canvas elements appear darker on iOS Metal

Change 3324885 on 2017/02/28 by Jack.Porter

	Fixed "Minimum iOS Version" setting display name

	#jira UE-42270

Change 3324899 on 2017/02/28 by Jack.Porter

	GitHub 3063 : removed duplicate gc.MaxObjectsInGame setting in IOSEngine.ini
	#jira UE-40018

	#3063

Change 3324932 on 2017/02/28 by Jack.Porter

	GitHub 3257 : iPhonePackager errors in output log when opening project settings on Windows

	#jira UE-41984
	#3257
	#codereview: Peter.Sauerbrei

Change 3324956 on 2017/02/28 by Jack.Porter

	FOpenGLFrontend::GetMaxSamplers incorrect for IOS
	#jira UE-42038
	#3264

Change 3325478 on 2017/02/28 by Allan.Bentham

	PR # 3188   : Fix far distance bug with cascaded shadows on mobile (Metal) and PC mobile preview  (Contributed by ufna)

	#jira UE-41442

Change 3327300 on 2017/03/01 by Allan.Bentham

	PR #3175   : Fixes high quality reflection blending seams  (Contributed by kallehamalainen)
	#jira UE-41257

Change 3328917 on 2017/03/02 by Nick.Shin

	HTML5 project settings

	expose ini settings to edtior HTML5 project settings panel

	#jira UE-42331  Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini
	#jira UE-41584  Editor locks up when adding an element for HTML5 devices on Mac
	#jira UE-41701  Editor freezes when setting browser filepath for inserted element in project settings

Change 3329169 on 2017/03/02 by Allan.Bentham

	increase render thread timeout to 1 minute for suntemple / android.
	Prevents low end devices timing out during load.
	#jira UE-40696

Change 3330849 on 2017/03/02 by Nick.Shin

	HTML5 project settings

	expose ini settings to edtior HTML5 project settings panel

	#jira UE-42331  Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini

Change 3331078 on 2017/03/03 by Dmitriy.Dyomin

	Fixed: Device output log partial lines

	integrated from WEX (3250488)

Change 3331112 on 2017/03/03 by Dmitriy.Dyomin

	Reduced state setup for slate draw calls (saves about 4ms RT time on mobile)

	integrated from WEX (3256584)

Change 3331117 on 2017/03/03 by Dmitriy.Dyomin

	Fixed redundant blend state changes in opengl

	integrated from WEX (3256586)

Change 3331173 on 2017/03/03 by Dmitriy.Dyomin

	Slate pixel shaders will use half precision where possible on mobile

	integrated from WEX (3256656)

Change 3332865 on 2017/03/06 by Dmitriy.Dyomin

	Better MobileContentScaleFactor defaults for iOS devices
	#jira UEMOB-330

Change 3333129 on 2017/03/06 by Peter.Sauerbrei

	move to Library/Caches instead of documents for saved files
	re-enable iterative deploy on TVOS
	#jira UEMOB-284

Change 3334692 on 2017/03/06 by Jack.Porter

	Allow r.MobileContentScaleFactor to be changed at runtime on Android

	#jira UEMOB-173

Change 3336255 on 2017/03/07 by Nick.Shin

	HTML5 project settings

	marking SIMD and multithreading as experimental - these do not play nice with WASM builds currently...

	#jira UE-42331  Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini

Change 3337094 on 2017/03/08 by Nick.Shin

	HTML5 project settings

	marking SIMD and multithreading as experimental - these do not play nice with WASM builds currently...

	#jira UE-42331  Project Settings - HTML5 SDK - HTML Device population should be moved to an .ini

Change 3338800 on 2017/03/08 by Chris.Babcock

	Update AAR handling to deal with versioning, subproject dependencies for resources, and scope
	#jira UE-42677
	#ue4
	#android

Change 3338813 on 2017/03/08 by Chris.Babcock

	Pass build configuration to UPL for access during packaging as $S(Configuration)
	#jira UE-42678
	#ue4
	#android
	#ios

Change 3339401 on 2017/03/09 by Alicia.Cano

	Android runtime permissions
	- Fix for WRITE_EXTERNAL_STORAGE if it is not granted at time of onCreate for non-shipping builds
	- Fix for Location Services
	- Fix for if target sdk is not set to 23+
	#jira UE-38512
	#android
	#rb: chris.babcock

Change 3340736 on 2017/03/09 by Chris.Babcock

	Implement support for new controllers (Xbox Wireless, SteelSeries Stratus XL, PS4) (contributed by TRS-justing)
	#jira UE-41965
	#PR #3254
	#ue4
	#android

Change 3340744 on 2017/03/09 by Jack.Porter

	Expose Custom Depth to Foliage
	#jira UE-6061

Change 3340849 on 2017/03/09 by Dmitriy.Dyomin

	Fixed: iOS movie become laggy and crashes when played in iPhone 6/6s.
	#jira UE-42351

Change 3341268 on 2017/03/10 by Alicia.Cano

	PR #2894: Initial VoiceModuleAndroid support. (Contributed by devbm)
	#jira UE-37945
	#android
	#rb: chris.babcock, jack.porter

Change 3341303 on 2017/03/10 by Allan.Bentham

	Remove optimisation that prevents full specular occulsion on mobile.
	PR #3186  : Specular can't be blocked on high-end mobile.
	#jira UE-41393

Change 3342304 on 2017/03/10 by Alicia.Cano

	build fix
	#rb: chris.babcock

Change 3343344 on 2017/03/13 by Alicia.Cano

	build fix
	#rb: chris.babcock

Change 3343591 on 2017/03/13 by Brent.Pease

	iOS multiplayer fix part 1. Correct byte ordering.

	#jira UE-34875

Change 3343669 on 2017/03/13 by Chris.Babcock

	Update carefullyredist script version
	#jira UE-42832

Change 3344212 on 2017/03/13 by Will.Fissler

	Various compile fixes for Xcode 8.3.
	These fixes must also be added to //UE4/Release-4.15.
	#jira UE-41313

Change 3344396 on 2017/03/13 by Chris.Babcock

	Fix Java 1.5 obsolete warnings
	#jira UE-42851
	#ue4
	#android

Change 3345132 on 2017/03/14 by Will.Fissler

	Added ifdef wrapper to check clang version for presentDrawable.

Change 3345336 on 2017/03/14 by Will.Fissler

	Moved #if (__clang_major__ > 8) || (__clang_major__ == 8 && __clang_minor__ >= 1) check inside of the presentDrawable method.

Change 3345460 on 2017/03/14 by Will.Fissler

	ifdef changes for presentDrawable. The last submission duped the changes, instead of merging. #rb none

Change 3346046 on 2017/03/14 by Will.Fissler

	Fixed MetalCommandBuffer.cpp [again] after last submission duped changes instead of merging.

Change 3346367 on 2017/03/14 by Chris.Babcock

	Fix issue with GoogleVR ARMv7 libraries included for other architectures in link
	#ue4
	#android

Change 3347682 on 2017/03/15 by Allan.Bentham

	Enable HW sRGB correction with retainer widget's render target.
	Use slate's gamma correction for mobile (where no such support exists)
	Render retainer box RT content with gamma correction.
	#jira UE-40967

Change 3348712 on 2017/03/15 by Nick.Shin

	HTML5 - upload to S3

	updated to AWS "signature version 4" authentication

	#jira UE-42525  HTML5 Upload to Amazon S3 fails with Incorrect Configuration error

Change 3349254 on 2017/03/16 by Jack.Porter

	Fix for crash using the mobile previewer when the LQ lightmap shader permutation is disabled.
	#jira UE-42971

Change 3349739 on 2017/03/16 by Nick.Shin

	HTML5 - upload to S3

	better error message feedback on upload failures

	#jira UE-42525  HTML5 Upload to Amazon S3 fails with Incorrect Configuration error

Change 3349765 on 2017/03/16 by Alicia.Cano

	Disable mouseover events in Mobile Previewer

	#jira UE-19903
	#mobile
	#rb: Jack.Porter

Change 3350049 on 2017/03/16 by Nick.Shin

	HTML5 - upload to S3

	folder in bucket is optional

	#jira UE-42525  HTML5 Upload to Amazon S3 fails with Incorrect Configuration error

Change 3350153 on 2017/03/16 by Nick.Shin

	HTML5 - upload to S3

	updated S3 public link generator

	#jira UE-42525  HTML5 Upload to Amazon S3 fails with Incorrect Configuration error

Change 3351582 on 2017/03/17 by Will.Fissler

	Reverting the attempted fix for Xcode 8.3: Result += " -mcpu=cortex-a9";

	Currently we cannot build arm64 for iOS with this change.

Change 3352085 on 2017/03/17 by Alicia.Cano

	iOS doesn't honor request to close the virtual keyboard leading to a crash
	#jira UE-36447
	#ios
	#rb:Peter.Sauerbrei

Change 3353313 on 2017/03/19 by Ben.Marsh

	Always allow large *.js files in Github.

Change 3354444 on 2017/03/20 by Nick.Shin

	HTML5 - upload to S3

	to help make it obvious that "upload to S3" checkbox is set/or not -- disable S3 details if checkbox for "uploading to S3" is not set

	#jira UE-42525  HTML5 Upload to Amazon S3 fails with Incorrect Configuration error

Change 3355618 on 2017/03/20 by Nick.Shin

	HTML5 Save Game System

	- ripped out HTML5 code [from Engine's SaveGameSystem.h] and placed it in HTML5Platform.cpp
	- cleaned up HTML5PlatformFile.cpp (make it match as clost to linux's version)
	- created HTML5's own PlatformFeature & SaveGameSystem files -- and updated HTML5PlatformMisc to make use of the the new HTML5 SaveGame code

	#jira UE-42081 Remove heinous HTML5 code from engine

Change 3355621 on 2017/03/20 by Nick.Shin

	remove temp debugging code

	#jira UE-42081 Remove heinous HTML5 code from engine

Change 3356937 on 2017/03/21 by Chris.Babcock

	Add "stat vulkanrhi" to new console dropdown
	#jira UE-43149
	#ue4
	#android

Change 3357652 on 2017/03/21 by Nick.Shin

	HTML5 performance speed ups

	added "use fixed timestep" setting option for HTML5 builds (this has been separated from Engine - General Settings - Framerate)
	- this is slightly different to smooth framerate and fixed framerate - thus, the timestep option was put in the HTML5 specific panel

	this option is based on the suggestions by jukka's post:
	- https://answers.unrealengine.com/questions/409629/smooth-frame-rate-and-use-fixed-frame-rate-should.html

	however, using this option will make the player "run faster" on (for example) thirdperson blueprint template -- but, it has no effect on other (for example) zen garden...

	#jira UE-30214 - Implement a warning message for fps settings

Change 3360415 on 2017/03/23 by Allan.Bentham

	Fix crash that occurs when ES3.1 preview is used with r.MobileHDR32bppMode modes.

Change 3360418 on 2017/03/23 by Allan.Bentham

	Disable filmic tonemapper if r.MobileHDR32bppMode is in use.
	#jira UE-40913

Change 3360557 on 2017/03/23 by Allan.Bentham

	Better fix for mobile CSM shadow flickering (UE-42131), now works for PC OpenGL based mobile preview.
	#jira UE-42131

Change 3362258 on 2017/03/23 by Dmitriy.Dyomin

	Fixed: Canvas texture element gamma issues on iOS Metal

Change 3362321 on 2017/03/24 by Dmitriy.Dyomin

	GitHub 3173 : MaterialAO support for mobile rendering path (contributed by kallehamalainen)

	#3173

Change 3363550 on 2017/03/24 by Alicia.Cano

	build fix for devices < Android 5.0
	#jira UE-43299
	#android
	#rb: chris.babcock

Change 3363687 on 2017/03/24 by Chris.Babcock

	Fix Android password hiding in input dialog
	#jira WEX-5159
	#ue4
	#android

Change 3365280 on 2017/03/27 by Dmitriy.Dyomin

	Fix for GL_EXT_shader_framebuffer_fetch on Zenfone5. Use UE_EXT_shader_framebuffer_fetch define on all devices to enable extension

Change 3365291 on 2017/03/27 by Dmitriy.Dyomin

	Copied form WEX CL# 3308653
	Fixed: Enabling shader cache causes crash on NVIDIA Shield

	#jira UE-41639

Change 3365293 on 2017/03/27 by Dmitriy.Dyomin

	GitHub 3411 : Fix crash in patching utils mount method (contributed by nverenik)
	#jira UE-43247
	#3411

Change 3365340 on 2017/03/27 by Dmitriy.Dyomin

	Fixed: Moving sublevel in world composition browser does not appear in Undo History
	#jira UE-35535

Change 3365564 on 2017/03/27 by Allan.Bentham

	SkyLightComponent now serializes IrradianceMap SH values.
	clicking Recapture sky button in mobile preview switches back to SM4/5 to update captures.
	Skylights that are dirty from load will trigger reflection capture update once shaders are rebuilt.
	#jira UE-42436

Change 3366282 on 2017/03/27 by Nick.Shin

	remove dead links

	these files to not exist anywhere in the make-3.81 subfolders

	#UDN-354501
	#jira none

Change 3366306 on 2017/03/27 by Nick.Shin

	HTML5 - disable multi-threading for wasm

	#jira UE-43219 - HTML5 disable multi-threading for wasm

Change 3366307 on 2017/03/27 by Nick.Shin

	HTML5 packaging Shipping builds

	big cleanup / additions to *gz file support for amazon s3

	* both, uploading to s3
	* and allowing s3 to host the games there

	#jira UE-43002 HTML5 in Shipping fails downloading symbols files
	#jria UE-43001 HTML5 Shipping Projects fail looking for compressed files when "Compress files during shipping packaging" is not selected.

Change 3367385 on 2017/03/28 by Allan.Bentham

	Display skylight serialization warning only when cooking for mobile platforms.
	#jira UE-42436

Change 3368583 on 2017/03/28 by Chris.Babcock

	Expose JAVA_HOME setting in Android SDK project settings on Mac
	#jira UE-43418
	#ue4
	#android

Change 3368803 on 2017/03/28 by Chris.Babcock

	Fix features requested in manifest for "Daydream and Cardboard" mode
	#jira UE-43314
	#ue4
	#android

Change 3369087 on 2017/03/28 by Jack.Porter

	Changed tooltip and added supported devices in paretheses for Android Mobile Deferred / ES31+AEP
	#jira UE-42438

Change 3369372 on 2017/03/29 by Allan.Bentham

	Fix disappearing meshes when r.mobile.allowdistancefieldshadows is disabled.
	#jira UE-43366

Change 3369381 on 2017/03/29 by Jack.Porter

	Show warnings when mobile shader permutations required for rendering are disbaled
	Made FReadOnlyCVARCache a singleton and added mobile CVars, used for MobileBasePassRendering.
	#jira UE-43050

Change 3369430 on 2017/03/29 by Allan.Bentham

	fix CIS build

Change 3369740 on 2017/03/29 by Allan.Bentham

	Added Android option to enable builds with hidden symbol visbility by default. (bBuildWithHiddenSymbolVisibility)
	Android links with -gc-sections to remove unused code/data
	Add JNI_METHOD for java accessible native functions, fixed up existing JNI functions to use macro.
	Add support for map file generation with android.
	Add 'bBuildWithHiddenSymbolVisibility' to AndroidPlatform.HasDefaultBuildConfig()
	bBuildWithHiddenSymbolVisibility defaults to false in BaseEngine.ini

	#jira UEMOB-168

Change 3369975 on 2017/03/29 by Nick.Shin

	HTML5 - AWS S3 shareable link for shipping builds corrected

	#jira UE-43379 Amazon S3 Shareable link does not generate correct filepath.

Change 3369998 on 2017/03/29 by Nick.Shin

	HTML5 python build scripts

	PR:
	1cb836d43c

	#jira none

Change 3370214 on 2017/03/29 by Nick.Shin

	HTML5 - default bUseFixedTimeStep to false...

