#rb Rex.Hill, Lauren.Barnes
#preflight 62aa17769c7b849bb57f5727
#ROBOMERGE-AUTHOR: scott.nelson
#ROBOMERGE-SOURCE: CL 20677473 via CL 20677506 via CL 20678503 via CL 20678648
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)
[CL 20679826 by scott nelson in ue5-main branch]
- Actors that output to RVT now have a ActorDesc property so they can be loaded before updating the RVT
- Fix a typo
- Fix minimap build calling hlod build in Build All
#rb richard.malo, jeanfrancois.dube
#preflight 62a0ab6ae07732d52dca901c
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 20556419 via CL 20556559 via CL 20556576
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)
[CL 20559680 by patrick enfedaque in ue5-main branch]
#JIRA: UE-141361
#preflight 629e6871ed5182784252ae4c
#review-20379674 @brooke.hubert
#rb brooke.hubert
#rnx
[CL 20539194 by Tony Wong in ue5-main branch]
#jira UE-141017 - Translation Picker tool is listed twice in the menu
#rb Lauren.barnes
#preflight 62978b11841f5ba93cc78c8e
[CL 20456069 by lina lam in ue5-main branch]
This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
- Also prevents this sort of bug from occurring in Slate altogether.
#rb Lauren.Barnes
#preflight 6287c2768828ea88c8662b2d
#ROBOMERGE-AUTHOR: yiliang.siew
#ROBOMERGE-SOURCE: CL 20298520 via CL 20298571 via CL 20298583 via CL 20298596
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)
[CL 20305684 by yiliang siew in ue5-main branch]
#rb Jason.Stasik
[FYI] Elias.Lozadabenavent
#preflight 627d8e589f7ad2a14b01a94e
#ROBOMERGE-AUTHOR: scott.nelson
#ROBOMERGE-SOURCE: CL 20182020 via CL 20183691 via CL 20184781 via CL 20185949 via CL 20186141
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20188814 by scott nelson in ue5-main branch]
Port ActorBrowsingMode over to the new Editor Config system to have separate settings for each outliner
Enable Stacked Hierarchy Headers by default
Add the ability to disable framing selection
Add the ability to get the most recently used outliner from the level editor
Fix a bug where renaming an item on one outliner would sometimes execute the rename on a different outliner
#rb richard.malo
#jira UETOOL-5014
#preflight 627aa9811e74993343331221
[CL 20126651 by aditya ravichandran in ue5-main branch]
#jira UE-149173 - No feedback when attempting to build the minimap when World Partition is not enabled
#rb jeanfrancois.dube sebastien.lussier
#preflight skip
#rnx
[CL 20007598 by vincent beauchemin in ue5-main branch]