#rb Allan.Bentham
#ROBOMERGE-AUTHOR: william.ewen
#ROBOMERGE-SOURCE: CL 20351243 via CL 20351256 via CL 20351482 via CL 20351584
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)
[CL 20353631 by william ewen in ue5-main branch]
default off.
Enabling it sets the thread's priority via nice values.
Enabling ANDROID_USE_NICE_VALUE_THREADPRIORITY also sets Android pool threads to use all cores.
#rb chris.babcock,dmytro.vovk
#preflight 6246d6cc637925b5d3db3c54
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 19586571 via CL 19586632 via CL 19586649 via CL 19586654
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19586926 by allan bentham in ue5-main branch]
Panic allows only one thread to become the panic thread. In panic mode, logs are only sent to panic-safe output devices. Each call to Panic flushes buffered logs to panic-safe output devices, and flushes panic-safe output devices.
#jira UE-147152
#preflight 62424814292f228e09d8a612
#rb Zousar.Shaker
#fyi Brandon.Schaefer
[CL 19545093 by Devin Doucette in ue5-main branch]
#rb jack.porter
#preflight 619b8e5b0141b3c6da20edeb
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 18256890 via CL 18256928 via CL 18256942 via CL 18263305 via CL 18263406
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18263527 by allan bentham in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Intended for writing unit, integration, functional and all types of tests.
#jira UEENGQA-49764
#rb Jerome.Delattre
#ROBOMERGE-AUTHOR: chris.constantinescu
#ROBOMERGE-SOURCE: CL 17666358 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)
[CL 17666384 by chris constantinescu in ue5-release-engine-test branch]
For Forward ES31
Default SceneColor RG11B10 + R16F\32F Depth texture
With PropagateAlpha on RGBA16F + R16F\32F
PostProcess we sample SceneDepthAux for Depth
For Deferred ES31
SceneDepthAux only for Metal
PropagateAlpha not working yet
PostProcess we sample SceneDepthTexture for Depth
cvar to change Depth texture from 16 to 32Fr.Mobile.SceneDepthAux
cvar for AlphaPropagate r.Mobile.PropagateAlpha
#jira UE-98033
#rb Dmitriy.Dyomin, Carl.Lloyd, Jack.Porter
#ROBOMERGE-SOURCE: CL 16644095 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16644108 by florin pascu in ue5-release-engine-test branch]
#rb trivial/testing
#ROBOMERGE-SOURCE: CL 16438526 via CL 16438563 via CL 16438584 via CL 16438591
#ROBOMERGE-BOT: (v814-16434418)
[CL 16438599 by peter sauerbrei in ue5-release-engine-staging branch]