Commit Graph

43 Commits

Author SHA1 Message Date
thomas sarkanen
aa58e3e999 Updated categories of animation nodes & functions
Reorganized and consolidated for easier navigation

#rb Jurre.deBaare,Lucas.Dower
#jira UE-156715
#preflight 62a9ac0f13004691f97cd9da

#ROBOMERGE-OWNER: thomas.sarkanen
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 20667777 via CL 20668358 via CL 20668456 via CL 20668474
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)

[CL 20669758 by thomas sarkanen in ue5-main branch]
2022-06-15 10:37:36 -04:00
jose villarroel
95dd318cea Added Animation State Machine Library for common helper functions used in anim node functions:
*Added IsStateBlendingIn/Out to library
#jira none
[at]Thomas.Sarkanen, [at]Koray.Hagen
#preflight 619eab6488439fccfeab1615

#ROBOMERGE-AUTHOR: jose.villarroel
#ROBOMERGE-SOURCE: CL 18326309 in //UE5/Release-5.0/... via CL 18326338
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18326360 by jose villarroel in ue5-release-engine-test branch]
2021-11-30 12:12:43 -05:00
jose villarroel
e5f1174ec4 Allow conduits to be used as entry states in animation state machines
#jira none
[at]Thomas.Sarkanen, [at]Koray.Hagen
#preflight 619d07da810f5e07a378f6d6

#ROBOMERGE-AUTHOR: jose.villarroel
#ROBOMERGE-SOURCE: CL 18271526 in //UE5/Release-5.0/... via CL 18271560
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18271579 by jose villarroel in ue5-release-engine-test branch]
2021-11-23 12:09:54 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
timothy daoust
d6ca80a2e5 Fixed a bug where state naming was not validating against sub-graphs
#jira UE-114207

#rb jurre.debaare

[CL 16536792 by timothy daoust in ue5-main branch]
2021-06-02 13:46:46 -04:00
Thomas Sarkanen
16eee0289d Anim node data/compiler refactor
Per-node constant data is now held on a generated struct as part of sparse class data.
Per-node mutable data (i.e. pin links/property access mappings) is now held on a generated 'mutable data' struct that is compiled as part of the generated class.

The anim BP compiler is now extended more conventionally using UAnimBlueprintExtension, derived from UBlueprintExtension. This directly replaces the older 'compiler handler' pattern that was added in an emergency fashion for 4.26. Anim graph nodes now request their required extensions and these are held on the UAnimBlueprint in the UBlueprint::Extensions array. The Extensions array is potentially refreshed with any node addition or removal. The Extensions array is force-refreshed each time an anim BP is compiled for the first time to deal with newly added or removed requirements.

Const-corrected a bunch of UAnimInstance/FAnimInstanceProxy APIs that rely on (now truly) const data.
Added a split state/constant version of FInputScaleBiasClamp to allow some of its data to be split into constants.
Tweaked alignment/ordering of FPoseLinkBase to save a few bytes per pose link.
Deprecated FAnimNode_Base::OverrideAsset in favor of a more UAnimGraphNode_Base-based approach. Individual nodes can still have runtime overrides via specific accessors. The new approach will also give us the oppurtunity to override multiple assets per node if required in the future.

Moved property access into Engine module & removed event support from it - this was never used.
Reworked property access compilation API a little - construction/lifetime was a bit confusing previously.

Optimized path used to create UK2Node_StructMemberSet nodes in per-node custom events. When using mutable data, the structure used is large and very sparsely connected (i.e. only a few properties are written) so we only create pins that are actually going to be used, rather than creating all of them and conly connecting a few.

Patched the following nodes to use the new data approach:

- Asset players (sequences, blendspaces, aim offsets)
- Blend lists
- Ref poses
- Roots

#rb Jurre.deBaare, Martin.Wilson, Keith.Yerex

[CL 16090510 by Thomas Sarkanen in ue5-main branch]
2021-04-22 04:57:09 -04:00
Thomas Sarkanen
5364bab827 Backing out CL 16071104
[CL 16071592 by Thomas Sarkanen in ue5-main branch]
2021-04-21 08:01:44 -04:00
Thomas Sarkanen
0ddbfb9894 Anim node data/compiler refactor
Per-node constant data is now held on a generated struct as part of sparse class data.
Per-node mutable data (i.e. pin links/property access mappings) is now held on a generated 'mutable data' struct that is compiled as part of the generated class.

The anim BP compiler is now extended more conventionally using UAnimBlueprintExtension, derived from UBlueprintExtension. This directly replaces the older 'compiler handler' pattern that was added in an emergency fashion for 4.26. Anim graph nodes now request their required extensions and these are held on the UAnimBlueprint in the UBlueprint::Extensions array. The Extensions array is potentially refreshed with any node addition or removal. The Extensions array is force-refreshed each time an anim BP is compiled for the first time to deal with newly added or removed requirements.

Const-corrected a bunch of UAnimInstance/FAnimInstanceProxy APIs that rely on (now truly) const data.
Added a split state/constant version of FInputScaleBiasClamp to allow some of its data to be split into constants.
Tweaked alignment/ordering of FPoseLinkBase to save a few bytes per pose link.
Deprecated FAnimNode_Base::OverrideAsset in favor of a more UAnimGraphNode_Base-based approach. Individual nodes can still have runtime overrides via specific accessors. The new approach will also give us the oppurtunity to override multiple assets per node if required in the future.

Moved property access into Engine module & removed event support from it - this was never used.
Includes a thread-safety fix for 4.26 that hasnt made it over to 5.0 yet.
Reworked property access compilation API a little - construction/lifetime was a bit confusing previously.

Optimized path used to create UK2Node_StructMemberSet nodes in per-node custom events. When using mutable data, the structure used is large and very sparsely connected (i.e. only a few properties are written) so we only create pins that are actually going to be used, rather than creating all of them and conly connecting a few.

Patched the following nodes to use the new data approach:

- Asset players (sequences, blendspaces, aim offsets)
- Blend lists
- Ref poses
- Roots

#rb Jurre.deBaare, Martin.Wilson, Keith.Yerex

[CL 16071104 by Thomas Sarkanen in ue5-main branch]
2021-04-21 07:09:28 -04:00
jose villarroel
23f73d1dc7 Added state aliasing for the anim graph state machine.
#review-15715574 @Thomas.Sarkanen, @Aaron.Cox
#preflight 6054c8f5c27ab80001b00547

[CL 15749554 by jose villarroel in ue5-main branch]
2021-03-19 14:32:13 -04:00
Thomas Sarkanen
2d2f89842b Fixed crash pasting a state machine
#jira none

[CL 15206339 by Thomas Sarkanen in ue5-main branch]
2021-01-26 08:36:03 -04:00
Thomas Sarkanen
5419497f90 BlendSpace 2.0: Blendspace Graph Node
Added a new animation graph node that hosts its own UBlendSpaceBase. Modified UBlendSpaceBase to allow for pose links to be evaluated as the sample points.
The new blend space graphs can be spawned from existing UBlendSpace and UBlendSpace1D assets, or they can be created from scratch, or they can be converted from existing blendspace player nodes via the context menu.

Fixed anim node conversion functions so that their transactions work correctly.

Updated FBlueprintEditorUtils::IsGraphNameUnique to allow it to work with any object as the outer, not just UBlueprint. UBlueprint still has a special case for functions and events. This is to support GenerateUniqueGraphName within a scope (e.g. an outer graph).

Formalized the concept of 'node sub-graphs' (as well as the composite node pattern a little). Previously a number of known node types that contained sub-graphs (e.g. UK2Node_Composite) had special case logic for dealing with node/graph deletion etc. Now  any node can opt into this behaviour via the GetSubGraphs() override.

Added status bar readouts for the blendspace grid, so we dont have to stuff the prompts into the tooltip any more.

Moved anim BP related APIs out of FBlueprintEditor. They are always used via FAnimationBlueprintEditor.

Refactored graph title bar widget creation out into a function to allow other document tab factories to create it.

Altered breadcrumb trail click callbacks and SMyBlueprint::ExecuteAction to always JumpToHyperLink rather than calling OpenDocument directly. This allows unknown (to FBlueprintEditor) document types that reference objects to be correctly jumped to using the breadcrumb trail. Derived asset editors (i.e. FAnimationBlueprintEditor) can intercept the JumpToHyperlink call to ensure that the correct document is presented (i.e. the correct tab payload is generated).

Instead of making yet another bunch of duplicated code for handling the various alpha blend options, refactored this into FAnimGraphNodeAlphaOptions (for editor code) and FAnimNodeAlphaOptions (for runtime code).

Added OnCopyTermDefaultsToDefaultObject for per-node copying of default values from editor node to runtime node, rather than another special-case in the compiler.

