#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
#lockdown Nick.Penwarden
#rb na
Change 3564610 on 2017/07/31 by Uriel.Doyon
Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material.
Deprecated previous material data as it was causing some waste.
Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases
#!rb none
#!tests played monolith2 on PS4
Change 3564585 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3564584 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3564583 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3564582 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3564580 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3564579 on 2017/07/31 by Ben.Salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
Change 3564513 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3564512 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3564511 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3564510 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3564509 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3564507 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3564506 on 2017/07/31 by Laurent.Delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
#!codereview jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
Change 3564384 on 2017/07/31 by Shaun.Kime
Now have a System Life Cycle module that looks for all the emitters being dead and then disables itself. This also triggers the reset of the simulation.
GPU particles seems to have degraded after the spawn rate.
Emitters now reset when there are no particles.
Systems now reset when the state is Dead or Disabled, so you'll need to add a System Life Cycle component to have proper looping behavior for a system.
#!rb none
#!tests updated hypnotizer and other scripts
Change 3564012 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3564009 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3564008 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3564007 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3564006 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3564005 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3564003 on 2017/07/31 by Laurent.Delayen
Added console command to disable URO interpolation.
#!codereview martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
Change 3563538 on 2017/07/30 by Frank.Fella
Niagara - Stack data interface editing fixes
+ When a data interface object is modified by the stack, refresh the curves UI and re-initialize the simulation.
+ Generate better names for the inputs used by data interfaces.
#!Tests The curve UI and simulation update correctly when modifying the curve data interfaces in the stack and the generated inputs for data interfaces have better names.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3563537 on 2017/07/30 by Frank.Fella
Niagara - Fix the background color for stack errors.
#!Tests Stack errors are no longer white.
#!rb none
Change 3563531 on 2017/07/30 by Frank.Fella
Niagara - Generate stack spacer keys more safely to prevent list view crashes.
#!Tests adding an emitter spawn module no longer crashes.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3563518 on 2017/07/30 by Frank.Fella
Niagara - Give parameter map error log message more context
#!Tests none
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3563384 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3563383 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3563382 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3563381 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3563380 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3563379 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3563375 on 2017/07/29 by Andrew.Grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
Change 3563307 on 2017/07/29 by Frank.Fella
Niagara - Stack UI Rework
+ Refactor most of the stack layout code to make things more consistent and to make future features possible.
+ Add a hover cue for item rows.
+ Add icons for the different types of inputs.
+ Make inputs collapsible.
+ Move the pin buttons to the right side of the name column to prevent visual clutter with the expanders.
+ Make the module splitter visible and add a correct hover cue.
#!Tests Stack functions correctly.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3563305 on 2017/07/29 by Ben.Salem
Add Shallow FX Test node to gauntlet and to orionbuild. Also switched Dev-Gen to being the Deep Test branch instead of dev-ui.
#!rb none
#!tests Ran a test of the new node, preflighted orionbuild.xml changes.
Change 3563205 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3563204 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3563203 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3563202 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3563201 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3563200 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3563199 on 2017/07/29 by Andrew.Grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
Change 3563187 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3563186 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3563185 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3563184 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3563183 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3563182 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3563181 on 2017/07/29 by Andrew.Grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
Change 3562983 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3562982 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3562981 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3562980 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3562979 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3562978 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3562977 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3562976 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3562975 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3562974 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3562973 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3562970 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3562969 on 2017/07/28 by Dan.Hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[OR-41642] - Alpha is no longer applied to the chest tooltips. Also, the chests on the edge won't have their tooltip clip off the screen.
#!review-3562971 @Nick.Darnell, @Don.Eubanks
#!fyi Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
#!QAReview Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
Change 3562966 on 2017/07/28 by Andrew.Grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
#!review-3562967 @daniel.lamb
#!tests LoadTest locally on cooked data on PS4/Win64
Change 3562965 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3562964 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3562963 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3562962 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3562961 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3562960 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3562959 on 2017/07/28 by Andrew.Grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
Change 3562136 on 2017/07/28 by Shaun.Kime
Changing the version so that old assets will recompile and regenerate their spawn attribute table
#!rb none
#!code.review simon.tovey
#!tests opened asset and made sure it compiled on load
Change 3560805 on 2017/07/28 by Simon.Tovey
- Programmable spawning
All spawning controlled by creating a FNiagaraSpawnInfo attribute. Any of these attributes in an emitter will feed one spawn script run.
- Fixed issue with HLSL and register table layout not matching for structs correctly.
- Removed some vestigial code.
- Temporarily commenting out references to burst in the UI until we can hook them back up.
- Removed direct ref to emitter handle in emitter instances with an EmitterIndex in their parent. More broadly useful and can be used to access emitter handle.
- Fixed a couple of issues breaking interpolated spawning.
- Updated default emitter and the hypnotiser to new spawning method.
#!rb none
#!tests Tested new default emitter and a few others.
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3560376 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3560375 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3560374 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3560373 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3560372 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3560370 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3560367 on 2017/07/27 by Stephan.Jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
Change 3560196 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3560192 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3560188 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3560186 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3560185 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3560183 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3560180 on 2017/07/27 by Daniel.Lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
Change 3560131 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3560130 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3560129 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3560128 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3560127 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3560126 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3560123 on 2017/07/27 by Ori.Cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
Change 3559908 on 2017/07/27 by Aaron.McLeran
Fixing compile error
#!tests none
#!rb none
#!codereview Andrew.Grant
Change 3559674 on 2017/07/27 by Shaun.Kime
Now batching up the shader constants into another data set for System/Emitter graphs.
#!rb Simon.Tovey
#!tests ran multiple copies of Hypnotizer and made sure that they obeyed the emitter lifetime module outputs.
Change 3559527 on 2017/07/27 by Aaron.McLeran
#!jira UE-45483 Integrating fix to //Orion/Dev-General
#!rb none
#!tests none
Change 3559284 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3559283 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3559282 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3559281 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3559280 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3559254 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3559253 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3559252 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3559251 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3559250 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3559192 on 2017/07/27 by Shaun.Kime
Removing compile on load for standalone functions.
#!rb none
#!tests n/a
Change 3559115 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3559111 on 2017/07/27 by Laurent.Delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
Change 3559060 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
@Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3559043 on 2017/07/27 by Jon.Lietz
compile fix
#!rb none
#!test compiles
#!review-3559054 @Daniel.Lamb
Change 3558928 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3558927 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3558926 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3558923 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3558921 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3558919 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3558917 on 2017/07/27 by Daniel.Lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
Change 3558264 on 2017/07/27 by Wyeth.Johnson
Pondering update
Change 3558206 on 2017/07/27 by Jurre.deBaare
HLOD: Need to be able to disable auto-LOD generation on meshes in a BP
#!fix added flag to PrimitiveComponent to disable certain BP components to be excluded from HLOD generation, and also not have a LODParent primitive set
#!jira UE-47711
#!rb Benn.Gallagher
#!Tests generate HLOD clusters with enabled/disabled components and actors
Change 3558200 on 2017/07/27 by Jurre.deBaare
Crash rebuilding HLOD cluster
#!fix Simplygon returns an empty mesh if the input is not overlapping the culling (landscape) mesh, so added bound check for input vs landscape to prevent this situation
#!misc Added error when Simplygon returns an invalid raw mesh after processing
#!jira UE-47709
#!rb Benn.Gallagher
Change 3558116 on 2017/07/27 by Wyeth.Johnson
Roughed in drag, while pondering physical correctness or lack therof
Change 3557918 on 2017/07/27 by Simon.Tovey
~2x speed up of niagara compilation.
Set of visited nodes in numeric fix up viistor was becoming massive and spending about half the total compile time just ensuring we'd not visited a node before.
Moved over to a slightly clunkier but faster method of using a visitor ID on the node itself.
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
#!rb none
#!tests tested several emitters. Seems to work
Change 3557439 on 2017/07/26 by Olaf.Piesche
Replicating CL3557068
Adding a configurable spawn rate scaling reference value; sets the zero-scale reference value (default: 2), so additional quality levels can be added and scaling customized further.
IMPORTANT: This sets the reference to 3 in PS4Scalability.ini; effects on PS4 are again going to have reduced spawn rates versus PC and Neo, as intended by the FX artists starting with this change.
#!rb marcus.wassmer
#!tests QAGame
Change 3556915 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3556914 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3556913 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3556912 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3556911 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3556910 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3556903 on 2017/07/26 by Daniel.Lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
Change 3556592 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3556591 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3556590 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3556589 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3556588 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3556587 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3556570 on 2017/07/26 by Andrew.Grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
Change 3556239 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3556238 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3556237 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3556236 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3556235 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3556229 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
@Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3556226 on 2017/07/26 by David.Ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
#!review-3556227 @Daniel.Lamb
Change 3556163 on 2017/07/26 by Frank.Fella
Niagara - Rework the system toolkit so that it can edit stand alone emitters and systems. This allows the use the attribute spreasheet and system views when editing emitters and enables inspecting and editing the emitter graphs (for debug purposes) when editing systems.
#!Tests Verified general system and emitter editing functionality.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3556104 on 2017/07/26 by Jian.Ru
Changed OpacityConst and OpacityMaskConst default to 1.0 to prevent HLOD meshes from disappearing
Change 3555992 on 2017/07/26 by Frank.Fella
Niagara - Fix a bug when deleting dynanmic inputs which would leave the graph broken.
#!Tests Removing a dynamic input now leaves the graph in a vaild state.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3555991 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3555988 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3555984 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3555983 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3555982 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3555896 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3555778 on 2017/07/26 by David.Ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
Change 3555726 on 2017/07/26 by Frank.Fella
Niagara - Don't clear keyboard focus on commit for float and int value editors.
#!Tests keyboard focus is no longer cleared.
#!rb none
Change 3555668 on 2017/07/26 by Frank.Fella
Niagara - Fix a bug in the hlsl translator where multiple dynamic input usages were not genering unique code like modules.
#!Tests Multiple dynamic input usages generate correct code.
#!rb Shaun K.
Change 3555188 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3555187 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3555186 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3555185 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3555184 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3555088 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3555053 on 2017/07/26 by Andrew.Grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
Change 3554987 on 2017/07/26 by Simon.Tovey
Fixed register table / hlsl mismatch
#!rb none
#!tests Scripts with compound structs containing ints now work correctly.
#!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche
Change 3554672 on 2017/07/25 by Olaf.Piesche
More PS4 cooking/launching fixes
#!rb none
#!codereview simon.tovey,frank.fella,shaun.kime
#!tests cook PS4
Change 3554407 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3554406 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3554405 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3554404 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3554403 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3554400 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3554397 on 2017/07/25 by Andrew.Grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
Change 3554394 on 2017/07/25 by Wyeth.Johnson
Mooooore modules work
Change 3553557 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3553556 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3553555 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3553554 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3553553 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3553552 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3553548 on 2017/07/25 by Andrew.Grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
Change 3553261 on 2017/07/25 by Frank.Fella
Niagara - Added some editor only delegates so that we can handle the niagara system instance creation and destruction more consistently. Also removed the get on create functionality when getting the system instance from the component.
#!Tests Verified that the system instance is now valid when opening the system and emitter editors.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3553018 on 2017/07/25 by Frank.Fella
Niagara - Remove a check which was causing crashes when executing an empty script. We probably shouldn't execute these at all, but that can be a future optimization.
#!Tests Empty scripts no longer crash when executed.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3552872 on 2017/07/25 by Frank.Fella
Niagara - Allow setting system parameters in the system scripts and tweak the IsValid() logic on systems and scripts so that systems with empty system scripts can still run.
#!Tests Empty system scripts now run, and invalid system scripts no longer try to simulate and cause a crash.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3552115 on 2017/07/24 by Olaf.Piesche
More compile errror fixes for Clang
#!rb none
#!codereview Simon.Tovey
#!tests build Win64 and PS4
Change 3551601 on 2017/07/24 by Wyeth.Johnson
Some debug stuff
Change 3551581 on 2017/07/24 by Frank.Fella
Niagara - Make the simulation tolerate float inaccuracies a little better when updating using desired age.
#!Tests Simulations no longer reset every frame when paused.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3551454 on 2017/07/24 by Wyeth.Johnson
test for frank
Change 3551387 on 2017/07/24 by Daniel.Lamb
Reduced the sensitivity on the slow tick timer warning
#!rb Trivial
#!test Cooked paragon ps4
Change 3551377 on 2017/07/24 by Daniel.Lamb
When you run from launch build it always puts notimeouts on the commandlines
#!rb Trivail
#!test Cooked paragon ps4
Change 3551370 on 2017/07/24 by Daniel.Lamb
Added option to dump all the scalability options which were applied.
#!rb Trivial
#!test Cooked paragon
Change 3551101 on 2017/07/24 by Bart.Hawthorne
Remove the call to UDemoNetDriver::TickCheckpoint inside UDemoNetDriver::SaveCheckpoint. There was an edge case where if the partial bunch reliable threshold was hit, since this call is outside the normal tick flow, the connection didn't have a chance to internally ack the packets, so the actor might not replicate out to the checkpoint since the channel was waiting for them to still be ack'd.
#!codereview ryan.gerleve
#!rb none
#!tests saved and loaded replay
Change 3551058 on 2017/07/24 by Shaun.Kime
Removed logging code
#!rb none
#!tests n/a
Change 3550968 on 2017/07/24 by Wyeth.Johnson
Some more tests
Change 3550806 on 2017/07/24 by Shaun.Kime
Basic lifetime in place for solo emitters.
#!rb none
#!test modified Hypnotizer asset to have two loops then ultimately a reset at 15 sec.
Change 3550785 on 2017/07/24 by Frank.Fella
Niagara - Fix a crash when opening the system editor related to moving the stack to it's own module.
#!tests no longer crashes.
#!rb none
Change 3550137 on 2017/07/23 by Frank.Fella
Niagara - Create a separate module for niagara editor widgets and move the stack UI there. This enables hot reloading for faster UI iteration.
#!tests Verified that hot reloading works for the stack UI.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3549581 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3549580 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3549579 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3549578 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3549577 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3549576 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3549564 on 2017/07/22 by Andrew.Grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
Change 3549546 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn about device problems if > 1 error occurs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... via CL 3549545
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3549545 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn about device problems if > 1 error occurs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3549544 on 2017/07/22 by Andrew.Grant
Gauntlet - only warn about device problems if > 1 error occurs
#!tests compiled
#!rb none
Change 3549542 on 2017/07/22 by Andrew.Grant
Merging latest from //Orion/Main to Release-42
#!tests #!rb none
Change 3549530 on 2017/07/22 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3549505 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3549101 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3549488 on 2017/07/22 by Andrew.Grant
Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb none
Change 3549423 on 2017/07/22 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3549404 on 2017/07/22 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb none
Change 3549101 on 2017/07/21 by Andrew.Grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
Change 3549055 on 2017/07/21 by Frank.Fella
Niagara - Move stack editor data to it's own class so that the system and emitter sub-stacks can have their own copies since they are in different graphs and the system is shared among all emitter stacks.
#!Tests various stack functionality which is stored in the editor data.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3548983 on 2017/07/21 by Olaf.Piesche
Re-adding inadvertantly deleted IsValid function to FNiagaraDataSetIterator. Oops.
Should fix Wyeth's current crash opening assets.
#!rb none
#!codereview frank.fella,shaun.kime,simon.tovey
#!tests none
Change 3548810 on 2017/07/21 by Bart.Hawthorne
Don't replicate the WorldSettings Pauser property out to replays - this causes the pause button to automatically get pressed (since it checks the pauser property for its state).
#!jira OR-41516
#!rb none
#!codereview ryan.gerleve
#!tests watched a live replay and paused it from the match, also used the pause button normally in a regular replay
Change 3548740 on 2017/07/21 by Bart.Hawthorne
- Added an OnRep for the Pauser member on the WorldSettings so code can get notified for when the server becomes paused
- Hooked up the HUDContext and Escape Menu Widget to the WorldSettings Pauser OnRep so that the pause game button text can update appropriately
#!codereview ryan.gerleve, cody.haskell
#!rb none
#!tests paused and unpaused game in a live match and tested pausing in a replay
Change 3548656 on 2017/07/21 by Olaf.Piesche
Changing const statics with class-scope initialization to class-scope enum to make compile on Clang
#!rb none
#!codereview shaun.kime,frank.fella,simon.tovey
#!tests builds, editor, sample assets
Change 3548395 on 2017/07/21 by Jeff.Williams
Initial branch of files from Main (//Orion/Main) to Release-42 (//Orion/Release-42)
Change 3548394 on 2017/07/21 by Ben.Salem
Add flavor of build to FX Perf report mail. Also, add -localmailer flag to FXtests to allow for reports to be sent out from tests run locally.
#!rb none
#!tests Ran a pass with the -localmailer flag enabled and mail sent out properly.
Change 3548382 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3548285 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3548098 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3548095 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3548092 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3548090 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3548082 on 2017/07/21 by Andrew.Grant
Copying //Orion/Dev-UI to Main
#!tests #!rb none
Change 3548077 on 2017/07/21 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb na
Change 3547577 on 2017/07/20 by Olaf.Piesche
-various build problems for non-editor builds fixed
-almost there
-editor should still build and run fine; PC game and PS4 are building save for one more error
#!rb none
#!codereview frank.fella,shaun.kime,simon.tovey
#!tests editor
Change 3547495 on 2017/07/20 by Shaun.Kime
Checkpointing code for liftetime management of emitters. Moved everything to new enum ENiagaraExecutionState. More work on EmitterLifetime module. Added the count for number of alive emitters and emitter particle counts to appropriate emitter and system script execution. Still need to implement for batched system scripts. Fixed up enums so that they can be assigned using numerics so that we can use in ==/!=/etc.
#!rb none
#!tests n/a
Change 3547204 on 2017/07/20 by Thomas.Ross
Compile all blueprints commandlet
#!rb Andrew.Grant
#!tests Local command line, Electric Commander
Change 3546884 on 2017/07/20 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3546847 on 2017/07/20 by Andrew.Grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
Change 3546620 on 2017/07/20 by Simon.Tovey
Adding integer random to fix wyeths random issues.
#!rb none
#!tests random range now works. Exisiting randoms work
Change 3546539 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locking to 3537225
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... via CL 3546538
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3546538 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locking to 3537225
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3546537 on 2017/07/20 by Andrew.Grant
Version locking to 3537225
#!ROBOMERGE: !41.4
#!tests #!rb none
Change 3546417 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3546416 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3546415 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3546414 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3546413 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3546399 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/...
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3546344 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3546343 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3546342 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3546341 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3546340 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3546335 on 2017/07/20 by Andrew.Grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
Change 3546201 on 2017/07/20 by Andrew.Grant
AsyncLoading fix from UE4/Main
#!tests compiled
#!rb Gil.Gribb
Change 3545394 on 2017/07/19 by Shaun.Kime
Missing header
#!rb none
#!tests n/a
Change 3545391 on 2017/07/19 by Shaun.Kime
Added an HLSL code viewer to Niagara scripts in the system panel.
#!rb none
#!tests n/a
Change 3545250 on 2017/07/19 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3545029 on 2017/07/19 by Daniel.Lamb
Merging 3474537
//UE4/Dev-Rendering/Engine/Source/...
to //Orion/Dev-UI/Engine/Source/...
#!test Paragon editor rebuild lighting
Fixed lighting needs rebuild happening after blueprint rescript and a non symetrical Quaterion != ToQuaternion(ToRotator(Quaternion)
#!rb Phillip.Kavan, Zak.Middleton
Change 3544816 on 2017/07/19 by Wyeth.Johnson
Moduleiteration
Change 3544763 on 2017/07/19 by Shaun.Kime
Fixing a hard checked cast
#!rb none
#!tests n/a
Change 3544762 on 2017/07/19 by Shaun.Kime
Fixing a hard checked cast.
#!rb none
#!tests n/a
Change 3544587 on 2017/07/19 by Dan.Oconnor
Hardening for edge case in blueprint loading. This if statement will be removed entirely in Dev-Framework
#!rb Phillip.Kavan
#!rnx
#!jira OR-38176
#!fyi Ben.Zeigler
#!tests:PIE
Change 3544082 on 2017/07/19 by Andrew.Grant
Duplicating 3531450 to address OR-41160
#!tests compiled
#!rb Chris.Bunner
Change 3543964 on 2017/07/19 by Bart.Hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
#!fyi cody.haskell
#!tests paused match several times and check that pause text got updated
Change 3543522 on 2017/07/18 by Wyeth.Johnson
Added some comments to spawn location script
Change 3543419 on 2017/07/18 by Olaf.Piesche
Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara)
Code only; OrionGame still to be merged
#!rb none
#!codereview simon.tovey shaun.kime frank.fella
#!tests sample niagara assets
Change 3543302 on 2017/07/18 by Brian.Fasten
Fix for include paths/
#!rb Daniel.Lamb
#!test Paragon editor compile
Change 3543200 on 2017/07/18 by Andrew.Grant
Fixed another formatting error
#!tests compiled
#!rb none
Change 3543120 on 2017/07/18 by Andrew.Grant
Fixed extra format specifier
#!tests compiled
#!rb daniel.lamb
Change 3543066 on 2017/07/18 by Wyeth.Johnson
First pass at a real Niagara module. Sphere spawning checked in, supports radius, XYZ transform, Nonuniform scale, two different density distributions, and hemispherical culling.
Points of debate are: how and what to hide behind switches
How to generalize the density function. curve lookup? dynamic input? What is fast, cheap, and useful
Need for static switching for optimization
Need for dynamic exposure/collapse of options based on those switches
Need to bubble up autopinned stuff to the stack, leave the rest collapsed
Commenting style, node layout style, numeric pins use (convert to type, vs. leave numeric through as much as possible)
Change 3542935 on 2017/07/18 by Olaf.Piesche
-More events work; spawn events for GPU sim
-bit of cleanup, more needed
-PS4 shader compilation and cooking now working
-Fixed the bug that made it so a manual recompile was needed to get a GPU simulated emitter to run
#!rb none
#!tests example assets
Change 3542926 on 2017/07/18 by Frank.Fella
Niagara - Missed in last checkin.
#!tests none
#!rb none
Change 3542914 on 2017/07/18 by Andrew.Grant
Removed hack, changed material warning to ASSET_LOG
#!tests compiled
#!rb none
Change 3542889 on 2017/07/18 by Ori.Cohen
Exposed an inertia scale for body instances
#!rb Lina.Halper
#!tests none
Change 3542861 on 2017/07/18 by Andrew.Grant
Fix for compile issue in non-shipping
#!tests compiling
#!rb none
Change 3542835 on 2017/07/18 by Frank.Fella
Niagara - Stack UX improvements
+ Can now navigate to dynamic input and module assets by double clicking on them in the stack. Currently only works in the emitter editor since we deep copy the graph and lose the asset references.
+ Can now collapse stack groups with a button.
+ Curves should always show up in the curve editor now. Custom seleciton is coming later.
+ Prevent duplication of output nodes since they can't be deleted.
#!tests Verified new stack functionality and output node duplication.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3542816 on 2017/07/18 by Wyeth.Johnson
Sphere V2
Change 3542798 on 2017/07/18 by Simon.Tovey
Fix for crash Wyeth is seeing.
#!rb none
#!tests fixes crash.
Change 3542787 on 2017/07/18 by Andrew.Grant
Added UE_ASSET_LOG macro and moved some current warnings in Orion to UE_ASSET_LOG
UE_ASSET_LOG is intended to provide a means of emitting asset-related logging in a consistent format that can be parsed by CIS jobs and tools. Currently there is a single option (AssetLogShowsDiskPath, true by default) but this could be expanded to provide additional options.
The asset argument can be a UObject pointer or a const TCHAR* to a path. Package paths (/Game/Path/Foo.uasset), object paths (/Game/Path/Foo.Foo) and relative paths (..\..\..\OrionGame\Foo\Foo.uasset) are all supported.