	#jira UE-43380 - Default HTML5 gamespeed is faster than equivalent platforms

Change 3370762 on 2017/03/29 by Chris.Babcock

	Fixes to new keyboard for Android
	- Ensure the local scope ScreenRect passed into OnVirtualKeyboardShown in AndroidJNI is captured by value instead of by reference.
	- Moved ShowVirtualKeyboardInput's bKeyboardShowing early-out checks into the UI thread task. This allows the keyboard to continue showing when changing focus between multiple EditableTextBox widgets.
	#ue4
	#android

Change 3371344 on 2017/03/30 by Jack.Porter

	Fixed issue where Vulkan screenshot R/B channels were reversed on Android
	#jira UE-43479

Change 3372926 on 2017/03/30 by Peter.Sauerbrei

	start the process of sunsetting 32-bit and GLES2 on iOS
	#jira UE-42266

Change 3372970 on 2017/03/30 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	- windows toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

	#rn

Change 3372989 on 2017/03/30 by Peter.Sauerbrei

	fix for Xcode 8.3 build with 32-bit

Change 3373007 on 2017/03/30 by Peter.Sauerbrei

	fix for crash when online subsystem is disabled on IOS

Change 3373108 on 2017/03/30 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	- emscripten toolchain

	WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

	#rn

Change 3373163 on 2017/03/30 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	- OSX toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

	#rn

Change 3373169 on 2017/03/30 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	license file updated

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

	#rnx

Change 3373287 on 2017/03/30 by Nick.Shin

	HTML5 - 1.36.11 emscripten - remove old SDK

	#jira none

	#rnx

Change 3373289 on 2017/03/30 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	- Linux toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

	#rn

Change 3373595 on 2017/03/30 by Chris.Babcock

	Reenable GooglePlay for ARM64 now that it doesn't crash
	#jira UE-36198
	#ue4
	#android

Change 3373606 on 2017/03/30 by Chris.Babcock

	Submitting Allan's shelved EXT_shader_framebuffer_fetch fix
	#ue4
	#android

Change 3375456 on 2017/03/31 by Chris.Babcock

	Add missing keycodes for Android keyboard (@ and #)
	#jira WEX-5777
	#ue4
	#android

Change 3376309 on 2017/04/03 by Allan.Bentham

	Fix overflow issues with mobile DoF.

Change 3377041 on 2017/04/03 by Will.Fissler

	Adding Testbed content for PlatformShowcase.

Change 3377582 on 2017/04/03 by Alicia.Cano

	adding back in GET_ACCOUNTS permission as it is required for Reset Achievements

	#jira: UE-43265
	#android
	#rb: Chris.Babcock

Change 3377643 on 2017/04/03 by Peter.Sauerbrei

	fix for memory leak in MallocBinned
	#jira UE-43008

Change 3378033 on 2017/04/04 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	- ThirdParty libs compiled with new toolchain with wasm and webgl2 support

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

	#rn

Change 3378034 on 2017/04/04 by Nick.Shin

	HTML5 - 1.37.9 emscripten: wasm & webgl2 support

	- ThirdParty build scripts

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5

Change 3378035 on 2017/04/04 by Nick.Shin

	HTML5 - Update GameX template to make it work with trunk Emscripten

	PR
	dc2b26f452 (commitcomment-21454978)

	#jira none

	#rn

Change 3378044 on 2017/04/04 by Nick.Shin

	HTML5 harfbuzz - double checking recompiled with NO multithreading

	wasm currently does not support pthreads

	*** THIS IS STILL WIP ***
	checking in to match 3rd party libs compiled configuration

	#jira UE-28588 - Build HarfBuzz for HTML5

	#rnx

Change 3378264 on 2017/04/04 by Allan.Bentham

	Fix crash when using consolas font on android sdk 24
	#jira UE-43464

Change 3379097 on 2017/04/04 by Nick.Shin

	CIS HTML5 build warning fix

	#jria none

	#rnx

Change 3379333 on 2017/04/04 by Chris.Babcock

	Prevent inserting extra permissions into manifest multiple times
	#jira UE-43583
	#ue4
	#android

Change 3380870 on 2017/04/05 by Chris.Babcock

	Fix merge issue

Change 3380898 on 2017/04/05 by Chris.Babcock

	Fixed again

Change 3381443 on 2017/04/05 by Chris.Babcock

	Fix for GearVR non-unity build
	#ue4
	#android

Change 3381941 on 2017/04/05 by Chris.Babcock

	Fix HTTPChunkInstaller texture format checks and missing #define warning
	#jira UE-43706
	#ue4
	#android

Change 3382056 on 2017/04/05 by Chris.Babcock

	Updates to Android AARs needed for Facebook plugin

Change 3382097 on 2017/04/05 by Chris.Babcock

	Disable java console cmd receiver only in shipping builds
	#jira UE-43710
	#ue4
	#android

Change 3382497 on 2017/04/06 by Allan.Bentham

	Fix Fortnite Cooked Server crashes when joining game from lobby.
	#jira UE-43695

Change 3383227 on 2017/04/06 by Will.Fissler

	Reverted case sensitive change, from yesterday, and implemented a pragma instead.

	#jira UE-41313

[CL 3383473 by Jack Porter in Main branch]
2017-04-06 16:13:17 -04:00
Michael Trepka
6744552b76 Updated HLSLCC libraries for Mac
#lockdown Nick.Penwarden
#codereview Simon.Tovey

[CL 3382667 by Michael Trepka in Main branch]
2017-04-06 10:13:17 -04:00
Simon Tovey
8014ca31e1 Building hlslcc linux
#lockdown Nick.Penwarden
#codereview arciel.rekman

[CL 3382627 by Simon Tovey in Main branch]
2017-04-06 09:51:45 -04:00
Simon Tovey
d34d11aa4b Building hlslcc properly.
#lockdown Nick.Penwarden
#codereview Marcus.Wassmer

[CL 3380791 by Simon Tovey in Main branch]
2017-04-05 10:29:48 -04:00
Simon Tovey
b27e413f64 Removing null checks from cclist.h
#lockdown Nick.Penwarden
#codereview Marcus.Wassmer

[CL 3380764 by Simon Tovey in Main branch]
2017-04-05 10:19:46 -04:00
Matt Kuhlenschmidt
765a83175b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3342222 on 2017/03/10 by Nick.Darnell

	UMG - Adding a GetContent to the UContentWidget.

Change 3342228 on 2017/03/10 by Nick.Darnell

	Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.

Change 3342310 on 2017/03/10 by Nick.Darnell

	UMG - Cleaning up some extra class references.

Change 3343382 on 2017/03/13 by Jamie.Dale

	Applying optimization to FChunkManifestGenerator::ContainsMap

Change 3343523 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing"
	- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties.  Very useful for inspection and debugging.
	- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
	- This setting is saved for your entire project, similar to "Show All Advanced"

Change 3343573 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing" (part 2)
	- Fixed missing include / unity issue

Change 3343709 on 2017/03/13 by Jamie.Dale

	Some fixes for gathering cached dependency data

	- We no longer load dependency data that doesn't have the correct package name.
	- We no longer populate the dependency results when bGatherDependsData is false.

Change 3343900 on 2017/03/13 by Alexis.Matte

	fix crash when creating too much LOD at import
	#jira UE-42785

Change 3344104 on 2017/03/13 by Alexis.Matte

	Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
	#jira UE-42736

Change 3344802 on 2017/03/14 by Michael.Dupuis

	#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
	Changed the sync method between graphic resource from render thread and game thread to prevent desync

Change 3346061 on 2017/03/14 by Jamie.Dale

	Adding const& and && overloads of FText::Format

Change 3346192 on 2017/03/14 by Arciel.Rekman

	Linux: fix VHACD to retain bincompat with the baseline (UE-42895).

	- It is now compiled against libc++ instead of libstdc++ in the toolchain.

Change 3347083 on 2017/03/15 by Andrew.Rodham

	Fixed crash when changing anchors on a background blur widget

Change 3347359 on 2017/03/15 by Michael.Dupuis

	#jira UE-38193:
	Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view

Change 3347382 on 2017/03/15 by Michael.Dupuis

	missing include incremental

Change 3347500 on 2017/03/15 by Alex.Delesky

	#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.

Change 3347920 on 2017/03/15 by Jamie.Dale

	Fixing some places passing tooltips as FString rather than FText

	#jira UE-42603

Change 3347925 on 2017/03/15 by Jamie.Dale

	Re-saving some assets so their tooltips can be gathered

	#jira UE-42603

Change 3348788 on 2017/03/15 by Jamie.Dale

	Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs

Change 3349187 on 2017/03/16 by Andrew.Rodham

	Sequencer: Added the ability to specify additional event receivers for level sequence actors
	  - Such actors will receive events from event tracks

Change 3349194 on 2017/03/16 by Andrew.Rodham

	Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
	  - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.

	#jira UE-42198
	#jira UE-40969

Change 3349210 on 2017/03/16 by Andrew.Rodham

	Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation

Change 3349211 on 2017/03/16 by Andrew.Rodham

	Sequencer: Add ability to retrieve bound objects from blueprint

Change 3349398 on 2017/03/16 by Nick.Darnell

	UMG - Fixing a flashing hierarchy view.  Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened.  Now limit to only if widgets are changing.

Change 3349420 on 2017/03/16 by Alex.Delesky

	#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.

Change 3349548 on 2017/03/16 by Alexis.Matte

	Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.

Change 3349818 on 2017/03/16 by Cody.Albert

	Fixed constructor for FNavigationMetaData

Change 3350047 on 2017/03/16 by Cody.Albert

	Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner

Change 3350072 on 2017/03/16 by Arciel.Rekman

	ShaderCompiler: make sure strings are at least 4-byte aligned.

	- Can crash wcscpy() under Linux otherwise (reported by a licensee).

Change 3350146 on 2017/03/16 by Arciel.Rekman

	Fix CodeLite project generation (UE-42921).

	- Reportedly causes a crash in CodeLite 10.x

Change 3350235 on 2017/03/16 by Arciel.Rekman

	Fix memory leak in address symbolication on Linux.

	- Makes MallocProfiler work again.
	- Also add progress update in MallocProfiler since symbolication is still slow.

	Merging CL 3338764 from Fortnite to Dev-Editor.

Change 3350382 on 2017/03/16 by Arciel.Rekman

	Linux: fix incorrect cast of rlimit in i686.

Change 3350471 on 2017/03/16 by Jamie.Dale

	Enabling loc dashboard by default for new projects

Change 3350516 on 2017/03/16 by Jamie.Dale

	Enabling content hot-reloading by default

Change 3350582 on 2017/03/16 by Cody.Albert

	Corrected Widget Interaction Component to use current impact point instead of last impact point

Change 3350945 on 2017/03/16 by Jamie.Dale

	Gave FConfigFile::FindOrAddSection API linkage

Change 3351441 on 2017/03/17 by Michael.Dupuis

	#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
	Add support for multiple selection value display

Change 3351558 on 2017/03/17 by Michael.Dupuis

	#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.

Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt

	Adding USD Third Party dependencies

Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt

	Added experimental USD Importer Plugin
	This plugin supports basic static mesh importing and scene creation of actors using static meshes

Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt

	Enabling USD importer in engine test project for automation tests

Change 3351749 on 2017/03/17 by Alexis.Matte

	Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead

	#jira UE-41677

Change 3351831 on 2017/03/17 by Michael.Dupuis

	#jira UETOOL-1102:
	Added HSV controls to Color Grading
	Some look improvement for RGV/HSV
	Color Grading refactor
	Group Reset bug fix (relevant only to color grading)

Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt

	Updated USD plugin whitelisting

Change 3352093 on 2017/03/17 by Michael.Dupuis

	when FREEZERENDERING is called, stop the foliage culling too

Change 3352211 on 2017/03/17 by Alexis.Matte

	Fix the physic asset missing skeleton warning
	#jira UE-43006

Change 3352336 on 2017/03/17 by Alexis.Matte

	We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
	#jira UE-37458

Change 3352947 on 2017/03/17 by Phillip.Kavan

	#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.

	Change summary:
	- Added IPropertyHandle::GetValueBaseAddress() (interface).
	- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
	- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
	- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
	- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
	- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
	- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
	- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
	- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
	- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.

	Known issues:
	- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).

Change 3353678 on 2017/03/20 by Michael.Dupuis

	properly unfreeze the culling of foliage when toggling the freezerendering command

Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)

Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)

Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)

Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt

	Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
	- The color of the accepted type is now  shown properly
	- All object based properties now have thumbnails on by default.

Change 3353948 on 2017/03/20 by Nick.Darnell

	UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.

Change 3354335 on 2017/03/20 by Nick.Darnell

	Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.

Change 3354495 on 2017/03/20 by Nick.Darnell

	Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.

Change 3354578 on 2017/03/20 by Nick.Darnell

	Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets.  Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame.  Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.

Change 3354737 on 2017/03/20 by Nick.Darnell

	Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded.  This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.

Change 3355923 on 2017/03/21 by Yannick.Lange

	VR Editor: - Remove unnecessary cleanup functions.
	- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.

Change 3355959 on 2017/03/21 by Yannick.Lange

	VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
	- Removed SnapSelectedActorsToGround to VREditorMode.

Change 3355965 on 2017/03/21 by Yannick.Lange

	VR Editor:  Forgot to add files to previous submit 3355959.

Change 3355977 on 2017/03/21 by Yannick.Lange

	VR Editor: Remove function to add a new extension with  TSubclassOf<UEditorWorldExtension>.

Change 3356017 on 2017/03/21 by Yannick.Lange

	VR Editor: - UI system check owner VRMode.
	- UI system fix check on VRMode on shutdown.

Change 3356028 on 2017/03/21 by Nick.Darnell

	Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.

	#jira UE-42777

Change 3356071 on 2017/03/21 by Yannick.Lange

	VR Editor: Copy of change 3353663.
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Cleanup FLandscapeToolInteractorPosition.

	- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.

Change 3356180 on 2017/03/21 by Michael.Dupuis

	Added ShowFlag Foliage Occlusion Bounds
	Fixed non initialized variable
	Expose changing Min Occlusion Bounds instead of assuming 6

	#rn none

Change 3356347 on 2017/03/21 by Nick.Darnell

	UMG - Introducing a faster CreateWidget.  When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class.  During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc.  This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path.  There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property.  Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag.  Especially given the bulk of cases using BindWidget in native code.

	UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.

Change 3356357 on 2017/03/21 by Nick.Darnell

	Build - Fixing some IWYU issues on the incremental build.

Change 3356461 on 2017/03/21 by Nick.Darnell

	Build - Fixing linux build errors.

Change 3356468 on 2017/03/21 by Jamie.Dale

	STextPropertyEditableTextBox now handles empty texts correctly

Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt

	Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread

	#jira UE-40556

Change 3357033 on 2017/03/21 by Alexis.Matte

	Fix crash when importing file with import commandlet
	Make sure path are combine properly to avoid crash
	Add some missing pointer check
	Make sure the asset are save when there is no source control
	#jira UE-42334

Change 3357176 on 2017/03/21 by Alex.Delesky

	#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.

Change 3357197 on 2017/03/21 by Alex.Delesky

	#jira none - Fixing build issue for TMap key struct change.

Change 3357205 on 2017/03/21 by Michael.Dupuis

	Forgot to reset min granularity to 6 from testing

Change 3357340 on 2017/03/21 by Arciel.Rekman

	Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.

Change 3357413 on 2017/03/21 by matt.kuhlenschmidt

	Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'

	Upgraded collection 'MattKTest' (was version 1, now version 2)

Change 3357505 on 2017/03/21 by Alexis.Matte

	Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.

	#jira UE-42947

Change 3357825 on 2017/03/21 by Arciel.Rekman

	Clean up the large thread pool on exit.

	- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
	- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.

Change 3358086 on 2017/03/22 by Yannick.Lange

	VR Editor: - Fix gizmo scaling down when dragging the world.
	- Fix gizmo scaling down when dragging rotation handle.

Change 3358175 on 2017/03/22 by Andrew.Rodham

	Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display

Change 3358367 on 2017/03/22 by tim.gautier

	Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters

Change 3358457 on 2017/03/22 by Yannick.Lange

	VR Editor: Deleting unused UI assets.

Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt

	Guard against crash if the level editor is shut down when the object system has already been shut down

	#jira UE-35605

Change 3358897 on 2017/03/22 by matt.barnes

	Checking in WIP test content for UEQATC-1635 (UMG Navigation)

Change 3358976 on 2017/03/22 by Alex.Delesky

	#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property

Change 3358987 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.

Change 3359067 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
	#jira UE-42885

Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt

	Fixed "Multiple Values" in Body Setup when single bone has multiple bodies

	#jira UE-41546

Change 3359626 on 2017/03/22 by Arciel.Rekman

	Linux: pool OS allocations.

	- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
	- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
	- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
	- Add a test to TestPAL to check performance and thread safety.
	- Misc. fixes.

Change 3359989 on 2017/03/23 by Andrew.Rodham

	Sequencer: Binding overrides improvements
	  - Added the ability to override spawnable bindings
	  - Added the ability to override bindings in sub sequences
	  - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings

	#jira UE-42470

Change 3360369 on 2017/03/23 by Alexis.Matte

	Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
	#jira UE-42731

Change 3360556 on 2017/03/23 by Andrew.Rodham

	Sequencer: Added drag/drop support for binding overrides
	  - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.

Change 3360618 on 2017/03/23 by Arciel.Rekman

	Make Binned2 work on Mac.

	- Game/server will use Binned2 by default.

Change 3360838 on 2017/03/23 by Nick.Darnell

	CommonUI - Making the SingleMaterialStyleMID property transient.  It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.

Change 3360841 on 2017/03/23 by Nick.Darnell

	UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.

Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt

	Fixed text outlines being cropped at large sizes

	#jira UE-42647

Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt

	Added automation test for font outlines

Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt

	Resaved this file to fix 0 engine version warnings

Change 3362582 on 2017/03/24 by Yannick.Lange

	VR Editor: - Fix log warnings when teleporting.
	- Fix undo/redo when using teleport scaling.
	- Improved teleport scaling and push/pull input.
	#jira UE-43214

Change 3362631 on 2017/03/24 by Jamie.Dale

	Split the monolithic culture concept in UE4

	UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).

	This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.

	Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.

	If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).

	The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)

	  [Internationalization]
	  language=fr
	  locale=fr

	The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)

	  [Internationalization.AssetGroupClasses]
	  +Audio=SoundWave
	  +Audio=DialogueWave

	  [Internationalization.AssetGroupCultures]
	  +Audio=ja

	#jira UE-38418
	#jira UE-43014

Change 3362798 on 2017/03/24 by Nick.Darnell

	UMG - Putting the finishing touches on the hardware cursor system.  Can now load them from blueprints, and there are options for setting them up in the project settings.

	UMG - Deprecating the old properties for software widget cursors.  They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.

Change 3362805 on 2017/03/24 by Jamie.Dale

	PR #3397: Allow empty source to override display string (Contributed by jorgenpt)

Change 3363039 on 2017/03/24 by Jamie.Dale

	Use the pre-scaled font height where possible to avoid an extra multiply

Change 3363188 on 2017/03/24 by Joe.Graf

	Added support for -iterate for content plugins that require path remapping during cook/packaging

	#CodeReview: matt.kuhlenschmidt
	#rb: matt.kuhlenschmidt

Change 3363355 on 2017/03/24 by Nick.Darnell

	UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.

Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt

	Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default.  All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work

	#jira UE-42410

Change 3363699 on 2017/03/24 by Mike.Fricker

	VR Editor: Improved extensibility (for mesh editor)
	- This was merged from CL 3352612 and re-opened for edit before commit
	- All mesh editor changes were stripped before merging

Change 3363784 on 2017/03/24 by Matt.Barnes

	Adding content for tests following UEQATC-3548

Change 3363872 on 2017/03/24 by Arciel.Rekman

	Linux: require user to setup clang/clang++ for building hlslcc.

	- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.

Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt

	Fix CIS

Change 3364381 on 2017/03/24 by JeanMichel.Dignard

	UV Packing optim
	- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
	- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
	- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
	- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.

Change 3364587 on 2017/03/24 by Arciel.Rekman

	Fix ordered comparison warning from clang 4.0.

Change 3364596 on 2017/03/24 by Arciel.Rekman

	Linux: fix editor being stuck (hack).

	- Rebuilt hlslcc in Debug.

Change 3364863 on 2017/03/25 by Max.Chen

	Sequencer: Fixed crash when deactivating a section in sequencer

	#jira UE-39880

Change 3364864 on 2017/03/25 by Max.Chen

	Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section

Change 3364865 on 2017/03/25 by Max.Chen

	Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.

	#jira UE-40621

Change 3364866 on 2017/03/25 by Max.Chen

	GitHub #3183: Conversion to base class is inaccessible.

Change 3364869 on 2017/03/25 by Max.Chen

	Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.

	#jira UE-41009
	#jira UE-41210

Change 3364870 on 2017/03/25 by Max.Chen

	Sequencer: Added translate keys with ctrl and left-right arrows.

	#jira UE-41210

Change 3364871 on 2017/03/25 by Max.Chen

	Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.

	#jira UE-41459

Change 3364879 on 2017/03/25 by Max.Chen

	Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.

	#jira UE-41289

Change 3364880 on 2017/03/25 by Max.Chen

	Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
	- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
	- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
	- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate

Change 3364884 on 2017/03/25 by Max.Chen

	Sequencer fbx import
	- Removed the PostRotation compensation as it was setuped for 3ds max.
	- On import, add a rotation to camera and light animation keys like we do on export.
	- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.

	#jira UE-34692

Change 3364885 on 2017/03/25 by Max.Chen

	Sequence Recorder: Fix crash when clearing properties to record.

	#jira UE-41873

Change 3364886 on 2017/03/25 by Max.Chen

	Sequencer: Add error when attempting to add a circularly dependent level sequence

	#jira UE-22358

Change 3364890 on 2017/03/26 by Max.Chen

	Sequencer: Added ability to specify a 'notify' function to property instance bindings
	  - When specified, the (parameterless) function will be called after a property is set

Change 3364891 on 2017/03/26 by Max.Chen

	Sequencer: Various fixes to thumbnails
	  - Fixed alpha blending being used when presenting the full screen quad for thumbnails

Change 3364892 on 2017/03/26 by Max.Chen

	Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
	  - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time

Change 3364896 on 2017/03/26 by Max.Chen

	Sequencer: Add segment flags to equality operator for movie scene evaluation segments
	  - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags

Change 3364897 on 2017/03/26 by Max.Chen

	Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
	  - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.

Change 3364898 on 2017/03/26 by Max.Chen

	Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks

Change 3364902 on 2017/03/26 by Max.Chen

	Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
	  - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
	  - Changed high pass blending to always allow preroll

Change 3364903 on 2017/03/26 by Max.Chen

	Engine: Moved proxy mesh transform update out of camera view computation code
	  - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing

Change 3364908 on 2017/03/26 by Max.Chen

	Sequencer: Added visualization of pre and postroll on sections

Change 3364909 on 2017/03/26 by Max.Chen

	Sequencer: Prevent MovieSceneCompiler from removing preroll segments

Change 3364910 on 2017/03/26 by Max.Chen

	Sequencer: MediaPlayer PreRoll/PostRoll fix
	- Handle PreRoll/PostRoll on sub scenes that have a start offset

Change 3364922 on 2017/03/26 by Max.Chen

	Sequencer: Add check for valid property before dereferencing.

	#jira UE-40951

Change 3364923 on 2017/03/26 by Max.Chen

	Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.

Change 3364924 on 2017/03/26 by Max.Chen

	Sequencer - change default behavior for pre/post roll evaluation
	- MovieSceneTracks are NOT evaluated by default

Change 3364925 on 2017/03/26 by Max.Chen

	Sequencer: Shot track rows now consider pre and post roll when being compiled

Change 3364926 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)

Change 3364927 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
	  - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)

Change 3364928 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sub-sub tracks not being present in master sequences
	  - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence

Change 3364937 on 2017/03/26 by Max.Chen

	Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView

	#jira UE-41332

Change 3364938 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash inserting a level sequence with an invalid shot.

	#jira UE-41481

Change 3364940 on 2017/03/26 by Max.Chen

	Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section

Change 3364942 on 2017/03/26 by Max.Chen

	Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.

	#jira UE-41703

Change 3364943 on 2017/03/26 by Max.Chen

	Sequencer: Prevent capturing movies in editor while a PIE session is running

	#jira UE-41399

Change 3364944 on 2017/03/26 by Max.Chen

	CIS fixes

Change 3364951 on 2017/03/26 by Max.Chen

	Sequencer: Fix autokey not setting a keyframe for slate color with specified color.

	#jira UE-41645

Change 3364952 on 2017/03/26 by Max.Chen

	Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row

	#jira UE-41684

Change 3364953 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.

	#jira UE-41925

Change 3364954 on 2017/03/26 by Max.Chen

	Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.

Change 3364955 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set

	This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.

Change 3364963 on 2017/03/26 by Max.Chen

	Sequencer: Fix filtering to include child nodes.

	#jira UE-42068

Change 3364964 on 2017/03/26 by Max.Chen

	Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.

	#jira UE-42021

Change 3364965 on 2017/03/26 by Max.Chen

	Sequencer: Set the fade color in the track display

Change 3364966 on 2017/03/26 by Max.Chen

	Sequencer: Show actor attached to label in attach section.

Change 3364967 on 2017/03/26 by Max.Chen

	Sequencer: Fix static analysis warnings

Change 3364968 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash on converting to spawnable.

	The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type.  This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.

	#jira UE-42069

Change 3364969 on 2017/03/26 by Max.Chen

	Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr

	#jira UE-42072

Change 3364977 on 2017/03/26 by Max.Chen

	Sequencer: Convert FLinearColor to FColor for fade.

	#jira UE-41990

Change 3364978 on 2017/03/26 by Max.Chen

	Sequencer: Limit GetAllSections to the sections that actually correspond to the track

	#jira UE-42167

Change 3364979 on 2017/03/26 by Max.Chen

	Sequencer: Filter root nodes too

	#jira UE-42068

Change 3364980 on 2017/03/26 by Max.Chen

	Sequencer: Filter relevant material parameters

	#jira UE-40712

Change 3364982 on 2017/03/26 by Max.Chen

	Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)

Change 3364983 on 2017/03/26 by Max.Chen

	Sequencer: Add socket name to attach track section.

Change 3364984 on 2017/03/26 by Max.Chen

	Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.

	#jira UE-40955

Change 3364988 on 2017/03/26 by Max.Chen

	Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).

Change 3364994 on 2017/03/26 by Max.Chen

	Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
	  - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view

Change 3364995 on 2017/03/26 by Max.Chen

	UMG: Fix crash on undo

	#jira UE-42210

Change 3365000 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash from GetCurrentValue.

Change 3365001 on 2017/03/26 by Max.Chen

	Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.

	#jira UE-42382

Change 3365002 on 2017/03/26 by Max.Chen

	Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()

Change 3365003 on 2017/03/26 by Max.Chen

	Sequencer: Fixed section template script struct
	  - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
	  - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation

Change 3365013 on 2017/03/26 by Max.Chen

	Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types

Change 3365014 on 2017/03/26 by Max.Chen

	Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
	  - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings

Change 3365015 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl files so that they don't write out empty range shots

Change 3365017 on 2017/03/26 by Max.Chen

	Sequencer: Set max tick rate when in game.

	#jira UE-41078

Change 3365018 on 2017/03/26 by Max.Chen

	Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
	  - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.

Change 3365022 on 2017/03/26 by Max.Chen

	Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.

	#jira UE-41480, UE-27699

Change 3365023 on 2017/03/26 by Max.Chen

	Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.

	#jira UE-42285

Change 3365029 on 2017/03/26 by Max.Chen

	Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)

Change 3365030 on 2017/03/26 by Max.Chen

	Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.

	#jira UE-42861, UE-42859

Change 3365031 on 2017/03/26 by Max.Chen

	Sequencer: Snap time when changing time snapping intervals.

	#jira UE-42590

Change 3365032 on 2017/03/26 by Max.Chen

	Sequencer: Add When Finished state to sections. By default, sections now restore state.

	#jira UE-41991, UE-31569

Change 3365033 on 2017/03/26 by Max.Chen

	#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"

	Only queue subtitles once per wave instance playback

Change 3365041 on 2017/03/26 by Max.Chen

	Sequencer: Subscene hierarchical bias

	Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.

	#jira UE-42078

Change 3365042 on 2017/03/26 by Max.Chen

	Sequencer: Generic paste menu for master (root) tracks.

Change 3365043 on 2017/03/26 by Max.Chen

	Sequencer: Hierarchical bias for level visibility track

	#jira UE-43024

Change 3365044 on 2017/03/26 by Max.Chen

	Sequencer: Prevent throttling on editing keys/sections.

Change 3365045 on 2017/03/26 by Max.Chen

	Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.

	#jira UE-39391

Change 3365046 on 2017/03/26 by Max.Chen

	Sequencer: Add missing BindLevelEditorCommands()

Change 3365049 on 2017/03/26 by Max.Chen

	Sequencer: Set tick prerequites for spawnables when they are spawned.

	#jira UE-43009

Change 3365050 on 2017/03/26 by Max.Chen

	Sequencer: Jump to Start and End of playback shortcuts.

	Rewind renamed to Jump to Start. Shortcut - up arrow.
	Jump to End Shortcut - ctrl up arrow.

	#jira UE-43224

Change 3365051 on 2017/03/26 by Max.Chen

	Sequencer: Add last range to playback

Change 3365057 on 2017/03/26 by Max.Chen

	Sequencer: Fix master sequence subscene generation times.

Change 3365058 on 2017/03/26 by Max.Chen

	Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.

Change 3365059 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash pasting audio track.

Change 3365060 on 2017/03/26 by Max.Chen

	Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.

	#jira UE-43313

Change 3365061 on 2017/03/26 by Max.Chen

	Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.

	#jira UE-41461

Change 3365065 on 2017/03/26 by Max.Chen

	Sequencer: Support component hierarchies when drawing animation paths

	#jira UE-39500

Change 3365066 on 2017/03/26 by Max.Chen

	Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
	  - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)

Change 3365075 on 2017/03/26 by Max.Chen

	Sequencer: Fix add shot not setting next row.

Change 3365076 on 2017/03/26 by Max.Chen

	Sequencer: Export MovieSceneTrackEditor

	#jira UE-41641

Change 3365472 on 2017/03/27 by Yannick.Lange

	VR Editor landscape. Back out changelist 3356071 with new proper fixes.
	CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Fix VREditor Landscape Texture Painting does not paint continuously
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Removed Interactor parameter from BeginTool.
	#jira UE-42780, UE-42779

Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix texture importing when an FBX file incorrectly reports absolute path as relative.  First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.

Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time

Change 3365504 on 2017/03/27 by Yannick.Lange

	VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.

Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)

	#jira UE-43338

Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)

Change 3365672 on 2017/03/27 by Andrew.Rodham

	Sequencer: Preanimated state producers can now produce null tokens
	  - Doing so implies no preanimated state should be saved

Change 3365791 on 2017/03/27 by Andrew.Rodham

	Sequencer: Added Material Parameter Collection track

Change 3365806 on 2017/03/27 by Max.Chen

	Sequencer: Add option to instance sub sequences.

	#jira UE-43307

Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt

	Subdue the output log font color a bit

Change 3365846 on 2017/03/27 by Jamie.Dale

	Added package redirection on load/find

Change 3365852 on 2017/03/27 by Jamie.Dale

	Adding a way to mark a package as no longer missing

Change 3365896 on 2017/03/27 by Jamie.Dale

	Adding GlobalNotification to Slate

	This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.

Change 3365900 on 2017/03/27 by Jamie.Dale

	Prevent the default cooked sandbox from trying to read non-cooked assets

Change 3366550 on 2017/03/27 by Max.Chen

	Sequencer: Fix case

Change 3367301 on 2017/03/28 by Andrew.Rodham

	Tests: Added test actor with a variety of properties for testing purposes

Change 3367303 on 2017/03/28 by Andrew.Rodham

	Tests: Enabled ActorSequenceEditor plugin in EngineTest project

Change 3367304 on 2017/03/28 by Andrew.Rodham

	Tests: Added several functional testing maps for sequencer
	  - SequencerTest_Properties - tests animating various property types
	  - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
	  - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
	  - SequencerTest_ActorSequence - tests basic actor sequence functionality

Change 3367465 on 2017/03/28 by Max.Chen

	Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.

Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt

	Guard against visual studio accessor crash

	#jira UE-43368

Change 3368118 on 2017/03/28 by Alexis.Matte

	Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
	#jira UE-42731

Change 3368485 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368495 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368501 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries

Change 3368782 on 2017/03/28 by Nick.Darnell

	UMG - Improving some logging for fast widget creation.

Change 3368826 on 2017/03/28 by Nick.Darnell

	Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.

	Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.

	Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears).  This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes.  So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.

	#jira UE-40486

Change 3368917 on 2017/03/28 by Arciel.Rekman

	Linux: allow building with clang 4.0.

Change 3369074 on 2017/03/28 by Nick.Darnell

	UMG - Fixing some spelling on the hardware cursor tip.

	UMG - Changed some checks to ensure now that users can input the wrong data from the editor.  Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.

	#jira UE-43419
	#jira UE-43425

Change 3369137 on 2017/03/28 by Max.Chen

	Sequencer: Add given master track sets the outer to the movie scene.

Change 3369360 on 2017/03/29 by Andrew.Rodham

	Sequencer: Reconciled 3349194 and 3365041 with animphys merge

Change 3369410 on 2017/03/29 by Alexis.Matte

	Fix the select filename in the FileDialog "Desktop window platform"
	#jira UE-43319

Change 3369475 on 2017/03/29 by Nick.Darnell

	PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)

	Modified - you can't use the clip rect to decide on how large you should be.

	#jira UE-37710

Change 3369775 on 2017/03/29 by Max.Chen

	ControlRig: Fix crash on exit.

	#jira UE-43411

Change 3370466 on 2017/03/29 by Nick.Darnell

	AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.

	StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.

	#jira UE-43409

Change 3370570 on 2017/03/29 by Nick.Darnell

	Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.

	#jira UE-43431

Change 3370644 on 2017/03/29 by Andrew.Rodham

	Temporarily disabling sequencer functional test "Event Position"

Change 3370713 on 2017/03/29 by Nick.Darnell

	PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)

	#jira UE-43156
	#jira UE-42831

Change 3371243 on 2017/03/30 by Arciel.Rekman

	Linux: scale OS allocation pool to match memory size.

	- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
	  and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.

Change 3371262 on 2017/03/30 by Arciel.Rekman

	Linux: fix custom present.

	- PR #3383 contributed by yaakuro.

