Files
UnrealEngineUWP/Engine/Source/Developer
brian karis ee771ee112 Nanite displacement mesh:
Fixed triangle inverting due to normalizing zeroed normals.

Added support for clamped addressing for displacement maps.

#rb graham.wihlidal
#preflight 636038671622fbf582d6d1d9

[CL 22968379 by brian karis in ue5-main branch]
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