- fixes crash when syncing/exportign while a thirdparty rendering plugin is active(like Corena interactive)
#jira UETOOL-5109
#preflight 6281cf06e20f09e89463db2b
#rb benoit.deschenes
[CL 20238823 by kerim borchaev in ue5-main branch]
- Node transforms updated when Max time slider changes
- Optimize Collision Sync - not using Max api to find node by name but instead use plugin's recorded name->node mapping
- additional refactor to simplify further validity checks(for geometry, materials etc)
#jira UETOOL-5042
#preflight 625718d6f7476d662c7fd20d
#rb benoit.deschenes
[CL 19774347 by kerim borchaev in ue5-main branch]
- test: add two geometries with different multisubobj materials to the same Forest object
- also fixed crash related to Containers. Test: create container, close it, open, close, previously this whould eventually crash
#jira UETOOL-4389
#preflight 623048c7c51b66df4c39fb52
#rb benoit.deschenes
[CL 19387780 by kerim borchaev in ue5-main branch]
- fixed crash when exporting/syncing when another renderer is already registered with RC. Testcase - set Corona as renderer and start CoronaViewport to render an RC mesh. Export/Sync - crash. Reproduces with old exporter too.
#jira UETOOL-3894
#preflight 622799b5a8370672874eb734
#rb benoit.deschenes
[CL 19333114 by kerim borchaev in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]