Change 3371301 on 2017/03/30 by Arciel.Rekman

	Linux: fix copying to a non-existent directory during Setup.

Change 3371307 on 2017/03/30 by Andrew.Rodham

	Editor: Added "Resave All" functionality to content browser folders

Change 3371364 on 2017/03/30 by Andrew.Rodham

	Sequencer: Level streaming improvements
	  - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
	  - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
	  - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)

	#jira UE-43225

Change 3371365 on 2017/03/30 by Andrew.Rodham

	Tests: Sequencer level streaming tests

Change 3371493 on 2017/03/30 by Nick.Darnell

	PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)

Change 3371524 on 2017/03/30 by Nick.Darnell

	PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.

Change 3371545 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.

Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt

	PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)

Change 3371590 on 2017/03/30 by Nick.Darnell

	UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera.  The widgets should now show up in the right locations.

Change 3371625 on 2017/03/30 by Alexis.Matte

	Fix the merge tool material id assignment
	#jira UE-43246

Change 3371666 on 2017/03/30 by Nick.Darnell

	UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.

Change 3371687 on 2017/03/30 by Arciel.Rekman

	Linux: switch to new managed filehandles.

Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt

	Fixed the animation to play property on skeletal meshes being too small to read anything

	#jira UE-43327

Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt

	Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread.  We now have a separate virtual window for ticking and painting the loading screen widgets in isolation

Change 3372757 on 2017/03/30 by Nick.Darnell

	Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created.  This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.

Change 3372777 on 2017/03/30 by Nick.Darnell

	Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.

Change 3372949 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some cooking crashes for the super class.

Change 3373139 on 2017/03/30 by Jeff.Farris

	Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.

	(Copy of CL 3279699 from Robo Recall to Dev-Editor)

Change 3373235 on 2017/03/30 by Nick.Darnell

	Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.

Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt

	Made GetMoviePlayer thread safe.  Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished.  However, most of the functions on movie player are only safe from the game thread!

Change 3374026 on 2017/03/31 by Andrew.Rodham

	Sequencer: Moved evaluation group registration to IMovieSceneModule

	#jira UE-43420

Change 3374060 on 2017/03/31 by Yannick.Lange

	VR Editor: Collision on motion controllers in simulate.

Change 3374185 on 2017/03/31 by Nick.Darnell

	Attempting to fix the build.

Change 3374232 on 2017/03/31 by Max.Chen

	Sequencer: Fix audio not playing in editor

	#jira UE-43514

Change 3374322 on 2017/03/31 by Nick.Darnell

	UMG - SafeZone widget now has comments, and useful tips.  Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.

Change 3374424 on 2017/03/31 by Max.Chen

	Updated test content so that the door animation is now set to "Keep State" for the When Finished property.

	#jira UE-43519

Change 3374447 on 2017/03/31 by Max.Chen

	Sequencer: Notify streaming system prior to camera cuts

	By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.

	#jira UE-42406

Change 3374571 on 2017/03/31 by Andrew.Rodham

	Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers

Change 3374578 on 2017/03/31 by Andrew.Rodham

	Sequencer: Added unit tests for pre-animated state

Change 3374592 on 2017/03/31 by Max.Chen

	Color Customization: Set curve color names.

	#jira UE-43405

Change 3374596 on 2017/03/31 by Andrew.Rodham

	Corrected documentation comment

Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt

	Fix movie scene audio track not compiling outside of editor

Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt

	Remove the slate thread masquerading as the game thread in IsInGameThread

Change 3374730 on 2017/03/31 by Max.Chen

	Sequencer: Add check for null loaded level.

Change 3374732 on 2017/03/31 by Max.Chen

	Sequencer: Remove null tracks on postload.

Change 3374737 on 2017/03/31 by tim.gautier

	- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)

	- Set Level Blueprint for TM-UMG back to AllPalettes

Change 3374987 on 2017/03/31 by Nick.Darnell

	UMG - Introducing a way to inform the widgets more information about the designer.  There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.

	UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.

Change 3375599 on 2017/03/31 by Max.Chen

	Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.

	#jira UE-43543

Change 3375601 on 2017/03/31 by Arciel.Rekman

	Linux: switch to v9 cross-toolchain.

Change 3375856 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'

Change 3375870 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
	  - This resulted such members not being instantiated (and hence exported) when compiled with clang

Change 3376114 on 2017/04/02 by Arciel.Rekman

	Linux: make source code accessor aware of clang 3.9 and 4.0.

Change 3376138 on 2017/04/02 by Arciel.Rekman

	Linux: add clang to fedora deps (UE-42123).

	- PR #3273 submitted by cpyarger.

Change 3376159 on 2017/04/02 by Arciel.Rekman

	Linux: some support for building on Debian Sid or Stretch (UE-35841).

	- Basd on PR #2790 by haimat.

Change 3376163 on 2017/04/02 by Arciel.Rekman

	Linux: install latest clang on Arch (UE-42341).

	- This undoes PR #1905.
	- PR #2897 by SiebenCorgie.
	- PR #3302 by awesomeness872.
	- PR #3341 by patrickelectric.

Change 3376167 on 2017/04/02 by Arciel.Rekman

	Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).

	- PR #3378 by mdcasey.

Change 3376168 on 2017/04/02 by Arciel.Rekman

	Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).

	- PR #3381 by slonopotamus.

Change 3376177 on 2017/04/02 by Arciel.Rekman

	SlateDlg: case-insensitive comparison of filter extensions (UE-39477).

	- PR #3019 by aknarts.

Change 3376178 on 2017/04/02 by Arciel.Rekman

	WebRTC: only x86_64 version exists for Linux.

Change 3376245 on 2017/04/03 by Andrew.Rodham

	Sequencer: Re-enabled event order test

Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources

	#jira UE-27026

Change 3376481 on 2017/04/03 by Alex.Delesky

	#jira UE-43495 - TMaps will now support customized key properties correctly.

Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash flushing font cache when loading a movie.  This is no longer save on the slate movie thread

	#jira UE-43567

Change 3376763 on 2017/04/03 by Shaun.Kime

	Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
	#jira UE-43521

Change 3376836 on 2017/04/03 by Jamie.Dale

	Fixed text format history being clobbered by reference collection

	#jira UE-37513

Change 3376852 on 2017/04/03 by Nick.Darnell

	Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.

	#jira UE-43564

Change 3377207 on 2017/04/03 by Jamie.Dale

	Desktop platform directory pickers are expected to return absolute paths

	File pickers return relative paths though, and we should make this consistent at some point.

	#jira UE-43588

Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix movie player shutdown crash in non-editor builds

	#jira UE-43577

Change 3377299 on 2017/04/03 by Michael.Dupuis

	#jira UE-43586 : properties should be non transactional
	#jira UE-43559

Change 3378333 on 2017/04/04 by Michael.Dupuis

	#jira UE-43585
	#jira UE-43586
	Revert back to purple color

Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt

	Resaved this asset to avoid zero engine version warnings

Change 3378958 on 2017/04/04 by Nick.Darnell

	Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.

[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
buildmachine
9c3dc2aa07 Localization Automation
[CL 3378450 by buildmachine in Main branch]
2017-04-04 10:22:28 -04:00
Luke Thatcher
22b2ad89ea Copying //UE4/Dev-Console to //UE4/Dev-Main (Source: //UE4/Dev-Console @ 3378220)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3301794 on 2017/02/14 by Josh.Adams

	Fixed a crash with clothing on platforms that don't support NV_CLOTH

Change 3302696 on 2017/02/14 by Chad.Garyet

	adding dev-console json

Change 3306418 on 2017/02/16 by Ben.Woodhouse

	Fix prepass/basepass zfighting, caused by bad vertex welding in depth-only indexbuffer. Requires bumping the staticmesh DDC key
	Duplicated from Fortnite/Main CL 3302965
	#jira UE-34332

Change 3308922 on 2017/02/17 by Josh.Adams

	- Disabled the game analytics anon usage data sent to Epic on the console platforms

Change 3311506 on 2017/02/20 by Keith.Judge

	Replicate fix for FD3D12UniqueDescriptorTable leak in async compute contexts from another branch.

Change 3313445 on 2017/02/20 by Josh.Adams

	- Various Vulkan fixes:
	  - Compiles in Linux
	  - Many cubemap bugs squashed
	  - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
	  - Added compute fences

Change 3314916 on 2017/02/21 by Josh.Adams

	- Fixed an issue with 4 and 8 vertex instanced particles using the wrong VertexFactory objects (D3D didn't even need separate VFs due to the VertexDecl updating the stride at draw call time)

Change 3315398 on 2017/02/21 by Ben.Woodhouse

	Fix GPUTestbed packaging

Change 3316340 on 2017/02/22 by Ben.Woodhouse

	Duplicate hotfix from Release-4.15:
	CL 3316322
	Fix for GPU Cubemap copy crash - Guard for invalid indices before marking cubemap indices as removed
	#jira UE-42165

Change 3317345 on 2017/02/22 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3316239

Change 3319186 on 2017/02/23 by Josh.Adams

	Added /VIRTUALIZEDIRECTX option to XgConsole for XGE shader compiling to work  on remote machines without DX installed

Change 3323514 on 2017/02/27 by Chad.Garyet

	adding populate ddc for dev-console, removing RDU agent type

Change 3335889 on 2017/03/07 by Luke.Thatcher

	[CONSOLE] [STREAMS] [^] Merge //UE4/Main (CL 3335229) to //UE4/Dev-Console

	#tests Build Win64 Editor, run QAGame editor, Launch on PS4.

Change 3336550 on 2017/03/07 by Ben.Woodhouse

	Duplicate CL 3336456
	#jira UE-42468
	Fix a bug in the rendertargetpool handling of fastVRAM targets, reported on UDN

Change 3340385 on 2017/03/09 by Ben.Woodhouse

	Optimized fastVRAM layout and configurability. CVars can be configured based title rendering requirements and resolution
	With these changes, we try to store the GBuffer in Fast VRAM if possible. Transient/non perf critical surfaces are now disabled by default
	In content w/ dynamic lighting @ 900p we see a 1.8ms gain. In RenderTestMap QAGame @ 1080p we see 0.4ms gains (further improvements may be possible with additional tweaking).

Change 3355982 on 2017/03/21 by Ben.Woodhouse

	Duplicate from CL 3354688:
	Fix async SSAO not actually running asynchronously. This was because bHZBBeforeBasePass  was set to false even though we had a full prepass (EDepthDrawingMode::DDM_AllOpaque), so we didn't process it until after the basepass.
	This saved 0.6ms in GPUTestbed

Change 3356166 on 2017/03/21 by Ben.Woodhouse

	Duplicate from 3347033
	Subsurface postprocess optimization, courtesy of Mike O'Connor at Iron Galaxy Studios.

	Add a branch to reduce bandwidth. Halved the cost of the setup pass according to PIX (0.3ms to 0.15ms)

Change 3360243 on 2017/03/23 by Luke.Thatcher

	[CONSOLE] [STREAMS] [^] Merge //UE4/Main (CL 3358685) to //UE4/Dev-Console

	#tests Build Win64 Editor, run FortGPUTestbed editor, Launch on PS4.

Change 3365746 on 2017/03/27 by Joe.Barnes

	- Handle NULL source data.
	- Log failed surround conversion.

Change 3368022 on 2017/03/28 by Ben.Woodhouse

	Cherry pick reflection capture hotfix from release-4.15 CL 3365830:
	Fixed reflection capture crash when repeatedly adding/removing captures
	Previously we used an array of indices (CubemapIndicesRemovedSinceLastRealloc) to keep track of indices which had been removed, however this caused issues when those indices were reused by subsequent allocations before the array was reallocated
	The new method uses a simple bitfield to track usage (one bit per cubemap slot index).
	Also fixed order(N^2) index search in the index allocator - now just a fast bit scan

	#jira UE-42165
	#jira UE-42911

Change 3371568 on 2017/03/30 by Luke.Thatcher

	[CONSOLE] [STREAMS] [^] Merging //UE4/Dev-Main (CL 3371054) to Dev-Console (//UE4/Dev-Console)

Change 3372780 on 2017/03/30 by Joe.Barnes

	Add support for multi-channel ADPCM encoding. Format based on game side ADPCM decompressor.

Change 3374847 on 2017/03/31 by Ben.Woodhouse

	Fix shipping warning
	#jira UE-43522

Change 3376442 on 2017/04/03 by Ben.Woodhouse

	Fix FortGPUTestbed animnotify cook errors (delete the offending animnotifies)

[CL 3378288 by Luke Thatcher in Main branch]
2017-04-04 09:10:29 -04:00
buildmachine
623eb87a62 Localization Automation
[CL 3376028 by buildmachine in Main branch]
2017-04-02 09:08:37 -04:00
buildmachine
6aba680598 Localization Automation
[CL 3375869 by buildmachine in Main branch]
2017-04-01 14:07:51 -04:00
Jeff Wilson
63073963d6 Copying //UE4/Dev-Documentation to //UE4/Samples-Main (Source: //UE4/Dev-Documentation @ 3372893)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3239909 on 2016/12/19 by Robert.Gervais

	#jira UEDOC-1419

	Fixed caption spacing for hero image.

	#UE4doc

Change 3240118 on 2016/12/19 by Tim.Hobson

	#UE Docs: UEDOC-3961 - SME review edits and cleaned up project settings image without tooltip included.

Change 3240145 on 2016/12/19 by Zak.Parrish

	#Docs - adding new work and additional cleanup to Photo Real Character bust, formerly Twinblast Bust documentation

Change 3240452 on 2016/12/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3229370

Change 3240453 on 2016/12/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3229370

Change 3240497 on 2016/12/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3239909

Change 3240602 on 2016/12/20 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3235241

Change 3240633 on 2016/12/20 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3240638 on 2016/12/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3216146

Change 3241214 on 2016/12/20 by Richard.Hinckley

	#jira UEDOC-4302
	Updated C+ Interface document.

Change 3241323 on 2016/12/20 by Tim.Hobson

	Checking in MorphTargetDebugViewMode video for upload to Youtube when changes shelved in CL-3241241 are accepted.

Change 3241425 on 2016/12/20 by Robert.Gervais

	#jira UEDOC-3884

	Adding images per SME suggestions.

	#UE4doc

Change 3241426 on 2016/12/20 by Robert.Gervais

	#jira UEDOC-3884

	Updating images per SME suggestions.

	#UE4doc

Change 3241428 on 2016/12/20 by Robert.Gervais

	#jira UEDOC-3887

	Updated steps to include UE4Editor-Linux-Debug build configuration for CPP Projects in Linux (per SME suggestion).

	#UE4doc

Change 3241590 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3241602 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:

Change 3241627 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3241640 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3241662 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3242329 on 2016/12/21 by Mitchell.Wilson

	#UEDoc - Added meta data to materials pages. Added materials tag

Change 3242400 on 2016/12/21 by Robert.Gervais

	#jira UEDOC-3884

	Finished incorporating all of the SME's suggested additions.

	#UE4doc

Change 3242448 on 2016/12/21 by Tim.Hobson

	#UE4 Docs: Checking in images for shelved files for FBX Import Options update. UEDOC-3979

Change 3242511 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3216146

Change 3242523 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3197111

Change 3242534 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3238552

Change 3242536 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3240118

Change 3242537 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242541 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:

Change 3242544 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242547 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242550 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242552 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242561 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242563 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3218993

Change 3242566 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3219004

Change 3242567 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3227082

Change 3242569 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3224908

Change 3242571 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242572 on 2016/12/21 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3206329

Change 3242575 on 2016/12/21 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242596 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourcechangeList:3213377

Change 3242603 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3242620 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3197111

Change 3242624 on 2016/12/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3234766

Change 3242641 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3197111

Change 3242645 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3232461

Change 3242659 on 2016/12/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3225484

Change 3242672 on 2016/12/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3225484

Change 3242691 on 2016/12/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3181495

Change 3242764 on 2016/12/22 by Sungjin.Hong

	#loc UE4DocKor

Change 3243595 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3198551

Change 3243596 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3227911

Change 3243598 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3236590

Change 3243599 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3243600 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3243603 on 2016/12/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3243605 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213377

Change 3243608 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3243610 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3175190

Change 3243611 on 2016/12/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3243613 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3155346

Change 3243620 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3155346

Change 3243623 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243624 on 2016/12/26 by Kimio.Yasuda

	Fixed translation (Title, Description)

Change 3243625 on 2016/12/26 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3150518

Change 3243626 on 2016/12/26 by Kimio.Yasuda

	Fixed translation (Description)

Change 3243627 on 2016/12/26 by Kimio.Yasuda

	Fixed translation of description

Change 3243630 on 2016/12/26 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3185922

Change 3243631 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243721 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243723 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243726 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSoruceChangeList:3150518

Change 3243733 on 2016/12/26 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3150518

Change 3243860 on 2016/12/27 by Mitchell.Wilson

	#UE4 Docs - Updating metadata, added particles tag to Rendering/ParticleSystems pages

Change 3244012 on 2016/12/28 by Mitchell.Wilson

	#UE4 Docs - Added metadata to sequencer pages.

