- Made modulator settings objects stateless & removed AudioDevice dependency in mod settings constructors.
- Required moving ModulationParameters to thread-safe registered singleton registry in AudioExtensions and out of plugin
- Rename IAudioModulation/FAudioModulation to IAudioModulationManager/FAudioModulationManager for clarity
#rb phil.popp
#jira UE-138516
#rnx
#preflight 61ddc6b9f33c075417271dc2
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18574824 in //UE5/Release-5.0/... via CL 18574848
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18574874 by rob gay in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
- Add classes to allow modulation of effect parameters
- Remove cruft from first attempt at adding generic modulators
Minor-ish:
- Clean-up headers
- Rename AudioModulationImpl --> AudioModulationSystem
- Remove dead generic code
#rb jimmy.smith
#ROBOMERGE-SOURCE: CL 12732445 via CL 12732449 via CL 12732451
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)
[CL 12732457 by rob gay in Main branch]