#rb Jurre.deBaare,Phillip.Kavan

[CL 15177316 by Thomas Sarkanen in ue5-main branch]
2021-01-25 08:43:19 -04:00
Thomas Sarkanen
b85a3cea8c Animation sync node and anim graph attributes
Refactored tick record sync into utility structure - FAnimSync. This improves the odd API around tick records, better encapsulating functionality and leaving less for the caller to get wrong. This will also eventually allow this to be refactored out into a scriptable pipeline stage.
Added sync node and scoped sync message for new 'graph based sync'. Nodes that subscribe to graph-based-sync determine their sync group based on the scope that they are in.
Removed 4.26-style sync scopes - pushed all syncing up to the main anim instance. Linked anim instances no longer sync their own tick records.
To make graph based sync more useful, surfaced graph attributes and their visualizations as labels on pins and parallel wires to visualize flow.
This involves statically determining the attribute flow of the graph at compile time. Added a new compiler handler to deal with this new debug data.
Updated a lot of nodes to specify their attributes so graph flow can be correctly visualized.
Added tracing of attributes and sync records and visualization of traced records when debugging the anim graph.

#rb Jurre.deBaare, Martin.Wilson

[CL 14998555 by Thomas Sarkanen in ue5-main branch]
2021-01-06 09:11:59 -04:00
john vanderburg
e6bf65cb19 Add support for blend profiles inside anim montages and blend nodes.
Improved blend profile support adding a time based method.

#jira UE-100992
#review @Aaron.Cox, @Jose.Villarroel, @Thomas.Sarkanen

[CL 14831887 by john vanderburg in ue5-main branch]
2020-12-01 18:43:52 -04:00
john vanderburg
121a24f7e1 Improve the Blend Profiles by allowing time based profiles.
Users can now select the blend profile mode: Blend Weight Factor based or Time Factor based.
The Blend Weight Factor method is the legacy method, which multiplies the transition blend weight with the per bone factor.
The new Time Factor method allows you to specify a time factor. A value of 0.5 would mean the bone would take half the time of the transition to reach its target state, while a value of 0.1 would mean it takes a tenth of the time, etc. A value of 0 would make the bone instantly transition into the target state.

#jira UE-100994
#review-14530265 @Aaron.Cox, @Thomas.Sarkanen

[CL 14539393 by john vanderburg in ue5-main branch]
2020-10-21 16:54:58 -04:00
Thomas Sarkanen
dc121614f5 Re-adding SyncGroupNameToRequireValidMarkersRule to baked anim state transition rules
This was merged out in CL 14113036 when resolving a merge to staging

#rb Michal.Valient
#jira none

[CL 14376949 by Thomas Sarkanen in ue5-main branch]
2020-09-23 10:57:44 -04:00
Thomas Sarkanen
8b3709fb28 Restricted anim BP compiler subsystem APIs
Removed direct access to currently compiling BP class to restrict unguarded mutation.
Const-corrected various accessors and overrides.
Moved UObject-based compiler subsystems to 'handlers' and removed UObject dependency.
Moved from set of virtual functions on subsystems/handlers to a restricted set of contexts passed to specific multicast delegates that handlers subscribe to.
Removed anim class subsystems.
Moved property access code to engine module (editor code is still in a plugin).
Fixed nativized builds where anim BPs have nativized/non-nativized classes in the hierarchy

#rb Dan.OConnor
#jira none

[CL 14278258 by Thomas Sarkanen in ue5-main branch]
2020-09-09 08:32:25 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
martin wilson
d12b854ccb Fix issues introduced by copy and pasting new animgetters (incorrect state machine references causing crashes)
#jira UE-53450
#rb Benn.Gallagher

#ROBOMERGE-SOURCE: CL 4127281 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)

[CL 4127282 by martin wilson in Staging-4.20 branch]
2018-06-13 11:00:19 -04:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Marc Audy
9d110f953e Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3806524) (Part2)
#lockdown Nick.Penwarden
#rb none
#rnx

============================
  MAJOR FEATURES & CHANGES
============================

Change 3783110 by Thomas.Sarkanen

	Added support for logical negation when copying to array properties in the fast path

	#jira UE-52043 - Anim fast path correctly doesn't handle copying to arrays of bools with logical negation

Change 3783112 by Thomas.Sarkanen

	Fixed not being able to assign/unassign constraint and physical animation profiles from the context menu

	#jira UE-50205 - Constraint cannot be assigned or unassigned from current profile when using "Unassign" from the context menu in the Skeleton Tree and Graph

Change 3783114 by Thomas.Sarkanen

	Asset picker now only reports 'picks' on user interactions

	In Ocean and other projects with lots of animation assets, the asset picker amortizes its filter queries over a number of frames. This causes the list to temporarily not include the currently selected item, which then gets reported to client code as a 'deselection'. To address this (and to maintain backwards compatibility) I've added a new delegate that gives more context for selections to the SAssetPicker, allowing us to not report selections that are 'Direct'.

	#jira UE-46802 - Searching for an animation from the dropdown in persona causes it to instantly close

Change 3783118 by Thomas.Sarkanen

	Added inline time/frame settings to notify context menu

	#jira UE-45410 - Inline MontageSection/Notify Time Entry

Change 3783122 by Thomas.Sarkanen

	Collision Response dropdown is now a checkbox

	Added details customization to allow the enum to masquerate as a bool property

	#jira UE-47916 - Drop down used for Collision Response enable/disable in Physics Asset Editor

Change 3783183 by Jurre.deBaare

	Follow up fix for toggling post processing in the preview scene

Change 3783186 by Jurre.deBaare

	Material Baking Options has two Mesh Settings sections
	#fix Changed category names for to allow for two distinct categories (would have preferred to merge them, but am limited by the way detailsview handles multiple objects with containing same category)
	#jira UE-52645

Change 3783188 by Jurre.deBaare

	Duplicating:
	"Simplygon Skelmesh "Regenerate" button remains for content that had Lods created in simplygon, even when it's not installed. On regenerating editor crashes - FPersonaMeshDetails::ApplyChanges()
	#fix Ensure the regenerate button is disabled when there is no MeshReduction interface available
	#jira UE-52641

Change 3783205 by Jurre.deBaare

	Bounds are not shown correctly in Persona for imported alembic skeletal mesh
	#fix Ensured that we do not add invalid of (0,0,0) bounds to outgoing mesh bounds
	#jira UE-49338

Change 3783248 by Jurre.deBaare

	Preview Scene Settings window is missing Search bar
	#fix changed search bar flag on Details View
	#jira UE-50063

Change 3783267 by Jurre.deBaare

	Animation Modifiers: GetBonePosesForTime does not create valid data for GetBonePose
	#fix changed the way we retrieve bone transforms, now take it directly from the raw data rather than from a pose
	#jira UE-52057

Change 3783281 by Jurre.deBaare

	Tool Tip issues in Animation Editor Preferences
	#fix corrected typos in comments
	#jira UE-51338

Change 3783373 by Thomas.Sarkanen

	Added error-reporting to the profile name widgets

	This means that the effect of renaming profiles the same as an existing one is clear (i.e. we deny it now).

	#jira UE-48120 - Renaming Physics profiles the same as existing Physics profiles switches profiles and is confusing

Change 3783438 by Jurre.deBaare

	Vertex paint fill tool fills all channels
	#fix Ensure that the current channel fill selection in the Mesh Painter is also used for the fill tool, to allow the user masking out certain channels when using fill
	#jira UE-49256

Change 3783583 by Thomas.Sarkanen

	Correctly return whether a mesh section is shown or not when it has not been edited

	This fixes skeletal->static mesh conversion

Change 3783598 by Thomas.Sarkanen

	Fix multi-convex generastion for skeletal meshes

	Some triangle indices were being missed out of the index buffer, so the mesh that the convex hull was generated from was corrupt. Removing an early-out fixes this.

	#jira UE-52529 - Inaccurate Collision is Generated When Using Multi Convex Hull (PhysicsAsset Editor)

Change 3783615 by Jurre.deBaare

	OpacityMask/Opacity bug in MeshUtilities
	#fix ensured that material baking uses correct texture samples for Opacity Mask property
	#misc deprecated all of this functionality as users should be using the MaterialBaking module
	#jira UE-52382

Change 3783620 by Martin.Wilson

	Fix crash due to oversampling animation during compression

	#Jira UE-52713

Change 3783633 by Jurre.deBaare

	Fix deprecation warnings on CIS

Change 3783636 by Benn.Gallagher

	Fixed non-working tethers in clothing
	Fixed clothing config not applying to active simulation after editing
	Fixed and re-enabled accurate wind mode

	#jira UE-50797, UE-43611

Change 3783637 by Benn.Gallagher

	Github PR: Fix world to actor transform bug in anim dynamics

	Fixed incorrect Actor-space calculations for simulation transforms and world vector transformations inside AnimDynamics highlighted when testing the above PR

	#jira UE-48681
	#3929

Change 3783638 by Benn.Gallagher

	Fixed UBlendProfile properties not being correctly customized on anim nodes - and animation sequence references not being correctly filtered on anim nodes.