Usage:
E.g
UE_ASSET_LOG(LogMaterial, Warning, Material, TEXT("Failed to compile material"));
UE_ASSET_LOG(LogMaterial, Warning, *Material->GetPathName(), TEXT("Failed to compile material"));
#!tests ran locally with a selection of different asset arguments
#!rb Ben.Marsh
#!review-3542499 @Ben.Marsh
Change 3542648 on 2017/07/18 by Jon.Lietz
needed file
#!rb none
#!tests compiles
Change 3542600 on 2017/07/18 by Cody.Haskell
Work on adding pause feature to escape menu.
use -fakecustom on the command line to make the menu option come up in non-custom matches for testing
#!codereview Bart.Hawthorne
#!tests Golden Path
#!rb none
Change 3542560 on 2017/07/18 by Jon.Lietz
first pass moving cards in world from BP to native
- fixed issue with active items
- fixed a crash inside the engine with actor sequence component
- fixed an issue with the Ability system comp upadting shadow plane vision based on vision manager that might not have updated yet.
#!rb none
#!tests cards now no longer show up if the user is in shadow plane and the viewer's team does not have vision on them.
Change 3542543 on 2017/07/18 by Simon.Tovey
A bit of improved log spam for VM backend
#!rb none
#!tests none
Change 3542235 on 2017/07/18 by Wyeth.Johnson
Two separate implementations of sphere spawning, working on 3rd before eval
Change 3542102 on 2017/07/18 by Simon.Tovey
Fixed bug in bytecode generation due to incorrect temp register allocation.
#!rb none
#!tests Wyeths test case now works + some other emitters tested still working.
Keeps around the last HLSL translation generated.
#!rb none
#!tests n/a
Change 3541991 on 2017/07/18 by Shaun.Kime
Fix for making sure that the cube map selected for the profile is loaded from disk between editor runs.
#!rb none
#!tests opened editor, changed profile's cube map, then closed settings editor to save, exited app, restarted and verified that the cube map is the same
Change 3541819 on 2017/07/18 by Andrew.Grant
Better logging for warning
#!tests #!rb none
Change 3541178 on 2017/07/17 by Ori.Cohen
Fix jitter with hair in rigid body node caused by bad contact offset.
#!rb none
#!tests none
Change 3541059 on 2017/07/17 by Daniel.Lamb
Fixed issue with volatile string names being used as the key for TMap.
#!rb Jason.Bestimt
#!test Paragon Client
#!jira OR-41135
Change 3540970 on 2017/07/17 by Wyeth.Johnson
test emitters for modules
Change 3540948 on 2017/07/17 by Ben.Salem
Add comma separated hero list support to FXTest Gauntlet node.
#!rb none
#!tests compiled and passed in a 2-person comma separated list.
Change 3540875 on 2017/07/17 by Ben.Salem
Enable SoloSmokes to back up logs after tests run.
#!rb none
#!tests Ran smoke pass today.
Change 3540561 on 2017/07/17 by Ori.Cohen
Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin)
#!rb Lina.Halper
#!tests none
Change 3540529 on 2017/07/17 by Andrew.Grant
Disable screenshots
#!tests compiled
#!rb none
Change 3540108 on 2017/07/17 by Ori.Cohen
Turn joint pre-processing on for immediate mode. This helps with some stability issues.
#!rb David.Hill
#!tests none
Change 3539847 on 2017/07/17 by Wyeth.Johnson
Fixing up redirects in Niagara content plugin folder
Change 3539554 on 2017/07/17 by Don.Eubanks
Added Deck Descriptions to Deck Selection Screen
- Set basic / placeholder descriptions for all 6 starter decks to include Attribute names
Added "bAllowRightClickScrolling" to SScrollBox and UScrollBox to control whether or not holding the right mouse button will allow scrolling.
- Disabled for Deck Selector scroll box.
#!rb none
#!tests Compile DebugGame Editor Win64 / Shipping Client PS4
#!review-3539555 matt.schembari dan.hertzka philip.buuck
#!fyi dan.hertzka - Hope I'm not out of line adding this feature to SScrollBox, didn't see any other way to disable it (MouseWheel already a similar feature driven by an enum)
Change 3539506 on 2017/07/16 by Andrew.Grant
REsolved files from Main after Dev-UI merge
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_Balance/OrionGame/Content/Blueprints/AbilityRangedMacros.uasset
--------------------------------------
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3539483 on 2017/07/16 by Don.Eubanks
Backing out changelist 3539458 per andrew.grant's request as it can cause a crash on project generation.
#!rb none
#!tests Compile DebugGame Editor Win64
Change 3539458 on 2017/07/16 by Andrew.Grant
Combined rules for Orion targets into common base class to remove some inconsitencies and provide easier editing
#!tests BuildCookTest locally, preflighted with tests
#!rb none
#!review-3539459 @daniel.lamb, @david.ratti
Change 3539386 on 2017/07/16 by Andrew.Grant
Disabled screenshots on 'None' test
#!tests #!rb none
Change 3539383 on 2017/07/16 by Andrew.Grant
Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-IWYU (//Orion/Dev-IWYU)
Change 3539374 on 2017/07/16 by Andrew.Grant
Gauntlet - Added timeout to PS4DevkitUtil commands
#!tests ran test locally
#!rb none
Change 3539174 on 2017/07/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3539156 on 2017/07/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3539146 on 2017/07/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3539142 on 2017/07/15 by Andrew.Grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
Change 3539129 on 2017/07/15 by Andrew.Grant
Added an ensure on render-target size to catch bad data earlier
#!tests ran with some bad data :)
#!rb none
Change 3539094 on 2017/07/15 by Andrew.Grant
Fixed log location not being written out to report
#!tests none
#!rb none
Change 3539009 on 2017/07/15 by Andrew.Grant
Moved perf extraction into the SoakTest node
Now generate perf values for ShortSoloGame
#!tests ran locally
#!rb none
Change 3538990 on 2017/07/14 by Andrew.Grant
Made gif's work for editor-based tests
#!tests ran locally
#!rb none
Change 3538968 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3538967 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3538966 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3538965 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3538964 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3538962 on 2017/07/14 by Andrew.Grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
#!review-3538963 @david.ratti
#!rb none
Change 3538954 on 2017/07/14 by Andrew.Grant
Screenshot support for gauntlet:
- Test nodes and/or controllers can specify a periodic interval for screenshots to be taken.
- Screenshots are converted to jpeg and archived with other artifacts
- Screenshots are turned into gif's and linked in the report
#!tests lots of running of tests
#!rb none
Change 3538714 on 2017/07/14 by Shaun.Kime
Adding in a root transform adjustment for the emitter so that things don't spawn at 0,0,0 anymore. Will make it adjustable in the future.
#!rb none
#!tests n/a
Change 3538710 on 2017/07/14 by Shaun.Kime
Moving to the advanced preview scene so that we can have something to collide against and also contrast against for better preview.
#!rb none
#!tests n/a
Change 3538581 on 2017/07/14 by Don.Eubanks
Fixing compilation.
#!rb none
#!tests Compile DebugGame Editor Win64
#!fyi daniel.lamb
Change 3538543 on 2017/07/14 by Ori.Cohen
Fix gravity not being converted into the right simulation space for the RigidBody node
#!rb Lina.Halper
#!tests none
Change 3538428 on 2017/07/14 by Daniel.Lamb
Added support for timerguard to take in a delegate used to generate the string output which means it doesn't need to be generated unless the timer triggers.
#!rb Jason.Bestimt
#!test Paragon ps4
Change 3538416 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3538415 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3538414 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3538413 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3538412 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3538411 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3538410 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/...
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3538408 on 2017/07/14 by Andrew.Grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
Change 3538389 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3538388 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3538387 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3538384 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3538383 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3538382 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3538380 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/...
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3538379 on 2017/07/14 by Andrew.Grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
Change 3538305 on 2017/07/14 by Shaun.Kime
Making if nodes handle enums and a follow-up file from previous commit
#!rb none
#!tests n/a
Change 3538303 on 2017/07/14 by Shaun.Kime
Added comment nodes
#!rb none
#!tests added to working script saved and reloaded
Change 3538084 on 2017/07/14 by Frank.Fella
Niagara - Change the available parameter list for functions so that it only shows parameters written before the current module, add initial versions of parameters written in the spawn script, and fix the function output lists so that they only show actual outputs.
#!tests Verified that the available parameters for inputs is correct, and verified that the output lists are correct.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3538007 on 2017/07/14 by Shaun.Kime
Adding basic enum support. By default we have an enum ENiagaraExecutionState that can be used by both systems and emitters to track their status.
Removed the Start/End/NumLoop data from Emitters. A future changelist will introduce scripts that manage the execution state mentioned above.
#!rb None
#!test n/a
Change 3537732 on 2017/07/14 by Ori.Cohen
Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node.
#!rb David.Hill
#!tests none
Change 3537395 on 2017/07/14 by Simon.Tovey
Slightly improved error reporting for data interfaces that can't (yet).
Error reporting in general needs a lot of work. Soon.
#!rb none
#!tests We now don't just ensure() when using interfaces with not GPU implementation, an error is reported to the log.
? Interfaces with instance data now work.
? Emitter editor now has proper system setup so their scripts work correctly.
? Modified pin creation for emitter nodes.
? System instances respecting their bError flag again.
? Removed some log spam from compiling function/module/dynamic input scripts.
#!rb none
#!tests Interfaces needing instance data now work
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3537288 on 2017/07/14 by Frank.Fella
Niagara - Parameter wrangling Part 1
+ Modules for setting specific parameters can be reassigned to set other parameters.
+ You can now add a new parameter of any type to the current namespace in each stack.
+ The "Read from new parameter" options when assigning an input will be correct based on the current namespace and asset editor type.
+ You can now assign any written parameter in the stack to an input. This will be filtered based on the current context in the future.
+ Set parameter modules are now added with their input pinned and collapsed.
#!Tests adding and re-assigning set parameter nodes works correctly and read from new parameter options have the correct context.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3537247 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3537246 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3537245 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3537244 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3537243 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3537242 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3537241 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3537240 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3537239 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3537238 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3537232 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3537231 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3537227 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3537226 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3537225 on 2017/07/13 by Andrew.Grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
Change 3537170 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3537169 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3537166 on 2017/07/13 by Andrew.Grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
#!review-3537167 @luke.thatcher
#!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
Change 3537121 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3537120 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3537119 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3537117 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3537116 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/...
#!ROBOMERGE-BOT: ORION (Dev-UI -> Main)
Change 3537114 on 2017/07/13 by Andrew.Grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
#!review-3537115 @matt.schembari, @matt.kuhlenschmidt, @nick.darnell
#!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE: Main
Change 3536905 on 2017/07/13 by Andrew.Grant
Safety ensure as someone hit a crash here
#!tests #!rb none
#!jira OR-41029
Change 3536904 on 2017/07/13 by Andrew.Grant
Don't ask PhysX to clean invalid meshes
#!tests cooked
#!rb none
Change 3535790 on 2017/07/13 by Andrew.Grant
Back out changelist 3534956
#!tests #!rb none
Change 3535541 on 2017/07/13 by Frank.Fella
Sequencer - Implement SupportsSequence in the audio, event, and matarial parameter collection tracks. This change is being made to prevent them from showing up in the niagara sequencer UI.
#!tests Tracks don't show up in niagara and still do in the level sequence and widget animation.
#!rb Max.Chen
Change 3535092 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3535083 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3535080 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3535074 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3535068 on 2017/07/13 by Andrew.Grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
Change 3534956 on 2017/07/12 by Andrew.Grant
Made ensures non-errors for commandets
Ben - let me know what you think of this. Probably worthy of discussion, but at least this checkin will get the overnight builds a bad tag that some muppet checked in :)
#!review-3534957 @Ben.Marsh
#!tests compiled
#!rb none
Change 3534933 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
#!tests #!rb none
Change 3534918 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb none
Change 3534892 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-Balance
#!tests #!rb none
Change 3534817 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-General
#!tests #!rb none
Change 3534728 on 2017/07/12 by Andrew.Grant
Copying //Orion/Dev-UI @ 3534719 to Main
#!tests #!rb none
Change 3534652 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3534651 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3534649 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3534640 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3534639 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3534637 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3534629 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3534628 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3534626 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3534511 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb none
Change 3534430 on 2017/07/12 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
Change 3534341 on 2017/07/12 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3534318 on 2017/07/12 by Ori.Cohen
Fix external force on immediate mode not accounting for body mass
#!rb none
#!tests none
Change 3534240 on 2017/07/12 by Ori.Cohen
Added ExternalForce to rigid body node for faking inertia while simulating in component space
#!rb Lina.Halper
#!tests none
Change 3534062 on 2017/07/12 by Frank.Fella
Niagara - Stack system support.
+ System spawn and update are now available in the stack when in the system editor.
+ Rmoved some potentially unsafe stack utility methods which could make the graph unusable and replaced them with safe ones.
+ Removed some checks from the emitter node compile and replaced them with compiler errors.
#!tests System stacks show up in the system editor and you can add and remove modules.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3534058 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3534057 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3534055 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3534054 on 2017/07/12 by Andrew.Grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
Change 3533959 on 2017/07/12 by Daniel.Lamb
Added support for timeguard to have an fname associated with it.
Greatly increasing the usefulness.
The string operations will not be performed unless the timer is triggered and the fname is set.
#!rb Jason.Bestimt
#!test Paragon ps4
Change 3533921 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3533920 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3533919 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3533910 on 2017/07/12 by Andrew.Grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
Change 3533862 on 2017/07/12 by Frank.Fella
Niagara - System ui timeline improvements
+ Move adding of emitters to the sequencer "Add" button.
+ Allow drag/drop to sequencer from the content browser to add emitters.
+ Add folder support for emitters which can be added through the sequencer UI.
Note: The event, audio, and material parameter collection tracks don't work, I'm waiting on a review from the sequencer team on some code that removes them.
#!tests Verified that adding through the timeline button works, verified that drag and drop of an emitter onto the timeline works, verified folders work correctly and serialize.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3533828 on 2017/07/12 by Ori.Cohen
Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities.
#!rb Lina.Halper
#!tests none
Change 3533602 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3533600 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/...
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3533599 on 2017/07/12 by David.Ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
Change 3533400 on 2017/07/12 by Jeff.Williams
Initial branch of files from Release-41.4 (//Orion/Release-41.4) to Release-41.5 (//Orion/Release-41.5)
Change 3532987 on 2017/07/12 by Matt.Kuhlenschmidt
Added ability to save render targets as PNG from blueprints
#!fyi jordan.walker
#!rb none
#!tests none
Coped from Dev-Editor
Change 3532785 on 2017/07/12 by Simon.Tovey
Fixed bug in the mark dirty loop.
#!rb none
#!tests fixed bug.
Change 3532594 on 2017/07/11 by Jeff.Williams
Merging //Orion/Main to Release-41.4 (//Orion/Release-41.4) @3532443
#!test none
#!rb none
Change 3532057 on 2017/07/11 by Daniel.Lamb
Separated out the UI game viewport tick and paint time to help track down issues with UI.
#!rb Trivial
#!test Paragon ps4
#!codereview Jason.Bestimt
Change 3531769 on 2017/07/11 by Simon.Tovey
? Fixing data interface compilation for emitter scripts.
#!rb Shaun.Kime
#!tests Curves work in emitter scripts.
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3531543 on 2017/07/11 by Shaun.Kime
Added System update results to spreadsheet view.
Fixed up basic EmitterLifeTime effect to work by default.
Fixed bug where emitters weren't adding the history of their internal variables to the parameter maps for SystemSpawn & Update, causing default values to not be generated.
#!rb none
#!tests updated HypnotizerEffect.
Change 3531521 on 2017/07/11 by Jeff.Williams
Initial branch of files from Release-41.3 (//Orion/Release-41.3) to Release-41.4 (//Orion/Release-41.4)
Change 3530192 on 2017/07/10 by Ben.Salem
Switch map pipeline node to use an interstitial node to let us know when the node has finished, pass or fail. Also switch report to print test notes for maps where there are notes but no explicit fails.
#!rb none
#!tests recompiled, xml linted.
Change 3530157 on 2017/07/10 by Frank.Fella
Niagara - Fix systems getting marked dirty on load and removed some unnecessary compiles. We might need some error finding and fixup for system scripts in invalid states, but in the short term these issues can be fixed automatically by adding an additional emitter.
#!tests Loaded a system and verified it wasn't marked dirty, also verified that the system was only getting compiled once when loading and when deleting an emitter.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3529459 on 2017/07/10 by Daniel.Lamb
If running nomcp from launch build helper also add in notimeouts.
Fixes issue with loading monolith02 nomcp.
#!rb Trivial
#!test Load monolith02 devui
Change 3528568 on 2017/07/10 by Frank.Fella
Niagara - Fix shutdown crash, system editor crash, and system editor selection inconsistencies.
+ Give sequencer emitter tracks real names so that sequencer can maintain selection with them correctly.
+ Make the stack entries pointers to the system and emitter view models weak to avoid holding onto them until garbage collection.
+ Make sure to always call the structure changed delegate in the stack view model whenever initialize is called so that the tree is always updated.
+ Track emitter handle selection by id instead of the actual view model pointer to make managing selection easier when view models are changing.
+ Don't make the stack tree collapsed when it's emitter becomes invalid because it prevents it from ticking and removing controls pointing to invalid data.
#!Tests verified no crash on shutdown or working with emitters in the system view. Also verified selection stayed consistent between sequencer and the stack view.
#!rb none.
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3527429 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3527428 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3527427 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3527426 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3527425 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3527423 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3527421 on 2017/07/07 by Andrew.Grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
Change 3527366 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3527365 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3527362 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3527361 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3527360 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3527359 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3527357 on 2017/07/07 by Andrew.Grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
Change 3527346 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3527345 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3527344 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3527343 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3527342 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3527309 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3527308 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3527306 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3527305 on 2017/07/07 by Andrew.Grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
Change 3527233 on 2017/07/07 by Alexis.Matte
Fix the packing of the texture in the HLOD
#!rb Uriel.Doyon
#!codereview Jurre.deBaare
#!jira OR-40538
#!tests none
Change 3527085 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3527084 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3527081 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3527080 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3527077 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3527075 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3527072 on 2017/07/07 by Andrew.Grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
Change 3526806 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526805 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526804 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526803 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3526802 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526799 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526795 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3526794 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526791 on 2017/07/07 by Andrew.Grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
Change 3526771 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526770 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526769 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526768 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3526767 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526733 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3526730 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526730 on 2017/07/07 by Andrew.Grant
Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1
#!tests #!rb na
Change 3526719 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526717 on 2017/07/07 by Andrew.Grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
Change 3526675 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526674 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526673 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526672 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3526671 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526670 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526669 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3526668 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526667 on 2017/07/07 by Andrew.Grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
Change 3526376 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526375 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526374 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526372 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526368 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526367 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526366 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526364 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526292 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526291 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526288 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526286 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526122 on 2017/07/07 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3526073 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526072 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3526071 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526070 on 2017/07/07 by Andrew.Grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
Change 3526069 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526068 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3526067 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526065 on 2017/07/07 by Andrew.Grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
#!review-3526066 @benjamin.crocker
#!tests #!rb none
Change 3526057 on 2017/07/07 by Simon.Tovey
Modified system script excution flow to allow emitters to run even with an invlaid system script.
#!rb none
#!tests Bug repro system now works.
Niagara - Missed in last checkin
#!tests none
#!rb none
Change 3525804 on 2017/07/07 by Frank.Fella
Niagara - Various stack changes
+ Move the emitter editor data management to the emitter view model.
+ Change the assignment node so that it's input parameter is named for the value it's setting and it's header says which namespace it's in.
+ Clean up the Initialization of stack entries and make the API more consistent.
+ When adding a module or dynamic input which uses a data interface copy the data interface specified in the source script if it's available, or create a new one.
+ Make the revert button for data interface inputs work consistently (still needs some more work)
+ Changed input parameter handle assignment so that it always generates a parameter map get in the graph instead of generating an input node for engine parameters and particle attributes.
+ When reading an input of a dynamic-input script into a new emitter or particle parameter generate a unique name based on the module input name and the dynamic-input input name.
#!tests Verified the stack still works correctly with the above changes.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3525623 on 2017/07/06 by Frank.Fella
Niagara - Make the Equals and CopyTo methods on UNiagaraDataInterface const.
#!tests Compiles
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3525508 on 2017/07/06 by Daniel.Lamb
Added support for monolith nomcp to the build launcher settings.
#!rb Trivial
#!test Automation tool
Change 3525504 on 2017/07/06 by Shaun.Kime
Forcing recompile on load, otherwise several of my effect scripts crash on startup.
#!rb none
#!tests n/a
Change 3525499 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3525498 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3525496 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3525495 on 2017/07/06 by Andrew.Grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
Change 3525149 on 2017/07/06 by Shaun.Kime
Cleaning out delegates on shutdown
#!rb none
#!tests n/a
Change 3525148 on 2017/07/06 by Shaun.Kime
Fixing crash when dealing with missing source, which probably shouldn't happen, but does with CrowdTorture
#!rb none
#!tests open crowdtorture
Change 3525100 on 2017/07/06 by Dan.Hertzka
Relaxing the null ensure when setting a texture param (the type check ensure remains)
#!fyi Andrew.Grant
#!rb none
#!tests none
Change 3525025 on 2017/07/06 by Shaun.Kime
Tweaking timing to try and ensure that the capture button always generates a good result.
#!rb none
#!tests n/a
Change 3524970 on 2017/07/06 by Shaun.Kime
Adding a spreadsheet view for investigating the values of individual particles in an emitter in the effect view.
Added a few helper debug modules.
#!rb none
#!tests opened several systems and captured results.
Change 3524890 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3524889 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3524888 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3524887 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3524886 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3524821 on 2017/07/06 by Dan.Hertzka
Fix crash when trying to set a null texture value on a MID
- Ensure message dereferenced a possibly null texture
#!review-3524822 @Andrew.Grant
#!rb none
#!tests Compile
Change 3524799 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3524797 on 2017/07/06 by Andrew.Grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
#!review-3524798 @daniel.lamb
Change 3524663 on 2017/07/06 by Andrew.Grant
Fix for OR-40419
#!jira OR-40419
#!tests compiled
#!rb none
Change 3524581 on 2017/07/06 by Andrew.Grant
Turned check into an ensure as part of investigation into OR-40454 - no idea how this is happening at the moment, hopefully some mismatched data that the merge yesterday may have corrected....
#!jira OR-40454
#!tests compiled
#!rb none
Change 3524508 on 2017/07/06 by Ben.Salem
Colorize skill test reports to differentiate error lines. Also, save a backup html version of the test report.
#!rb none
#!tests Ran report against previously run tests.
Change 3524423 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3524422 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3524419 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3524418 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3524417 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3524414 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3524393 on 2017/07/06 by Andrew.Grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
Change 3524260 on 2017/07/06 by Simon.Tovey
Fixed bug in solo mode execution.
Allocating more space in data set mid frame requires some fixup with existing data I'd not considered as we don't do that in any other simulation.
#!rb none
#!tests Solo mode now working.
Change 3524144 on 2017/07/06 by Simon.Tovey
Broke system simulation code out into it's own files.
#!rb none
#!tests none
Change 3524033 on 2017/07/06 by Simon.Tovey
System/Emitter scripts work
-- Done --
? Simulation framework for system/emitter level scripts.
? Moved most ticking for systems into a "SystemSimulation" which it ticked at the end of all component ticking meaning all system simulation can be batched nicely without worrying about dependancies on other components. NiagaraComponents no longer tick in this mode. In future some systems will not need a component at all.
? For (future) cases where the results of the simulation are a dependancy for another component (and a few other use cases) there is a "solo" mode which will run the system script in isolation as part of the component tick.
? All scripts now refer to emitters by their actual name via the alaising feature in the translator.
? Optimized the direct setting of parameters in system sims and particle sims.
-- WIP --
? Lifetime of systems and is very much WIP atm.
? Lots of data interfaces stuff at system level is still WIP.
? Parameter flow from components down needs work.
? Need to bind parameter collections to system/emitter scripts
? Splitting the batched/solo mode scripts so one has instance parameters in a dataset and another from a parameter store.
Could use one and transfer to a dataset for solo mode too but seems wasteful. If we could find a better replacement for solo mode entirely this would go away. Needs discussion.
? Resetting/ReInit flow is still abit up in the air.
? Move all DesiredAge seeking etc into the component. Still needs some work but largely functional.
-- TODO --
? Events at System/emitter level
? Quite a bit of mess in the system simulation WRT moving data from a dataset and parameter stores. Need to rework how and where the layout data is generated and stored.
