Commit Graph

18 Commits

Author SHA1 Message Date
cedric caillaud
3f789086d2 Chaos: Deprecate geometrycollection debuyg draw component
#rb benn.gallagher, brice.criswell
#jira UE-100417
#preflight 61f8d6f2a6632a34f368e29d

#ROBOMERGE-AUTHOR: cedric.caillaud
#ROBOMERGE-SOURCE: CL 18805895 in //UE5/Release-5.0/... via CL 18807995 via CL 18821777
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18822139 by cedric caillaud in ue5-main branch]
2022-02-02 02:20:31 -05:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
ori cohen
9cb385014d Remove lvl1 include guards from GeometryCollection
#rb none

#ROBOMERGE-OWNER: ori.cohen
#ROBOMERGE-AUTHOR: ori.cohen
#ROBOMERGE-SOURCE: CL 12623495 via CL 12623508 via CL 12623509 via CL 12623510
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12623517 by ori cohen in Main branch]
2020-04-06 12:50:13 -04:00
ori cohen
7ad6a77aa7 Add lvl1 header include (result of script)
#rb none

#ROBOMERGE-OWNER: ori.cohen
#ROBOMERGE-AUTHOR: ori.cohen
#ROBOMERGE-SOURCE: CL 12510784 via CL 12510899 via CL 12510908 via CL 12510913
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12510925 by ori cohen in Main branch]
2020-04-01 16:28:03 -04:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
ryan kautzman
a8b88645a9 Hacking at GeometryCollection debug drawing, trying to replace the int32 rigid body id with a FGuid. It's not there yet, but this change gets things building.
[FYI] Brice.Criswell, Michael.Lentine
#rb: Brice.Criswell
#jira: none

#ROBOMERGE-SOURCE: CL 10089571 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v574-10069753)

[CL 10090379 by ryan kautzman in Main branch]
2019-11-08 19:47:41 -05:00
ori cohen
5799e29c3c First pass removing T,d from Chaos. Only ImplicitObject
#rb none


#ROBOMERGE-OWNER: ori.cohen
#ROBOMERGE-AUTHOR: ori.cohen
#ROBOMERGE-SOURCE: CL 9944680 via CL 9944735
#ROBOMERGE-BOT: (v558-9892490)

[CL 9945739 by ori cohen in Main branch]
2019-10-31 17:28:08 -04:00
michael lentine
acbc579509 Copy from //Fortnite/Dev-Physics
#rb none


#ROBOMERGE-OWNER: michael.lentine
#ROBOMERGE-AUTHOR: michael.lentine
#ROBOMERGE-SOURCE: CL 9374650 via CL 9374665
#ROBOMERGE-BOT: (v456-9359915)

[CL 9385990 by michael lentine in Main branch]
2019-10-02 17:27:26 -04:00
kriss gossart
51914e560a Moved the geometry collection debug draw component properties to the debug draw actor to solve the slow down issue, and resolve a few other related problems.
#jira UE-77399, UE-77945, UE-74268
#rb none

#ROBOMERGE-SOURCE: CL 7842639 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v389-7813075)

[CL 7842640 by kriss gossart in Main branch]
2019-08-07 14:56:14 -04:00
kriss gossart
8a95174ccd Add a warning to the geometry collection debug draw UI for when the editor is not in PIE.
#jira UE-77390
#rb none

#ROBOMERGE-SOURCE: CL 7474000 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)

[CL 7474004 by kriss gossart in Main branch]
2019-07-22 08:16:50 -04:00
kriss gossart
fb9c15beae Fix issue with Geometry Collections that ignore the visible property.
#jira UE-73915
#rb none

#ROBOMERGE-SOURCE: CL 7323751 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7323764 by kriss gossart in Main branch]
2019-07-16 12:13:20 -04:00
kriss gossart
9624d05a96 Fixed an issue with the geometry collection debug draw inital selection when the debug draw components are waiting for some rigid body ids array sync.
#jira UE-76700
#rb none

#ROBOMERGE-SOURCE: CL 7207104 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)

[CL 7207105 by kriss gossart in Main branch]
2019-06-27 13:29:26 -04:00
kriss gossart
5074a881f5 Fix geometry collection debug draw rigid body selection when picking a rigid body id that exists in different solvers.
#jira UE-76786
#rb none

#ROBOMERGE-SOURCE: CL 7206278 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)

[CL 7206280 by kriss gossart in Main branch]
2019-06-26 13:41:32 -04:00
kriss gossart
7ef45050d1 Fix Geometry Collection debug draw picking tool.
Merge from Dev-Physics:
CL 6910611
CL 6910614
CL 6911200

#jira UE-76283
#rb none

#ROBOMERGE-SOURCE: CL 7050858 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)

[CL 7050871 by kriss gossart in Main branch]
2019-06-17 14:53:58 -04:00
Michael Lentine
f9b3324b32 Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
#rb none
#rnx

[CL 6903163 by Michael Lentine in Main branch]
2019-06-08 17:15:34 -04:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Michael Lentine
ea5ca985d4 Copying //UE4/Dev-Physics to //UE4/Dev-Main.
#rb none
#lockdown Nick.Penwarden

[CL 4653110 by Michael Lentine in Main branch]
2018-12-12 11:25:29 -05:00