Change 3783660 by Danny.Bouimad

	Fixing #UE-40686 Mass TranslatedMass Automated test, instead of decreasing tolrence I changed the content to preserve granularity.

Change 3783974 by Ori.Cohen

	Refactor when sync components is called and how we pass the data into plugins. Simplifies how we handle physx data getting invalidated by UE4 during updates.

	Also fixed crash when scene query returns a destructible component that's been destroyed, but final apex delete flush hasn't happened yet.

	#jira UE-50215

Change 3784112 by Benn.Gallagher

	Fixed subinstance nodes inside states failing to correctly create bridge variables on their skeleton class due to not correctly processing subgraphs in the anim blueprint compiler.

	#jira UE-51000

Change 3784277 by Martin.Wilson

	Fix socket name getting an appended _0

	#jira UE-46625

Change 3785589 by Ori.Cohen

	Fix cis

Change 3786336 by Martin.Wilson

	Pushing skeleton to live link can now take source guid
	-Message bus source pushes guid when sending skeleton

Change 3786778 by Martin.Wilson

	Added ability for worker thread animation blueprint code to report to Message Log + added additive warning when playing an animation on an additive pose

	#jira UE-49780

Change 3786847 by Martin.Wilson

	Initialization and delta time for live link retargeter

	#Jira UE-52112

Change 3786852 by Lina.Halper

	Sequencer blending support

	#jira: UE-52183

Change 3786924 by Lina.Halper

	PR #4210: FIX: Incorrectly passing an unrelated bool rather than the expected pose ind. (Contributed by ruffenman)


Change 3787114 by Jurre.deBaare

	Discrepancy in description of Preview Scene setting and keyboard shortcut
	#fix Changed naming of the settings to match the Advanced Preview Scene panel
	#jira UE-50060

Change 3787115 by Jurre.deBaare

	Animation Editor Preferences do not update the preview scene
	#fix Removed unused preference from PersonaOptions
	#jira UE-51318

Change 3787117 by Jurre.deBaare

	Off-by one error in frame time calculations
	#fix Fixed up UAnimSequenceBase::GetTimeAtFrame and UAnimSequenceBase::GetFrameAtTime to return correct frame indices, similar to FAnimationRuntime::GetKeyIndicesFromTime
	#jira UE-52037

Change 3787412 by Martin.Wilson

	CIS Fix

Change 3787622 by Ethan.Geller

	Include Google Resonance SDK.

Change 3787633 by Ethan.Geller

	Promote AmibsonicsMixerPtr to FAudioDevice

Change 3788026 by Lina.Halper

	Retarget source reference to soft object ptr

	#jira: UE-48570

Change 3788252 by Ethan.Geller

	Add blueprint functions for Resonance Global Reverb

Change 3788750 by Ethan.Geller

	fix single file compile for Resonance plugin

Change 3788763 by Ethan.Geller

	include IModularFeatures.h explicitly for incremental build

Change 3789108 by Martin.Wilson

	Fix animations with scaled root bone generating incorrect root motion

	#jira UE-52088

Change 3789642 by Martin.Wilson

	Fix transition nodes from referencing the wrong state node due to non unique node guids being introduced by copy and paste

	#jira UE-43891

Change 3790165 by Martin.Wilson

	Fix marker sync position not being maintained across instant transitions

	#jira UE-21355

Change 3790182 by Ethan.Geller

	Final Resonance edits pass.

Change 3790184 by Lina.Halper

	Fix issue with crash when montage is streamed out while event is queued.

	https://udn.unrealengine.com/questions/404318/anim-montage-queued-montage-event-crash.html

Change 3790207 by dan.reynolds

	#UE-50774 Updated AEOverviewReverb to not attempt to destroy Audio Component that has already been destroyed.

Change 3790215 by Martin.Wilson

	CIS Fix

Change 3790953 by Ethan.Geller

	#jira UE-53023 bypass filters when at max frequency for LPF, DC for HPF

Change 3791832 by Martin.Wilson

	Don't load animations for preview tooltip in Persona

	#jira UE-52118

Change 3792873 by David.Hill

	Fix CIS.  Remove timer from proxylod code.

Change 3793251 by David.Hill

	ProxyLOD Thirdparty libs  build cs files.

	Update from ModuleRules.WindowsPlatform to ReadOnlyTargetRules.WindowsPlatform
	-- The WindowsPlatform alias is deprecated in 4.18

Change 3793400 by Ethan.Geller

	Update Resonance blueprint library to fit google naming conventions

Change 3794097 by Benn.Gallagher

	Fixed clothing visualizations no longer functioning
	#jira UE-52995

Change 3794250 by Danny.Bouimad

	Regenerated ground truth on LODCurveLinkingTest1 and AnimatedCloth, expected change as a result of Ben fixing a bug.
	Needed to update Owens cloth settings too.
	Should resolve automation test CIS fails

Change 3794352 by David.Hill

	ProxyLOD code:

	Disable openvdb-centric warnings within the openvdb platform.h file.
	C6326: Potential comparison of a constant with another constant

	and add annotations
	C28251: Inconsistent annotation for 'copysign'

	also added a warning suppress for static analysis CA_SUPPRESS(6011) within the proxylod version of the simplifier.

Change 3794786 by Lina.Halper

	Pose asset retarget source bug fix

	#jira: UE-52429

Change 3794841 by Danny.Bouimad

	Hopefully fixes the cloth automation CIS

Change 3795191 by Lina.Halper

	Fix build issue

Change 3795486 by Ethan.Geller

	re-enable android support for Oculus Audio

Change 3796162 by Danny.Bouimad

	Third attempt to fix the cloth CIS error. Hopefuly this will solve it.

Change 3796311 by Martin.Wilson

	Remove recompress animation from curve track actions. Allows smoother interaction on animations with slow recompress time.

	#jira UE-51740

Change 3796321 by Thomas.Sarkanen

	Duplicating CL 3770752 from 4.18:

	Prevent crash when generating convex bodies fails

	Note: speculative fix as the issue cannot be reproduced locally

	#jira UE-52449 - [CrashReport] FPhysicsAssetUtils::CreateFromSkeletalMeshInternal()

Change 3797093 by Danny.Bouimad

	Constrant node AnimBP Automated tests

Change 3797384 by Danny.Bouimad

	Fixing CIS error caused by automated test lighting issue

Change 3800621 by Thomas.Sarkanen

	Fix CIS: Shadowed variable warning

	#jira UE-53253 - FMenuBuilder declaration shadows a local variable warning appears when building the editor on Linux

Change 3800690 by Danny.Bouimad

	Checking in fix for CIS automation for ConstraintNode, set the screenshot tool to use BaseColor. This should fix the issue with the rendering fuzzyness

Change 3800874 by David.Hill

	Clean up static analysis warnings

	#jira: UE-53270

Change 3801227 by David.Hill

	Allow proxylod to fail gracefully if the input mesh is way too big (e.g. sky sphere)

	Added code to automatically compute the correct spatial sampling rate based on the geometry size, also allow the user to override.

	#cl: UE-53155

Change 3801228 by David.Hill

	UI: Mesh Proxy Dialog  re-write.  Make this more like MeshMerging, and share some code.

	#cl UE-53155, UE-52787, UE-53106

Change 3801319 by Danny.Bouimad

	Regenerated all the screen shots for the constraint tests.

Change 3801383 by Ethan.Geller

	#jira UE-53311 fix additional #if PLATFORM_WINDOWS  guards in Oculus Audio

Change 3801697 by Ethan.Geller

	include AudioDevice.h directly to resolve FAudioDevice.

Change 3802180 by David.Hill

	This should fix the Incremental UE4Editor Linux build.

Change 3802643 by David.Hill

	ProxyLOD UI change. Add limits to the target screen size.  They now reflect the values in the old version of the UI and the thirdparty tool.

	#CL: UE-53313

Change 3802986 by Ethan.Geller

	#jira UE-53330 Change vraudio to explicit library path

Change 3803448 by Danny.Bouimad

	disabling constraint tests

Change 3803678 by Danny.Bouimad

	#jira UE-53306 Fix

Change 3804333 by Ethan.Geller

	#jira UE-53330 fix library paths for iOS on Resonance

Change 3804453 by David.Hill

	Fix Shadow warning when compiling UE4Editor on linux:

	FlattenedMaterials.

