Commit Graph

172 Commits

Author SHA1 Message Date
christopher waters
46d39f296a Reorganizing reflection handling to funnel through common functions.
This is a prerequisite for upcoming bindless changes as it centralizes key points where we register the different binding types.

#jira none
#rb jason.nadro, eric.mcdaniel, jeannoe.morissette
#preflight 62574453f7476d662c8dd2fe

[CL 19761676 by christopher waters in ue5-main branch]
2022-04-14 15:46:20 -04:00
carl lloyd
379853c1ea Added new android patch pass to fix driver crashes on Adreno devices running Android 10
#rb Laura.Hermanns
#preflight 625540723f5641db59e7628a

[CL 19718421 by carl lloyd in ue5-main branch]
2022-04-12 05:31:35 -04:00
Rolando Caloca
a8289ca1f9 UE5 - Remove non-ShaderConductor Vulkan shader compilation path as it's not used anymore
#rb Will.Damon
#preflight 624f065bc64cf034f4cfbf4c
#fyi Lukas.Hermanns

[CL 19670668 by Rolando Caloca in ue5-main branch]
2022-04-07 11:50:52 -04:00
christopher waters
0a8074d5a5 RemoveUniformBuffersFromSource shouldn't implicitly call TransformStringIntoCharacterArray.
#jira none
#rb jason.nadro
#preflight 624ddf0f090236773a1ad8c1

[CL 19656058 by christopher waters in ue5-main branch]
2022-04-06 17:19:38 -04:00
Charles deRousiers
546f1b27c6 Add ROV type support for shader binding.
#rb mihnea.balta
#jira none
#preflight 623b31aaca34ffd7bf7ca796

[CL 19481254 by Charles deRousiers in ue5-main branch]
2022-03-23 13:02:24 -04:00
JayLu2000
25f73e4907 PR #8976: Add a setting to disable strip-reflect when Android shaders are compiled (Contributed by JayLu2000)
#jira UE-145556
#rb carl.lloyd, laura.hermanns
#preflight 623179958a603798938a9f22

[CL 19405778 by JayLu2000 in ue5-main branch]
2022-03-16 10:34:16 -04:00
Lukas Hermanns
999fb99c6c Enable HLSL 2021 language version (CFLAG_HLSL2021) in shader compiler backends.
#rb Guillaume.Abadie, Will.Damon
#fyi Carl.Lloyd, Ryan.Vance, Christopher.Waters, Mihnea.Balta, Rolando.Caloca, Yuriy.ODonnell, Graham.Wihlidal
#jira UE-138358
#preflight 6227b6b3c653e7ef9f571dc8

[CL 19319858 by Lukas Hermanns in ue5-main branch]
2022-03-09 09:47:28 -05:00
jeannoe morissette
ec21e834f5 Vulkan: Use Vulkan 1.1 environment for shader compilation on desktop platforms. Enable Wave Ops in Vulkan.
#rb mihnea.balta,Lukas.Hermanns
#preflight 61df3429a513f93cd21da888

#ROBOMERGE-AUTHOR: jeannoe.morissette
#ROBOMERGE-SOURCE: CL 18588748 in //UE5/Release-5.0/... via CL 18588757 via CL 18588778
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18588795 by jeannoe morissette in ue5-main branch]
2022-01-12 15:27:31 -05:00
jeannoe morissette
890702676c Spec compliant 64bit image atomics in Vulkan:
- use STORAGE_IMAGE to read from R64 formats when sampling isn't supported.
- leave high level code and HLSL untouched (RDG will continue to consider them read only access), patch SPIRV instead
- create a codepath for hzb that uses UlongType
- update shader guid for Vulkan to force rebuild

Fixes all validation issues with 64bit atomics and allows the use of RADV driver (AMD+Linux) for Nanite/Lumen.

#jira UE-138513
#preflight 61dc4c98af44b4362836a61f
#rb mihnea.balta
[FYI] Lukas.Hermanns

#ROBOMERGE-AUTHOR: jeannoe.morissette
#ROBOMERGE-SOURCE: CL 18563012 in //UE5/Release-5.0/... via CL 18563033
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18563055 by jeannoe morissette in ue5-release-engine-test branch]
2022-01-10 13:56:47 -05:00
dmitriy dyomin
a82a8b7e3b Fixed: missing shader code in material editor for vulkan platforms
#rb jack.porter
#preflight 61d7dca5d17842e547d33f60

#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 18540239 in //UE5/Release-5.0/... via CL 18540246
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18540247 by dmitriy dyomin in ue5-release-engine-test branch]
2022-01-07 01:36:15 -05:00
christopher waters
461deaf0bd Removing new usage of DDSPI in a shader format.
#jira none
#rb arciel.rekman
#preflight 61a55a2cec124631d742da87

#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18321340 in //UE5/Release-5.0/... via CL 18321377
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18321387 by christopher waters in ue5-release-engine-test branch]
2021-11-29 23:22:02 -05:00
carl lloyd
436907778c Fix for error in merge of CL18310920
#rb none

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18311322 via CL 18311463 via CL 18312621 via CL 18313045
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18313416 by carl lloyd in ue5-release-engine-test branch]
2021-11-29 14:04:23 -05:00
carl lloyd
4c5af4bae8 Fix for Android bug when using OpTypeImage and setting depth to unknown
#rb Lukas.Hermanns
[FYI] Dmitriy.Dyomin