? Put a hack in to avoid the alignment issues we have in the parameter store. A future CL will address this properly.
-- Misc --
? Fixed issue with bool attributes being auto converted to ints in the hlsl/bytecode.
? Minor improvement to debug dumps. Limiting to only the instances relevant ot the current step.
#!rb Shaun.Kime
#!tests Test emitters working. Older systems and emitters seem to be working still.
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3523831 on 2017/07/06 by Jeff.Williams
Merging //Orion/Main to Release-41.3 (//Orion/Release-41.3) @3523788
#!tests na
#!rb na
Change 3523811 on 2017/07/06 by Jeff.Williams
Populate -S //Orion/Release-41.3 -r.
Change 3523523 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3523522 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3523521 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3523520 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3523519 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3523464 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3523463 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3523462 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3523461 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3523460 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3523441 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)
Change 3523440 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3523439 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3523438 on 2017/07/05 by Andrew.Grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
Change 3523400 on 2017/07/05 by Olaf.Piesche
Events; alll-particle is functional, but still in need of more cleanup. Moving on to collisions and single-particle.
#!rb none
#!tests testassets
Change 3523330 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)
Change 3523268 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3523267 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3523266 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3523265 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3523264 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3523189 on 2017/07/05 by Andrew.Grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
Change 3523111 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3523110 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3523109 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3523107 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3522724 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3522719 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3522716 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3522312 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
[FYI] Zak.Middleton
#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3522311 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
[FYI] Zak.Middleton
#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3522309 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
[FYI] Zak.Middleton
#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3522144 on 2017/07/05 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3522092 on 2017/07/05 by Andrew.Grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
Change 3521908 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for PS4 device timeouts in Gauntlet
The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect.
Fixes:
+ Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument
+ If a kit was added to TM by Gauntlet, it is now removed on shutdown
+ Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error
+ Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches
@Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher
#!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start
#!rb none
#!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... via CL 3521907
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3521907 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for PS4 device timeouts in Gauntlet
The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect.
Fixes:
+ Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument
+ If a kit was added to TM by Gauntlet, it is now removed on shutdown
+ Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error
+ Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches
@Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher
#!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start
#!rb none
#!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3521905 on 2017/07/05 by Andrew.Grant
Fix for PS4 device timeouts in Gauntlet
The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect.
Fixes:
+ Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument
+ If a kit was added to TM by Gauntlet, it is now removed on shutdown
+ Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error
+ Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches
#!review-3521906 @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher
#!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start
#!rb none
Change 3521407 on 2017/07/05 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3520246 on 2017/07/03 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3520245 on 2017/07/03 by Jeff.Williams
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE: !41.2
Change 3519106 on 2017/07/01 by Max.Chen
Sequencer: Fix crash trying to load an invalid sequence asset.
#!rb none
#!tests Click open level sequence button on an actor that references a level sequence asset that no longer exists.
Change 3518548 on 2017/06/30 by Jeff.Williams
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests na
#!rb na
Change 3518366 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3518365 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3518364 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3518363 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3518362 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3518330 on 2017/06/30 by John.Nielson
Added effect context as part of the info we give back for the WaitGameplayEffectRemoved task.
#!RB: none
#!review-3518331: @David.Ratti
#!Test: Pie
Change 3518260 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)
Change 3518253 on 2017/06/30 by Shaun.Kime
Fix compiler warning
#!rb none
#!tests n/a
Change 3518059 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3518058 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3518056 on 2017/06/30 by Jeff.Williams
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE: !41.1
Change 3518043 on 2017/06/30 by Shaun.Kime
Missing file checkin
#!rb none
#!tests n/a
Change 3518042 on 2017/06/30 by Shaun.Kime
Now have the ability to name outgoing events so that we can re-use the struct type for multiple outbound events from the same emitter.
Added customization for selecting the event source and event destination. Revert to defaults currently disabled due to bugs with StructureDetailsView.
#!rb none
#!tests n/a
Change 3517667 on 2017/06/30 by Shaun.Kime
Commenting out emitter auto-updating for now until we rewrite it.
#!rb none
#!tests n/a
Change 3517617 on 2017/06/30 by Jon.Lietz
- making it so event evaluators do not cuase the player to go into combat or break shadow plane
- adding in support for the item Effect Keyword to define if it should pu the user into combat or break shadow plane
- cultivate using runtime options again
#!rb David.Ratti
#!tests Use cards and they no longer break recall
Change 3517107 on 2017/06/29 by Daniel.Lamb
Fix for replays not showing some effects on medic.
#!rb None
#!test Paragon replay in editor
#!codereview Ryan.Gerleve
#!jira OR-40198, OR-40238
Change 3516604 on 2017/06/29 by Cody.Haskell
Fix for round timers being broken in Arcade.
Recall is now more reliable as well
#!rb none
#!tests PIE
Change 3516394 on 2017/06/29 by Dan.Hertzka
New itemization system refactor
- Major players (deck, card, gem) are all now UObjects (ItemizationComponent, GameplayCard, and GameplayGem respectively)
- The base GameplayItem and SourceItemAbility now do the lion's share of the work of applying abilities & GEs themselves, the keyword data APIs have been heavily pared down for now
- Note: This may change quite a bit once GGP stuff comes online, but in the meantime this clarifies/simplifies the itemization system flow
- Updated all existing UI to work with GameplayItems, but haven't done any refactoring to leverage the cleaner hookups now available
- Moved the server RPCs for itemization actions to the PlayerController
- Added ItemizationSystemSettings for constant system configuration properties, for now replaces the GemTree since that's become so wildly simplified
ItemEffectKeyword
- ItemKeyword renamed to ItemEffectKeyword
- Added support for sequential events to trigger effect application
- Added removal event option for removing the effect in response to a qualified event
McpGemItem info storage updated
- Now exported as stratified groups of levels to roll, so they can be imported as such on the item
- No more custom parsing is needed within the gem item
- Added dev migration to force re-add all starter gems
#!rb Jon.Lietz
#!tests PIE buy pips, gems, cards, sell cards, fire abilities, etc; Export gem templates + local mcp validation; ItemKeywords table data still valid
Change 3516277 on 2017/06/29 by Ben.Salem
Add the ability to pass in a mailing list to target for SkillTestReport, and have the pipeline preflight node target its own specific mailing list.
#!rb none
#!tests recompiled.
Change 3515762 on 2017/06/29 by Daniel.Lamb
Stop stack overflow if we generate a callstack too large.
#!rb Trivial
#!test Paragon stats.
Change 3515711 on 2017/06/29 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
[FYI] Zak.Middleton
#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/...
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)
Change 3515710 on 2017/06/29 by David.Ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
#!fyi Zak.Middleton
Change 3514451 on 2017/06/28 by David.Ratti
Fix replication issue that was causing abilities granted by GEs to linger/get stuck on clients.
#!rb lietz
#!tests editor/pie
#!fyi Ryan.Gerleve
Change 3514267 on 2017/06/28 by Ben.Salem
Add support for showing Testnotes in SkillTest Reports as non-failing issues.
#!rb none
#!tests Compiled and reran.
Change 3513984 on 2017/06/28 by Zak.Middleton
#!ue4-orion - Fix for possible memory stomp when player is unpossessed during a forced position update on the server.
Mirrors CL 3512456 from BobT in Fortnite.
#!rb Bob.Tellez
#!fyi Andrew.Grant, David.Ratti
#!tests PIE MP
Change 3513856 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 via CL 3513848
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41)
Change 3513848 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.1)
#!ROBOMERGE[ORION]: 41
Change 3513844 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Release-41.2)
#!ROBOMERGE[ORION]: 41.1 41
Change 3513818 on 2017/06/28 by Jason.Bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
#!CodeReview: nick.darnell, benjamin.crocker
#!ROBOMERGE: 41.2, 41.1, 41
Change 3513584 on 2017/06/28 by Jon.Lietz
OR-40158, bumping the bit shift up by one to support level 20 abilities for the new card/gem system
#!rb none
#!tests no longer get server ensures for cards over level 20
Change 3513300 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513299 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513298 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513265 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513264 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513263 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513218 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513217 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513216 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513198 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513197 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513196 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513193 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513192 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513191 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513163 on 2017/06/28 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3513159 on 2017/06/28 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3513075 on 2017/06/28 by Jeff.Williams
Initial branch of files from Release-41.1 (//Orion/Release-41.1) to Release-41.2 (//Orion/Release-41.2)
Change 3512633 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3512632 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3512631 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3512630 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3512629 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3512546 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3512545 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3512543 on 2017/06/27 by Andrew.Grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
Change 3512315 on 2017/06/27 by Ben.Salem
Add report mail to FXPerf test.
#!rb brad.angelcyk
#!tests Ran several FXPerf runs.
Change 3512306 on 2017/06/27 by Shaun.Kime
Fixing missing undef
#!rb none
#!tests n/a
Change 3512296 on 2017/06/27 by Shaun.Kime
Each stack entry now has its own reference to the system view model as well as the emitter view model.
#!rb none
#!tests ran through normal operations
Change 3512153 on 2017/06/27 by John.Nielson
Seperated WaitGameplayEffectRemoved and WaitGameplayEffectRemoved_Info, the latter returning information about the removal. Also cleaned up and fixed implementation according to Ratti's feedback.
#!RB: none
#!review-3512154: @David.Ratti
#!Test: Pie
Change 3512092 on 2017/06/27 by David.Ratti
Fix ensure that will fire from a dot expiring while someone is listening for damage event keyword
#!rb none
#!tests pie
Change 3512076 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3512075 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3512074 on 2017/06/27 by Andrew.Grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
Change 3512044 on 2017/06/27 by David.Ratti
Editegrate BenZ's fix (CL 3510178 ) for mono crash with literal struct types with editor only data
#!rb none
#!tests cooked build with WaitDamageDealt with no variable wired in
Change 3511926 on 2017/06/27 by Frank.Fella
Niagara - Missed in last checkin.
#!tests none.
#!rb none.
Change 3511910 on 2017/06/27 by Frank.Fella
Niagara - Emitter stack in the system view, and other changes.
+ There is now a tab for the emitter stack in the system view and this will change based on the selected emitter in the timeline.
+ Deleting the emitter section from the timline no longer crashes.
+ Auto-compile now works in both the emitter and system editors, and is an editor setting.
+ Moved the generation of the root stack entries into a root entry so that structure changes and future filtering can use the same code path.
+ Renamed UNiagaraStackItem::FOnModifiedStackStructure to UNiagaraStackItem::FOnModifiedGroupItems to avoid confusion with UNiagaraStackEntry::FOnStructureChanged.
#!tests The system shows the stack view, and it updates based on the sequencer seleciton.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3511831 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3511830 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3511827 on 2017/06/27 by Daniel.Lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
Change 3511452 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3511451 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3511449 on 2017/06/27 by Andrew.Grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
Change 3511402 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3511400 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3511398 on 2017/06/27 by Andrew.Grant
Changed warning to info in test logging
#!tests compiled
#!rb none
Change 3510907 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3510906 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3510902 on 2017/06/26 by Andrew.Grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
Change 3510368 on 2017/06/26 by Shaun.Kime
Making the "Initial" namespace. Spawn scripts will automatically fill this in if requested anywhere in the child scripts.
#!rb none
#!tests modified Sparks uasset
Change 3510362 on 2017/06/26 by John.Nielson
Added parameters for gameplay effect removal so that user has access to premature Removal and StackCount when needed.
#!RB: none
#!review-3510363: @David.Ratti
#!Test: pie
Change 3509787 on 2017/06/26 by Wyeth.Johnson
Edge Preservation
Change 3509754 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3509753 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3509752 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3509751 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3509750 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3509590 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3509589 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3509588 on 2017/06/26 by David.Ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
Change 3509455 on 2017/06/26 by Zak.Middleton
#!ue4-orion - Fix overlap test stopping on first sub shape. Only the first shape was being considered when looping multiple shapes, for queries like ComponentOverlapComponent, which could affect the cached overlaps optimization in primitive movement code. Fixes regression from CL 3369875.
#!rb Ori.Cohen, David.Ratti
#!codereview David.Ratti
#!tests MP PIE, Gideon's ult, overlaps against cylinder (with 4 sub shapes)
#!jira OR-39780
Change 3509449 on 2017/06/26 by Frank.Fella
Sequencer - Expose selection of tracks and sections for external use.
#!tests Verified selection code works as expected with code in a future change.
#!rb Max.Chen,Andrew.Rodham
Change 3509406 on 2017/06/26 by Shaun.Kime
Rework to the emitter graph to better support events.
Undo/Redo works.
Added a new NiagaraStackStruct value that embeds a struct details panel.
#!rb none
#!tests add/remove several events from Sparks script
Change 3508540 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3508539 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3508538 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3508537 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3508536 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3508535 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3508534 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3508533 on 2017/06/24 by Andrew.Grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
Change 3508482 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3508481 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3508480 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3508479 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3508478 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3508477 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3508476 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3508475 on 2017/06/23 by Andrew.Grant
BuildCookTest cleanup
#!tests #!rb none
Change 3508463 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3508462 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3508461 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3508460 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3508459 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3508254 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3508253 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3508252 on 2017/06/23 by Andrew.Grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
Change 3508191 on 2017/06/23 by Olaf.Piesche
fix missing space in hlsl gen for data set structs
#!rb none
#!tests compiled emitters
Change 3508029 on 2017/06/23 by Olaf.Piesche
More mesh emitter work; event fundamentals for GPU sim
#!rb none
#!tests example emitters
Change 3507684 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3507683 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3507682 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3507681 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3507680 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3507172 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3507168 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3507167 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3507164 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3507163 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3507084 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3507083 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3507082 on 2017/06/23 by Andrew.Grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
Change 3506907 on 2017/06/23 by Zak.Middleton
#!ue4-odin - Merge CL 3492200 from Dev-Framework (which also went to 4.16.2). Always reset the input array in AActor::GetComponents(), but do so without affecting allocated size.
Addresses long stall in texture streaming in UpdateResourceStreaming() fixed a different way in CL 3488249.
Fixes other possible regressions from CL 3359561 that removed the Reset(...) entirely.
#!rb Marc.Audy
#!codereview Andrew.Grant
#!tests PIE vs AI with minions
Change 3506675 on 2017/06/23 by David.Ratti
Adding additional, temporary logging for OR-39780
#!rb none
#!tests editor
Change 3506206 on 2017/06/22 by Frank.Fella
Niagara - Stack styling tweaks, and fixes for layout changing when modifying values.
#!tests Modifying values no longer makes the stack scrolling jump
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3505960 on 2017/06/22 by Zak.Middleton
#!ue4-orion - Added StaticMesh CollisionComplexity to the AssetRegistry. It now appears as a column in the Content Browser and Asset Audit tool, as well as tooltips for the items in the CB.
#!rb Ori.Cohen, Ben.Zeigler
#!tests tested content browser and related tools above in Monolith2.
Change 3505494 on 2017/06/22 by Zak.Middleton
#!ue4-orion - Improved asset name gathering for 'Collision.ListObjectsWithCollisionComplexity' command from CL 3503816.
#!rb none
#!tests used command in various levels
Change 3505382 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3505381 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3505379 on 2017/06/22 by Andrew.Grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
Change 3505235 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3505234 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3505233 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3505231 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3505123 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3505122 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3505121 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3505120 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3505119 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3505113 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3505112 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3505111 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3505110 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3505109 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3505106 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3505103 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3505102 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3505099 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3505098 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3504913 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3504911 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3504908 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3504907 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3504906 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3504887 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3504886 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3504885 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3504884 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3504883 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3504837 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3504836 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3504835 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3504834 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3504833 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3504547 on 2017/06/22 by Shaun.Kime
Moving the building of error information into the base class. This will simplify the logic in the future.
#!rb none
#!tests Made errors and tested that new system works appropriately
Change 3504493 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3504491 on 2017/06/22 by Andrew.Grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
#!QAReview please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
#!review-3504492 @David.Ratti
Change 3504129 on 2017/06/21 by Shaun.Kime
Now only showing the subset of compiler error messages that are associated with that section. i.e. only showing spawn errors in the spawn section of the stack.
#!rb none
#!tests made errors and made sure the errors showed up in the right sections
Change 3504071 on 2017/06/21 by Shaun.Kime
Adding simple wrapper for the event handlers inline. Had to "cheat" and wrap the FNiagaraEventScriptProperties in an owning UObject and use PostInit/PostEdit/PreEdit to keep them synchronized since the originating object is a struct and not an object.
Waiting on the emitter to be in a system to have a better UI than seting the GUID manually.
#!rb none
#!tests made edits in stack and watched the details update appropriately.
#!ue4-orion - Added asset path to 'Collision.ListObjectsWithCollisionComplexity' command, and changed sort key to asset path. Will speed up tomorrow (slow for tens of thousands of entries right now).
#!rb none
#!tests used console command on map
Change 3503717 on 2017/06/21 by Zak.Middleton
#!ue4-orion - Improved logging for collision auditing. Removed a bunch of redundant string building to speed it up (use a map to cache values instead).
#!rb Nick.Atamas
#!tests ran console command in OrionEntry and Monolith2
Change 3503650 on 2017/06/21 by Andrew.Grant
OUI - Fix for movable skylight shader missing on simple forward (low lighting quality mode) from Roland
#!rb Marcus.Wassmer, Daniel.Wright
#!tests none
Change 3503597 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503595 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503594 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503593 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503591 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503588 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503587 on 2017/06/21 by Mieszko.Zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
Change 3503584 on 2017/06/21 by Mieszko.Zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
Change 3503583 on 2017/06/21 by Mieszko.Zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
Change 3503391 on 2017/06/21 by Shaun.Kime
If calling a function with numeric parameters, we would get an error if two or more differed in terms of the numeric types that were resolved to.
#!rb none
#!tests recompiled several examples, added multiple random range using assets.
Change 3503341 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503340 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503339 on 2017/06/21 by David.Ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
Change 3503156 on 2017/06/21 by Frank.Fella
Niagara - Stack - Adjust margins of function inputs so that their labels indent more consistently and their values all line up correctly.
#!tests checked alignment visually
#!rb none
Change 3503095 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503094 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503090 on 2017/06/21 by Andrew.Grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
#!review-3502889 @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
Change 3502972 on 2017/06/21 by Olaf.Piesche
Missing file, some test assets
#!rb none
#!tests none
Change 3502969 on 2017/06/21 by Frank.Fella
Niagara - Missed in last check-in.
#!tests none
#!rb none
Change 3502965 on 2017/06/21 by Zak.Middleton
#!ue4-orion - Increase search radius for MostOpposingNormal. Fixes case where character movement cannot walk up steps of certain ramps. (Mirror CL 3490592 from Dev-Anim-Phys by Ori.Cohen).
Bringing over now that Dev-Anim-Phys has passed promotion with the change.
#!rb Ori.Cohen
#!codereview Andrew.Grant
#!tests Ran around Monolith and Monolith2 as Kallari, up and down various steps/ramps (as per UE-45935).
#!jira OR-39611
(Update: added OR jira)
Change 3502931 on 2017/06/21 by Frank.Fella
Niagara - Stack updates
+ Refactor the way children are updated in the stack tree to make the api more consistent and easier to use.
+ Add expanders to renderer items and have them collapsed by default.
+ Add in a temporary expandable item to show the emitter properties in the emitter spawn script area.
+ Start with the graph and the properties panels hidden by default.
+ Move the stats to the stack.
#!tests Verified the emitter properties are in the stack, verified that renderers are collapseable, and verified other parts of the stack update correctly with the update children refactor.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3502660 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3502659 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3502658 on 2017/06/21 by Daniel.Lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
Change 3502261 on 2017/06/20 by Jeff.Williams
Merging //Orion/Main to Release-41.1 (//Orion/Release-41.1)
#!rb none
#!tests none
Change 3502246 on 2017/06/20 by Jeff.Williams
Populate -S //Orion/Release-41.1 -r.
Change 3501911 on 2017/06/20 by Olaf.Piesche
-mesh rendering
-making GPU rand more random
-test assets
-couple of bug fixes
#!rb none
#!tests test assets, GPU and CPU sim, sprite and mesh rendering
Change 3501633 on 2017/06/20 by Zak.Middleton
#!ue4-orion - Add "Collision.ListObjectsWithCollisionComplexity <Complexity>" command. Complexity is one of: Default, SimpleAndComplex, UseSimpleAsComplex, UseComplexAsSimple.
When listing 'Default', only those with settings explicitly set to 'Default' are listed.
When listing anything other than 'Default', those matching either the requested complexity or default (if that is the same complexity) are listed.
#!tests load monolith2 (and small maps), type console command
#!rb none
Change 3501297 on 2017/06/20 by Shaun.Kime
Adding support for pre-change notification
#!rb matt.kuhlenschmidt
#!tests n/a
Change 3501294 on 2017/06/20 by Shaun.Kime
First round of supporting parameter store in UNiagaraComponent details panels. If the value is in the data store, it should be reflected in the UI. We keep track of which values are overwritten so that we can show the user.
Multiple selection is not supported, nor are data interfaces.
Tweaking values in the system graph panel doesn't carry over because those values aren't getting pushed to the scripts.
#!rb none
#!tests n/a
Change 3500984 on 2017/06/20 by Alexis.Matte
Fix crash when merging actor with one different material slot per LOD, this is a temporary fix since there is a refactor done in 4.17 that will replace this part of the code.
#!jira UE-46166
#!rb jurre.debaare
#!tests none
Change 3500472 on 2017/06/20 by Frank.Fella
Sequencer - Don't create a transaction when setting the fixed frame interval in initialize since it's not a user initiated change and because it can be called from undo which makes it impossible to actually undo.
#!tests Verified that a non-undoable transaction isn't added on initialize anymore.
#!rb Max.Chen
Change 3499930 on 2017/06/19 by Andrew.Grant
Merging clean-resolve files using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3499446 on 2017/06/19 by Andrew.Grant
Non-unity compilation fixes
#!tests compiled non-unity
#!rb none
Change 3499212 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3499211 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3499210 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3499209 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3499208 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3499207 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/...
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3499205 on 2017/06/19 by Andrew.Grant
Locked network version to 3493863
#!ROBOMERGE: !Main
#!rb #!tests na
Change 3498856 on 2017/06/19 by Andrew.Grant
Fix missing include
#!tests compiling PS4 dev
#!rb none
Change 3498843 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3498842 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3498841 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3498840 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3498839 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3498780 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3498715 on 2017/06/19 by Laurent.Delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
#!codereview martin.wilson
#!rb none
#!test Coil Wing Additive Animation
Change 3498668 on 2017/06/19 by Andrew.Grant
Added additional info to warning
Fixed BP warning in Justice_Drain
#!test warning no longer occurs
#!rb none
Change 3498601 on 2017/06/19 by Andrew.Grant
Better logging of errors
#!tests compiled and verified offending asset is shone
#!rb none
Change 3498544 on 2017/06/19 by Andrew.Grant
Added helper to check if the underlying asset exists
#!tests ran in code with check() against package utils method
#!rb none
Change 3498319 on 2017/06/19 by Frank.Fella
Niagara - Actually remove nodes from the graph when deleting modules from the stack, and also fix undo for delete, move up, and move down.
#!tests Deleted modules and verified they were removed from the graph, also tested undo for delete, move up, and move down.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3498236 on 2017/06/19 by Andrew.Grant
Bulk Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!tests #!rb na
Change 3498224 on 2017/06/19 by Shaun.Kime
Making header public
#!rb none
#!test n/a
Change 3496705 on 2017/06/16 by Shaun.Kime
Removing files that accidentally made it in prior checkin.
Adding missing file
#!rb none
#!tests n/a
Change 3496702 on 2017/06/16 by Shaun.Kime
Split settings into Niagara runtime and editor.
Added ability to map keyboard chords and a left mouse press to shortcuts for creating nodes in the script editor as requested by Wyeth.
Had to do a little reworking of the way we create the popup menu in order to test the types.
This can be made better by having a customization that does the popup menu directly and allowing the user to select from there rather than having to know the underlying name directly.
These are the currently checked in mappings, which are based on the material editor.
