This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
#rb jamie.dale
#preflight 624f8a9a70773560e4f88654
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 19706140 via CL 19707819 via CL 19707829 via CL 19707846
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19708766 by rex hill in ue5-main branch]
#preflight skip
#rnx
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 19050950 via CL 19052025 via CL 19052037 via CL 19052053 via CL 19058939
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v918-19018356)
[CL 19066071 by rex hill in ue5-main branch]
#rb Johan.Torp, Lauren.Barnes
#jira UE-135423
#rnx
#preflight 620374f674604bc6b1a62882
- The filter can be found in Filter->Other Filters -> Virtualized Data
- Since we only want to store if a package has virtualized data or not we can just use a bit in FAssetPackageData::Flags
[CL 18951020 by paul chipchase in ue5-main branch]
- When enabled, folders are actual objects : modifying a folder won't affect actors (more compliant with OFPA).
- Enabled by default for World Partition and Level Instances.
- Can be enabled on regular levels (experimental feature 'Use Actor Folder Objects').
- If Level uses OFPA, ActorFolders will also be saved in their own package (but will use __ExternalObjects__ root folder).
- In a future refactoring, external actors will also be moved in the same root folder.
- Generalized saving object in an external package (different from its outer package)
- World outliner supports old folders and new actor folder objects : Levels using the actor folder objects will show a root Level node (like Level Instances).
#rb patrick.enfedaque, jeanfrancois.dube
#preflight 61d84b356511bc498e5cb858
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18543443 in //UE5/Release-5.0/... via CL 18543482
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18543525 by richard malo in ue5-release-engine-test branch]
It work only for the assets that aren't source controlled.
#jira UE-120816
#rb Jamie.Dale
#preflight 61a45606361aa0b85b158e5a
#ROBOMERGE-AUTHOR: julien.stjean
#ROBOMERGE-SOURCE: CL 18306364 in //UE5/Release-5.0/... via CL 18306382
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18306384 by julien stjean in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Merged from 17457276
#jira UE-120413
#rb jamie.dale
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 17492035 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17492065 by rex hill in ue5-release-engine-test branch]
#rb jamie.dale
#preflight 60c2b5d11ab0310001d12a7c
#ROBOMERGE-SOURCE: CL 16640821 via CL 16640843
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
[CL 16640851 by rex hill in ue5-release-engine-test branch]
Speculative fix for an issue of bogus data being passed into the callback, likely from the array being appended to mid-update
#jira UE-117392
#rb Francis.Hurteau
#lockdown Simon.Tourangeau
#ROBOMERGE-SOURCE: CL 16594535 in //UE5/Release-5.0-EarlyAccess/... via CL 16594560
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16594575 by jamie dale in ue5-release-engine-test branch]
This can cause a reentrancy issue where the item currently being renamed is removed via an update while we're still processing it
#rb Francis.Hurteau
#ROBOMERGE-SOURCE: CL 16412079 in //UE5/Main/... via CL 16412082
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Release-Engine-Staging) (v804-16311228)
[CL 16412083 by jamie dale in ue5-release-engine-staging branch]
This can cause a reentrancy issue where the item currently being renamed is removed via an update while we're still processing it
#rb Francis.Hurteau
[CL 16412079 by Jamie Dale in ue5-main branch]
#rnx
#ROBOMERGE-SOURCE: CL 16386188 via CL 16388558 via CL 16388567 via CL 16388575
#ROBOMERGE-BOT: (v804-16311228)
[CL 16388576 by rex hill in ue5-release-engine-staging branch]
#jira UE-116013
#rb jason.stasik
#preflight 60a409fb13a1660001d55f3b
#ROBOMERGE-SOURCE: CL 16375103 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16375128 by rex hill in ue5-release-engine-test branch]