#ROBOMERGE-OWNER: carl.lloyd
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18309759 via CL 18309767 via CL 18310351 via CL 18310386 via CL 18310920 via CL 18310950 via CL 18312599 via CL 18312697
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18312969 by carl lloyd in ue5-release-engine-test branch]
2021-11-29 13:35:16 -05:00
yuriy odonnell
7c43dc50b8 Add an explicit SPIR-V target environment option to CrossCompiler::FShaderConductorOptions and use Vulkan 1.2 environment when compiling ray tracing shaders and shaders with CFLAG_InlineRayTracing.
#rb Tiago.Costa
[FYI] Lukas.Hermanns

#ROBOMERGE-AUTHOR: yuriy.odonnell
#ROBOMERGE-SOURCE: CL 18283136 in //UE5/Release-5.0/... via CL 18283139
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18283146 by yuriy odonnell in ue5-release-engine-test branch]
2021-11-24 09:26:06 -05:00
lukas hermanns
b8f4d067a0 Allow to disable scalar block layout in DXC with compiler option. Updated DXC to rev. 4b4b52a (Nov. 18). Rebuild ShaderConductor for Win64, Mac, and Linux.
#rb Yuriy.Odonnell, Dmitriy.Dyomin
[REVIEW] 18264230
[FYI] Jeannoe.Morissette, Ryan.Vance, Carl.Lloyd, Brandon.Schaefer, Michael.Sartain, Will.Damon, Mihnea.Balta
#jira none
#rnx

#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18273482 in //UE5/Release-5.0/... via CL 18273498
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18273510 by lukas hermanns in ue5-release-engine-test branch]
2021-11-23 14:28:47 -05:00
christopher waters
5f8dab7623 Removing usage of DDSPI from ValidateShaderParameterTypes
#jira none
#rb lukas.hermanns, arciel.rekman
#preflight 6196a1ce89733d53862e1af8

#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18243604 in //UE5/Release-5.0/... via CL 18243617
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18243627 by christopher waters in ue5-release-engine-test branch]
2021-11-18 15:53:43 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
carl lloyd
232f64154e Added support for full precision in Material expressions to project
Added override for half precision to Materials

#jira UE-130988
#rb Jack.Porter, Dmitriy.Dyomin
#p4v-cherrypick 17965223

#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18035100 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)

[CL 18035152 by carl lloyd in ue5-release-engine-test branch]
2021-11-03 11:57:39 -04:00
lukas hermanns
bd938f1e2c Cherry pick Vulkan shader stripping fix (merged from CL 17822037).
#rb Carl.Lloyd, Jules.Blok
[FYI] Dmitriy.Dyomin, Jeannoe.Morissette, Mihnea.Balta, Steve.Smith
#jira UE-131718
#rnx

#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 17860706 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)

[CL 17860713 by lukas hermanns in ue5-release-engine-test branch]
2021-10-19 10:41:03 -04:00
lukas hermanns
d43f20d79c Replace EHlslCompileTarget with FHlslShaderModel in ShaderConductor interface for better control over input shader version.
#rb Jeannoe.Morissette, Will.Damon
[FYI] Steve.Smith, Rolando.Caloca
#jira UE-121893
#rnx

#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 17817375 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17817405 by lukas hermanns in ue5-release-engine-test branch]
2021-10-14 12:05:06 -04:00
lukas hermanns
c5400b94fe Replace EHlslShaderFrequency with EShaderFrequency in ShaderConductor interface.
Also remove further references to Hull and Domain shaders as tessellation is no longer supported in UE5.

#rb Will.Damon, Brian.White, Christopher.Waters, Jeannoe.Morissette
[FYI] Carl.Lloyd, Florin.Pascu, Ryan.Vance, Rolando.Caloca, Mihnea.Balta
#jira none
#rnx

#ROBOMERGE-SOURCE: CL 17408818 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17408845 by lukas hermanns in ue5-release-engine-test branch]
2021-09-02 16:41:03 -04:00
rolando caloca
17e13e521b UE5 - Remove some hlslcc vestiges from Vulkan
#rb Dmitriy.Dyomin, Lukas.Hermanns, jeannoe.morissette

#ROBOMERGE-SOURCE: CL 17369648 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17369655 by rolando caloca in ue5-release-engine-test branch]
2021-08-31 12:04:32 -04:00
rolando caloca
f6cd88c157 UE5 - Remove platform
#rb Steve.Smith
[FYI] Jules.Blok, Ryan.Durand, Ben.Marsh

#ROBOMERGE-SOURCE: CL 17295935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17295945 by rolando caloca in ue5-release-engine-test branch]
2021-08-24 19:28:38 -04:00
jeannoe morissette
0f9290b139 Fix "ViewMode ShaderComplexity" in Vulkan by adding approximate SPIRV instruction counts during shader compilation.
#rb Lukas.Hermanns
#jira UE-111807

#ROBOMERGE-SOURCE: CL 17292669 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17292693 by jeannoe morissette in ue5-release-engine-test branch]
2021-08-24 16:16:57 -04:00