Commit Graph

9 Commits

Author SHA1 Message Date
jurre debaare
efbc802629 Preview Additional Meshes doesn't copy curves from source skelmesh
#fix ensure that the native copy-pose node inside of AnimPreviewAttacheInstance has the 'Copy Curves' flag set
#jira UE-148236
#rb Thomas.Sarkanen
#preflight 6266bd250634d0904ce276de

#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 19917005 in //UE5/Release-5.0/... via CL 19917380
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 19917945 by jurre debaare in ue5-main branch]
2022-04-26 07:14:33 -04:00
jose villarroel
3f650197bf Fix "additional meshes" in persona preview not animating
#rb Aaron.Cox, Jurre.DeBaare
#preflight 61fd7b9fe65336d14550704c

#ROBOMERGE-AUTHOR: jose.villarroel
#ROBOMERGE-SOURCE: CL 18872694 via CL 18872736 via CL 18872771 via CL 18875005 via CL 18875491
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18875508 by jose villarroel in ue5-main branch]
2022-02-04 17:43:49 -05:00
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
thomas sarkanen
7a50ab7f6c Making copy pose thread-safe
Moved the work to acquire the bone transforms to PreUpdate on the game thread.
Supported master-pose by checking whether what we are copying is running master-pose (this potentially fixes issues where character heads/hats can detach).
Profiled, this averages ~8us on console per call, so not too bad.

#rb Lina.Halper
[FYI] Lina.Halper


#ROBOMERGE-SOURCE: CL 4691593

[CL 4692711 by thomas sarkanen in Main branch]
2019-01-09 11:34:37 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Ori Cohen
25ae9b5661 Copying //UE4/Dev-AnimPhys to Dev-Main (//UE4/Dev-Main)
(will update this soon)

#lockdown Nick.Penwarden
#rb none

[CL 3502661 by Ori Cohen in Main branch]
2017-06-21 10:25:35 -04:00
Thomas Sarkanen
67f958285a Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3436999)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3354003 on 2017/03/20 by Thomas.Sarkanen

	Back out changelist 3353914

Change 3355932 on 2017/03/21 by Thomas.Sarkanen

	Back out changelist 3354003

	Reinstating merge from Main:

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839

Change 3385512 on 2017/04/07 by Aaron.McLeran

	Bringing changes over from FN that fix audio streaming on PC/Mac/XboxOne/PS4

	CL#3318457 - Fix crash when recycling PS4 sound sources.
	CL#3313213 - Allowing XboxOne to cook streaming audio
	CL#3313719 - GetWaveFormat now returns OPUS for streaming audio waves
	CL#3320066 - Added libopus for XboxOne
	CL#3320070 - libopus is now properly linked in XboxOne

	CL#3313219 - Allowing Mac to cook streaming audio
	CL#3315332 - Fixed audio streaming on Mac
	CL#3315335 - (additional file missed in previous CL)

	CL#3313207 - Sounds now register themselves with the audio streaming manager even if they are loaded before the audio device manager is created.
	CL#3313294 - Removed some accidental debugging code that was mistakenly added in CL#3313207
	CL#3318530 - Fix threading issues in FAudioStreamingManager

	CL#3340718 - Fix for crash with audio streaming
	CL#3340844 - Fix for more thread safety in audio streaming manager
	CL#3343794 - Added a check in destructor of loaded chunk
	CL#3343794 - Removing check in stopping a source
	CL#3355393 - Moving audio streaming callbacks to use indices rather than ptrs to elements in dynamic array
	CL#3369020 - bumping up size of compressed chunks for AT9 files when doing stream chunk compression
	CL#3369131 - bumping up AT9 version number to get new AT9 cooks for larger chunks

	CL#3373626 - Fixing ps4 streaming
	CL#3375110 - Reverting some changes from 3373626
	CL#3382078 - Making audio streaming decoding async to audio thread for xaudio2
	CL#3383214 - Fixing buffer order issue for audio streaming

Change 3386321 on 2017/04/10 by Lina.Halper

	#ANIM : preview
	- Attache preview mesh to use copy mesh pose

	#jira: UE-43114, UEAP-186
	#rb: Thomas.Sarkanen

Change 3386415 on 2017/04/10 by Ori.Cohen

	Improve the cost of UpdateKinematicBodies - added the ability to defer non simulating bodies.

