Commit Graph

8 Commits

Author SHA1 Message Date
kerim borchaev
cfa37d3bd2 [3ds Max] DirectLink: material names fixes
- Max materials are not changing names anymore by the plugin
- Fixed export/sync for Multisubobj submaterials with same name
- Fixed crash for Blend material with null input material

#jira UE-154116
#preflight 62a0872d521254896f9e623e
#rb benoit.deschenes

[CL 20598266 by kerim borchaev in ue5-main branch]
2022-06-10 12:47:33 -04:00
kerim borchaev
105063b024 [3ds Max] DirectLink: Textures Sync
- Changes to Texmaps are synced(bitmap and other types, bakeable or not)
- No unused textures left in the udatasmith file(any situation when texture was used but not anymore)
- Only textures referenced in converted material are exported. This is an improvement over old exporter where it exported all texmaps referenced by source Max material and then cleaned up scene.

#jira UETOOL-4391
#preflight 6239ee8b7b69b01ec152cc1e
#rb benoit.deschenes

[CL 19495448 by kerim borchaev in ue5-main branch]
2022-03-24 10:41:30 -04:00
kerim borchaev
09142c253d 3ds Max DirectLink: MentalRay Arch & Design and VRay Light Materials to UEPbr
#jira UETOOL-4924 UETOOL-4930
#preflight 620203b5445d334c040af6e8
#rb benoit.deschenes

[CL 18903465 by kerim borchaev in ue5-main branch]
2022-02-08 11:48:52 -05:00
kerim borchaev
c2bb0dceae 3DS MAX DirectLink plugin - very WIP
---
Ho to use.

Build with environment variable set:

DATASMITH_3DSMAX_PLUGIN_WITH_DIRECTLINK=1

Note - it should build DatasmithMax2022.gup in Engine\Binaries\Win64\3DSMax\2022

Add that ..Engine\Binaries\Win64\3DSMax\2022 folder to Max pluging paths. Max menu - Customize/Configure User and System Paths/3rd Party Plugins

Execute Engine\Source\Programs\Enterprise\Datasmith\DatasmithMaxExporter\Extras\3dsMaxScripts\UI\DatasmithDialog.ms

    This will activate the plugin and create UI

Sync/Connections/Export buttons should work
---


Review disclaimer:

- This is very preliminary review!

- All in one file for now
- Some code duplicated from baseline - like exporting hierarchy. Syncing is quite different from straight export!
- Some baseline plugin code changed to be able to reuse - one which seemed to need little interference, less chance to break.

- Export - most hierarchy export, with transforms, refscene; geometry - basic GeomObj only, materials - already using full existing plugin's export code
- Missing export(to be on par with existing) - a lot! Other object types, collision, pivots, instances, forest..
- Change tracking - geometry/transforms/material assignment/material changes basically working. But lot to add/fix(e.g. hacky material re-export)
- Slate UI working
- Key functions exported to MaxScript

- Built/tested only in 2022

#rb JeanLuc.Corenthin
#jira UETOOL-3895

[CL 17595504 by kerim borchaev in ue5-main branch]
2021-09-22 10:21:10 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
benoit deschenes
3f4df78a67 Integrating CL# 11292240 from Dev-Enterprise
Fixing crash in 3ds Max Exporter, autodesk noise map are not supported.

#jira UE-88193
Julien.StJean
#rb Julien.StJean

#ROBOMERGE-SOURCE: CL 11462019 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)

[CL 11462031 by benoit deschenes in 4.25-Plus branch]
2020-02-17 14:07:50 -05:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
JeanMichel Dignard
d4f0f4d3f2 Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 9420574 by JeanMichel Dignard in Main branch]
2019-10-04 13:11:45 -04:00