Numeric::Add Key=A
Numeric::Div Key=D
Numeric::Pow Key=E
If Key=I
Numeric::Mul Key=M
Numeric::Normalize Key=N
Numeric::OneMinus Key=O
float Key=One
Vector2D Key=Two
Vector Key=Three
Vector4 Key=Four
LinearColor Key=C
#!rb none
#!tests n/a
Change 3496657 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3496656 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3496655 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3496654 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3496653 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3496645 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3496627 on 2017/06/16 by Andrew.Grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
Change 3496550 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3496549 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3496548 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3496547 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3496546 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3496545 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3496543 on 2017/06/16 by Laurent.Delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
#!codereview andrew.grant
#!tests compiles
Change 3496028 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3496027 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3496026 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3496025 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3496024 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3496010 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3496009 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3496008 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3496005 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3496004 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3495920 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3495916 on 2017/06/16 by Laurent.Delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
#!codereview lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
Change 3495689 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3495668 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3495666 on 2017/06/16 by andrew.grant
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/DeckBuilder/OrionDeckBuilder_DeckCard.cpp
//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/PostGame/OrionXPOverview.cpp
//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/Tooltips/OrionHeroTooltip.cpp
--------------------------------------
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3495663 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3495657 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3495651 on 2017/06/16 by Andrew.Grant
Bumping script version again
#!tests #!rb none
Change 3495642 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3495282 on 2017/06/16 by Andrew.Grant
Merging fixes from 40.5 to Release-41 via Main
#!tests #!rb none
Change 3495204 on 2017/06/16 by Don.Eubanks
Added HandEntryTooltip class and content, displayed when hovering a card in your hand in the Card Shop
Right now the content of the tooltip (text etc) is created one time and remains static until you move off/back on the card, this will change in the future so that the content updates as gold counts update.
#!rb dan.hertzka
#!tests Compile DebugGame Editor Win64 / Shipping Client PS4
Change 3495201 on 2017/06/16 by Andrew.Grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
Change 3495145 on 2017/06/16 by Shaun.Kime
Missing file
#!rb none
#!tests n/a
Change 3494899 on 2017/06/16 by Jeff.Williams
Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5)
Hoping for another iterative build fix!
#!rb none
#!tests none
Change 3494864 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3494863 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3494862 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3494861 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3494860 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3494859 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3494858 on 2017/06/16 by Andrew.Grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
Change 3494844 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3494843 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3494842 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3494841 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3494840 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3494839 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3494826 on 2017/06/16 by Andrew.Grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
Change 3494762 on 2017/06/16 by Andrew.Grant
Bulk Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb na
Change 3494229 on 2017/06/16 by Max.Chen
Sequencer: Refix Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row
#!jira UE-45737
#!rb none
#!tests none
Change 3493863 on 2017/06/15 by Daniel.Lamb
Fixed up search path when using Iterative builds for BuildCookTest script.
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!test Automation tool launch iterative build.
Change 3493654 on 2017/06/15 by Daniel.Lamb
Wrote some validation code (disabled by default) for the allocator stats.
Fixed the return value of the GetAllocatorStats function.
#!rb Andrew.Grant
#!review @Andrew.Grant
#!test Run PS4 in Test config.
#!lockdown Andrew.Grant
Change 3493621 on 2017/06/15 by Shaun.Kime
Now showing toasts when adding attributes for the renderer.
Auto-adding any missing items when adding renderer.
#!rb none
#!codereview frank.fella
#!tests Made a blank script and added the sprite renderer in.
Change 3493461 on 2017/06/15 by Shaun.Kime
Made move up/down and delete notify graph needs recompile.
#!rb none
#!tests n/a
Change 3493393 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3493392 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3493391 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3493390 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3493389 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3493344 on 2017/06/15 by Shaun.Kime
Simple error reporting for when the graph fails to compile. We'll want to do something more fine grained in the long run, but I wanted to get something in quick for now.
#!rb none
#!tests broke the stack by unplugging a param map pin and saw results.
Change 3493264 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3493263 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3493262 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3493261 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3493260 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3493104 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3493101 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3493098 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3493097 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3493094 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3493061 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3493058 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3493057 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3493056 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3493055 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3492962 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3492961 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3492960 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3492957 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3492955 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3492927 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3492911 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3492844 on 2017/06/15 by Shaun.Kime
Renderers will now complain about missing items, with a button to fix them.
Moving many of our modules to the Set XXXX paradigm with dynamic inputs to drive them.
Moved curves out into their own cpp/h files as they were getting too complicated to manage otherwise.
Added a 2D curve and a 4D curve.
#!rb none
#!codereview frank.fella
#!tests ported standard test cases over
Change 3492595 on 2017/06/15 by Andrew.Grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
#!review-3492596 @Daniel.Lamb
#!rb none
Change 3492577 on 2017/06/15 by Jeff.Williams
Merging //Orion/Main to Release-41 (//Orion/Release-41) @3490764
#!rb none
#!tests compile
Change 3492448 on 2017/06/15 by Jason.Bestimt
#!ORION_DG - Reverting sharing of movie tracks from NickD as it conflicted with sequencer changes. He'll give us a better fix soon
NOTE: Left the optimization in 41/MAIN so we have to time to find a proper fix, but get to keep the memory savings
#!RB:none
#!Tests:none
#!CodeReview: andrew.grant, daniel.lamb, nick.darnell
Change 3492437 on 2017/06/15 by Laurent.Delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
#!codereview james.golding, michael.noland
#!test batch anim compression and comparative tests
Change 3492423 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3492422 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3492421 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3492420 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3492419 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3492365 on 2017/06/15 by Dan.Hertzka
First general improvement pass on new card system
- FCardDataRow members are now typed properties and resolved on import
- Row is also now responsible for registering the cooldown tags for a given card - the actual McpCardItemDefinition never fusses with cooldown stuff
- Properties populated by the data table are transient, but editable. This enables local dev tinkering without needing a whole duplicate data row (also lets us get it out of the card def header)
- All cards automatically update their properties whenever the cards data table is reimported
- Created FGameplayCurrencyBundle to simplify tracking and transactions for the 4 currencies involved in buying cards
- Simplified several other APIs as a result, especially OrionGameplaySet
- Moved trait checks into the CardInstance. If/when this becomes information that we need in the frontend, I'll likely establish an enum for the various traits and map those to the respective tag.
- Added the ability to add a transient GamplayTag on the fly when in the editor (to enable testing of card properties that diverge from the data table info)
- Removed "GemBranch" suffix from gem branch enum entries
- Converted pointers to references where possible
#!rb Matt.Schembari
#!tests Reimported cards table; OrionEntry PIE purchasing, selling, and using cards
Change 3492300 on 2017/06/15 by Andrew.Grant
Merging from Main using ROBO://Orion/Main->//Orion/Dev-UI
#!tests compiled
#!rb none
Change 3492174 on 2017/06/15 by David.Ratti
Reinvoke the WhileActive gameplay cue event on respawn for all active, non inhibited GEs
#!review-3492175 Jon.Lietz
#!rb none
#!tests pie
Change 3491859 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3491855 on 2017/06/15 by Mieszko.Zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
Change 3491815 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3491814 on 2017/06/15 by Andrew.Grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
Change 3491759 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3491745 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3491735 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3491699 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3491609 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3491606 on 2017/06/15 by Andrew.Grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
Change 3491047 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3491046 on 2017/06/14 by Mieszko.Zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
Change 3490764 on 2017/06/14 by Jeff.Williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
Change 3490704 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3490703 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3490700 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3490699 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3490698 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3490564 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3490563 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3490562 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3490561 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3490560 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3490559 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3490558 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3490557 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3490556 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3490555 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3490419 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3490416 on 2017/06/14 by Andrew.Grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
Change 3490033 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3490031 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3490028 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3490027 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3490024 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3489823 on 2017/06/14 by Andrew.Grant
Fixed for OR-39522 (marked properties as BP ReadWrite)
#!jira OR-39522
#!tests ran editor, compiled original BP
#!rb none
Change 3489813 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3489812 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3489771 on 2017/06/14 by Laurent.Delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
Change 3489765 on 2017/06/14 by Laurent.Delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
Change 3489512 on 2017/06/14 by Daniel.Lamb
Fix for malloc stats.
#!rb Andrew.Grant
#!test paragon perftest ps4
#!lockdown Andrew.Grant
Change 3489472 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Release-41)
Change 3489471 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3489470 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3489469 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3489468 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3489467 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3489466 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Release-41)
Change 3489465 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3489464 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3489463 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3489462 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3489461 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3489458 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3489457 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3489456 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3489455 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3489454 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3489274 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3489273 on 2017/06/14 by Laurent.Delayen
More Anim Compression Fixes:
- Fixed frame->time error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
#!codereview lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
Change 3488760 on 2017/06/14 by Frank.Fella
Niagara - In stack object editing
+ Add a new stack entry for displaying a details panel inline.
+ Chage the data interface editing to use the stack object.
+ Add the ability to add and delete renderers.
+ Add a details panel inline for renderers.
#!tests Edited data interfaces inline, added/removed renderers, edited renderers inline.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3488137 on 2017/06/13 by Andrew.Grant
Improved Gauntlet logging about build validity
#!tests ran boot test
#!rb none
Change 3488079 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/...
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
#!ROBOMERGE[ORION]: 41
Change 3488078 on 2017/06/13 by Daniel.Lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE: MAIN, 41
Change 3488076 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/...
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
#!ROBOMERGE[ORION]: 41
Change 3488073 on 2017/06/13 by Daniel.Lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!ROBOMERGE: MAIN, 41
#!lockdown Andrew.Grant
Change 3488044 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3488041 on 2017/06/13 by Andrew.Grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
Change 3487260 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3487259 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3487258 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3487257 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3487256 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3487255 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3487254 on 2017/06/13 by Laurent.Delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
Change 3486889 on 2017/06/13 by Andrew.Grant
Last chopper out of Dev-Gen
#!tests compiled
#!rb none
Change 3486744 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3486743 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3486742 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3486739 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3486738 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3486737 on 2017/06/13 by Jason.Bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
#!CodeReview: nick.darnell, daniel.lamb, andrew.grant
#!QAReview
Change 3486471 on 2017/06/13 by Andrew.Grant
Final bulk merge from Dev-Gen for v42 timeframe
#!tests #!rb na
Change 3486252 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!rb #!tests na
Change 3486153 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb none
Change 3485963 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
#!tests #!rb na
Change 3485949 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb na
Change 3485650 on 2017/06/12 by Olaf.Piesche
changing check() to ensure, so DIs that have no GPU implementaiton yet don't crash on compile
#!rb none
#!tests example emitters
Change 3485608 on 2017/06/12 by Frank.Fella
Niagara - Data interface editing changes.
+ Edit data interfaces directly in the stack. (UI Layout isn't great and will be fixed in a future check in.)
+ For data interface objects which have a default value in the module/dynamin input, the details panel is locked and there is a button to unlock it. Unlocking it makes a copy of the data interface from the script in the local emitter for editing.
+ All curves are now displayed in the curve editor since the stack doesn't have a way to select them to edit in the stack. This will be fixed later, in the short term the curve editor has buttons to hide/show curves.
#!tests Edited curve data interfaces in the stack.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3485578 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) - pickup of late Dev-Gen changes
#!rb none
#!tests compiled
Change 3485569 on 2017/06/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.4 to 3483616
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3485568 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3485568 on 2017/06/12 by Andrew.Grant
Version locked v40.4 to 3483616
#!tests #!rb na
#!ROBOMERGE: !40.5
Change 3485432 on 2017/06/12 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-General
#!tests #!rb na
Change 3485368 on 2017/06/12 by Andrew.Grant
Changed UEnumProperty::ImportText_Internal to return nullptr if the value cannot be matched to an enum name. This allows higher level code to more appropriately warn or handle the error (as UObject::LoadConfig already does).
#!tests verified error is generated and handled
#!rb Steve.Robb
Change 3485297 on 2017/06/12 by Olaf.Piesche
-fix memory stomp and resulting crash with GPU side curl noise DI
-add GPU side functionality to the other curve DIs
-some more sample assets
#!rb none
#!tests example emitters opened
Change 3484848 on 2017/06/12 by Andrew.Grant
Files that required merging from v41
#!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith
#!rb none
Change 3484847 on 2017/06/12 by Andrew.Grant
Files that merged cleanly from v41
#!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith
#!rb none
Change 3484839 on 2017/06/12 by Jeff.Williams
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) @3484136
#!rb none
#!tests none
Change 3484734 on 2017/06/12 by Ben.Marsh
EC: Prevent invalid URLs being posted for badges if the dependent job steps failed to start.
#!fyi Daniel.Lamb
#!rb none
Change 3484682 on 2017/06/12 by Olaf.Piesche
-GPU sim data interfaces, part 1; will update the remaining curve interfaces soon
-fix rendering bug (flickering) with CPU simulated particles
#!rb none
#!tests test emitters
Change 3484195 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Dev-General to Main (//Orion/Main) @3484064
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3484136 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3484151 on 2017/06/11 by Jeff.Williams
Merging //Orion/Main to Release-41 (//Orion/Release-41)
#!rb none
#!tests none
Change 3484136 on 2017/06/11 by Jeff.Williams
Merging //Orion/Dev-General to Main (//Orion/Main) @3484064
#!rb none
#!tests compile
Change 3484120 on 2017/06/11 by Jeff.Williams
Populate -S //Orion/Release-41 -r.
Change 3484080 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3484079 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3484078 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3484077 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3484072 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3484071 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3484070 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3484069 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3484015 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3484014 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3484013 on 2017/06/11 by Andrew.Grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
Change 3483835 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483834 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483833 on 2017/06/10 by Andrew.Grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
Change 3483811 on 2017/06/10 by Andrew.Grant
Added incremental cook location to search paths for Gauntlet
#!tests compiled
#!rb none
Change 3483729 on 2017/06/10 by andrew.grant
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Fortnite/Tests/FortTest.None.cs
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Framework/Gauntlet.TestExecutor.cs
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealApplication.cs
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealTypes.cs
--------------------------------------
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483727 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483726 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483725 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483723 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483722 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483721 on 2017/06/10 by Andrew.Grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
Change 3483622 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483621 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483620 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483619 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483618 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483617 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483616 on 2017/06/10 by Andrew.Grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
Change 3483430 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483429 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483428 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483427 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483425 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483424 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483423 on 2017/06/09 by Andrew.Grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
Change 3483301 on 2017/06/09 by Laurent.Delayen
Ghost: Added 'InstantFaceForward' system to snap shooting characters forward when they're turned beyond a configurable threshold.
#!rb michael.shin, jay.hosfelt
#!tests Ghost
Change 3483269 on 2017/06/09 by Zak.Middleton
#!ue4-orion - (EditMerge CL 3468253) Remove the need for calling constructors for physx PxRaycastHit in the dynamic hit result buffer. Saves 30% of the cost of doing small raycasts.
#!tests multi-PIE w/ bots and AI
#!codereview Andrew.Grant
#!rb Ori.Cohen
Change 3483225 on 2017/06/09 by Laurent.Delayen
Recompressed Animations: Buffs, BaseHero and miscs animations.
#!codereview dwayne.martin
Change 3483207 on 2017/06/09 by Laurent.Delayen
Batch Animation Compression fixes.
- Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors.
- Fixed uncompressed size calculation not taking into account scale component.
- Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed.
- Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression.
- Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily.
Repopulated DDC with all animations.
#!codereview martin.wilson
#!rb lina.halper
#!tests loaded editor, ran a quick game.
Change 3483107 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483106 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483105 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483104 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483103 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483101 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483100 on 2017/06/09 by Andrew.Grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
Change 3482985 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3482984 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3482983 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3482982 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3482981 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3482612 on 2017/06/09 by Frank.Fella
Niagara - Fix various wiring issues.
+ Reverting dynamic inputs no longer leaves the graph disconnected.
+ Reverting dynamic inputs no longer leaves the controls in the stack.
+ Adding multiple dynamic inputs to the same module now wires them correctly.
+ Adding dynamic inputs when there is already an override read now wires correctly.
+ Moving modules with dynamic inputs up and down and removing them now works correctly.
#!tests Everything above.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3482449 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3482448 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3482444 on 2017/06/09 by Daniel.Lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
Change 3482261 on 2017/06/09 by Shaun.Kime
Made Get/Set nodes available at all times.
Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context.
#!rb none
#!tests n/a
Change 3482147 on 2017/06/09 by Shaun.Kime
Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set.
#!rb none
#!tests opened existing files
Change 3482076 on 2017/06/09 by Wyeth.Johnson
Resave to prevent the constant recompiling of DefaultParticle
[CL 3571062 by Andrew Grant in Main branch]
#lockdown Nick.Penwarden
#rb none
Change 3436405 on 2017/05/11 by Andrew.Grant
Fix for client/server compile issue
#!tests compiled
#!rb none
Change 3436160 on 2017/05/11 by Dan.Hertzka
Merging CL 3418191 to Dev-General for game capture team
- Fixes MasterPoseComponent not updating slave components when being animated by Sequencer
#!rb none
#!tests none
Change 3436098 on 2017/05/11 by Andrew.Grant
Skip LoadClass in FAnimBlueprintCompiler::PostCompileDiagnostics if no class is specified (fixes Failed to load Object warnings)
Laurent - I'm assuming it's valid not to have a class here, if not let me know and I'll add an else() to issue a warning
#!tests ran cooker and verified warnings are gone
#!review-3436099 @Laurent.Delayen
#!rb none
Change 3435892 on 2017/05/11 by Ben.Salem
Make timed out Gauntlet tests ignore Retry codes. Turn retry back on in HeroFunctionalTest as a result.
#!rb clayton.langford
#!tests Ran some functional character tests post change.
Change 3435864 on 2017/05/11 by David.Ratti
Fix for linux servers not adding all native tags properly due to static order of init differences.
#!rb none
#!tests compile
Change 3435521 on 2017/05/11 by Daniel.Lamb
Fixed the compile editor check box in launch build dialog.
#!rb Ben.Marsh
#!test Launch build paragon.
Change 3435331 on 2017/05/11 by Frank.Fella
Niagara - Stack - Add support for assigning locally defined handles to module inputs e.g. Physics.Force, also fix up some graph layout and wiring bugs.
#!tests Can now override inputs to locally defined parameter handles like Physics.Force and can properly move up/down and delete those modules.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3435020 on 2017/05/11 by Laurent.Delayen
Refactored AnimBP Post Compile Validation to be in its own class, in the AnimGraph module. So we can access UAnimGraphNodes for auditing.
#!rb michael.noland
#!codereview james.golding, thomas.sarkanen
#!tests Hero AnimBP compile.
Change 3434979 on 2017/05/11 by Daniel.Lamb
Removed engine version cl from the inisettings check as it's unstable.
#!rb Trivial
#!test none
Change 3434880 on 2017/05/11 by Alexis.Matte
Add a base source folder to store more robust source file relative path in the asset to ease the re-import process
#!jira UE-44858
#!rb matt.kuhlenschmidt
#!tests run fbx automation tests
Change 3434869 on 2017/05/11 by Mieszko.Zielinski
A fix to BTDecorator_TimeLimit to make it work in tight loops #!UE4
#!codereview Lukasz.Furman
#!test golden path
#!rb none
Change 3434224 on 2017/05/10 by Andrew.Grant
Orion tests -
Fix for case where a semi-responsive kit could continually be picked leading to a timeout.
Better path structure for saving logs, and some error handling
#!tests #!rb none
Change 3434194 on 2017/05/10 by Andrew.Grant
Merging 3434064 from //Orion/Release-40.1 to Release-40 (//Orion/Release-40)
Make EDL match old linker wrt setting of RF_NeedPostLoadSubobjects on CDOs (only blueprint CDOs are loaded by the linker - so BP CDOs only). The Old Linker would try to set RF_NeedPostLoadSubobjects, but StaticAllocateObject would discard it and RF_NeedPostLoad, but then the older linker would later set RF_NeedPostLoad, but not RF_NeedPostLoadSubobjects. PostLoadSubobjects actually creates subobjects on the CDO so running that function would stomp overriden subobjects.
#!jira OR-38085
#!rb Michael.Noland
#!tests played solo vs ai as murdock, completed game and buttoned through summary screen
Change 3434064 on 2017/05/10 by Dan.Oconnor
Make EDL match old linker wrt setting of RF_NeedPostLoadSubobjects on CDOs (only blueprint CDOs are loaded by the linker - so BP CDOs only). The Old Linker would try to set RF_NeedPostLoadSubobjects, but StaticAllocateObject would discard it and RF_NeedPostLoad, but then the older linker would later set RF_NeedPostLoad, but not RF_NeedPostLoadSubobjects. PostLoadSubobjects actually creates subobjects on the CDO so running that function would stomp overriden subobjects.
#!jira OR-38085
#!rb Michael.Noland
#!fyi Gil.Gribb
#!tests played solo vs ai as murdock, completed game and buttoned through summary screen
Change 3433811 on 2017/05/10 by Ben.Salem
Add 5 minute timeout into Queue For Lobby function in auto tests so we don't wind up with weird timeouts overnight.
#!rb clayton.langford
#!tests Ran a set of comparison tests and killed client multiple times
Change 3433503 on 2017/05/10 by David.Ratti
Add -noepicportal to gauntlet args
#!rb Andrew.Grant
#!tests gauntlet
Change 3433291 on 2017/05/10 by Laurent.Delayen
Added Alpha parameter to AimOffset anim nodes.
#!rb none
#!tests wukong
#!codereview lina.halper
Change 3433185 on 2017/05/10 by Shaun.Kime
Added Get/SetValue functions for NiagaraBool types as well as an IsValid function. All access to the data should go through this path.
#!rb none
#!tests n/a
Change 3433071 on 2017/05/10 by Shaun.Kime
Trying to capture crash that occurs when working with modules due to timing of parameter view model rebuilds and draw calls for slate. Leaving some debug code in place should this change not completely protect against it.
Modified the change handler for parameter map collections to correctly set the value variable.
#!rb none
#!codereview frank.fella
#!tests n/a
Change 3432919 on 2017/05/10 by David.Ratti
temp logging for linux server tag mismatch problem
#!rb none #!tests compile
Change 3432758 on 2017/05/10 by Andrew.Grant
Script fix from DanielL
#!tests #!rb na
Change 3432710 on 2017/05/10 by Shaun.Kime
Now defaulting to Module. for new custom variables.
#!rb none
#!tests n/a
Change 3432609 on 2017/05/10 by Andrew.Grant
Fix from JohnN for many ability cancellation bugs
#!rb Johh.Nielson
#!review-3432610 @John.Nielson, @David.Ratti, @Laurant.Delayen
#!tests na
Change 3432541 on 2017/05/10 by Simon.Tovey
Moved Niagara settings to plugins section.
#!rb none
#!tests none
Change 3432151 on 2017/05/09 by Jeff.Williams
Merging //Orion/Main to Release-40.1 (//Orion/Release-40.1) @3432138
#!rb none
#!tests none
Change 3432121 on 2017/05/09 by Jeff.Williams
Initial branch of files from Release-40 (//Orion/Release-40) to Release-40.1 (//Orion/Release-40.1)
Change 3431141 on 2017/05/09 by Alexis.Matte
Make sure content browser import override use the re-import factory to override the asset instead of the import factory.
#!rb none
#!tests run fbx automation tests
Change 3431127 on 2017/05/09 by Shaun.Kime
Can now handle any arbitrary nesting of variable namespaces
#!rb none
#!codereview simon.tovey
#!tests created an internal test that nests out multiple structs
Change 3431124 on 2017/05/09 by Shaun.Kime
Adding ability for graph to add in non-UNiagaraNodeEmitter & UNiagaraNodeInput values for System graph.
#!rb none
#!codereview simon.tovey
#!tests n/a
Change 3431043 on 2017/05/09 by David.Ratti
Push the GE context down to the GC parameters for minimal replication cues. Fixes issues where EffectCauser ends up being the target of the cue instead of the source of the GE.
#!rb none
#!tests editor
Change 3430861 on 2017/05/09 by Frank.Fella
Niagara - Stack - Cleanup and fixes.
+ Fix undo to all stack edits.
+ When promoting module inputs to emitter inputs, copy the module input value.
