#rb none
#rnx
#preflight 60d225d3be81e80001879ecd
#ROBOMERGE-SOURCE: CL 16747440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16747441 by tim smith in ue5-release-engine-test branch]
Fixed some API that were mistakenly setup as generic struct API instead of class API.
Removed some unused API.
No functional changes, just code reorg.
#rb none
#rnx
#preflight 60d08126d9586b0001ae3336
#ROBOMERGE-SOURCE: CL 16727641 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16727647 by tim smith in ue5-release-engine-test branch]
#rb jonathan.adamczewski
#jira UE-85060
#preflight 60cb726c78c3b00001297ce7
#ROBOMERGE-SOURCE: CL 16706846 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16706890 by tim smith in ue5-release-engine-test branch]
Fixed issue where changing a function signature in an interface wouldn't update nodes in a blueprint.
Changed the API of the deferred registry to be more inline with UE coding standards.
#rb ben.marsh phillip.kavan
#rnx
#jira UE-113662
#preflight 60c0c0fdc61264000190e16a
#ROBOMERGE-SOURCE: CL 16606206 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16606221 by tim smith in ue5-release-engine-test branch]
Enable concurrent parsing of headers.
Fixing uninitialized variable from prior submit.
Tested by running UHT on a sample large scale game 1000 times and verifying the output matched with a prior version of UHT.
#rb jonathan.adamczewski
#rnx
#preflight 60be0b3a0249c30001e9b0e5
[CL 16568873 by Tim Smith in ue5-main branch]
Enable concurrent parsing of headers.
Tested by running UHT on a sample large scale game 1000 times and verifying the output matched with a prior version of UHT.
#rb jonathan.adamczewski
#rnx
#preflight 60b93533884c630001f06a7d
[CL 16554523 by Tim Smith in ue5-main branch]