Tim Smith
04c076e820
Assortment of very quick UBT optimizations. 15% redunction in UBT null build for UE
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#rb
#rnx
#preflight 6269818e8c2782e4f23e5285
[CL 19943474 by Tim Smith in ue5-main branch]
2022-04-27 14:16:14 -04:00
Ben Marsh
cda1b66bba
Reformat EpicGames.Core according to standard coding conventions.
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#preflight 623cd2e84368f558e30b4a9e
[CL 19502309 by Ben Marsh in ue5-main branch]
2022-03-24 16:35:00 -04:00
Ben Marsh
b40a918c81
Implement IComparable<> for FileReference and DirectoryReference, allowing them to be sorted in lists.
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#preflight none
[CL 18995790 by Ben Marsh in ue5-main branch]
2022-02-15 10:02:06 -05:00
Ben Marsh
6a2855f64c
UAT: Add support for async build commands and BuildGraph tasks.
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#preflight 61b3aa86e928cffe866fa918
[CL 18433916 by Ben Marsh in ue5-main branch]
2021-12-10 15:36:47 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
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[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
Ben Marsh
21568f7a37
Add FileReference.WriteAllTextAsync() implementations.
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[CL 16533497 by Ben Marsh in ue5-main branch]
2021-06-02 09:18:12 -04:00
Ben Marsh
bc47b15e06
Merge utility library changes from GitSync.
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[CL 16135807 by Ben Marsh in ue5-main branch]
2021-04-27 22:41:48 -04:00
Ben Marsh
3275355fdf
Merging functionality from Horde fork of EpicGames.Core, and first pass on fixing up nullable annotations.
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#rb none
#rnx
[CL 14967557 by Ben Marsh in ue5-main branch]
2020-12-28 14:34:13 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00