Change 3244080 on 2016/12/28 by Robert.Gervais

	#jira UEDOC-3245

	Shortened the page title's character count to be more compatible with mobile screens.

	#UE4doc

Change 3244081 on 2016/12/28 by Robert.Gervais

	#jira UEDOC-3880

	Added reminder to uncomment the 'Setting up an IDE' topic object when the page is marked as 'Publish Ready'.

	#UE4doc

Change 3244089 on 2016/12/28 by Mitchell.Wilson

	#UE4 Docs - Added metadata to UMG pages

Change 3244339 on 2016/12/30 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3244370 on 2016/12/30 by Mitchell.Wilson

	#UE4 Docs - Added metadata to blueprints pages

Change 3244481 on 2017/01/02 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244498 on 2017/01/02 by Robert.Gervais

	#jira UEDOC-3245

	Repaired 'Getting Started' topic image.

	#UE4doc

Change 3244553 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244554 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKor

Change 3244596 on 2017/01/03 by Sungjin.Hong

	typo correction

Change 3244600 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244648 on 2017/01/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3244824 on 2017/01/03 by Richard.Hinckley

	#jira UEDOC-4303
	Implemented recommeded additional fixes.

Change 3244832 on 2017/01/03 by Sam.Deiter

	#UE4 Docs: Applying peer feedabck to the doc.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3244908 on 2017/01/03 by Sam.Deiter

	#UE4 Docs: Applying peer feedback and adding new images to go along with it.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3244910 on 2017/01/03 by Sam.Deiter

	Adding this missing file.

Change 3245914 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3240145

Change 3245917 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245921 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245923 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245927 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245930 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245931 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245932 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245934 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245951 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3245967 on 2017/01/04 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3246037 on 2017/01/04 by Sungjin.Hong

	#loc UE4DocKOR

Change 3246299 on 2017/01/04 by Sam.Deiter

	#UE4 Docs: Applying SME feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3247009 on 2017/01/04 by Lauren.Ridge

	Updating VR profiling documents based on feedback

Change 3247223 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247334 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247339 on 2017/01/04 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247340 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247343 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247347 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247356 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247362 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247363 on 2017/01/04 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247411 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247417 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247428 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247440 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247446 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247448 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247450 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247452 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247457 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247463 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247466 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3247467 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247483 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3247497 on 2017/01/05 by Sungjin.Hong

	#loc UE4DocKOR

Change 3248719 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248726 on 2017/01/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248765 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3248787 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248818 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248819 on 2017/01/05 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248870 on 2017/01/06 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3213360

Change 3248912 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3225484

Change 3248928 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248941 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248951 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248961 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3248969 on 2017/01/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3249082 on 2017/01/06 by Sungjin.Hong

	#loc UE4DocKOR

Change 3249658 on 2017/01/06 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4351

	Updated Sequencer EDL How-to / Overivew Page to include a note about adding frame handles as part of an EDL export.

Change 3249741 on 2017/01/06 by Sam.Deiter

	#UE4 Docs: Adding a new image showing off landscape in VR.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3251914 on 2017/01/10 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3178213

Change 3252541 on 2017/01/10 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4352
	Applying Peer Feeback

Change 3252710 on 2017/01/10 by Chase.McAllister

	#ue4 docs #jira UEDOC-4351 Small formatting and gramatical fixes to SequencerOverview and ImportExportEDLs pages

Change 3253176 on 2017/01/10 by Robert.Gervais

	#jira UEDOC-4381
	After discussing CodeWorks version updates with SamD, we agreed that the note region needed to be updated to account for future releases of CodeWorks for Android.
	Subsequently, the landing page for the Android QS series has been updated to account for future releases of CodeWorks (thereby complying with the *.tps callout that's packaged with the engine).
	#UE4Doc
	#Code_Review Sam.Deiter

Change 3253196 on 2017/01/10 by Robert.Gervais

	Removed bolding from hyperlink to comply with Style Guide.
	#UE4Doc

Change 3253207 on 2017/01/10 by Robert.Gervais

	Updated document title to more accurately label the page's contents.
	Added tags and type metadata per Visual Style Guide.
	#UE4Doc

Change 3253275 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253282 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253287 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253312 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253328 on 2017/01/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253414 on 2017/01/11 by Sungjin.Hong

	#loc UE4DocKor

Change 3253430 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253442 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253458 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253475 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253478 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253483 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253522 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3253529 on 2017/01/11 by Sungjin.Hong

	#loc UE4DocKOR

Change 3253663 on 2017/01/11 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-4357

	Updated Camera Rig Crane How-to page to include new Lock Mount options
	- Refactored existing How-to page
	- Updated content/images

Change 3254376 on 2017/01/11 by Sam.Deiter

	#UE4 Docs: Applying Peer Feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3254776 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254795 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254797 on 2017/01/11 by Robert.Gervais

	#UE4Doc
	Performed paradigmatic analysis and substituded misused word (allow) with proper word (enable).

Change 3254802 on 2017/01/11 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3254861 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254877 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244089

Change 3254882 on 2017/01/11 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3254905 on 2017/01/11 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3254927 on 2017/01/11 by Sungjin.Hong

	#loc UE4DocKOR

Change 3254957 on 2017/01/12 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3244080

Change 3254958 on 2017/01/12 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3244081

Change 3254976 on 2017/01/12 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3254995 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3253663

Change 3255016 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255028 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255040 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255053 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255054 on 2017/01/12 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3255346 on 2017/01/12 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4363

	Updated Sequencer Audio Recording How-to to include an optional step of recording audio.
	Updated Sequencer Overview page to include a line about audio recording.

Change 3255615 on 2017/01/12 by Sam.Deiter

	#UE4 Docs: Adding a new part for the SteamVR perf tools
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3255730 on 2017/01/12 by Jeff.Wilson

	Removed topic variables and added topic-image metadata

Change 3255731 on 2017/01/12 by Jeff.Wilson

	Fixed link to non-existent bookmark

Change 3255735 on 2017/01/12 by Jeff.Wilson

	Updated metadata

Change 3255737 on 2017/01/12 by Jeff.Wilson

	Updated DB file

Change 3255740 on 2017/01/12 by Jeff.Wilson

	Updated learning track template to use directory list

Change 3255748 on 2017/01/12 by Jeff.Wilson

	Physics Property Reference Formatting Updates

Change 3255757 on 2017/01/12 by Jeff.Wilson

	Prototype for new sidebar

Change 3255761 on 2017/01/12 by Wes.Bunn

	#ue4 docs
	#jira UEDOC-4358

	Updated page to include some peer review feedback.

Change 3255882 on 2017/01/12 by Wes.Bunn

	#ue4 docs
	Minor upates to Pose Drive node section on Pose Nodes page.
	- Added Translation option to Pose Node reference table.
	- Updated Overview Text.

Change 3255885 on 2017/01/12 by Jeff.Wilson

	Updated metadata

Change 3256541 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256576 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256594 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256621 on 2017/01/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3252710

Change 3256625 on 2017/01/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3256626 on 2017/01/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3256628 on 2017/01/13 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3256865 on 2017/01/13 by Wes.Bunn

	#ue4 docs

	Applying peer review feedback.

Change 3256942 on 2017/01/13 by Jeff.Wilson

	Added lloc warning text for outdate translations

Change 3256943 on 2017/01/13 by Jeff.Wilson

	Updated metadata

Change 3256979 on 2017/01/13 by Jeff.Wilson

	Unpublish empty pages

Change 3257013 on 2017/01/13 by Jeff.Wilson

	Fixed typo

	PR #2816

Change 3258199 on 2017/01/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258213 on 2017/01/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255731

Change 3258244 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3258260 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258263 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258264 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258268 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258272 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258274 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258276 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258282 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258283 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258287 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258290 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258292 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258294 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3258311 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKor

Change 3258319 on 2017/01/16 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3258323 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255882

Change 3258327 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3244012

Change 3258329 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3258331 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3258333 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKor

Change 3258335 on 2017/01/16 by Masayo.Kondo

	Fixed a layout error.

Change 3258389 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKor ?í???? -> Enum

Change 3258677 on 2017/01/16 by Sam.Deiter

	#UE4 Docs: Adding an image of the foliage tools.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3259022 on 2017/01/16 by Jeff.Wilson

	Set page to publish

Change 3259023 on 2017/01/16 by Jeff.Wilson

	Set page to publish

Change 3259024 on 2017/01/16 by Jeff.Wilson

	Updated formatting to use new localized text feature

Change 3259094 on 2017/01/16 by Tim.Hobson

	submitting peer review edits UEDOC-4283

Change 3259182 on 2017/01/16 by Sam.Deiter

	#UE4 Docs: Adding this newly created doc.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3259604 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3259614 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259618 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259626 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259628 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259647 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259653 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259662 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3259676 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259679 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3243860

Change 3259694 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259720 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259732 on 2017/01/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3256865

Change 3259745 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259756 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259772 on 2017/01/16 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3211040

Change 3259800 on 2017/01/16 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3259855 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3256865

Change 3259868 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259874 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259878 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259882 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259895 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259913 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259923 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259925 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3259955 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255761

Change 3259987 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259023

Change 3259990 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259023

Change 3259992 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259023

Change 3259998 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255730

Change 3260021 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#
	3259182

Change 3260551 on 2017/01/17 by Jeff.Wilson

	Added note about painting Foliage in VR with link to VR Editor Controls page

Change 3260598 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260620 on 2017/01/17 by Jeff.Wilson

	Updated metadata

Change 3260622 on 2017/01/17 by Richard.Hinckley

	#jira UEDOC-3908
	Accepting editorial changes.

Change 3260646 on 2017/01/17 by Wes.Bunn

	#ue4 docs

	initial page updates for Post Process Animation Blueprints
	- Added to Animation Blueprint overview page.
	- Added to Skeletal Mesh / Mesh Details page where you set the Post Process Anim BP

Change 3260662 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260663 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260683 on 2017/01/17 by Jeff.Wilson

	Set page to publish

Change 3260884 on 2017/01/17 by Sam.Deiter

	#UE4 Docs: Adding that Landscape works in VR to the pages.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3260949 on 2017/01/17 by Sam.Deiter

	#UE4 Docs: Adding header images for each of the topics.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3261032 on 2017/01/17 by Tim.Hobson

	#UE4 Docs: UEDOC-4283 Added MorphTarget Debug View Mode to existing MorphTarget Previewer page.

Change 3261039 on 2017/01/17 by Tim.Hobson

	#UE4 Docs: UEDOC-3979 SME Review edits

Change 3261132 on 2017/01/17 by Robert.Gervais

	#jira UEDOC-4016

	Addressed Editorial Review comments, specifically:
	Set topic image using the topic-image metadata in the Contact Shadows page.
	Added a link to the Contact Shadows page in the Lighting and Shadows Landing page.
	Commented out the Contact Shadows page link because it was generating a rogue Doc Page Error.

	#UE4doc

Change 3261385 on 2017/01/17 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261395 on 2017/01/17 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3178213

Change 3261402 on 2017/01/17 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261425 on 2017/01/17 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3259182

Change 3261437 on 2017/01/17 by Kimio.Yasuda

	0118

Change 3261456 on 2017/01/17 by Sungjin.Hong

	#loc UE4DocKor ?┐???? -> ?┐

Change 3261520 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3261039

Change 3261524 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260622

Change 3261526 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260683

Change 3261537 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261571 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260683

Change 3261592 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3261886 on 2017/01/18 by Richard.Hinckley

	#jira UEDOC-4436
	Added ChildActorTemplate information to Utility classes.

Change 3261940 on 2017/01/18 by Richard.Hinckley

	#jira UEDOC-4436
	Added minor detail.

Change 3261961 on 2017/01/18 by Jeff.Wilson

	Minor formatting and text udpates

Change 3262190 on 2017/01/18 by Jeff.Wilson

	Updated metadata

Change 3262197 on 2017/01/18 by Jeff.Wilson

	Updated BD file

Change 3262201 on 2017/01/18 by Jeff.Wilson

	Set page to publish

Change 3262203 on 2017/01/18 by Jeff.Wilson

	Updated to use localized descriptions

Change 3262227 on 2017/01/18 by Jeff.Wilson

	Set page to publish

Change 3262538 on 2017/01/18 by Tim.Hobson

	#UE4 Docs: Adding images for UEDOC-4475 for addition of the Mirror Tool to the landscape UI and Sculpt Mode pages.

Change 3262605 on 2017/01/18 by Tim.Hobson

	#UE4 Docs: Rename/move files for Pixel Normal Offset doc.

Change 3263133 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3263158 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263171 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260646

Change 3263212 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263244 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263261 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263264 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3260646

Change 3263269 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255885

Change 3263276 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263279 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3262201

Change 3263283 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263289 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263296 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262227

Change 3263299 on 2017/01/18 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3261940

Change 3263311 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3262190

Change 3263313 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262190

Change 3263321 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262190

Change 3263324 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263325 on 2017/01/18 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263370 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263373 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263384 on 2017/01/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3261032

Change 3263399 on 2017/01/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3254797

Change 3263404 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263414 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263421 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263431 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3261961

Change 3263474 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3263969 on 2017/01/19 by Jeff.Wilson

	Updated metadata

Change 3264164 on 2017/01/19 by Jeff.Wilson

	Updated metadata

Change 3264165 on 2017/01/19 by Jeff.Wilson

	Updated metadata

Change 3264406 on 2017/01/19 by Sam.Deiter

	#UE4 Docs: Applyng feedback from jeff.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3264524 on 2017/01/19 by Sam.Deiter

	#UE4 Docs: Fixing the formating of the topic image.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3264527 on 2017/01/19 by Sam.Deiter

	#UE4 Docs:Fixing the formating of the topic image meta tag.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3265224 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3260884

Change 3265256 on 2017/01/19 by Kimio.Yasuda

	Updatd File against  INTSourceChangelist:3238275

Change 3265260 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265264 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265283 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265295 on 2017/01/19 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3235148

Change 3265341 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3227073

Change 3265350 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3223841

Change 3265360 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3223808

Change 3265396 on 2017/01/20 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3188564

Change 3266245 on 2017/01/20 by Wes.Bunn

	#ue4 docs

	Update to Audio Track How-to
	- Content refactored to include volume/pitch adjustments.

Change 3267497 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3184883

Change 3267514 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3236537

Change 3267536 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3232956

Change 3267538 on 2017/01/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3200686

Change 3267540 on 2017/01/22 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3267550 on 2017/01/22 by Tianmin.Xie

	#loc UE4DocCHN. update root page against latest INT version. update template for CHN page out of date warning message.

Change 3267569 on 2017/01/23 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3244824

Change 3267573 on 2017/01/23 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3244824

Change 3267575 on 2017/01/23 by Kimio.Yasuda

	Updated File against  INTSourceChangeList:3191723

Change 3267594 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3188564

Change 3267600 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3188564

Change 3267605 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3149430

Change 3267607 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3149199

Change 3267614 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3147055

Change 3267618 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3213117

Change 3267838 on 2017/01/23 by Wes.Bunn

	#ue4 docs
	#JIRA UEDOC-4493

	Updated Character Animation How-to
	- refactored to include blending animations

Change 3268172 on 2017/01/23 by Sam.Deiter

	#UE4 Docs: Fixed an issue with the link to the Skel mesh pose page.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3268173 on 2017/01/23 by Sam.Deiter

	#UE4 Docs:Applying peer feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3268222 on 2017/01/23 by Sam.Deiter

	#UE4 Docs: Adding the doc updates.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3268421 on 2017/01/23 by Chase.McAllister

	#UE4 Docs: Small sentence formatting change to SkeletalMeshConversion page

Change 3269086 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3215424

Change 3269098 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3269104 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3269105 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3269139 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3177941

Change 3269147 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3175238

Change 3269148 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269151 on 2017/01/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269206 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269218 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3155346

Change 3269222 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151855

Change 3269249 on 2017/01/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3225556

Change 3269293 on 2017/01/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3267838

Change 3269302 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3269455 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3269482 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3270938 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151855

Change 3270971 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3268222

Change 3271008 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3268222

Change 3271010 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3268222

Change 3271020 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262227

Change 3271034 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3262227

Change 3271044 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3271052 on 2017/01/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3271081 on 2017/01/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3271108 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3271110 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3271112 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271113 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3259022

Change 3271114 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271116 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271120 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271123 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271130 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271135 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271138 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3259022

Change 3271145 on 2017/01/25 by Kimio.Yasuda

	Upated File against INTSourceChangelist:3244370

Change 3271163 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3271174 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3218894

Change 3271178 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3271234 on 2017/01/25 by Sungjin.Hong

	#loc UE4DocKOR

Change 3271292 on 2017/01/25 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3271840 on 2017/01/25 by Jeff.Wilson

	updated DB file

Change 3272803 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3257013

Change 3272824 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3272828 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264527

Change 3272856 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264527

Change 3272857 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255748

Change 3272869 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272876 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272878 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3268421

Change 3272887 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272895 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272898 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3268172

Change 3272902 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272913 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264524

Change 3272915 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3261961

Change 3272925 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3272929 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3224907

Change 3272930 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260598

Change 3272936 on 2017/01/25 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3151855

Change 3272946 on 2017/01/25 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3256943

Change 3272947 on 2017/01/25 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3272982 on 2017/01/26 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3255735

Change 3273285 on 2017/01/26 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-3913

	Apply SME feedback to Forward Rendering document.