#!Tests Undo works correctly for moving up/down the stack, deleting/adding modules, and for all input edits. Promoting a module input to an emitter input preserves the value.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3430603 on 2017/05/09 by Shaun.Kime
Commenting If node
#!rb none
#!tests n/a
Change 3430538 on 2017/05/09 by Shaun.Kime
Fixing prior checkin. We need for Niagara true and false to be explicitly -1 and 0 for the current implementation of the VM. More comments were added to this effect.
#!rb none
#!codereview frank.fella, simon.tovey
#!tests labelled the SphereLocationBoolTrueAsParameter asset more exactly so that we can know what we are testing here
Change 3430442 on 2017/05/09 by Shaun.Kime
Sphere location asset
#!rb none
#!tests this is a test case for spawning on a sphere
Change 3430438 on 2017/05/09 by Shaun.Kime
Fixing bool conversion
#!rb frank.fella
#!tests SphereLocation asset
Change 3429736 on 2017/05/08 by Olaf.Piesche
More GPU sim work; dispatch now works properly, more work on read/write of data sets needed; parmeter binding, setting, unsetting, should all be good; also made shader debug output work for niagara shaders; CPU simulation should work as before, and while GPU doesn't do anything useful yet, we're at the point of running Niagara shaders on GPU over buffers defined by data sets now
Recommend not setting an emitter to GPU sim for now :)
#!rb none
#!tests ran CPU sim on test assets; ran shader compile and GPU sim without crashes (but of course also without visible results)
Change 3429390 on 2017/05/08 by Shaun.Kime
Added a force compile on load global variable that assists if a file crashes on load due to a bad script compilation.
#!rb none
#!tests fixes Howitzer
Change 3429368 on 2017/05/08 by Andrew.Grant
Added more debugging info on module load failure
#!tests compiled
#!rb none
Change 3429269 on 2017/05/08 by Andrew.Grant
Made DLL error just a log. apparently there are a few of these...
#!tests #!rb na
Change 3428950 on 2017/05/08 by David.Ratti
GameplayTags.PrintNetIndices command for tracking down gameplay tag error
#!rb #!tests none
Change 3428865 on 2017/05/08 by Shaun.Kime
Fixing incorrect interpolation of primer tutorial content in interpolated spawning. We were not properly handling required, but not exposed input nodes.
#!rb simon.tovey
#!tests run primer tutorial in interpolated mode
Change 3428647 on 2017/05/08 by Andrew.Grant
Reverted argument to -test form
#!rb #!tests none
Change 3428633 on 2017/05/08 by Andrew.Grant
Extra debugging info for DanB
#!tests #!rb none
Change 3428473 on 2017/05/08 by Andrew.Grant
Tidied up structure of automation logs
#!tests boot test locally
#!rb none
Change 3428226 on 2017/05/08 by Paul.Moore
#!libWs
- Explicitly track if the connection is open or not (so that IsConnected() returns true when the connection is closed but not yet destroyed).
#!codereview rob.cannaday
#!rb none
#!tests matchmaking
Change 3428011 on 2017/05/08 by Alexis.Matte
fix fbx importer to allow animation sample rate greater then 30Hz
#!jira UE-44685
#!rb matt.kuhlenschmidt
#!tests none
Change 3427502 on 2017/05/07 by Andrew.Grant
Fixed bug with order of states in Gauntlet
Made MallocLeakDetection compact periodically to reduce footprint for testkits
OrionMemoryReport now limits tracking to memory >= 16kb to reduce footprint for testkits
Fixed report error with missing file when running mempory report on a test build
#!tests LoadTest, MemoryReport tests
#!rb none
Change 3427352 on 2017/05/06 by Andrew.Grant
Bigly refactor of Orion native test framework into new "Gauntlet" plugin
- All logic for creating test controllers, ticking them, and propgating events is now in GauntletModule
- Orion initializes Gauntlet module at startup and passes necessary information to generate Frontend, Draft, Game states
- States are now FName's so games can provide their own sets of state
- OrionTestControllerBase now inherits from GauntletTestController
- Test controllers are now passed as a -gauntlet argument to game (was -test)
#!tests ran locally lots, preflighted with a full test pass
#!rb none
Change 3426807 on 2017/05/05 by Frank.Fella
Niagara - Stack - Make the up, down, and delete buttons less obnoxious.
#!tests the buttons are less obnoxious
#!rb none
Change 3426454 on 2017/05/05 by Andrew.Grant
Fixed issue in Gauntlet when using a PS4 that has no name set
#!rb none
#!tests ran against PS4 with no name set
Change 3426317 on 2017/05/05 by Frank.Gigliotti
Added utility function to draw a 2D box to the debug canvas.
#!Tests Drawing in ShowDebug screens
#!RB None
Change 3426047 on 2017/05/05 by Dan.Hertzka
[OR-38289] - The DataAsset creation dialog now filters out classes with the HideDropDown class flag, so skins and variants can only be created via the right-click menu on the hero/skin they belong to, respectively
#!rb Matt.Kuhlenschmidt
#!tests Skin & SkinVariation item defs do not appear in the DataAsset creation dialog
Change 3426025 on 2017/05/05 by Frank.Fella
Niagara - Stack - Can now move and delete stack items.
#!tests none
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3425913 on 2017/05/05 by Matt.Schembari
Apparently I never actually compiled this?
#!rb none
#!tests compile
Change 3425819 on 2017/05/05 by Matt.Schembari
OR-36760: PS4 client can load with no visible cursor
- Added logging per Darnell to help catch this issue.
#!rb Nick.Darnell
#!tests PIE with breakpoints
#!CodeReview Andrew.Grant
#!QAReview I've added more logging. The issue won't be fixed, but when you see it again, please attach the logs. I'm looking for lines like "Failed to load cursor" or "Attempting to add an invalid cursor class."
Change 3425760 on 2017/05/05 by Shaun.Kime
Follow up to previous fix. We weren't releasing delegates properly.
#!rb none
#!codereview frank.fella
#!tests ran under normal usage for a while
Change 3425623 on 2017/05/05 by Frank.Fella
Niagara - Stack - Can now add modules
#!tests Added modules, it worked.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3425250 on 2017/05/05 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-General
#!tests #!rb none
Change 3425196 on 2017/05/05 by Shaun.Kime
Being more diligent about cleaning up delegate bindings in destructors as I have been getting a periodic crash when objects are gc'ed.
#!rb none
#!tests ran with changes for a bit
#!codereview frank.fella
Change 3425184 on 2017/05/05 by Shaun.Kime
Fixing missing GC reference to the stack view model (which is a UObject)
#!rb frank.fella
#!tests ran over time with GC.CollectGarbageEveryFrame 1
Change 3425036 on 2017/05/05 by Simon.Tovey
Fix for bad constant table generation.
Cause by confliting names between bool and int constants.
#!tests works
#!rb none
#!codereview Shaun.Kime
Change 3424539 on 2017/05/04 by Andrew.Grant
Another two quick patchups...
#!tests compiled Win64 editor
#!rb none
Change 3424535 on 2017/05/04 by Frank.Fella
Niagara - Stack UI updates
+ Input remapping drop-down menu now works.
+ Graph is auto-arranged after being mangled by the stack.
#!tests graph appears to update correction when remapping through the stack.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3424514 on 2017/05/04 by Andrew.Grant
Compilation fixes for some files that were accidentally checked in!
#!tests compiled PS4
#!rb none
Change 3424455 on 2017/05/04 by Andrew.Grant
Moved a lot of Orion test controller code to "Gauntlet" plugin
#!tests compiled Win64 Editor & PS4
#!rb none
Change 3424433 on 2017/05/04 by Shaun.Kime
Added simple sub uv example based on https://wiki.unrealengine.com/SubUV_Particle_(Tutorial)
#!rb none
#!tests n/a
Change 3424215 on 2017/05/04 by Shaun.Kime
Adding map when no particles or system parameters are used.
#!rb none
#!tests Sparks.uasset
Change 3423924 on 2017/05/04 by Shaun.Kime
Preventing crash when no parameter map is wired into graph
#!rb none
#!tests broke graph wiring mid-graph. crashed before this change.
Change 3423803 on 2017/05/04 by Shaun.Kime
Adding tooltips on stack items so that you can get more insight into what they do.
#!rb none
#!tests n/a
#!codereview frank.fella
Change 3423795 on 2017/05/04 by David.Ratti
Fix GE mod data not being passed through properly
#!rb none #!tests editor pie
#!codereview Aaron.Eady
Change 3423688 on 2017/05/04 by Shaun.Kime
Fixing crash on exit bug
#!rb none
#!codereview frank.fella
#!tests n/a
Change 3423341 on 2017/05/04 by Shaun.Kime
Adding ability to not have to type in the known variables for the graph in Get/Set nodes.
#!rb none
#!tests n/a
Change 3423340 on 2017/05/04 by Frank.Fella
Niagara - Initial stack UI implementation. Lots of stuff still doesn't work, but I wanted to get up latest and get what I have in to avoid a single monolithic check-in.
#!tests none
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3423040 on 2017/05/04 by Jeff.Williams
Clearing up Robomerge
Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) @3422721, @3422721
#!rb none
#!tests none
Change 3422746 on 2017/05/04 by jon.lietz
- adding back in the depricated warning forAssignSetByCallerMagnitude() need, to use AssignTagSetByCallerMagnitude() now
- marked SetFilterSetByCallerMagnitude() as deprecated, need to use SetFilterTagSetByCallerMagnitude() now
- set SplitGameplayEffectSpecBetweenActors and SplitGameplayEffectSpecBetweenTargetData to deprecated, need to use TagSplitGameplayEffectSpecBetweenActors and TagSplitGameplayEffectSpecBetweenTargetData now
- cleaned up all code to use the tag verison of set by caller, and fixed up what data I could some was checked out and will need to be fixed by design.
#!rb none
#!test compiles and played a bit in monolith
#!lockdown Billy.Rivers
#!ROBOMERGE-SOURCE: CL 3422721 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. jon.lietz, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/OrionGame/Content/Blueprints/OrionAbilityMacros.uasset
#!CodeReview: jon.lietz, jason.bestimt, andrew.grant, jeff.williams
Change 3422721 on 2017/05/04 by Jon.Lietz
- adding back in the depricated warning forAssignSetByCallerMagnitude() need, to use AssignTagSetByCallerMagnitude() now
- marked SetFilterSetByCallerMagnitude() as deprecated, need to use SetFilterTagSetByCallerMagnitude() now
- set SplitGameplayEffectSpecBetweenActors and SplitGameplayEffectSpecBetweenTargetData to deprecated, need to use TagSplitGameplayEffectSpecBetweenActors and TagSplitGameplayEffectSpecBetweenTargetData now
- cleaned up all code to use the tag verison of set by caller, and fixed up what data I could some was checked out and will need to be fixed by design.
#!rb none
#!test compiles and played a bit in monolith
#!lockdown Billy.Rivers
Change 3422412 on 2017/05/03 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb na
Change 3422407 on 2017/05/03 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-General
#!tests #!rb none
Change 3422281 on 2017/05/03 by Shaun.Kime
Moving default assets into NiagaraTestbed
#!lockdown Andrew.Bains
#!rb none
#!tests n/a
Change 3422241 on 2017/05/03 by Shaun.Kime
Now synchronizing data interfaces using the same rules as parameters
#!rb none
#!codereview frank.fella
#!tests TestDataInterfaceEffect overrides curves from TestDataInterfaceParameterMap
Change 3422095 on 2017/05/03 by Shaun.Kime
Rewrote logic for non-parameter mapped emitters to put their data into parameter map format. This has the advantage of cleaning up the code substantially for interpoloated spawning.
Added interpolated spawning to parameter maps.
#!rb none
#!codereview simon.tovey, frank.fella, olaf.piesche
#!tests opened an recompiled all known effects and emitters in both interpolated spawn and regular spawn
Change 3421829 on 2017/05/03 by Simon.Tovey
Removed stats tracking for operations and placed it behind a CVar should someone want to disable it entirely.
Should probably cook them out too.
#!tests none
#!rb none
Change 3421597 on 2017/05/03 by Andrew.Grant
Fix for shipping build compilation issue
#!tests #!rb none
Change 3421481 on 2017/05/03 by Andrew.Grant
Leak reporter tweaks - now pass desired reports in as arguments
#!tests ran LeakCheck
#!rb none
Change 3421451 on 2017/05/03 by Andrew.Grant
Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb na
Change 3421299 on 2017/05/03 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-General
#!tests #!rb na
Change 3421295 on 2017/05/03 by Andrew.Grant
Merging 39.5 changes through //Orion/Main to Release-40 (//Orion/Release-40)
#!tests #!rb na
Change 3421273 on 2017/05/03 by Andrew.Grant
Improvements to leak detection and Orion memory tests
- Moved most leak reporting out of MallocLeakDetection allocator and into MallocLeakReporter
- MallocLeakReporter supports mallocleak.start / mallocleak.stop with optional reporting times
- Simplified orion-side memory reporting
- Now always add DebugOutputDevice when logging is enabled
#!tests loats and lots of soaking
#!rb send CR to Core-Team
Change 3421248 on 2017/05/03 by Andrew.Grant
Merging fixes from //Orion/Release-39.5 to Main (//Orion/Main)
#!tests #!rb na
Change 3420862 on 2017/05/03 by Simon.Tovey
Missing files
#!rb none
#!tests none
Change 3420851 on 2017/05/03 by Simon.Tovey
Reworked compilation of internal constants to avoid dependancy between ShaderFormatVectorVM and Niagara.
#!rb none
#!tests stuff works
#!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche
Change 3420817 on 2017/05/03 by Laurent.Delayen
Integrated CL#! 3418811 from UE4/Dev-Framework
Fix existing animation blueprint nodes with dead asset references duplicated by pins. This code can be applied independent of the other change to fix specific games
#!codereview ben.zeigler
#!rb ben.zeigler
#!tests wukong PIE
Change 3420393 on 2017/05/03 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change 3420383 on 2017/05/03 by Andrew.Grant
Merging down from Release-40 to unblock Robomerge
#!tests #!rb na
Change 3420369 on 2017/05/03 by Andrew.Grant
Workaround for issue seen when working on BP_DamageNumberManager
#!tests compiled
#!rb Dan.Oconner
#!ROBOMERGE: Main, DG, DUI
Change 3420357 on 2017/05/03 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change 3419928 on 2017/05/02 by Olaf.Piesche
More GPU sim updates; some additional shader map tweaks, added a dispatch queue to the render module, binding and dispatching if sim target is GPU (GPU sim is not working yet though!); also shoulld fix some existing compile issues; CPU sim and other current functionality should be unaffected by this commit.
#!rb none
#!tests compiled, ran editor, opened test effect
Change 3419751 on 2017/05/02 by Zak.Middleton
#!ue4-orion - Remove unused function FPhysicsFilterBuilder::SetExtraFiltering(). It was also incorrect.
#!codereview Ori.Cohen
#!rb none
#!tests compiled, launched editor
Change 3419683 on 2017/05/02 by Andrew.Grant
Temporarily removing depreciation flag
#!codereview @David.Ratti
#!tests #!rb none
Change 3419594 on 2017/05/02 by Shaun.Kime
Fixing interpolated spawning's base algorithm wrt timing. Parameter maps to come.
When you spawn, the delta time is zero (shouldn't be used anyway) and the values are interpolated based on the in-between of the last frame and current frame when the particle spawns.
When you update that first frame, the delta time is the time from the tween to the current frame and the parameter values are the current frame's values.
Tried to convert UNiagaraScript::Usage to be an accessor to better trap when we were setting the type away from interpolating scripts. Converted most cases over, but kept it public due to the accessors for asset browsing.
Removed GetCompanionUpdate/Spawn script as they are no longer used.
Also making sure that the script and other parameters are properly duplicated for event graphs.
#!rb none
#!test InterpolatedSpawnTestCircle and InterpolatedSpawnTestLine
#!codereview simon.tovey
Change 3419568 on 2017/05/02 by Laurent.Delayen
OR-37965 Fixed first frame AnimNotifies in a Montage getting skipped for SimulatedProxies, due to NotifyWeight being uninitialized and Montage's weight not being updated to meet notify weight threshold.
#!rb none
#!tests Kallari double jump networked.
Change 3419513 on 2017/05/02 by Shaun.Kime
Encountered div by zero.
#!rb none
#!tests none
#!codereview olaf.piesche
Change 3419184 on 2017/05/02 by Jeff.Williams
Converting <utf8> to <text>. Stripping BOM
#!rb none
#!tests none
Change 3418731 on 2017/05/02 by Zak.Middleton
#!orion - Add 2 more bits to collision MaskFilter. Added TeamBlueBarrier and TeamRedBarrier. Add SetTeamBarrierCollision() function to OrionBlueprintLibrary for setting collision on pieces spawned by abilities. Not yet hooked up to Dekker's ult, though in testing it does work (waiting to hear feedback on some details there).
#!rb Frank.Gigliotti
#!tests PIE multiplayer.
Change 3418581 on 2017/05/02 by Mieszko.Zielinski
A set of small AI API extensions, in preparation for the Bot Playbook submission #!Orion
#!test compilation
#!rb none
Change 3417896 on 2017/05/02 by David.Ratti
Unshelved from pending changelist '3417884':
Integrate keyword system. This is Events, Qualifiers, and GameplayStats. (Item and ItemProperty keywords remain in Dev-UI).
Note this has a few content warnings on startup. Will submit spot fixes after the integrate.
#!rb none
#!tests compile, editor, pie, cook
#!ROBOMERGE-SOURCE: CL 3417883 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
#!ROBOMERGE-SAYS: Unresolved conflicts. david.ratti, please merge this change by hand.
//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionEditor/OrionUnrealEdEngine.cpp
#!CodeReview: david.ratti, jason.bestimt, andrew.grant, jeff.williams
Change 3417883 on 2017/05/02 by David.Ratti
Integrate keyword system. This is Events, Qualifiers, and GameplayStats. (Item and ItemProperty keywords remain in Dev-UI).
Note this has a few content warnings on startup. Will submit spot fixes after the integrate.
#!rb none
#!tests compile, editor, pie, cook
Change 3416622 on 2017/05/01 by Andrew.Grant
Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!tests #!rb na
Change 3416463 on 2017/05/01 by Ben.Salem
Merging //Orion/Dev-General to Release-40 (//Orion/Release-40)
#!rb #!tests na
Change 3416291 on 2017/05/01 by Ben.Salem
Don't send out report mail for skills/smokes if there's nothing to send out. This prevents us from getting spammed to oblivion as tests roll into new branches.
#!rb none
#!tests compiled
Change 3416214 on 2017/05/01 by Andrew.Grant
Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb na
Change 3416131 on 2017/05/01 by Mieszko.Zielinski
Made EQSDebugger store query tick data only if there has been any work done for that specific query #!UE4
#!test golden path
#!rb Lukasz.Furman
Change 3416044 on 2017/05/01 by Andrew.Grant
Missed file needed by previous change
#!tests #!rb na
Change 3416043 on 2017/05/01 by Jon.Lietz
seperating out the FName and FGameplayTag for the SetByCallerMagnitude() into two functions so the FName version can be marked as depricated and gives us a clean path at removing the Data and Functions with engine version 4.17
#!rb none
#!tests compiles and played in the box map
#!codereview David.Ratti Billy.Bramer Fred.Kimberley
Change 3416042 on 2017/05/01 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb na
Change 3416020 on 2017/05/01 by David.Ratti
non unity fix
remove unused function I added to TOptional
#!rb #!tests none
Change 3415996 on 2017/05/01 by Andrew.Grant
Adds a new delegate 'OnMemoryTrim' that is called as a request for systems to free up any temporary or high-watermark memory they may be holding. UEngine::TrimMemory calls this delegate after flushing rendering. By default this is called during LoadMap, but can be called at other times if necessary (and the cost can be afforded).
Added OnMemoryTrim handlers to the following -
GarbageCollector reference pools: The count and size of these pools can grow significantly based on content and user patterns. Soaking games of Paragon they rarely exceed 4MB, but in the frontend been seen at ~10MB. Additionally the size of pool elements can trend upwards overtime based the section of objects they are assigned to.
ParticleGpuSimulation: The classes here grow based on content usage
PhysLevel: PhysX resources are normally cleaned up one frame after their owning UObject's are destroyed. Calling this via "Trim" collects that memory immediately which benefits reports that are generated immediately afterwards.
#!tests soaked Paragon on PS4, lots
#!rb set to Core-Team alias as CR
Change 3415952 on 2017/05/01 by Andrew.Grant
Utility class and COUNT_INSTANCES macro that allows manual tracking of non-UObject instances to diagnose behaviors
#!tests lots of soaking
#!rb DanL
Change 3415778 on 2017/05/01 by Gil.Gribb
Test change, nothing actually changed.
#!rb none
#!tests none
Change 3415448 on 2017/04/30 by Andrew.Grant
Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!tests ShortSOloGame
#!rb none
Change 3415430 on 2017/04/30 by Andrew.Grant
Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!tests #!rb na
Change 3415298 on 2017/04/29 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3415269 on 2017/04/29 by Andrew.Grant
Merging //Orion/Main to Release-40 (//Orion/Release-40)
#!tests #!rb none
Change 3415264 on 2017/04/29 by Andrew.Grant
Copying //Orion/Dev-REGS to Main (//Orion/Main)
#!tests #!rb none
Change 3415263 on 2017/04/29 by Andrew.Grant
Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
#!tests #!rb none
Change 3415226 on 2017/04/29 by Andrew.Grant
Copying //Orion/Dev-General to Main (//Orion/Main)
#!tests #!rb none
Change 3414890 on 2017/04/28 by Olaf.Piesche
-Bit more cleanup
-Added a UniqueID to UNiagaraScript to distinguish spawn and update scripts coming from the same source; this is regenerated everytime ChangeID is updated
-Changed synchronizing IDs to a set instead of passing guid reference to be overwritten to the source guid owner in order to make the above work
-Encapsulating the most frequently used members of UNiagaraScript for better debugability
#!rb none
#!tests compiled and ran
Change 3414784 on 2017/04/28 by Mieszko.Zielinski
Fixed EQS manager needlessly using up all its time budget if it manages to finish all active queries and there are some queries that are marked as finished due to being aborted before the EnvQueryManager::Tick call #!UE4
Added stats to EQSDebugger for debugging purposes, but since that's what helped me nail down the bug I've left them in.
#!test golden path
#!rb none
#!codereview Lukasz.Furman, John.Abercrombie
Change 3414740 on 2017/04/28 by Andrew.Grant
Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
#!tests #!rb na
Change 3414691 on 2017/04/28 by Andrew.Grant
Copying //Orion/Dev-General to Main (//Orion/Main)
#!tests #!rb none
Change 3414665 on 2017/04/28 by Zak.Middleton
#!ue4-orion - Clean up collision FMaskFilter usage to be able to cleanly change the number of bits it uses. Current value unchanged, this is a baseline for bumping it up next.
#!rb Ori.Cohen
#!tests AITest multiplayer
Change 3414499 on 2017/04/28 by Shaun.Kime
Now forcing spawn scripts to write default values to their attributes in main rather than call an input function whose results were bogus.
#!rb none
#!codereview simon.tovey
#!tests ran on multiple existing scripts to ensure proper output
Change 3414332 on 2017/04/28 by Shaun.Kime
Now function calls have their own internal name that we use when doing aliasing. This is important as it allows us to deterministically address a node irrespective of traversal ordering.
#!rb none
#!codereview frank.fella
#!tests n/a
Change 3414231 on 2017/04/28 by Jeff.Williams
Initial branch of files from Main (//Orion/Main) to Release-40 (//Orion/Release-40)
Change 3414055 on 2017/04/28 by Shaun.Kime
Now that emitter scripts compile event scripts, we no longer need to compile standalone when Applying.
#!rb none
#!tests found crash when updating a collision event script due to incorrect usage of standalone compile.
Change 3414049 on 2017/04/28 by Shaun.Kime
Added simple IsEventScript accessor.
#!rb none
#!tests n/a
Change 3414046 on 2017/04/28 by Shaun.Kime
Added function to convert a SYS_* macro value into its parameter map form.
#!rb none
#!tests integrated into later changelist and ran over several scripts
Change 3413618 on 2017/04/28 by Ben.Salem
Add skins to smoke test, and fix big camp locations.
#!rb adric.worley
#!tests Ran a smoke test with Muriel, generated a report.
