- Check that index values are within the D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC::VertexCount range.
#rb Tiago.Costa
#preflight 62478f89dc6183e3f526a7be
[CL 19607734 by Yuriy ODonnell in ue5-main branch]
This adds r.D3D12.RayTracing.GPUValidation that performs basic ray tracing geometry validation on the GPU.
Currently only the basic inactive triangle rules are checked. Additional checks will be built on this foundation.
#rb aleksander.netzel
#preflight 6244b30cdc6183e3f5f9b06f
[CL 19596627 by Yuriy ODonnell in ue5-main branch]