- fix GC net dormancy, was assumed to start in DORM_Initial, now checks != Awake as it was sometimes DORM_DormantAll.
[FYI] cedric.caillaud
#preflight 62aa41f0da0af39a4758e570
#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 20676889 via CL 20677778 via CL 20677871
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)
[CL 20679662 by max whitehead in ue5-main branch]
- Cache local (GC component space ) bounds reducing game thread cost when having a lot of non moving GC in a scene
- Make sure the dynamic collection is invalidated only when necessary
#rb brice.criswell, max.whitehead
#preflight 62a92538943e7bb256c66750
#jira none
[CL 20675241 by cedric caillaud in ue5-main branch]
- Add leaf and cluster selection tools
- Make children selection not deselect nodes w/ no children
- Use TSet::Add instead of TArray::AddUnique to create selections
#preflight 62a8b143cf54a658ee150389
#rb rinat.abdrashitov
[CL 20651731 by Jimmy Andrews in ue5-main branch]
- Added cluster crumbling feature
- Fix localization warnings
- Make sure the delete attribute button refrehes the outliner
- Helper class to encode and decode remval on break packed data
#rb none
#jira UE-156325
#preflight 62a3754870680d6143df0eaf
[CL 20598772 by cedric caillaud in ue5-main branch]
It is possible to assign each piece of a geo collection with a PostBreakTimer and a removal timer
- Added a RemoveOnBreak tool
- Added a Removal column mode to fracture editor outliner
- Optional RemovalOnBreak attribute array on the rest collection ( can be added or removed through the UI )
#rb jimmy.andrews, brice.criswell
#jira none
#preflight 62a129c4dd5e6b572c66a189
[CL 20583221 by cedric caillaud in ue5-main branch]
- Change display column to column mode
- Rename runtime data collectors classes
- Fix issue where collected damage values were invalid
- Added damage threshold and breaking state to runtime data
- Add refresh button to the outliner
#rb none
#jira none
#preflight 629ed9168f61d191c1e99b6b
[CL 20533218 by cedric caillaud in ue5-main branch]
- Add also a drop down for the type of column to display ( InitialState, RelativeSize, Damages for now )
#rb brice.criswell, jimmy.andrews
#jira none
#preflight 629da2e241542e8cf60ed929
[CL 20522909 by cedric caillaud in ue5-main branch]
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros
#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e
[CL 20450744 by Benn Gallagher in ue5-main branch]
This saves about ~40% of the cloth simulation cost.
#rb jeff.newquist
#ROBOMERGE-OWNER: evgenii.babinets
#ROBOMERGE-AUTHOR: evgenii.babinets
#ROBOMERGE-SOURCE: CL 20294167 via CL 20294181 via CL 20295375 via CL 20295420
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)
[CL 20305169 by evgenii babinets in ue5-main branch]
this is a step towards more automated recompoutation of some attributes dependent on others
#rb brice.criswell
#jira none
#preflight 627ae07e7e5f24d1ede8e730
[CL 20131611 by cedric caillaud in ue5-main branch]
- also add new field type : LinearImpulse
#rb brice.criswell, michael.lentine, max.whitehead
#jira none
#preflight 625621e15f20a0a34d8e2e20
[CL 19741468 by cedric caillaud in ue5-main branch]
#rnx
#preflight 61f9b6d62251c6fb596c9207
#ROBOMERGE-AUTHOR: jimmy.andrews
#ROBOMERGE-SOURCE: CL 18817060 in //UE5/Release-5.0/... via CL 18817082 via CL 18822849
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18824677 by jimmy andrews in ue5-main branch]
- Updated collection to support enabled flag
- Updated modify to only invalidate the UObject
- Added UObject->Modify to ComponentEdit constructor.
#rb Jimmy.Andrews
#preflight 61f827dd5a026d2d19a88a7e
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 18793559 in //UE5/Release-5.0/... via CL 18793715 via CL 18794559
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18795047 by brice criswell in ue5-main branch]
- Defaulting the geometry collection assets collision geometry to convex
- Updating the convex bodies during the destruction of the geometry collections edit object.
#rb none
[FYI] Jimmy.Andrews
#preflight 61f480557a7f0d39ddfe1e88
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 18792035 in //UE5/Release-5.0/... via CL 18792214 via CL 18792488
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18792572 by brice criswell in ue5-main branch]