Change 3273300 on 2017/01/26 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-4370

	Minor updates based on Peer Review.

Change 3273317 on 2017/01/26 by Wes.Bunn

	#UE4 Docs
	#Jira UEDOC-4431

	Applying Peer Review Feedback.

Change 3273564 on 2017/01/26 by Robert.Gervais

	#jira UEDOC-1419

	Updating engine version on Landing page.
	Revising description on Getting Started page.

	#UE4doc

Change 3273672 on 2017/01/26 by Sungjin.Hong

	#loc UE4DocKOR

Change 3274763 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3108692

Change 3274767 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3255748

Change 3274768 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3274776 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3273317

Change 3274781 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3273300

Change 3274787 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3274832 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3274837 on 2017/01/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3273317

Change 3274838 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3274856 on 2017/01/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3275198 on 2017/01/27 by Sam.Deiter

	#UE4 Docs: Applying peer feedback to this doc.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3275202 on 2017/01/27 by Jeff.Wilson

	Fixed broken link

Change 3275203 on 2017/01/27 by Jeff.Wilson

	Updated search box and button to use CSS styles

Change 3275206 on 2017/01/27 by Jeff.Wilson

	Added link to Contact Shadows page

Change 3275207 on 2017/01/27 by Jeff.Wilson

	Added link to Contact Shadows page

Change 3275208 on 2017/01/27 by Jeff.Wilson

	Fixed formatting

Change 3275209 on 2017/01/27 by Jeff.Wilson

	Fixed links to videos

Change 3275254 on 2017/01/27 by Jeff.Wilson

	Updated metadata

Change 3275257 on 2017/01/27 by Jeff.Wilson

	Fixed broken link

Change 3275285 on 2017/01/27 by Jeff.Wilson

	Added redirect page

Change 3275293 on 2017/01/27 by Jeff.Wilson

	Updated metadata

Change 3275367 on 2017/01/27 by Jeff.Wilson

	Fixed broken link

Change 3275566 on 2017/01/27 by Chase.McAllister

	#UE Docs #jira UEDOC-4459 - Spelling and formatting fixes for GoogleVR pages

Change 3275878 on 2017/01/27 by Jeff.Wilson

	Updated metadata

Change 3275881 on 2017/01/27 by Jeff.Wilson

	Removing old learning track prototype pages

Change 3275884 on 2017/01/27 by Jeff.Wilson

	Adding learning track template

Change 3276951 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275254

Change 3276952 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275254

Change 3276954 on 2017/01/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3276964 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275878

Change 3276981 on 2017/01/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3276984 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275878

Change 3277001 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3277051 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3277055 on 2017/01/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3277377 on 2017/01/30 by Jeff.Wilson

	Set page to publish

Change 3277378 on 2017/01/30 by Jeff.Wilson

	Force page height update after async page load returns

Change 3277768 on 2017/01/30 by Tim.Hobson

	#UE4 Docs: Fixing minor grammatical error and rewording the intro sentences.

Change 3277813 on 2017/01/30 by Tim.Hobson

	#UE4 Docs: Capsule Shadows docs: Removing files that are no longer relevant for cleanup of UEDOC-3973.

Change 3277874 on 2017/01/30 by Tim.Hobson

	#UE4 Docs: UEDOC-3973 - SME Review edits and rewrite of Capsule Shadows Overview Doc. Moved How-to's to QuickStart. Still minor work to do with navigation links for pages in QS

Change 3278417 on 2017/01/30 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3278584 on 2017/01/30 by Kwangsub.Shin

	#loc UE4DocKOR moved or deleted

Change 3278652 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3277768

Change 3278666 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275878

Change 3278669 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3278673 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3242329

Change 3278678 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3178047

Change 3278681 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3178047

Change 3278682 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3278694 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3278718 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3278812 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3278909 on 2017/01/31 by Sungjin.Hong

	typo_correction

Change 3278910 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3279502 on 2017/01/31 by Wes.Bunn

	#ue4 docs

	Removed "docs" tag from page that is public so it shows up in the list.

Change 3280006 on 2017/01/31 by Sam.Deiter

	#UE4 Docs:Applying Peer Feedback.
	#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais

Change 3280524 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275367

Change 3280530 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275254

Change 3280574 on 2017/01/31 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3277377

Change 3280575 on 2017/01/31 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3280592 on 2017/01/31 by Sungjin.Hong

	#loc UE4DocKOR

Change 3280600 on 2017/01/31 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280677 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3280700 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280705 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275257

Change 3280708 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275208

Change 3280717 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280718 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275206

Change 3280721 on 2017/02/01 by Kimio.Yasuda

	typo correction

Change 3280723 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275207

Change 3280724 on 2017/02/01 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3273564

Change 3280727 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3273564

Change 3280729 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280733 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3215926

Change 3280746 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280748 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3279502

Change 3280749 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3238697

Change 3280750 on 2017/02/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3280766 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3280770 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275293

Change 3280779 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3206215

Change 3280829 on 2017/02/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3281495 on 2017/02/01 by Richard.Hinckley

	#jira UEDOC-4305
	Fixed according to SME review notes.

Change 3281540 on 2017/02/01 by Robert.Gervais

	#jira UEDOC-1419

	Fixing parent paths and resetting documentation order on landing page.

	#UE4doc

Change 3282373 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3178047

Change 3282378 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3282383 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3282391 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281540

Change 3282416 on 2017/02/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281495

Change 3282662 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3238697

Change 3282665 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151855

Change 3282668 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3282676 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3282679 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282686 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282692 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282696 on 2017/02/02 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3244370

Change 3282701 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282705 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282716 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282750 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3282837 on 2017/02/02 by Sungjin.Hong

	#loc UE4DocKOR

Change 3283142 on 2017/02/02 by Richard.Hinckley

	#jira UEDOC-3866
	Moved "custom importer" information to the bottom of the document as SME recommended.

Change 3283566 on 2017/02/02 by Richard.Hinckley

	Fixing cull volume information. No JIRA for this, based on a UDN post and code investigation.

Change 3284397 on 2017/02/02 by Robert.Gervais

	#UE4doc

	Repaired some capitalization errors throughout the document.

Change 3284565 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284573 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284586 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284593 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284632 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284645 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284656 on 2017/02/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3244012

Change 3284728 on 2017/02/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3284777 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3284397

Change 3284785 on 2017/02/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3284795 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284797 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284810 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284820 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284829 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3284855 on 2017/02/03 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3253176

Change 3284861 on 2017/02/03 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3150518

Change 3284871 on 2017/02/03 by Sungjin.Hong

	#loc UE4DocKor removed ??

Change 3284911 on 2017/02/03 by Sungjin.Hong

	#loc UE4DocKOR

Change 3284940 on 2017/02/03 by Tianmin.Xie

	#loc UE4DocCHN. do translation. ( fix missing pic, Updated File against INTSourceChangelist:3223841 )

Change 3285321 on 2017/02/03 by Richard.Hinckley

	Fixing a small typo in Programming Quick Start.

Change 3285322 on 2017/02/03 by Jeff.Wilson

	Updated metadata

Change 3286792 on 2017/02/04 by Sungjin.Hong

	#loc UE4DocKOR

Change 3287218 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287220 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287224 on 2017/02/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3283566

Change 3287227 on 2017/02/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3285322

Change 3287231 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287236 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287252 on 2017/02/05 by Kimio.Yasuda

	Update File against INTSourceChangelist:3108692

Change 3287255 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287257 on 2017/02/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3287273 on 2017/02/06 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3287280 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3280006

Change 3287287 on 2017/02/06 by Masayo.Kondo

	Fixed a typo.

Change 3287288 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3206237

Change 3287291 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3266245

Change 3287301 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3287317 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3287319 on 2017/02/06 by Kimio.Yasuda

	Fixed translation

Change 3287337 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3287338 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3150518

Change 3287342 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3287345 on 2017/02/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3275202

Change 3287349 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3288167 on 2017/02/06 by Sam.Deiter

	Fixing a small typo in a note box.

Change 3289403 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289438 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289466 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289468 on 2017/02/06 by Tianmin.Xie

	#loc UE4DocCHN update metadata

Change 3289489 on 2017/02/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289582 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289588 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289594 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3289600 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3285321

Change 3289612 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3283142

Change 3289613 on 2017/02/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3288167

Change 3289616 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3278909

Change 3289690 on 2017/02/07 by Sungjin.Hong

	#loc UE4DocKOR

Change 3290845 on 2017/02/07 by Tim.Hobson

	 UEDOC-4555: Adding new images for Vehicle Plugin and SimpleWheeledVehicleMovment component setup and usage.VehicleUserGuide page update.

Change 3291453 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3151861

Change 3291465 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291477 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291482 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291496 on 2017/02/07 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3264165

Change 3291500 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291501 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291554 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291558 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291562 on 2017/02/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3264165

Change 3291733 on 2017/02/08 by Masayo.Kondo

	Fixed a typo

Change 3291765 on 2017/02/08 by Masayo.Kondo

	Fixed a publish error

Change 3293783 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281540

Change 3293799 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3281540

Change 3293834 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3293858 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3293887 on 2017/02/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275566

Change 3293933 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3275209

Change 3293958 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3293973 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3293990 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294004 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294024 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294037 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294041 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294051 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3294128 on 2017/02/09 by Tianmin.Xie

	#loc UE4DocCHN update metadata to fix landing page missing

Change 3294152 on 2017/02/09 by Sungjin.Hong

	#loc UE4DocKOR

Change 3296004 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296082 on 2017/02/09 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3244370

Change 3296141 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296160 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296165 on 2017/02/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296217 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296223 on 2017/02/10 by Tianmin.Xie

	#loc UE4DocCHN update some feedback information for Chinese reader.

Change 3296234 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296248 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296253 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296283 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296304 on 2017/02/10 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3296484 on 2017/02/10 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298291 on 2017/02/10 by Robert.Gervais

	Fixing some grammatical and spelling errors.

	#UE4Doc

Change 3298293 on 2017/02/10 by Robert.Gervais

	#jira UEDOC-4380

	Created new documentation for Android Support on Linux.
	Also, updated Android Quick Start Documentation.

	#UE4Doc

Change 3298295 on 2017/02/10 by Robert.Gervais

	#jira UEDOC-4442

	Updated documents to reflect the latest updates to Blueprint Nativization.

	#UE4Doc

Change 3298700 on 2017/02/12 by Tianmin.Xie

	#loc UE4DocCHN. do translation (RenderTarget/BP RT

Change 3298734 on 2017/02/12 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3298895 on 2017/02/12 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3298900 on 2017/02/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3298914 on 2017/02/12 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3298919 on 2017/02/12 by Kimio.Yasuda

	typo correction

Change 3298920 on 2017/02/12 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3298963 on 2017/02/13 by Masayo.Kondo

	Fixed a typo

Change 3298965 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298967 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298969 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3298974 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3298293

Change 3298978 on 2017/02/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3299018 on 2017/02/13 by Masayo.Kondo

	Fixed version field

Change 3299032 on 2017/02/13 by Masayo.Kondo

	Fixed version field

Change 3299037 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3298293

Change 3299055 on 2017/02/13 by Masayo.Kondo

	Fixed skill level field

Change 3299062 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3293293

Change 3300982 on 2017/02/13 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3301070 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301076 on 2017/02/14 by Kimio.Yasuda

	Updated File against ?INTSourceChangelist:3298293

Change 3301090 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301094 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301101 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301164 on 2017/02/14 by Masayo.Kondo

	Fixed skill level field

Change 3301169 on 2017/02/14 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3301172 on 2017/02/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3256979

Change 3302564 on 2017/02/14 by Mitchell.Wilson

	Initial 4.15 Release Notes checkin.

Change 3302746 on 2017/02/14 by Mitchell.Wilson

	Updating switch and 4.15 banner images

Change 3302756 on 2017/02/14 by Mitchell.Wilson

	Updating 4.15 Release Notes for switch image width and height

Change 3303145 on 2017/02/14 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3303210 on 2017/02/14 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3303221 on 2017/02/14 by Sungjin.Hong

	#loc UE4DocKor

Change 3303335 on 2017/02/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3303401 on 2017/02/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3303749 on 2017/02/15 by Jeff.Wilson

	updated with embedded videos

Change 3304577 on 2017/02/15 by Jeff.Wilson

	Updated embedded video template with simple type for release notes videos

Change 3304580 on 2017/02/15 by Jeff.Wilson

	Fixed broken link

Change 3304581 on 2017/02/15 by Jeff.Wilson

	Updated metadata

Change 3308225 on 2017/02/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3303749

Change 3308486 on 2017/02/16 by Tianmin.Xie

	#loc UE4DocCHN fix some pages' reference error and failed to generate final page issues.

Change 3308545 on 2017/02/17 by Tianmin.Xie

	#loc UE4DocCHN fix some pages' reference error and failed to generate final page issues.

Change 3308575 on 2017/02/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3308593 on 2017/02/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3308618 on 2017/02/17 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3304580

Change 3308622 on 2017/02/17 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3298291

Change 3308657 on 2017/02/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298291

Change 3308765 on 2017/02/17 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3309202 on 2017/02/17 by Chase.McAllister

	#UEDoc #jira UEDOC-4600 - fixing minor typo in EnvironmentQuerySystem Quickstart

Change 3309591 on 2017/02/17 by Ian.Shadden

	#UE4 Docs Removing old Raycast section, moving data to Engine\Physics\Tracing

	Adding additional docs (tracing overview)
	Modifying the Height Field Painter How-To to include a method that uses UV Coord from Trace

Change 3311240 on 2017/02/19 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3311242 on 2017/02/19 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3309202

Change 3311311 on 2017/02/19 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3311338 on 2017/02/20 by Sungjin.Hong

	#loc UE4DocKOR

Change 3313485 on 2017/02/20 by Robert.Gervais

	#jira UEDOC-4382

	Addressed TimH's peer review comments.
	Made a few grammatical revisions to the 'On Your Own!' page.

	#UE4Doc

Change 3313511 on 2017/02/20 by Robert.Gervais

	#jira UEDOC-4251

	Moved pre-4.13 cross-compilation setup information to a legacy page, where users can find the information they need for setting up their cross-compile toolchain for UE4, versions 4.13 (and older).
	Created new page, documenting the process for setting up the cross-compile toolchain for UE4, versions 4.14 (and newer).

	#UE4Doc

Change 3313520 on 2017/02/20 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3309591

Change 3313609 on 2017/02/20 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3309591

Change 3313668 on 2017/02/20 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3315917 on 2017/02/21 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3315931 on 2017/02/21 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3316000 on 2017/02/21 by Sungjin.Hong

	#loc UE4DocKOR

Change 3316171 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3309591

Change 3316219 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#:3309591

Change 3317123 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4101

	Making a few minor revisions during Editorial Review.
	Adding some required meta-data.
	Adding a topic image.

	#UE4Doc

Change 3317178 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4101

	Adding topic link to the Mobile Patch Utilities Overview page.

	#UE4Doc

Change 3317466 on 2017/02/22 by Jeff.Wilson

	Set page to publish

Change 3317470 on 2017/02/22 by Jeff.Wilson

	Added link

Change 3317795 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4440

	Adding ToC as part of the Editorial Review process.

	#UE4Doc

Change 3317931 on 2017/02/22 by Jeff.Wilson

	Updated links to new Tracing section

Change 3317961 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4306

	Minor revisions during Editorial Review process.
	Updated metadata per latest S&S.

	#UE4Doc

Change 3318201 on 2017/02/22 by Tim.Hobson

	Submitted with folder in wrong location. Moved to HowTo section.

Change 3318285 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4202

	Made a few edits as part of the Editorial Review process, including:

	Some formatting updates.
	Updating the document's metadata.
	Updating the Mobile HDR support image, showing the Mobiled HDR option being enabled in the Editor's Project Settings.

	#UE4Doc

Change 3318367 on 2017/02/22 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3318376 on 2017/02/22 by Robert.Gervais

	#UE4doc

	Reverting page back to 'Docs' while we're hashing through some of the content.

Change 3318399 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4361

	Made some grammatical edits as part of the Editorial Review process.

	#UE4Doc

Change 3318449 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3317466

Change 3318474 on 2017/02/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298295

Change 3318475 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-3867

	Made a few edits during the Editorial Review Process.
	Updated Metadata.
	Scrubbed an image showing an error message.

	#UE4Doc

Change 3318482 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3317466

Change 3318501 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-3631

	Made some minor revisions during the Editorial Review process.

