- Also prevents this sort of bug from occurring in Slate altogether.
#rb Lauren.Barnes
#preflight 6287c2768828ea88c8662b2d
#ROBOMERGE-AUTHOR: yiliang.siew
#ROBOMERGE-SOURCE: CL 20298520 via CL 20298571 via CL 20298583 via CL 20298596
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)
[CL 20305684 by yiliang siew in ue5-main branch]
Build HLODs / Minimap in editor
* Added the necessary code to be able these builds from inside the editor, using the "Build" menu
* The HLOD build will show a dialog where you can select a few options (setup, build, forcebuild, delete), then start the build
* The minimap build has no options, will start right away
* Build is actually done through an external process, so the editor will ask to save any changes that's been made, and unload the current map before starting a commandlet
* Progress is updated by parsing the commandlet log during it's execution
* Once the build is complete, will force an asset registry scan and reload the map
* Also disabled the "HLOD Outliner" tool when in a partitionned level, as it is not working and may be confusing.
#preflight 6226e29f671c913c0502a807
#rb jeanfrancois.dube, patrick.enfedaque
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 19302772 in //UE5/Release-5.0/... via CL 19303919
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19346855 by sebastien lussier in ue5-main branch]
#rb Rex.Hill
#preflight 6202c1f2e85c7a08bbf3987b
#ROBOMERGE-OWNER: dave.belanger
#ROBOMERGE-AUTHOR: dave.belanger
#ROBOMERGE-SOURCE: CL 18918552 via CL 18918618 via CL 18918624 via CL 18918631 via CL 18922663 via CL 18923570
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)
[CL 18923679 by dave belanger in ue5-main branch]
Disables the tutorial system in order to remove its entry points from menus.
#jira UE-136343
#rb lauren.barnes
#ROBOMERGE-AUTHOR: robb.surridge
#ROBOMERGE-SOURCE: CL 18418989 in //UE5/Release-5.0/... via CL 18419008
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18419027 by robb surridge in ue5-release-engine-test branch]
Dumps improvements:
1) Bring up for consoles
2) Better out of memory resiliency during the dumping process
3) Dumps console variables in CSV
4) Dumps process' log after completion
5) Dumps mip chains through FDumpTextureCS compute shader
6) Dumps depth & stencil texture formats through the FDumpTextureCS compute shader
7) Dumps at draw granularity with FRDGBuilder::DumpDraw(); (experimental)
8) Dumps final png screenshot to the dump directory
9) Adds & Dumps the FRDGBufferDesc::Metadata for viewer to decode buffer binary automatically
10) Dumps the PassParameters with structure metadata to decode shader parameters automatically
11) Adds CTRL+SHIFT+/ shortcut
Viewer improvements:
1) Tips display onload to spread some knowledge to the user
2) Supports for opening any pass/resources in new web browser tab
3) Emulates 16 and 32 bits UINT texture visualization with multiple webgl 8bit UINT textures
4) Fixes the webpage's tab going out of memory after visualizing many large resources.
5) Fixes the webpage's tab going out of memory after loading large buffer.
6) Adds support for more texture format with RGB channel reswizzling
7) Implements UI color-sheme based on UE5's editor theme
8) Implements texel color picker capabable of decoding every pixel format.
9) Implements texture viewer zooming with the mouse wheel
10) Implements a r.DumpGPU.Viewer.Visualize to open a specific RDG output resource when opening the viewer
#rb juan.canada
#preflight 619bb638fa0b360c406c42c5
[FYI] juan.canada, zach.bethel
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18260079 via CL 18372399 via CL 18372914
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18373039 by guillaume abadie in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
The old context menu previously only showed relevant commands, but the new top-level menu always shows all commands,
disabling irrelevant ones. I've moved that logic into the commands' CanExecute callback in order to have them
properly enable/disable when available/unavailable.
#jira UETOOL-2796
#rb louise.rasmussen
#preflight 614a56cab4b2fb0001b085c3
#ROBOMERGE-AUTHOR: steven.dao
#ROBOMERGE-SOURCE: CL 17590040 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17590056 by steven dao in ue5-release-engine-test branch]