Envelope, getter, & oscillator nodes (Enablement will come in future CL)
- WaveTable Clean-up, full file res, & interactive edit support
- Add ability to use full sample size in WaveTableBank
- Remove ability to use WTs for ModulationPatches. Not a good enough use case and enveloping UX still not at at a usable place.
- Add WaveTableData size & length @48kHz properties on WaveTableBanks for eyeballing memory/ usage & general size (editor only props)
#rb Helen.Yang
#rb Phil.Popp
#jira UE-156635
#jira UE-158696
#jira UE-158697
#rnx
#preflight 62c5c2f5097ca6afc4f2452a
[CL 20969035 by Rob Gay in ue5-main branch]
- Removed duplicate implementation of ModPatch editor stuff now that WT Plugin covers it
- Add UWaveTableBank asset & WaveTable MetaSound DataType
- Add Full Sin as curve type
- Fix-up ability to make WaveTable assets bipolar but leave Modulation Patches unipolar
- Inherit ModulationTransform from new WaveTableTransform for extensibility to WT implementation
- Move ModulationCurve --> WaveTableCurve
- FastSin to Sin implementation in now WaveTableCurve (no reason to use fast implementation when using WT or interpolating curve key implementation at block rate)
#rb helen.yang
#jira UE-156634
#jira UE-156635
#jira UE-156874
#preflight 62b9cf61de2c0f4cf8774a9a
[CL 20832273 by Rob Gay in ue5-main branch]
- Enable ability to lazy load type data for MetaSound PinType editor data
- Utilize ability for Modulation types
- Remove Editor Frontend Class Metadata in favor of direct access from FrontendRegistry
#rb helen.yang
#jira UE-147220
#preflight 629699a988749bbb83add140
[CL 20444556 by Rob Gay in ue5-main branch]
- Fix return value improperly assigning value in MixModulatorNode, causing it always to be 0 or 1 based on if the modulator was registered (as return is if the value was found and assigned, and its a boolean cast when the modulator is found)
- Remove unused parameter proxy ModHandle member
- Don't re-register if parameter already registered
- Remove duplicate validation call
#rb helen.yang
#rnx
#jira UE-144721
#preflight 6221645ca00412627d1bfde2
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 19259386 in //UE5/Release-5.0/... via CL 19260159
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)
[CL 19263839 by rob gay in ue5-main branch]
- Move Author field to FString to avoid generated text collisions (Authors should always be culture invariant anyway) & add option to override default in MetaSound user settings
#rb helen.yang
#jira UE-142159
#preflight 62055c89057375a802938669
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18941073 in //UE5/Release-5.0/... via CL 18941268 via CL 18941634
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18941665 by rob gay in ue5-main branch]
- Made modulator settings objects stateless & removed AudioDevice dependency in mod settings constructors.
- Required moving ModulationParameters to thread-safe registered singleton registry in AudioExtensions and out of plugin
- Rename IAudioModulation/FAudioModulation to IAudioModulationManager/FAudioModulationManager for clarity
#rb phil.popp
#jira UE-138516
#rnx
#preflight 61ddc6b9f33c075417271dc2
#p4v-cherrypick 18574824
#ROBOMERGE-OWNER: rob.gay
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18577034 via CL 18577039 via CL 18577043 via CL 18577696 via CL 18577712 via CL 18577727
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18577941 by rob gay in ue5-main branch]
- Made modulator settings objects stateless & removed AudioDevice dependency in mod settings constructors.
- Required moving ModulationParameters to thread-safe registered singleton registry in AudioExtensions and out of plugin
- Rename IAudioModulation/FAudioModulation to IAudioModulationManager/FAudioModulationManager for clarity
#rb phil.popp
#jira UE-138516
#rnx
#preflight 61ddc6b9f33c075417271dc2
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18574824 in //UE5/Release-5.0/... via CL 18574848
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18574874 by rob gay in ue5-release-engine-test branch]