We were passing the first top-level channel to the widget but that was incorrect because it's not hoverable, and even if it was, it wouldn't be the thing that is hovered when the mouse cursor is on the widget. The widget is on the track item, so that's what should be passed.
Also, when clicking on the "add key" button and next/previous key buttons, we're not supposed to only look at the first top-level channel. If there are multiple top-level channels, we should key all of them (as applicable) if we click the "add key" button, and we should take into account all of their keys to navigate to the next/previous ones.
#jira none
#rb andrew.rodham
#preflight 62ab7bf0ae3f2bad9adcb0f2
[CL 20692273 by ludovic chabant in ue5-main branch]
[FYI] louise.rasmussen,lauren.barnes
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 20689308 via CL 20689318 via CL 20689320 via CL 20689326
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v968-20684695)
[CL 20691531 by bob tellez in ue5-main branch]
Unused for now but will need it so that values can be prepared in existing data.
#rnx
#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 20689192 via CL 20689200 via CL 20689210
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v968-20684695)
[CL 20691521 by jeremy moore in ue5-main branch]
It's only safe to init UVToLocal in OnTransformChanged() which is always called immediately after construction.
#preflight 62ab73f4634e82e5d15a7693
[CL 20691365 by Jeremy Moore in ue5-main branch]
Fixed the uplugin descriptor to include the word Panoramic so it returns in search results when searching for panoramic support.
Fixed the Movie Pipeline RenderPass warning about alpha-in-tonemapper even though alpha support is not required to use Panoramic images (and does not support alpha pass through)
Fixed the resulting panoramic image still having blend-weight data in the alpha channel which made pngs semi-transparent.
#jira UE-145692
#rb Max.Chen
#preflight 62ab6d12634e82e5d15257f8
[CL 20690842 by Matt Hoffman in ue5-main branch]
It resolves encrypted archives not being handled correctly when using modular builds. It was a problem e.g. for ShooterGame. Without the keys embedded, the game would fail to mount encrypted/signed archives.
#rb nuno.leiria
#preflight 62a9ea96634e82e5d1e7bec8
#rnx
[CL 20690277 by Wojciech Krywult in ue5-main branch]