Commit Graph

23910 Commits

Author SHA1 Message Date
Dan Oconnor
74b4fd457f [UE-18384] Fix for actors in hidden levels losing their transform data and becoming visible
[CL 2631365 by Dan Oconnor in Main branch]
2015-07-23 17:05:17 -04:00
bruce nesbit
ec07d2c153 Removed commented code that checks for additional feature packs when checking FP manifest.
[CL 2631262 by bruce nesbit in Main branch]
2015-07-23 16:17:51 -04:00
Zak Middleton
1147773e25 #ue4 - Fill in FHitResult.PenetrationDepth with ContactInfo.ContactPenetration in physics collision event.
UDN: https://udn.unrealengine.com/questions/253253/detecting-object-overlaps-on-startup.html

#codereview Ori.Cohen

[CL 2631195 by Zak Middleton in Main branch]
2015-07-23 15:58:22 -04:00
Matt Kuhlenschmidt
83a2be2c9e Fixed apps still responding controller input once a controller has been removed. The system now sends a final event with default states once the controller is unplugged.
https://jira.ol.epicgames.net/browse/UE-18999

#platformnotify josh.adams

[CL 2631177 by Matt Kuhlenschmidt in Main branch]
2015-07-23 15:51:47 -04:00
Chris Babcock
03ea741ccd Skip vrapi library for unsupported Android platforms
#jira UE-19090
#ue4
#android
#codereview Nick.Whiting

[CL 2631176 by Chris Babcock in Main branch]
2015-07-23 15:51:41 -04:00
Max Preussner
b5b4dc52f2 MovieScene: Changed IMovieSceneAnimation interface to UMovieSceneAnimation base class to work around UInterface limitations
#CodeReview: matt.kuhlenschmidt

[CL 2631112 by Max Preussner in Main branch]
2015-07-23 15:29:06 -04:00
Benn Gallagher
b15905ff1d Fix for crash undoing state nodes
#UE-18993

[CL 2631108 by Benn Gallagher in Main branch]
2015-07-23 15:27:40 -04:00
Chris Babcock
846f2a315c Added missing clearvalue param to FOpenGLTexture2D creation call
#ue4
#android
#codereview Niklas.Smedberg,Marcus.Wassmer

[CL 2631087 by Chris Babcock in Main branch]
2015-07-23 15:10:46 -04:00
Peter Sauerbrei
dc1d815f84 refactored the logging system for UAT/UBT to be more like UE4
we now use an enum similar to UE4 with Fatal, Error, Warning, Display, Log, Verbose, and VeryVerbose
Log will only go to the log file unless -verbose is passed on the command line
reduced some of the output from UAT to be Log only

[CL 2631062 by Peter Sauerbrei in Main branch]
2015-07-23 14:51:46 -04:00
Ryan Gerleve
422a5576cf Android non-unity compile fixes
[CL 2631058 by Ryan Gerleve in Main branch]
2015-07-23 14:48:50 -04:00
Matt Kuhlenschmidt
8fd85955c4 Fixed Slate material brush rendering not respecting the global scissor rect.
[CL 2631051 by Matt Kuhlenschmidt in Main branch]
2015-07-23 14:43:06 -04:00
Ori Cohen
8a4d6b7e91 Fix physics handle being capped at 1.6 degrees tolerance. (Changed it to 0.016)
#JIRA UE-18871

[CL 2631015 by Ori Cohen in Main branch]
2015-07-23 14:23:20 -04:00
Chris Babcock
7e829949fd Fix PX_COMPILE_TIME_ASSERT for Android (proper fix)
PR #1400
#ue4
#android
#codereview Ori.Cohen

[CL 2630910 by Chris Babcock in Main branch]
2015-07-23 13:37:55 -04:00
Max Chen
19c14a8abe Sequencer: Time slider options.
- Added frame rates to time snap intervals. The default for UMG remains at 0.05f. The default for the level editor sequencer is 24 fps.
- Show current time/frame on playhead.
- Fix step forwards and backwards so that they now work with the time snap interval.
- Clamp mouse position so that you can't scrub outside the current view range this doesn't conflict with autoscroll because the view range will grow)
- Ctrl-drag to set the time range.
- Fixed bug where you can't snap to a time interval that's closer than a key.

[CL 2630845 by Max Chen in Main branch]
2015-07-23 13:11:50 -04:00
Max Chen
ec81a8ac3e Slate: Optionally show the text value associated with the numeric value.
[CL 2630843 by Max Chen in Main branch]
2015-07-23 13:11:40 -04:00
Bob Tellez
4f54f7f8b3 [AUTOMERGE]
#UE4 Level streaming optimization to avoid per-frame string manipulation and FName creation. Caching the FName package name of the world asset so it doesnt have to be determined in ULevelStreaming::GetWorldAssetPackageFName

#codereview Gil.Gribb

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2630836 by Bob.Tellez on 2015/07/23 13:09:45.

[CL 2630841 by Bob Tellez in Main branch]
2015-07-23 13:10:14 -04:00
Jeff Farris
e1bf1b54ad Fixed incorrect transform calculation in AActor::FinishSpawning.
#jira UE-19027

[CL 2630817 by Jeff Farris in Main branch]
2015-07-23 12:57:40 -04:00
Robert Manuszewski
ace2cd233c Fixing crash when destroying a linker in level streaming.
UE-19028

[CL 2630804 by Robert Manuszewski in Main branch]
2015-07-23 12:43:13 -04:00
Nick Whiting
6eb41ea97f Removing deprecation warnings (Build Watcher)
#codereview aaron.mclaren

[CL 2630800 by Nick Whiting in Main branch]
2015-07-23 12:40:29 -04:00
Bob.Tellez
09e658827a [INTEGRATE] Change 2627031 by Bob.Tellez@Z2434 on 2015/07/21 12:06
#UE4 Fixed a problem where the wrong constructor was matched for BuildPatchToolStagingInfo when supplying two or three strings at the end of the arguments list since the last argument was optional.

[CL 2630790 by Richard Fawcett in Main branch]
2015-07-23 12:35:01 -04:00
Ori Cohen
c15c8f3083 Fix constraints not working when constrained against the world (no actor in the first slot)
#JIRA UE-19017

[CL 2630778 by Ori Cohen in Main branch]
2015-07-23 12:12:40 -04:00
Chris Babcock
76de37fc6f Added long suffix to file length in generated OBBData.java
PR #1405: added specific suffix for long (Contributed by demuyan)
#jira UE-19053
#ue4
#android
#codereview Robert.Jones

[CL 2630759 by Chris Babcock in Main branch]
2015-07-23 12:03:25 -04:00
sebastian kowalczyk
42e7183a63 Fix for win32 monolitic build issue.
[CL 2630752 by sebastian kowalczyk in Main branch]
2015-07-23 12:00:59 -04:00
Marcus Wassmer
9735ee95b1 If IndirectLightingCache quality is set to OFF, then never choose an ILC lighting policy.
#codereview Daniel.Wright

[CL 2630620 by Marcus Wassmer in Main branch]
2015-07-23 11:02:37 -04:00
Jaroslaw Palczynski
57b0005379 UE-18845: Crash in audio after hot reload.
[CL 2630604 by Jaroslaw Palczynski in Main branch]
2015-07-23 11:00:11 -04:00