	#CL: UE-53349

Change 3804510 by Lina.Halper

	CIS warning on shadow vars

	#jira: UE-53348, UE-53345

Change 3805451 by Lina.Halper

	Fix build issue : Renamed variable -

	https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/74095846?stepName=Incremental%20UnrealHeaderTool%20Win64&jobId=8173688&jobName=UE4%20Dev-AnimPhys%20-%20CL%203805429%20-%20Incremental%20Editor%20Win64&tabGroup=diagnosticHeader

Change 3805470 by Lina.Halper

	Fix build issue

Change 3806524 by Martin.Wilson

	Only use previous frame end position if it is valid for this frame

	#jira UE-53414

Change 3792620 by David.Hill

	Copying //UE4/Dev-ProxyLOD to Dev-AnimPhys-Minimal (//UE4/Dev-AnimPhys-Minimal)

	Adding the ProxyLOD code to AnimPhys.

Change 3796059 by Thomas.Sarkanen

	Persona viewport settings are now per-asset editor

	This prevnets bone following (etc) being shared by all Persona asset editors
	FOV & view type is no longer chared by all Persona asset editors

	#jira UE-53005 - Viewport settings like bone following are shared between all animation sub-editors

[CL 3806814 by Marc Audy in Main branch]
2017-12-13 16:02:45 -05:00
Thomas Sarkanen
6b2c402ca8 Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3536809 by Ben.Marsh

	Fixing case of files in "iOS" directory, pt 1.

Change 3536814 by Ben.Marsh

	Fixing case of files in "iOS" directory, pt 2.

Change 3596207 by Thomas.Sarkanen

	Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250

	PhAT Upgrade

	#jira UEAP-29 - New PhysicsAsset editor

	Changelists from task stream:

	Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.

		This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.

	Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Renaming PhAT files to PhysicsAssetEditor

	Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Rename PhAT -> PhysicsAssetEditor

	Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed up PhAT to Physics Asset Editor

	Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Reverted some over-zealous renaming

	Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
		Added the ability to hide filter menus to skeleton tree

	Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added new physics asset skeleton tree builder

	Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Skeleton tree extensions to support physics assets

		Only started this work - still much to do

	Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Rearranged persona viewport menus

	Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed body/constraint modes.
		Added graph editor
		Added edit mode - moved viewport client code over
		Got PhAT skel mesh rendering in viewport

	Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Increased hit proxy priority to improve selection

	Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Skeleton tree gets bodies & shapes back.

		Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.

		Added multi-select to bone proxy customization

		Re-tweaked editor layout

	Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Selection sync work.

		Customization of anim viewport menus.

		Context menus for physics asset items, as well as masking of various context menu items via settings.

	Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!

	Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		More viewport menu fixups (plus deleting duplicate functionality).

	Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
		Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
		Cleaned up unused files & code

	Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Allow extensibility of viewport menu bars

		Slate changes:

		Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
		Allow menu bars to optionally invert-on-hover.
		Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
		Adjusted core styling of menu bar elements.

		Other changes:

		Adjusted padding for various UI elements to preserve previoud behavior.
		Adjusted SAnimViewportToolbar to use the new menu bar builder.
		Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.

	Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added extension point to viewport menu bar

	Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Getting sim working again

		Moved over to using preview instance so we share functionality with Persona editors.
		Added time dilation options to persona preview scene.
		Removed PhAT specific recording functionality (it is in the viewport now).

	Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Recreate physics state on edit, not sim start

		This allows velocity to be inherited when simulation is started

	Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moving viewport to continually-invalidated one like animation editors

		Fixed crash in non-extended viewport toolbars

	Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Bodies start off non-expanded

		Selection now synced between viewport and graph

		Constraint selection in graph not works on the first try

	Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added missing icon

	Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed shape listing from graph nodes

	Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Double click on body node recenters graph

		Fixed graph disappearing on right-click

	Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Prevented cursor getting swallowed in sim mode

	Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed overlapping text

	Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Node layout now takes dimensions into account

	Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed crash opening Persona editors

		Renamed file

	Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaks to profiles menu

	Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Profiles can now be edited in their own details panel

		Existing customizations folded into the new panel

		Tweaks to toolbar

		Added the ability for the persona details panel to have extra top/bottom content added

	Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Add profile control to context menus

		Also delete old unused code

	Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Toolbar trimmed down & re-ordered

		Body/constraint ops moved to context menus

		Apply physmat now a context-menu option with an asset picker

	Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed extra warning dialog when auto-creating bodies

		Changed title of new asset dialog to "auto-create bodies"

	Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix "simulate selected"

		As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.

	Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type

		Fixed up selection so body selection works & tree seleciton is properly synced with viewport
		Added recursion guard to selection delegate handlers.

		Removed vestigial instance property editing support (no longer needed).

		Removed unused old tree support code

	Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added constraints to tree

	Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix bone proxiies stopping updating after initial viewport selection

	Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed up selection issues when creating new bodies

		Added constraint context menu

	Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved icons to central location

	Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Customized filtering of the skeleton tree

		Hide constraints by defualt

		Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).

		BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.

	Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303

	Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved physics sim options to viewport menu (so seleciton changing is not required to change them)

		Moved physics-related rendering options to show menu

		We no longer switch to sim options when nothing is selected.

		During simulation we now disable the details panel

		Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)

	Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Small fixes based on feedback:

		Exposed Mirror tool to menus

		Exposed constraint quick actions to menus

		Added edit condition to Position & Velocity strength for physical animation

		Fixed up some tooltips & display names

	Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Defaulted to constraints as points

	Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Request from Nick D:

		Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.

	Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.

		Slightly increased point-constraint rendering size and added crosshair cursor to constraints

	Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)

	Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed duplicate time dilation (can just use viewport menu!)

	Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixup post-merge

		Prevent crash by attaching to root component in the correct place

		Add IWYU include for TArrayView

		Remove more unused code

	Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix constraint/body selection one final time

		Move constraint drawing to SDPG_World (apart from point mode)

		Remove depth offset in material

	Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Enabling/disabling collision between bodies is now clearer

		Menu items are now enabled and disabled correctly depending on collision state

		Tooltip reflects what actually gets done when the operation is enacted

		Also corrected a few functions that still reference constraint & body mode

	Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added enable/disable collision with all

	Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Color code graph items based on current profile

	Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Color code tree items too

	Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Bone selection & manipulation now possible - allows for pose setup before simulation

		Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.

	Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix compile error

		Color code according to simulated/kinematic status

	Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		File i missed

	Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added physics asset factory so physics assets can be created form the "new asset" menu.

		Skeletal mesh is picked then a defualt asset is generated

	Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Improve interactions with bones & bodies

		Clear bone selection when selecting bodies/constraints

		Always hide gizmo in simulate

	Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed unused selection lock feature

		Fixed selection working incorrectly with details panel closed

	Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Selection improvements

		Multiselect in tree now only selects non-collapsed tree elements

		Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).

	Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994

	Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixup post-merge issues

	Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Simulation now works in a simlar way to the level editor

		Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.

	Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed selection color of wireframe drawing (this broke ages ago!)
		Fixed initialized environment color/intensity

	Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)

	Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix crash when simulating selected new bodies

		Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)

	Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Select all is now a menu option

		Context menu pops when right-clicking nothing now too
		Menu no longer grows enormous when multiple types of objects are selected

	Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Enlarged constraint rendering size
		Show constraints (rather than points) by default

	Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Physics Assets now appear in the asset family shortcut bar

		Physics Assets now render thumbnails

		Skeleton tree can now work in 'picker' mode

		Constraints can now be created manually in the graph, tree and viewport

		Fixed double-click and mousewheel not working right sometimes

	Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed clicks incorrectly selecting bones in simulate mode

	Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Physics Asset config is now loaded/saved

		Fixed antoher corner case with viewport clicks in sim

	Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved body creation params over to a details panel & settings object

		Moved initial creation dialog over to use the new system too

	Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Renamed shapes and constraints in the tree view

	Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Constraints are now not filtered by default

	Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Selecting constraints now shows them (and the bodies involved) in the graph

	Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed "Show Kinematic Bodies"

		We now always show kinematic status in simulate mode

	Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		PhAT rendering settings are now persisted across sessions.

		Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.

		Added editable opacity to collision rendering.

	Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		New materials with opacity parameter

	Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Re-saved materials

	Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added ability to only show selected bodies as solid

	Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix focus 'F' shortcut sometimes not working

	Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix a bunch of selection issues with the graph not keeping in sync

	Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853

	Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed disappearing convex meshes on simulate

		Also fixes crash in thumbnail rendering

	Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Disabled selection on mesh. Fixes selection issues.

