Ben Marsh
cbb950c578
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
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#preflight 628e9dc6e746de4961f60032
[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
Tim Smith
36421e5c91
Minor refactor to UBT plugins.
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Added support for props file for UBT plugins. Needed for packaging of plugins having a ubt plugin
#rnx
#rb trivial
#preflight 62694f6a7f6900cdefa9431c
[CL 19939499 by Tim Smith in ue5-main branch]
2022-04-27 10:30:21 -04:00
Tim Smith
9753bb366a
Adjustments to the script module compiler code in preperation for use by UBT.
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#rn trivial
#rnx
#preflight 625db2a9804460ab0fd83165
[CL 19792014 by Tim Smith in ue5-main branch]
2022-04-18 15:18:21 -04:00
Tim Smith
dfb68b18b4
Moved C# project build support from UAT to EpicGames.Build. Isolated code referencing Microsoft.Build into a dll to avoid any issues calling Assembly.GetTypes(). In prior code, it would attempt to resolve the types for things using Microsoft.Build.Framework and fail to load it. By resolving that issue, any future changes to UBT that will utilize this code will not result in any build/target scripts needing to be modified if they use Assembly.GetTypes().
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#rnx
#rb jonathan.adamczewski
#preflight 625d7777d4124345879a84a7
#preflight 625d89af6813aa38e3cff392
[CL 19786950 by Tim Smith in ue5-main branch]
2022-04-18 12:17:12 -04:00
Tim Smith
76b3f0f74a
Undo //UE5/Main/Engine/Source/Programs/... changelist 19477828
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#preflight skip
#rnx
[CL 19477910 by Tim Smith in ue5-main branch]
2022-03-23 08:30:01 -04:00
Tim Smith
40be3125a0
Moved C# project build support from UAT to EpicGames.Build. Isolated code referencing Microsoft.Build into a dll to avoid any issues calling Assembly.GetTypes(). In prior code, it would attempt to resolve the types for things using Microsoft.Build.Framework and fail to load it. By resolving that issue, any future changes to UBT that will utilize this code will not result in any build/target scripts needing to be modified if they use Assembly.GetTypes().
...
#rnx
#rb jonathan.adamczewski
#preflight 623b0e64c73745c600b8e626
[CL 19477828 by Tim Smith in ue5-main branch]
2022-03-23 08:17:23 -04:00