	#JIRA UEAP-79

Change 3386418 on 2017/04/10 by Ori.Cohen

	Fix physx memory leak when a commandlet loads many assets without ticking scene

	#JIRA UE-43378

Change 3386569 on 2017/04/10 by dan.reynolds

	Updated dummy platform generated by standalone AEOverview tests to distinguish floor materials between the platform and the test zone.

Change 3386714 on 2017/04/10 by Ori.Cohen

	Improve stats extensibility and expose it to the automation framework.

Change 3386805 on 2017/04/10 by Lina.Halper

	Fix build error for editor

	#rb: none

Change 3386854 on 2017/04/10 by Lina.Halper

	build fix for clang

	#rb:none

Change 3387198 on 2017/04/10 by Aaron.McLeran

	#jira UE-43699 Deleting unused velocity variable.

	OpenAL's velocity is not supported in WebAudio.

	Removing dead code in AndroidAudioSource.cpp

Change 3387346 on 2017/04/10 by Ori.Cohen

	Added performance regression map for physics (update kinematic bones and postBroadPhase)

	#JIRA UEAP-79

Change 3387409 on 2017/04/10 by Ori.Cohen

	Fix build, forgot to update this code

Change 3387536 on 2017/04/10 by Lina.Halper

	Merging using AnimPhys-Fortnite-Main
	- fix preview mesh selection/animation

	#code review: Thomas.Sarkanen
	#rb: none

	#i_need_autocorrect

Change 3387995 on 2017/04/11 by Martin.Wilson

	Live link updates
	- Refactor of provider api (separate update of hierarchy and transforms)
	- multi connection streaming from provider
	- provider maintains internal state so that new connections can be updated without interaction with streaming source.
	- Lifetime changes (connection timeout)

Change 3388241 on 2017/04/11 by Lina.Halper

	Merging using AnimPhys-Fortnite-Main

	- merge CL of 3388238
	#rb: Thomas.Sarkanen

Change 3388294 on 2017/04/11 by Lina.Halper

	build fix

	#rb: none

Change 3388341 on 2017/04/11 by Ori.Cohen

	Turn off vs2013 for physx

Change 3389115 on 2017/04/11 by Ori.Cohen

	Forgot missing blueprint for perf test

Change 3389224 on 2017/04/11 by Ori.Cohen

	Added sweep multi tests to perf regression

	#JIRA UEAP-79

Change 3389984 on 2017/04/12 by Martin.Wilson

	CIS Fix

Change 3390315 on 2017/04/12 by Lina.Halper

	- fix on crash of component array when shutting down anim blueprint

	#jira: UE-43868
	#rb: Thomas.Sarkanen

Change 3390402 on 2017/04/12 by Martin.Wilson

	Fix update not being called on post process instances when the main anim instance does not do a parallel update

	#jira UE-43906

Change 3390772 on 2017/04/12 by Lina.Halper

	Fix crash on importing LOD with lesser # of joints

	#rb: Benn.Gallagher

Change 3394850 on 2017/04/14 by Aaron.McLeran

	Adjusting how wavetable generation works for custom wavetables.

	- Changed wavetable creation to use a TSharedPtr vs a raw ptr.

Change 3394853 on 2017/04/14 by Aaron.McLeran

	Bringing from Odin the ability to set the lowpass filter frequency on an audio component from BP

Change 3395684 on 2017/04/17 by Ori.Cohen

	Make debugdraw for line traces const correct.

Change 3396680 on 2017/04/17 by Ori.Cohen

	Added a total scene query stat and the ability to trace all scene queries

Change 3397564 on 2017/04/18 by Benn.Gallagher

	Added clothing functional and performance test map + assets.

Change 3397769 on 2017/04/18 by Thomas.Sarkanen

	CIS fix

	Fixup incorrect AudioStreaming.cpp merge when bringing Main into Dev-AnimPhys

Change 3398518 on 2017/04/18 by Lina.Halper

	Mirroring fix on set world rotation

	#rb: Zak.Middleton
	#jira: UE-43830

Change 3400400 on 2017/04/19 by Chad.Garyet

	adding switch physx build to anim-phys

Change 3400416 on 2017/04/19 by Chad.Garyet

	updated email targets to include switch

Change 3402005 on 2017/04/20 by Ori.Cohen

	Pass stats into scene queries. Not all call sites are updated yet, waiting on Jon for uber search/replace script.

