Commit Graph

17 Commits

Author SHA1 Message Date
richard malo
879c5c42c6 Added support of Data Layers inside Level Instances.
#rb jeanfrancois.dube, patrick.enfedaque, philippe.deseve
#jira UE-151266
#preflight 62796854a35fb5cb3f55e9e6

#ROBOMERGE-OWNER: richard.malo
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 20121141 via CL 20121608 via CL 20121618
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20122781 by richard malo in ue5-main branch]
2022-05-10 10:22:54 -04:00
lauren barnes
4b82e918fa Replacing legacy EditorStyle calls with AppStyle
#rb header and class name replacement

#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20078276 via CL 20078825
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20106316 by lauren barnes in ue5-main branch]
2022-05-09 13:51:26 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
philippe deseve
8218e80ef1 UDataLayer deprecated in favor of UDataLayerInstance & UDataLayerAsset
UDeprecatedDataLayerInstance allows to boot level using deprecated UDataLayers
Worlds using DataLayer can run the DataLayerToAssetCommandlet to transition their existing DataLayers
FActorDataLayer interface is deprecated.
DataLayers Blueprint referencers should now use DataLayerAsset to retrieve DataLayerInstances.
DataLayer Code referencers should now use DataLayerAssets or DataLayerInstance FName to retrieve DataLayerInstances.
DataLayerLabels now only used for display/UI purpose
Relabeling DataLayers is not permitted anymore on new DataLayerInstances (allowed on UDeprecatedDataLayerInstance)
Added Changelist Validation for DataLayers
Added a column to the datalayer outliner showing any data layer errors.

#rb richard.mal jeanfrancois.dube
#preflight 623098c2050dc69468b6a297 (errors only related to lyra, which do not exist in this stream)

#ROBOMERGE-OWNER: philippe.deseve
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 19385808 via CL 19387392
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19389077 by philippe deseve in ue5-main branch]
2022-03-15 13:52:28 -04:00
Patrick Enfedaque
aca2ccef34 WorldPartition: Use UWorld::IsPartitionedWorld instead of HasSubsystem<UWorldPartitionSubsystem> (prepare for subsystem always existing)
#rb richard.malo, jeanfrancois.dube
#preflight 6214e114a97c2c3348cb166d
#rnx

[CL 19071881 by Patrick Enfedaque in ue5-main branch]
2022-02-22 08:54:19 -05:00
jeanfrancois dube
40db00b21e World Partition: cleanup scene outliner code handling actor descriptors following 18564793.
#rb patrick.enfedaque
#preflight 61def93e6a076ddb53e95c61

#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 18587123 in //UE5/Release-5.0/... via CL 18587136 via CL 18587153
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18587182 by jeanfrancois dube in ue5-main branch]
2022-01-12 13:39:39 -05:00
richard malo
c6844e0b33 Added column Inital Runtime State in DataLayer Outliner.
#jira UE-135853
#rb patrick.enfedaque
#preflight 61a10628aa4521f9e7fe7c82

#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18300758 in //UE5/Release-5.0/... via CL 18300775
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18300793 by richard malo in ue5-release-engine-test branch]
2021-11-26 12:24:24 -05:00
richard malo
f51c7f1495 Added buttons to quick add/remove selected actors to/from DataLayers.
#jira UE-135851
#rb patrick.enfedaque
#preflight 61a023f3801b361978ecd850

#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18299248 in //UE5/Release-5.0/... via CL 18299254
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18299275 by richard malo in ue5-release-engine-test branch]
2021-11-26 07:07:00 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
jamie dale
107f7b0f0c Audited use of FDetailsViewArgs::ObjectsUseNameArea
CL# 15481362 changed the behavior of ObjectsUseNameArea so that the object name was visible, and upon auditing the current use of ObjectsUseNameArea it was found that all but a few cases likely intended to use HideNameArea instead.

Breaking: This change also renames FDetailsViewArgs::bShowActorLabel to FDetailsViewArgs::bShowObjectLabel to reflect what it actually does.

#rb Brooke.Hubert

#ROBOMERGE-SOURCE: CL 15496125 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15496134 by jamie dale in ue5-main branch]
2021-02-22 19:45:57 -04:00
jeanfrancois dube
b85c3af33d Added per-world user settings in WorldPartitionEditorPerProjectUserSettings.
Merged DataLayerEditorPerProjectUserSettings into WorldPartitionEditorPerProjectUserSettings.
#rb richard.malo

#ROBOMERGE-SOURCE: CL 15403447 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15403450 by jeanfrancois dube in ue5-main branch]
2021-02-14 10:05:19 -04:00
jeanfrancois dube
92e77616c2 Data Layers
- Added the concept of locked layers, which can be set to prevent the user to add or remove actors from the list, and also prevent deleting or renaming the layer. Users can't create locked data layers, only meant to be created by custom code to group actors together. The first use case will be procedural generation, to easily gather previous generation actors from actor descriptors.
- Make sure we always have a world data layer actors when converting a map wo world partition or when loading a partiioned world.

#rb richard.malo

#ROBOMERGE-SOURCE: CL 15365612 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15368892 by jeanfrancois dube in ue5-main branch]
2021-02-09 15:01:37 -04:00
Richard Malo
ce47feeec7 - Added details in Data Layer outliner (needed to setup advanced Data Layer settings)
- Changed Data Layer to not be dynamically loaded by default (same as old layers)
#rb patrick.enfedaque

[CL 15218168 by Richard Malo in ue5-main branch]
2021-01-27 13:03:11 -04:00
JeanFrancois Dube
637a061766 Allow opening data layers/world partition editors even when the world doesn't support it by making sure they disable their dialogs.
That way, we can have the editors open at editor startup and avoid having to reopen them when needed.

#rb richard.malo

[CL 15132491 by JeanFrancois Dube in ue5-main branch]
2021-01-18 16:31:39 -04:00
Richard Malo
58c86e9159 DataLayers : Added option for DataLayers to optionally affect loaded actors in the editor
#rb patrick.enfedaque

[CL 14688958 by Richard Malo in ue5-main branch]
2020-11-09 10:53:09 -04:00
Richard Malo
e46f64693c Fixed UDataLayerModeSettings not saving in EditorPerProjectUserSettings.ini.
#rb patrick.enfedaque

[CL 14599851 by Richard Malo in ue5-main branch]
2020-10-28 11:39:39 -04:00
Richard Malo
a961c2338b Added DataLayer browser & editing.
#rb jeanfrancois.dube, patrick.enfedaque

[CL 14597717 by Richard Malo in ue5-main branch]
2020-10-28 06:51:40 -04:00