Commit Graph

145 Commits

Author SHA1 Message Date
max whitehead
0e1c0ebc1e Geometry Collections replicate initial velocity
- fix GC net dormancy, was assumed to start in DORM_Initial, now checks != Awake as it was sometimes DORM_DormantAll.
[FYI] cedric.caillaud
#preflight 62aa41f0da0af39a4758e570

#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 20676889 via CL 20677778 via CL 20677871
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20679662 by max whitehead in ue5-main branch]
2022-06-15 20:50:03 -04:00
cedric caillaud
63c1687530 Chaos : GC optimization
- Cache local (GC component space ) bounds reducing game thread cost  when having a lot of non moving GC in a scene
- Make sure the dynamic collection is invalidated only when necessary

#rb brice.criswell, max.whitehead
#preflight 62a92538943e7bb256c66750
#jira none

[CL 20675241 by cedric caillaud in ue5-main branch]
2022-06-15 15:12:35 -04:00
Jimmy Andrews
0f1fcef020 Improve fracture tool selectors:
- Add leaf and cluster selection tools
 - Make children selection not deselect nodes w/ no children
 - Use TSet::Add instead of TArray::AddUnique to create selections

#preflight 62a8b143cf54a658ee150389
#rb rinat.abdrashitov

[CL 20651731 by Jimmy Andrews in ue5-main branch]
2022-06-14 12:44:09 -04:00
cedric caillaud
ea89b40a98 Chaos destruction : add slow moving detection fro Remove on sleep feature
#rb none
#jira none
#preflight 62a8a8481a6b7dcd549af11f

[CL 20650060 by cedric caillaud in ue5-main branch]
2022-06-14 11:45:26 -04:00
cedric caillaud
a7504d89f5 Remove on break
- Added cluster crumbling feature
- Fix localization warnings
- Make sure the delete attribute button refrehes the outliner
- Helper class to encode and decode remval on break packed data

#rb none
#jira UE-156325
#preflight 62a3754870680d6143df0eaf

[CL 20598772 by cedric caillaud in ue5-main branch]
2022-06-10 13:10:44 -04:00
cedric caillaud
a0527989bc Chaos destruction : Remove on break feature
It is possible to assign each piece of a geo collection with a PostBreakTimer and a removal timer
- Added a RemoveOnBreak tool
- Added a Removal column mode to fracture editor outliner
- Optional RemovalOnBreak attribute array on the rest collection  ( can be added or removed through the UI )

#rb jimmy.andrews, brice.criswell
#jira none
#preflight 62a129c4dd5e6b572c66a189

[CL 20583221 by cedric caillaud in ue5-main branch]
2022-06-09 15:31:24 -04:00
cedric caillaud
16cae88d4a Fracture Editor :
- Change display column to column mode
- Rename runtime data collectors classes
- Fix issue where collected damage values were invalid
- Added damage threshold and breaking state to runtime data
- Add refresh button to the outliner

#rb none
#jira none
#preflight 629ed9168f61d191c1e99b6b

[CL 20533218 by cedric caillaud in ue5-main branch]
2022-06-07 01:41:53 -04:00
cedric caillaud
a0c24e9908 Chaos destruction : add a damage watcher to collect collision impulse from PIE and display them in the outliner
- Add also a drop down for the type of column to display  ( InitialState, RelativeSize, Damages for now )

#rb brice.criswell, jimmy.andrews
#jira none
#preflight 629da2e241542e8cf60ed929

[CL 20522909 by cedric caillaud in ue5-main branch]
2022-06-06 13:01:40 -04:00
Brice Criswell
ed37b71c02 GeometryCollection : Structure change
- Moved AppendStaticMesh and AppendSkeletalMesh to the Engine level
- Moved the Node implementation into GeometryCollectionNodes within the plugin.
#rb trivial
#preflight 6298120a216be32a7627a7e0

[CL 20464135 by Brice Criswell in ue5-main branch]
2022-06-01 21:41:57 -04:00
Benn Gallagher
8757cb3641 Physics interface cleanup.
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros

#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e

[CL 20450744 by Benn Gallagher in ue5-main branch]
2022-06-01 06:59:18 -04:00
Ori Cohen
d0479a0441 Workaround so that we can use live coding with engine geometry collection module. This is a hack until explicit load is not needed
#rb Cedric.Caillaud
#preflight 62952ddffb0fca7e580e9636

[CL 20433052 by Ori Cohen in ue5-main branch]
2022-05-30 17:42:34 -04:00
max whitehead
5bc4aabca9 Add support for Geometry Collection collision filter changes at runtime
#preflight 628e7d2dc826bd5a7f02ed32
#rb cedric.caillaud

#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 20387019 via CL 20387027 via CL 20387056
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20388252 by max whitehead in ue5-main branch]
2022-05-26 20:17:19 -04:00
Brice Criswell
ed9aaa85cd GeometryCollection : Fix CIS
#rb trivial
#preflight trivial

