This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
#ue4
#android
[CODEREVIEW] Jack.Porter
#rb none
#ROBOMERGE-SOURCE: CL 12910957 via CL 12910958 via CL 12910959
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12910960 by chris babcock in Main branch]
#jira UE-92118
#ue4
#android
#rb John.Mauney
#ROBOMERGE-SOURCE: CL 12872203 in //UE4/Release-4.25/... via CL 12872205 via CL 12872209
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12872211 by chris babcock in Main branch]
#jira UE-90617
#ue4
#android
[FYI] Jack.Porter
#rb trivial
#ROBOMERGE-SOURCE: CL 12161630 in //UE4/Release-4.25/... via CL 12161632
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v661-12148976)
[CL 12161634 by chris babcock in Main branch]