Commit Graph

51 Commits

Author SHA1 Message Date
Robert Gervais
6c81fc85b4 #jira UEDOC-1978
This tutorial has been marked in Jira as being, 'Publish Ready'.
Flipped availalibity from Docs to Publish.
Added button to the Programming Tutorials homepage.

#UE4docs

[CL 3069483 by Robert Gervais in Main branch]
2016-07-28 20:23:29 -04:00
Sungjin Hong
6fdd345efa #loc UE4DocKOR
[CL 3049614 by Sungjin Hong in Main branch]
2016-07-14 08:42:01 -04:00
Sungjin Hong
8ae4968c03 #loc UE4DocKOR
[CL 3044494 by Sungjin Hong in Main branch]
2016-07-11 09:56:55 -04:00
Jeff Wilson
d0b4f4a0f7 Merging
//depot/UE4/Engine/Documentation/...

to //UE4/Main/Engine/Documentation/...

[CL 3032506 by Jeff Wilson in Main branch]
2016-06-29 09:53:20 -04:00
Jeff Wilson
8abbc61487 Merge depot to main for publishing
[CL 3014339 by Jeff Wilson in Main branch]
2016-06-15 10:07:17 -04:00
Jeff Wilson
5850a98039 Initial merge of //depot/UE4/Engine/Documentation/... to //UE4/Main/Engine/Documentation/...
#rb none

[CL 3011129 by Jeff Wilson in Main branch]
2016-06-13 13:06:55 -04:00
Marc Audy
b8d61c189f Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2944217
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2899855 on 2016/03/08 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 2899785

Change 2926689 on 2016/03/29 by Jeff.Farris

	AAIController::SetFocus() will now implicitly clear any location focus at the same priority.

	UE-27975

	#rb john.abercrombie

Change 2926690 on 2016/03/29 by Jeff.Farris

	Using wildcard operator with the "KismetEvent" or "ke" console commands will now only trigger the event on objects in the world in which it was triggered. Prevents badness with running events on things like CDOs and editor actors. (UE-23106)

Change 2926691 on 2016/03/29 by mason.seay

	Content for testing collision on scaled components

Change 2926692 on 2016/03/29 by Jeff.Farris

	- FixupDeltaSeconds now considers time dilation when clamping.
	- Acceptable range for time dilation values is now a config parameter on WorldSettings
	- Acceptable range for undilated frame times is now a config parameter on WorldSettings

	(UE-27815)

	#rb marc.audy

Change 2926711 on 2016/03/29 by Ori.Cohen

	Fix constraint rendering when scaling a cosntraint actor

	#JIRA UE-28691, UE-28700
	#rb Lina.Halper

Change 2926745 on 2016/03/29 by Lukasz.Furman

	navigation filters can now be instantiated per querier - usually AI agent
	required for FORT-21372

Change 2926789 on 2016/03/29 by Ori.Cohen

	Downgrade check to ensure for 2d physics during a hard shutdown

	#rb Michael.Noland

Change 2926859 on 2016/03/29 by Ori.Cohen

	Fix red herring warnings of not locking physx scenes during hard shutdown.

	#JIRA UE-28747
	#rb Michael.Noland

Change 2927444 on 2016/03/30 by Thomas.Sarkanen

	Fixed Blueprint compiler errors when resetting timer handles

	Added basic support for 64-bit int/uint terms to Blueprint. This allows the use of opaque 64-bit integer types inside of BlueprintType structs, it in no way means that 64-bit ints are fully supported in Blueprint.
	Corrected a left-over formatting oversight when converting a FTimerHandle to a string.
	Added new by-ref "Clear and Invalidate Timer by Handle" function to Blueprint system library & deprecated old version.

	#rb Maciej.Mroz (and a few others!)
	#jira UE-28833 - Unresolved compiler error for B_Pickups blueprint in Fortnite

Change 2927520 on 2016/03/30 by Jurre.deBaare

	Should not allow skeletal mesh components mobility to be set to static, but detach instead

	#fix Added CanHaveStaticMobility to SceneComponent class, and check this when trying to propogate Static mobility to parent component
	#jira UE-26364

Change 2927533 on 2016/03/30 by Jurre.deBaare

	Static Mesh Merge tool: when merging from multiple blueprints, fails to combine same materials
	#fix Material index remapping was part of if-clause where it shouldn't be
	#jira UE-23827

	Static Mesh Merge tool, failed to combine physics data if using complex
	#fix Required copying the SectionInfoMap from source static meshes

	HLOD/MergeActor - Vertex Colours are not correctly propagated to negatively scaled meshes
	#fix had to re-order function calls
	#jira UE-28316

	#rb James.Golding

Change 2927535 on 2016/03/30 by Ori.Cohen

	Make sub-stepping run on game thread

	#JIRA UE-24011
	#rb Gil.Gribb

Change 2927537 on 2016/03/30 by Jurre.deBaare

	Warning message when HLOD mesh > 65536 vertices

	#jira UE-22365
	#fix added messages when building proxy mesh

Change 2927691 on 2016/03/30 by Jeff.Farris

	Fixed potential PlayerState leak (UE-22700)

Change 2927692 on 2016/03/30 by Lina.Halper

	Allow it to select any name they want other than just restrict to what we have.

