This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17216787 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17218103 by dan thompson in ue5-release-engine-test branch]
This looks like a large change but the relevant change is binka_ue_file_header.h. Then rebuilt libs, and a bunch of source changes that never made it over in the initial checkin.
#jira UE-119962
#preflight 60fb20bc391d460001ff28a5
#ROBOMERGE-SOURCE: CL 16942270 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16942289 by dan thompson in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16684446 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16684453 by dan thompson in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16684298 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16684303 by dan thompson in ue5-release-engine-test branch]
Unreal part of the decoder, linking against the SDK from checkin 1/4. This code handles the file/block parsing, as well as seek table access.
#ROBOMERGE-SOURCE: CL 16677900 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16677902 by dan thompson in ue5-release-engine-test branch]