Change 3402264 on 2017/04/20 by Ori.Cohen

	CIS fix

Change 3402344 on 2017/04/20 by Ori.Cohen

	Turn off find unknown (was on by mistake)

Change 3403311 on 2017/04/21 by Benn.Gallagher

	Clothing changes from Dev-General. Fixed LOD pops, mesh swap crashes and convex collision locations

Change 3403399 on 2017/04/21 by Benn.Gallagher

	Lighting build, content cleanup and reorganization for clothing test map

Change 3403401 on 2017/04/21 by Benn.Gallagher

	Clothing test ground truth updates after lighting build.

Change 3403813 on 2017/04/21 by danny.bouimad

	Adding everything needed for our multiplat map TM-AnimPhys

Change 3403900 on 2017/04/21 by mason.seay

	Added WIP text to tests that need fixup

Change 3405383 on 2017/04/24 by Ori.Cohen

	Fix typo where complex flag was not being passed in  to constructor.

	#JIRA UE-44278, UE-44279

Change 3405389 on 2017/04/24 by Martin.Wilson

	Live link:
	- Added support for sending curve data across live link and applying it via the Live Link node
	- Added pose snapshots which are built in the live link clients tick and read by the rest of the engine, save reading live data.

Change 3405569 on 2017/04/24 by Martin.Wilson

	Missed file from CL 3405389

Change 3405810 on 2017/04/24 by Chad.Garyet

	fixing busted target for dev-animphys stream

Change 3406566 on 2017/04/24 by Aaron.McLeran

	#jira UE-44272 Fixing granular synth with packaged builds

	- Changed the way granular synth component and wave table component get PCM data from USoundWave assets. No duplication, just precache directly.

Change 3406694 on 2017/04/24 by Aaron.McLeran

	Update to phonon/steam audio plugin from valve

Change 3407794 on 2017/04/25 by Aaron.McLeran

	#jira UE-44357 Fix for attenuation settings in sequencer

Change 3407848 on 2017/04/25 by Jon.Nabozny

	Add stats to FCollisionQueryParams (continued from CL-3402005).

Change 3407857 on 2017/04/25 by Jon.Nabozny

	Disable FIND_UNKNOWN_SCENE_QUERIES.

Change 3407915 on 2017/04/25 by Lina.Halper

	Animation Automation Test for curve and simple notify

Change 3408164 on 2017/04/25 by Ori.Cohen

	Expose the physx tree rebuild rate.

Change 3408174 on 2017/04/25 by Lina.Halper

	- Changed 1, 2, 3, 4 for ordering of timing
	- Made sure the notify test takes more time between shots.

Change 3408359 on 2017/04/25 by Jon.Nabozny

	Fix FConfigFile::Write for arrays of different sizes.
	(Looks like it is still broke for arrays of the same same, with different values).

Change 3408633 on 2017/04/25 by Aaron.McLeran

	#jira UE-44297 Fix for animating sound cue graph when editor "non-realtime" button is checked

	- Fix is to explicitely register an active timer lambda that queries the preview audio component while the sound cue is playing

Change 3408768 on 2017/04/25 by Aaron.McLeran

	Fixing UHT crash

Change 3409225 on 2017/04/26 by Lina.Halper

	Increase tolerance for the shot test. It's very sensitive otherwise.

Change 3409313 on 2017/04/26 by Benn.Gallagher

	Refactor of clothing paint tool framework to create a more extensible editor and get rid of some GDC techdebt

Change 3409478 on 2017/04/26 by danny.bouimad

	Moved Text Actor forwards as it was causing zFighting

Change 3409572 on 2017/04/26 by Benn.Gallagher

	CIS fix after cloth painter changes

Change 3409585 on 2017/04/26 by danny.bouimad

	Updated Tm-AnimPhys to utilize the AEOverview maps, also found a crash with viewing shader complexity that only occurs on this map.

Change 3410948 on 2017/04/27 by Martin.Wilson

	Live Link:
	- Add subject clearing support to client / message bus protocol
	- Update ref skeleton when subject changes.
	- Remove old classes

Change 3413305 on 2017/04/28 by Danny.Bouimad

	Disabled audio tests on AnimPhys Testmap to hopefuly stop the lighting crashes during launch on (content problem)

Change 3413408 on 2017/04/28 by mason.seay

	Resaving to clear empty engine version warnings

Change 3413418 on 2017/04/28 by Benn.Gallagher

	CIS fix, #pragma once in wrong place (after an include)

Change 3413737 on 2017/04/28 by Martin.Wilson

	Rename Live Link Message Bus messages to contain the word message to avoid future name clashes

Change 3414121 on 2017/04/28 by Ori.Cohen

	Added task batching for physx tasks. Set fortnite to 8 as we already have a lot of thread contention during that time and it's best to just do it all in a single task.