Change 3413106 on 2017/04/27 by Andrew.Grant
Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
(contains latest code from Dev-Gen)
#!tests preflighted
#!rb none
Change 3412911 on 2017/04/27 by Andrew.Grant
Copying //Orion/Dev-General to Main (//Orion/Main) ahead of v40
#!tests #!rb none
Change 3412528 on 2017/04/27 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change 3411879 on 2017/04/27 by Chris.Bunner
Shader typo fix.
#!rb None
#!tests Loaded multiple heroes and assets
Change 3411689 on 2017/04/27 by David.Ratti
Refresh data table view and select new row when adding new gameplay tags to the keyword data tables
#!rb Jamie.Dale
#!tests editor
Change 3411680 on 2017/04/27 by Simon.Tovey
Restoring the set of NumUserPtrs that was lost somewhere along the way.
#!rb none
#!tests none
#!codereivew Olaf.Piesche
Change 3411177 on 2017/04/27 by Chris.Bunner
Fixed missing shader variable initialization.
#!rb None
Change 3410880 on 2017/04/27 by Simon.Tovey
Fixed a few bugs in yesterday's checkins.
- HLSL ordering of int/float register indices was incorrect.
- Mistakenly left a start index on the new accessor classes ctors and an implicit convert to bool caused some iterators to access the current frame data when trying to access the previous.
#!rb none
#!tests no crash, collision works(mostly)
#!codereview Shaun.Kime
Change 3410088 on 2017/04/26 by Shaun.Kime
Getting basic interpolated spawn back to compiling in scripts.
#!rb none
#!tests n/a
Change 3409935 on 2017/04/26 by Ben.Salem
Add nightly Skill Changes report to the Deep Tests list to generate a list of all changes made per day in a branch. Also, separate solo smoke report node from dependencies on all other tests running so we can get smoke reports more rapidly.
#!rb brad.angelcyk
#!tests Ran preflight of new node successfully.
Change 3409724 on 2017/04/26 by Shaun.Kime
Current state of collision detection:
Collision is spotty, but seems to work. Will often get a crash in\Engine\Plugins\FX\Niagara\Source\Niagara\Private\NiagaraEmitterInstance.cpp(905) with an invalid Index value, leading the counts to be off.
Get a crash in MovePush_Pusher in writing an integer.
#!rb none
#!tests n/a
Change 3409340 on 2017/04/26 by Shaun.Kime
Working on getting events back up and running. This represents a stable loading path as well s sample assets that don't yet work.
#!rb none
#!tests n/a
Change 3409271 on 2017/04/26 by Simon.Tovey
Changed data set iterators to be more explicitly accessors that can read at any index.
Implemented replacement template iterator on top of these to so we can avoid modifying all existing uses of the iterator classes.
#!rb none
#!tests simulation and rendering work.
#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella
Change 3409205 on 2017/04/26 by Andrew.Grant
Removed accidentally added NetLog messages
#!tests #!rb none
Change 3409191 on 2017/04/26 by Simon.Tovey
Modified dataset layout and updated hlsl generation.
Now keeping float and int data separate as it's simpler and will be better for feeding GPU.
#!rb none
#!tests sims still work
#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella
Change 3408858 on 2017/04/25 by Jeff.Williams
Initial branch of files from Release-39.4 (//Orion/Release-39.4) to Release-39.5 (//Orion/Release-39.5)
Change 3408617 on 2017/04/25 by Olaf.Piesche
Bit of cleanup and a few small fixes
#!rb none
#!tests none
Change 3408425 on 2017/04/25 by Olaf.Piesche
Niagara plugin side implementation of shader compiling manager; various bug fixes to the translator and shader code
This should make the process of generating HLSL from a Niagara script, compiling it to a compute shader, sticking it in a shader map, as well as serializing to and from DDC, work.
Probably has various small residual problems that we'll shake out over the next few days.
#!codereview simon.tovey
#!codereview frank.fella
#!codereview shaun.kime
#!rb none
#!tests compiled Shaun's test Niagara rebuild of Hyperbreach's grenade explosion
Change 3408154 on 2017/04/25 by Ben.Salem
Extend timeout on skill test as more characters come online.
#!rb none
#!tests compiled
Change 3408077 on 2017/04/25 by Ben.Salem
Adding a nightly Skill Change report node to pick up all ability changes that may have intentionally and unintentionally cropped up the night before for use in maintaining automated tests and maybe eventually for helping out QA.
#!rb Brad.Angelcyk, Clayton.Langford
#!tests Generated a few reports.
Change 3407912 on 2017/04/25 by Shaun.Kime
Fixing crash bug when using multiple renderers for an emitter.
Adding in example.
#!rb none
#!tests created example
Change 3407873 on 2017/04/25 by Shaun.Kime
NormalizedAge is now what we previously referred to as Age.
Age is also output, but it is in seconds.
Modifed the Renderers to go through their Properties objects for GetRequiredAttributes. This allows us to make it a compile error if the script doesn't have the attributes required by the renderer.
#!rb none
#!tests updated all checked in assets
#!lockdown Andrew.Bains
Change 3407661 on 2017/04/25 by Rob.Cannaday
Libwebsocket logging from Fortnite CLs 3377318, 3380860
#!rb james.hopkin
#!tests mms matchmaking beginning
Change 3407657 on 2017/04/25 by Rob.Cannaday
libwebsocket updates from Fortnite CL 3380852
Includes client crash fix, increased log verbosity, and removes x64 libwebsockets directory.
#!rb james.hopkin
#!tests mms matchmaking beginning
Change 3407596 on 2017/04/25 by Laurent.Delayen
Added hooks in AnimBlueprintCompiler to perform Post Compile Validation in an AnimInstance subclass.
Also added virtual function to opt in for warnings when nodes are not using Fast Path.
#!codereview michael.noland, james.golding, thomas.sarkanen
#!rb thomas.sarkanen
#!tests Orion HeroAnimInstance
Change 3407480 on 2017/04/25 by Jon.Lietz
fixing logic error that would still use the FName even once a tag was defined, check to see if we have a tag first and if not THEN use the FName
#!rb none
#!tests apply a GE that has a FName and Tag SetByCaller defined
Change 3407385 on 2017/04/25 by Laurent.Delayen
If an AnimBP has warnings or errors, force opening Compiler Results Window, and recompile to display results.
#!codereview michael.noland, thomas.sarkanen
#!rb thomas.sarkanen
#!tests revernant's AnimBP in editor
Change 3407328 on 2017/04/25 by Andrew.Grant
Added comment to FTicker about DeltaTime arg
#!tests #!rb na
Change 3407325 on 2017/04/25 by Shaun.Kime
We now have moved the Material parameter onto the NiagaraRenderer objects.
There can now be multiple NiagaraRenderer objects per emitter. This has not been well tested.
There can now be multiple Event scripts per emitter. This has not been well tested.
#!rb none
#!tests converted default assets as well as the howitzer test asset
#!lockdown Andrew.Bains
Change 3407152 on 2017/04/25 by Andrew.Grant
Locked v39.3 builds to network version 3404004
#!tests #!rb na
#!ROBOMERGE: !39.4
Change 3406265 on 2017/04/24 by Gates.Aldridge
Updated Gem Trees and New Content.
For list of all Gem trees visit this link: https://docs.google.com/a/epicgames.com/spreadsheets/d/1UA0Tin_eQ-SQKR-4hFicN51S08MXbWCBYRW_dQ6VevU/edit?usp=sharing
#!tests PIE
#!codereview billy.rivers, colin.fogle
Change 3405946 on 2017/04/24 by Shaun.Kime
Rename/move file(s)
#!rb none
#!tests n/a
Change 3405914 on 2017/04/24 by Shaun.Kime
Refactoring due to renamings. Most functionality is back up, but additional renames have been requested that will occur in a later changelist.
#!rb none
#!tests opened exisiting emitters and made sure that they worked after recompile.
Change 3405760 on 2017/04/24 by Shaun.Kime
Moving shader file
#!rb none
#!tests n/a
Change 3405547 on 2017/04/24 by Shaun.Kime
Rename/move file(s)
#!rb none
#!tests n/a
Change 3405537 on 2017/04/24 by Shaun.Kime
Rename/move file(s)
#!rb none
#!tests n/a
Change 3405530 on 2017/04/24 by Shaun.Kime
Rename/move file(s)
#!rb none
#!tests n/a
Change 3405500 on 2017/04/24 by Shaun.Kime
DO NOT SYNC Further renamings
#!rb none
#!tests n/a
Change 3405473 on 2017/04/24 by Shaun.Kime
DO NOT SYNC Rename/move file(s) stage 1, physical file movement
#!rb none
#!tests n/a
Change 3404829 on 2017/04/22 by David.Ratti
#!rb #!tests missed file
Change 3404805 on 2017/04/22 by David.Ratti
Added FGameplayTagCreationWidgetHelper. This will add a 'create new gameplay tag' widget in whatever struct it is put in.
Added these to all of the keyword types. This makes it easier to add new keywords from within the keyword data table.
Minor changes to GameplayTagWidget to support auto expanded and default strings when creating new tags.
#!rb none
#!tests editor
#!codereview Jon.Lietz
Change 3404235 on 2017/04/21 by Shaun.Kime
Now updating the graph properly to match Module or Function depending on the state of the details panel.
#!rb none
#!tests n/a
Change 3404205 on 2017/04/21 by Wes.Hunt
Added PlaylistName to PlayerContextLocationPerMinute (empty if not in Match).
Other changes:
* FAnalyticsEventAttribute now uses Lex::ToString() to convert the key name.
* removed !PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS code.
* Added AppendAnalyticsEventAttributeArray to efficiently append to an existing array.
* Added a Lex::ToString conversion for EGenericAnalyticParam::Type
#!rb josh.markiewicz
#!tests build PC/PS4/Editor run solo match and check heartbeat values.
Change 3404059 on 2017/04/21 by Shaun.Kime
Adding back in the default pin for optional, exposed function inputs.
#!rb none
#!tests n/a
#!codereview simon.tovey
Change 3403939 on 2017/04/21 by Frank.Fella
Niagara - Loop fixes
+ Reset bursts on loop.
+ Fix off by 1 error when looping.
#!rb none
#!tests bursts now fire correctly every loop, and emitters now loop the number of times specified.
Change 3403935 on 2017/04/21 by Frank.Fella
Niagara - Make in editor sequencer time update code more correct and easier to follow
#!rb none
#!tests auto-loop only happens when playing now.
Change 3403899 on 2017/04/21 by Jon.Lietz
cook fix
#!rb none
#!tests compiles
#!codereview dave.ratti
Change 3403787 on 2017/04/21 by Ben.Salem
Increase timeout for FXTest node
#!rb none
#!tests none
Change 3403760 on 2017/04/21 by David.Ratti
Downgrade fatal to error temporarily (?)
#!rb #!tests cook
Change 3403452 on 2017/04/21 by Shaun.Kime
Tweaking some checks and getting rid of stale files.
#!rb none
#!tests n/a
Change 3403400 on 2017/04/21 by Shaun.Kime
Moving Niagara assets to the FX asset category
#!rb none
#!tests ran app and created asset types
#!codereview simon.tovey, frank.fella, olaf.piesche
Change 3403392 on 2017/04/21 by David.Ratti
Deprecated FOnGameplayAttributeChange delegate in favor of FOnGameplayAttributeValueChange which returns a structure for payload data. The structure is for better future proofing. The data that actually changed is that now the previous value of the attribute is included in the callback.
RegisterGameplayAttributeEvent is replaced with GetGameplayAttributeValueChangeDelegate. The former is now deprecated (4.17) but will still work.
(unrelated, also broke out function that gathers attribute uproperties to static func FGameplayAttribute::GetAllAttributeProperties [was previously embedded in details cust code])
#!rb Jon.Lietz
#!tests Pie, editor
#!codereview Billy.Bramer, Fred.Kimberley
Change 3403093 on 2017/04/20 by Shaun.Kime
You can now set default values for parameter map entries. These default values will be applied for the module if nothing overrides them from the outside.
#!rb none
#!tests ran all existing assets
Change 3403079 on 2017/04/20 by Andrew.Grant
Renamed OrionTestFramework to Gauntlet and moved under Engine automation (currenty NotForLicensees).
Updated namespaces and filenames to match new project name
Added RunFortTests with simple BootTest example (tested and verified this works).
#!tests ran locally, preflighted
#!rb none
#!gulp
Change 3402958 on 2017/04/20 by Shaun.Kime
Making standalone modules compile with data interfaces.
Fixing comments.
Updating test assets now that they compile in-place.
#!rb none
#!tests n/a
#!lockdown Andrew.Bains
Change 3402867 on 2017/04/20 by Paul.Moore
[MatchMaking]
- Fixed Lws wrapper detection of when a connection close is initiated by the client + other misc cleanup.
#!review-3402868
@tyler.cole
@rob.cannaday
#!rb none
#!tests matchmaking
Change 3402846 on 2017/04/20 by Shaun.Kime
Echoing the error message log so that it can be properly shown in the UI for HLSL translation.
#!rb none
#!tests n/a
Change 3402788 on 2017/04/20 by Laurent.Delayen
Click a Hyperlinked Asset in a log window will now attempt to open the editor for it.
#!rb michael.noland
#!tests new AnimBP validation warnings
Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
#!rb Martin.Wilson
#!jira OR-37697
#!tests PIE OrionEntry with 2 clients to check LOD transitions
[REVIEW] Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/... via CL 3401787 via CL 3402125
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
#!rb Martin.Wilson
#!jira OR-37697
#!tests PIE OrionEntry with 2 clients to check LOD transitions
[REVIEW] Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/... via CL 3401787 via CL 3402125
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
#!rb Martin.Wilson
#!jira OR-37697
#!tests PIE OrionEntry with 2 clients to check LOD transitions
[REVIEW] Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/... via CL 3401787 via CL 3402125
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Changed check to ensure for v39.3 release
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/... via CL 3400957 via CL 3401972
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Changed check to ensure for v39.3 release
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/... via CL 3400957 via CL 3401972
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Changed check to ensure for v39.3 release
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/... via CL 3400957 via CL 3401972
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3402354 on 2017/04/20 by Shaun.Kime
Adding support for DataInterfaces to parameter maps.
#!rb none
#!tests opened all test files and recompiled
Change 3402350 on 2017/04/20 by Simon.Tovey
Removing some validation that vm compiler is failing currently to bypass issues for others.
#!test works
#!rb none
#!codereview Shaun.Kime
Change 3402233 on 2017/04/20 by Simon.Tovey
Bringing 3402222 from dev-render to dev-general
#!rb Marcus.Wassmer
#!tests Fixes issue on PS4
Change 3402213 on 2017/04/20 by Daniel.Lamb
Added support for using precompiled exe when running shared cooked builds.
Updated UI to support this feature.
#!rb Andrew.Grant, Ben.Marsh
#!test Shared cooked builds paragon
Change 3402153 on 2017/04/20 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
#!rb Martin.Wilson
#!jira OR-37697
#!tests PIE OrionEntry with 2 clients to check LOD transitions
[REVIEW] Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/... via CL 3401787
#!ROBOMERGE-BOT: ORION (Release-39.4 -> Main)
Change 3402081 on 2017/04/20 by Andrew.Grant
Workaround for crash where FRepLayout items were being GC'd during (but before) the NetDriver shutdown. We now explicitly clear out the references in our Shutdown() call that occurs prior to being GC'd.
#!tests no longer crashing when returning to main menu after tutorial
#!rb na
#!review-3402082 @Ryan.Gerleve
Change 3402006 on 2017/04/20 by Olaf.Piesche
Fixing serialization problem; need to use FArchive custom version in Serialize, not the Linker's
#!codereview shaun.kime
#!codereview simon.tovey
#!rb daniel.lamb
#!tests loaded and saved problematic assets
Changed check to ensure for v39.3 release
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/... via CL 3400957
#!ROBOMERGE-BOT: ORION (Release-39.4 -> Main)
Change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
#!rb Martin.Wilson
#!jira OR-37697
#!tests PIE OrionEntry with 2 clients to check LOD transitions
[REVIEW] Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3401784 in //Orion/Release-39.3/...
#!ROBOMERGE-BOT: ORION (Release-39.3 -> Release-39.4)
Change 3401784 on 2017/04/20 by Benn.Gallagher
Duplicating change from Dev-General. This is slightly different than the original change due to differences between release and dev-general. Dev-General version should be accepted in any merges.
Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
#!rb Martin.Wilson
#!jira OR-37697
#!tests PIE OrionEntry with 2 clients to check LOD transitions
#!review Andrew.Grant
Changed check to ensure for v39.3 release
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3400956 in //Orion/Release-39.3/...
#!ROBOMERGE-BOT: ORION (Release-39.3 -> Release-39.4)
Change 3400956 on 2017/04/19 by Andrew.Grant
Changed check to ensure for v39.3 release
#!ROBOMERGE: !39.4
#!tests #!rb none
Change 3400938 on 2017/04/19 by Andrew.Grant
FDelegateBase destructor now implicitly results in Unbinding.
Removed now-unnecessary Unbind calls from MulticastDelegate and commented the one valid case
#!tests soaked Orion during memory leak tests
#!rb none
#!review-3400939 steve.robb
Change 3400853 on 2017/04/19 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3400613 on 2017/04/19 by Olaf.Piesche
Code chunks know whether they're terminated (with ;) so we can have unterminated lines in the generated hlsl (opening and closing scopes in if/else, for example)
#!rb shaun.kime
#!tests compiled script with if node
Change 3400296 on 2017/04/19 by Rob.Cannaday
Specify tlog endpoint by using the backend name (e.g,. tencentdev)
Supported: tencentdev, tencentqa, tencentlive, tencentff
#!tencent
#!orion
#!tlog
#!rb none
#!tests tlog initialization
Change 3400197 on 2017/04/19 by Shaun.Kime
Fixing uninitialized variable preventing data interfaces from properly adding to data table.
#!rb none
#!tests n/a
#!codereview Olaf.Piesche, Simon.Tovey
Changes from Dev-Rendering
#!tests preflighted
#!rb Marcus.Wasmer
#!ROBOMERGE-SOURCE: CL 3397593 in //Orion/Release-39.3/... via CL 3397598
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Changes from Dev-Rendering
#!tests preflighted
#!rb Marcus.Wasmer
#!ROBOMERGE-SOURCE: CL 3397593 in //Orion/Release-39.3/... via CL 3397598
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Changes from Dev-Rendering
#!tests preflighted
#!rb Marcus.Wasmer
#!ROBOMERGE-SOURCE: CL 3397593 in //Orion/Release-39.3/... via CL 3397598
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3399720 on 2017/04/19 by Andrew.Grant
Merging applocal deployment of Xuadio/ Xinput from //UE4/Dev-Core/... @ 3386262
#!tests #!rb na
Change 3399667 on 2017/04/19 by Andrew.Grant
Duplicating 3398085 from Dev-Rendering:
Removed Aftermath hearbeat check as it internally uses the deviceConext which is not threadsafe
#!jira UE-42280
#!RB Marcus.Wassmer
#!tests none
Change 3399658 on 2017/04/19 by Simon.Tovey
Changes that remove some erroneous usage of hlslcc ir list nodes.
Required for upcoming removal of some code which masked these errors in hlslcc.
#!rb none
#!tests Everything worked in cleanup brach. Pulled over from there.
#!codereview Olaf.Piesche
Change 3399633 on 2017/04/19 by Shaun.Kime
Fixing issue where we were trying to HLSL convert an effect script.
#!rb none
#!tests n/a
#!codereview olaf.piesche
Change 3399577 on 2017/04/19 by Shaun.Kime
Updating default content
Change 3399393 on 2017/04/19 by Shaun.Kime
Merging spawn/update/event graphs into one.
#!rb none
#!tests n/a
#!codereview frank.fella, simon.tovey, olaf.piesche
Change 3399101 on 2017/04/19 by Jeff.Williams
Merging //Orion/Main to Release-39.4 (//Orion/Release-39.4) @3398765
#!rb none
#!tests none
Change 3399084 on 2017/04/19 by Jeff.Williams
Initial branch of files from Release-39.3 (//Orion/Release-39.3) to Release-39.4 (//Orion/Release-39.4)
Change 3398550 on 2017/04/18 by Olaf.Piesche
Fixes for post-compile data interface tables on scripts; removing unnecessary stuff from the compilaiton output that was move to the translator
#!tests ran and compiled hyperbreach grenade explosion
#!rb shaun.kime
Change 3398413 on 2017/04/18 by Shaun.Kime
Removing duplicate compiler definition
#!rb none
#!tests n/a
Change 3398395 on 2017/04/18 by Olaf.Piesche
Missing NiagaraShader module build file.
#!rb shaun.kime
#!tests none
Change 3398350 on 2017/04/18 by Alexis.Matte
Avoid matching the material slot name when resetting the material on reimport
#!rb none
#!jira UE-42755
#!test run the fbx automation test
Change 3398337 on 2017/04/18 by Olaf.Piesche
Niagara compute shader compilation and storage infrastructure; shader maps, serialization, DDC save and load, split of compilation and HLSL translation, kicking off of shader compiler jobs to the workers, and a whole bunch of supporting code;
still missing and up next: applying successful shader compile job results to the corresponding niagara script (up next).
Nothing *should* change from a user perspective, CPU compilation and simulation *should* still work as previously.
#!rb shaun.kime
#!tests built a simple emitter with function calls, made sure it compiled and ran
Change 3398248 on 2017/04/18 by Andrew.Grant
Merging RepLayout fix from Fortnite
#!tests short solo game
#!rb Ryan.Gerleve
Change 3398152 on 2017/04/18 by Andrew.Grant
Actually enabling Aftermath... :(
#!tests compiled and verified NV_AFTERMATH is set
#!rb none
Change 3398133 on 2017/04/18 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3397942 on 2017/04/18 by Benn.Gallagher
Fixed clothing LODs seeming to get a bunch of energy on transitions. This was due to the current/target motion values used for inertia simulation not updating correctly leading the simulation to think it was moved a large amount in a single frame.
#!rb Martin.Wilson
#!jira OR-37697
#!tests PIE OrionEntry with 2 clients to check LOD transitions
Change 3397885 on 2017/04/18 by Daniel.Lamb
Remove duplicate addition of package name. Fixes crash when iterative cooking.
#!rb Trivial
#!test iterative cook paragon.
Change 3397778 on 2017/04/18 by Daniel.Lamb
Added mountpoint to the information which is dumped for pak files.
#!rb trivial
#!test Unrealpak -list
Change 3397777 on 2017/04/18 by Daniel.Lamb
Added stats to network platform file and network server.
#!rb Andrew.Grant
#!test Paragon cook on the fly.
Change 3397776 on 2017/04/18 by Daniel.Lamb
Added suppport for multiple shared cooked build paths.
Added additional paths to the paragon shared cooked build search paths.
Shared cooked builds use editor server instead of cooked server (tiny bit slower but improves iteration time and reduces build machine load).
#!rb Andrew.Grant
#!test Shared cooked build paragon
Change 3397775 on 2017/04/18 by Daniel.Lamb
Split up TickCookOnTheSide into 3 functions (still more work to be done).
Added function to save cooked packages during low cpu usage time in the editor when using cook on the side, not enabled by default.
Added profiling for network cooking requests.
Added dump of stats for cooker to exec commandline.
Fixed issue with cook on the fly sending back unsolicited files which might not be done.
Fixed issue with cook by the book not recooking packages found as dirty.
Fixed issue with cook on the fly not resending ubulk and uexp packages to ps4.
Make sure ubulk and uexp packages are cleaned up with the original uasset / umap package.
#!rb Andrew.Grant
#!test Cook by the book paragon, cook on the side paragon.
Change 3397759 on 2017/04/18 by Andrew.Grant
Removed ensures that were hampering QA
#!tests compiled
#!rb none
#!review-3397760 Benn.Gallagher
Changes from Dev-Rendering
#!tests preflighted
#!rb Marcus.Wasmer
#!ROBOMERGE-SOURCE: CL 3397593 in //Orion/Release-39.3/...
