- Memory Insights: Fixed the case where the free event is first event in a new SbTree column after adding a fake alloc.
- Memory Insights: Added number of heap allocs in the "Analysis Completed" log message.
#rb Catalin.Dragoiu
#preflight 63650e50581dc906bcdb73ed
[CL 22986731 by ionut matasaru in ue5-main branch]
Fixed triangle inverting due to normalizing zeroed normals.
Added support for clamped addressing for displacement maps.
#rb graham.wihlidal
#preflight 636038671622fbf582d6d1d9
[CL 22968379 by brian karis in ue5-main branch]
Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch
#preflight 63635997876630122adeab9f
#rb none
[CL 22958990 by henrik karlsson in ue5-main branch]
This allows a cache to be kept in the hierarchy solely to ensure that it is cleaned up as its contents expire. Maintenance has been improved to delete more empty folders and to count every scanned folder.
#preflight 6363370154471d10be395619
#rb Zousar.Shaker
[CL 22953493 by Devin Doucette in ue5-main branch]
- Added function to the source control file status monitor to easily set the exact list of file to monitor efficiently
Fixed the source control changelist not monitoring all the files in view.
#rb Aditya.Ravichandran
#preflight 6362b9bf1a32af63a8f5b719
[CL 22937889 by patrick laflamme in ue5-main branch]
todo for the future to separate x/y mip gen clamp/wrap
#jira UE-162283
#preflight 63612d38ef6d25c67459c5ed
#rb alexander.suvorov
[CL 22921412 by charles bloom in ue5-main branch]
* Sets the Min/Max Wave Size
* Handles Vulkan headers and Mac a bit better
* Handles missing [shader] toolchains a bit better.
#preflight 63603e161622fbf582db4e07
#jira na
[CL 22920245 by zack neyland in ue5-main branch]
* Force uncached status update if any items in selected aren't up-to-date
* Removed Refresh option since it's done every time the menu is opened
* Make Source control menu update state asynchronously so menu doesn't stall
* Update Checkout to Sync and Checkout so it can all be done at once
* Add Partial Checkout state when files are selected and show users locking files in tooltip
* Add options to Make Writeable and Revert Writeable
* Add error state if source control is unavailable
* Hide options, like checkout, that are not available for the current SCC provider
* Always show all options so users can learn bettern muscle memory
* Add Warning when doing any source control option on selections larger than 25 (currently hardcoded)
* There's still some slight difference in behavior between file and folder selection. If only files are selected the async update will not show any options availabe until the full scan is done and there are some additional features like partial checkout. If there are any folders then options become available the moment one asset is available for an action.
#tests Tested all button scenarios, tested small and large sets of folders, assets and a mix.
[CL 22918013 by christian savoie in ue5-main branch]
Add new interface function AllowsDevelopmentObjects to ITargetPlatform
This function makes a clearer distinction for what assets will be considered development vs what assets should be considered EditorOnly
A platform should be allowed to cook editor only objects but not development. The inclusion of AllowsDevelopmentObjects creates that distinction
[REVIEW] [at]Bob.Tellez, [at]Josh.Adams, [at]Graeme.Thornton, [at]Matt.Peters
#preflight 63601c7b4e6fb7f504a7d311
[CL 22917958 by eric knapik in ue5-main branch]