		Also made the hit proxy use a crosshair when over bodies, for easier selection

	Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added body/body collision buttons back to the main toolbar

		Fixed solid body drawing using the wrong material when no bodies are selected

	Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix delete shortcut not working when tree is focused

	Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Integrated per-bone primitive generation with the new tab method

		Removed context menu item for bones (fixes duplicate popup)

		Fixed undo/redo not working for regenerating all bodies

	Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Disabled body regeneration when simulation is running

		Fixed up tab icons

	Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)

		Animation picker removed from toolbar (we use the preview scene settings for this now)

		Fixed profiles tab icon

	Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Show attached assets in tree

	Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix broken multi-selection of bone proxies

	Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed code that prevented parts of the UI (like simulation) from working in PIE

		Removed graph overlays & added "PHYSICS" label

	Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed arrows from graph

		Fixed dragging off constraints/input pins/bodies in constraint-created graphs

		Constraint names now include both bodies

	Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Switched from colors to icons in the skeleton tree

		Removed bold fonts

	Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Layout fixes

		Added border around generate button in tools panel

		Removed skeleton tree header in contexts where it is not needed

	Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added slow task dialog for body generation

	Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Rearranged context menus to be not so huge

	Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Rearranged menus some more

	Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Colorized details customization of swing/twist items

	Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Auto-open assets when creating from skeletal mesh

		Tweaked tooltip on suggestion from Nick D

	Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed mirroring changes not showing up straight away

	Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved over to Persona-style floor adjustment

	Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Tweaked tooltips for filtering items

	Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added "deselect all" option (Esc)

	Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Graph selection tweaks

		Selected bodies in the viewport/tree are now also selected in the graph.
		Selection outline is now matched to the graph outline instead of using default outline.
		Pin allocation no longer happens twice

	Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Switched simulate shortcut to Alt+Enter

		Avoids conflict with clobal PIS/SIE shortcuts

	Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Minor body regeneration refactor

		Label for tools tab button is dynamic depending on selection context
		Generation setttings are now re-used by creation dialog too
		Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting

	Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Resetting animation to default now correctly applies the animation

	Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed up physics asset editor's use of debug skel mesh component

		This broke post-merge from Dev-AnimPhys.
		Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
		This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).

	Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Moved code to add/remove/assign/unassign profiles to details customization

		Also allowed dupication again (via the menu)
		Allows correct naming of new profiles as before (as this is handled in PostEdit)

		#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
		#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
		#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
		#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
		#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
		#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save

	Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Prevented ctrl+selection of constraints from re-selecting

		Avoided defered broadcast of seleciton event from the graph

		#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor

	Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed bodies incorrectly simulating outside of 'simulate' mode

		Forced all bodies to be non-simulated when simulation is disabled.

		Also removed non-functioning motor menu options & disabled more menu options when simulating

		#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor

	Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed crash when failing to create a physics asset with multi convex hull

		#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created

	Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed typo that disabled editability of profile names incorrectly

		#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save

	Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed crash when opening a physics asset with a deleted preview skeletal mesh

		Now assigns default mesh as before

		If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.

		#jira UE-47918 - Crash when opening certain Physics Assets

	Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Prevent "set bodies below" from improperly enabling simulation on bodies

		#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor

	Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Physics assets with simulated bodies no longer simulate when first opened

		#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened

	Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix excessive gravity crash when actors pop out of the world

		Also restrict gravity to non NaN-causing levels.

		#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor

	Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581

	Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix merge issues

	Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed delegate for skeleton tree context menu extension, now uses an empty section

	Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Added comments to bone proxy & physics asset editor shared data

		Removed unused variables

	Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixed constraint 'all positions' rendering

		Removed empty override of unregister tab spawners

	Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fix crash when setting skeletal mesh

		Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
		Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor

		#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying

	Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Physics asset selection color now uses editor settings

	Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed unused functions

	Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Commented SetBodiesBelowPhysicsType as per code review

	Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Disabled physical material menu in simulate

	Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Removed unused code

		Commented a few functions

		Re-instated preview mesh selection

		Removed delegate allowing viewport client class creation

	Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Remove unused code

	Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen

		Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965

	Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen

		Fixup merge errors

Change 3596227 by Jonathan.Poncelet

	Fixed physics substepping interpolation using the wrong starting value.

	#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16

Change 3596241 by Jonathan.Poncelet

	Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.

	#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin

Change 3596247 by Thomas.Sarkanen

	Fixup CIS errors post PhAT Upgrade merge

Change 3596250 by Thomas.Sarkanen

	More CIS fixes

Change 3596255 by Benn.Gallagher

	Fixed compilation errors when nativizing animation blueprints that use subinstances

	#jira UE-46522

Change 3596256 by Benn.Gallagher

	Fixed orphaned sub anim instance pins hanging around
	#jira UE-46545

Change 3596257 by Benn.Gallagher

	Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.

	#jira UE-48045

Change 3596258 by Benn.Gallagher

	Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible

	#jira UE-47755

Change 3596259 by Benn.Gallagher

	Fixed mismatch between paint values and view values for clothing tools

	#jira UE-48110

Change 3596260 by Benn.Gallagher

	Stopped property context menus killing the whole window stack when an item is clicked
	#jira UE-48158

Change 3596261 by Thomas.Sarkanen

	One last Mac CIS fix (hopefully)

Change 3596308 by Benn.Gallagher

	Removed outdated references to APEX in clothing example map.

Change 3596360 by Martin.Wilson

	Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded

	#jira UE-48452

Change 3596459 by Benn.Gallagher

	Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.

	#jira UE-47567

Change 3596967 by Aaron.McLeran

	Adding setting default reverb send level in audio settings.

Change 3596974 by Ethan.Geller

	Merge in fix from Christopher Oliver

Change 3597243 by Aaron.McLeran

	Checking in missing files.

Change 3597686 by Ethan.Geller

	Fix warnings/errors from CL 3597452

Change 3597846 by Ethan.Geller

	Fix errors, take 2

Change 3598290 by Ethan.Geller

	Panning Angle Issue

Change 3598412 by Ethan.Geller

	Change Core.h header to CoreMinimal.h, fix warnings

Change 3599797 by Jurre.deBaare

	LODs from Merge Actor tool have bad normals
	#jira UE-47129
	#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
		1) Summing all lightmap pixel counts for each mesh component being merged
		2) Calculating fitting texture dimension by taking square root of the total pixels

Change 3599863 by Lina.Halper

	PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)


Change 3599883 by Jurre.deBaare

	HLOD: update outliner tooltip when UE docs arrive

	#jira UE-20352

Change 3599944 by Martin.Wilson

	Smart name refactor
	- Remove guids entirely
	- Remove automatic fix up
	- Simplify smart name mapping container
	- Make animations deterministic for cooking

	#jira UEAP-264

Change 3600133 by Benn.Gallagher

	Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
	#jira UE-48612

Change 3600166 by Benn.Gallagher

	Fixed cloth paint gradient allowing invalid values

	#jira UE-48114

Change 3600719 by Lina.Halper

	PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)


Change 3601668 by Jurre.deBaare

	Improve BlendSpace preview pin dragging controls
	#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
	#misc Also added tooltips on the grid to make the functionality more discoverable
	#jira UE-43011

Change 3601669 by Jurre.deBaare

	No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
	#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
	#jira UE-46892

Change 3601731 by Benn.Gallagher

	Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.

	#jira UE-48329

Change 3601897 by Lina.Halper

	fixing issue with sequencer reinitialization

	#jira: UE-48556

Change 3602339 by Benn.Gallagher

	Fixed comment/tooltip typo

Change 3602502 by Benn.Gallagher

	Fixed clothing gradient tool renderer not showing selected points when camera was moving
	#jira UE-48331

Change 3602664 by Ethan.Geller

	Unshelved fixes from Dev-VR

Change 3602726 by Lina.Halper

	Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject

	#jira: UE-48700

Change 3603011 by Lina.Halper

	Fix build error

Change 3604139 by Benn.Gallagher

	Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.

	#jira UE-47960

Change 3604284 by Benn.Gallagher

	Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running

	#jira UE-48687

Change 3604612 by Lina.Halper

	Fix curve issue from automation test
	- It was actual bug.

Change 3604614 by Lina.Halper

	- Fix crash with macro anim notify
	- Make sure macro anim notify doesn't show up in the menu

	#jira: UE-45036

Change 3604725 by Lina.Halper

	fixed issue with opening state machine from anim graph
	#jira: UE-48726

Change 3604971 by Aaron.McLeran

	#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.