#!ROBOMERGE-BOT: ORION (Release-39.3 -> Main)
Change 3397593 on 2017/04/18 by Andrew.Grant
Merging Aftermath changes from Dev-Rendering
#!tests preflighted
#!rb Marcus.Wasmer
Change 3397167 on 2017/04/17 by Andrew.Grant
Fix for multicast delegate where delegate handles to shared-ref objects that been collected were not being deleted
#!tests verified Orion leak is gone
#!rb sent to Core-Team
Change 3397165 on 2017/04/17 by Andrew.Grant
Back out revision 4 from //Orion/Release-39.3/Engine/Source/Runtime/Core/Public/Delegates/MulticastDelegateBase.h
#!tests #!rb none
Change 3397163 on 2017/04/17 by Andrew.Grant
Fixed issue where shared-ref objects in multicast delegate that had been nulled were never being deleted
#!tests verified orion lean is gone
#!rb sent to Core-Team
Change 3397152 on 2017/04/17 by Andrew.Grant
Alternate fix for leaky PhysX data
#!tests compiled
#!rb none
Change 3397135 on 2017/04/17 by Andrew.Grant
Compile fix for editor build
#!tests compiled WIn64 editor
#!rb none
Change 3397090 on 2017/04/17 by Andrew.Grant
Fix for DerivedPhysXData not being freed in UBody Setup
#!tests soaked
#!rb none
Change 3396548 on 2017/04/17 by Laurent.Delayen
OR-37726 Fix for array changing during Ranged-Loop iteration.
#!rb none
#!tests none
Change 3396271 on 2017/04/17 by Rob.Cannaday
Use [HTTP]HttpMaxConnectionsPerServer in CurlHttp
Move call to FPlatformHttp::Init() to after config values are read
Related to CL 3368228
#!UE4 #!http #!curl
#!rb ian.fox
#!tests Dedicated Server startup
Change 3396247 on 2017/04/17 by Max.Chen
Copy from Release-4.16
Fixed crash saving sequencer sublevels due to relying in initialization of UWorld::Scene that is not guaranteed
#!rb Martin.Wilson, Benn.Gallagher
#!jira UE-43903
#!tests none
Change 3396132 on 2017/04/17 by Frank.Fella
Niagara - Fix copy/paste error in comment.
#!rb none
#!tests none
Change 3396089 on 2017/04/17 by Jon.Lietz
- adding in support for SetByCaller Gameplay Effects to be trag driven, Making DataName VisibleDefaultsOnly, adding in DataTag EditDefaultsOnly limited to SetByCaller tag category
- getting Triggered event abilities working, added in a new OrionAbility for cards that will allow us to auto change activation group from replacable to default when it is going to be triggered from an event
#!rb none
#!tests box map
#!codereview Dave.Ratti Billy.Bramer Fred.Kimberley
*There is a bit of code clean up to happen but this is a good stopping point and the CL is getting bigger and any other work will cause the CL harder and harder to track
Change 3395801 on 2017/04/17 by Frank.Fella
Sequencer - Guard against the ed mode being null for non-level sequencers.
#!rb none
#!tests no longer crashes when changing actor selection with the niagara editor open.
Change 3395769 on 2017/04/17 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change 3395735 on 2017/04/17 by Rob.Cannaday
Fix curl attempting to use invalid address for requests
Only specify the address to use if MULTIHOME is specified on the command line
#!rb rob.cannaday
#!tests dedicated server startup
#!jria TEN-130
Change 3394964 on 2017/04/14 by Andrew.Grant
- Fixed RemoveAll not removing entries from MulticastDelegate
- Ensures compact is eventually called for infrequently/never Broadcast() delegages during an Add() (fixes leak in SafeZone delegates)
#!tests soaked orion
#!rb email-list
Change 3394945 on 2017/04/14 by Andrew.Grant
Fix for memory leak in FRepLayout from Ryan.Gerleve
#!tests soaked orion
#!rb Ryan.Gerleve
Change 3394929 on 2017/04/14 by Andrew.Grant
Added destructor to SafeZone to ensure delegates are freed immediately
#!tests soaked
#!rb none
Change 3394195 on 2017/04/14 by Andrew.Grant
Fix for mem reporting crash
#!tests none
#!rb Marcus.Wassmer
Change 3393355 on 2017/04/13 by Shaun.Kime
Modified traversals to be recorded depth first, making it a clear input to output linear sequence.
Also commented the Parameter Map History class header.
#!rb none
#!tests n/a
Change 3393350 on 2017/04/13 by Andrew.Grant
Merging 3371638 from Release-39 for improved cloth perf
#!tests #!rb na
Change 3393349 on 2017/04/13 by Shaun.Kime
Fix issue where 'listtextures' from the console causes a crash due to not properly checking against a valid EffectInstance.
#!rb none
#!tests n/a
Change 3393342 on 2017/04/13 by Andrew.Grant
Merging 3367375 from Release-39 for cloth perf
#!tests #!rb na
Change 3393335 on 2017/04/13 by Andrew.Grant
Merging cloth improvements pt1 from 3363203
#!tests #!rb na
Change 3393185 on 2017/04/13 by Mieszko.Zielinski
Fixed in order to prevent GameplayTask crashes when exiting the engine #!UE4
#!rb Lukasz.Furman
#!test golden path
#!jira OR-37658
#!ROBOMERGE: 39.3, MAIN, DG
#!lockdown Andrew.Grant
Change 3393134 on 2017/04/13 by Laurent.Delayen
Added 'ShouldRemainVertical' to encapsulate when DesiredRotation should be restricted to Yaw only in PhysicsRotation.
#!rb none
#!codereview zak.middleton
#!tests wukong's air walking ability.
Change 3393059 on 2017/04/13 by Frank.Fella
Sequencer - Prevent a crash when trying to draw tick marks for impossible view ranges.
#!codereview Max.Chen,Andrew.Rodham
#!rb none
#!tests no longer furiously consumes memory with ludicrous view ranges
Change 3392910 on 2017/04/13 by Rob.Cannaday
Remove reference to DerivedDataCache in Sockets module - no longer needed to be there
#!rb josh.markiewicz
#!tests compile DebugGame Editor Win64
Change 3392890 on 2017/04/13 by Ben.Marsh
UGS: Merging config settings to exclude changes matching certain patterns.
#!rb none
Change 3392875 on 2017/04/13 by Shaun.Kime
Moving NiagaraGraph into its own cpp
#!rb none
#!tests n/a
Change 3392867 on 2017/04/13 by Shaun.Kime
Moving the parameter map history out into its own header/cpp
#!rb none
#!tests n/a
Change 3392702 on 2017/04/13 by Shaun.Kime
Making sure that alias fixups are an exact match and do not impact the final varible name
#!rb none
#!tests n/a
Change 3392701 on 2017/04/13 by Shaun.Kime
Removing stale comment
#!rb none
#!tests n/a
Change 3392650 on 2017/04/13 by Simon.Tovey
? Moved the vertex color filtering to a shared storage referenced by the instance data
#!rb Shaun.Kime
#!tests Editor Win64
Change 3392305 on 2017/04/13 by Shaun.Kime
Making it possible to set aliases to op nodes. This allows parity for things like multiply as * or divide as / that exists in Materials.
#!rb simon.tovey
#!tests n/a
Change 3391887 on 2017/04/13 by Andrew.Grant
Integration from Main
#!tests #!rb none
Change 3391876 on 2017/04/13 by Andrew.Grant
Memory leak fix in Slate - Multicast delegates are not clearing invocation list on Add....
#!tests cycled game
#!rb none
Change 3391864 on 2017/04/13 by Andrew.Grant
Added ini setting that can be used to increase networking timeout values in unoptimized builds to avoid resorting to -notimeouts or editing ini files.
#!tests verified timeouts are increased with UE4Editor game/server
#!rb none
--
@review Josh.Markiewicz
Change 3391841 on 2017/04/13 by Andrew.Grant
Fix for linux compile error
#!tests #!rb none
Change 3391811 on 2017/04/12 by Andrew.Grant
Memory Leak Fixes
#!tests soaked PS4 client
#!rb various
Change 3391388 on 2017/04/12 by Rob.Cannaday
#!UE4 - made libcurl respect the MULTIHOME param that already exists in the engine
- allows libcurl to switch NICs
#!rb rob.cannaday
#!codereview rob.cannaday
#!tests Win64 DebugGame Editor dedicated server startup, successful http request
Written by Josh.Markiewicz
Change 3390998 on 2017/04/12 by Shaun.Kime
Parameter maps now compile, but you cannot set their default values yet, nor wire the defaults with anything other than a ParameterMapSet node.
#!codereview simon.tovey
#!rb none
#!TESTS n/a
Change 3389691 on 2017/04/11 by Jeff.Williams
Copying //Orion/Main to Release-39.3 (//Orion/Release-39.3) @3389406
#!rb none
#!tests none
Change 3389226 on 2017/04/11 by Rob.Cannaday
Handle missing PluginSettings.ini
#!rb trivial
#!tests dlc pak for RegionCN
Change 3388873 on 2017/04/11 by Laurent.Delayen
Integrated CL #!3388506 from Main
Delay clearing of MontageInstances and triggering 'OnAllMontageInstancesEnded' until all Montage Events have been dispatched.
Also fix SkelMeshComponent ticking on dedicated servers when rejoining in progress.
Fixes https://jira.it.epicgames.net/browse/OR-37565
#!rb martin.wilson, lina.halper, jon.lietz
#!tests Grux E, gadget rejoin
Change 3388761 on 2017/04/11 by Rob.Cannaday
Build changes to specify additional content files for dedicated servers only
#!rb daniel.lamb
#!tests RunUAT BuildCookRun for OrionGame, and separately for RegionCN plugin as DLC
Change 3388749 on 2017/04/11 by Frank.Fella
Niagara - In-editor timeline changes, various timing fixes, and burst key fixes.
+ Set the playback range and working area in the sequencer timeline to 1000s so that infinite effects behave better. This still needs some work, but I think the new experience is better than what it was doing before.
+ Loop non-infinite effects when the last particle dies or when the last emitter ends, whichever comes last.
+ Reset desired age when resetting the effect so that looping works correctly in the editor without visual popping.
+ Make the tick state inclusive at 0 so that the system is running on the first frame.
+ Rebuild the burst instances in the simulation when it's reset, rather than in reinit so that each time the simulation is reset the bursts are random.
+ Reset the spawn remainder to 0 when resetting. This helps to avoid visual popping on reset.
+ Fix a bug in tick where the simulation was never being set to dead because the current number of particles wasn't being updated.
+ When checking burst keys, include the current age when comparing so that bursts at time 0 evaluate properly.
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
#!rb none
#!tests Effects loop when the last particle dies, and bursts on the first keyframe work and are random each play
Change 3388506 on 2017/04/11 by Laurent.Delayen
Delay clearing of MontageInstances and triggering 'OnAllMontageInstancesEnded' until all Montage Events have been dispatched.
Also fix SkelMeshComponent ticking on dedicated servers when rejoining in progress.
Fixes https://jira.it.epicgames.net/browse/OR-37565
#!rb martin.wilson, lina.halper, jon.lietz
#!tests Grux E, gadget rejoin
Change 3387648 on 2017/04/10 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change 3387628 on 2017/04/10 by Jeff.Williams
Initial branch of files from Release-39.2 (//Orion/Release-39.2) to Release-39.3 (//Orion/Release-39.3)
Change 3386546 on 2017/04/10 by Alexis.Matte
Fix the material reset workflow, prevent a bad reordering of the material array when using the skinxx workflow
#!rb none
#!test none
Change 3386311 on 2017/04/10 by Jason.Bestimt
#!ORION_MAIN - Manual Merge of CL 3386053 from 39.2
#!RB:none
#!Tests:none
#!CodeReview: andrew.grant, jeff.williams
Change 3386036 on 2017/04/10 by Daniel.Lamb
Fixed issue with network paltform file looking in incorrect location when using cook in editor.
#!rb None
#!test Paragon cook on the fly in editor.
Change 3386035 on 2017/04/10 by Daniel.Lamb
Stopped inifinite recursion in the case where base path is set incorrectly.
#!rb None
#!test Cook on the fly paragon no base path.
Change 3386021 on 2017/04/10 by Daniel.Lamb
Merging CL 3372508
from //UE4/Main/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp
to //Orion/Dev-General/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp
AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order, otherwise strange load orders can be triggered where the USoundWave CDO can be initialized while the USoundBase CDO is mid inititialization. Originally discovered in Dev-Editor, fixed in 3370466.
#!rb Trivial
#!test Paragon cook
Change 3386018 on 2017/04/10 by Daniel.Lamb
Made copy of shared cooked build async.
#!rb Trivial
#!test Shared cooked build paragon
Change 3385949 on 2017/04/10 by Alexis.Matte
Add "Reset Material Slot" fbx option active only when doing a re-import
#!rb Matt.kuhlenschmidt
#!test none
Change 3385945 on 2017/04/10 by Simon.Tovey
? Moving per instance data for data interfaces out to their own struct so we don't have to duplicate the interface itself all the time.
? For the moment, disabling the vertex color filtering until I can tweak the implementation a bit.
? Added a reinit context helper for re initialising niagara components when you modify emitters or data interface properties etc.
Still some testing and tidying up to do but should be 99% complete.
#!rb Shaun.Kime
#!test Tested the functionality of static mesh interface in the editor
Change 3385507 on 2017/04/07 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Changed, duplicated UMG editor fix from //UE4/Main
#!tests compiled
#!rb NickD
#!ROBOMERGE-SOURCE: CL 3383414 in //Orion/Release-39/... via CL 3383880
#!ROBOMERGE-BOT: ORION (Release-39.1 -> Release-39.2)
Change 3385407 on 2017/04/07 by Andrew.Grant
Fix memory leak in landscape collision due to outstanding reference count
#!tests Ran Orion, memory leak seems gone
#!rb none
#!review-3385408 Thomas.Sarkanen
Change 3385399 on 2017/04/07 by Andrew.Grant
Fix for memory leak in EDL
#!tests memory leaks vanished!
#!rb none
Change 3385137 on 2017/04/07 by Andrew.Grant
Fix for decal issue
#!jira OR-37359
#!tests none
#!rb Arne.Schober
Change 3384414 on 2017/04/07 by Benn.Gallagher
Fixed crash switching Grux skins in frontend. Issue arises when switching to a new skin that has more clothing elements than the first mesh. Undid the workaround previously applied to stop the crash.
#!rb Martin.Wilson
#!tests PIE frontend and -game frontend. Also animation tools that reproduced the crash
#!jira OR-36671
Changed, duplicated UMG editor fix from //UE4/Main
#!tests compiled
#!rb NickD
#!ROBOMERGE-SOURCE: CL 3383414 in //Orion/Release-39/...
#!ROBOMERGE-BOT: ORION (Release-39 -> Release-39.1)
Change 3383414 on 2017/04/06 by Andrew.Grant
non-shipping changed, duplicated UMG editor fix from //UE4/Main
#!tests compiled
#!rb NickD
Change 3383318 on 2017/04/06 by Laurent.Delayen
Delay dispatching of AnimEvents (Notifies and Montage Events) until after we receive an updated animation pose (if applicable).
This fixes AnimNotifies playing particle effects using a socket location using last frame's pose. Now they use the current frame's pose.
#!rb martin.wilson
#!codereview lina.halper
#!tests Revenant primary fire spawning muzzle flash at correct location
Change 3383123 on 2017/04/06 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change 3382781 on 2017/04/06 by Andrew.Grant
Made pak signing issues non-fatal
#!tests #!rb na
Change 3382670 on 2017/04/06 by David.Ratti
Continued event/qualifier/stat work
-Added concept of supported and required qualifier contexts so that system can know which qualifiers/stat gathers can work with what events/stats.
-Added details customization support for gameplay tags so that this type of filtering can be done by owned structs dynamically
-Some general refactoring of keywords
#!rb #!tests none
#!codereview Jon.Lietz
Change 3381646 on 2017/04/05 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change 3381483 on 2017/04/05 by Lina.Halper
#!DUPEFIX: Merging using AnimPhys-Orion-DevGeneral
Fix crash on creating montage and setting slot node
#!jira: UE-43698
#!rb: Ori.Cohen
Change 3381435 on 2017/04/05 by Frank.Fella
SDetailsView - Prevent a crash when a customization tries to use a layout builder which has been destroyed.
Change 3381019 on 2017/04/05 by Frank.Fella
Niagara - Fix the default assets which broke when moving the content.
Change 3380701 on 2017/04/05 by Daniel.Lamb
Stopped splash screen showing over the top of message boxes if you get a message before the game loads.
#!rb Luke.Thatcher
#!test Run paragon ps4 crash on startup
#!jira UE-43209
Change 3380293 on 2017/04/05 by Jeff.Williams
Copying //Orion/Main to Release-39.2 (//Orion/Release-39.2) @3380245
Change 3380165 on 2017/04/04 by Frank.Fella
Niagara - Move niagara engine content into the niagara plugin.
Change 3380151 on 2017/04/04 by Frank.Fella
Niagara - Fixes for code moved into the plugin.
Change 3380117 on 2017/04/04 by Andrew.Grant
Locking network version to 3375394 for v39 patch
#!ROBOMERGE: !39.1
Change 3380092 on 2017/04/04 by Andrew.Grant
Streaming requests are now honored even when a null-item is specified in the list
#!tests Verified Grux master skin loads correctly.
#!rb Ben.Ziegler
#!jira OR-37406, OR-37404
#!ROBOMERGE: 39
Change 3380052 on 2017/04/04 by Frank.Fella
Niagara - Move vertex factories to the correct plugin folders.
Change 3380029 on 2017/04/04 by Frank.Fella
Niagara - Move vertex factory code to the plugins directory.
Change 3380025 on 2017/04/04 by Frank.Fella
Niagara - Move runtime code to the plugins directory.
Change 3380024 on 2017/04/04 by Frank.Fella
Niagara - Move editor code to the plugins directory.
Change 3379115 on 2017/04/04 by David.Ratti
redo minor fix for engine ability system that was lose in a rollback
#!rb #!tests none
Change 3378590 on 2017/04/04 by Jurre.deBaare
Mesh painting tools not working
#!fix required a direct loadmodule call
#!rb trivial
Change 3378406 on 2017/04/04 by Shaun.Kime
Making the name of the node shorter
Change 3378357 on 2017/04/04 by Shaun.Kime
Adding basic UI support for Parameter Maps. Currently does not compile if you place these nodes.
Change 3377549 on 2017/04/03 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3377457 on 2017/04/03 by Jeff.Williams
Initial branch of files from Release-39.1 (//Orion/Release-39.1) to Release-39.2 (//Orion/Release-39.2)
Change 3377394 on 2017/04/03 by Olaf.Piesche
Removing mesh renderer material relevance determination for now; unsafe and needs to be re-worked anyway
#!codereview shaun.kime
Change 3376222 on 2017/04/03 by Jack.Porter
Prevent landscape crash due to thumbnail hitproxy renderer
#!jira OR-37325
#!rb None
#!codereview: andrew.grant
Change 3375394 on 2017/03/31 by Marcus.Wassmer
Bump script version to force new pub tools
Change 3375342 on 2017/03/31 by Daniel.Lamb
Added some more blacklist files to the cook ini settings configs
#!rb Trivial
#!test fastcook iterative paragon.
Change 3375213 on 2017/03/31 by Shaun.Kime
Adding Promote to Parameter pin action
Change 3375038 on 2017/03/31 by Olaf.Piesche
First basics for Niagara GPU simulation.
- Compiling for PC_D3D11 everytime we do a script compile, so we can start catching problems with hlsl gen;
- adding GPU side reps for data buffers;
- stub class for a simulation batcher;
- added a compute execution context to separate the two script execution modes
- GPU execution is queued in ScriptExecutionContext's execute function; may want to queue CPU executiuon here too
- additional bits and pieces.
- turning Niagara on by default for our stream
Some of this will change once shader management infrastructure is in place (our own shader map with proper storage and FShader derived shader classes, next up)
Change 3374733 on 2017/03/31 by Jason.Bestimt
#!ORION_TENCENT - Merge Beetle Grux crash fix from CL 3367820
#!RB:none
#!Tests:none
#!CodeReview: andrew.grant, benjamin.crocker
#!QAReview
Change 3374293 on 2017/03/31 by Alexis.Matte
Fix copy paste of material array
#!rb none
#!test none
Change 3374226 on 2017/03/31 by Shaun.Kime
Making it so that scripts work properly when version numbers change.
Turns out that doing the refresh in PostLoad is a Bad Idea (TM) and we need to be careful in how we do the deep copy.
Change 3373809 on 2017/03/30 by Rob.Cannaday
Fix inability to send chat using PS4 OSK
#!codereview James.Longstreet, ian.fox
#!jira OR-37160
#!lockdown andrew.grant
Change 3373676 on 2017/03/30 by Andrew.Grant
Merge of cloth changes from Release-39
#!review-3373677 @Benn.Gallagher
#!tests compiled
#!rb none
Change 3373262 on 2017/03/30 by Josh.Markiewicz
#!UE4 - more logging for perf counters to check for watchdog sync issues
#!codereview sam.zamani, david.nikdel
#!rb rob.cannaday
Change 3373002 on 2017/03/30 by Josh.Markiewicz
#!UE4 - more logging for perf counters to check for watchdog sync issues
#!codereview sam.zamani, david.nikdel
#!rb rob.cannaday
Change 3372731 on 2017/03/30 by Marcus.Wassmer
Fix Niagara shader compile issue.
#!rb none
#!tests none
Change 3372113 on 2017/03/30 by Andrew.Grant
Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara)
#!rb #!tests na
Change 3372109 on 2017/03/30 by Daniel.Lamb
Fix issue where the editor doesn't update all windows after rendertarget texture is converted to Texture2D
#!rb Trivial
#!test Paragon editor
Change 3371797 on 2017/03/30 by Jeff.Williams
Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance) @3368008
Change 3371638 on 2017/03/30 by Benn.Gallagher
Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system.
#!jira OR-36927
#!rb Martin.Wilson
#!tests PIE Entry+Monolith. Cooked Monolith PS4 nomcp
#!review @andrew.grant
Change 3371635 on 2017/03/30 by Andrew.Grant
Merging //UE4/Main @ 3365166
#!tests QA pass, preflighted
#!rb na
Change 3371566 on 2017/03/30 by Jurre.deBaare
All PC clients crash when Ice uses RMB - Assertion failed: bCachedMaterialParameterIndicesAreDirty == false
#!fix also removed other check, total brainfart moment
#!codereview Lina.Halper
#!jira OR-37269
#!lockdown Andrew.Grant
Change 3371404 on 2017/03/30 by Martin.Wilson
Speculative fix for unreproducable crash on loading animations
#!jira OR-37157
#!rb Benn.Gallagher
Change 3370987 on 2017/03/29 by Andrew.Grant
Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!rb na
Change 3370949 on 2017/03/29 by Andrew.Grant
Painless merge of files from //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!tests compiled Win64 Editor & PS4 Test Client, Ran solo game, half-cooked a build
#!rb none
Change 3369730 on 2017/03/29 by Daniel.Lamb
Fixed crash in staging when the deepfiles directory doesn't exist by the time we need to create the meta for the deep files.
#!rb None
#!test stage paragon
Change 3369724 on 2017/03/29 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3369329 on 2017/03/29 by Jurre.deBaare
The Fey doll looks offset on Mambos hip and has motion blur FX for wings flying
#!fix with the Orion setup override materials can already contain a nullptr entry, this used to cause the material indices not to be dirtied when a new material is set, needed to remove the check() as well due to the new situation
#!jira OR-36855
#!rb Lina.Halper
Change 3368540 on 2017/03/28 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests compiled
#!rb none
Change 3368526 on 2017/03/28 by Rob.Cannaday
MaxHostConnections improvements after code review
Change 3368285 on 2017/03/28 by Lukasz.Furman
fixed TimeLimitedExecution task being removed by GC, gameplay tasks component will now keep track of all managed tasks, not only AI priority queue
#!ue4
#!rb none
#!codereview Mieszko.Zielinski
#!tests PIE
Change 3368228 on 2017/03/28 by Rob.Cannaday
Add config field to drive how many connections CURL will make to any host
[HTTP.Curl].MaxHostConnections
When 0, unlimited (default behavior)
#!jira TEN-78
#!codereview ian.fox
Change 3368076 on 2017/03/28 by Jeff.Williams
Copying //Orion/Main to Release-39.1 (//Orion/Release-39.1) @3368008
Change 3368008 on 2017/03/28 by Jeff.Williams
Merging //Orion/Dev-REGS to Main (//Orion/Main) @3367948
Change 3367820 on 2017/03/28 by Andrew.Grant
Temp workaround for crash when changing skins on Grux in the frontend
#!jira OR-36671
#!review-3367821 @Benn.Gallagher
#!tests flipped between all Grux skins and crash when selecting Scarab no lonber occurs
#!rb none
Change 3367576 on 2017/03/28 by Daniel.Lamb
Stopped the cooking of packages which are already cooked.
