Marc Audy
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0c3be2b6ad
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Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
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2021-11-18 14:37:34 -05:00 |
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jonathan adamczewski
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a865a21fb0
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Move FileItem and DirectoryItem into BuildUtilities
#jira none
#ROBOMERGE-SOURCE: CL 16596289 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16596323 by jonathan adamczewski in ue5-release-engine-test branch]
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2021-06-08 19:06:03 -04:00 |
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Ben Marsh
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3275355fdf
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Merging functionality from Horde fork of EpicGames.Core, and first pass on fixing up nullable annotations.
#rb none
#rnx
[CL 14967557 by Ben Marsh in ue5-main branch]
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2020-12-28 14:34:13 -04:00 |
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Ben Marsh
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6f927647b1
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Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
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2020-12-21 23:07:37 -04:00 |
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Ben Marsh
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68f5abeb09
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UBT: Convert UnrealBuildTool to use nullable references.
#rb none
#rnx
[CL 14960546 by Ben Marsh in ue5-main branch]
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2020-12-20 18:47:42 -04:00 |
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Ben Marsh
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b1e882d4d1
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UBT: Add preprocessor work from Private-ArtifactCache stream.
#rb none
#rnx
[CL 14806988 by Ben Marsh in ue5-main branch]
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2020-11-23 13:33:12 -04:00 |
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