Commit Graph

153 Commits

Author SHA1 Message Date
David Harvey
78f7b7e0fd deprecate UnrealPlatformGroup.HoloLens
#jira UE-149794
#rnx
#preflight 6290ba31d24a7fc585eed7ca
#rb pending

[CL 20392934 by David Harvey in ue5-main branch]
2022-05-27 10:10:16 -04:00
David Harvey
684d168454 Remove HoloLens platform references from UnrealBuildTool.
#jira UE-149794
#rnx
#rb Jeff.Fisher
#preflight 628f4064f622d972b5ca0202

[CL 20377314 by David Harvey in ue5-main branch]
2022-05-26 05:57:47 -04:00
Ben Marsh
cbb950c578 UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
#preflight 628e9dc6e746de4961f60032

[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
Joe Kirchoff
c512a89ace Rename UnrealBuildTool.EngineSourceDirectory -> Unreal.EngineSourceDirectory
#rnx
#rb trivial
#preflight 628e9fdaf622d972b59ebe85

[CL 20372061 by Joe Kirchoff in ue5-main branch]
2022-05-25 17:54:39 -04:00
chris constantinescu
28111d40fc Redundancy cleanup in UBT Low Level Tests:
- test-specific targets and modules are constructed by RulesAssembly which removes a lot of spaghetti code
- no more excluding the Tests folder by default which is guaranteed to mislead users #fyi Jon.Nabozny
- test compilation in Tests is controlled through WITH_LOW_LEVEL_TESTS
- preparation code for switching tests between Catch2 / TestAutomation Fmwk

Nightly LLT PF 6260431391376845adeb4c40

#rnx
#preflight 62602d50dd47b4ad2173c30b

[CL 19834665 by chris constantinescu in ue5-main branch]
2022-04-20 14:24:59 -04:00
Josh Adams
fa845ed9b9 - VSMac project generation now takes into account projects that are windows only, and doesn't attempt to put them into the solution
- Don't make solution folders if there are no projects anywhere in them
- Fixed MemProfiler2.csproj to open on VSMac (although now with the above it is skipped anyway because it requires windows - but if we make it not require windows, we'd need this fix to match what UBT does)
#jira none
#rb tim.smith
#preflight 6255a8bfcd5ed4dd091a8ece

[CL 19725910 by Josh Adams in ue5-main branch]
2022-04-12 14:29:41 -04:00
Devin Doucette
00c5ef381d UBT: Added VSTestRunSettingsFile to TargetRules
#preflight 624e09ca14634fba5c9563f6
#rb Jonathan.Adamczewski
#fyi Chris.Constantinescu

[CL 19661383 by Devin Doucette in ue5-main branch]
2022-04-06 20:50:46 -04:00
jonathan adamczewski
c1bb6901bf Upgrade to .NET 6.0
#jira UE-119846
#preflight 624cbb2ecc0872e96b0d5181

[CL 19652696 by jonathan adamczewski in ue5-main branch]
2022-04-06 14:46:50 -04:00
Josh Adams
3a60b1efab - Moved most of the remaining SDK discovery/versioning from UEBuildWindows.cs to MicrosoftPlatformSDK.cs
#preflight 62476ac7f73c316f680e9ad3
#rb joe.kirchoff
#jira none

[CL 19604020 by Josh Adams in ue5-main branch]
2022-04-03 15:04:38 -04:00
jonathan adamczewski
5c68d1d9ef Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
#preflight 62422fd0470aff98e946bfce
#jira UE-119846

[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1 Upgrade to .NET 6.0
#jira UE-119846
#preflight 6241fc06470aff98e943c035

[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
David Harvey
a3e5c385b5 Debugger arguments are set up correctly for Windows-based platform extensions
#jira UE-146417, UE-131865
#rnx
#preflight 6239e2dadb0f61c7925d2989
#rb Eric.McDaniel

[CL 19492929 by David Harvey in ue5-main branch]
2022-03-24 05:42:08 -04:00
jeff fisher
c1958b0acd UE-136919 //UE5/Main - Compile UnrealGame HoloLens - No required compiler toolchain found
-The build machine was trying to use a locally installed toolchain that did not have the arm64 toolchain installed.
-We now identify toolchains with arm64 support and select from only those for arm64 builds.
#rb Joe.Kirchoff, Josh.Adams
#jira UE-136919
#preflight

#ROBOMERGE-AUTHOR: jeff.fisher
#ROBOMERGE-SOURCE: CL 18665835 in //UE5/Release-5.0/... via CL 18665840 via CL 18665864
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v901-18665521)

[CL 18665888 by jeff fisher in ue5-main branch]
2022-01-19 16:20:07 -05:00
david harvey
bb7cacf86b Visual Studio project generators can request a distinct configuration name for each platform target.
This is to support cases where there may be more than one UnrealTargetPlatform requiring the same VS Solution Platform. Without a distinct separation these platforms will overwrite each other's properties.