	Bringing fix from 4.17 to Dev-AnimPhys

Change 3605787 by Aaron.McLeran

	Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls

	- This is necessary in order to use the sound concurrency "limit by owner" feature

Change 3606851 by Jurre.deBaare

	UE4Editor Static Analysis Win64 - Warning fix

Change 3607022 by Lina.Halper

	Fix static analysis warning

Change 3607229 by Jurre.deBaare

	RemoveAllCurveData should not allow removing data from the Skeleton
	#jira UE-48107

Change 3607660 by Martin.Wilson

	Live link client can run in cooked builds too

	#jira UEAP-306

Change 3607668 by Ethan.Geller

	#jira UE-48792 fix null dereference case in audiodevice.cpp

Change 3607734 by Lina.Halper

	LOD linking to curve
	- consolidated to one param - curve eval option
	- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
	- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
	- flipped meaning to align with bAllowCurveEvaluation
	- also fixed issue with orion cooking - where transform curves are added as normal curves

	#jira:  UE-37996, UE-48782

Change 3607859 by Martin.Wilson

	Missed files from live link editor checkin

Change 3607958 by Martin.Wilson

	Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)

Change 3608566 by Ethan.Geller

	change include to avoid header conflicts on Linux

Change 3609074 by Ethan.Geller

	Take 2: Fix capitalization on include, fix Linux build.

Change 3610024 by Lina.Halper

	Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene

	- we used to load advanced preview setting by persona module
	- this has been moved to persona tool kit, and now all other modules are crashing
	- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.

	#jira: UE-48809

Change 3610081 by Jurre.deBaare

	Animations can't be set on blend samples from the dropdown
	#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
	#jira UE-48746

Change 3610088 by Jurre.deBaare

	Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
	#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
	#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
	#jira UE-48741

Change 3610862 by Ethan.Geller

	Fix submix effects for situations where number of input channels does not equal output channels

Change 3611346 by Aaron.McLeran

	Using audio thread platform affinity mask for audio render thread.

Change 3613297 by Ethan.Geller

	Simple delay submix

Change 3614435 by Martin.Wilson

	CIS fix

Change 3614482 by Martin.Wilson

	Store root motion on anim instance instead of proxy to avoid thread safety stalls

	#jira UE-46896

Change 3614483 by Martin.Wilson

	Evaluate curves in anim offsets

	#jira UE-47119

Change 3614495 by Jurre.deBaare

	Reimport alembic file with new source option does not automatically tick any tracks
	#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
	#jira UE-46141

Change 3614645 by Thomas.Sarkanen

	Fixed physics assets not simulating when BlockAll was globally overridden

	Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT

	#jira UE-48591 - Physics assets not simulating correctly in Orion

Change 3614683 by Lina.Halper

	Fixed crash when modifying default physicsasset

	#jira: UE-48844

Change 3614721 by Jurre.deBaare

	Vertex painting on skeletal meshes bound by physics asset
	#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
	#jira UE-48004

Change 3614730 by Thomas.Sarkanen

	Fixed crash when regenerating multi convex hulls from zero-vert bones

	We handled this in the single convex hull case, but multi did not.

	#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body

Change 3614763 by Jurre.deBaare

	Moving over:
	HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
	#jira UE-48249
	#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh

Change 3615029 by Lina.Halper

	Fix issue with highlight
	#jira: UE-48855

Change 3617593 by Thomas.Sarkanen

	Fixed crash when regenerating large amounts of bodies

	We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems

	#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies

Change 3617609 by Jonathan.Poncelet

	Fixed crash that could occur when opening a physics asset and deleting bones.

	#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it

Change 3617723 by Thomas.Sarkanen

	Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down

	Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
	Moved AddToRoot pattern used for anim preview scene to FGCObject

	#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
	#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed

Change 3617818 by Benn.Gallagher

	Final v1 UX changes for clothing tool, and removed experimental flag

Change 3617937 by Jurre.deBaare

	Default bounds for Alembic skel-mesh are too large
	#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
	#jira UE-47139

Change 3618187 by Ethan.Geller

	Implement Audiomixer in HTML5

Change 3618188 by Lina.Halper

	Fix issue with highlight in persona

	#jira: UE-49020

Change 3618229 by Lina.Halper

	Fix crash on exit when modify is causing it to serialize again in the middle of tear down

	#jira: UE-48025

Change 3618248 by Lina.Halper

	fix issue by workaround where clamp is not happening with allowspin is false

	#jira: UE-47001

Change 3618289 by Aaron.McLeran

	Removing audio format types we're not using for simplicity

Change 3618291 by Martin.Wilson

	Fix duplicate of curve name appearing in list when renaming

	#jira UE-49041

Change 3618390 by Aaron.McLeran

	Removing a case for DTYPE_Xenon since this is never used.

Change 3618425 by Martin.Wilson

	Keep notify UI up to data across multiple editors when adding notifies to an animation

	#jira UE-48104

Change 3619023 by Aaron.McLeran

	Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used

Change 3619129 by Aaron.McLeran

	Source bus feature.

	- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
	- Buses can be routed to each other
	- Buses have a duration which can be set in bus asset
	- Buses can choose between mono and stereo channels
	- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
	- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.

	- Some engine changes and optimizations:
	  - Format conversion to float is done in async workers for decode vs the render callback
	  - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
	- Apply master attenuation at the final output vs per-source
	- Fixed code that performs fade in/fade out for smooth startup and shutdown.
	- Moved FSourceParam to FParam into DSP utility so others can use it.
	 - Some engine fixes:
	    - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
	  - Fixed an issue with pause
	  - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
	- Fixed an issue with WorldID not getting set for listeners

	TODO:
	 - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses

Change 3619159 by Ethan.Geller

	#jira UE-48950 fix steam audio crash on editor exit

Change 3619555 by Jonathan.Poncelet

	Fixed constraint debug drawing arrows in the physics asset editor being too large.

	#jira UE-48863 Limited constraints and free constraints are much larger on screen

Change 3619574 by Thomas.Sarkanen

	Fixed debug link for animation blueprints not persisting when changing preview mesh

	Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.

	#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session

Change 3619586 by Thomas.Sarkanen

	Fixed physics asset shortcut not working correctly in certain circumstances

	FBox was using uninitialized memory

	#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body

Change 3619640 by Thomas.Sarkanen

	Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars

	Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).

	#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar

Change 3619644 by James.Golding

	Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
	#jira UE-47652

Change 3619654 by Martin.Wilson

	Fix removing a curve when it isn't used on any animations

	#jira UE-49048

Change 3619771 by Thomas.Sarkanen

	Make sure the physics asset editor floor has collision, regardless of what BlockAll does

	#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config

Change 3619803 by Jonathan.Poncelet

	Fixed localization warnings caused by duplicate keys.

	#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings

Change 3619813 by Jurre.deBaare

	Baked bones using a pose animation are rotated in the wrong direction
	#fix root bone transform wasn't being taken into account while generating final bone transforms
	#misc added debug logging for future work
	#jira UE-47362

Change 3619830 by Jurre.deBaare

	Biased Texture Size option is not functioning when Merging Actors
	#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
	#misc Found a bug in material rendering  if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
	#jira UE-48108

Change 3619859 by Thomas.Sarkanen

	Fixed HLOD selection sphere persisting on undo/redo

	Removed HLOD selection actors when the outliner is refreshed

	#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.

Change 3619871 by Martin.Wilson

	Calculate root motion over the correct segment times, not the track times

	#jira UE-43719

Change 3619898 by Thomas.Sarkanen

	Improve UI feedback around bounds/in-game bounds in animation editor viewports

	Tooltip for in-game bounds is now more detailed
	In-game bounds cannot be selected if bounds is not also selected

	#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing

Change 3619908 by Thomas.Sarkanen

	Fixed tooltip for PhysicsType

	#jira UE-48421 - Incorrect tooltip for Physics Type

Change 3620014 by Jurre.deBaare

	Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
	#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
	#misc Also added more delegates to ensure the restriction is up to date
	#jira UE-46980

Change 3620104 by Jurre.deBaare

	HLOD doesn't support renaming in levels
	#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
	#jira UE-48072

Change 3620151 by Thomas.Sarkanen

	Undo/redo now correctly affects animation preview scene settings

	Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc

	#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI

Change 3620152 by Thomas.Sarkanen

	Exposed LOD menu in PhAT

	This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.

	#jira UE-47970 - LODs not working in Physics Asset Editor

Change 3620177 by Benn.Gallagher

	PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)


Change 3620250 by Jurre.deBaare

	HLOD assets left in HLOD folder when clusters are deleted
	#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
	#jira UE-47450

Change 3620273 by James.Golding

	PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
	#jira UE-48530

Change 3620274 by James.Golding

	PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
	#jira UE-48531

Change 3620275 by James.Golding

	Add icon for destruction plugin

Change 3620401 by Ethan.Geller

	#jira UE-47684 Remove SDL dependencies from Win64

Change 3620586 by Jurre.deBaare

	Linux CIS fix

Change 3620660 by Martin.Wilson

	Fixes for state machines getting reinitialized in situations that users don't want them to.
	-Added option to state machine to allow it to skip reinitialization when it becomes relevant
	-Added option to slot nodes to keep source pose relevant while montage slot is playing.

	#jira UE-43578

Change 3620665 by Aaron.McLeran

	Making source buses only show relevant source bus data.