#!rb Trivial
#!test Shared cooked build paragon
Change 3367518 on 2017/03/28 by David.Ratti
Gameplay Tag customizations: added way for systems to turn GameplayTag widgets to hyperlinks to arbitrary callbacks (e.g, opening an asset that a project wants to associate with a tag).
#!rb none
#!tests editor
Change 3367455 on 2017/03/28 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!rb na
Change 3367375 on 2017/03/28 by Benn.Gallagher
Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver
#!jira OR-36926
#!rb Martin.Wilson
#!tests Editor + PIE, Cooked PS4 BaselinePerformance testing
Change 3366525 on 2017/03/27 by Jeff.Williams
Initial branch of files from Release-39 (//Orion/Release-39) to Release-39.1 (//Orion/Release-39.1)
Change 3365941 on 2017/03/27 by Andrew.Grant
Integrated fix from Dev-Gen
Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
#!jira OR-36843, UE-42975
#!rb Martin.Wilson
#!tests Editor PIE, -game hero gallery
Change 3365861 on 2017/03/27 by Jeff.Williams
Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-Niagara (//Orion/Dev-Niagara)
[CL 3441199 by Andrew Grant in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3284872 on 2017/02/03 by Graeme.Thornton
Seperate pak cache granularity from pak signing chunk size
Change 3285765 on 2017/02/03 by Graeme.Thornton
Fix stats warnings because each slate new loading screen thread has the same stat name, but is assigned to a different thread
#jira UE-41478
Change 3286913 on 2017/02/04 by Ben.Marsh
IncludeTool: Merging fixes.
* Don't remove existing forward declarations unless explicitly instructed to do so. Files are optimized with these declarations in place, so removing them can cause output files to fail to build. It can be a useful separate step though, so expose it as a command-line option instead.
* Add a specific option for which files should be output by the tool. Any files which are excluded from this list are treated specially when generating output files, so as to prevent them from causing files to be omitted from other files that include them. Also add an option to force this mode for all headers, for use when testing formatting/include path generation.
Change 3287100 on 2017/02/05 by Ben.Marsh
UBT: Move platform settings into platform-specific TargetRules objects.
Change 3287106 on 2017/02/05 by Ben.Marsh
Merge UEBuildPlatformContext into UEBuildPlatform. Now that targets can have platform-specific settings, there is no need to separate a platform class which contains target-specific information.
Change 3287398 on 2017/02/06 by Steve.Robb
Fix for UHT failing when -WarningsAsErrors and -Verbose are specified together.
Change 3287399 on 2017/02/06 by Steve.Robb
Log verbosities made more readable in the debugger.
Change 3287410 on 2017/02/06 by Steve.Robb
Fix for TStructOpsTypeTraits where WithCopy gives a different result between specializing the traits and not providing WithCopy and not specializing the traits at all.
#fyi marc.audy
Change 3288020 on 2017/02/06 by Ben.Marsh
Prevent forward declaration of the ITextData class. We need to include the header for the debugger visualizers to work correctly.
Change 3291817 on 2017/02/08 by Steve.Robb
New EBlueprintCompileReinstancerFlags used to construct FBlueprintCompileReinstancer, instead of lots of bools.
Change 3292090 on 2017/02/08 by Graeme.Thornton
Crash fix - don't update font engine services if it was never created
#jira UE-33953
Change 3292993 on 2017/02/08 by Ben.Marsh
Add an option to disable force-including PCHs for files in the non-unity working set. (bAdaptiveUnityDisablesPCH)
Change 3293231 on 2017/02/08 by Ben.Marsh
BuildGraph: Allow overriding the changelist that a badge should be displayed for (with the Change="" attribute on the Badge declaration in XML), so the code changelist can be used if necessary. Also link to the failed step if only one has failed.
Change 3294213 on 2017/02/09 by Ben.Marsh
EC: Allow setting a property on frequent CI jobs that allows us to exclude it from job searches for generating the dashboard. Filtering on the client side is causing dashboard pages to be almost empty.
Change 3294753 on 2017/02/09 by Ben.Zeigler
#jira UE-41151 Fix UObjectLibrary::RemoveObject to remove from the correct array, and add comment mentioning that the dynamic use of Object Library is semi-deprecated
Change 3296070 on 2017/02/09 by Ben.Zeigler
Explicitly turn off Copy for a struct that has a linked list internally. I think turning Copy on by default for all non POD Types is pretty risky and is likely to crash for other games. In this case it was being copied for network replication, and it didn't have one defined so the default C++ one copied the linked list and crashed on destruction.
Change 3296420 on 2017/02/10 by Graeme.Thornton
Remove remaining references to AES_KEY, instead using the encryption key delegates to access the key where needed
Refactored encryption and signing key access in unrealpak to make it easier to use
Change 3296609 on 2017/02/10 by Ben.Marsh
BuildGraph: Fix error running the <Copy> task with an empty "From" argument.
* FileSystemReference.IsUnderDirectory() was not correctly handling cases where the directory was a root directory (and has to end in a path separator)
* FilePattern.AsDirectoryReference() with an empty token would append a path separator to an empty string, resulting in it referencing the root directory rather than the given base directory.
Change 3297440 on 2017/02/10 by Ben.Marsh
UBT: Move the FileFilter class into UnrealBuildTool.
Change 3297725 on 2017/02/10 by Ben.Zeigler
#jira UE-39199 Fix issue with enum value redirects using the wrong short or long name, it now fully supports both.
Clean up a lot of confusingly named and broken functions on UEnum:
#jira UE-41348 Deprecate FindEnumIndex, GetEnum, GetEnumName, replace with GetIndexByName, GetNameByIndex, and GetNameStringByIndex and clean up warnings
#jira UE-38187 Deprecate GetDisplayNameText and GetEnumText, replaced both with GetDisplayNameTextAtIndex which is now callable outside the editor and has a better comment
Deprecate FindEnumRedirects and replace with GetIndexByNameString. Fix code to not check the redirects array 5 times per enum lookup
Fix GetValueAsString to actually act on a value, not an index. This matches common usage and the function's name
While fixing deprecation warnings on internal games, fixed dozens of cases where it was using Index functions when it should have been using Value functions
Delete some now redundant enum editor code and pipe everything through UEnum
Change 3297979 on 2017/02/10 by Ben.Zeigler
Fix issues parsing Enums that are literally the string "None", which is allowed but leads to some odd behavior
Change 3298299 on 2017/02/10 by Steve.Robb
TTuple improvements:
- equality comparable
- serializable
- in the correct folder
2-tuples are specialized to be syntactically compatible with both TPair and TTuple.
TPair is now an alias for a 2-tuple and is no longer bound to TPairInitializer.
#fyi robert.manuszewski,ben.marsh
Change 3298460 on 2017/02/11 by Ben.Marsh
UGS: Set the correct result from running custom tasks.
Change 3298462 on 2017/02/11 by Ben.Marsh
UBT: Fix some deprecated messages that have the wrong release version, and add a better message for how ModuleRules constructors need to be updated.
Change 3299447 on 2017/02/13 by Graeme.Thornton
Fix AES and pak signing key embedding for content only projects
- Force temp target when any keys are specified by project config
Change 3299649 on 2017/02/13 by Steve.Robb
PLATFORM_HAS_DEFAULTED_OPERATORS fixed.
Other obsolete compiler switches removed.
Change 3299787 on 2017/02/13 by Steve.Robb
IsAbstract() for testing if a reflected native type contains pure virtual functions. Needed for BP nativization.
#fyi robert.manuszewski
Change 3300576 on 2017/02/13 by Ben.Marsh
EC: Add support for starting builds on any agent type. Mapping from agent types to resource pools is stored in an EC property sheet (/Generated/<Stream>/AgentTypes), allowing EC procedures to map it to a resource pool from a parameter.
Change 3300600 on 2017/02/13 by Ben.Marsh
EC: Add the -ClearHistory argument to UAT run to export BuildGraph settings, to allow running on incremental workspaces.
Change 3300624 on 2017/02/13 by Ben.Marsh
Switch incremental builds for all streams to start up on the incremental agent.
Change 3302134 on 2017/02/14 by Steve.Robb
UnrealCodeAnalyzer removed.
#fyi ben.marsh,robert.manuszewski
Change 3302639 on 2017/02/14 by Ben.Zeigler
Fix crash cooking odin with default command line
#jira UE-41952 Delete StealthTeleport map that crashes on load, and update default cook list that gets used if nothing specified
Change 3303002 on 2017/02/14 by Ben.Zeigler
#jira UE-41061 Fix it so editor only filtering on savepackage is uniformly applied regardless of if it's at package or object level
#jira UE-41880 Rewrite editor/client/server only filtering logic in SavePackage to fix various bugs. It now does all of the filtering up front, and won't process any filtered objects for imports or exports
Rename NotForEditorGame to NotAlwaysLoadedForEditorGame and improve comments, this flag says that the asset should be loaded EVEN IF it is editor only, it does not affect loading for normal objects
Change the non-map cook flags to RF_Public instead of RF_Standalone. Blueprint classes aren't RF_Standalone so were only being cooked before due to an accident of the dependency checker
Change it so anything with a Transient outer is marked transient at save time. These objects would not save out properly anyway
Fix it so -cooksinglepackage works properly again and excludes localization and startup packages
Tested with Fortnite and Odin, Odin works but with lots of warnings with nativization on which I need to investigate
Change 3303084 on 2017/02/14 by Ben.Zeigler
Attempt to get Nativization and EDL working without warnings
Change 3305153 on 2017/02/15 by Ben.Zeigler
Fix Fortnite and Orion cook, I don't understand why this passed my local testing
Fix the CDO subobject finder to actually return things instead of doing nothing, and fix a shadow variable warning
Change 3305959 on 2017/02/16 by Gil.Gribb
UE4 - Tweaked out the EDL loader for the switch with benefits to all platforms.
Change 3306159 on 2017/02/16 by Ben.Marsh
Fix path to target binaries when building non-monolithic in a unique build environment.
Change 3306584 on 2017/02/16 by Steve.Robb
UEnum internal functions renamed from Index to Value.
GetValueAsString_Internal() parameter now takes an int64, as is expected for enum values.
#fyi ben.zeigler
Change 3307836 on 2017/02/16 by Ben.Zeigler
#jira UE-42055 Load very old redirects in cooked builds. Matinee has no way of resaving redirects, so as long as matinee exists we need to keep them around forever, or fix matinee manually
Fixes lighting in Infiltrator demo
Change 3307929 on 2017/02/16 by Ben.Zeigler
#jira UE-42055 Second half of matinee redirector fix
Change 3308840 on 2017/02/17 by Matthew.Griffin
Reimplementing CL#3305808 from 4.15
Changed QA label build process so that it only allows version with 3 components (we always add the .0 for initial releases)
Change 3309115 on 2017/02/17 by Ben.Marsh
Windows: Fix the GetModulesDirectory() function always returning the engine binaries directory. It's possible to build non-monolithic targets which output all engine binaries to the game binaries directory - a requirement to being able to set game-specific defines or build settings, because we don't want shared engine binaries to be tainted with them. The module manager needs to be able to operate early on, before many of the game settings have been initialized, so just return the directory containing the Core module instead.
Change 3309120 on 2017/02/17 by Ben.Marsh
Fix support for creating modular builds which don't use the shared build environment.
Change 3309125 on 2017/02/17 by Ben.Marsh
Require that -CookDir arguments are specified separately on the command line. '+' is a valid path character (and common in build versions), so we shouldn't treat it as an argument separator.
Change 3309128 on 2017/02/17 by Ben.Marsh
Fix UnrealPak failures when enumerating all files from a source directory, if that directory happens to contain spaces.
Change 3309131 on 2017/02/17 by Ben.Marsh
Fix list of discovered assets being cleared by second call to FindFilesRecursive() when building DDC. Disable the -cookdir parameter again.
Change 3309140 on 2017/02/17 by Ben.Marsh
UAT: Fix exception moving a file from one location to another if the target directory does not exist.
Change 3309212 on 2017/02/17 by Ben.Marsh
Fixes/improvements for mod editor and code mods:
* A separate top-level project is generated for each code mod in the Visual Studio solution.
* Plugin descriptors now have a flag to identify themselves as mod as opposed to a regular game plugin, which prevents project plugins from getting their own VS project. New mods created with the mod editor will have this set by default, as do the three existing sample mods.
* Cleaning and building code mods will never modify engine binaries. Presence of the Engine/Build/InstalledProjectBuild.txt file is used to indicate running in this environment. This flag also disables options to edit metadata for non-mod plugins in installed builds.
* Plugin browser now includes a separate category for mods.
* Mod editor now behaves as an "installed" program by default, and will use the user's home folder for storing settings.
Change 3309231 on 2017/02/17 by Steve.Robb
Fix for Ar << bSomeBool where Ar is a derived class which overrides an operator<<.
#jira UE-42052
Change 3309248 on 2017/02/17 by Ben.Marsh
Add support for hot-reloading game plugin modules from Visual Studio, as long as their module returns IsGameModule() = true.
Change 3309257 on 2017/02/17 by Ben.Marsh
Prevent game binaries from being renamed for hot reload when working with installed projects.
Change 3309355 on 2017/02/17 by Steven.Hutton
Changes to make the website compatible with the new database changes.
Change 3309371 on 2017/02/17 by Ben.Marsh
Fix exception on shutdown when running asset registry with threads disabled.
#jira UE-41951
Change 3309389 on 2017/02/17 by Ben.Zeigler
#jira UE-42051 Fix ensure and crash when loading a null asset ID via the LoadAsset BP node
Change 3309570 on 2017/02/17 by Gil.Gribb
UE4 - Switch load time performace tweaks, plus abstracted the IO tracker and handle manager for other platforms and applied it to the PS4.
Change 3310039 on 2017/02/17 by Ben.Marsh
BuildGraph: Prevent exception when trying to delete a file that does not exist.
Change 3311484 on 2017/02/20 by Chris.Wood
CrashReportProcess crash add retry logic improvements (CRP v1.2.16)
Change 3311600 on 2017/02/20 by Matthew.Griffin
Updated StripSymbols functions so that all platforms can deal with the source and target file being the same
Change 3311675 on 2017/02/20 by Steve.Robb
FNativeClassHeaderGenerator::CurrentSourceFile stack replaced with C++ stack.
Change 3311893 on 2017/02/20 by Ben.Marsh
UGS: Add support for notifying users if CIS steps fail for content changes. Badges which test content should be listed in the [Notifications] section of the project-specific INI file, through +ContentBadges= lines.
Change 3313966 on 2017/02/21 by Ben.Marsh
Fix EC parsing of error messages output by the editor in the form "LogXYZ:Error:". Greedy optional subexpression in regex was matching everything until a space, so terminate a colon too.
Change 3314398 on 2017/02/21 by Ben.Zeigler
#jira UE-42212 Fix shutdown of AnimGraph module to be safer
[CL 3315211 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
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MAJOR FEATURES + CHANGES
==========================
Change 2899855 on 2016/03/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 2899785
Change 2926689 on 2016/03/29 by Jeff.Farris
AAIController::SetFocus() will now implicitly clear any location focus at the same priority.
UE-27975
#rb john.abercrombie
Change 2926690 on 2016/03/29 by Jeff.Farris
Using wildcard operator with the "KismetEvent" or "ke" console commands will now only trigger the event on objects in the world in which it was triggered. Prevents badness with running events on things like CDOs and editor actors. (UE-23106)
Change 2926691 on 2016/03/29 by mason.seay
Content for testing collision on scaled components
Change 2926692 on 2016/03/29 by Jeff.Farris
- FixupDeltaSeconds now considers time dilation when clamping.
- Acceptable range for time dilation values is now a config parameter on WorldSettings
- Acceptable range for undilated frame times is now a config parameter on WorldSettings
(UE-27815)
#rb marc.audy
Change 2926711 on 2016/03/29 by Ori.Cohen
Fix constraint rendering when scaling a cosntraint actor
#JIRA UE-28691, UE-28700
#rb Lina.Halper
Change 2926745 on 2016/03/29 by Lukasz.Furman
navigation filters can now be instantiated per querier - usually AI agent
required for FORT-21372
Change 2926789 on 2016/03/29 by Ori.Cohen
Downgrade check to ensure for 2d physics during a hard shutdown
#rb Michael.Noland
Change 2926859 on 2016/03/29 by Ori.Cohen
Fix red herring warnings of not locking physx scenes during hard shutdown.
#JIRA UE-28747
#rb Michael.Noland
Change 2927444 on 2016/03/30 by Thomas.Sarkanen
Fixed Blueprint compiler errors when resetting timer handles
Added basic support for 64-bit int/uint terms to Blueprint. This allows the use of opaque 64-bit integer types inside of BlueprintType structs, it in no way means that 64-bit ints are fully supported in Blueprint.
Corrected a left-over formatting oversight when converting a FTimerHandle to a string.
Added new by-ref "Clear and Invalidate Timer by Handle" function to Blueprint system library & deprecated old version.
#rb Maciej.Mroz (and a few others!)
#jira UE-28833 - Unresolved compiler error for B_Pickups blueprint in Fortnite
Change 2927520 on 2016/03/30 by Jurre.deBaare
Should not allow skeletal mesh components mobility to be set to static, but detach instead
#fix Added CanHaveStaticMobility to SceneComponent class, and check this when trying to propogate Static mobility to parent component
#jira UE-26364
Change 2927533 on 2016/03/30 by Jurre.deBaare
Static Mesh Merge tool: when merging from multiple blueprints, fails to combine same materials
#fix Material index remapping was part of if-clause where it shouldn't be
#jira UE-23827
Static Mesh Merge tool, failed to combine physics data if using complex
#fix Required copying the SectionInfoMap from source static meshes
HLOD/MergeActor - Vertex Colours are not correctly propagated to negatively scaled meshes
#fix had to re-order function calls
#jira UE-28316
#rb James.Golding
Change 2927535 on 2016/03/30 by Ori.Cohen
Make sub-stepping run on game thread
#JIRA UE-24011
#rb Gil.Gribb
Change 2927537 on 2016/03/30 by Jurre.deBaare
Warning message when HLOD mesh > 65536 vertices
#jira UE-22365
#fix added messages when building proxy mesh
Change 2927691 on 2016/03/30 by Jeff.Farris
Fixed potential PlayerState leak (UE-22700)
Change 2927692 on 2016/03/30 by Lina.Halper
Allow it to select any name they want other than just restrict to what we have.
- I think it may not be the best solution but with current widget built, you can't even clear name, which is problem.
- Other solution is to add "Clear" as a name, and when that gets entered, we just clear it, but then the X button is odd and no purpose being there.
- I think we should just allow them to choose if they don't like it but with suggestions.
#rb: Ori.Cohen
#jira UE-27786
#code review: Benn.Gallagher
Change 2927853 on 2016/03/30 by Lina.Halper
[CL 2944273 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2821607 on 2016/01/08 by Mieszko.Zielinski
Added a way to limit amount of information logged by vlog by discarding logs from classes from outside of class whitelist #UE4
This feature was followed by refactoring of functions taking FVisualLogEntry pointers to use references instead.
#rb Lukasz.Furman
#codereview John.Abercrombie
Change 2828384 on 2016/01/14 by Mieszko.Zielinski
Back out of visual log refactor done as part of CL#2821607 #UE4
Change 2910454 on 2016/03/15 by Zak.Middleton
#ue4 - Properly exclude zero-distance MTD results in ComponentEncroachesBlockingGeometry_WithAdjustment() in the presense of multiple overlaps.
#rb Jeff.Farris
#jira UE-24327
UDN: https://udn.unrealengine.com/questions/270574/jeff-farris-hack-for-physx-mtd.html
Change 2910548 on 2016/03/15 by Zak.Middleton
#ue4 - Handle MTD computation returning NaN direction when there is a "contact" with zero distance.
Change 2912311 on 2016/03/16 by Marc.Audy
Properly handle overlaps in C++ in documentation code and UE4 to Unity doc
#rb Martin.Wilson
Change 2913086 on 2016/03/17 by Marc.Audy
Adding ability to have 9 parameters to a dynamic delegate
Change 2913101 on 2016/03/17 by Marc.Audy
Fix some of the loctext error messages
Change 2913102 on 2016/03/17 by Thomas.Sarkanen
Console usability improvements
Display console autocompletion commands from the lexicographically first element up to either the total number of commands or MAX_AUTOCOMPLETION_LINES, whichever is least. The previous behaviour started the list "in the middle" and hid the first elements if there were too many matches. Thus "[ab ac ad]" with "aa" hidden now becomes "[aa ab ac]" with "ad" hidden.
To make scrolling work as expected, the input handling of the up and down arrow keys has been reversed so that the cursor iterates forward starting from the top with the down arrow key, and goes back up with the up arrow key. Command history is still accessed with the up arrow key.
This commit also undoes one of the most evil uses of operator overloading I've ever seen, on par with "#define true false" but more subtle
Color console autocomplete entries to denote their type: command, CVar or other (manual autocompletion entries). CVars are further divided into writeable and read-only variables.
Assume that manual console autocompletion entries are commands. This makes the autocompletion list colors more consistent and less noisy
Automatically select (but don't complete) a command on console character input. To prevent the autocomplete from becoming too trigger happy, no longer automatically complete commands for arbitrary key inputs that we happen to have a match for
Allow cycling through console commands with the tab key
Discriminate between first time and repeated tab presses and only scroll through autocomplete entries on the latter
Fix off-by-one error in console: "x more matches" line was being shown when the number of autocomplete elements was equal to MAX_AUTOCOMPLETION_LINES
Fix an off-by-one error that was causing the topmost console command to not be shown if there was an autocomplete scroll region
Show the currently selected autocomplete entry faded out behind the user's typed input
Slightly increase brightness of the normal input text colour to better distinguish between the typed and autocompleted parts of the input line
Left-justify command descriptions in the console autocompletion box
Detect overflow of console autocomplete lines on low resolutions and decrease the space used for description justification to compensate
Make the console input, history and autocomplete colours user configurable
Add console background transparency. Configurable, set to 15% by default
Add missing closing quote to the console dump HTML template
#github #2061: Console usability improvements from Mattiwatti
Change 2913104 on 2016/03/17 by Thomas.Sarkanen
Added indicator displayed on animation nodes when they use the 'fast path'
Added checkbox that can be used to audit Blueprint fast-path usage.
Switched almost all animation node widgets to derive from new SAnimationGraphNode. This creates the overlay widget that indicates whether this node is using a more optimal path.
#doc Also added documentation tooltips and UDN doc files/images for the fast path systems.
#jira UE-24698 - Add icon to pins in anim graph to indicate 'fast mode' access
#rb Martin.Wilson
Change 2913306 on 2016/03/17 by Marc.Audy
Cleaning up GetResourceSize
- Made many call Super::GetResourceSize
- Removed trivial implementations
- Fixed HierarchicalInstanceStaticMeshComponent double counting an array
Change 2913535 on 2016/03/17 by Lukasz.Furman
fixed broken behavior tree graph data after subnode undo
#ue4 UE-28198
Change 2913608 on 2016/03/17 by Lukasz.Furman
fixed behavior tree execution indices after undoing move in editor
#ue4 UE-26705
Change 2913847 on 2016/03/17 by Lukasz.Furman
added new automation test for UE-28309
#ue4
Change 2913849 on 2016/03/17 by Lukasz.Furman
fixed behavior tree skipping over branch when restart request comes during AbortCurrentTask call
#ue4 UE-28309
Change 2913895 on 2016/03/17 by Marc.Audy
Added 'self' argument to Actor and PrimitiveComponent delegates that didn't already supply one
Fixed up all C++ uses of these delegates
#jira UE-23122
#rb Zak.Middleton
Change 2914743 on 2016/03/18 by Thomas.Sarkanen
Editing of primitive data in PhAT
[CL 2926677 by Marc Audy in Main branch]