#jira UE-129637
#rnx
#rb Eric.McDaniel
#preflight 61e13f41341d372424fda39b

#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 18615646 in //UE5/Release-5.0/... via CL 18615669 via CL 18615678
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18615693 by david harvey in ue5-main branch]
2022-01-14 04:58:29 -05:00
joe kirchoff
f039dfd7ab UnrealBuildTool: Pass $(AdditionalOptions) instead of the c++ version along with /Yu in project, as that contains the version already
#rnx
#rb trivial
#preflight 61ddba939b2dd4f66b796e68

#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 18573913 in //UE5/Release-5.0/... via CL 18573957
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18573995 by joe kirchoff in ue5-release-engine-test branch]
2022-01-11 12:45:07 -05:00
joe kirchoff
29c74ba0b7 UnrealBuildTool: Update HoloLensToolChain to inherit from VcToolChain and remove duplicate code
#preflight 61d8db831a3fd09dcbed8e97
#preflight 61dc593f6c000c869b45914f

#rnx
#rb Jeff.Fisher
#rb jonathan.adamczewski

#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 18566628 in //UE5/Release-5.0/... via CL 18566645
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18566647 by joe kirchoff in ue5-release-engine-test branch]
2022-01-10 18:13:24 -05:00
jonathan adamczewski
c7aeb00f62 UnrealBuildTool: Remove various references to UE4.
#jira UE-111420
#trivial
#preflight none

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18565554 in //UE5/Release-5.0/... via CL 18565574
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18565586 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-10 16:46:00 -05:00
jonathan adamczewski
5c48869c86 UnrealBuildTool: rename MasterProject settings as PrimaryProject, and some other uses of 'master'
Variable, function and class renames only. XML-facing variables included deprecated support for the old names.

Renaming of the MasterProjectName.txt file will be handled in a subsequent change.

#jira none
#preflight 61d8a162ec35d1b940f74818

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18550269 in //UE5/Release-5.0/... via CL 18550308
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18550325 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-07 15:40:01 -05:00
rex hill
6ff2416ad9 Update code to match new nullable requirements
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 18407429 via CL 18407445 via CL 18434902 via CL 18437289
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18437344 by rex hill in ue5-release-engine-test branch]
2021-12-10 20:35:46 -05:00
rex hill
0a45f859eb Add ExludedFilePaths to vcproject generation for special situations where a developer does not want to see certain files in visual studio project
#rb dave.belanger
[FYI] Jonathan.Adamczewski
#preflight 61b0cdbf7177ccd1a12fe73e

#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 18406142 via CL 18406661 via CL 18407277 via CL 18407281 via CL 18434891 via CL 18437287
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18437342 by rex hill in ue5-release-engine-test branch]
2021-12-10 20:35:34 -05:00
joe kirchoff
3744d4e088 VCProjectGen: Add std version to AdditionalOptions to fix intellisense
#jira UE-135516
#rnx
#rb none

#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 18407259 in //UE5/Release-5.0/... via CL 18407269
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18407279 by joe kirchoff in ue5-release-engine-test branch]
2021-12-08 12:00:17 -05:00
david harvey
75c0729392 Adding the option to change the Visual Studio platform name on a per-project basis.
#jira UE-129637
#rnx
#[robomerge][starship] UE5-Main
#rb Ben.Marsh

#ROBOMERGE-OWNER: david.harvey
#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 18404402 via CL 18404418 via CL 18404419 via CL 18404445 via CL 18404455
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18404461 by david harvey in ue5-release-engine-test branch]
2021-12-08 06:26:07 -05:00
jonathan adamczewski
9394c1c414 UnrealBuildTool: Make platform handling more consistent
#jira UE-130413
#rb josh.adams

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18271725 in //UE5/Release-5.0/... via CL 18271746
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18271752 by jonathan adamczewski in ue5-release-engine-test branch]
2021-11-23 12:25:08 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00