	- hiding sound wave categories that aren't relevant to source buses

Change 3621087 by Ethan.Geller

	#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.

Change 3621144 by Aaron.McLeran

	#jira UE-49147
	#jira UE-49145

	 Fixing concurrency and volume stats

Change 3621148 by Aaron.McLeran

	Fixing typo

Change 3621180 by Ethan.Geller

	#jira UE-49151 Fix for browser preview on bus only sounds

Change 3621421 by Ethan.Geller

	#jira UE-49165 Fix real time audio slider.

Change 3621604 by Ethan.Geller

	#jira UE-44847 fix iOS panning algorithm on non-audio mixer

Change 3621626 by Lina.Halper

	Fix issue with anim montage displaying when selecting animation

	#jira: UE-48749

Change 3621813 by Thomas.Sarkanen

	Fixing undo/redo of bone modifications in Physics Asset Editor (and others)

	Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
	Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
	We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).

	#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work

Change 3621831 by Jurre.deBaare

	Crash fix for Material baking when trying to analyse a MP_MAX material property
	#jira UE-49172

Change 3621936 by Thomas.Sarkanen

	Fixed CIS error from merge

Change 3621937 by Thomas.Sarkanen

	Fix merge issue with API change in USynthComponent

Change 3622173 by Thomas.Sarkanen

	Fixed ortho viewports being bright white in sub-editors

	Preview scenes in general are responsible by default for the background color.
	Advanced preview scenes now use background color from settings. Previously only te animation editors did this.

	#jira UE-48841 - The background of the orthographic viewports is bright white

Change 3622730 by Ethan.Geller

	#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran

Change 3622759 by Ethan.Geller

	#jira 49170 reduce static analysis warnings for audiodevice.cpp

Change 3622901 by Benn.Gallagher

	Bumped PhysX DDC key after change in Orion caused verify failures

Change 3623458 by Aaron.McLeran

	#jira UE-49204 Delores monologue cut short in Odin elevator

Change 3623667 by Aaron.McLeran

	#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator

Change 3623752 by Aaron.McLeran

	#jira UE-49247 Sound Source Bus Properties Are Inappropriate

	Fixing issues with new source bus uobject so properties show up appropriately.

Change 3624058 by Ben.Marsh

	Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.

	Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.

Change 3624193 by Ethan.Geller

	#jira UE-49170 Static analysis fix, take 2

Change 3354003 by Thomas.Sarkanen

	Back out changelist 3353914

Change 3355932 by Thomas.Sarkanen

	Back out changelist 3354003

	Reinstating merge from Main:

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839

Change 3477632 by Jurre.deBaare

	Automated test content and ground truths for Actor Merging and Material baking functionality

Change 3491464 by Jurre.deBaare

	Updated automation content for MergeActor behaviour

Change 3587878 by Thomas.Sarkanen

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @  CL 3587489

Change 3597452 by Ethan.Geller

	#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.

Change 3602935 by Lina.Halper

	Allow curve evaluation to be controlled by users

	#jira: UE-46446

Change 3606120 by Ethan.Geller

	Move Tap Delay Submix to Synthesis library, modify tap delay API

Change 3621830 by Thomas.Sarkanen

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691

Change 3622807 by Ethan.Geller

	#jira UE-49201 Fixing volume issues

	Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.

[CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Ben Marsh
fedc653232 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3550452 by Ben.Marsh

	UAT: Improve readability of error message when an editor commandlet fails with an error code.

Change 3551179 by Ben.Marsh

	Add methods for reading text files into an array of strings.

Change 3551260 by Ben.Marsh

	Core: Change FFileHelper routines to use enum classes for flags.

Change 3555697 by Gil.Gribb

	Fixed a rare crash when the asset registry scanner found old cooked files with package level compression.

	#jira UE-47668

Change 3556464 by Ben.Marsh

	UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files.

Change 3557630 by Ben.Marsh

	Allow the network version to be set via Build.version if it's not overriden from Version.h.

Change 3561357 by Gil.Gribb

	Fixed crashes related to loading old unversioned files in the editor.

	#jira UE-47806

Change 3565711 by Graeme.Thornton

	PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx)


Change 3565864 by Robert.Manuszewski

	Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object.

Change 3569022 by Ben.Marsh

	PR #3849: Update gitignore (Contributed by mhutch)


Change 3569113 by Ben.Marsh

	Fix Japanese errors not displaying correctly in the cook output log.

	#jira UE-47746

Change 3569486 by Ben.Marsh

	UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set.

Change 3570483 by Graeme.Thornton

	Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors

Change 3570513 by Robert.Manuszewski

	Fix for a race condition with async loading thread enabled.

Change 3570664 by Ben.Marsh

	UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core.

Change 3570708 by Robert.Manuszewski

	Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running.

Change 3571592 by Ben.Marsh

	UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available.

Change 3572215 by Graeme.Thornton

	UBT
	- Remove some unnecessary using directives
	- Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself

Change 3572437 by Robert.Manuszewski

	Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects.

	#jira UE-44996

Change 3572480 by Robert.Manuszewski

	MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long

Change 3573547 by Ben.Marsh

	Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line.

Change 3574562 by Robert.Manuszewski

	PR #3847: Add GC callbacks for script integrations (Contributed by mhutch)


Change 3575017 by Ben.Marsh

	Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core.

Change 3575689 by Ben.Marsh

	Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds.

Change 3575934 by Steve.Robb

	Fix for nested preprocessor definitions.

Change 3575961 by Steve.Robb

	Fix for nested zeros.

Change 3576297 by Robert.Manuszewski

	Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread.

	#jira FORT-38977

Change 3576366 by Ben.Marsh

	Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated.

Change 3578290 by Graeme.Thornton

	Changes to Ionic zip library to allow building on dot net core

Change 3578291 by Graeme.Thornton

	Ionic zip library binaries built for .NET Core

Change 3578354 by Graeme.Thornton

	Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string

Change 3578674 by Robert.Manuszewski

	After loading packages flush linker cache on uncooked platforms to free precache memory

Change 3579068 by Steve.Robb

	Fix for CLASS_Intrinsic getting stomped.
	Fix to EClassFlags so that they are visible in the debugger.
	Re-added mysteriously-removed comments.

Change 3579228 by Steve.Robb

	BOM removed.

Change 3579297 by Ben.Marsh

	Fix exception if a plugin lists the same module twice.

	#jira UE-48232

Change 3579898 by Robert.Manuszewski

	When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert.

Change 3579983 by Robert.Manuszewski

	More fixes for freeing linker cache memory in the editor.

Change 3580012 by Graeme.Thornton

	Remove redundant copy of FileReference.cs

Change 3580408 by Ben.Marsh

	Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect.

Change 3582104 by Graeme.Thornton

	Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path.

Change 3582131 by Graeme.Thornton

	#define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway.

Change 3582645 by Ben.Marsh

	PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola)

	#jira UE-48192

Change 3583955 by Robert.Manuszewski

	Support for EDL cooked packages in the editor

Change 3584035 by Graeme.Thornton

	Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly.

Change 3584177 by Robert.Manuszewski

	Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached)

Change 3584315 by Ben.Marsh

	Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class.

Change 3584370 by Ben.Marsh

	Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes.

Change 3584498 by Ben.Marsh

	Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes.

Change 3585003 by Steve.Robb

	Fix for TChunkedArray ranged-for iteration.

	#jira UE-48297

Change 3585235 by Ben.Marsh

	Remove LogEngine extern from Core; use the platform log channels instead.

Change 3585942 by Ben.Marsh

	Move MessageBoxExt() implementation into application layer for platforms that require it.

Change 3587071 by Ben.Marsh

	Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL.

Change 3587161 by Ben.Marsh

	Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h.

Change 3587579 by Steve.Robb

	Fix for Children list not being rebuilt after hot reload.

Change 3587584 by Graeme.Thornton

	Logging improvements for pak signature check failures
	 - Added "PakCorrupt" console command which corrupts the master signature table
	 - Added some extra log information about which block failed
	 - Re-hash the master signature table and to make sure that it hasn't changed since startup
	 - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit
	 - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again

Change 3587586 by Graeme.Thornton

	Changes to make UBT build and run on .NET Core
	 - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups
	 - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use
	 - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects

Change 3587953 by Steve.Robb

	Allow arbitrary UENUM initializers for enumerators.
	Editor-only data UENUM support.
	Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated.

	#jira UE-46274

Change 3589827 by Graeme.Thornton

	More fixes for VSCode project generation and for UBT running on .NET Core
	 - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts
	 - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel
	 - Added documentation for UEConsoleTraceListener
	 - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files
	 - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose"
	 - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff

Change 3589868 by Graeme.Thornton

	Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures.

	UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases

Change 3589919 by Robert.Manuszewski

	Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor)

Change 3589940 by Graeme.Thornton

	Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths.

Change 3590078 by Graeme.Thornton

	Fully disable automatic assembly info generation in .NET Core projects

Change 3590534 by Robert.Manuszewski

	Marking UObject as intrinsic clas to fix a crash on UFE startup.

Change 3591498 by Gil.Gribb

	UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading.

Change 3591605 by Gil.Gribb

	UE4 - Follow up to fixing several edge cases in the low level async loading code.

Change 3592577 by Graeme.Thornton

	.NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates

Change 3592684 by Steve.Robb

	Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush.

Change 3592710 by Steve.Robb

	Fix for invalid casts in ListProps command.
	Some name changes in command output.

Change 3592715 by Ben.Marsh

	Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default.

Change 3592767 by Gil.Gribb

	UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules.

Change 3592770 by Gil.Gribb

	UE4 - Fixed a race condition with async read completion in the prescence of cancels.

Change 3593090 by Steve.Robb

	Better error message when there two clashing type names are found.

Change 3593697 by Steve.Robb

	VisitTupleElements function, which calls a functor for each element in the tuple.

Change 3595206 by Ben.Marsh

	Include additional diagnostics for missing imports when a module load fails.

Change 3596140 by Graeme.Thornton

	Batch file for running MSBuild

Change 3596267 by Steve.Robb

	Thread safety fix to FPaths::GetProjectFilePath().

Change 3596271 by Robert.Manuszewski

	Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor

	#jira UE-47535

Change 3596283 by Steve.Robb

	Redundant casts removed from UHT.

Change 3596303 by Ben.Marsh

	EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window.

Change 3596337 by Ben.Marsh

	UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio.

Change 3596367 by Steve.Robb

	Iterator checks in ranged-for on TMap, TSet and TSparseArray.

Change 3596410 by Gil.Gribb

	UE4 - Improved some error messages on runtime failures in the EDL.

Change 3596532 by Ben.Marsh

	UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013.

	#jira UE-48119

Change 3596631 by Steve.Robb

	Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder.

Change 3596807 by Ben.Marsh

	Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense.

	* UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables.
	* Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration.

Change 3596957 by Steve.Robb

	UBT can be used to write out an .objsrcmap file for use with the MapFileParser.
	Renaming of ObjMap to ObjSrcMap in MapFileParser.

Change 3597213 by Ben.Marsh

	Remove AutoReporter. We don't support this any more.

Change 3597558 by Ben.Marsh

	UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax:

	+ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar")

	The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable.

Change 3597982 by Ben.Marsh

	Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache).

	#jira UE-47173

Change 3598045 by Ben.Marsh

	UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI).

Change 3599214 by Ben.Marsh

	Avoid string duplication when comparing extensions.

Change 3600038 by Steve.Robb

	Fix for maps being modified during iteration in cache compaction.

Change 3600136 by Steve.Robb

	GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool

Change 3600214 by Steve.Robb

	More accurate error message when unsupported template parameters are provided in a TSet property.

Change 3600232 by Ben.Marsh

	UBT: Force UHT to run again if the .build.cs file for a module has changed.

	#jira UE-46119

Change 3600246 by Steve.Robb

	GitHub #3045 : allow multiple interface definition in a file

Change 3600645 by Ben.Marsh

	Convert QAGame to Include-What-You-Use.

Change 3600897 by Ben.Marsh

	Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes.

Change 3601558 by Graeme.Thornton

	Simple first pass VSCode editor integration plugin

Change 3601658 by Graeme.Thornton

	Enable intellisense generation for VS Code project files and setup include paths properly

Change 3601762 by Ben.Marsh

	UBT: Add support for adaptive non-unity builds when working from a Git repository.

	The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged.

	Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior:

	<SourceFileWorkingSet>
	    <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce -->
	    <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. -->
	    <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH -->
	</SourceFileWorkingSet>

Change 3604032 by Graeme.Thornton

	First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows.

Change 3604038 by Graeme.Thornton

	Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor.
	Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code.

Change 3604106 by Steve.Robb

	GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro

Change 3604192 by Steve.Robb

	GitHub #3911 : Improving ToUpper/ToLower efficiency

Change 3604273 by Graeme.Thornton

	IWYU build fixes when malloc profiler is enabled

Change 3605457 by Ben.Marsh

	Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it.

Change 3606720 by James.Hopkin

	Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn.

Change 3606807 by Graeme.Thornton

	Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741.

Change 3607026 by James.Hopkin

	Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed

Change 3607142 by Graeme.Thornton

	UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose.

Change 3607146 by Ben.Marsh

	UGS: Fix exception due to formatting string when Perforce throws an error.

Change 3607147 by Steve.Robb

	Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time.
	Float and double conversion support added to int properties.
	NAME_DoubleProperty added.
	Fix for converting enum class enumerators > 255 to int properties.

Change 3607516 by Ben.Marsh

	PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames)


Change 3610421 by Ben.Marsh

	UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help.

Change 3610657 by Ben.Marsh

	UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables.

Change 3611000 by Ben.Marsh

	UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument.

Change 3612471 by Ben.Marsh

	UBT: Move FastJSON into DotNETUtilities.

Change 3613479 by Ben.Marsh

	UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator.

Change 3613910 by Ben.Marsh

	UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later.

Change 3614075 by Ben.Marsh

	UBT: Remove hacks for testing project file attributes by name.

Change 3614090 by Ben.Marsh

	UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary.

Change 3614488 by Ben.Marsh

	UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled.

Change 3614490 by Ben.Marsh

	UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself.

Change 3614962 by Ben.Marsh

	UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers.

Change 3615416 by Ben.Marsh

	EC: Include an icon showing the overall status of a build in the grid view.

Change 3615713 by Ben.Marsh

	UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder.

	#jira UE-48987

Change 3616652 by Ben.Marsh

	Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project.

	#jira UE-49007

Change 3616680 by Ben.Marsh

	Add the CodeAPI-HTML.tgz file into the installed engine build.

Change 3616767 by Ben.Marsh

	Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible.

Change 3616864 by Ben.Marsh

	Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended.

	#jira UE-48711

Change 3619964 by Ben.Marsh

	UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables.

Change 3548930 by Ben.Marsh

	UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction.

Change 3558056 by Ben.Marsh

	Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()).

Change 3563309 by Graeme.Thornton

	Moved some common C# classes into the DotNETCommon assembly

Change 3570283 by Graeme.Thornton

	Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects
	Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore

Change 3572811 by Ben.Marsh

	UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables).

Change 3573397 by Ben.Marsh

	UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS.

Change 3575659 by Ben.Marsh

	Remove CHM API documentation.

Change 3582103 by Graeme.Thornton

	Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core

	Removed reference to System.Windows.Form from UBT.

Change 3584113 by Ben.Marsh

	Move key-mapping functionality into the InputCore module.

Change 3584278 by Ben.Marsh

	Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc.

Change 3584453 by Ben.Marsh

	Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms.

Change 3585301 by Ben.Marsh

	Move PlatformPostInit() into an FPlatformApplicationMisc function.

Change 3587050 by Ben.Marsh

	Move IsThisApplicationForeground() into FPlatformApplicationMisc.

Change 3587059 by Ben.Marsh

	Move RequiresVirtualKeyboard() into FPlatformApplicationMisc.

Change 3587119 by Ben.Marsh

	Move GetAbsoluteLogFilename() into FPlatformMisc.

Change 3587800 by Steve.Robb

	Fixes to container visualizers for types whose pointer type isn't simply Type*.

Change 3588393 by Ben.Marsh

	Move platform output devices into their own headers.

Change 3588868 by Ben.Marsh

	Move creation of console, error and warning output devices int PlatformApplicationMisc.

Change 3589879 by Graeme.Thornton

	All automation projects now have a reference to DotNETUtilities
	Fixed a build error in the WEX automation library

Change 3590034 by Ben.Marsh

	Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac).

Change 3593754 by Steve.Robb

	Fix for tuple debugger visualization.

Change 3597208 by Ben.Marsh

	Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees.

Change 3600163 by Ben.Marsh

	UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned.

	#jira UE-46725

Change 3604279 by Graeme.Thornton

	Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects

Change 3606685 by James.Hopkin

	Removed redundant 'Cast's (casting to either the same type or a base).

	In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass.
	Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp.

Change 3610950 by Ben.Marsh

	UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic.

Change 3610991 by Ben.Marsh

	UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line.

Change 3612342 by Ben.Marsh

	UBT: Change JsonObject.Read() to take a FileReference parameter.

Change 3612362 by Ben.Marsh

	UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects.

Change 3619128 by Ben.Marsh

	Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures.

[CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00