Original CL Desc
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WidgetComponent: Add support for invalidation.
#rb daren.cheng
[CL 29394847 by patrick boutot in ue5-main branch]
Deprecate IndexByPredicate in favor of IndexOfByPredicate to match TArray's method
#rb patrick.boutot
#jira UE-198963
[CL 29090577 by jeremie roy in ue5-main branch]
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To create a new slate post buffer processor, inherit from 'USlateRHIPostBufferProcessor' & implement 'PostProcess'
To use in game, create a BP that derives from your buffer processor, ex 'USlatePostBufferBlur'.
Set default values on that BP, then connect the processor to a buffer in 'SlateRendererSettings'.
#jira UE-198072
[REVIEW] patrick.boutot
#rb none
#tests perf pie standalone shipping hdr-non-composite
[CL 29001080 by daren cheng in ue5-main branch]
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Feature guarded by 'Slate.CopyBackbufferToSlatePostRenderTargets' disabled by default in initial commit.
To use simply call GetSlatePost0 material function after enabling CVar.
No overhead unless a widget is rendered using the material function, overhead is minimal (Single-copy 0.003 ms).
GetSlatePost1-4 require enabling via project settings.
#jira UE-186910
[REVIEW] yohann.dossantos jason.nadro
#virtualized
[CL 28772135 by daren cheng in ue5-main branch]
StarshipCoreStyle: Add icon badges to signify data has overrides from the base class
#jira UE-191898
#rb ronald.koppers
[CL 28192862 by aditya ravichandran in ue5-main branch]
- Introduced the following to FPaths:
- EnginePlatformExtensionDir(Platform) - gets the Engine PlatExt dir for the given platform
- ProjectPlatformExtensionDir(Platform) - gets the Project PlatExt dir for the given platform, where Project can be a Program
- ConvertPath(Path, Method, ExtraData) - converts a Path for platform extensions and Restricted locations. This is going to be "ground truth" for how to get an extension directory (the two functions above call this).
- Added FConfigContext::VisualizeHierarchy() (static and member versions with differing params) that can log ini hierarchies
#rb david.harvey
[CL 28140788 by josh adams in ue5-main branch]
Fixed a few typo (ascend VS ascent, descend VS descent).
[FYI] pavlo.grubyi
#rb patrick.boutot
#test Using a font containing a font face with ascent/descent overridden, enabled or disabled the new option in the font: in font editor preview, UMG editor, and running PIE, the ascend/descent was taken into account or ignored.
[CL 27275774 by yohann dossantos in ue5-main branch]