	#UE4Doc

Change 3318509 on 2017/02/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298295

Change 3318533 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4288

	Made some revisions as part of the Editorial Review process.

	#UE4Doc

Change 3318539 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3317466

Change 3318546 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318549 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318557 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318575 on 2017/02/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317466

Change 3318622 on 2017/02/22 by Robert.Gervais

	#jira UEDOC-4113

	Made some revisions during the Editorial Review process.

	#UE4Doc

Change 3318650 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317470

Change 3318664 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3317795

Change 3318701 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field.

Change 3318741 on 2017/02/23 by Kimio.Yasuda

	Updated file against INTChangeList:3244832

Change 3318748 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field

Change 3318820 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field

Change 3318835 on 2017/02/23 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3318893 on 2017/02/23 by Sungjin.Hong

	#loc UE4DocKOR

Change 3319177 on 2017/02/23 by Tim.Hobson

	#UE4 Docs: Cleaning up page.

	- Moved Miscellaneous redundancies to its own section.
	- Re-captured images for clean outline for areas being referenced.
	- Updated Version to 4.15

Change 3319776 on 2017/02/23 by Robert.Gervais

	#jira UEDOC-4443

	Addressed peer review comments.

	#UE4Doc

Change 3320728 on 2017/02/23 by Masayo.Kondo

	Fixed Skill level field

Change 3320741 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3319177

Change 3320788 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3318622

Change 3320812 on 2017/02/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3318622

Change 3320853 on 2017/02/23 by Sungjin.Hong

	#loc UE4DocKOR

Change 3320887 on 2017/02/24 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3318399

Change 3320955 on 2017/02/24 by Masayo.Kondo

	Fixed Skill level field

Change 3321022 on 2017/02/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3321023 on 2017/02/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3321024 on 2017/02/24 by Sungjin.Hong

	#loc UE4DocKOR

Change 3321248 on 2017/02/24 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3321713 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4251

	Addressed SME review comments.

	#UE4Doc

Change 3322057 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4367

	Made some revisions during the Editorial Review process.

	#UE4Doc

Change 3322077 on 2017/02/24 by Jeff.Wilson

	Added social sharing image

Change 3322178 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4355

	Made some minor revisions during the Editorial Review process.

	#UE4Doc

Change 3322379 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4428

	Made some minor revisions during the Editorial Review process.

	#UE4Doc

Change 3322543 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4226

	Made a few revisions during the Editorial Review process.

	#UE4Doc

Change 3322598 on 2017/02/24 by Robert.Gervais

	#jira UEDOC-4147

	Made some revisions during the Editorial Review process.

	#UE4Doc

Change 3323175 on 2017/02/26 by Sungjin.Hong

	#loc UE4DocKOR

Change 3323178 on 2017/02/26 by Sungjin.Hong

	#loc UE4DocKOR

Change 3323182 on 2017/02/26 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318201

Change 3323223 on 2017/02/27 by Kimio.Yasuda

	Fixed typo and translation.

Change 3323234 on 2017/02/27 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3322543

Change 3323235 on 2017/02/27 by Kimio.Yasuda

	Additional translation fix.

Change 3323261 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322598

Change 3323264 on 2017/02/27 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3322077

Change 3323271 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3322379

Change 3323278 on 2017/02/27 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3319776

Change 3323292 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322057

Change 3323311 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322178

Change 3323449 on 2017/02/27 by Richard.Hinckley

	#jira UEDOC-4630
	Gameplay Tag document first pass.

Change 3323857 on 2017/02/27 by Tim.Hobson

	#UE4 Docs: Added initial Virtual Bones documentation pages (UEDOC-4642)

Change 3324139 on 2017/02/27 by Robert.Gervais

	#jira UEDOC-4445

	Commas, semi-colons, paradigmatic substitutions: Oh my!

	#UE4Doc

Change 3324491 on 2017/02/27 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3324522 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3322057

Change 3324600 on 2017/02/27 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3324621 on 2017/02/27 by Sungjin.Hong

	#loc UE4DocKOR

Change 3324635 on 2017/02/27 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3323857

Change 3324661 on 2017/02/28 by Masayo.Kondo

	Fixed Skill Level Field

Change 3324676 on 2017/02/28 by Kimio.Yasuda

	Udpated file against  INTSourceChangelist:3321713

Change 3324678 on 2017/02/28 by Masayo.Kondo

	Fixed translation

Change 3326692 on 2017/02/28 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3322543

Change 3326732 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326737 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326756 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326768 on 2017/03/01 by Masayo.Kondo

	Fixed skill level field

Change 3326806 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3321713

Change 3326808 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318376

Change 3326818 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3326830 on 2017/03/01 by Masayo.Kondo

	Fixed Skill level field

Change 3326835 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318285

Change 3328386 on 2017/03/01 by Robert.Gervais

	#UE4Doc
	Fixing a typo.

Change 3328768 on 2017/03/01 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3317178

Change 3328825 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328836 on 2017/03/01 by Masayo.Kondo

	Fixed translation

Change 3328848 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3317123

Change 3328863 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328868 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328870 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328873 on 2017/03/01 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3244370

Change 3328874 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328876 on 2017/03/01 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328877 on 2017/03/01 by Kimio.Yasuda

	Fixed translation.

Change 3328880 on 2017/03/01 by Sungjin.Hong

	#loc UE4DocKOR

Change 3328944 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328962 on 2017/03/02 by Masayo.Kondo

	Fixed version field

Change 3328971 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3328983 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3328991 on 2017/03/02 by Masayo.Kondo

	Fixed version field

Change 3329004 on 2017/03/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3329008 on 2017/03/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3309591

Change 3329010 on 2017/03/02 by Masayo.Kondo

	Fixed version field

Change 3329034 on 2017/03/02 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3330800 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3330903 on 2017/03/02 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3330999 on 2017/03/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3331075 on 2017/03/03 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3331286 on 2017/03/03 by Richard.Hinckley

	Typo fix.

Change 3332124 on 2017/03/03 by Richard.Hinckley

	S&S updates to an existing document.

Change 3332226 on 2017/03/03 by Richard.Hinckley

	Update to ForceFeedback document so an excerpt can be shared.

Change 3332303 on 2017/03/03 by Robert.Gervais

	#jira UEDOC-1419

	Updated meta-data per latest S&S.

	#UE4Doc

Change 3332716 on 2017/03/05 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3332718 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332720 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332721 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332725 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332726 on 2017/03/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3332226

Change 3332729 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3298293

Change 3332731 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332733 on 2017/03/05 by Kimio.Yasuda

	Updated File against  INTSourceChangelist:3332303

Change 3332739 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332740 on 2017/03/05 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3332742 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332743 on 2017/03/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3332124

Change 3332745 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332749 on 2017/03/05 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#
	3331286

Change 3332751 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332755 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3332303

Change 3332760 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3313485

Change 3332764 on 2017/03/05 by Sungjin.Hong

	#loc UE4DocKOR

Change 3332768 on 2017/03/05 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3313485

Change 3332787 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3313485

Change 3332801 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318475

Change 3332864 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3332873 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3332877 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3318501

Change 3332878 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3324139

Change 3334679 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3324139

Change 3334688 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334713 on 2017/03/06 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3334739 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334750 on 2017/03/06 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334777 on 2017/03/06 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3334779 on 2017/03/06 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3334786 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3309591

Change 3334801 on 2017/03/07 by Masayo.Kondo

	File updated based on previous fixes

Change 3334816 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334831 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334833 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3334836 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334841 on 2017/03/07 by Kimio.Yasuda

	Fixed title translation.

Change 3334861 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3334865 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334881 on 2017/03/07 by Kimio.Yasuda

	Again title tranlation fixed.

Change 3334886 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334895 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3334912 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334918 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#:3108692

Change 3334923 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334971 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3334996 on 2017/03/07 by Sungjin.Hong

	#loc UE4DocKOR

Change 3335256 on 2017/03/07 by Wes.Bunn

	#ue4 docs

	Applying Peer Feedback

Change 3335866 on 2017/03/07 by Wes.Bunn

	#ue4 docs
	#uedoc-4517

	Updated page to reflect current content.

Change 3335922 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updating Media Framework How-to based on content changes.

Change 3335924 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updated Version to 4.15

Change 3336020 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updated Media Framework How-to based on content changes.

Change 3336096 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updating Media Framework How-tos based on content updates.

Change 3336131 on 2017/03/07 by Wes.Bunn

	#UE4 Docs

	Updates made to Media Framework How-to based on content updates.

Change 3336690 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3335256

Change 3336724 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3336763 on 2017/03/07 by Robert.Gervais

	Fixing a typo.
	#UE4Doc

Change 3336764 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-1419
	Marking doc to Publish.
	#UE4Doc

Change 3336765 on 2017/03/07 by Robert.Gervais

	Fixing some typos, making some minor revisions, and updating metadata.
	#UE4Doc

Change 3336766 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-4624
	Addressing some of BenM's initial feedback.
	#UE4Doc

Change 3336767 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-4445
	Addressing SME review comments.
	#UE4Doc

Change 3336768 on 2017/03/07 by Robert.Gervais

	#jira UEDOC-4445
	Adding images.
	#UE4Doc

Change 3336786 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3336787 on 2017/03/07 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336791 on 2017/03/07 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3336810 on 2017/03/07 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336131

Change 3336878 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336885 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3335924

Change 3336893 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336020

Change 3336907 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3335866

Change 3336935 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336960 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3336972 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR

Change 3337070 on 2017/03/08 by Jeff.Wilson

	Added Robo Recall modding docs - first draft

Change 3337596 on 2017/03/08 by Jeff.Wilson

	Added VR/Mesh Editor GDC features preview page

Change 3338735 on 2017/03/08 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3338779 on 2017/03/08 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3277874

Change 3338844 on 2017/03/08 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3337070

Change 3338855 on 2017/03/08 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3338909 on 2017/03/08 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3338943 on 2017/03/08 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3338979 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3338984 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3338999 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339016 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3339053 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339088 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339098 on 2017/03/09 by Kimio.Yasuda

	Fixed bracket from one byte to two byte

Change 3339101 on 2017/03/09 by Kimio.Yasuda

	Fixed translation

Change 3339104 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3260884

Change 3339906 on 2017/03/09 by Jeff.Wilson

	Updated metadata

Change 3339912 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339919 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339941 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339965 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3339987 on 2017/03/09 by Jeff.Wilson

	Set page to publish

Change 3340108 on 2017/03/09 by Jeff.Wilson

	Updated metadata

Change 3340158 on 2017/03/09 by Jeff.Wilson

	Updated metadata and formatting

Change 3340363 on 2017/03/09 by Wes.Bunn

	#ue4 docs

	Sequencer Event Track How-to updates.
	- refactored page to include Custom Struct usage
	- images replaced with new UI.

Change 3340382 on 2017/03/09 by Tim.Hobson

	#UE4 Docs: UEDOC-4698 - Added multiple Distance Field How-To pages:

	* Distance Field and How-To Directory pages
	* Using Distance Field Shadows
	* Using Distance Field Ambient Occlusion
	* Using Distance Field Indirect Shadows
	* Using Particle Collision Mode for Distance Fields
	* Using Static Mesh Editor Build Settings for Distance Fields

Change 3340402 on 2017/03/09 by Richard.Hinckley

	#jira UEDOC-4668
	RawInput Plugin initial document.

Change 3340410 on 2017/03/09 by Richard.Hinckley

	#jira UEDOC-4674
	Force Feedback Component initial documentation.

Change 3340467 on 2017/03/09 by Robert.Gervais

	#jira UE-42612
	Removed SSR sub-section per SME.
	#UE4Doc

Change 3340643 on 2017/03/09 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3340644 on 2017/03/09 by Robert.Gervais

	#jira UEDOC-4624

	Implementing first draft of IWYU Reference guide.

	#UE4Doc

Change 3340664 on 2017/03/09 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340382

Change 3340857 on 2017/03/09 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3340881 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3340912 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3340926 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340933 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340935 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340960 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3340961 on 2017/03/10 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3339965

Change 3341007 on 2017/03/10 by Sungjin.Hong

	#loc UE4DocKOR

Change 3342341 on 2017/03/10 by Robert.Gervais

	#jira UEDOC-4625

	Merging RichardH's updates into the WIP.

	#UE4Doc

Change 3342729 on 2017/03/12 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3342749 on 2017/03/12 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3342766 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342768 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342775 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342785 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342816 on 2017/03/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3342817 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342869 on 2017/03/13 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3342935 on 2017/03/13 by Sungjin.Hong

	#loc UE4DocKOR

Change 3343617 on 2017/03/13 by Jeff.Wilson

	Added missing sourceinstall.png image from style

Change 3343618 on 2017/03/13 by Jeff.Wilson

	Updated with difference between binary and source install

Change 3343699 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Minor updates to UMG How-to landing page.
	Drag and Drop How-to page Description updated.

Change 3343774 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Minor updates, removed version tag on sub-pages.

Change 3343831 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Minor updates, updated image, fixed some formatting.

Change 3343833 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	Setting pages to Docs as they are no longer needed.

Change 3343902 on 2017/03/13 by Wes.Bunn

	#ue4 docs

	minor updates, image update due to layout changes, formatting fixes.

Change 3343972 on 2017/03/13 by Robert.Gervais

	#jira UEDOC-1419

	Fixing table format.

	#UE4Doc

Change 3344095 on 2017/03/13 by Robert.Gervais

	#jira UEDOC-4623

	Updating Build Config properties page.

	#UE4Doc

Change 3344608 on 2017/03/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3344626 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344641 on 2017/03/14 by Kimio.Yasuda

	Updated File against INTSourceChagelist:3340382

Change 3344654 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344669 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344673 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3344693 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343833

Change 3344694 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343833

Change 3344702 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343833

Change 3344715 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343699

Change 3344726 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343831

Change 3344784 on 2017/03/14 by Sungjin.Hong

	#loc UE4DocKOR

Change 3344897 on 2017/03/14 by Sam.Deiter

	#UE4 Docs: Adjusting images based on feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3344913 on 2017/03/14 by Tim.Hobson

	#UE4 Docs: UEDOC-4642 - peer review edits for Virtual Bones

Change 3345453 on 2017/03/14 by Wes.Bunn

	#ue4 docs

	Updated Widget Type Reference page for content/images.
	- Added Blur Widget Child page.

Change 3345705 on 2017/03/14 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3346002 on 2017/03/14 by Tim.Hobson

	#UE4 Docs: UEDOC-4635 - Mesh Decals page Peer Review Edits and fixed the attachment .zip that had the wrong FBX file.

Change 3346082 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-4626
	Addressing doc review comments by adding image highlights.
	#UE4Doc
	#code_review Chase.McAllister

Change 3346507 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Adding a custom topic image to the overview page as part of the Editorial Review process.

	#UE4Doc

Change 3346508 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Made some minor revisions during the Editorial Review process.
	Updated the page's metadata.

	#UE4Doc

Change 3346509 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Made some minor grammatical revisions as part of Editorial Review process.
	Updated metadata.

	#UE4Doc

Change 3346510 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during the Editorial Review process.
	Cross-linking the page back to the Single Trace by Channel How to guide.
	Updating metadata.

	#UE4Doc

Change 3346511 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during the Editorial Review process.
	Updated metadata.

	#UE4Doc

Change 3346512 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Minor revision to overview text.
	Updated metadata.

	#UE4Doc

Change 3346513 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during Editorial Review process.
	Updated page metadata.
	Chunked information to flow a bit more logically.

	#UE4Doc

Change 3346514 on 2017/03/14 by Robert.Gervais

	#jira UEDOC-3332

	Making minor grammatical revisions during Editorial Review process.
	Updated page metadata.
	Revised page to adhere to S&S.

	#UE4Doc

Change 3346530 on 2017/03/14 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3346810 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3346002

Change 3346822 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3345705

Change 3346853 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3343972

Change 3346865 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346874 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346882 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346885 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346887 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3346892 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346906 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346909 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340158

Change 3346911 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340108

Change 3346923 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339919

Change 3346924 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346925 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346926 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339912

Change 3346927 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346928 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339912

Change 3346930 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3346932 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3346934 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339906

Change 3346937 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3339906

Change 3346984 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3346987 on 2017/03/15 by Sungjin.Hong

	#loc UE4DocKOR

Change 3347102 on 2017/03/15 by Tim.Hobson

	#UE4 Docs: UEDOC-4608 - Texture Streaming Improvements for 4.15

	- Updated Configuration page with new Cvars.
	- Build Textures Page updated with latest information and new additions.
	- All images updated to reflect different UI and available options.
	- Stat Page has been marked as Public and updated with latest information and performance metrics from Paragon.
	- Added topic images for Topics on Landing Page for four pages
	- Completed Peer Review Edits
	- Completed SME Review Edits

Change 3347234 on 2017/03/15 by Sam.Deiter

	#UE4 Docs: Applying peer feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3347250 on 2017/03/15 by Sam.Deiter

	#UE4 Docs: Applied SME feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3347258 on 2017/03/15 by Jeff.Wilson

	Set page to publish

Change 3347971 on 2017/03/15 by Robert.Gervais

	#jira UEDOC-4613

	Making some final edits for publication.

