Helge Mathee
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074029cadc
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RigVM: Automatically mark up rig structs as blueprint type in the HeaderParser
#jira na
#rb sara.schvartzman
#preflight https://horde.devtools.epicgames.com/job/6257ef0bd606fd159eb75496
[CL 19752875 by Helge Mathee in ue5-main branch]
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2022-04-14 06:09:20 -04:00 |
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sara schvartzman
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c7b0e74c59
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Controlr Rig: UI implementation of Aggregate nodes
#jira UE-146928
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/62433ef7dc6183e3f5e500dc
[CL 19554694 by sara schvartzman in ue5-main branch]
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2022-03-30 05:21:45 -04:00 |
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Helge Mathee
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79aa2efe18
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Control Rig: Implement upgrade path to all nodes
#rb benoit.gadreau
#jira UE-141505
#preflight https://horde.devtools.epicgames.com/job/6220faa46a33f9b416b0f292
[CL 19264381 by Helge Mathee in ue5-main branch]
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2022-03-04 06:27:54 -05:00 |
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Marcus Wassmer
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3b81cf8201
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Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
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2020-09-24 00:43:27 -04:00 |
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Ryan Durand
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74c879d5f3
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Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870960 by Ryan Durand in Main branch]
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2019-12-26 23:06:02 -05:00 |
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Marc Audy
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8df336162c
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Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main) @ 8782600
#rb
#rnx
[CL 8783278 by Marc Audy in Main branch]
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2019-09-17 19:12:19 -04:00 |
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