- Premade "template" plist files for Mac, MacEditor, IOS, and added a PlistMode to choose between updating a template plist (from engine) or using a "baked" out plist that Xcode won't really mess with (this is still a work in progress, as it still needs thought on how to handle IOS premade vs Mac template, etc)
- Updating icons to using xcassets instead of .icns file
- Added post build step for UBT to write out build versions (increments each build) to a .xcconfig for Xcode to put into the .plist, but it reads previous value. Not terrible, but it still needs work
#rb adam.king
#preflight 632c7e8ee23e50651b43139b
[CL 22137251 by josh adams in ue5-main branch]
- Moved boilerplate program startup code into a shared Obj-C class, MacProgramDelegate
#rb zack.neyland
#fyi brandon.schaefer,robert.seiver
#preflight 632b45dba4769ad71456b18b
[CL 22116672 by Josh Adams in ue5-main branch]
Made all instances of UGSTab* null-initialized, and made them required arguments in widgets which hold them
#preflight none
#rb Brandon.Schaefer
[CL 22114672 by robert seiver in ue5-main branch]
Recent refactoring of per-pool pool size strategies removed the built-in batching of calculations. By caching expensive lookups for a brief period speeds up scaling when strategies are run.
#preflight 632b19d16919ce3998c57877
[CL 22112271 by carl bystrom in ue5-main branch]
- submaterials(of a composite material) that are not used on geometry are note added to datasmith scene
#jira UE-157274
#preflight 631ad0fff448dc6e58d4af7d
#rb benoit.deschenes
[CL 22110175 by kerim borchaev in ue5-main branch]
* Fixed so dll export is added to GetLifetimeReplicatedProps
* Fixed so UFUNCTION that produce _Validate function adds dll export if class is not dll exported but function is
#preflight 632a522cb40000c8f099fccb
#rb Tim.Smith
[CL 22110139 by henrik karlsson in ue5-main branch]
* Each IStorageClient is implemented using a ref store in the Horde database and cache in Redis.
* Namespaces are configured to use backends defined in the global config file, which may inherit and mutate settings from other backends.
#preflight none
[CL 22105050 by Ben Marsh in ue5-main branch]