#rb header and class name replacement
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20078276 via CL 20078825
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20106316 by lauren barnes in ue5-main branch]
UDeprecatedDataLayerInstance allows to boot level using deprecated UDataLayers
Worlds using DataLayer can run the DataLayerToAssetCommandlet to transition their existing DataLayers
FActorDataLayer interface is deprecated.
DataLayers Blueprint referencers should now use DataLayerAsset to retrieve DataLayerInstances.
DataLayer Code referencers should now use DataLayerAssets or DataLayerInstance FName to retrieve DataLayerInstances.
DataLayerLabels now only used for display/UI purpose
Relabeling DataLayers is not permitted anymore on new DataLayerInstances (allowed on UDeprecatedDataLayerInstance)
Added Changelist Validation for DataLayers
Added a column to the datalayer outliner showing any data layer errors.
#rb richard.mal jeanfrancois.dube
#preflight 623098c2050dc69468b6a297 (errors only related to lyra, which do not exist in this stream)
#ROBOMERGE-OWNER: philippe.deseve
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 19385808 via CL 19387392
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19389077 by philippe deseve in ue5-main branch]
#jira UE-135853
#rb patrick.enfedaque
#preflight 61a10628aa4521f9e7fe7c82
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18300758 in //UE5/Release-5.0/... via CL 18300775
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18300793 by richard malo in ue5-release-engine-test branch]
#jira UE-135851
#rb patrick.enfedaque
#preflight 61a023f3801b361978ecd850
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18299248 in //UE5/Release-5.0/... via CL 18299254
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18299275 by richard malo in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
CL# 15481362 changed the behavior of ObjectsUseNameArea so that the object name was visible, and upon auditing the current use of ObjectsUseNameArea it was found that all but a few cases likely intended to use HideNameArea instead.
Breaking: This change also renames FDetailsViewArgs::bShowActorLabel to FDetailsViewArgs::bShowObjectLabel to reflect what it actually does.
#rb Brooke.Hubert
#ROBOMERGE-SOURCE: CL 15496125 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15496134 by jamie dale in ue5-main branch]
- Added the concept of locked layers, which can be set to prevent the user to add or remove actors from the list, and also prevent deleting or renaming the layer. Users can't create locked data layers, only meant to be created by custom code to group actors together. The first use case will be procedural generation, to easily gather previous generation actors from actor descriptors.
- Make sure we always have a world data layer actors when converting a map wo world partition or when loading a partiioned world.
#rb richard.malo
#ROBOMERGE-SOURCE: CL 15365612 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15368892 by jeanfrancois dube in ue5-main branch]
- Changed Data Layer to not be dynamically loaded by default (same as old layers)
#rb patrick.enfedaque
[CL 15218168 by Richard Malo in ue5-main branch]
That way, we can have the editors open at editor startup and avoid having to reopen them when needed.
#rb richard.malo
[CL 15132491 by JeanFrancois Dube in ue5-main branch]