- OutChunkFilenames is allowed to have existing entries.
#rb Allan.Bentham
#preflight none
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 19757383 via CL 19757412 via CL 19757460 via CL 19757595 via CL 19757637
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v939-19570697)
[CL 19802018 by arciel rekman in ue5-main branch]
- "Build" command of the PSO commandlet will split the cache, generating separate files for each chunk.
- Criterion is whether any shaders of the PSO can be used by the assets in that chunk (including after deduplication).
- Disabled by default because the runtime part to pick up those files isn't in yet.
#rb Allan.Bentham, Dmytro.Vovk
[REVIEW] [at]Allan.Bentham, [at]Pete.Sauerbrei, [at]Chris.Genova, [at]James.Doverspike, [at]Kenzo.TerElst, [at]Dmytro.Vovk
#preflight 62448dc2e434babd8ae73354
#ROBOMERGE-OWNER: arciel.rekman
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 19563493 via CL 19563649 via CL 19563674
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)
[CL 19565457 by arciel rekman in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]