Commit Graph

86 Commits

Author SHA1 Message Date
robert manuszewski
d1443992e1 Deprecating ANY_PACKAGE.
This change consists of multiple changes:

Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used  in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values

AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes

Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names

#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32

#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
George Rolfe
62e2ce4d8d InvalidEnumValues metadata support (inverse of ValidEnumValues)
#jira none

#preflight 61f89c86f657e25a5908ebe7

#rb matt.kuhlenschmidt

[CL 18805064 by George Rolfe in ue5-main branch]
2022-01-31 22:36:04 -05:00
daren cheng
773cf100f4 Add FPropertyHandleColor to support copy / paste between different color types.
#jira UETOOL-4586
#rb sebastian.nordgren
#preflight 619521439f7a6462e05b64e9
#robomerge[BOT1] Main

[CL 18229602 by daren cheng in ue5-main branch]
2021-11-17 17:02:39 -05:00
sebastian nordgren
366b191494 Details view style refresh:
- rows are now 26 pixels high
- right column is narrower unless the Sequencer is invoked
- padding has been removed to make more rows fit on the screen at once
- Advanced dropdown is now styled like a normal group and thus the bottom node is gone

#review-17520182 @editor-ux
#preflight 6140652a9dc6c8000144500a

[CL 17537602 by sebastian nordgren in ue5-main branch]
2021-09-16 08:33:49 -04:00
Steven Dao
71b14851af Show GrabHand cursor for drag-and-drop handle in details rows
This is intended to make the drag behavior more noticeable and a bit more consistent with some other places in the editor that allow drag-and-drop, e.g., the Create menu
Also update the mouse cursor in various drag ops to use GrabHandClosed while dragging

#rb louise.rasmussen
#preflight 6142404db5a4fa000137d28a

[CL 17525962 by Steven Dao in ue5-main branch]
2021-09-15 16:16:33 -04:00
Steven Dao
9fa9237525 Drag-and-drop to reorder variables in FUserDefinedStructureEditor
- Allow drag-and-drop behavior to be customized for a details widget row
- Cleanup PropertyEditorHelpers::MakePropertyReorderHandle (it was setting the enabled attribute which always ended up getting overwritten)
- Add drag-and-drop handler+op for UserDefinedStructureEditor to enable drag-and-drop reordering. Removed buttons for moving up/down.

#jira UETOOL-2776
#rb sebastian.nordgren
#preflight 6130deb01a52e20001a6c93b

[CL 17404287 by Steven Dao in ue5-main branch]
2021-09-02 12:06:25 -04:00
Phillip Kavan
dfa32e9708 Extends the class viewer module to support multiple custom class filters along with an optional associated view option flag.
Additional changes:
- Deprecates the previous method for specifying a singular custom class viewer filter and updates all existing occurrences of this pattern in engine code.
- Extends the property editor utilities interface to expose custom class filter(s) that can be applied to the class picker widget used for editing class property values.
- Adds an implementation of this interface to SDetailsView such that additional class filter(s) can now be configured to be applied to all underlying class property nodes.

#jira UE-108316
#rb Lauren.Barnes
#preflight 60c2102e8ae8960001110d50

[CL 16623084 by Phillip Kavan in ue5-main branch]
2021-06-10 10:31:37 -04:00
sebastian nordgren
ca7a047932 Edit conditions for properties that don't support edit condition toggles no longer checkSlow when retrieving the check state, but rather only when setting it.
CustomEditConditionValueChanged handlers are now postfixed with a call to FPropertyNode::InvalidateCachedState(), which causes the IsEditConst state to refresh.

Removed unnecessary code to access the PropertyEditor->IsEditConditionMet(), which is stored in EditConditionValue now.

#review @lauren.barnes, @patric.boutot
#jira FROST-1702

[CL 16008018 by sebastian nordgren in ue5-main branch]
2021-04-14 13:15:46 -04:00
sebastian nordgren
0aace23acf FPropertyEditorHelpers::GetMetadataOptionsKey now returns an FName. Internally, FProperty::GetMetaData deals with FName keys, so it makes sense to introduce them as early as possible.
#fyi luke.thatcher

[CL 15872334 by sebastian nordgren in ue5-main branch]
2021-03-31 04:11:32 -04:00
Luke Thatcher
199fe78b79 Add "GetKeyOptions" and "GetValueOptions" uproperty metadata to allow combobox dropdowns on TMap FString/FName key/value pairs.
This makes it possible to declare a UPROPERTY like so:

    UPROPERTY(EditAnywhere, meta = (GetKeyOptions="GetValidItemKeys"))
    TMap<FString, FString> MapOfItems;

and have the dropdown appear only on the key field.

