#jira UE-155234 - Keep the CL window docked within the level tab
#rb Lauren.Barnes
#preflight 62979be79907cbadba978d3f
[CL 20454824 by Patrick Laflamme in ue5-main branch]
This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
#9112: [Source Control] Fix the SavedChangeListDescription being errased on Construct (Contributed by SRombauts)
#jira UE-149682 - GitHub 9112 : [Source Control] Fix the SavedChangeListDescription being errased on Construct
#rb patrick.laflamme
#preflight 6282968d0a161b890cbf146e
[CL 20228474 by SRombauts in ue5-main branch]
Fixes Reverting mark for add asset preventing to recreate an asset with the same name in the same editor session (Asset was still present in AssetRegistry).
#jira UE-140995, UEENGQA-62727
#rb Sebastien.Lussier
#tb Tim.Gautier
#preflight 62056230b84973a2bb61b450
#ROBOMERGE-OWNER: luc.eygasier
#ROBOMERGE-AUTHOR: luc.eygasier
#ROBOMERGE-SOURCE: CL 18943038 in //UE5/Release-5.0/... via CL 18943294 via CL 18943483
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
#ROBOMERGE-CONFLICT from-shelf
[CL 18943896 by luc eygasier in ue5-main branch]
- When enabled, folders are actual objects : modifying a folder won't affect actors (more compliant with OFPA).
- Enabled by default for World Partition and Level Instances.
- Can be enabled on regular levels (experimental feature 'Use Actor Folder Objects').
- If Level uses OFPA, ActorFolders will also be saved in their own package (but will use __ExternalObjects__ root folder).
- In a future refactoring, external actors will also be moved in the same root folder.
- Generalized saving object in an external package (different from its outer package)
- World outliner supports old folders and new actor folder objects : Levels using the actor folder objects will show a root Level node (like Level Instances).
#rb patrick.enfedaque, jeanfrancois.dube
#preflight 61d84b356511bc498e5cb858
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18543443 in //UE5/Release-5.0/... via CL 18543482
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18543525 by richard malo in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
* Adds Source Control Asset Data cache. Preventing Source Control Changelist Window to rebuild AssetData from scratch when UI refresh takes place
* Modifies Source Control beautification to async process, preventing crowded changelists to block the workflow. The filenames are now beautified when available.
* Parallelize AssetData information retrieval from SourceControl
* Updates message displayed when refreshing window's items
#rb Sebastien.Lussier, JeanFrancois.Dube
#jira UETOOL-3522
#changelist validated
#ROBOMERGE-SOURCE: CL 17375288 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17375337 by luc eygasier in ue5-release-engine-test branch]
* Moves validation logs to message logs so they can be both accessible in OutputLogs and Hyperlink to SourceControl MessageLog
#rb JeanFrancois.Dube
#changelist validated
#ROBOMERGE-SOURCE: CL 17141186 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17141235 by luc eygasier in ue5-release-engine-test branch]
Modifies Revert operation on Uncontrolled assets to force sync to last synced version instead of head revision.
#rb Sebastien.Lussier
#changelist validated
#ROBOMERGE-SOURCE: CL 16943684 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16943688 by luc eygasier in ue5-release-engine-test branch]
Adds UncontrolledChangelistValidator, reconciling writable assets, warning the user if new uncontrolled changes are found during changelist validation
#rb Sebastien.Lussier
#preflight 60d0965a367e6700013a0083
#changelist validated
#ROBOMERGE-SOURCE: CL 16728469 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16728483 by luc eygasier in ue5-release-engine-test branch]
* Update MarkForAdd operation to operate on a specified changelist
* Adds Force option in sync operation to be able to revert uncontrolled files
* Adds the resulting new changelist to FNewChangelist operation
* Adds support for "mark for add" files when moving from UCL to C
* Adds support for reverting Uncontrolled Changelist, Uncontrolled Changelist files, or mixes of controlled/uncontrolled files
* Adds support of "Move files to..." contextual action for Uncontrolled files and to Uncontrolled Changelists
#rb Sebastien.Lussier
#changelist validated
#ROBOMERGE-SOURCE: CL 16662633 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)
[CL 16662640 by luc eygasier in ue5-release-engine-test branch]
* Adds Offline files to Source Control Changelist Window
* Use TSet.Remove return value to update state.
#rb Sebastien.Lussier
#changelist validated
#ROBOMERGE-SOURCE: CL 16593836 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16593849 by luc eygasier in ue5-release-engine-test branch]
* Adds reconcile contextual actions to manually trigger the verification process
* Loads UncontrolledChangelists module along UnrealEd to be able to hook loaded/saved files sooner
* Adds CPU Trace for FPerforceUpdateStatusWorker::Execute and ParseUpdateStatusResults
* Changes FPerforceCheckOutWorker to update Changelist State if checked out directly to a CL
* Changes FPerforceRevertWorker to update Changelist State after revert
#rb Sebastien.Lussier
#changelist validated
[CL 16477108 by luc eygasier in ue5-main branch]