Commit Graph

42 Commits

Author SHA1 Message Date
Helge Mathee
b9150e2620 Control Rig: Support for preferred euler angles
- Removed implicit casts between FEulerTransform and FTransform
- moved interrogator and tokens inside of sequencer to use FEulerTransform
- added the notion of a preferred rotator for Controls. transform takes precedence for runtime solves, but UI / sequencer relies on the preferred rotator

#rb mike.zyracki benoit.gadreau
#jira UE-150830
#preflight https://horde.devtools.epicgames.com/job/62875a58286cf1867a419989

[CL 20298666 by Helge Mathee in ue5-main branch]
2022-05-20 13:48:08 -04:00
helge mathee
efa54d2821 Control Rig: Move euler / rotation order conversion to AnimationCore
#rb jack.cai
#jira na
preflight https://horde.devtools.epicgames.com/job/6193dc759137c0a5bedd8645

#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 18208177 in //UE5/Release-5.0/... via CL 18208191
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 18208247 by helge mathee in ue5-release-engine-test branch]
2021-11-16 12:12:41 -05:00
Andrew Davidson
3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
halfdan ingvarsson
70de324805 Templatized FBoneWeight into TBoneWeight that can sit on top of an arbitrary array-like container.
Register new SkinWeights mesh descriptor attribute that combines weights and influence in a single attribute, that proxies TBoneWeight to allow setting bone weights in one shot with normalization, culling, etc.
Deprecated and removed InfluenceBones and InfluenceWeights and updated the calling code to use the new attribute.

#jira UE-93689
#rb Alexis.Matte
#rnx

[CL 15516471 by halfdan ingvarsson in ue5-main branch]
2021-02-24 13:31:48 -04:00
halfdan ingvarsson
7eda00912e Change FBoneWeight::MaxRawWeight to a constexpr function to satisfy Mac linkage issues.
#trivial
#rnx

[CL 15068830 by halfdan ingvarsson in ue5-main branch]
2021-01-13 13:14:44 -04:00
halfdan ingvarsson
940d1131b3 Templataize FBoneWeights so that it can be used on any dynamically sizeable container.
#rb none
#jira none
#rnx

[CL 15067624 by halfdan ingvarsson in ue5-main branch]
2021-01-13 11:54:11 -04:00
halfdan ingvarsson
331db0f7b4 Fix duplicate check to be separate checks. Added a test for it.
#jira none
#rb none
#rnx

[CL 14145714 by halfdan ingvarsson in ue5-main branch]
2020-08-19 14:06:31 -04:00
halfdan ingvarsson
fc97705f40 Build fix for Linux -- lambda argument shadows member variable.
#jira none
#rb none
#rnx

[CL 14132771 by halfdan ingvarsson in ue5-main branch]
2020-08-18 11:44:42 -04:00
halfdan ingvarsson
f09be305a8 New container to store per-vertex bone weights. Takes care of normalization, blending, capping weight counts, etc. while being lightweight and fast.
#jira UE-93689
#rb Alexis.Matte

[CL 14132466 by halfdan ingvarsson in ue5-main branch]
2020-08-18 11:16:00 -04:00
halfdan ingvarsson
8da0b15ed9 Remove unused function and nix dependency on Engine.
#jira none
#rb Lina.Halper
#rnx

[CL 13800643 by halfdan ingvarsson in ue5-main branch]
2020-06-30 17:10:13 -04:00
Lina Halper
44c1bb3292 COPY from //Dev-Anim to //Dev-Main
#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen

[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Marc Audy
8df336162c Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main) @ 8782600
#rb
#rnx

[CL 8783278 by Marc Audy in Main branch]
2019-09-17 19:12:19 -04:00
Helge Mathee
4633735def RigVM - Rename/move file(s) - introduced new RigVM module
#rb none

[CL 7736102 by Helge Mathee in Dev-Anim branch]
2019-08-05 08:41:10 -04:00
Helge Mathee
2a8033db59 Multiplex: VM data structure starts to work - basic instructions implemented + unit tests
#fyi lina.halper
#rb none

[CL 7709785 by Helge Mathee in Dev-Anim branch]
2019-08-02 15:53:52 -04:00
Helge Mathee
dfe2eb2595 Multiplex: Support for struct alignment and copy assignment + unit tests
#rb none

[CL 7707749 by Helge Mathee in Dev-Anim branch]
2019-08-02 12:36:11 -04:00
Helge Mathee
7ca1aabae6 Multiplex: Support for strings and names + unit tests
#rb none

[CL 7706998 by Helge Mathee in Dev-Anim branch]
2019-08-02 11:23:59 -04:00
Helge Mathee
c106b2e75e Multiplex: Added functionality for proper struct initialization and destruction within the storage
#rb none

[CL 7706412 by Helge Mathee in Dev-Anim branch]
2019-08-02 10:24:32 -04:00
Helge Mathee
3d552fa44c Multiplex ByteCode data structure, table iterator + unit test
#rb none

[CL 7697641 by Helge Mathee in Dev-Anim branch]
2019-08-01 16:20:18 -04:00
Helge Mathee
c8afe65ac8 Multiplex ByteCode data structure + unit tests. This is the baseline byte code management data structure for the multiplex vm.
#fyi lina.halper
#rb none

[CL 7695335 by Helge Mathee in Dev-Anim branch]
2019-08-01 15:31:12 -04:00
Helge Mathee
daf54492db Multiplex: Centralized registration of multiplex methods + unit tests of hand written invocations
#rb none

[CL 7692308 by Helge Mathee in Dev-Anim branch]
2019-08-01 14:03:14 -04:00
Helge Mathee
b6be0f6131 MultiplexStorage: Implement support for names and conscious mode for no-name-support + unit tests
#rb none

[CL 7681508 by Helge Mathee in Dev-Anim branch]
2019-08-01 09:01:31 -04:00
Helge Mathee
4f5cca551e Control Rig: MultiplexStorage for fragmented runtime memory + unit tests for both the base data structure and the initial control rig usage.
Adaption of unit tests

#fyi lina.halper
#rb none

[CL 7674946 by Helge Mathee in Dev-Anim branch]
2019-07-31 16:18:25 -04:00
Helge Mathee
8e384a717e Refactoring all Control Rig Units to use Static Virtual Methods
#fyi lina.halper
#rb none

[CL 7662734 by Helge Mathee in Dev-Anim branch]
2019-07-30 16:07:09 -04:00