	#UE4Doc
	#code_review Tim.Hobson

Change 3347993 on 2017/03/15 by Richard.Hinckley

	#jira UEDOC-3863
	Moved to another document, linked in a different place.

Change 3348041 on 2017/03/15 by Wes.Bunn

	#ue4 docs

	Animate Dynamic Objects with Sequencer How-to page added.

Change 3348099 on 2017/03/15 by Tim.Hobson

	#UE4 Docs: UEDOC-3973 - SME Review edits and rewrites for Capsule Shadows.

	- Rewrote How-to's into Quick Start.
	- Rewrote and simplified the Capsule Shadows Overview page

Change 3348587 on 2017/03/15 by Robert.Gervais

	Fixed a minor typo.

	#UE4Doc

Change 3348703 on 2017/03/15 by Robert.Gervais

	#jira UEDOC-3978

	Made significant edits to the documentation as part of the Editorial Review process.

	#UE4Doc
	#code_review tim.hobson

Change 3348720 on 2017/03/15 by Robert.Gervais

	#jira UEDOC-4276

	Minor update to metadata during Editorial Review.
	Page still needs Prereq topic(s) and tag(s) before it can be moved to a publishing state.

	#UE4Doc
	#code_review Sam.Dieter

Change 3348815 on 2017/03/15 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3348853 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348869 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348879 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348924 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348925 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348943 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348959 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348970 on 2017/03/15 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336767

Change 3348972 on 2017/03/15 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348975 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3347993

Change 3348985 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348987 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348720

Change 3348991 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3339965

Change 3348992 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3348994 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349018 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349059 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349071 on 2017/03/16 by Kimio.Yasuda

	Typo correction

Change 3349091 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349104 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3349131 on 2017/03/16 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3349212 on 2017/03/16 by Sungjin.Hong

	#loc UE4DocKOR

Change 3349284 on 2017/03/16 by Sungjin.Hong

	#loc UE4DocKOR

Change 3349328 on 2017/03/16 by Tim.Hobson

	#UE4 Docs: UEDOC-4588 - VR Editor updates

	Activate VR Mode Page:
	* Updated images
	* Added section to enable/disable VR Editor window tutorial

	VR Editor Controls page:
	* Added Reset World Scale to Navigation Controls section
	* Added image for Steam Controllers for Reset World Scale controls.

	Quick Select Menu page:
	* Updated quick select menu image
	* Added and updated new button descriptions.

	Radial Menu page:
	* Updated topic image referenced by the VR Editor landing page.
	* Updated radial menu image
	* Added/removed property and descriptions to match new menu.

Change 3349942 on 2017/03/16 by Wes.Bunn

	#ue4 docs

	Updates to Sequencer Overview page to include:
	- Relative time evalutaion.
	- Transform Keys/Selection tools.

Change 3349955 on 2017/03/16 by Tim.Hobson

	#UE4 Docs: #UEDOC-4698 - Distance Field How-To's - Added Peer Review Edits.

Change 3349969 on 2017/03/16 by Wes.Bunn

	#ue4 docs

	Minor fixes for grammer.

Change 3350003 on 2017/03/16 by Sam.Deiter

	#UE4 Docs: Doing the first check in of this new page.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3350015 on 2017/03/16 by Sam.Deiter

	#UE4 Docs: Adding a link to the new cable comp page and removing the old information.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3350143 on 2017/03/16 by Sam.Deiter

	#UE4 Docs: Adding tags and prerecs.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3350307 on 2017/03/16 by Richard.Hinckley

	#jira UEDOC-4625
	Changing "tag:" to "tags:" because I think "tags:" is the correct metadata tag.

Change 3350310 on 2017/03/16 by Richard.Hinckley

	#jira UEDOC-4440
	Added more component types and images, included more meta tags.

Change 3350329 on 2017/03/16 by Robert.Gervais

	#jira UEDOC-4593

	Re-organized the pages during Editorial Review process.

	#UE4Doc
	#code_review tim.hobson

Change 3350997 on 2017/03/16 by Robert.Gervais

	Scrubbed image per S&S.
	#UE4Doc

Change 3351045 on 2017/03/16 by Robert.Gervais

	#jira UEDOC-4440

	Added some images and and made a few grammatical revisions as part of Editorial Review process.

	#UE4Doc

Change 3351068 on 2017/03/16 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3351114 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3351117 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343902

Change 3351120 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343902

Change 3351125 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343902

Change 3351126 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3343902

Change 3351189 on 2017/03/16 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3345453

Change 3351192 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3351193 on 2017/03/16 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3348703

Change 3351224 on 2017/03/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3336766

Change 3351265 on 2017/03/17 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3351281 on 2017/03/17 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#

Change 3351350 on 2017/03/17 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3350307

Change 3351402 on 2017/03/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3351440 on 2017/03/17 by Sungjin.Hong

	#loc UE4DocKOR

Change 3351610 on 2017/03/17 by Tim.Hobson

	#UE4 Docs: UEDOC-4588 - Editorial Review: Added headers for overarching sections and summaries for the VR Controls page.

Change 3351628 on 2017/03/17 by Tim.Hobson

	#UE4 Docs: UEDOC-4698 - Distance Field How-to's - Doc Review Edits

Change 3351642 on 2017/03/17 by Jeff.Wilson

	Changed QA build lcoation to stream (depot location is being phased out)

Change 3351647 on 2017/03/17 by Jeff.Wilson

	Updated with info on getting builds from stream

Change 3351664 on 2017/03/17 by Richard.Hinckley

	#jira UEDOC-4718
	Making Visual Studio setup and other Programming links easier to find.

Change 3351873 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4384

	Adding community contributor information to this guide.

	#UE4Doc
	#code_review arciel.rekman

Change 3352040 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4627

	Applying SME review comments.

	#UE4Doc
	#code_review ben.marsh

Change 3352264 on 2017/03/17 by Sam.Deiter

	#UE4 Docs: Apply peer feedback.
	#Code_Review  wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3352412 on 2017/03/17 by Chase.McAllister

	#UE4 Docs: Small typo and grammatical fizes to CableComponent page

Change 3352514 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4627

	Minor revision per SME.

	#UE4Doc
	#code_review ben.marsh

Change 3352959 on 2017/03/17 by Robert.Gervais

	#jira UEDOC-4625

	Flipping doc to 'Public'.

	#UE4Doc

Change 3353254 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3353255 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3353264 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3353267 on 2017/03/18 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3353462 on 2017/03/19 by Sungjin.Hong

	#loc UE4DocKOR

Change 3353651 on 2017/03/20 by Sungjin.Hong

	#loc UE4DocKOR

Change 3354806 on 2017/03/20 by Richard.Hinckley

	#jira UEDOC-4723
	Updated text and images.

Change 3355389 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Updated Unreal Build System page in anticipation of forthcoming rewrites.

	#UE4Doc

Change 3355403 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Updating related pages metadata.

	#UE4Doc

Change 3355414 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Updates to tags metadata.

	#UE4Doc

Change 3355435 on 2017/03/20 by Robert.Gervais

	#jira UEDOC-4623

	Paradigmatic update to IWYU description.

	#UE4Doc

Change 3355662 on 2017/03/20 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3351642

Change 3355675 on 2017/03/20 by Sungjin.Hong

	#loc UE4DocKor

Change 3355715 on 2017/03/20 by Sungjin.Hong

	TypoCorrection

Change 3355716 on 2017/03/20 by Jeff.Wilson

	Added new images

Change 3355771 on 2017/03/21 by Sungjin.Hong

	TypoCorrection

Change 3355812 on 2017/03/21 by Sungjin.Hong

	TypoCorrection

Change 3355889 on 2017/03/21 by Sungjin.Hong

	#loc UE4DocKOR

Change 3356266 on 2017/03/21 by Jeff.Wilson

	Updated regional welcome pDFs

Change 3356303 on 2017/03/21 by Richard.Hinckley

	#jira UEDOC-4711
	Updated Networking Overview page to include a summary of net modes.

Change 3356804 on 2017/03/21 by Robert.Gervais

	#jira UEDOC-4623

	Organizing pages related to Unreal Build System.

	#UE4Doc

Change 3357913 on 2017/03/22 by Sungjin.Hong

	fixing corrupt characters usually ' and "

Change 3357914 on 2017/03/22 by Sungjin.Hong

	fixing corrupt characters usually ' and "

Change 3357948 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3349969

Change 3357958 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3355771

Change 3357961 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347258

Change 3357974 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347234

Change 3358057 on 2017/03/22 by Kimio.Yasuda

	Updated File against INTSourceChangeList:3108692

Change 3358101 on 2017/03/22 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3358119 on 2017/03/22 by Tianmin.Xie

	#loc UE4DocCHN. do translation

Change 3358131 on 2017/03/22 by Sungjin.Hong

	#loc UE4DocKor

Change 3358142 on 2017/03/22 by Sungjin.Hong

	#loc UE4DocKOR

Change 3358386 on 2017/03/22 by Wes.Bunn

	#ue4 docs

	Blend Space section refactor due to editor changes
	- Blend Space Landing page refactor
	- Blend Space Creation page refactor
	- Blend Space Editor page refactor
	- Blend Space User Guide page refactor
	- Blend Space How-to page refactor

	- Blend Space Overview page added

Change 3358550 on 2017/03/22 by Robert.Gervais

	Reverting document to an unpublished state.

	#UE4Doc

Change 3359655 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3359678 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3359696 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3337070

Change 3359724 on 2017/03/22 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3336763

Change 3359749 on 2017/03/22 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3359842 on 2017/03/23 by Tianmin.Xie

	#loc UE4DocCHN moved or deleted

Change 3359894 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3359911 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3359913 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3359933 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3108692

Change 3359940 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3359941 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3359943 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3359952 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3360816 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4754 - Font Asset Improvements

	* Added information about Font Faces
	* Added information about Upgrading Data
	* Update and redid most images for consistency
	* Reorganized page for better flow. (ie. moved Font Editor section towards the top of the page instead of after the usage sections.

Change 3360829 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4593 -  VR Editor - Editorial Edit suggestion.

	- Removing the Prereq for VR Setup via GitHub on pages no longer needed.
	- Updated all pages to reflect 4.15 version.

Change 3360942 on 2017/03/23 by Wes.Bunn

	#ue4 docs

	Minor typo fixes.

Change 3360952 on 2017/03/23 by Wes.Bunn

	#ue4 docs

	actually checking in the typo fixes made from previous revision.

Change 3361084 on 2017/03/23 by Wes.Bunn

	#ue4 docs

	Applying peer review feedback.

Change 3361375 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4748 - Added new page for Vehicle Center of Mass.

	- This includes the Mass Properties Debugging visualization that included with 4.15.

Change 3361457 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: UEDOC-4756 - Addressed Peer Review Edits.

Change 3361467 on 2017/03/23 by Tim.Hobson

	#UE4 Docs: Removing old folders and files no longer need original submission for Capsule Shadow docs.

Change 3362132 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3362155 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3340410

Change 3362163 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3355414

Change 3362174 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3355414

Change 3362184 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3362201 on 2017/03/23 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3356804

Change 3362204 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3351628

Change 3362207 on 2017/03/23 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3340382

Change 3362243 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362246 on 2017/03/23 by Kimio.Yasuda

	Fixed Title translation "Unreal Engine"

Change 3362247 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362250 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362256 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362260 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362261 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362263 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362264 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362267 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation again

Change 3362269 on 2017/03/23 by Kimio.Yasuda

	Fixed translation title "Unreal Engine"

Change 3362270 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362272 on 2017/03/23 by Kimio.Yasuda

	Fixed title translation "Unreal Engine"

Change 3362275 on 2017/03/23 by Kimio.Yasuda

	Anothre fix

Change 3362276 on 2017/03/23 by Kimio.Yasuda

	Another fix

Change 3362348 on 2017/03/24 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3349955

Change 3362980 on 2017/03/24 by Robert.Gervais

	#jira UEDOC-1419

	Tweaking the learning path for user clarity.

	#UE4Doc

Change 3364378 on 2017/03/24 by Robert.Gervais

	#jira UEDOC-1419

	Adjusting organization based on user feedback.

	#UE4Doc

Change 3366524 on 2017/03/27 by Richard.Hinckley

	#jira UEDOC-4822
	Added GameInstance explanation, and adjusted explanations of other classes.

Change 3367005 on 2017/03/27 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3343774

Change 3367128 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3361457

Change 3367139 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346512

Change 3367149 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3348587

Change 3367167 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346510

Change 3367179 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346511

Change 3367189 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346509

Change 3367201 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3346508

Change 3367470 on 2017/03/28 by Jeff.Wilson

	Added hotfix/QFE update notes pages

Change 3367471 on 2017/03/28 by Jeff.Wilson

	Updates for fixing analytics events plus adding some new ones

Change 3367472 on 2017/03/28 by Jeff.Wilson

	Added topic image

Change 3367473 on 2017/03/28 by Jeff.Wilson

	Updated metadata

Change 3367474 on 2017/03/28 by Jeff.Wilson

	Minor formatting updates

Change 3367475 on 2017/03/28 by Jeff.Wilson

	Updated description

Change 3367477 on 2017/03/28 by Jeff.Wilson

	Adding Hotfix/QFE Update Notes pages for all releases

Change 3367478 on 2017/03/28 by Jeff.Wilson

	Adding BBCode templates

Change 3367522 on 2017/03/28 by Tim.Hobson

	#UE4 Doc: UEDOC-4750 - Center of Mass page Peer Review edits.

Change 3369005 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3369046 on 2017/03/28 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3340363

Change 3369236 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3348041

Change 3369245 on 2017/03/29 by Kimio.Yasuda

	Typo correction

Change 3369257 on 2017/03/29 by Masayo.Kondo

	Fixed typo

Change 3369259 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3348041

Change 3369293 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3358386

Change 3369308 on 2017/03/29 by Joe.Conley

	Rename/move file(s)
	Moving "Documentation Publishing" script to BuildScripts instead of Rocket

Change 3369310 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3358386

Change 3369330 on 2017/03/29 by Tianmin.Xie

	#loc UE4DocCHN use better language for "subsurface profile" and "shading model" in this page.

Change 3369337 on 2017/03/29 by Joe.Conley

	Moving Documentation Publishing cs file to BuildScript vcproj from Rocket vcproj

Change 3369338 on 2017/03/29 by Joe.Conley

	Documentation Publishing error checking script:

	Changing email "from" address to "docpublishingerrornotifications" instead of "unrealbot".

Change 3369642 on 2017/03/29 by Sam.Deiter

	#UE4 Docs: Checking in changes based on feedback.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3369658 on 2017/03/29 by Sam.Deiter

	#UE4 Docs: Fixign the page title.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3369668 on 2017/03/29 by Sam.Deiter

	#UE4 Docs: Fixing the link to the parent page as it was incorrect.
	#Code_Review wes.bunn, chase.mcallister, robert.gervais, tim.hobson

Change 3369712 on 2017/03/29 by Chase.McAllister

	#UE-Doc #jira UEDOC-4751 - adding Crumbs meta data

Change 3369756 on 2017/03/29 by Tim.Hobson

	#UE4 Docs: UEDOC-4760 - Initial doc page for High Dynamic Range Display Output.

Change 3370966 on 2017/03/29 by Kimio.Yasuda

	#loc UE4DocJPN moved or deleted

Change 3371096 on 2017/03/29 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3361084

Change 3371247 on 2017/03/30 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT#3347971

Change 3371340 on 2017/03/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3108692

Change 3371352 on 2017/03/30 by Kimio.Yasuda

	Updated File against INTSourceChangelist:3364378

Change 3372149 on 2017/03/30 by Robert.Gervais

	#jira UEDOC-4790

	Made a couple of minor revisions during the Editorial Review process.

	#UE4Doc
	#code_review Wes.Bunn

Change 3372539 on 2017/03/30 by Robert.Gervais

	#jira UEDOC-4808

	Made a couple of minor revisions during the Editorial Review process.
	Also, added some missing metadata to the markup page.

	#UE4Doc
	#code_review Wes.Bunn

Change 3372893 on 2017/03/30 by Tim.Hobson

	#UE4 Docs: UEDOC-4662 - Added Material Slot workflow to "Material Ordering"

	* Commented out Skin## section
	* Added Material Slots information for new Material Import workflow
	* Updated FBX Version to 2016

[CL 3372954 by Jeff Wilson in Main branch]
2017-03-30 16:24:56 -04:00
Ben Marsh
348fe5c2df Build: Exclude the UHT timestamp files from the list of build products for Mac and Linux to fix build failures.
#rb none
#lockdown Nick.Penwarden

[CL 3371941 by Ben Marsh in Main branch]
2017-03-30 12:04:48 -04:00