Change 3417833 on 2017/05/02 by Thomas.Sarkanen

	Fix bad merge in SynthComponentGranulator.cpp

Change 3418174 on 2017/05/02 by Jon.Nabozny

	Fix memory leak in UDestructibleComponent::SetSkeletalMesh

Change 3418907 on 2017/05/02 by Aaron.McLeran

	#jira UE-44599 Fixing active sound un-pause issue.

	- While paused, active sounds were updating their active playbacktime.

Change 3419001 on 2017/05/02 by Ori.Cohen

	Added GetNumSimulatedAndAwake so that we can easily test for jitter.

Change 3419079 on 2017/05/02 by Ori.Cohen

	Added a jitter automated test.

Change 3419213 on 2017/05/02 by mason.seay

	Reaving content to remove empty engine version warnings

Change 3419351 on 2017/05/02 by Ori.Cohen

	Added automated test for raycasting against landscape from underneath (JIRA UE-39819)
	It looks like this is currently broken

Change 3419356 on 2017/05/02 by Ori.Cohen

	Updated test with associated JIRA where we first saw this

Change 3419478 on 2017/05/02 by Ori.Cohen

	Added automated test for origin shift regression crash when using aggregates.

Change 3420736 on 2017/05/03 by Ori.Cohen

	Added automated test for moving objects during an overlap callback for UE-41450
	#rnx

Change 3420803 on 2017/05/03 by Ori.Cohen

	Added automated test for JIRA UE-18019
	#rnx

Change 3420835 on 2017/05/03 by Jurre.deBaare

	Anim modifier BP for release notes

Change 3421185 on 2017/05/03 by Ori.Cohen

	Missing file

Change 3422673 on 2017/05/04 by danny.bouimad

	Fixed the cooked/uncooked lighting issue with AEO_StageFloor. The lights should no longer repeatidly spawn when loading in as sub levels.

Change 3422898 on 2017/05/04 by Danny.Bouimad

	Updating QA Audio Content

Change 3422908 on 2017/05/04 by Danny.Bouimad

	Fixing Automation CIS error 'Can't find file for asset. /Game/Tests/Physics/ISMCStaticSweep_BuiltData'

Change 3423508 on 2017/05/04 by Danny.Bouimad

	Replacing ground truth and adding build data for nonissue Automation CIS failure OverlapCallback

Change 3423634 on 2017/05/04 by danny.bouimad

	Made updates to TM-AnimPhys testmap

Change 3423870 on 2017/05/04 by Ori.Cohen

	Fix wheels separating from vehicle due to world kinematic refactor. Added temp variable for now

	#jira UE-44624

Change 3423917 on 2017/05/04 by Ori.Cohen

	Assert_Equal for int returns a bool

Change 3425267 on 2017/05/05 by Martin.Wilson

	Live Link

	- Add interpolation to subjects
	- Add connection settings that can be modified in client panel. All subjects modified by a connection use its connection settings
	- Give live link sources their client Guid so that they can send it with subject data

Change 3425303 on 2017/05/05 by Martin.Wilson

	Missed file from CL 3425267

Change 3430351 on 2017/05/09 by Martin.Wilson

	Crash fix for live link interpolation

Change 3430601 on 2017/05/09 by Benn.Gallagher

	Disabled clothing perf test temporarily due to stats issues

Change 3432669 on 2017/05/10 by Ori.Cohen

	Temporarily turn off line trace under heightfield test. This is a known bug which won't be fixed until 4.17

Change 3432679 on 2017/05/10 by Ori.Cohen

	Temporarily turn off check during TLS release on Switch.

Change 3434960 on 2017/05/11 by danny.bouimad

	Disabled content on TM-AnimPhys that was casuing a out of memory when drawing debug lines on switch.

Change 3436639 on 2017/05/12 by Danny.Bouimad

	Updating ground truths and map for OverlapCallBack to fix CIS error.

[CL 3437043 by Thomas Sarkanen in Main branch]
2017-05-12 11:21:11 -04:00