#jira UE-153075
#[review]-20669220 Chris.Babcock
#ushell-cherrypick of 20670255 by dmytro.vovk
#preflight 62a9f6df273ce16835c1fd78
[CL 20670734 by dmytro vovk in ue5-main branch]
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros
#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e
[CL 20450744 by Benn Gallagher in ue5-main branch]
#rb brandon.schaefer
#rb chris.babcock
#preflight 627ad0017e5f24d1ede6d5d0
#preflight 627ada7a0a5817c9d91562c0
#rnx
* Move ClangVersion variables to base class and share function to check version. A separate change will add a virtual function for parsing the clang version for each toolchain as to not add complexity to this change.
* GetCppStandardCompileArgument: Used by all, no differences
* GetCompileArguments_CPP: Used by all. Switch & Apple are overridden
* GetCompileArguments_C: Used by all, no differences
* GetCompileArguments_MM: Used by Linux & Apple. Apple is overridden.
* GetCompileArguments_M: Used by Linux & Apple. Apple is overridden.
* GetCompileArguments_CPP: Used by all. Switch & Apple are overridden.
* GetRTTIFlag: Used by Linux & Apple, no differences.
[CL 20131754 by Joe Kirchoff in ue5-main branch]
- Windows will be first to use it, but in a future CL, with toolchain separate from Windows SDK
- Cleaned up some of the PlatformSDK API to have fewer public members (mainly so the functions that receive multiple versions can be automatically populated with the current single version functions in the subclasses)
- Updated the Turnkey menu to handle multiple versions
#jira none
#rb david.harvey
#preflight 62508cd8f10bcc0f4fa8b5d1
[CL 19692492 by Josh Adams in ue5-main branch]
UAT RunClient: Continuously redirect output to uat stdout while client is running.
UAT RunClient: Add a process wrapper to kill client process when uat exits and to write the adb device log file to the host pc directories.
UAT RunClient: Push the ClientCmdLine args as a UECommandLine.txt file to the device to the correct location (different for adb deploy and android file server) to override the stage/apk command line.
UAT MakeApk: Add a UECommandLine.txt cache file to the intermediate directory to invalidate the apk when the stage/apk command line changes (e.g. when switching between CBTB or COTF or cooking with/without Zen).
LaunchAndroid.cpp: Add debug output for which override command line file that is being used.
LaunchAndroid.cpp: Implement missing -waitforattach/-waitfordebugger feature.
DataDrivenPlatformInfo.ini: set bUATClosesAfterLaunch=false to stop the editor from passing -nokill to uat to let it stop all processes when the client exits..
#jira none
#rb chris.babcock
#rnx
#preflight 6245849873665f7d5e4f0a18
#preflight 624be1f3dc6183e3f5518801
[CL 19621549 by PJ Kack in ue5-main branch]