	- I think it may not be the best solution but with current widget built, you can't even clear name, which is problem.

	- Other solution is to add "Clear" as a name, and when that gets entered, we just clear it, but then the X button is odd and no purpose being there.

	- I think we should just allow them to choose if they don't like it but with suggestions.

	#rb: Ori.Cohen
	#jira UE-27786
	#code review: Benn.Gallagher

Change 2927853 on 2016/03/30 by Lina.Halper

[CL 2944273 by Marc Audy in Main branch]
2016-04-14 16:25:11 -04:00
Sungjin Hong
8f17abd2e1 #loc UE4DocKor
[CL 2689902 by Sungjin Hong in Main branch]
2015-09-14 00:22:05 -04:00
Sungjin Hong
4b69a38b64 #loc UE4DocKor
[CL 2689892 by Sungjin Hong in Main branch]
2015-09-14 00:06:58 -04:00
Masayo Kondo
ca284f1a0f #loc UE4DocJpn File updated against INT#2672917
[CL 2682643 by Masayo Kondo in Main branch]
2015-09-07 22:09:27 -04:00
Masayo Kondo
39d9805916 #loc UE4DocJpn File updated against INT#:2672917
[CL 2682642 by Masayo Kondo in Main branch]
2015-09-07 22:05:04 -04:00
Masayo Kondo
abab7ec22e #loc UE4DocJpn File updated against INT#2672917
[CL 2682249 by Masayo Kondo in Main branch]
2015-09-07 04:56:47 -04:00
Masayo Kondo
e8326dadff #loc UE4DocJpn File updated against INT#2672917
[CL 2682223 by Masayo Kondo in Main branch]
2015-09-07 04:30:27 -04:00
Masayo Kondo
826bdd1e00 #loc UE4DocJpn File updated against INT#2672917
[CL 2682188 by Masayo Kondo in Main branch]
2015-09-07 03:17:36 -04:00
Masayo Kondo
f1fc622733 #loc UE4DocJpn File updated against INT#2672917
[CL 2682183 by Masayo Kondo in Main branch]
2015-09-07 02:50:24 -04:00
Masayo Kondo
23bec605e0 #loc UE4DocJpn File updated against INT#2672917
[CL 2682178 by Masayo Kondo in Main branch]
2015-09-07 02:43:10 -04:00
Masayo Kondo
89a5b94a28 #loc UE4DocJpn File updated against INT#2672917
[CL 2682176 by Masayo Kondo in Main branch]
2015-09-07 02:37:47 -04:00
Masayo Kondo
2c0fabc083 #loc UE4DocJpn File updated against INT#2672917
[CL 2673901 by Masayo Kondo in Main branch]
2015-08-31 04:43:15 -04:00
Sungjin Hong
c57edd65ca #loc UE4DocKOR moved or deleted
[CL 2673829 by Sungjin Hong in Main branch]
2015-08-30 21:45:51 -04:00
Robert Gervais
4b21f85536 #UE4doc #docs
Section 2 preliminary revision pass.

[CL 2672917 by Robert Gervais in Main branch]
2015-08-28 15:56:39 -04:00
Robert Gervais
a59a4c7f3a #UE4doc #docs
Added cover image and updated concluding paragraph.

[CL 2672554 by Robert Gervais in Main branch]
2015-08-28 13:19:27 -04:00
Masayo Kondo
30559b0c9e #loc UE4DocJpn File INT no added.
[CL 2672067 by Masayo Kondo in Main branch]
2015-08-28 05:18:24 -04:00
Masayo Kondo
d673e87e09 #loc UE4DocJpn File updated against INT#2666899
[CL 2672057 by Masayo Kondo in Main branch]
2015-08-28 05:05:36 -04:00
Robert Gervais
0b903feb9b #UE4doc #docs
Minor edit.

[CL 2669190 by Robert Gervais in Main branch]
2015-08-26 10:03:03 -04:00
Robert Gervais
324b545c4d #UE4doc #docs
Completed first draft of Section 2, entitled 'Add a First Person Mesh'.
Availability: Docs

[CL 2669180 by Robert Gervais in Main branch]
2015-08-26 09:56:42 -04:00