Commit Graph

10 Commits

Author SHA1 Message Date
David Harvey
9cc4146fbc move HoloLens runtime source to platform extension folder.
#jira UE-149794
#rnx
#rb Jeff.Fisher
#preflight 6284cd49614041edb76395dc

[CL 20258963 by David Harvey in ue5-main branch]
2022-05-18 06:59:59 -04:00
charles bloom
bdc5ee918a Oodle 2.9.6 enabled retry
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5

#rb fabian.giesen
#preflight 627296807b6d0faffa717550

[CL 20042663 by charles bloom in ue5-main branch]
2022-05-04 11:40:20 -04:00
aurel cordonnier
2d30c12004 [Backout] - CL20025595
#fyi charles.bloom
Original CL Desc
-----------------------------------------------------------------
Oodle 2.9.6 enabled
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5

#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467

[CL 20027456 by aurel cordonnier in ue5-main branch]
2022-05-03 12:39:34 -04:00
charles bloom
4cc32e39d6 Oodle 2.9.6 enabled
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5

#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467

[CL 20025595 by charles bloom in ue5-main branch]
2022-05-03 10:41:01 -04:00
charles bloom
c0635fc6a9 add Oodle 2.9.6
#rb none
#preflight none

[CL 20025185 by charles bloom in ue5-main branch]
2022-05-03 10:17:48 -04:00
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
charles bloom
08b01fc3a0 add Oodle Data SDK for HoloLens
#rb fabian.geisen

[CL 17209499 by charles bloom in ue5-main branch]
2021-08-17 21:10:51 -04:00
charles bloom
cb66a97b31 Update to Oodle 2.9.3
#rb none

[CL 16952276 by charles bloom in ue5-main branch]
2021-07-25 21:21:41 -04:00
charles bloom
ab16c9a6fa add Oodle sdk help file
#rb none

[CL 16912140 by charles bloom in ue5-main branch]
2021-07-21 14:00:15 -04:00
charles bloom
7906036da8 OodleDataCompression in Core
All games now use Engine Oodle for runtime decompression
Oodle in Engine can load an older Oodle DLL for encoding packages to keep making the same binary data

#rb dan.thompson,devin.doucette

[CL 16879404 by charles bloom in ue5-main branch]
2021-07-18 13:26:14 -04:00