- add virtual devices to the pool, for parity with RunUnreal.
- release devices when the session is destroyed.
#jira UE-139998
#rb Chris.Constantinescu
#preflight 62a1a81644115ef87db55997
[CL 20572593 by David Harvey in ue5-main branch]
Not all were converted because they were designed for packaged applications whereas low level tests are designed to run as "native" non-packaged applications.
- reporting support for non-desktop platforms, for the moment Catch2 report type "console" is used that is sent to a .out file
- most number of tests possible running multi platform, slower tests excluded on incremental builds
- slow tests are moved to run on the monolithic build
- Catch2 report failure event listener such that Horde detects them as build errors. Must add new Horde matcher for Catch2 failures
#rb Mark.Lintott
#preflight 623c8de389625f0612dabd64
[CL 19498448 by chris constantinescu in ue5-main branch]
Editor, Engine, CoreUObject etc will have their own separate utility headers for tests that rely on respective special modules.
Replace platform names in catch2 code.
LLT all tests run preflight: 621e3c91f1206ae3ea5b0a66
#preflight 621e3c8bf1206ae3ea5b0872
#rb Jerome.Delattre
[CL 19202751 by chris constantinescu in ue5-main branch]
UnrealDeviceReservation is causing this because it's storing static device data.
Changed to non-static and associated a test session with a UnrealDeviceReservation instance 1:1
#jira UE-133981
#rb Jerome.Delattre, Josh.Engrebetson
#ROBOMERGE-AUTHOR: chris.constantinescu
#ROBOMERGE-SOURCE: CL 18108024 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18108080 by chris constantinescu in ue5-release-engine-test branch]
- Addressed remaining NDA platform code that was present in public facing folders
- Compile LowLevelTests target by default on presubmits and incremental builds for Main and 5.0
- Add dummy test on LowLevelTetsts and run it on consoles daily - this test is called "Self" and it's a sanity check run for Catch2
- Fixed Switch indefinite hang - Self test run successfully on this console
- Added IRunningStateOptions to control app run state: startup and check running state options
- AudioUnitTests run successfully on XboxOneGDK and XSX
- XSX Self and AudioUnitTests run successfully but XSX reports VideoEscape errors - JIRA UE-131334
#jira UEENGQA-52681, UE-127449
#rb Jerome.Delattre
#ROBOMERGE-AUTHOR: chris.constantinescu
#ROBOMERGE-SOURCE: CL 17830364 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 17830380 by chris constantinescu in ue5-release-engine-test branch]
Intended for writing unit, integration, functional and all types of tests.
#jira UEENGQA-49764
#rb Jerome.Delattre
#ROBOMERGE-AUTHOR: chris.constantinescu
#ROBOMERGE-SOURCE: CL 17666358 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)
[CL 17666384 by chris constantinescu in ue5-release-engine-test branch]