#rb Lauren.Barnes
#fyi Vincent.Gauthier,Sebastian.Nordgren
#preflight 606229ea57aca40001ff1441

[CL 15855122 by Luke Thatcher in ue5-main branch]
2021-03-29 16:34:46 -04:00
sebastian nordgren
489b61f167 SEditConditionWidget now has a GetVisibility() instead of using a lambda, which makes it easier to see that the class controls its own visibility.
#rb paul.chipchase

#ROBOMERGE-SOURCE: CL 15386873 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15386877 by sebastian nordgren in ue5-main branch]
2021-02-11 07:59:17 -04:00
sebastian nordgren
442330ff02 Array properties now display Index[#] as their display name.
Simplified logic for how SPropertyEditorTitle creates the name textblock.

#rb lauren.barnes
#jira UETOOL-2658

[CL 15279023 by sebastian nordgren in ue5-main branch]
2021-02-02 05:20:29 -04:00
sebastian nordgren
548ca6c766 IWYU. Removed unnecessary includes of SResetToDefaultPropertyEditor.
[CL 15009203 by sebastian nordgren in ue5-main branch]
2021-01-07 05:41:03 -04:00
sebastian nordgren
125fb573d2 Fixed EditCondition showing up for every row in the property matrix, and crashing the editor if unchecked.
#rb lauren.barnes

[CL 14809458 by sebastian nordgren in ue5-main branch]
2020-11-24 09:41:05 -04:00
sebastian nordgren
e9d2587de1 Details view now shades nested property rows based on their nesting level, and displays a drop shadow to indicate hierarchy.
#fyi matt.kuhlenschmidt

[CL 14478469 by sebastian nordgren in ue5-main branch]
2020-10-13 07:05:42 -04:00
sebastian nordgren
09b15cf70d Exposed SResetToDefaultPropertyEditor publicly to allow it to be used for material slots.
#rb lauren.barnes

[CL 14444449 by sebastian nordgren in ue5-main branch]
2020-10-08 03:21:16 -04:00
sebastian nordgren
5050b88330 Details view reskin phase 1.
The details view now displays gridlines between rows, and now has 4 columns - edit condition, name, value, and reset/extensions.

Edit condition widgets are now created in SDetailSingleItemRow and are placed in their own fixed column on the left of the details view. FEditConditionParser is now in FPropertyNode rather FPropertyEditor, which allows access to it more broadly - notably in SDetailSingleItemRow.

The Reset to Default SWidget can no longer be replaced - the logic for it being visible and a handler for when it is pressed is still customizable. SPropertyEditorAsset no longer has a special slot for the reset to default widget.

All extension widgets are now placed in a resizable column on the right of the panel, including the Keyframe button.

FDetailColumnSizeData is now publicly exposed by IDetailsView, and is no longer passed around as much.

#rb matt.kuhlenschmidt

[CL 14375859 by sebastian nordgren in ue5-main branch]
2020-09-23 08:16:20 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
JeanMichel Dignard
99b55fb883 Merged main @ cl 10981486
#rb none
#rnx

[CL 10985598 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-14 14:45:07 -05:00
Robert Manuszewski
2a28abf1ec Fixing compiling GameplayEffect Blueprint resulting in its Modifier's Attribute property to be reset (FProperty fallout)
#rb Steve.Robb
#jira UE-86578

[CL 10942138 by Robert Manuszewski in Main branch]
2020-01-10 11:49:42 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
jeanmichel dignard
2ce7666d2d Copying //UE4/Dev-Core [at] 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: jeanmichel.dignard
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 10708666 in //UE4/Main/...
#ROBOMERGE-BOT: TOOLS (Main -> Dev-Tools-Staging) (v626-10872990)

[CL 10898071 by jeanmichel dignard in Dev-Tools-Staging branch]
2020-01-07 15:54:23 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Chris Gagnon
346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00