matija kecman
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14433382ec
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Implement brute force Triangle, Island and Mesh marquee selection in UV Editor
[CL 17814698 by matija kecman in ue5-main branch]
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2021-10-14 07:43:20 -04:00 |
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Ryan Schmidt
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2c59f635da
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GeometryCore: replace all usage of GeometryCore FVector3<T> with TVector<T>, remove FVector3<T> and GVector4<T>
#rb none
#rnx
#jira none
#preflight 614ce33574f7e70001ea822b
#robomerge[starship] 5.0
[CL 17617027 by Ryan Schmidt in ue5-main branch]
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2021-09-23 19:37:40 -04:00 |
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Ryan Schmidt
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623e4f96fe
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GeometryCore: create new GeometryCore Module. Move GeometricObjects code from GeometryProcessing plugin to this new module, as well as core FDynamicMesh3 classes (attributes, aabbtree/octree, change tracking). Update module Build.cs files that reference GeometricObjects.
#rb none
#rnx
#jira none
#preflight 60a713700569f300014a064a
[CL 16415082 by Ryan Schmidt in ue5-main branch]
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2021-05-21 01:04:38 -04:00 |
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