Commit Graph

7 Commits

Author SHA1 Message Date
christopher waters
343ba94423 Deprecating RHI*CommandList::SetComputeShader and switching uses to the PSO cache's SetComputePipelineState. This is to get compute shaders in our PSO cache lists as well as move towards ComputePipelineState as the default binding method.
#jira none
#rb arciel.rekman, mihnea.balta, jeannoe.morissette
#preflight 6202a549e85c7a08bbee815f

[CL 18905326 by christopher waters in ue5-main branch]
2022-02-08 13:19:37 -05:00
Yuriy ODonnell
c2ca012ff9 Implemented support for indirect ray tracing dispatch in D3D12 / DXR 1.1.
#rb Kenzo.Terelst
#jira UE-106035

[CL 15036968 by Yuriy ODonnell in ue5-main branch]
2021-01-11 09:49:56 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Rolando Caloca
1a30325d6f Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
#rb none
#rnx

[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
zach bethel
0aa2a1cf62 Removed UtilityShaders module and moved sources into RenderCore.
#rb Rolando.Caloca
#jira none

[CL 8060898 by zach bethel in Dev-Rendering branch]
2019-08-15 11:28:28 -04:00