we now use an enum similar to UE4 with Fatal, Error, Warning, Display, Log, Verbose, and VeryVerbose
Log will only go to the log file unless -verbose is passed on the command line
reduced some of the output from UAT to be Log only
[CL 2631062 by Peter Sauerbrei in Main branch]
- Added frame rates to time snap intervals. The default for UMG remains at 0.05f. The default for the level editor sequencer is 24 fps.
- Show current time/frame on playhead.
- Fix step forwards and backwards so that they now work with the time snap interval.
- Clamp mouse position so that you can't scrub outside the current view range this doesn't conflict with autoscroll because the view range will grow)
- Ctrl-drag to set the time range.
- Fixed bug where you can't snap to a time interval that's closer than a key.
[CL 2630845 by Max Chen in Main branch]
#UE4 Level streaming optimization to avoid per-frame string manipulation and FName creation. Caching the FName package name of the world asset so it doesnt have to be determined in ULevelStreaming::GetWorldAssetPackageFName
#codereview Gil.Gribb
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2630836 by Bob.Tellez on 2015/07/23 13:09:45.
[CL 2630841 by Bob Tellez in Main branch]
#UE4 Fixed a problem where the wrong constructor was matched for BuildPatchToolStagingInfo when supplying two or three strings at the end of the arguments list since the last argument was optional.
[CL 2630790 by Richard Fawcett in Main branch]
PR #1405: added specific suffix for long (Contributed by demuyan)
#jira UE-19053
#ue4
#android
#codereview Robert.Jones
[CL 2630759 by Chris Babcock in Main branch]