[CL 20387776 by Brice Criswell in ue5-main branch]
2022-05-26 19:28:21 -04:00
Brice Criswell
266e38c598 GeometryCollection - Dataflow Editor
- Configure the dataflow asset editor for the geometry collection object. Currently requires the enabling the pvar (p.Chaos.GeometryCollection.DataflowEditor 1)
#rb Cedric.Caillaud, Jimmy.Andrews
#preflight 628fd5838c077c0d66238920
#preflight 628fdc9af622d972b5f45181
#preflight 629002b94f63120d8ef4914c

[CL 20387372 by Brice Criswell in ue5-main branch]
2022-05-26 19:00:40 -04:00
cedric caillaud
5ddbe667f4 Chaos destruction : allow import of collision shapes from static meshes when creating a geometry collection
#rb brice.criswell, ori.cohen
#jira none
#preflight 628dabdcaf7a2e956ba42d3d

[CL 20380362 by cedric caillaud in ue5-main branch]
2022-05-26 12:02:54 -04:00
Jimmy Andrews
c72601ba18 fix geometry collection hit proxies when bone selection is not enabled
#jira UE-153186

#rb cedric.caillaud
#preflight 628bf826016e5daa1cd3b008

[CL 20343691 by Jimmy Andrews in ue5-main branch]
2022-05-23 22:53:11 -04:00
robert manuszewski
f8a812a32f Converting hardcoded short class/enum names to pathnames ahead of ANY_PACKAGE removal
#rb trivial
#jira UE-99463
#preflight 6288fd998828ea88c8aef3d0

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20314896 via CL 20314897 via CL 20314903 via CL 20314904
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)

[CL 20315214 by robert manuszewski in ue5-main branch]
2022-05-22 10:30:02 -04:00
evgenii babinets
b98b25b1ba Enabling ISPC on more supporting platforms, but defaulting all per-system toggles to off besides cloth, since most of those show a regression so we'll start conservative and enable only for cloth for now.
This saves about ~40% of the cloth simulation cost.

#rb jeff.newquist

#ROBOMERGE-OWNER: evgenii.babinets
#ROBOMERGE-AUTHOR: evgenii.babinets
#ROBOMERGE-SOURCE: CL 20294167 via CL 20294181 via CL 20295375 via CL 20295420
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)

[CL 20305169 by evgenii babinets in ue5-main branch]
2022-05-20 18:55:54 -04:00
cedric caillaud
d8a335e82f Chaos : add new connection graph generation method ( delaunay filtered by bounds )
#rb none
#jira none
#preflight 6287e7b22c34da686af5b808

[CL 20301053 by cedric caillaud in ue5-main branch]
2022-05-20 15:20:13 -04:00
max whitehead
7fd2214055 Update B_Creative_MoveTool_BlueprintPreviewer to support previewing selected GeometryCollectionComponents.
#preflight 627e904e0f72dc21c7d35647
#rb kris.pelley
[FYI] cory.kolek

#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 20189055 via CL 20189058 via CL 20189080
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20191614 by max whitehead in ue5-main branch]
2022-05-13 18:57:23 -04:00
cedric caillaud
a156b97f48 Chaos : harden manageArray Api for better detection of modification to the array
this is a step towards more automated recompoutation of some attributes dependent on others

#rb brice.criswell
#jira none
#preflight 627ae07e7e5f24d1ede8e730

[CL 20131611 by cedric caillaud in ue5-main branch]
2022-05-10 18:56:28 -04:00
Ori Cohen
9476d7773f Made it so geometry collections can replicate from blueprints as well as handle initial dormancy
#rb Benn.Gallagher
#preflight 6272a6a6e543c1dae422f5a2

[CL 20043630 by Ori Cohen in ue5-main branch]
2022-05-04 12:47:38 -04:00
cedric caillaud
f2c5b1b18b Chaos : detsruction : better damage threshold generation
- damage threshold are now by default generated per GC piece and no more at the cluster level propagating to children
- added a checkbox to keep the compatibility with older assets
- this allow for finer artist control and make the size specific parameters to be more effective

#rb brice.criswell, max.whitehead
#jira none
#preflight 626a26172735a2c0eaeb68be

[CL 19973874 by cedric caillaud in ue5-main branch]
2022-04-28 20:20:32 -04:00
Ori Cohen
82f41b028f Fix static analysis
#rb none
#preflight none

#jira UE-150236

[CL 19922073 by Ori Cohen in ue5-main branch]
2022-04-26 12:09:47 -04:00
Ori Cohen
23e09060ca Updated GeometryCollection replication so that going in and out of relevancy works and does a hard snap.
#rb Benn.Gallagher
#preflight none

[CL 19904911 by Ori Cohen in ue5-main branch]
2022-04-25 13:09:18 -04:00